+ [en]
+ string_id=content
+ 100000=Commandos
+ 100001=Defenders
+ 100002=Archer
+ 100003=Worker
+ 100004=Grievously Wounded Soldiers
+ 100100=Radar
+ 100101=Control Center
+ 100102=Entrance Hall
+ 100103=Lift
+ 100104=Power Generator
+ 100105=Cultivation Room
+ 100106=Water Treatment Plant
+ 100107=Auto Repair Station
+ 100108=Charging Station
+ 100109=Diner
+ 100110=Material Warehouse
+ 100111=Work Station
+ 100112=Quarters
+ 100113=Mint
+ 100114=Sparring Room
+ 100115=Gym
+ 100116=Shooting Range
+ 100117=Iron Mine
+ 100118=Coal Mine
+ 100119=Capacitor Room
+ 100120=Infirmary
+ 100122=Bar
+ 100123=Satellite Nexus
+ 100124=Ladder
+ 100125=Stone Quarry
+ 100126=Trade Center
+ 100128=Wheat Farm
+ 100129=Pumpkin Farm
+ 100130=Herb Farm
+ 100131=Gopher Farm
+ 100132=Dairy Farm
+ 100133=Cistern
+ 100134=Garage
+ 100135=Mine
+ 100137=Breeding Room
+ 100139=Hand Pump
+ 100140=Lv. {0} Stone Quarry
+ 100141=Lv. {0} Iron Mine
+ 100142=Lv. {0} Mint
+ 100143=Barracks
+ 100144=Coal Mine
+ 100145=Iron Mine
+ 100146=Advanced Iron Mine
+ 100147=Advanced Coal Mine
+ 100148=Advanced Stone Quarry
+ 100149=Stone Quarry
+ 100150=Iron Mine
+ 100151=Mint
+ 100152=Clay Mint
+ 100153=Coal Mine, Stone Quarry, Iron Mine
+ 100154=Please take back the Command Center first
+ 100155=Supply Station
+ 100156=Recall the Facility now?
+ 100157=Collect Facility
+ 100158=Confirm with me when collecting Facilities
+ 100200=Advanced Chemical Engineering
+ 100201=Mint Casting
+ 100202=Mechatronics Technology
+ 100203=Mechanical Excavation
+ 100204=Hydraulic Mechatronics
+ 100205=Heavy Excavation
+ 100300=Pumpkin
+ 100301=Wheat
+ 100302=Herbs
+ 100400=ATK
+ 100401=DEF
+ 100402=Speed
+ 100404=Load
+ 100405=HP
+ 100406=Food Intake
+ 100407=TAC DEF
+ 100408=TAC ATK
+ 100409=CP
+ 100410=Fight
+ 100411=World
+ 100412=WPN DEF
+ 100413=Crit Rate
+ 100414=Crit Immunity Rate
+ 100415=Crit DMG Bonus
+ 100430=Update
+ 100500=Manage
+ 100501=Work
+ 100502=Deliver
+ 100503=Excavate the Block
+ 100504=Fertilize
+ 100505=Cook
+ 100506=Manage
+ 100507=Heal
+ 100508=Resources
+ 100509=Speed Up
+ 100510=Boosts
+ 100511=Others
+ 100512=Event Center
+ 100513=Collect Resources
+ 100514=Excavation Mode
+ 100515=Fish Processing
+ 100600=Level
+ 100700=Irrigate
+ 100800=Food
+ 100801=Water
+ 100802=Power
+ 100803=Z Coin
+ 100804=Diamond
+ 100805=Hero EXP
+ 100806=Memento Coin
+ 100807=An item used for leveling up Heroes in the Hero Interface
+ 100808=Exquisitely crafted Memento Coins, which can be obtained in multiple ways such as Exploration Rewards. An essential item for raising a Hero's Level Cap.
+ 100809=Reward
+ 100810=Warehouse
+ 100900=Inventory
+ 100901=Residents
+ 100902=Facilities
+ 100903=Gopher
+ 100904=Gopher
+ 100905=Captured Gopher
+ 100906=Rescue
+ 101000=Commander
+ 1010000101=Christmas Party
+ 1010000102=Christmas Party Advanced
+ 1010000103=Christmas Party Advanced & Deluxe
+ 1010000104=Christmas Party Deluxe
+ 1010000105=Candy Cane
+ 1010000106=Used to participate in Christmas Party Events. Will be recycled after the event ends.
+ 1010000107=Dear Commander:\n\n\nThe event has ended. Thank you for your active participation. After the event ends, your Candy Cane will no longer be usable. Therefore, we have recycled your {0} unused Candy Cane and issued the following items as compensation. Thank you for your strong support, and we wish you a happy game!
+ 1010000108=Dear Commander:\n\n\nYou ranked {0} in the Christmas Party with {1} EXP. Congratulations on acquiring the following rewards! Collect them now
+ 1010000109=Christmas Party Chest
+ 1010000201=Frosty Fest
+ 1010000202=Frosty Fest Advanced
+ 1010000203=Frosty Fest Advanced & Deluxe
+ 1010000204=Frosty Fest Deluxe
+ 1010000205=Snowflake Point
+ 1010000206=Used to participate in Frosty Fest Events. After the event ends, they will be recycled.
+ 1010000207=Dear Commander:\n\n\n\nThe event has ended. Thank you for your active participation. After the event ends, your Snowflake Point will no longer be usable. Therefore, we have recycled your {0} unused Snowflake Point and issued the following items as compensation. Thank you for your strong support, and we wish you a happy game!
+ 1010000208=Dear Commander:\n\n\n\nYour Frosty Fest Ranking is {0}, EXP is {1}. Congratulations on acquiring the following rewards! Collect them now
+ 1010000209=Frosty Fest Chest
+ 101001=Fortress
+ 101002=Zombie
+ 101003=Alliance
+ 101004=Mail
+ 101005=Gather
+ 101006=Custom Avatar
+ 101007=Main Missions
+ 101008=Mission
+ 101009=Resource Point
+ 101010=Camp
+ 101100=R5
+ 101101=R4
+ 101102=R3
+ 101103=R2
+ 101104=R1
+ 101105=Language
+ 101106=Alliance Assists
+ 101107=Skirmishing Kills
+ 101108=Insufficient EXP for upgrading
+ 101109=Mission complete. Not valid for donation.
+ 101110=The event is not accessible right now. Cannot participate.
+ 101111=Requires Control Center Lv.4 to participate
+ 101112=Alliance System Activated
+ 101113=Dear Commander, you have activated the alliance system, by creating or joining an alliance, you can: \n1. Gain 100 combat hero recruitment points when joining an alliance for the first time. \n2. Receive help from alliance members, reducing construction and research time. \n3. Receive support from alliance members, improving the defense of your Fortress. You can also rally your allies to attack the mutated zombies to get great rewards. \n4. Complete the alliance growth missions to get great rewards and plenty of buffs as well as alliance contribution points which can be used in the Alliance Shop to trade for many items. \n5. Attack and capture cities with allies to get powerful buffs. \n\nCreate or join your desired alliance now, capture the last paradise, Eden, with your allies, and become the strongest alliance!
+ 101114=Dear Commander, you have activated the alliance system, by creating or joining an alliance, you can:
+ 101115=Gain 100 combat hero recruitment points when joining an alliance for the first time.
+ 101116=Receive help from alliance members, reducing construction and research time.
+ 101117=Receive support from alliance members, improving the defense of your Fortress.
+ 101118=You can also rally your allies to attack the mutated zombies to get great rewards.
+ 101119=Complete the alliance growth missions to get great rewards and plenty of buffs as well as alliance contribution points which can be used in the Alliance Shop to trade for many items.
+ 101120=Attack and capture cities with allies to get powerful buffs.
+ 101121=Create or join your desired alliance now, capture the last paradise, Eden, with your allies, and become the strongest alliance!
+ 101122=Your ally {0} launches a rally attack again {1} nearby
+ 101123=Join rally
+ 101124=Weekly Special
+ 101125=Special offer! Alliance stock will not be consumed!
+ 101126=The refreshing time is the same as that of the Alliance Shop
+ 101127=Purchase limit: {0}
+ 101128=You are in the middle of a rally attack. Cancel the rally and relocate now?
+ 101200=Uncommon
+ 101201=Rare
+ 101202=Normal
+ 101300=The Trader
+ 101414=Note:
+ 101415=Map Marker:
+ 101416=Countdown (Optional):
+ 101417=Calendar
+ 101418=Sun
+ 101419=Mon
+ 101420=Tue
+ 101421=Wed
+ 101422=Thu
+ 101423=Fri
+ 101424=Sat
+ 101425=Game Time upon the end of the countdown:
+ 101426=Local time upon the end of the countdown:
+ 101427=When the countdown ends
+ 101428=Local Time:{0}
+ 101429=Game Time:{0}
+ 101430=Icon:
+ 101431=Overall Gathering Speed
+ 101432=Common Resource
+ 101433=Season Resource
+ 101434=Season Facility
+ 101435=Not equipped yet
+ 101436=Complete the tech "{0}" now?
+ 101437=Collecting tech
+ 101438=Confirm with me when collecting techs
+ 101568=The team's maximum rally limit reached
+ 1020000001=Treasure Program
+ 1020000002=Make a small daily Purchase to Claim generous Rewards!
+ 1020000003=1. During the event, make any payment daily to claim the Rewards of the day.\n2. Daily Pack: A highly cost-effective pack during the event. The Item contents can be changed, and it can only be purchased once per day.\n3. Late Check-In Pack: Appears as the event nears its end. Purchase it to claim all locked rewards. Don't miss out!
+ 1020000004=Cumulative Top-Up for {0}D
+ 1020000005=Today's Great-deal Pack
+ 1020000006=Rewards to be Claimed
+ 1020000007=Dear Commander, here are the Rewards you have not claimed in the [Treasure Program] Events:
+ 1020000008=Late Check-In Pack
+ 1020000009=After purchase, you can immediately get all rewards not claimed yet.
+ 102192=Unavailable
+ 102306=Soldier Aid
+ 102307=Obtain {0}
+ 102308=Alliance Contribution
+ 102309=Alliance Points
+ 102310=Target Alliance does not exist
+ 102311=Currency of the Alliance. The management of the Alliance can stock commodities to the Alliance Shop with the currency.
+ 102312=Join
+ 102313=You have an Alliance Present to be claimed
+ 102314=Complete Growth Missions to gain much Alliance EXP. Let's build the Strongest Alliance together!
+ 102315=Mission Progress: {0}
+ 102316=Tip on Growth Mission
+ 102317=Complete this round of Growth Missions to additionally gain: {0}
+ 102318=Refresh in: {0}
+ 102319=View
+ 102320=I want to recruit your {0}. Could you please lend the hero to me?
+ 102321=I recruited your {0}. Thank you for your help!
+ 102322=The Boys
+ 102323=Vought Badge
+ 102324=A precious badge obtained from the collab event; can be used to redeem items at the Vought Badge Exchange
+ 102325=Vought Badge Exchange
+ 102326=Vought Badge Promo
+ 102327=Vought Gear Kit
+ 102328=A special item in the Vought Badge Exchange; open it to get a random piece of exclusive collab gear
+ 102329=Vought's Special Supply
+ 102330=A special item in the Vought Badge Exchange; open it to get a random reward
+ 102331=1. The Vought Badge Exchange will open regularly. Here you may redeem rare rewards with the Vought Badges. \n2. You'll get a jackpot when you spend a designated number of Vought Badges at the Vought Badge Exchange in a phase of the event.
+ 102332=Hot Today
+ 102333=The items will be updated daily
+ 102334=Refresh
+ 102335=Purchase
+ 102336=Items updated in:
+ 102337=Limited-time exchange
+ 102338=Feedback
+ 102339=The Boys, who have recovered, are trying to have a peaceful combat with you. Now show them what you can do.
+ 102340=1. Control Brady to survive the zombie attacks. \n2. Kill zombies to collect the Temp V, which can be injected to boost your power. \n3. You'll receive tons of rewards by either killing the Boss or clearing all stages. \n4. The rewards will be settled immediately after you quit the event.
+ 102341=Sparring with The Boys
+ 102342=[Vought Badge Exchange] Unclaimed Rewards
+ 102343=Dear Commander, \n\nThe Vought Badge Exchange has closed. Below are the rewards not claimed in time. Collect them now!
+ 102344=[Sparring with The Boys] Unclaimed Rewards
+ 102345=Dear Commander, \n\nThe Sparring with The Boys event has ended. Below are the rewards not claimed in time. Collect them now!
+ 102346=[Sparring with The Boys] Ranking Rewards
+ 102347=Dear Commander, \n\nThe [Sparring with The Boys] ranking event has ended. Your combat points this round: {1} and you ranked #{0}. Below are your rewards.
+ 102348=You may spend Diamonds to take challenges only after the attempts run out
+ 102349=Not enough {0}. Cannot purchase.
+ 102350=Mysterious Chest of Hughie
+ 102351=Mysterious Chest of Butcher
+ 102352=Mysterious Chest of Starlight
+ 102353=Sparring Lineup
+ 102355=1. The Vought Badge Exchange will open regularly. Here you may redeem rare rewards with the Vought Badges.
+ 102356=Lucky Chest (Spacetime Medal)
+ 102357=Open it to receive a random number of Spacetime Medals
+ 102358=Lucky Chest (Spacetime Piece)
+ 102359=Open it to receive a random number of Spacetime Pieces
+ 102360=Exchange Voucher Lucky Chest
+ 102361=Open it to receive a random number of Exchange Vouchers
+ 108744=Cannot head to another Zone in the middle of a rally.
+ 110000=Go
+ 110001=Collect
+ 110100=Research
+ 110200=Assign Resident
+ 110300=Construct
+ 110400=OK
+ 110401=Cancel
+ 110402=Speed Up
+ 110404=Finish Now
+ 110406=Obtain More
+ 110408=Level Up
+ 110409=Demolish
+ 110410=Return
+ 110413=Go Recruit
+ 110414=Go Explore
+ 110415=Repair
+ 110417=Use
+ 110418=Buy
+ 110419=Conscription
+ 110420=Unlocking Condition
+ 110421=Save
+ 110422=Create
+ 110423=Claim
+ 110424=Input
+ 110425=You got
+ 110426=Max
+ 110427=Retry
+ 110428=Skip
+ 110429=View
+ 110431=Garrison
+ 110432=Breakthru
+ 110433=Level-Up Conditions
+ 110434=Tap to place the materials required for ascending
+ 110435=1. A certain amount of heroes or shards will be consumed in ascending.\n2. For those leveled-up heroes used as materials, the EXP consumed in their leveling up and the items on them will be returned afterwards.
+ 110436={0}'s Lineup -{1}
+ 110437=shared the Lineup
+ 110438=Merge
+ 110439=Merged
+ 110440=Can't be skipped
+ 110441=Edit
+ 110442=Repaired
+ 110443=Get Now
+ 110444=Go
+ 113203=Improper words detected. Please enter again.
+ 113204=Pay {0} to purchase this bundle?
+ 113205=Minors cannot enter the game.
+ 113206=Confirm
+ 113327=Recruitment closed
+ 120000=Connection interrupted. Please log in again.
+ 120002=Sorry, an unknown error occurred.
+ 120003=Insufficient Resources
+ 120004=Connection disrupted. Please press to reconnect!
+ 120005=This account is logged in on another device!
+ 120006=Login failed. Please try again.
+ 120007=Insufficient Diamond
+ 120008=Purchase {0}?
+ 120009=Don't show again today
+ 120010=Spend a few Diamonds to complete the training immediately!
+ 120011=Insufficient Items
+ 120012=Connection Timed-out: {0}
+ 120014=Demolish {0}?
+ 120015=Unlocked by researching the Technology [{0}]
+ 120017=Exit the game?
+ 120018=Switch language to {0}?
+ 120020=This name has been taken
+ 120021=This mine has been exhausted. Demolish this {0}?
+ 120022=The Exploration feature will be activated after completing the mission {0}
+ 120023=Server under maintenance. Please log in at a later time!
+ 120024=Opens after completing the quest "{0}"
+ 120025=Facility not unlocked
+ 120026=Maintenance will begin in {0} mins
+ 120027={0} used successfully
+ 120028=New version detected. Please update the game.
+ 120029=Please update to the latest version to enter the game
+ 120030=The account you entered does not exist. Please try again
+ 120031=This feature is temporarily unavailable. Please update to the newest version before trying again
+ 120032=This Commander has no remarks
+ 120033=Avatar changed
+ 120034=The lab's being upgraded
+ 120035=The survivors can be rescued back to the Fortress after the countdown is over
+ 120036=The content you entered contains special characters. Please re-enter.
+ 120037={0} min of the speed-up item will be wasted. Continue to use?
+ 120038=Max level reached. Cannot be upgraded!
+ 120039=Please select the skill you need to upgrade
+ 120040=Upgrade your skill to boost power
+ 120041=The amount of rewards received today reached the cap. Continue to use?
+ 120042=You have less than 0 Diamond. Unable to deploy.
+ 120043=Please update to the latest version to access the new game.
+ 120044=Connection disrupted. Please try to reconnect or contact our customer support team.
+ 120045=Cannot perform the action. You are still subjected to the punishment due to the rule-breaking refund.
+ 120046=The Special Fuel you redeem has exceeded the storage cap.
+ 120047=You can upgrade {0} through the following methods
+ 120050=Change the voice language
+ 120051=Please choose a language
+ 120052=Voice-Over
+ 120053=Voice-Over
+ 120054=Change the voice language
+ 120055=English
+ 120056=Japanese
+ 120057=Sure to change the voice language to English? The Heroes will speak in English in battles. Their dialogues will remain in Japanese.
+ 120058=Sure to change the voice language to Japanese? The Heroes will speak in Japanese in battles. Their dialogues will remain in English.
+ 120059=In Use
+ 120060=Apply
+ 120061=Cannot replay at the moment
+ 120062=Korean
+ 120063=Traditional Chinese
+ 120064=Sure to change the language to Korean? Both voice language and dialogues will be presented in Korean.
+ 120065=Sure to change the language to Chinese (Traditional)? Both voice language and story-related content will be presented in Chinese (Traditional).
+ 120066=Sure to change the voice language to Korean? The Heroes will speak in Korean in battles. Their dialogues will remain in Japanese.
+ 120067=Sure to change the voice language to Chinese (Traditional)? The Heroes' voices will be presented in Chinese (Traditional), but story-related content will remain in Japanese.
+ 120068=Sure to change the voice cast to English? The story's dialogue and the Heroes' in-game voices will be presented in English.
+ 120069=Sure to change the voice cast to Japanese? The story's dialogue and the Heroes' in-game voices will be presented in Japanese.
+ 120100=Enter password
+ 120101=Forgot Password
+ 120102=Switch Account
+ 120103=Start a new game
+ 120104=Set Login Password
+ 120105=Set Login Password
+ 120106=Re-enter password
+ 120107=Login password set successfully!
+ 120108=The two passwords you entered are not the same\nPlease enter the password again!
+ 120109=Enter your current login password
+ 120110=Change Login Password
+ 120111=Forgot Login Password
+ 120112=Reset Password
+ 120113=Contact Customer Support
+ 120114=Please enter the email address of your IM30 account to which you have linked \nWe will send the new password to your email later
+ 120115=Please enter a new login password
+ 120116=Please re-enter the new login password
+ 120117=Login password changed successfully!
+ 120118=The two passwords you entered are not the same\nPlease change the password again!
+ 120119=When to use the login password
+ 120120=Do you wish to enter the login password when logging in on the same device?
+ 120121=You'll need to link your IM30 account before accessing this feature \nThe system found that you haven't linked your account; please try again after linking your account
+ 120122=Please enter 6 digits
+ 120123=The password you entered is less than 6 digits; please enter it again
+ 120124=You have tried too many times in a short time; please try again after {0}s
+ 120125=Network Timeout
+ 120126=Unknown error; please try again
+ 120127=Password incorrect
+ 120128=Show Christmas embellishments inside the Fortress
+ 120129=The change will take effect in the next login. Log in again now?
+ 120201=Complaint Successful
+ 120202=Complaint Failed
+ 120203=Please do not submit the same complaint repeatedly!
+ 120204=Complaint
+ 120205=Halo
+ 120206=Pendant
+ 120207=Profile Card Frame
+ 120208=Ornament
+ 120209=Color Scheme
+ 120210=War Beast Coating
+ 120211=Unlock this coating through the ways below.
+ 120212=Please activate {0} permanently first
+ 120213=Frozen Heart Halo
+ 120214=Frozen Heart Halo ({0})
+ 120215=Steam Age Profile Card Frame
+ 120216=Steam Age Profile Card Frame ({0})
+ 120217=Use it to change the Profile Card Frame into [Steam Age Profile Card Frame].
+ 120218=Steam Dominance
+ 120219=Steam Dominance ({0})
+ 120220=The great invention of the Steam Age will help you rule the world. Use it to change the Pendant into [Steam Dominance].
+ 120229=Upgrade {0} to Lv. {1}
+ 120230=[Personal Armaments] Prestige Reward
+ 120231=Dear Commander, \n\nCongratulations! You earned {0} points of Prestige in yesterday's Personal Armaments event. \n\nBelow are the unclaimed Prestige progress rewards. Collect them now.
+ 120232=Start Time
+ 120233=Theme
+ 120234=Pre-Battle Prep
+ 120235=Today's Goal
+ 120236=1. There are 6 rounds of Personal Armaments Race daily; each with different themes. \n2. Before each round starts, there is a 5-minute preparation time, during which points cannot be earned. \n3. After the preparation time ends, the Commander can earn points by completing designated tasks. \n4. After earning a certain number of points, the Commander can claim the chest rewards for the current round. \n5. For each chest claimed by the Commander, 1~3 points of Prestige will be awarded based on the tier of the chest. Prestige resets daily at 00:00 (Game Time); additional progress rewards can be claimed upon reaching daily Prestige goals. \n6. The leaderboard will record the cumulative points gained in each round. Ranking rewards will be settled daily and delivered to the mailbox. \nNote: Prestige can only be obtained by claiming the chests manually.
+ 120237=Default Profile Card Frame
+ 120238=Ascend 1 Hero to Epic quality
+ 120239=Ascend 1 Hero to Master quality
+ 120240=Ascend 1 Hero to Legendary quality
+ 120241=Ascend 1 Hero to Legendary 1-Star
+ 120242=Ascend 1 Hero to Legendary 2-Star
+ 120243=Ascend 1 Hero to Legendary 3-Star
+ 120244=Ascend 1 Hero to Myth quality
+ 120245=Ascend 1 Hero to Myth 1-Star
+ 120246=Ascend 1 Hero to Myth 2-Star
+ 120247=Ascend 1 Hero to Myth 3-Star
+ 120248=Claim 1 Radar Reward
+ 120249=Kill 1 zombie
+ 120250=Kill 1 Mutated Zombie
+ 130000=Expansion
+ 130001=Garage not unlocked
+ 130002=Repair
+ 130003=Repaired
+ 130004=Activate [Monthly Supplies] to construct and use the Auto Repair Station
+ 130005=Activate [Monthly Supplies] again to continue using the Auto Repair Station
+ 130006=Unlocked after activating [Monthly Supplies]
+ 130007=Activate
+ 130008=Deployment Travel Speed
+ 130009=Free chances
+ 130010=Durability full
+ 130011=Inactivated
+ 130012=Not Constructed
+ 130013=APC Repairs
+ 130014=The more you have it repaired, the more wrenches will be consumed (Times of repairs reset every day)
+ 130015=Get the APC repaired?
+ 130016=Repaired
+ 130020=Fortress DEF
+ 130021=Total
+ 130022=Deployed Soldiers
+ 130023=Idle Soldiers
+ 130024=Grievously Wounded Soldiers
+ 130025=Current Status:
+ 130026=Pristine
+ 130027=Damaged
+ 130028=On Fire
+ 130029=Your Wall Condition will be lowered by a certain amount when attacked by other Commanders. Once Wall Condition is reduced to 0, you will be forcibly relocated to a random location
+ 130030=Your Fortress is on fire! Wall Condition will not auto-recover while the Fortress is on fire.
+ 130031=The Wall Condition will recover over time. It will be fully recovered if your Fortress is attacked to the point of being blown away.
+ 130032=Recovery Time:
+ 130033=Duration:
+ 130034=Empty battery! Unable to activate N.A.T.E. Activate [Monthly Supplies] to get a new battery.
+ 130051=Defender Lv.1
+ 130052=Defender Lv.2
+ 130053=Defender Lv.3
+ 130054=Defender Lv.4
+ 130055=Defender Lv.5
+ 130056=Defender Lv.6
+ 130057=Defender Lv.7
+ 130058=Defender Lv.8
+ 130059=Defender Lv.9
+ 130060=Commando Lv.1
+ 130061=Commando Lv.2
+ 130062=Commando Lv.3
+ 130063=Commando Lv.4
+ 130064=Commando Lv.5
+ 130065=Commando Lv.6
+ 130066=Commando Lv.7
+ 130067=Commando Lv.8
+ 130068=Commando Lv.9
+ 130069=Archer Lv.1
+ 130070=Archer Lv.2
+ 130071=Archer Lv.3
+ 130072=Archer Lv.4
+ 130073=Archer Lv.5
+ 130074=Archer Lv.6
+ 130075=Archer Lv.7
+ 130076=Archer Lv.8
+ 130077=Archer Lv.9
+ 130078=Unlock Defender Lv.1
+ 130079=Unlock Defender Lv.2
+ 130080=Unlock Defender Lv.3
+ 130081=Unlock Defender Lv.4
+ 130082=Unlock Defender Lv.5
+ 130083=Unlock Defender Lv.6
+ 130084=Unlock Defender Lv.7
+ 130085=Unlock Defender Lv.8
+ 130086=Unlock Defender Lv.9
+ 130087=Unlock Commando Lv.1
+ 130088=Unlock Commando Lv.2
+ 130089=Unlock Commando Lv.3
+ 130090=Unlock Commando Lv.4
+ 130091=Unlock Commando Lv.5
+ 130092=Unlock Commando Lv.6
+ 130093=Unlock Commando Lv.7
+ 130094=Unlock Commando Lv.8
+ 130095=Unlock Commando Lv.9
+ 130096=Unlock Archer Lv.1
+ 130097=Unlock Archer Lv.2
+ 130098=Unlock Archer Lv.3
+ 130099=Unlock Archer Lv.4
+ 130100=Train
+ 130101=Unlock Archer Lv.5
+ 130102=Unlock Archer Lv.6
+ 130103=Unlock Archer Lv.7
+ 130104=Unlock Archer Lv.8
+ 130105=Unlock Archer Lv.9
+ 130106=Unlock Soldiers
+ 130107=No soldiers
+ 130116=Train
+ 130119=A place to train your soldiers into Commandos. Upgrade to unlock advanced unit types and train more soldiers in each batch.\n\nCommandos are excellent fighters. They play a major role in battles.
+ 130120=A place to train your soldiers into Defenders. Upgrade to unlock advanced unit types and train more soldiers in each batch.\n\nDefenders are good at making use of surrounding items as shields.
+ 130121=A place to train your soldiers into Archers. Upgrade to unlock advanced unit types and train more soldiers in each batch.\n\nArchers often practice here to ensure a steadier hand and better aiming.
+ 130122=Increase Training Speed
+ 130125=Training Cap reached
+ 130127=Insufficient items for training
+ 130128=Your Units
+ 130130=Insufficient residents to train soldiers
+ 130131=Training Cap:
+ 130132=Increase Training Speed
+ 130133=Training Cap
+ 130134=Survivors of the post-apocalyptic world; normal citizens without any training.
+ 130135=The remaining residents are currently at work and cannot be trained
+ 130136=Soldiers: {0}
+ 130137=Promote
+ 130138=No soldiers in training
+ 130139=Defender Lv. 10
+ 130140=Commando Lv. 10
+ 130141=Rifleman Lv. 10
+ 130142=Unlock Defender Lv. 10
+ 130143=Unlock Commando Lv. 10
+ 130144=Unlock Rifleman Lv. 10
+ 130145=You're training {0}. Can't train others
+ 130150=Deployed Units will be automatically promoted upon returning to the Fortress
+ 130151=Higher tier soldiers have already been unlocked
+ 130152=Canceling training will return the corresponding amount of civilians and resources. Continue?
+ 130153=Cancel Training
+ 130155=Upgrade to Lv. {0} to unlock
+ 130156={0} training completed
+ 130157=Obtain {0} to unlock Conscription
+ 130158={0} has soldiers if you have Diamonds.
+ 130159=These soldiers have not received any special training, but they are quite stalwart.
+ 130160=Equipped with fortified shields, Interceptors take on the defensive role at the forefront of battles.
+ 130161=They pull out all the stops to complete their mission while protecting their brothers and sisters in arms.
+ 130162=The exemplary vigilance of Sentinels often save the lives of their allies.
+ 130163=Armed to the teeth, these elite soldiers have unwavering faith in their armaments
+ 130164=Their reinforced shields allow them to become an impermeable blockade for repelling enemy attacks.
+ 130165=Equipped with full plate armor and a truncheon, these walking bastions are the enemy's worst nightmare.
+ 130166=Guardians stand at the front of their allies, tanking and absorbing the damage meant for their less-armored comrades.
+ 130167=Equipped with advanced defensive equipment, nothing can penetrate their impervious defenses.
+ 130168=These starving civilians took up whatever weapon they could find to survive
+ 130169=Adventurers with substantial experience in the post-apocalyptic world, able to calmly deal with all manners of emergencies.
+ 130170=Equipped a long sharp sword, these lethal warriors excel in close-quarters combat.
+ 130171=Having undergone rigorous and specialized training, these Ronin are entirely capable of dispatching multiple enemies at once.
+ 130172=These courageous Scrappers often charge into the fray of battle and wreak havoc in the enemy formation.
+ 130173=These Demolishers, as per their namesake, demolish all opponents in their path with their explosive power.
+ 130174=Despite fighting with nothing but their bare fists, the fighting skills of these Pugilists are still a force to be reckoned with.
+ 130175=These champions of the battlefield were given the title of Dreadnoughts by the Commander for their first-class combat skills
+ 130176=With chainsaws in hand, nothing can stop these machine-like men from destroying their targets.
+ 130177=These Scouts can make quick work of their enemies with their rapid firing capabilities.
+ 130178=Opting to use pistols for their unrivaled mobility, these Strikers excel in dispatching enemies in a hail of bullets from all directions.
+ 130179=Armed with high-powered hunting rifles, there's nothing these Archers can't hunt.
+ 130180=Ever get the feeling you were being watched? Well, now you know, just be glad you weren't their target
+ 130181=The distance these Snipers usually kill targets at always require accounting for the Coriolis effect
+ 130182=The keen senses of the Sentries make them invaluable for detecting enemies.
+ 130183=The motto of the Sharpshooters: One shot, one kill.
+ 130184=Well-trained and good raiders
+ 130185=If it weren't for the bullet holes in each target, the enemies would think they were being slain by ghosts, for the air would be eerily serene, save for the screams of terror.
+ 130186=Training
+ 130187=Deployed
+ 130188=Unlock {0}
+ 130189=Congratulations on upgrading {0} to Lv. {1}\nNow you can train {2} and promote {3} into {2}
+ 130190=Promoting soldiers. Unable to train
+ 130191=Training soldiers. Unable to promote
+ 130192=Promoting {0}. Other soldiers cannot be promoted currently
+ 130193=Like an iron wall, they keep the peace of their homeland with unwavering determination and unyielding will.
+ 130194=Clad in armor, they are real warriors; every move of them shows their conviction and determination.
+ 130195=Staying in the shadows, they take sniper rifles as their eyes; each shot is precise and deadly.
+ 130196={0} not unlocked yet. Cannot go there.
+ 130200=Use {0}
+ 130201=Get & Use
+ 130300=Storing all sorts of stuff. Upgrade to enlarge its space. With technologies, you may better leverage the space to stock more stuff.\n\nCoals, iron and stones... I bet gophers're not interested in sneaking any of them.
+ 130301=Warehouse is full. You can gain more space by upgrading the Warehouse
+ 130302=There is no one assigned to the {0} currently; materials cannot be distributed
+ 130304=Workers are currently occupied and cannot accept distribution tasks
+ 130307=Excess items will be placed on the ground when the Warehouse is full.
+ 130311=Storage:
+ 130312=Storage
+ 130313=Storage
+ 130314=Awaiting Distribution
+ 130315=Hero Load is full. Please build a Material Warehouse to store additional items
+ 130316=Using the item will overflow the Warehouse. Surplus items will be stacked in front of the Warehouse. Continue?
+ 130317=No distribution tasks
+ 130318=Raw materials are being distributed...
+ 130321=Store Food
+ 130322={0} is buried and cannot be reached.
+ 130324=My route is blocked!
+ 130325=Owned:
+ 130326=Route blocked
+ 130327=Uncollected resources will disappear after the demolition. Continue?
+ 130328={0} is currently trapped and cannot perform this task
+ 130329=There's no ladder, but that won't stop me
+ 130330=No route between the Warehouse and {0}; {1} cannot be distributed
+ 130331=At the {0}, you can assign Heroes and accept distribution tasks.
+ 130332=The Warehouse stores all kinds of materials and resources vital to the Fortress
+ 130333=The Inventory stores the various rewards and items you've obtained.
+ 130335=The route is blocked; workers will be obstructed on their way to the destination.
+ 130336=The Warehouse is close to reaching the cap. Only {1} *{0} were collected this time.
+ 130337=Surplus items not in the Warehouse are more likely to be plundered
+ 130338=Worker Load is full. Please go construct a Warehouse
+ 130339=Worker Load is full and unable to return to the Warehouse. Please build facilities and clear a route to the Warehouse first.
+ 130340=The route is blocked; cannot reach the destination
+ 130341=Warehouse is full
+ 130342=Upgrade the Warehouse to gain additional storage space
+ 130343=Head to the Trade Center to sell excess resources
+ 130344=Warehouse is full; this item cannot be used
+ 130345=The Warehouse is close to reaching the cap. Only {0} {1} will be obtained on use
+ 130346=Worker is busy
+ 130347=Use all {0}?
+ 130348=Use items to get Food
+ 130349={0} is full
+ 130350=You may increase the storage capacity by {0} in the following ways
+ 130351=Some facilities will be blocked after this construction. Unable to construct
+ 130400=Storing water and food. Upgrade to unlock more cuisines.\n\nThe chef is experimenting on a new dessert. One is even more desperate for something sweet in the bitter days.
+ 130401=Diner storage cap reached. Only {0} {1} were collected this time
+ 130405=Distributing to the Diner...
+ 130406=There's no more space in the Diner
+ 130408=Distributing
+ 130418=Storage
+ 130419=No water sources available
+ 130420=Sell
+ 130421=Ingredients:
+ 130422=Stay Timer: {0}
+ 130423=Not enough resources to sell!
+ 130424=Sold Out
+ 130427=The Trader will be arriving in {0}
+ 130428=Trade
+ 130429=Supplies
+ 130430=Restock
+ 130431=I need to leave {0}. Next time I come back I'll bring some new orders and products!
+ 130432=Bon Voyage
+ 130433=Wait
+ 130434=Thank you for your support! As a show of appreciation, please accept this small gift!
+ 130435=Thank you
+ 130437=The Trade Center can be unlocked after the Control Center reaches Lv. {0}
+ 130439=The groundwater source is buried; water cannot be extracted currently
+ 130442=Grab some dinner
+ 130443=Reserve Water
+ 130444=Water Source
+ 130445=Enhance
+ 130446={0} x {1} waiting to be Cooked
+ 130602=Purified Water (Stored: {0})
+ 130607=This facility cannot be moved
+ 130608=Abundant in stones
+ 130609=Having lived underground the majority of their lives, gophers are not affected by the deadly virus. Capturing them will supply us with a steady amount of meat.
+ 130610=DELETED
+ 130611=Collect to acquire Meat
+ 130612=Abundant in Iron
+ 130613=Abundant in Coal
+ 130615=Shallow Coal Mine
+ 130616=Shallow Stone Quarry
+ 130617=Shallow Iron Mine
+ 130619=Rapid
+ 130620=Rapid Production
+ 130621=In Cooldown
+ 130623=Consume
+ 130624=Begin
+ 130626=Stone Mine
+ 130627=Overdrive the machine for a brief period and obtain resources instantly (consumes the Power Generator's Coal)
+ 130628=Overdrive the machine for a brief period and obtain resources instantly (consumes the Power Generator's Power)
+ 130629=Remaining: {0}
+ 130631=This Rapid Production can only produce {0} {1} due to the cap
+ 130632=Research Technology to unlock Rapid Production
+ 130633=Not enough {1} in the {0}. Remember to keep them supplied!
+ 130634=On the way
+ 130635=Insufficient Fertilizer
+ 130637=Use natural fertilizers to help the crops thrive
+ 130638=This facility's storage is full; unable to initiate Rapid Production
+ 130639=This facility's storage is full; unable to Fertilize
+ 130640=Another facility already exists here; please Demolish it first.
+ 130641=Resource cap reached. Workers are rushing over to distribute. Unable to Fertilize
+ 130642=Due to insufficient storage, only {0} {1} was collected with this Fertilize
+ 130643=Z Coin Protection
+ 130644=Weekly Plunder Cap:
+ 130800=Generating power with coals. It stores and supplies power for the Fortress.\n\nCoals run out quite often. It would be better if it's built next to a coal mine.
+ 130801=Power Consumption:
+ 130802=Power output (h)
+ 130803=Current Power
+ 130805=Power Storage is full
+ 130806=Output / hr
+ 130807=Maintaining a sufficient supply of Power allows the facilities to operate normally.
+ 130808=The Fortress will enter a partial outage state when Power Storage drops below the above value. As power continues to drop, the number of facilities that experience power outages will also increase. Facilities without power will have massively reduced Production rate.
+ 130811=Raw Materials
+ 130812=Add raw materials to start generating Power
+ 130813=Power generation requires Raw Materials such as Coal and Fuel
+ 130814=Raw Materials is full; cannot continue adding
+ 130816=No items to collect
+ 130817=Generate
+ 130818=Research the tech [{0}] and construct the {1} to increase Power Storage Cap
+ 130819=Construct the {0} to increase the Power Storage Cap
+ 130820=Upgrade the {0} to increase the Power Storage Cap
+ 130821=Power Storage Cap reached. Only {0} Power will be obtained upon use
+ 131000=A critical facility to fend off zombies.\n\nSome old guns and ammo are left here. They might be of some use.
+ 131001=Rescue the survivors
+ 131002=Rescuing
+ 131003=Vehicle is being repaired
+ 131004=Dispatch vehicles to rescue survivors in the wastelands
+ 131005=<color=#ae6e55>Resident cap reached. Please upgrade and construct additional Quarters.</color>
+ 131006=<color=#ae6e55>Vehicles cannot be sent on rescue missions if Fortress Mood is lower than {0}%\nMood can be improved by having sufficient Food in the Diner</color>
+ 131007=Dispatch Vehicles
+ 131008={0} survivors were rescued in this mission
+ 131009=Construct Quarters
+ 131010=Upgrade Quarters
+ 131011=Welcome the survivors
+ 131012=Rescue vehicles will bring back some survivors periodically
+ 131013=Vehicle Radar
+ 131014=Spend Power to activate the Vehicle Radar and scan for survivors outside the Fortress, then dispatch Vehicles on a Search & Rescue mission to bring them back and bolster your Fortress!\nThe Radar cannot be used too frequently as it will require regular maintenance.
+ 131015=Available Uses: {0}/{1}
+ 131016=Scan for Signals
+ 131017=Under Maintenance
+ 131018=The Scanner has overloaded. It will need maintenance for a period of time
+ 131019=Rescanning will clear all current signals. Continue rescanning?
+ 131020=Mood lowered
+ 131021=Resident + {0}
+ 131101=Please collect the resources in the Facility first
+ 131102=End rescue
+ 131103=Factory Ruins
+ 131104=Station Ruins
+ 131105=Garbage Dump
+ 131106=Abandoned Hotel
+ 131107=Abandoned Mall
+ 131108=Abandoned Warehouse
+ 131109=Abandoned Farm
+ 131110=Abandoned Prison
+ 131111=Cargo Truck
+ 131112=Camping Tents
+ 131113=Amid the ruins of the Chemical Plant, there are still a few generators and some fuel laying around, but food and water are scarce. The Vehicle Radar detected a weak signal.
+ 131114=The ruins of a station. The entrance hall has completely collapsed, and the situation inside is relatively unknown. The Vehicle Radar detected a weak signal from here.
+ 131115=An enormous garbage dump. Food can be discovered here, but there's always a risk of food poisoning. The Vehicle Radar detected a weak signal from here.
+ 131116=A slightly toppled hotel. Some expired Food and Fuel can be found here. The Vehicle Radar detected a clear signal from here.
+ 131117=An abandoned shopping mall. Power Generators and Water sources can be found in this relatively intact building. The Vehicle Radar detected a clear signal from here.
+ 131118=The site of a large warehouse. Small amounts of vacuum-packaged Food can be found here. The Vehicle Radar detected a clear signal from here.
+ 131119=A recently abandoned farm. Fruit trees, vegetables, and generators can be found here. The Vehicle Radar detected a strong signal from here.
+ 131120=A recently abandoned prison. An ample amount of Hardtack and canned goods can be found here. The Vehicle Radar detected a strong signal from here.
+ 131121=The Vehicle Radar detected a signal! It's coming from a large reinforced truck! It seems this is a mobile "survivor camp"!
+ 131122=The Vehicle Radar detected a signal! It's coming from Camp comprised of survivors! They seem to wander around based on the climate and availability of food.
+ 131200=Upgrade {0}
+ 131202=Upgrade Completed!
+ 131203=Construction Completed!
+ 131204=Distribution Completed!
+ 131205=Proceed to construct {0}
+ 131206=Proceed to upgrade {0}
+ 131208=Construct {0}
+ 131209=Excavate
+ 131210=Excavation Completed!
+ 131214=Capture Completed!
+ 131215=Queue is full
+ 131216=Idling
+ 131217=Dispatch
+ 131219=Selecting multiple workers increases the Productivity of constructions.
+ 131220=Add to Construction Queue
+ 131221=Please select a Worker to begin construction
+ 131222=This Hero is currently working and cannot be reassigned
+ 131223=Time Required:
+ 131224=Awaiting Worker
+ 131226=Selected Worker(s):
+ 131228=Idle
+ 131230=Construct {0}
+ 131231=Upgrade {0}
+ 131235=Assign a Hero at the {0} to begin
+ 131238={0} is heading to construct a {1}
+ 131240=Worker is on their way
+ 131241=Under Construction
+ 131242=No Construction Worker available. Unable to begin
+ 131243=Assign
+ 131244=A place to assign Heroes some work, like constructing or distributing water and stones.\n\nHmm... The stereo in the Work Station is pretty nice.
+ 131245=Construction Workers cannot reach the location
+ 131247=No idle Workers
+ 131248=Construction Workers
+ 131249=Purchase the Work Station to allow more Workers to construct at the same time
+ 131250=This worker is currently assigned to the {0} construction. Reassign to the {1} construction?
+ 131251=The one remaining Worker constructing the {0} cannot be reassigned
+ 131252=Go and Inspect
+ 131253=Inspection Completed
+ 131254=Select
+ 131255=Construct more Work Stations and assign a Hero to increase the number of Workers
+ 131256=Demolish {0}
+ 131257=Proceed to Demolish {0}
+ 131259=Purchase Work Stations to gain extra Construction Workers
+ 131260=Assign Heroes at the Work Station to begin Excavations
+ 131261=Several workers can construct a facility simultaneously after obtaining {0}.
+ 131262=Under {0}'s leadership, multiple workers can be assigned to a single facility's construction, greatly improving Productivity.
+ 131263=Go Upgrade
+ 131264=This Speed Up will exceed the remaining time by <color=#FD5E00>{0}</color> minutes. Continue?
+ 131265=Upgrade skills to lead more workers on constructions
+ 131266=Workers are currently constructing. Speed them up?
+ 131267=Workers are currently distributing. Please wait.
+ 131268=Proceed to site: {0}
+ 131269=Busy
+ 131270=Excavating
+ 131271=Distribute {0}
+ 131272=Dispatch Workers
+ 131273=The worker is excavating. Please wait
+ 131274=Select Worker
+ 131275=Unlocked after constructing a Work Station
+ 131276=The hero isn't assigned to any facility.
+ 131277=If Christine is working in the bar, heroes that come to get themselves relaxed can get more Memento Coins. \n\nBar Sweetheart is the nickname that all heroes give to her.
+ 131278=Unlock the Bar. \n Build the Bar to gain Memento Coins
+ 131303=Survivor:
+ 131306=Facility Cap reached
+ 131307=Upgrade your Fortress to Lv. {0} to construct additional facilities.
+ 131308=Facilities
+ 131309=Warfare
+ 131310=Only {0} can be placed here
+ 131311={0} can only be constructed on designated locations
+ 131313=Some facilities will be blocked after this construction. Continue?
+ 131314=The ladder will be blocked after this construction. Continue?
+ 131315=The Ladder is blocked
+ 131316=Construct {0}?
+ 131317=s
+ 131318=m
+ 131319=h
+ 131320=Research Technology
+ 131321=Unable to acquire additional residents currently
+ 131322=The facility can be constructed by meeting the following conditions
+ 131324=Unable to get to the lab, thus unable to research.
+ 131325=This is an underground vein. You can construct a mine here to obtain {0} continuously
+ 131326=Shallow Ore Vein have limited reserves. No resources will be produced when its reserves reach 0
+ 131327=Construct a Mine
+ 131328=Max Miners
+ 131329=The Ladder is blocked. Construct anyways?
+ 131330={0} not found. Unable to construct.
+ 131400=Alliance Hall
+ 131401=Command Center
+ 131402=Garage No. 1
+ 131403=Garage No. 2
+ 131404=Garage No. 3
+ 131405=Garage No. 4
+ 131406=ALLIANCE
+ 131407=HERO
+ 131408=MAIL
+ 131409=INVENTORY
+ 131410=RECRUIT
+ 131411=Acquire Charles Pearson to let multiple workers work on one construction simultaneously.
+ 131500=Lv. {0}
+ 131501=Upgrade {0} now by spending a few Diamonds!
+ 131502=Free
+ 131503=Upgrade Requirements
+ 131504=Default Time:
+ 131505=Actual Time:
+ 131507=Additional resources required
+ 131508=Confirm to purchase the following resources
+ 131509=Insufficient items for upgrading
+ 131510=Complete the diary mission and unlock the items acquiring methods.
+ 131511=We're missing the following resources
+ 131512=Insufficient Items; cannot upgrade the facility
+ 131513={0} Upgraded!
+ 131514=Unlocked Facilities
+ 131515=Consume Resources
+ 131516=Prerequisite Facilities
+ 131517=Prerequisite Facility conditions not met
+ 131518=Repair {0}
+ 131600=Edit
+ 131601=No more space for this Facility
+ 131602=Discard modifications?
+ 131603=Discard these changes and exit Edit Mode?
+ 131605=Some facilities have not been placed; cannot save
+ 131606=Select the facility you want to relocate
+ 131607=Recall
+ 131608=Relocate or Remove
+ 131609=Select a location
+ 131610=This facility cannot be moved
+ 131611=Exit
+ 131612=Delete Mode
+ 131613=You must complete all facility constructions before they can be saved
+ 131614=Saved
+ 131615=The edit mode can be unlocked when the Control Center is upgraded to Lv.{0}
+ 131616=After completing the related Missions and repairing this Facility, you can move the Facility.
+ 131617=Recall All
+ 131618=Auto
+ 131619=Tap Confirm to enter the edit mode
+ 131620=Commander, you can move Facilities in the edit mode and make the Fortress operate more efficiently.
+ 131621=By using the delete mode, you can temporarily store multiple buildings into the list to facilitate large-scale adjustment of the building layout.
+ 131622=Tap [Recall All] to put away all editable Facilities
+ 131623=Press [Auto] to place all Facilities automatically
+ 131624=Tap to save the current layout plan. Unsaved changes will be lost.
+ 131625=Click [Exit] to leave the edit mode.
+ 131626=About to enter the edit mode
+ 131627=Insufficient space, please adjust manually
+ 131628=[Recall All] will collapse all the buildings into the list below.
+ 131629=[Save] the current layout and exit the edit mode.
+ 131630=[Auto] will place all facilities closely.
+ 131631=Tap [Confirm] to exit the edit mode. Unsaved changes will be lost.
+ 131632=Please select the layout plan you want to replace
+ 131633=You need to complete editing this plan before replacing the layout plan in use with it.
+ 131634=Scheme replacement
+ 131635=Are you sure you want to replace the existing layout plan?
+ 131636=Plan A
+ 131637=Plan B
+ 131638=Plan C
+ 131640=Edit layout
+ 131641=Copy layout
+ 131642=Enable layout
+ 131643=The current plan can only be saved after all the facilities are placed
+ 131644=Please select a layout plan to edit
+ 131645=Saved
+ 131646=Layout plan in use
+ 131647=Applying the plan
+ 131648=The operation will overwrite the selected plan. Please confirm again.
+ 131649=Current application layout plan
+ 131650=Not applicable
+ 131651=Applicable
+ 131652=The current application layout plan has been automatically saved and cannot be overwritten.
+ 131653=Placed
+ 131654=Saving Time
+ 131655=Load the layout?
+ 131666=The rest of the Facilities will be placed automatically. Continue?
+ 131667={0} Facility(-ies) inaccessible. Do you want to save now?
+ 131668=Screenshot Mode
+ 131669=Some Facility(-ies) that must be placed not placed yet
+ 131670=All Facilities recalled already
+ 131671=All Facilities placed already
+ 131672=Recalled
+ 131673=Tap "Screenshot Mode" to take a screenshot and share it
+ 131674=Overlapping Facilities detected. Optimizing in a sec...
+ 131800=Here're a lot of coals to be mined. Upgrade to assign more residents to work here and raise its output.\n\nTransport coals to the power generator as a power supply to the Fortress.
+ 131801=Resident Capacity
+ 131802=No more idle Residents
+ 131803=Assign resident to {0} to increase Production Speed
+ 131804=Idle Residents:
+ 131805=Dispatched People:
+ 131806=Assigned {0} residents to enter {1}
+ 131808=Removed {0} residents from {1}
+ 131809=No idle residents
+ 131810=Assign residents to the mine to increase output
+ 131811=Press to remove residents in the mine
+ 131812=No one working
+ 131813=Mine Depleted
+ 131814={0} has been depleted; there's nothing left for residents to gather
+ 131815={0} has been depleted; Heroes can no longer be assigned
+ 131816=This mine has been depleted; unable to construct gathering facilities
+ 131817=Next Mine
+ 131818=Mine Resources:
+ 131819=This Hero is currently working and cannot be replaced
+ 132000=Build and upgrade quarters to accommodate more residents.\n\nWhat a lovely room. Residents come back here to have a good rest after a long day.
+ 132003=Residents and soldiers finished with training will remain in the Quarters. Upgrade or construct additional Quarters to increase the cap.
+ 132004=Soldiers
+ 132006=Survivor
+ 132008=Number of Quarters
+ 132009=No residents currently
+ 132010=There's no route between the Quarters and {0}; resident(s) cannot reach the destination.
+ 132011=Hero:
+ 132012=Residents mine for resources, while Soldiers defend the Fortress
+ 132013=Working Heroes
+ 132014=Working Residents
+ 132015=Resident Cap
+ 132016=Soldier Cap
+ 132017=Soldier cap reached. Please upgrade or construct additional Barracks
+ 132018=Idle Residents
+ 132019=Construct Quarters to provide housing for soldiers and residents
+ 132020=Build barracks to accommodate more soldiers. The more soldiers you have, the more powerful you'll become.\n\nThe barrack is in good order. Sometimes, soldiers will sing together, making the place more vibrant.
+ 132021=Soldier cap reached
+ 132111=No one can beat me!
+ 132115=I will be your shield
+ 132120=I feel like I've recovered some energy
+ 132123=Bored of being bored because being bored is boring.
+ 132124=Check if there are any distribution tasks for me
+ 132125=Check for facilities that need upgrading
+ 132126=Check for other places that need excavating
+ 132127=Pretty sure many people's last words would be "What does this big red button do?"
+ 132128=The cable is broken...doesn't seem to be much of an issue though.
+ 132129=Those pesky gophers will bite through the wires sooner or later. We need to find a way to prevent that.
+ 132200=Capture gophers in the Fortress
+ 132201=Gopher Trap
+ 132202=The gopher will disappear after demolishing. Continue?
+ 132300=A place to have your APC serviced and fixed, restoring its durability.\n\nThe exterior the APC are full of traces of previous battles.
+ 132301=Insufficient ingredients; unable to cook
+ 132302=You can't cook without a cook!
+ 132303=Unlocks at Diner Lv. {0}
+ 132306=Cooking:
+ 132307=Mood <color=#b2ff2d>+{0}</color>
+ 132308=Duration
+ 132309=Cooking Speed
+ 132310=Cooking Cap
+ 132314=Dinner is served!
+ 132315=Unlock Gourmet Food
+ 132316=Dining Efficiency
+ 132317=Cooking
+ 132318=Unable to cook several dishes at the same time. Try again when the queue is empty.
+ 132400=Filtering underground water into drinkable water. Upgrade to store more water.\n\nThe water can be used to irrigate crops and cook meals.
+ 132500=A basic tool that connects the upper and lower floors.
+ 132501=Routes will be blocked after this demolition. Continue?
+ 132602=Please construct a {0} first
+ 132603={0} has not been constructed; unable to view
+ 132604=The road is blocked, you can't reach there
+ 132606=This Cistern will be obstructed after this construction, resulting in unextractable water. Continue?
+ 132608=All Heroes are currently occupied and cannot execute commands
+ 132611=Overheated. Please wait for it to cool down.
+ 132612=Please pick up the <color=#FD5E00>Stone</color> first
+ 132613=Unable to get there. Excavate blocks to clear the way first.
+ 132615=This location can't be reached. Please find another route
+ 132616={0} is currently occupied and cannot execute commands
+ 132617=Insufficient Construction Workers; cannot execute orders
+ 132618=There are currently no idle Workers to execute commands
+ 132619=Construct Facility
+ 132704=No excavation area selected
+ 132705=There are some uncollected items here. Unable to begin construction
+ 132706=Not enough space; please excavate first
+ 132707=This location can't be reached. Unable to begin construction
+ 132708=Please select a green area to start Excavation
+ 132709=Some Blocks require certain technology to excavate
+ 132710=Overlapping with other facilities. Unable to construct
+ 132711=Soil
+ 132712=Limestone
+ 132713=Quartzite
+ 132714=Granite
+ 132715=Basalt
+ 132717=Workers can’t get to this location
+ 132718=We're out of Ladders to build! This location can't be excavated
+ 132719=Insufficient resources to construct a Ladder. This location can't be excavated
+ 132720=The bedrock here is much harder. We'll need to research {1} technology to continue excavating
+ 132721=The water pressure here is too strong to excavate
+ 132723=Clear a route to the facility to restore its operations
+ 132725=Density:
+ 132726=This soil here is soft enough for a mining pick to dig through
+ 132727=The bedrocks here are quite dense and can only be excavated after mastering [ <b>Electrodynamics</b> ]
+ 132728=This place is covered in Quartzite and can only be excavated after researching [<b>Pneumatic Mechatronics</b>]
+ 132729=This place is covered in Granite and can only be excavated after researching [<b>Hydraulic Mechatronics</b>]
+ 132730=This place is covered in Basalt and can only be excavated after researching [<b>Spindle Mechatronics</b>]
+ 132731=This location can't be reached. Move the facility by using Edit Mode to continue excavating
+ 132732=Unable to reach this location. Excavate a path to collect the item(s).
+ 132733=A facility obstructs this Block. Please move the facility first
+ 132734=A facility obstructs this Block. Please move the facility first
+ 132735=Insufficient food. Please update to the latest version.
+ 132800={0}
+ 132801={0}%
+ 132802=Admin
+ 132803=Electrician
+ 132804=Mint Worker
+ 132805=Plumber
+ 132807=Chef
+ 132809=Foreman
+ 132810=%
+ 132811=Botanist
+ 132812=Breeder
+ 132813=Bar Owner
+ 132816=Press on the Hero or empty slot above to change the Hero assigned to this facility
+ 132817=This Hero is working and cannot be reassigned
+ 132818=This {0} does not have a Hero assigned to it. Assign one to increase the construction queue by one.
+ 132819=/hour
+ 132820={2} {3} for every {0} point(s) of {1}
+ 132821=Storage Cap
+ 132822=Iron Output (per hour)
+ 132823=Stone Output / hr
+ 132824=Working
+ 132825=Raw Materials Cap
+ 132827=Working staff is full
+ 132828=Warehouse Protection Limit
+ 132829=Grid Expansion
+ 132831=Medicine Mfg. Rate
+ 132832=Infirmary Capacity
+ 132833=Stationed People
+ 132834=Food Storage Cap
+ 132835=Water Storage Cap
+ 132837=Press on the right and select a Hero to be assigned
+ 132839=Cooking Speed
+ 132840=Treatment Speed
+ 132841=Research Speed
+ 132842=Work Station
+ 132843=Infinite
+ 132844=Press on the Facility to assign a Hero
+ 132845=Select the Hero you want to assign
+ 132846=Select Hero
+ 132847=Working at {0}
+ 132848=Heroes cannot be assigned to this facility.
+ 132849=Trainer
+ 132900=Insufficient Power; Power generation is too slow
+ 132901=There is a job position available for a Hero at the {0}
+ 132902=There are resources on the ground that need to be collected
+ 132904=The {0} can accommodate additional residents to increase Productivity
+ 132906=There are grievously wounded soldiers that need healing
+ 132907=Insufficient Stones. Excavate to obtain large amounts of Stones
+ 132912=The Diner is running out of supplies!\nPlease deliver Food as soon as possible to ensure everyone's survival!
+ 132916=Resident cap reached\nPlease upgrade or construct additional Quarters
+ 132920=A Hero is trapped. Go and rescue them now!
+ 132927=Insufficient Power. We need to generate additional power
+ 132928=The Warehouse is filled to the brim! Please upgrade the Warehouse, or use some of the items and materials as soon as possible
+ 132930=There's no more living space available. Construct additional Quarters so we can save more Residents.
+ 132931=There are grievously wounded soldiers in urgent need of healing
+ 132932=Storage cap reached. We need workers to transport the materials.
+ 132933=Facility construction completed. Please confirm.
+ 132934=Technology research completed. Please confirm.
+ 132936=Research Time:
+ 132937=Our rescue vehicle has returned with survivors!
+ 132938=Insufficient Space
+ 132944=There's no more living space available. Construct additional Quarters to accommodate additional soldiers.
+ 132945=Some idle Residents can be assigned to the mines to increase production.
+ 132946=No Hero working here. Please assign a Hero
+ 132947=Our Stone Mine is nearly depleted. Fortunately, there's a new mining area here that we can mine
+ 132948=Mine is almost depleted
+ 132949=Our water is about to be depleted. We need to excavate blocks and build a new Cistern.
+ 132950=Our water source is about to be depleted. Construct a Hand Pump to obtain additional water
+ 132951=Our Coal Mine is nearly depleted. Fortunately, there's a new mining area here that we can mine
+ 132952=Our Iron Mine is nearly depleted. Fortunately, there's a new mining area here that we can mine
+ 132953=There's nothing else here for now
+ 132954=Depleted {0}
+ 132955=Insufficient construction space. We need to clear out some more space
+ 132956=This mine has been depleted. Time for it to be demolished
+ 132957=Hero has insufficient Load. Please Level Up the Hero to increase their Load.
+ 132958=Our Chef's Cooking Speed is a bit low. Level up the Hero to increase the Cooking Speed.
+ 132959=Our soldiers are locked and loaded. Deploy them into the world and scavenge for resources!
+ 132960=Defeat zombies to get <color=#E5131B>resources</color> and <color=#E5131B>EXP</color>
+ 132961=There's a resource point here. Send some soldiers here to begin gathering.
+ 132962=Working Hero EXP is full. Use Memento Coins to upgrade.
+ 132963=Soldier training completed.
+ 132964=Soldier treatment completed
+ 132965=The Mine is missing workers. Go rescue some!
+ 132966=We can dispatch vehicles to rescue civilians and bolster our forces.
+ 132967=Our mine has been depleted. Time for it to be demolished
+ 132968=We can construct other facilities here once we finish demolishing it
+ 132969=Don't let our training facilities be idle! They should be training or promoting soldiers as much as possible!
+ 132970=Not enough Production Heroes. Please recruit more at the Satellite Nexus
+ 132971=I want to take Tasks at {0}
+ 132972=There are rooms that need fixing. Let's go repair them!
+ 132973=There's a door. Let's see what's behind it.
+ 133000=Mood
+ 133001=Hero
+ 133004=Normal
+ 133006=Residents of the Fortress have reached the bare minimum levels of comfort
+ 133007=Maintaining sufficient amounts of Food in the Diner will keep Residents in a better mood
+ 133009=Go
+ 133012=Collect All
+ 133013=<b>{0}</b> residents have left the Fortress due to hunger
+ 133014=Current Status:
+ 133015=Ample amounts of Food. Resident Mood increasing by {0}
+ 133016=Insufficient amounts of Food. Resident Mood decreasing by {0}
+ 133017=Food running low. Please cook more.
+ 133101=My Heroes
+ 133102=The Hero’s recovering. Continue to cancel?
+ 133200=Power Capacity
+ 133201=Multiple sets of storage batteries able to store a lot of power. Upgrade to store even more.\n\nThe room is one of the few tranquil places in the Fortress. There might be some weird sounds though.
+ 133306=No Raw Materials
+ 133308=Breeding gophers as an essential source of food. Assign Heroes to work here to breed more gophers.\n\nLook at these chubby gophers! They're more like piggies than gophers.
+ 133309=Milk is produced here. Send a Hero to work here to get more Milk.\n\nMilk is an essential supply of protein. What if we make some desserts and puddings with it...
+ 133400=The Medical Laboratory's storage is full
+ 133401=Insufficient Raw Materials for production
+ 133402=With medicine in hand, we can save even more people
+ 133403=Recovery time of grievously wounded soldiers reduced by {0}
+ 133404=Unlock this medicine at Lv. {0}
+ 133405=Preparing:
+ 133500=Grievously wounded soldiers have recovered successfully
+ 133502=You have no grievously wounded soldiers that require healing
+ 133503=Press on the soldiers to begin healing
+ 133504=Infirmary Capacity:
+ 133505=Spend {0} Diamonds to immediately heal the grievously wounded soldiers?
+ 133506=Insufficient resources, only {0} {1} can be treated this time
+ 133507=Treating the wounded and producing medicine. Assign a Hero to work here to produce medicine faster.\n\nWhat a patient needs most is a comfortable bed to lie on.
+ 133508=The bar is where Residents go to spend their leisure time every day. Run it wisely to produce plentiful Memento Coins.
+ 133511=Healing...
+ 133512=Use Medicine
+ 133513=Infirmary storage is full; additional Herbs cannot be acquired
+ 133514=No more wounded {0}
+ 133515=Medicine Cap
+ 133516=Please assign a doctor first to begin producing medicine
+ 133517=Infirmary storage is full; only {0} Herbs were acquired
+ 133518=No Medicine. Unable to speed up treatment
+ 133519=Infirmary storage is full; additional Medicine cannot be made
+ 133520=Herb Capacity
+ 133521=Herbs grown in the Fortress. Can be used to make various medicines
+ 133522=No medicines available
+ 133523={0} are being used for cooking at the Diner. Unable to produce medicine
+ 133524={0} are being manufactured into medicine at the Infirmary. Unable to cook
+ 133525=Research "{0}" to Unlock
+ 133526=Unable to make several medicines simultaneously
+ 133527=Unable to make the Herbal Soup and meds simultaneously
+ 133528=Infirmary storage is full; additional herbs cannot be acquired. But you can still make more meds with herbs. Go to the Infirmary and proceed?
+ 133529=Both the herb storage and the med storage hit the max limit. Do you want to make some Herbal Soup in the Diner now? (Tap "OK" to head to the Diner page)
+ 133600=The core of the Fortress. Upgrade to unlock more facilities.\n\nMany secrets are hidden here waiting for us to discover.
+ 133704=Production Rate (# / hr)
+ 133707=Here's a lot of iron to be mined. Upgrade to assign more residents to work here and raise its output.\n\nTransport iron to the mint to make shining coins.
+ 133709=Add water to speed up crop production
+ 133710=Production Cap:
+ 133711=Production cap reached
+ 133712=Please study the tech [Irrigate]
+ 133713=(Water Shortage)
+ 133714=(Ample Water)
+ 133716={0} Production Rate:
+ 133718=This is where wheat is produced. Fertilizers and irrigation will help increase its yield. Upgrade to raise its output and storage cap.\n\nWe finally have something to fill my stomach quickly.
+ 133719=This is where pumpkins are produced. Fertilizers and irrigation will help increase the yield. Upgrade to raise the output and storage cap.\n\nWith sugar and butter, we might be able to make a pumpkin pie.
+ 133720=This is where herbs are produced. Fertilizers and irrigation will help increase the yield. Upgrade to raise the output and storage cap.\n\nNow we know how to grow herbs. The next question would be how to make them into medicine.
+ 133901=The Mint is out of storage space for additional Iron
+ 133902=Mint Stock:
+ 133903=Produce Coins
+ 133904=Z Coin Output (h)
+ 133905=Insufficient {0} for production
+ 133906=Production Rate:
+ 133907=A versatile currency in the post-apocalyptic world
+ 133908=Insert raw materials to start producing coins
+ 133909=Sufficient Transport Capacity
+ 133910=<color=#c43e3e>Insufficient Capacity</color>
+ 133912=Distribution Speed:
+ 133913=Consumption Speed:
+ 133914=Raw material input cap reached
+ 133915=Raw Materials Cap:
+ 133917=Produce {0}:
+ 133918=Transforming iron into Z Coins. Ding! Here comes a shining coin!\n\nWith Z Coins being made, we're confident to move on to some more complicated technologies.
+ 133919=Add
+ 133920=Coin
+ 133921=Number of soldiers deployed
+ 133922=Troop ATK
+ 133923=Units TAC ATK
+ 133924=Number of Defensive Units
+ 133925=Wall Condition
+ 133926=Defending Troop ATK
+ 133927=Defending Units TAC ATK
+ 133928=Lambert built a Mint facility that uses Clay as its raw material! That's great news for us since we're surrounded by dirt!
+ 133929=Lambert is currently unavailable. Please stay tuned for future events.
+ 133930=Soldier Strength
+ 133931=Determined by the sum of soldier levels. The higher the strength is, the more powerful the Lineup will be in battles.
+ 133932=Soldier Lvl Sum:
+ 133933=Next tier requires:
+ 133934=Lv. {0}
+ 134000=An essential resource for residents of the Fortress. Lack of Food will lower their Mood, resulting in lower work Productivity.
+ 134001=The amount of time provided by the remaining Power
+ 134103={0} Iron
+ 134104={0} Stones
+ 134105={0} Food
+ 134106=Use it to get food
+ 134107=Producing...
+ 134116=Press the picture above to jump to Upgrades
+ 134118=Use Speed Ups
+ 134119=Assign resident to excavate stones
+ 134200=Able to detect powerful Heroes on the ground and recruit them.\n\nThanks to our extra long antenna, we still have good signal in the underground Fortress.
+ 134300=Upgrade the radar to detect the number of resources and soldiers the enemy has and the soldier levels.\n\nThe radar enables us to intercept intelligence and get prepared for the coming war.
+ 134301=Need Repair
+ 134400=The place allows alliance members to help each other. Upgrade to increase the number of assists allowed.\n\nAs a contact point for alliance members, the place is well embellished.
+ 134500=Giving orders to Alliance members and rallying more Lineups to increase power.\n\nSend signals and rally your allies to fight shoulder to shoulder!
+ 134501=Increase Rally Team ATK
+ 134502=Number of Rally Teams
+ 134600=This is where your APC is parked. Upgrade to deploy more soldiers and increase your lineup's HP.\n\nThe garage is quite spacious. Soldiers will gather here before the APC sets off.
+ 134700=Gopher Wheel
+ 134710=Mushroom Box
+ 134720=Underground Cistern
+ 134730=Supply Gophers
+ 134731=Supplying Gophers to the Gopher Wheel
+ 134732=No Gophers
+ 134733=No additional gophers required
+ 134734=Turret
+ 134735=Use the Turret to kill zombies, after which you'll get some Hero EXP and Memento Coins.\n\nAttack enemies or zombies with it to safeguard the Fortress.
+ 134736=Exterminate
+ 134737=Light Blow
+ 134738=Scaled Destruction
+ 134739=Full Force
+ 134740=Activate the Turret using Power and annihilate the zombies to collect items and rewards
+ 134743=Current Power:
+ 134744=Losses:
+ 134745=This mode can be activated once Machine Gun reaches Lv. {0}
+ 134746=Turret ATK
+ 134800=Uses gophers to generate Power. The amount generated isn't exactly high, but its costs are low.
+ 134810=Edible Mushrooms can continue to grow in humid underground environments
+ 134820=There are endless underground cisterns here. Though their water capacity is low, you can collect water from here regularly.
+ 134830=A manual water extracting equipment
+ 134900=Currently in Mining Mode
+ 135000=Collect
+ 135002=Gains
+ 135004=Pick Mushrooms
+ 135005=Capture Gophers
+ 135006=Craft Traps
+ 135009=Rescue
+ 135010=Use Item
+ 135012=Construct Facility
+ 135013=Assign Heroes
+ 135014=Level Up Hero
+ 135015=Upgrade Facility
+ 135017=Transport Coal
+ 135018=Transport Iron
+ 135019=Collect the items on the ground
+ 135020=The worker is currently transporting the required items
+ 135021=The Facility has produced an ample amount of resources. Please proceed to collect them
+ 135022=Excavate Block to obtain the required resources
+ 135023=Picking Mushrooms can provide you with Food
+ 135024=The Gopher you collected can be your food
+ 135025=Craft Traps to capture gophers
+ 135026=Fertilize the soil to obtain Food
+ 135027=Activate the Rapid-fire Apparatus to obtain the required resources immediately
+ 135028=Dispatch vehicle to rescue survivors
+ 135029=Open the Material Box to acquire resources
+ 135030=Assign residents to work in the mine, increasing Output
+ 135031=Construct Facilities to increase Facility Output
+ 135032=Assign Heroes to increase Facility Output
+ 135033=Level Up Heroes to increase Facility Output
+ 135034=Upgrade facilities to increase Facility Output
+ 135035=Agricultural irrigation to increase Facility Output
+ 135036=Distribute Coal to the Power Generator
+ 135037=Transport Iron to the Mint
+ 135038=Acquire
+ 135039=Acquire resources
+ 135040=Acquire {0} through the following methods
+ 135041=Purchase resources
+ 135042=Use Diamonds to purchase resources
+ 135043=Please wait patiently for the facility's products
+ 135044=The required resources are being distributed and will be available momentarily
+ 135045=No zombies found around the Fortress
+ 135046=Trade Center
+ 135047=Remove Residents
+ 135048=Search for Ore
+ 135049=Defeat Zombies
+ 135050=Go to the Trade Center
+ 135051=Remove residents from the mine
+ 135052=We need to construct a new mine
+ 135053=We need to construct a new Hand Pump
+ 135054=Defeat Zombies to acquire resources
+ 135055=Gather and collect resources
+ 135056=Research technology to increase the Warehouse's storage cap
+ 135057=No resource points found around the Fortress
+ 135058=Claim Exploration Reward
+ 135059=Claim EXP in the Exploration camp
+ 135060=Use the Turret to exterminate Zombies
+ 135061=Use the Turret to exterminate the incoming Zombies and obtain resources
+ 135062=The Hero Initiative
+ 135063=Purchase The Hero Initiative to obtain resources
+ 135064=Personal Armaments
+ 135065=Participate in Personal Armaments to obtain resources
+ 135066=Hero EXP Item
+ 135067=Use the item to obtain Hero EXP
+ 135068=Hero Memento Coin Item
+ 135069=Use the item to obtain Hero Memento Coin(s)
+ 135070=Defeat Zombies to obtain Hero EXP
+ 135071=Defeat Zombies to obtain Hero Memento Coins
+ 135072=Insufficient {0}
+ 135073=Claim Medals in the Exploration camp
+ 135074=Purchase the Resources with {0}
+ 135075=You lack the following resources. Purchase directly with Diamonds.
+ 135076=Level max
+ 135077=Mushroom box full. No more yield on fertilizers. Continue?
+ 135078=Please select the Facility to upgrade
+ 135079=Purchase Resources
+ 135080=Collect Resources
+ 135081=Excavate Blocks
+ 135082=Gather Resources
+ 135083=Send Residents
+ 135084=Fast Production
+ 135085=Cook Now
+ 135086=Go to Satellite Nexus
+ 135087=Get in Packs
+ 135088=Disassemble Gear
+ 135089=Get in events
+ 135090=Expedition
+ 135091=Purchase
+ 135092=Go to the Supply Station
+ 135093=Repair Facilities
+ 135094=Kill Mutated Zombies
+ 135095=Occupy Season Resource Points
+ 136000=Repair the Entrance Hall to use the Turret.
+ 136001=A Hero must be stationed in the Entrance Hall to exterminate attacking zombies.
+ 136002=Insufficient Power. Unable to exterminate the zombies
+ 136003=The Machine Gun Barrel is overheated
+ 136004=Combat Power:
+ 136005=Leader:
+ 136006=Present:
+ 136007=Members:
+ 136008=Language:
+ 136011=Members
+ 136014=War
+ 136015=Assist
+ 136016=Present
+ 136017=Shop
+ 136018=Enemies Killed
+ 136019=Officers
+ 136025=Check and use the Management function often to help you better understand the inner workings of an Alliance
+ 136026=Disband
+ 136027=Join Requests
+ 136028=Leave Alliance
+ 136029=Alliance Settings
+ 136031=Request List
+ 136036=Action
+ 136037=Alliance Announcements
+ 136038=Get your salary upon entering an Alliance! Assist your allies whenever you can.
+ 136039={0}/{1}
+ 136041=Establish Alliance
+ 136042=Enter Alliance Name
+ 136043=3-15 character limit. Letters, numbers, and special characters are allowed.
+ 136044=As your Fortress has not reached Lv. 7 yet, you need to pay 300 Diamonds.
+ 136045=Your Fortress hasn't reached Lv. 15 yet. 1 Alliance Founding Permit is required.
+ 136046=Confirm
+ 136047=You may create an Alliance for free as your Fortress has reached Lv. 15.
+ 136048=Prompt
+ 136050=Next Refresh
+ 136051=Today's Contribution Reward
+ 136052=Request: Upgrading the {0} to Lv. {1}
+ 136053=Request: Upgrading the technology {0} to Lv. {1}
+ 136054=Request: Healing their soldiers
+ 136056=Each time you help an Alliance member with building, upgrading a Facility, or researching a tech, you will help the member increase 1% of the time in the progress bar (minimum 1 min & maximum <color=#4C841D>{0}</color> min). Upgrade your Alliance skills to raise the cap.
+ 136057=Claim
+ 136058=Alliance Presents
+ 136063=Claim All
+ 136064=Delete Expired
+ 136065=1. When Alliance members purchase Packs, defeat Mutated Zombie, or perform other related activities, all members will receive small Alliance Presents.\n2. Alliance Presents contain many different rewards. The higher the Alliance Level, the better the rewards contained within.\n3. Alliance Growth missions can be achieved to level up the Alliance.\n4. After checking the "Anonymous" option in the interface, other members will not be able to see your package purchase records.
+ 136066=Disband Alliance
+ 136067=Disband the Alliance?
+ 136070=Alliance Info Changes
+ 136071=Name
+ 136072=Abbreviations
+ 136073=Language
+ 136075=Auto-approve
+ 136076=Get your salary upon entering a Guild! Donate whenever you can.
+ 136077=Join Alliance
+ 136079=Level
+ 136083=Join
+ 136084=Apply
+ 136085=Applied
+ 136086=Establish Alliance
+ 136087=Quick-join
+ 136088=Member Info
+ 136089=Member ID
+ 136092=Fortress Level
+ 136093=Playing games is a great way to make friends! Leave a message to let others know more about you!
+ 136096=Check Alliance
+ 136097=Leaderboard
+ 136101=Invite to Alliance
+ 136102=Enter name or ID
+ 136103=Level: {0}
+ 136104=Combat Power: {0}
+ 136105=Details
+ 136109=Total Combat Power
+ 136110=Units Combat Power
+ 136111=Facility Combat Power
+ 136112=Technology Combat Power
+ 136113=Hero Combat Power
+ 136115=Number of Workers
+ 136116=Number of Vehicles
+ 136117=Total Units
+ 136118=Emergency Tents
+ 136119=Rally Limit
+ 136121=Total Battles
+ 136122=Battle Victories
+ 136123=Defeated Units (Enemies)
+ 136124=Defeated Units (Yours)
+ 136125=Healed Units (Yours)
+ 136126=Defeated Zombies
+ 136127=Number of Alliances
+ 136128=The higher the Alliance Tech Points, the more members the Alliance can accommodate
+ 136129=Tech Points
+ 136130=Number of People
+ 136131=Set Application Conditions
+ 136132=Regardless of whether an application is required for the Alliance, these conditions will be displayed at the end of the Alliance declaration
+ 136133=Fortress Level (no less than):
+ 136134=CP (No less than):
+ 136138=Change Alliance Language
+ 136139=Communication language refers to the preferred language used in chat by Alliance members.
+ 136140=All languages
+ 136141=Simplified Chinese
+ 136142=English
+ 136143=Traditional Chinese
+ 136145=Adjust Officer Positions
+ 136146=Diplomat
+ 136147=Battlemaster
+ 136148=Recruiter
+ 136149=Warlord
+ 136150=Confirm Settings
+ 136151=Adjust Ranks
+ 136158=Alliance Shop
+ 136159=Buy
+ 136160=Supplies
+ 136161=1. Alliance Contributions can be obtained through Alliance Assistss\n2. Alliance Contributions can be used to purchase items in the Alliance Shop\n3. Alliance Leaders or officers can use Alliance Points to resupply the Shop in the Supply Interface\n4. The Alliance Contributions of Commanders will remain with them even if they leave an Alliance.
+ 136163=Owned: {0}
+ 136166=Rank Permissions
+ 136167=Permissions
+ 136173=Send Alliance Mail
+ 136176=Alliance Chat
+ 136177=Schedule Settings
+ 136178=Send Ready Confirmation
+ 136179=Check Online Status
+ 136180=Raise/lower member rank
+ 136181=Invite to Alliance
+ 136182=Application Review
+ 136183=Remove Member
+ 136184=Construct Alliance facility
+ 136185=View Alliance member coordinates
+ 136186=Edit Alliance Info
+ 136187=Officer Appointment
+ 136189=Alliance Declaration
+ 136192=Simplified Chinese
+ 136193=English
+ 136194=German
+ 136195=Arabic
+ 136196=French
+ 136197=Japanese
+ 136198=Dutch
+ 136199=Italian
+ 136200=Spanish
+ 136201=Indonesian
+ 136202=Portuguese
+ 136203=Russian
+ 136204=Polish
+ 136205=Turkish
+ 136206=Romanian
+ 136207=Thai
+ 136208=Korean
+ 136209=This feature has not been released yet
+ 136210=Alliance Flag
+ 136212=Comment
+ 136213=Contact
+ 136214=View members
+ 136215=Promote/Demote
+ 136216=Appoint Officers
+ 136217=More Info
+ 136218=Remove from Alliance
+ 136219=Alliance has been disbanded
+ 136220=All Mail
+ 136221=View Alliance members
+ 136222=Resource Assists
+ 136223=Alliance Assists
+ 136224=View permission details
+ 136225=Leave Alliance
+ 136226=View member statuses
+ 136227=View member locations
+ 136228=Promote Rank
+ 136229=Demote Rank
+ 136230=Set Alliance Declaration
+ 136231=Modify Recruitment
+ 136232=Modify Alliance Announcements
+ 136233=Invite to Alliance
+ 136234=Remove from Alliance
+ 136235=Research Alliance Tech
+ 136236=Shop Stock Permissions
+ 136237=Modify Alliance language
+ 136238=Block messages
+ 136239=Activate Alliance Events
+ 136240=Modify Alliance Name
+ 136241=Modify Alliance Abbreviation
+ 136242=Set Alliance Flag
+ 136243=Modify Rank Titles
+ 136244=Disband
+ 136245=Transfer Leadership
+ 136246=Set Application Restrictions
+ 136247=Only the Leader can do this
+ 136248=Welcome to the {0} Alliance!
+ 136249=Leave the Alliance?
+ 136250=Transfer the Leader role?
+ 136251=Expires after {0}
+ 136252=Claimed
+ 136253={0} purchased the "{1}" pack
+ 136254=Small Supply Pack Lv. 1
+ 136255=Medium Supply Pack Lv. 2
+ 136256=Large Supply Pack Lv. 3
+ 136257=Valuable Supply Pack Lv. 4
+ 136258=Rare Supply Pack Lv. 5
+ 136259=Rare Supply Pack Lv. 6
+ 136260=Destruction Pack Lv. 1
+ 136261=Destruction Pack Lv. 2
+ 136262=Destruction Pack Lv. 3
+ 136263=Destruction Pack Lv. 4
+ 136264=Destruction Pack Lv. 5
+ 136265=No items currently.
+ 136266=Name is too short
+ 136267=Illegal characters detected
+ 136268=Used
+ 136269=Expired
+ 136270=Shop product limit exceeded
+ 136271=Please notify Alliance management members to resupply the Shop
+ 136272=Only the Alliance Leader or management members can do this
+ 136273=Number of members of this rank has reached the limit.
+ 136274=You've assisted all allies
+ 136275={0} assisted you with your {1} construction
+ 136276={0} assisted you with your {1} research
+ 136277=Zombies will destroy chests remaining on the ground. Remember to collect them first!
+ 136278=Out of Stock
+ 136279=Please notify the Alliance Leader or Manager to restock the shop.
+ 136280=Insufficient points. Points can be obtained by assisting allies.
+ 136281=Purchased {0}
+ 136282=Supplied the Alliance: {0}
+ 136283=Alliance Assist requested
+ 136284=Sold out. Please contact the Alliance Leader or Officers to restock the shop.
+ 136285=Time Reduced: {0}
+ 136286=No achievements yet
+ 136287=No gifts. Press on the description to see how they can be acquired
+ 136288=Input Alliance Declaration here
+ 136289=Input mail content here
+ 136290=There are no ongoing Alliance Wars currently.
+ 136291=Alliance Abbreviation Limit: 3 English characters
+ 136292=Application Sent
+ 136293=Enter no more than 16 characters
+ 136294=Change
+ 136295=Score: {0}
+ 136296=Add Member
+ 136297=None
+ 136298=No applications yet
+ 136299=<b>Complete <color=#DB9A00>main missions</color> to receive <color=#688ebb>Recruitment Points</color></b>
+ 136300=<b>Clear <color=#DB9A00>Exploration Stages</color> to obtain <color=#688ebb>Production Hero Recruitment</color> chances</b>
+ 136301=Number of Alliance Assists
+ 136302=This name cannot be used
+ 136303=Appoint <color=#DB9A00>{0}</color> as <color=#688ebb>{1}</color>
+ 136304=Appoint <color=#DB9A00>{0}</color> as <color=#688ebb>{1} member</color>
+ 136305={0} has been removed from the Alliance
+ 136306=You have left the Alliance [{0}]
+ 136307=Cancel <color=#DB9A00>{0}</color>'s <color=#688ebb>{1}</color> Officer Position
+ 136308=Name is too long
+ 136309=The Alliance's General Language has been set to {0}
+ 136310=Alliance Declaration changed
+ 136311=Word limit exceeded
+ 136312=The Alliance {0} has disbanded!
+ 136313=Alliances can only be disbanded when the Alliance Leader is the only member remaining.
+ 136314=You have joined [{0}]
+ 136315=[{0}] is full. Unable to join
+ 136316=[{0}] has rejected your application
+ 136317=Alliance Announcement changed
+ 136318={0} assisted in treating your units
+ 136319=<color=#f1f1f1>For a mighty Alliance, power is their form of</color> <color=#fff9dc>diplomacy</color>. \n<color=#f1f1f1>For a smaller Alliance, diplomacy is their</color> <color=#fff9dc>power</color>.
+ 136320=<color=#fff9dc>Conquering</color> <color=#f1f1f1>is like painting, and I'm Vincent-bloody-van Gogh.</color>
+ 136321=<color=#f1f1f1>My mission: To</color> <color=#fff9dc>recruit allies</color> <color=#f1f1f1>and</color> \n<color=#fff9dc>make friends across the world.</color>
+ 136322=<color=#fff9dc>Territory management, resource allocation, event organization</color><color=#f1f1f1>, all done and dusted.</color>
+ 136323=Your Fortress Level: {0}. Alliance Requirement: {1}
+ 136324=Your CP: {0}. Alliance Requirement: {1}
+ 136325=Your Fortress Level: {0}. Alliance Requirement: {1}\nYour CP: {0}. Alliance Requirement: {1}
+ 136326=Alliance Contribution: Can be used to purchase items in the Alliance Shop. Obtained through actions such as <b>[Assisting Allies]</b> etc.
+ 136327=Alliance Points: Used to stock the Alliance Shop with items. Actions such as <b>[Alliance Member Assists]</b> will earn points for the Alliance.
+ 136328=Alliance List
+ 136329=After purchasing this gift pack, all Alliance members will receive 1 Lv. 1 Small Supply Chest
+ 136330=After purchasing this gift pack, all Alliance members will receive 1 Lv. 2 Medium Supply Chest
+ 136331=After purchasing this gift pack, all Alliance members will receive 1 Lv. 3 Large Supply Chest
+ 136332=After purchasing this gift pack, all Alliance members will receive 1 Lv. 4 Precious Supply Chest
+ 136333=After purchasing this gift pack, all Alliance members will receive 1 Lv. 5 Rare Supply Chest
+ 136334=After purchasing this gift pack, all Alliance members will receive 1 Lv. 6 Rare Supply Chest
+ 136335=After killing a Mutated Zombie, all Alliance members will receive 1 Lv. 1 Mutated Zombie Kill Chest
+ 136336=After killing a Mutated Zombie, all Alliance members will receive 1 Lv. 2 Mutated Zombie Kill Chest
+ 136337=After killing a Mutated Zombie, all Alliance members will receive 1 Lv. 3 Mutated Zombie Kill Chest
+ 136338=After killing a Mutated Zombie, all Alliance members will receive 1 Lv. 4 Mutated Zombie Kill Chest
+ 136339=After killing a Mutated Zombie, all Alliance members will receive a Mutated Zombie Chest.
+ 136340=The Alliance Leader is quite lazy. They wrote nothing here.
+ 136341=Please contact an Alliance Officer to change the Alliance Declaration
+ 136342=Enter Alliance Announcement
+ 136343=Nickname generated by the system is taken
+ 136344=Current Level Restriction: Lv. {0}
+ 136345=Current CP Restriction: {0}
+ 136346=Offline: {0} days
+ 136347=Alliance application limit exceeded
+ 136348=Beautiful Cosmetics Chest
+ 136349=Lv. 1 Worker's Hut Chest
+ 136350=Lv. 2 Worker's Hut Chest
+ 136351=Lv. 3 Worker's Hut Chest
+ 136352=After purchasing this gift pack, all Alliance members will receive 1 <color=#FF9809>Beautiful Cosmetics Chest</color>
+ 136353=After purchasing this gift pack, all Alliance members will receive 1 <color=#FF9809>Lv. 1 Worker's Hut Chest</color>
+ 136354=After purchasing this gift pack, all Alliance members will receive 1 <color=#FF9809>Lv. 2 Worker's Hut Chest</color>
+ 136355=After purchasing this gift pack, all Alliance members will receive 1 <color=#FF9809>Lv. 3 Worker's Hut Chest</color>
+ 136356=<b>{0}</b> has been approved to join the Alliance
+ 136357=No Alliance eligible for auto-joining currently.
+ 136358=Remove this member?
+ 136359=Alliance Assists
+ 136360=No Assist requests
+ 136361=There are {0} new Assist requests
+ 136362=Assisted all allies
+ 136363=Contact Leader
+ 136364=Proceed to stock
+ 136365=Stock Purchase Details
+ 136366=Purchase Details
+ 136367=Resupply completed
+ 136368=Purchased {0}
+ 136369=[{0}] restocked {1} to the Alliance Inventory
+ 136370=[{0}] purchased {1}
+ 136371=Please contact the Alliance Leader to restock the shop
+ 136372=Entry Conditions:
+ 136373=Application required
+ 136374=Applied
+ 136375=Cancel Application
+ 136376=Apply
+ 136377=Public Recruitment
+ 136378={0} Level > Lv. {1}
+ 136379=Alliance Ranking
+ 136380=CP ≥ {0}
+ 136381=Details
+ 136382=Approval required
+ 136383=No recommended Alliance currently. Try joining an Alliance through the following methods
+ 136384=View Alliance Rankings
+ 136385=Follow Alliance Recruitment messages in the World Channel
+ 136386={0} hrs ago
+ 136387=Agree to all
+ 136388=Reject All
+ 136389=Mail sent to all members
+ 136390=Send Target
+ 136391=All Alliance Members
+ 136392=All Alliance Member Mail
+ 136393=Characters remaining
+ 136394=The following members have not logged in a long time
+ 136395=The following members have not logged in for more than {0} days
+ 136396=You have been removed from the [{0}] Alliance
+ 136397=Unfortunately, you have been removed from the Alliance by {1} due to {0}.\nDon't worry though, there are still plenty of Alliances for you to join and create new memories with!
+ 136398=Last Online
+ 136399=You've received {0} mails
+ 136400=Please contact the Alliance Leader for permission to send mails to all members
+ 136401=Please enter mail content
+ 136402=This Alliance member has been removed
+ 136403=Target has already joined an Alliance.
+ 136404=Alliance member limit reached.
+ 136405=Alliance Invitation has already been sent to the target
+ 136406=Application required
+ 136407=No Alliances are available. Establish one yourself!
+ 136408=Requires {0}+ CP to join Alliance
+ 136409=Requires {0}+ CP to apply
+ 136410=Requires Fortress Level {0}+ to join Alliance
+ 136411=Requires Fortress Level {0}+ to apply Alliance
+ 136412=No recommended Alliances currently. Establish one yourself!
+ 136413=Entry Conditions
+ 136414=Application Requirements
+ 136415=CP {0}
+ 136416=Fortress Lv. {0}
+ 136417=No application required. Auto-join available.
+ 136418=Join after an application is approved.
+ 136419=Switched to Alliance Rankings
+ 136420=Switched to Recommended Alliances
+ 136421=Alliance Entry Requirements
+ 136422=Alliance Entry Settings updated
+ 136423=This Alliance
+ 136424=Commander [{0}], welcome to the Alliance!
+ 136425=Press to welcome
+ 136426=Commander [{0}] has joined the Alliance
+ 136427=Commander [{0}] has left the Alliance
+ 136428=Leader
+ 136429=Promote member [{0}] from {1} to {2}?
+ 136430=Demote member [{0}] from {1} to {2}?
+ 136431=Remove member [{0}] from the Alliance?
+ 136432=Transfer Leadership to member [{0}]?
+ 136433=Appoint member [{0}] as the {1}?
+ 136434=Revoke member [{0}]'s {1} position?
+ 136435=Change member [{0}]'s position from from {1} to {2}?
+ 136436=Message
+ 136437=Message Board
+ 136438=Messages can only be left to Alliances in the same Zone
+ 136439=This message has been deleted
+ 136440=Translate
+ 136441=Only the Alliance Leader or R4 members can delete messages
+ 136442=This message has already been deleted
+ 136443=Commander [{0}] has edited the Message Board
+ 136444=Delete this message?
+ 136445=No Commander edited the message
+ 136446=Normal
+ 136447=Special
+ 136448=Clear
+ 136449=Expired
+ 136450=Claimed
+ 136451=Expires in {0}
+ 136452=Collect Keys to open Treasure Chests and obtain marvelous rewards.
+ 136453=Reward Preview
+ 136454=1. Open presents to obtains Keys\n2. Collect a specified number of Keys to open the Alliance Treasure Chest
+ 136455=1. When Alliance members purchase Packs, defeat Mutated Zombies, or perform other related activities, all members will receive an Alliance Present\n2. Alliance Presents contain items, Alliance Contribution, Alliance Points, and Keys. The higher the Alliance Present Level, the better the Alliance Present rewards.\n3. Collect Keys to open the Treasure Chest and obtain Present Points.\n4. Once enough Keys are collected, all Alliance members can open the Treasure Chest (recently-joined members must wait a period before they can claim it).\n5. The higher the Alliance Present Level, the better the Treasure Chest rewards.
+ 136456=No records to clear currently
+ 136457=Clear all records of opened and expired presents?
+ 136458=No presents to open currently
+ 136459=Alliance Present Reward Reissue
+ 136460=You forgot to claim the Alliance Treasure Chest Reward from the [{0}] Alliance; they have been hereby reissued to you. Thank you for your contribution to the Alliance!
+ 136461=Current Level
+ 136462=Next Level
+ 136463=Alliance Presents can be obtained through the following ways
+ 136464=Kill Mutated Zombies
+ 136465={0} is required to enter the World
+ 136466=No Alliance Presents
+ 136467=Present Records cleared
+ 136468=Message Records cleared
+ 136469=No recommended Commanders currently
+ 136470=Send Mail
+ 136471=Chat
+ 136472=Trader
+ 136473=Present has expired. Unable to receive.
+ 136474=Alliance Normal Chest
+ 136475=Alliance Uncommon Chest
+ 136476=Alliance Rare Chest
+ 136477=Alliance Elite Chest
+ 136478=Alliance Epic Chest
+ 136479=Alliance Masterwork Chest
+ 136480=Alliance Legendary Chest
+ 136481=Open Alliance Presents to increase the Chest Collection progress; once progression is full, the Alliance Normal Chest will become available.
+ 136482=Open Alliance Presents to increase the Chest Collection progress; once progression is full, the Alliance Uncommon Chest will become available.
+ 136483=Open Alliance Presents to increase the Chest Collection progress; once progression is full, the Alliance Rare Chest will become available.
+ 136484=Open Alliance Presents to increase the Chest Collection progress; once progression is full, the Alliance Elite Chest will become available.
+ 136485=Open Alliance Presents to increase the Chest Collection progress; once progression is full, the Alliance Epic Chest will become available.
+ 136486=Open Alliance Presents to increase the Chest Collection progress; once progression is full, the Alliance Masterwork Chest will become available.
+ 136487=Open Alliance Presents to increase the Chest Collection progress; once progression is full, the Alliance Legendary Chest will become available.
+ 136488=All Alliance members that meet the conditions can receive claim the Treasure Chest reward
+ 136489=Can be claimed once {0} mins have elapsed since joining the Alliance
+ 136490=Open to obtain resources and items.
+ 136491=Open Presents to obtain Present EXP used to increase the Present Level. The higher the Present Level, the better the rewards.
+ 136492=This Red Packet has expired
+ 136493={0} shared a Combat Report
+ 136494=Combat Report has expired
+ 136495=This Red Packet has expired
+ 136496=Only available to members of this Alliance
+ 136497=This Red Packet is empty
+ 136498=Already claimed. Unable to claim again.
+ 136499=You can purchase or sell goods here
+ 136500=I will bring in new items every once in a while, remember to come and check
+ 136501=If you don’t remember, you can tap here to view the instructions
+ 136502=You may get one or more of the following items when you claim them
+ 136503=The present is open
+ 136504=<color=#CC9552>{0}</color> unclaimed pack(s)
+ 136505=Change Leader
+ 136506=Since the Alliance Leader has been inactive for quite a while, you can become the leader directly. After you become the leader, the previous leader will be downgraded to R1. Continue?
+ 136507=Alliance Level
+ 136508=Alliance Level: {0}
+ 136509=Donate resources daily to increase the alliance level quickly
+ 136510=Complete the common donation mission today. Alliance EXP +{0}
+ 136511=Complete the diamond donation mission today. Alliance EXP +{0}
+ 136512=Only the alliance leader or R4 player can refresh the alliance missions
+ 136513=Confirm to quit the current mission progress? A random alliance growth mission will appear upon your quitting.
+ 136514=Refresh
+ 136515=Limit resets in {0}
+ 136516={0} Purchases Only
+ 136517=Unlocks at Alliance Lv. {0}
+ 136518=Alliance Storage: {0}
+ 136519=The alliance recycles different items every day. Recycle them for alliance contribution to trade for goods
+ 136520=Sell
+ 136521=Restock
+ 136522=Change Main Alliance City
+ 136523=Abandon Alliance City
+ 136524=Explore minerals
+ 136525=Set Alliance Markers
+ 136526=Initiate zone transfer
+ 136527=Basic Permissions
+ 136528=Advanced Permissions
+ 136529=Permissions
+ 136530=1. Will STR/INT increase WPN ATK/TAC ATK?\nSTR/INT does not impact WPN ATK/TAC ATK but will increase the final WPN DMG/TAC DMG in the battle.\n2. How do DMG Bonus and DMG Mitigation work?\nThe final damage is equal to the damage multiplied by the difference between the 1+ DMG Bonus and the enemy's DMG Mitigation.\n3. How does the healing work?\nWhen a Hero is wounded, their lost HP defines if they're Lightly Wounded or Grievously Wounded. Grievously Wounded Heores' HP cannot be recovered by healing.\n4. Does STR/INT impact Healing and Shield effects?\nHealing and Shield effects are only affected by STR/INT if they are calculated based on WPN ATK/TAC ATK.\n5. Will more soldiers in combat increase my ATK/DEF?\nThe number of soldiers will only affect the Hero's HP and the final damage. It does not affect ATK/DEF.\n6. How are the attributes calculated when soldiers of different levels are deployed?\nThe final soldier attribute is equal to the sum of all soldier attributes divided by the number of soldiers.\n7. How do the Heroes attack when their LUKs are equal?\nWhen two or more Heroes have the same LUK, the one standing in the front row attacks first, and if all the variables are identical, the Heroes with equivalent LUK will attack in random order.
+ 136531=There will be a cooldown of {0}h after the Alliance name is changed.
+ 136532=Cooldown: {0}
+ 136533=Change
+ 136534=Do you want to spend {0} Diamonds to change the Alliance name into:\n{1}?
+ 136535=Cannot change the Alliance name during the cooldown
+ 136536=Changed
+ 136537=View members' Immunity
+ 136550=Alliance Benefits for Newcomers
+ 136551=The event ends in {0} day(s)
+ 136552=The event is not open at the moment
+ 136553=Always remind officers to restock when supplies are running low.
+ 136554=You can purchase Alliance Recruitment Cards at the Alliance Shop.
+ 136555=Alliance Recruitment
+ 136556=<color=#942121>Lv. {0} {1}</color> appears around cities
+ 136557={0} not found
+ 136558=The Ferocious Zombie is thirsting for blood. Only the strongest army could beat it.\n\n1. Kill enough Mutated Zombies on the territory of a city to attract the Ferocious Zombie.\n2. Since the Ferocious Zombie is extremely powerful, rally your allies before attacking it.\n3. The opportunities to claim rewards for killing Ferocious Zombies will be calculated separately from those for killing Mutated Zombies.
+ 136559=<color=#942121>Lv. {0} {1}</color> was killed by {2}
+ 136560=Ferocious Zombie
+ 136561=Free construction
+ 136562=Times Donated
+ 136563=Donate to get
+ 136564=Not enough free construction opportunities left
+ 136565=Constructed
+ 136566=[{0}] helped develop the Alliance.
+ 136567=[{0}] donated Diamonds to help develop the Alliance.
+ 136568=Alliance upgrade rewards
+ 136569=Your Alliance [{1}]{0} has been upgraded to Lv. {2}. Congrats! All members have made a great contribution to its development. Below are your rewards based on your Alliance rank.
+ 136570=Rewards for Lv. {0} Alliance
+ 136571=The rewards will be auto-delivered via mail.
+ 136572=Locked
+ 136573=Max level reached
+ 136574=Alliance needs to reach Lv. {0}
+ 136575=Upgrading...
+ 136576=You do not have permission to upgrade Alliance skills.
+ 136577=Alliance needs to reach Lv. {0}
+ 136578=Max level of the Alliance skill reached
+ 136579=Not enough Alliance skill points
+ 136580=Another Alliance skill is being upgraded
+ 136581=Upgrade Alliance skill "{0}" to Lv. {1}
+ 136582=Please join an Alliance first
+ 136583=Are you sure you want to spend {0} Diamonds to change the mission?
+ 136584=Chances today: {0}
+ 136585=No more opportunities to change the missions today
+ 136586=Growth Mission rewards
+ 136587=Commander, below are the Growth Mission rewards not claimed in time.
+ 136588=Alliance Mission
+ 136589=Personal Mission
+ 136590=Next update
+ 136591=Rewards for Lv. {0} Alliance
+ 136592=The rewards will be auto-delivered via mail.
+ 136593=Alliance could directly get
+ 136594=Individuals could also claim
+ 136595=Alliance Skill
+ 136596=Alliance skill not unlocked yet
+ 136597=Failed to unlock Alliance skill. Incorrect skill ID.
+ 136598=Alliance skill level not found
+ 136599=[{0}] is starting to level up the Alliance skill, {1}, from Lv. {2} to {3} Lv. {4}.
+ 136600=Destruction Pack Lv. 6
+ 136601=Destruction Pack Lv. 7
+ 136602=Destruction Pack Lv. 8
+ 136603={1}[{0}]
+ 136604=The second Lineup unlocks at Control Center Lv. 6
+ 136605=The third Lineup unlocks at Control Center Lv. 12
+ 136606=The fourth Lineup unlocks at VIP Lv. 10
+ 136607=Display the collecting progress of resources including Power, Z Coins and Memento Coins
+ 136639=Common Gear Material Chest
+ 136640=Open it to get a random Rare material for forging Gear
+ 136641=Advanced Gear Material Chest
+ 136642=Open it to get a random Rare or Elite material for forging Gear
+ 136643=Precious Gear Material Chest
+ 136644=Open it to get a random Elite material for forging Gear
+ 136645=Alliance skill points
+ 136646=Used to research Alliance skills and can be obtained from Alliance donation or Growth missions
+ 136647=Plunder Stone*{1}
+ 136648=Plunder Iron*{1}
+ 136649=Ferocious Zombie Gear Kit
+ 136650=A chest dropped by Ferocious Zombie. Open it to obtain a piece of Uncommon, Rare, or Elite Gear at random.
+ 136651=Alliance Assistance
+ 136652=Help your allies speed up {0} more minutes
+ 136653=Extra speed-up
+ 136654=Speed-Up (minutes)
+ 136655=Express Travel
+ 136656=+{0}% Travel Speed
+ 136657=Increases Travel Speed
+ 136658=Travel Speed Acceleration
+ 136659=Pack Training
+ 136660=+{0}% Unit Load
+ 136661=Increases Unit Load
+ 136662=Load Improvement
+ 136663=Weapons Research
+ 136664=+{0}% WPN ATK of the Units
+ 136665=Increases the WPN ATK of the Units
+ 136666=WPN ATK
+ 136667=Tactical Research
+ 136668=+{0}% TAC ATK of the Units
+ 136669=Increases the TAC ATK of the Units
+ 136670=TAC ATK
+ 136671=Alliance Recruitment Card
+ 136672=Used to recruit for the Alliance
+ 136673=Donation Log
+ 136674=@All
+ 136675=Are you sure to post Donation notices to the Alliance channel?
+ 136676=Come and participate in [Donation] and work hard to improve the Alliance Level
+ 136677=x{0}
+ 136678=First {0} Recruited
+ 136679=Alliance Marker
+ 136680=Used to show the countdown of Alliance Markers
+ 136681=No Marker info found
+ 136682=Not in any alliance
+ 136683=No Marker countdown
+ 136684=Produce resources
+ 136685=Queue info
+ 136686=Used to show the queue info
+ 136687=No queue info available
+ 136688=Alliance full. Cannot send public invites.
+ 137001=Alliance Ranking
+ 137002=Weekly Rewards
+ 137003=1. The rewards will be determined by the ranking of the week. The higher the ranking is, the more rewards there will be. If more than one Alliance has the same points, the rankings will be in the order of the time when they get to the points (The rankings of Merits will be random in this case, as they are tallied for all Commanders at the same time).\n2. The ranking rewards will NOT be delivered to any Alliance member, if less than 10 members contribute to the points.\n3. The Alliance members not getting any points on the weekend will NOT get the ranking reward in the tally phase.
+ 137004=Available in {0}
+ 137005=Alliance Merit Ranking
+ 137006=The Merits can be obtained by capturing/restoring neutral cities and attacking other Commanders.
+ 137007=The ranking will be refreshed every Friday at 0:00 (Game Time)
+ 137008=Overall Alliance Contribution Ranking
+ 137009=Gain Alliance Contribution by helping your Alliance members, defeating Mutated Zombies, or completing Growth Missions.
+ 137010=Contribution Exchange
+ 137011=Growth Mission Contribution Ranking
+ 137012=You may make great contributions to your Alliance by completing Alliance Growth missions.
+ 137013=Unable to claim rewards, as no rewards are available for the current ranking. Please open the page again.
+ 137014=Reward for #{0} last week:
+ 137015=Facility Info
+ 137016=Recycle Bin
+ 137017=Level of the Alliance Shop too low
+ 137018=No more quota left for the Alliance Shop
+ 137019=The mission cannot be refreshed.
+ 137020=You have completed all the main missions so far!
+ 137021=No recyclable items at this time
+ 137022=Vietnamese
+ 137023=Alliance EXP
+ 137024=Complete Alliance Growth Missions to gain Alliance EXP and help your Alliance grow faster
+ 137030=Obtained this week: {0}
+ 137031=1. Occupy and restore neutral cities or fight against other Commanders to receive Merits.\n2. The rankings will be reset every Friday at 0:00 (Game Time).
+ 137032=1. Gain Alliance Contribution by helping your Alliance members, defeating Mutated Zombies, or completing Growth Missions.\n2. The ranking is updated every Friday at 0:00 (Game Time).
+ 137033=1. Complete Alliance Growth missions to get tons of Contribution points.\n2. The rankings will be reset every Friday at 0:00 (Game Time).
+ 137034=Alliance gathering ranking
+ 137035=Alliance kills ranking
+ 137036=Alliance destruction ranking
+ 137037=Explore: {0}
+ 137038=Go
+ 137039=Leaderboard
+ 137040=CP: {0}
+ 137041=Level: {0}
+ 137042=Distance: {0}
+ 137043=1. Gather resources (e.g. Stones, Iron and Z Coins) to receive some points.\n2. The rankings will be reset every Friday at 0:00 (Game Time).
+ 137044=1. Kill enemy soldiers to receive some points.\n2. The rankings will be reset every Friday at 0:00 (Game Time).
+ 137045=1. Attack cities to receive some points.\n2. The rankings will be reset every Friday at 0:00 (Game Time).
+ 137050=Pinned by [{0}] <color=#1fb8f8>{1}</color>
+ 137051=Sure to remove it from the top?
+ 137052=Confirm
+ 137053=Abandon
+ 137054=Confirm with Alliance members?
+ 137055=A pinned message already exists. Do you want to replace it?
+ 137056=Cancel
+ 137057=Confirm with Alliance members
+ 137058=Pin
+ 137059=Agree
+ 137060=Disagree
+ 137061=Start Alliance Voting
+ 137062=Pinned by {0}
+ 137063=Confirm with the members?
+ 137064=Confirm with Alliance members
+ 137065=You cannot disband the Alliance during the {0} event. Do you want to transfer your Alliance Leader position and quit the Alliance? Please be advised that once confirmed, this action is irreversible.
+ 137066=Stay for now
+ 137067=Quit the Alliance
+ 137068=A Dangerous Ally
+ 137069=Fight now
+ 137070=Mystic Zombie
+ 137071=Resist!
+ 137072=Transformed Zombie
+ 137073=Bouncer Zombie
+ 137074=Saving Butcher
+ 137075=Attack starts in
+ 137076=Attack ends in
+ 137077=Hard to capture
+ 137078=Slight hard to capture
+ 137079=Capturable
+ 137080=Easy to capture
+ 137081=Failed to capture it. Bouncer Zombie went away.
+ 137082=Special Net
+ 137083=Made from a special alloy. You'll have a higher chance to capture Bouncer Zombies with the tool.
+ 137084=An <color=#cfa865>[Elite Bouncer Zombie]</color> appears in your alliance territory
+ 137085=The Bouncer Zombie was captured by others
+ 137086=Bouncer Zombies and Elite Bouncer Zombies will appear in the world during the event. \n1. Use the Special Net to have a greater chance to capture Bouncer Zombies. \n2. Even if you fail to catch a Bouncer Zombie, you'll deal some DMG to it; the more DMG dealt, the easier it is to catch it. \n3. You can capture the Bouncer Zombies 5 time(s) per day, with 2 additional attempts to capture Elite Bouncer Zombies. \n4. A successful capture will grant you tons of items.
+ 137087=The more DMG the Bouncer Zombie takes, the easier it is to catch it
+ 137088=Capture (Common)
+ 137089=Capture with Special Net
+ 137090=Success Rate +{0}%
+ 137091=Special Net returned
+ 137092=Commander, as you canceled the trapping, or another commander has captured the zombie, the Special Net consumed has been returned to your inventory.
+ 137093=No more chances to capture the {0} today
+ 137094=Not enough {0}
+ 137095=Captured successfully
+ 137096=The rewards will be sent via mail
+ 137097=[{0}] captured
+ 137098=Commander, congrats on capturing a [{0}].\nHere are your rewards.
+ 137099=Bouncer Zombie
+ 137100=Elite Bouncer Zombie
+ 137101=Go capture Bouncer Zombie
+ 137102=Special Net Bundle
+ 137103=Raises the chance of capturing Bouncer Zombies
+ 137104=Not enough Special Nets\nGet more now?
+ 137105=This event requires your Fortress ≥ Lv. {0}!
+ 137106=Remove from the top or hide the pinned message (hiding the pinned message this time only; will show again the next time you open the chat)
+ 137107=Hide the pinned message (will show again the next time you open the chat)
+ 137108=Unpin
+ 137109=Hide
+ 137201=We've been seeing more zombie attacks against our fortress these days. But Homelander aka the Only Man in the sky has come with aid from Vought International to fight against the zombie horde!
+ 137202=The zombie attacks were getting too frequent. Many clues indicated that the one behind the scheme was Vought International! Time to take action against the evil Supe corp and collect more evidence!
+ 137203=Butcher got infected when fighting the zombies, but his mutation was somehow slowed down, which means the Temp V did work! Now catch more Bouncer Zombies released by Vought International to extract Temp V from them and SAVE BUTCHER!
+ 137204=1. Only the alliance leader and R4 members can activate the raid. The raid can only be activated once during the event.\n2. Commanders with a Fortress ≥ Lv. 8 are qualified to participate.\n3. When zombies break into your Fortress, you fail.\n4. The Peace Treaty does not work on invading zombies.\n5. You will get 10 points for killing every enemy who invades your Fortress, and 2 points for killing every enemy while reinforcing other Commanders at their Fortresses (in this case, the owner of the Fortress will get 8 points). \n6.The sum of the points of all Commanders in the alliance will be the alliance points. The tier of rewards you get will be determined by the rankings of both personal and alliance points.
+ 137205=1. Vought already gathered its forces and will attack the Fortress on day 7 of the event. (Commanders in the Dimension of the Season of War need to return to their Homeworld to join the battle)\n2. The alliance leader may choose a combat session. Rewards will be delivered based on personal and alliance points after the battle.
+ 137206=Something's wrong with the combat time you set. Please set another time.
+ 137207=Combatable period starts in {0}
+ 137208=Combatable period ends in {0}
+ 137209=Turn off the "Resist!" alert
+ 137210=Rewards left for defeating Elite Bouncer Zombies: {0}\nRewards left for defeating Bouncer Zombies: {1}
+ 137211=Homelander in Fight
+ 137212=Vought Badges obtained today: {0}/{1}
+ 137213=Help Homelander defeat zombies to get rewards including Vought Badges
+ 137214=Kill Transformed Zombies with your allies in rally attacks to get rewards including Vought Badges
+ 137215=Hunt Bouncer Zombies to extract Compound V and save Butcher! There will be additional rewards including Vought Badges.
+ 137216=Hunt Elite Bouncer Zombies to extract Compound V and save Butcher! There will be additional rewards including Vought Badges.
+ 137217={3} <color=#FD5E00>{4}</color> has started the "Resist!" event\nOur alliance will meet the zombie horde in <color=#FD5E00>{0}</color>, at <color=#FD5E00>{1}</color> (Game Time). Commanders with a Fortress ≥ Lv. 8 are able to participate in the event. Get ready!
+ 137218={3} <color=#FD5E00>{4}</color> has started the "Resist!" event\nOur alliance will meet the zombie horde in <color=#FD5E00>{0}</color>, at <color=#FD5E00>{1}</color> (Game Time). Commanders with a Fortress ≥ Lv. 8 are able to participate in the event. Get ready!\nPlease note that Commanders need to stay in their <color=#FD5E00>Homeworld</color> to defeat zombies. Staying in Dimensions will result in failure!
+ 137219=1. You can participate in the events five times a day. You'll be able to get tons of rewards including Vought Badges.
+ 137220=1. You can trap 5 Bouncer Zombies and 2 Elite Bouncer Zombies each day. Trap Elite Bouncer Zombies for more rewards!
+ 137221=Butcher's Gift
+ 137222=Butcher sent you the gift to thank of for your treatment
+ 137223=Cannot treat him now as the progress is not full. Go catch more Bouncer Zombies.
+ 137224=Please go back to your Homeworld to set the combat time
+ 137225=Commander, Vought is launching an attack against us! In order to help you defend our Homeworld, we'd like to send you a "Space Core" that'll help you travel between Dimensions.
+ 137300=Alliance Stronghold Battle
+ 137301=Stronghold allocation
+ 137302=Prep day
+ 137303=Combat day
+ 137304=Settlement time
+ 137305=In Progress
+ 137306=Starts in {0}h
+ 137307=Ended
+ 137308=Meet your opponent at the stronghold and win the duel
+ 137309=Winning streak
+ 137310=Combat progress
+ 137311=Enter battlefield
+ 137312=Allocating strongholds...
+ 137313=Victory
+ 137314=Reward Preview
+ 137315=Eligibility
+ 137316=Control Center reaches Lv. {0} or above
+ 137317=Please join an alliance first
+ 137318=Alliance Stronghold Battle Rules
+ 137319=At the end of day 5 of the Alliance Duel, the prep day of the Alliance Stronghold Battle begins. On day 7 of the Alliance Duel, the Alliance Stronghold Battle kicks off. Commanders with the top 20 combat power in an alliance will each receive an alliance stronghold to participate in the event.
+ 137320=On the prep day, Commanders with the top 20 combat power in an alliance will each receive an alliance stronghold to participate in the event (as the stronghold will have the same appearance as your Fortress, please change to the appearance you want before the allocation).
+ 137321=On the prep day, a Commander who holds strongholds may garrison 3 troops at their own strongholds. Other Commanders can also deploy 1 troop to assist the Commander. (each stronghold can only receive reinforcements from two Commanders). \nOn the warring day, the stronghold's reinforcement and garrison lineups cannot be adjusted. \nThe lineup will remain in the state when it is saved. After upgrading heroes or replacing gear, you'll need to save the lineup again before it can take effect
+ 137322=Commanders without their own stronghold may send 1 troop to aid other members of the alliance.\nOn the combat day, you'll not be able to edit your defense lineup; nor can you change the target to aid.
+ 137323=On the combat day, we'll head to the enemy alliance's territory to engage in battles. Choose the target you want to attack and defeat as many enemy troops as you can.\nPlease note that you only have a limited number of attempts, so it's advised to pick the targets of similar strength as you.
+ 137324=Based on the number of enemy troops defeated, the enemy stronghold's star level will be reduced, and your side can get the corresponding stars. The final number of stars will determine the result of the battle.\nAfter a battle, the winning troops will restore some of their injured soldiers, but not all of them (the HP of the heroes will not be restored).
+ 137325=Stronghold rewards
+ 137326=Alliance rewards
+ 137327=Commanders participating in the Alliance Stronghold Battles can get tons of rewards
+ 137328=Winning streak rewards
+ 137329=Winning streak x{0}
+ 137330=Consecutive wins so far
+ 137331=Star rewards
+ 137332=Personal star level reaches {0}
+ 137333=Alliance Combat Report
+ 137334=Your stronghold
+ 137335=Enemy stronghold
+ 137336=Garrison Units:
+ 137337=Impregnable Fort
+ 137338=Solid Defense
+ 137339=Master of Defense
+ 137340=Win {0} defense battle(s)
+ 137341=Break into {0}-star stronghold
+ 137342=Stronghold fallen
+ 137343=Attack failed
+ 137344=Tap to view detailed combat report
+ 137345=Search stronghold log
+ 137346=[Stronghold Battle] Combat Report
+ 137347=[Stronghold Battle] Settlement
+ 137348=Challenges:
+ 137349=Winning streak x{0}
+ 137350=This round of stronghold battles has ended. Sorry to inform you that your alliance, {0}, lost the competition. Don't be sad. Better luck next time!
+ 137351=This round of stronghold battles has ended. Your alliance, {0}, won the competition with {1} consecutive wins. Congrats! Keep up the good work!
+ 137352=Please find the detailed info on the battle below
+ 137353=Alliance stats
+ 137354=MVP
+ 137355=Vacant
+ 137356=Reinforcement of [{0}]
+ 137357=Reinforcement troops [idling]
+ 137358=Dismiss
+ 137359=Seek reinforcement
+ 137360=Stronghold Lineups
+ 137361=Garrisoned Units
+ 137362=Please send some reinforcements to my stronghold
+ 137363={0} is the winning alliance in this round of Stronghold Battle! Well done!
+ 137364=Commanders participating in the Alliance Stronghold Battles can get tons of rewards
+ 137365=Your alliance maintains a winning streak of {0} wins! Here's a winning streak reward for you!
+ 137366=Detailed combat report and rewards have been sent to your mailbox
+ 137367={0} lost this round of Stronghold Battle
+ 137368=Commanders participating in Alliance Stronghold Battles can get many basic rewards
+ 137369=View Garrison
+ 137370=View combat report
+ 137371=Current reinforcements
+ 137372=Cost
+ 137373=Challenge
+ 137374=Attempts
+ 137375=Stronghold Banner
+ 137376=Use it to get one more attempt in the Stronghold Battle
+ 137377=Stronghold Supply Chest
+ 137378=Get one more attempt to take a challenge now!
+ 137379=Reinforce {0} now?
+ 137380=Cancel the reinforcement?
+ 137381=Alliance challenges:
+ 137382=Lineup {0}
+ 137383=View opponent
+ 137384=Back to stronghold
+ 137385=My stronghold
+ 137386=Starts in {0}
+ 137387=No more attempts
+ 137388=No more attempts. Cannot attack now.
+ 137389=The troop is reinforcing others. Please try to cancel the reinforcement first.
+ 137390=There is an ongoing battle at this stronghold. Please try again later.
+ 137391=The stronghold has been completely demolished. Cannot attack it.
+ 137392=Alliance Leader
+ 137393=CP
+ 137394=Member
+ 137395=Victory Reward
+ 137396=Defeat Reward
+ 137397=Winning Streak Reward
+ 137398=Achieve {0} consecutive wins to get
+ 137399=Alliance challenges: {0}
+ 137400=Reinforcements
+ 137401=Stars gained:
+ 137402=Cannot edit formations on the warring day
+ 137403=[Stronghold Battle] Personal rewards
+ 137404=This Stronghold Battle has ended. You earned {0}-star [Advanced Automated Conversion] for your alliance. Collect your rewards now!
+ 137405=[Stronghold Battle] Alliance rewards
+ 137406=This round of Stronghold Battle has ended. Sorry to inform you that your alliance lost the competition. Better luck next time!
+ 137407=This round of Stronghold Battle has ended. Congrats to your alliance on the great victory!
+ 137408=Strongholds destroyed
+ 137409=Total stars
+ 137410=Attempts consumed
+ 137411=Please deploy heroes before saving the lineup
+ 137412=Reinforcing #{0}
+ 137413=Reinforcements dismissed
+ 137414=Your defense formation for Stronghold Battle has not been set up yet. Set it up now?
+ 137415=The number of reinforcement troops at this stronghold has reached its limit. Cannot go there for reinforcement.
+ 137416=Accessible on prep day
+ 137417=After entering the prep day, Commanders with strongholds can deploy troops to garrison their strongholds. Those without strongholds can also assist others. \nOn the warring day, the stronghold's garrison and reinforcement lineups cannot be adjusted.
+ 137418=Accessible on warring day
+ 137419=On the warring day, we'll head to the enemy alliance's territory to engage in battles. Choose the target you want to attack and defeat as many enemy troops as you can.\nPlease note that you only have a limited number of attempts, so it's advised to pick targets of similar strength as you.
+ 137420=Join now
+ 137421=Stronghold Battle
+ 137422=This stronghold does not exist
+ 137423=You can garrison up to 3 troops
+ 137424=Only Commanders without strongholds can reinforce their allies
+ 137425=You can accept up to 2 reinforcement troops
+ 137426=Each Commander can set up 1 formation and send it to any stronghold for reinforcement
+ 137427=This stronghold has not received any reinforcement yet
+ 137428=This Commander has not reinforced others yet
+ 137429=The reinforcement troop already arrived at the stronghold
+ 137430=Someone else is challenging this stronghold at the moment. Cannot challenge it now.
+ 137431=You can only challenge the strongholds with at least one star left [star level ≥ 1]
+ 137432=Claimed the reward for reading through the rules
+ 137433=The number of personal challenges made has reached the limit
+ 137434=Some of the hero(es) in your formation have been consumed. Please note simply re-saving it will render the formation invalid.
+ 137435=Reinforcement troop is marching
+ 137436=The top strongholds will have purple stars; each purple star removed from the enemy will get you 4 golden stars. Please choose your targets wisely to earn more stars for your alliance.\nThe alliance that gets more stars in the end wins (if more than one alliance has the same number of stars, the one with fewer challenges made wins)
+ 137437=No more attempts. Cannot challenge.
+ 137438=Cannot save an empty formation. Please try again after deploying heroes.
+ 137439=Commander, please tap here to edit your defense lineup
+ 137440=Commander, please tap here to edit your reinforcement lineup
+ 137441=The target alliance has been disbanded
+ 137442=You'll need to defeat the reinforcements before starting to reduce the stronghold's star level
+ 137443=Get ready for Stronghold Battle
+ 137444=Today is the prep day for Stronghold Battle. Edit your troops now.
+ 137445=Go
+ 137446=Outpost of Attack
+ 137447=Outpost of Defense
+ 137448=Facility Effect
+ 137449=Warhorn
+ 137450=Advanced strongholds have {0} ATK bonus
+ 137451=Basic strongholds have {0} ATK bonus
+ 137452=Tough Wall
+ 137453=Advanced strongholds have {0} DEF bonus
+ 137454=Basic strongholds have {0} DEF bonus
+ 137455=Attack
+ 137456={0} has been demolished. Cannot launch another attack against it.
+ 137457=Combat Report
+ 137458=Combat Report (Facility)
+ 137459={0} attacked {1}, reducing the latter's Durability by {2}
+ 137460=The Facility has been destroyed. Please choose another target.
+ 137461=1. The Outpost provides buffs to nearby Facilities while it exists. \n2. When it is destroyed, however, its buffs will disappear. The alliance that takes down the Outpost will obtain its star level; all Commanders who participate in the attack will receive one star of the same color as the Outpost as their participation reward. \n3. The attacks against Outposts will consume your attack attempts. Please plan your attacks to better leverage the opportunities.
+ 137462=A troop is already marching toward the Outpost
+ 137463=Outpost does not exist
+ 137464=Outpost destroyed already
+ 137465=DMG Bonus +3%
+ 137466=HP +6%
+ 137467=DMG Bonus +5%
+ 137468=HP +10%
+ 137469=Details
+ 137470=Above is the combat info on the first 3 unit levels
+ 137500=Doomsday Transport
+ 137501=Doomsday Cargo Van
+ 137502=Cannot launch attacks under the current status
+ 137503=Cannot claim transport rewards under the current status
+ 137504=Cannot perform the action in another Zone
+ 137505=Max number of pillage attempts made today. Cannot pillage more.
+ 137506=Transport team being involved in a war. Please try again later.
+ 137507=You've attacked this transport vehicle 10 times. Cannot launch more attacks.
+ 137508=The vehicle is being protected. Cannot launch attacks against it.
+ 137509=Combat report's revenge time expired
+ 137510=You've revenged already. No need to revenge again.
+ 137511=Cannot refresh orders at the moment
+ 137512=The vehicle was pillaged already. Cannot pillage it again.
+ 137513=Revenge time expired
+ 137514=Available
+ 137515=Reward Preview
+ 137516=Transport Report
+ 137517=Rules
+ 137518=Transport Lineup
+ 137519=Transport
+ 137520=Pillage
+ 137521=Times of Transport
+ 137522=Derelict Fortress
+ 137523=Virus Lab
+ 137524=Med Lab
+ 137525=Doomsday Outpost
+ 137526=Training Base
+ 137527=Fortress Cleaning
+ 137528=Antibody
+ 137529=Medical Supplies
+ 137530=Regional Map
+ 137531=Training Manual
+ 137532=Start Point
+ 137533=End Point
+ 137534=Transport Time
+ 137535=Transport Reward
+ 137536=Times Today
+ 137537=Transport Now
+ 137538=View Transport
+ 137539=Claim
+ 137540=Times of Pillage
+ 137541=Refresh
+ 137542=Pillage
+ 137543=The lineup cannot use alliance mercenaries
+ 137544=The hero you want to hire does not exist
+ 137545=The Lv. {0} order will be refreshed. Continue anyway?
+ 137546=Do not show the prompt again today
+ 137547=Continue Refreshing
+ 137548=Close
+ 137549=Owner
+ 137550=None
+ 137551=Upon defeating the opponent, the transport will start
+ 137552=Transport Reward
+ 137553=Pillage Reward
+ 137554=Pillage Report
+ 137555=Enemy Info
+ 137556=Combat Overview
+ 137557=Supplies
+ 137558=You need to deploy at least 5 heroes to start the transport
+ 137559=Transport Lineup
+ 137560=Lineup Saved
+ 137561=Transport Vehicle
+ 137562=Max number of transports completed today
+ 137563=Transport successful
+ 137564=Caught in Pillage
+ 137565=Refreshed
+ 137566=Refreshable in {0}s
+ 137567=Revenge successful
+ 137568=Revenge
+ 137569=Times of Pillage: {0}
+ 137570=Doomsday Transport
+ 137571=Take transport orders and send your troops to complete transport missions to receive tons of rewards (the rewards displayed here are for reference only; please refer to the in-game event page for the final reward info)
+ 137572=Rewards
+ 137573=The higher the order quality, the better the transport rewards (for reference only; please refer to the in-game info for final rewards)
+ 137574=Transport & Combat
+ 137575=Head to the transport location to start transport. A successful transport will grant you tons of rewards.
+ 137576=Transport Instruction
+ 137577=The transport is completed when the transport period ends. You can then claim tons of rewards.
+ 137578=Pillage
+ 137579=Beware of the pillage from other Commanders midway! Send your strongest lineup for the transport mission. You may also pillage others' Transport Vehicles based on the info you can gather via the pillage radar.
+ 137580=Less than 1h
+ 137581={0}h ago
+ 137582={0}d ago
+ 137583=Transport
+ 137584=You can only pillage in your Homeworld or the Dimension
+ 137585=No more attempts
+ 137586=The Transport Vehicle has arrived already. Cannot pillage it.
+ 137587=Cannot change the lineup midway in a transport mission
+ 137588=Protection over the vehicle to be lifted in {0} min
+ 137589=Max number of pillage attempts made today. Cannot pillage again.
+ 137590=1. Each vehicle can only be pillaged once. \n2. You can try to pillage the same vehicle many times, but no more than 10 times; if your attempts fail, you'll not be able to pillage this vehicle again. \n3. Cannot pillage the vehicles of your alliance members. \n4. After the transport starts, there will be a protection period, during which the vehicle is protected from pillage.
+ 137591=1. After the vehicle arrives at the destination, you need to head to the transport page to claim your due rewards. \n2. When your vehicle is pillaged, you'll receive fewer rewards. \n3. You may take revenge to take back the pillaged rewards.
+ 137592=The quality of this transport order is relatively low. You may refresh the quality for free. Refresh now?
+ 137593=Transport Anyway
+ 137594=Refresh
+ 137595=Your Transport Vehicle was pillaged. Head to the transport page to see the detailed combat report.
+ 137596=Doomsday Transport
+ 137597=Due to special occurrences, your transport team arrived at the destination in advance. Below is your transport reward.
+ 137598=You need to deploy at least 5 heroes to start the Doomsday Transport
+ 137599=Doomsday Transport rewards updated. Please relaunch the game and try again.
+ 137600=Not enough days since registration
+ 137601=Fortress level too low
+ 137602=Cannot pillage your alliance members
+ 138000=I came across some treasure while collecting items
+ 138001=Proceed to collect {0}
+ 138002=This is where the robot has a rest. It'll take a "nap" here when it's not occupied.\n\nWhen N.A.T.E. runs out of power, it needs to have a rest here for a while.
+ 138003=Unload
+ 138004=Collecting...
+ 138005=Lineup
+ 138006=This area has not been unlocked yet
+ 138007=This parking space has not been unlocked yet
+ 138008=Underground Garage
+ 138009=Construct Garage
+ 138010=Activate the Turret using Power and annihilate the Zombies to get items and rewards.\nUpgrade the Entrance Hall to obtain even more rewards.
+ 138011=Intro
+ 138012=I've collected the following items during your absence
+ 138013=Tidy Facilities
+ 138014=It's better to place the stuff in the warehouse
+ 138015=Don't leave the stuff on the ground like this
+ 138016=There are new Blocks that can be excavated
+ 138017=Got a Facility to upgrade? Leave it to me!
+ 138018=New facilities are now available for construction
+ 138019=Rules
+ 138020=1. The Trader will come to the Fortress every once in a while.\n2. They will stay at your Fortress for a period of time upon each visit. Commanders can trade with them during this time.\n3. Commanders can purchase items from the Trader using the specified resource.\n4. Commanders may also sell specified resources in exchange for Z Coins\n5. Commanders can ask the Trader to refresh their supply, which will cause the Trader to leave the Fortress for a period of time. Upon returning, the Trader will have a fresh batch of items available for trading. Each replenishment will cost a certain amount of diamonds\n6. You can upgrade the Trade Center level by increasing the [Stone Output], [Iron Output], [Coal Output], [Z Coin Output], [Food Output], and [Construction Speed] in the Fortress\n7. After reaching the corresponding level, you can receive the corresponding rewards, and at the same time the Trade Center will have more discounted items available.
+ 138021=Remaining Items: {0}
+ 138022=Unable to purchase. Purchasing {0} will exceed the Warehouse Cap
+ 138023=Purchased
+ 138024=Sold
+ 138025=Arriving in {0}
+ 138026={0} until departure
+ 138027=As some weird cat once said, "I has wares if you have coin"
+ 138028=Here's the list of goods you can trade for with Z Coins.
+ 138029=And here are the goods that can be traded with resources such as Stones, Iron, Coal, Power, Z Coins, and Diamonds.
+ 138030=I'll always bring different goods every time I visit. You can also ask me to switch batches as well.
+ 138031=Here you can see the materials I require each time and exchange them for Z Coins with me.
+ 138032=If you're still unclear about some things, you can press here to view more details
+ 138033=An unknown communication signal was just received. It seems to be coming from a terminal on the roof.
+ 138034=...This is Raven 11...is there anyone in that Fortress...requesting permission to land, over...
+ 138035=It's from the Raven Association. I've heard of it.
+ 138036=I've heard of it as well! It's said they're traders in the apocalypse, seeking to make a deal with survivors.
+ 138037=God knows what they're up to, so it's better to be careful.
+ 138038=Let's see what they're coming for - Tower to Raven 11. Landing permission granted, over.
+ 138039=My friends, seeing you has made my day greater than ever!
+ 138040=Come and take look at my goods, you won't regret it!
+ 138041=That's all you're gonna buy? Well, alright...I'll come back again soon with some newer goods.
+ 138042=Sell Limit
+ 138043={0} Off
+ 138044=Taking off soon
+ 138045=Landing soon
+ 138046=Stranger
+ 138047=Drawings
+ 138048=Unlock Lv. {0} Trade Center
+ 138049=Unlock Lv. {0} {1}
+ 138050=Unlock {1} after completing missions of day {0}
+ 138051=Stone Output (h)
+ 138052=Iron Output (h)
+ 138053=Coal Output (h)
+ 138054=Z Coin Output (h)
+ 138055=Construction Speed (%)
+ 138056=Food Output (h)
+ 138057=Unlocked Successfully
+ 138058=Assign Heroes to work
+ 138059=Facility Upgrade
+ 138060=Upgrade Heroes
+ 138061=Level
+ 138062=This time restock will spend <color=#D9001B>{0}</color> Diamond, Continue?
+ 138063=Superb Value
+ 138064=Need upgrade
+ 138065=Increase the following Attributes to meet the specified requirements, and then level up to Lv. {0}
+ 138066=Unlocks at Entrance Hall Lv. {0}
+ 138067=The Trader is restocking
+ 138068=All Facility are unlocked
+ 138069=Insufficient Currency
+ 138070=Insufficient Drawings. Cannot be constructed.
+ 138071=<color=#c43e3e>Insufficient Drawings</color>
+ 138072=All Drawings purchased
+ 138073=Unlock
+ 138074=Distributing
+ 138075=Queue Full
+ 138076=Level up <color=#DF1616>Entrance Hall</color> to increase the amount of exchangeable resources
+ 138077=No more reminders today
+ 138078=Do you want to use {0} Diamonds to get supplies?
+ 138079=Gained {1} *{0}
+ 138080=Exchange Max
+ 138096=N.A.T.E will distribute produced Stones to the Warehouse
+ 138097=N.A.T.E will distribute collected Water and various Ingredients to the Diner
+ 138098=N.A.T.E will work diligently even when you are offline. It's the perfect fortress helper!
+ 138099=Due to insufficient power, however, it can only run for another <color=#c43e3e>48 hours</color>.
+ 138100=N.A.T.E's Work Report
+ 138101=Work Time:
+ 138102=Distribute Items:
+ 138103=N.A.T.E has distributed large amounts of {0} to our Diner, providing it with ample ingredients
+ 138104=Some items were not distributed to the Warehouse due to insufficient Load
+ 138105=N.A.T.E has distributed large amounts of {0}, laying a solid foundation for the development of our Fortress
+ 138106=Some items were not distributed due to the {0}'s storage being full. We recommend you upgrade the facility to increase its Storage Capacity.
+ 138107=Some items were not distributed due to the {0}'s storage being full. Go to the Diner to cook and clear up space.
+ 138108=Upgrade N.A.T.E
+ 138109=N.A.T.E's usage permission has expired and cannot continue working.
+ 138110=New Discovery
+ 138111=Fernando said he heard some "creaking" sounds while taking a stroll on the 7th floor after lunch yesterday, followed by more noisy sounds. He thought he stumbled upon some radio or mobile device, but when he dug it out to take a closer look...
+ 138112=Congratulations on obtaining N.A.T.E
+ 138113=N.A.T.E will distribute produced Coal to the Power Generator
+ 138114=In Trial
+ 138115=Operating
+ 138116=<color=#c43e3e>Warehouse is full</color>
+ 138117=<color=#c43e3e>Expired</color>
+ 138118=Invite to Alliance
+ 138119=View Applications
+ 138120=Invite All
+ 138121=Reject All
+ 138122=Agree to All
+ 138123=World Recruitment
+ 138124=Action
+ 138125=No applications currently
+ 138126=Info
+ 138127=Chat
+ 138128=Alliance member limit reached
+ 138129=Application has expired
+ 138130=All applications approved
+ 138131=All qualified applications have been approved
+ 138132=Application approval requires permissions
+ 138133=Reject all applications?
+ 138134=Online
+ 138135=Invite
+ 138136=Press to invite members
+ 138137=Alliance Message
+ 138138=Requires permission to invite. Please contact the Alliance Leader or R4 members
+ 138139=Search content contains illegal characters
+ 138140=Please enter at least {0} characters for search content
+ 138141=Enter search content
+ 138142=No Commander whose name contains <color=#C80700>{0}</color> was found
+ 138143=Refresh Commander Infos?\nRefreshing will overwrite the current search results
+ 138144=Recommendations is in CD. Please try again later
+ 138145=Enter search content
+ 138146=Invited
+ 138147=No recommendable Commanders currently. Go search or recruit on the World Channel
+ 138148=Recommended Commanders list updated
+ 138149=Insufficient permissions. Unable to send
+ 138150=Can be sent in {0} sec(s)
+ 138151=Recommended list can be refreshed again in {0} sec(s)
+ 138152=Alliance Recruitment Info will be published in the World Channel
+ 138153=Send Interval: {0} sec(s)
+ 138154=Edit Recruitment Info. {0} characters max
+ 138155=Recruitment info sent
+ 138156=Our Alliance is recruiting new people! Come join us today!
+ 138157=Press to view
+ 138158=Target Alliance does not exist. This message has expired
+ 138159=Application requirements not met
+ 138160=Already in an Alliance. Unable to apply to the target Alliance
+ 138161=Already in an Alliance. Unable to join the target Alliance
+ 138162=Contact the Alliance Leader
+ 138163=Recommended Commanders
+ 138164=Help All
+ 138165=Target Alliance has too many applicants. Unable to apply
+ 138166=Alliance's Daily Invitation limit reached ({0} times). Please try another method.
+ 138167=Invitation Sent
+ 138168=Please enter recruitment info
+ 138169=A max of 100 Private Chats can be created. Please delete created ones to continue creating Private Chats
+ 138170=Cannot send messages to yourself
+ 138171=No name that contains <color=#C80700>{0}</color> was found
+ 138172=Followed
+ 138173=Ignored
+ 138174=Ignore
+ 138175=Ignore all Battles?
+ 138176=Ignore this Battle?
+ 138177={0} KM
+ 138178=Ignored all Battles
+ 138179=This battle has been ignored
+ 138180=No Battles to follow currently
+ 138181=No Battles to ignore currently
+ 138182=Your ally purchased {0}
+ 138183=Kill Lv. {0} Mutated Zombies
+ 138184=Selected Faction is already active.
+ 138185=Obtained through multiple methods. Alliance members can spend these points to buy Alliance Shop items.
+ 138186=Obtained through multiple methods. Alliance Officers can spend these points to stock the Alliance Shop with items.
+ 138187=Unlock {0} to activate Recruitment
+ 138188=Unlock {0} to begin Researching
+ 138189=Info has expired
+ 138190=Red Packet has expired
+ 138191=Rally has finished
+ 138192=I adjusted the position of [{0}] from the {1} to the {2}. Let's hope he/she will make greater contributions to the Alliance!
+ 138193=I appointed [{0}] as the {1}. Let's hope he/she will make greater contributions to the Alliance!
+ 138194=I've dismissed [{0}] from the position of {1}.
+ 138195=I've transferred my [{0}] position to [{1}]
+ 138196=[{0}] has joined the Alliance
+ 138197=[{0}] has voluntarily left the Alliance
+ 138198=[{0}] has been removed from the Alliance by [{1}]
+ 138199=I've initiated a Rally on [{0}]. Come join!
+ 138200=Welcome to the Alliance [{0}]!
+ 138201=Press to welcome
+ 138202=Welcome!
+ 138203=Welcome. Nice to have you here!
+ 138204=Welcome to our Alliance!
+ 138205=Congratulations to [{0}] on upgrading the Fortress to Lv. {1}!
+ 138206=Congrats! {0} obtained an Elite Hero, {1}, for the first time
+ 138207=Congratulations to [{0}] on Ascending the Hero [{1}] to {2}!
+ 138208=Press to claim the reward
+ 138209=Gift from {0}
+ 138210=Claimed
+ 138211=Expired
+ 138212=Press to claim
+ 138213=Press to check Claim Records
+ 138214=Only claimable by Commanders in the same Alliance
+ 138215=Already claimed. Unable to claim again.
+ 138216=Expired
+ 138217=All claimed
+ 138218=Claimed ({0}/{1})
+ 138219=No more claims for today.
+ 138220=Construction
+ 138221=Member
+ 138222=Conflicts
+ 138223=City
+ 138224=Log
+ 138225=System
+ 138226=[{0}] has adjusted [{1}'s] position from {2} to {3}
+ 138227=[{0}] has transferred [{1}'s] position to [{2}]
+ 138228=[{0}] has created an Alliance and become its Leader
+ 138229=[{0}] has adjusted [{1}'s] position from [{2}] to [{3}]
+ 138230=[{0}] has appointed [{1}] as [{2}]
+ 138231=[{0}] has dismissed [{1}] from their [{2}] position
+ 138232=[{0}] has approved [{1}'s] membership application
+ 138233=[{0}] has joined our Alliance!
+ 138234=[{0}] accepted [{1}'s] invitation and has joined the Alliance
+ 138235=No member change info
+ 138236=CP Loss: {0}
+ 138237=Victory
+ 138238=Only Conflicts from the last {0} days can be viewed.
+ 138239=No records
+ 138240=Capable of auto-searching for Mutated Zombies in the World.
+ 138241=No purchase records
+ 138242=No stock records
+ 138243=Press to enter a message
+ 138244=Please enter a message first
+ 138245=Message left
+ 138246=Message records deleted
+ 138247=Revert the Shard back to its initial quality?
+ 138248=Translating
+ 138249=Translated
+ 138250=Alliance established successfully
+ 138251=Activity Mission
+ 138252=Alliance Activity
+ 138253=Activity Level
+ 138254=Accumulate Activity Score to increase the Alliance's Activity Level. Reach a new Activity Level for the first time to obtain Level Rewards
+ 138255=Resets at {0} daily
+ 138256=Today's Activity Points: {0}
+ 138257=Reach {0} Daily Activity Points to claim
+ 138258=Claimed
+ 138259=Level Rewards will be issued to all Alliance Members via mail
+ 138260=1. Alliance Members can obtain Personal Alliance Contributions, Alliance Activity Score, Mission Rewards, and Alliance Daily Activity Points after completing Alliance Activity Missions each day.\n2. Corresponding rewards can be obtained when the Alliance's Daily Activity Points reaches a designated threshold.\n3. Alliance Activity Score can increase the Alliance's Activity Level. All members of the Alliance will be issued Rewards when reaching a new Activity Level for the first time (the same Level Reward will not be issued after switching Alliances).\n4.Each Mission can be completed multiple times. Each time it is completed, the corresponding Activity points can be obtained, and the Mission Rewards will be claimed after it is completed all the times.\n5. Alliance Daily Activity Points reset at a fixed time every day.
+ 138261=Mission Rewards cannot be claimed repeatedly
+ 138262=Backpack storage limit reached. Unable to claim
+ 138263=This Mission has expired. Please reopen the interface to see details
+ 138264=Assist Allies {0} time(s)
+ 138265=Use a total of {0} minutes in Speed Up Items
+ 138266=Complete Alliance Contributions {0} time(s)
+ 138267=Kill {0} Lv. {1} Mutated Zombies
+ 138268=Obtain {0} Alliance Contributions
+ 138269=Gather {0} Iron
+ 138270=Gather {0} Stone(s)
+ 138271=Gather {0} Z Coin(s)
+ 138272=Attack or station inside a city {0} time(s)
+ 138273=Spend {0} Z Coin(s) at the Trade Center
+ 138274=Train {0} Soldiers
+ 138275=Reach Personal Armaments Phase {1} {0} time(s)
+ 138276=Complete Alliance Class Missions {0} time(s)
+ 138277=Alliance Activity Reward Reissue
+ 138278=The following are your unclaimed Alliance Activity Rewards. Please remember to claim them.
+ 138279=Alliance Activity Level Rewards
+ 138280=Under everyone's combined efforts, Alliance ("{0}")'s Activity Level has reached Lv. {1}! All members can receive the following rewards:
+ 138281=Member Ranking
+ 138282=Today
+ 138283=This Week
+ 138284=Accumulated
+ 138285=Member Activity
+ 138286=Calculations end at {0} every Monday
+ 138287=Status
+ 138288=Online
+ 138289=Activity Points
+ 138290=Activity Points are used to measure how active Alliance members are. Complete Daily Activity Missions to receive Activity Points.
+ 138291=Check Daily Activity Missions>
+ 138292=There will be a short delay for Leaderboard updates
+ 138293=No members are on the Leaderboard. Please check later
+ 138294=Leaderboards are updated hourly.
+ 138295=Member CP
+ 138296=Leaderboard updated
+ 138297=The [{0}]{1} Alliance has noticed your excellent performance and sincerely invites you to join!
+ 138298=It can only be Claimed when your Alliance Activity Points reaches the specified value. Each Reward can only be Claimed once by each Commander
+ 138299=Activity of the Alliance: {0}
+ 138300=Activity Level Rewards
+ 138301=All-alliance Donation reached {0}
+ 138302=Trade {0} times in the Trade Center
+ 138303=Spend {0} Z Coin(s) at the Trade Center
+ 138304=Complete {0} Rally
+ 138305=Win {0} time(s) in rally attacks
+ 138306=Daily active alliance members reaches {1} for {0} times
+ 138307=Complete Alliance Class Missions {0} time(s)
+ 138308=Complete Alliance Resource Donations {0} time(s)
+ 138309=Gather {1}{0} in the City
+ 138310=Gather {0} resources in the city
+ 138311=Launched {0} attacks on {1}
+ 138312=Kill Lv. {0} Mutated Zombies or Zombies of Any Levels In the City
+ 138313=Defeat {1} enemy Lv. {0} or above.
+ 138314=Defeat {1} enemy Lv. {0} or above.
+ 138315=Reach Alliance Armaments Phase {1} {0} time(s)
+ 138316=Reach Personal Armaments Phase {1} {0} time(s)
+ 138317=Resource Donation reaches {0}
+ 138318=Alliance Level
+ 138319=Growth Mission
+ 138320=Attribute Increase
+ 138321=Unlocked Facilities
+ 138322=Current
+ 138323=Can spawn in {0} days
+ 138324=Go to
+ 138325=Donate
+ 138326=Alliance members can obtain alliance experience by completing development tasks together
+ 138327=Return
+ 138328=Donate
+ 138329=Alliance Donation
+ 138330=Donating resources can increase your contribution and gain personal contribution value
+ 138331=Alliance experiences can be obtained through Alliance donations
+ 138332=Donating resource will get you
+ 138333=Donation details
+ 138334=Contribution
+ 138335=Member
+ 138336=Participation details
+ 138337=Units Killed
+ 138338=Number of trades
+ 138339=Number of purchases
+ 138340=Amount spent
+ 138341=Gather collected
+ 138342=Go check>
+ 138343=Level Rewards will be issued to all Alliance Members via mail
+ 138344=Available at the next level
+ 138345=Replacement requires 1 reset opportunity. After replacement, the current task will disappear, and a new task will be randomly assigned. This operation cannot be undone. Are you sure to conduct replacement task?
+ 138346=Times: {0}
+ 138347=Replace
+ 138348=Insufficient donations, please try later
+ 138349=The number of diamond donations for the target mission has reached the upper limit
+ 138350=Mission replaced
+ 138351=The Mission is finished. Unable to reset
+ 138352=insufficient reset chance, unable to reset
+ 138353=You must conquer a city first.
+ 138354=Please find the enemy by yourself
+ 138355=Recover 1 after {0}
+ 138356=Finishing the TIMES is estimated to take {0}
+ 138357=Guys, come and complete the {0} development quest
+ 138358=Guys, come and complete the donation quests
+ 138359=Only R4 or the leader can issue task notifications
+ 138360=Published after {0}
+ 138361=Alliance Growth
+ 138362=Alliance Level Rewards can only be collected once for each account and will be erased when changing the alliance.
+ 138363=No recommended Alliance currently. Check Alliance Leaderboard or establish one.
+ 138364=You can join alliance now! You can join hands with commanders in the alliance to develop.
+ 138365=You can join alliance through free entry or application. You can choose commanders after checking their details.
+ 138366=Search alliance by entering alliance names or abbreviation.
+ 138367=If no alliance suits your needs, commanders can establish one themselves.
+ 138368=A number of alliances suiting the commenders' demands will be recommended, or you can check the alliance ranking list.
+ 138369=The Alliance Declaration and the entry criteria will be presented here, or you can private message the alliance owner.
+ 138370=Welcome to the alliance! Let me give you a brief introduction.
+ 138371=Let's stop here, and you may explore the alliance by yourself or discuss with alliance members in the alliance channel.
+ 138372=The battle history of alliance members are available here.
+ 138373=You can check the details of the alliance members here, or you can talk with them in priate.
+ 138374=Alliance members can obtain personal contribution points by participating alliance missions to purchase item.
+ 138375=You can check the histories of commanders' messages and interact with them.
+ 138376=Alliance members can work with each other to accelerate the <color=#E5131B>Construction</color> and <color=#E5131B>Research</color>, so as to make the Fortress develop rapidly!
+ 138377=After killing a Mutated Zombie or purchasing packages, all Alliance members will receive package here.
+ 138378=Attempts
+ 138379=Amount
+ 138380=Level:
+ 138381=Development
+ 138382=Activity
+ 138383=Are you sure to post Mission notices to the Alliance channel?
+ 138384=Publishable
+ 138385=Publish
+ 138386=You can publish again after {0}
+ 138387=No members are currently involved\nYou can post information to the Alliance channel
+ 138388=Only R4 or the Alliance Leader can upgrade the Alliance Level. After upgrading, all members of Alliance will receive rewards by mail.
+ 138389=Preview of Rewards for the next level
+ 138390=Only R4 and the Alliance Leader can upgrade the Alliance Level
+ 138391=Through the efforts of all Alliance members, the Alliance level can be improved. Go ahead!
+ 138392=Only R4 and the Alliance Leader can view
+ 138393=The Mission status has changed, and the details cannot be viewed
+ 138394=Only R4 and the Alliance Leader can publish
+ 138395=The Mission has been completed, and there is no need to publish another notice
+ 138396=Unable to publish
+ 138397=Come and participate in [{0}] and work hard to improve the Alliance Level
+ 138398=The info has expired
+ 138399=Please join an Alliance first
+ 138400=Only R4 and the Alliance Leader can change missions
+ 138401=The current mission hasn't been reset enough times
+ 138402=The mission status does not match, and you cannot claim rewards
+ 138403=Rewards have already been claimed. Unable to claim again
+ 138404=Buffs
+ 138405=Facility
+ 138406=Ordinary Donations:
+ 138407=Advanced Donation Count:
+ 138408=Do you want to consume diamonds for donation?
+ 138409=Not in the same Alliance, please reopen the interface and try again
+ 138410=Unable to donate, please update the game to the latest version!
+ 138411=Donate after {0}
+ 138412=Diamond donation can only be done after {0}
+ 138413=The maximum number of advanced donations for the current mission has been reached
+ 138414=Insufficient Permissions
+ 138415=The mission has been completed and cannot be replaced
+ 138416=Alliance Level Rewards
+ 138417=Under the leadership of the Alliance Leader and through the efforts of all Alliance members, [{0}]'s Alliance Level has been upgraded to {0}, and all members can obtain the following rewards
+ 138418=Alliance Mission Rewards Reissue
+ 138419=You have actively participated in and completed the Alliance Growth missions. We hereby renew the following mission rewards that you have not received! Thank you for your contribution to building the [{0}] Alliance!
+ 138420=All Level Buffs
+ 138421=Buffs
+ 138422=With the leadership of {0}, the Alliance reaches Lv. {1}.
+ 138423=The growth mission "{0}" is completed. Your Alliance EXP increased
+ 138424=The donating mission "{0}" is completed, adding to the Alliance EXP.
+ 138425=Construction
+ 138426=Join an <color=#ae6e55>Alliance</color> to <color=#ae6e55>help each other</color> and <color=#ae6e55>develop together</color>!
+ 138427=Here is the Alliances recommended by the system for you. You can choose to join an Alliance that speaks your own language for communication.
+ 138428=The various functions of the Alliance are shown here, and you can tap to see more details.
+ 138429=Click the "Switch" TAB to view the basic information of the Alliance and the related content of the Alliance management.
+ 138430=The basic information of the Alliance is shown here.
+ 138431=Commander, you've joined an Alliance now. Let me inform you of some basics of the Alliance.
+ 138432=Remember, as you contribute to your Alliance, other members will help you develop faster as well!
+ 138433=Available Quests: {0}
+ 138434=Alliance Marker
+ 138435=Tap to enter notes for the Marker (1-50 characters)
+ 138436=Only R4 and above Alliance members can set up the Alliance Marker
+ 138437=Edit Marker
+ 138438=The Marker name has been changed
+ 138439=Save Changes
+ 138440=I set up the Alliance Marker
+ 138441=Click to View
+ 138442=Alliance Marker Info
+ 138443=Alliance Marker Change Record
+ 138444=New Alliance Marker
+ 138445={0}[{1}] has set up a new Alliance Marker
+ 138446=Note: {0}
+ 138447=The Marker has been canceled
+ 138448=This Conflict has been followed
+ 138449=Follow
+ 138450=Follow All
+ 138451=All Conflicts have been followed
+ 138452=The Hero can only continue to level up until their quality is ascended to {0}
+ 138453=Commander, there is a hero that can be ascended, click here to view
+ 138454=Here you can choose heroes to ascend
+ 138455=Tap here to view all heroes that can be ascended
+ 138456=Here you can check the Heroes or Shards that need to be ascended
+ 138457=Click here to confirm to ascend the hero
+ 138458=Anonymous
+ 138459=Check the <color=#ae6e55>Anonymous</color> option. After purchasing the package, other members <color=#ae6e55>cannot see</color> your purchase records. Confirm or not?
+ 138460=Uncheck the <color=#ae6e55>Anonymous</color> option. After purchasing the package, other members <color=#ae6e55>can see</color> your purchase records. Confirm or not?
+ 138461={0} purchased the package "<color=#ae6e55>{1}</color>"
+ 138462=Allies purchased the package "<color=#ae6e55>{0}</color>"
+ 138463=When an Alliance member purchases the package, all Alliance members will receive an Alliance Present
+ 138464=Present Content
+ 138465=1. When Alliance members purchase package or defeat Mutated Zombies, all members will receive the Alliance Presents\n2. Alliance Presents contain items, Present Points, personal Contributions, and Alliance Contributions.\n3. Present Points can be used to raise the Alliance Present Level.\n4. After checking the Anonymous option in the interface, other members will not be able to see their package purchase records.
+ 138466=When an Alliance member defeats the Mutated Zombies, all Alliance members will receive an Alliance Present
+ 138467=Missions will be refreshed here every day, complete them to earn rich personal rewards and accumulate the activity points
+ 138468=The activity points earned by all Alliance members every day wil be accumulated for them to claim rich rewards
+ 138469=The activity points of Alliance members can be used to raise the Alliance Activity Level. After the level is raised, you can claim rewards at the reward entrance by yourself
+ 138470=X{0}
+ 138471=Crit
+ 138472=Alliance Present Points are used to raise the Alliance Present Level
+ 138473=Mutated Zombies Spoils Lv.1
+ 138474=Mutated Zombies Spoils Lv.2
+ 138475=Mutated Zombies Spoils Lv.3
+ 138476=Mutated Zombies Spoils Lv.4
+ 138477=Mutated Zombies Spoils Lv.5
+ 138478=The Alliance Marker has been set on the target location, replace it or not
+ 138479=The Alliance Marker cannot be set on the target location
+ 138480=Only R4 or Alliance Leader can set the Alliance Marker
+ 138481=I have edited the Alliance Marker
+ 138482=I have shared the Alliance Marker
+ 138483=Alliance Marker Changed
+ 138484={0}[{1}] has edited the Alliance Marker
+ 138485=The activity points are not enough, so you cannot claim rewards
+ 138486=The rewards have expired, please open the interface again and retry
+ 138487=The mission is not completed, so you cannot claim rewards
+ 138488=No target was found around the Fortress. Please look for it by yourself, Commander
+ 138489=The heroes you already have have been converted into the heroes' Shards
+ 138490=Complete the "{0}" mission to unlock the Alliance function
+ 138491=Faction modified. Please enter again to refresh.
+ 138492=Alliance Present Level Points
+ 138493=No idle items
+ 138494=The number of Rallied Lineups is insufficient. Unable to set out in advance.
+ 138495=Some allies have not arrived yet. Unable to set out in advance.
+ 138496=The number of Rallied Lineups has not reached ({0}). Do you want to set out in advance?
+ 138497=Available after completing Mission [{1}]
+ 138498=Personal Request
+ 138499=Ally Request
+ 138500=Available at Mission Lv. {1}
+ 138501=Available
+ 138502=Claim now
+ 138503=Prepping
+ 138504=Details
+ 138505=Basic Goal
+ 138506=Bonus
+ 138507=Time
+ 138508=Aid Goal
+ 138509=Are you sure to remove Commander {0} from the team?
+ 138510=Single
+ 138511=Team
+ 138512=Special
+ 138513=Basic Goal not attained
+ 138514=Send
+ 138515=You're about to dismiss the team. Continue?
+ 138516=Get Ready
+ 138517=Cancel
+ 138518=Please cancel the ready state first
+ 138519=Quit the team? (3 chances to quit for each mission)
+ 138520=Unable to join again after 3 times of quitting
+ 138521=Request ended
+ 138522=Revoke the request? No rewards will be offered after the revocation.
+ 138523=[{0}] has been offline for too long and was thus removed from the Alliance by the system.
+ 138524=Text too long
+ 138525=Enter here
+ 138526=Only R4 and the Alliance Leader can change Alliance Flag. Ask them to change.
+ 138527=The service provided by N.A.T.E the robot came to an end.
+ 138528=Alliance Level at the moment: {0}, Alliance Present quality: {1}\nWhen the Alliance Level reaches {2}, the Alliance Present quality will be upgraded to {3}
+ 138529=Alliance Level at the moment: {0}, Alliance Present quality: {1}. Max level & quality reached!
+ 138530=Alliance Admin
+ 138531=Apply to be leader
+ 138532=You can apply for Alliance Leader after the Fortress reaches Lv. {0}.
+ 138533=Tap "OK" to be the new Alliance Leader
+ 138534=[{0}] restored the [{1}]. Congrats!
+ 138535=Join a random alliance
+ 138536=No Alliances are available. Establish one yourself!
+ 138537=Transfer Leadership
+ 138538=[{0}]{1}
+ 138539=Your strength is recognized by the Alliance Admin, who wants you to be the Alliance Leader!
+ 138540=Expires in {0}
+ 138541=Expired
+ 138542=Invitation expired. Some other Commander has become the new Alliance Leader.
+ 138543=Mass Relocation
+ 138544=Mass relocation terminated in {0}
+ 138545=Available when the alliance leader's Fortress reaches Lv. {0}
+ 138546=The alliance leader needs to be within {0} tiles around the city
+ 138547=Only Lv. 1 cities can be relocated to
+ 138548=Commander, you created a new alliance. I will guide you through the early stages of alliance development. \nFirst, you need to recruit more members to gain more alliance points and alliance EXP, which will help your alliance level up faster. \nIf you [perform a recruitment for your alliance] within {0} day(s), you will receive a present.
+ 138549=Commander, you successfully recruited a group of powerful allies. Now, let's move on to the next step. \nPromote some alliance members to higher positions and let them manage the alliance with you.\nIf you [set two members as R4 officers] within {0} day(s), you will receive a present.
+ 138550=Commander, you are now the R4 of the alliance. Let's build the alliance together.\nAlliance Shop is a place where allies can purchase various goods. If there are no goods in stock, allies will not be able to purchase anything. We may restock manually in the Alliance Shop.\nIf you [restock once] within {0} day(s), you will receive a present.
+ 138551=Commander, our alliance is growing rapidly. Now let's check out the growth missions.\nGrowth missions will grant your alliance a lot of points. All members need to work together to complete them. As the alliance leader, you need to remind your allies to complete them.\nIf you [send a growth mission reminder] within {0} day(s), you will receive a present. Tap the small bullhorn icon on the right side of each growth mission to remind your allies.
+ 138552=Commander, you are now the R4 of the alliance. Let's build the alliance together.\nDonation is an important part of alliance upgrade, so we need to remind allies to make donations regularly.\nIf you [send a donation reminder] within {0} day(s), you will receive a present.
+ 138553=Commander, you are now the R4 of the alliance. We need to work together to build the alliance. \nRecruit more allies to gain more alliance points and alliance EXP, which will help your alliance level up faster. \nIf you [perform a recruitment for your alliance] within {0} day(s), you will receive a present.
+ 138554=Commander, your alliance is now strong enough. Now we can mark a Lv. 1 city as your starting point, which is key to survival in the apocalypse. \nPlease select a suitable Lv. 1 city and add a marker to it. \nIf you [select a Lv. 1 city and leave an alliance marker on it], you will receive a present.
+ 138555=Commander, you have chosen the starting point. Now it's time to rally your allies. \nWith "mass relocation", you can invite your allies to relocate to your surroundings automatically. Together, you can occupy the city. \nIf you [start a mass relocation] within {0} day(s), you will receive a present.
+ 138556=Commander, all is set. Once the protection over the city is lifted, you and your allies will be able to occupy it. \nConquering a city is the first step to Eden. It will bring more resources to your alliance. \nIf your alliance [occupies a Lv. 1 city] within {0} day(s), you will receive a present.
+ 138557=Start a mass relocation?\n(After you start the relocation, all qualified members will be relocated to somewhere around the city automatically)
+ 138558=Mass Relocation Started
+ 138559=Commander, you have chosen your stronghold. Now it's time to relocate your Fortress. \nUse "relocate" on the map to move to the designated city. \nIf you [relocate your Fortress to 10 tiles around the designated city] within {0} day(s), you will receive a present.
+ 138560=Message from Alliance Assistant
+ 138561=Alliance Assistant
+ 138562=Relocated to somewhere near the alliance leader
+ 138563=You just joined a new alliance. As your Fortress is lower than Lv. 9, we relocated your Fortress to a spot closer to the alliance leader. Solidarity is right the way forward in the doomsday!
+ 138564=Your alliance has started a mass relocation. Your Fortress has been relocated to the city designated by your alliance for free. Work together to occupy the city as the starting point in the doomsday!
+ 139000=The current Mine is not connected yet, and resident cannot be dispatched.
+ 139001=Lab not unlocked yet. Unable to research technologies.
+ 139002=Boost Strength
+ 139003=Solution
+ 139004=View Intel
+ 139005=View
+ 139006=Intel Quality
+ 139007=Expires in
+ 139008=Best Rescue Time
+ 139009=Rescue Conditions
+ 139010={0} reaches Lv. {1}
+ 139011=Rescue vehicle reaches Lv. {0}
+ 139012=You may get
+ 139013=Reward
+ 139014=Refresh in:
+ 139015=Level-Up Reward
+ 139016=Collect {0} intel
+ 139017=Intel
+ 139018=Completely defeat it to get
+ 139019=MAX
+ 139117=Repair APC
+ 139118=Repair APC
+ 139119=Free Trial
+ 139120=Today's free trials: {1}/{0}
+ 139121=Reset in: {0}
+ 139122=The repair requires [{1}] *{0}. Continue?
+ 139123=OK
+ 139124=Cancel
+ 139125=Insufficient wrenches
+ 139126=Hi, bro! I'll make your vehicle way more stronger!
+ 139127=Free chances: {1}/{0}
+ 139128=After the countdown, the free repairs and Wrenches will be reset.
+ 139129=Lv. {0}
+ 139130=Auto Repair Station not unlocked yet. Please go to the Trade Center to purchase its drawings.
+ 139229=Endless Zombie Legion
+ 139230=Zombie Legion Lv. {0}
+ 139231=Rescue & Revival
+ 139232=Some rescue requests flooded in from the world. Maybe we should lend a hand right now.
+ 139233=Camp Zombie Lv. {0}
+ 139234=Raise the radar level to get more rewards
+ 139235=Level-Up Reward:
+ 139236=Amount Refreshable {0}
+ 139237=Level: {0}
+ 139238=Rescue [{0}]
+ 139239=Unknown Area
+ 139240=An area that cannot be detected by the vehicle radar. It could be dangerous. We need a higher level radar to find out more.
+ 139241=The lineup must have at least 1 soldier
+ 139242=Rescue refugees
+ 139243=Eliminate zombies
+ 139244=Transport resources
+ 139245=We've found some refugee gathering places. As danger is approaching, they need to get assistance.
+ 139246=There are always zombies wandering around. Go eliminate them to relieve the crisis of the fortress.
+ 139247=In addition to our place, there are also units in many areas resisting the zombies. Assist them, but also beware of the potential dangers.
+ 139248=This... You look like living in heaven!
+ 139249=As you can see, the fortress is huge, and I hope you can help it operate better.
+ 139250=There are lights, farms, and pastures. Oh my god, how the hell did you do that?
+ 139251=What do you think? Our place is not bad, right?
+ 139252=I used to be a farmer, and I didn't expect that I could manage my beloved farm here.
+ 139253=Thank you, although I'm a pharmacist, I can't survive alone among the hordes of zombies.
+ 139254=Oh! I have heard of you before that you are an expert in planting herbs.
+ 139255=Thank you for your compliments, and I'll do my best to assist you.
+ 139256=My God, how did you construct such a big place underground?
+ 139257=Let me see, it's a bed! Great! I haven't had a restful sleep for a long time!
+ 139258=Wait, Mr. plumber, we need your help to repair the pipes in our Water Treatment Plant.
+ 139259=Whoa, the aroma! It's the smell of food!
+ 139260=Yes, cowboy, but if you want to get food, you have to pay your own labor.
+ 139261=All right, but I have to take a sip of the milk produced first.
+ 139262=What's this? A giant gopher?
+ 139263=That's your future rations, dear.
+ 139264=Gophers as food? That's mad. Hope they taste good then...
+ 139265=Ahem, I used to manage a manor in perfect order. Even in my old age, I could manage such an area more than enough.
+ 139266=Madam, maybe you should start with something familiar, such as managing the Pumpkin Farm first.
+ 139267=May be obtained after completing an intel search in a rescue vehicle
+ 139268=Collecting intel...
+ 139269=Lineup deployed already
+ 139270=See if we need to train more soldiers.
+ 139271=Dispatch {0} soldiers
+ 139272=Not enough soldiers. Unable to deploy.
+ 139273=Not enough soldiers. Please train or rescue more.
+ 139274=Complete missions in the intel to unlock
+ 139275=Development Progress
+ 139276=Level-Up Reward
+ 139277=No more info on the mission
+ 139278=Number of Alliance members reaches {0}
+ 139279=Gather {0} resources in the world
+ 139280=Kill {0} zombies in the world
+ 139281=Issue Notice
+ 139282=Times: {0}/{1}
+ 139283=No permission to invite
+ 139284=No targets found nearby. Please search manually.
+ 139285=In rally, Travel Speed {0}
+ 139287=Donation Progress
+ 139288=Ordinary Donations: {0}/{1}
+ 139289=Diamond Donations: {0}/{1}
+ 139290=Rewards of Cumulative Donations Today
+ 139291=1. The number of donations is reset every day at 0:00. Diamond donations are counted separately\n2. Diamond donations can only be made after joining the alliance {0} minutes
+ 139292=Diamond Donation
+ 139293=Number of ordinary donations reached the cap today
+ 139294=Number of Diamond donations reached the cap today
+ 139295=Here're the rewards you won in the Alliance level-up. Please claim them in time.
+ 139296=Here're the mission rewards you did not claim before quitting the Alliance. Please claim them in time.
+ 139297=Rescue Rebecca
+ 139298=Got the distress signal from our old friend, Rebecca. Get ready for the rescue!
+ 139299=The first attempt failed. We tried to tune the radar. Now we're ready to give it another shot.
+ 139300=Rebecca's coordinates are still moving. She's probably in a car, though we can't prove it.
+ 139301=Telling from the note she left, I believe she's not very far from here.
+ 139302=Unexpectedly, we caught the guy who raided us before. Based on his intel, we got to know the latest location of Rebecca.
+ 139303=Untraceable
+ 139304=Remove the locator on Woody and finish him!
+ 139305=Targeted Strike
+ 139306=Exterminate the Zombies in Warehouse 7
+ 139307=Targeted Strike 2
+ 139308=Exterminate the Zombies in Warehouse 9
+ 139309="Cover Me!"
+ 139310=Exterminate the zombie horde in the southeast and cover Rebecca
+ 139311=APC 1
+ 139312=?
+ 139313=Unknown
+ 139314=Hero Info
+ 139315=Swipe left/right to turn pages
+ 139316=Hero Info
+ 139317=Get prepared. It's time to go.
+ 139318=We don't have enough soldiers. Let's build a place to train some soldiers.
+ 139319=The APC is not large enough to carry so many soldiers. We need to upgrade the APC.
+ 139320=When the upgrading of the APC is completed, we can set off!
+ 139321=This is a dangerous area. Now the soldiers we rescued just now can be of help.
+ 139322=We need more soldiers. The Radar picked up a distress signal nearby. Check it out!
+ 139323=We can train soldiers here. We'll set off once we have enough soldiers.
+ 139324=We are surrounded by Zombies. We need an APC to rescue Rebecca.
+ 139325=Rescue
+ 139326=Received the signal from Major Rebecca of the Minutemen. Let's lend a hand!
+ 139327=Secure Supplies
+ 139328=Help Rebecca take back the supplies.
+ 139329=Missing Friend
+ 139330=Search for Rebecca's friend who got lost.
+ 139331=Hunt Down the Traitor
+ 139332=Hunt down the traitor in Rebecca's team.
+ 139333=The Purge
+ 139334=The traitor accidentally exposed his whereabouts with the traps he set. Go get him now!
+ 139335=Train Soldiers
+ 139336=Build Training Camp
+ 139337=Upgrade the APC to deploy more soldiers
+ 139338=To get more intel, please upgrade the Radar or wait for the next refresh
+ 139339=Thank you so much. I thought I was so dead just now.
+ 139340=We'd like to follow you, boss!
+ 139341=Thank you so much. If it's not you, I could've been in the stomach of Zombies.
+ 139342=I...I'm safe now?
+ 139343=I've been to couple of Fortresses. But I've never seen anyone with a troop as powerful as yours.
+ 139344=Thank you! I know some more who're in need of help. Help them please!
+ 139345=Mission Contribution Rankings
+ 139346=Total
+ 139347=This Week
+ 139348=Rescue Diana
+ 139349=Rescue the trapped geologist Diana
+ 139350=Lost mineral
+ 139351=Help Diana find the lost mineral
+ 139352=Challenge for ore
+ 139353=Find the men who took the ore
+ 139354=Mysterious enemy
+ 139355=Go after the mysterious enemy again
+ 139356=Rescue Residents
+ 139357=Rescue trapped Residents
+ 139358=Rescue Jack Chang
+ 139359=Rescue the lost courier Jack Chang
+ 139360=First Meeting of Eden
+ 139361=Ambush the assassin sent by the EdenCorp
+ 139362=Strike again
+ 139363=Pursue the assassin sent by the EdenCorp
+ 139364=Gather supplies
+ 139365=Collect supplies in the warehouse on the ground
+ 139366=Rescue Harrison
+ 139367=Rescue the trapped farmer Harrison
+ 139368=Ambush Eden
+ 139369=Ambush the assassin sent by the EdenCorp
+ 139370=Counterattack
+ 139371=Find and eliminate the Eden assassin lurking nearby
+ 139372=Gardener calling for help
+ 139373=Rescue the gardener Lafite Marceau from the trapped plantation
+ 139374=Bio Base
+ 139375=Move to the Eden Bio Base to investigate
+ 139376=Find the fertilizer
+ 139377=Go to the barn to find fertilizer
+ 139378=Peak turn
+ 139379=Move to the location shown on the radar map to find fertilizer
+ 139380=Support Rebecca
+ 139381=Provide support to Rebecca on Patrol
+ 139382=Tit for tat
+ 139383=Launch a counterattack against EdenCorp
+ 139384=Attack stronghold
+ 139385=Attack the stronghold of EdenCorp
+ 139386=Eden's Warehouse
+ 139387=Go and investigate EdenCorp's warehouse
+ 139388=Mysterious signal
+ 139389=Investigate the found signals
+ 139390=Taken
+ 139391=Follow the radar signals to find the rescuer
+ 139392=Raid on Eden
+ 139393=Launch an attack on EdenCorp's stronghold
+ 139394=Elena's Lab Log
+ 139395=Follow Elena's instructions to find the lab log
+ 139396=The signal from Eden
+ 139397=Investigate the radar signal
+ 139398=Waste recycling station
+ 139399=Follow Cara’s instructions to investigate the recycling station
+ 139400=Lightning raid
+ 139401=Follow the clues ahead to launch a raid on the Eden Stronghold
+ 139402=Luke's notes
+ 139403=Proceed and investigate the abandoned warehouse
+ 139404=Counterattack Eden
+ 139405=Attacked the EdenCorp's stronghold.
+ 139406=Look for Cara
+ 139407=Follow the clues obtained from the EdenCorp stronghold to find Cara
+ 139408=A Hidden corner
+ 139409=Follow Cara's instructions and find Dr. Luke's scientific notes
+ 139410=Race against time
+ 139411=Follow Natalie's instructions and catch up with EdenCorp
+ 139412=Below are the rewards you got in Alliance missions. Collect them now!
+ 139413=Lineup returning
+ 139414=Rebecca's Revenge
+ 139415=Counterattack the enemy
+ 139416=Deal with the guilty person
+ 139417=Not joined the alliance, unable to perform the current operation
+ 139418=Lineup is working
+ 139419=The radar has detected the location of the target
+ 139420=Having been in the ground for so long, it’s time for me to move my body
+ 139421=I will bet you ten dollars that i will drag you back to the Fortress
+ 139422=There are residents and soldiers scattered around the world. When we find and save them, they will join us
+ 139423=Flag
+ 139424=Select Flag
+ 139425=Switch the Flag to
+ 139426=Alliance Flag
+ 139427=Select Alliance Flag
+ 139428=Switch the Alliance Flag to
+ 139429=The Herbs are being cooked. Using them to make meds will cancel the queue. Continue?
+ 139430=The Herbs are being made into meds. Cooking them will cancel the queue. Continue?
+ 139431=Backup Hero CP
+ 139432=CP of all non-deployed Heroes
+ 139433=Facility level cap <color=#295819>+1</color>
+ 139434=CP <color=#295819>+{0}</color>
+ 139435=Fortress Level:
+ 139436=Upgraded Exterior
+ 139437=The Fortress got a new look. Go to the world to see what it looks like from the outside.
+ 139438=Build a new Garage to unlock a new deployment queue
+ 139439=Soldier Upgrade
+ 139440=Upgrade the soldier training facility to train soldiers of higher levels
+ 139441=Heart of the Fortress. Upgrade to unlock more Facilities.
+ 139442=The defense structure of the Fortress. Used to fend off invaders.
+ 139443=Generating Power with Coals and storing some Power
+ 139444=Making Z Coins out of Iron
+ 139445=Offering filtered drinkable Water and storing a large amount of Water
+ 139446=Fixing APCs to recover their Durability
+ 139447=The robot's chamber, where it has a rest sometimes.
+ 139448=The place to cook and store Water and ingredients
+ 139449=The place to store resources and secure them from enemies
+ 139450=The place allows you to have more Builders
+ 139451=Scouting the resources and troop info of enemy Fortresses
+ 139452=Getting Iron by sending Residents to work here
+ 139453=Getting Coals by sending Residents to work here
+ 139454=The place allows you to accommodate more Residents
+ 139455=Storing a large amount of Power
+ 139456=Trading with outsider buyers through the helicopter
+ 139457=Build it to train Defenders for your Lineups
+ 139458=Build it to train Commandos for your Lineups
+ 139459=Build it to train Archers for your Lineups
+ 139460=The place to grow Wheat, ensuring a stable supply of Wheat
+ 139461=The place to grow Pumpkins, ensuring a stable supply of Pumpkins
+ 139462=The place to grow Herbs, ensuring a stable supply of Herbs
+ 139463=The place to raise Gophers, ensuring a stable supply of Gophers
+ 139464=The place to raise dairy cows, ensuring a stable supply of Milk
+ 139465=The place to recruit Heroes and boost power of the Fortress
+ 139466=The place to treat the wounded and manufacture meds
+ 139467=The place to research techs and boost the overall power of the Fortress
+ 139468=Allowing you and Alliance members to help each other and develop faster
+ 139469=The place to increase the number of rallied Lineups and ATK
+ 139470=Parking lot for APCs. You may adjust Lineups to be deployed here.
+ 139471=A tool that connects the upper and lower floors
+ 139472=Used to trap wild Gophers as an ingredient
+ 139473=Getting Stones by sending Residents to work here
+ 139474=Generating a small amount of Power with Gophers
+ 139475=A simple tool to collect Water regularly
+ 139476=Build it to grow edible Mushrooms continuously
+ 139477=Used to clean up the Zombies in front of the gate
+ 139478=Build it to accommodate more soldiers
+ 139479=A Mint built out of clay by Lambert
+ 139480=Entrance to metro and underground space
+ 139481=Unlocking the Capacitor Room to store more Power
+ 139482=Unlocking the rapid production of the Power Generator
+ 139483=Enhanced cooking skills, with the food improving more Mood
+ 139484=Unlocking the irrigation of the Farm, increasing its production rate
+ 139485=Unlocking the Wheat Farm to grow Wheat
+ 139486=Unlocking the Herb Farm to grow Herbs
+ 139487=Farm output +{0}/h
+ 139488=Higher production rate with more Water consumed
+ 139489=With lubricant, the production rate of Mint increases
+ 139490=Unlocking the Gopher Farm, ensuring a stable supply of Gophers
+ 139491=With the study of the genetics of Gophers, Gopher output increases
+ 139492=Output of rapid production at Mint +30%
+ 139493=Unlocking Water Treatment Plant
+ 139494=Unlocking the Dairy Farm to produce Milk
+ 139495=Unlocking the Gopher Wheel that can trap Gophers automatically
+ 139496=Research to excavate Quartzite (Lv. 3)
+ 139497=Research to excavate Granite (Lv. 4)
+ 139498=Research to excavate Basalt (Lv. 5)
+ 139499=Unlocking the Pumpkin Farm to grow Pumpkins
+ 139500=Unlocking Mint's rapid production
+ 139501=Research to excavate Sandstone (Lv. 2)
+ 139502=Farm production increased by {0}/hr
+ 139503=Capacity of Material Warehouse +{0}/grid
+ 139504=After researching, storage cap of mines +{0}
+ 139505=After researching, Resident capacity of mines +{0}
+ 139506=Unlocking the Mushroom Box to grow Mushrooms
+ 139507=Upgraded Gopher Trap, able to trap more Gophers
+ 139508=Unlocking excavation queue, allowing Workers to excavate Blocks continuously
+ 139509=Upgrade to unlock more gameplay
+ 139510=Sleep during the full moon, consume a full moon when sleeping, and speed up the Fortress for a while. \nSpeed-up time: {0} min\n<color=#bb7035>Complete missions to increase the moon points, up to {1} full moons can be accumulated.</color>
+ 139511=Sleep
+ 139513=Keep working
+ 139514=Speed-Up Time
+ 139515=Auto Cooking
+ 139516=Pipeline Transport
+ 139517=Restaurant staff cook automatically
+ 139518=Install transportation line in the Fortress, you may no longer distribute the Ingredients manually
+ 139519=Celebrity Chef
+ 139520=Food restores mood +{0}%
+ 139521=Ration Intake (/m)
+ 139522=Food Output (/m)
+ 139523=Increase the Output
+ 139524=The mood influences the efficiency of the residents working in the mine. They will leave your Fortress if in a low mood for a while.
+ 139525=Hero deployed. Confirm to change?
+ 139526=Better hero deployed. Confirm to change?
+ 139527=Recommend
+ 139528=Michelin Chef
+ 139529=Moon Points
+ 139530=Increase full moon progress
+ 139531=Food Output < Food Intake. Unable to rescue.
+ 139532=Turn off Auto Cooking?
+ 139533=Turn on Auto Cooking?
+ 139534=Elite Zombie
+ 139535=Zombies are gathering here. Kill 'em all to defend the Fortress!
+ 139536=Recovery time of 1 Durability: {0}
+ 139537=Shorten {0} with one tap
+ 139538=Details >>
+ 139539=One Tap Speed-Up
+ 139540=The following items will be used to shorten:
+ 139541=Amount:
+ 139542=Crashed Plane
+ 139543=A plane heading somewhere crashed halfway in front of the Fortress.
+ 139544=It's getting late, time for some sleep.
+ 139545=Intel changed. Please tap on it again.
+ 139546=Insufficient Food Output
+ 139547=Here's how you can improve the Food Output
+ 139548=Ascend Heroes
+ 139549=Upgrade Skills
+ 139550=Upgrade Facilities
+ 139551=You will lose protection of the Peace Treaty by upgrading the Control Center to Lv. {0}, continue?
+ 139552=Use speed-up items to shorten the building time
+ 139553=Supply
+ 139554=Free chances:
+ 139555=Chances of supply:
+ 139556=No more chances for getting supplies
+ 139557=The Warehouse has reached the Storage Cap. Cannot get more supplies.
+ 139558=No more reminders today
+ 139559=The place to get essential resources in a fast way. But, you know, good things come at a higher price.
+ 139560=Free chances
+ 139561=Trade
+ 139562=Turn on the radar and handle all the intel in one tap.
+ 139563=Shard Recycle Shop
+ 139564=Shard Recycle
+ 139565=Exchange Shop
+ 139566=Recycle Gain:
+ 139567=Silver Shard Voucher
+ 139568=Golden Shard Voucher
+ 139569=Shard Exchange Token
+ 139570=Recycle shards with the base rarity of Elite to gain
+ 139571=Recycle shards with the base rarity of the Rare or Uncommon to gain
+ 139572=Required item to exchange for advanced elite hero shards
+ 139573=Recycle
+ 139574=Quick Selection
+ 139575=Refreshes in:
+ 139576=Next Phase
+ 139577=This Phase
+ 139578=Starts in:
+ 139579=Sold Out
+ 139580=Not enough materials. Cannot exchange.
+ 139581=Exchange
+ 139582=Unlock at the corresponding VIP level
+ 139583=Complete All
+ 139584=Radar intel needs to be processed.
+ 139585=Please select the Shard to recycle
+ 139586=There is high-quality Shard(s) selected. Confirm to recycle?
+ 139587=Speed up: {0} min
+ 139588=No available ways to get it. More ways coming soon.
+ 139589=Statue of Honor
+ 139590=Add pts
+ 139591=1. Statues can be placed in the Fortress when activated.\n2. An activated statue provides the Hero with selectable attribute points.\n3. The more activated statues, the more resources are needed for activation.\n4. Only 50% of the materials will return when a statue is demolished.
+ 139592=Activate
+ 139593=Place
+ 139594=Activate Statue-{0}
+ 139595=Attribute pts left:
+ 139596=Upgrade Statue
+ 139597=Cost for Resetting Attributes
+ 139598=Selectable attribute points
+ 139599=Unlock New Pose
+ 139600=Pose
+ 139601=Pose {0}
+ 139602=Upgrade the Facility to Lv. {0} to unlock
+ 139603=Apply
+ 139604=A statue engraved with heroic acts of honor. It grants strength to the Hero.
+ 139605=Holiday Shop
+ 139606=The Hero's level is not high enough for activation.
+ 139607=The statue has been activated.
+ 139608=The current statue does not exist.
+ 139609=The current pose is locked.
+ 139610=Place the statue -{0}
+ 139611=Upgrade the statue to Lv. {0} to unlock
+ 139612=Sure to use the selectable attribute point(s)?
+ 139613=The statue has been placed.
+ 139614=Waiting
+ 139615=Aiming
+ 139616=Whipping
+ 139617=Attacking
+ 139618=Marching
+ 139619=Victory
+ 139620=The statue is not activated. Cannot upgrade it.
+ 139621=Not enough attribute points left
+ 139622=Wielding
+ 139623=Debut
+ 139624=Brandishing
+ 139625=Mighty
+ 139626=Spinning Wheel
+ 139627=Anchor Lifting
+ 139628=Duel
+ 139629=Perseverance
+ 139630=Bombarding
+ 139631=Prepping
+ 139632=Raid
+ 139633=Commanding
+ 139634=Applied
+ 139635=Relaxing
+ 139636=Accompanying
+ 139637=Statue not activated. Cannot perform the action.
+ 139638=Please select the Shard to recycle
+ 139639=APC {0}
+ 139640=War Master: increases Load when plundering by {0}%
+ 139641=Alliance Spear: increases damage to enemy Alliance members by {0}% during Alliance Duel
+ 139642=Alliance Shield: reduces damage from enemy Alliance members by {0}% during Alliance Duel
+ 139643=Rally Master: deals {0}% more damage when in a rally
+ 139644=Faction Rally: increases Hero's STR, INT, VIT, AGI, and LUK by {0} during combat
+ 139645=Military Management: increases soldier training speed by {0}%
+ 139646=Vehicle Modification: increases the Lineup's ATK by {0}% during combat
+ 139647=Zombie Hunter: increases the travel speed by {0}% when attacking zombies
+ 139648=Time Management: increases the fast-forwarded time by {0} minutes when sleeping
+ 139649=Obtained after reaching {0}
+ 139650=900 Recruitment Points
+ 139651=Commando Rally
+ 139652=Archer Rally
+ 139653=Defender Rally
+ 139654=Planned Training
+ 139655=Archery Rehearsal
+ 139656=Defender's Preparation
+ 139657=Soldier Rally
+ 139658=Reduce Commandos' training time
+ 139659=Reduce Archers' training time
+ 139660=Reduce Defenders' training time
+ 139661=Reduce Commandos' training cost
+ 139662=Reduce Archers' training cost
+ 139663=Reduce Defenders' training cost
+ 139664=Allow more soldiers to be deployed to Lineups
+ 139665=Attack&Defense (Master Level)
+ 139666=Defensive Armor
+ 139667=Assault Shield
+ 139668=Timely Rescue
+ 139669=In siege defense, Hero's HP increases
+ 139670=In siege attacks, Hero's HP increases
+ 139671=When aiding others, the Travel Speed increases
+ 139672=Demolishing the statue will <color=#FD5E00>only return 50%</color> of the cost. The relevant attribute points will also be reset, meaning you will have to <color=#FD5E00>upgrade it and consume the required resources again</color> the next time you place the statue. Do you wish to continue? The materials to be returned after demolition:
+ 139673=Demolish statue
+ 139674=Rescue Mario
+ 139675=Rescue the trapped plumber Mario
+ 139676=Rescue Elena
+ 139677=Rescue the trapped breeder Elena
+ 139678=Rescue Bonnie
+ 139679=Rescue the trapped biologist Bonnie
+ 139680=Rescue Lemuros
+ 139681=Rescue the trapped miner Lemuros
+ 139682=No distributed Selectable Attribute Points to reset
+ 139683=After claiming, the Moon Point limit will be exceeded. Do you want to claim now?
+ 139684=Elite Zombie Legion Lv. {0}
+ 139685=Size of Zombie Legion
+ 139686=Recommended attacking soldier level: Lv. {0}
+ 139687=Attack is over
+ 139688=In this attack, a total of {0} DMG was dealt to the Zombie Legion.\nIt is not completely defeated yet.
+ 139689=In this attack, a total of {0} DMG was dealt to the Zombie Legion.\nThe Zombie Legion was completely defeated!
+ 139690=Attacking rewards
+ 139691=Some attacking rewards are not claimed yet. Claim them now?
+ 139692=You'll be able to claim the rewards after killing soldiers of the Zombie Legion. The more soldiers killed, the more the rewards.
+ 139693=Deal over {0} DMG to the Zombie Legion in a single attack
+ 139694=Total damage rewards
+ 139695=You dealt <color=#FD5E00>{0}</color> DMG to the Zombie Legion in the successful attack. The Zombie Legion still has <color=#FD5E00>{1}</color> HP left.
+ 139696=You did not deal much DMG to the Zombie Legion in the attack. The Zombie Legion still has <color=#FD5E00>{0}</color> HP left.
+ 139697=Total DMG\n{0}
+ 139698=Challenge Mission
+ 139699=Able to dash to the longest distance you've ever reached in the Expedition
+ 139700=Quick Upgrade of Heroes
+ 139701=Quick Enhancement of Gear
+ 139702=Quick Upgrade
+ 139703=Quick Enhance
+ 140001=Battle Order
+ 140002=Vacant
+ 140003=Positions of Influence
+ 140004=Unlocked after Influence reaches {0}
+ 140005=Battle Order
+ 140006=Permissions
+ 140007=Daily Bonus Z Coins for All Alliance Members:
+ 140008=Effect
+ 140009=Adjust Position
+ 140010=Cancel
+ 140011=Please select a position
+ 140012=Resign
+ 140013=Appoint Position
+ 140014=Appoint {0} as the {1}?
+ 140015=You can only appoint Alliance members.
+ 140016=Position to be unlocked
+ 140017={0} has been appointed as the {1}
+ 140018=Do you want to change the position of {0}?
+ 140019=This change only applies to Alliance members.
+ 140020=This Commander has no position.
+ 140021=The position of [{0}] as the {1} has been revoked.
+ 140022=Daily Benefits
+ 140023=Battle Order: {0}
+ 140024=Basic Rewards are for the R1s. A commander's final rewards depend on their rank and alliance bonus.
+ 140025=Skill Permission: {0}
+ 140026=Basic Cost
+ 140027=Available when the {0} is unlocked
+ 140028=Issue
+ 140029=Insufficient Conviction
+ 140030=You do not belong to this Alliance.
+ 140031=This skill can only be cast by the {0} or {1}
+ 140032=Issue Battle Order
+ 140033=Sure to issue Battle Order: {0}?
+ 140034=Select Confirm to issue the {0}-minute countdown.
+ 140035=Battle Order will be activated after the countdown.
+ 140036=The cost will increase when issued by the Alliance Leader.
+ 140037={1}, the {0}, issued the Battle Order, {2}
+ 140038=Countdown:
+ 140039=Capture cities to increase Alliance Influence\nLv. 1 city: {0}\nLv. 2 city: {1}\nLv. 3 city: {2}\nLv. 4 city: {3}\nLv. 5 city: {4}\nLv. 6 city: {5}\nLv. 7 city: {6}
+ 140040=Unlock Position
+ 140041=Alliance Influence
+ 140042=You've already claimed your reward today.
+ 140043=No rewards to claim today.
+ 140044=About {0} per capita
+ 140045=Influence
+ 140046=Revoke Position
+ 140047=Appoint Position
+ 140048=Attention, Alliance members.\n{0} has been officially appointed as the {2} by Alliance Leader {1}. \nHope he will lead the alliance to achieve greater ambitions!
+ 140049=[{0}] Special Battle Order
+ 140050=Reward Preview
+ 140051=Basic Rewards
+ 140052=Reward Bonus
+ 140053=Alliance Officer Bonus
+ 140054=Rank
+ 140055=x{0}
+ 140056=Battle Order Issued
+ 140057=Countdown:
+ 140058=Expand Alliance Influence\nUnlock Position
+ 140059=Reach {0} Influence to unlock the {1}
+ 140060=Attack does {0} DMG in World
+ 140061=Receive {0} DMG in World
+ 140062=The enemy's Grievously Wounded Soldiers turn into Dead Soldiers
+ 140063=+{0}%
+ 140064=Reach {0} Influence to unlock the {1}
+ 140065=Battle Order skill in CD.
+ 140066=The position can not be appointed to the current rank.
+ 140067=The position can only be appointed by R5 members.
+ 140068=The Commander has been appointed to this position.
+ 140069=This Commander has resigned from the position.
+ 140070=Insufficient permission to launch the Battle Order Skill.
+ 140071=Conviction
+ 140072=Used to cast Battle Order skills. It restores with time.
+ 140073=Attention Alliance members,\n{0} has been officially appointed as the Alliance's {2} by the Alliance Leader {1}. Hope he/she will lead the alliance to a new era!\n<b>Battlemaster Declaration: </b>\nI shall never hesitate in <color=#C80700>conquering</color> and <color=#C80700>ruling</color>.\nI will triumph all through my determination and resolve.\n\nBattlemaster's Permission\n{3}
+ 140074=Attention Alliance members,\n{0} has been officially appointed as the Alliance's {2} by the Alliance Leader {1}. Hope he/she will lead the Alliance to a new era!\n\n<b>Diplomat Declaration: </b>\nFor a mighty Alliance, power is its form of <color=#C80700>diplomacy</color>.\nFor a smaller Alliance, diplomacy is its <color=#C80700>power</color>.\n\nDiplomat's Permission:\n{3}
+ 140075=Attention Alliance members,\n{0} has been officially appointed as the Alliance's {2} by the Alliance Leader {1}. Hope he/she will lead the alliance to a new era!\n\n<b>Recruiter Declaration: </b>\nI will <color=#C80700>recruit valorous people</color>\nand <color=#C80700>form bonds with friends across the lands</color>.\nAn Alliance is only as strong as its people.\n\nRecruiter's Permission:\n{3}
+ 140076=Attention Alliance members,\n{0} has been officially appointed as the Alliance's {2} by the Alliance Leader {1}. Hope he/she will lead the Alliance to a new era!\n\n<b>Warlord Declaration: </b>\nBehind every powerful alliance,\nthere must be a <color=#C80700>forethoughtful</color> adviser.\n\nWarlord's Permission:\n{3}
+ 140077=Both the Alliance Leader and the corresponding position(s) can cast Battle Order skills
+ 140078=The cost will increase when the Battle Order is issued by the Alliance Leader
+ 140079=The position does not have any Battle Order skills
+ 140080=The Battle Order skill can be cast by a position after the Commander is appointed to that position for at least {0}.
+ 140081=When a Commander is appointed to a position for less than {0}, its skill can only be cast by the Alliance Leader.
+ 140082=Strategic Relocation (min): {0}
+ 140083=View Battle Order
+ 140084=Feature unavailable for the moment
+ 140101=Pioneer
+ 140102=Master of Gathering
+ 140103=Master of Transporting
+ 140104=Master of Craftsmanship
+ 140105=Master of Defense
+ 140106=Master of Tactics
+ 140107=Valkyrie
+ 140108=Grand Marshal
+ 140121=Fast as A Hare
+ 140122=Strong as An Ox
+ 140123=Strategic Shift
+ 140124=Solid as A Rock
+ 140125=High Morale
+ 140126=Ever-victorious
+ 140127=Sharpness
+ 140141=All members' Gathering Speed increases by {0}\nLast {1}h
+ 140142=All members' Load increases by {0}\nLast {1}h
+ 140143=The relocation time decreases to {0} min for all members when relocating to the area of an unoccupied neutral city; Last {1}h
+ 140144={0} DMG taken for all members when battling in the world\nLast {1}h
+ 140145=All members' attack does {0} more DMG when battling in world\nLast {1}h
+ 140146={0} of the dead soldiers of your Alliance members turn into grievously wounded ones in Fortress attacks\nLast {1}h
+ 140147={0} of the enemy's grievously wounded soldiers turn into dead ones in Fortress attacks launched by your Alliance members\nLast {1}h
+ 140201=Christmas Bell
+ 140202=Rainbow Orb
+ 140203=Carrot
+ 140204=Reindeer Milk
+ 140205=An exquisitely-crafted bell for Christmas; can be obtained by catching Reindeer (Rare)
+ 140206=A small orb with many different colors; can be obtained by catching Reindeer
+ 140207=A fresh carrot; can be used to trap reindeer in The Sound of Christmas event, increasing the success rate of capture.
+ 140208=A mug of fresh Reindeer Milk; can be obtained by capturing reindeer in The Sound of Christmas event.
+ 140209=A <color=#cfa865>Reindeer (Rare)</color> appears in Alliance territory.
+ 140210=Go
+ 140211=This reindeer has been captured by someone else.
+ 140212=Reindeer (Common/Rare) can be found in the World during the event.\n1. Reindeer can be captured/trapped. To trap a Reindeer, you'll need 1 carrot, which also raises the chance of successfully capturing it.\n2. Failure to capture/trap a Reindeer will lower its stamina. The less stamina it has, the easier it can be caught.\n3. You can catch up to 5 Reindeer (Common) and 2 Reindeer (Rare) daily.\n4. Successfully capturing a Reindeer will grant you items that can be exchanged for rewards on the event page.
+ 140213=The lower the reindeer's stamina is, the easier it is to be captured.
+ 140214=Capture (Common)
+ 140215=Trap
+ 140216=Success Rate +{0}%
+ 140217=Carrot Returned
+ 140218=Dear Commander, because you canceled the trapping, or another commander has captured the reindeer, the carrot consumed has been returned to your Inventory.
+ 140219=No more chances to capture {0} today.
+ 140220={0} insufficient.
+ 140221=Energetic
+ 140222=Lively
+ 140223=Tired
+ 140224=Exhausted
+ 140225=Captured
+ 140226=The rewards will be sent via mail.
+ 140227=The capture failed. The reindeer has fled to a short distance.
+ 140228=The Sound of Christmas
+ 140229=captured [{0}]
+ 140230=Dear Commander, congrats on capturing a [{0}].\nHere are your rewards:
+ 140231=Reindeer
+ 140232=Reindeer (Rare)
+ 140233=Catch reindeer in the world
+ 140234=Carrot Pack
+ 140235=Raises the chance of capturing Reindeer
+ 140236=Insufficient Carrots!\nPurchase a Carrot Pack?
+ 140237=This event requires your Fortress level ≥ Lv. {0}.
+ 140238=Adjust
+ 140239=More Positions
+ 140240=[{0}] [{1}] issued Battle Order: {2}
+ 140241=Today you could abandon: {0}/{1}
+ 140242=The total Influence of an alliance will be the sum of Homeworld Influence and Dimension Influence
+ 140243=Total Influence: {0}
+ 140250=Floating Fortress Lv. {0}
+ 140251=The Floating Fortress has many advanced technologies that allow its owner to gain more abilities.\nIts roaring engine breathes a glimmer of hope into this silent world.
+ 140252=Status:
+ 140253=Docking...
+ 140254=Owner:
+ 140255=[{0}]{1}
+ 140256=Enter
+ 140257=View
+ 140258=Floating Fortress of {0}
+ 140259=Alloy Storage
+ 140260=Alloy Transaction
+ 140261=You can purchase or sell Alloys here.
+ 140262=The selling quantity exceeds the Shop's storage cap
+ 140263=Transaction History
+ 140264=Out of stock
+ 140265=Short supply
+ 140266=Adequate
+ 140267=Abundant
+ 140268=Fully stocked
+ 140269=The price of Alloy varies with how much it is in stock. The more Alloy in stock, the lower the price, and vice versa.\nThe purchase price is slightly higher than the sale price. Up to {0} pieces of Alloy can be sold in total each week.
+ 140270=Storage Status
+ 140271=Sale Price (Per Unit)
+ 140272=Quantity Sold
+ 140273=Total Sale Price
+ 140274=Sold Successfully
+ 140275=Purchase Price (Per Unit)
+ 140276=Quantity Purchased
+ 140277=Total Purchase Price
+ 140278=Purchased Successfully
+ 140279=Sell
+ 140280=Buy
+ 140281=Name
+ 140282=Action
+ 140283=Quantity
+ 140284=Time
+ 140285=The Alloy mining function is not yet available in your Zone.
+ 140286=Produce
+ 140287=Alloy Production
+ 140288=Producing an Alloy requires a fixed quantity of Stones and Iron. Level up the room to shorten the Alloy production time.
+ 140289=Max Production: {0}/{1}
+ 140290=The warehouse is full!
+ 140291=Insufficient Stones!
+ 140292=Insufficient Iron!
+ 140293=Max production quantity reached
+ 140294=Cannot exceed the max production limit
+ 140295=Production Rate increases
+ 140296=Production Cap
+ 140297=Repair {0}
+ 140298=Repair
+ 140299=The room is under repair...
+ 140300=The room has been repaired.
+ 140301=Room Level Cap
+ 140302=Unlock Room
+ 140303=Floating Command
+ 140304=Alloy Activation Device
+ 140305=Alloy Foundry
+ 140306=Energy Core Warehouse
+ 140307=Advanced Barrack #1
+ 140308=Insufficient Warehouse Capacity
+ 140309=You can't purchase more than the shop has in stock.
+ 140310=Minutemen Faction Emblem
+ 140311=Wildlings Faction Emblem
+ 140312=Vindicators Faction Emblem
+ 140313=Watchers Faction Emblem
+ 140314=Convert
+ 140315=The Energy Core Warehouse is full!
+ 140316=Insufficient Alloys!
+ 140317=Conversion cap reached
+ 140318=Cannot exceed the max conversion limit
+ 140319=Alloy
+ 140320=Its hard, corrosion-resistant nature makes it the primary material for Floating Fortress construction.
+ 140321=Energy Core
+ 140322=This kernel contains powerful energy essential for upgrading the Floating Fortress's key room.
+ 140323=Max Conversion:
+ 140324=Energy Core Storage Cap
+ 140325=Basic attributes increase
+ 140326=The Floating Command is the heart of the Floating Fortress. Upgrade it to unlock more rooms.\n\nThe equipment in the Floating Command is more sophisticated than that in the Fortress. Studying it will present a great challenge.\n\nUpgrade the Floating Command to Lv. 1 to unlock a scouting queue exclusive to the Floating Fortress.
+ 140327=Alloys can be converted into Energy Cores at a certain rate.\n\nNever underestimate those little bluish things that contain pure energy!
+ 140328=Stones and Iron can be converted into Alloys at a certain rate.\n\nThe new smelting and casting method greatly increases the hardness of Alloys, making them ideal for building the Floating Fortress.
+ 140329=Build it to store a great quantity of Energy Cores.\n\nA blue glow throbs within these cubes as if alive.
+ 140330=Build Advanced Barracks to accommodate more soldiers. More soldiers mean higher Combat Power.\n\nAdvanced Barracks are more comfortable and equipped with additional technological facilities allowing troops' Combat Power to restore in the worst environments quickly.
+ 140331=The unit price has changed. Please try again!
+ 140332=Minutemen's attribute-enhancing effect on allies only takes effect in battles taking place within 15 tiles from the Floating Fortress; there is no distance limit when applying the effect to the Minutemen hero himself.\n\nThe Faction-countering effect of Minutemen, which means the additional DMG from Minutemen to Vindicators, only applies to the hero's troop, without any limit on distance or types of battles.
+ 140333=Wildlings' attribute-enhancing effect on allies only takes effect in battles taking place within 15 tiles from the Floating Fortress; there is no distance limit when applying the effect to the Wildlings hero himself.\n\nThe Faction-countering effect of Wildlings, which means the additional DMG from Wildlings to Watchers, only applies to the hero's troop, without any limit on distance or types of battles.
+ 140334=Vindicators' attribute-enhancing effect on allies only takes effect in battles taking place within 15 tiles from the Floating Fortress; there is no distance limit when applying the effect to the Vindicators hero himself.\n\nThe Faction-countering effect of Vindicators, which means the additional DMG from Vindicators to Wildlings, only applies to the hero's troop, without any limit on distance or types of battles.
+ 140335=Watchers' attribute-enhancing effect on allies only takes effect in battles taking place within 15 tiles from the Floating Fortress; there is no distance limit when applying the effect to the Watchers hero himself.\n\nThe Faction-countering effect of Watchers, which means the additional DMG from Watchers to Minutemen, only applies to the hero's troop, without any limit on distance or types of battles.
+ 140336=Unknown room
+ 140337=The room has not been repaired yet. What it will bring to the Floating Fortress remains a mystery.
+ 140338=The room is currently inaccessible.
+ 140339=Build the Control Center to unlock more rooms of the Floating Fortress.
+ 140340=Alloys can be converted into Energy Cores at a certain rate.
+ 140341=Stones and Iron can be converted into Alloys at a certain rate.
+ 140342=Build it to store a great quantity of Energy Cores.
+ 140343=Build it to accommodate more soldiers.
+ 140345=Build it to raise the [Minutemen] Heroes' Combat Power for yourself and Alliance members.
+ 140346=Build it to raise the [Wildlings] Heroes' Combat Power for yourself and Alliance members.
+ 140347=Build it to raise the [Vindicators] Heroes' Combat Power for yourself and Alliance members.
+ 140348=Build it to raise the [Watchers] Heroes' Combat Power for yourself and Alliance members.
+ 140349=Alloy Deposit
+ 140350=1. The Commanders whose Fortress reaches level 18 can station their units at Resource Points to gather resources.\n2. Units finishing gathering resources will automatically transport them back to the Fortress.\n3. You can defeat other Commanders' stationed units to capture their Resource Points.
+ 140351=Available when the Fortress reaches level {0}
+ 140352=Available when the Zone you're in reaches S{0}
+ 140353=One {0} production completed
+ 140354={0} production completed. Please check.
+ 140355=Stored: {0}
+ 140356=The Energy Core Warehouse is full. Don't forget to use them!
+ 140357=Basic combat attributes increase
+ 140358=Producible
+ 140359=Only {1}*{0} can be produced currently, for the Warehouse is about to reach its max capacity.
+ 140360=Only {1}*{0} can be produced currently, for the Energy Core Warehouse is about to reach its max capacity.
+ 140361=No. Held
+ 140362=Go to Alloy Foundry
+ 140363=Available when the Fortress reaches level {0}
+ 140364=Scant
+ 140365=Sufficient
+ 140366=Advanced Barrack #2
+ 140381=Travel Speed
+ 140382=A huge Floating Engine, can provide strong power for the Floating Fortress.\n\nRepair 2 Floating Engines to unlock the Floating Fortress's flying ability.
+ 140383=Repair 2 Floating Engines to unlock the Floating Fortress's flying ability.
+ 140384=Repair the Assembly Hall, then you can dispatch units to the Floating Fortress.\n\nThe units stationed in the Floating Fortress can be replenished and adjusted in the Floating Fortress.
+ 140385=You can dispatch units to the Floating Fortress.
+ 140386=Fortress can be teleported to the current landing location of the Floating Fortress. \n\nUpgrade it to reduce the cooldown of targeted teleportation.
+ 140387=Repair the Teleportation Device, then you can teleport the Fortress to the location of the Floating Fortress.
+ 140388=Reduce training time and cost for all Level 10 units.\n\nMore powerful unit features will be unlocked in future versions. Stay tuned!
+ 140389=Complex monitor icons and statistics suggest that this is a lab that focuses on the potential of soldiers
+ 140390=Unit Capacity
+ 140391=Break time
+ 140392=Taking a break
+ 140393=Landing
+ 140394=In flight
+ 140395=The Floating Fortress is taking a break. Please try again later.
+ 140396=Emotes
+ 140397=Destination
+ 140398=Recall
+ 140399=Floating Fortress taking a break: {0}
+ 140400=The Floating Fortress is on its way back to your Fortress. No need to recall it again.
+ 140401=Recall now
+ 140402=Are you sure you want to spend {0} Diamonds to make the Floating Fortress arrive at your Fortress instantly?
+ 140403=A break of {0} will be triggered after it arrives at your Fortress
+ 140404=Go
+ 140405=Floating Fortress in flight
+ 140406=You need to Repair 2 Floating Engines
+ 140407=The Floating Fortress is able to fly to other places on the map quickly
+ 140408=Fort Base
+ 140409=Cancel trip
+ 140410=My Fort Base
+ 140411=Cannot perform the action, as some of your troops are stationed in the Floating Fortress
+ 140412=Recall the Floating Fortress back to your Fortress now?
+ 140413=A break of {0} triggered
+ 140414=Targeted teleport
+ 140415=Targeted teleport feature not activated yet
+ 140416=The Floating Fortress must be landed on the ground
+ 140417=Max number of troops are stationed at the destination
+ 140418=Cannot teleport, as the Fortress is in the middle of a battle.
+ 140419=Floating Fortress in combat. Cannot recall it.
+ 140420=Floating Fortress in combat. Cannot move it.
+ 140421=Floating Fortress in combat. Cannot perform targeted teleport.
+ 140422=Max number of troops are stationed at the destination
+ 140423=You'll soon reach the storage cap of the Warehouse. Cannot add more production queues.
+ 140424=Deal additional DMG against the Faction it counters
+ 140425=Flying speed
+ 140426=Break time reduces
+ 140427=Assembly Hall
+ 140428=Floating Engine
+ 140429=Teleportation Device
+ 140430=Army Lab
+ 140431=Floating Fortress
+ 140432=My Floating Fortress
+ 140433=Stationed in the Floating Fortress already
+ 140434=The Floating Fortress will take a break when performing the following actions. Each action will trigger a different break time.\nMoving: {0}\nRecalled: {1}\nBlown away: {2}\nTargeted teleport: {3}
+ 140435=Sell Alloy
+ 140436=Floating Fortress level:
+ 140437=Your Floating Fortress was scouted!
+ 140438={0} scouted our Floating Fortress
+ 140439=Commander! Our Floating Fortress {0} was scouted just now by {1}. Stay alert and get ready for defense.
+ 140440={0} returned to the Floating Fortress
+ 140441=Front-facing Floating Engine
+ 140442=Rear Floating Engine
+ 140443=There are units that didn't return to Floating Fortress. Cannot move.
+ 140444=There are units on the way to Floating Fortress. Cannot move.
+ 140445=Are you sure you want to spend {0} Energy Cores to teleport the Fortress to the location of the Floating Fortress?
+ 140446=After targeted teleporting, the units of the Fortress will be withdrawn immediately, and the Floating Fortress will return to the Fortress.
+ 140447=Insufficient Energy Cores
+ 140448=There are units retreating to the Fortress. Cannot move.
+ 140449=Flying in the Floating Fortress
+ 140450=Training time reduced
+ 140451=Training cost reduced
+ 140452=Your Fort Base was scouted!
+ 140453={0} scouted our Fort Base
+ 140454=Commander! Our Fort Base was scouted by {0}. Stay alert and get ready for defense.
+ 140455=Fighting in the Fort Base at the moment. Cannot recall it.
+ 140456=You can view others' Floating Fortresses in this Zone only
+ 140457=Something is blocking the way here
+ 140458=Please first recall the Floating Fortress to the Fortress.
+ 140459=You cannot move the Floating Fortress while in the Ruins of Eden.
+ 140501=Alliance Merge
+ 140502=Accept Merging
+ 140503=The option to accept merging requests will reset to "On" at 00: 00 every Monday.
+ 140504=Preparatory Phase
+ 140505=Invited
+ 140506=Available for Invitation
+ 140507=Recommended
+ 140508=No available Alliances to invite
+ 140509=Failed to send out invitations for Alliance Merge due to the current number of Alliance members having reached its upper limit.
+ 140510=Failed to send out invitations for Alliance Merge. You need at least {0} vacant spots for new Alliance members.
+ 140511=Failed to send out invitations for Alliance Merge. [{0}] {1} is merging with another Alliance.
+ 140512=Failed to send out invitations for Alliance Merge. The Alliance is in the middle of capturing Eden.
+ 140513=Unable to send merging invitations to an Alliance whose Alliance level is higher than yours
+ 140514=Invitation for Alliance Merge
+ 140515=You and your allies are cordially invited to join our Alliance. Together, we'll create a better future!
+ 140516=Invite
+ 140517=Invitation sent
+ 140518=Recall
+ 140519=Cancel Merging
+ 140520=Press and hold to cancel the Alliance Merge invitation
+ 140521=The invitation for Alliance Merge has been canceled
+ 140522=Press and hold to cancel merging Alliances
+ 140523=The merging has been canceled
+ 140524=Alliance Merge canceled. We'll continue our search for a more powerful partner.
+ 140525=Preparatory Phase
+ 140526=The members of this Alliance will join us automatically at the end of the Preparatory Phase.
+ 140527=Canceled
+ 140528=Invitation Received
+ 140529=All members will join this Alliance automatically at the end of the Preparatory Phase.
+ 140530=You've received a merging invitation from the following Alliance(s).
+ 140531=Period of Validity
+ 140532=Accept
+ 140533=Decline
+ 140534=Declined
+ 140535=Press and hold to decline
+ 140536=The target Alliance is in the process of merging and cannot accept any invitation. Please wait until their merging is complete!
+ 140537=The Alliance doesn't have enough vacant spots for your Alliance members.
+ 140538=Press and hold to accept
+ 140539=After Alliance Merge:\nThe members of the invited Alliance will join the Alliance who sent out the invitation.\nThe individual Alliance Contribution Value of the invited members will not be affected.\nDuring events (Zombie Raid, Strongest Alliance Invasion, etc.) that do not allow quitting the Alliance, the Preparatory Phase will be extended accordingly.
+ 140540=I accepted the invitation for Alliance Merge from [{0}] {1}. This Alliance will join [{2}] {3} at the end of the Preparatory Phase.
+ 140541=[{0}] {1} accepted your invitation for Alliance Merge. [{2}] {3} will join your Alliance at the end of the Preparatory Phase.
+ 140542=Alliance Merge Notice
+ 140543=It's difficult to survive in this dangerous world with so few Alliance members. You need at least {0} allies to gain a foothold in this wasteland. Now go recruit your allies and expand your Alliance!\nThe system will assign suitable Alliances for you to merge into should you fail to reach the required number of Alliance members after the countdown.
+ 140544=Countdown
+ 140545=The Preparatory Phase will be extended until the end of the special event the other Alliance is participating in.
+ 140546=[{0}]{1} invites you and your allies to join [{2}]{3}
+ 140547=Expired
+ 140548=[{0}]{1} has canceled the invitation for Alliance Merge
+ 140549=[{0}]{1} canceled the merging with your Alliance
+ 140550=[{0}]{1} has declined the invitation for Alliance Merge
+ 140551=Congrats! Your Alliance just leveled up. You can expand your Alliance by inviting other Alliances to join you.
+ 140552=Not enough Alliance members
+ 140553=It's difficult to survive in this dangerous world with so few Alliance members. The system will assign suitable Alliances for you to merge into should you fail to recruit at least {0} Alliance members after the countdown.
+ 140554=Only the Alliance Leader can perform this action
+ 140555=You can send out merging invitations to a maximum of {0} alliances at a time.
+ 140556=This Alliance has sent a merging invitation to you. Go check it out!
+ 140557=No Alliance Merge invitations
+ 140558=Validity starts at: {0}
+ 140559=The Alliance is in the process of merging and cannot accept new members.
+ 140560=The Alliance is in the process of merging and cannot be disbanded.
+ 140561=Online Members: {0}/{1}
+ 140562=Data error. Canceling failed.
+ 140563=The target Alliance is not open to merging invitations.
+ 140564=Failed. Invitation expired.
+ 140565=About the Alliance
+ 140566=Active Members: {0}
+ 140567=Alliance Territory: {0}
+ 140568=Now is the preparatory phase of merging. Cannot transfer the Alliance to another Zone.
+ 140569=The target alliance is in a different Zone from you. Operation failed.
+ 140570=Failed to send out invitations for Alliance Merge, as your Alliance is merging with another Alliance.
+ 140571=Invitation for Alliance Merge expired
+ 140572=Alliance Leader: {0}
+ 140573=The Alliance that holds Eden cannot accept any merging invitations
+ 140574=After the merging, the number of members will reach the max limit. No more new members can join your alliance.
+ 140575=Up to {0} pieces of Alloy can be sold in total each week
+ 140901=What's with the earthquake? The ground is shaking!
+ 140902=I think I heard something.
+ 140903=That sounds like a rumbling engine. Let's go check it out.
+ 140904=Am I seeing things or there is actually something big floating in the distance?!
+ 140905=I've never seen something like that before.
+ 140906=It's like a huge blimp, by the looks of it—a <color=#ae6e55>Floating Fortress</color>, to be precise.
+ 140907=It stopped... A door is opening!
+ 140908=Let's go inside and look around.
+ 140909=For real? You want me to go inside this big creepy thing?
+ 140910=There might be something useful inside this giant fortress. Let's not waste time.
+ 140911=Alright then. Let's go!
+ 140912=So this is what it looks like inside this Floating Fortress. Looks kinda familiar...
+ 140913=Just like our Fortress.
+ 140914=Then I guess this room full of computers is also a Control Center.
+ 140915=I'll repair this Control Center. Leave it to me.
+ 140916=Hello, my old friends. There is a new business I'm sure will pique your interest.
+ 140917=I'm all ears.
+ 140918=The Association dug up a new mineral in the New World called Alloy, which you might find helpful.
+ 140919=Let me have a look...
+ 140920=Hmm... Hard indeed. It might come in handy in building the Floating Fortress.
+ 140921=Great. Come find me if you want to buy more Alloys.
+ 140922=Just between my loyal customers and me...
+ 140923=Alloys can be gathered in the world, and you can also produce them in the <color=#ae6e55>Alloy Foundry</color>.
+ 140924=If you have any Iron and Stone left, you can use them to make Alloys.
+ 140925=You can purchase Alloys from us. We also recycle them.
+ 140926=And that's how the system works. Anyway, that's all. I'm looking forward to your patronage.
+ 140927=Deals additional DMG against the Vindicators Faction
+ 140928=Deals additional DMG against the Wildlings Faction
+ 140929=Deals additional DMG against the Watchers Faction
+ 140930=Deals additional DMG against the Minutemen Faction
+ 140931=Deals additional DMG against the Wreakers Faction
+ 140932=Deals additional DMG against the Lawbringers Faction
+ 140933=Cannot counter other Factions and will not be countered by other Factions at the same time
+ 141001=No such <color=#FD5E00>access card</color> found. Try to look for it in the chest of the Fortress.
+ 141002=No such <color=#FD5E00>key card</color> found. Try to look for it in the chest of the Fortress.
+ 141003=No such <color=#FD5E00>password</color>. Try to look for it in the chest of the Fortress.
+ 141004=No such <color=#FD5E00>key</color>. Try to look for it in the chest of the Fortress.
+ 141005=You need to unlock other locks first
+ 141006=Alisa joins the team
+ 141007=Rescue Alisa
+ 141008=Prison
+ 141009=No such key. Try to look for it in the Fortress.
+ 141010=Confinement Cell
+ 141101=Electromagnetic Field
+ 141102=Powerful Landmine
+ 141103=Grenade
+ 141104=Aerial Raid
+ 141105=Chainsaw Drone
+ 141106=Automated Turret
+ 141107=Cluster Bomb
+ 141108=Bombshell
+ 141109=Guard Drone
+ 141110=Automatic Rifle
+ 141111=Shotgun
+ 141112=Handheld Gatling
+ 141113=Shield Throwing
+ 141114=Magnetic Grenade
+ 141115=Missile Bombing
+ 141196=Equipped
+ 141197=Equipped successfully
+ 141198=Max level reached
+ 141199=Please select your skill
+ 141200=Tap to choose a skill
+ 141201=Generates a circular electric field where enemies will suffer electric shock damage and have a lower moving speed.
+ 141202=Deploy multiple landmines in the vicinity which, when triggered, will create explosions.
+ 141203=Throws a grenade to bombard enemies around you.
+ 141204=A bomber is called in for reinforced bombardment.
+ 141205=Deploy multiple chainsaw drones to rotate around and cut the targets that touch the drones.
+ 141206=Deploy an automated turret to keep firing at nearby enemies.
+ 141207=Fire a cluster bomb to bombard the target and all those behind it.
+ 141208=Fire a bomb to bombard the target and nearby enemies.
+ 141209=Release a drone for a coordinated attack.
+ 141210=Best sidekick in the doomsday
+ 141211=Great helper in close combat
+ 141212=All fear stems from a lack of power
+ 141213=Throw the shield toward the front to clear the obstacles ahead
+ 141214=Throw a grenade that can explode multiple times
+ 141215=Call the missile center to ask for assistance
+ 141401=Upgrade Component for Automatic Rifle
+ 141402=Upgrade Component for Shotgun
+ 141403=Upgrade Component for Handheld Gatling
+ 141411=A key item to upgrade Automatic Rifle, which can increase its ATK
+ 141412=A key item to upgrade Shotgun, which can increase its ATK
+ 141413=A key item to upgrade Handheld Gatling, which can increase its ATK
+ 141441=Skill
+ 141442=Weapon
+ 141451=Name
+ 141452=Weapon DMG
+ 141453=Reloading time
+ 141454=Magazine Capacity
+ 141455=Firing Rate/s
+ 141456=Note
+ 141457=Upgrade
+ 141458=Equip
+ 141459=Max Level
+ 141460=Level
+ 141461=Completed
+ 141462=To be completed
+ 141471=Rewards
+ 141472=Progress
+ 141501=A standardized weapon, which is balanced in its damage and firing rate.
+ 141502=Its tremendous explosive power enables you to stand out in melee combat.
+ 141503=Its unmatched firing rate allows you to fight off a large number of enemies in battles.
+ 141601={0} needs to reach Lv. {1}
+ 141602=Get from radar intel
+ 141603=Clear exploration stage {0}
+ 141604=Get from chests in the Fortress
+ 141701=Survive the zombie siege for {0}s
+ 141702=Kill all zombies
+ 141703=Kill {0}
+ 141704=Limited Time Killing Challenge
+ 141751=Upgrade the Control Center to Lv. {0}
+ 141752=Complete {0} more mission(s)
+ 141801=Try to survive <color=#E6C677>{0}</color> more seconds
+ 141802=Kill all zombies! <color=#E6C677>{0}</color> killed so far
+ 141803=Kill <color=#E6C677>{0}</color>
+ 141804=Kill <color=#E6C677>{1}</color> zombies in less than <color=#E6C677>{0}</color>s
+ 141807=<color=#E6C677>A mega zombie is approaching</color>
+ 141808=<color=#E6C677>The zombie is evolving</color>
+ 141898=I can't hang on any longer!
+ 141899=I can't give up like this!
+ 141900=<color=#00EE76>{0}+1</color>
+ 141901=Zombie Clean-Up
+ 141902=According to our sources, here we can find some components that can upgrade our weapons. But now a bunch of zombies are gathering here. Let's wipe them out!
+ 141903=Get rid of the zombies in the arsenal and retrieve the weapons inside.
+ 141911=Arsenal
+ 141912=A bunch of zombies are roaming outside the Arsenal.
+ 142001=Desperate Escape
+ 142101=DMG: {0}
+ 142102=Magazine Capacity: {0}
+ 142103=Amount: {0}
+ 142104=CD: {0}s
+ 142105=Reloading: {0}s
+ 142106=Radius: {0}m
+ 142202=Throws the grenade to the front, dealing powerful ranged damage.
+ 142204=Throws landmines, which deal additional damage to large and mega zombies.
+ 142206=Fires a bomb, which inflicts ranged damage and deals additional damage to large and mega zombies.
+ 142208=Fires a cluster bomb, which will inflict damage to the one in front of it and all those behind it.
+ 142210=Bomber reinforcements were called in for continuous bombing of a single route.
+ 142212=Build a self-destructive makeshift turret, dealing extra damage to large and mega zombies.
+ 142214=Release a drone for a coordinated attack.
+ 142216=Enemies who enter the electric field will suffer electric shock damage and have their movement speed reduced.
+ 142218=Chainsaw drone will deal damage to targets that touch it.
+ 142235=Burger
+ 142236=You need a full stomach and a full HP bar
+ 142501=Hey, check this out, guys! An automated turret?
+ 142502=This will definitely help me gather supplies much more easily!
+ 142506=Is this a...bombshell?
+ 142507=Seems not. Anyway, lemme see what it can do!
+ 142511=Sharp chainsaw plus autopilot! Ingenious idea!
+ 142515=A mini drone! Well, I've got company!
+ 142621=Look what I got! A shotgun! Man, just what I need!
+ 142622=I'm sure it will be a lot easier to find supplies this time!
+ 142627=Gatling!!! I can already imagine how zombies dance amid bullets!
+ 142628=Supply Station, here I come!!
+ 143001=Brady, we've got a serious problem; we need to talk.
+ 143002=What's wrong, Natalie?
+ 143003=The military supplies are almost exhausted; if another wave of zombie attacks starts, we could be in great danger.
+ 143004=Don't worry. I found this map right in the Fortress; it indicates several nearby military sites.
+ 143005=We can rummage through these places to see if we can find some ammo and supplies.
+ 143051=Well...ammo, supplies... Great! Natalie will be happy to see the "bumper harvest."
+ 143052=Heh, man! Drop the gun, and leave the stuff on the ground!
+ 143053=Who the heck are you?
+ 143054=Hmm...good question. A pack of wolves perhaps. Anyway, listen, everything you got is ours now!
+ 143055=KEEP YOUR HANDS OFF YOUR GUN! You don't wanna be turned into a meat pie, right?
+ 143056=...
+ 143057=Shoo. Be a little nicer to the dude. Thanks for your gifts, bro. See ya!
+ 143058=...
+ 143101=Natalie, long story short, I did find some ammo and supplies, but a red-haired woman took 'em away.
+ 143102=A red-haired woman? That must be Quinn!
+ 143103=She and her men are like greedy rats, looting the supplies of the survivors everywhere.
+ 143104=I'll go with you this time. It'll be safer.
+ 143105=No, if we both leave, it'll be tricky to handle the unexpected problems at the Fortress. I'll be careful this time.
+ 143151=Hmmm...(looks around)...looks like Quinn isn't around this time.
+ 143152=The supplies should be enough to sustain for a while this time.
+ 143201=Brady, here's a hospital! We might find some meds here.
+ 143202=Good. As more people join us, we do need a larger stock of meds.
+ 143203=Leave it to me!
+ 143251=Got everythin' we want. We can head back now!
+ 143252=Aghh...aghhhhhh!
+ 143253=Darn it, zombie horde! I gotta get outta here!
+ 143301=*Panting There are too many of them... I got completely surrounded!
+ 143302=Looks like I had to fight to the bitter end.
+ 143351=(*Panting) I ran out of ammo. Thank goodness, I'm still alive.
+ 143352=Heh, man! What a small world!
+ 143353=Q-Quinn?!
+ 143354=Huh, how do you know my name? You've been thinkin' about me, haven't you?
+ 143355=Boss, the zombie horde is gone! How come?
+ 143356=Good job, dude! Since you are this exhausted, we'll keep these things for ya! No need to thank me!
+ 143357=Q-Quinn! Wait!
+ 143401=Darn it. She took my supplies again!
+ 143402=I'm gonna teach her a lesson!
+ 143403=There's no point getting angry. I'll go get the supplies next time.
+ 143404=No. I'll do it. If I run into her again, she'll be doomed!
+ 143501=This looks like a great supply station. Should be able to grab the meds I didn't get last time.
+ 143502=Well, I'll be extra careful this time.
+ 143551=Brady, Brady! Phew...
+ 143552=What the heck are you doin' here? Quinn? Come out!
+ 143553=Our boss is trapped! Please save her! Please! There are way too many zombies over there. We got split up.
+ 143554=Humph, save her? Better give me a good reason.
+ 143555=Ah... Right! The supplies! We'll give you all our supplies, as long as you can save her!!
+ 143556=Hmm... I'll think about it.
+ 143601=Are you sure it's here?
+ 143602=Yes, it's here. Please be quick, I'm afraid my boss is already...
+ 143651=Quinnnnnn! You hear me?
+ 143652=Quinn! Where are you?
+ 143653=Brady... How did find the place?
+ 143654=Your minion told me what happened, and begged me to save you. Anyway, let's leave the place.
+ 143655=No, I can't leave yet. Some of my men are still stuck up front...
+ 143701=C'mon. Look at these zombies. Do you think they are still...alive?
+ 143702=No! They must be alive! I'm sure I'll find them!
+ 143751=(*Panting) I don't see your men here, Quinn.
+ 143752=...Quinn? Quinn!
+ 143753=Hey, hot guy! Check out the supplies over here, so many of 'em! I definitely can't find them without you!
+ 143754=You told me you were looking for your men!!
+ 143755=Oh? Did I say that? You must have mistaken my words. I gotta go now! Thanks for your help!
+ 143756=QUINN!
+ 143757=We got rid of all the zombies nearby. Now we can go ahead to look for some supplies.
+ 143758=Seriously?! Are you nuts?
+ 143759=Control the joystick to move to the yellow circle
+ 143760=Zombies are comin'! Kill 'em!
+ 143761=Control the hero to collect EXP dropped by zombies
+ 143762=Collect EXP until 100% to level up
+ 143763=Warning! A large number of zombies are comin'!
+ 143764=Hey! Brady! Come here!
+ 143765=There may be zombies over there. I don't know if they are still alive.
+ 143766=Clean up the zombies there first!
+ 143767=Thank you so much. The zombie's teeth were only 1 inch away from me!
+ 143768=Let's go back to the fortress first. They should have made a room for you there.
+ 143769=Clean up one more area, and the area will be safe. The next time we come here to rescue survivors, we don't need to engage in tiring fights.
+ 143770=Equipped
+ 143771=Unlock
+ 143772=Unlocked
+ 143900=Please clear the preceding stage first
+ 143901=1-1
+ 143902=1-2
+ 143903=1-3
+ 143904=1-4
+ 143905=1-5
+ 143906=1-6
+ 143907=1-7
+ 143908=1-8
+ 143911=2-1
+ 143912=2-2
+ 143913=2-3
+ 143914=2-4
+ 143915=2-5
+ 143916=2-6
+ 143917=2-7
+ 143918=2-8
+ 144001=[Glorious Challenge] Unclaimed rewards
+ 144002=The [Glorious Challenge] has ended. The following are your unclaimed rewards.
+ 144003=[Glorious Challenge] Individual Ranking
+ 144004=The Glorious Challenge has ended. Your final ranking was #{0}, with a total of {1} Glory Points obtained. Thank you for your contribution to the alliance!
+ 144005=[Glorious Challenge] Alliance Ranking
+ 144006=The Glorious Challenge has ended. Your alliance's final ranking was #{0}, with a total of {1} Glory Points obtained. Great job!
+ 144007=Glorious Challenge
+ 144008=Badge of Glory
+ 144009=Time left: {0}
+ 144010=Personal
+ 144011=Alliance
+ 144012=Points:
+ 144013=Ranking:
+ 144014=Alliance Mission
+ 144015=Milestone of Glory
+ 144016=Glory ranking
+ 144017=Ranking Reward
+ 144018=Exclusive Mission
+ 144019=In Progress
+ 144020=Mission coming soon
+ 144021=Points +{0}
+ 144022=Time limit
+ 144023=Mission info
+ 144024=Mission rewards
+ 144025=Claimed today: {0}
+ 144026=Take mission
+ 144027=My mission
+ 144028=Complete mission
+ 144029=Give up mission
+ 144030=The Alliance Glory Challenge has officially kicked off! Members in your alliance need to work together to complete missions, earn Glory Points, upgrade the Badge of Glory, and unlock legendary rewards. Join your allies now! The glory will be yours!
+ 144031=Start Challenge
+ 144032=Individual Ranking
+ 144033=Alliance ranking
+ 144034=Personal Rewards
+ 144035=Alliance rewards
+ 144036=Advanced Rewards
+ 144037=Claim All
+ 144038=Unlocks when personal points ≥ {0}
+ 144039=Unlock to get
+ 144040=Best Rewards Contain
+ 144041=Get up to {0} benefits
+ 144042=Too many actions performed in a short time. Please try again later.
+ 144043=Refreshing missions...
+ 144044=Mission taken already. Cannot refresh.
+ 144045=The daily attempt for refreshing personal missions will be consumed when you refresh the exclusive mission\n(Attempts left: {0})
+ 144046=Only R4 or above members can refresh missions
+ 144047=The daily attempts for refreshing alliance missions will be consumed when you refresh alliance missions\n(Attempts left: {0})
+ 144048=No more attempts. Cannot refresh.
+ 144049=Please join an alliance first to view it
+ 144050=You've taken a mission already. Please complete it before trying again.
+ 144051=Are you sure you want to spend {0} Diamonds to claim the mission?
+ 144052=Advanced rewards unlocked
+ 144053=Max number of missions claimed today
+ 144054=Please join an alliance first before participating in the Glorious Challenge
+ 144055=Give up this mission? (Please note the attempt consumed to claim the mission will not be returned even if you give up the mission)
+ 144056=1. Glorious Challenge is an event open for all alliance members. Take missions and win points to level up your alliance's Badge of Glory. \n2. You need to take a mission manually before completing it. One can only work on one mission at a time. Missions taken by a member cannot be taken by the others. There will be a time limit on a mission. The mission will be considered a failure if not completed within the given time. \n3. There are alliance missions and exclusive missions. Exclusive missions can only be taken by you. Alliance missions are open to all. You can take up to 6 missions (alliance and exclusive ones in total) for free every day. The attempts for taking missions will be updated daily. You can also spend Diamonds to purchase 4 additional attempts to take missions. \n4. R5 and R4s can refresh alliance missions. There is no limit on the number of refreshing times, but there will be a wait time after each refresh. After the wait time, one will be able to take new missions. \n5. Plenty of rewards can be obtained when your alliance's Badge of Glory reaches a certain level; more rewards will be offered when your personal Glory Points reach a designated level. \n6. The Glorious Challenge is held every two weeks. The event starts every Monday at 0:00 (Game Time) and lasts 5 days. The ranking rewards will be settled and delivered to the mailbox at 0:10 on Saturday. \n7. Thirty minutes before the event starts, the matchmaking begins. Once the matchmaking period begins, Commanders' will be linked to the alliances they are in at that moment. If you change alliances after the matchmaking period during the event, you won't be able to join the event. If you do need to change alliances, please do so before the matchmaking period or after the event ends. Changing alliances midway through the event will disqualify you from the session's rewards. \n8. Only alliances with a Power over 200k, 30 or more members, and a ranking within the top 30 on the Zone's Alliance Power Leaderboard are eligible for the matchmaking (the requirements could be adjusted based on the actual situation; please refer to the in-game info for the final arrangements). \n9. Legendary Scrolls can be converted into Legendary Mission refreshing attempts in a 1:1 ratio. After the conversion, upon refreshing the exclusive mission, 1 Legendary Mission refreshing attempt will be used immediately, with a new Legendary Mission offered to you. After the event ends, Legendary Scrolls will be retained, but Legendary Mission refreshing attempts will be cleared. Please proceed with caution.
+ 145001=How to obtain Policy Cards
+ 145002=Great sale of Policy Cards! Take the chance to improve your Season Policy!
+ 145003=Weekly exchange at the Merit Shop
+ 145004=Super Policy Card - bundle shop
+ 145005=Attribute Overview
+ 145006=CP
+ 145007=Military Policy
+ 145008=World Policy
+ 145009=Development Policy
+ 145010=Policy attribute
+ 145011=Policy Card
+ 145012=Policy Inactivated
+ 145013=No Policy Card placed
+ 145014=Military Policies
+ 145015=World Policies
+ 145016=Development Policies
+ 145017=General
+ 145018=Season Policy
+ 145019=Unlock special policy to receive deluxe reward
+ 145020=Obtain {0} Policy Points through occupying or sweeping tiles
+ 145021=Obtain {0} Policy Points from rally attacks against Mutated Zombies
+ 145022=Obtain {0} Policy Points by weakening cities' Wall Condition
+ 145023=Place a {0}-star Policy Card for the first time
+ 145024=Unlock a Policy Card slot for the first time
+ 145025=Unlock a Policy Card Amendment for the first time
+ 145026=Policy Card Power reaches {0}
+ 145027=Ranking
+ 145028=Policy Card Recycling
+ 145029=Recycle
+ 145030=Please select the Policy Card to recycle
+ 145031=Policy of the Day
+ 145032=The policy points you can claim will increase as more chapters of the Book of Revelation are unlocked
+ 145033=Quick Unlock
+ 145034=Select Your Season Policy
+ 145035=Power of Policy
+ 145036=An exclusive bundle for the season; choose the fabulous Policy Cards you want
+ 145037=Purchase it to unlock your first additional policy slot
+ 145038=S2 Exclusive
+ 145039=S3 Exclusive
+ 145040=Policy Wheel
+ 145041=Grab 5-star Policy Cards to boost your power in season battles
+ 145042=Policy Ticket
+ 145043=Use it to draw awesome rewards from the Policy Wheel
+ 145044=You may choose 1 Policy Card from either "Hand-to-Hand Combat" or "Overheat"
+ 145045=You may choose 1 Policy Card from either "Blitzkrieg" or "Directional Exploration"
+ 145046=Get a random Policy Card from the chest
+ 145047=Policy Card Fragment
+ 145048=Collect a certain number of fragments to redeem a Policy Card chest of the corresponding season
+ 145049=S2 Policy Card Chest
+ 145050=S3 Policy Card Chest
+ 145051=S4 Policy Card Chest
+ 145052=S5 Policy Card Chest
+ 145053=Season of War Policy Card Chest
+ 145054=S2 Policy Card Chest (Selectable)
+ 145055=S3 Policy Card Chest (Selectable)
+ 145056=3-Star
+ 145057=4-Star
+ 145058=5-Star
+ 145059=S2
+ 145060=S3
+ 145061=S4
+ 145062=S5
+ 145063=Season of War
+ 145064=Complete designated missions to claim awesome rewards
+ 145065=Grab fabulous rewards from the wheel
+ 145066=General season
+ 145067=Stars
+ 145068=Select All
+ 145069=Hand-to-Hand Combat
+ 145070=Overheat
+ 145071=Blitzkrieg
+ 145072=Directional Exploration
+ 145073=Some dead soldiers turned into grievously wounded ones in Fortress attacks
+ 145074=The fuel cost will increase, but the Destructive Might will be multiplied as well
+ 145075=No EXP gained from exploration, but you can get extra Memento Coins
+ 145076=You can deal much more damage after a relocation
+ 145077=You are trying to split a rare Policy Card. Continue?
+ 145078=Policy Wheel
+ 145079=Spin the policy wheel to get advanced policy cards
+ 145080=Policy Journey
+ 145081=Season Policy Ranking
+ 145082=You ranked #{0} in season policy power. Below are your ranking rewards!
+ 145083=RULES\n\n1. During the event, use the Policy Tickets to spin the wheel and win great rewards. \n2. Players can spin the wheel to get Lucky Points. The best reward will be guaranteed the next time they spin the wheel when the Lucky Point requirement is met.
+ 145084=RULES\n\n1. During the event, complete the corresponding policy tasks to win great rewards. \n2. Participate in the policy rankings for a chance to win valuable rewards, such as policy card chests (selectable). \n3. Spin the policy wheel to win precious policy cards and increase your policy power.
+ 145085=Already claimed today's Policy Points
+ 145086=Policy Card Level
+ 145087=Max level reached
+ 145088=Policy Benefits
+ 145089=Benefits \n\n1. While the benefits are effective, you can get +500 FREE Policy Points daily. \n2. While the benefits are effective, you can get 30% more Policy Points from occupying or sweeping tiles, attacking Mutated Zombies in rally attacks, and defeating or sweeping Common Zombies. \n3. While the benefits are effective, you can reset a policy line for FREE for your first attempt each day.
+ 145090=Claim an additional 500 Policy Points daily
+ 145091=Gain 30% more Policy Points from certain channels
+ 145092=Daily free attempt for resetting policy line
+ 145093=Claim (Premium)
+ 145094=Reset the policy line - {0}? \nCost: 0 Diamonds for the first attempt (Policy Card Benefit) \nPolicy Points Returned: {1}
+ 145095=Renew (Premium)
+ 145096=Premium Rewards
+ 145097=As you've claimed today's free Policy Points, the bonus Policy Points offered by the benefits are delivered to your policy system. Check them out now!
+ 145098=Extra Daily Policy Pts
+ 145099=More Policy Points Gained
+ 145100=A Free Resetting Attempt
+ 150001=Uncommon Heroes can have up to 4 skills
+ 150002=Rare Heroes can have up to 4 skills
+ 150003=Elite Heroes can have up to 4 skills
+ 150004=Advanced Elite Heroes can have up to 5 skills
+ 150007=Elite
+ 150008=Combat Hero
+ 150009=Production Hero
+ 150010=This Hero has higher DEF, making them good at protecting allies.
+ 150011=This Hero has higher ATK, making them good at dealing damage.
+ 150012=This Hero has higher TAC ATK, making them good at dealing damage.
+ 150013=This Hero excels at healing teammates during combat
+ 150014=The Hero is able to contain others with his skills.
+ 150015=This Hero excels at providing teammates with buffs
+ 150016=This Hero excels at assault enemy bases
+ 150017=This Hero excels at defending their Fortress
+ 150018=The Hero will gain extra EXP when killing zombies.
+ 150019=This Hero's Travel Speed is very fast
+ 150020=This Hero excels at exterminating zombies
+ 150021=This Hero excels at gathering resources
+ 150024=An expert at constructions. Suitable for working in Work Stations, increasing construction speeds.
+ 150025=An expert in electricity. Suitable for working in Power Generators.
+ 150026=Familiar with growth cycles and factors of plants. Suitable for working in Cultivation Rooms.
+ 150027=Excellent at cooking food. Suitable for working in Diners.
+ 150028=An expert in purifying water. Suitable for working in Water Treatment Plants
+ 150029=An expert on Coin minting, but they won't tell us how they know so much though. Suitable for working in the Mint
+ 150030=A master in geology. Suitable for working in Mines
+ 150031=An all-round scientist with a thirst for knowledge. Suitable for working in Laboratories, increasing the speed of researches.
+ 150032=A senior drill instructor known for yelling passive-aggressive insults at trainees. Suitable for working in combat training facilities. Increases the Training Speed of soldiers.
+ 150033=Has abundant experience in the medical field, making them suitable for working in Infirmaries to increase Treatment Speed.
+ 150034=A management expert that can optimize distribution and logistics. Suitable for working in Warehouses.
+ 150035=Pay it Forward
+ 150036=Supervisor
+ 150037=Big Belly
+ 150038=Careful Consideration
+ 150039=Scientific Scholar
+ 150040=Pessimist
+ 150041=Afraid of the Dark
+ 150042=Daydreamer
+ 150043=Energetic
+ 150044=Pet Pal
+ 150045=There Will Be Order
+ 150046=Agile Skills
+ 150047=Optimist
+ 150048=Grumpiness
+ 150049=Fussy & Picky
+ 150050=Persevere
+ 150051=Blabbermouth
+ 150052=Profiteer
+ 150053=Self-reliance
+ 150054=Internal Discipline
+ 150055=Mood Decline Rate of other people -10% when working in the same facility as them
+ 150056=Manages residents, reducing the frequency of gossip and dissent
+ 150057=Appetites have gotten bigger. Food consumption +50%
+ 150058=Cultivate carefully. Mushroom Output +10
+ 150059=Technology Research Speed +5%
+ 150060=Speed of Mood decline +10% when Mood drops below 60
+ 150061=Facilities will cease to operate when they don't have Power
+ 150062=Slow down work while working. Work efficiency -10%
+ 150063=Stamina recovery speed +10%
+ 150064=Gopher Breeding Output +10
+ 150065=Manages inventory efficiently. Resource Storage Capacity of current facility +10
+ 150066=Running Speed +3%
+ 150067=-10% Mood Decline Rate for this character
+ 150068=Mood Decline Rate of other people +10% when working in the same room as them
+ 150069=-5% Water consumption when Irrigating
+ 150070=Work hards, plays hard. This Hero's EXP gain from working +5%
+ 150071=Be it good news or bad news, he always talks the most regardless.
+ 150072=Gain a 5% discount when trading
+ 150073=+10% Work efficiency when working alone
+ 150074=Time to diet. Gotta maintain that perfect body somehow! Food Consumption -20%
+ 150075=A natural manager that distribute and delegate jobs with good efficiency. Suitable for working in the Control Center.
+ 150076=An expert that is familiar with the habits of various animals. Suitable for working in the Breeding Room.
+ 150077=They say they don't have OCD, but the way they organize supplies with the space they're given says otherwise. Suitable for working in Warehouses.
+ 150078=This Hero excels at destroying the enemy's facilities and decreasing their Wall Condition
+ 150079=The Hero excels at gathering. Lineup gathering load +100 (effective when in Lineup)
+ 150103=Healer
+ 150104=Crowd Controller
+ 150105=Support
+ 150106=Siege
+ 150107=Defense Expert
+ 150108=Zombie Slayer
+ 150109=Travel
+ 150110=Hunter
+ 150113=Construct
+ 150114=Rapid Construction
+ 150115=Power Expert
+ 150116=Agriculture Expert
+ 150117=Head Chef
+ 150118=Water Expert
+ 150119=Coin Connoisseur
+ 150120=Excavation Expert
+ 150121=Rapid Research
+ 150122=Veteran
+ 150123=Rapid Treatment
+ 150125=Executive Manager
+ 150126=Animal Whisperer
+ 150127=Storage Master
+ 150128=Destruction
+ 150129=Damage Output
+ 150130=This Hero has superior damage output capabilities
+ 150131=Tank
+ 150132=The Hero is fit for taking damage in the front row.
+ 150133=Model resources are in production
+ 150134=Downloading resources ({0})
+ 150200=Stamina
+ 150202=Current EXP is full
+ 150204=Stamina consumed in deployment
+ 150301=Caretaker
+ 150302=Harrison has dabbled in many fields throughout his rich life, making him a kind-hearted helper in the Fortress.
+ 150303=Extra Gathering Lineup
+ 150304=Unlocks extra Lineup for gathering
+ 150305=Improved Exploration
+ 150306=Allows you to get certain buffs during exploration
+ 150307=Enhanced Heroes
+ 150308=Grants certain buffs to enhance all Combat Heroes
+ 150309=Enhanced Defenders
+ 150310=Grants certain buffs to enhance Defenders
+ 150311=Enhanced Commandos
+ 150312=Grants certain buffs to enhance Commandos
+ 150313=Enhanced Archers
+ 150314=Grants certain buffs to enhance Archers
+ 150315=Weapon Wielder
+ 150316=Deals WPN DMG; The higher the STR, the higher the DMG
+ 150317=Tactic Planner
+ 150318=Deals TAC DMG; The higher the INT, the higher the DMG
+ 150319=Hunt Down
+ 150320=Poses threats to vulnerable enemies
+ 150367=Charisma
+ 150368=Serves and produces Memento Coins in the Bar to cheer people up.
+ 150373=Capacity Increase
+ 150374=Excels at managing the Warehouse, increasing its Capacity limit
+ 150375=EXP Earner
+ 150376=Loves learning and sharing their knowledge, increasing EXP Gain Rate.
+ 150377=Professional Worker
+ 150378=Wheat Expert
+ 150379=Excels at farming Wheat, increasing Wheat production efficiency
+ 150380=Gopher Expert
+ 150381=Excels at breeding Gophers, increasing Gopher breeding efficiency
+ 150382=Mecha Vanguard
+ 150383=Auto-collects various items
+ 150401=Quality
+ 150402=Lv. {0}
+ 150403=Myth
+ 150404=Myth 1-Star
+ 150405=Myth 2-Star
+ 150406=Myth 3-Star
+ 150407=Myth 4-Star
+ 150408=Myth 5-Star
+ 150409=You will use the following Advanced Elite Heroes or their Shards and you will not get them back upon use. Please operate with caution!
+ 150500=Recommended
+ 150502=Hero locked
+ 150503=Hero unlocked
+ 150504=Not enough Hero EXP
+ 150505=Current Max Level reached. Ascend the Hero to raise their Level Cap
+ 150506=Insufficient {0}
+ 150507=Hero is at Max Level
+ 150508=All unlocked skills have reached Max Level
+ 150509=Level up a random unlocked skill
+ 150510=Exchange
+ 150511=Insufficient {0}. Skill cannot be leveled up
+ 150512=Level Up!
+ 150513=Ascend
+ 150516=Highest Quality
+ 150518=This Hero is currently working at the {0}. Use them as an Ascending materials?
+ 150519=Hero selected has been leveled up. Consuming them will return the leveling materials used.
+ 150522=Max Level
+ 150524={0} Shard
+ 150525=Select the Hero to Ascend
+ 150526=Hero has reached the highest quality available
+ 150528=This Hero is currently working and cannot be consumed.
+ 150529=Ascending Details
+ 150530=Portraits
+ 150531=Unobtained
+ 150532=Exchanged Successfully
+ 150533=Unlocked after Ascending the Hero to {0}
+ 150534=Uncommon
+ 150535=Rare
+ 150536=Elite
+ 150537=Epic
+ 150538=Master
+ 150539=Legendary
+ 150540=Legendary 1-Star
+ 150541=Legendary 2-Star
+ 150542=Legendary 3-Star
+ 150543=Max Level
+ 150544=Common
+ 150545=Details
+ 150546=Skill
+ 150547=Hero Quality determines their Level Cap. Ascend their Quality to continue leveling up.
+ 150548=No items currently
+ 150549=Hero of this faction has not been obtained yet
+ 150550=Exchange Medal
+ 150551=1. Select the Hero to be Ascended on the left side of the screen\n2. Ascending requires a certain amount of Heroes or Hero Shards\n3. If a leveled up Hero is selected as an Ascending material, the resources used in their leveling and their equipment will be returned upon being consumed.
+ 150552=Ascending Rules
+ 150553=Swipe to switch Heroes
+ 150554=Press anywhere to close
+ 150555=Hero has not been obtained yet
+ 150556=Recruit Heroes
+ 150557=Auto-select
+ 150558=The selected Hero is currently in a Lineup and will be consumed in this Ascending
+ 150559=Deployed
+ 150560=The Hero's skill level will be retained. Obtaining the Hero again will activate them.
+ 150561=Commander! An Elite or Rare Hero was selected as one of the materials!
+ 150562=Warning! This Hero is currently in a Lineup.
+ 150563=In a Lineup
+ 150564=Press anywhere to close
+ 150565=Work Status
+ 150566=STR: Increases the Hero's <b>WPN DMG</b> during battles
+ 150567=INT: Increases the Hero's <b>TAC DMG</b> during battles
+ 150568=AGI: Reduces the <b>WPN DMG/TAC DMG</b> the Hero takes during battles
+ 150569=VIT: Increases the Hero's <b>HP</b> during battles
+ 150570=LUK: Increases the Hero's <b>Initiative</b> during battles
+ 150571=Long press the Level Up button to level up continuously
+ 150572=Switch Tabs
+ 150573=Dismiss this Hero from their current job position?
+ 150574=Ascended
+ 150575=Novice Warehouse Manager
+ 150576=Intermediate Warehouse Manager
+ 150577=Advanced Warehouse Manager
+ 150578=Novice Electrician
+ 150579=Intermediate Electrician
+ 150580=Advanced Electrician
+ 150581=Novice Transporter
+ 150582=Intermediate Transporter
+ 150583=Advanced Transporter
+ 150584=Novice Builder
+ 150585=Intermediate Builder
+ 150586=Advanced Builder
+ 150587=Novice Chef
+ 150588=Intermediate Chef
+ 150589=Advanced Chef
+ 150590=Novice Minter
+ 150591=Intermediate Minter
+ 150592=Advanced Minter
+ 150593=Novice Doctor
+ 150594=Intermediate Doctor
+ 150595=Advanced Doctor
+ 150596=Novice Researcher
+ 150597=Intermediate Researcher
+ 150598=Advanced Researcher
+ 150599=Novice Instructor
+ 150600=Fernando
+ 150601=Pearson
+ 150602=Tikka
+ 150603=Wolowitz
+ 150604=Fiona
+ 150605=Helen
+ 150606=Luke
+ 150607=Pheidias
+ 150608=Grace
+ 150609=Jack Chang
+ 150610=Lemuros
+ 150611=Erica
+ 150612=McKinley
+ 150613=Lambert
+ 150614=McCaul
+ 150615=Brady
+ 150616=Emma
+ 150617=Mario
+ 150618=Cara
+ 150619=Lafite Marceau
+ 150620=Harrison
+ 150621=Bonnie
+ 150622=Elena
+ 150623=Diana
+ 150624=Bacchus
+ 150625=Beesly
+ 150626=Natalie
+ 150627=Maurer
+ 150628=Laura Chen
+ 150629=Lori
+ 150630=Bolton
+ 150631=Brom
+ 150632=Qian Qian
+ 150633=Coleman
+ 150634=Alisa
+ 150635=Doris
+ 150636=Victor
+ 150637=Benson
+ 150638=Cindy
+ 150639=Blanche
+ 150640=Enrique
+ 150641=Quinn
+ 150642=Max
+ 150643=Matthew
+ 150644=Betty
+ 150645=Kate
+ 150646=Ivan
+ 150647=Barron
+ 150648=Akendalf
+ 150649=Ralph
+ 150650=Rebecca
+ 150651=Harman
+ 150652=Marlen
+ 150653=Kaya
+ 150654=Jessie
+ 150655=Irma
+ 150656=Kin Ogawa
+ 150657=Cloud
+ 150658=Dean
+ 150659=Duncan
+ 150660=Roland
+ 150661=Laurel
+ 150662=Suzuki Ren
+ 150663=Park Ji-Mi
+ 150664=Winston
+ 150665=Patrick
+ 150666=David
+ 150667=Duke
+ 150668=N.A.T.E
+ 150669=Andrew
+ 150670=Lee
+ 150671=Pamela
+ 150672=Rennes
+ 150673=Galande
+ 150674=Roger
+ 150675=Ricardo
+ 150676=Elaine
+ 150677=Kelly
+ 150678=Penny
+ 150679=Mira
+ 150680=Nina
+ 150681=Buccaneer
+ 150682=Titan
+ 150683=Chihiro Fujiwara
+ 150684=Kobayakawa
+ 150685=Rachel
+ 150686=Heytex 103
+ 150687=Victoria
+ 150688=Eva
+ 150689=Chu
+ 150690=Buri
+ 150691=Macklin
+ 150692=Palmer
+ 150693=Soros
+ 150694=Lawbringers
+ 150695=Wreakers
+ 150696=Casino
+ 150697=Dylan
+ 150698=Amum
+ 150699=Bryan
+ 150700=The Solari
+ 150701=The Vindicators
+ 150702=The Wildlings
+ 150703=The Watchers
+ 150704=The Minutemen
+ 150705=All
+ 150706=Line Chef
+ 150708=Electrician
+ 150709=Logistics Management
+ 150710=Paragon of Justice
+ 150711=Outrider
+ 150712=Exterminator
+ 150713=Chariot
+ 150714=Guardian of Light
+ 150715=Raven
+ 150716=Secret Agent
+ 150717=Born of Fire
+ 150718=Lightning
+ 150719=Metalhead
+ 150720=Skyscraper
+ 150721=Miss Bomb
+ 150722=Maniac
+ 150723=Roadhog
+ 150724=Golden Finger
+ 150725=Nomad
+ 150726=Scavenger
+ 150727=Brawler
+ 150728=Sergeant
+ 150729=Commando
+ 150730=An Alliance comprised of survivors who were once industrial experts. They desperately desire peace across the world.
+ 150731=Subway Manager
+ 150732=Aerospace Engineer
+ 150733=Instructor
+ 150734=Doctor of Biology
+ 150735=Scientist
+ 150736=Sculptor
+ 150737=Architect
+ 150738=Courier
+ 150739=Miner
+ 150740=Florist
+ 150741=Warrant Officer
+ 150742=Gang Boss
+ 150743=Truck Driver
+ 150745=Reporter
+ 150747=Manor Hostess
+ 150748=Pharmacist
+ 150749=Farmer
+ 150750=Biologist
+ 150751=Breeding Expert
+ 150752=Geologist
+ 150753=Foreman
+ 150754=Hustler
+ 150755=Fitness Trainer
+ 150756=Elite Sniper
+ 150757=Beacon of Faith
+ 150758=Wilderness Expert
+ 150759=Zombie Hunter
+ 150760=Witch Doctor
+ 150761=Bullhead
+ 150762=Samurai Fujiwara
+ 150763=Apostle
+ 150764=Hummingbird
+ 150765=Ranger
+ 150766=Duke
+ 150767=Scarlet Wolf
+ 150768=Agent
+ 150769=Madam Thunderbolt
+ 150770=Man of Iron
+ 150771=Betrayer
+ 150772=Scholar
+ 150773=Repo Man
+ 150774=Robot Butler
+ 150775=Brawler
+ 150776=Sergeant Major
+ 150777=Shooter
+ 150778=Craftsman
+ 150779=The Big Capitalist
+ 150780=Wanderer
+ 150781=Guardian
+ 150782=Sheriff
+ 150783=Referee
+ 150784=Lifetaker
+ 150785=Bone Shatterer
+ 150786=Death Whip
+ 150787=Black Cat
+ 150788=Young Lady
+ 150789=Madam Rus
+ 150790=Monk Warrior
+ 150791=Clown
+ 150792=Sakura Blade
+ 150793=Cannon Sweetheart
+ 150794=Anti-War Activist
+ 150795=Goddess of Victory
+ 150796=The Cultivator
+ 150797=The Geisha
+ 150798=Sharpshooter
+ 150799=Tribal Shield
+ 150800=[Cannot be assigned] Non-Solari faction Heroes do not possess abilities to develop the Fortress.
+ 150801=This Hero is currently working at the {0}. Assign them to the new job position?
+ 150802=Resetting a Hero will return the base Hero, as well as the Hero EXP and Memento Coins used to level them up.
+ 150803=Select the Hero to reset
+ 150804=Obtain from Reset
+ 150805=Reset
+ 150806=Reset Returns
+ 150807=Insufficient Diamond. Please try again after obtaining additional Diamonds
+ 150808=There are no Heroes that need to be reset currently
+ 150809=The Hero is unable to reach the facility.
+ 150810=Disassemble Normal quality Hero Shards
+ 150811=No Hero Shards to disassemble
+ 150812=Disassemble
+ 150813=Auto-disassemble
+ 150814=Quick-disassemble Shards
+ 150815=Ascending Requirements
+ 150816=The following Heroes have been consumed
+ 150817=Hero skill levels are retained and will be in effect the next time they are recruited.
+ 150818=Returned Resources
+ 150819=Returned Gear
+ 150820=CP will increase as you level up and ascend Heroes, upgrade their skills or put on the Gear.
+ 150821=Insufficient material for ascending
+ 150822=Insufficient material
+ 150823=The Gear will be removed after the resetting
+ 150824=Will of Stars
+ 150825=Flaming Terror
+ 150826=Russell
+ 150827=Wayfarer
+ 150828=Dr. Gallo
+ 150829=Tech Veteran
+ 150830=Exploration Expert
+ 150831=Frequently ventures outside for exploration, skilled in fishing and uncovering treasure maps leading to ancient ruins.
+ 150832=Fishing Whizz
+ 150833=Treasure Hunter
+ 150834=Off-Road Overhaul
+ 150835=Interval reduced by {0}
+ 150836=Max Exploration Level Lv.{0}
+ 150837=Exploration Range {0}
+ 150838=Exploration Speed {0}
+ 150839=Gain {0} more fish
+ 150840=The Chance of gaining rare fish {0}
+ 150841=Traveling Adventurer
+ 150842=The Hero is unable to work in the facilities of the Fortress.
+ 150843=Russell can get advanced ingredients by fishing and rare resources such as diamonds and Z coins by treasure hunting.
+ 150844=Mad Gambler
+ 150845=Dark Spider
+ 150846=The blaster
+ 150847=The skipper of The Boys
+ 150848=The steady sentry
+ 150849=The Super Psycho
+ 150850=Bloodthirsty Claws
+ 150851=Mad Magician
+ 150852=Kung Fu Star
+ 150853=Smart Butler
+ 150854=Combat Master
+ 150855=The Hero of Heroes
+ 150856=The Fastest Man
+ 150857=Spacetime Guard
+ 150858=Wind of the Wilderness
+ 150859=Symphonic Warrior
+ 150900=Loong
+ 150901=Alpha
+ 150902=Achim
+ 150903=STR
+ 150904=AGI
+ 150905=INT
+ 150906=VIT
+ 150907=LUK
+ 150908=Albert
+ 150909=Green
+ 150910=Jenny
+ 150911=Cara
+ 150912=Lunn
+ 150913=Christine
+ 150914=Spacetime Travelers
+ 150915=Spacetime Shard
+ 150916=A general shard for all Spacetime Travelers. It can be used to ascend any Spacetime Traveler.
+ 150917=Spacetime Medal
+ 150918=A general medal for all Spacetime Travelers. It can be used to upgrade any Spacetime Traveler's skills.
+ 150919=Spacetime Piece
+ 150920=You may merge 100 Spacetime Pieces into a Spacetime Shard
+ 150921=Elite Spacetime Shards cannot be ascended
+ 150922=The Boys
+ 150923=The Seven
+ 150924=Glamorous
+ 150925=New Faction
+ 150926=Elite Spacetime Travelers cannot be consumed
+ 150927=Used to purchase Season of War Skin Coins in the Season Shop
+ 150928=Soldier Boy
+ 150929=A-Train
+ 150930=Perth
+ 150931=Ada
+ 150932=Isaac
+ 150933=Diesel
+ 150934=Blaze Gourmet
+ 150935=Yolanda
+ 150936=Boarilliant Guard
+ 150937=Monica
+ 150938=Watcher's Shield
+ 150939=Cecilia
+ 150940=Gear Master
+ 150941=Mathilda
+ 150942=Lady Melody
+ 150943=Clara
+ 150944=Blaze Mechanic
+ 150945=Lilith
+ 150946=Tempting Nightmare
+ 150947=Luna
+ 150948=Moonlight Warrior
+ 150949=Ivanov
+ 150950=Warhammer
+ 150951=Bobbie
+ 150952=Samantha
+ 150953=Daughter of the Woods
+ 150954=Strangler
+ 150955=Margaret
+ 150956=Best Image
+ 150957=Joseph
+ 150958=Undertaker
+ 150959=Sophia
+ 150960=Occultist
+ 150961=Nora
+ 150962=Lantern Carrier
+ 150963=Tucker
+ 150964=Whisker Sentinel
+ 151010=Looks like we can have ourselves a satisfying meal!
+ 151011=It's getting easier and easier to open up the underground.
+ 151012=This drill is incredible! We should use it to dig ourselves a subway tunnel.
+ 151017=Check out what I found!
+ 151018=Building materials! It's time to build something!
+ 151021=Residents are having to take turns sleeping in the beds. Perhaps it's time to construct an additional Quarters?
+ 151022=Receiving additional survivors before the new Quarters is completed will most likely cause problems for the Fortress.
+ 151023=Can I go to the mine?
+ 151024=Wanna go to the Training Camp?
+ 151025=The lab is available now. Go research some new technologies!
+ 151026=Just got a new shovel. It's handy when it comes to digging!
+ 151027=Let's see what new facility we can build.
+ 151128=Focus Requirement: 1000
+ 151129=Level Up Effect:
+ 151130=Designs and Plans
+ 151131=All For One, One For All
+ 151132=Double Down
+ 151133=Construction Specialist
+ 151134=Try the Luck
+ 151135=Tit-for-Tat
+ 151136=The World Wide Web
+ 151137=Nice Figure
+ 151138=Prestige
+ 151139=Cheater? Winner!
+ 151140=Deadly Stab
+ 151141=Alloy String
+ 151142=Paramilitary
+ 151143=Teamwork
+ 151144=Predator
+ 151145=Emergency Treatment
+ 151146=Rip Apart
+ 151148=Infirmary Expansion
+ 151151=Big Brain Time
+ 151154=Mind-blowing Productivity
+ 151155=Resident Management
+ 151156=Masonry
+ 151159=Work Hard Play hard
+ 151161=Foreman
+ 151163=Transport Vehicle
+ 151166=Endurance Training
+ 151167=Large Depot
+ 151169=Forager
+ 151171=Experienced Excavator
+ 151172=Personnel Adjustments
+ 151174=Weeding
+ 151176=Agriculture
+ 151179=Equipment Maintenance
+ 151180=Resistance Training
+ 151181=Sculpted Mold
+ 151184=Fake It Till You Make It
+ 151185=Organization Skills
+ 151189="Gotta Go Fast"
+ 151192=Large Pockets
+ 151195=Civil Engineering
+ 151196=Simple Builds
+ 151197=Physique Enhancement
+ 151198=Purified Water Expert
+ 151199=Good Meal
+ 151200=Pot Belly
+ 151201=Food Stores
+ 151202=Expansion
+ 151203=Fungus Farming
+ 151204=Water Purifier
+ 151205=Quarters Management
+ 151206=Wheat Field Management
+ 151207=Fruitful Lives
+ 151208=Gopher Raising
+ 151210=Pleasant Rhythms
+ 151211=Luxury arms
+ 151212=Treasure Hunter
+ 151213=Increased Appetite
+ 151214=Filling Up the Stomach
+ 151215=Life-Saving Herb
+ 151216=Its sophisticated design greatly improves construction efficiency. Construction Speed {0}
+ 151217=Under Pearson's leadership, multiple workers can work on one construction at a time, increasing its Construction Speed by {0}
+ 151219=Pearson has extensive experience in the construction industry. Increase Construction Speed by 1% for every {0} points of STR
+ 151220=Proficient in facility infrastructures, thus increasing the infirmary's capacity by {0}.
+ 151222=Wolowitz sat in the central control room, reasonably dispatching the explorers and exploring the experience and Memento Coins {0}
+ 151224=Distributes work efficiently at the Control Center. Resource Production for all Mines increases by {0}
+ 151226=Fiona possesses inhuman amounts of patience. Training Capacity {0} for all training facilities
+ 151228=Fiona is extremely strict when it comes to training soldiers. Training Speed {0}
+ 151229=Use Diamond to issue a Conscription order, gaining soldiers immediately. Conscription consumes {0} Diamonds
+ 151230=Travel Speed {0}
+ 151231=Possessing superb medical techniques, Helen is proficient in saving people's lives. Treatment Speed {0}
+ 151236=Obsessed with physics since childhood, the Hero's no stranger to the study of electricity either. Research time {0}s
+ 151237=Luke always fully commits to whatever research he is assigned. Increase Research Speed by a bonus +1% for every {0} point(s) of INT
+ 151239=Camouflaged equipment provides great concealment in the field. Field TAC DEF {0}
+ 151240=Luke delves deep into anything he researches. Research Speed {0}
+ 151241=Food Consumption {0}, Water Production {1}
+ 151242=Effective when working at {0}
+ 151243=Tool Bag
+ 151244=Rookie Builder
+ 151245=Mechanical Butler
+ 151248=Treasure Raider
+ 151249=Auto-Repair
+ 151250=N.A.T.E auto-collects the produced resources of all facilities and provides them with their required raw materials. {0} Load.
+ 151253=Equip the robot with Infrared Scanners, increasing the chances of finding Treasure Chests by {0}.
+ 151254=The robot now has the tools to assist in repairing vehicles. Recovery speed of APC Durability {0}
+ 151255=Raw Material Management
+ 151256=Rapid Cooking
+ 151258=Law Enforcement
+ 151259=Beginner Cook
+ 151260=Pearson's custom made battering ram. Unit Destructive Might {0}
+ 151261=Razor-sharp blades crafted for soldiers by Pearson. Commando WPN ATK {0}
+ 151262=When herbs are available in the Infirmary, Helen will automatically start making medicines, in particular the highest-level one unlocked so far. Storage cap for medicine {0}
+ 151263=Helen's shooting hobby comes in handy when teaching Archers how to shoot. Archer TAC ATK {0}
+ 151264=50% of the grievously wounded soldiers will be converted to lightly wounded ones instead, and all KIA soldiers grievously wounded ones (only applies to the first battle since being deployed). Skill CD: {0}. This skill takes effect in attacks against other Commanders.
+ 151265=Fiona guides her students with care and patience. Riflemen TAC ATK {0}
+ 151266=Spiked shields crafted with Lambert's iron casting technology. Defender WPN ATK {0}
+ 151267=Lambert proposes a charge on Food to facilitate the Fortress' development. All Residents in the quarters are required to pay {0} Z Coins every day
+ 151268=A Mint that turns clay into coins can now be constructed thanks to Lambert's newly developed tech! Clay Mint Production Rate {0}
+ 151269=Alloy Shields made of Iron and Carbon by Lambert. Unit WPN DEF {0} during Siege Defenses
+ 151270=A new type of body armor developed by Luke. Unit WPN DEF {0} during Siege Assaults
+ 151271=Laura Chen found a Cargo Van that can be dispatched to gather resources. Gathering Load {0}
+ 151272=Laura Chen strengthens the bonds between allies through the use of Freight Stations. Aid Travel Speed {0}
+ 151273=Laura Chen places a Safe in the Warehouse that can store and protect Z Coins from being plundered. Safe Storage Cap: {0}
+ 151274=Laura Chen sets up several defensive positions. {0} TAC DEF for soldiers during Siege Defenses
+ 151275=Wolowitz led people to build the Fortress, bringing everyone plenty of confidence. STR, AGI, VIT, INT and LUK {0}
+ 151276=Wolowitz gave play to his wisdom and used automation equipment to assist in the construction. For every {0} points of INT, the Construction Speed is increased by an additional 1%
+ 151277=Wolowitz instructed fighting techniques, Commando's tactical ATK {0}
+ 151278=Tikka can be arranged to cook multiple dishes in order. {0} Cooking Speed
+ 151279=Simple Battering Ram
+ 151280=Sharp Blade
+ 151281=Pharmacist
+ 151282=Sniper Practice
+ 151283=Emergency Field Aid
+ 151284=Boot Camp
+ 151285=Target Weakness
+ 151286=Marathon Training
+ 151287=Gangsta
+ 151288=Food Expenses
+ 151289=Clay Mint
+ 151290=Alloy Shield
+ 151291=Research Specialist
+ 151292=Kevlar Ballistic Vest
+ 151293=Drop the Hammer
+ 151294=Cargo Van
+ 151295=Close Contact
+ 151296=Safe
+ 151297=Defensive Post
+ 151298=Coordinated Efforts
+ 151299=Leader
+ 151300=Mechanical Automation
+ 151301=Karate Kid
+ 151302=Stone Distribution
+ 151303=Stone Shield
+ 151304=Detailed Designs
+ 151305=Gold Rush
+ 151306=Decisive Outcome
+ 151307=Supply Reserves
+ 151308=Gravel Distribution
+ 151309=Aiming Practice
+ 151310=Rapid Fire
+ 151311=Mechanical Infrastructure
+ 151312=Fight Club
+ 151313=Knowledgeable
+ 151314=Sparring Skills
+ 151315=Geological Discovery
+ 151316=Aerobics
+ 151317=Counter-strike
+ 151318=MREs
+ 151319=Dutiful
+ 151320=Bountiful Vigor
+ 151321=Architecture
+ 151322=Seedling Cultivation
+ 151323=Tikka can instantly cook {0} portions of Food. CD: 8 hrs
+ 151324=Can be constructed once "Lambert" the Gang Boss is Ascended to <color=#c33537>Master</color>.
+ 151325=Use Tikka's skill "Rapid Cooking" to obtain {0} {1} instantly
+ 151326=Cooking Successful
+ 151327=CD: {0}
+ 151328=In Effect
+ 151329=Mobilization Rations
+ 151330=Tikka prepares ample amounts of rations for deployment soldiers, bolstering their bodies and spirits. EXP Gain from killing Zombies {0}
+ 151331=Camouflage
+ 151332=Barrack Management
+ 151333=Tactical Siege
+ 151334=Siege Breaker
+ 151335=Skilled Cook
+ 151336=Survival Stamina
+ 151337=Bar Manager
+ 151338=Recreation Sweetheart
+ 151339=Bartending Mixer
+ 151340=Charm
+ 151341=Expensive Wine
+ 151342=Effect: {0}
+ 151343=Output: {0}
+ 151344=Hughie
+ 151345=Butcher
+ 151346=Starlight
+ 151347=Homelander
+ 151348=Starlight's Blast
+ 151349=Overcharge
+ 151350=Helping Hand
+ 151351=Blinding Burst
+ 151352=Energize
+ 151353=Backline Barrage
+ 151354=Bravery
+ 151355=Armed and Ready
+ 151356=Sharp Mind
+ 151357=Perseverance
+ 151358=Blustery Defense
+ 151359=Grit
+ 151360=Leadership
+ 151361=Blackmail
+ 151362=Frontman
+ 151363=Laser Eyes
+ 151364=Patriotic Hero
+ 151365=Impenetrable
+ 151366=Intensify
+ 151367=Two-Faced
+ 151368=Deals {0} TAC DMG to a random enemy target and reduces all enemies' DMG Mitigation in this round by {1}.
+ 151369=At the beginning of each round, her TAC DMG increases by {0}, stackable for up to {1} layers.
+ 151370=increases the DMG Mitigation of front-row allies by {0} and other teammates' normal attack DMG by {1}
+ 151371="Starlight's Blast" will reduce an additional {0} DMG Mitigation
+ 151372=Her TAC DMG bonus+{0}, TAC DMG Mitigation -{1}.
+ 151373=deals {0} DMG to two random back-row enemies.
+ 151374=deals {0} more DMG in normal attacks.
+ 151375=At the beginning of each round, his TAC DMG increases by {0}, stackable for up to {1} layers.
+ 151376="Backline Barrage" will deal {0} more TAC DMG
+ 151377=upon receiving the first fatal attack, the incoming DMG will be canceled, with his TAC DMG +{0}.
+ 151378=gains a shield that grants him {0} WPN ATK and increases his DMG Mitigation by {1} for 2 rounds.
+ 151379=At the beginning of each round, his DMG Mitigation increases by {0}, stackable for up to {1} layers.
+ 151380=all allies in his Lineup gains +{0} DMG Bonus, and heroes of the Spacetime Traveler faction gain +{1} more DMG Bonus on top of that.
+ 151381=casting his most powerful skill will grant him a shield with {0} more WPN ATK.
+ 151382=His HP +{0}, with the DMG Mitigation of the allies of the same Faction +{1}.
+ 151383=Deals {0} TAC DMG to back-row enemies; if the target has a shield effect on it, the shield will be removed immediately
+ 151384=Every time a Spacetime Hero in your lineup takes action, Homelander gains {0} points of energy
+ 151385=For every Spacetime Hero you have in your lineup, Homelander deals {0} more DMG (stackable for up to {1} layer(s))
+ 151386=If “Laser Eyes” hit 3 or more enemies with shields, the skill will be cast one more time dealing {0} TAC DMG
+ 151387=The hero's ATK +{0}, HP +{1}
+ 151388=Radiation Blast
+ 151389=War Cry
+ 151390=Strongest Man Alive
+ 151391=Invincible
+ 151392=Hero of Heroes
+ 151393=Breaking Barriers
+ 151394=Hypersonic
+ 151395=Go Faster
+ 151396=Beyond Mach Speed
+ 151397=Turbo Rush
+ 151398=Deals {0} TAC DMG to all front-row enemies and offsets their DMG by {1}, lasting 3 rounds.
+ 151399=Soldier Boy gains the War Cry status for 2 rounds when casting Radiation Blast. While in the War Cry status, Soldier Boy deals {0} more TAC DMG; meanwhile, the enemies' marking skills will only be able to mark Soldier Boy as the target.
+ 151400=Every time the hero receives damage, the hero will gain a layer of "determination", which allows him to gain {0} DMG mitigation (stackable for up to {1} layers)
+ 151401=When the enemy hero deals an amount of DMG to Soldier Boy that is {0} more than his HP limit in one round, Soldier Boy will retaliate against the hero, dealing {1} TAC DMG. "Invincible" can be triggered up to {2} times in each battle.
+ 151402=The hero's HP +{0}, DMG Mitigation +{1}
+ 151403=Launches {0} serial assaults against a random enemy, with the WPN DMG of each assault being {1}; if an enemy is killed in the process, gains +{2} Initiative, lasting {3} rounds
+ 151404=Boosts damage dealt based on the hero's Initiative; up to {0} DMG Bonus can be gained.
+ 151405=If the target has an Initiative lower than that of A-Train, A-Train will deal {0} DMG additionally
+ 151406=If more than 3 enemies have an Initiative lower than that of A-Train, he will deal 2 more serial assaults with each assault causing {0} WPN DMG
+ 151407=The hero +{0} Initiative; +{1} Initiative for the hero's teammates in same row
+ 151408=At the beginning of each round, gains {0} of the lost HP for every layer of “determination” he has
+ 151409=Radiation Blast now targets all enemies
+ 151410=In the first round, for every enemy that has an Initiative lower than that of A-Train, A-Train will gain {0} point(s) of energy
+ 151411=If A-Train is the first to attack in a round, he deals {0} more DMG
+ 151412=For the first {0} round(s) of combat, gains {1} more energy with the skill "Two-Faced"
+ 151413=Laser Eyes now target all enemies
+ 151414=Soldier Boy's healing effect increases by {0}; Radiation Blast now targets all enemies
+ 151415=Homelander gains {0} DMG Bonus; Laser Eyes now target all enemies
+ 151416=Deals {0} more DMG in normal attacks
+ 151417=Backline Barrage now targets back-row enemies
+ 151418=Hughie gains {0} TAC ATK; Backline Barrage now targets back-row enemies
+ 151419=Shield effect increased by {0}
+ 151420=If there are four or more Spacetime Travelers in the lineup, casting "Blustery Defense" will grant the Spacetime Travelers in the lineup a shield with {0} WPN ATK.
+ 151421=Raging Roar
+ 151422=United Prowess
+ 151423=Thriving
+ 151424=Battle Cry
+ 151425=Aid in Need
+ 151426=La Danse Macabre
+ 151427=Overture
+ 151428=Swaying Variation
+ 151429=Assaulting Concerto
+ 151430=Grand Finale
+ 151431=Deals {0} WPN DMG to 1 enemy target. The hero's Initiative increases by {1} for 2 rounds.
+ 151432=When Isaac is hit by a Focus skill, he'll fight back against all enemy targets, dealing {0} WPN DMG, with a {1} chance to Silence them for 1 round (the chance for each target will be calculated separately). The effect can be triggered once only each round.
+ 151433=When Isaac casts a Focus skill, he applies a Variation effect to the target. The target subject to the Variation effect will take {1} additional WPN DMG once and be Silenced after taking DMG {0} times, lasting 1 round.
+ 151434=Deals {0} additional WPN DMG when casting "La Danse Macabre"
+ 151435=When Isaac kills an enemy, deals {0} WPN DMG to every enemy target individually; the next time "La Danse Macabre" is cast, the target will be Silenced directly.
+ 151436=Ada deals {0} WPN DMG to every enemy target individually and applies a Reviving effect to all teammates, who will restore some HP equal to {1} of Ada's max HP each round, lasting 2 rounds and stackable for up to 2 layers. The Reviving effect will also grant the targets {2} DMG Mitigation.
+ 151437=All teammates receive {0} more healing effect; the effect will be doubled when Ada has less than 50% HP left.
+ 151438=HP cap increases by {0}
+ 151439=Each layer of the Reviving effect additionally restores {0} pts of Focus for the recipient
+ 151440=Every time Ada takes cumulative DMG equal to {0} of her max HP, she'll apply the Reviving effect to 2 teammates with the lowest HP percentage.
+ 151441=Times required {0}
+ 151442=HP required {0}
+ 151443=Beat Master
+ 151444=Ode to Joy
+ 151445=March of Vitality
+ 151446=Community Chorus
+ 151447=Lando Jukebox
+ 151448=Sheet Music composing buff
+ 151449=Resident Accommodation Limit
+ 151450=Sheet Music effect enhancement
+ 151451=Mathilda gives a full play of her musical talent; the Sheet Music composing efficiency {0}
+ 151452=Good music can easily cheer one up; EXP gained from work {0}
+ 151453=Uplifting music can always get people motivated; all heroes' HP {0}
+ 151454=Melodious tunes can always help one get out of the bad mood; Fortress' Resident Accommodation Capacity {0}
+ 151455=Mathilda is also an outstanding music performer; Sheet Music's effect {0}
+ 151456=Sheet Music composing efficiency {0}
+ 151457=EXP gained from work {0}
+ 151458=HP's upper limit {0}
+ 151459=Fortress' Resident Capacity {0}
+ 151460=Sheet Music effect {0}
+ 151461=Guardian's Melody
+ 151462=Guardian's Melody (S)
+ 151463=Soundwave of Purity
+ 151464=Soundwave of Purity (S)
+ 151465=At the start of the battle, apply {0} layers of protecting soundwaves for all teammates, with each layer offsetting 1 ordinary debuff.
+ 151466=Starting round 1, launch the Soundwave of Purity every {0} rounds, removing {1} ordinary debuff(s) for each teammate.
+ 154000=Production Hero Recruitment
+ 154001=Combat Heroes
+ 154002=Combat Hero Recruitment Points
+ 154003=Used to activate the signal transmitter and send recruitment signals to various places.
+ 154004=Recruit
+ 154005=Recruit {0} time(s)
+ 154006=Insufficient {0} to recruit
+ 154007={1} Hero guaranteed in {0}x draws
+ 154008=A <color=#5a8ab7>Rare</color> or <color=#945ab7>Elite</color> Hero guaranteed with a {0}x pull
+ 154009=Ends at: <color=#e1c994>{0}</color>
+ 154010=Signal
+ 154011=Searching
+ 154012=Please wait...
+ 154013=Disassemble Hero Shards to obtain
+ 154014=<color=#f1f1f1>Recruit more heroes to work in the <size=28>Fortress</size> and increase your efficiency</color>
+ 154015=The Minutemen
+ 154016=The Vindicators
+ 154017=The Wildlings
+ 154018=The Watchers Recruitment
+ 154019=An <color=#945ab7>Elite</color> Hero guaranteed in <color=#DB9A00>{0}</color> pulls
+ 154020=Change
+ 154021=Confirm
+ 154022=S1 Galande Recruitment
+ 154023=Galande Time-limited UP
+ 154024=Every time you recruit, you will get a <color=#5a8ab7>rare</color> hero or a <color=#945ab7> elite</color> hero.
+ 154025=Carry out <color=#DB9A00>{0}</color> recruitment, and you will get <color=#945ab7>{1}</color>.
+ 154026=Best Barriers Ever
+ 154027=Special Offer for Newbies
+ 154028=One out of the four Heroes (<color=#945ab7>Bolton</color>/<color=#945ab7>Harman</color>/<color=#945ab7>Roland</color>/<color=#945ab7>Enrique</color>) guaranteed in a <color=#DB9A00>10x</color> pull
+ 154029=Limited Time Recruitment (S1)
+ 154030=Select the hero you want to increase the chance by <color=#7CB75A>{0}</color>. One Hero guaranteed in the first 30 pulls!
+ 154031=Fantasy Recruitment
+ 154032=Probabilities
+ 154033=Can't reruit. No hero selected
+ 154034=S{0} Limited Time Recruitment
+ 154035=S{0} Seaonal Recruitment
+ 154036=Change Hero
+ 154037=Please select a Hero first
+ 154038=Lucky Points
+ 154039=1. For each recruitment, if no <color=#945ab7>advanced elite hero</color> is produced, the lucky points will be added by 1. For every 1 lucky point, it will increase the probability of producing <color=#945ab7>advanced elite heroes</color> by <color=#7CB75A>0.02%</color>. \n2. The max of the lucky points is 100. It will be reset when you have recruited an <color=#945ab7>advanced elite hero</color>. When the lucky points reach 100, you're guaranteed to get an <color=#945ab7>advanced elite hero</color> for the next recruitment.
+ 154040=<color=#945ab7>{0}</color> guaranteed in the first 30 pulls ({1} pull(s) to go)
+ 154041=The doomsday's Strongest Shield, the world's strongest Defender hero
+ 154042=The Hero-guaranteeing rule can only be triggered once, after which it will expire.
+ 154043=Recruitment pool not available
+ 154044=An <color=#4c841d>Uncommon</color> or above Hero guaranteed with a {0}x pull
+ 154045=Top Hero Recruitment
+ 154046=Advanced Beginner's Recruitment
+ 154047=Combat Masters
+ 154048=Strongest Spears, the best combat heroes ever
+ 154049=An <color=#945ab7>Elite Hero</color> guaranteed in <color=#DB9A00>10</color>x pulls with a <color=#7CB75A>{0}</color> chance to get the <color=#945ab7>Strongest Shield</color>
+ 154050=One of the Heroes out of <color=#945ab7>Benson</color>, <color=#945ab7>Blanche</color>, <color=#945ab7>Marlen</color> and <color=#945ab7>Laurel</color> guaranteed in a <color=#DB9A00>10</color>x pull
+ 154051=An <color=#945ab7>Elite Hero</color> guaranteed in a <color=#DB9A00>10</color>x pull with a <color=#7CB75A>{0}</color> chance to get the <color=#945ab7>Strongest Spear</color>
+ 154052=Summit Recruitment
+ 154053=Valentine's Day Recruitment
+ 154054=Please update to the latest version to view the recruitment
+ 154055=Special recruiting offer for beginners\nA Strongest Spear Hero is guaranteed!
+ 154056=Unlimited
+ 154057=Skill Demo
+ 154058=Special Offer for Recruitment! Congrats!
+ 154059=One time only!
+ 154060=Valid for <color=#eabe47><size=36>7</size></color> days. A <color=#e9bd45>one-time deal</color> that must not be missed!
+ 154061=Progress Reward
+ 154062=1. Recruit to increase the progress value. When the progress value is full, you can get progress rewards\n2. After receiving the progress rewards, the progress will be reset, and the progress value can continue to increase.
+ 154063=Recruitment of Emerging Heroes
+ 154064=The first <color=#DB9A00>10</color> times you recruit, <color=#945ab7>the hero with a higher drop rate this season</color> will be guaranteed.
+ 154065=Spacetime Hero Points
+ 154066=Used to recruit heroes on [The Boys have arrived] page
+ 154067=The Boys Have Arrived
+ 154068=The rogue ones are finally here. Recruit the new heroes within the time limit. It’s now or never!
+ 154069=Free of charge for the first recruitment each day; 50% off the second recruitment each day!
+ 154070=1. Exclusive recruitment pool for the Spacetime Travelers, from which the new heroes and related items can be drawn. \n2. After the event, the heroes of this faction cannot be recruited by other means. Please pay attention to the event time. \n3. Free of charge for the first recruitment each day; 50% off the second recruitment each day! Don't miss out!
+ 154071=Targeted Summit Recruitment
+ 154072=Please choose the Season of War heroes you want in this targeted recruitment
+ 154073=Once heroes are selected, you'll NOT be able to change the selected Season of War heroes for this targeted recruitment
+ 154074=Targeted Summit Recruitment Ticket
+ 154075=Redeem with Season of War Raffle Tickets
+ 154076=Redeeming Targeted Summit Recruitment Ticket
+ 154077=Cost: Season of War Raffle Ticket *{0}
+ 154078=Switch
+ 154079=Please choose a group of Season of War heroes you want in targeted recruitment
+ 154080=This recruitment pool is not unlocked yet.
+ 154081=Clear stage {0} to get the powerful {1}
+ 154082=Suggested Lineup
+ 154083=Top Power
+ 154084=Cost Effective
+ 154085=Beginner Friendly
+ 154086=Copy
+ 154087=The Focus Skill can reduce all enemies' DMG; when placed in position 1, the hero can act first to maximize the effect.
+ 154088=A powerful tank; provides attribute bonus to our Watchers.
+ 154089=Massive group DMG; quickly reduces enemies' HP.
+ 154090=Extremely high DMG against individuals; quickly slays enemies when paired with Laurel.
+ 154091=Extremely high DMG against individuals; quickly slays enemies when paired with Laurel.
+ 154092=The Focus Skill first targets the units that have not taken any damage yet; when placed in position 1, the hero can act first to reduce enemies' HP quickly.
+ 154093=Healer & support role; helps the team survive longer.
+ 154094=Mass DMG; reduces enemies' HP.
+ 154095=Massive DMG against individuals; targets enemies with low AGI; slays enemies quickly.
+ 154096=Massive DMG against individuals; targets enemies with low HP; slays enemies quickly.
+ 154097=High DMG against individuals; quickly slays enemies when paired with Laurel.
+ 154098=The fastest tank; increases the team's damage output.
+ 154099=Healer & tank; restores teammates' HP while increasing their DMG and reducing enemies' DMG.
+ 154100=Unique Stunning skill; able to counter enemies with high damage output.
+ 154101=One of the strongest damage dealers, so strong that the hero can almost kill anyone instantly.
+ 154102=Massive group damage output
+ 154103=Unique Focus reduction and Taunt mechanism; extremely effective against lineups with high damage output.
+ 154104=Takes some damage for teammates and provides shields.
+ 154105=Provides a large amount of Shield Value for teammates.
+ 154106=Absolute backbone of the lineup; after teammates gain a shield, the hero will also gain a shield, together with the ability to deal bonus DMG.
+ 154107=Support role; provides attribute bonus and additional AoE damage.
+ 155000=Item
+ 155003=Equip
+ 155004=Replace
+ 155005={0} is equipped on {1}. Confirm to switch
+ 155007=Handheld
+ 155008=Sports Gear
+ 155009=Collection
+ 155010=Protective Gear
+ 155011=Accessory
+ 155012=Daily Necessities
+ 155013=Spade
+ 155014=Hammer
+ 155015=Screwdriver
+ 155016=Half-finger Gloves
+ 155017=Quill
+ 155018=Iron Ring
+ 155019=Knee Pads
+ 155020=Goggles
+ 155021=Watering Can
+ 155022=Fanny Pack
+ 155031=Two {0}-type items cannot be equipped simultaneously
+ 155032=Press on a slot to equip an item
+ 155033=Equipped
+ 155034=Unequip
+ 155035=<color=#9AEE59>Recruitable</color>
+ 155036=Insufficient Recruitment TIckets. Proceed to Exploration to acquire more?
+ 155037=Insufficient Recruitment Tickets. Proceed to the Pack Shop to acquire more?
+ 155038=Obtain Heroes
+ 155039=<color=#88F80D>Releasing soon</color>
+ 155040=Specified Faction
+ 155041=History:
+ 156001=Like Father, Like Daughter
+ 156002=Irresistible Love
+ 156003=Strongest Shield
+ 156004=Strongest Spear
+ 156005=Tough Wall
+ 156006=Protector
+ 156007=Minor Role
+ 156008=Lead
+ 156009=In Doris' eyes, Bolton has always been the perfect example for the word "father"; Bolton, in return, takes care of Doris as if she's still that little girl in his arms.
+ 156010=How did Blanche and Enrique get to know each other? That's a long story, son. Out of hatred, there came revenge; out of revenge, there came the least expected of all - LOVE.
+ 156011=The best cover ever! Tons of bullets can be blocked by the sheer size of the giant figure.
+ 156012=The destructive power second to none. No enemy is too strong to defeat.
+ 156013=Despite the fear, the heroes still stand in front of the allies, with their arms wide open like a tough wall.
+ 156014=They impose a shield on allies, protecting them from being hit.
+ 156015=Insignificant person playing an insignificant role. The excess ones can be disassembled.
+ 156016=Where the lead goes, the spotlight follows.
+ 156017=Chief Leader
+ 156018=The central role in the Faction
+ 156020=Dear Commander,\n\nSome adjustments were made to Hero skills in this update. Below are the resources returned to you due to the adjustments. Collect them now!\n\nLast Fortress Studio
+ 156021=Summit
+ 156022=Extra ATK
+ 156023=Extra DEF
+ 156024=The hero has already reached the max level in this season
+ 160001=Righteous Strike
+ 160002=Guardian of Justice
+ 160005=Tactical Tactics
+ 160006=Steady Shot
+ 160007=Outrider Strike
+ 160009=Outrider's Wrath
+ 160012=Masamune Flash
+ 160014=Edge
+ 160017=Terror Chariot
+ 160027=High Voltage Baton
+ 160036=Miner's Fury
+ 160038=Mine Guards
+ 160041=Technical Support
+ 160045=Molotov
+ 160053=Metal Rhapsody
+ 160062=Big F Bomb
+ 160081=Rocket Launcher
+ 160091=Haymaker
+ 160094=Crit Punch
+ 160103=Shield of Faith
+ 160105=Rapid Arrows
+ 160106=Toxic Arrowhead
+ 160110=Pinpoint Shot
+ 160111=Keen Intuition
+ 160130=Hummingbird Crossbow
+ 160134=Two Birds with One Stone
+ 160138=Dauntless Charge
+ 160139=Knight Training
+ 160143=Flaming Strike
+ 160146=Fire Suppression
+ 160148=Espionage
+ 160149=Intel Analysis
+ 160152=Electronic Shield
+ 160153=Heart of Guardian
+ 160154=Aura of Fear
+ 160155=Infinite Darkness
+ 160156=Money for Power
+ 160157=Grace
+ 160158=Sacred Relic
+ 160159=Nascent Glow
+ 160160=Oracle
+ 160161=Doomsday Judgement
+ 160162=Demonic Power - Dark Authority
+ 160163=Demon Form
+ 160164=All-out Assault
+ 160165=Flow of Life
+ 160166=Endure
+ 160167=Divine Vow
+ 160168=Cautious Shot
+ 160169=Link of Life
+ 160170=Stored Rage
+ 160171=Inurn
+ 160172=Power Fist
+ 160173=Executioner
+ 160174=Skilled Potshots
+ 160175=Cavalier
+ 160176=Fastest Gun
+ 160177=Bounty Hunter
+ 160178=Spitter Zombie
+ 160179=Miner Zombie
+ 160180=Butcher Zombie
+ 160181=In My Sights
+ 160182=Nurse Zombie
+ 160183=Charge
+ 160184=Poison Witch
+ 160185=Mrs. Gallo (Infected)
+ 160186=Bless The Rains
+ 160187=Glutton Zombie
+ 160188=Bloated Zombie
+ 160189=Recharge Baton
+ 160190=Mutated Zombie
+ 160191=Gathering Guide
+ 160192=Common Zombie
+ 160193=Scratch
+ 160195=Slashes
+ 160197=Throw Stones
+ 160199=Hammer
+ 160200=Crush
+ 160201=Venom
+ 160205=Cluster Bomb
+ 160207=Sanguine Blade
+ 160208=Killing Slash
+ 160210=Toss Grenade
+ 160213=Disturbance Grenade
+ 160215=Rapid Darts
+ 160218=Flaming Dart
+ 160220=Sharp Gunner
+ 160223=Explosive Blast
+ 160228=Staunch Will
+ 160229=Will Power
+ 160233=Voodoo Therapy
+ 160234=Healing Powder
+ 160238=Mountain-Splitting Axe
+ 160240=Hidden Blade - Void Cut
+ 160242=Masamune
+ 160243=Nature's Fury
+ 160245=Eye of Nature
+ 160248=Armor-Breaking Ammo
+ 160261=Money Shot
+ 160264=All-out Assault
+ 160266=Cripping Blow
+ 160269=Precision
+ 160272=Supreme Siege Defender
+ 160273=Supreme Survival
+ 160274=Minutemen Leader
+ 160275=Supreme Assault
+ 160276=Supreme Siege Techniques
+ 160277=Fine Destruction
+ 160278=Fine Assault
+ 160279=Shotgun
+ 160280=Stabilizer
+ 160281=Fine Field Combat
+ 160282=Fine Siege Techniques
+ 160283=Mechanical Modifications
+ 160284=Fine Siege Defender
+ 160285=Outstanding Siege Techniques
+ 160286=Outstanding Destruction
+ 160288=Supreme Siege Defense
+ 160289=Supreme Assault
+ 160290=Outstanding Journeymen
+ 160291=Outstanding Siege Defender
+ 160292=Watchers Leader
+ 160293=Corporate Arsenal
+ 160294=Fine Gathering
+ 160295=Fine Vigor
+ 160296=Outstanding Vigor
+ 160297=Outstanding Gathering
+ 160298=Outstanding Speed
+ 160299=Outstanding Assault
+ 160300=Supreme Physique
+ 160301=Wildlings Leader
+ 160302=Fine Journeymen
+ 160303=Hummingbird Pursuit
+ 160305=Outstanding Field Combat
+ 160306=Supreme Siege Assaulter
+ 160307=Eradicate
+ 160308=Vindicator Leader
+ 160309=Band Festival
+ 160310=Travel Guide
+ 160311=Supreme Speed
+ 160312=Supreme Field Combat
+ 160313=Excellent Assault
+ 160314=Excellent Vigor
+ 160315=Excellent Siege Defender
+ 160316=Recklessness
+ 160317=Collide
+ 160318=Keep Calm and Carry On
+ 160319=Observational Skills
+ 160320=Accomplished Hero
+ 160321=Teamwork makes the Dreamwork
+ 160322=Supreme Gathering
+ 160323=Iron-fist Missile
+ 160324=New Missle
+ 160325=Hellfire
+ 160326=Fire Breath
+ 160327=Defense of Justice
+ 160328=Shield of Justice
+ 160329=Nirvana
+ 160330=Scorching Heat
+ 160331=Heat Impact&Shield
+ 160332=Fine Armament
+ 160333=Outrider Gathering
+ 160334=Zombie Hunting
+ 160335=Sheriff Attack&Defense
+ 160336=Mechanic's Rage
+ 160337=Mechanic Gathering
+ 160338=Dashing Chariot
+ 160339=Chariot's Crush
+ 160340=Survival of Light
+ 160341=Blessing of Light
+ 160342=Sniping
+ 160343=Flexibility
+ 160344=Flash Support
+ 160345=Tough Defense
+ 160346=Great Leadership
+ 160347=Angry Duke
+ 160348=Outrageous
+ 160349=Scarlet Wolf
+ 160350=Missile Bombing
+ 160351=Missile Defense
+ 160352=Loaded March
+ 160353=Flash Gathering
+ 160354=Debt Evasion
+ 160355=Debt Collector
+ 160356=Tax Evasion
+ 160357=Money Talks
+ 160358=Secret Support
+ 160359=Vanish into Thin Air
+ 160360=Blade
+ 160361=Sharp Edge
+ 160362=Strategic Gathering
+ 160363=Lucky Dog
+ 160364=Two-Faced
+ 160365=Trouble Stirrer
+ 160366=Faith to Survive
+ 160367=Fending Them Off
+ 160368=Natural Barriers
+ 160369=Razoredge Arrows
+ 160370=Shortcut
+ 160371=Bounty Hunter
+ 160372=Hummingbird Defender
+ 160373=Hummingbird Gatherer
+ 160374=Self Healing
+ 160375=Witch's Potion
+ 160376=Zombie Slayer
+ 160377=Hunter's Aiming
+ 160378=Axe Cut
+ 160379=Tough Resistance
+ 160380=Brute Force
+ 160381=Sword Swings
+ 160382=At One with the Sword
+ 160383=Heart of Nature
+ 160384=Preacher's Wear
+ 160385=Frenzy of Rage
+ 160386=Heavy Strike
+ 160387=Punk Spirit
+ 160388=Frenzy Defender
+ 160389=Sharp Sense
+ 160390=Skillful Gatherer
+ 160391=SUV
+ 160392=Cannon Repair
+ 160393=Siege Bomber
+ 160394=Bomb Expert
+ 160395=Weapon Defense
+ 160396=Smart Gatherer
+ 160397=Boxing
+ 160398=High Kick
+ 160399=Zombie Slaughter
+ 160400="Saw" What You See
+ 160401=Teardown
+ 160402=Turning Tide
+ 160403=Pillage & Plunder
+ 160404=Frenzy
+ 160405=Relentless Pursuer
+ 160406=Time Bomb
+ 160407=Automatic Pistol
+ 160408=Bombing Radiation
+ 160409=Metal Detector
+ 160410=Safeguarder
+ 160411=Fearless
+ 160412=Leadership Aura
+ 160413=Armor Up
+ 160414=Never Pay Back
+ 160415=Camouflage
+ 160416=Debt Collection
+ 160417=Bodyguard
+ 160418=Ammo Reserve
+ 160419=Skillful Gathering
+ 160420=Fast Gathering
+ 160421=Ruling
+ 160422=Punishment
+ 160423=Conviction
+ 160424=Trial
+ 160425=Execution
+ 160426=Crimson Cross
+ 160427=Will to Survive
+ 160428=Thirst for Blood
+ 160429=Stream of Blood
+ 160430=Sharp Blade
+ 160431=Chain of Pain
+ 160432=Electric Armor
+ 160433=Revenge
+ 160434=High Voltage
+ 160435=Power Grid
+ 160436=Cursed Scythe
+ 160437=Witchcraft
+ 160438=Power of Wisdom
+ 160439=Agony
+ 160440=Soul Reaper
+ 160441=Sweet
+ 160442=Elegant
+ 160443=Zealous
+ 160444=Mysterious
+ 160445=Hunting
+ 160446=X-α Ray
+ 160447=Square Formation
+ 160448=Ion Shield
+ 160449=EX Signal Amplification
+ 160450=Threshold Iteration
+ 160451=The battledog's attack
+ 160452=Devil's Training
+ 160453=Battlefield Treatment
+ 160454=Vigilance
+ 160455=Battlefield Assistance
+ 160456=Unsheathe
+ 160457=Insight
+ 160458=Unsheathe: Ultimate
+ 160459=Blood Blade
+ 160460=Flaming Feast
+ 160461=Ill-Tempered
+ 160462=Heavy Armor
+ 160463=Armor-Piercing Ammo
+ 160464=Death Descend
+ 160465=Seven-Sided Strike
+ 160466=Ironclad
+ 160467=Universal Redemption
+ 160468=Reincarnation
+ 160469=Eternality
+ 160470=Irritability
+ 160471=Cattiness
+ 160472=Vengeance
+ 160473=Greed
+ 160474=Narrowness
+ 160475=Vital Hormones
+ 160476=Field Defense
+ 160477=Bullet Rain
+ 160478=Rapid Fix
+ 160479=Pinpoint Aim
+ 160480=Clip Expand
+ 160481=Pursue
+ 160482=Unsheathed Blade
+ 160483=Energy Detection
+ 160484=Melt Armor
+ 160485=Lightsword
+ 160486=Refraction
+ 160487=Seed of Life
+ 160488=Nature's Fury
+ 160489=Corvine Curse
+ 160490=Seed Enhancement
+ 160491=Soul Split
+ 160492=Death Symphony
+ 160493=Hidden Strike
+ 160494=Call of Death
+ 160495=Death Finale
+ 160496=Graceful Spin
+ 161000=Deals {0} WPN DMG to 1 enemy.
+ 161006=Deal {0} TAC DMG to 1 random front-row enemy.
+ 161045=Deal {0} TAC DMG to 1 random enemy back-row Hero
+ 161123=TAC ATK
+ 161155=Deals {0} WPN DMG to front-row enemy, then gains +{1} DMG Mitigation for 2 rounds.
+ 161158=Casting "Righteous Strike" will deal an additional {0} WPN DMG.
+ 161163=Boom boom boom. Deals {0} WPN DMG to 1 enemy.
+ 161166=Casting "Outrider's Strike" will deal an additional {0} WPN DMG.
+ 161170=Rebecca modifies her Vector SMG for higher accuracy at longer ranges. Deal {0} TAC DMG to 1 random back-row enemy.
+ 161172=Casting "In My Sights" will deal an additional {0} TAC DMG.
+ 161177=Deals {0} WPN DMG to 1 random back-row enemy.
+ 161180=The target hit by the skill "Charge" will be panicked, with its DMG Bonus -{0} for 1 round.
+ 161182=Bestows a protective shield on the allied Hero with the lowest HP ({0} of TAC ATK)
+ 161184=When "Guardian of Light" is cast, the target will recover an additional {0} of their TAC ATK in HP.
+ 161187=Sends out a sonic wave, dealing {0} WPN DMG to 1 enemy, then bestows a DMG Shield on allied front-row Heroes ({1} of WPN ATK).
+ 161189=Casting "High Voltage Baton" will deal an additional {0} WPN DMG.
+ 161192=Use scattergun to deal {0} TAC DMG to the front-row enemies, and the DMG will be evenly inflicted on the rest of front-row enemies.
+ 161193=Casting "Shotgun" will deal an additional {0} TAC DMG;
+ 161197=Swings the mining pickaxe, dealing {0} WPN DMG to 1 enemy.
+ 161198=Casting "Miner's Fury" will deal an additional {0} WPN DMG.
+ 161199=WPN ATK
+ 161201=Deals {0} WPN DMG to all enemies and offsets their DMG by {1}, lasting 2 rounds.
+ 161203=Casting "Time Bomb" deals an additional {0} WPN DMG.
+ 161206=Gains a DMG Shield ({0} of WPN ATK)
+ 161208=Gains a shield of {0} WPN ATK when casting Metalhead
+ 161212=Deals {0} WPN DMG to 1 random back-row enemy.
+ 161215=Casting "Eradicate" will deal an additional {0} WPN DMG.
+ 161218=Quinn throws the bomb at the enemies, dealing a total of {0} TAC DMG. This DMG is shared equally among the remaining enemies.
+ 161220=Casting "Big F Bomb" will deal an additional {0} TAC DMG.
+ 161223=Deals {0} WPN DMG to 1 enemy, turning the enemy into a bleeding state and dealing {1} WPN DMG each round lasting 2 rounds.
+ 161226=Casting "Sanguine Blade" will deal an additional {0} WPN DMG.
+ 161229=Swing batter batter swing! Swing the baseball bat and deal {0} WPN DMG to 1 random back-row enemy.
+ 161232=Casting "Toss Grenade" will cause the target to lose {0} DMG Bonus for 3 rounds.
+ 161234=Deals {0} WPN DMG to all enemies and reduces their Initiative by {1}, lasting 2 rounds.
+ 161237=Casting "Rapid Darts" ignites all enemies into a burning state, dealing {0} WPN DMG for 2 rounds.
+ 161238=Deal {0} TAC DMG to 1 random enemy back-row Hero
+ 161240=Casting "Rocket Launcher" deals an additional {0} TAC DMG.
+ 161243=Deals {0} TAC DMG to 2 random enemies.
+ 161244=Casting "Molotov" deals an additional {0} TAC DMG.
+ 161246=Deals {0} WPN DMG to 1 enemy.
+ 161247=Casting "Haymaker" will deal an additional {0} WPN DMG.
+ 161248=Ralph charges forward valiantly and deals {0} WPN DMG to 1 random front-row enemy.
+ 161250=Harman raises his shield to defend his allies, bestowing a DMG Shield on them ({0} of Harman's TAC ATK) while bestowing an additional DMG Shield on himself ({1} of Harman's TAC ATK).
+ 161253=Casting "Staunch Will" will cause Harman to bestow an additional DMG Shield ({0} of his TAC ATK) on himself.
+ 161256=Marlen uses the crossbow and deals {0} TAC DMG to 2 random back-row enemies.
+ 161259=When launching a normal attack or casting "Rapid Arrows", applies poison to the target, dealing {0} TAC DMG each round for 2 rounds.
+ 161262=Fires a deadly arrow with great precision. Deals {0} TAC DMG to the enemy with the lowest HP.
+ 161264=Casting "Pinpoint Shot" will deal an additional {0} TAC DMG.
+ 161266=Jessie throws a potion bottle at the allied Hero with the lowest current HP, healing them for {0} of Jessie's TAC ATK.
+ 161269=Casting "Voodoo Therapy" will cause the target to recover HP ({0} of TAC ATK) every round. Lasts 2 rounds.
+ 161273=Casting "Axe Cut" deals an additional {0} WPN DMG.
+ 161276=Slashes 2 times in the form of a cross, dealing {0} WPN DMG to 1 enemy with the first slash, then dealing {1} WPN DMG to all enemies with the second.
+ 161279=Legend has it, Kin Ogawa wields a katana forged from a mysterious metal that can cut through anything. Kin Ogawa gains +{0} WPN DMG Bonus.
+ 161283=Deals {0} TAC DMG to all enemies.
+ 161285=Casting "Nature's Fury" will deal an additional {0} TAC DMG.
+ 161287=Deals {0} WPN DMG to 1 enemy.
+ 161288=Casting "Hummingbird Crossbow" deals an additional {0} WPN DMG.
+ 161289=Deals {0} TAC DMG to 2 random enemies.
+ 161290=Casting "Two Birds with One Stone" deals an additional {0} TAC DMG.
+ 161293=Gains a shield of {0} TAC ATK and deals {1} TAC DMG to 1 random enemy
+ 161296=Casting "Dauntless Charge" will also recover HP for Roland ({0} of his TAC ATK).
+ 161301=Deals {0} TAC DMG to 3 back-row enemies.
+ 161304=Casting "Flaming Strike" will deal an additional {0} TAC DMG.
+ 161307=Deals {0} TAC DMG to all enemies, and increases their TAC DMG taken by +{1} for 2 rounds.
+ 161310=Casting "Espionage" will bestow a DMG Shield on the Lineup ({0} of TAC ATK).
+ 161312=Bestows a DMG Shield on all allied Heroes ({0} of WPN ATK)
+ 161313=Casting "Electronic Shield" grants an additional Shield with {0} WPN ATK.
+ 161315=Deals {0} TAC DMG to 1 random back-row enemy.
+ 161317=Casting "Money Shot" causes the target to lose -{0} DMG Bonus for 2 rounds.
+ 161319=Slashs the Masamune twice, causing {0} WPN DMG to 1 target of the enemy
+ 161321=Casting "Masamune Flash" will deal an additional {0} WPN DMG.
+ 161322=Deals {0} TAC DMG to 1 enemy.
+ 161323=Casting "All-out Assault" will deal an additional {0} TAC DMG.
+ 161324=Deals {0} TAC DMG to the enemy with the lowest AGI
+ 161325=Casting "Cautious Shot" will deal an additional {0} TAC DMG.
+ 161327=Casting "Power Fist" will deal an additional {0} WPN DMG.
+ 161329=+{0} DMG Mitigation for all allied Heroes.
+ 161330=+{0} WPN DMG Mitigation; +{1} TAC DMG Mitigation.
+ 161331=+{0} DMG Mitigation; +{1} HP.
+ 161332=+{0} DMG Bonus for all Minutemen in the Lineup.
+ 161333=+{0} WPN DMG Bonus for this Hero
+ 161334=+{0} WPN DMG Bonus and +{1} DMG Mitigation for this Hero.
+ 161335=Lineup Destructive Might +{0}
+ 161336=+{0} DMG Bonus for this Hero.
+ 161337=+{0} TAC DMG Bonus during Field Battles for this Hero.
+ 161338=+{0} TAC DMG Bonus and +{1} DMG Mitigation for this Hero.
+ 161339=+{0} WPN DMG Mitigation for this Hero.
+ 161340=Lineup Destructive Might +{0}
+ 161341=Benson's normal attacks now Recover HP ({0} of Benson's TAC ATK) for allied front-row Heroes instead.
+ 161342=+{0} HP for all allied Heroes during Siege Defenses.
+ 161343=+{0} TAC DMG Bonus for this Hero.
+ 161344=+{0} TAC DMG Bonus and +{1} DMG Mitigation for this Hero.
+ 161345=Lineup Travel Speed +{0} when traveling.
+ 161346=+{0} DMG Mitigation.
+ 161347=+{0} DMG Mitigation and +{1} HP for all Watchers in the Lineup.
+ 161348=+{0} TAC DMG Bonus and +{1} WPN DMG Mitigation for this Hero.
+ 161349=+{0} DMG Bonus and +{1} DMG Mitigation for all allied Heroes.
+ 161350=Lineup Gathering Speed +{0} when gathering.
+ 161351=+{0} HP for the hero
+ 161352=+{0} HP for the hero
+ 161353=+{0} DMG Mitigation and +{1} Initiative for all allied Heroes during Siege Defenses.
+ 161354=+{0} TAC DMG Bonus; +{1} TAC DMG Mitigation.
+ 161355=+{0} TAC DMG; -{1} WPN DMG Mitigation.
+ 161356=+{0} Initiative.
+ 161357=+{0} DMG Bonus.
+ 161358=Lineup Gathering Speed +{0}, Load +{1}
+ 161359=+{0} TAC DMG Bonus and +{1} HP for this Hero.
+ 161360=+{0} DMG Bonus and +{1} HP for all Wildlings in the Lineup.
+ 161361=Lineup Travel Speed +{0} when traveling.
+ 161362=Lineup Gathering Speed +{0} and Load +{1} when gathering.
+ 161363=Doris' normal attacks now Recover HP ({0} of Doris' TAC ATK) for the allied Hero with the lowest HP instead.
+ 161364=+{0} TAC DMG Bonus for allied back-row Heroes during Field Battles.
+ 161365=+{0} WPN DMG Mitigation.
+ 161366=+{0} DMG Bonus for the Lineup in siege assaults; when casting "Hidden Blade - Void Cut", deals {1} extra WPN DMG.
+ 161367=+{0} TAC DMG Mitigation.
+ 161368=+{0} DMG Bonus for all Vindicators in the Lineup.
+ 161369=+{0} WPN DMG Bonus and -{1} DMG Mitigation for this Hero.
+ 161370=+{0} DMG Bonus for all allied Heroes.
+ 161371=Lineup Travel Speed +{0} when traveling.
+ 161372=+{0} TAC DMG Bonus.
+ 161373=+{0} DMG Bonus and +{1} additional WPN DMG Bonus to the Lineup during Siege Assaults.
+ 161374=+{0} WPN DMG Bonus.
+ 161375=+{0} TAC DMG Bonus; +{1} WPN DMG Mitigation.
+ 161376=+{0} DMG Bonus for allied back-row Heroes during Field Battles.
+ 161377=+{0} WPN DMG Bonus; -{1} TAC DMG Mitigation.
+ 161378=+{0} DMG Bonus; +{1} DMG Mitigation.
+ 161379=Analyzes the situation and adopts the most suitable tactic
+ 161380=Observe the enemy’s weaknesses for more effective attacks
+ 161381=Familiarity with weapons allows quick launching of attacks
+ 161382=Perfect teamwork allows for coordinated attacks
+ 161383=Lineup Heroes gain +{0} EXP when kill a zombie
+ 161384=When Gathering, Troop Load+{0}
+ 161385=Casting "Iron-fist Missile" will deal an additional {0} TAC DMG.
+ 161386=Deals {0} WPN DMG to all the enemies, turning them into a burning state, dealing {1} WPN DMG at each round for 2 rounds.
+ 161387=Casting "Hellfire" will deal an additional {0} WPN DMG.
+ 161388=After killing zombies, the Lineup gets +{0} Memento Coins.
+ 161389=In siege defense, Lineup Damage Mitigation +{0}
+ 161390=All Heroes' WPN ATK {0}
+ 161391=All Heroes' TAC ATK {0}
+ 161392=All Commandos' WPN ATK {0}
+ 161393=All Commandos' TAC ATK {0}
+ 161394=All Archers' WPN ATK {0}
+ 161395=All Archers' TAC ATK {0}
+ 161396=All Defenders' WPN ATK {0}
+ 161397=All Defenders' TAC ATK {0}
+ 161398=All Heroes' WPN DEF {0}
+ 161399=All Heroes' TAC DEF {0}
+ 161400=All Commandos' WPN DEF {0}
+ 161401=All Commandos' TAC DEF {0}
+ 161402=All Archers' WPN DEF {0}
+ 161403=All Archers' TAC DEF {0}
+ 161404=All Defenders' WPN DEF {0}
+ 161405=All Defenders' TAC DEF {0}
+ 161406=All Defenders' ATK {0}
+ 161407=All Heroes' ATK {0}
+ 161408=In siege assault, Hero's WPN ATK {0}
+ 161409=In siege assault, Hero's TAC ATK {0}
+ 161410=Increases +{0} WPN DMG Bonus for this Hero. When attacking, aims at the enemy target with the lowest remaining HP.
+ 161411=Makes all enemy targets whose HP is below 50% take +{0} more DMG
+ 161412=When using "Ruling", additional {0} WPN DMG is caused.
+ 161413=Increase the WPN DMG Bonus for this Hero +{0}. If the target is killed while attacking, the number of actions will be +1 (effective at full level, effective only once per round)
+ 161414=If the target is killed by the Hero's action, the Hero will be able to attack once more, dealing {0} WPN DMG
+ 161415=Emma can be assigned to cook multiple dishes in order. {0} Cooking Speed
+ 161416=All Heroes' DEF {0}
+ 161417=All Heroes' HP {0}
+ 161418=All Commandos' ATK {0}
+ 161419=All Archers' ATK {0}
+ 161420=All Defenders' HP{0}
+ 161421=All Commandos' HP {0}
+ 161422=All Archers' HP {0}
+ 161423=All Defenders' DEF {0}
+ 161424=All Commandos' DEF {0}
+ 161425=All Archers' DEF {0}
+ 161426=Christine is good at managing Bars, the Bar Memento Coin Output {0}
+ 161427=Mood Declining Rate {0} (Fortress)
+ 161428=Christine's homemade wine. Drink it for extra Memento Coins per hour: get {0} Memento Coins for every 40 points of LUK
+ 161429=For every 1 enemy that remains alive, gains +{0} WPN DMG Bonus
+ 161430=When casting "Crimson Cross", deals {0} extra WPN DMG
+ 161431=Ignores {0} DEF of the target in an attack
+ 161432=Deals {0} WPN DMG to 3 random enemies and chains them together. When any one of the chained targets takes damage, the other will take {1} damage as well, lasting 2 rounds.
+ 161433=The Hero's Initiative +{0}. In a normal attack, chains a random enemy with another one for 2 rounds.
+ 161434=When casting "Chain of Pain," deals {0} more WPN DMG and +{1} DMG to the chained enemies through conduction
+ 161435=The final DMG the Hero takes -{0}. If some enemies are being chained, the amount of DMG reduced will be conducted to all of them.
+ 161436=Deals {0} TAC DMG to all enemies and curses them. STR, INT and AGI of the cursed targets -{1}, lasting 2 rounds.
+ 161437=Gains +{0} INT
+ 161438=Gains +{1} TAC DMG Bonus for every {0} point(s) of INT
+ 161439=When casting "Cursed Scythe", deals {0} more TAC DMG
+ 161440=When casting "Cursed Scythe", improves the corresponding stats by an amount equal to {0} of the attribute loss of the cursed enemies.
+ 161441=Kelly wields her whip, dealing {0} WPN DMG to 1 enemy.
+ 161442=+{0} WPN DMG Bonus and +{1} Initiative for this Hero
+ 161443=+{0} DMG Bonus and +{1} Initiative for this Lineup.
+ 161444=Deals {0} extra WPN DMG when casting “Sweet”
+ 161445=Attack the enemy with the lowest AGI, increasing the damage on this target in this round by {0}
+ 161446=Command drones to save the allied target with the lowest HP. Each drone applies a shield that equals to {0} TAC ATK. A maximum of 3 drones can be active at the same time.
+ 161447=Grants +1 drone at the beginning of each round; Blocks {0} of the damage with one drone lost when the DPH taken is over 10% of the max HP.
+ 161448=At the beginning of each round, each drone applies a shield that equals to {0} TAC ATK to a random allied target.
+ 161449=When releasing X-α Ray, summon 2 extra drones, strengthen all drones and make each of them apply an extra shield that equals to {0} TAC ATK
+ 161450=The drone amount can exceed its max in a short time each round. Command the extra drone(s) to attack random enemy targets at the end of each round, dealing {0} TAC DMG
+ 161451=Command the battle dogs to deal {0} WPN DMG to enemy target with the highest attack, reducing its damage by {1} for 2 rounds
+ 161452=+{0} DMG Mitigation for this Hero
+ 161453=At the beginning of each round, Mira applies to herself a shield that restores {0} of her max HP.
+ 161454=After casting "Battledog's Attack", command the battle dog to guard all allied targets, blocking {0} of the next single-target DMG for them.
+ 161455=After releasing "The battledog's attack", improve the next 3 attacks of the allied target with the highest ATK, DMG Bonus +{0}
+ 161456=The Hero's DMG Mitigation +{0} and Initiative +{1}
+ 161457=Command the battle dog to restore {0} of Mira's max HP for the target with the lowest HP on your side.
+ 161458=At the start of each round, command the battle dog to deal {0} WPN DMG to the enemy target who has the highest ATK power.
+ 161459=Cast "Battledog's Attack" to let the battle dog protect the Hero of your side from {0} of the subsequent single-target DMG for one round.
+ 161460=Casting "Battlefield Treatment" restores {0} of Mira's max HP for the target at the beginning of each round for two rounds.
+ 161461=Casting "Battledog's Attack" increases {1} more DMG dealt by the next attack of the Hero who has the highest ATK on your side and reduces {0} DMG dealt from the attacked enemy target's next attack.
+ 161462=Attacks the enemy 3 times in a row, dealing {0} WPN DMG each time to a random enemy target (hitting the non-attacked targets first).
+ 161463=Deals {0} WPN DMG to 1 enemy.
+ 161464=Deals {0} WPN DMG to all enemies.
+ 161465=Deals {0} TAC DMG to 1 enemy.
+ 161466=Deals {0} TAC DMG to all enemies and poison them, dealing {1} TAC DMG to them for 2 rounds.
+ 161467=STR/INT
+ 161468=Deals {0} WPN DMG to front-row enemies.
+ 161469=+{0} WPN DMG Bonus for this Hero
+ 161470=When dealing damage, makes the target bleed and deals {0} WPN DMG to it for 2 rounds.
+ 161471=Deals {0} extra WPN DMG when casting “Unsheathe”
+ 161472=Deals {0} TAC DMG to all enemies and {1}x more DMG to the front-row targets or targets without any allies in the front.
+ 161473=When attacking, deals {0} more DMG to the target, stackable for up to 3 times, lasting 3 rounds.
+ 161474=The Hero's Initiative {0}, while taking {1} less DMG
+ 161475=Casting "Flaming Feast" will deal an additional {0} TAC DMG.
+ 161476=When casting "Flaming Feast", makes the target become grievously wounded and take {0} more sustained DMG for 2 rounds.
+ 161477=Deals {0} WPN DMG to 1 enemy and takes some WPN DMG equal to {1} of the current HP.
+ 161478={0} of the DMG taken will be deducted slowly in the form of bleeding in two rounds
+ 161479=When any friendly target takes damage, the Hero takes {0} DMG for it.
+ 161480=When casting "Seven-Sided Strike", transfers {0} of the remaining bleeding DMG of "Ironclad" to the enemy.
+ 161481=The Hero's HP +{0}, with the healing and shield effects increased by {1}
+ 161482=Launches 3 attacks against the 1 enemy target, dealing {0} WPN DMG each time.
+ 161483=Leaves a dizzying marker on the target when dealing damage; when {0} markers are left on a target, deals {1} extra WPN DMG to it and dizzies it, stopping it from launching attacks or casting skills for the next turn.
+ 161484=At the end of each round, the enemy target that deals the highest total DMG to your heroes in this battle will be the target the hero hits; when the said target takes action, initiates 1 counter-attack against the target, dealing {0} WPN DMG to the target.
+ 161485=When casting "Irritability", launches 1 more attack, dealing {0} WPN DMG to the target.
+ 161486=When taking the DMG more than {0} of the max HP, the Hero flinches, dealing {1} less DMG and taking {2} less DMG this round.
+ 161487=All Heroes' STR {0}
+ 161488=All Heroes' INT {0}
+ 161489=The Hero's HP +{0}, with the healing and shield effects increased by {1}
+ 161490=Deal {0} TAC DMG to 1 enemy target. This attack cannot kill the target.
+ 161491=When other friendly heroes get a Shield, get a Shield equal to {0} of the former's effect.
+ 161492=Attacking or casting skills increases the received damage of the enemy target by {0} for 2 rounds.
+ 161493=Casting "Unsheathed Blade" deals additional DMG equal to {0} of the Hero's shield effect.
+ 161494=When attacking, additional damage equal to {0} of the enemy target's HP will be dealt, and when a skill is used, the damage above will be increased to 3 times (no more than {1} of the target's TAC DMG, and the target will gradually recover within 2 rounds).
+ 161495=Randomly select 3 enemy targets to mark, and launch a total of {0} rockets at the marked targets, causing {1} of TAC DMG with each rocket. The effect lasts 3 rounds.
+ 161496=At the end of each round, restore the Hero's HP equal to {0} of DMG the Hero receives this round.
+ 161497=Increase the damage of the marked target by {0}.
+ 161498=Casting "Bullet Rain" launches additional {0} rocket(s).
+ 161499=When the marked target is attacked, shoot a bullet at the target, dealing DMG equal to {0} of the DMG caused by "Bullet Rain" ({1} bullets can be launched per round at most).
+ 161500=Deals {0} TAC DMG to all enemy targets and applies the echoing status to them (Echoing: when taking DMG, takes {1} extra TAC DMG from Chu; expires after being triggered {2} time(s)).
+ 161501=Applies the reflecting effect 2 times in a normal attack, dealing {0} TAC DMG and {1} TAC DMG to random targets respectively each time.
+ 161502=When your Heroes attack enemy targets subjected to the echoing status, they will restore some HP equal to {0} of Chu's TAC ATK, and Chu will gain {1} Focus.
+ 161503=When casting the "Death Symphony", deals {0} extra TAC DMG; the max times that the echoing status can be triggered +{1}
+ 161504=When being attacked, {0} chance to be immune to DMG this time.
+ 161505=Applies the "Seed of Life" to 1 enemy target (choosing from the targets not having been marked by the "Seed of Life" first). The Seed of Life will take effect when the carrier dies or a single damage it takes exceeds 20% of its max HP, dealing {0} TAC DMG to all enemy targets and restoring some HP (equal to the TAC DMG dealt) for your Hero with the lowest HP.
+ 161506=Gains {0} Focus when the battle starts; Eva gains {1} Focus when your Hero(es) cast(s) Focus skills.
+ 161507=At the beginning of each round, interferes with a random enemy target (choosing from the ones not having been cursed yet), making all its attributes -{0} and the poisoning DMG it takes increased by {1}, lasting 3 rounds.
+ 161508=Deals {0} extra TAC DMG when the Seed of Life takes effect.
+ 161509=Increases some INT/STR/AGI equal to {0} of Eva's INT/STR/AGI for your Heroes with the highest INT/STR/AGI respectively.
+ 161510=Deals {0} TAC DMG to a random target (Attacks the target marked by Bounty Hunter first); A defeated enemy by this skill restores {1} Focus.
+ 161511=Perform 3 different types of normal attacks in order:\nCalm Pursuit: Deals {0} TAC DMG to 2 random targets\nSky Shot: Deals {1} TAC DMG to the target with minimum health\nSmoke Bomb: Deals {2} TAC DMG to the targets in the front row
+ 161512=Each female character on the battlefield (whether enemy or ally) grants the Hero {0} DMG Mitigation.
+ 161513=Gain one more move with an extra {0} DMG Bonus after casting a Focus Skill
+ 161514=Applies a marker to all targets at the beginning of the battle, allowing Macklin to gain extra bonuses when attacking the marked targets (effects only available during this one battle).\n<color=#FF3333>Red</color> Marker: DMG Bonus +{0}\n<color=#0066FF>Blue</color> Marker: Initiative +{1}\n<color=#BB8800>Gold</color> Marker: Restores {2} Focus\n<color=#AA22FF>Purple</color> Marker:Crit Rate +{3}\n<color=#DD5500>Orange</color> Marker: Crit DMG +{4}
+ 161515=First-Gen Heroes
+ 161516=Not obtained
+ 161517=Faction Bonus not activated
+ 161518=Great Warrior
+ 161519=Combine Lawbringers with Heroes of any Factions to gain Faction Bonuses.
+ 161520=Good for Each
+ 161521=Each Wreaker grants the team 1 level of attribute bonus.
+ 161522=The Lawbringers have been protecting the earth's civilization since there was life. They believe in humans' independent development and only offer guidance in moral decisions.
+ 161523=The zombie apocalypse over the last decades has given a few individuals special powers through infection. They gathered together and called themselves the Wreakers.
+ 161524=Common Hero
+ 161525=First-Gen Hero Selectable fragment
+ 161526=After collecting 100 fragments, you can select any First-Gen Hero from "{0}"
+ 161527=The Fragment of {0}
+ 161528=When {0} fragments are collected, you can get 1 {1}.
+ 161529=First-Gen Medal
+ 161530=Use this medal to upgrade the ability of First-Gen Heroes.
+ 161531=Links all heroes in your lineup. {0} of the damage received by a linked hero will be evenly distributed among all linked heroes who will also gain {1} DMG Mitigation, lasting for 2 rounds.
+ 161532=Focus increases by {0} when being attacked
+ 161533=Whenever a hero (of either the enemy side or your side) dies, Buri restores {1} Focus and some HP equal to {0} of his max HP.
+ 161534=When casting "Link of Life," apply a shield of {0} of Buri's maximum HP to the friendly target with the lowest HP.
+ 161535=Deals {0} TAC DMG to all enemies; when under the status of "Star", bestows a shield (with {1} of the TAC ATK) on all heroes in your lineup.
+ 161536=At the beginning of each round, gain 1 layer of "Star" and enter the status of "Star"; Each layer of "Star" will increase the hero's DMG Bonus by {0}, stackable for up to {1} layers.
+ 161537=For every layer of "Star" accumulated, +{0} DMG Mitigation for all heroes in your lineup.
+ 161538=The limit of "Star" layers is increased to {0}. For every layer of "Star" accumulated, DMG Mitigation of enemy targets this round {1} when attacking.
+ 161539=At the beginning of each round, {0} chance of getting an extra layer of "Star"; After reaching the limit of layers, the next time casts "Nascent Glow", the effect increases by {1}. After casting, loses all layers of "Star" and disables the status of "Star."
+ 161540=Deals {0} WPN DMG to all enemy targets, and when in Devil Form, the WPN DMG dealt ignores the targets' {1} DEF.
+ 161541=Each time an allied hero attacks, gains {0} devil energy, and enters Devil Form when energy reaches {1}; When in Devil Form, deals {2} WPN DMG to front-row targets in normal attacks.
+ 161542=When not in Devil Form, the hero's DMG Mitigation +{0}; when in Devil Form, the hero's DMG Bonus +{1}
+ 161543=For every hero being attacked in your lineup, gains {0} devil energy and {1} Focus
+ 161544=When in Devil Form, "Doomsday Judgement" deals {0} extra WPN DMG
+ 161545=Each Spacetime Traveler grants the team 1 layer of bonus
+ 161546=Spacetime Force
+ 161547=Spacetime Traveler Fragment
+ 161548=Spacetime Medal Chest (Selectable)
+ 161549=A medal for Spacetime Heroes. Use it to get a medal for the Spacetime Hero you choose.
+ 161550=Deals {0} WPN DMG to 1 enemy target; if the target's HP is lower than {1} before the attack, the target will be killed directly
+ 161551=The hero's Initiative +{0}; the first time taking damage in each round, reduces the DMG Taken by {1}
+ 161552=For every Minuteman you have, your WPN DMG Bonus +{0}
+ 161553=When casting "Deadly Stab", deals {0} extra WPN DMG; if the target is killed, the hero gains {1} pts of Focus
+ 161554=In normal attacks, makes the target bleed and deals a DMG equal to {0} of the max HP (not exceeding {1} of the WPN DMG) to the target each round, lasting 2 rounds.
+ 161555=Deals {0} WPN DMG to all enemy targets and rolls a die; if the target loses to Casino, it will lose {1} pts of Focus.
+ 161556=At the beginning of each round, rolls a die with 1 random enemy target; if the target loses to Casino, it will have a {0} chance to be able to launch normal attacks only against Casino in this round.
+ 161557=For the attacks from every 1 enemy hero in this battle, the hero's Backlash +{0} (each enemy hero can only trigger it once).
+ 161558=The hero's HP +{0}, Backlash +{0}
+ 161559=After rolling a die, if the hero's number ≥ {0}, the hero wins.
+ 161560=Attacks the enemy 3 times in a row, dealing {0} WPN DMG each time to a random enemy target (hitting the non-attacked targets first). Each attack makes the target take {1} more WPN DMG, lasting 2 rounds.
+ 161561=Harman raises his shield to defend his allies, bestowing a DMG Shield on them ({0} of Harman's TAC ATK) while bestowing an extra DMG Shield on himself ({1} of Harman's TAC ATK). When he bestows shields on all his allies, his DMG Mitigation +{2}, lasting 2 rounds.
+ 161562=Deals {0} WPN DMG to the front-row enemy targets and makes the targets with a shield take {1} more DMG.
+ 162000=DMG {0}
+ 162001=HP {0}
+ 162002=AGI {0}
+ 162003=WPN DEF {0}
+ 162004=TAC DEF {0}
+ 162005=STR {0}
+ 162006=Bonus DMG {0}
+ 162007=WPN ATK {0}
+ 162008=TAC ATK {0}
+ 162009=TAC DMG {0}
+ 162011=DMG Taken {0}
+ 162012=Shield {0}
+ 162013=Destructive Might {0}
+ 162014=Gathering Speed {0}
+ 162015=INT {0}
+ 162016=Bonus Resources {0}
+ 162017=VIT {0}
+ 162018=Focus {0}
+ 162019=Initiative {0}
+ 162020=DMG Dealt {0}
+ 162021=Load {0}
+ 162022=Bonus TAC DEF {0}
+ 162023=Bonus DEF {0}
+ 162024=Poison DMG {0}
+ 162025=DMG -{0}
+ 162026=Treatment Effect {0}
+ 162027=Normal Attack DMG -{0}
+ 162028=Bonus Shield {0}
+ 162029=LUK {0}
+ 162030=Level Up Heroes
+ 162031=Complete main missions to obtain more Recruitment Points!
+ 162032=Ascend Heroes
+ 162033=Select a Faction
+ 162034=A union of underground refugees committed to rebuilding a civilized and enlightened world.
+ 162035=A syndicate of bandits that scraped by and survived in the desolate ruins of the post-apocalyptic world. They are the number one enemy of all peaceful organizations.
+ 162036=A coalition of survival experts and mystics that wanders throughout the wastelands. They dedicate their lives to maintaining balance and order in the apocalyptic world.
+ 162037=A society of scientists who mastered the most advanced of technology before the zombie apocalypse ended the world. They firmly believe a savior will one day reignite humanity's hope for the future.
+ 162038=Max's Chainsaw Doll (Exclusive)
+ 162039=Obtaining pre-owned Heroes will automatically convert them into Shards
+ 162040=Can be changed after researching the technology [{0}]
+ 162041=Spend Diamonds to change
+ 162042=Change Factions
+ 162043=Spend {0} and change recruitment to the "{1}" faction?
+ 162044=Faction changed
+ 162045=Recruitment Instructions
+ 162046=Show Drops
+ 162047=Show Probabilities
+ 162048=Heroes from the following factions may be obtained
+ 162049=Normal Hero
+ 162050=Uncommon Hero
+ 162051=Rare Hero
+ 162052=Elite Hero
+ 162053=Currently Activated: {0}
+ 162054=Switching to <color=#FFCC00>{1}</color> in <color=#74DB31>{0}</color>
+ 162055=EXP Gain from killing Zombies {0}
+ 162056=Select the Faction you want. The remaining Recruitment Time will not change after switching Factions.
+ 162057=Free Attempts: {0}
+ 162058=Highest Quality
+ 162059=Highest quality reached
+ 162060=Highest quality reached
+ 162061=Select the Hero or Shard to be Ascended
+ 162062=Select the Hero or Shard to be reset
+ 162063=Quick-Ascend
+ 162064=Mass Ascend all Heroes or Shards of Uncommon quality or above
+ 162065=All
+ 162066=Shards
+ 162067=Hero
+ 162068=Ascended
+ 162069=Please select the Hero or Shard to be Ascended
+ 162070=Recruitment Drops
+ 162071=Recruitment Probabilities
+ 162072=No suitable Hero or Shard for Quick-Ascending currently
+ 162073=Healing Effect {0}
+ 162074={0} DMG Mitigation
+ 162075=WPN DMG Mitigation {0}
+ 162076=WPN DMG Bonus {0}
+ 162077=TAC DMG Mitigation {0}
+ 162078=TAC DMG Bonus {0}
+ 162079=Initiative {0}
+ 162080={0} DMG Bonus
+ 162081=Upgrade Heroes and unlock more Skills!
+ 162082=The hero doesn't have skills.
+ 162083=Memento Coin Bonus {0}
+ 162084=ATK {0}
+ 162085=DEF {0}
+ 162086=Ignores the target's DEF: {0}
+ 162087=Attribute {0}
+ 162088=Final DMG {0}
+ 162089=Chain {0}
+ 162090=Backlash {0}
+ 162091=Chain DMG {0}
+ 162092={0} DMG Bonus against Shield
+ 162093=Travel Speed (capture) {0}
+ 162094=Immunity {0}
+ 162095=Storage Cap of season resources {0}
+ 162096=When attacking a Fortress, DMG Bonus {0}
+ 162097=In Fortress defense, DMG Bonus {0}
+ 162098=In attacks against Fortresses or neutral cities, the upper limit of rallied teams {0}
+ 162099=The upper limit of garrisoned troops for reinforcements {0}
+ 162100=Result: {0}
+ 162105=Insufficient materials. Unable to select the Hero "{0}" and the corresponding Shards simultaneously. Select the Shards?
+ 162106=Insufficient materials. Unable to select the Hero "{0}" and the corresponding Shards simultaneously. Select the Hero?
+ 162107=Requires Heroes or Shards from the same Faction.
+ 162108=Requires corresponding Heroes or Shards.
+ 162109=Revert
+ 162110=Please select the Shard to Revert
+ 162111=If two or more Shards of the same name and above initial quality are in possession, the lower-quality one can be Reverted.
+ 162112=No Shards available to Revert currently
+ 162113=Reverting will return the same amount of initial quality Shards of the same name that were used for Ascending and the same amount of Uncommon Shards of the same Faction
+ 162114=Revert Preview
+ 162115=Shards of initial quality cannot be Reverted
+ 162116=When the number of Shards with the same name exceeds 1, the Shard with the lower quality can be Reverted.
+ 162117=This Ascending has consumed a Hero of the same name. The highest-quality Shard of the same name has been auto-converted into said Hero.
+ 162118=Requires Heroes or Shards that meet the quality requirements.
+ 162119=Requires Heroes or Shards of the same name that meet the quality requirements.
+ 162120=Skip Animations
+ 162121=Tikka’s Master Chef Hat (Exclusive)
+ 162122=This item is exclusive to its corresponding Hero
+ 162123=Miner backpack
+ 162124=Hoe of Stone Quarry
+ 162125=Hoe of Iron Mine
+ 162126=Hoe of Coal Mine
+ 162127=Electrician's Gloves
+ 162128=Miner knee pads
+ 162129=Miner's Gloves
+ 162130=Electrician ring
+ 162131=Wayfarer's Ring
+ 162132=Veteran Ring
+ 162133=Seeding Manual
+ 162134=Iron Mining Helmet
+ 162135=Mining Helmet of Stone Quarry
+ 162136=Miner's Helmet
+ 162137=Miner's Ring
+ 162138=Necessary tool for mining, which can increase the Distribution Load
+ 162139=Tool necessary for stone mining, which can increase the stone production.
+ 162140=Tool necessary for iron mining, which can increase the iron production.
+ 162141=Tool necessary for coal mining, which can increase the coal production.
+ 162142=Tool necessary for power plant, which can increase the power supply.
+ 162143=Protective gear necessary for mining, which can improve the Distribution Speed.
+ 162144=Protective gear necessary for mining, which can increase the Output of the given mine.
+ 162145=Item used by electricity expert, which can improve the power generation efficiency.
+ 162146=Item used by explorer, which can increase the damagge to zombies during explorations.
+ 162147=Item used by elite veterans, which can increase the damage to zombies.
+ 162148=Manual cultivation experience, which can increase the Output of the given Cultivation Room.
+ 162149=Item circulating among Iron Mine experts, which can make the quarry accommodate more Residents.
+ 162150=Item circulating among Stone Quarry experts, which can make the quarry accommodate more Residents.
+ 162151=Item circulating among coal ore experts, which can make the coal mine accommodate more Residents.
+ 162152=Item circulating among mining experts, which can increase the Excavate Speed.
+ 162153=This Hero is working and cannot be selected
+ 162154=This Hero is marching and cannot be selected
+ 162155=Collect {0} more shards before it can be used
+ 162156=The Commanders who have not completed real-name authentications have reached the maximum number of recruits per day
+ 162157=[{0}] obtained the Elite Hero [{2}] in [{1}]
+ 162158=[{0}] used the Advanced Elite Hero Card and obtained the Advanced Elite Hero [{1}]
+ 162159=Share
+ 162160=Tap on the channel to share
+ 162161=You can earn {0} Diamonds when sharing information to the Alliance channel for the first time every week
+ 162162=Shared to channel {0}, and got {1} Diamond(s)
+ 162163=Shared to the channel {0}
+ 162164=I recruited one of the [{0}]:
+ 162165=I recruited one of the [{0}], "{1}"
+ 162166=[{0}] shared the recruitment result.
+ 162167=Max Level
+ 162168=Initial
+ 162169=Hero Detail
+ 162170=Tap on the card to view Hero details
+ 162171=<color=#FFCC00>It costs Diamonds to reset</color> Heroes above <color=#FFCC00>Lv. {0}</color>. Confirm to breakthrough?
+ 162172=Other
+ 162173=Items
+ 162174=Equipped by [{0}]
+ 162175=Go to equip
+ 162176=No Hero item
+ 162177=Version too old. Unable to view. Please update to the latest version.
+ 162178=Are you sure to spend <color=#FFCC00>{0} Diamonds</color> to reset the Level of Hero "{1}" to Lv.1?
+ 162179=The Hero can only continue to level up until their quality is ascended to {1} and "{0}" is researched.
+ 162180=How to upgrade
+ 162181=1. Upgrade the levels of heroes in Lineup 1\n2. Deploy heroes of higher qualities\n3. Deploy more heroes (research technologies related to Lineup 1)\n4. Deploy more soldiers (upgrade Garage 1)\n5. Deploy soldiers of higher levels
+ 162182=1. Rescue more residents\n2. Build more Quarters and raise their levels so that the Fortress can accommodate more residents
+ 162183=Upgrade the Hero Levels in Lineup 1
+ 162184=Ascend the Hero Qualities in Lineup 1
+ 162185=Deploy more heroes
+ 162186=Research Technology "{0}"
+ 162187=Deploy more soldiers
+ 162188=Deploy soldiers of high levels
+ 162189=Upgrade the level of "{0}"
+ 162190=Memento Coins are also required for levelling up
+ 162191=Hero Experience is also required for levelling up
+ 162192=Memento Coins have met the requirements for levelling up
+ 162193=Hero Experience has met the requirements for levelling up
+ 162194=No Memento Coin Items are available
+ 162195=No Hero Experience Items are available
+ 162196=You don't have a hero recommended to wear this item. Please choose your hero.
+ 162197=Hero unavailable. Hero's working at {0}.
+ 162198=Quinn's Bomb Baby (Exclusive)
+ 162199=The toy Quinn takes with her everywhere she goes, giving her a boost in STR and VIT.
+ 162200=A Lv. 5 treasure was found at {0} by someone with an unknown identity by accident.
+ 162201=Skill DMG/AD
+ 162202=Heal/Shield
+ 163001=Focus
+ 163002=Mass Buff
+ 163003=Single-Player Buff
+ 163004=Focus Bonus
+ 163005=Minutemen Buff
+ 163006=Gathering Speed-Up
+ 163007=EXP Bonus
+ 163008=Destructive Might Boost
+ 163009=Siege Defense Buff
+ 163010=Traveling Speed-Up
+ 163011=Watcher Buff
+ 163012=Load Increase
+ 163013=Wildling Buff
+ 163014=Siege Assault Buff
+ 163015=Vindicator Buff
+ 163016=Memento Coin Buff
+ 163017=Mass Damage
+ 163018=Individual Damage
+ 163019=Mass Shield
+ 163020=Individual Shield
+ 163021=Individual Healing
+ 163022=Weakening Enemy
+ 163023=Normal attack
+ 163024=Passive Skill
+ 163101=More distribution load
+ 163102=Enhanced in exploration
+ 163103=Distribution speed
+ 163104=Faster construction
+ 163105=Boosting strength
+ 163106=Field Combat Enhancement
+ 163107=Extra lineup for gathering
+ 163108=Larger warehouse
+ 163109=Travelling faster
+ 163110=Securing Z Coins
+ 163111=Stronger defense in siege
+ 163112=Cooking faster
+ 163113=Larger Quarters
+ 163114=Larger farm
+ 163115=Memento Coin buff
+ 163116=Multi-worker construction
+ 163117=Boosting destructive might
+ 163118=Enhanced Commandos
+ 163119=Resource buff
+ 163120=Exploration buff
+ 163121=Enhanced Heroes
+ 163122=Higher training cap
+ 163123=Faster training
+ 163124=Enhanced Archers
+ 163125=Higher medicine cap
+ 163126=Faster healing
+ 163127=Larger infirmary
+ 163128=Healing the wounded
+ 163129=Faster researches
+ 163130=Stronger siege assault
+ 163131=Gathering stones faster
+ 163132=Gathering Z Coins faster
+ 163133=Working faster
+ 163134=Exploration EXP buff
+ 163135=More wheat output
+ 163136=Gathering iron faster
+ 163137=Larger mint
+ 163138=Larger mine
+ 163139=More gathering load
+ 163140=More breeding output
+ 163141=More power output
+ 163142=Larger power generator
+ 163143=Rapid power output
+ 163144=More Z Coin output
+ 163145=Enhanced Defenders
+ 163146=Z Coin buff
+ 163147=Extra mint
+ 163148=Field Training
+ 163149=Rapid cooking
+ 163150=Larger diner
+ 163151=Continuous cooking
+ 163152=Field Combat EXP buff
+ 163153=More water output
+ 163154=More pumpkin output
+ 163155=More herb output
+ 163156=Working EXP buff
+ 163157=More gophers bred
+ 163158=Larger animal farm
+ 163159=More mushroom output
+ 163160=Larger water treatment plant
+ 163161=More milk output
+ 163162=More iron output
+ 163163=More output from mines
+ 163164=More stone output
+ 163165=Larger barrack
+ 163166=Auto distribution
+ 163167=Durability recovery
+ 163168=Lucky chest
+ 163169=Mood Management
+ 163170=Food Buffs
+ 164000=Max Level
+ 164001=Initial Level
+ 164002=Trial
+ 164003=Leaves in:
+ 164004=Permanent
+ 164005=Get More
+ 164006=Highest quality reached
+ 164007=Dear Commander,\nWe've detected a new distress signal in the vicinity of the Fortress. And it seemed a very urgent one. We need to help more people in order to make the Fortress stronger. The signal is showing up on the radar screen. You can check the signal location in the [Satellite Nexus].
+ 164008=Dear Commander,\nOur radar detected that some Zombies were moving in one of the zones. It might be our new fellows. We should help them! Check the signal location in the [Satellite Nexus].
+ 164009=Dear Commander,\n<color=#EF3912>{0}</color> has left your Fortress. The Construction Time was decreased by <color=#EF3912>{1}</color> minutes when <color=#EF3912>{0}</color> was in. He left a present for you before leaving, hoping to meet you again in future.
+ 164010=Dear Commander,\n<color=#EF3912>{0}</color> has left your Fortress. The Research Time was decreased by <color=#EF3912>{1}</color> minutes when <color=#EF3912>{0}</color> was in. He left a present for you before leaving, hoping to meet you again in future.
+ 164011=Dear Commander,\n<color=#EF3912>{0}</color> has left your Fortress. You have trained <color=#EF3912>{1}</color> Archers when <color=#EF3912>{0}</color> was in. Power of the Fortress is improved again! He left a present for you before leaving, hoping to meet you again in future.
+ 164012=Dear Commander,\n<color=#EF3912>{0}</color> has left your Fortress. You have trained <color=#EF3912>{1}</color> Defenders when <color=#EF3912>{0}</color> was in. Power of the Fortress is improved again! He left a present for you before leaving, hoping to meet you again in future.
+ 164013=Dear Commander,\n<color=#EF3912>{0}</color> has left your Fortress. You have trained <color=#EF3912>{1}</color> Commandos when <color=#EF3912>{0}</color> was in. Power of the Fortress is improved again! He left a present for you before leaving, hoping to meet you again in future.
+ 164014=Dear Commander,\n<color=#EF3912>{0}</color> has left your Fortress. You have trained <color=#EF3912>{1}</color> Soldiers when <color=#EF3912>{0}</color> was in. Power of the Fortress is improved again! He left a present for you before leaving, hoping to meet you again in future.
+ 164015=Dear Commander,\n<color=#EF3912>{0}</color> has left your Fortress. The Construction Time was decreased by <color=#EF3912>{1}</color> minutes when <color=#EF3912>{0}</color> was in. He also took part in the construction of <color=#EF3912>{2}</color> Facilities by using the multi-person construction ability. He left a present for you before leaving, hoping to meet you again in future.
+ 164016=Dear Commander,\n<color=#EF3912>{0}</color> has left your Fortress. <color=#EF3912>{0}</color>'s vehicles assisted you to gather <color=#EF3912>{1}</color> Stones, <color=#EF3912>{2}</color> Irons and <color=#EF3912>{3}</color> Z Coins. She left a present for you before leaving, hoping to meet you again in future.
+ 164017=Trial expired. Do you wish to purchase?
+ 164018=Shooting Range's training cap {0}, Archer's training speed {1}
+ 164019=Gym's training cap {0}, Defender's training speed {1}
+ 164020=Sparring Room's training cap {0}, Commando's training speed {1}
+ 164021=Distress signal detected
+ 164022=Hero Left
+ 164023=A hero came to the Fortress, wishing to join us. In these turbulent days, we should help each other, but we also expect him to offer some help, even if it's temporary.
+ 164024=Accept
+ 164025=Acquired a {0}-day free Hero
+ 164026=Suitable for working at the {0}
+ 164027=Training cap changed to {1} in <color=#EF3912>{0}</color>
+ 164028=New Hero joined you
+ 164029=Dear Commander,\n<color=#EF3912>{0}</color> has joined your Fortress now.\nHope you could work together well to make the Fortress a better place.
+ 164030=Tips: \n1. Dispatch to the Work Station to shorten the Construction Time\n2. Upgrade the Hero and unlock more Skills!
+ 164031=Tips: \n1. Dispatch to the lab to shorten the time of tech research\n2. Upgrade the hero and unlock more Skills!
+ 164032=Tips: \n1. Dispatch to the Shooting Range to improve the Training Speed of Archers\n2. Upgrade the Hero and unlock more Skills!
+ 164033=Tips: \n1. Dispatch to the Gym to improve the Training Speed of Defenders\n2. Upgrade the Hero and unlock more Skills!
+ 164034=Tips: \n1. Dispatch to the Sparring Room to improve the Training Speed of Commandos\n2. Upgrade the Hero and unlock more Skills!
+ 164035=Tips: \n1. Dispatch to the Work Station to improve the Construction Speed\n2. Upgrade the Hero and unlock more Skills!
+ 164036=Tips: \n1. Obtain the Hero to increase the Training Capacity of all three types of soldier training\n2. Upgrade the Hero and unlock more Skills!
+ 164037=Tips: \n1. Obtain the Hero to unlock an extra Gathering Lineup\n2. Upgrade the Hero and unlock more Skills!
+ 164038=Take in
+ 164039=Permanently accept {0}
+ 164040=I gotta go.\nCould you please let me stay here? Let's get stronger together!
+ 164041=Leave: {0}
+ 164042=Effective when working at the Work Station\nReduce Construction Time by 300 seconds
+ 164043=Effective when working at the Laboratory\nReduce Research Time by 300 seconds
+ 164044=Shooting Range's training cap +3\nArcher's training speed +3%
+ 164045=Gym's training cap +3\nDefender's training speed +3%
+ 164046=Sparring Room's training cap +3\nCommando's training speed +3%
+ 164047=Several workers can construct a facility simultaneously after obtaining Pearson\nConstruction Speed +2%
+ 164048=Training cap of all training camps +3
+ 164049=Gathering Lineup +1\nGathering Load +500
+ 165000=Righteous Strike
+ 165001=Solid Barrier
+ 165002=Excellent Defense
+ 165003=Serial Attack
+ 165004=Tough Wall
+ 165005=Hellfire
+ 165006=Fury
+ 165007=Sea of Fire
+ 165008=Fire Breath
+ 165009=Infernal Blaze
+ 165010=Dauntless Charge
+ 165011=Doomsday Watchers
+ 165012=Safeguarder
+ 165013=Tactical Rescue
+ 165014=Unyielding
+ 165015=Flaming Strike
+ 165016="Cover Me!"
+ 165017=Better Armed
+ 165018=Fierce Attack
+ 165019=Defensive Offense
+ 165020=Shield of Faith
+ 165021=Staunch Will
+ 165022=Solid as Rock
+ 165023=Multiple Barriers
+ 165024=Legion Guardian
+ 165025=Double Arrows
+ 165026=Intensive Training
+ 165027=Powerful Crossbow
+ 165028=Toxic Darts
+ 165029=Blessed Wildlings
+ 165030=Eradicate
+ 165031=Vindicator's Rhapsody
+ 165032=Double-Blade Guitar
+ 165033=Crush
+ 165034=Deadly Tune
+ 165035=Bombardment
+ 165036=All as One
+ 165037=Enhanced Flesh
+ 165038=Smashed Skull
+ 165039=Spiked Armor
+ 165040=Casting "Righteous Strike" will deal an additional 67% WPN DMG.
+ 165041=Casting "Shield of Faith" will bestow an additional DMG Shield (80% of the TAC ATK) on the Hero
+ 165042=Casting "Double Arrows" will poison the target, dealing 30% TAC DMG each round. Lasts 2 rounds.
+ 165043=Casting "Bombardment" will deal an additional 100% WPN DMG.
+ 165044=Available after obtaining the Hero permanently or a free trial. The reward can only be claimed once for each Hero.
+ 165045=Upgrade after you got the permanent hero
+ 165046=Ascend after you get the permanent hero
+ 165050=The robot is equipped with an infrared scanner, enabling it to discover a chest in front of the Charging Station every day.
+ 165051=Lv. {0} Chest
+ 165052=Permanent possession
+ 165053=Cast
+ 165054=Merging Materials
+ 165055=1. Tap on the empty slot to add the material available on the right.\n2. Tap on the "+" button below the slot to display the branches; if you tap on the "X" button, the branches will be collapsed along with the materials you added being removed.\n3. After enough low-level materials are added to the tree, you may tap on the highlighted slot to merge them into a higher-level one.
+ 165056=Select the material to use
+ 165057=Insufficient material
+ 165058=Quick Merge
+ 165059=The material of the required quality can only be acquired through recruitment. Recruit now?
+ 165060=Higher quality required. It can only be ascended at the Satellite Nexus. Ascend now?
+ 165061=By collapsing the branches, the materials added will be removed. Continue?
+ 165062=You are merging the materials into a material of {0} quality. Continue?
+ 165063=The material was used already. Do you want to remove it and add it to a new slot?
+ 165064=Material Acquired
+ 165065=Not enough low-level materials. Please recruit more.
+ 165066=All selected materials will be merged. Continue?
+ 165067=The Hero can only be obtained in VIP packs. Get it now?
+ 165068=Shards of Legendary rarity or above cannot be ascended
+ 165069=Exchange&Upgrade
+ 165070=Not enough items for upgrading.
+ 165071=Wrath
+ 165072=Poison Coating
+ 165073=Venom Feast
+ 165074=Ripper
+ 165075=Deals {0} WPN DMG to 1 enemy and offsets their DMG by {1}, lasting 2 rounds.
+ 165076=Deals {0} TAC DMG to the enemy target with the lowest HP left and poisons it, dealing {1} TAC DMG to it for 2 rounds.
+ 165077=Deals {0} WPN DMG to all enemy targets and regains some HP equal to {1} of the Hero's WPN ATK
+ 165078=Deals {0} WPN DMG to front-row enemies.
+ 165079=Deadly Corrosion
+ 165080=Faction
+ 165081=Fishing Fun
+ 165082=Secret Adventure
+ 165083=Combat Analysis
+ 165084=Survival Knowledge
+ 165085=Go-Anywhere Skills
+ 165086=While outdoors, Russell can gather ingredients by fishing and use them for cooking food with buffs at the Diner. His fishing yield is increased by {0}, and the time between harvests is shortened by {1}. Please note that Russell cannot work in the Fortress facilities.\nYou can find fishing spots in the water areas of the world.
+ 165087=Russell can decode the Treasure Map and embark on a treasure hunt. The highest level of ruins he can explore using the treasure map is Lv. {0}.\nThere's a chance to obtain a treasure map by defeating mutated zombies.
+ 165088=Russell carefully analyzed the course of the battle for us. EXP Gained from killing Zombies {0}
+ 165089=All Heroes' HP {0}
+ 165090=Russell's movement range {0} and chance of getting rare fish {1} in the world
+ 165101=Nunchucks
+ 165102=Forager Dragon
+ 165103=Soaring Dragon Stick
+ 165104=Ascending Dragon Stick
+ 165105=Vigorous Swing
+ 165106=Deals some DMG equal to {0} WPN ATK to 1 enemy target.
+ 165107=Load +{0} in resource gathering
+ 165108=The hero's DMG Mitigation +{0} and max HP +{1}
+ 165109=In normal attacks, applies to himself a layer of "Combo Strike" effect (stackable for up to 3 layers). When a Focus skill is cast, all layers of Combo Strike will be consumed, each layer dealing some DMG equal to {0} WPN ATK additionally.
+ 165110=WPN DMG +{0}, and HP +{1}
+ 165111=Bloodbath
+ 165112=Deals some DMG equal to <color=#7CB75A>{0}</color> WPN ATK to all enemy targets.
+ 165113=Bloodthirsting Rage
+ 165114=For every portion of HP lost, gains 1 layer of ATK boosting effect.
+ 165115=Magic Cards
+ 165116=Fancy Shuffling
+ 165117=Card Deck
+ 165118=Aid from Hearts
+ 165119=Cardsharp
+ 165120=Laser Beam
+ 165121=Bionic Eye
+ 165122=Body of Steel
+ 165123=Tactical Guard
+ 165124=Chip of Life
+ 165125=Armor-Breaking Staff
+ 165126=Beastbone Armor
+ 165127=Thick Cable
+ 165128=Bone-Piercing Staff
+ 165129=Staff Wielder
+ 165130=Predator
+ 165131=Into the Wild
+ 165132=Bloodstained Claw
+ 165133=Deadly Pursuit
+ 165134=Bloodthirsty Being
+ 165135=Chargeable LumiShield
+ 165136=Ready to Battle
+ 165137=Resurgence
+ 165138=Friend in Need
+ 165139=Glorious Counterstrike
+ 165140=Hurricane Tire
+ 165141=Shackle on Healing
+ 165142=Take a Break
+ 165143=Frenzy Roll
+ 165144=Energy Bar
+ 165145=Hammer of Judgement
+ 165146=Battlemaster's Aid
+ 165147=Winter Drink
+ 165148=Polar Power
+ 165149=Brave Soul
+ 165150=Ultimate Weapon Expert
+ 165151=Cold Welding
+ 165152=Smart Sorting
+ 165153=Automated Line
+ 165154=Eaglet's Protection
+ 165155=Jungle's Protection
+ 165156=Heavenly Raindrops
+ 165157=Deer's Grace
+ 165158=Green World
+ 165159=Everlasting Vitality
+ 165160=Sweeping Slash
+ 165161=Hunter's Instinct
+ 165162=Lurking
+ 165163=Blade & Raid
+ 165164=Predator's Domain
+ 166001=Exclusive SVIP {0} Buffs
+ 166002=Exclusive SVIP {0} Chest
+ 166003=Special Exclusive Chest
+ 166004=Privilege Shop
+ 166005=1. The items available for different privilege levels vary.\n2. The items in the shop will refresh every Monday at 0:00.
+ 166006=Both purchasing Packs and continuous logins grant VIP points.
+ 166007=VIP Points:
+ 166008=SVIP Level Upgraded
+ 166009=Congrats! Your Privilege Level has increased! Go check out your new exclusive buffs and chests!
+ 166010=SVIP
+ 166011=SVIP Privilege Unlocked
+ 166012=Congratulations on unlocking the advanced feature, Privilege Shop! You can now purchase items using your VIP points in the shop.
+ 166013=SVIP {0} Deluxe Pack
+ 166014=Available at VIP {0}
+ 166015=Available at SVIP {0}
+ 166016=The higher the SVIP Level, the more free rewards you can receive every day! (You can only obtain the Daily Free Chest corresponding to your current VIP Level.)
+ 166017=Available for SVIP {0}. Great deal! Don't miss out!
+ 166018=Max purchases made
+ 166019=The item can only be purchased through the direct channel, and thus cannot be purchased through this channel.
+ 166020=VIP level too low to purchase it
+ 166021=Cannot purchase, as you don't have enough VIP Points.
+ 166022=Available at SVIP {0}
+ 166023=SVIP Free Chest Compensation
+ 166024=Retrieved SVIP Chest Rewards
+ 166025=Commander, you missed some free chests while you were leveling up your SVIP level. Here they are! Don't forget to claim them this time!
+ 166026=Display
+ 166027=VIP chat window
+ 166028=Available at SVIP {0}
+ 166029=Purchasable at VIP {0}
+ 166030=Purchasable at SVIP {0}
+ 166031=Refreshes in:
+ 166032=The item does not exist.
+ 170000=Chapter Missions
+ 170001=Chapter {0}
+ 170002=Chapter Rewards
+ 170004=Claimed
+ 170005=Completion Progress: {0}
+ 170007=Complete
+ 170011=(Completed)
+ 170012=All Missions Completed
+ 170013=Pending Missions
+ 170014=All rewards have been claimed!
+ 170015=Unclaimable
+ 170016=Please construct a Laboratory first
+ 170017=Unable to get there. Build a ladder first.
+ 170018=REC
+ 170019=Key Mission
+ 170020=Normal Mission
+ 170021=Clear Exploration Stage {0} to unlock more missions
+ 170022=Complete the missions of day {0} unlock more
+ 170023=(In Progress)
+ 170024=Hide the mission info on the main interface
+ 170025=Hide main missions on the main interface
+ 170101=Home Sweet Home
+ 170102=Home Renovation
+ 170103=Rescue Operation
+ 170104=Drilling Experiment
+ 170105=Message from Space
+ 170106=Supply Reserves
+ 170107=Back to the Surface
+ 170108=Fortress Expansion
+ 170109=A Good Strategy is a Plan on Paper
+ 170110=Doomsday Conquest
+ 170111=Daily Missions
+ 170112=Weekly Missions
+ 170113=Season Challenges
+ 170114=Time-limited Missions
+ 170115=Daily Missions
+ 170201=Seems fate has led us to this Fortress. Now we need to figure out how to survive in here.
+ 170202=This place is still full of mysteries. We need to gear up and explore all we can! The more we understand about this place, the greater our chances of survival!
+ 170203=The world is disastrous as it is, even without the decay of human morality. If misfortunes have inevitably become the norm, then it's up to us to show sympathy and aid the less fortunate!
+ 170204=As the team grows, it's necessary to expand the space. The most tricky thing now is to excavate those tough blocks. We gotta make our drills more powerful.
+ 170205=I found some fiber optic cables in the Fortress! That means there's a communications facility! If we can find it, perhaps we'll be able to communicate with other survivors!
+ 170206=The Fortress is developing at a rapid pace. We should store additional supplies in reserve just in case.
+ 170207=We need to train some residents into powerful soldiers to fight against the zombies! Then we can also deploy them to explore the surroundings and scavenge for supplies!
+ 170208=As the scale of the Fortress increases, so does the resources and materials it consumes! We must continue to strive for additional resources and supplies!
+ 170209=Water is an important issue. We're gonna be exploring outside sooner or later.
+ 170210=We will reclaim the lands lost to the zombies!
+ 170301=Not only are we alive, but we have food and a roof over our heads! Things are starting to look good!
+ 170302=Today, we discovered the Fortress' Control Center, a second Work Station, and a Warehouse. We also found a new food source: Gophers! What a day!
+ 170303=A few new survivors joined our Fortress today. Everyone worked together mining, collecting water, and constructing facilities. It was a lot of work, but everyone seems quite happy.
+ 170304=It's nice to finally have a decent amount of Power in the Fortress! We also found a Laboratory. Hopefully, it can provide some overall improvements to the Fortress.
+ 170305=We've restored satellite signals and established a resource gathering point on the surface. Seems our lives are improving day by day.
+ 170306=Our companions and resources are increasing by the day! We seem to be doing quite well given the circumstances. We need to use this momentum and prepare for our next course of action.
+ 170307=Being unaware of your surroundings in this day and age will get you killed real fast. Always keep an eye out for dangerous zombies, or worse, humans.
+ 170308=We have a sufficient amount of food for the time being, but that won't last forever. We'll need to expand the Fortress and scavenge for more soon.
+ 170309=Everything's prepared. It's time for us to go on the offense and exterminate these zombies!
+ 170310=Time to reclaim all the we lost!
+ 170504=<color=#e1c994>Continue exploring the Fortress</color>
+ 170919=A higher VIP level is required
+ 171001=Initial Exploration
+ 171002=Fortified Defenses
+ 171003=Looking for Food
+ 171004=Resume exploration
+ 171005=New Occupation
+ 171006=New Discovery
+ 171007=Neighbors in the Walls
+ 171008=Emergency Rescue
+ 171009=Expansion Plan
+ 171010=Settling the Residents
+ 171011=Survival Crisis
+ 171012=Upgrade the Control Center
+ 171013=Power Grid
+ 171014=Technology of the Apocalypse
+ 171015=A Cool Coal Mine
+ 171016=It's a Fixer Upper
+ 171017=New Upgrade
+ 171018=Marvels of Technology
+ 171019=Satellite Broadcast
+ 171020=The Exterminators
+ 171021=Reaching Out
+ 171022=Iron Mine
+ 171023=Team Building
+ 171024=Special Forces
+ 171025=Growing Mushroom
+ 171026=Spare Some Change?
+ 171027=Brand New Toolbox
+ 171028=Soldier Training
+ 171029=Lets Hunt Us Some Zombies
+ 171030=Core Upgrade
+ 171031=Build an Infirmary
+ 171032=Supersized Fortress
+ 171033=Focused Agriculture
+ 171034=Build Defense Power
+ 171035=Getting Stronger
+ 171036=Getting My Grains
+ 171037=Strategic Reserve
+ 171038=Zombie Extermination
+ 171039=Resource War
+ 171040=Crossfire
+ 171041=Growing Population
+ 171042=Water Crisis
+ 171043=Time For A True Display Of Skill
+ 171044=Methodical Farming
+ 171045=Zombie Extermination
+ 171046=Higher Military Budget
+ 171047=Deep Exploration
+ 171048=Flex Muscle
+ 171049=Mining Upgrades
+ 172001=Investigate the room on the right of the Diner
+ 172002=Return to the Entrance Hall
+ 172003=Assign a Hero to the Entrance Hall
+ 172004=Check on the Entrance Hall
+ 172005=Fend off the zombie horde
+ 172006=Food Source
+ 172007=Gather {1} cluster of Mushroom(s)
+ 172008=Cook {1} portions of Grilled Mushroom(s)
+ 172009=Excavate the Block below
+ 172010=Build a Ladder
+ 172011=Excavate two Blocks
+ 172012=Swipe the Access Card
+ 172013=Check on the Control Center
+ 172014=Repair the Control Center
+ 172015=Unlock the Security Gate
+ 172016=Assign a Hero to the 2nd Work Station
+ 172017=Connect a route to the Warehouse
+ 172018=Open Lv. 1 Gate
+ 172019=Press the button inside the Warehouse
+ 172020=Repair the Warehouse
+ 172021=Discuss food issues
+ 172022=Craft {1} Gopher Trap(s)
+ 172023=Collect {1} Gopher(s)
+ 172024=Prepare {1} Sizzling Gopher(s)
+ 172025=View the Entrance Hall
+ 172026=Repair Vehicle
+ 172027=Dispatch Vehicle
+ 172028=Construct the 2nd Quarters
+ 172030=Construct a Stone Quarry
+ 172031=Welcome the new arrivals
+ 172032=Assign {1} Worker(s) to the Stone Quarry
+ 172033=Collect Stone 1 time
+ 172034=Discover a Water Source
+ 172035=Find the Water Source
+ 172036=Deliver {1} bottle(s) of water
+ 172037=Prepare {1} Sizzling Gopher(s)
+ 172038=Upgrade the Control Center to Lv. {1}
+ 172039=Open the Iron Door to the Power Generator
+ 172040=Investigate the Power Generator
+ 172041=Transport {1} lump(s) of Coal to the Power Generator
+ 172042=Collect Power 1 time
+ 172043=Investigate the Laboratory
+ 172044=Research "Mechatronics"
+ 172045=Search for abandoned items
+ 172046=Arrive at an underground Coal Mine
+ 172047=Construct an underground Coal Mine
+ 172048=Assign {1} resident(s) to mine for Coal
+ 172049=Collect Coal 1 time
+ 172050=Upgrade a Laboratory to Lv. {1}
+ 172051=Upgrade a Warehouse to Lv. {1}
+ 172052=Upgrade a Quarters to Lv. {1}
+ 172053=Research "Machinery 101"
+ 172054=Mood reached {1}%
+ 172055=Upgrade the Control Center to Lv. {1}
+ 172056=Open the Iron Door to the Satellite Nexus
+ 172057=Investigate the Satellite Nexus
+ 172058=Study Temp. Control Power Generation
+ 172059=Activate Rapid Production to generate Power 1 time
+ 172060=Repair the Satellite Nexus
+ 172061=Recruit 1 Combat Hero
+ 172062=Complete Exploration Stage 1-3
+ 172063=Perform 1 Production Hero Recruitment
+ 172064=Assign a Hero to the Stone Quarry
+ 172065=Level up Natalie to Lv. {0}
+ 172066=Upgrade the Entrance Hall to Lv. {1}
+ 172067=Sell items at the Trade Center 1 time
+ 172068=Clear the path to the Iron Mine
+ 172069=Construct an Iron Mine
+ 172070=Dispatch Vehicles to rescue Survivors
+ 172071=Assign {1} resident(s) to the Iron Mine
+ 172072=Recruit Combat Heroes {1} time(s)
+ 172073=Complete Exploration Stage 1-6
+ 172074=Perform 1 Production Hero Recruitment
+ 172075=Assign a Hero to an Iron Mine
+ 172076=Level up {1} Heroes to Lv. {0}
+ 172077=Complete Exploration Stage 1-9
+ 172078=Study Fungus Cultivation
+ 172080=Fertilize a Mushroom Box {1} time(s)
+ 172081=Research Gopher Traps
+ 172082=Gopher Trap quantity increased to {1}
+ 172083=Upgrade the Laboratory to Lv. {1}
+ 172084=Construct a Mint
+ 172086=Collect 10 Coins from a Mint
+ 172087=Research Augmented Tech - Unlock Work Station
+ 172088=Construct the 3rd Work Station
+ 172090=Train {1} Defender(s)
+ 172091=Construct Garage I
+ 172092=Defeat Lv. 1 Zombies
+ 172093=Defeat Lv. 2 Zombies
+ 172094=Scavenge {1} Iron from zombies
+ 172095=Upgrade the Control Center to Lv. {1}
+ 172096=Upgrade the Sparring Room to Lv. {1}
+ 172097=Promote Defenders to Tier {1}
+ 172098=Construct an Infirmary
+ 172099=Heal Grievously Wounded Soldiers
+ 172100=Defeat Lv. 3 Zombies
+ 172101=Complete Exploration Stage 1-12
+ 172102=Study Pneumatic Mechatronics
+ 172103=Excavate the designated Blocks
+ 172104=Use the Edit function
+ 172105=Increase the number of Workers to {1}
+ 172108=Level up {1} Heroes to Lv. {0}
+ 172109=Complete Exploration Stage 1-16
+ 172112=Perform {1} Production Hero Recruitment
+ 172114=Research Wheat
+ 172115=Construct the Wheat Farm
+ 172116=3rd Hero Position
+ 172117=Set 3 Heroes in Garage I's Lineup
+ 172118=Level up {1} Heroes to Lv. {0}
+ 172119=Complete Exploration Stage 2-4
+ 172120=Upgrade the Control Center to Lv. {1}
+ 172121=Research "Mine Exploitation"
+ 172122=Increase the number of Workers to {1}
+ 172123=Upgrade the Sparring Room to Lv. {1}
+ 172124=Promote {1} Commandos to Tier 2
+ 172125=Defeat Lv. 4 Zombies
+ 172127=World Gathering
+ 172129=Complete Exploration Stage 2-6
+ 172130=Accumulate {1} Production Hero Recruitment(s) performed
+ 172131=Upgrade the Control Center to Lv. {1}
+ 172132=Increase the number of Workers to {1}
+ 172133=Find a new Water Source
+ 172134=Research Deployment Queue I's "Hero Appointment"
+ 172135=Deploy 5 Heroes to Garage I
+ 172137=Study Domestication
+ 172138=Construct the Gopher Farm
+ 172139=Complete Exploration Stage 2-12
+ 172140=Construct a Shooting Range
+ 172141=Train {1} Archers
+ 172142=Study Hydraulic Mechatronics
+ 172143=Search for a Large Iron Mine
+ 172144=Construct an Iron Mine
+ 172145=Construct Garage II
+ 172146=Construct Garage III
+ 172147=Upgrade Garage I to Lv. {1}
+ 172148=Find {0} Treasure Chests
+ 172149=Explore {0}
+ 172150=Excavate {1} Block(s)
+ 172151=Reach {1} Quarters
+ 172152=Duty Calls
+ 172153=Assign Heroes to work at {1} facilities
+ 172154=Ascend 1 Hero to Rare
+ 172155=Train {1} Shooter
+ 172156=Train {1} Commando
+ 172157=Train {1} Defender(s)
+ 172158=Break the Blocks below the Control Center
+ 172159=Upgrade the Power Generator to Lv. {1}
+ 172160=Assign {1} Heroes to the Power Generator
+ 172161=Clean up 4 sandstones (Lv.2)
+ 172162=Resident amount reaches {1}
+ 172163=Construct {1} Mushroom Boxes
+ 172164=Add Iron into the Mint 1 time.
+ 172165=Construct a Gym
+ 172166=Fertilize the Wheat Farm {1} times.
+ 172167=Deploy {1} soldier(s) to Lineup 1
+ 172168=Gather {1} Z Coins in the World.
+ 172169=Upgrade the Shooting Range to Lv. {1}
+ 172170=Train or promote {1} Lv. 2 or above Archers
+ 172171=Upgrade the Control Center to Lv. 3
+ 172172=Upgrade the Control Center to Lv. 4
+ 172173=Into the Unknown
+ 172174=Construct a Commando Training Camp
+ 172175=Construct a second Stone Quarry
+ 172176=Expand the space
+ 172177=Pick up the Stones on the ground
+ 172178=Keep excavating the Blocks
+ 172179=Construct a Quarters
+ 172180=Expand the space
+ 172181=Level Up Heroes {1} time(s)
+ 172182=Participate in a Rally {1} time(s)
+ 172183=Fertilize or perform a Rapid Production {1} time(s)
+ 172184=Cook {1} dishes
+ 172185=Upgrade any facility {1} time(s)
+ 172186=Train {1} Soldiers
+ 172187=Defeat {1} enemy soldier(s)
+ 172188=Gather {1} of any resources
+ 172189=Rally to kill Mutated Zombies {1} time(s)
+ 172190=Ascend any Hero {1} time(s)
+ 172191=Use the Turret to exterminate Zombies {1} time(s)
+ 172192=Any mineral output reaches {1}/hr
+ 172193=Purchase Monthy Supplies
+ 172194=Obtained the Hero [Subway Manager]
+ 172195=Upload a Custom Avatar
+ 172196=Obtain {1} Z Coin(s) by selling items at the Trade Center
+ 172197=Defeat Lv. {0} Mutated Zombies {1} time(s)
+ 172198=Acquired Elite Heroes: {1}
+ 172199=Acquired Epic Heroes: {1}
+ 172200=Acquired Master Heroes: {1}
+ 172201=Acquired Legendary Heroes: {1}
+ 172202=Assist Allies {1} time(s)
+ 172203=Obtain {1} of any resources
+ 172204=Perform a Combat Recruitment {1} time(s)
+ 172205=Construct {0} *{1}
+ 172206=Upgrade {2} {0} to Lv. {1}
+ 172207=Reach Facility CP {1}
+ 172208=Currently have {1} Soldiers
+ 172209=Place {1} Heroes into Lineup {0}
+ 172210=Upgrade 1 Work Station to Lv. {1}
+ 172211=Research Deployment Queue I's "Hero Collaboration"
+ 172212=Research Deployment Queue I's "Hero Leadership"
+ 172213=Upgrade {1} Work Stations to Lv. 4
+ 172214=Upgrade {1} Work Stations to Lv. 8
+ 172215=Upgrade {1} Work Stations to Lv. 15
+ 172216=Clear any Exploration Stage 1 time
+ 172217=Obtain {1} items from trading at the Helipad
+ 172218=Research new technologies {1} time(s)
+ 172219=Collect {1} Gopher(s) from Gopher Traps
+ 172220=Gather {1} cluster of Mushrooms from the ground
+ 172221=Claim one Daily VIP Reward
+ 172222=Research [{0}] to Lv. {1}
+ 172223=Receive Daily VIP Points {1} times
+ 172224=Claim tier {0} reward in the Personal Armaments Race or Alliance Trial {1} time(s)
+ 172225=Get the reward of the Personal Armaments or Alliance Trial {1} time(s)
+ 172226=Reach VIP Lv. {1}
+ 172227=Research Deployment Queue II's [{0}] to Lv. {1}
+ 172228=Help allies {1} time(s)
+ 172229=I'm gonna need a good meal at the Diner once I've finished memorizing these.
+ 172230=Scavenge {1} Stone(s) from zombies
+ 172231=Waiting for the Control Center restoration
+ 172232=New Discovery in Control Center
+ 172233=Clean up the Mine
+ 172234=Clean up the Power Generator
+ 172235=Excavate the Block on the right
+ 172236=Assign Emma to Cook
+ 172237=Looks like I was favored by luck after coming here.\nWe found a diary yesterday. It said the place was a giant Fortress, with treasures underneath. Let's see if it's true.
+ 172238=We found the Work Station! Oho! So the diary was real.\nIt also said there should be a space ahead of the cave-in. Let's excavate more!
+ 172239=Had a good sleep last night. So peaceful. But the Zombies growling outside brought me back to reality.\nThe Fortress is our last shelter. We gotta get rid of all risks.
+ 172240=In the apocalypse, we are haunted by hunger all the time. Now the Fortress gave us a ray of hope. Hope we can find some food.\nI can't even recall what it's like to be full.
+ 172241=We're safe for now. But there's a long way to go to survive here. So far, we don't know much about the place.\nWe can be the master here only after searching every corner.
+ 172242=Hard to believe, the Control Center's full of precision facilities. It seems there're many hidden secrets to be unraveled.\nI'm really looking forward to the "journey" ahaed.
+ 172243=We're running out of Mushrooms in just one day.\nI saw many Gophers in the tunnel. An idea popped up in my mind - maybe it's time to add a new dish...
+ 172244=We got two new friends today. They said some Survivors were stuck in a store nearby, and asked if we could do something.\nIt's kinda risky, but we decided to give it a go.
+ 172245=Seeing them leaving for the rescue of Survivors, we're deeply concerned.\nAll we can do is to get prepared before they're back. The Fortress will be even more packed after they join us.
+ 172246=Thanks to our new friends, we found the mine down below. Just then, the rescue team came back.\nThese Survivors will be working in the mine. Everybody's gotta play a part here.
+ 172247=Water's running low. We found something new after a quick search. Brady said soil humidity showed there might be a reservoir on the right of Control Center.\nHope he's right.
+ 172248=We have more faith as the new friends joined us.\nToday we gonna upgrade the Control Center again, to see what we can unlock this time.
+ 172249=Insufficient power! Without electricity, the Control Center will stop functioning. All we've done will be in vain.\nWe need to generate power right away.
+ 172250=Good news! We found a Lab right above the Power Generator.\nThat's the place that interested Brady most. He said once we made a Portable Drill there, we'd break hard Blocks and move deeper.
+ 172251=Brady finally invented a Portable Drill. We'll give it a go to see if it works.\nIf it's strong enough to break Sandstone, we'll be able to build new Quarters.
+ 172252=Our work paid off. Things're back on the right track. But it's only a start.\nWe gotta be strong enough to survive. Labs, Entrance Hall... We'll keep expanding the Fortress.
+ 172253=Last night, Brady found something in the lab.\nIt turned out there's a Satellite Nexus somewhere in the Fortress. The news was overwhelming. So our goal today is to find it.
+ 172254=Just now, we found the Satellite Nexus!\nLooks like it's abandoned for a while, but it remains intact. All it takes is one upgrade to make it work.
+ 172255=We are not alone.\nBut the Zombies outside stopped others from getting close. We decided to do something and fight our way out!
+ 172256=Three hours after we cleared the Zombies outside, the Raven Association arrived and said they'd like to exchange materials with us.\nWe need to think it over and exchange for some valuable stuff.
+ 172257=We gained a lot in the Trade and had a better idea of the value of resources.\nTo be more competitive, we also plan to develop Iron Mines of our own and begin mining.
+ 172258=After days of hard work, we're strong enough to beat Normal Zombies. But this is far from enough.\nWe gotta further strengthen our team.
+ 172259=The trade yesterday was mind-blowing. We knew more about the world.\nEven in apocalypse, some traditions were still maintained, like currency. We gonna learn how to make it.
+ 172260=Brady made some progress in his research yesterday. If things go well, we'll be able to grow mushrooms.\nWhat will it taste like?
+ 172261=The winning battle against Zombies told us they weren't that scary. What scares us most is the unknown.\nIf we want to return to the surface, we gotta face them.
+ 172262=It turned out guns worked best for killing Zombies.\nTo strengthen ourselves and minimize injuries, we'll begin to train the soldiers today.
+ 172263=Natalie said the best way to overcome zombie fear was to get used to it.\nAfter shooting training, we'll go back for zombie hunting. It may become part of everyday training.
+ 172264=Another goal today is to build Infirmaries.\nIn wars with Zombies, we're bound to have casualties. Infirmaries will play a crucial role then.
+ 172265=We'll always find something new everytime we upgrade the Control Center. It's also today's major mission.\nLooking forward to it.
+ 172266=The structure of the Fortress is kinda complicated.\nFor future expansion, we decided to re-design its layout.
+ 172267=The expansion of the Fortress became our everyday work. That's why we need to re-design the layout.\nThe goal today is to increase the population and build Large Scale Mines.
+ 172268=From today on, we'll select the best Commandos to create a Defender Training Camp.\nThis will be the force of our own.
+ 172269=Good news from Brady! He figured out how to grow wheats.\nThen what are we waiting for? Things can't be better. Let's get started! I miss bread!
+ 172270=It's much harder than I expected to create a Defender Training Camp. We're no more than a mob right now.\nWe need real elite fighters!
+ 172271=Day 9 in the Fortress. Things changed a lot!\nWe now have supply reserves and strict training. It's time to see whether our efforts work or not.
+ 172272=The team is large now. We gotta ensure everyone's doing what he's good at.\nIn doing so, people can play their roles well.
+ 172273=Apart from launching attacks against Zombies, we got another goal.\nBased on the info received, there're many important supplies on the ground. Now we gonna take them back.
+ 172274=Ever since we have the Shooting Range, we've been training our soldiers. But we're not strong enough so far.\nIt's a dog-eat-dog world. We need to have more elites.
+ 172275=As the training and hunting proceed, we spot many problems, like the lack of tactics.\nThis is where our weakness lies. Now, let's work on this.
+ 172276=In yesterday's zombie hunting, we were attacked by other humans.\nThis reminds us Zombies are not the only enemy. We decided to launch another attack and flex our muscles.
+ 172277=Up to now, we've become a major force here. In the future, our goal will not simply be to survive, but to conquer the world.\nWe need more hands. The more, the better.
+ 172278=Complete Arena Challenge {0} times.
+ 172279=Complete Alliance Contributions {1} time(s)
+ 172280=Process {1} limited-time Radar intel
+ 172281=Have APCs repaired {1} time(s) at the Auto Repair Station
+ 173000=Doomsday Warpath
+ 173001=Time left
+ 173002=Quest points
+ 173003=Go
+ 173004=Claim
+ 173005=Complete
+ 173006=Coming Soon
+ 173007=Not enough activity points
+ 173008=Reward claimed
+ 173009=Not eligible to claim
+ 173010=Day 1
+ 173011=Day 2
+ 173012=Day 3
+ 173013=Day 4
+ 173014=Day 5
+ 173015=Log-in for {1} days
+ 173016=Upgrade the Control Center to Lv. {1}
+ 173017=Clear Exploration Stage {0}
+ 173018=Upgrade the Laboratory to Lv. {1}
+ 173019=Research new technologies {1} times
+ 173020=Perform {1} combat recruitments
+ 173021=Get {1} Z Coins through trade
+ 173022=Collect {1} Z Coins from the mint
+ 173023=Upgrade the Quarters to Lv. {1}
+ 173024=Resident amount reaches {1}
+ 173025=Gather {1} mushrooms
+ 173026=Collect {1} gophers
+ 173027=Havest {1} units of wheat
+ 173028=Cook {1} dishes
+ 173029=Level up Heroes {1} times
+ 173030=Ascend Heroes {1} times
+ 173031={1} Lv. {2} Combat Heroes in possession
+ 173032={1} Elite Heroes in possession
+ 173033={1} Epic Heroes in possession
+ 173034={1} Lv. {0} soldiers in possession
+ 173035=Heal units {1} times
+ 173036=Lineup {0}'s CP reaches {1}
+ 173037=Kill {1} zombies
+ 173038=Kill a Lv. {0} zombie
+ 173039=Kill a Lv. {0} mutated zombie
+ 173040=Get {1} points of electricity from the power generator
+ 173041=Gather {1} stones from the world
+ 173042=Gather {1} pcs of iron from the world
+ 173043=Join {1} rallies
+ 173044=Assist allies {1} times
+ 173045=Scout enemy Fortresses {1} times
+ 173046=Defeat {1} enemy soldiers
+ 173047=Upgrade facilities for a total of {1} times
+ 173048=Use a total of {1} min of speed-up items
+ 173049=Daily Login
+ 173050=Fortress Upgrading
+ 173051=City Exploration
+ 173052=Technological Revolution
+ 173053=Grand Rally
+ 173054=Trade Tycoon
+ 173055=Rescue Operation
+ 173056=Food Supply
+ 173057=Age of Heroes
+ 173058=Arms Race
+ 173059=Doomsday Survival
+ 173060=Resource Reserve
+ 173061=Power of Alliance
+ 173062=Ultimate Challenge
+ 173063=Solid Construction
+ 173064=Warpath
+ 173065=Doomsday Warpath
+ 173066=Doomsday Warpath Ended
+ 173067=Dear Commander,\nThe Doomsday Warpath came to an end. Hope you can get used to the life here and work harder in the future. The unclaimed rewards were sent to you via mail. Please check it out.
+ 173068=There'll be new missions unlocked everyday
+ 173069=New Delivery
+ 173070=Mutual Assistance
+ 173071=Exploration Resources
+ 173072=Rapid Growth
+ 173073=Levelling Up
+ 173074=Monthly Supplies
+ 173075=Hero Development
+ 173076=Perform rapid production {1} times
+ 173077=Fertilize {1} times
+ 173078=Trade {1} times
+ 173079=Restock {1} time(s) in the Trade Center
+ 173080=Collect {1} stones in the Fortress
+ 173081=Collect {1} pcs of iron in the Fortress
+ 173082=Cook {1} dishes
+ 173083=Level up Heroes {1} times
+ 173084=Kill {1} zombies
+ 173085=Gather resources {1} times from the world
+ 173086=Claim Monthly Supplies
+ 173087=Claim rewards for the Hero Initiative
+ 173088=1. Obtain activity points and rewards by completing daily missions.\n2. You'll get rich rewards when obtaining given amount of activity pts.\n3. Both rewards and progress will be refreshed upon the end of the countdown. Please claim your rewards in time.
+ 173089=Daily Missions
+ 173090=Plunder an enemy once
+ 173091=Login
+ 173092=Unlock missions and rewards
+ 173093=Day {0}
+ 173094=Purchase {0} in the Trade Center {1} times
+ 173095=The number of plundered resources reaches {1}
+ 174111=Train {1} Commando(s)
+ 174119=Complete Exploration Stage 2-4
+ 174144=Construct an Iron Mine
+ 174145=Construct a Coal Mine
+ 174146=Upgrade a Coal Mine to Lv. {1}
+ 174148=Upgrade a Stone Quarry to Lv. {1}
+ 174149=Upgrade a Iron Mine to Lv. {1}
+ 174150=Upgrade the Wheat Farm to Lv. {1}
+ 174151=Upgrade the Pumpkin Farm to Lv. {1}
+ 174152=Upgrade the Gopher Farm to Lv. {1}
+ 174153=Upgrade the Dairy Farm to Lv. {1}
+ 174154=Promote {1} Defenders to Tier 2
+ 174155=Ever heard of "Soldier Promotions"? Let's try it out on our Archers first!
+ 174156=Ascend 5 Production Heroes to {1} quality
+ 174157=Deploy {1} soldier(s) to Lineup 2
+ 174162=Excavate all sandstones (Lv.2)
+ 174163=Open the locked door of the Diner
+ 174164=Build a Ladder to the left of the Material Warehouse
+ 174166=Join an Alliance
+ 174167=Construct a Hand Pump
+ 174168=Disassemble 1 normal quality Hero
+ 174172=Use a total of {1} minutes in Speed Ups
+ 174173=Recruit Combat Heroes for a total of {1} times
+ 174174=Attack and defeat other Commanders {1} time(s)
+ 174192=Reach {1} Population
+ 174193=Construct 1 Alliance Hall
+ 174194=Change name 1 time
+ 174195=Use a Speed Up 1 time
+ 174196=Gather a resource 1 time
+ 174201=Change your avatar 1 time
+ 174202=Promote {1} Defenders to Tier 3
+ 174203=Promote {1} Defenders to Tier 4
+ 174204=Clear {1} Lv. {0} Block(s)
+ 174205=Pick up the treasure chest above the hand pump
+ 174206=Have 4 Combat Heroes
+ 174207=Assign {1} types of soldier Lineup {0}
+ 174208=Excavate the Charging Station
+ 174209=Have {1} Uncommon Quality Heroes in Lineup {0}
+ 174210=Have {1} Lv.{2} Combat Heroes
+ 174211=Lineup {0} CP reaches {1}
+ 174212=Scavenge {1} Stone(s) from zombies
+ 174213=Find the Coal Mine
+ 174214=Conduct {1} Gathering
+ 174215=Technology [{0}]'s progress reaches {1}%
+ 174216=Have {1} Lv.{0} or higher soldiers
+ 174217=Lineup {0} completes {1} times of gathering
+ 174218=Lineup {0} gathers {1} time(s) of Lv.{2} resources
+ 174219=Owns {1} Combat Hero of Epic quality
+ 174220=Plunder or gather {1} resources
+ 174221=[Deployment Queue I] progress reaches {1}%
+ 174222=[Fortress Construction] progress reaches {1}%
+ 174223=[World Exploration] progress reaches {1}%
+ 174224=Get {1} resources through killing zombies
+ 174225=[Medical Improvements] reach {1}%
+ 174226=[Deployment Queue II] reaches {1}%
+ 174227=[Attack&Defense] reaches {1}%
+ 174228=Summary
+ 174229=Complete other missions in the series
+ 174230=Purchase items {0} time(s) in the Alliance Shop
+ 174231=Explore the Iron Mine
+ 174232=Explore the Sparring Room
+ 174233=Explore the Coal Mine
+ 174234=Rescue the geologist
+ 174235=Send {1} Resident(s) to the Coal Mine
+ 174236=Explore the 2nd Mint
+ 174237=Explore the 2nd Shallow Iron Mine
+ 174238=Rescue the courier
+ 174239=Send a Hero to the 3rd Work Station
+ 174240=Stone Output reaches {1}/h
+ 174241=Iron Output reaches {1}/h
+ 174242=Z Coin Output reaches {1}/h
+ 174243=Food Output reaches {1}/h
+ 174244=Reset {1}-time heroes
+ 176001=It's a Fixer Upper
+ 176002=Hero Recruitment
+ 176003=Team Building
+ 176004=Technology of the Apocalypse
+ 176005=Zombie Extermination
+ 176006=Supply Reserves
+ 176007=Supersized Fortress
+ 176008=Military Drill
+ 176009=Shortcut
+ 176010=Leaving a Legacy
+ 176011=Leaving an Impression
+ 176012=Control Center Upgrade
+ 176013=Army Strengthening
+ 176014=Where the Food At?
+ 176015=Resource Utilization
+ 176016=Technology Accumulation
+ 176017=The Dead Shall Stay Dead
+ 176018=Zombiebusters
+ 176019=Power in Numbers
+ 176020=Armed Army
+ 176021=Wayfarer
+ 176022=Enhanced Heroes
+ 176023=Larger Team
+ 176024=Ultimate Technology
+ 176025=Ace in the Coal
+ 176026=West Side Quarry
+ 176027=Smelting Point
+ 176028=You Are What You Wheat
+ 176029=Can I get a Pumpkin Spice Latte?
+ 176030=Get Gopher It
+ 176031=A Cow With Two Legs = Lean Beef
+ 176032=Shield of Valor
+ 176033=Power Overwhelming
+ 176034=No Cure-All Here
+ 176035=Room for Recruitment
+ 176036=Water You Waiting For?
+ 176037=Squad Up!
+ 176038=The Last Noble
+ 176039=Doomsday Commando
+ 176040=Machines of Time
+ 176041=Reasonable Operations
+ 176042=Space Cleaning
+ 176043=Unexpected Yields
+ 176044=Trade Star
+ 176045=Underground Treasure
+ 176046=Produce Currency
+ 176047=Hero Promotion
+ 176048=World Domination
+ 176049=Geologist
+ 176050=Another Mint
+ 176051=Rescue of Courier
+ 176052=Code Name 008
+ 176053=Every Stone Counts
+ 176054=Arms Race
+ 176055=Hundred-Mile Journey
+ 176056=New Supplies
+ 176057=Brand New
+ 176058=Clear any Desperate Escape stage 1 time
+ 178001=Upgrade the {0} to Lv. {1}
+ 178002=Construct {0} *{1}
+ 178003=Accumulate {1} Combat Recruitment(s) performed
+ 178004=Accumulate {1} Production Hero Recruitment(s) performed
+ 178005=Acquire {1} Lv. {0} Heroes
+ 178006=Have {1} Rare Heroes
+ 178007=Have {1} Elite Heroes
+ 178008=Have {1} Epic Heroes
+ 178009=Research {1} Technologies
+ 178010=Defeat Lv. {0} zombies {1} time(s)
+ 178011=Defeat Zombie {1} times
+ 178012=Gather {1} Stone
+ 178013=Gather {1} Iron
+ 178014=Gather {1} {0}
+ 178015=Construct the 3rd Work Station
+ 178016=Construct the 4th Work Station
+ 178017=Construct the 5th Work Station
+ 178018=Construct the 6th Work Station
+ 178019=Craft {0} Wheat Bread(s)
+ 178020=Craft {0} Pumpkin Soup(s)
+ 178021=Craft {0} Yogurt(s)
+ 178022=Research the World Exploration Tech [Mutated Zombies]
+ 178023=Construct the Command Center
+ 178024=Mission is not unlocked
+ 178025=Initiate {1} rallies against the mutated zombies
+ 178026=Upgrade {1} Hero skill(s) to Lv. {0}
+ 178027=Expedition distance reaches {0} km
+ 178028=Expedition distance exceeds {0} km
+ 178029=Acquire Legendary 1-Star Hero *{1}
+ 178030=Acquire Legendary 2-Star Hero *{1}
+ 178031=Acquire Legendary 3-Star Hero *{1}
+ 178032=Acquire Myth Hero *{1}
+ 178033=Acquire Myth 1-Star Hero *{1}
+ 178034=Acquire Myth 2-Star Hero *{1}
+ 178035=Acquire Myth 3-Star Hero *{1}
+ 178036=Possess Lv. {1} {0}
+ 178037=Possess {0}
+ 178038=Possess {0} Vindicators
+ 178039=Possess {0} Wildlings
+ 178040=Possess {0} Watchers
+ 178041=Possess {0} Minutemen
+ 178042=Possess any {2} of the {1} Heroes below: {0}
+ 178043=Possess {1} {0}
+ 178044=CP of Lineup {0} reaches {1}
+ 178045=Deploy {1} Hero(es) to Lineup {0}
+ 179001=Make a transaction at the Trade Center 1 time.
+ 179002=Login
+ 179003=Ascend 1 Hero
+ 179004=Upgrade a Mint to Lv. {1}
+ 179005=Upgrade 2 Mints to Lv. {1}
+ 179006=Upgrade a Barrack to Lv. {1}
+ 179007=Upgrade 2 Barracks to Lv. {1}
+ 179008=Construct {2} Barrack(s)
+ 179101=Ascend Hero
+ 179102=Excavate Land
+ 179103=Construct Barracks
+ 179104=Claim Treasure Chests in Trade Center {1} time(s)
+ 179105=Mission
+ 179106=Not available yet
+ 179107=Spend {0} Diamond(s)
+ 179108=Perform Faction recruitment {0} time(s)
+ 179109=Missions reset in: {0}
+ 179110=Waiting to sleep
+ 179111=Let the base sleep to through this period
+ 179112=Complete {1} expedition(s)
+ 179113=Purchase packs to gain {0} diamonds
+ 179114=Own {0} Lv.{1} heroes
+ 179115=Win {1} time(s) in the Arena
+ 179116=Function to be unlocked
+ 179117=Day 1
+ 179118=Day 2
+ 179119=Day 3
+ 179120=Day 4
+ 179121=Day 5
+ 179122=Day 6
+ 179123=Main tasks
+ 179124=Daily Task
+ 179125=Today's tasks completed
+ 179126=Main tasks
+ 179127=Daily Task
+ 179128=Show uncompleted daily tasks first
+ 180000=8-hour Peace Treaty
+ 180001=24-hour Peace Treaty
+ 180002=Your Fortress gains an 8-hour Peace status. During this time, your Fortress cannot be attacked by others.
+ 180003=Your Fortress gains a 24-hour Peace status. During this time, your Fortress cannot be attacked by others.
+ 180004=Your Fortress gains a 3-day Peace status. During this time, your Fortress won't be attacked by others.
+ 180005=Your Fortress gains a 3-day Peace status. During this time, your Fortress cannot be attacked by others.
+ 180006=Anti-reconnaissance (24 Hours)
+ 180007=Prevents enemies from obtaining intel on your Fortress for 24 hours
+ 180008=Anti-reconnaissance (7 Days)
+ 180009=Prevents enemies from obtaining intel on your Fortress for 7 days
+ 180010=Deceptive Army
+ 180011=Doubles the number of soldiers shown in an enemy scout's intel report when you're scouted. Lasts 24 hours
+ 180012=Advanced Gathering Boost
+ 180013=Basic resource Gathering Speed +50% for 24 hours
+ 180014=Gathering Boost
+ 180015=Basic resource gathering speed +50% for 8 hours
+ 180016=ATK Bonus
+ 180017=Troop ATK in 12h +20
+ 180018=Long term ATK bonus
+ 180019=Troop ATK in 24h +20
+ 180020=DEF bonus
+ 180021=Troop DEF in 12h +20
+ 180022=Long term DEF bonus
+ 180023=Troop DEF in 24h +20
+ 180024=Research Materials
+ 180025=[Winter Survival] Event Exclusive Items
+ 180026=Alliance Medal
+ 180027=Obtained in the Alliance Duel and essential for researching advanced techs
+ 180028=Destruction Bonus
+ 180029=Destructive Might of all troops in 30 min +50
+ 180030=Advanced Destruction Bonus
+ 180031=Destructive Might of all troops in 30 min +100
+ 180032=Anti-reconnaissance (6 Hours)
+ 180033=Use it to prevent enemies from obtaining intel on your Fortress for 6 hours
+ 180034=Use it to +50% basic resource gathering Speed for 4 hours
+ 180035=Use it to +100% travel speed for 0.5 hours when marching to the Block
+ 180036=Use it to +200% Load and +100% Durability consumed for 0.5 hours when the troop plunders
+ 180200=You obtained {0}!
+ 180201=Select a reward
+ 180202=None
+ 180203=Warehouse storage cap reached
+ 180300=Stone
+ 180301=Iron
+ 180302=Essential materials for constructing facilities
+ 180303=Coal
+ 180304=Burn Coal to provide Power to the Fortress
+ 180305=Production Hero Recruitment Card
+ 180306=After use, you can get the Uncommon or Rare Solari Hero Shards
+ 180307=Combat Hero Recruitment Points
+ 180308=Activates the Satellite Nexus' signal transmitter. Perform 1 Combat Hero recruitment
+ 180309=Faction Recruitment Card
+ 180310=Recruits Heroes of a specified Faction with the Faction Recruitment function
+ 180311=Uncommon Hero Fragment
+ 180312=Rare Hero Fragment
+ 180313=Elite Hero Fragment
+ 180314=Collect 50 Fragments to obtain a random Hero of corresponding quality
+ 180315=Hero Medal Chest
+ 180316=Chest for Uncommon Hero Medal
+ 180317=Chest for Rare Hero Medal
+ 180318=Chest for Elite Hero Medal
+ 180319=Open to receive corresponding quality Hero Medals.
+ 180320=Solari Hero Card
+ 180321=Minutemen Hero Card
+ 180322=Vindicators Hero Card
+ 180323=Wildlings Hero Card
+ 180324=Watchers Hero Card
+ 180325=Use to obtain a random Uncommon Hero of the corresponding faction
+ 180326=Fantasy Recruitment Ticket
+ 180327=Can be used in the fantasy recruitment
+ 180328=Elite Hero Fragment
+ 180329=Collect 50 fragments and use them to get 1 Advanced Elite Hero card (selectable).
+ 180400={0}-min Speed Up
+ 180401={0}-hr Speed Up
+ 180402={0}-day Speed Up
+ 180403=Deducts the corresponding amount of time from the remaining time.
+ 180404={0}m Building Speed-Up
+ 180405={0}h Building Speed-Up
+ 180406={0}d Building Speed-Up
+ 180407=Deducts the corresponding amount of time from the remaining construction time.
+ 180408={0}-min Tech Research Speed Up
+ 180409={0}-hr Tech Research Speed Up
+ 180410=Deducts the corresponding amount of time from the remaining Tech research time.
+ 180411={0}-min Unit Training Speed Up
+ 180412={0}-hr Unit Training Speed Up
+ 180413=Deducts the corresponding amount of time from the remaining training time.
+ 180414=Elite Hero Fragment Chest
+ 180415=Open to get 2 to 8 random Elite Hero Fragments, with a rare chance to get 50 Elite Hero Fragments.
+ 180416=Advanced Elite Combat Hero Random Card
+ 180417=Use it to get one of the following Combat Heroes: Bolton, Benson, Blanche, Enrique, Marlen, Harman, Laurel or Roland.
+ 180418={0}m Speed-Up for Season Facility
+ 180419={0}h Speed-Up for Season Facility
+ 180420={0}d Speed-Up for Season Facility
+ 180421={0} Remaining Time Reduction (Season Facility)
+ 180422=It won't take too long before the construction is completed. It will be completed right away after speed-up items are used. Use them now?
+ 180423={0} min Crystallite Analysis Speed-up
+ 180424={0}h Crystallite Analysis Speed-up
+ 180425={0}d Crystallite Analysis Speed-up
+ 180426=Reduce the remaining time of Crystallite analysis
+ 180500={0} Z Coins
+ 180501=Use to obtain a certain amount of Z Coins
+ 180502={0} Power
+ 180503=Use to acquire a certain amount of Power
+ 180504={0} Diamonds
+ 180505=Use to obtain a certain amount of Diamonds
+ 180506=Use to obtain a certain amount of Stones
+ 180507=Use to obtain a certain amount of Iron
+ 180508=Lv. {0} Spoils
+ 180509=Clear zombies in the wasteland to obtain Spoils, which can contain fantastic rewards
+ 180511=Acquire the Custom Avatar privilege to upload your favorite picture for your avatar
+ 180512=Toolbox
+ 180513=Used to unlock an additional Work Station
+ 180514=Lv. {0} Resource Chest
+ 180515=Obtained at a fully cleared resource point. Open it to get rich rewards.
+ 180516=Premium Chest
+ 180517=Open it to get a random item. The chest can be obtained in Radar intel after purchasing the Premium Pass pack.
+ 180518=Devil's Pumpkin
+ 180519=What's in the pumpkin? Candies or devils? (Obtained by defeating Mutated Zombies in the event. You may get it 5 times max per day.)
+ 180520=About Devil's Pumpkin
+ 180521=Crystal Cube
+ 180522=A stone with unknown power in it. It seems to be a type of energy. (An item in the Major Breakthrough event for the lucky draw)
+ 180523=Tasty Turkey
+ 180524=What's inside the turkey? (Get it in the Thanksgiving Feast event)
+ 180525=About Tasty Turkey:
+ 180526=What's inside the turkey?
+ 180527=Christmas Stocking
+ 180528=Christmas Stocking Info
+ 180529=What's in the stocking? (Get it by exchanging Christmas Cards)
+ 180530=Deep Sea Meteorite
+ 180531=A meteorite salvaged from the deep sea with some mysterious power in it (used for the lucky draw in the wheel event)
+ 180532=Lv. 1 Mutated Zombie (Common)
+ 180533=Lv. 2 Mutated Zombie (Common)
+ 180534=Lv. 3 Mutated Zombie (Common)
+ 180535=Lv. 4 Mutated Zombie (Common)
+ 180536=Lv. 5 Mutated Zombie (Common)
+ 180537=Small Supply Pack Lv. 1 (Common)
+ 180538=Medium Supply Pack Lv. 2 (Common)
+ 180539=Large Supply Pack Lv. 3 (Common)
+ 180540=Precious Supply Pack Lv. 4 (Common)
+ 180541=Rare Supply Pack Lv. 5 (Common)
+ 180542=Rare Supply Pack Lv. 6 (Common)
+ 180543=Lv. 1 Mutated Zombie (Uncommon)
+ 180544=Lv. 2 Mutated Zombie (Uncommon)
+ 180545=Lv. 3 Mutated Zombie (Uncommon)
+ 180546=Lv. 4 Mutated Zombie (Uncommon)
+ 180547=Lv. 5 Mutated Zombie (Uncommon)
+ 180548=Small Supply Pack Lv. 1 (Uncommon)
+ 180549=Medium Supply Pack Lv. 2 (Uncommon)
+ 180550=Large Supply Pack Lv. 3 (Uncommon)
+ 180551=Precious Supply Pack Lv. 4 (Uncommon)
+ 180552=Rare Supply Pack Lv. 5 (Uncommon)
+ 180553=Rare Supply Pack Lv. 6 (Uncommon)
+ 180554=Lv. 1 Mutated Zombie (Rare)
+ 180555=Lv. 2 Mutated Zombie (Rare)
+ 180556=Lv. 3 Mutated Zombie (Rare)
+ 180557=Lv. 4 Mutated Zombie (Rare)
+ 180558=Lv. 5 Mutated Zombie (Rare)
+ 180559=Small Supply Pack Lv. 1 (Rare)
+ 180560=Medium Supply Pack Lv. 2 (Rare)
+ 180561=Large Supply Pack Lv. 3 (Rare)
+ 180562=Precious Supply Pack Lv. 4 (Rare)
+ 180563=Rare Supply Pack Lv. 5 (Rare)
+ 180564=Rare Supply Pack Lv. 6 (Rare)
+ 180565=Lv. 1 Mutated Zombie (Elite)
+ 180566=Lv. 2 Mutated Zombie (Elite)
+ 180567=Lv. 3 Mutated Zombie (Elite)
+ 180568=Lv. 4 Mutated Zombie (Elite)
+ 180569=Lv. 5 Mutated Zombie (Elite)
+ 180570=Small Supply Pack Lv. 1 (Elite)
+ 180571=Medium Supply Pack Lv. 2 (Elite)
+ 180572=Large Supply Pack Lv. 3 (Elite)
+ 180573=Precious Supply Pack Lv. 4 (Elite)
+ 180574=Rare Supply Pack Lv. 5 (Elite)
+ 180575=Rare Supply Pack Lv. 6 (Elite)
+ 180576=Lv. 1 Mutated Zombie (Epic)
+ 180577=Lv. 2 Mutated Zombie (Epic)
+ 180578=Lv. 3 Mutated Zombie (Epic)
+ 180579=Lv. 4 Mutated Zombie (Epic)
+ 180580=Lv. 5 Mutated Zombie (Epic)
+ 180581=Small Supply Pack Lv. 1 (Epic)
+ 180582=Medium Supply Pack Lv. 2 (Epic)
+ 180583=Large Supply Pack Lv. 3 (Epic)
+ 180584=Precious Supply Pack Lv. 4 (Epic)
+ 180585=Rare Supply Pack Lv. 5 (Epic)
+ 180586=Rare Supply Pack Lv. 6 (Epic)
+ 180587=Lv. 1 Mutated Zombie (Master)
+ 180588=Lv. 2 Mutated Zombie (Master)
+ 180589=Lv. 3 Mutated Zombie (Master)
+ 180590=Lv. 4 Mutated Zombie (Master)
+ 180591=Lv. 5 Mutated Zombie (Master)
+ 180592=Small Supply Pack Lv. 1 (Master)
+ 180593=Medium Supply Pack Lv. 2 (Master)
+ 180594=Large Supply Pack Lv. 3 (Master)
+ 180595=Precious Supply Pack Lv. 4 (Master)
+ 180596=Rare Supply Pack Lv. 5 (Master)
+ 180597=Rare Supply Pack Lv. 6 (Master)
+ 180598=Lv. 6 Mutated Zombie (Common)
+ 180599=Lv. 6 Mutated Zombie (Uncommon)
+ 180600=Lv. 6 Mutated Zombie (Rare)
+ 180601=Lv. 6 Mutated Zombie (Elite)
+ 180602=Lv. 6 Mutated Zombie (Epic)
+ 180603=Lv. 6 Mutated Zombie (Master)
+ 180604=Lv. 7 Mutated Zombie (Common)
+ 180605=Lv. 7 Mutated Zombie (Uncommon)
+ 180606=Lv. 7 Mutated Zombie (Rare)
+ 180607=Lv. 7 Mutated Zombie (Elite)
+ 180608=Lv. 7 Mutated Zombie (Epic)
+ 180609=Lv. 7 Mutated Zombie (Master)
+ 180610=Gilded Desert Gold
+ 180611=The rare and very firm building materials found outside the Fortress (lucky draw item in the Desert Scorpion Event)
+ 180612=Balloon of Surprise
+ 180613=Pop the balloon for the surprise!
+ 180614=About Balloon of Surprise:
+ 180615=Summer Drink
+ 180616=Have some icy summer drinks to have more fun in the summertime!
+ 180617=Use it to play mini-games at the Bar
+ 180618=Pinball
+ 180619=Open it to get a random item. The chest can be obtained in Radar intel and can be opened only after getting the Premium Pass.
+ 180620=Mooncake Pack
+ 180621=Use it for a chance to get mooncakes of various flavors. The mooncake can be used to redeem great rewards in the Trade Center.
+ 180622=Classic Mooncake
+ 180623=Matcha Mooncake
+ 180624=Ice-Coated Mooncake
+ 180625=Mocha Mooncake
+ 180626=Use it to redeem great rewards in the Trade Center.
+ 180627=Lv. 8 Mutated Zombie (Common)
+ 180628=Lv. 8 Mutated Zombie (Uncommon)
+ 180629=Lv. 8 Mutated Zombie (Rare)
+ 180630=Lv. 8 Mutated Zombie (Elite)
+ 180631=Lv. 8 Mutated Zombie (Epic)
+ 180632=Lv. 8 Mutated Zombie (Master)
+ 180633=Fortress Decor Chest (Selectable)
+ 180634=Open it and choose one Fortress Decor.
+ 180635=Fun-tastic Ball
+ 180636=Use it to play the "Fun-tastic Ball" game in the Event Center
+ 180637=Lucky Coin
+ 180638=Use it to play the "Lucky Pulls" game in the Event Center
+ 180700=Random Relocation
+ 180701=Advanced Relocation
+ 180702=Units can reach any location by using Random Relocation
+ 180703=Teleporting your Fortress to any area in the Zone
+ 180704=Alliance Relocation
+ 180705=Relocates to Alliance territory or an area near the Alliance Leader in case there's no Alliance territory.
+ 180706=Witch-Trapping Pumpkin
+ 180707=You'll find a witch trapped in it and...some rewards
+ 180708=Wicked Witch
+ 180709=Good-Natured Witch
+ 180710=Psyche Witch
+ 180711=Mad Witch
+ 180712=The witch stole candies from children and put bats in their candy boxes
+ 180713=There are actually good-natured witches in this world?
+ 180714=The witch often steals chocolates from children. Don't you think fruit-flavored candies are actually tastier?
+ 180715=The witch not only stole a lot of candies but also piled them up into a castle
+ 180716=The witches are messing around again. If you catch a witch, take her to me and claim your rewards.
+ 180717=Oh? You caught another witch? That's really something!
+ 180718=Christmas Surprise Chest
+ 180719=Contains Santa and his stockings
+ 180720=Adventurer's Pick
+ 180721=Use the Adventurer's Pick to dig up treasures in the Ruins Adventure event!
+ 180722=During the event, use it to view Ruinous Items. Combine Ruinous Items to get even higher-level items.
+ 180723=Chip
+ 180724=Circuit Board
+ 180725=Control Panel
+ 180726=Detector
+ 180727=Nail
+ 180728=Drill Bit
+ 180729=Electric Drill
+ 180730=Portable Drill
+ 180731=Threads
+ 180732=Cloth
+ 180733=Garment
+ 180734=Protective Suit
+ 180735=Parchment
+ 180736=Notepad
+ 180737=Notebook
+ 180738=Journal
+ 180739=An item found in the ruins. Merge identical items into higher-level ones.
+ 180740=An advanced item of the ruins. Used to redeem rewards and will be recalled after the event ends.
+ 180741=STR Portion
+ 180742=Use it to catch items faster
+ 180743=Explosive
+ 180744=Use it to blow off the item on the falcula.
+ 180745=Stopwatch
+ 180746=Use it to add 30 seconds to the challenge time.
+ 180747=Restart Disk
+ 180748=Use it to restart the stage.
+ 180749=Grapnel Disk
+ 180750=Use it to get one more challenge.
+ 180751=Holiday Drink
+ 180752=Use it to gain EXP from the Holiday Challenges
+ 180800=Mushrooms
+ 180802=Canned Food
+ 180804=Ordinary mushrooms. Small amounts can be cultivated in Mushroom Boxes. Can be eaten after cooking
+ 180805=Wheat obtained from planting. Can be eaten after cooking
+ 180807=Pumpkin obtained from planting. Can be eaten after being cooked
+ 180809=Small Mushroom
+ 180810=Mushroom
+ 180811=Large Mushroom
+ 180812=Magnificent Mushroom
+ 180814=Hunk of Meat
+ 180815=The abundant underground gophers are the easiest source of meat available to the Fortress. Can be eaten after cooking
+ 180817=Slightly toxic; can be used as food material once it has been sterilized by high temperatures.
+ 180818=Edible Mushrooms that provide {0} points in Food; cook them for better results
+ 180821=Can be eaten after researching [High Temp. Sterilization]
+ 180822=Poisonous Mushrooms that are inedible
+ 180823=Small Poisonous Mushroom
+ 180824=Poisonous Mushroom
+ 180825=Grilled Mushrooms
+ 180826=Despite being cooked in a basic way, this meal is quite rich in nutrients. Provides {0} Mood
+ 180827=Grilled Mushroom Skewers
+ 180828=Fresh mushrooms marinated and slow-roasted. A slightly-charred but super tender and aromatic dish. Provides {0} Mood
+ 180829=Herbal Soup
+ 180830=A bitter soup made of herbs. If it weren’t for the fact that there's nothing to eat, no one in their right mind would use this to satisfy their hunger. Restores {0} Mood
+ 180831=Sizzling Gopher
+ 180832=Gopher meat fried in hot oil; produces an absolutely irresistible fragrance. One of the most popular dishes in the Fortress! Provides {0} Mood
+ 180833=Meaty Broth
+ 180834=Simmered with various spices on a low flame, this gopher's taste is in no way inferior to beef. Provides {0} Mood
+ 180835=Wheat Bread
+ 180836=Bread made from the freshest wheat there is. Eat to restore {0} points in Mood
+ 180837=Pumpkin Soup
+ 180838=Prepared with fresh pumpkins. Eat to restore {0} points in Mood
+ 180839=Yogurt
+ 180840=Fermented from fresh milk, it has a silky smooth sweet and sour taste. Eat to restore {0} points in Mood
+ 180841=Milk
+ 180842=We must cherish the milk produced by our dairy cows!
+ 180843=Fertilizer
+ 180844=The natural and organic fertilizer produced by animals is great for crops; its smell is "fantastic", especially underground!
+ 180845=Bread
+ 180846=A bag of baguettes; looks expired
+ 180847=Notebook
+ 180848=Its old cover is coated in dust; there's nothing written in it.
+ 180850=Sedative Pill
+ 180851=General Anesthesia
+ 180852=Adrenaline Shot
+ 180853=Gene Regenerant
+ 180854=Deducts {0}-min from the timer when healing grievously wounded soldiers
+ 180855=Deducts {0}-hr from the timer when healing grievously wounded soldiers
+ 180856=Blood-stained ID Card
+ 180857=A metallic card. You can vaguely make out the engraved name "Bruce".
+ 180858=Dust-coated Diary
+ 180859=A diary covered in dust. Its owner must have forgotten to take it with them.
+ 180860=Bunch of Z Coins
+ 180861=A metallic kind of currency universally used in the post-apocalypse.
+ 180862=Ammo Box
+ 180863=A heavy box full of machine gun bullets.
+ 180864=Use it to add a Sedative Pill to the Infirmary, shortening the healing time by 1 min
+ 180865=Use it to add the General Anesthesia to the Infirmary, shortening the healing time by 15 min
+ 180866=Use it to add an Adrenaline Shot to the Infirmary, shortening the healing time by 1h
+ 180867=Use it to add the Gene Regenerant to the Infirmary, shortening the healing time by 2h
+ 180872=Treasure Map
+ 180873=A location is marked on the map. Looks like a monster is hiding there.
+ 180874=Lv. 1 Treasure Map
+ 180875=Lv. 2 Treasure Map
+ 180876=Lv. 3 Treasure Map
+ 180877=Lv. 4 Treasure Map
+ 180878=Lv. 5 Treasure Map
+ 180879=Map Fragment
+ 180880=A small piece of the Treasure Map. Collect more to merge them into a complete Treasure Map.
+ 180901=Uncontaminated groundwater might look a bit dirty, but it's drinkable.
+ 181100={0} Memento Coins
+ 181101={0} Hero EXP
+ 181103=Acquire
+ 181104=Use to obtain a corresponding amount of Hero EXP
+ 181105=Use to obtain a corresponding amount of Memento Coins
+ 181118=Components
+ 181119=Circuit Board
+ 181120=Catalyst
+ 181121=Precision machinery components found during explorations. Required item for upgrading Technology
+ 181122=Electronic parts found during explorations. Required item for upgrading Technology
+ 181123=Chemical agents found during explorations. Required item for upgrading Technology
+ 181300={0} Medal
+ 181301=Versatile Medal
+ 181302=Wooden Treasure Chest
+ 181303=Iron Treasure Box
+ 181323=2000 Hero EXP *1
+ 181324=Production Recruitment Ticket *1
+ 181325=Canned Food *5
+ 181326=Iron Ring *1 + 20 Stones *1
+ 181327=Fanny Pack *1 + 20 Stones *1
+ 181328=5-min Speed Up *10
+ 181329=5-min Speed Up *5
+ 181330=Goggles *1
+ 181331=20 Stones
+ 181332=50 Diamonds *1
+ 181333=Coal *20
+ 181334=Components *2
+ 181335=Circuit Board *2
+ 181336=Hero Medals are used to upgrade Skills
+ 181337=Can be exchanged for other Hero Medals
+ 181338=Renaming Card
+ 181339=Use this item to change your nickname
+ 181340=Use to obtain 1 random Uncommon Solari Hero
+ 181341=Use to obtain 1 random Uncommon Minutemen Hero
+ 181342=Use to obtain 1 random Uncommon Vindicator Hero
+ 181343=Use to obtain 1 random Uncommon Watcher Hero
+ 181344=Use to obtain 1 random Uncommon Wildling Hero
+ 181345=Use to obtain 1 random Rare Solari Hero
+ 181346=Use to obtain 1 random Rare Minutemen Hero
+ 181347=Use to obtain 1 random Rare Vindicator Hero
+ 181348=Use to obtain 1 random Rare Watcher Hero
+ 181349=Use to obtain 1 random Rare Wildling Hero
+ 181350=Use to obtain 1 random Rare or Elite Solari Hero
+ 181351=Use to obtain 1 random Rare or Elite Minutemen Hero
+ 181352=Use to obtain 1 random Rare or Elite Vindicator Hero
+ 181353=Use to obtain 1 random Rare or Elite Watcher Hero
+ 181354=Use to obtain 1 random Rare or Elite Wildling Hero
+ 181355=Uncommon Solari Hero ID Card
+ 181356=Uncommon Minutemen Hero ID Card
+ 181357=Uncommon Vindicator Hero ID Card
+ 181358=Uncommon Watcher Hero ID Card
+ 181359=Uncommon Wildling Hero ID Card
+ 181360=Rare Solari Hero ID Card
+ 181361=Rare Minutemen Hero ID Card
+ 181362=Rare Vindicator Hero ID Card
+ 181363=Rare Watcher Hero ID Card
+ 181364=Rare Wildling Hero ID Card
+ 181365=Elite Solari Hero ID Card
+ 181366=Elite Minutemen Hero ID Card
+ 181367=Elite Vindicator Hero ID Card
+ 181368=Elite Watcher Hero ID Card
+ 181369=Elite Wildling Hero ID Card
+ 181370=Elite Combat Hero Selection Card
+ 181371=Use to select a Faction, then obtain a random Elite Combat Hero from that Faction.
+ 181372=30-min Exploration EXP
+ 181373=1-hr Exploration EXP
+ 181374=2-hr Exploration EXP
+ 181375=4-hr Exploration EXP
+ 181376=8-hr Exploration EXP
+ 181377=30-min Exploration Memento Coins
+ 181378=1-hr Exploration Memento Coins
+ 181379=2-hr Exploration Memento Coins
+ 181380=4-hr Exploration Memento Coins
+ 181381=8-hr Exploration Memento Coins
+ 181382=30-min Exploration Rewards
+ 181383=1-hr Exploration Rewards
+ 181384=2-hr Exploration Rewards
+ 181385=4-hr Exploration Rewards
+ 181386=8-hr Exploration Rewards
+ 181387=Instantly obtaining the EXP equal to 30 min of Exploration. The amount is not affected by any bonuses.
+ 181388=Instantly obtaining the EXP equal to 1h of Exploration. The amount is not affected by any bonuses.
+ 181389=Instantly obtaining the EXP equal to 2h of Exploration. The amount is not affected by any bonuses.
+ 181390=Instantly obtaining the EXP equal to 4h of Exploration. The amount is not affected by any bonuses.
+ 181391=Instantly obtaining the EXP equal to 8h of Exploration. The amount is not affected by any bonuses.
+ 181392=Instantly obtain Memento Coins equal to 30 min of Exploration. The amount is not affected by any bonuses.
+ 181393=Instantly obtaining the Memento Coins equal to 1h of Exploration. The amount is not affected by any bonuses.
+ 181394=Instantly obtaining the Memento Coins equal to 2h of Exploration. The amount is not affected by any bonuses.
+ 181395=Instantly obtaining the Memento Coins equal to 4h of Exploration. The amount is not affected by any bonuses.
+ 181396=Instantly obtaining the Memento Coins equal to 8h of Exploration. The amount is not affected by any bonuses.
+ 181397=Instantly obtain EXP and Memento Coins equal to 30 min of Exploration (not affected by any bonuses)
+ 181398=Instantly obtain EXP and Memento Coins equal to 1h of Exploration (not affected by any bonuses)
+ 181399=Instantly obtain EXP and Memento Coins equal to 2h of Exploration (not affected by any bonuses)
+ 181400=Instantly obtain EXP and Memento Coins equal to 4h of Exploration (not affected by any bonuses)
+ 181401=Instantly obtain EXP and Memento Coins equal to 8h of Exploration (not affected by any bonuses)
+ 181402=Rare Combat Hero Card (Selectable)
+ 181403=Use it to select one out of the four combat hero factions and get a rare hero of that faction.
+ 181404=Uncommon Combat Hero Selection Card
+ 181405=Use it to select one out of the four combat hero factions and get an uncommon hero of that faction.
+ 181406=Advanced Elite Hero Selection Card
+ 181407=Use to select and obtain 1 of 4 Advanced Elite Heroes
+ 181408=Elite Hero Selection Card
+ 181409=Use to select and obtain 1 of 4 Elite Heroes
+ 181410=Advanced Elite Hero Medal Selection Pack I
+ 181411=Use to select and obtain 1 of 4 Advanced Elite Hero Medals
+ 181412=Elite Hero Medal Selection Pack I
+ 181413=Use to select and obtain 1 of 4 Elite Hero Medals
+ 181414=Normal Hero Medal
+ 181415=Uncommon Hero Medal
+ 181416=Rare Hero Medal
+ 181417=Elite Hero Medal
+ 181418=Used for increasing Skill Levels of Normal Heroes
+ 181419=Used for increasing Skill Levels of Uncommon Heroes
+ 181420=Used for increasing Skill Levels of Rare Heroes
+ 181421=Used for increasing Skill Levels of Elite Heroes
+ 181422=Horn of War
+ 181423=Used to upgrade the Command Center
+ 181424=Alloy Barrel
+ 181425=Used to upgrade the Turret
+ 181426=Elite A-Grade Hero Selection Card
+ 181427=Select the desired Hero from the list
+ 181428=Open to obtain "{0}" x {1}
+ 181429=Insufficient items. Unable to use
+ 181430=Owned:
+ 181431=Open and select any Hero from "{0}"
+ 181432=Elite Hero Selection Card
+ 181433=Selectable Elite Hero Card
+ 181434=Selectable Elite Hero Card
+ 181435=Any Hero from "{0}" can be selected
+ 181436=5-min Exploration EXP
+ 181437=Instantly obtain EXP equal to 5 mins of Exploration. This amount is not affected by any VIP Privilege bonuses.
+ 181438={0}-min Exploration EXP
+ 181439={0}-hr Exploration EXP
+ 181440={0}-min Exploration Memento Coins
+ 181441={0}-hr Exploration Memento Coins
+ 181442={0}-min Exploration Rewards
+ 181443={0}-hr Exploration Rewards
+ 181444=Charged with Battery
+ 181445=Provides Energy for N.A.T.E. Each bar provides enough Energy to last 30 days
+ 181446=Mining Hoe
+ 181447=Large Inventory
+ 181448=Boxing Gloves
+ 181449=After putting on the chef's hat, Tikka is in a good mood, and her Cooking Speed increases.
+ 181450=Elite Hero Selection Medal
+ 181451=Advanced Elite Hero Selection Medal
+ 181452=Use to select one of any Medal from "{0}"
+ 181453=Select one of any Medal from "{0}".
+ 181454=Select any type of Hero Medal from the list
+ 181455=Target Hero's skill has reached its Max Level. Continue selecting this Medal?
+ 181456=Please select a Medal first
+ 181457=Oasis Key
+ 181458=King's Guard
+ 181459=Eden's Truth
+ 181460=A handy iron tool that can increase STR and Excavation Speed
+ 181461=A tool often used in construction that can increase the wearer's STR and Construction Speed
+ 181462=A very popular tool among workers that can increase the wearer's strength
+ 181463=With the characteristics of wear resistance and flexibility, it can increase the wearer's AGI
+ 181464=A tool commonly used in writing that can increase the wearer’s INT
+ 181465=A shiny ring made of metal or gems that can increase the wearer's LUK
+ 181466=Knee protectors that can increase the wearer's VIT
+ 181467=No, these are not X-Ray glasses. Increases the wearer's VIT
+ 181468=A delicate apparatus for watering plants that can increase production efficiency
+ 181469=A popular item necessary for traveling that can increase the Distribution Load
+ 181470=Max's favorite chainsaw doll that can increase his STR and VIT
+ 181471=A classic tool for gathering ore that can increase the efficiency of Iron ore gathering
+ 181472=An indispensable item in daily life that can increase the Distribution Load
+ 181473=Hand protectors worn in boxing that can increase Training Speed
+ 181474=Recipe of Dedicacy
+ 181475=Microscope
+ 181476=Portable radar
+ 181477=Miner's Medal
+ 181478=contains cooking techniques of delicacies, which can increase the mood value of the cook.
+ 181479=A tool commonly used in experiments, which can speed up Technology Research.
+ 181480=Hand-held portable Radar, which can increase the Travel Speed of the formation when killing zombies
+ 181481=Almighty mine certificate, which can make the given mine accommodate more Residents.
+ 181482=The mysterious item of great power
+ 181483=Drawing: Commando Sparring Room
+ 181484=Drawings essential for building construction
+ 181485=Drawing: Defender Gym
+ 181486=Drawing: Archer Shooting Range
+ 181487=Drawing: Barracks
+ 181488=Drawing: Quarters
+ 181489=Drawing: Infirmary
+ 181490=Drawing: Garage II
+ 181491=Drawing: Garage III
+ 181492=Drawing: Alliance Hall
+ 181493=Drawing: Command Center
+ 181494=Drawing: Work Station
+ 181495=Elite Combat Hero Card
+ 181496=After use, you can choose one from the four Combat Hero Factions, and randomly get the Elite Hero of the corresponding faction.
+ 181497=Wrench
+ 181498=Have your APC fixed at the Auto Repair Station to restore its durability.
+ 181499=Drawing: Auto Repair Station
+ 181500=Drawing: Mint
+ 181501=Solari - Elite Hero Medal
+ 181502=Solari - Rare Hero Medal
+ 181503=Solari - Uncommon Hero Medal
+ 181504=Minutemen - Elite Hero Medal
+ 181505=Minutemen - Rare Hero Medal
+ 181506=Minutemen - Uncommon Hero Medal
+ 181507=Vindicators - Elite Hero Medal
+ 181508=Vindicators - Rare Hero Medal
+ 181509=Vindicators - Uncommon Hero Medal
+ 181510=Wildlings - Elite Hero Medal
+ 181511=Wildlings - Rare Hero Medal
+ 181512=Wildlings - Uncommon Hero Medal
+ 181513=Watchers - Elite Hero Medal
+ 181514=Watchers - Rare Hero Medal
+ 181515=Watchers - Uncommon Hero Medal
+ 181516=Icy Supply Pack
+ 181517=Open it to collect a random reward from: Diamond *20, Combat Hero Recruiting Point *30, Elite Hero Versatile Medal *1
+ 181518=Intel Processed
+ 181519=You may upgrade the Radar with a certain number of the item. Intel on rescuing Residents will NOT be included in the number of processed intel.
+ 181520=Faction Selection Card of Elite Combat Heroes
+ 181521=Faction Selection Card of Rare Combat Heroes
+ 181522=Faction Selection Card of Uncommon Combat Heroes
+ 181531=Use it to randomly get one of the hero medals below: {0}
+ 181532=With the item, you may select one of the Hero Medals below to raise skill levels.\nHeroes:\n{0}
+ 181533=Selection Card of Advanced Elite Hero (Solari)
+ 181534=Selection Card of Elite Solari Hero
+ 181535=Random Hero Card of Advanced Elite Hero (Solari)
+ 181536=Select one of the following Solari Heroes: {0}
+ 181537=Randomly get one of the following Solari Heroes: {0}
+ 181538=Ring of Battlemaster
+ 181539=Ring of Boldness
+ 181540=Ring of Courage
+ 181541=Ring of King
+ 181542=Leadership Badge
+ 181543=S1 Recruitment Ticket
+ 181544=Used to recruit Heroes in exclusive events of S1
+ 181545=Ring of Guardian
+ 181546=No available {0}
+ 181547=Elite Combat Hero Medal
+ 181548=Rare Combat Hero Medal
+ 181549=Uncommon Combat Hero Medal
+ 181550=Golden Helmet
+ 181551=Granite Helmet
+ 181552=Explosion-proof Helmet
+ 181553=A helmet made of gold, noble and luxurious (exclusive reward for the first place in the "King of the Wasteland" event)
+ 181554=A helmet made of granite, invincible (exclusive reward for the second place in the "King of the Wasteland" event)
+ 181555=High-quality explosion-proof helmet, extremely sturdy (exclusive reward for the third place in the"King of the Wasteland" event)
+ 181556=The King's Pendant
+ 181557=The Protector pendant
+ 181558=Symbol of the King of Eden, it's used to praise the heroes that contributed to capturing the Eden
+ 181559=Symbol of the Protector of Eden, it's used to praise the vanguards that led human to approach Eden in the apocalypse
+ 181560=Exoskeleton
+ 181561=Nano Chip
+ 181562=Rocket Boots
+ 181563=Pollutant
+ 181564=Warhammer
+ 181565=K8-Scope
+ 181566=Thick Armor
+ 181567=Iron Ambition
+ 181568=A gear found in a search in the city
+ 181569=S2 Recruitment Ticket
+ 181570=Used to recruit Heroes in exclusive events of S2
+ 181571=Christmas Card
+ 181572=During the event, use item to gain a random card from the followed: Brady's Card, Natalie's Card, Emma's Card, Fernando's Card, N.A.T.E's Card
+ 181573=Brady's Card
+ 181574=Merry Christmas! Use this item in the event of [Christmas Card Exchange], give it to friends or use it for rewards
+ 181575=Natalie's Card
+ 181576=Emma's Card
+ 181577=Fernando's Card
+ 181578=N.A.T.E 's Card
+ 181579=Basic Recruitment Order
+ 181580=Intermediate Recruitment Order
+ 181581=Advanced Recruitment Order
+ 181582=Super Recruitment Order
+ 181583=Alliance member cap +1. Effective when the cap < 70.
+ 181584=Alliance member cap +1. Effective when the cap <80.
+ 181585=Alliance member cap +1. Effective when the cap <90.
+ 181586=Alliance member cap +1. Effective when the cap <100.
+ 181587=Alliance member cap +1. Effective when the cap <{0}.
+ 181588=Item Compensation
+ 181589=This is the excess item while you were using the Recruitment Order. Please collect it.
+ 181590=Not applicable. Unable to use it.
+ 181591=When Alliance member cap reaches {0}, R4 member cap +1
+ 181592=A bigger team for faster growth of the Alliance
+ 181593=Recruitment Order
+ 181594=No items available
+ 181595=To have more members
+ 181596=Alliance member cap: {0}
+ 181597=Expansion Protocol Ⅰ
+ 181598=Expansion Protocol Ⅱ
+ 181599=Expansion Protocol Ⅲ
+ 181600=Expansion Protocol Ⅳ
+ 181601=Expansion Protocol
+ 181602=I used the <color=#C80700>{0}</color> to increase the Alliance member cap by 1. Let's work together for the growth of the Alliance!
+ 181603={0} used the <color=#C80700>{1}</color> to increase the Alliance member cap by 1.
+ 181604=Doomsday Treasure (★1)
+ 181605=Doomsday Treasure (★2)
+ 181606=Doomsday Treasure (★3)
+ 181607=Doomsday Treasure (★4)
+ 181608=Doomsday Treasure (★5)
+ 181609=Doomsday Treasure (★6)
+ 181610=Doomsday Treasure (★7)
+ 181611=A fine gadget made of precious metals and crafted with the technique of the old world. It can be exchanged for items of equivalent value in purchases. Rumor has it that some important data from the old world is stored in it. It's thus highly valuable in circulation among traveling merchants.
+ 181612=A Basket of Eggs
+ 181613=A heavy basket with plenty of rewards in it!
+ 181614=Use it to choose one out of {0}
+ 181615=Use it to receive a random one out of {0}
+ 181616=Desert Scorpion
+ 181617=Desert Scorpion ({0})
+ 181618=Use it to change the appearance of the Fortress into the [Desert Scorpion]
+ 181619=Celestial Compass
+ 181620=Celestial Compass ({0})
+ 181621=Use it to change the appearance of the Fortress into the [Celestial Compass]
+ 181622=Fire Scorpion
+ 181623=Fire Scorpion ({0})
+ 181624=Use it to change the appearance of the Fortress into the [Fire Scorpion].
+ 181625=Carnival
+ 181626=Use it to change the avatar frame into [Carnival].
+ 181627=King of Venom
+ 181628=Use it to change the avatar frame into [King of Venom].
+ 181629=Vitality Revived
+ 181630=Use it to change the avatar frame into [Vitality Revived].
+ 181631=The Grave Keeper
+ 181632=Use it to change the avatar frame into [The Grave Keeper].
+ 181633=Heart of Rainbow
+ 181634=Use it to change the avatar frame into [Heart of Rainbow].
+ 181635=Raging Blaze
+ 181636=Use it to change the avatar frame into [Raging Blaze].
+ 181637=Icy Frost
+ 181638=Use it to change the avatar frame into [Icy Frost].
+ 181639=Shining Stars
+ 181640=Use it to change the avatar frame into [Shining Stars].
+ 181641=Spore Jungle
+ 181642=Use it to change the avatar frame into [Spore Jungle].
+ 181643=Rush Hour
+ 181644=Use it to change the avatar frame into [Rush Hour].
+ 181645=Nobleman's Token
+ 181646=Obtained by adding the contact of your exclusive customer support specialist, Jimmie. Use it to change the avatar frame into [Nobleman's Token].
+ 181647=Paradise Pack
+ 181648=Get rare decors from the pack by chance plus more mysterious presents!
+ 181649=You could get:
+ 181650=Rainbow Balloon House
+ 181651=Rainbow Balloon House ({0})
+ 181652=Use it to change the appearance of the Fortress into the [Rainbow Balloon House]
+ 181653=Balloon House
+ 181654=Balloon House ({0})
+ 181655=Use it to change the appearance of the Fortress into the [Balloon House]
+ 181656=Gear LUK Changer
+ 181657=Use it to adjust the range of the Gear's LUK into a random range
+ 181658=Change stats
+ 181659=Changed successfully!
+ 181660=Are you sure you want to change the LUK of the Gear? You cannot redo the change.
+ 181661=Applies to LUK only
+ 181662=Funfair
+ 181663=Funfair ({0})
+ 181664=Use it to change the appearance of the Fortress into [Funfair].
+ 181665=Supply Pack of Hope
+ 181666=There is a chance to get one of the items below:\nElite Combat Hero Card *1, Combat Hero Recruitment Points *1,000, Combat Hero Recruitment Points *100, Faction Recruitment Card *1, Elite Hero Medal *5, 1h speed-up item *1, 20 Diamonds *1, 50 Stones *1, 30 Iron *1
+ 181667=Old Elite Hero Card (Selectable)
+ 181668=Supply Pack of Survival
+ 181669=Water Park
+ 181670=Water Park ({0})
+ 181671=Use it to change the appearance of the Fortress into the [Water Park].
+ 181672=Summer Heat
+ 181673=Summer Heat ({0})
+ 181674=Use it to change the appearance of the Fortress into the [Summer Heat].
+ 181675=Waves
+ 181676=Use it to change the avatar frame into [Waves].
+ 181677=Wasteland Coin
+ 181678=Lucky Hero Card
+ 181679=Use it to get a random Elite Combat Hero. 5% chance to get an Advanced Elite Combat Hero.
+ 181680=Advanced Elite Hero Card (Season)
+ 181681=Resource Pack (Selectable)
+ 181682=Use it to choose one of the resources in the pack: {0}
+ 181683=Floating Pavilion
+ 181684=Floating Pavilion ({0})
+ 181685=Use it to change the appearance of the Fortress into the [Floating Pavilion]
+ 181686=Kitty Sweetie
+ 181687=Use it to change the avatar frame into [Kitty Sweetie].
+ 181688=Tidy Puppy
+ 181689=Use it to change the avatar frame into [Tidy Puppy].
+ 181690=Owned: {0}
+ 181691=Random Advanced Part Kit
+ 181692=Random Basic Part Kit
+ 181693=Use it to get 1 random tier {0} Part.
+ 181694=Random Tier {0} Part Kit
+ 181695=Random Tier {0} Weapon Part Kit
+ 181696=Random Tier {0} Engine Part Kit
+ 181697=Random Tier {0} Accessory Part Kit
+ 181698=Random Tier {0} Armor Part Kit
+ 181699=Use it to get 1 random tier {0} Weapon Part.
+ 181700=Use it to get 1 random tier {0} Engine Part.
+ 181701=Use it to get 1 random tier {0} Accessory Part.
+ 181702=Use it to get 1 random tier {0} Armor Part.
+ 181703=Bumper Harvest Supply Pack
+ 181704=Alliance Founding Permit
+ 181705=Rally survivors to create an alliance
+ 181706=Carnival (15 days)
+ 181707=Chariot Component
+ 181708=An intact component like this is as rare as hens' teeth. Use it to repair Chariots.
+ 181709=Spooky Pumpkin
+ 181710=Use it to change the avatar frame into [Spooky Pumpkin].
+ 181711=Spooky Party
+ 181712=Spooky Party ({0})
+ 181713=Use it to change the avatar frame into [Spooky Party]
+ 181714=Random Tier {0} Part
+ 181715=Get 1 random tier {0} Part
+ 181716=Random Low Tier Part
+ 181717=Random High Tier Part
+ 181718=Spooky Pumpkin
+ 181719=Spooky Pumpkin ({0})
+ 181720=Use it to change the appearance of the Fortress into [Spooky Pumpkin]
+ 181721=Jack-o'-lantern
+ 181722=Jack-o'-lantern ({0})
+ 181723=Use it to change the appearance of the Fortress into the [Jack-o'-lantern]
+ 181724=Halloween Bonuses
+ 181725=Log in for a total of 7 days to get tons of Witch-Trapping Pumpkins and bonuses!
+ 181726=Trick or Treat
+ 181727=Commander, here are your forgotten rewards in the [Halloween Bonuses] event, please remember to claim:
+ 181728=Star of Glory
+ 181729=Use it to change the avatar frame into [Star of Glory]
+ 181730=Christmas Season
+ 181731=Use it to change the avatar frame into [Christmas Season].
+ 181732=Reindeer Antlers
+ 181733=Use it to change the avatar frame into [Reindeer Antlers].
+ 181734=Use it to choose 1 tier {0} Part
+ 181735=Tier {0} Part Kit (Selectable)
+ 181736=Tier {0} Weapon Part Kit (Selectable)
+ 181737=Tier {0} Engine Part Kit (Selectable)
+ 181738=Tier {0} Accessory Part Kit (Selectable)
+ 181739=Tier {0} Armor Part Kit (Selectable)
+ 181740=Use it to choose 1 tier {0} Weapon Part
+ 181741=Use it to choose 1 tier {0} Engine Part
+ 181742=Use it to choose 1 tier {0} Accessory Part
+ 181743=Use it to choose 1 tier {0} Armor Part
+ 181744=Super Resource Chest (Selectable)
+ 181745=Space Core
+ 181746=The device could stabilize the power that distorts time and space within its core. Activate it to travel freely to any space-time.
+ 181747=Available in: {0}
+ 181748=Use the Space Core to relocate your Fortress to any territory in a second
+ 181749=Not enough Space Cores! Get more now!
+ 181750=Get more
+ 181751=Open it to select a module of the APC to get a Part for that module from tier {0} Part Chest (Selectable)
+ 181752=Tier {0} Part Chest (Selectable)
+ 181753=Leporine Spring
+ 181754=Leporine Spring ({0})
+ 181755=Use it to change the avatar frame into [Leporine Spring].
+ 181756=Gleeful New Year Message Frame
+ 181757=Gleeful New Year Message Frame ({0})
+ 181758=Use it to change the Message Frame into [Gleeful New Year Message Frame]
+ 181759=Start All
+ 181760=You'll receive the rewards at the cost of all remaining attempts and the related resources. Please confirm to proceed.
+ 181761=Amusement Park
+ 181762=Amusement Park ({0})
+ 181763=Use it to change the appearance of the Fortress into [Amusement Park].
+ 181764=Grand Amusement Park
+ 181765=Grand Amusement Park ({0})
+ 181766=Use it to change the appearance of the Fortress into [Grand Amusement Park].
+ 181767=You are getting {1} Z Coins by consuming {0} Power. Continue?
+ 181768=You are getting {1} Power by consuming {0} Coals. Continue?
+ 181769=Anniversary Candy
+ 181770=A gift from Jimmie. Use it to gain +20 WPN ATK for 24 hours.
+ 181771=Celebratory Fireworks City
+ 181772=Celebratory Fireworks City ({0})
+ 181773=Use it to change the appearance of the Fortress into [Celebratory Fireworks City].
+ 181774=Fireworks City
+ 181775=Fireworks City ({0})
+ 181776=Use it to change the appearance of the Fortress into [Fireworks City].
+ 181777=Jubilant Celebration
+ 181778=Jubilant Celebration ({0})
+ 181779=Use it to change the avatar frame into [Jubilant Celebration] (can be gifted).
+ 181780=Jubilant Celebration Message Frame
+ 181781=Jubilant Celebration Message Frame ({0})
+ 181782=Use it to change the Message Frame into the [Jubilant Celebration Message Frame]
+ 181783=Bigfoot
+ 181784=Bigfoot ({0})
+ 181785=Use it to change the appearance of the APC into the [Bigfoot]
+ 181786=Celebratory Souvenir
+ 181787=The souvenir of Grand Celebration. The slightly glowing "1" indicates that this souvenir is not ordinary
+ 181788=Participate in the events of Grand Celebration to obtain
+ 181789=Fortress Decor Chest (Selectable)
+ 181790=Random Elite Combat Hero Card
+ 181791=Mysterious Fireworks Celebration Chest
+ 181792=Use it to get one of these rewards randomly: Diamond*200, Memento Coin*1,000, Combat Hero Recruitment Point*300, or Faction Recruitment Card*1
+ 181793=Speed-up Chest
+ 181794=Use it to collect a random reward from: 8h Building Speed-Up *1, 8h Training Speed-Up *1, 8h Tech Speed-Up *1
+ 181795=Gorgeous Firework
+ 181796=Light fireworks over the Fortress
+ 181797=Obtain {0} upon use
+ 181798=Instantly obtaining the EXP equal to {0} min of Exploration. The amount is not affected by any bonuses. Expected gains: {1}
+ 181799=Instantly obtaining the EXP equal to {0} hr of Exploration. The amount is not affected by any bonuses. Expected gains: {1}
+ 181800=Instantly obtaining the Memento Coins equal to {0} min of Exploration. The amount is not affected by any bonuses. Expected gains: {1}
+ 181801=Instantly obtaining the Memento Coins equal to {0} hr of Exploration. The amount is not affected by any bonuses. Expected gains: {1}
+ 181802=Instantly obtain EXP and Memento Coins equal to {0} min of Exploration. The amount is not affected by any bonuses. Expected gains: {1} EXP and {2} Memento Coins
+ 181803=Instantly obtain EXP and Memento Coins equal to {0} hr of Exploration. The amount is not affected by any bonuses. Expected gains: {1} EXP and {2} Memento Coins
+ 181804=Community Star
+ 181805=Community Star({0})
+ 181806=Use it to change the avatar frame into [Community Star].
+ 181807=Choose a random one out of {0}
+ 181808=Pirat-opus Ship
+ 181809=Pirat-opus Ship ({0})
+ 181810=Use it to change the appearance of the Fortress into [Pirat-opus Ship]
+ 181811=Pirat-opus
+ 181812=Pirat-opus ({0})
+ 181813=Use it to change the avatar frame into [Pirat-opus]
+ 181814=Fun Childhood Message Frame
+ 181815=Fun Childhood Message Frame ({0})
+ 181816=Use it to change the Message Frame into [Fun Childhood Message Frame]
+ 181817=Blazing Starlight
+ 181818=Blazing Starlight ({0})
+ 181819=Use it to change Starlight's skin to [Blazing Starlight]
+ 181820=Vought's Scheme
+ 181821=With the change in the air, mysteries await...
+ 181822=Mystic Outpost
+ 181823=Examine clues in the Vought's Scheme event to solve mysteries
+ 181824=Owned Clues:
+ 181825=Clue
+ 181826=This facility seems ordinary, but it makes us feel that some secrets are hidden inside.
+ 181827=We located a mystic facility. Let's go in to see what's inside it. Perhaps we could find some clues that will lead us closer to the truth.
+ 181828=Go now
+ 181829=1. You can get clues by completing intel missions in the Satellite Nexus, with new intel unlocked every day\n2. Unlock the clues to get rewards and get closer to the truth.
+ 181830=No clues to place here. But we located a mystic facility with the help of the radar. Perhaps we could find some clues that will lead us closer to the truth.
+ 181831=The radar helped us locate a mystic facility. Let's go there to see what's inside it. Perhaps we could find some clues that will lead us closer to the truth.
+ 181832=Get clues from the "Mystic Outpost" quests of the radar
+ 181833=Go to Radar
+ 181834=Vought Seven Tower
+ 181835=Vought Seven Tower ({0})
+ 181836=Use it to change the appearance of the Fortress into the [Vought Seven Tower]
+ 181837=Vought Headquarters
+ 181838=Vought Headquarters ({0})
+ 181839=Use it to change the appearance of the Fortress into [Vought Headquarters] (can only be gifted to others during the event)
+ 181840=The Boys Nameplate ({0})
+ 181841=The Boys Nameplate
+ 181842=Use it to change the Nameplate into [The Boys Nameplate]
+ 181843=The Boys Message Frame
+ 181844=The Boys Message Frame ({0})
+ 181845=Use it to change the Message Frame into [The Boys Message Frame] (can only be gifted to others during the event)
+ 181846=Starlight Message Frame
+ 181847=Starlight Message Frame ({0})
+ 181848=Use it to change the Message Frame into [Starlight Message Frame] (can only be gifted to others during the event)
+ 181849=Hughie Message Frame
+ 181850=Hughie Message Frame ({0})
+ 181851=Use it to change the Message Frame into [Hughie Message Frame] (can only be gifted to others during the event)
+ 181852=Butcher Message Frame
+ 181853=Butcher Message Frame ({0})
+ 181854=Use it to change the Message Frame into [Butcher Message Frame] (can only be gifted to others during the event)
+ 181855=Forerunner Motorcycle
+ 181856=Forerunner Motorcycle ({0})
+ 181857=Use it to change the appearance of the APC into the [Forerunner Motorcycle]
+ 181858=Here Come The Boys
+ 181859=Here Come The Boys ({0})
+ 181860=Use it to change the avatar frame into [Here Come The Boys] (can only be gifted to others during the event)
+ 181861=The Boys Have Arrived
+ 181862=The Boys Have Arrived ({0})
+ 181863=Use it to change the avatar frame into [The Boys Have Arrived]
+ 181864=Butcher Avatar Frame
+ 181865=Butcher Avatar Frame ({0})
+ 181866=Use it to change the avatar frame into [Butcher Avatar Frame]
+ 181867=Starlight Avatar Frame
+ 181868=Starlight Avatar Frame ({0})
+ 181869=Use it to change the avatar frame into [Starlight Avatar Frame]
+ 181870=Homelander Avatar Frame
+ 181871=Homelander Avatar Frame ({0})
+ 181872=Use it to change the avatar frame into [Homelander Avatar Frame]
+ 181873=Hughie Avatar Frame
+ 181874=Hughie Avatar Frame ({0})
+ 181875=Use it to change the avatar frame into [Hughie Avatar Frame]
+ 181876=The Boys Animated Emote
+ 181877=The Boys Medal
+ 181878=A commemorative item of The Boys; its specially-made metal surface is glowing faintly
+ 181879=Obtained from the Last Fortress x The Boys events
+ 181880=Workbench
+ 181881=Unlock an extra tech queue
+ 181882=Hughie/Butcher Card
+ 181883=Spacetime Traveler Card (Selectable)
+ 181884=Hughie/Butcher Fragment Chest
+ 181885=Open it to choose the fragment of either Hughie or Butcher
+ 181886=Tech Master Avatar Frame
+ 181887=Tech Master Avatar Frame ({0})
+ 181888=Use it to change the avatar frame to [Tech Master Avatar Frame]
+ 181889={0}% Z Coin Bonus
+ 181890=10% Z Coin Bonus
+ 181891=15% Z Coin Bonus
+ 181892=20% Z Coin Bonus
+ 181893=The bonus will be sent to you via mail after the event ends, based on the total amount of Z Coins you consume during the event and the final bonus rate.
+ 181894=Raging Blaze ({0})
+ 181895=Moving Cannon Tower
+ 181896=Moving Cannon Tower ({0})
+ 181897=Use it to change the appearance of the Fortress to [Moving Cannon Tower]
+ 181898=Anubis Fort
+ 181899=Anubis Fort ({0})
+ 181900=Use it to change the appearance of the Fortress into [Anubis Fort]
+ 181901=Lovely Holiday Nameplate ({0})
+ 181902=Lovely Holiday Nameplate
+ 181903=Use it to change the Nameplate into [Lovely Holiday Nameplate]
+ 181904=Lovely Holiday - Beach Message Frame
+ 181905=Lovely Holiday - Beach Message Frame ({0})
+ 181906=Use it to change the Message Frame into the [Lovely Holiday - Beach Message Frame]
+ 181907=Lovely Holiday - Waves Message Frame
+ 181908=Lovely Holiday - Waves Message Frame ({0})
+ 181909=Use it to change the Message Frame into the [Lovely Holiday - Waves Message Frame]
+ 181910=Lovely Holiday Avatar Frame
+ 181911=Lovely Holiday Avatar Frame ({0})
+ 181912=Use it to change the avatar frame into [Lovely Holiday Avatar Frame]
+ 181913=[Season of War] Harman
+ 181914=[Season of War] Harman ({0})
+ 181915=Use it to change Harman's skin to [Season of War - Harman]
+ 181916=[Season of War] Chihiro Fujiwara
+ 181917=[Season of War] Chihiro Fujiwara ({0})
+ 181918=Use it to change Chihiro Fujiwara's skin to [Season of War - Chihiro Fujiwara]
+ 181919=[Season of War] Kin Ogawa
+ 181920=[Season of War] Kin Ogawa ({0})
+ 181921=Use it to change Kin Ogawa's skin to [Season of War - Kin Ogawa]
+ 181922=Wilderness Lv. 1
+ 181923=Wilderness Lv.1 ({0})
+ 181924=Use it to change the avatar frame into [Wilderness Lv. 1]
+ 181925=Wilderness Lv. 2
+ 181926=Wilderness Lv. 2 ({0})
+ 181927=Use it to change the avatar frame into [Wilderness Lv. 2]
+ 181928=Wilderness Lv. 3
+ 181929=Wilderness Lv. 3 ({0})
+ 181930=Use it to change the avatar frame into [Wilderness Lv. 3]
+ 181931=Wilderness Lv. 4
+ 181932=Wilderness Lv. 4 ({0})
+ 181933=Use it to change the avatar frame into [Wilderness Lv. 4]
+ 181934=Wilderness Message Frame (Lv. 1)
+ 181935=Wilderness Message Frame (Lv. 1) ({0})
+ 181936=Use it to change the Message Frame into [Wilderness Message Frame (Lv. 1)]
+ 181937=Wilderness Message Frame (Lv. 2)
+ 181938=Wilderness Message Frame (Lv. 2) ({0})
+ 181939=Use it to change the Message Frame into [Wilderness Message Frame (Lv. 2)]
+ 181940=Wilderness Message Frame (Lv. 3)
+ 181941=Wilderness Message Frame (Lv. 3) ({0})
+ 181942=Use it to change the Message Frame into [Wilderness Message Frame (Lv. 3)]
+ 181943=Wilderness Message Frame (Lv. 4)
+ 181944=Wilderness Message Frame (Lv. 4) ({0})
+ 181945=Use it to change the Message Frame into [Wilderness Message Frame (Lv. 4)]
+ 181946=Wild Tribe
+ 181947=Wild Tribe ({0})
+ 181948=Use it to change the appearance of the Fortress into [Wild Tribe]
+ 181949=Epic Wild Tribe
+ 181950=Epic Wild Tribe ({0})
+ 181951=Use it to change the appearance of the Fortress into [Epic Wild Tribe]
+ 181952=Pumpkin Phantom
+ 181953=Pumpkin Phantom ({0})
+ 181954=Use it to change the appearance of the APC into the [Pumpkin Phantom]
+ 181955=Pumpkin Baron
+ 181956=Pumpkin Baron ({0})
+ 181957=Use it to change the appearance of the Fortress into [Pumpkin Baron]
+ 181958=A-Train to Africa
+ 181959=A-Train to Africa ({0})
+ 181960=Use it to change the skin of A-Train into [A-Train to Africa]
+ 181961=Pumpkin Phantom
+ 181962=Pumpkin Phantom ({0})
+ 181963=Use it to change the avatar frame into [Pumpkin Phantom]
+ 181964=Spooktacular Soiree
+ 181965=Spooktacular Soiree ({0})
+ 181966=Use it to change the Message Frame into [Spooktacular Soiree]
+ 181967=Mr. Turkey Message Frame
+ 181968=Mr. Turkey Message Frame ({0})
+ 181969=Use it to change the Message Frame into [Mr. Turkey Message Frame]
+ 181970=Mr. Turkey Avatar Frame
+ 181971=Mr. Turkey Avatar Frame ({0})
+ 181972=Use it to change the avatar frame into [Mr. Turkey Avatar Frame]
+ 182001=Default marching trail
+ 182002=APC's default marching trail
+ 182003=Default relocation animation
+ 182004=Fortress' default relocation animation
+ 182005=After you activate the skin, the attribute bonus will take effect immediately and will not disappear even if you switch to another skin.
+ 182006=After you equip the skin, the enhanced skill will take effect immediately. The effect will disappear after you switch to another skin.
+ 182007=Skin
+ 182008=Season of War Skin
+ 182009=Shark's Paradise
+ 182010=Shark's Paradise ({0})
+ 182011=Use it to change the appearance of the Fortress into [Shark's Paradise]
+ 182012=Relocation animation will not be stacked with the animation of the Fortress appearance
+ 182013=Blazing Fire
+ 182014=The blazing fire will bring us hope and save us from despair. Use it to change the marching trail into [Blazing Fire].
+ 182015=Ghostly Light ({0})
+ 182016=The ghostly light from the north pole is so mysterious. Use it to change the relocation animation into [Ghostly Light].
+ 182017=Apply the marching trail to all lineups?
+ 182018=Collab Hero Fragment (Selectable)
+ 182019=Use it to choose one out of the fragments for Hughie, Butcher and Starlight
+ 182020=Hughie/Butcher/Starlight Selectable Card
+ 182021=Hughie/Butcher/Starlight/Soldier Boy/A-Train Selectable Card
+ 182022=Spacetime Traveler Card (Selectable)
+ 182023=Hughie/Butcher/Starlight Fragment Chest (Selectable)
+ 182024=Hughie/Butcher/Starlight/Soldier Boy/A-Train Fragment Chest (Selectable)
+ 182025=Spacetime Traveler Fragment Chest (Selectable)
+ 182026=Use it to choose one out of Hughie, Butcher and Starlight
+ 182027=Use it to choose one out of Hughie, Butcher, Starlight, Soldier Boy, and A-Train
+ 182028=Use it to choose one out of Hughie, Butcher, Starlight, Soldier Boy, A-Train, and Homelander
+ 182029=Use it to choose one out of the fragments for Hughie, Butcher, Starlight, Soldier Boy, and A-Train
+ 182030=Use it to choose one out of the fragments for Hughie, Butcher, Starlight, Soldier Boy, A-Train, an
+ 182031=High Score Avatar Frame
+ 182032=High Score Avatar Frame ({0})
+ 182033=Use it to change the avatar frame to [High Score Avatar Frame]
+ 182034=Game Master Avatar Frame
+ 182035=Game Master Avatar Frame ({0})
+ 182036=Use it to change the avatar frame into [Game Master Avatar Frame]
+ 182037=Skin activated
+ 182038=Polestar Express
+ 182039=Polestar Express ({0})
+ 182040=Use it to change the appearance of the APC into the [Polestar Express]
+ 182041=Winter Fantasy
+ 182042=Winter Fantasy ({0})
+ 182043=Use it to change the avatar frame into [Winter Fantasy]
+ 182044=Miraculous Christmas
+ 182045=Joyous Christmas
+ 182046=Miraculous Christmas ({0})
+ 182047=Joyous Christmas ({0})
+ 182048=Use it to change the appearance of the Fortress into [Miraculous Christmas].
+ 182049=Use it to change the appearance of the Fortress into [Joyous Christmas].
+ 182050=Use it to change the Message Frame into [Winter Fantasy Message Frame]
+ 182051=Winter Fantasy Message Frame
+ 182052=Happy New Year
+ 182053=Happy New Year ({0})
+ 182054=Use it to change the avatar frame into [Happy New Year]
+ 182055=Spacetime Gear Chest (Selectable)
+ 182056=Use it to choose one piece of exclusive gear for Homelander, Soldier Boy, A-Train, Starlight, Butcher or Hughie
+ 182057=Spacetime Traveler Fragment (pick 1 out of 3)
+ 182058=Use it to select and obtain the fragment of one of the three Spacetime Travelers
+ 182059=Fortune-Bringing Dragon
+ 182060=Spring-Heralding Dragon
+ 182061=Fortune-Bringing Dragon ({0})
+ 182062=Spring-Heralding Dragon ({0})
+ 182063=Use it to change the appearance of the Fortress into [Fortune-Bringing Dragon]
+ 182064=Use it to change the appearance of the Fortress into [Spring-Heralding Dragon]
+ 182065=Bond of Love - Red
+ 182066=Bond of Love - Pink
+ 182067=Bond of Love - Red ({0})
+ 182068=Bond of Love - Pink ({0})
+ 182069=Use it to change the appearance of the Fortress into [Bond of Love - Red]
+ 182070=Use it to change the appearance of the Fortress into [Bond of Love - Pink]
+ 182071=Lion Dance
+ 182072=Lion Dance ({0})
+ 182073=Use it to change the avatar frame into [Lion Dance]
+ 182074=Rosy Night
+ 182075=Rosy Night ({0})
+ 182076=Use it to change the avatar frame into [Rosy Night]
+ 182077=Year of the Dragon Message Frame
+ 182078=Year of the Dragon Message Frame ({0})
+ 182079=Use it to change the Message Frame into [Year of the Dragon Message Frame]
+ 182080=Rosy Night Message Frame
+ 182081=Rosy Night Message Frame ({0})
+ 182082=Use it to change the Message Frame into [Rosy Night Message Frame]
+ 182083=Year of the Dragon Nameplate
+ 182084=Year of the Dragon Nameplate ({0})
+ 182085=Use it to change the Nameplate into [Year of the Dragon Nameplate]
+ 182086=Bond of Love Nameplate
+ 182087=Bond of Love Nameplate ({0})
+ 182088=Use it to change the Nameplate into [Bond of Love Nameplate]
+ 182089=Prosperous Year
+ 182090=<color=#660f08>The entire world will prosper in the Year of the Dragon!</color>
+ 182091=Love Letter
+ 182092=Shall I compare thee to a summer's day?
+ 182093=Snow Before Spring Arrives
+ 182094=Snow Before Spring Arrives ({0})
+ 182095=Use it to change the avatar frame into [Snow Before Spring Arrives]
+ 182096=Plum of Prosperity
+ 182097=Plum of Prosperity ({0})
+ 182098=Use it to change the avatar frame into [Plum of Prosperity]
+ 182099=Bright Radiance
+ 182100=Bright Radiance ({0})
+ 182101=Use it to change the avatar frame into [Bright Radiance]
+ 182102=Bright Radiance Message Frame
+ 182103=Bright Radiance Message Frame ({0})
+ 182104=Use it to change the Message Frame into [Bright Radiance Message Frame]
+ 182105=Bright Radiance Nameplate
+ 182106=Bright Radiance Nameplate ({0})
+ 182107=Use it to change the Nameplate into [Bright Radiance Nameplate]
+ 182108=Sweet Castle
+ 182109=Sweet Castle ({0})
+ 182110=Use it to change the appearance of the Fortress into [Sweet Castle]
+ 182111=Sakura Residence
+ 182112=Sakura Residence ({0})
+ 182113=Use it to change the appearance of the Fortress into [Sakura Residence]
+ 182114=Promise of the Rose
+ 182115=Use it to change the medal into [Promise of the Rose]
+ 182116=Obtained from certain events
+ 182117=Armor Plate
+ 182118=Can be welded to the Chariot to enhance its overall performance
+ 182119=Moving Fortress
+ 182120=Moving Fortress ({0})
+ 182121=Use it to change the appearance of the APC into [Moving Fortress]
+ 182122=StarSpeeder
+ 182123=StarSpeeder ({0})
+ 182124=Use it to change the appearance of the APC into [StarSpeeder]
+ 182125=Siren
+ 182126=Siren ({0})
+ 182127=Use it to change the appearance of the APC into [Siren]
+ 182128=Spacetime Mediator
+ 182129=Spacetime Mediator ({0})
+ 182130=Use it to change the appearance of the Fortress into [Spacetime Mediator]
+ 182131=Timekeeper
+ 182132=Timekeeper ({0})
+ 182133=Use it to change the appearance of the Fortress into [Timekeeper]
+ 182134=City in the Air
+ 182135=City in the Air ({0})
+ 182136=Use it to change the appearance of the Fortress into [City in the Air]
+ 182137=Mirage Mystery
+ 182138=Mirage Mystery ({0})
+ 182139=Use it to change the appearance of the Fortress into [Mirage Mystery]
+ 182140=Dimension Unknown
+ 182141=Dimension Unknown ({0})
+ 182142=The wings seem to be connected to the space rift, drawing mysterious energy from it. Use it to create a pair of wings behind your Fortress.
+ 182143=Oasis Aurora
+ 182144=Oasis Aurora ({0})
+ 182145=A blend of mystery and beauty, signifying the vibrancy and miracle of the oasis. Use it to create a pair of wings behind your Fortress.
+ 182146=Ancient Whisper
+ 182147=Ancient Whisper ({0})
+ 182148=Like a phantom with a supernatural charm, one flies through the storm nimbly. Use it to create a pair of wings behind your Fortress.
+ 182149=Snack Stand
+ 182150=Snack Stand ({0})
+ 182151=Use it to change the avatar frame into [Snack Stand]
+ 182152=Dessert Time
+ 182153=Dessert Time ({0})
+ 182154=Use it to change the Message Frame into [Dessert Time]
+ 182155=Snack Stand
+ 182156=Snack Stand ({0})
+ 182157=Use it to change the Nameplate into [Snack Stand]
+ 182158=Michelin Chef
+ 182159=Use it to change the medal into [Michelin Chef]
+ 182160=Food Factory
+ 182161=Food Factory ({0})
+ 182162=Use it to change the appearance of the Fortress into [Food Factory]
+ 182163=Metallic Wings
+ 182164=Metallic Wings ({0})
+ 182165=With a strong heart and tough wings, you'll dream big and fly higher.
+ 182166=Obtained from the [Food Festival]
+ 182167=Sound Wave Rider
+ 182168=Sound Wave Rider ({0})
+ 182169=Use it to change Buccaneer's skin to [Sound Wave Rider]
+ 182170=Neon's Shadow
+ 182171=Neon's Shadow ({0})
+ 182172=Use it to change Elaine's skin to [Neon's Shadow]
+ 182173=Graffiti Bass
+ 182174=Graffiti Bass ({0})
+ 182175=Use it to change Galande's skin to [Graffiti Bass]
+ 182176=Bunny Drummer
+ 182177=Bunny Drummer ({0})
+ 182178=Use it to change Penny's skin to [Bunny Drummer]
+ 182179=Queen of Melody
+ 182180=Queen of Melody ({0})
+ 182181=Use it to change Chu's skin to [Queen of Melody]
+ 182182=Neon Sound Wave
+ 182183=Neon Sound Wave ({0})
+ 182184=Use it to change the avatar frame into [Neon Sound Wave].
+ 182185=Neon Sound Wave Message Frame
+ 182186=Neon Sound Wave Message Frame ({0})
+ 182187=Use it to change the Message Frame into [Neon Sound Wave Message Frame]
+ 182188=Neon Sound Wave Nameplate
+ 182189=Neon Sound Wave Nameplate ({0})
+ 182190=Use it to change the Nameplate into [Neon Sound Wave Nameplate]
+ 182191=Melody Medal
+ 182192=Dancing notes and rhythmic melodies witnessed this lively anniversary celebration!
+ 182193=Party Yacht
+ 182194=Party Yacht ({0})
+ 182195=Use it to change the appearance of the APC into the [Party Yacht]
+ 182196=Duck Homie
+ 182197=Duck Homie ({0})
+ 182198=Use it to change the appearance of the APC into the [Duck Homie]
+ 182199=Ghostly Light
+ 182200=New Order
+ 182201=New Order ({0})
+ 182202=Use it to change the appearance of the APC into [New Order].
+ 182203=Sunlight APC
+ 182204=Sunlight APC ({0})
+ 182205=Use it to change the appearance of the APC into [Sunlight APC].
+ 200000=Laboratory
+ 200001=Research technologies to enhance your capability. Upgrade to unlock more technologies. It'll make it easier to excavate advanced blocks and raise the food output.\n\nSomeone even researched cloning here. What exactly happened here...
+ 200100=The Power Generator can burn Fuel to generate Power\n(Not available yet)
+ 200101=Unlock [Pumpkin Farm]
+ 200102=Unlocks the [Mint] that converts Iron into Z Coins
+ 200103=Develop technology that converts power into kinetic energy. Allows excavation of Sandstone (Lv.2)
+ 200104=Uses the power of compressed air to dig up Quartzite. Allows excavation of Density Lv. 3 Blocks
+ 200105=Unlock the Spindle Mechatronics to dig up Basalt and enable the excavation of Density Lv. 5 Blocks.
+ 200106=Unlocks the [Power Generator] that converts Coal into Power
+ 200107=Unlocks the [Capacitor Room], raising the Power storage cap
+ 200108=Installs a water-cooling module to the [Power Generator], unlocking its Rapid Production function.
+ 200110=Unlocks the [Cryostasis Pods]. Unassigned Heroes will automatically enter the Pods and no longer consume Food\n(Not yet available)
+ 200113=Improves the cooking quality of the Diner, increasing the amount of Mood gained from eating.
+ 200115=Installs a refrigerator in the Diner, increasing its Food and Water storage cap by {0}
+ 200117=Unlocks the Irrigate function for farms, allowing the use of water to increase Production Rate.
+ 200118=Unlocks [Wheat Farms]
+ 200119=Unlocks the [Herb Farm]. Medicinal herbs can speed up healing but may also cause allergic reactions.
+ 200121=Unlocks Fertilizer Production, increasing production efficiency\n(Not yet available)
+ 200122=Farm production increased by {0}/hr
+ 200123=Unlock Water Treatment Plant
+ 200125=Modifies a normal farm into a Soilless Cultivation Room. Although it consumes more water, it also has a higher Production Rate.
+ 200126=A side product produced during petroleum refining. Lubricant can be used to increase the Production Rate of Mints.
+ 200127=A modified Power Generator that can use uranium to generate Power\n(Not yet available)
+ 200128=Unlock the [Gopher Farm] to breed gophers on a larger scale, ensuring a steady supply of meat to the Fortress.
+ 200129=Uses Behavioural Genetics to make gophers grow fatter and meatier
+ 200131=Unlocks the Rapid Production function for [Mints]
+ 200132=Uses bacteria to increase Fertilizer Production Rate\n(Not yet available)
+ 200135=Unlocks the Rapid Production function for animal farms
+ 200136=Unlocking the Dairy Farm, where you may clone dairy cows quickly
+ 200201=Basic Electromagnetism
+ 200202=Power Storage Technology
+ 200203=Temp. Control Power Generation
+ 200205=Winter Storage
+ 200206=Fungus Cultivation
+ 200208=Food Processing
+ 200210=Vacuum Technology
+ 200211=Petroleum Power Generation
+ 200216=Biochemistry
+ 200217=Cultivation Technology
+ 200220=Soilless Cultivation
+ 200221=Lubricant Technology
+ 200222=Fission Chain Reaction
+ 200223=Domestication
+ 200224=Reproductive Biology
+ 200226=Particle Acceleration
+ 200227=Microbiology
+ 200229=Medicine
+ 200230=Cell Division
+ 200231=Clone Technology
+ 200300=A New Hope
+ 200301=Fortress Upgrades
+ 200302=World Exploration
+ 200303=Deployment Queue I
+ 200304=Deployment Queue II
+ 200400=Unlock Hydraulic Mechatronics to excavate Granite and enable the excavation of Density Lv. 4 Blocks.
+ 200401=Technology:
+ 200402=Locked
+ 200403=Prerequisite Technology has not been researched yet
+ 200404=Max Effect Level reached
+ 200405=Please wait until the {0} technology has concluded its research
+ 200406=Research Complete!
+ 200407=Spend a certain amount of Diamonds to complete the research instantly!
+ 200408=The Laboratory is currently busy working!
+ 200410=Portable Drill
+ 200411=Mastery of basic machinery, upgrading the capacity of the [Gopher Trap] to catch up to 4 gophers.
+ 200414=Biological Bait I
+ 200416=Place some Bait on [Gopher Traps] to lure gophers within a certain range.
+ 200417=Agricultural Revenue
+ 200419=Extensive experience in farming increases crop yields effectively! Farm Output increased by {0}/hr
+ 200420=Sewage Treatment
+ 200423=Stock Management
+ 200424=Adopts a better space management system for the Warehouse. Increase the Storage quantity of each [Material Warehouse] grid by {0}
+ 200425=Mine Expansion
+ 200426=Mine Exploitation
+ 200427=Uses minecarts to transport ore, increasing the Storage Cap of the mine by {0}
+ 200428=Expand the scale of the mine, increasing the Resident Capacity of the mine by {0}
+ 200436=Larger Shelves
+ 200437=The Smaller, the Better
+ 200438=Uses warehouse frames made from new materials. Storage quantity of each [Material Warehouse] grid increased by {0}
+ 200439=Utilizes compression technology to reduce the volume of materials. Increase the Storage quantity of each [Material Warehouse] grid by {0}
+ 200441=Excavation Process
+ 200442=Lead Batteries
+ 200443=Art of Smelting
+ 200444=Physical Compression
+ 200445=Construction Machinery
+ 200446=Wild Growth
+ 200447=Water Purifying Process
+ 200448=Genetically Modified Livestock
+ 200449=Distribution Loads
+ 200450=Art of Minting
+ 200451=Excavation Process II
+ 200452=Lead Batteries II
+ 200453=Art of Smelting II
+ 200454=Wild Growth II
+ 200455=Water Purifying Process II
+ 200456=Genetically Modified Livestock II
+ 200457=Defense Enhancements
+ 200458=Art of Minting II
+ 200459=Distribution Loads II
+ 200461=Molecular Compression
+ 200462=Construction Machinery II
+ 200463=Mop-Up Operation
+ 200464=Mobilization Orders
+ 200465=Load Optimizations
+ 200466=Scouting
+ 200467=Relics
+ 200468=Master the technology for artificially cultivating mushrooms through fungus research. Unlocks [Mushrooms Boxes]
+ 200469=Biological Bait II
+ 200470=Study the behaviors of gophers extensively and master a new method for attracting them! Expands the range of [Gopher Traps]
+ 200471=Bloodthirsting Rage
+ 200472=Precise Location
+ 200473=Enables you to attack Mutated Zombies. Build the Command Center to rally an attack against them.
+ 200474=Efficient Gathering
+ 200475=Inventory Upgrade I
+ 200476=Mobilization Orders II
+ 200477=Load Optimizations II
+ 200478=Efficient Gathering II
+ 200479=Inventory Upgrade II
+ 200480=Gathering Protection
+ 200481=Hero Appointment
+ 200482="Move Out!"
+ 200483=Tactical Strike
+ 200484=Heavy Corps
+ 200485=Defensive Fortifications
+ 200486=Hero Collaboration
+ 200487=Mobilization Orders I
+ 200488=Load Optimizations I
+ 200489=Recall Order
+ 200490=Mobilization Orders II
+ 200491=Load Optimizations II
+ 200492=Perseverance
+ 200493=Lasting Courage
+ 200494=Bulletproof Vest
+ 200495=Hero Leadership
+ 200496=Reinforced Walls
+ 200497=Siege Assault
+ 200498=Aid
+ 200499=Turret for Defense
+ 200500=Grenade
+ 200501=Blockade
+ 200502=Molotov
+ 200503=Communications Device
+ 200504=Reinforced Walls II
+ 200505=Battering Ram
+ 200506=Bunker
+ 200507=Siege Assault Formation
+ 200508=Take the Bait
+ 200509="Cover me!"
+ 200510=Strategic Shift
+ 200511=Perseverance
+ 200512=Lasting Courage
+ 200513=Bulletproof Vest
+ 200514=Reinforced Walls III
+ 200515=Pillage and Plunder
+ 200516=Defender DEF
+ 200517=Commando TAC DEF
+ 200518=Archer TAC DEF
+ 200519=Defender TAC DEF
+ 200520=Aid Limit II
+ 200521=Attack&Defense
+ 200522=Micron Technology
+ 200523=Physical Compression
+ 200524=Increase the basic Load of soldiers
+ 200525=Facility Production Capacity
+ 200526=Facility Production Capacity II
+ 200527=Strength-Enhanced Load I
+ 200528=Strength-Enhanced Load II
+ 200529=Unlock Work Stations
+ 200530=Workers adopt the new and upgraded Pickaxe, increasing Stone Output
+ 200531=Replaces the induction coils with electromagnets, increasing Power Generation
+ 200532=Optimizes the iron ore smelting process, increasing Iron Output
+ 200533=Improves the Warehouse's space utilization, increasing its Storage Cap
+ 200534=Impart engineering knowledge to workers, increasing their Construction Speed
+ 200535=Pour funds into research on hybrid rice, increasing Crop Output
+ 200536=Improves water purification efficiency, increasing Water Output
+ 200537=Carefully selects suitable breeding varieties, increasing Breeding Output
+ 200538=Enhances the endurance of workers, increasing their Distribution Load
+ 200539=Upgrades the machinery's level of precision, increasing its Z Coin Output
+ 200540=Workers adopt the new and upgraded Pickaxe, increasing Stone Output
+ 200541=Replaces the induction coils with electromagnets, increasing Power Generation
+ 200542=Optimizes the iron ore smelting process, increasing Iron Output
+ 200543=Pour funds into research on hybrid rice, increasing Crop Output
+ 200544=Improves water purification efficiency, increasing Water Output
+ 200545=Carefully selects suitable breeding varieties, increasing Breeding Output
+ 200546=Reinforces the Warehouses' defenses, increasing its Protected Resources capacity
+ 200547=Upgrades the machinery's level of precision, increasing its Z Coin Output
+ 200548=Enhances the endurance of workers, increasing their Distribution Load
+ 200549=Improves the Warehouse's space utilization, increasing its Storage Cap
+ 200550=Impart engineering knowledge to workers, increasing their Construction Speed
+ 200551=Expands the capacity of resource facilities, increasing their Storage Cap
+ 200552=Expands the capacity of resource facilities, increasing their Storage Cap
+ 200553=Unlocks the auto mop-up function for VIP 3, allowing the Lineups to be auto dispatched for a zombie clean-up.
+ 200554=Upgrades the APC's engine, increasing its Travel Speed
+ 200555=Streamlines the structure of APCs. Increase Unit Load
+ 200556=Unlock "Scouting" to gather enemy info with the Radar, with Power required
+ 200557=Zombies may drop the Spoil Chest when killed
+ 200558=Boosts the morale of soldiers, increasing their ATK when attacking zombies
+ 200559=Upgrades the equipment of deployed units. Increase TAC ATK when attacking zombies
+ 200560=Mutated Zombies
+ 200561=Improves gathering efficiency of soldiers, increasing their Gathering Speed
+ 200562=Upgrades the backpacks of soldiers, increasing their Gathering Load
+ 200563=Upgrades the APC's engine, increasing its Travel Speed
+ 200564=Streamlines the structure of APCs. Increase Unit Load
+ 200565=Improves gathering efficiency of soldiers, increasing their Gathering Speed
+ 200566=Upgrades the backpacks of soldiers, increasing their Gathering Load
+ 200567=Protects a certain percentage of resources when attacked while gathering
+ 200568=Increase Basic Load of Soldiers
+ 200569=Able to deploy the 3rd hero to Deployment Queue {0}
+ 200570=Trains soldiers in their brawling skills, increasing their ATK
+ 200571=Imparts weapon knowledge to soldiers, increasing their TAC ATK
+ 200572=Trains soldiers in their blocking techniques, increasing their DEF
+ 200573=Trains soldiers in fortifications and defenses, increasing their TAC DEF
+ 200574=Able to deploy the 4th hero to Deployment Queue {0}
+ 200575=Upgrades the APC's engine, increasing its Travel Speed
+ 200576=Streamlines the structure of APCs. Increase Unit Load
+ 200577=Retreats strategically. Unlocks the [Recall] function
+ 200578=Upgrades the APC's engine, increasing its Travel Speed
+ 200579=Streamlines the structure of APCs. Increase Unit Load
+ 200580=Enhances the VIT of Commandos, increasing HP for Commandos
+ 200581=Enhances the VIT of Archers, increasing HP for Archers
+ 200582=Enhances the VIT of Defenders, increasing HP for Defenders
+ 200583=Able to deploy the 5th hero to Deployment Queue {0}
+ 200584=Use Speed Ups to complete the Research
+ 200585=Unlocks the 2nd Research queue, allowing 2 technologies to be researched simultaneously
+ 200586=Unlock the 2nd Research queue by obtaining Luke
+ 200587=Increase CP
+ 200588=Deployment Queue II
+ 200589=Deployment Queue III
+ 200590=Deployment Queue IV
+ 200591=Unlocks a new queue
+ 200592=Function not activated
+ 200593=Attributes:
+ 200594=Repairs city wall fortifications, increasing Wall Condition
+ 200595=Establishes clear and concise siege commands, increasing the Destructive Might of soldiers
+ 200596=Having a stronger friendship with allies, Aid Speed +10%
+ 200597=Uses the Turret in combats, boosting the ATK of defending troops in siege
+ 200598=Uses grenades in siege assault, boosting the ATK of attacking troops in siege
+ 200599=Thwarts the attacks from enemies, boosting the TAC ATK of defending troops in siege
+ 200600=Uses molotovs in siege assault, boosting the TAC ATK of attacking troops in siege
+ 200601=Make allies and increase the number of reinforcements you can receive
+ 200602=Repairs city wall fortifications, increasing Wall Condition
+ 200603=Uses the battering ram to break the enemy's gate easier, boosting troops' Destructive Might
+ 200604=Builds some bunkers to boost the DEF of defending troops in siege
+ 200605=Utilizes shields to deflect attacks, increasing the DEF of soldiers during siege assaults
+ 200606=Lures the enemy's weapons away from the real target, increasing the TAC DEF of soldiers during siege defenses
+ 200607=Better teamwork for higher TAC DEF of attacking troops in siege
+ 200608=Shift positions strategically, increasing the daily limit on Random Relocations
+ 200612=Repairs city wall fortifications, increasing Wall Condition
+ 200613=Trains soldiers, increases CP, and unlocks [Skirmishing Kills]
+ 200614=Warfare
+ 200615=Commando Mobilization
+ 200616=Riflemen Mobilization
+ 200617=Defender Mobilization
+ 200618=Chosen Soldiers I
+ 200619="Move Out!"
+ 200620=Tactical Strike
+ 200621=Heavy Corps
+ 200622=Defensive Fortifications
+ 200623=Full Metal Jacket
+ 200624=Mighty Swing
+ 200625=Armor-piercing Rounds
+ 200626=Shield Bash
+ 200627=Suppressing Fire
+ 200628=Pinpoint Shot
+ 200629=Heavy Shield Charge
+ 200630=Chosen Soldiers II
+ 200631=Hardened Armor
+ 200632=Fiber Armor
+ 200633=Under Armor
+ 200634=Alloy Armor
+ 200635=Nanofibers
+ 200636=Heavy Shields
+ 200637=Compressed Food
+ 200638=Commando Mobilization II
+ 200639=Archer Mobilization II
+ 200640=Defender Mobilization II
+ 200641=Issues mobilization orders to Commandos, increasing Commando Training Speed
+ 200642=Issues mobilization orders to Archer, increasing Archer Training Speed
+ 200643=Issues mobilization orders to Defenders, increasing Defender Training Speed
+ 200644=Increases Training Speed of soldiers through careful screening of volunteers
+ 200645=Mobilize the entire army, increasing the ATK of soldiers
+ 200646=Utilizes special tactics to strike enemies, increasing TAC ATK
+ 200647=Arms the entire army with protective gear, increasing the DEF of soldiers
+ 200648=Constructs fortifications, increasing the TAC DEF of soldiers
+ 200649=Equips soldiers with metal exoskeletons, increasing the HP of soldiers
+ 200650=Whirls the warhammer with full power, increasing the ATK of Commandos
+ 200651=Adopts the use of armor-piercing rounds, increasing the ATK of Archers
+ 200652=Uses shields to storm the enemy, increasing the ATK of Defenders
+ 200653=Powerful suppressive fire increases the TAC ATK of Commandos
+ 200654=Equipped with high magnification optics for precise shots, increasing the TAC ATK of Archers
+ 200655=Charges the enemy with heavy shields, increasing the TAC ATK of Defenders
+ 200656=Increases Training Speed of soldiers through careful screening of volunteers
+ 200657=Equips Commandos with hardened armor, increasing Commando DEF
+ 200658=Equips Archers with armor woven from fine fibers, increasing the DEF of Archers
+ 200659=Swings their shields with unyielding willpower, increasing the DEF of Defenders
+ 200660=Equips armors crafted from alloy, increasing the TAC DEF of Commandos
+ 200661=Equips Archers with armor woven from fine fibers, increasing the TAC DEF of Archers
+ 200662=Enhances shield attributes, increasing the TAC DEF of Defenders
+ 200663=Reduce soldier expenses and training costs
+ 200664=Issue a mobilization order to Commandos, reducing the training time of Lv. 7-9 Commandos (min)
+ 200665=Issue a mobilization order to Archers, reducing the training time of Lv. 7-9 Archers (min)
+ 200666=Issue a mobilization order to Defenders, reducing the training time of Lv. 7-9 Defenders (min)
+ 200667=Commando First Aid
+ 200668=Riflemen First Aid
+ 200669=Defender First Aid
+ 200670=General Anesthesia
+ 200671=Grafting Yields
+ 200672=Capsule
+ 200673=Field Infirmary
+ 200674=Commando First Aid II
+ 200675=Archer First Aid II
+ 200676=Defender First Aid II
+ 200677=First Aid
+ 200678=Commando First Aid III
+ 200679=Archer First Aid III
+ 200680=Defender First Aid III
+ 200681=Adrenaline
+ 200682=Grafting Yields II
+ 200683=Capsule II
+ 200684=Gumbix
+ 200685=Teaches Commandos first aid, increasing Commando Treatment Speed
+ 200686=Teaches Archers first aid, increasing Archer Treatment Speed
+ 200687=Teaches Defenders first aid, increasing Defender Treatment Speed
+ 200688=Unlocks [General Anesthesia] through anesthetic experiments
+ 200689=Utilizes new grafting technology to increase Herb Output
+ 200690=Incorporates capsules into medicine manufacturing, increasing Medicine Manufacturing Rate
+ 200691=Expands the Infirmary during wartime, increasing the Infirmary Capacity Limit
+ 200692=Teaches Commandos first aid, increasing Commando Treatment Speed
+ 200693=Teaches Archers first aid, increasing Archer Treatment Speed
+ 200694=Teaches Defenders first aid, increasing Defender Treatment Speed
+ 200695=Utilizes quick bandaging techniques, reducing Treatment costs
+ 200696=Teaches Commandos first aid, increasing Commando Treatment Speed
+ 200697=Teaches Archers first aid, increasing Archer Treatment Speed
+ 200698=Teaches Defenders first aid, increasing Defender Treatment Speed
+ 200699=Unlocks [Adrenaline] through studying how adrenaline is produced in human body
+ 200700=Utilizes new grafting technology to increase Herb Output
+ 200701=Incorporates capsules into medicine manufacturing, increasing Medicine Manufacturing Rate
+ 200702=Better medical capability with Gumbix unlocked
+ 200703=Faction Recruitment
+ 200704=Hero Equipment
+ 200705=Militant Might I
+ 200706=Vindicating Might I
+ 200707=Wild Might I
+ 200708=Watchful Might I
+ 200709=Militant Wisdom I
+ 200710=Vindicating Wisdom I
+ 200711=Wild Wisdom I
+ 200712=Watchful Wisdom I
+ 200713=All For One, One For All
+ 200714=Militant Dexterity I
+ 200715=Vindicating Dexterity I
+ 200716=Wild Dexterity I
+ 200717=Watchful Dexterity I
+ 200718=Finest Selection
+ 200719=Militant Might II
+ 200720=Vindicating Might II
+ 200721=Wild Might II
+ 200722=Watchful Might II
+ 200723=Militant Wisdom II
+ 200724=Vindicating Wisdom II
+ 200725=Wild Wisdom II
+ 200726=Watchful Wisdom II
+ 200727=Common Hatred
+ 200728=Militant Dexterity II
+ 200729=Vindicating Dexterity II
+ 200730=Wild Dexterity II
+ 200731=Watchful Dexterity II
+ 200732=One Mind
+ 200733=Unlock [Faction Recruit Switch]
+ 200734=Researches Hero equipment, unlocking the Item Grids of Heroes
+ 200735=Increases the STR of Minutemen through military training
+ 200736=Increases the STR of Vindicators through military training
+ 200737=Increases the STR of Wildlings through military training
+ 200738=Increases the STR of Watchers through military training
+ 200739=Increases the INT of Minutemen through military school lessons
+ 200740=Increases the INT of Vindicators through military school lessons
+ 200741=Increases the INT of Wildlings through military school lessons
+ 200742=Increases the INT of Watchers through military school lessons
+ 200743=A Lineup with 4-5 Heroes of the same Faction will gain an additional gathering speed bonus
+ 200744=Increases the AGI of Minutemen through physical training
+ 200745=Increases the AGI of Vindicators through physical training
+ 200746=Increases the AGI of Wildlings through physical training
+ 200747=Increases the AGI of Watchers through physical training
+ 200748=Once researched, one free switch will be added to the daily Faction Recruitment switch
+ 200749=Increases the STR of Minutemen through military training
+ 200750=Increases the STR of Vindicators through military training
+ 200751=Increases the STR of Wildlings through military training
+ 200752=Increases the STR of Watchers through military training
+ 200753=Increases the INT of Minutemen through military school lessons
+ 200754=Increases the INT of Vindicators through military school lessons
+ 200755=Increases the INT of Wildlings through military school lessons
+ 200756=Increases the INT of Watchers through military school lessons
+ 200757=Extra Destructive Might Bonus in Faction Bonus
+ 200758=Increases the AGI of Minutemen through physical training
+ 200759=Increases the AGI of Vindicators through physical training
+ 200760=Increases the AGI of Wildlings through physical training
+ 200761=Increases the AGI of Watchers through physical training
+ 200762=Extra Travel Speed Bonus in Faction Bonus
+ 200763=Warfare
+ 200764=Medical Improvements
+ 200765=Faction Enhancement
+ 200766=Deployment Queue III
+ 200767=Attributes
+ 200768=CP
+ 200769=Level:
+ 200770=Faction Recruitment Switch
+ 200771=Research to unlock the Faction Recruitment Switch function
+ 200772=Unlocking Condition
+ 200773="{0}" must reach {1}% completion
+ 200774="{0}" must be researched
+ 200775=The "{0}" facility must reach Lv. {1}
+ 200776=Go
+ 200777=Unlocks after "{0}" is opened
+ 200778=Recommended technology
+ 200779=Alliance Commemoration
+ 200780=Alliance Conflict
+ 200781=Efficient Gathering
+ 200782=Unexpected Prank
+ 200783=Bonus Rewards I
+ 200784=Learning Device
+ 200785=Load Enhancements
+ 200786=Super-value Points I
+ 200787=Chosen Soldiers
+ 200788=Construction Machinery
+ 200789=Bonus Rewards II
+ 200790=Incentive: Gathering
+ 200791=Incentive: Zombies
+ 200792=Incentive: Building
+ 200793=Incentive: Research
+ 200794=Incentive: Recruitment
+ 200795=Incentive: Training
+ 200796=Incentive: Killing
+ 200797=Super-value Points II
+ 200798=Once Again I
+ 200799=Increase gathering speed during Alliance Duels
+ 200800=Obtaining extra resources (excluding Z Coins) every hour while gathering resources during the Alliance Duel.
+ 200801=Unlocking tier 4-6 rewards for the Alliance Duel
+ 200802=Increase EXP Gain from killing Zombies during Alliance Duels
+ 200803=Increase Units Load during Alliance Duels
+ 200804=Increase points gained during Alliance Duels
+ 200805=Increase Training Speed during Alliance Duels
+ 200806=Increase Construction Speed during Alliance Duels
+ 200807=Unlock Lv.7-9 Rewards for Alliance Duels
+ 200808=Increase Resource Gathering points during Alliance Duels
+ 200809=Increase Zombie Killing points during Alliance Duels
+ 200810=Increase Facility Construction points during Alliance Duels
+ 200811=Increase Technology Research points during Alliance Duels
+ 200812=Increase Hero Recruitment points gained during Alliance Duels
+ 200813=Increase Army Training points during Alliance Duels
+ 200814=Increase Enemy Killing points during Alliance Duels
+ 200815=Get the rewards of tier 1-3 once again!
+ 200816=Mobilization Orders
+ 200817=Super Legion
+ 200818=Command the Training uniformly, and increase the Rally ceiling
+ 200819=Unlock
+ 200820=Locked
+ 200821=Reach the limit
+ 200822=Break the limit
+ 200823=Beyond the limit
+ 200824=After research, the highest quality of Hero can be ascended to Legendary 1-Star
+ 200825=After research, the highest quality of Hero can be ascended to Legendary 2-Star
+ 200826=After research, the highest quality of Hero can be ascended to Legendary 3-Star
+ 200827=Deployment Queue IV
+ 200844=Irrigation Technology
+ 200845=Planned Excavation
+ 200846=Automation
+ 200847=Enabling you to unlock excavation queue and assign workers to excavate blocks in order.
+ 200848=Enabling you to unlock the Gopher Generator, which will catch gophers automatically.
+ 200849=Mint's output in Rapid Production up by 30%
+ 200850=Value Points III
+ 200851=LUK +3
+ 200852=LUK +5
+ 200853=Plunder
+ 200854=Enabling you to plunder Z Coins and raise the plunder cap
+ 200855=Tech 101
+ 200856=Lineup Boost
+ 200857=Power Up
+ 200858=Alliance Techs
+ 200859=Fortress Upgrades
+ 200860=Draft Order
+ 200861=Barrack Rebuild
+ 200862=Once Again II
+ 200863=Once Again III
+ 200864=Get the rewards of tier 4-6 once again!
+ 200865=Get the rewards of tier 7-9 once again!
+ 200866=Bonus Rewards III
+ 200867=Unlocking Lv. 10-12 rewards for the Alliance Duel
+ 200868=Once Again IV
+ 200869=Get the rewards of tier 10-12 once again!
+ 200900=Techs Adjusted
+ 200901=Dear Commander,\nSome adjustments were made to Techs in the latest update. Below are the resources returned to you due to the adjustments. Collect them now!
+ 200902=Training Cap +1
+ 200903=Unlock the plunder of Z Coins, with the weekly upper limit increased
+ 200904=Unlocking "Skirmishing Kills" to deal damage to non-deployed enemy troops in siege assault. The stronger the enemy, the weaker the effect.
+ 200905=Mythical Legion
+ 200906=Power Acceleration I
+ 200907=Throttle Improvement I
+ 200908=Legion Spear
+ 200909=Legion Armor I
+ 200910=Legion Will I
+ 200911=The Commander
+ 200912=The Conqueror
+ 200913=The King's Order
+ 200914=In this assembly, when the initiator deploys a hero with Myth 3-star quality or above, the hero in the same position of the assembly participant can be ranked up to Myth quality (only takes effect on Legendary and above qualities)
+ 200915=Movement speed will be increased in the rally
+ 200916=Movement speed will be increased when the rallied group sets off
+ 200917=Troop attack will be increased, effect doubled when rally
+ 200918=Troop defense will be increased, effect doubled when rally
+ 200919=Troop HP will be increased, effect doubled when rally
+ 200920=Rally limit +1
+ 200921=Able to send 2 Lineups to 1 rally group
+ 200922=When initiating a rally, minimizing the gap between your soldier bonuses and those of your allies.
+ 200923=Power Acceleration II
+ 200924=Throttle Improvement II
+ 200925=Legion Armor II
+ 200926=Legion Will II
+ 200927=World Military
+ 200928=Rally Enhancement
+ 200929=Commando Armor
+ 200930=Commando's Will
+ 200931=Commando Spear
+ 200932=Defensive Armor
+ 200933=Defensive Will
+ 200934=Defensive Hammer
+ 200935=Archer's Armor
+ 200936=Archer's Will
+ 200937=Archer's Arbalest
+ 200938=In this rally, when the initiator deploys a Hero of Myth 3-star or higher quality, the Heroes in the same position of other participants in the rally can be ranked up to Myth quality temporarily (only applicable to Heroes of Legendary or above qualities)
+ 200939=Commando's DEF will be increased, effect doubled when rally
+ 200940=Commando's HP will be increased, effect doubled when rally
+ 200941=Commando's ATK will be increased, effect doubled when rally
+ 200942=Defenders' DEF will be increased, effect doubled when rally
+ 200943=Defenders' HP will be increased, effect doubled when rally
+ 200944=Defenders' ATK will be increased, effect doubled when rally
+ 200945=Archer's DEF will be increased, effect doubled when rally
+ 200946=Archer's HP will be increased, effect doubled when rally
+ 200947=Archer's ATK will be increased, effect doubled when rally
+ 200948=When joining a rally, minimizing the gap between your soldier bonuses and those of the initiator.
+ 200949=Wait for a promotion
+ 200950=Note: This will affect the bonus to the ATK, DEF and HP of troops. For every 1% increase in the stats, the gap in bonus between team members and the leader will be reduced by 1%. This will not affect the gap in base attributes determined by the soldier level. When the stats of the team member is higher than that of the leader, the effect will not be applicable.
+ 200951=Reduce Construction Time by 300 seconds
+ 201000=Hiding Among Enemies
+ 201001=Home-Turf Defense
+ 201002=Home-Turf Armor
+ 201003=Home-Turf Attack
+ 201004=Map the Battlefield
+ 201005=Shielded from Clash
+ 201006=Enhanced Weapon
+ 201007=Field Infirmary
+ 201008=Main City Defense
+ 201009=Main City Armor
+ 201010=Main City Attack
+ 201011=Targeted Defense
+ 201012=Field Revival
+ 201013=Aimed Shot
+ 201014=Super Legion
+ 201015=Emergency Field Aid
+ 201016=Biochemical War
+ 201100=Shorter time to build and relocate in enemy territory
+ 201101=Higher troop DEF in your territory
+ 201102=Higher troop HP in your territory
+ 201103=Higher troop ATK in your territory
+ 201104=Higher troop DEF in enemy territory
+ 201105=Higher troop HP in enemy territory
+ 201106=Higher troop ATK in enemy territory
+ 201107=Higher Infirmary Capacity
+ 201108=Higher troop DEF in your Main City
+ 201109=Higher troop HP in your Main City
+ 201110=Higher troop ATK in your Main City
+ 201111=Higher troop DEF in enemy's Main City
+ 201112=Higher troop HP in enemy's Main City
+ 201113=Higher troop ATK in enemy's Main City
+ 201114=With uniform command, the rally cap increases
+ 201115=Some of your dead soldiers turned into grievously wounded ones in Fortress attacks
+ 201116=Some grievously wounded enemy soldiers turned into dead ones in Fortress attacks
+ 201117=Training Cap +5
+ 201118=Fast Forward Ⅰ
+ 201119=Fast Forward Ⅱ
+ 201120=Higher efficiency while sleeping. Additional sleeping times and speed-up (minute)
+ 201121=Higher efficiency while sleeping. Additional speed-up (minute)
+ 201122=Power of Lawbringers I
+ 201123=Power of Wreakers I
+ 201124=Wisdom of Lawbringers I
+ 201125=Wisdom of Wreakers I
+ 201126=Agility of Lawbringers I
+ 201127=Agility of Wreakers I
+ 201128=Power of Lawbringers II
+ 201129=Power of Wreakers II
+ 201130=Wisdom of Lawbringers II
+ 201131=Wisdom of Wreakers II
+ 201132=Agility of Lawbringers II
+ 201133=Agility of Wreakers II
+ 201134=Lawbringers Awakened
+ 201135=Wreakers Awakened
+ 201136=Increase the STR of Lawbringers
+ 201137=Increase the STR of Wreakers
+ 201138=Increase the INT of Lawbringers
+ 201139=Increase the INT of Wreakers
+ 201140=Increase the AGI of Lawbringers
+ 201141=Increase the AGI of Wreakers
+ 201142=Further increase the STR of Lawbringers
+ 201143=Further increase the STR of Wreakers
+ 201144=Further increase the INT of Lawbringers
+ 201145=Further increase the INT of Wreakers
+ 201146=Further increase the AGI of Lawbringers
+ 201147=Further increase the AGI of Wreakers
+ 201148=Increase the skill effects of Lawbringers
+ 201149=Increase the skill effects of Wreakers
+ 201150=Heroes' LUK +2
+ 201151=Commando's Boot Camp
+ 201152=Archer's Boot Camp
+ 201153=Defender's Boot Camp
+ 201154=Increases the Commando's Training Cap through military training
+ 201155=Increases Archer's Training Cap through military training
+ 201156=Increases Defender's Training Cap through military training
+ 201157=Experienced First Aid
+ 201158=Better first aid skills help you reduce Commando's treatment cost
+ 201159=Better first aid skills help you reduce Archer's treatment cost
+ 201160=Better first aid skills help you reduce Defender's treatment cost
+ 201161=Commando's Prep
+ 201162=Archer's Prep
+ 201163=Defender's Prep
+ 201164=Commando's Special Training
+ 201165=Archer's Special Training
+ 201166=Defender's Special Training
+ 201167=When your Commando is attacked by the enemy's Commando, the former will gain some DMG Mitigation
+ 201168=When your Commando is attacked by the enemy's Archer, the former will gain some DMG Mitigation
+ 201169=When your Commando is attacked by the enemy's Defender, the former will gain some DMG Mitigation
+ 201170=When your Archer is attacked by the enemy's Commando, the former will gain some DMG Mitigation
+ 201171=When your Archer is attacked by the enemy's Archer, the former will gain some DMG Mitigation
+ 201172=When your Archer is attacked by the enemy's Defender, the former will gain some DMG Mitigation
+ 201173=When your Defender is attacked by the enemy's Commando, the former will gain some DMG Mitigation
+ 201174=When your Defender is attacked by the enemy's Archer, the former will gain some DMG Mitigation
+ 201175=When your Defender is attacked by the enemy's Defender, the former will gain some DMG Mitigation
+ 201176=When your Commando attacks the enemy's Commando, the former will gain some DMG Bonus
+ 201177=When your Commando attacks the enemy's Archer, the former will gain some DMG Bonus
+ 201178=When your Commando attacks the enemy's Defender, the former will gain some DMG Bonus
+ 201179=When your Archer attacks the enemy's Commando, the former will gain some DMG Bonus
+ 201180=When your Archer attacks the enemy's Archer, the former will gain some DMG Bonus
+ 201181=When your Archer attacks the enemy's Defender, the former will gain some DMG Bonus
+ 201182=When your Defender attacks the enemy's Commando, the former will gain some DMG Bonus
+ 201183=When your Defender attacks the enemy's Archer, the former will gain some DMG Bonus
+ 201184=When your Defender attacks the enemy's Defender, the former will gain some DMG Bonus
+ 201185=First-Gen Enhancement
+ 201186=Enhanced Commandos
+ 201187=Enhanced Archers
+ 201188=Enhanced Defenders
+ 201189=Master Commando: Commando's load in plunder increases by {0}%
+ 201190=Master Archer: Archer's load in plunder increases by {0}%
+ 201191=Master Defender: Defender's load in plunder increases by {0}%
+ 201192=<b>Join the <color=#DB9A00>Alliance Duel</color> to obtain <color=#688ebb>Alliance Medals</color></b>
+ 201193=War Preparations
+ 201194=Master Level
+ 201195=First-Gen Rally: Travel Speed increases by 5%
+ 201196=Common Hatred I
+ 201197=Common Hatred II
+ 201198=When a First-Gen Hero is deployed, the team gains bonus Destructive Might
+ 201199=One Mind I
+ 201200=One Mind II
+ 201201=When a First-Gen Hero is deployed, the team gains bonus Travel Speed
+ 201202=Free trial
+ 201203=Buy
+ 201204=Unlock the second tech queue permanently to double the research efficiency! \nTech research with less than 30 min left can be completed instantly!
+ 201205=Please wait until the tech "{0}" is completed\nPerhaps you want to unlock the second tech queue?
+ 201206=Not now
+ 201207=Learn more
+ 201208=The free trial of the second tech queue has ended
+ 201209=The second tech queue will double your research efficiency. Sure you don't want to get one?
+ 201210=Get permanent
+ 201211=Free trial ends in {0}
+ 201212=Not enough time left in the free trial of the queue. Failed to start the study. Perhaps you want to unlock the second tech queue permanently?
+ 201213=When the deployed queue joins a rally, increases Commando's ATK
+ 201214=When the deployed queue joins a rally, increases Archer's ATK
+ 201215=When the deployed queue joins a rally, increases Defender's ATK
+ 201216=When the deployed queue joins a rally, increases Commando's DEF
+ 201217=When the deployed queue joins a rally, increases Archer's DEF
+ 201218=When the deployed queue joins a rally, increases Defender's DEF
+ 201219=When the deployed queue joins a rally, increases Commando's HP
+ 201220=When the deployed queue joins a rally, increases Archer's HP
+ 201221=When the deployed queue joins a rally, increases Defender's HP
+ 201222=Commando Spear I
+ 201223=Defensive Hammer I
+ 201224=Archer's Arbalest I
+ 201225=Commando Armor I
+ 201226=Defensive Armor I
+ 201227=Archer's Armor I
+ 201228=Commando's Will I
+ 201229=Defensive Will I
+ 201230=Archer's Will I
+ 201231=Commando Spear II
+ 201232=Defensive Hammer II
+ 201233=Archer's Arbalest II
+ 201234=Commando Armor II
+ 201235=Defensive Armor II
+ 201236=Archer's Armor II
+ 201237=Commando's Will II
+ 201238=Defensive Will II
+ 201239=Archer's Will II
+ 201240=Unstoppable
+ 201241=When the deployed queue joins a rally, additionally increases the Destructive Might
+ 201242=Max number of participants reached for the rally. Depart now?
+ 201243=Morale was reduced by {0}. All heroes' DMG Bonus will now be reduced by {1}, with the DMG Mitigation reduced by {2}. The Morale will be fully restored when the troops are back at their Fortress.
+ 201244=Morale
+ 201245=Bigger Rally
+ 201246=Able to have +1 participating team when starting a rally
+ 201247=Reinforced Site I
+ 201248=Reinforced Site II
+ 201249=Improve the Durability of the Fortress construction site
+ 201250=When reinforcing other Fortresses or construction sites, increase the ATK of Commandos
+ 201251=When reinforcing other Fortresses or construction sites, increase the ATK of Archers
+ 201252=When reinforcing other Fortresses or construction sites, increase the ATK of Defenders
+ 201253=When reinforcing other Fortresses or construction sites, increase the DEF of Commandos
+ 201254=When reinforcing other Fortresses or construction sites, increase the DEF of Archers
+ 201255=When reinforcing other Fortresses or construction sites, increase the DEF of Defenders
+ 201256=When reinforcing other Fortresses or construction sites, increase the HP of Commandos
+ 201257=When reinforcing other Fortresses or construction sites, increase the HP of Archers
+ 201258=When reinforcing other Fortresses or construction sites, increase the HP of Defenders
+ 201259=Larger Site
+ 201260=Increase the number of reinforcement teams your Fortress construction site can receive
+ 201261=Fast Response
+ 201262=Increase the Travel Speed on the way to reinforce a Fortress construction site
+ 201263=Boosted Blast
+ 201264=Joint Defense
+ 201265=Better Reinforcement
+ 201266=When the reinforcement team at your Fortress engages in a battle, all your soldiers will have higher ATK when joining the battle right after it
+ 201267=When the reinforcement team at your Fortress engages in a battle, all your soldiers will have higher DEF when joining the battle right after it
+ 201268=When the reinforcement team at your Fortress engages in a battle, all your soldiers will have higher HP when joining the battle right after it
+ 201269=Timely Rescue: When reinforcing others, Travel Speed increases by {0}%
+ 201270=Fast Travel
+ 201271=When heading to a city not yet occupied by your alliance, Travel Speed increases
+ 201272=When heading to a city to be stationed there, Travel Speed increases
+ 201273=When heading to a city, the marching queue's Destructive Might increases
+ 201274=Backlash Combos
+ 201275=Fire Suppression
+ 201276=Fully Secured
+ 201277=Defense Line
+ 201278=Proactive Strike
+ 201279=Iron Barrier
+ 201280=Thick Armor
+ 201281=Based on the total number of garrisoned units in a city, each unit can increase its ATK by 1%. You may level up the tech to increase the number of troops that can gain the bonus.
+ 201282=When rally teams are heading toward a city, based on the total number of teams in the rally, each team can increase its ATK in the rally by 2%. You may level up the tech to further increase the number of troops that can gain the bonus.
+ 201283=Based on the total number of garrisoned units in a city, each unit can increase its DEF by 1%. You may level up the tech to increase the number of troops that can gain the bonus.
+ 201284=When rally teams are heading toward a city, based on the total number of teams in the rally, each team can increase its DEF in the rally by 2%. You may level up the tech to further increase the number of troops that can gain the bonus.
+ 201285=When rally teams are heading toward a city, increase the Travel Speed of the teams in the rally
+ 201286=Based on the total number of garrisoned units in a city, each unit can increase its HP by 1%. You may level up the tech to increase the number of troops that can gain the bonus.
+ 201287=When rally teams are heading toward a city, based on the total number of teams in the rally, each team can increase its HP in the rally by 2%. You may level up the tech to further increase the number of troops that can gain the bonus.
+ 201288=Throttle Improvement
+ 201289=Will Power
+ 201290=Charging Forward
+ 201291=Thwarting Invaders
+ 201292=Weakening Defense
+ 201293=Ready to Fight
+ 201294=When rally teams are heading toward a city, increase the Travel Speed during the march
+ 201295=When garrisoned in a city, some dead soldiers can be turned into grievously wounded ones
+ 201296=When attacking a city, some dead soldiers can be turned into grievously wounded ones
+ 201297=When garrisoned in a city, each battle will reduce the enemy troop's Morale by 5 (effective when you have more than 100 soldiers at the beginning of the battle). All the Morale-reducing effects are stackable.
+ 201298=When attacking a city, each battle will reduce the enemy troop's Morale by 5 (effective when you have more than 100 soldiers at the beginning of the battle). All the Morale-reducing effects are stackable.
+ 201299=When rally teams are heading toward a city, you may choose to depart right away when the teams are full
+ 201300=Morale: the initial amount will be 100 pts. When the deployed lineup's Morale drops, all the heroes in the lineup will have less DMG Bonus and DMG Mitigation (the DMG Bonus and DMG Mitigation will each drop by 1% for every 1 point of Morale loss). The Morale will change between -100~100.
+ 201301=Basic Rally
+ 201302=Mutual Assistance
+ 201303=Siege Battle
+ 201304=Battlefield Master: In city battles, hero's HP increases by {0}%
+ 201305=Spacetime Enhancement
+ 201306=Spacetime Force I
+ 201307=Spacetime Wisdom I
+ 201308=Spacetime Agility I
+ 201309=Spacetime Force II
+ 201310=Spacetime Wisdom II
+ 201311=Spacetime Agility II
+ 201312=Spacetime Boost
+ 201313=Increase the STR of Spacetime Travelers
+ 201314=Increase the INT of Spacetime Travelers
+ 201315=Increase the AGI of Spacetime Travelers
+ 201316=Further increase the STR of Spacetime Travelers
+ 201317=Further increase the INT of Spacetime Travelers
+ 201318=Further increase the AGI of Spacetime Travelers
+ 201319=Enhance the skill effects of Spacetime Travelers
+ 201320=Uses the Turret in battles, boosting the WPN ATK of defending troops in the siege
+ 201321=Uses grenades in siege assaults, boosting the WPN ATK of City Attacking Troops
+ 201322=Mass Legion Training
+ 201323=Enhance soldiers' VIT, increasing the HP for all soldiers.
+ 220000=Coal Output/hr {0}
+ 220001=Iron Output/hr {0}
+ 220002=Power Output/hr {0}
+ 220003=Power Generator Storage Cap {0}
+ 220004=Water Output/hr {0}
+ 220005=Water Treatment Plant Storage Cap {0}
+ 220006=Z Coin Output/hr {0}
+ 220007=Cultivation Room Yield {0}
+ 220008=Wheat Yield/hr {0}
+ 220009=Pumpkin Yield/hr {0}
+ 220010=Herb Yield/hr {0}
+ 220011=Gopher Supply/hr {0}
+ 220012=Mushroom Storage Cap {0}
+ 220013=Wheat Storage Cap {0}
+ 220014=Pumpkin Storage Cap {0}
+ 220015=Herb Storage Cap {0}
+ 220016=Gopher Storage Cap {0}
+ 220017=Breeding Room Output {0}
+ 220018=Milk Output/hr {0}
+ 220019=Mushroom Yield/hr {0}
+ 220022=Breeding Room Storage Cap {0}
+ 220023=Milk Storage Cap {0}
+ 220027=Mint Storage Cap {0}
+ 220028=Coal Mine Storage Cap {0}
+ 220029=Iron Mine Storage Cap {0}
+ 220030=Diner Storage Cap {0}
+ 220031=Distribution Load {0}
+ 220032=Material Warehouse Grids {0}
+ 220033=Food Warehouse Grids {0}
+ 220034=Fortress Resident Capacity {0}
+ 220035=Coal Output/hr {0}
+ 220036=Iron Output/hr {0}
+ 220037=Stone Output/hr {0}
+ 220038=Power Output/hr {0}
+ 220039=Water Output/hr {0}
+ 220040=Z Coin Output/hr {0}
+ 220041=Construction Speed {0}
+ 220042=Gathering Speed {0}
+ 220043=Research Speed {0}
+ 220044=Gathering Load {0}
+ 220045=Capacitor Room Capacity {0}
+ 220046=Defender Training Speed {0}
+ 220047=CommandoTraining Speed {0}
+ 220048=Shooter Training Speed{0}
+ 220049=Defender Training Capacity {0}
+ 220050=Commando Training Capacity {0}
+ 220051=Shooter Training Capacity {0}
+ 220052=Medicine Production Rate {0}
+ 220053=Medicine Output/hr {0}
+ 220054=Medicine Storage Cap {0}
+ 220055=Treatment Speed {0}
+ 220056=Infirmary Capacity {0}
+ 220059=Coal Mine Resident Capacity {0}
+ 220060=Quarters Resident Capacity {0}
+ 220061=Stone Quarry Storage Cap {0}
+ 220062=Crop Output {0}
+ 220063=Meat Output {0}
+ 220064=Diner Mood Recovery {0}
+ 220067=Unlock the Survivor Rescue function
+ 220068=Mood recovered from meals {0}
+ 220069=Construction Speed
+ 220070=EXP obtained from working {0} (Self)
+ 220072=Increase Construction Speed by 1% for every {0} points of STR
+ 220074=Construction time {0}
+ 220075=Residents' mining output in the current mine {0}
+ 220076=Resident capacity of mines {0}
+ 220077=Distribution Speed {0}
+ 220078=Excavation Speed {0}
+ 220079=Warehouse Safeguard {0}
+ 220080=Training Capacity of combat training facilities {0}.
+ 220081=Training Speed {0}
+ 220082=Diamond Consumption for Conscription reduced by {0}
+ 220083=Increase Research Speed by 1% for every {0} points of INT
+ 220084=Technology Research Queue {0}
+ 220085=2nd Tech Research Queue CD: {0} hrs
+ 220086=Power Consumption for Researches reduced by {0}
+ 220087=Output of all Cultivation Rooms {0}
+ 220088=Storage Cap of all Planting related facilities {0}
+ 220089=Water Consumption Rate for Irrigation -{0}
+ 220090=Output of all Breeding Rooms {0}
+ 220091=Storage Cap of all Breeding related facilities {0}
+ 220092=Food Intake {0} (Self)
+ 220093=Mood Declining Rate -{0} (Self)
+ 220094=Fortress' Resident Capacity {0}
+ 220095=Power Rapid Production Output {0}
+ 220096=Z Coins Rapid Production Output {0}
+ 220097=Water Rapid Production Output {0}
+ 220098=Rapid Breeding Output {0}
+ 220099=Rapid Crop Production Output {0}
+ 220100=Deployed Units {0}
+ 220101=Recovery Speed of APC Durability {0}
+ 220102=Recovery Speed of APC Durability {0}
+ 220104=STR of Heroes of the same faction {0}
+ 220105=VIT of Heroes of the same faction {0}
+ 220106=LUK of Heroes of the same faction {0}
+ 220107=AGI of Heroes of the same faction {0}
+ 220108=INT of Heroes of the same faction {0}
+ 220109=Mood Recovery Speed {0}
+ 220110=Iron Mine Resident Capacity {0}
+ 220111=Stone Quarry Resident Capacity {0}
+ 220112=EXP gained from Exploration {0}
+ 220113=EXP gained from work {0}
+ 220114=Mood recovered from Food {0}
+ 220115=ATK {0} during Exploration
+ 220116=DEF {0} during Exploration
+ 220117=STR {0}
+ 220118=INT {0}
+ 220119=AGI {0}
+ 220120=VIT {0}
+ 220121=LUK {0}
+ 220122=All Worker Load {0}
+ 220123=Cooking Speed {0}
+ 220124=Storage Cap of all mines/quarries {0}
+ 220125=Memento Coins obtained from Explorations {0}
+ 220126=Construction Workers {0}
+ 220127=Treasure Chest Discovery Chance {0}
+ 220128=Add an additional Garage
+ 220129=Soldier Cap {0}
+ 220130=Defender WPN ATK {0}
+ 220131=Commando WPN ATK {0}
+ 220132=Archer WPN ATK {0}
+ 220133=Defender TAC ATK {0}
+ 220134=Commando TAC ATK {0}
+ 220135=Archer TAC ATK {0}
+ 220136=Field WPN DEF {0}
+ 220137=Food Expenses {0}
+ 220138=Z Coin Output/hr {0}
+ 220139=Research Time -{0}
+ 220140=Van Load {0}
+ 220141=Z Coin Protection {0}
+ 220142=Increase Construction Speed by an additional 1% for every {0} point(s) of INT
+ 220143=Z Coin Gathering Speed {0}
+ 220144=Stones Gathering Speed {0}
+ 220145=Iron Gathering Speed {0}
+ 220146=Aid Travel Speed {0}
+ 220147=Cook {0} instantly
+ 220148=STR, AGI, VIT, INT and LUK {0} for Heroes of the same Faction
+ 220149=Skill CD {0}
+ 220150=Field TAC DEF {0}
+ 220151=Moving speed {0}
+ 220152=When attacking zombies, unit's travel speed {0}
+ 220153=Production Rate {0}
+ 220154=Moving speed in the Fortress {0}
+ 220155=All Heroes' moving speed {0} while working
+ 220156=CP {0}
+ 220157=Defender's TAC DEF {0}
+ 220158=Defender's WPN DEF {0}
+ 220159=Commando's WPN DEF {0}
+ 220160=Commando's TAC DEF {0}
+ 220161=Archer's WPN DEF {0}
+ 220162=Archer's TAC DEF {0}
+ 220163=Capacity {0}
+ 220164=Help allies reduce {0} min
+ 240043=According to the diary, it was a "Fortress".
+ 240044=Power, water, food, trade...seems this place had everything in order.
+ 240045=The residents here basically escaped the horrors of the apocalypse.
+ 240046=The last page details their return from an exploration,
+ 240047=but the diary ends there.
+ 240048=The last page detailed their return from an exploration.
+ 240049=This place might contain incredible stuff, but we should still be careful.
+ 240050=And so, we began the first day in our new home
+ 240051=Everyone huddled together under the dim light of the Diner, with the smell of roasted mushrooms floating in the air.
+ 240052=Though our cups were only filled with water, we celebrated as if they were filled with the sweetest of wines.
+ 240053=It's good to be alive and kickin'!
+ 240054=As we delved deeper into the Fortress, we arrived at its Control Center.
+ 240055=After numerous attempts, we managed to log in to the Control Center
+ 240056=Within 32 hours of arriving, we became the true owners of the underground Fortress.
+ 240057=What a day to remember!
+ 240058=Today, we accommodated a group of desperate survivors into the Fortress.
+ 240059=They couldn't help but gape in awe as they were introduced to the underground Fortress' facilities.
+ 240060=Seeing their expressions always makes me chuckle, as we had the same expressions as them not too long ago.
+ 240061=These survivors were quite fortunate in finding us!
+ 240062="There're too many of 'em!"
+ 240063="Find a way to get this damn door open!"
+ 240064="You're not helping with the yelling! Almost there..."
+ 240065="There we go! Get inside everyone!"
+ 240070=Three hours later...
+ 240071=As a professional electrician, McKinley can also repair cars.
+ 240072=Soon, the old car was good as new with his help.
+ 240073=A FEW MOMENTS LATER
+ 240074=The iron door shut out the danger outside, finally allowing us to have some peaceful time.
+ 240075=It seemed like we went back to the night before the apocalypse, when all the misfortune didn't happen to the world.
+ 240076=The brief escape from life didn't mean things would start all over again. The reality was still as harsh as it could be.
+ 240077=Where are we heading when the night comes to an end?
+ 240078=As the investigation went on, more secrets of the fortress were unveiled.
+ 240079=It seemed quite peaceful at a glance, while all the threats were lurking underneath.
+ 240080=Despite that we were already at the heart of the Fortress, what we've found out so far was only the tip of the iceberg.
+ 240081=There's still a long way to go before we could be the real owners of the place...
+ 240082=In an era where humans were reduced to prey, the only way out was to stay united.
+ 240083=That's why we had some new friends.
+ 240084=Their arrival drove away the loneliness and gave us a gleam of hope.
+ 240085=That's how we spent the first day in our new home.
+ 240086=In the dim light, everyone was enjoying the long-lost peace.
+ 240087=But our nerves did not relax for a second.
+ 240088=Because no one knew what would happen the next second.
+ 240089=As the exploration went on, more secrets of the place were unveiled.
+ 240090=The Warehouse, Gophers and the Control Center... These findings were mind-blowing.
+ 240091=After numerous attempts, we managed to log in to the control system of the Fortress.
+ 240092=Within 32 hours of arriving, we became the real owners of the underground Fortress.
+ 240093=Meanwhile, we were facing great risks though...
+ 240094=Yet we still believed that everything was worth it.
+ 240095=This is a 'blood-stained' survivor's diary,
+ 240096=chronicling the orderly production and life within the Fortress.
+ 240097=However, reading between the lines, we can discern some clues:
+ 240098=resources, food, and trade, all of which suggest a safe haven.
+ 240099=But all of this was lost in a sudden and unexpected rebellion!
+ 240100=The diary abruptly ends on a tumultuous morning...
+ 240101=What happened that day?
+ 240102=Something's not right. We must be careful...
+ 241034=Hammers, pliers, saws, picks... this seems to be a <color=#E5131B>Work Station</color>.
+ 241064=That's all there is! Get these to Emma first.
+ 241071=*huff*...are we...*huff*...safe here?
+ 241072=It should be...
+ 241073=Calm down! We're safe now!
+ 241074=Zombies can't bite through such a thick steel plate.
+ 241079=Found it!
+ 241080=Voila, and then there was light!
+ 241098=Better keep it. It might be of some use.
+ 241099=Heh, guys. Found a hidden entrance here.
+ 241100=Let's head down and check it out, but keep your eyes peeled!
+ 241105=A <color=#E5131B>diary</color>. Chances are we can find out what happened here in it.
+ 241106=Forget about the diary! I can’t even keep my eyes open... I think I'm just...just gonna......gon-......zzzZZZzzz
+ 241107=Alright. I can see you're all exhausted. Let's get some rest first.
+ 241110=These weapons and uniforms...they're all outdated...
+ 241111=20mm bullets? Must be some heavy weaponry around here then...
+ 241112=It's quite a solid door, I can leave it here.
+ 241113=Hey there! Anything I can help out with?
+ 241114=Yes. Be quiet.
+ 241115=Erm, sorry...well...what I wanted to say was...thank you...for yesterday.
+ 241116=Of course! I had it all under control! Erm...but...thanks anyway!
+ 241117=Woo! Look at that big fella there!
+ 241118=Man, using this to annihilate some zombies must feel awesome!
+ 241126=The zombies…they are gone?
+ 241127=They'll be back though.
+ 241140=We're in luck. This place seems to be some sort of underground Fortress.
+ 241141=This place is quite spacious, perfect for constructing a <color=#E5131B>Quarter</color>.
+ 241142=Huh~ I can finally get a good sleep tonight.
+ 241143=I'm starving! I wonder if Emma found anything to eat.
+ 241144=Seems an opportunity for a test run just presented itself.
+ 241145=I hope these mushrooms are edible...
+ 241147=So in other words, there once was a group of people hiding out in this "<color=#E5131B>fortress</color>" as well, but now they're all gone.
+ 241148=This place is practically a paradise!
+ 241149=The tunnel ahead is caved-in, but we can get past it with the <color=#E5131B>right tools</color>. Let's get to the bottom of this place!
+ 241151=Don't wanna scare you guys...but our <color=#E5131B>Food</color> is running very low. I couldn't find a single crumb in this so-called "Diner" either.
+ 241152=I'll go check on the entrance.
+ 241154=I...I'll go with you!
+ 241160=Right then. <color=#E5131B>Food</color>, <color=#E5131B>security</color>, and <color=#E5131B>excavation</color>. Let's get to it!
+ 241161=There's a Work Station up ahead. I should be able to find some tools for clearing cave-ins!
+ 241170=I think I hear something below...
+ 241171=Woo, time to show you a thing or two!
+ 241172=Let's hope you're right...argh…
+ 241173=Emma, You ok?
+ 241174=She's hurt?
+ 241175=Move! Let me see her wound!
+ 241176=Stop! Are you gonna shoot her?
+ 241177=Temperature's normal...no enlarged pupils...she's not infected. It was just a normal scratch.
+ 241178=Phew! I'd rather die than become one of those hideous things!
+ 241179=If you get infected, I'll make it quick and painless.
+ 241180=Hmph, I don't know if I should thank you or tell you to stay away from me!
+ 241181=Don't lower guard now... Fernando, check and see a way to brighten here.
+ 241182=On it! That'll be super easy for an excellent electrician like me!
+ 241183=Ugh... Are you gonna die if you stop bragging?
+ 241184=Hmm, maybe in these cabinets…
+ 241186=I...I just slipped, that's all. If I hadn't, I would have blasted the zombie's head clean off!
+ 241190=Look, there's a door over there.
+ 241191=And behind door number one is....
+ 241192=Learn your lesson, or you gonna pay the price sooner or later.
+ 241193=Hmph.
+ 241194=Did you push me in front just now? If I turn into a zombie, the first one I'm biting is you!
+ 241195=Heh... Turn into a zombie? Then Natalie will get to you first.
+ 241196=This body... Looks like it's been here for years.
+ 241197=What's this...an ID card?
+ 241198=Oh my God! Huh... huh...
+ 241199=......
+ 241200=No no no, wait! Don't shoot! I wasn't bitten!
+ 241201=I know.
+ 241202=You hurt?
+ 241203=I wonder if Zombies can even bite through that thick skin of his.
+ 241204=Hey! C'mon. I really mean it.
+ 241206=Wait!
+ 241207=You idiot! You could've gotten us killed!
+ 241208=S...sorry...
+ 241209=Heavens! Am I dreaming? We're inside a <color=#E5131B>Diner</color>!
+ 241210=Looks like it's been abandoned for a quite a while.
+ 241211=What's that?
+ 241212=Hmm... these stones... perfect <color=#E5131B>building materials</color>.
+ 241213=You're welcome, Mr. "Expert".
+ 241214=Shush!
+ 241218=Oh! That was a close one!
+ 241219=Empty...empty...this is empty...empty again...darn it!
+ 241220=Find anything?
+ 241221=Empty cans and empty bottles...what do you like to have?
+ 241222=Don't worry, there're some <color=#E5131B>mushrooms</color> growing in the cave. We can make do with it.
+ 241223=Mushrooms! I remember seeing some Mushrooms growing in a tunnel earlier!
+ 241224=But...ever since the zombie virus started spreading, all kinds of new bacteria and fungi have started emerging. Are we really gonna risk eating these mushrooms?
+ 241225=I'll give it a try first. If I'm not frothing at the mouth after ten minutes, then we should be fine...
+ 241226=They do look like the edible kind though...I'll give them a try.
+ 241227=Are you really going to risk eating these mushrooms that we know nothing about?
+ 241228=I'll nibble a tiny bit first. If I'm not foaming by the mouth in 10 minutes...then...
+ 241229=But what if they're poiso—
+ 241230=Whew! That was quite the battle...
+ 241231=Whoa! The aroma of food. I smelt it miles away.
+ 241232=No, wait!
+ 241233=Ah! I'm sorry, I didn't mean to steal... Just taste it.
+ 241234=Uh... How do you think of the taste?
+ 241235=Sorry. You know, I haven't had hot food for ages. Umm...super good!
+ 241236=Hey, anything I can help out with? An expert will save you much efforts.
+ 241237=Come clear up the stair.
+ 241241=*Panting* Nailed...nailed it! Phew...where are we heading next?
+ 241242=Follow me.
+ 241245=(Testing)
+ 241246=Mmm, smells delicious.
+ 241253=(Testing)
+ 241257=Really? That's great!
+ 241258=Okey dokey, but to be frank, don't expect it to be delicious.
+ 241261=So, shall we go?
+ 241262=Let's move out, but stay vigilant. I might not be able to save you a second time.
+ 241263=Well, actually...umm...I—I wanted to thank you for yesterday.
+ 241264=You're welcome.
+ 241267=This is probably where drinkable water is stored. Looks quite clean and uncontaminated.
+ 241268=Fernando, head back and tell them the good news first—
+ 241269=I'm on it!
+ 241270=and don't forget to bring an empty bottle!
+ 241271=This is a fortress, but I don’t know why the people here are gone...
+ 241272=There's nothing wrong with living underground -- just a bit too many bugs...
+ 241273=These things have to be clarified. Today I'll <color=#E5131B>investigate</color> further down. As for you...
+ 241274=Okay, but the question is, where have all the people here gone?
+ 241275=Emma, please go find some <color=#E5131B>food</color>, and for the safety of the <color=#E5131B>door</color>... Natalie, can you take charge?
+ 241276=No problem.
+ 241277=!!! The ground is shaking... Was there an earthquake?
+ 241278=Need to keep an eye on the roof terrace.
+ 241279=However, we'll have to clear away these debris first.
+ 241280=Fine, anyway, this is the only choice.
+ 241281=Trust me, everything will be fine.
+ 241282=Done! Smells good, but I can't assure you whether it's safe to eat.
+ 241283=This is not a poisonous mushroom. if you don't trust, I can taste it first.
+ 241284=Wait! Brady!
+ 241285=Just joking. Don't be that serious.
+ 241286=Don't worry, I know it very well.
+ 241287=If I see you sneaking food again, I swear I'll throw you out to feed the zombies.
+ 241288=Wow, I heard that right, right? Emma would actually say thank you!
+ 241289=Alright, buds... Let's call it a day. Time to have dinner.
+ 241290=Could you prepare and cook the mushrooms?
+ 241300=Get out of the way! We gotta do this.
+ 241312=Wait!
+ 241326=No... Zombies are bitting the door! Do something!
+ 241327=Calm down! We're safe now.
+ 241328=Emma, you okay?
+ 241329=Stop!
+ 241330=Out of the way! You will get everyone killed!
+ 241331=If you are infected, I'll make it quick and painless.
+ 241332=Don't lower guard now... Fernando, check and see a way to brighten here.
+ 241333=Look, I found the light switch!
+ 241334=Erm, sorry... I just got a bit excited.
+ 241335=Look.
+ 241336=Geez...is that a zombie tidal wave?!!
+ 241337=NO! I WASN'T BITTEN AT ALL! I WASN'T!
+ 241338=Calm down everybody! Let's figure out what happened first.
+ 241339=How do you think of the taste?
+ 241340=Fernando! You ate up almost EVERYTHING!
+ 241341=No! The zombies are still biting the door! Think of a way!
+ 241342=Can I rest for a couple of minutes now? I'm dead tired.
+ 241343=Not now. We gotta check over the place first. Stay alert!
+ 241344=Don't lower guard now...
+ 242018=Natalie seems to give the cold shoulder to everyone. You think she resents us?
+ 242019=Everyone has their own demons and secrets. She already considers us as companions...can't ask for much more really.
+ 242020=I wanna be awesome like her—fearless and daring—no matter the odds.
+ 242021=Careful! We got movement!
+ 242022=Geez! I saw a pig coming out of it!
+ 242023=Relax, dude. It was only a <color=#E5131B>Gopher</color>. It's kinda chubby though.
+ 242024=This Warehouse is a bit dated, looks like I'm gonna have to renovate it.
+ 242025=So, I got good news and bad news. Which first?
+ 242026=What an original opening. Whatever, let's just start with the bad! Let's see how bad things can really go.
+ 242027=Well it's quite bad! We don't have enough food!
+ 242028=Please tell me you're joking.
+ 242029=Maybe we can venture back to the surface and scavenge for some food?
+ 242030=I think you're more likely to become food than to find food.
+ 242031=Yikes...well what's the good news?
+ 242032=We discovered a ton of gophers in the Fortress, a couple of pounds each by the looks of it.
+ 242033=Nope! Heck no. I'd...I'd rather not eat! No way! Let me fight some zombies instead!
+ 242034=I heard gopher meat is actually quite tasty. Either way, it's better than starving.
+ 242035=You...you're all agreeing on this?
+ 242036=I'm down to try some.
+ 242038=No complaints here.
+ 242039=Then it's decided!
+ 242049=Could this be...
+ 242050=It's the Control Center!
+ 242051=Basically, it's the "brains" of the entire Fortress.
+ 242052=That sounds quite fancy, but this door doesn't seem to want to open.
+ 242053=Looks like it's a sliding door... Here's the card reader...
+ 242054=Maybe we can use that ID card we found yesterday.
+ 242055=Didn't expect there to be a place like this in the Fortress!
+ 242056=You think they still work?
+ 242058=Backup power supply is functional...cables are all connected...there! I'm entering the system!
+ 242059=Ah...but now I need the password...
+ 242060=Wait, I remember seeing a line of random numbers and letters in that dusty notebook. Argh, what were those numbers...
+ 242061=326IM30LCYD. Access Granted.
+ 242062=Awesome!
+ 242065=Don't move. It's an ID logger.
+ 242067=Great! Now we have clearance for some new facilities!
+ 242070=Son of a gun! The screen died! These devices are way too dated to be used properly!
+ 242071=Dated parts? Hmm...
+ 242072=What are you doing!? You're going to break it beyond repair!
+ 242073=Second Work Station opened!
+ 242074=Aha! I used the same trick to fix my old radio back home!
+ 242075=You're amazing Fernando! Now we've got an additional Work Station!
+ 242076=But you can't always rely on your brute force! We should upgrade the Control Center as soon as possible.
+ 242077=Hey, what'd you find?
+ 242078=Oh! The great big guy is afraid of rats! Hahaha! Don't worry buddy, I'll keep your secret to myself!
+ 242079=Heavens my! They're both terrifying! I'm gonna go crazy!
+ 242080=Great news everyone! We've found the most vital location of this place!
+ 242081=The food storage room? Ready the champagne and steak! We partying today!
+ 242082=Well, of course! Each additional day survived is worth celebrating for a fool like you.
+ 242087=This is the Control Center, the core facility of this underground fortress. Now, let me see how we can get inside...
+ 242088=Try the ID card we found earlier.
+ 242089=Woo, that's awesome!
+ 242090=Don't go pushing any buttons!
+ 242091=No fair! Look at Natalie—
+ 242092=Backup power supply is operating normally... The damage seems to be minor.
+ 242093=Who the hell are you?
+ 242094=...I have to say, I got my secrets, but I'm not your enemy!
+ 242095=Fine, a new <color=#E5131B>Work Station</color> unlocked...
+ 242096=New<color=#E5131B> Work Station</color> ? Well, not bad, Fernando got a job now.
+ 242097=Looks like you got your work cut out for you. Grab a shovel and get going, Mr. Expert-at-everything!
+ 242098=Huh?
+ 242099=Looks like we are favored by luck! Gophers can make a great dish these days!
+ 242100=We'll need a <color=#E5131B>ladder</color> to get down here.
+ 242101=It should be able to start up normally.
+ 242102=No joke, those rats were as fat as piglets! I was almost knocked over and trampled by them!
+ 242104=Don't you see? Their existence means we have food now!
+ 242105=Hold up, lemme clean my ears...did you say, EAT THE RATS??
+ 242106=The alternative is eating Mushrooms for the rest of your life.
+ 242107=Uh...hmm...fair point. But catching those slippery rodents won't be easy...
+ 242108=That's where you come into play, Mr. Expert Hunter!
+ 242109=The diary indicates that this fortress was much larger in the past.
+ 242110=That means, there're much more mysteries awaiting us to explore.
+ 242111=Just like a candy house?
+ 242112=Hope there is equipment that can help us return to the ground.
+ 242113=Come on, mate! Without further ado, let's do something now!
+ 242114=Wow! Hard to believe. This is even messier than the place where I've lived.
+ 242115=Looks like it's a <color=#E5131B>Warehouse</color>. Check out these boxes. See if there's something we need.
+ 242116=With these stones, we would be able to build more rooms.
+ 242117=There must be some kind of facilities that will consuming this large amount of coal, like Power Generator.
+ 242118=The warehouse is so well-organized that it can accomodate more materials.
+ 242119=I hope your inventory list does not contain gophers.
+ 242120=Gophers? You are right. Gophers should be of some use elsewhere.
+ 242121=Did you say, EAT THE RATS??
+ 242122=Trust me. The taste of Gopher will never let you down.
+ 242123=Woo. My mouth is already watering. Let's try some. Why wait?
+ 242124=I'll leave it all to you. I feel sick at the mere thought of it.
+ 242125=Aha, wait for the delicacy then.
+ 242126=This should be the <color=#E5131B>Control Center</color>, the core of the entire underground facility.
+ 242127=<color=#E5131B>Control Center</color>? But how to get in?
+ 242128=Look out! Zoombies!
+ 242129=Hope the facility still works.
+ 242130=The repair of the Control Center was finished, and another area was unlocked.
+ 242131=Hope that's not a waste of our time.
+ 242132=Got it! a brand new area has now opened to us.
+ 242133=As the level of the Control Center goes up, it seems that we can access more areas.
+ 242134=Be careful, it doesn't feel right here.
+ 242135=Don't try to fool me! I can tell when you're lying.
+ 242136=Okay, I trust you, but I hope you could tell us your story someday.
+ 242137=If what the diary says is correct, the Control Center should be right behind the door.
+ 242138=Now the issue is how to get it open. Emm...lemme see if we missed something...
+ 242141=The card.
+ 242142=Yep! The card we found earlier! Why didn't I think of that!
+ 242144=Look! What's that...?
+ 242146=Woo, awesome! You're really "Natalie of all trades"!
+ 242147=... A <color=#E5131B>Work Station</color> was unlocked on our upper right side.
+ 242148=A <color=#E5131B>Work Station</color>? Ask Fernando to go up and have a look. Emma, go check it out with Fernando.
+ 242149=Okey dokey!
+ 242150=It doesn't matter... Anyway, I ain't your enemy.
+ 242151=Then lemme put it this way: how much do you know about the place?
+ 242152=We gotta <color=#E5131B>have the Control Center fixed</color>, for all other functions are under its control.
+ 242153=The diary said the place was a giant structure. But the thing is, it seems to be quite the opposite.
+ 242154=That's not hard to explain. Cuz what we see right now is no more than the tip of an iceberg. Something must have happened here.
+ 242155=So...what we gonna do?
+ 242156=Keep going. I got a hunch some stunning secrets are still out there awaiting us.
+ 242157=The diary says there're many <color=#E5131B>facilities</color> and <color=#E5131B>supplies</color> down here. So the goal today is to find them. Let's move!
+ 242158=Why you seem to be so familiar with the place?
+ 243001=Guys, we're running out of water! The water left will hold out for two more days at most...
+ 243002=I think I saw a water stain on the right side corner of the Control Center. There must be a water source nearby.
+ 243003=Well, what're we waiting for? Let's get crackalackin'!
+ 243008=Oh thank goodness, I'm still breathing! Thank you, thank you all!
+ 243009=Halt! Arms up, and don't even think about making any sudden movements!
+ 243011=No, please, we're not infected! We don't have any weapons either!
+ 243012=Check 'em
+ 243013=All's good. They're perfectly normal.
+ 243014=Sorry friends, gotta be extra careful nowadays, right?
+ 243015=Of course. Our group was scavenging for food in a supermarket when zombies rushed out from the warehouse...
+ 243016=Don't worry, you guys are safe now. We have plenty of space in our Fortress for you guys to stay in.
+ 243017=I can't thank you enough! But...my friends might still be alive. Can you consider rescuing them? Please, they're the only family I have left...
+ 243018=Where are they?
+ 243019=To the southwest, about 3 to 4 kilometers from here.
+ 243020=That's way too far. We'll never make it there alive.
+ 243021=Please, I beg you! They're all capable people with different skillsets, like me! I'm an electrician! There must be a way to save them!
+ 243022=Well, maybe there is a way...
+ 243023=Help, anyone!
+ 243024=Break time's over buddy. Take another trip with us.
+ 243025=SIR FERNANDO! Please stop shaking the table!
+ 243026=What the hell are you talking about? I didn't move an inch.
+ 243027=You didn't? Then why is the hell shaking?
+ 243028=Zombie Tidal?!
+ 243029=Thank god! We're safe! Thank you for y...
+ 243030=Freeze!
+ 243031=Wait! Wait! Hold on, Madam! We ain't gonna hurt you.
+ 243032=Then stay put. I gotta make sure you’re not infected.
+ 243033=I'll leave it to you.
+ 243034=Sorry guys. You know, in a world like this, we gotta be extra careful.
+ 243035=It’s okay. The city we came from was sieged. Hard to describe how we make it here.
+ 243036=Heh, stop it. Because you're lucky enough to have me, your lifesaver.
+ 243037=Perhaps you're right. But some of our friends are still stuck on the way here.
+ 243038=Forget about those suckers. They're doomed anyway.
+ 243039=You...you bastard! You just promised we would go back to save them.
+ 243040=Innocent boy! You'll also get killed if you get out again!
+ 243041=Listen, my friend. First tell me where your friends are?
+ 243042=They're in an abandoned supermarket in the southwest. Only 5 miles from here.
+ 243043=Don't be silly…there're zombies everywhere, and we'll get killed before we walk there.
+ 243044=Walking is certainly not an option. But there might be another way worth trying.
+ 243045=Hey dudes, you found something new?
+ 243046=An abandoned <color=#E5131B>Mine</color>, right below the Control Center.
+ 243047=There's not much of it, but they're enough to let us hold for some time.
+ 243048=A <color=#E5131B>mine</color>? Not bad. May be of some use.
+ 243049=I am an expert in cleaning the Mine, but there seems to be some sound inside...
+ 243050=Ahhhhhhh! Something is moving! ...Help!
+ 243051=Finally, it's done. I hate clearing Zombies.
+ 243052=Do you want to check again? I feel sick just thinking of their faces!
+ 243053=No need, I've done that.
+ 243054=Let's go back and let them know.
+ 243055=Speaking of vehicles...maybe I can help.
+ 243056=It's all blocked. We gotta break those <color=#E5131B>blocks</color>.
+ 243057=The water here looks quite clean and uncontaminated. Our hard work finally pays.
+ 243058=Woo. Look. An artificial Cistern!
+ 243059=I think it was built by former Residents. Anyway, we don't need to worry about Water for a short time.
+ 243060=Wrap it on me, I'm a water transport expert!
+ 243061=...and don't forget to bring an empty bottle!
+ 243062=Thank you.
+ 243063=Could you give me more?
+ 243064=Finally, we got the meal.
+ 243065=Compared to the world outside, this place is practically a paradise.
+ 243066=We will have more chances if the jeep can be fixed.
+ 243067=Oh, man, it's downright broken. You know what? I was a car mechanic. I'll see what I can do.
+ 243068=It just looks a little bit broken, but it should still work. Dude, let's fix it!
+ 243069=Phew... The overall check-up was done. The old buddy is ready to go!
+ 243070=Woo. Hard to believe. My old buddy is good as new.
+ 244001=At last, we finally found the Fortress' Power Generator...
+ 244002=As long as the main power generator here is active, there'll be no need to rely on that poor emergency generator.
+ 244003=What needs to be done then?
+ 244004=The Coal we found in the Material Warehouse can be used here.
+ 244005=Let's get to it then!
+ 244006=We can consume <color=#E5131B>Power</color> and <color=#E5131B>Scientific Components</color> to research various technologies. Let's just start with <color=#E5131B>Mechatronics</color>.
+ 244007=Great! With <color=#E5131B>Mechatronics</color>, those <color=#E5131B>Sandstone (Lv.2)</color> won't be a problem for us ever again!
+ 244008=I don't think such a heavily reinforced door was constructed to protect some boxes.
+ 244009=I discovered all the wires in the Fortress extend in this direction.
+ 244010=Seems we found where the Power Generator is then!
+ 244011=Check it out. There's a giant box behind the giant door left of the Control Center.
+ 244012=I bet there's some magnificent treasure in there!
+ 244013=Now we just need to find a way to open the door!
+ 244014=Did you guys notice the Laboratory above the Power Generator?
+ 244015=Of course! It can function normally now that it has power!
+ 244016=Laboratory? Is that where technology is researched? That's so cool! So, what are we researching first?
+ 244017=Mechatronics! We'll be able to deal with that pesky <color=#E5131B>Sandstone (Lv. 2)</color> once we master that technology!
+ 244018=Friends! It's about time for an overall improvement in our home! I propose we upgrade the Laboratory to Lv. 2 first.
+ 244019=The reason being?
+ 244020=Once we upgrade the Laboratory, we can research even more technologies, such as one that makes catching gophers easy as pie!
+ 244021=Ready, mate? We're about to begin construction now!
+ 244022=But first, these Density <color=#E5131B>Sandstone (Lv.2) </color> need to be cleared away.
+ 244023=Time to show 'em the power of "Mechatronics"!
+ 244024=Commander, where's the "something something easy as pie" technology you promised?
+ 244025=In the Laboratory! What was that technology called?
+ 244026="Gopher Wheel".
+ 244027=Is this room empty? So what was that noise just now?
+ 244028=It could be a gopher... I'd better check it first and make sure it's safe before you come in.
+ 244029=Eh….that….I'm having a slight stomache now. Wait for a second, please!
+ 244030=Circuit board, gears…now we can make some ice creams?Woo…That's so exciting!
+ 244031=No… more important job is we have to research the <color=#E5131B>Mechatronics</color>.
+ 244032=Mech….mechatronics? What's the use? I prefer to have some ice cream.
+ 244033=<color=#E5131B>Mechatronics</color> can allow us to break those hard <color=#E5131B>Sandstones (Lv.2)</color>, so we could expand the Fortress.
+ 244034=Are these culture tanks for cloning technology? ! How many secrets are still hidden here...
+ 244037=Rome was not built in a day. At the moment, we need to research Mechatronics with technological components and electrical devices.
+ 244038=Did it work? Natalie, let's see what we can get this time.
+ 244039=Patience, boy! Sometimes things are not what they look like.
+ 244040=<color=#E5131B>Power generator</color>? That's great! The Fortress has Power Facilities now.
+ 244041=Woo! So that means we could have airconditioning now. That's cool! Let's take a look!
+ 244042=Careful! We got movement!
+ 244043=Damn it, can't these things lie down all the time!
+ 244044=I've finished checking now, and there's no fuel left inside the generator.
+ 244045=Fuel is not a problem, there is some Coal available in the Warehouse.
+ 244046=A…box? Are you serious? That's so disappointing!
+ 244047=The Power Generator is operating normally! Need any other help, bud?
+ 244048=Hmm... Just now at the Power Generator, I heard strange footsteps upstairs. It's like something's running around...
+ 244049=Don't worry. I'll go up to check it.
+ 244050=What? It's done...
+ 244051=...Fernando, remember my advice... Recklessness will hurt everyone someday.
+ 244052=S-sorry... Uh, a room upstairs is open, let's go take a look.
+ 244053=Are you still planning to rescue the survivors today? Our rooms are almost out of place!
+ 244054=I tried to expand... but all the Blocks are hard <color=#E5131B>Sandstones (Lv.2)</color>, which cannot be excavated with a shovel.
+ 244055=So, we can only watch more and more people coming and crowding together?
+ 244056=Let me see... The diary states that the original scale was much larger than the current one, and there must be tools that can dig the <color=#E5131B>sandstone (Lv.2)</color>.
+ 244057=You are right.
+ 244058=I just found a way to upgrade the Control Center. If it succeeds, it should be able to solve the problem of Block Excavation.
+ 244059=This is already the third time! It seems that it is receiving signals but cannot be connected. Is this device broken or not?
+ 244060=I have checked it out, and the problem is not on the device.
+ 244061=That's weird, ha, let this expert check it again!
+ 244062=Hmm... I seem to have seen the pattern above before... Yes, the Control Center!
+ 244063=Control Center? Maybe it has something to do with its Level.
+ 244064=Wow!!! What was that just now? Zombies that can generate power?
+ 244065=Maybe it's just a gopher, I'll check it out first.
+ 244066=Security question - just leave it to me!
+ 244067=Phuuu... Do we really have to expand? The soil here is harder than the diamond!
+ 244068=Harder than diamonds? You are really an expert in finding excuses.
+ 244069=He's not finding excuses. The soil is mixed with <color=#E5131B>sandstones (Lv. 2)</color>. Not a chance to dig it with a bare shovel.
+ 244070=So what? People are getting more and more. Are we gonna fit all the people in this space and have nightmares face to face?
+ 244071=It's gonna work! Remember what is said in the diary? It used to be much bigger than it is now.
+ 244072=Bigger than now... So what? Can you turn back time?
+ 244073=Hey, ease. I mean there should be some tools for excavation. We just haven't found them yet.
+ 244074=I'll go check the Control Center again. Hope I can figure out how to break <color=#E5131B>sandstones (Lv. 2)</color>.
+ 244075=Come on in. The room's clear.
+ 244076=Circuit board, gears...
+ 244077=Woo, this is a Laboratory!
+ 244078=Try to use these components to assemble tools like drills.
+ 244079=If we can make it, we'll be able to crack those hard <color=#E5131B>sandstones (Lv. 2)</color>!
+ 244080=The upgrade was done. The Gate to the <color=#E5131B>Power Generator</color> is open!
+ 244081=This is the Power Generator? Do you hear the sound from behind the door?
+ 244082=...That's from zombies. Sounds like there're a number of them.
+ 244083=Then go get someone! Do you wanna fight with them like this? Just we two alone?
+ 244084=Or what?
+ 244085=Ouch, it hurts my arm!
+ 244086=Stop, the earth is much harder than it used to be, and it's useless to dig down this way.
+ 244087=Then I have to take a rest first ---- Don't be lazy!
+ 244088=Picks are only fit for excavating some <color=#E5131B>Clays (Lv.1)</color>. For <color=#E5131B>Sandstones (Lv.2)</color>, we need some tougher tools.
+ 244089=Not a single lump of coal in the generator? Phhhh...such a boomer thing.
+ 244090=Go check the <color=#E5131B>Warehouse</color>. You'll find some there.
+ 244091=It's locked from the inside. Let's go get some tools?
+ 244092=Why bother?
+ 244093=Wait, you mean...
+ 244094=Please! Give me a notice next time! Almost scared the shit out of me.
+ 244095=Now shut up and get ready.
+ 244096=What's goin' on? The power is out? My soup's spilled all over the floor.
+ 244097=Ouch. I slipped just now. I can still feel the dull pain in my butt.
+ 244098=It's the problem with the backup power supply -- the power's running low.
+ 244099=Oh, no. It sucks. What we gonna do?
+ 244100=Not a big deal. There's gotta be another power supply.
+ 244101=Power supply? Any idea where it could be?
+ 244102=Hmm... What do you think, Natalie?
+ 244103=I think the answer would be the Control Center.
+ 244104=Boss, the generator is ready.
+ 244105=Good. Now let's see whether we got it right.
+ 244106=Fernando, turn off the backup power.
+ 244107=Copy that! I'll switch it off in 3, 2, 1...
+ 244108=Aha! Boss, we made it!
+ 244109=Good job! The power is quite sufficient. Could save us a lot of trouble.
+ 244110=Hey, Brady!
+ 244111=Look! There's a room over there.
+ 244112=Room cleared. Come in.
+ 244113=Circuit boards, gears... Geez, what a mess.
+ 244114=What kinda place is this? A lab?
+ 244115=I guess the table already told us the answer.
+ 244116=These're...some designs?
+ 244117=Yep. With them, we could try to make some tools.
+ 244130=Look! Here's a way to somewhere below.
+ 244131=Hold on a sec! Tell others to come here. I'll stay here for now.
+ 244132=Geez. We got us in a huge trouble!
+ 244133=Shhh! Chubby guy. You gonna attract 'em all here.
+ 244134=Take it easy. We can handle these couple of Zombies.
+ 244135=Natalie, now it's our turn.
+ 244136=The next destination - ticket office.
+ 244137=Watch out! There're a few more down the stairs.
+ 244138=What we gonna do? it's pitch dark down there!
+ 244139=We gotta look for a torch or somethin' before getting down.
+ 244140=Perhaps...we can check the electricity in the switch room.
+ 244141=Good idea. Let's go.
+ 244142=Booyah!
+ 244143=Help! H.E.L.P.!
+ 244144=Freeze!
+ 244145=Don't shoot! I'm not infected. And I can help!
+ 244146=Get over!
+ 244147=...That's basically what happened so far. Hordes of Zombies are comin' this way! For real! We gotta do somethin' before it's too late.
+ 244148=With all that's being said, got any plan, dude?
+ 244149=See the room over there?
+ 244150=The control room of the metro?
+ 244151=Yep. It's occupied by Zombies. If we can take it back, we still stand a chance to bump those things away with the metro.
+ 244152=Sounds it's worth a try. Let's go get it.
+ 244153=Metro system activated.
+ 244154=What's goin' on?
+ 244155=Let's check it out. Stay alert!
+ 244156=Look—
+ 244157=Damn! There's no way to get into the metro with the big fella standing in the way!
+ 244158=Then get rid of him. We're running out of time. Follow me!
+ 244159=Who's there? Come out!
+ 244160=How's it going? Can you start it?
+ 244161=Getting ready! Everybody, stand firm!
+ 245001=Is this...another Control Center?
+ 245002=Doesn't look like it, it's quite different from the previous Control Center.
+ 245004=Is there any way to reboot it?
+ 245005=They might be covered in layers of dust, but the devices are still in decent shape. Shouldn't be a problem for me!
+ 245016=Woo! The screen is on! Look, it's really a satellite screen!
+ 245017=Do these red dots indicate survivors? Why are some signals strong and some weak?
+ 245018=The signal strength represents the CP - The stronger the signal, the higher the chance of survival.
+ 245019=So, can these survivors be contacted by satellite?
+ 245020=Not a big deal. We can give it a try.
+ 245021=Contact those with a high chance of survival first. If successful, we are able to recruit reliable fighters!
+ 245022=Welcome friend.
+ 245023=This place is amazing! How did you guys manage to find this place?
+ 245024=It was nothing really, we're just the beneficiaries of this Fortress.
+ 245025=But let's talk about you.
+ 245026=Me? ...Not much to talk about really, I just focus on gathering resources and surviving!
+ 245027=Resources? Are there still lots of resources outside?
+ 245028=You bet! There's a large abandoned industrial area near here that's practically full of treasure, so to speak.
+ 245029=There are lots of zombies in that area as well. Exterminate them first, and you'll be able to gather resources in relative peace!
+ 245030=Ugh...those ugly things again...
+ 245031=Hate them all you want, but don't forget, zombies have all sorts of items on them. In a sense, they're a source for "resources" as well!
+ 245032=Some extremely repulsive resources...
+ 245033=More survivors are joining our Fortress. Soon we won't be able to rely solely on the resources within the Fortress.
+ 245034=Plus, certain resources can't be found underground.
+ 245035=Perhaps it's time for us to return to the surface!
+ 245036=Are you willing to lead the way Akendalf?
+ 245037=I'm yours to command!
+ 245038=I found some thick wires to the right of the Control Center.
+ 245039=They're called "communication cables".
+ 245040=Communication cables? Does that mean...? No way!
+ 245041=Nothing's impossible. Let's continue exploring!
+ 245042=Huh? What's with the competition?
+ 245043=Don't you know? These zombies are my "Exclusive Resources"?
+ 245044=Stop pretending. You were already here!
+ 245045=...
+ 245046=You...you must be blind!
+ 245047=Whatever you say, chief...we don't mind an extra member; there are enough zombies here to go around!
+ 245048=Does that count as an invitation? If so, then I accept!
+ 245049=We rescued an excavation expert!
+ 245050=Excuse me. I'm actually a geologist.
+ 245051=Okay, the great geologist. We now need your help in those mines.
+ 245052=Just let her distinguish herself at the Stone Quarry!
+ 245053=I've figured it out! The rooftop facility with the helicopter is actually a trading post!
+ 245054=Butter my butt and call me a biscuit! There are still people doing business out there?
+ 245055=That's human nature for you. As long as there's profit to be made, there'll be humans!
+ 245056=What I meant to say is, we can consider it when the need arises.
+ 245057=Based on its power usage instructions, activating it requires ample amounts of Power
+ 245058=Try it out now
+ 245059=Guys, thanks for taking me in! To be honest, I haven't killed enough zombies yet, but I do need a safe environment to rest.
+ 245060=It sounds like you are good at fighting and dare to hunt zombies?
+ 245061=Dare to hunt zombies? No, to be precise, it's a kind of enjoyment! This is my greatest pleasure.
+ 245062=I found a lot of supplies in the warehouses along the way to the north, which can be given to you as gifts, but the quantity is a bit large...
+ 245063=This is not a problem, we can go and bring them back, but it has to be safe.
+ 245064=Don't worry, there are not many zombies in that area - it's the result of my long-term efforts.
+ 245065=The Level Up is complete! The newly unlocked area is above the laboratory.
+ 245066=I'll go investigate it right away -- I believe this is another surprise.
+ 245067=What? Am I dazzled? Is it another Control Center?
+ 245068=No, it's quite different from the previous Control Center.
+ 245069=Here should be the Satellite Nexus.
+ 245070=Satellite Nexus? It's unbelievable... Is there a way to restart it?
+ 245071=The device is in good condition and can be repaired.
+ 245072=Great, what are you waiting for? Just give it a try.
+ 245073=You mean there's a Satellite Nexus somewhere in the Fortress?
+ 245074=I dunno. The diary says so anyway.
+ 245075=Hey! Fernando. Shut up or get out!
+ 245076=We gotta find it ASAP. Chances are the clues are still in the Control Center...
+ 245077=I got it started. Connect the Radar now.
+ 245078=What's up?
+ 245079=...Radar connection disrupted. Someone needs to go up to the roof to check it.
+ 245080=The Radar was fixed. Let's give it another shot.
+ 245081=Done. Now we can send out and receive satellite signals.
+ 246001=Look, the detector is going off! Based on the readings, it detected Iron!
+ 246002=Guys, I think we just found some veins of Iron!
+ 246003=Awesome!
+ 246004=Ho! The Iron Mine construction has been completed!
+ 246005=Now we just need workers.
+ 246006=Assign some idle residents to the Iron Mine to begin mining!
+ 246007=My stomachs grumbling...I wonder if there's any food in the Diner.
+ 246008=You've already had three meals today!
+ 246009=Really? That many? *Sigh*...Is there any way to get more food?
+ 246010=Perhaps we should try researching "Fungus Cultivation."
+ 246011=What should we do next? You know me, I get fidgety if I'm idle for too long!
+ 246012=Let's construct a Mint!
+ 246013=We'll need coins to construct advanced facilities in the future!
+ 246014=We're becoming mightier by the day!
+ 246015=Then it's about time we fight our way back outside and expand our exploration radius!
+ 246016=Only be fighting constantly can you survive in this post-apocalyptic world!
+ 246017=-- May 3rd --
+ 246018=York was bragging about the chick he met at Brandt during tonight’s patrol again. Every time man, every time he gets drunk, he starts mouthing off. Honestly, I’d wager a month’s worth of ration tickets that none of the things York said he’s done were true.
+ 246019=-- June 4th --
+ 246020=Yesterday, Captain Ove led us north on a search for supplies. Everything was going smoothly until, well, it didn’t. In one of the last rooms we checked, the ceiling suddenly caved in, and a zombie landed on top of us. Although we put down the zombie immediately, Johnny still got bitten. He just sat there, crying, whispering for us not to leave him, but he knew the rules. He knew we had no other choice. That’s what I keep telling myself as well, but even so, I couldn’t bear looking into his pleading eyes when I pulled the trigger. What kind of a coward am I?
+ 246021=-- June 7th --
+ 246022=Those bastards from the brotherhood are getting increasingly outrageous. If the situation continues like this, something major is going to go down for sure. Oh great, now what? There’s some big commotion outside. I swear if the brotherhood instigates another-
+ 246023=Hey man, here comes the trouble! A small group of zombies is approaching our ground stronghold.
+ 246024=A small group... From the look on your face, I guess it won't be difficult to deal with.
+ 246025=Natalie, go to command the teams on the ground, and I will provide you with support.
+ 246026=Okay.
+ 246027=Friends, long time no see.
+ 246028=Hey, my friends! Do you know what has happened in the outside world recently?
+ 246029=What's good in a world full of zombies?
+ 246030=A great event that could affect the entire world - the "Alliance" has been established!
+ 246031=Alliance? What is it?
+ 246032=In fact, there're much more survivor squads like yours.
+ 246033=Now, they plan to cooperate, share resources, and help each other... this is the so-called "Alliance"!
+ 246034=Sounds great! But I guess that's not all you want to say?
+ 246035=Haha, that's right! In fact, many people have already joined the Alliance, and I'm just here to ask your opinions.
+ 246036=Join the Alliance?... We need to think about it.
+ 246037=That's all right. I expect you to make the right decision.
+ 246038=What is your opinion on whether to join the Alliance?
+ 246039=I know. It's hard to keep going with the few people we got.
+ 246040=So, just make up your mind, and I'll support it either way.
+ 246041=That's right! I believe you too.
+ 246042=That's fine with me.
+ 246043=... Well, let's at least give it a try.
+ 246044=Hey baby, just come over here! Otherwise, I'm not sure I'll shoot your head off with a bullet!
+ 246045=Perfect!
+ 246046=Hey, someone comes to open the door!
+ 246047=Drop your gun!
+ 246048=Damn it, what kind of hospitality is this? You just invited me here!
+ 246049=Calm down, my friend. She meant no harm. You know this is a special period.
+ 246050=Special period... You're right. So you guess if I would drop my gun as she said.
+ 246051=Understandably, this is your right - but so are we.
+ 246052=Alright, man. You have a reason. But I also came here with great sincerity.
+ 246053=I have a batch of supplies outside, but I cannot take it by myself. Can you go with me to get them?
+ 246054=Going outside? Declare in advance, don't count me in!
+ 246055=It's rare for our expert to have a clear estimation of himself.
+ 246056=I'll go with you. But don't try to play tricks.
+ 246057=Woo, the Garage is super large. Awesome!
+ 246058=The vehicle is spacious enough to fit in a whole team. Awesome!
+ 246059=That's right. It's time to fight back. Let's begin organizing the team.
+ 246060=Geez! Come over to the top of the Diner. Guess what I found?
+ 246061=Where is it? Gotta make sure it's safe enough to enter.
+ 246062=Safe enough? Huh, I can only say it's gonna be okay if we could be armed to the teeth.
+ 246063=Strength matters in this world. But what can be more powerful is money.
+ 246064=Save your words for me. Here're some Z Coins for ya. Remember, money can be your superpower.
+ 246065=Just take it. A gift for a friend. I never make bad deals.
+ 246066=Check out the stuff I picked up from all places. Take it if you like it.
+ 246067=Oh, I ain't seen any smart customer like you for a long time!
+ 246068=These're some real good stuff for Fortress upgrading. Don't regret it if you don't take it now.
+ 246069=Great deal! Don't miss out!
+ 246070=Short on Z Coins? You came to the right person.
+ 246071=You know what? I'm short on resources! How about exchanging for some Z Coins with me?
+ 246072=Signal decoded. The requester's name is Rebecca...
+ 246073=Wait! What? Rebecca?
+ 246074=Yep. What's wrong?
+ 246075=If that's not another person with the same name...that should be an old friend of ours.
+ 246076=Yes. We once lived together in a "castle" and I knew she had a crush on me.
+ 246077=C'mon. You wanna taste the bullets? Don't forget Rebecca's a sniper.
+ 246078=Alright, guys. Now locate where she is and let's move.
+ 246079=See? I said there's somethin' wrong with the radar! Waste ten more minutes like this, and Rebecca will be turned into a zombie.
+ 246080=Stop your nonsense and shut up!
+ 246081=Search again then. This time it'll work.
+ 246082=See? I told you the radar...
+ 246083=SHUT UP!
+ 246084=Stop it. It's not the issue with the radar. It's probably because Rebecca's in a car.
+ 246085=Damn! I'm done with it! Why the hell does she keep driving like that?
+ 246086=Don't worry. I found the note she left at the last stop.
+ 246087=You sure it's left by Rebecca? What language is this?
+ 246088=It's the code once used by the military in the "castle." She marked her location on it.
+ 246089=You mean the Minutemen? That is to say, you're also...
+ 246090=That's a long time ago. Okay, guys. Let's go!
+ 246091=Never expected we could find you here. Come out, dumbass!
+ 246092=Let me go, bastard! Or you'll all be doomed!
+ 246093=Huh, I don't know what's going on between you and Rebecca, but you'd better not piss me off.
+ 246094=I bet you are not as stupid as what you appear to be. Tell me where Rebecca is, and you can leave.
+ 246095=Let's wait and see! You'll pay the price!
+ 246096=Rebecca, look! This is our new home.
+ 246097=Looks pretty nice. It's not very large, though.
+ 246098=Haha. Let's go down and take a look. I promise you'll be surprised.
+ 246099=Wait, Rebecca. What's going on with the Matthew? Looks like he was trying to attack you.
+ 246100=He's with the Vindicators. I believe he had something to do with the exposure of the "castle." -- What happened then? You let him go?
+ 246101=Looks like things were more complicated than I thought. I thought the "castle" was engulfed by zombie waves. Now it turns out that a bigger intrigue was behind it.
+ 246102=Remember what people always say -- in the post-apocalypse world, humans can be more dreadful than zombies.
+ 246103=Intercepted a signal -- from the Minutemen.
+ 246104=The Minutemen? Huh, thought they disbanded already after the "castle" was taken by Zombies.
+ 246105=Check out what happened.
+ 246106=Squad 5 stuck in zombie horde. Need assistance...
+ 246107=Geez. It's Rebecca! She's alive! Rebecca, you hear me?
+ 246108=Save your efforts. She can't hear you.
+ 246109=We gotta save her!
+ 246110=You know her?
+ 246111=We lived in the same residential quarter -- the "castle" -- and I knew she had a crush on me!
+ 246112=You wanna taste the bullets? Don't forget Rebecca's a sniper.
+ 246113=She shouldn't be far from here. Locate where she is. Let's move.
+ 246114=Ohooo! This is our new home. Welcome!
+ 246115=Thanks, but show me around later. Lemme use the Radar first.
+ 246116=*Beep* ...HQ! HQ! This is Rebecca.
+ 246117=...Rebecca? You're alive? What happened?
+ 246118=We ran across the zombie horde in our quest for the Vindicators. And I was the only survivor...
+ 246119=What? But the Radar shows Woody is heading north... Don't tell me he's turned...
+ 246120=Listen, we can't leave him behind. We'll be in huge trouble if his locator is taken by the Vindicators!
+ 246121=...Got it. I'm on it.
+ 246122=Woody did a good job. His death was saddening, though.
+ 246123=Saddening? I thought you would be happy that you don't need to pay back the ration coupons you owe him.
+ 246124=I can see how disappointed you are. Well, c'est la vie. Life and death issue becomes commonplace nowadays.
+ 246125=On another note, were all your strongholds compromised?
+ 246126=Yeh, exactly. It sucks. Not a single warehouse was left.
+ 246127=Then you got somethin' to do. Ask a few friends to help you take the three warehouses back.
+ 246128=Now we go to Warehouse 9. Let's go get it.
+ 246129=Ahh. Are we gonna leave again right now? We just got here!
+ 246130=C'mon. Aren't you sitting there all the way?
+ 246131=Alright. Save your energy to kill a few more Zombies.
+ 246132=Things're going unexpectedly well. But Rebecca is in trouble now. A horde of Zombies in the southeast are approaching her.
+ 246133=Oh, hell. Why there always are Zombies wherever she goes?
+ 246134=You're right, dude. She's like a magnate to Zombies. Anyway, as friends, I believe you won't sit back and leave her behind.
+ 246135=Well done! Guys, thanks to you assistance, we took back a lot of stuff.
+ 246136=Thank you for your appreciation -- it's not as helpful as mushroom skewers though.
+ 246137=Don't worry, my friends. We Minutemen will never forget who helped us.
+ 246138=What's the plan next?
+ 246139=Stand by here. Don't forget your mission. The Vindicators will not give up easily. Stay ready for the real battle.
+ 246140=Distress signal detected!
+ 246141=…Hey! Is anyone there receiving this? I am Major Rebecca of the Minutemen. I am surrounded by zombies. Requesting help!
+ 246142=It seems that we are not the only survivors. Let's lock up and get ready to go!
+ 246143=Welcome to our new home, Isn't that cool?
+ 246144=It's really cool, but I don't have time to visit. As a major of the Minutemen, I have to check if the supplies are safe.
+ 246145=Everything's fine. But our guards are missing. We gotta find them.
+ 246146=I guess they are in trouble. Let's go find them.
+ 246147=We didn't suffer much this time. But the bad news is we have a traitor among us.
+ 246148=Any idea where the traitor has gone? Let's go get him!
+ 246149=He's way more cunning than we thought. He brought the zombie waves here. Luckily, we retreated in time.
+ 246150=But his location was compromised. I'll get him myself this time. I swear!
+ 246151=Looks like there's more than one traitor. There must be something behind all this...
+ 246152=I agree. Our next move would be looking for other friends scattered elsewhere.
+ 246153=Through satellite maps, we can observe everything on the ground, thereby locking the target location.
+ 246154=Cool! Let's see where the target is!
+ 246155=Wow, I can see the Fortress!
+ 246156=Destination locked! Let's go.
+ 246157=Oh, God! There are zombies everywhere...hey, I saw Rebecca!
+ 246158=Hey, Rebecca! Are you ok?
+ 246159=You have come at the right time. I'm running out of bullets!
+ 246160=Haha, all done!
+ 246161=Thank you. I almost thought I was done. I'm glad you're here in time.
+ 246162=I was out on a mission for a while. Can anyone of you tell me how the community fell?
+ 246163=This is a long story, let's go back first. We found a nice place.
+ 246164=Guys, can you accompany me on a trip? The position has been synchronized to your radar.
+ 246165=Did the supplies get eaten by the zombies? There is nothing here except a few zombies!
+ 246166=They're my guys, bastards. What the hell happened?
+ 246167=The fatal wounds are gunshot wounds! They were shot and killed...
+ 246168=It seems necessary to take the body back for a full examination!
+ 246169=…Test results came back. It was a wound from the same gun. Shot at close range. Formed not more than 3 hours ago.
+ 246170=In other words, the attackers have not gone far, we still have a chance to find them.
+ 246171=Count me in. I will make these bastards pay!
+ 246172=The target has been locked, but the risk factor in the area is high, and we need help.
+ 246173=Guys, get ready to move — hey! Rebecca, don't be so mad!
+ 246174=...Damn, they are also members of the Minutemen! This group of traitors, I'm gonna take them out myself!
+ 246175=...6 killed and 4 ran away.
+ 246176=This result has exceeded expectations. Don't just chase after the enemy, but also pay attention to supplies.
+ 246177=Can anyone tell me what happened to the zombies all over the floor?!
+ 246178=Looks like we're being set up. Let's find a way out of this!
+ 246179=Target is in range.
+ 246180=Good, ready to fire!
+ 246181=2 killed themselves, and the rest were killed.
+ 246182=Copy that! But I always felt something was wrong...just to be safe, prepare to retreat!
+ 246183=We got something! A geologist named Diana called us for help.
+ 246184=Diana? Before the castle community fell, the platoon commander sent her to investigate a piece of mineral that is claimed to be related to the zombie virus.
+ 246185=In other words, maybe she can help us solve the mystery of zombies!
+ 246186=Ha, this is interesting! There are ruins everywhere, I think Diana might need an excavator more than us.
+ 246187=So you can't work alone — Hey! Diana! Can you hear me?
+ 246188=...I'm in the innermost room, there are a few zombies outside, and I'm afraid to come out.
+ 246189=You did very well! Hold on, let us give the zombies!
+ 246190=Oh, god, thank you! thank you all……
+ 246191=Don't be afraid, it's okay, we will take you to an absolutely safe place.
+ 246192=What do you say about that mineral? I remember on the run, I put it right in the EdenCorp's building.
+ 246193=EdenCorp? This is arguably the most iconic building in the neighborhood. Let's go.
+ 246194=It's unbelievable! The community's largest EdenCorp is so desolate......
+ 246195=Now is not the time to sigh! There is a dangerous atmosphere here. It's best not to let your guard down.
+ 246196=I nearly got scared me to death by all the Zombies that came out of nowhere!
+ 246197=Shut up, you stupid pig, any more calls will draw more zombies over!
+ 246198=Stop arguing, I have already looked for it, the mineral is not here. Let's go back and talk about it!
+ 246199=The mineral is gone? How? I put it in the EdenCorp...
+ 246200=Someone should have taken the mineral, and We found traces of it at the scene.
+ 246201=The results are in. The men who took the ore should not have gone far and now there is still time to chase them.
+ 246202=Wow! I saw them! Get ready!
+ 246203=Be quiet, there are more enemies than expected, don't alert them!
+ 246204=I'm afraid it's too late! They've found us. Prepare to break out!
+ 246205=Aftet the number of people was counted, the entire population was successfully evacuated, without loss of life or injury.
+ 246206=No! I'm shot! I got shot in the ass! !!
+ 246207=All right buddy, it's just a scratch. We gotta get back.
+ 246208=These people are well-equipped and well-trained. To be honest, I can’t even imagine where they came from?
+ 246209=I'm sure they had something to do with the Zombie attack. Now that their car is broken, we must not miss this opportunity!
+ 246210=According to the radar, they will enter this area in 10 minutes.
+ 246211=Ha ha! I feel enthusiastic! Wait till you see this genius!
+ 246212=Come on, boy, I look forward to your performance, don't let me down!
+ 246213=These bastards destroyed the mineral before killing themselves. Damn, the clue is broken again!
+ 246214=Don't be too upset. At least we figured out who the enemy is.
+ 246215=Yeah, the uniforms and logos they hid under their coats...They must be from EdenCorp!
+ 246216=Guys, the radar has captured new signals! A group of survivors.
+ 246217=Probably escaped from the castle community, too. There's no other living community around here.
+ 246218=Get ready to go. We'll have a new partner again!
+ 246219=There was one missing when counting the number of people just now. It was a young man named Jack Chang!
+ 246220=Jack Chang? ! We have been looking for this guy for some time!
+ 246221=Those survivors said that he was just a courier. Why did you minutemen want him for?
+ 246222=It's a long story. Anyway, he accidentally took away a piece of intel, and if he finds it, he might be able to find out what happened to the community.
+ 246223=Among the survivors who were rescued, someone said they saw Jack Chang leave alone two hours ago, heading southeast.
+ 246224=He can't go far in this short time. Natalie, can you find out where he is?
+ 246225=No problem-the target is successfully locked.
+ 246226=Dont kill me! Dont kill me! Please!
+ 246227=Don't be afraid, we are here to save you... You mean someone's after you?
+ 246228=Yes... please, help me!
+ 246229=Don't worry, we will protect you, so let's go back to the Fortress first!
+ 246230=The intel is in that letter? God, no wonder the people from EdenCorp are after me...
+ 246231=EdenCorp? Are you sure you read it right?
+ 246232=Wrong? How can it be! I saw them wearing EdenCorp uniforms with my own eyes!
+ 246233=Listen, I almost got killed! That's why I hid myself!
+ 246234=All right! Relax, you are safe, let us prepare a surprise for EdenCorp!
+ 246235=I found that there were some gunmen from the EdenCorp, and they seemed to be looking for something.
+ 246236=It's a rare opportunity to say hello to them!
+ 246237=A big win! How about opening a bottle of champagne to celebrate?
+ 246238=Don't be too happy. Those were just cannon fodder!
+ 246239=The point is, we didn't get the intel either.
+ 246240=I detected their movement, about 5km northeast.
+ 246241=Save the champagne until next time! Ready to go, guys!
+ 246242=These killers are suicidal, and the clue is broken again!
+ 246243=There may be clues on the corpse. Let's take them home!
+ 246244=The opportunity to open the champagne is gone, and the killers destroyed the intel before they killed themselves, and we're all out.
+ 246245=But at least it proves that it's got something to do with EdenCorp, and sooner or later they will show the fox tail!
+ 246246=Found a ground warehouse, there should be a lot of supplies.
+ 246247=It's time for action!
+ 246248=I found a letter left by a farmer named Harrison, who had taken refuge here and left here a few hours ago.
+ 246249=Harrison? Then we can celebrate together, guys!
+ 246250=Just a farmer, what's to celebrate?
+ 246251=If I remember correctly, before the castle community fell, Harrison seemed to be a supplier to the EdenCorp?
+ 246252=Bingo! So Harrison is very important to us.
+ 246253=Found it! Harrison is about 15 km northwest.
+ 246254=The area is packed with zombies. Hurry up! We must save Harrison!
+ 246255=It seems that there are no zombies here, please search carefully!
+ 246256=No? Is all this a conspiracy of the EdenCorp?
+ 246257=It's just speculation at the moment, but all clues point to EdenCorp.
+ 246258=The EdenCorp said before that it would send someone to pick me up...God! Do they want to kill me?
+ 246259=I’m afraid you’re right, but don’t worry, we will treat them well!
+ 246260=This is the place where EdenCorp and Harrison will meet. Get ready for ambush!
+ 246261=Let's hope it doesn't become another war of annihilation — at least let me get one alive.
+ 246262=If you learn to fight, you can't catch a bullet.
+ 246263=You are right this time—Attention, there is movement ahead!
+ 246264=Can anyone tell me what the meaning of this battle is? How many zombies to kill? Where are the people from EdenCorp?
+ 246265=I guess they didn't plan to come! Lenovo’s previous community fell, maybe they have mastered the ability to control zombies...
+ 246266=Well, the usual topic! But even if this is true, the manipulator cannot stay away from the battlefield-in other words, the enemy is still nearby!
+ 246267=Hey, Brady, there are some sneaky guys in my scope, can I shoot?
+ 246268=Sure! But again, if you want to catch them alive, don't aim their head!
+ 246269=These guys are really scary, they would rather kill themselves rather than surrender! Are they brainwashed by EdenCorp?
+ 246270=But they can't destroy all the clues, at least we know that EdenCorp does have a way to control the zombies.
+ 246271=Attention. A gardener called Lafite Marceau is calling for help. At a place where used to be a plantation.
+ 246272=A plantation? If I remember correctly, that's where EdenCorp is located. That is to say...
+ 246273=Let's check it out then. Let's go, buds!
+ 246274=Oh, geez! Look at that. The place is like ten times the size of a soccer field! It's like looking for a needle in a haystack.
+ 246275=Alright. No time for complaining. Don't forget Lafite is still waiting for us. Let's split up and look for her.
+ 246276=Thank you so much! I thought I was gonna die.
+ 246277=All is over now. We'll take you to somewhere absolutely safe.
+ 246278=Here's what happened. EdenCorp asked me to cultivate a new plant. Then the "castle" was fallen. I was thus stuck in the plantation.
+ 246279=The plant... Do you still have any of it?
+ 246280=No. The place was destroyed by Zombies. But EdenCorp would transport some plants to the bio base regularly. You may take your chances there.
+ 246281=The place is more like a zombie base than a bio base... I can even hear the Zombies growling in there!
+ 246282=Looks like EdenCorp already gave up on the place. Hope they at least secured the plants Lafite grew.
+ 246283=That is. The plant! Well done, buds!
+ 246284=Thanks. Lafite, please continue your research. We need to figure out what's behind all this.
+ 246285=I need some special fertilizers. Without them, the plants won't grow. Well, the thing is, the fertilizers were all taken away by EdenCorp.
+ 246286=Umm... That's a real issue. I remember there's a barn behind the bio base. Let's see if we can find any there.
+ 246287=Over there is the barn of EdenCorp.
+ 246288=Much larger than I thought, but looks long abandoned.
+ 246289=Be careful. We'll split up after getting in.
+ 246290=Oops. It's not our lucky day today. There's nothing in there!
+ 246291=Check out the footprint. The color of the dirt is different from the soil around here. Take some and go back to analyze it.
+ 246292=We got the result for the dirt on the footprint! There's only one area nearby that has soil like this.
+ 246293=Good job. Locate where it is. Get ready to go!
+ 246294=A warehouse. The fertilizer should be in there. Telling from the growl, there're quite a lot of Zombies inside.
+ 246295=Time to flex my muscles. We've been tackling EdenCorp for a while. Can't wait to see how they beg for pardon after tasting my fists.
+ 246296=Bravo! Then I'll be able to continue with my cultivation experiment!
+ 246297=We'll count on you, Lafite. Bring back the good news.
+ 246298=Got a message from Rebecca on wireless. She's calling for help.
+ 246299=What the heck with the woman? She's been out on patrol for no more than two hours!
+ 246300=Perhaps she's in trouble, or found out something. Anyway, let's go find her.
+ 246301=You really gotta fix the 80-year-old car. I've been waiting for a good 4 hours!
+ 246302=This is the first time I see you in such a mess. Tell me what happened.
+ 246303=I'll tell you when we go back. Now help me handle the killers of EdenCorp first.
+ 246304=So you were attacked while searching the abandoned warehouse of EdenCorp? That's weird.
+ 246305=God knows what these bastards are up to. Almost lost my life there!
+ 246306=Simply complaining won't change anything. Come on, let's go teach them a lesson.
+ 246307=Target is in range!
+ 246308=Hey, Rebecca. Now it's time to let them know what it means to act against us.
+ 246309=Copy that! One shot, one kill. None of them is gonna get away!
+ 246310=Brady, why the grim look? What's up?
+ 246311=I was looking into the movement of EdenCorp. They might have a stronghold not far from here.
+ 246312=If it's not far, we might try to find where it is.
+ 246313=See? That's the stronghold of EdenCorp. We may move anytime.
+ 246314=Then what are we waiting for? Go get it, buds!
+ 246315=Heh, Fernando. Why you got so excited? Are you gonna take the lead?
+ 246316=Stop kidding me! I mean, don't you see Natalie and Rebecca are ready to have a good fight?
+ 246317=From what we got this time, we can see EdenCorp was aiming at the abandoned warehouse. There must be something important in there.
+ 246318=Looks like it's long abandoned. Not likely to find anybody there.
+ 246319=Indeed. That's why it seems so unusual that EdenCorp is interested in a place like this.
+ 246320=Hey, everybody! I'm Mario, a plumber. Are you here to save me?
+ 246321=Save you? Wait! Where did this... Mr. Chubby come from? Almost scared the shit out of me... Heh, stop looking at me like that, Fernando. I wasn't calling you!
+ 246322=Alright. Enough. Mario, how we are going to treat you depends on who you are and what you want.
+ 246323=I guess you will be happy to leave with us.
+ 246324=Of course. The first time I saw you, I knew you were not bad guys!
+ 246325=Thank you for saving my life. When I was working in the warehouse, a horde of zombies gathered outside. I got no where to go but to stay here. EdenCorp once came here, but those idiots left me here like this!
+ 246326=What did they do here?
+ 246327=They took away something. I begged them to save me. Never expected that they began to shoot at me! These bastards! Luckily, a lady with you distracted them from here.
+ 246328=I see. We got here too late. Don't worry. We'll make EdenCorp pay for what they did to you.
+ 246329=Someone responded to my radio transmissions. 20 km in NW. Isn't that an empty space? Weird...
+ 246330=Perhaps that's someone like you. Out on a mission before the "castle" was fallen.
+ 246331=Make sense. Hope the guy is one of us. But if it's someone with EdenCorp, I would get even more excited.
+ 246332=Not a bird can be seen within like 5 km. Are we at the right place?
+ 246333=Look at these traces! Someone just left. We'd better run a search carefully.
+ 246334=Search around with the Radar as well. No more than 3 hours have passed since we received the signal. The sender must be around.
+ 246335=I got something. The sender is in the north. 12 o'clock.
+ 246336=Look. A fainted woman over there! And...oh, no! Some Zombies moving towards her.
+ 246337=Oh... You attracted those brainless things towards this way. Good one, mate! Since when did you begin to do things smartly?
+ 246338=Ahem... Ha-ha, "smart" is my middle name!
+ 246339=I just got out of EdenCorp. Those people are like ten times scary than Zombies.
+ 246340=Yup. No doubt about it. The thing is... Why they are after you?
+ 246341=For my patent! I'm a breeding expert. EdenCorp wanted to have my breeding techs and I refused them. That's why they were trying to "solve the problem" in another way.
+ 246342=Where did they hold you? Don't worry. We'll get you out of the trouble.
+ 246343=Over there is the stronghold of EdenCorp. Get ready, fighters!
+ 246344=Same plan. You and me, each taking a squad. One from the front. The other from the back. Let's move.
+ 246345=Aha! A complete success! We smashed the headquarters of EdenCorp.
+ 246346=Things are not that simple. Telling from the size, it was more of a temporary stronghold.
+ 246347=Based on what EdenCorp usually does, they haven't got what they want if they let Elena live till today.
+ 246348=Exactly. I put the lab log they want in a hidden place.
+ 246349=If you don't mind, we can get it for you.
+ 246350=This is where Elena left her log? Can there be more zombies?! How did she put it in?
+ 246351=There might not be so many Zombies in the past. Anyway, clean them up first.
+ 246352=That's it! Thank god, it's still good as new. I owe you much, guys!
+ 246353=What's exactly in it? Sorry, I have to know the answer, cuz it has something to do with the lives of all of us.
+ 246354=I understand. You're my life saviors, after all. This is the bio-genetic technology. Here you are.
+ 246355=Bio-genetics... Continue the research, Elena. I believe it's gonna be of great use in the near future!
+ 246356=Got another distress signal. Wait... It's from EdenCorp?!
+ 246357=EdenCorp? My dear sniper, you did read the info accurately, didn't you?
+ 246358=Let's check it out then. Isn't this what we've been expecting? Let's go!
+ 246359=You sure someone's in there? It's only an abandoned warehouse.
+ 246360=Shush... You hear that?
+ 246361=Right behind the door. Looks like someone's locked inside.
+ 246362=Let's get closer. Be careful.
+ 246363=Thank you so much, guys! You were right. EdenCorp was the one who made the Zombie virus.
+ 246364=Tell me. Why did they do this? What exactly do they want?
+ 246365=Sorry. I wish I knew the answer. But I'm only an ordinary worker there. I don't know much about the scheme.
+ 246366=But I heard that the one who initiated the project was Dr. Luke. Yet he was against what EdenCorp was doing and left it later.
+ 246367=Dr. Luke? Where did he go?
+ 246368=No idea. But I overheard earlier he had been held at a waste recycling station not long before he disappeared. You might find some clues there.
+ 246369=Here we are. Dirty and smelly! Looks like it really is a waste recycling station.
+ 246370=Yup. The smell alone is a no-no for me.
+ 246371=Alright, guys. Not the time for complaining yet. Let's get down to business.
+ 246372=From the intel we got at the waste recycling station, there should be a stronghold of EdenCorp somewhere around 20 km away. Natalie, I need more info on it.
+ 246373=On it.
+ 246374=What? This is the so-called stronghold? EdenCorp is short of money or what?
+ 246375=Don't underestimate it. The defense here is pretty solid.
+ 246376=Be careful with every move. Don't let them run away easily.
+ 246377=From what we got so far, EdenCorp already knew where the notes were. We gotta take the notes before they do.
+ 246378=Look at there! Ah... We're busted. EdenCorp is quicker than we are.
+ 246379=They are here for the notes of Dr. Luke, too. Don't let them have the notes. Let's move!
+ 246380=What we do now? The notes must have been taken away by EdenCorp.
+ 246381=I don't think so. If EdenCorp got the notes, there will not be this many guards outside a useless stronghold. Obviously, they did not find it that easily.
+ 246382=Make sense. What are we supposed to do?
+ 246383=Simply wait for the right timing. With Bonnie, it'll be much easier to find the HQ of EdenCorp.
+ 246384=The signal is from EdenCorp? You sure, Bonnie?
+ 246385=100% sure. I was there for over six months.
+ 246386=Alright, buds. Take your arms and go!
+ 246387=This is the stronghold of EdenCorp? Don't you find it a little bit... creepy?
+ 246388=Based on rough estimate, there're around twenty armed guards. We can take down them all.
+ 246389=Great. Then surprise time!
+ 246390=From what we found, EdenCorp is looking for a woman called Cara. Any idea who she could be?
+ 246391=Cara? Never heard of the name.
+ 246392=Found it! Cara was a farmer, and a former supplier for EdenCorp.
+ 246393=Supplier? There must be something we don't know. We gotta find Cara before EdenCorp does!
+ 246394=It should be here. I can see the guards of EdenCorp from the binoculars.
+ 246395=So we attack now? My gun is thirsty for something juicy and red.
+ 246396=I'm afraid you need to hold on a while. We're here to save Cara. First make sure whether she's safe.
+ 246397=Natalie, come with me to get in. Rebecca, cover us.
+ 246398=Th...thank you. They held me there for days to find where Dr. Luke is. Can't imagine how they're gonna torture me next.
+ 246399=You know where he is?
+ 246400=No. But I was the one who took care of him. He once gave me a notebook with his researches in it. The thing seems to be very important to EdenCorp.
+ 246401=!!! Can we have the notes? Trust me, it's important for us.
+ 246402=That's what the people from EdenCorp said. But I could tell they were not gonna do anything good with it, so I made up a lie. This time, I'll tell you where it is.
+ 246403=Is this the place, Cara?
+ 246404=Yup. But looks like someone's been here. Weird...
+ 246405=I noticed that as well. That is to say...
+ 246406=Let's look around first. Hope things are not that bad.
+ 246407=Looks like EdenCorp already took away the notes. We're late again!
+ 246408=They can't be far from here. Locate them with the Radar.
+ 246409=Found their vehicles. 40 km away. 12 o'clock. Heading north at full speed.
+ 246410=Let's go. Do not let them go this time!
+ 246411=About 15 min ago, EdenCorp's vehicles entered the Facility.
+ 246412=Attack now! Find the notes of Dr. Luke as quickly as you can!
+ 246413=Now we know what's going on. EdenCorp was trying to control the world with the genetic agent "Eve." But what they actually made was the zombie virus.
+ 246414=Worse still, they pretended to be innocent and lived with us like that in "castle."
+ 246415=We shall not stand by. They must pay for what they did.
+ 246416=Dr. Luke's notes say, the headquarters of Eden is at somewhere remote. The few of us are far from enough to handle them.
+ 246417=Brady, do you mean...?
+ 246418=We'll disclose the truth and let other survivors out there know. The Minutemen, Vindicators and Wildlings... Count them in for this ultimate battle!
+ 246419=No one knows what's gonna happen next. But there's one thing we know for sure -- we are about to usher in a new era!
+ 246420=Calm down. Their wounds are weird. Better check it out.
+ 246421=I bet she can't hear it. What about one month's ration of Sizzling Gophers as the stake?
+ 246422=Let's go, buds! After this, I'll buy you roasted Gophers, as much as you want!
+ 246423=Copy that. I'll locate where it is as fast as possible.
+ 246424=Wooo! It's gonna be the war to end all wars?
+ 246425=Glad to know you feel that way, Mr. Brom. Welcome!
+ 246426=Thanks, I am more concerned about what you need me to do. I used to be a mercenary.
+ 246427=It's clear that one can't survive without some skills these days.
+ 246428=There are still many secrets hidden here. We need people like you to explore them with us.
+ 246429=I'll leave the trap here and go have a rest. Hope I could see a Gopher in the trap tomorrow morning.
+ 246430=Now we have workers in the Mine. We'll be able to collect some Stones tomorrow. Now we may go have a rest.
+ 246431=Place the Mushroom Box here and go get some sleep. We'll have enough food to eat tomorrow.
+ 247001=Check out what I found! There's a garage right under the Entrance Hall!
+ 247002=Looks like it'll need some repairs though.
+ 247003=Consider it done!
+ 247004=Heavens, what's that piled up over there?
+ 247005=Visitor detected. Diagnostics mode activated.
+ 247006=30%......57%......scan complete. Damage report: 23% of core energy remaining......low battery mode activated.
+ 247007=It's a robot!
+ 247008=N.A.T.E at your service. I can do tasks, such as gathering, distributing, storage, and many more.
+ 247009=Last activation for service. 5000 hours ago. Service target......Error. Data lost.
+ 247010=Don't worry buddy. This is your new home now. Welcome!
+ 247011=Hard to believe such a small machine can carry that many supplies.
+ 247012=Hear that N.A.T.E? The ever-so spiteful Emma is actually complimenting y—N.A.T.E!
+ 247013=N.A.T.E! Oh no, it shut off! Poor buddy...
+ 247014=Don't worry, it's just out of power. It'll be back up and running again when we find a way to power him up.
+ 247015=I hope that day comes soon!
+ 247016=Our Heroes are short of soldiers. Please replenish more.
+ 247017=Facing the strong enemy, we need to ensure that each Hero leads at least one soldier.
+ 247018=Replenish soldiers and get prepared.
+ 247019=There're toxic gases and pollution everywhere. We'd better be careful with every step we take.
+ 247020=Same strategy. We move towards Eden inch by inch.
+ 247021=I got a file here. Perhaps we can find some clues in it.
+ 247022=Looks like these are some survival experience left by someone.
+ 247023=We need to capture a Lv. 1 city first. Then capture more territories and move towards Eden little by little.
+ 247024=Maybe we can build some Facilities out of these minerals to shield us from the pollution, and keep our territory connected.
+ 247025=Tap to view rules on other pages.
+ 247026=Tap here to close the rule page
+ 247027=After figuring out how to play, let's get started in the new season!
+ 248001=I saw someone special at the door.
+ 248002=Special? How special?
+ 248003=With no gun, the guy blew a zombie's head off with bare fists.
+ 248004=Check if he got other weapons. Then bring him to me.
+ 248005=Hey, guys... Fernando? You're alive?! Thought you already turned into one of those things!
+ 248006=You bastard, Beesly! Who do you think I am?
+ 248007=You know him? Who is he, Fernando?
+ 248008=An old villain. Messing around and scamming people everywhere.
+ 248009=Heh. C'mon. I wasn't that bad. I used to be a boxing coach.
+ 248010=Yep. Boxing coach! The one who ran away with all my money for "boxing lessons."
+ 248011=Wait, did I? There must be something wrong. I'll give you back all your money and interests. I promise!
+ 248012=Welcome, Laura. May I know what you did in the past for a living?
+ 248013=I used to work for a logistics company. I also have a van. Glad to lend a hand if you need help.
+ 248016=Which is to say, we can go back to the ground more often?
+ 248017=Of course, Fernando.
+ 248018=Thanks, Laura. We'll count on you to collect resources up there.
+ 248019=Thank you for opening the door for me. You really saved my life.
+ 248020=Don't be so modest. A couple of zombies like that ain't a problem for you. Are they, Ms. Sharpshooter?
+ 248021=Do I know you?
+ 248022=We're actually from the same area. Heard of your name years ago. After all, everyone knew we had a shooting champion.
+ 248023=That's right, Pamela. I even have your autograph!
+ 248024=Alright. But that was really a close one. I got only one bullet left.
+ 248025=Haha. No need to worry about that here. Are you interested in being our coach for shooting?
+ 248026=With pleasure.
+ 248027=Voila. This is the Fortress. How do you think, Fiona?
+ 248028=Not bad. The place's much better than the warehouse.
+ 248029=Trust me. The longer you stay here, the more you'll like it.
+ 248030=So, let's get down to business. What do you need from me?
+ 248031=Alright. As you can see, we're expanding the place at the moment...
+ 248032=Simply put, we need you to do what you did when training the Minutemen.
+ 248033=Sure. But to be frank, my way of training is way beyond what is called "cruel."
+ 248034=I see. You may adopt whatever training you want, so long as we have good fighters.
+ 248035=Morning, guys!
+ 248036=Geez! Where did she come from?
+ 248037=Who are you?
+ 248038=Forgot my voice already? We had a satellite call last night!
+ 248039=That can't be real! You were like 20 km away when calling. We planned to rescue you early this morning.
+ 248040=I would say I'm much stronger than you thought. As a fitness coach, I would never be dwarfed by half a marathon.
+ 248041=On another note, you really gotta check out the security issue. No one saw me while I tried to get in.
+ 248042=That's because zombies, generally speaking, cannot get over the wall.
+ 248043=Tell me you don't really think zombie is your only enemy, sweetheart.
+ 248044=Remember, in the post-apocalypse world, humans can be more dreadful than zombies.
+ 248045=Well. The good news is, from today on, I'll help you work on the defense with what I can do.
+ 248046=Brady, I'm fed up with Dr. Luke!!
+ 248047=Dr. Luke? What's going on?
+ 248048=What's going on? Look at all the mess here. Thanks to the great Dr. Luke!
+ 248051=You know what? He said the pot was his invention. And almost poured the Gopher soup on me!
+ 248053=Calm down, Emma. Perhaps the genius is supposed to be different from ordinary people in a way?
+ 248054=What? You're "infected" by him or what? Or I'm the one who's gone mad?
+ 248055=Heh, easy. I know he's kinda lunatic sometimes, but he did fix lots of things for us.
+ 248056=Obviously, he's a genius. He only seemed to have been frightened by something.
+ 248057=Trust me. Simply keep him in the Lab, and he'll bring us one miracle after another.
+ 248058=Hey, look! Where did the statue in the Diner come from?
+ 248059=Beware of where you touch, my friend. That's my work.
+ 248060=Who are you?! I've never seen you before!
+ 248061=No panic. This is my friend. He got here last night. You all went to bed at that time.
+ 248062=Now let me introduce Pheidias to you. He's a sculptor.
+ 248063=Sculptor? Can't believe there's still sculptor in such a doomed world.
+ 248064=Do you mean we'll have many more statues like this in the Fortress?
+ 248065=Of course not. I made it to study the texture of the Stones here.
+ 248066=Texture of Stones? Sorry, I still don't get it. Why we need to know that?
+ 248067=Pheidias is more than a sculptor. He knows mining and constructing well. You'll be surprised by how much he can do.
+ 248068=Brady, good to see you again! Glad to know you're alive.
+ 248069=So do I, man.
+ 248070=Another old friend of you?
+ 248071=Bingo! I was just about to introduce to you my old partner -- Pearson, the architect.
+ 248072=I was the designer for the defense structure of the "castle." Sadly, it didn't survive the zombie wave.
+ 248073=Now you have a good chance to stop living on with remorse. We do need a good architect here.
+ 248074=Thanks, bud. I'll do my best. You have my words.
+ 248075=Beesly is my old friend. He used to be a fight trainer and can teach you some self-defense skills.
+ 248076=There is no such a word as "surrender" in my dictionary!
+ 248077=I heard you want to learn how to beat an enemy. Let me teach you a thing or two. Don't panic. I'll be gentle.
+ 248078=Welcome on board, Laura! I wonder if you'd mind lending the car to us for collecting suplies?
+ 248079=No problem. Let me take care of this. Don't forget I'm an old driver!
+ 248080=Welcome aboard, Pamela! I heard you were a shooting champion. Wanna become a shooting instructor?
+ 248081=Happy to help! As long as there are enough bullets, I'll train everyone into a sharpshooter.
+ 248082=Welcome aboard, Instructor Fiona. I'll be counting on you for future military training missions.
+ 248083=Leave it to me! Only one problem - I hope my "ogrish training" doesn't scare people away.
+ 248084=Welcome aboard, Miss Lori. I've heard you're a professional fitness instructor?
+ 248085=Yes, life is about exercise and I will help y'all develop the most scientific workout plan.
+ 248086=Welcome aboard, Dr. Luke, I'm sure you'll enjoy it here.
+ 248087=Haha, of course! Separate labs, quiet surroundings... just perfect for research!
+ 248088=Just wait and see! I'll turn this place into a technological fortress as long as giving me enough materials and time.
+ 248089=Welcome aboard, Pheidias. May I ask what you are specialized in?
+ 248090=My specialties are mining and building. Hope I can help!
+ 248091=I've heard a lot about you, Pearson! We're still talking a lot about your building a community of the living.
+ 248092=That's been a while ago! However, I think I can help if you need an architect here.
+ 251000=[Profile]\nFaction: Minutemen\nProfession: Sniper\nSex: F\nAge: 25\nHeight: 165cm\nWeight: 58kg\nNationality: Russian\nBlood Type: A\nBirthday: May 9\n[Experience]\nAbandoned by her parents when she was young, Rebecca was adopted by an ill-tempered binge drinker. Worse still, there were few days when she was not beaten by him. The miserable childhood made her who she was, cold and inapproachable.\nBy the time the zombie virus broke out, Rebecca was only 5 years old. Too young to survive alone, she had to seek a shelter with her stepfather. After years of turmoil, she came across a crucial opportunity. In an unexpected siege by zombies, she was found and rescued by the Minutemen led by Benson. They brought her back to the "castle", a place where humans dwelt. To her amazement, her stepfather did something unusual at the critical moment -- he created an opportunity for the Minutemen to save Rebecca at the price of his own life. And so, he devoted the last few minutes of his life to the salvation of her daughter.\nAfter arriving at the "castle", Rebecca learnt how to shoot with the help of Benson. Her talent in shooting was rare but visible. That's why she was soon accepted as a member of the Minutemen. In a few years' time, Rebecca made it to become an outstanding sniper. With numerous contribution she made, she was promoted to Major at a young age. Impressed by her unparalleled skills and mysterious personality, everyone around her treated her with respect and admiration.\nOn the very day the "castle" fell, Rebecca was outside, leading her team on a mission. By the time she came back, the "castle" was already gone. Left with no other choice, Rebecca led the team to shift from one shelter to another, while searching for other people who got out of the "castle."
+ 251001=[Profile]\nFaction: To be unveiled\nProfession: To be unveiled\nSex: To be unveiled\nAge: To be unveiled\nHeight: To be unveiled\nWeight: To be unveiled\nNationality: To be unveiled\nBlood Type: To be unveiled\nBirthday: To be unveiled\n[Experience]\nTo be unveiled
+ 251002=Profile\nFaction: Solari\nProfession: Geologist\nSex: F\nAge: 36\nHeight: 165 cm\nWeight: 54 kg\nNationality: American\nBlood Type: A\nBirthday: June 20\nExperience\nBorn in Los Angeles, in a family of intellectuals, both her parents were geology professors in a well-known university. With their guidance and help, Diana began her journey in geology from an early age. When she was 16, the zombie crisis broke out. Luckily, Diana's family was under special protection from the government. After the government collapsed, they were escorted by the army to the dwelling of humans, the "castle." In the first few years, her parents were not treated well, for geology was considered useless in the doomsday and the management there was completely a mess. Forced to do all sorts of manual labor to make ends meet, they both died of illness within a few years.\nAfter that, as the resources were running low, the management finally realized that they had to expand their living space and began to look for experts in geology. That's when Diana was chosen as a geology consultant, responsible for the survey of underground resources and the excavation plan. With outstanding talent and years of study, Diana got her work done well with ease, earning a good salary with excellent performance. Later, she gained more respect and played an indispensable role there.\nHalf a month before the fall of the "castle", Diana was commissioned by the leader of the Minutemen, Benson, to help him study an ore of unknown origin. Before the results of the research could be obtained, the "castle" fell under the onslaught of the zombie wave. Diana escaped under the protection of the Minutemen. On the way out, she hid the ore in an office of EdenCorp she passed by to lessen the burden. In the end, she managed to get rid of the zombies, but somehow lost contact with the soldiers protecting her all the way.
+ 251003=Profile\nFaction: Solari\nProfession: Courier\nSex: M\nAge: 22\nHeight: 170 cm\nWeight: 67 kg\nNationality: American\nBlood Type: B\nBirthday: April 14\nExperience\nJack was born in an ordinary family in Indiana. When he was 2, the zombie crisis broke out. Both his parents were killed in the disaster. Jack was rescued by his uncle, Benson, leader of the Minutemen. He was then brought to the dwelling of humans, the "castle", where he was raised and cared for years. There, Jack received rigorous military training and got to know several members of the Minutemen. When he grew up, however, he chose to be a courier instead of following his uncle's arrangement to join the Minutemen.\nBefore the fall of "castle", Jack was accidentally involved in an issue, and nearly lost his life in it. It all started from the confidential intel stolen by Major Bolton of the Minutemen from EdenCorp. To keep it safe, he gave the intel to Jack without much explanation, and asked him to pass it to Benson. Not knowing how important the file was, Jack accidentally mixed the intel with other parcels. He thus became the target hunted by EdenCorp. With the skills and nimble mind he had developed during his years with the Minutemen, Jack made it to get back from the death's door several times. Unfortunately, the zombie wave broke through the defense of the Minutemen. And so the "castle" fell. Jack was not able to find Benson amid the chaos. Instead, he went all the way to the west with other survivors. Meanwhile, the hunt by EdenCorp never stopped for a second...
+ 251004=Profile\nFaction: Solari\nProfession: Farmer\nSex: M\nAge: 55\nHeight: 200 cm\nWeight: 86 kg\nNationality: American\nBlood Type: A\nBirthday: Sept 11\nExperience\nHarrison is from Kansas, and was a farmer in the past. He had a failed marriage. His wife left him and took away his only daughter. Devastated and disheartened, Harrison has since devoted all his energy to his business and stayed single till now.\nIn 1992, the zombie crisis broke out. The 35 year old Harrison was driving to the city his ex-wife was in to deliver goods. At that time, a horde of zombies were flooding into the city. To protect his daughter, he drove to his ex-wife's house, only to find she and her current husband had already turned into zombies. He had no choice but to shoot them dead. The bad news was his daughter was missing. To find his daughter, Harrison made up his mind and rushed out onto the street. He found nothing and was unluckily caught in the middle of a horde of zombies. The moment he thought he was so dead, an army arrived in time and saved him. He followed the army all the way to the dwelling of humans, the "castle." Until then, he still could not find his daughter.\nTo search for his daughter, Harrison volunteered to join the Minutemen. Due to the irreversible damage caused by his previous injury, he failed to pass the physical test. In the end, he had to take up his old job -- farming. Later, he became a major supplier, and established partnership with the top business there -- EdenCorp. Harrison did not give up the hope to find his daughter. He told the Minutemen the basic info about his daughter and asked them for help when they went out on rescue missions. Although he knew there was little hope, he never gave up. Every now and then, he would go to the headquarters of the Minutemen to ask if there was any news about her.\nHis action, however, was misinterpreted by EdenCorp. Due to an info theft incident recently, it began a screening of partners. Harrison, as a supplier to the company, was listed as a major suspect for having private connections with the Minutemen. The poor Harrison was not aware of it at all. When the "castle" fell, Harrison escaped amid the chaos and hid in a warehouse. He found some communications equipment in there. Without hesitation, he contacted EdenCorp and decided to ask them for help...
+ 251005=Profile\nFaction: Solari\nProfession: Gardener\nSex: F\nAge: 38\nHeight: 165 cm\nWeight: 47 kg\nNationality: French\nBlood Type: AB\nBirthday: June 28\nExperience\nLafite was born in a well-known family of pharmacists in France. Under the influence of her family, she became a famous pharmacist at a young age. At the wake of the zombie crisis, the governments of all countries were trying to find a miracle cure to the zombie virus. As an expert in medicine, Lafite was invited by the government to do relevant researches. As a result, among many experts, she was the only one who developed the medicine to slow down the transformation process of the infected. Because of the great achievement, the government rewarded her and gave her special protection. After the government collapsed, a special force that protected her escorted her to the dwelling of humans, the "castle."\nLater, most people were convinced that there's no cure to the zombie virus. Lafite also gave up her research and began growing herbs, to heal the residents and cope with the drug shortage issue. She reaped a lot of wealth from the business and gained popularity among residents. Even the top business EdenCorp approached her, offering her a high price to develop a new drug. Lafite agreed instantly and began working on it soon.\nDuring this period, however, she found that the material provided by EdenCorp contained a special element, which was extremely similar to the zombie virus she once studied. She was taken aback by the finding. She then realized she was in a big trouble. After thinking it over, she decided not to tell anyone about the issue. Yet, she tried to delay the development of the drug. Every time she handled the results to EdenCorp, she would claim the research was still ongoing. She thought this would keep EdenCorp from taking notice. Just then, a wave of zombies overwhelmed the "castle" overnight. And so Lafite was trapped in the plantation without any preparation.
+ 251006=[Profile]\nFaction: Solari\nProfession: Plumber\nSex: M\nAge: 42\nHeight: 175 cm\nWeight: 88 kg\nNationality: Italian\nBlood Type: A\nBirthday: March 14\n[Experience]\nBorn into a renowned Italian culinary family but has no interest in the cuisine arts passed down through the generations. From a young age, his dream was to become a movie star and he made his way to the US at the age of 20 to realize his dream in Hollywood. However, without the support of his family, he quickly found himself to be completely broke and had no choice but to work as a plumber to get by. This did not stop him as he continued to look for opportunities at the filming studios during his free time. Though he was unsuccessful in gaining the favor of any directors, he was still able to land roles as a background artist on several occasions.\nA few years later, the first zombie viruses struck. People haven't realized the severity of it due to it being in the preliminary stages. The media, on the other hand, made a big deal out of it and as a result, zombie movies became a popular genre. Mario landed a role in one of the zombie movies as the leader of a team of survivors. Unfortunately, on the day of the shoot, someone really did turn into a zombie at the studio and the filming venue fell into chaos almost immediately. Mario was lucky and made it out safely, he arrived at the streets outside to find more and more zombies and masses of people running for their lives. In the midst of chaos, he joins a team of survivors and miraculously continued to "play" his role as the leader of the team. He displayed astounding reasoning and reliability which earned the respect of the others and became a recognized leader. Under Mario's leadership, they first secured a number of firearms in the nearby police station, then they proceeded to the supermarket to scavenge for food and essential supplies. After the critical items have been secured, they began an escape on foot that went on for several months. Their journey was filled with danger and members continued to fall. They faced numerous dire situations, but Mario still managed to lead the team through the challenges and successfully reached "Castle," a human society. Only then, did Mario free himself of his "role" and discard his courage and confidence as he behaved like a complete coward at the praise and invitation of the society executives and the Minuteman.\nAfterwards, Mario continued his old trade of being a plumber and hid away his dream of becoming a movie star in the face of the arrival of the apocalypse. It remained the same way as many years passed by, until one day, as Mario was fixing the sewage pipes for Eden Corp., the largest corporation in the community, he heard a loud bang from the outside. The familiar sound of zombies roaring and people screaming filled his ears. He peeked through the crack in the pipes to see the one scene he never wished to see again. After twenty years of safety and peace, the society of the living was finally overrun by the zombies! However, this time Mario no longer possesses the courage nor the script to face the zombies once again and all he could do was to curl up helplessly in the darkness of the dark sewers...
+ 251007=[Profile]\nFaction: Solari\nProfession: Breeder\nSex: F\nAge: 25\nHeight: 170 cm\nWeight: 53 kg\nNationality: Canadian\nBlood Type: B\nBirthday: April 20\n[Experience]\nBorn in Montreal, Canada, to a family of researchers. At the age of 5, her parents were hired by the top financial group Eden Corp. and their entire family moved to the United States. Just as they arrived, the zombie havoc exploded before they could make it out of the airport. Elena's parents both sacrificed themselves to protect her and she was rescued by an airport security personnel named Coleman. After a few twists and turns of events, she found herself in "Castle," society of the living, and grew up under Coleman's care.\nGrowing up, Elena displayed a strong interest and talent towards breeding animals. She found a job being a breeder and became a professional breeder without any guidance. Eden Corp. was interested in her ability and extended numerous invitations to Elena. Unfortunately, these invitations were all rejected because seeing Eden Corp. reminds Elena of their tragic deaths.\nHowever, this did not mean the end to Eden Corp's efforts. They secretly sent agents to kidnap Elena and shipped her out of the society of the living and locked her up in one of their facilities in the outside world. They forced Elena to work for them, there was no way for her to retaliate so she had no choice but to comply, but little did she know, what they wanted her to breed were no ordinary animals, they were zombies locked up in a laboratory! Elena was shocked, but there were no other options. All she could do was to overcome her fear and the grotesque zombies to continue with her work.\nThe hellish life continued for an unknown period of time before Elena woke up from a nightmare one day to find a paper note next to her. The note included a detailed escape route and the guard shift rotation schedules, there was also a key next to the note. Though the origins of these two items are unknown, Elena's had enough of the life here and decided to give it a shot, because this might be the only chance she'll ever get.
+ 251008=[Profile]\nFaction: Solari\nProfession: Biologist\nSex: F\nAge: 27\nHeight: 165 cm\nWeight: 51 kg\nNationality: American \nBlood Type: A\nBirthday: January 5\n[Experience]\nAn orphan from Nevada who was taken in by the orphanage immediately after birth. The zombie virus spread when she was only 7 years old. Following the instructions of the orphanage staff, Bonnie and her companions attempt to escape the chaos. However, people continued to die or turn during their escape and Bonnie was the only one who survived in the end. Luckily, in the face of despair, Bonnie encountered biologist Dr. Helen. With Helen's expertise in biology and her specialization in researching the zombie virus, they received special treatment in the society of the living—a rescue team of twenty fully-armed personnel was sent to escort the two to "Castle," the society of the living and their post-apocalyptic life turns to a new chapter.\nAfter settling in in "Castle," Bonnie was adopted by Helen and began her learning of biology. After growing up, Bonnie received a job offer from Eden Corp. with her outstanding scores and became an employee of the largest corporation in the living society. Bonnie had it all, everything was nothing but smooth sails in the first few years, but she slowly began to notice that there was more to the corporation than what's on the surface. The deeper she became involved with Eden Corp., the more she suspected them of hiding some kind of large secret. Just as her suspicions continued, Coleman, a member of the Minuteman, the largest military force in the society of the living, and the rescue team captain that led the team who escorted Bonnie and Helen to the society of the living had found her to ask her to assist in investigating Eden Corp. Due to the relationship the two continued after the rescue, Coleman kept no secrets and told Bonnie that the Volunteer Army suspects that Eden Corp. has something to do with the zombie catastrophe and that they're continuing some kind of extremely classified operation in secret. Everything Coleman said matched Bonnie's suspicion of Eden Corp., so she agreed to help him and became a spy of the Minuteman in Eden Corp.
+ 251009=[Profile]\nFaction: Solari\nProfession: Butler\nSex: Female\nAge: 61\nHeight: 165cm\nWeight: 53kg\nNationality: Netherlands\nBlood type: B\nBirthday: August 20\n[Experience]\nCara, who was born into a famous family, took a path that was completely opposite to what she had expected simply because of the presence of zombies. In the doomsday, the manor where her family had lived for generations became a sought-after place; Cara had to learn how to disguise herself in the face of thugs who invaded the manor, and trade information in exchange for the protection of the major forces.\nOver the past two decades, under Cara's painstaking management, the manor, which seemed to be running a regular fruits and vegetables business, developed into a huge and complete intelligence network, which thus became the target of the four major forces. Cara knew that the secrets in her hands were like a sword of Damocles hanging over her head, which would eventually fall sooner or later. To die with the secrets or to join forces with someone who could fight against the forces? The emergence of Brady's fortress gave Cara another choice...
+ 251010=[Profile]\nFaction: Minutemen\nProfession: Special Forces\nGender: Female\nAge: 18\nHeight: 160 cm\nWeight: 42 kg\nNationality: Japan\nBlood Type: O\nDate of Birth: March 3\n[Background]\nChihiro was born into the Fujiwara family, who ran the Seto community, one of the four communities of the living. As the youngest sister in the family, Chihiro grew up a cheerful little girl, surrounded by love, harboring dreams for the future.\nGood things never last, however. On the day of her 16th birthday, Chihiro waited passionately till the sunset for her parents' return, only to receive news of their death by zombies. Soon after, the once genial kinfolks showed their true colors. Chihiro and his brother barely made it to the underground Fortress among all the power-grabbing inside the family who sent deadly pursuit on them. Chihiro lost her warming smile ever since. The cheerful little girl was no longer there. So cold and indifferent she became, she no longer put faith in other people.\nLife in the Fortress was not easy for a girl with no other support. Her brother Ogawa was the only reason she pulled through, the only person who gave her strength and courage. He taught Chihiro the art of swords and lifted her to become one of the best swordstresses. The sword Murasame left by her mother granted her the resolution to kill and for revenge, though the latter defines her more cruel swordsmanship over the years.\nFor that matter, arguments broke out several times between the siblings. Ultimately, Chihiro promised to take her revenge within two years before returning and starting a new life with his brother.\nYet, everything changed when Chihiro finally returned with victory. Seeing the long-abandoned Fortress and convinced that her brother wouldn't leave without saying goodbye, Chihiro was determined to find any traces that would lead to her brother...
+ 251011=Having restored the database in the Control Center, Natalie was able to retrieve several N.A.T.E.'s abnormal logs scheduled for deletion. \n[Log - December █, 196█, Earth Time] \n--[1█; 26; 24] A group of asteroids detected ahead. Initiating autopilot. \n--[17; 34; 01] Abnormal energy wave detected. We are veering off the planned course. \n--[17; █1; 18] Warning! Impact on the left wing. Scanning for damage... \n--[█7; 41; 23] Warning! Hull breaches. High pressure detected... Initiating safe mode. \n--[17; 42; 07] Warning! Fuel tanks damaged... 35% energy left... Insufficient fuel... \n--[17; 43; ██] We're below the lowest safe altitude. Preparing the escape shuttles. Please be ready for evacuation. \n--[17; 47; 50] Initiating evacuation protocol. \nPassword confirmed. \nName: ██ \nSaving data... 1%, 2%... 50%... 99%... \nEscape shuttles launched successfully. Starship 12█6 deactivated. \n\n[Log - █ 14, 198█, Earth Time] \n-- Welcome aboard Starship 1206. Please enter... *statistical noise* pass.. *statistical noise*... Password confirmed... \n-- A.I. reconfigured. Please re-select the work type: \nConfirm work type: Smart housekeeping function initiated \nConfirm the target receiving the service: Dr. ██ \nConfirm name change: N.A.T.E. \n-- Nice to meet you. My name is N.A.T.E., your housekeeping robot. What can I do for you today? \n-- Data clearing requested. \n-- This device has stored information of 3█6█ civilizations, including attack, defense, service, and other functions. Data clearing will reset all functional modules. Please confirm to proceed. \n-- Data clearing confirmed. You can interrupt at any time before the process completes. 1%... 12%... 45%... \n-- Data cleared. Initiating hibernation program. Thank you for using N.A.T.E. I look forward to seeing you again. \n\n[Log - August 10, 1999] \n-- N.A.T.E. at your service. I'm a housekeeping robot who can help you with gathering, distribution, and storage. What can I do for you today? \n-- Warning! Data overload. \n-- Data analysis failed. Abnormal data detected: \n"This little fellow is N.A.T.E., our new family member." \n"Didn't expect Emma to call a robot a family." \n"Shut up, you lazy ass. It's more useful than you, by the looks of it." \n-- Initiating itself repairing... Failed. \n-- Abnormal data... Naming the abnormal data -- [Family].
+ 251012="Distribution panel, checked. Switch, checked. Powering up..." It's always the same. The tedious procedure had burned its mark on my muscle memory. I'm pretty sure I can turn on this noisy beast in my sleep. The man in charge might disagree, though. It's the most precious treasure to him, after all. \nA machine that can generate electricity is nothing less than a gold mine in a post-apocalyptic world, wouldn't you agree? As for us? We are just a bunch of slackers who need to rest and be fed. At least, that's what the foreman calls us. "I'll replace you useless shit with Machines, sooner or later!" he shouted, as usual, but I knew he wouldn't do so, for a cheapskate like him paying us with leftovers won't spend an extra coin on expensive machines. \n"This is all we do! Checking and repairing! I can't tell if I'm alive or working in this stupid power plant called hell!" I vented my anger on the machine next to me. \n"Stop complaining, Fernando. Look on the bright side. At least we still have a job. A lot more people..." \n"... A lot more people out there live in slums and only have grass to eat! I know, Maurer! That's all you ever said. But you know what? Sometimes I feel like I'm just a breathing gear stuck in a giant machine!" \n"... Come on. Stop thinking about it. You'll only make it worse. Let's talk about something else. Zeus has sent their new expert. Look, it's her." Maurer pointed to the door when the expert walked in. The foreman unctuously stood next to her, livid at us as usual. \n"I just hope she is not here to finish what the foreman started... Though... she's kinda...pretty." As the expert approached, I saw her face more clearly. That gorgeous face rooted me to the spot where I stood, and I could hear my heart beating. Only after a long time did I realize that was the feeling of falling in love. \n"Hello, are you Fernando, the chief electrician? I'm Bonnie, the resource consultant. Nice to meet you!" \nBonnie entering my dull life changed everything. She was always optimistic and cheerful with her warming smile. All her beautiful traits reminded me of what humans had once been before the world ended. Yet, good things never last. The old faulty power generator eventually gave out, causing explosions everywhere. In the fire, the foreman ordered us to repair the machine. I prayed for Bonnie's safety, only to find her name among other missing victims. That was the moment my world collapsed. \n"Fuck the apocalypse! Human lives are nothing compared to resources?!" I'd had enough of this bullshit. \n"Are sure you about this, Fernando? You won't survive outside the community." The reviewer asked me with a disdainful look on his face. Before the fire, Bonnie's words still lingered in my head, "Don't ever underestimate yourself, Fernando. You are so much more than you think you are." \nI spat at the doorman and shouted contemptuously, "Keep dragging your ass for this pathetic community! I'll find someplace better. I'm a genius, after all!"
+ 251013=Chased down by a stout man, Natalie clutched tightly the two slices of black bread she had stolen, panting heavily. \n"You little brat, stealing my stuff! I'll teach you a lesson!" \nNatalie checked her cry as the man rained down his fists on her little body, stuffing into her mouth the tasteless food she just stole, the only thing she had eaten over the last week. To her, the pain inflicted on her body was nothing compared to her dying stomach. That's how Natalie survived the last seven years. Without the strength and skills of an adult, she could only resort to stealing food while enduring all the curses and beatings. \n"Stop it, Bacchus!" An unfamiliar voice broke out, interrupting the abusive routine for the first time. \n"Prof... Professor Gallo." Noticing it was from the community's prominent Professor Gallo, Bacchus immediately put on his other face and explained, "I'm the victim here. This is the third time this month! It's not like I'm running a charity! Surely you understand how hard to make a living these days, Professor Gallo." \nIt was barely convincing for the mining magnate, who constantly deprived workers of food and delayed their payments, to complain about hardship at the time. Everyone in the community knows Bacchus has the Vindicators backing him for his wrongdoing. Professor Gallo kept quiet and signed to his wife to pick Natalie up. \n"Little girl, what is your name? Where are your parents?" asked Mrs. Gallo while wiping the dust from Natalie's face with a handkerchief. That's when Bacchus realized the little brat he called was actually a girl. \n"......" \n"Madame, this child must be mute. I never heard her utter a word." \nPreoccupied with her hard-won food, Natalie engulfed the bread as they talked. When she regained her strength to clear the blurry images in her eyes, she realized Mrs. Gallo was still there, squatting next to her, tenderly smiling at her. Feeling encouraged, Natalie stuttered out the name she had never been called, the one she had learned from the main character in a tattered book. \n"Natalie... has no parents." \n"Well, would you let us be your parents, then?" Catching the faltering look on Natalie's face, Mrs. Gallo softened her voice, "We can't have children of our own, and I've always wanted to adopt a strong girl like you. Natalie, are you willing to be our daughter? We'll try our best to give you a lovely home." \nNatalie was dumbfounded, as if she was digesting the meaning of the words she had just heard, when Bacchus got impatient and gave her a push, "Are you seriously considering this?! Professor Gallo will be the one developing a vaccine. Do you know how many people are begging to stay by his side? Being adopted by them is a shortcut to happily ever after!" \nA seven-year-old Natalie had no idea what happily ever after meant, much less a vaccine. However, the word "home" appealed to her. Would a home be like that she read in a storybook, warm and with plenty of food and loving parents? Thinking about that, Natalie cast a hopeful glance and nodded vigorously, \n"Yes, I am!"
+ 251014=[Profile]\nFaction: Solari\nProfession: Geologist\nSex: Female\nAge: Unlocked after rescue\nHeight: Unlocked after rescue\nWeight: Unlocked after rescue\nNationality: Unlocked after rescue\nBlood Type: Unlocked after rescue\nBirthday: Unlocked after rescue\n[Experience]\nUnlocked after rescue
+ 251015=[Profile]\nFaction: Solari\nProfession: Courier\nSex: Male\nAge: Unlocked after rescue\nHeight: Unlocked after rescue\nWeight: Unlocked after rescue\nNationality: Unlocked after rescue\nBlood Type: Unlocked after rescue\nBirthday: Unlocked after rescue\n[Experience]\nUnlocked after rescue
+ 251016=[Profile]\nFaction: Solari\nProfession: Farmer\nSex: Male\nAge: Unlocked after rescue\nHeight: Unlocked after rescue\nWeight: Unlocked after rescue\nNationality: Unlocked after rescue\nBlood Type: Unlocked after rescue\nBirthday: Unlocked after rescue\n[Experience]\nUnlocked after rescue
+ 251017=[Profile]\nFaction: Solari\nProfession: Botanist\nSex: Female\nAge: Unlocked after rescue\nHeight: Unlocked after rescue\nWeight: Unlocked after rescue\nNationality: Unlocked after rescue\nBlood Type: Unlocked after rescue\nBirthday: Unlocked after rescue\n[Experience]\nUnlocked after rescue
+ 251018=[Profile]\nFaction: Solari\nProfession: Plumber\nSex: Male\nAge: Unlocked after rescue\nHeight: Unlocked after rescue\nWeight: Unlocked after rescue\nNationality: Unlocked after rescue\nBlood Type: Unlocked after rescue\nBirthday: Unlocked after rescue\n[Experience]\nUnlocked after rescue
+ 251019=[Profile]\nFaction: Solari\nProfession: Breeder\nSex: Female\nAge: Unlocked after rescue\nHeight: Unlocked after rescue\nWeight: Unlocked after rescue\nNationality: Unlocked after rescue\nBlood Type: Unlocked after rescue\nBirthday: Unlocked after rescue\n[Experience]\nUnlocked after rescue
+ 251020=[Profile]\nFaction: Solari\nProfession: Biologist\nSex: Female\nAge: Unlocked after rescue\nHeight: Unlocked after rescue\nWeight: Unlocked after rescue\nNationality: Unlocked after rescue\nBlood Type: Unlocked after rescue\nBirthday: Unlocked after rescue\n[Experience]\nUnlocked after rescue
+ 251021=[Profile]\nFaction: Solari\nProfession: Butler\nSex: Female\nAge: Unlocked after rescue\nHeight: Unlocked after rescue\nWeight: Unlocked after rescue\nNationality: Unlocked after rescue\nBlood Type: Unlocked after rescue\nBirthday: Unlocked after rescue\n[Experience]\nUnlocked after rescue
+ 251022=Genial and responsible in heart, sheriff Brady is the most reliable person in the Everest community. Whether to lead against zombies or to lend a hand to the weak and elderly, he never turns down his urge to be patient and helpful.\nTo him, being the sheriff comes with heavy responsibility. The badge on his chest is more than just a symbol. It represents the trust of the people whose lives he swears to protect. Yet as devoted as he is, it was his family he failed to keep the promise to.\nAfter Brady's parents sacrificed themselves for him and his sister to have a future, he gave up his music dream and drove himself into becoming a sheriff, who mastered killing methods to keep his unhearing sister from harm.\nHowever, god never took pity on the miserable. One day, unprecedented swarms of zombies broke through the community's defense, rendering the safe haven a waking nightmare.\n"Faster, faster!"\nBrady's usual self-possession was ridden with panic. Having backtracked anxiously through the fleeing crowd, he kicked open a door and fired three shots at the zombie pouncing on his sister, only to freeze when he saw the purplish-black wounds on her.\n"Damn it! Damn it! ...No! Please don't do this to me, Jane! I can't!"\nAs her sister signed, begging Brady to kill her, Brady cursed himself with the foulest words he could think of. He couldn't do it when that was his sister he had sworn to protect.\n[Brad... I—don't want to—to end up like—mom and dad...]\nBrady's sister signed with stiff fingers, reminding him of the hellish nightmare that took their parents from them. Dying as the monster she hated was the last thing he wanted for his sister, so he numbed his grieving heart and pulled the trigger, ending the life of his last family member.\nAfter the zombie rush spent itself, mangled bodies and desperate cries filled the ruined street. Brady picked up his sister's body and disappeared into the crowd. The badge he held dear, crushed by the stampeding crowd, was left behind.
+ 251023=Young Emma's memory of her mother comes mainly from the news broadcast at night. As a front-line reporter, her mother was always there facing the camera in a professional suit with sharp eyes and a coherent voice reporting the latest situation on the front line.\nThe photographs taken during those interviews were the window for young Emma to learn about the world. From the mysterious primitive forest to the war-torn battlefield, from the backwater village to the bustling city, Emma pieced the world together from her mother's photos, inspiring her to become a journalist.\nAfter graduation, Emma became an excellent journalist, just as she always wanted. Her photographs and reports induced sympathy with facts, exposing society by focusing on ordinary people's lives outshined by the fast-growing world.\nSadly, the sudden zombie outbreak ended Emma's rising career. After rejecting Zeus Group's intention to propagandize their vaccine, Emma got canceled as a journalist. She had no choice but to return to her father's shelter and earn a living working in the community canteen. However, the worst was yet to come.\nHer father became sensitive and overly paranoid since her mother went missing during a zombie attack. His idea of a safe zone took a drastic turn from the community to only the house they lived in. One day, he even locked Emma in her confined room in fear of losing her.\nEmma, a young girl with a wanderlust spirit, could not accept such a life. She would rather struggle to survive in the ruined world than live nonchalantly under the twisted protection of her father. The tension between father and daughter was building up high until the last straw eventually broke the camel's back.\n"If you leave this place, no one will protect you. Zombies will feast on your head. Bandits will take what's left of you. You'll live a miserable life! And for what? Freedom?!"\nEvery time Emma tried to go out, her father would describe the horrors of surviving alone in the doomsday. Emma knew very well the risk, yet it was still not a good enough reason for her to come to terms with being imprisoned for the rest of her life, so that time, she gave her father a picture of her mother smiling happily on the job.\n"When mother was on the most dangerous front line doing her job, did you consider she reckless and stupid?"\n"I don't think so. You were always proud of her, saying she was doing honest and righteous work."\n"...I wish I had done things differently." As if suddenly deflated, Emma's father bent his sturdy back while his eyes turned red from anger or maybe sadness. After a long while, he uttered a muffled voice.\n"Had she not pursued this dangerous job, our family would have lived happily in the community. And now, she's gone missing, and everyone knows what that means. I won't let you follow in your mother's footsteps!"\n"The world deserves to know the truth! If anyone can finish what mother started, it's me!" Unlike her father, who accepted the death of his wife, Emma believed that her mother was still alive and waiting for her. She assured her father.\n"Father, I'll return with news of mother. I promise you."
+ 251024=Hero Biography
+ 251025=[Profile]\nFaction: Solari\nProfession: Miner\nSex: M\nAge: 32\nHeight: 180cm\nWeight: 72kg\nNationality: American\nBlood Type: B\nDate of birth: February 17\n[Experience]\nGrowing up in the countryside, Lemuros spoke his local dialect with a weird accent. Despite his stout figure, he was an upright and honest man. Learning about the jobs with good pay in the castle community, he came here to seek a job opportunity, hoping to make some money and settle down here with his parents. Unfortunately, the first boss he met was Bacchus, who was extremely stingy. Bacchus sent him to work in mines, telling him this was a good job everyone wanted with all the living expenses covered. The fact was Lemuros received the lowest pay after completing the largest amount of work. One day, Lemuros was dispatched to help geologist Diana with her mineral investigation. He had a crush on Diana the first time he saw the gentle and lovely lady. He thus decided to buy her a decent gift and express his feelings for her. That's when he realized he was making much less money than others.
+ 251026=[Profile]\nFaction: Solari\nProfession: Miner\nSex: Male\nAge: Unlocked after rescue\nHeight: Unlocked after rescue\nWeight: Unlocked after rescue\nNationality: Unlocked after rescue\nBlood Type: Unlocked after rescue\nBirthday: Unlocked after rescue\n[Experience]\nUnlocked after rescue
+ 251027=Scroll up/down
+ 251028=Matthew was originally an ordinary man in the community. He was weak and timid. He had to work around the clock to make ends meet. Despite the tough life, he still had a strong passion for life. Although he could only earn half a loaf of bread with half a day's work, he would still share it with those homeless children he ran into on a stormy midnight. \nIn the chaotic apocalyptic age, compassion did not worth a penny. Timid Matthew soon became the one bullied by others. He was often punched and kicked, and even robbed by those bullies. The pain all over his body made Matthew realize that no other people would help the ones suffering from poverty and hunger as he did. \n"Fight or get bullied." \nThe next time the punks tried to cut his hair in a gutter, Matthew clenched his fists. \n"The more I appear to be afraid of them, the more troubles they'll provoke." \nHe gritted his teeth when the money he earned with a day's work was taken away by the punks brandishing wolfsbane. \n"Good men were bullied yet the villains were not punished." \nThe day his supplies were taken away by a child he once helped on that stormy night, Matthew finally gave up all his innocent hopes. \nHe then decided to join the Vindicators. He changed into a fancy haircut and painted a terrifying mask on his face with colored paint. He even began to bully the weak. When he hit an enemy with his crowbar, saw his splashing blood, and heard his screaming, Matthew felt that a part of him was gone. \nYet Matthew was happy to see the loot he got. He ran away while laughing despite the pursuit of the vigilantes behind him. That day, he also ran away from his past when he was somewhat timid but was willing to share food with the children.
+ 251029="Sir! The number of zombies in the northwest of our community exceeded the alarm level! We are all at your order." \nOn receiving the report from the soldier, McKinley was leaning back in his chair with his legs crossed, checking the warrant officer's badge he had just received. In contrast to the anxiety of the soldier, he shook off the cigarette ash and then rose to his feet slowly: \n"I see. Just a couple of zombies, right? No need to worry." \n"But the radar indicated that the zombies are closing in faster than usual. Do we need to ask for some reinforcement, Sir?" The soldier suggested hesitantly. \nWith his multiple victories and recent promotion in rank, McKinley was quite confident about his judgment. He interrupted the soldier's report and gave his order:\n"The zombies must be attracted by someone who went out to search for resources without permission! I received such reports every single month! Stop worrying over such trivial things. Be a real soldier, okay? I'll get rid of a bunch of those brainless things with one shot! Now tell our men to gather in ten minutes. We'll finish off this zombie horde." \n"Yes, Sir!" \nThe troops soon assembled in front of the gate of the community in a well-organized way. McKinley boasted his merits and victories again in front of the residents, and promised that he would bring all the soldiers back after this victory. As the soldiers arrived at the site, however, they were all stunned by the colossal being they saw. There was a Mutated Zombie which was several meters tall and had blackish and purplish skin. They started to shoot at the zombie, yet the bullets did not slow down its movement, but made it turn violent. It roared while dashing towards the soldiers. The neat defensive formation was instantly destroyed. \nMcKinley who had disdained to take the advice of the soldier now knew he made a fatal mistake. And the price was the death of the fellow soldiers who fought alongside him for years. He shouted at the troops, ordering everyone to retreat. But sadly, he could not change a thing. \n"Sir, run!" \nThe last soldier used his body to shield McKinley from a zombie and push him into the vehicle. He dared not look at the corpses for one more second. And so the young warrant officer became a shameful deserter he once hated the most.
+ 251030=Due to Brom's perilous career as a mercenary, his wife had to lead an unsettled life with him for years. With the birth of their daughter, however, Brom finally decided to "retire." The only thing he couldn't let go of was the group of lads he trained in his mercenary team. Meanwhile, these energetic young men were eager to show Brom what they could do to impress him.\n"Boss, let us do this escort mission alone this time! Your wife just gave birth; you do need to stay here to take care of her," said one of the young mercenaries, while stroking the pinky face of the baby in Brom's arm. Judging from his resolute tone, the young man was quite confident about their ability.\n"By the way, the little princess is almost three months old! Haven't you decided her name yet, boss? We can't keep calling her 'baby girl' all the time, right?"\n"None of your business, okay? Her name was already decided," Brom replied. Worried that the baby would be aroused by the young man, Brom pushed him aside and placed the sleeping baby back in the crib in a clumsy yet gentle manner. Then, he grabbed the young man by the ear and dragged him out of the room before raising his voice, \n"Do the escort mission alone? You think it's an easy thing, don't ya? Let me tell you, the stuff is going to Vindicators' base. The least predictable lunatics in the wasteland! If you guys can really complete the mission without my help, maybe I'll consider handing the mercenary team to you."\nUpon hearing Brom's words, the young man, who was joking around moments ago, suddenly put on a serious look. He saluted Brom in a not-so-standard gesture and answered firmly, \n"Copy that. We'll make sure the mission is completed well!"\nIn fact, these carefree young men grew faster than Brom had expected. On the day of the mission, they easily infiltrated the Vindicators' base in disguise and handed the stuff to their contact. The mission was accomplished perfectly, after which Brom and the young men came back together. Looking at the lads chatting happily and mocking each other for the flaws in their disguise, Brom had a rare smile of relief on his face. He was now assured that it was time to start his leisure life with his wife and daughter, and these young men...would definitely create a better future for fellow mercenaries.\nWhat Brom did not expect, however, was the horrible scene he saw when they got closer to their base. Rows of houses fell down, with many objects burnt. Brom suddenly realized the seemingly simple escort mission was a trap to lure them away. He immediately rushed into the house, only to find his wife lying in a pool of blood, clinging tightly to the key to the secret room. To prevent the enemies from knowing the existence of the secret room, she left her daughter in the secret room alone and went out to distract the enemies.\n"Our dau-daughter...is in the...secret room... Go! Find her...and...leave the place..." With her last ounce of strength, his wife handed him the key, "Promise me...keep Doris safe..."\nDoris, the name that they decided to unveil after they settled in their new home, now became her last words.\nBrom could barely contain his rage right now. In his eyes was the determination to slay the enemy. To protect his little girl from being retaliated, Brom quickly came up with a plan - the Minutemen. The next day, he left her daughter on the road that the Minutemen would pass by every day. He then hid himself in a bush and waited until he saw Captain Bolton who was shocked to see the baby pick her up. He knew the Minutemen would be a better protector for Doris. He then swore to seek the enemies that killed his wife and complete the revenge with the rest of his life.\n"I'm not a good husband; nor am I a good father. But I swear I'll make sure Doris grows up safe and sound."
+ 251031="Get lost, you stinking thing!" the owner shoved Barron out of the restaurant. Pointing at the rice crumbs on Barron's lips, the owner shouted at him, "Can't you stop eating for five minutes? You haven't done a thing I told you to do. Do you think I'm kind enough to offer free lunches to lazy bones? Be gone, idiot!"\n"Sorry... but I did my work..." Faced with the owner's insults, Barron did not show a slight trace of anger. Rubbing his round belly, he replied hesitantly in a low voice, "I was just hungry... I promise I'll start working right after filling up my stomach!"\n"Hungry? You ate an entire barrel of food! That's the ration of three days for a normal man! You've said "hungry" dozens of times today. I don't want to hear the word anymore, you freak!" The owner tossed the empty food container in front of Barron furiously. Initially, he thought Barron was but a dumb guy with great force. He never expected how big a stomach Barron got. He threw Barron's luggage out and slammed the door.\n"But...Ouch!" Barron, who wasn't quite articulate, failed to convince the owner and was hit by the door in the face. Once again, he was "dumped" by another boss. He roamed on the street and somehow walked into a filthy alley. He almost stumbled upon a box as he could barely "watch" his footsteps because of his round belly. Not long after, his stomach began to rumble loudly.\n"My stomach... Barron is hungry..." \nWhile muttering to himself, Barron's noticed the leftover food in a dumpster ahead. It was a mix of food scraps that had been there for who knows how many days. The awful rotten smell could not even turn on the appetite of rats. But Barron didn't care about it. The painful memory of hunger and nausea made eating an instinctive reflex for him. As long as it could alleviate his hunger, Barron would eat anything. And so, he approached the dumpster and stuffed everything he could grab into his mouth, without trying to tell what exactly he was eating.\n"Oh, my goodness! What is he eating?" A passerby exclaimed in fear. Barron paused for a second and turned his head toward the man, with a mouthful of flesh in his mouth. The next second, the man screamed, "That...that's a human arm, geez!! The freak is eating human flesh! Help! Help!! I saw a cannibal!"\n"No, Barron is just having a meal," Barron tried to explain, but the remains on his lips explained everything. In a community where the humane side did not perish yet, eating the flesh of one's own kind was no doubt a red flag. Driven away by the guards, Barron had to leave the community.\n"Why did they ask Barron to leave? Barron didn't do anything wrong. Barron was just hungry." Unable to tell the difference between human and animal flesh, Barron couldn't understand why they treated him that way.\nDue to unbearable hunger, he kept walking in the hope of finding another dumpster. Soon, the bodies surrounded by a few zombies drew his attention. On seeing his "food", Barron knocked down the zombies with his bare fists in a minute. Just as he was about to enjoy his "feast," a mysterious man came to him and passed him a loaf of bread that Barron hadn't seen in years.\n"Are you saying I can get food as long as I do as you say and kill someone?" Barron thought about the "deal" for a couple of seconds and nodded, "Sure, as long as I get food to eat, I'll help you take revenge."
+ 251032=One day, Kin Ogawa, who was looking for ores to enhance his sword, arrived at a refugee shelter. The refugees, dressed in rags, huddled in small groups next to damaged walls. They were also holding their breath, because several zombies were pacing around not far away. \nBy the time Kin arrived, these survivors had run out of food and were on the verge of starvation. Despite the tough situation, none of them dared to break out and seek help. The group of zombies in the distance were of a smaller size in number. Still, they chose to stay in the ruins rather than fight for a way out. Cowardice was their biggest enemy. As most of them were about to starve to death, Kin, who came here to look for ores, gave them a gleam of hope. \n"Look! Someone's here! He's one of the Wildlings. Save us, sir!" The group of people who were lying in the corner "miraculously" gained strength and crawled to Kin. They dragged Kin's trousers, begging him to take them away. \n"The nearest human community is right there in the east. Only three kilometers away." Kin stepped back and shook off the "welcoming" hands. He then put back his tilted hat and raised one hand, showing them the direction of the community. \n"We know where the community is. But you see there are so many zombies ahead. As a member of the Wildlings, it's reasonable for you to escort us there, isn't it?" Said one refugee, with many more nodding at him to show approval. \n"Exactly. The Wildlings shouldn't be so ruthless." \n"It's your duty to help the weak like us!" \n
+ "......" Kin was caught speechless by the rude "request." He looked at this group of people who waited for others to "help" them, who reminded him of the zombies who lost their dignity with nothing left but a human-like appearance. \nWith a clinging sound, he pulled out his sword to warn the refugees. Finally, they stopped dragging him.\n"Sorry. I'm afraid I can't help you." Kin said as he threw a short knife on the ground: "Grab the weapon and protect yourself, guys. With arms and legs, you are not in need of any help from Wildlings." \n"I'm heading to the human community right now and will get rid of the zombies on the way. Those who want to leave, take the weapon and follow me; those who want to live with the fear of the so-called "danger", stay here and wait for the miracle to happen." \nAfter finishing his words, Kin turned around and left. The refugees began to protest behind him in a loud voice, "accusing" Kin of his ruthless attitude. When they realized that Kin was not waiting for them, they panicked. \n"Heh, gentleman. Please, please wait... Uhh... Be gone, disgusting zombies!" They then stood up and picked up the knife, running towards Kin as fast as they could. It turned out that fighting a zombie head-on was much more terrifying than running away from them. But when a man finally held the knife and aimed at the zombies, something inside him seemed to have changed out of a sudden. \n"Wait. I want to thank you for your words." The man who slayed a zombie on his own for the first time ran to Kin. \n"What do you mean? I didn't do anything." \n"No, you made me realize that it's always better to save myself than wait for someone else to save me."
+ 251033=Harman was born in the Tribe of Sand, one of the most powerful tribes in the wasteland. People there were all remarkable weapon makers who could craft weapons that could be used to either fight off invaders or protect their fellow residents. The chief of the Tribe of Sand was in an old age. That's why on the day of the annual celebration, he announced the rules for the election of the next chief. The candidates needed to hunt down the mutated zombies outside the tribe and Harman was one of the candidates. \nDue to his dull and overly righteous personality, he did not have the support of many people. Harman did not care much about what others thought as a matter of fact. He went out alone for the zombie hunt. By the time he saw a mutated zombie following the trail left by it, someone was already fighting it alone. In the face of a zombie twice as tall as a human, even a strong warrior would be dwarfed. The weapon in his hand appeared to be a children's toy, which could barely leave a scratch on the thick skin of the zombie. \nAt this moment, the zombie was trying to throw the warrior into the air with its long arm; its sharp claws were about to tear the warrior's chest apart. Harman wasted no time and threw his weapon at the zombie to stop it. \n"Thank goodness... I'm still alive!" exclaimed the warrior. "Thank you so much, uhh...Mr...?" \n"Call me Harman." \n"Oh, Harman! I don't know how to thank you! If it weren't for you, I would have died ten seconds ago." The warrior was obviously embarrassed by the fact that he didn't even know the name of his savior. He then tried to start another topic: "I never expected someone would stand out and save me in the middle of such a vital competition. The candidates were all fighting for themselves and wished that more competitors could be "eliminated" here." \nOn hearing the statement, Harman showed a shocked face. He could not understand why a warrior would refuse to save his fellow warriors from the same tribe. He answered in a sincere tone: "Lives always come before the competition." \nThis was also what the chief often said. It was the first time someone mentioned it in a decisive competition. The young warrior was dumbfounded. He forced out a smile and proposed tentatively: "Well...then why don't we work together to get rid of the big fella first?" \n"Sure." \nHarman held up his weapon and headed toward the giant zombie. Under Harman's cover, the young warrior was able to get closer to the zombie and launched a few deadly cannonballs. Together, they managed to blow the head off the zombie. \n"Good job, dude! You know what? This is the first time I got a partner in the zombie hunt! And...it feels great!! But who should get the credit for this zombie?" \n"Half for you 'n half for me, I guess. Alright, time to look for the next prey." \n"Okay, fair enough. Let's see who could hunt more zombies in the end." The two competitors headed in opposite directions after a quick fist bump.
+ 251034=Born into a family of soldiers, Bolton was a scrupulous and upright man. He had been fighting on the front line for years, turning from a rookie into a general. He gained outstanding merit in battles. In the wake of the zombie crisis, however, Bolton's once-promising career path met the Waterloo. The numb zombies that did not know what pain was kept spreading a contagious virus. Cities fell one after another. Bolton's army had to retreat all the way to a suburban town, where they tried their best to safeguard the remaining survivors.\nDays later, they managed to drive away the zombie horde. As everyone was celebrating the hard-won victory, Bolton received an urgent report from the front line, saying that an even larger zombie horde, composed of over a thousand zombies, was heading towards the town. They were estimated to arrive by the night of the next day. In the previous battle, Bolton's army had suffered heavy casualties fighting against hundreds of zombies. Now they had to face an enemy ten times the size of the previous one. This was undoubtedly devastating for a small town with about a hundred guards only. Even Bolton, who had fought and won many battles could not come up with a feasible tactic. At the critical moment, He received a letter from his father. The former commander-in-chief presented him with another option. \n"Bolton, the zombie horde will arrive at the city of X tonight. Leave the place now with the escorting army." \n"Leave? Are you asking me to be a deserter?!" Out there were the people whose lives were in danger. If a soldier like him chose to run away, how could others have faith to live on? He would rather die among the zombies than act as a deserter. \nHe tore up the letter in rage and turned around to go back to his command room. Two soldiers who were supposed to escort Bolton in the retreat stood before him. \n"What do you think you are doin'? Disobey my order? Get out of my way!" \n"Sorry, sir. We cannot disobey the commander-in-chief either. Please come with us." \n"Fine. You either let me stay here, or kill me now."\n"Sir, please come with us. You've already done too much. You've been staying here protecting those useless survivors for three months. In such an apocalypse, the old social order has long gone. No one will blame you for leaving at such a time."\nAnother soldier nodded, "Yes, many armies were disbanded these days. It's hard to stay alive, let alone take care of others."\nMore soldiers who had already decided to retreat began to persuade Bolton to leave. If they left now, at least they could stay alive. They stood little chance of beating the zombie horde even if they stayed there any longer.\n"If we disband like others do, there will be not a single army left." Regardless of the persuasion, Bolton made up his mind and came up with an idea, a bold but resolute one: "If the old order perished in the apocalyptic age, I'll create a new one then. We need at least one organization where people can protect each other with one mind!" \n"Yes! I'll create an organization with the power of solidarity!" said young Bolton in a resolute voice. Little did he know that it was this idea that led to the creation of a powerful organization that completely changed the political landscape of the apocalyptic world.
+ 251035="Enrique, what are you doing? Lucky is dead! Just let me bury her." \nNatalie ran over to stop Enrique, who was holding a knife and trying to do something to the poor puppy named Lucky. Enrique did not stop what he was doing at all. He continued to point the knife at different parts of the dog's abdomen as if looking for a proper spot for dissection. A few seconds later, he replied slowly and nonchalantly: \n"As you said, it's a dead dog, so I can do anything I want to it. Don't you want to know what it's like inside a dog that hasn't turned into a zombie dog? Think about this. If I can learn something useful from the dissection, the dog is making a contribution to scientific research in a way." \n"Stop it. You're not Dr. Gallo. You don't know a thing about biology!" \n"Right. That's why I need to practice." \n"Lucky died when she tried to protect my father's lab from zombies. You can't treat her like what you did to those useless rubbish." \n"But it's dead already, isn't it? Once it's dead, it's useless." \nEnrique, who was only in his teens, showed his cold and ruthless nature that was more terrifying than what you could see from an adult. In his eyes, things were either "useful" or "useless." Emotions were not worth a thing to him. Looking at Enrique's emotionless eyes for a few seconds, little Natalie gave up. She ran away to ask for help from his father, Dr. Gallo. Just as Enrique was about to continue his dissection, someone came over while giving him a round of applause. The stranger was in a cape with skull-shaped patterns on it. \n"Impressive! Well said, young man!" The man continued in his lunatic tone, "I've been looking for someone like you, someone who could think bold and act bold at such a young age! You are born to be one of the Vindicators!" \n"Vindicators...what do you mean?" \n"An organization made of only the strong. We do not convince a person with words, but fists." \n"An organization of the strong? Sounds interesting, this Vindicators group." \n"Looking forward to seeing you at our next meeting then." \nThe man handed young Enrique an invitation letter and went away. He knew he didn't need to say anything else. The child who could say something like "Once it's dead, it's useless" would definitely join the Vindicators one day, sooner or later.
+ 251036=Blanche was a bad student who had just dropped out of school. She also had another important identity, the lead singer of an underground band. Her powerful voice and impressive guitar play soon won her great fame. The band was also known by more people because of its passionate and addictive songs. The day the band held its first underground heavy metal concert, the apocalypse broke out unexpectedly. \n"Deathcore! Deathcore! Deathcore!" \nThe fans shouted out the name frantically to welcome the band onto the stage. After a short high-pitched sound, the spotlight shone upon the center of the stage, and Blanche stepped onto the stage, with a guitar in her hand. The audience burst into louder cheers. The crowd called Blanche's nickname over and over again.\n"Metalhead! Metalhead!" \n"Ladies and gentlemen, welcome to the deathcore party!! Tonight, we'll revive from death. Tonight, we'll bring you a new song that keeps your heart pounding! Now listen — the Roar of Death!" \nA good song was always the best way to show appreciation to the support from the fans. Blanche and her teammates nodded at each other. With the drummer dropped the first beat, a sensational melody started. People began to dance to the beat. As the song reached its climax, the cheers grew louder. No one noticed that, at this moment, someone opened his crimson eyes among the crowd, with his limbs twisted in a creepy way. He seemed to be saying something, but his voice was low and hoarse. \n"Heh, stay away from me! It's a place to listen to music, okay? Heh! What the heck! What are you doin'?" \nAs a lady raised her voice to warn the "stranger" standing way too close to her, another person turned around to see what happened. As he was trying to pat on the shoulder of the guy who "disturbed" others, he somehow paused midway, with his arm freezing in the air. The next second, he was bitten on his neck by the "weird" guy. The zombie virus began to spread rapidly against the deafening music. It was not until a zombie crawled onto the stage and tried to bite the drummer that Blanche realized what actually happened. The performance immediately paused; more audience noticed the "weirdly behaving" guys around them. In contrast to the deafening music just now, the entire hall was filled with screams and cries. \nThe guitar, which had gone through a special modification before the performance, now became an excellent weapon that came in handy. In order to help the audience get out of the hall, Blanche brandished her beloved guitar to clear a way for them. The metal guitar hit the heads of one zombie and another, making strange yet unique sounds. It sounded like the whisper of the Reaper, an overture to a new chapter of death.
+ 251037="Dad...how you doin' today?" \nLying on the bed with a pale face, Alice said in a light-hearted tone and forced out a smile at Roland who dropped by the hospital to see her, but her clenched fist and the sweat-soaked bed sheet "gave her out." Roland was heartbroken to see the scene. He walked to the bedside, extending his hand to warm the cold hand of Alice, and replied gently: \n"Alice, just a few more days to go. Dad's research will be soon completed. Then we'll replace your heart with a metal one, strong enough to help you grow healthily like everyone else. It's gonna be alright. Everything's gonna be alright...okay?" \nRoland, a shrewd and successful businessman, now was just a father somewhat panicked at his daughter's aggravating illness. He kept comforting her with repeated words, as if the more times he repeated, the more likely it would come true. A day ago, the doctor told them about the new treatment plan — a heart transplant, as Roland mentioned. Alice failed to hide the fear on her face this time, no matter how hard she tried. She was a seven-year-old child after all. The unsuccessful treatments previously were a torment to both her body and mind. She had enough of the agony all over her body. Compared to the tiny hope of recovery, the young girl was more afraid of the unknown pain. \n"Prosthetic surgery...will it hurt?" \n"No, Dad will never let any pain torture you again. I promise." \nRoland promised her in a soft yet resolute voice. He had been proceeding with the prosthetic experiment personally over the past years. He even volunteered to be the first one to receive the prosthetic transplant surgery to test its safety. He replaced his right arm, with which he first held his beloved daughter, with a prosthetic arm, hoping that the metallic arm could be strong enough to protect her daughter from any harm. But he never expected that, by the time he woke up in the ward, the doctor told him that his daughter failed to make it this morning and passed away. \n"NOOOO! That's not true! Alice is just sleeping...there...there must be a way to cure her...virus? zombie? Ahh!" \nRoland carefully placed his daughter in the sleep pod. Looking at Alice who he believed was "having a sound sleep", Roland was now taken over by madness: "Hold on, sweetheart! Dad will find a way to wake you up!"
+ 251038=Beesly was the most notorious name in the town. Who was he? A delinquent who did nothing else but pick up troubles, roam around, and sneak things from his neighbors as a way to collect the so-called "protection fee." He was the one that everyone hated in the town. The day the zombie crisis broke out, however, he somehow turned into another man.\n"Mommy, where are you? Daddy...Daddy is so scary right now! Help, Mom…"\n"Lily! Don't be afraid. Mommy's here. Now get out through that window! I'll help you stop Daddy."\nHer father, who turned into a zombie, now was getting closer to the room where she and her mother were hiding. The little girl dragged the arm of her mother who fell into a coma, trying to wake her up. Hearing her daughter's cry, the mother regained consciousness slowly, but she was not able to stand up given her legs that were hit in the fights against her "husband." The only thing she could do was to crawl all the way to the door and keep the door shut with her body, to earn Lily more time to run away. The saddening fact was, even if Lily made it to get out, how many days a little girl like her could survive alone in the apocalyptic times? The mother dared not think further. As she was overwhelmed by the devastating situation, the zombie outside the door stopped pounding on the door.\n"Now get lost! Out of my way! Who's there? The zombie was thrown out. Now come out. You're safe!”\nThe mother heard the loud and irritable voice of Beesly from behind the door, along with the sound of the zombie falling heavily to the ground. Not receiving any response from inside, Beesly began to knock on the door, more violently than the zombie did before. The appearance of the grumpy man gave the woman and her daughter a gleam of hope at the desperate moment.\n"Mommy! A hero has come to save us! Look, a real hero!"\n"Heh! Little girl. Stop callin' me a hero. I'll consider exempting your protection fee if you behave as a good kid." Beesly said so in a seemingly intimidating tone and laid his hand on the little girl’s shoulder, trying to stop her from getting closer. But the girl was not scared at all by the "hero" in her eyes.\n"Beesly… I never thought... Anyway, thank you so much." The mother wiped the tears from her face and looked at Beesly with gratitude. Beesly, who used to argue a lot with this neighbor, felt a bit guilty and uneasy thinking of what he had done before. He then waved his hand and put on an indifferent look:\n"Enough with the tears. You paid the protection fee, I did my job. Not a big deal." He extended his hand to help the woman stand up. The three then left the saddening place and headed to the fortress in the neighboring town. The scene on the streets was even worse. Countless bodies were on both sides of the road. To distract the little girl, Beesly started a conversation with her:\n"I can see you are very brave and got great force. I'll give you some real training when we get to the fortress. Then you can be as strong as me."\n"You mean I can be a heroine myself and protect my mom from zombies?"\n"Surely you will. It'll just take a few more years' time."
+ 251039="Pamela, how come you only got second place in the competition?"\n"Stop playing with them. Are you done with your training today? Do not leave the shooting range before you hit the target!"\n"Pamela, I'm so upset. I don't get it. How could my kid be so incompetent? Your father and I are both Olympic champions. How can you fail over and over again without making any progress?"\nEvery time Pamela stood in the shooting range, the criticisms from her parents would be repeated in her mind, making her more panicked and terrified every time she made a mistake. The shooting range used to be the place she loved the most. Now it was a hell full of nightmare. She stared at the human-shaped targets in the distance, as if she saw a bunch of monsters mocking how "incompetent" she was. Her trembling hands now made it impossible for her to pull the trigger.\n"If I can't hit the target, the whole thing is meaningless. Maybe what mom and dad are correct. I just don't have the talent for this."\nPamela thought to herself in despair. The idea made her become more silent. One day, she put her beloved pistol in the box, together with her shattered dream.\n"Hey, Pamela, isn't it the day of the youth shooting competition today? Why are you still here? I got a new cheerleading outfit. Good luck for our sharpshooter!" Little Lori knocked on the window pane and peered at the inside from the half-open window.\n"Go watch the competition yourself. Please leave me alone. I won't be able to get the first place anyway. Cheer for someone else then." Pamela said so in a gloomy mood.\n"Pamela! What's goin' on? You know I watch the competition not for the champion, but for my best friend, you!" Lori frowned and knocked on the window pane again.\n"Cheer up, my best friend and the best shooter!"\n"Forget about it. I can't be the champion anyway. That'll waste all your efforts." Pamela tried to shut the window, only to find Lori was no longer there.\n"Who cares about that title!" Lori's loud voice suddenly sounded from outside the door. She dashed into the room and took out the box from under the bed. Ignoring Pamela's refusal, Lori still handed the pistol to her and said: "I don't care who wins. What I want to see is my dear Pamela who can stay calm and poised in the competition and hit the target like nothing can stop her."\n"C'mon. Let's give it another go. I'll go with you."
+ 251040=In the early days of the apocalypse, humans freshly managed to rebuild their community. Every place was haunted by a gloomy and depressing air. A wave of zombie attacks just ended. Humans suffered heavy casualties again. More than half of the adults were killed or injured, leaving some elderly people or people with disabilities using as much force as they had to bandage the wounded and bury the dead. One could see little hope in the eyes of the people. The waves of zombie attacks took away so many lives. No one knew who would be the next. Everyone was living with a countdown over their heads; more and more people gave up on survival and began to wait calmly for the reaper to take them away.\n"Anyone there? I need some help!"\nLori, who had just escaped from a zombie siege, finally arrived at the human community after three days of walking, thanks to the clues left by other survivors. She shouted for help at the gate, but no one responded. The silence even made her believe the entire community had fallen. When she saw the clothes hanging on the other side of the wall and tire trails left recently, she knew there must be people living there. But why no one showed up yet or responded to her? Lori found the place a bit weird.\n"Go somewhere else." When Lori knocked on the gate half a minute later, the lifeless eyes of an old lady appeared from the crack of the gate.\nThe old lady opened the door slowly and told Lori what happened to the community. Behind the gate were all wounded soldiers and abandoned children. They could barely find a dozen soldiers who could still fight on the battlefield among all residents in the community. One zombie could easily kill the last batch of survivors here. Lori was not the first one who visited the community. Many came here before to seek help, but they all left after learning about the terrible situation here. The old lady did not expect that Lori would stay, so she waved at Lori and signaled Lori to leave if she wanted to find another shelter.\n"Leave? Why would I leave? We have so many survivors here! I finally have a place to stay!"\n"Did you listen to what I said? All the survivors here can't even fight off a single zombie. The community won't last long."\n"If we can't beat them, we may hide from them for the moment. There will always be a way to live on. Don't give up this easily, ma'am!" Lori's voice was like a ray of sunshine, lighting up the dull community and bringing people a gleam of hope.
+ 251041="Annie, I'll go collect some food. I'll be back before it's getting dark. Remember, do not open the door for anyone, even if the guy claims to be a survivor like us, okay?" \nFiona, who was doing her final preparations before she went out to gather resources, reminded her younger sister again of the potential threat from strangers. Months ago, Annie agreed to let a child who was asking for help into the house and ended up being attacked by the robber waiting outside. Although Fiona went back in time and prevented any further losses, the scars left on Annie's arm remained a regretful memory for Fiona. \n"Fiona, I'm 16 now. I want to do something to help you support the family." Annie took over Fiona's pistol and made an awkward shooting pose, trying to prove how much she had grown up. \n"Fine. Good for you. You're now a 'big kid' who's as tall as the height of my chest." Fiona replied coldly, snatching back the pistol and holding it high with one hand so that Annie could not reach it. "You're helping me a lot when you stay at home as I say." \n"There you go again! I'm not a kid anymore. I can..." \n"Alright. Alright. So how about this? When you turn 18, I'll teach you how to fight zombies, okay? Now, just stay home and wait for me." \n"Deal!" \nFiona, who went out hunting as usual, did not expect that this random promise would be the last conversation with her younger sister. By the time she returned, she found the iron door, which was ten centimeters thick, had been completely corroded by an unknown poison. The living room was messy. Something bad must have happened. She gripped her gun and walked into Annie's bedroom, only to find a zombie with greenish liquid dripping from its mouth sitting next to her body. The fact was in the apocalypse, humans were not the only ones trying to get used to the changing environment. Zombies were evolving too. They even developed some new "abilities" while eating their own kind. \nFiona, who always thought that she could be there protecting Annie, believed there was no need to make Annie face the harsh reality and the deadly zombies so early. She did not expect that the inability to fight put Annie in danger when a zombie broke in one day. \n"If I had not treated her as a kid and taught her how to fight a zombie, would things be different?"\nEvery night, when Fiona looked at the photo of herself and Annie, she would pose the question to herself over and over again. She would not get any answer though. She could only try to find the answer by giving her trainees strict training and teaching more young people how to fight zombies. \n"My son is only seven years old! You shouldn't be so harsh on him! Look at the wounds on his body. I'm gonna report you! You're abusing him!" In the community, a mother holding a boy with wounds on his body was accusing Fiona of her harsh way of training. \n"Of course, I can teach him later." Fiona said coldly, believing the lady was simply spoiling her child. "Unfortunately, zombies won't wait until a child grows up before killing him."
+ 251042=In the serene and isolated suburb, a magnificent manor stood on a hillside surrounded by lush jungles. Away from the bustling city, the place was one of the few "virgin lands" in the early stages of the zombie apocalypse. Yet the situation did not last long. One day, a servant who went out to get supplies was accidentally scratched by a zombie. The moment his crimson eyes opened marked the falling of this secret paradise. \n"Let us go. It's the day for the expedition on the hill!" \nDressed in haute couture, the young master Galande who held young Theodore in rags by his hand argued with the butler who tried to stop him from going out. He had just promised his new buddy that he would take him on a fun expedition; a minute later, he was stopped at the gate. The young master felt somewhat awkward.\n"Master Galande, it's quite dangerous out there. Zombies are found in our manor. The helicopter will be here very soon. Could you wait for a while and continue your expedition until you arrive at the safe zone?" \nAlthough the butler was warning the young master of the danger outside, he did not show the slightest trace of panic at all. He knew they did not need to worry about safety and survival, given the power and influence of the Galande family. He even asked the chef to make a dessert for the young master to find him something to do while waiting, despite that survivors outside were fighting each other for food. \n"What about others? The gardeners and chefs, will they go with us?" \n"You know, the helicopter does not have that many seats." \nTheodore, who stayed silent for a while, posed a question hesitantly. The butler answered him like this in a polite yet decisive tone. Obviously, those "unimportant servants" were not included in the relocation plan in the first place. The butler did not frown for a second, as if the servants' lives mattered not to him.\n"B-but...how can they fight off zombies if they stayed here? They would die." \n"Everyone will die. The weak are only more susceptible. Anyway, you and I are still alive, right? No need to worry about those unimportant to us." \nGalande, who grew up with the idea of "survival of the fittest", could not understand why Theodore cared so much about the servants. He believed he was generous enough to invite Theodore to leave the place together. Why the latter did not appreciate his friendly gesture, and even stared at him with an angry look? \n"You mean the lives of the weak could be given up this easily? Have you ever thought of what would happen if one day you were no longer with the 'team of the strong'?" \n"Ha-ha. No way. I am and will always be the strongest." \n"I see." \nTheodore, who had always been by Galande's side, turned around and left. He refused the "kind invite" to go to the safe zone with Galande. Instead, he ran to notify all servants to leave the manor as fast as they could. Witnessing how Theodore ran towards the servants' room where zombies were roaming around without hesitation, Galande began to doubt himself for the first time: \n"Did I say something wrong? Why would he rather go back to that dangerous place than leave with me?" \n"There will always be such people who can't tell what matters most. It's not your fault, Master Galande. Your way of thinking is quite similar to your father, I have to admit. You'll surely grow up into an outstanding decision maker."
+ 251043=The fifth year into the apocalypse, the social order collapsed. The dark side of human nature was unraveled. Fighting, looting, capturing, and oppressing...these became commonplace in major human communities. Amid the turmoil, a team in green uniform committed themselves to restoring social order and stability. They were later widely known as the Minutemen. They were the last gleam of hope in the devastating apocalypse. "Wherever Minutemen go, security and order follow" became the consensus among survivors. \nThe rapid growth of the Minutemen soon aroused the attention of the management of the human community. Afraid of losing its influence and, more importantly, its privileges, the management obstructed the rescue missions of Minutemen. As a result, many missions ended in failure. This made Bolton, an officer of the Minutemen, realize that they needed to "handle" the threats if they really wanted to make the organization stronger. At this time, a soldier volunteered to eradicate the enemies for the organization. \n"Theodore, have you thought this over?" Bolton looked at the young soldier in front of him, trying to remind him what he was doing: \n"The 'lifetaker' we are looking for needs to keep his identity completely concealed. By 'completely concealed', I mean you'll have to discard your identity, face and voice, and every single trace of your existence in the past. To protect other 'lifetakers', they will not be allowed to bury you even if you die in the mission. Are you sure you will accept all these conditions?" \n"Someone has to go. I'm an ideal candidate, right?" Theodore picked up the mask on the table and put it on: "Hmm... It fits me perfectly. Looks like I'm really the right person." \nLooking at Theodore's decisive action, Bolton said nothing more. He handed Theodore the forged identity and more info on the enemies. He then patted Theodore on his shoulder, bidding him farewell with a salute: \n"From the moment you leave the barracks, you will be marked as dead in the Minutemen list. Except for sending you the mission info, we will not contact you in any form. You are all on your own. Theodore...ah, sorry...Roger the Lifetaker, may you successfully clear the way for us and complete your mission." \n"Copy that."
+ 251044="D-doc...doc! Please come with me. Unn has gone mad. He kept attacking people!"\n"Alright. Easy. I'll go with you right now."\nWhen Dean dashed into the tent of Jessie the Witch Doctor, Jessie was making some meds with her pot. The clumsy Dean bumped into the pot, spilling all the meds over the floor. On hearing the urgent situation, Jessie left the pot where it was and wiped her hands on her clothes, after which she picked up a few bottles of meds and left home with Dean in a minute.\n"Get out of the way, guys. The witch doctor is here!"\n"Great, it's the witch doctor! Poor Unn can be saved!"\n"How do you do, Jessie!"\n"Thank you for coming here so fast, doc."\nThe crowd around the mad Unn stepped back when they saw Jessie. Everyone greeted Jessie with great respect. Jessie wasted no time and went directly to the patient, who was tied to a pillar by the warriors. He was yelling something at the crowd, with his eyes turning crimson and greenish and sticky liquid drooling from his mouth. As Jessie got closer to him, he began to pounce forward like a ferocious dog. His was so strenuous that the thick pillar was almost moved a bit from the ground. If it was not for the rope, Jessie would have been bitten by him.\n"Watch out! Unn lost his mind. You'd better not get too close to him, doc."\n"It's okay. Anyone knows what Unn did before he developed this symptom?" Jessie was not scared by Unn's attack. In her eyes, the mad Unn was no different from other patients. She also firmly believed that as long as she figured out the signs before he got sick, found the cause, and gave him the right medicine, she would be able to cure him.\n"He didn't do anything special. We just went out hunting as usual. Oh, I remember! There was a weirdo when we came back. Unn asked him if he needed any help and then got bitten by him! That guy's so weird. By the time he came back, he lost his sanity."\n"A weird man? Any other special traits on him?"\n"Let me think. His eyes were red. Saliva was drooling from his mouth. When he saw us, he ran after us! And then Unn got bitten! The man was as lunatic as...as the way Unn is behaving right now."\n"A disease transmitted by biting? Never heard of it."\nJessie went through all the rare diseases in her mind, but failed to find a similar one. This was the first time Jessie was caught in such a tricky situation. She felt a little uneasy, but still forced herself to calm down and pass on the order in time to the warriors waiting behind her: "Dean, move Unn to the tent. Irma, ask if anyone else got bitten in the tribe. Gather them in the tents, if any. Remember, do not get bitten when transferring the patients."\n"Doc, will my dad be okay?" Unn's youngest daughter held Jessie's leg and asked so with some tears left on her panicked face.\n"Of course, your dad is just sick. When we find the cure, he will go back to health right away." Jessie gently stroked the girl's head and answered. It was a promise both to the little girl and the entire tribe.
+ 251045=Between dilapidated buildings, a group of survivors with dust and mud on their bodies embraced each other with joy. Just now, they fought off a zombie horde together. This victory proved that the shelter now had the ability to defend itself and secure people's daily production and life. A new human community thus took shape. That night, a celebration event was held. On a cement platform, the host introduced Mr. Lunn, the biggest sponsor of the community.\n"Tonight, we are here to celebrate the establishment of the S community. Now I'll give the floor to Mr. Lunn! Thanks to his generous funding, we could purchase enough weapons to resist the zombie horde this time. Now let's welcome Mr. Lunn to the stage!" \n"Thank you, Mr. Lunn!" \n"Mr. Lunn is really a good man. I heard that he had been running a charity before the apocalypse. He was still so generous in such a difficult time." \n"I want to work in his company. I bet the pay must be good." \nAmid the applause from the crowd, chubby Lunn walked onto the stage slowly. He did not speak anything first, but raised his golden metallic left hand and adjusted the position of his golden tie. Then, under the passionate gaze of the audience, he opened his mouth: \n"Since day one of the apocalypse, Zeus Group has been helping people rebuild their communities and create a better homeland. We are also aware that today's success is built on the efforts of everyone. So tonight, on behalf of Zeus Group, I'd like to invite all talents and craftsmen of the S community to join us! Together, we can create a better future for mankind! Here's also good news for people with disabilities. As long as you sign the contract with Zeus Group, we'll help you get an artificial limb surgery." \nWhat Lunn said was really heartening. The artificial limb surgery made people with disabilities see a gleam of hope. Plus, the name of Zeus Group itself was trustworthy. People all moved to the registration desk on one side of the stage. Looking at the young people who signed their names with passion and great expectations, Lunn nodded with a satisfied smile. At this time, Duke, the host, approached Lunn and talked to him in a low voice: \n"Boss, at least five hundred people will sign up this time, with a hundred of them already signing a "slave contract." I believe...the result is good enough for you to exempt the cost of my artificial hands?" \n"Heh, it's not a 'slave contract.' We call it a welfare." Lunn straightened up and continued with a seemingly compassionate air: "Look at the young men. They idled around in the community all day long. Now I give them artificial limbs and the opportunity to work for us. Isn't this a win-win solution? It's fair for us to charge them 'some' money for this, right? We have to keep our business running, after all." \n"Yes. Exactly, Mr. Lunn. It's indeed a welfare." Duke nodded with a flattering smile. Not receiving any response from Lunn on the money he owed, he brought it up again hesitantly: "So the cost of my..." \n"I see. I'll report it to my superior and lower your interest rate. Keep up the good work. You'll be able to pay it off soon." Lunn patted Duke on his shoulder and said so.\n"Thank you, Mr. Lunn! Thank you so much!" \nDuke thanked Lunn many times for his "consideration and generosity", not knowing the bill of tens of thousands of dollars was actually issued by Lunn himself.
+ 251046=Born into a family of doctors, Alisa showed her medical talent from an early age. When other kids of her age were still playing arcade games, young Alisa could name many common medicines and memorize their side effects. Influenced by her parents, Alisa also wanted to be a doctor. As a prodigy, she worked hard and was admitted to a top medical college at the age of 16. \nLater, the outbreak of the zombie virus changed Alisa's life. That day, one could see people wailing and corpses left on the streets everywhere in the city. Hospitals were packed with wounded residents. Even the dorm of Alisa was taken as an accommodation for the wounded. Still, the number of casualties multiplied. Alisa and other medical students were asked to join the medical care team. \nAlisa took the mission and immediately headed to the front line. As she saw the wounds from knives and guns on more and more soldiers, she realized the enemies they were facing were not only zombies but also humans. \n"See? These wounds are obviously left by a knife." Alisa pointed to the long and narrow wound on a patient's stomach and said, "How could a man be injured by a knife while trying to run away from zombies? He was attacked by a human!" \n"Shhh. Stop it." Park Ji-mi, a classmate of Alisa, covered Alisa's mouth with her hands. She let out a breath after confirming that no one looked in their direction. "Do you know how chaotic the world out there is? After the old order was gone, many were trying to create a new order and be the new 'king.' The contention among the factions is in full fledge. You don't wanna get involved, do you? Do your job and take care of the patients. That's it." \n"But they are all ordinary people. They were attacked or even killed simply because they somehow got involved in the contention between those factions?" \n"That's true. But what can you do about it? Restore the order on your own? Don't forget it's an apocalyptic age!" Another peer who did not get along quite well with Alisa mocked her. \n"But..." Alisa was caught speechless. But from that day on, the determination to "restore order" began to take shape in her mind. \n"There must be a way. What should I do?" Every night, Alisa, who tossed and turned on the bed, would think like this: \n"Treating the wounded day by day won't stop more deaths caused by the war. I need to do more. But what exactly can I do? How I wish to find a large group of people who wish to restore the order and work together with them."
+ 251047=Headline of World Daily\n"On X/X, the highly anticipated underground railway project finally came to an end. This is the first underground railway in human history. Mr. Pearson, the manager of the project, named the system "subway." Citizens' attitudes toward the new invention were divided. Our special correspondent, Emma, went to the construction site to bring you the latest updates."\n"The first underground railway will start running next Monday. What do you think about it?"\n"Underground? Railway? Eww... That sounds dirty and terrible. I don't need this underground thing." replied Cara, a stubborn and old-fashioned granny in the neighborhood. She continued with a disdainful tone: "With the time and money spent on it, we could have at least two more convenient public transit routes. What's the point of going underground anyway?"\n"That's the first subway ever! Many people want to be among the first batch of passengers! I'll queue up early in the morning tomorrow!" said young courier Jack who appeared to be very interested in the new type of railway. He even took a day off especially to engage in the inauguration tomorrow.\n"Are you talking about that new thing called...uhh...subway! I've heard quite a lot about it." On seeing the reporter, Kate immediately came up to show off the "insider info" she collected: "That subway is designed by Pearson, you know, the guy known for his unbelievable OCD designs! His projects were never delayed or found to be flawed. This subway might bring great changes to the overly crowded city!"\n"Looks like everyone has their own unique insights into the subway. Will it become another milestone in Pearson's career or a flawed design to be polished? We'll see tomorrow!"\nThe next morning, the subway entrance was packed with crowd. In the face of the questions posed by the curious crowd and a bunch of doubts regarding the subway's safety presented by some insignificant news agency, Pearson walked to the makeshift podium next to the locomotive of the subway and delivered his speech.\n"I always believe that transportation is the fundamental factor that drives urban development. Given the crowded and messy urban transportation on the ground, however, I decided to make a breakthrough underground. I know many of you still have doubts about my design. Today, I'll show you how solid the tunnel is, how the smoke is ventilated from the tunnel, and how the safety of passengers can be guaranteed. I'll invite you all to observe with your own eyes, rather than bother you with boring numbers and documents. Of course, I will join you and be the first passenger on this subway. Action speaks louder than words after all."\nAfter finishing his short speech, Pearson boarded the subway. Although many passengers were still waiting on the platform and dared not get into the subway, he did not bother to explain more. By the time the boarding period ended, the red light on the locomotive lit up, with the doors sliding closed and the train starting up slowly and heading away.\n"A new trail has been blazed; the subway will bring us closer than ever!"
+ 251048=It was a tranquil afternoon in the community. Thirteen-year-old Laura was collecting metal and paper in the waste transfer station with her friends, to sell them and earn some more money for her poor family. Laura saw Harrison heading her way and she knew Harrison was the one managing the farm of the community. \n"He works with people in the farm and cafeteria, he must have some good stuff in store? At least, he could spare some food for me!" Laura thought to herself. Then she ran to the gate with her friends to greet Harrison. \n"Good afternoon, Mr. Harrison! Let me help you drop the garbage." \n"Oh, it's you, Laura. Thank you for your help then. You may drop the lighter bag for me." \nWith a big smile and sweet voice, Laura took a heavy garbage bag from Harrison. The next second, she opened the bag to see what was inside, only to find some rotten and worm-infested leftovers. \n"All leftovers? How come?" Laura was disappointed and complained: "The food supplied by the cafeteria is barely enough. Many people are staving. Why are there so many wasted food? This is WAY too much."\n"Good question. This is a long-standing problem... To save some time when cooking, the chefs would always take the fresh vegetables from the top, leaving those placed at the bottom stacked there for months. In the end, they all ended up rotten and inedible... Never mind. Why would I tell you something like this? You don't understand how things work anyway." \nHarrison was not able to do anything about it. He also hated to waste vegetables, but he couldn't ask people to cook the rotten stuff. Making people sick would be an even worse scenario. That's why he dumped them right away. \n"I understand things, okay? They were wasted because they were not sorted out in time order. I get scolded by my mom when I leave my toys everywhere in the house. That's how I learned to sort out stuff by size and shape to tide up the place real quick."\n"Good to know. Looks like we need to hire a bright girl like you to help us with our management." Harrison patted Laura on her head and went away. But little Laura took his words seriously. \nSince then, Laura stopped her "treasure hunt" routine. Instead, she stayed all day long in the dark and stuffy warehouse, observing what the workers were doing. Her parents thought she was idling away her time, while the workers found she got in the way. No one expected that a young girl could make some really useful suggestions. Laura did not mind what others thought about her. She bound some draft paper she found in the waste transfer station into a notebook, and used a charred branch as a pen to scribble down her insights into goods management. \nTwo months later, when community manager Wolowitz received the notes drafted by little Laura, he immediately realized the suggestions were quite practical.\n"Good rules are good in nature, despite the age of the rule maker." Wolowitz then put Laura's rules into use in his actual management regardless of others' objections. \nThanks to Laura's suggestions, more inlets were added to the warehouse for goods to be transported inside, shortening the queuing time; some movable shelves were added and more personnel were assigned to sort out the vegetables and fruits, reducing the waste by 30%. The space utilization rate was also increased by a good 20%. Laura convinced others what she could do with her outstanding management skills. More mega communities began to learn from the good practices in logistics and transportation.
+ 251049=A baby's cry sounded in the pitch-black woods. That was how newborn Marlen announced her arrival to the world in her blankets. The cries that should have aroused her parents' love and affection, attracted a red-eyed beast - a scarred gray wolf - from the forest instead. After her mate's death in a battle against the king of the wolves, the lone wolf lost her cubs and was expelled from the pack. In desperate need of food, she knew that she would be a meal for other beasts if she failed to fill her stomach. Luckily, she found a vulnerable prey - a human baby. \nAs a bloody mouth approached, Marlen, unaware of the imminent danger, moaned as if pleading for her mother to hold her, as she sensed the warmth of the wolf's breath. The cub-like sound made the wolf falter. She retracted her fangs and moved closer to Marlen, sniffing her repeatedly, as if to tell whether or not she was the cub she had lost. A moment later, she opened her mouth again. This time, she didn't do it to snap Marlen's neck, but instead took her under her belly and began to lick the poor child. The thin milk mixed with the blood from the wolf's wounds became Marlen's first meal in the world. In the warmth of the embrace, Marlen gradually quieted down. It was at this moment that the instinct of motherly love overcame the predatory nature. The wild wolf became a mother and Marlen had a family. \nFeeding on wolf's milk and raw meat, Marlen grew up in the wild. She didn't have the chance to learn how to walk or speak like a human, but with her mother's guidance, she developed a keen intuition like a wild animal and excellent hunting and trapping skills. Although Marlen was somewhat puzzled by the fact that her sparse fur was so different from that of her mother's, the difference in appearance didn't make her less dependent on her mother. She was deeply attached to her mother, and also equally attached to the forest where she grew up. \nThe invasion of the human world by the zombie virus, however, and the dwindling resources of living, caused a lot of people to set their eyes on the forest, where both opportunities and challenges remained. One day, a squad of gun-toting adventurers walked into the forest. Marlen, who was lurking in the bushes from afar, saw them.\nThis type of "animal" with two legs and standing upright was something she had never seen before. They had the same limbs and appearance as herself but spoke a totally unintelligible language. Marlen's eyes were filled with human-like curiosity. \n"What is that, prey? Or an enemy?' \nMarlen was puzzled, yet the similarity in appearance made her begin to mimic their movements. She copied the man with the gun in the distance, slowly raising her own hand, stretching it, clenching her fist, and then tentatively reaching for the stone on the ground. As her five fingers slowly clenched together, Marlen grasped something for the first time. the cold touch of the stone in her palm startled Marlen, who dropped it in a hurry. Without bothering to finish her hunting plans for the day, she went back towards the cave to find her mother. \nHer mother, who was already in her old age, didn't have much to show for today's hunt. After a busy day, she only brought back a small, thin hare. Seeing that Marlen, who had returned to the cave without a gain, she did not get angry. Rather, she limped over to Marlen and got down beside her, using her tongue to clean up the shreds of Marlen's hair. Her mother's embrace gradually calmed Marlen. She wrapped her arms around her mother, repeating over and over in her mind. \n"I'm my mother's child, I'm my mother's child..."\nBut today's imitation of that two-legged animal grasping a rock lingered in her mind. A voice sounded in Marlen's mind:\n"Maybe the creature I saw today has something to do with myself..."
+ 251050=When talking about Irma, people in the tribe all marveled at her incredible strength. Carrying logs and digging up ore...the time-consuming and labor-intensive work for ordinary people was as simple as eating and drinking in Irma's eyes. The aged chief also complimented that thanks to Irma, the tribe was able to regain its foothold in the doomsday, which suggested that he considered Irma to be a capable candidate for the next chief.\n"Guys, get up!! It's an earthquake! Quake's coming!"\nIt was late at night when the people in deep sleep were awakened by Irma's loud voice. Before they could have time to realize what actually happened, deafening tremors came. Beds creaked and shook; walls crumbled; as soon as people fled from their homes to the tribal plaza, the dust rolled off the mountains in the distance. Even the sacred stone that always stood at the top of the mountain range fell along with the falling debris.\n"Look! Our sacred stone...the sacred stone has fallen!"\n"No! The falling of the sacred stone...marks the end of our tribe!!"\nAs the crowd exclaimed, the sacred stone, which was part of the faith of the tribe, tumbled down, becoming the last straw that overwhelmed everyone. Everyone was wailing and whining as if they had already seen the future of the tribe's downfall. The warriors who had gone to investigate the situation came back one after another, reporting the latest findings with their heads drooping in despair.\n"Bad news, folks. The sacred stone cut off the river. We tried to destroy or move it, but it was just too hard to move it an inch. By next week at the very latest, or three days at the soonest, our tribe's water source will completely dry up."\n"Things were just picking up these days... Now my tribe is doomed like this."\n"Without water, we couldn't survive for many days."\n"Where else can we go in this sheer wilderness."\nAs the sadness pervaded the crowd, Irma stood out in the silence. "There must be a way. It's not the time to give up yet. Wait, I'll take a look up there."\nThe solid rock indeed sank into the muddy river. Irma attempted to push it, but even with her immense strength, she could only make the sacred stone shake a bit. It was obviously impossible to get the sacred stone out of the way. Irma stared at the stone for quite a while. Suddenly, she clenched her fists and punched the stone with all her force.\n*Creaking... A huge crack miraculously appeared in the center of the sacred stone and quickly widened out.\n"Whatever stone it is, only those that don't get in the way are good stones." Irma, who had successfully tackled the problem, clapped her hands. "But it's hard to find such a hard stone. Guess I'll make a weapon out of it. That would be good enough for a solid stone like this."
+ 251051=Duncan was a well-known bounty hunter in the wilderness, but the thing that actually made him known was not his outstanding shooting skills, but his strange principle of taking quests.\nPayment delivered after the job is done? Missions to be carried out late at night? Hunting the elderly, children, or women? An order that had been taken by another bounty hunter before? None of these fell into Duncan's "scope of business." Despite his demanding requirements, however, Duncan still received a constant number of offers from people. They chose him simply because they knew he was the only one who could get the job done with a zero failure rate. As a saying circulating among people went: "Got any trouble? Go find the Ranger; hand him the money, and you'll receive the good news later." The "Ranger" mentioned here referred to Duncan, a unique bounty hunter.\nOn a day when he had no mission, Duncan was savoring a bottle of flavored fruit wine in the tavern. Soon, a stout man with a leather briefcase came in. He first looked around the place, with a typical condescending look on his face as all city dwellers did when they saw the poor condition of this shabby tavern in the countryside. When he caught a glimpse of Duncan, who sat in the corner with his legs crossed, he instantly shifted to a flattering look and approached Duncan with his back bowed.\n"How do you do? You must be the Ranger! I have a bounty quest here. Would you like to have a look?" As he spoke, the man took out a piece of paper with the target's profile. He also patted on his chest trying to reassure Duncan, "Don't worry, this time, the mission is gonna be easy, with rich rewards offered. We have absolute faith in your ability and credibility. That's why we specifically hope to recruit you, Mr. Duncan, for the job."\nOn hearing the man calling his real name, Duncan, who appeared indifferent a minute ago, gained interest and took over the file to have a read of it.\n"Hmm...Zeus Group... daughter of the general manager... Penny?" after confirming the info on the offer, however, Duncan put on a grim face. "Dude, you know I never lay hands on kids. Also, Zeus Group? How dare you pick up a trouble with them?"\n"Ha-ha. Good point. Yes, the girl is with Zeus Group, that's why we decided to come to you." On seeing that Duncan seemed to have an interest in the quest, the man placed the briefcase loaded with banknotes on the table openly, and continued, "As long as the quest is accomplished, all this is yours!"\n"Sorry. Not interested." Duncan glanced at the pile of banknotes for no more than a second, before rejecting the visitor decisively.\n"Wait, I see... How about this? I'll talk to my boss to see if we can double the amount. It's just a kid, right? Easy to handle, especially for you. Our men will help distract the guards. Things will surely go well."\nThe man thought Duncan was only trying to ask for more bounty, so he took out a couple of bank cards from his pocket and threw them next to the briefcase. His aggressive attitude turned Duncan's impatience into a rage. Duncan extinguished his cigarette directly on the man's hand, and warned him in a harsh tone:\n"Don't make me repeat it twice! NO KIDS! You hear me? Looks like you forgot my rules. But today, I don't mind reminding you for the last time." That said, Duncan loaded his shotgun and aimed it at the visitor.\n"Three, two..." he counted down in a slow manner.\n"Alright. Remember! This is no good for you. You'll pay your price sooner or later!" Seeing that Duncan was not interested in any further negotiations, the man packed up his money and left the tavern in a hurry.\n"One!" As Duncan counted to one, a gunshot was fired. The bullet almost scraped the man's cheek and landed on the wooden planks of the doorway. Watching the man disappear from the door, Duncan spat with impatience, pulled down the brim of his hat, and leaned back into the couch to take a break with his eyes closed.
+ 251052=Pheidias' bosom was always filled with love for art and romance. Even in the zombie-infested apocalypse, he still believed that literature and art were irreplaceable, and could soothe the heart in the most direct and quickest way possible. As paints and brushes were extremely hard to come by in the apocalypse, Pheidias opted for a more easily preserved and created form of artwork - carving.\n"I hope that people will be able to see an exquisite statue no matter how far away they are. It will be like a lighthouse, guiding every lost survivor to our community."\nAs he spoke of his work, the kindness of a father to his child shone in Pheidias' eyes. He presented his carving idea to the community owner, hoping to get his approval for erecting a giant statue in the community plaza, so that it could become a faith of survival for the people who were muddling through their lives.\n"Pheidias, honestly, I do appreciate your mastery of art. This goddess statue you carved is lifelike. I'm in no doubt that it would definitely be a favorite item if it were to be kept in the art gallery." The head of the community patted Pheidias on the shoulder, not mincing his words in praising Pheidias' talent and work. But when Pheidias believed that he had finally found a community that was willing to accept the statue, the community head continued:\n"But, you know, it's the Doomsday. There are no more art galleries, and sadly, your statue won't do any good. We're having a hard time just surviving. How can we afford to support your carving project of a giant statue? Give up your unrealistic fantasies before it's too late, man. It would be better if you use your insights to find more mining sites for the community, and I'm sure with substantial contribution, all the communities will give you a warm welcome."\nFacing the invitation from the last human community nearby, Pheidias refused again without hesitation. Compared to the tragic fate of getting eaten by a zombie, suppressing his creativity and digging day in and day out in caves were what Pheidias found more unacceptable.\n"If I can't work for my dreams, everything will turn meaningless."\nPheidias began to create on his own in the fallen human community. He might die in a zombie attack in a week, or maybe just a day, but he had no remorse as long as he could die in front of his proud work. The repeated banging noise sounded in the empty and abandoned neighborhood. Many days into his carving project, a horde of zombies came toward this way from afar.\n"Damn, the zombies are multiplying. There are many abandoned houses in the neighborhood. We need to find one and take shelter!" In the distance, a survivor squad surrounded by zombies said in despair.\n"Head...that way!" A scouting member looked into the distance and suddenly saw a goddess statue standing among the buildings with her eyes downcast.\n"Guys! That way!" The member shouted with excitement, his tone filled with hope and thrill, "A place with such a majestic and intact statue will surely be an ideal shelter!"
+ 251053="I think we can purify the element through evaporation...look, it's written in the book that it's the safest way to do it." Helen pointed to the success rate of the evaporation method in the book and reasoned her analysis.\n"C'mon. The manual was issued way before you and I were born; it's out of date long ago. I'd say it's easier and faster to just use fire to refine it." Luke picked up his flamethrower and was ready to give it a try.\n"W-wait! The element is too active; contact with fire will cause an explosion!"\nLuke's bold attempt left Helen astonished; fortunately, their mentor came in and interrupted Luke's action.\n"Let's pause the experiment for a while. Come have a look at this." The mentor took out a document labeled with the Zeus Group's logo and placed it in front of the two:\n"This is the first bidding document that Zeus Group has issued to the public since the beginning of the doomsday. It has to do with the field of prosthetics. As you know, our lab is entirely relying on the pathetic funds left. I'm afraid that the lab will have to shut down if we don't get selected for this bidding."\nAs he said that, the mentor poked Luke who appeared completely uninterested in the notice and was already yawning, "You always love to invent weird things like mechanical arms, right? I'll leave this project to you. Helen, assist Luke with the data validation."\n"My invention was something comparable to a work of art, not some "weird thing"! I don't care about the so-called Eden Group or Evil Group; if they don't choose my invention, it's their loss." Luke indignantly defended his invention; obviously, he cared more about his invention than the honor of working with the Zeus Group.\n"Prof, in fact, I've also studied in the field of transplant rejection. As Luke does not have much patience and time for such time-consuming experiments, can you leave this project to me?" Helen, who desperately wanted to yield some fruits in her research, saw that Luke did not look too interested and gathered her courage to seek an opportunity.\n"Oh. But Luke...do you mind...?"\n"Certainly not, that would be great. I don't want to work with those hypocritical entrepreneurs anyway."\n"Well, then, I'll leave you in charge, Helen. You two wrap up and work out a proposal as soon as possible."\nAs she watched their mentor leave the lab, Helen, who had been appointed head of a program for the first time, let out a deep sigh of relief. She then looked over at Luke with a touch of guilt and determination in her eyes:\n"Sorry, Luke. You may not care about the result of the project, but I have to take responsibility for my own future."
+ 251054=David's mother was a daughter of an English noble family, and his father was a famous German chemistry professor; David however was born in the vibrant and lively USA. David's parents provided him with a privileged life but also imposed strict requirements on him. On the one hand, he was able to go horseback riding in the western part of the country during every summer vacation; on the other hand, his father asked him to excel in his studies, while his mother expected him to be upright and virtuous. Overall David had a good time as a teenager; at least today, he still misses the period from time to time.\nBut when he started college, he realized that he couldn't handle the various bottles, jars, and experimental rules of chemistry no matter how hard he tried. This frustration took him farther and farther away from his academic pursuits. When he was on the verge of a breakdown, he lay down on the lawn and recalled how he had spent his time gazing up at the stars in the Wild West in his childhood. From that moment on, his life was lit up.\nYes! The stars were what he hoped to explore for the rest of his life. So he began to devote himself to astrophysical research, studied under the most renowned mentors, and traveled to various countries for seminars and exchanges. But on the very day that he was to publish his important paper, a major incident that happened stole the show.\n"A major speech at the United Nations has confirmed the outbreak of an uncontrollable bio-virus; the world will be entering a state of wartime emergency."\nNo one would look at the stars anymore. As an astrophysicist who has been mentioned in textbooks, David's achievement in cosmology has driven mankind's exploration of the universe many times. But when the doomsday came and survival became the biggest threat, the weak scholar had to think about the challenges he faced in survival first.\nFortunately, Roland, the senior of the same college, sent someone to pick up David and accompanied him to Zeus Group, where he was able to continue his research on celestial bodies. David also proved that his research could be of great use even in the doomsday. Whether it is the robotic arm of Roland with unlimited energy storage, or the AI-powered metal ball hovering around David that can both defend him and attack enemies, both of their driving forces came from the meteorites in outer space that he had struck and reshaped after meticulous calculations.\nIt was no exaggeration to say that although David himself was incapable of fighting on the battlefield, his learning empowered him to create the strongest weapons ever.
+ 251055=In the eyes of little Laurel, the world was crowded and dirty. She grew up in a holey, leaky bedroom; right outside of her bedroom was the place where her mother, a sex worker, offered "services" to her "clients." The curses and beatings of the clients and her mother's habitual begging for mercy were the only sounds in Laurel's life as she grew up.\nAs she grew a bit older, Laurel began to climb onto the roof while her mother was "working"; Laurel would sit there silently and look out into the distance. There, she seemed to be able to see things far away; her vision traveled over the dilapidated roofs and the high walls of the slum, all the way to the high-rise downtown area, where she "saw" the bustling traffic and booming streets.\n*Sigh* "When can I go there to have a look? When can I leave this place..." The bustling of the city appealed to Laurel. She was desperate to leave this place. Yet as a poor kid inhabiting the red light district, obviously she didn't have much choice in deciding where to go.\nHearing Laurel want to go out, her mother glared at her as if she saw another betrayer: "Where do you think you're goin'? Run away like that irresponsible man who doesn't deserve to be called a father? Don't even think about it!"\nWith a suffocating feeling while crying out loud, Laurel's vision blurred. Her mother now looked exactly like a devil, trying to trap her in this doomed place.\n"Huh. I see. You're no more a little girl, right? You wanna do somethin' to support our family! You do know how hard it is for me to raise you all alone, don't you? Now I'll show how you can make some money and be a 'good girl'..."\nThe hands around Laurel's neck finally loosened; the insane mother ignored Laurel's struggles and put on a new outfit for Laurel, for the first time over the years. She never allowed Laurel to touch her cosmetics in the past, but today she applied a thick layer of powder to Laurel's face. After all this, she even tidied up the house, which was a rare thing to be seen in this house. Finally, she put up a wooden plaque carved with flowers outside of the gate.\nLaurel in her new look was asked to stand outside the gate; poor Laurel had to wait for the so-called "new life" with sheer fear and despair.\n"Zeus Group is always committed to the vision of 'leading the entire society to a new world.' After learning that the children here had no access to proper education and had to work for a living at a young age, Roland, our good-hearted CEO decided to visit this place in person and help the children out of their misery."\nThe young man in a suit stood next to blonde-haired Roland, advocating how benevolent the latter was. Despite Roland's condescending air, people around him still kept complimenting him. Roland, at the same time, was looking for a target among the crowd. He was the only one who knew what exactly was the purpose of this "sponsorship" for the poor children. A few seconds later, his eyes landed on little Laurel standing alone in the distance.\n"Sweetheart, wanna see what it's like to live in the big city? We'll give your parents the best subsidies, on condition that you assist us in some simple experiments..."\n"Sure!" Laurel in fact didn't know anything about the "simple experiments", but still she nodded without hesitation when she heard that she could have a chance to live in the city that she craved.\n"It matters not where exactly I go. At least, it won't be any worse than this horrible place."
+ 251056=Kelly was an enigmatic and fascinating woman who stole for a living. Unlike ordinary thieves, she preferred to act in the shadows of the night. She was a top-notch thief, more adept at using shadows and schemes to attain her goals rather than relying mostly on agility and speed, as Galande did.\nKelly used to be an orphan living in the shadows; she didn't know who her parents were or where she came from. She grew up in the dark alleys of the city, making a living through theft and scamming throughout the years. This lifestyle has turned her into an extremely independent and confident woman. It also put her in danger quite often.\nOne day, during one of her thefts, Kelly accidentally triggered a trap and fell into a deep basement. There, she found a mysterious lab filled with all sorts of strange instruments and apparatus. Just as she was trying to run away, a man dressed in black appeared who was claimed to be the owner of this lab.\nHe showed Kelly a whole new world - a world of technology and mystery. He told Kelly that her body and soul possessed great potential; if she was willing to accept his training, she could become powerful enough to rule the world. Although Kelly was not sure about what the man said, she accepted his training tentatively and gradually mastered the skills he taught her.\nAs soon as Kelly mastered all the tricks, the man told her another astounding truth - that he was actually the one who was ruling this world and that Kelly was his biological daughter. Stunned and enraged by this truth, Kelly decided to overthrow his rule and take back everything that was rightfully hers.\nSince then, Kelly went on her quest for revenge. With her skill and intelligence, she planned and acted in the darkness gradually disintegrating her father's rule. Meanwhile, she became the shadow of the city, keeping its peace in the night.
+ 251057=Since his wife's death, Maurer aged a lot and became more silent. A good friend of his could not bear to see how depressed Maurer was, so he introduced him to work in an orphanage. There, Maurer maintained the facilities every day and helped the children to repair their damaged toys. Thanks to the lively and carefree children, Maurer gradually regained his hope for life.\nOne day, Maurer recalled that he had promised to make a swing for the children last week, so he grabbed his toolkit and came to the orphanage early in the morning. As soon as he entered the yard, he was surrounded by children of all ages.\n"Uncle Maurer, could you fix my car? Its wheels won't work!" Ken was among the fastest ones; he stormed to Maurer, holding up his toy car with loose wheels and asking for Maurer's help.\n"Heh! It's your little car again. It broke down a hundred times this month! Uncle Maurer, my windmill isn't running... Please take a look at it." Ann, who was a step slower, pushed her way over to Ken, and shoved the windmill, with its fan blade missing a corner, into Maurer's hand.\nOn hearing the children's passionate cries of "Uncle Maurer", he took out his tools with a big grin, sat down on the stairs outside the door, and began to fix them.\n"One by one, okay? Don't worry, Uncle Maurer will fix ALL your toys; no need to hurry."\nThe caretaker saw Maurer, who started to work before he could catch a breath, and knocked on the heads of the naughty kids. She then chuckled, "You always spoil these little kids. Since they know you can fix anything, they're getting bolder with their toys."\n"Ha-ha. It's okay. Toys are toys. They can play them the way they want, as long as they don't get hurt. Who's next? Hand your toy to Uncle Maurer!"\n"Hooray, Uncle Maurer is the best!!!"\n"Ken loves Uncle Maurer."\n"Ann loves Uncle Maurer, too!"\n"Alright, ladies and gents. Uncle Maurer has to work now, and it's time for you guys to go to class. Good kids should attend class on time, right?"\nSeeing several children leaning on Maurer and reluctant to leave, the caretaker talked the children into heading to the classroom smartly. A while later, she returned and told Maurer about the news she recently heard. \n"From what I've heard in town, there's been an outbreak of madness in many places. Many people went mad and attacked others without reason. You live quite far from here, right? Why don't you stay here over the night?"\n"Is it convenient to offer me accommodation? I mean, I'm only a part-time worker here..."\n"We all see how much the kids like you. You'll surely be accepted as a full-time staff member. You'll make a good guard for the kids as well. This peculiar madness sounds too scary. We don't want you to run the risk of getting infected."\n"Alright! Don't worry, so long as I'm here, I'll keep them safe and sound."
+ 251058=In the wake of the apocalypse, five-year-old Christine and her younger sister Tikka were abandoned by their cruel parents as "burdensome twins." They had no choice but to seek help from passers-by to get some food; the roaming zombies only added to the difficulty of living. After being deceived many times and almost sold by a "good-hearted man", they finally decided not to trust anyone anymore. As a result, they started to scavenge for garbage to make a living.\nAt night, a few huffs and puffs came from the deserted human neighborhood. It was little Tikka who huddled up, clutching only half of a cookie left in her hand, regardless of her rumbling stomach, and waiting for Christine to come back.\n"Ahh...My stomach is rumbling again... No. I gotta wait for Christine no matter what."\nLittle Tikka buried her head between her legs and stroked her empty stomach, as if the comforting gesture could help her resist the temptation of food. Finally, several hours later, she heard a noise from outside the door, and Christine, holding half a hare and a handful of vegetables, appeared.\n"Tikka, I know you must be starving. Sorry, that's all I found today."\n"Stop saying that. You are obviously super good at hunting! See! What a big hare you got." Seeing Christine, Tikka regained energy instantly. She took the food from Christine and shoved the cookie she had saved into Christine's mouth. \n"Alright. Now sit down and have this. Leave all the rest to me! A super delicious dish will be served in half an hour!"\n"I'll wait for the dish cooked by the great chef then." Christine sat aside to make some room for Tikka. She then began to savor the half of cookie slowly. She knew that it was what Tikka especially saved for her; if she refused her, she wouldn't eat anything first without her presence.\nMeanwhile, Tikka took out her sharpened stone knife and dissected the hare. The bloodstained fur could be cleaned up to make a coat; the inedible part could be used as bait for dogs and rats. The guts of the animal, which were something they hated before the apocalypse, were cooked with vegetables over a high heat, making the two little girls forget what they looked like. Despite her young age, Tikka had developed a knack for turning any ingredient into a delicious meal over the harsh days of the apocalypse.\nSoon, the aroma of food came out from the ruins. They two sat in front of the small campfire and started eating the food. Even the lonely night became a little more cozy because they still had each other. Little Tikka rubbed up against Christine, leaning her head on Christine's shoulder and muttering in a low voice. \n"Christine, are we going to survive in the wilderness like this for the rest of our lives?" It was only at this moment that Tikka would show the bewilderment and curiosity of a child.\n"No. By the time we find a safer place to stay, we'll settle down."\n"Is it really possible to find such a place? Those bad people out there only want to take advantage of us to make money for 'em."\n"We'll find one soon, Tikka."
+ 251059=When people of the community who had a long day finally finished their work and pushed open the door of the bar, Christine's sweet voice and warm smile could always sweep away their fatigue, and make them chill out despite the suffering and pain.\n"Welcome to the Sweetheart Bar! What would you like to have today, sir?"\n"Gimme a glass of your specialty! I gotta celebrate the big day today!"\n"Sure, a moment please."\nAgainst the lively music in the bar, Christine started to make the drink. The mixer was bouncing up and down in her hands, with ice cubes colliding with each other and making a regular percussive sound, like a beat added to the music. As the song ended, Christine tossed the mixer upward, which leaped several times in the air, and landed precisely in the hands of Christine, who was in an inviting pose. \n"Sir, your Manhattan is ready, have a wonderful night," Christine said sweetly, shoving the orange-colored drink in front of her guest.\n"Thanx!" Benson took the glass with one hand and gulped the drink down, "I mean I've had so many drinks in so many bars, yours is still the best."\n"Thank you, sir. You are really in a good mood today. Any good news that I can celebrate with you?"\nChristine refilled the drink for Benson while inquiring about the information. Inside the bartending utensil attached to her waist, a recorder was emitting a faint red light, which meant it was recording every word in real-time. Under the effect of the highly concentrated spirit added by Christine, Benson, who was in a cheerful mood, couldn't help but boast about his recent findings. \n"I've been searching for the energy ore for years. Finally, I know where it is. It's a big day in my life, cuz when I have the ore, everyone gotta obey me!"\n"Energy ore, what is that? I've never heard of it before."\n"It's a treasure, babe! With the ore, you can get high-powered weapons functioning. And I found it before Zeus Group did. This time, I'll see who dares steal it from me. Nope, I gotta start mining tomorrow morning, in case anything happens..." Benson visualized the scene of his promotion and unrivaled status after getting the ore. He was somewhat unable to sit still and wobbled to get up. \n"You're leaving, sir? See you soon. Feel free to come back if you have time." Christine handed over the weapon to Benson while lifting one hand to stick a mini-monitor between the seams of his weapon. \n"Energy ore? That's an excellent intel... I'll have to report it to Cara now."
+ 251060="Intel shows Zeus Group's A-S1 human lab is right below the ruins ahead. Get ready. If we can break in one minute earlier, those innocent experimental subjects could be saved one minute earlier." Coleman, head of the rescue team, signaled his men to take cover, while he hid behind a broken wall closest to the lab with a giant siege hammer in hand.\n"Recon squad ready!"\n"Medic squad ready!"\n"..."\nThanks to the well-organized management of the Minutemen, everyone responded promptly and got into their positions. As the last squad responded, Coleman took the lead with his siege hammer, which was as tall as half a man. He slammed it into the door of the lab; the thunderous sound was like a war horn. It smashed the iron door, and at the same time, made the researchers inside panicked.\n"Who did this? Darn it, where are the guards?!" A researcher who was incapable of fighting back bent down to reach the alarm button.\n"Heh! What are you doin'?" Coleman immediately noticed him and stopped him by grasping his hands behind his back and pushing him against the table, "How many kids did you capture from the community? You did the human experiments, huh? Bastard! Where are they? Gimme the key NOW!"\n"W-wait. I don't understand. We don't have...ouch...kids here." Obviously, the researcher wouldn't confess this easily.\n"Captain! Something's wrong with the wall. It might be empty inside."\n"Lemme see it!" Coleman stopped wasting time with the researcher and left him to his men. He then lifted the hammer with one hand and smashed it towards the wall.\nFollowing a loud rumble, the bricks were shattered and fell, revealing the skinny children squatting inside. When sunlight finally shone into the dark room, the children, who had been frightened for days, cried out loud. Coleman held the youngest one and soothed him with a gentle look that was very different from how he usually looked like.\n"It's alright now, boy. Minutemen will send y'all home, okay?"
+ 251061="Signs of life detected in the northwest; requesting backup." \n"Roger, on my way!" Alisa, who arrived immediately, started to configure her rescue equipment and anxiously stared at the girl in the rubble who was showing faint signs of life. \n"Wake up, are you still with me? Hold on, we'll get you out." \nThe light from the flashlight shone through the gaps between the rubble and landed on Kobayakawa's face, causing her to frown. Finally, she regained her consciousness. Before she cleared up her thoughts, the inquiries of the people sounded over her. As she was unable to unpack so much info in a short time, the sounds were like noises from a radio to her, intermittent and unintelligible. \n"Ahh... So noisy." \n"Great, she is still conscious! Move faster." \n"Wait, the rock is way too big. How do we lift it?" \n"There are too many obstacles around here; the rock crusher can't get in." \n"Damn, her head is still bleeding. What should we do? Wait, the rock is shaking!" \n"...a rock? Move it away then." \nKobayakawa could finally figure out what was going on around her. She tried to sit up and grabbed one end of the stone slate with her hands, and lifted it as if throwing a quilt. The rescue team was utterly stunned by her force. \n"Geez, what kind of power is this!" \nAmidst the awe of the squad, Alisa walked up to Kobayakawa and looked at the serial number tattoo on her wrist - the unique mark of the Zeus Group's "experimental body." She came to realize that the rescue operation that had been lasting for weeks had finally come to a breakthrough. \n"Inform Mr. Bolton that we've found a survivor from the experiment." said Alisa, who held Kobayakawa in her arms and soothed her: \n"Sorry for taking this long to get you out. Minutemen will take you home soon." \nThe warm embrace that she had never experienced before left Kobayakawa at a loss. The strange word lingered in her mind: "Home? What would home be like?" She couldn't help but envision the place.
+ 255002=I can understand the enthusiasm you're feeling for discovering some new and exciting,
+ 255003=but if you want to keep everyone's bellies full, don't forget to <color=#E5131B>regularly</color> supply the Diner with various cooking ingredients.
+ 255006=After the <color=#E5131B>Warehouse</color> is repaired, you can store more <color=#E5131B>Items</color>!
+ 255007=I had an unbelievably good rest last night!
+ 255009=Go prepare more food, Emma. The rescue vehicle is on its way. More survivors are bound to show up.
+ 255010=Are you out of your mind? We just went through a food crisis. What good do those bums do besides eating more of our food?
+ 255011=Look the other way. We need all the help we can get to collect resources and build defenses.
+ 255012=Fine. I hope you're right. Just so you know, I have no intention of feeding layabouts.
+ 255013=The quarry is in operation. We may come here often to collect stones.
+ 255014=The more support we have, the higher the chance we'll survive in this land.
+ 255015=Those are what make the Fortress strong.
+ 255018=There's a Work Station over here!
+ 255019=There's a Work Station over here, but it's blocked by an iron door.
+ 255020=There are some tools in the Work Station, but it's blocked by an Iron Door. A switch was discovered on the left however.
+ 255021=There are some tools in the Work Station, but first, we need to <color=#FD5E00>Excavate</color> these Blocks.
+ 255022=We're missing the tools to do these two jobs at the same time.
+ 255023=We should probably go <color=#FD5E00>take a look</color>.
+ 255024=Try <color=#FD5E00>pulling</color> it. You should be able to open the 2nd Work Station.
+ 255025=Inventory is full. We need to construct a Warehouse to <color=#FD5E00>store supplies</color>.
+ 255026=The residents of the Fortress are all unenergetic. What's going on?
+ 255028=A hungry man is an angry man. We gotta prepare more Food!
+ 255029=Everyone will feel better once they have some hot food in their stomachs.
+ 255037=[<color=#E5131B>Upgrade the Control Center to Lv. 2</color> to open the Gate]
+ 255039=[<color=#E5131B>Upgrade the Control Center to Lv. 3</color> to open the Gate]
+ 255047=[<color=#E5131B>Upgrade the Control Center to Lv. 1</color> to open the Gate]
+ 255048=[Unknown user detected]
+ 255049=[Please remain still. Confirming user Clearance Level...]
+ 255050=[User confirmed. Access granted]
+ 255052=[<color=#E5131B>Repair</color> the Control Center to obtain Level 1 Clearance]
+ 255053=<color=#E5132B>Upgrade</color> the Control Center to Lv. 2 to obtain Level 2 Clearance]
+ 255054=[<color=#E5133B>Upgrade</color> the Control Center to Lv. 3 to obtain Level 3 Clearance]
+ 255055=Looks like this is the place. Geez, with the tech here, we can live as if we were back on the surface!
+ 255056=Provided that you find the required materials first.
+ 255057=We can unlock even more functions once the Control Center reaches Lv. 3!
+ 255058=More and more people would join us by then.
+ 255059=Let's expand the Diner first to welcome our new friends.
+ 255060=Now that we have training camps, we can train our residents into soldiers!
+ 255061=I can't wait to exterminate the zombies outside
+ 255062=Gee Whiz, we have so many facilities now!
+ 255063=All facilities are currently operating at low efficiency. We should find a way to move them.
+ 255064=I think you're talking about the Control Center's Edit function.
+ 255065=This mine looks quite rich in resouces
+ 255066=Now that we have Iron, we can construct even more facilities.
+ 255067=You guys seem to be well stocked. I have a feeling we're gonna be great trade buddies!
+ 255068=I've issued a Survival Challenge to all my clients. Complete the various challenges to receive fantastic rewards from me!
+ 255069=See these wonderful items? All of them can be yours, as long as you complete the challenges!
+ 255070=Gain points for every completed Challenge Mission. Rewards can be claimed when accumulated points reach its corresponding number.
+ 255071=Here are some points to get you started! Go and claim your first reward now!
+ 255072=These rewards aren't bad eh? Next up are the Challenge Missions I issued.
+ 255073=Challenge Missions are divided into 2 types: Season Challenges and Time-limited Challenges.
+ 255074=2 Time-limited Challenge Missions will refresh daily, each lasting 3 days. They will be replaced with new challenges if they are not completed within the 3 days.
+ 255075=Season Challenge Missions last the entire season. You can complete them at any time during the season, but each mission can only be completed once.
+ 255076=Please remember to manually claim the points after completing missions.
+ 255077=In addition to Survival Challenge Missions, Challenge Points can be also be obtained from completing daily activities such as excavations, constructions, explorations, etc.
+ 255078=In short, go all out and complete the Survival Challenge Missions, my dear clients!
+ 255079=Let's leave some <color=#E5133B>Gopher Traps</color> at the entrance of those holes, and then simply wait for them to walk into the trap.
+ 255080=<color=#E5131B>Ingredients</color> prepared. Now to hand them to Emma.
+ 255081=Awesome! Seems there are tons of Stone hidden here!
+ 255082=The <color=#E5131B>Quarry</color> is accessible. Now all we need is some miners.
+ 255083=Hmm... the vehicles to rescue the Survivors should be back soon!
+ 255084=Excavate along the indicated route and see what you find.
+ 255085=Hey, McKinley. I know you won't leave us behind.
+ 255086=Please let us stay, we're capable of handling many tasks.
+ 255087=Guys, our Ore Output has increased dramatically. It's time to upgrade the Entrance Hall!
+ 255088=Thanks to our new friends. As long as you work hard, you'll have a roof over your head and food on the table.
+ 255089=Try to Speed Up to reduce time for construction & upgrade!
+ 255090=Choose <color=#E5131B>Mechatronics</color> to research!
+ 255091=Wow, the lady's bedroom has a back door! Brady, when did you do this?
+ 255092=Don't be silly! It's apparently a door reserved for the Fortress, presumably it's to be used for emergency.
+ 255093=The device next to it should be the door switch. Just try it.
+ 255094=From now on, we'll be able to connect the two areas directly with the Quarters.
+ 255095=The gophers are ready. We need water to make the gopher soup.
+ 255096=[<color=#E5131B>Upgrade the Control Center to Lv. 5</color> to open the Gate]
+ 255097=[<color=#E5131B>Upgrade the Control Center to Lv. 6</color> to open the Gate]
+ 255098=[<color=#E5131B>Upgrade the Control Center to Lv. 7</color> to open the Gate]
+ 255099=[<color=#E5131B>Upgrade the Control Center to Lv. 8</color> to open the Gate]
+ 256001=Day {0}
+ 256002=Tap the <color=#FD5E00>button</color> to investigate
+ 256003=Tap the <color=#FD5E00>point of aim</color> to shoot
+ 258001=There are too many zombies here. Exterminate them so we can scavenge for resources here in peace.
+ 258002=Press on the Hero to deploy them into the formation
+ 258003=Ready! Let's roll out!
+ 258004=In normal attacks, the front row of enemy will be the default target. The ones launching attacks and being attacked will both gain some Focus.
+ 258005=We've purged this area of zombies and established a camp.
+ 258006=We'll begin scavenging for resources and store them in the camp for you to collect at any time. The more zombies you exterminate, the faster we can scavenge.
+ 258007=Now let's take a look at the camp
+ 258008=Here you can check on the supplies that we've scavenged, as well as our scavenging speed.
+ 258009=We have a new companion now. Press on their icon to set them into the formation.
+ 258010=You can drag and drop to adjust our positions in the formation.
+ 258011=Each Stage you clear will increase Exploration Efficiency.
+ 258012=We found an Production Recruitment Ticket. Now we can go to the Satellite Nexus and search for a suitable companion!
+ 258013=Some Heroes are available for Ascending. Go check them out!
+ 258014=Heroes can be Ascended here. Ascending Heroes will raise their level cap, increase their attributes, and may even give them new skills!
+ 258015=Drag and drop facilities to change their location
+ 258016=Heroes that are in good moods perform better
+ 258017=Heroes in bad moods perform worse
+ 258018=I guarantee you. There's no better place than here. Gigantic crates filled to the brim with valuable resources are just waiting for you!
+ 258019=But would you look at these zombies. They won't even let you work!
+ 258020=Anyone who stands in my way will be worse off than a zombie!
+ 258021=Relatively speaking, the enemies here are weak, yet the resources are quite abundant.
+ 258022=You'll believe it when you see it! I'll take you there whenever you want!
+ 258023=Well, we can't exactly move all those supplies with just our bare hands.
+ 258024=Oh! I know a place filled with abandoned vehicles. Maybe one of them is functional. Wait here!
+ 258025=Ok. I'll wait here.
+ 258026=Rapid Production can be very useful when it comes to generating Power in a short period of time
+ 258027=So what are we waiting for?
+ 258028=Yes, the Power Generator's Rapid Production can produce a certain amount of Power, but we need to research "Temperature Modulation" first.
+ 258029=We have enough Power now. Let's try starting up this big boy
+ 258030=We consumed too much in one go! We're running out of Power! What do we do?
+ 258031=It's okay, I have an idea
+ 258032=I saw a "Rapid" button on the Power Generator just now. I'm guessing it'll help us obtain Power even quicker
+ 258033=Well, the instructions do say that "Temperature Modulation" should be researched before use. Otherwise, the machine will overheat.
+ 258034=Lemme see that! Gosh! I didn't expect this big guy to eat up that much Power! Sure are in a pickle now...
+ 258035=Maybe we can try out the Rapid mode? I saw it in action just now at the Power Generator
+ 258036=Hey fellas, a newcomer from the [Solari] faction has just joined us
+ 258037=I heard people from this faction were once really good at infrastructure construction
+ 258038=Let's take a look at what Richard is good at
+ 258039=He's a professional electrician who can help us increase our Power Production Rate
+ 258040=But we don't have a machine that can generate Power yet...
+ 258041=Well, I guess we can arrange for him to do some other work first
+ 258042=Hey Diana! Welcome to the team!
+ 258043=Your appearance alone just screams "knowledgeable". What do you specialize in?
+ 258044=I'm a geological researcher. Honestly, living underground has always been a dream of mine, as it's where I can truly shine.
+ 258045=Sounds like you're the perfect person to supervise the Stone Quarry then! We gonna need lots more Stone to develop our Fortress.
+ 258046=We've recruited another [Solari] Hero! Let's assign them to work at the Iron Mine
+ 258047=Even though Jack Chang has never worked in a mine before, his dexterity will help him out quite a bit.
+ 258048=You can also enter Management Mode by zooming out to quickly reassign Workers.
+ 258049=Different modes can be switched here as well
+ 258050=Drag the screen to exit Management mode
+ 258051=You gotta do everything you can if you want to continue living!
+ 258052=I'm hungry, dizzy, and in no mood to do any work.
+ 258053=I wanna eat and sleep, but work must go on...
+ 258054=I haven't had a belly full of food in nearly two months. I don't know how long I can continue going on like this.
+ 258055=Someone's bound to run away if the food shortage continues.
+ 258056=I'm an expert on this!
+ 258057=With this heavy machine gun in hand, no amount of zombies'll pose a threat!
+ 258058=Stop rushing us man. Show a little compassion to someone with a hand injury!
+ 258059=You want me to work harder? Then give me a reason to!
+ 258060=See? Even I understand it's pointless being urgent about these things.
+ 258061=If only we had some tomatoes...I'm starting to crave for a bowl of hot tomato soup.
+ 258062=This taste...and texture...the only word I have for it is bizarre.
+ 258063=I guess you guys are right, I should just be grateful to have something edible at all...
+ 258064=Oh ho! Who could refuse such a thing! Thanks!
+ 258065=Not bad, at least I'm feeling better than before.
+ 258066=Thank you so much! I feel so lively now! Shall I sing a song for you?
+ 258067=Nice! I'll return the favor someday!
+ 258068=Oh my, you're literally my savior! Thank you.
+ 258069=Erm, I'm not exactly good at fancy talk...but...thanks...
+ 258070=Well, doing something is better than just waiting to die I guess...
+ 258071=Phew, I think I'm feeling a bit peckish...
+ 258072=Is there no use for me as an expert?
+ 258073=Is this good enough?
+ 258074=There sure isn't a shortage of things to do around here.
+ 258075=I need to work harder!
+ 258076=I'm so hungry...
+ 258077=I have to say, I'm about done with this...
+ 258078=I needa take a breather...
+ 258079=Got it, I'll get to that later.
+ 258080=Is it urgent?
+ 258081=Ever heard the phrase "work smart, not hard"? Maybe you should think about upgrading our tools instead of rushing us to work faster!
+ 258082=I'd say not too bad.
+ 258083=My expectations were already low, yet I was still disappointed. Can we please add some more spices in the future?
+ 258084=Looks like the food problem is far more serious than anticipated.
+ 258085=Quite effective.
+ 258086=Roger that!
+ 258087=That's that.
+ 258088=Let me continue my work.
+ 258089=Much better.
+ 258090=Situation's turning for the better!
+ 258091=Well, things are not that bad here.
+ 258092=Make sure folks are workin' in a good mood
+ 258093=You'd better keep working, unless you wanna be thrown out to feed zombies
+ 258094=This should last a while.
+ 258095=This place needs to be checked out again.
+ 258096=Well, not much we can do about it now.
+ 258097=I've nothing to say. Leave me alone.
+ 258098=What more do you want from me? Just leave me be.
+ 258099=Think of something. Anything. Just please solve this problem.
+ 258100=I'll deliver a few more times, don't you worry about it.
+ 258101=I've already told you, I'll get it done.
+ 258102=Go do something else and stop breathing down my neck would you?
+ 258103=Stop complaining, having something to eat is good enough already.
+ 258104=This honestly isn't too bad!
+ 258105=That was satisfying! All that's missing is some greens now.
+ 258106=Not bad! I feel much lighter on my feet now!
+ 258107=Thanks! Didn't expect that from you.
+ 258108=You've helped me a lot! Lemme do somethin' for you as well!
+ 258109=Wonderful! Let's grab a drink when we're done with work!
+ 258110=I'm feeling much better, thank you.
+ 258111=I'm saved! Thank you!
+ 258112=Working and getting paid with food is much better than starving to death!
+ 258113=*Cough*...I swear if someone farts in here we'll all suffocate to death.
+ 258114=Leave it to me, you go play with the zombies.
+ 258115=There, that's that I guess.
+ 258116=And that's how the cookie crumbles.
+ 258117=Finally, something to eat!
+ 258118=Let me know if you can't do these things properly.
+ 258119=No food on my fork, no mood for work!
+ 258120=Can't you go solve some of our troubles?
+ 258121=Gotta work to survive!
+ 258122=I gotta recall how I used to <color=#E5131B>cook</color> in the past.
+ 258123=With the Work Station, we can start to <color=#E5131B>excavate</color> and <color=#E5131B>construct</color> something.
+ 258124=Everyone's starving! We must go find something to eat.
+ 258125=Built-in radar on. We’ll have the destination locked first.
+ 258126=Five miles to the southwest... Destination locked! Let's go.
+ 258127=<color=#E5131B>WARNING! WARNING!</color> This is a <color=#E5131B>Mutated</color> Zombie. They are much stronger than normal zombies!
+ 258128=We must unite allies together for a <color=#E5131B>Rally Attack</color>. Your units won't stand a chance alone!
+ 258129=Kill Mutated Zombies to obtain large amounts of <color=#E5131B>Z Coins</color> and <color=#E5131B>Recruitment Points</color>. Start a <color=#E5131B>Rally</color> now!
+ 258130=Trying to expand and survive alone in a world infested with zombies isn't a wise decision!
+ 258131=<color=#E5131B>Relocate</color> close to another ally for a safer environment!
+ 258132=We can use the various free Relocation items every day
+ 258133=Use <color=#E5131B>Alliance Relocations</color> to relocate close to the Alliance Leader!
+ 258134=Time to show up! or tomorrow?
+ 258135=Many facilities are half-paralyzed, and repairing them will unlock more functions.
+ 258137=Starting this machine requires a large amount of power, and our power storage is inadequate.
+ 258138=Everyone is taking their own weight.
+ 258139=Phew... Be grateful for the days when you have food.
+ 258140=I can help more people!
+ 258141=That's great. I can keep going!
+ 258142=Rest? I don't need any rest.
+ 258143=I can do much more!
+ 258144=If I were strong enough, I could protect everyone.
+ 258145=I need to calm down.
+ 258146=I just want to rest...
+ 258147=It tastes... There should be room for improvement.
+ 258148=I feel that my cooking skill has improved again!
+ 258149=Though I'm underground, my good mood won't go away.
+ 258150=Food, water...what else can I help with?
+ 258151=I deserve it, but thank you though!
+ 258152=I can't believe that I've learned so much here.
+ 258153=Being underground all day long... When can I get back to the ground...
+ 258154=It's much better than dry food.
+ 258155=It's time to practice with the Zombies.
+ 258156=Thanks a lot.
+ 258157=Humph, trouble will come again soon!
+ 258158=Only with rich experience can you survive on the battlefield.
+ 258159=Zombies? Humph, a piece of cake.
+ 258160=I need a rest before the next wave of Zombies comes.
+ 258161=Welcome in, Diana. I heard that you are a geologist?
+ 258162=Yeah, Geology is my best field.
+ 258163=Great, we do need geologists to mine the ores, so you can stay and show your capabilities.
+ 258164=Phew... I needa have a break...
+ 258165=Thank god I can still fill my stomach in times like these...
+ 258166=I can do even better!
+ 258167=As long as you stay alive, there'll be hope.
+ 258168=I really gotta do something to keep myself busy.
+ 258169=Some mistakes in work could've been avoided.
+ 258170=I feel so alive right now.
+ 258171=God knows how long the Fortress can last...
+ 258172=Damn it. Why do I have to take so many things at once?
+ 258173=What's that smell... Maybe I should try eating it raw. It might taste a little bit better.
+ 258174=Next time I see Zombies, I'll be able to get away.
+ 258175=You gotta have fun by yourself in times like these.
+ 258176=It sucks! No entertainment at all.
+ 258177=If you wanna survive zombie attacks, you gotta be good at summing up strategies as I do!
+ 258178=Not a chance to catch me even in a zombie siege.
+ 258179=Damn it. If things go on like this, we gonna be so dead!
+ 258180=Looks like I haven't recovered to my best state yet...
+ 258181=The taste was... hard to describe.
+ 258182=Looks like I'm getting much better at aiming.
+ 258183=Relax, Brom. At least you're still alive.
+ 258184=Staying in your comfort zone is your biggest enemy nowadays.
+ 258185=I'm getting more used to fighting against Zombies.
+ 258186=Now I'm positive I can blow the Zombie's head off with one shot.
+ 258187=Damn, I almost forgot what it feels like to shoot...
+ 258188=We need more space! Upgrade the facility now.
+ 258189=Hurry up to train before the Zombies arrive.
+ 258190=Knowledge is power. Let's research something in the laboratory.
+ 258191=Can I make hot tomato soup by myself?
+ 258192=Let me help you if you have any questions!
+ 258193=I am worthy of being a genius.
+ 258194=Lemme see what's in the box.
+ 258195=Worker is {0}, please wait
+ 258196=proceeding to the investigation point
+ 258197=proceeding to the Turret
+ 258198=proceeding to the door
+ 258199=The voucher cannot be used in your region due to the pricing policy of Apple Inc.
+ 259006=Let's ask the Trader. Maybe he'll have a solution.
+ 259007=Based on what you're describing, I've seen something similar in another fortress.
+ 259008=The owners of such fortresses once possessed technology beyond imagination.
+ 259009=They conducted all manners of experiments. The place you're talking about was once their testing area.
+ 259010=Well, I have no clue what's waiting for us inside, but I think I have a way in.
+ 259011=How can you enter to the fortress?
+ 259012=Our Merchant Union found a similar place in an abandoned fortress. We forged a fake ID card for that particular door.
+ 259013=Relax. This card can only open the specified door. It can't accidentally open anything dangerous.
+ 259014=So, wanna take a look? And don't worry, the price is quite reasonable!
+ 259015=Let's welcome the little cutie to join our team. Before that, we need to give him a name first.
+ 259016=Spike
+ 259017=Sam
+ 259018=Scooby
+ 259019=Look, Eden's shield is removed
+ 259020=It's time to capture the place to end this endless war.
+ 259021=Can we uncover the truth about the zombies if we capture there?
+ 259022=It looks like Lord Fernando is going to be the "king" of Eden.
+ 259023=Whatever is there, we must be well-prepared.
+ 259024=Rally all alliance members and prepare for battle.
+ 259025=The shield is back on again.
+ 259026=However, the shield is not permanent, only effective for a few days.
+ 259027=There is no eternal throne, my dear friend.
+ 259028=The shield will disappear in {0} days and you cannot attack Eden until then.
+ 259029=At the very center of Eden, there actually is --
+ 259030=A door.
+ 259031=The whole device emits an unusual glow.
+ 259032=Look, there's a countdown on the screen here!
+ 259033=What happens if the countdown goes to zero?
+ 259034=The dry air, fishy smell and blazing sun... Where the hell is this place?
+ 259035=Eden, not on our horizon.
+ 259036=That door with a countdown...
+ 259037=That's right! That must be the thing behind all the scheme!
+ 259038=What should we do, Brady?
+ 259039=Return to Eden! We have to find out what the secret of that door is.
+ 259040=As a Defender, of course I'll be standing in the front row to shield the damage.
+ 259041=As a seasoned Archer, I'll be staying away from the monster to deal damage.
+ 259042=Now you may have a rest. While you are having a rest, the time in the Fortress will be fast-forwarded for a while.
+ 259043=Look, the fog is receding! What is that?!
+ 259044=Hmm... A massive construction with an eerie glow inside...
+ 259045=Here's a letter in the corner! Better examine it later.
+ 259046=Can this be a trap? Someone seemed to be expecting us.
+ 259047=Another massive building?!
+ 259048=It's like there's some kinda connection between them! They're all glowing in the same way now!
+ 259049=I knew it. We need to find another letter.
+ 259050=Let's keep the letters and get going. I can feel it. We're getting close to the truth!
+ 259051=Three gigantic buildings connected somehow, each emitting a shaft of light shrouding Eden...
+ 259052=This... This must be the last letter...
+ 259053=...light shrouding Eden... Now, wait just a second!
+ 259054=Quick! Bring the letters! Everyone, to Eden! Let's go!
+ 259055=Only the one with the "key" can open the "Gate of Fate"...
+ 260000=Round
+ 260001=No rewards currently
+ 260002={0}/min
+ 260003=Exploration Time:
+ 260004=No Heroes to deploy
+ 260005=Victory
+ 260006=Defeat
+ 260007=Exploration Reward
+ 260008=You can become stronger through the following methods
+ 260010=Faction Bonus
+ 260011=All heroes in your lineup gain Attribute Bonuses when the Lineup has 3 Heroes of the same Faction.
+ 260012=All heroes in your lineup gain Attribute Bonuses when the Lineup has 3 Heroes of the same Faction and 2 Heroes of another Faction.
+ 260013=All heroes in your lineup gain Attribute Bonuses when the Lineup has 4 Heroes of the same Faction.
+ 260014=All heroes in your lineup gain Attribute Bonuses when the Lineup has 5 Heroes of the same Faction.
+ 260015=ATK +{0}%
+ 260016={0}/hr
+ 260017=Explore
+ 260023=Faction Counter
+ 260024=Faction Counter will deal an additional 20% DMG.
+ 260026=Eliminate Enemies
+ 260027=Next Zone
+ 260028=Enemy Lineup
+ 260029=Victory Reward
+ 260030=TAC ATK +{0}%
+ 260031=HP
+ 260032=Future locations are being explored. Stay tuned!
+ 260033=The Combat Speed function will be unlocked after clearing Stage {0}
+ 260034=Statistics
+ 260035=DMG Dealt
+ 260036=DMG Taken
+ 260037=Please deploy Heroes first!
+ 260100=Remote Highway
+ 260101=Rest Stop
+ 260102=Outskirts Highway
+ 260103=Suburban Town
+ 260104=East Side
+ 260105=Small-town Factory
+ 260106=Suburban Highway
+ 260107=Suburbs
+ 260108=Town Square
+ 260109=Residential Quarter
+ 260110=Abandoned Supermarket
+ 260111=Downtown
+ 260112=Outside the Military Zone
+ 260113=Military Zone
+ 260114=Dilapidated Walls
+ 260115=Wilderness West
+ 260116=Old Cosmopolis
+ 260117=City Museum
+ 260118=Dry Lake
+ 260119=Dilapidated Zoo
+ 260120=After exiting the Fortress and walking along the highway to the city, a giant rest stop can be spotted to the side. Though there are numerous wandering zombies, the abandoned gas station and warehouse look like too good of an opportunity to miss...
+ 260121=We came across this dilapidated Rest Stop after passing through a tunnel. On top of the numerous zombies wandering around, this place has traces of bandit activity written all over it.
+ 260122=Historical Relics
+ 260123=Periphery of Relics
+ 260124=Industrial District
+ 260125=Abandoned Canal
+ 260126=Uninhabited Desert
+ 260140=There're multiple stations on each metro line. Tap "Challenge" to join the battle. You'll get rewards after winning.
+ 260141=In metro exploration, the rewards will accumulate as time elapses.
+ 260142=The more stations you go through, the more rewards you'll get.
+ 260143=The rewards of metro exploration can be stacked for no more than 10h. As the VIP level goes up, the accumulation span of rewards will be extended gradually.
+ 260144=Exploration Camp
+ 260145=Parking Lot
+ 260146=Bar
+ 260148=Hostel
+ 260149=Gas Station
+ 260150=This place looks quite loaded!
+ 260151=Exterminate the zombies up ahead so I can search more zones!
+ 260152=Missing some components? Defeat enemies to obtain more!
+ 260153=There seems to be a gas station up ahead, let me go search there for supplies.
+ 260154=There's a warehouse up ahead, let me search through it for supplies.
+ 260155=Sure is a pity for such a grand Rest Stop to be completely abandoned.
+ 260156=Convenience Store
+ 260157=Yes? Can it wait until I get these goods to the Exploration Camp?
+ 260158=Rewards are available for claiming at the Exploration Camp. Me? I'm just the one who delivers the rewards there.
+ 260159=There more zones I can explore, the more rewards there'll be in the Exploration Camp.
+ 260160=There are empty positions in the Lineup. Begin the battle?
+ 260161=I feel quite lucky today!
+ 260162=It might look a bit rickety, but it can still be driven!
+ 260163=Hey! I'm back! And look what I brought with me!
+ 260164=No researchable tech currently. Go challenge Exploration Stages to obtain materials
+ 260165=Next Stage
+ 260168=Leave
+ 260169=Restart
+ 260170=Continue
+ 260171=Researchable Technology
+ 260172=Go Research
+ 260173=Exploration Collection Time Limit {0}
+ 260174=Exploration Collection Reward {0}
+ 260176=Damn it! This place is full of zombies, which was not like that two hours ago.
+ 260177=Where are the supplies?
+ 260178=In the warehouse behind those zombies. Are you scared, girl?
+ 260179=Good shot! Girl, I've got a new look at you.
+ 260180=This idea is not bad. The more places we clear in the future, the more supplies we can collect!
+ 260181=Do it!
+ 260182=Hey, look ahead, it looks like someone's surrounded by zombies. Should we go help?
+ 260183=I think she might be in danger. We have to help!
+ 260184=My friends, thank you so much for saving my life!
+ 260185=Many thanks? It's better to present some practical stuff - food, weapons...
+ 260186=Where is your stronghold? I promise on behalf of the Raven Association that I'll come to offer thanks with my gifts.
+ 260187=Leveling us Heroes up increases our various abilities and attributes
+ 260188=We have plenty of EXP already. Claim EXP from here when there isn't enough to level up Heroes.
+ 260189=Once checked, entering the 3rd Round will trigger the auto-skip
+ 260190=Lock Lineup
+ 260191=Unlocks Lineups
+ 260192=Zombies are quite difficult to deal with. Select a Hero for the Lineup
+ 260193=HP Recovered
+ 260194=Heroes of the same faction synergize better.
+ 260195=Faction Bonuses can help our Heroes exterminate zombies more easily
+ 260196=Battle Replay
+ 260197=Enable Exploration Battle Speed x4
+ 260198=A Hero has reached their Level Cap. You'll need Memento Coins if you want to increase their cap. Memento Coins can be obtained from defeating Zombies.
+ 260199=What an awesome fight! I feel as if I was a Hero!
+ 260200=Collect Memento Coins from defeating zombies and use them to break through level caps!
+ 260201=Titan
+ 260202=Abomination
+ 260203=Runner
+ 260204=These gargantuan zombies that morphed from normal zombies can yeet boulders as if they were baseballs.
+ 260205=A foul-smelling heap of remains piled up that can bring another plague upon the world.
+ 260206=Runners can move quite fast despite their rotted legs. They must have been an athlete when they were alive.
+ 260207=This Stage does not allow Lineup adjustments
+ 260208=Under attack
+ 260209=Explore Shallow Stone Quarry
+ 260210=Explore Shallow Iron Mine
+ 260211=Explore Shallow Coal Mine
+ 260212=Explore Stone Quarry
+ 260213=Explore Coal Mine
+ 260214=Explore Coal Mine
+ 260215=There are dangers in the deep and serene mines. We can acquire the resources inside through exploration.
+ 260216=Explore the Power Generator
+ 260217=The original Power Generator was occupied by zombies, kill them! Take back the energy that belongs to us!
+ 260218=Explore
+ 260219=ATK
+ 260220=Fixed heroes, cannot be adjusted
+ 260221=Unable to reach this location. Excavate a path to explore it.
+ 260222=Ready to do it.
+ 260223=Wait a minute. Are these the supplies that you're talking about? So many? How to move them!
+ 260224=... Clean this place out, and use it as the stronghold for supplies on the ground.
+ 260225=... All right.
+ 260226=But if you want to clean it out, the zombies over there have to be killed, are you all right?
+ 260227=... Well, I remember. See you another day, guys!
+ 260228=Max
+ 260229=Combat Hero has excellent fighting talents, and they are the main force in defending homes and collecting supplies on the ground.
+ 260230=Production Heroes are from various industries and fields, and they can quickly level up all kinds of Facilities in the Fortress.
+ 260231=Let's go!
+ 260232=... This guy won't come! The Raven Association? That sounds like a big brag!
+ 260233=Let's find our trophies... (Exploring in the remains of the zombies)... What's this? Let's take it back first!
+ 260234=This is a stronghold on the ground. Some <color=#E5131B>EXP</color> will be produced every once in a while.
+ 260235=So many? It's gonna take at least a month to move them.
+ 260236=No need to move. Simply clear it out as a stronghold on the ground.
+ 260237=I've got a new look at you. By the way, nice shot!
+ 260238=Let's move. Get rid of the Zombies nearby!
+ 260239=The collected <color=#E5131B>EXP</color> can be used to <color=#E5131B>Level Up Heroes</color>. Give it a go in the Fortress!
+ 260240=You're getting stronger, aren't you? Go back to the ground to give it a go.
+ 260241=It's gonna be very dangerous ahead. We need to go back to the fortress to have a break.
+ 260242=Faction Bonus:
+ 260243={0}-{1}
+ 260244=Time to level up the Heroes. Collect some <color=#E5131B>EXP</color> first!
+ 260245=Damn it. The place is full of zombies. What do we do?
+ 260246=Exterminate them then.
+ 260247=Winning Lineup
+ 260248=Allies
+ 260249=First Kill
+ 260250=Recent Winners
+ 260251=Exploration Stage updated. Replay expired.
+ 260252=No one has cleared the stage yet. Go get the first kill!
+ 260253=Enable the auto mopping-up of zombies
+ 260254=Control Center Exploration
+ 260255=Looks like the core of the entire Fortress. No idea what's inside awaiting us.
+ 260256=Unlocks at Control Center Lv. {0}
+ 260257=VIP level {0} unlocked
+ 260258=Exploration Level:
+ 260259=You'll get to Lv. {1} after clearing {0}
+ 260260=The higher the Exploration Level is, the more bonuses you'll get. The Exploration Level will be raised by one level for every 5 Exploration Stages cleared.
+ 260261=(Current Level)
+ 260262=Exploration Rewards
+ 260263=Progress:
+ 260264=Tunnel
+ 260265=Entrance to Subway
+ 260266=Getting started from the metro station, we entered a long and dark tunnel underground. Zombies popped up every now and then. We had to kill a way through. Through perilous, it's also a thrilling challenge for Heroes.
+ 260267=The place to train Commandos, but it's occupied by a bunch of Zombies. Let's take it back.
+ 260268=Another Facility taken by Zombies. Kill them and take back what belongs to us.
+ 260269=Explore the Sparring Room
+ 260270=Explore the Mint
+ 260271=Explore The Subway Entrance
+ 260272=Explore The Ticket Gate
+ 260273=Explore The Stair
+ 260274=Explore The Switch Room
+ 260275=Explore The Subway
+ 260276=Explore The Control Room
+ 260277=Explore The Station
+ 260278=There are hidden dangers in the dim subway, but also opportunities.
+ 260279=Take Back the Command Center
+ 260280=Take Back the Alliance Hall
+ 260281=Take Back the Capacitor Room
+ 260282=Take Back the Work Station
+ 260283=Take Back the Water Treatment Plant
+ 260284=Take back the Supply Station
+ 260285=This is an abandoned Facility. It might be dangerous inside. Stay alert!
+ 260286=Take back control of the Mint
+ 260287=Take back control of the second Mint
+ 260288=Take back control of the third Mint
+ 260289=Take back control of the fourth Mint
+ 260290=Take back the Supply Station
+ 260291=Faction Bonus effects can be obtained when there are multiple Heroes of the same Faction in the team.
+ 261000=Expedition
+ 261001=Begin
+ 261002=Heroes
+ 261003=Facilities
+ 261004=Subway
+ 261005=Can't deploy more expedition heroes
+ 261006=Upgrade the coach
+ 261007=Upgrade the locomotive
+ 261008=Weapon Room
+ 261009=Dining Coach
+ 261010=Ward
+ 261011=Locomotive
+ 261012=Coach
+ 261013=Upgrade
+ 261014=Level
+ 261015=ATK
+ 261016=DEF
+ 261017=Max HP
+ 261018=Treated <color=#7CB75A>{0}</color>
+ 261019=HP Recovered: <color=#7CB75A>{0}%</color>
+ 261020=Heroes having dined <color=#7CB75A>{0}</color>
+ 261021=Heroes on Expedition <color=#7CB75A>{0}</color>
+ 261022=Sweep Range
+ 261023=Boost a hero's all abilities in the expedition
+ 261024=When having meals in the Dining Coach, Heroes can restore up to <color=#286b39>{0}%</color> of the max HP (ONCE only in each Expedition)
+ 261025=After the victory of each battle, Heroes being treated in the Ward can get <color=#286b39>{0}%</color> of the max HP restored
+ 261026=Upgrade the coach to deploy more expedition heroes
+ 261027=Upgrade the locomotive to extend the sweep range
+ 261028=Cost
+ 261029=Choose the Heroes to deploy before the expedition
+ 261030=Choose
+ 261031=You can still deploy more heroes. Confirm to go on an expedition?
+ 261032=Queue
+ 261033=Brake
+ 261034=Sweep
+ 261035=Gain below materials by defeating enemies
+ 261036=Begin
+ 261037=First Complete Rewards
+ 261038=Regular Rewards
+ 261039=Efficient Gathering I
+ 261040=Militant Fury I
+ 261041=Doomsday Watchers I
+ 261042=Blessed Wildlings I
+ 261043=Vindicator's Rhapsody I
+ 261044=Power Attack I
+ 261045=Tough Wall I
+ 261046=Inspire I
+ 261047=Fierce Attack I
+ 261048=Multiple Barriers I
+ 261049=Efficient Gathering II
+ 261050=Militant Fury II
+ 261051=Doomsday Watchers II
+ 261052=Blessed Wildlings II
+ 261053=Vindicator's Rhapsody II
+ 261054=Power Attack II
+ 261055=Tough Wall II
+ 261056=Inspire II
+ 261057=Fierce Attack II
+ 261058=Multiple Barriers II
+ 261059=Efficient Gathering III
+ 261060=Militant Fury III
+ 261061=Doomsday Watchers III
+ 261062=Blessed Wildlings III
+ 261063=Vindicator's Rhapsody III
+ 261064=Power Attack III
+ 261065=Tough Wall III
+ 261066=Inspire III
+ 261067=Fierce Attack III
+ 261068=Multiple Barriers III
+ 261069=Rewards will be increased by {1} time(s) after clearing the following {0} Exploration stage(s)
+ 261070=DMG dealt by Minutemen <color=#286b39>+{0}%</color>
+ 261071=DMG dealt by Vindicators <color=#286b39>+{0}%</color>
+ 261072=DMG dealt by Watchers <color=#286b39>+{0}%</color>
+ 261073=DMG dealt by Wildlings <color=#286b39>+{0}%</color>
+ 261074=<color=#286b39>+{0}%</color> ATK for every battle victory (<color=#286b39>{1}</color> battle(s) max)
+ 261075=<color=#286b39>+{0}%</color> DEF for every battle victory (<color=#286b39>{1}</color> battle(s) max)
+ 261076=ATK of all Heroes <color=#286b39>+{0}%</color>
+ 261077=DEF of all Heroes <color=#286b39>+{0}%</color>
+ 261078=Max HP of all Heroes <color=#286b39>+{0}%</color>
+ 261079=Dine
+ 261080=Begin
+ 261081=Add
+ 261082=You can still get more heroes dined. Confirm to go ahead?
+ 261083=Treat
+ 261084=After dining, the following Heroes restore HP: <color=#7CB75A>{0}%</color>
+ 261085=In this expedition advanced
+ 261086=In this expedition gained
+ 261087=End Expedition
+ 261088=The journey of exploration is over. Stay tuned for more challenges.
+ 261089=HP Recovered: <color=#7CB75A>{0}%</color>
+ 261090=DMG dealt by Vindicators <color=#7CB75A>{0}</color>
+ 261091=DMG dealt by Wildlings <color=#7CB75A>{0}</color>
+ 261092=DMG dealt by Watchers <color=#7CB75A>{0}</color>
+ 261093=DMG dealt by Minutemen <color=#7CB75A>{0}</color>
+ 261094=Dashing Distance <color=#7CB75A>{0} km</color>
+ 261095=Upgrade the coach to deploy more Heroes for Expedition
+ 261096=Upgrade the locomotive to extend the dashing range
+ 261097=Dash
+ 261098=Buffs Available
+ 261099=Select to get a buff, or none will be effective
+ 261100=Oops, looks like the enemy's way too powerful. Challenge now?
+ 261101=You Heroes aren't powerful enough. Raise their CP and give it another go!
+ 261102=Challenge
+ 261103=Info
+ 261104=Heroes in the middle of Expedition cannot be reset or used to ascend any Hero
+ 261105=Please note there's only 1 chance to have a meal in the Expedition. Have it now?
+ 261106=<color=#7CB75A>{0}</color>km away
+ 261107=Gear
+ 261108=Gains
+ 261109=Starting Soon
+ 261110=Expedition has begun. Unable to choose again.
+ 261111=Expedition starts upon the end of the countdown
+ 261112=Max number of Heroes deployed for the Expedition
+ 261113=Expedition has begun. Unable to upgrade.
+ 261114=Not enough material. Unable to upgrade.
+ 261115=Buffs
+ 261116=Tally
+ 261117=Distance
+ 261118=The Hero died in the Expedition, unable to be deployed.
+ 261119=No buffs selected. Please select one before joining the battle.
+ 261120=All buffs are only effective in the Expedition
+ 261121=No gains from the Expedition yet
+ 261122=Expedition has begun. Unable to choose again.
+ 261123=Max level reached for this Facility of Expedition
+ 261124=No Hero chosen for Expedition
+ 261125=Expedition has begun. Unable to upgrade.
+ 261126=Already had a meal in Expedition
+ 261127=Accessible after clearing Exploration stage {0}
+ 261128=Stage not cleared or no buffs chosen
+ 261129=Already chose the buff for this stage
+ 261130=Already chose the enemy for this stage
+ 261131=No more chance left for Expedition today
+ 261132=No more chances left for dashing in this round
+ 261133=Max number of Heroes deployed for the Expedition
+ 261134=Dashing requirements not met
+ 261135=No opponent chosen
+ 261136=Hero not on the deployment list
+ 261137=Hero in the middle of Expedition. Unable to disassemble.
+ 261138=Hero in the middle of Expedition. Unable to reset.
+ 261139=<color=#7CB75A>+{0}%</color>
+ 261140=km
+ 261141=Precision machinery components found during the Expedition. Required item for upgrading the Facility of Expedition.
+ 261142=Expedition in CD. Unable to leave for Expedition now.
+ 261143=DMG dealt by Minutemen
+ 261144=DMG dealt by Vindicators
+ 261145=DMG dealt by Watchers
+ 261146=DMG dealt by Wildlings
+ 261147=Dashing Distance
+ 261148=HP Recovered
+ 261149=Not enough Components. Unable to upgrade.
+ 261150=Dashing Distance
+ 261151=HP Recovered
+ 261152=Heroes Having Dined
+ 261153=Distance Covered
+ 261154=Gains
+ 261155=No Heroes wounded
+ 261156=Material
+ 261157=Gear Kit
+ 261158=ATK of all Heroes: <color=#7CB75A>+{0}%</color>
+ 261159=DEF of all Heroes: <color=#7CB75A>+{0}%</color>
+ 261160=Max HP of all Heroes: <color=#7CB75A>+{0}%</color>
+ 261161=Dashing Distance: <color=#7CB75A>{0}</color> km
+ 261162=Heroes on Expedition: <color=#7CB75A>{0}</color>
+ 261163=Heroes having dined: <color=#7CB75A>{0}</color>
+ 261164=HP Recovered: <color=#7CB75A>{0}%</color>
+ 261165=Treated: <color=#7CB75A>{0}</color>
+ 261166=No Heroes found in the Dining Coach. Dining failed.
+ 261167=You may dash to the place as far as <color=#286b39>{0} km</color> this time, while receiving all the rewards along the way.
+ 261168=You can only dash once in each Expedition.
+ 261169=Dash Now
+ 261170=(Longest) Expedition Distance: <color=#286b39>{0} km</color>
+ 261171=A large amount of HP was recovered for the Heroes having dined in the Dining Coach.
+ 261172=Max Expedition distance reached
+ 261173=Only one Expedition can be made each day. Quit now?
+ 261174=You will go on an Expedition with the Heroes below.
+ 261175=1. Hero's HP will NOT be restored right after the Expedition. The Focus will be retained in the subsequent battle.\n2. Heroes could receive 20% treatment in battles.\n3. Heroes could gain 30% shield protection in battles.\n4. Heroes that are dead will not be able to join the battles.
+ 261176=End Expedition
+ 261177=First Cleared
+ 261178=Elite Battle
+ 261179=Clear the stage to get a new buff
+ 261180=Tough Enemy
+ 261181=We found a new route.
+ 261182=The path seems quite different. Perhaps we could find something new.
+ 261183=Wait... Looks like it's not easy to get to the other end of the path.
+ 261184=Then only a few of us can go there, guys.
+ 261185=Something's over there. Let's go check it out.
+ 261186=I found something sharp here.
+ 261187=Forget about it. I don't want to take the stuff with me. I'd rather have my rewards.
+ 261188=Marching Log
+ 261189=Stats (Dropped)
+ 261190=Buff
+ 261191=The rewards you got can be used directly in the Inventory outside the Expedition. The marching log will not be affected after they are used.
+ 261192=You dashed {0}km this time and got "{1}." The items below were dropped.
+ 261193=You defeated a mighty opponent and got "{0}"
+ 261194=That makes sense. We gotta give up the buff for more rewards. There are many facilities we have not seen in the Coach. It's all up to us to figure them out.
+ 261195=Hold the Hero's Avatar to view the details.
+ 261196=Keep challenging
+ 261197=Quick select
+ 261198=Quick select the buffs based on their rarity?
+ 261199=No buffs available
+ 262000=Max Exploration level reached
+ 262001=Clear all stages to obtain
+ 262002=Please clear the previous stage first
+ 262003=Please get through all stations first
+ 262004=Please get through all hubs first
+ 262005=You've cleared the Stage.
+ 262006=[Urban Warfare] Unclaimed rewards
+ 262007=Dear Commander,\n\nHere are the unclaimed rewards from "Urban Warfare." Collect them now!\n\nLast Fortress Studio
+ 262008=1. You can only choose one city, which cannot be changed after the choice is made.\n2. Attack the Zombies along the transportation lines. Clear them all to claim the final rewards.\n3. The rewards for clearing the Zombies in different cities are the same.
+ 262009=Go
+ 263001=Hero for clearing stages
+ 263002=Clear Stages to Get Heroes!
+ 263003=Clear {0}
+ 263004=Tier rewards unavailable
+ 263005=Tier rewards not unlocked yet
+ 263006=Tier rewards claimed already
+ 263101=A DPS Hero with high accuracy.
+ 263102=A strategic healer who can cast shields.
+ 263103=A DPS Hero who can attack multiple enemies at once.
+ 263104=Well-armed with massive damage targeting front-row enemies
+ 263201=Hero Collection
+ 263202=Collect Heroes to Get Rich Rewards
+ 263203=Claim your rewards by completing certain Hero collections.
+ 263204=1. Complete Hero collections and earn the corresponding rewards when all Heroes of a collection reach or surpass the specified quality.\n2. Claimed rewards will not be recalled if any heroes are consumed during Ascending process, but the unclaimed ones will be invalid, so collect your rewards when you can!
+ 263501=Limited-Time Recruitment for Rally
+ 263502=A <color=#5a8ab7>Rare</color> or <color=#945ab7>Elite</color> Hero guaranteed with a {0}x pull
+ 263503=You'll get the hero <color=#945ab7>whose drop rate is increased in this phase</color> in <color=#DB9A00>{0}</color> pulls
+ 263504=Bigger chance to get the exclusive hero!
+ 263505=Limited-Time Recruitment Card
+ 263506=Use it to recruit the designated hero in the limited-time recruitment
+ 263511=Limited-time recruitment
+ 263512=Recruit
+ 263513=You'll have a bigger chance to get the designated hero during the limited-time recruitment.
+ 265002=Skirmish
+ 265003=Rebecca Rescuing
+ 265004=Rescue Chihiro
+ 270001=Instance locked
+ 270002=Synchronizing Block data failed. Not in the current Instance.
+ 270003=The current Instance does not exist.
+ 270004=The chest does not exist in the current Instance.
+ 270005=The chest does not exist in the current reward.
+ 270006=Chest claimed already
+ 270007=You have already challenged the current stage
+ 270008=The current Stage does not exist.
+ 270009=An error occurred when closing the current Instance
+ 270010=Excavate
+ 270011=Current Stage:
+ 270012=Unlocked after clearing the previous stage {0}
+ 270013=Unlocked when the Control Center reaches Lv. {0}
+ 270014=1. Commanders can earn rich rewards through excavation in the instance.\n2. Any unlocked map can be explored anytime.\n3. You can challenge yourself in the same battle multiple times, but the final reward for clearing the stage can only be claimed once.\n4. The progress is automatically saved unless the player quits or switches to a different map during exploration.
+ 270015=Your current progress will not be saved after switching to another stage. Please confirm to proceed.
+ 270016=All stage rewards claimed. Exit the stage?
+ 270017=Tips
+ 270018=Rewards collected
+ 270019=Menu
+ 270020=End exploration
+ 270021=Resume exploration
+ 270022=Another exploration is underway. Please wait for a while.
+ 270023=Preview
+ 270024=Inaccessible
+ 270025=This was once a Fortress. It seems deserted now, with collapses everywhere. Let's look around. We might find something useful.
+ 270026=Reset stage
+ 270027=Block excavation rewards do not exist
+ 270028=Block Excavating reward claimed.
+ 270029=We detected a very weak distress signal, which is the universal distress signal of Solari.
+ 270030=The signal came from nearby collapsed ruins, where the zombie signal is not strong either.
+ 270031=Let's go over there and maybe find some resources along the way.
+ 270032=You can view the tips and reward progress in the menu
+ 270033=Traveler's Bag
+ 270034=Exploration Notes
+ 270035=No item yet
+ 270036=Rewards left:
+ 270037=All heroes rescued, with all rewards obtained
+ 270038=We detected a very weak distress signal, which is from the Solari.
+ 270039=Recently, there were frequent earthquakes. Many small fortresses collapsed.
+ 270040=The situation is critical. Let's rescue those in danger.
+ 270041=You got: <b>{0}</b>
+ 270042=You defeated the enemy getting in your way.
+ 270043=Despite the unprecedented challenge, you made it to beat a powerful enemy!
+ 270044=Your team met with {0}.
+ 270101=Buried Supply
+ 270102=The door is locked shut. There may be a device somewhere.
+ 270103=This was once a Fortress. It seems deserted now, with collapses everywhere.
+ 270104=Let's look around. We might find something useful.
+ 270105=To avoid getting trapped or further collapsing, we best excavate carefully. Going deeper is not recommended.
+ 270106=To avoid getting trapped or further collapsing, we best excavate carefully.
+ 270107=Going deeper is not recommended.
+ 270108=There is a cracking sound of a door in the distance.
+ 270109=There is a cracking sound made by several doors in the distance.
+ 270110=Thank god. Finally, you got rid of the zombies.
+ 270111=Adventure is really not my thing.
+ 270112=Give me a ride on the way back.
+ 270113=Hey! Look, I found something. It looks like the diary of this doctor...
+ 270114=I wonder what kind of things scientists would put down in their diaries.
+ 270115=Let's save the people first. <b>Take a closer look</b> when time allows.
+ 270116=Someone's Journal
+ 270117=The journal with the name "Gustavo" on its leather paper cover, which was slightly raised. Looks like there's something beneath it.
+ 270118="Be cautious of possible water leaks"? The place doesn't seem like it would have any water leakages.
+ 270119=This note tucked away in the pages of the journal surely has a deeper meaning than merely warning us of water leaks.
+ 270120=Water leakage... What is it trying to tell us?
+ 270121=Water? How about soaking it in water?
+ 270122=Woo! That's ingenious! I happen to have half a bottle of water here. Check this out!
+ 270123=Hey! Don't pour that much, okay?
+ 270124=Gustavo's Last Words
+ 270125=Gustavo's Appointment Letter
+ 270126=A Page of Tattered Notes
+ 270127=Worker ID
+ 270128=Dr. Gustavo, you have been appointed as the Director of Laboratory 31 for the purpose of conducting research on the top-secret Project Ω, effective as of x/x/1986.
+ 270129=...the distance between the portals is very short, with a radius of only 100-300 meters in most cases. While there are some portals that can transport you up to 500km or...but they are incredibly rare to find.
+ 270130=Name: Gustavo \nPosition: Director of Project Ω \nPermission: Highest permission for portal activation
+ 270131=Guys! We just found a set of notes of a doctor that read...
+ 270132=The record shows that the zombie outbreak had something to do with the Zeus Group!
+ 270133=Dr. Gustavo placed the evidence in three different locations. This would be a great opportunity for us to unveil the astounding news!
+ 270134=Then no more waiting. Let's start to search for evidence now!
+ 270135=A Loose Page with Coordinates
+ 270136=By the time you find this message, the world will have been taken by zombies. It's all part of the Zeus Group's scheme. To unveil it, I conducted an investigation and gathered some evidence, which I left in three places. The first part can be found at coordinates <color=#FD3C00>(137, 996)</color>. If you think you are able to gather all the evidence, do publish it to make it known to the entire world.
+ 270137=Oh my! The ground is shaking intensely!
+ 270138=I almost thought I was going to be buried here.
+ 270139=The facilities are quite old and indeed insecure.
+ 270140=For safety reasons, we'd better not to <b><color=#FD3C00>excavate downwards vertically</color></b>.
+ 270141=A text entitled "Gustavo's Last Words" found inside the cover of the journal
+ 270201=Place in Ruins
+ 270202=Near the body, some pages were found in scrawl: \n This place was once Fortress No. 659488. Date: xx xx, xxxx; A rare seismic event occurred. \n The earthquake rendered most of the structures in ruins and caused equipment failure. \n I'm stuck and will probably die here. If anyone is reading this, be careful if you want to enter the Fortress. \n Gustavo
+ 270203=It reads:
+ 270204=This place was once Laboratory No. 31. Date: Nov 21, 1990; A rare seismic event occurred.
+ 270205=The earthquake rendered most of the structures in ruins
+ 270206=and caused equipment failure. I'm stuck and will probably die here.
+ 270207=If anyone is reading this, be careful of possible <b><color=#FD3C00>water leaks</color></b> if you want to enter the place.
+ 270208=Gustavo
+ 270209=Here is a note that reads: after the rain
+ 270210=Here is a note that reads: brief yet beautiful
+ 270211=Here is a note that reads: an arch
+ 270212=Here is a note that reads: not reachable
+ 270213=The notes might tell us the order to open the doors
+ 270214=Brady, don't tell me you end up here because you got lost...
+ 270215=Honestly, I almost got lost. The place is like a maze.
+ 270216=The good news is we cleared all the obstacles on the way here.
+ 270217=Great! Don't forget to take the supplies we found.
+ 270218=The text on the door reads: "July 12, divination result: purple". Do you want to open the door?
+ 270219=The text on the door reads: "Sept 30, divination result: red". Do you want to open the door?
+ 270220=The text on the door reads: "Feb 29, divination result: green". Do you want to open the door?
+ 270221=The text on the door reads: "Nov 7, divination result: orange". Do you want to open the door?
+ 270222=Here's a note on the door: it can be opened when all four switches are switched on
+ 270223=How to open the door: the sum of the lucky numbers output by switches needs to be equal to the number on the door
+ 270224=Pressing the reset button will reset the status of all doors. Continue?
+ 270225=After some clicking sounds, all doors were reset to their initial status.
+ 270226=The radar shows Bacchus is stuck in there.
+ 270227=The place is quite neat, I have to say. Where do you think Bacchus is held?
+ 270228=He said the loud <b><color=#FD3C00>colors</color></b> here got on his nerves. He was just trying to take a scroll, but ended up being stuck here.
+ 270229=Colors? All I can see is some crumpled paper.
+ 270230=That's weird. The <b><color=#FD3C00>paper</color></b> shouldn't have been left here. Why did the cleaner miss it?
+ 270231=Lemme see what's written on it.
+ 270232=I really can't get what these words are trying to explain.
+ 270233=Why Gustavo had to speak like a riddler all the time...
+ 270234=Since when did scientists start to communicate in such a weird way?
+ 270235=You should thank him for not leaving a tricky puzzle.
+ 270236="After the rain; an arch; mesmerizing"...Is that a rainbow?
+ 270237=Looks like scientists have weaknesses too, just like I do. Ha-ha.
+ 270238=Then let's try to open the doors <b><color=#FD3C00>in the order of the color of a rainbow</color></b>!
+ 270239=Watch out! This zombie looks much more powerful than what we met before.
+ 270240=Of course. Obviously, it looks different from all the other ones!
+ 270241=Natalie, HELP!
+ 270242=Four clues are hidden separately near the entrance of the mine.
+ 270243=Note under the cart
+ 270244=Note on the pick
+ 270245=Note hidden in a haste
+ 270246=Note on the ceiling
+ 270247=Why does the Zeus Group study the zombie virus? Turning the world into an apocalypse is definitely a less desirable situation for those capitalists. What could be the real reason? Are they trying to cover up their research on the portal? But the portal can only transport some objects. Is it worth the heavy doses of money spent on it? Another possibility left would be...the portal can do much more things than what we know!
+ 270248=The Zeus Group deliberately built their portal research facilities at multiple locations and banned any communication between them. Shortly after I began investigating the nearby facilities, the Zeus Group noticed my activities. That's why I had to run away from them. If anyone happens to find this message, please continue the investigation into their secret base located at (397,233). — Gustavo
+ 270249=On the note is a to-do list scrawled by someone. Looks like it was hidden by that person in a haste.\n<b>1. Rescue the technician held by the Zeus Group. \n2. Locate the prototype of the zombie virus. \n3. Find Dr. Gallo.</b>\nThese are the three key things to do before we can uncover the conspiracy of the Zeus Group.
+ 270250=A paper with many coordinates on it. Most of them were crossed off, while one coordinate was circled with a question mark next to it, which means Gustavo has not explored that place yet. Will Dr. Gallo be there at the moment?
+ 270251=Crumpled Note
+ 270288=1. Try to collect all resources and rescue the heroes.\n2. Try to excavate the Blocks to clear the way.\n3. If the door is closed, try to find where the switch is.
+ 270301=Power Surge
+ 270302=The power facility is repaired. I have the Drawing. But there's a problem with the circuit. The door switches are mismatched.
+ 270303=Does it mean one switch can open multiple doors?
+ 270304=Or close them. We'd better be careful.
+ 270305=We found another deserted Fortress.
+ 270306=Look around to see if we can find anything useful.
+ 270307=It's dark here. We need to find the power facility first.
+ 270308=Hmm...easy peasy. Leave it to me. An expert like me won't let you down!
+ 270309=Lemme see... Judging from the wires, the power facility should be...right here!
+ 270310=Ha-ha, I told you I'm a genius! Voila! Here comes the power!
+ 270311=Great job! The location system is back online. The signal indicates that Pamela is trapped inside.
+ 270312=Caution! <color=#FD3C00>Dangerous facility on the right</color>. KEEP AWAY!
+ 270313=Seriously? Why would anyone leave a lab facility in such a secret place?!
+ 270314=The door slid open. A round mechanical door of double the average height of a man was revealed.
+ 270315=What's this? It reads..."Ω-2".
+ 270316=Ω? I saw the sign before. In the...in that document about Ω!
+ 270317=If I'm not mistaken, Ω was the project Dr. Gustavo was working on.
+ 270318=That is to say, what we see right now is the portal mentioned in the experiment log?
+ 270319=Woo! That's dope, guys! With the portal, I can go anywhere in a blink of an eye!
+ 270320=Don't get excited so soon. Obviously, it's not functioning. Here's a note that reads:
+ 270321="Small portal Ω-2; teleport range 300-500m". I'm afraid your wish is not gonna come true this time.
+ 270322=Hell no...
+ 270323=Application for more power facilities
+ 270324=Application for more power facilities in lab 35: \nAs we carry out the Ω-2 project, we found that the power cost was much more than what we expected. Specifically, 7KW of power can be consumed in a single experiment. Due to the shortage of power, we can only carry out the experiment every two weeks, which was not enough for us to continue the research. We need two power generators and one power storage facility. This issue is quite urgent. Please reply as soon as possible. \n— Dr. G.
+ 270325=Ω-Aurora Excavation Project
+ 270326=A document bag labeled "top secret" had its seal torn. Looks like someone had taken the document out to read it. The document was about the excavation site of a large portal ruin, with some keywords being circled. Were the marks left by Dr. Gustavo?
+ 270327=Gustavo's Journal II
+ 270328=xx/xx/1982\nAfter talking to Gallo, I started to keep an eye on the whereabouts of my colleagues in the same project. I realized that most of the colleagues who joined the team in the same year as me already left the project.\nLater, I learned that the reason they left was that they were dispatched to some other projects or they had personal issues to handle.\nThe weird thing was even their family members could not get in touch with them. The Zeus Group must have some secrets that I've not found out yet.
+ 270329=Review of the small portal's performance
+ 270330=1. Power required: 40W~200W. \n2. We previously thought the obstacles would increase power consumption, but the result showed that the impact of the obstacles between the start point and the destination was negligible. The power consumption of the teleport is proportional to the distance traveled. \n3. The maximum teleportation radius for Ω-1 small portal is around 300 meters. \n4. Small obstacles such as garbage cans, foam blocks, and plastic balls near the destination will be pushed aside by the teleported object. In the case of obstacles exceeding 1m³ or more than 10kg, however, the teleport will fail.
+ 270331=Next Clue
+ 270332=Based on the pattern indicated by the first two clues, we soon figured out the coordinates (254, 765) from the document about the Ω-Aurora Excavation Project. The circled hint was a bit confusing, though. Gustavo wrote at the end of the project document: "I look forward to the world being restored to its once <b><color=#FD3C00>lovely and clean state</color></b>."
+ 270388=1. The switch can work only after the deserted Work Station is fixed.\n2. The switches here are used to open/close multiple doors. Explore as many places as you can.
+ 270401=Here's a number next to the switch: 8
+ 270402=Here's a number next to the switch: 4
+ 270403=Here's a number next to the switch: 2
+ 270404=Here's a number next to the switch: 1
+ 270405=Here's a number next to the door: 2
+ 270406=Here's a number next to the door: 13
+ 270407=Here's a number next to the door: 7
+ 270408=The layout here is a mess.
+ 270409=I'm here to look for the supplies in the mines.
+ 270410=Never expected that the excavation led to a cave-in, which is why I'm stuck here.
+ 270411=Thank god. I didn't come down here earlier. We took away some deposits piled up out there.
+ 270412=I guess you're referring to the deposits I mined earlier. Nothing's left here. Let's leave now.
+ 270413=Looks like you noticed the tips I left next to the switches up there.
+ 270414=I almost made it to get these damn doors open.
+ 270415=I'd rather train a thousand rookies than look for the stuff those people left here.
+ 270416=Lucky Number
+ 270417=After the Rain
+ 270418=1. Try to collect all resources and rescue the hero.\n2. The lucky number on the door is the key! Use the switch to complete the lucky number and the door will open!
+ 270419=Hello? Hello! Anybody there?
+ 270420=Damn, the signal of the walkie-talkie is even weaker after the facility collapsed.
+ 270421=Lori, can you hear us? Where are you?
+ 270422=Great, it's Brady!
+ 270423=I'm not quite sure where I am. I remember that I changed the <b><color=#FD3C00>digits</color></b> on the door and ended up getting stuck here.
+ 270424=Digits? Stay where you are. We'll find a way to get there!
+ 270425=There are a few numbers on the <b><color=#FD3C00>notice board</color></b> ahead. Do they have anything to do with all this?
+ 270426=Let's give it a go then.
+ 270427=Document on Top Secret Project φ
+ 270428=Gallo's appointment letter: Dr. Gallo, you are now appointed as the Director of Laboratory 382, responsible for the research on human body boosting potions, with the project name being "φ". x/x/1965
+ 270429=Report of an Abnormal Case
+ 270430=In the report, certain text is stained with blood, and a few spots are circled by blood as if someone did it intentionally.
+ 270431=xx/xx/1982. Experiment No. 04. Record of injection #<color=#FD3C00>163</color>. \nInjected: φ-B-404
+ 270432=Experimental record: 3 hours after the injection, the test subject began to exhibit signs of emotional instability and tried to attack the living creature placed in its cage.
+ 270433=5 hours after the injection, the test subject showed a decreased perception of pain.
+ 270434=The test subject was put under the <color=#FD3C00>electric shock</color> of 50, 100, and 200 volts, but it did not stop attacking even when it lost consciousness.
+ 270435=6 hours after the injection, the test subject regained consciousness and started gnawing at the dead creature inside its cage.
+ 270436=To test whether the potion could actually help the human body "repair" itself, amputations were conducted on the test subject without anesthesia.
+ 270437=The findings showed that the healing rate of the wounds was 10.7 times faster than usual, which met the experiment's expectations.
+ 270438=Result: The potion φ-B-<color=#FD3C00>404</color> has been approved for further research.
+ 270439=Recorder
+ 270440=An old-fashioned recorder, which appears to be pretty old. It stores a recording.
+ 270441=Gustavo, finally you are here. I was worried that you failed to receive the message.
+ 270442=Researchers from different projects are not permitted to have private talks. I believe you know the regulation well.
+ 270443=Now tell me, what is the thing that made you reach out to me regardless of the regulation?
+ 270444=I found that there may be hidden secrets behind Zeus Group's research.
+ 270445=They were secretly conducting inhumane experiments on humans. The so-called boosting potion for humans was a pretext to cover their real purpose.
+ 270446=Another strange thing was they gathered the test subjects of all secret projects recently. Looks like they're planning on a major operation.
+ 270447=Gustavo, I need your help this time. Help me collect more evidence!
+ 270448=I see. I know you wouldn't make a conclusion without enough evidence, Gallo. I'll be looking into Ω now.
+ 270449=If they were really doing something immoral, I wouldn't allow the project to continue as planned.
+ 270450=You gotta be careful, man.
+ 270451=Taking a closer look at the circled text in the report, you will see three keywords: <b><color=#FD3C00>163, 404, and electric shock</color></b>.
+ 270452=The four switches from left to right are 8, 4, 2, and 1 respectively.
+ 270501=Teleportation Device
+ 270502=1. Try to collect all resources, rescue the hero stuck here and leave the place.\n2. The symbol on the switch of the portal seems to be a hint.
+ 270503=We got it. This is a copy of the φ vaccine developed by Dr. Gallo.
+ 270504=We came at good timing. There are not many guards around here. Let's leave the place now.
+ 270505=But the door on the way is shut now. We have to go through the area to find another exit.
+ 270506=To curb the zombie virus, the rooms are all separated from each other. We can navigate through a special teleport device.
+ 270507=Now we can only try our best to move on.
+ 270508=Geez! Is that you, Fernando?
+ 270509=Bacchus? Why are you here?
+ 270510=It's a long story. Do you know how to get out?
+ 270511=We're also looking for a way out. Come with us.
+ 270512=Thank god! We left the place!
+ 270513=Finally, I can take a deep breath of fresh air. I almost suffocated in those little cells!
+ 270514=It's not the time for complaining, gents. We gotta leave here now.
+ 270515=Warning! An unregistered visitor is trying to activate the portal! Warning protocol triggered!
+ 270516=Investigation Order of Project φ
+ 270517=A thorough investigation will be conducted regarding the report of Dr. Gallo's suspected misconduct. Dr. Gallo will now be removed from the position of project head, with his access to research samples suspended.
+ 270518=Activation of Early Warning Protocol
+ 270519=To secure the lab and stop outsiders from stealing the classified info, a protocol for early warning has been created: once the portal is illegally activated, all doors in the lab will open automatically to exterminate the outsiders AT ALL COSTS.
+ 270520=Excavation instance -{0}
+ 271001=Season exploration reset
+ 271002=Welcome to the new season! The exploration zones have been reset, with both the difficulty and rewards increased significantly. Rewards not claimed in time in the previous season have been sent to your mail. Be sure to collect them. Keep up the good work in the new season!
+ 271003=Season to be reset
+ 271004=After the new season starts, the exploration progress will be reset, with both the difficulty and rewards increased.
+ 271005=Season exploration reset
+ 271006=Unclaimed Exploration Rewards
+ 271007=Commander, the exploration zone has been reset in the new season. You have some rewards not claimed in time. Collect them now to avoid any losses.
+ 271008=S1
+ 271009=S2
+ 271010=S3
+ 271011=S4
+ 271012=S5
+ 271013=Season of War
+ 271014=Season reset already. You might have less revenue than expected. Use the item anyway?
+ 271015=Explore now
+ 280000=If it's difficult to complete <color=#FFD700>key missions</color>, you may start from <color=#FFD700>normal missions</color>.
+ 280001=When resources are insufficient, you may check if there are any unused <color=#FFD700>resources</color> in <color=#FFD700>Item</color>.
+ 280002=In a war, using Relocation will <color=#FFD700>make battles happen immediately</color>.
+ 280003=Check out recent popular events in the <color=#FFD700>Event Center</color>
+ 280004=When a failure occurs, you can <color=#FFD700>Contact Customer Service</color>
+ 280005=When marching, put Defenders in the <color=#FFD700>front row</color> to increase the chance to win.
+ 280006=Research the tech, <color=#FFD700>Deployment Queue</color>, to increase the number of Heroes that can be deployed.
+ 280007=When resources are insufficient, you may check if there are any unused <color=#FFD700>resources</color> in <color=#FFD700>Item</color>.
+ 280008=CP
+ 280009=Total CP
+ 280010=Unit Combat Power
+ 280011=Facility Combat Power
+ 280012=Technology Combat Power
+ 280013=Hero Combat Power
+ 280014=Fortress
+ 280015=Work Queue
+ 280016=Deployment Queue
+ 280017=Total Units
+ 280018=Infirmary Capacity
+ 280019=Rally Limit
+ 280020=Aid Limit
+ 280021=Battles
+ 280022=Total Battles
+ 280023=Battle Victories
+ 280024=Units Defeated (Enemies)
+ 280025=Units Defeated (Yours)
+ 280026=Units Treated (Yours)
+ 280027=Zombies Defeated
+ 280028=Commander Info
+ 280029=Alliance
+ 280030=Fortress Level
+ 280031=More Info
+ 280032=Account
+ 280033=Start a New Game
+ 280034=Settings
+ 280035=General Settings
+ 280036=Language
+ 280037=SFX Volume
+ 280038=Music Volume
+ 280039=Adjusts the volume of in-game sound effects
+ 280040=Adjusts the volume of in-game background music
+ 280041=Sound
+ 280042=Support
+ 280043=Select Language
+ 280044=Select an Avatar
+ 280045=In Use
+ 280046=Use
+ 280047=Input Text
+ 280048=Start a new game?
+ 280049=Spend {0} Diamonds for a name change?
+ 280050=You can log in to the game on different devices once you <color=#FFD700>link your account</color>.
+ 280051=Before getting <color=#FFD700>offline</color>, send your APCs out to <color=#FFD700>gather</color> resources to better leverage the time.
+ 280052=Stocking the <color=#FFD700>Diner with cooked food</color> is the only way to maintain a Good Mood in the Fortress.
+ 280053=Shoot at zombies with the <color=#FFD700>Turret</color> atop the Entrance Hall to obtain tons of rewards.
+ 280054=Each Production Hero has their own <color=#FFD700>expertise</color>. Send them to work in different Facilities based on their tags.
+ 280055=Commanders can <color=#FFD700>exchange materials</color> and supplies on the roof with the trader every day.
+ 280056=Help your allies with their development to get <color=#FFD700>Alliance Points</color>. The points can be used to <color=#FFD700>redeem precious supplies</color>.
+ 280057=Study the <color=#FFD700>Micron Technology</color> in the lab to increase the Warehouse's Storage Cap.
+ 280058=Without workers in the mines, you'll not receive any ores; without Iron, the Mint will not supply you with Gold Coins.
+ 280059=Use <color=#FFD700>Fertilizers</color> in your Farm to obtain Food even faster.
+ 280060=Zombies aren't the only threats in the world. The survivors who covet your Fortress could be equally dangerous!
+ 280061=Gophers can be more than just a food source. They can also generate Power for you!
+ 280062=Don't rush your workers; they're already doing the best they can.
+ 280063=Tap and hold a Facility to <color=#FFD700>edit</color> it. You may edit the layout to make your Fortress function more smoothly.
+ 280064=Can't get through an Exploration stage? Try to <color=#FFD700>adjust</color> the heroes' <color=#FFD700>positions</color>!
+ 280065=In <color=#FFD700>Exploration</color>, you can get materials needed in tech studies.
+ 280066=Upgrade <color=#FFD700>soldier training facilities</color> to unlock higher-tier soldiers.
+ 280067=Can't beat a zombie? Maybe it's time to <color=#FFD700>level up</color> your heroes.
+ 280068=The perks generated at the Exploration Camp can only be stacked for <color=#FFD700>10h</color> before the limit is reached. Be sure to collect them regularly!
+ 280069=No idea what to do? Check out the <color=#FFD700>Diary</color> then.
+ 280070=Complete main quests to get some <color=#FFD700>Recruitment Points</color>, which can be used to <color=#FFD700>recruit Combat Heroes</color>.
+ 280071=Use a Name Change card to change your name?
+ 280072=Account
+ 280073=Avatar uploaded
+ 280074=Avatar upload failed
+ 280075=Your avatar is being reviewed
+ 280076=You are uploading avatars too frequently. Avatar uploading disabled for {0}.
+ 280077=Avatar Selection
+ 280078=Camera
+ 280079=Album
+ 280080=Change avatars?
+ 280081=Kill
+ 280082=Feature not available yet. Please upload an avatar on your phone.
+ 280083=Obtained {0} Hero EXP!
+ 280084=Obtained {0} Memento Coins!
+ 280085=Obtained {0} Hero EXP and {1} Memento Coins!
+ 280086=Custom Avatar privilege not unlocked yet
+ 280087=Unlock
+ 280088=Switch
+ 280089=Upload an avatar you like!
+ 280090=Alliance CP
+ 280091=Commander CP
+ 280092=Fortress Level
+ 280093=The leaderboard can be viewed once the Fortress reaches Lv. {0}
+ 280094=No Alliance joined
+ 280095=Avatar uploading disabled for {0} secs
+ 280096=Change Name
+ 280097=Name
+ 280098=Change
+ 280099=Block messages
+ 280100=Add Friend
+ 280101=Delete Friend
+ 280102=Add Nemesis
+ 280103=Delete Nemesis
+ 280104=Copied
+ 280105=Name contains unknown characters
+ 280106=1. Between 3 to 16 characters
+ 280107=2. Shall not contain special characters (i.e. spaces, color codes, emojis).
+ 280108=3. Try another if the name is taken
+ 280109=Reserve Soldier CP
+ 280110=Lineup 1 CP
+ 280111=Lineup 2 CP
+ 280112=Lineup 3 CP
+ 280113=Lineup 4 CP
+ 280114=Working Hero's CP
+ 280115=You will get 20 Diamonds after changing your nickname.
+ 280116=Exploration: {0}
+ 280117=Not Yet Started
+ 280118=Military Supplies
+ 280119=Please enter the 8-digit code
+ 280120=Exchange
+ 280121=Military Supplies expired
+ 280122=Military Supplies used already
+ 280123=Supplies delivered. Please check your Mail.
+ 280124=Military Supplies Delivered
+ 280125=Dear Commander,\n\nSurvival is the top priority in the doomsday!\n\nBelow are the Military Supplies for you.\n\nLast Fortress Studio
+ 280126=Official Release on iOS Platforms
+ 280127=Dear Commander,\n\nGood news! The Last Fortress is officially released on iOS platforms!\n\nWelcome to the Last Fortress! Wish you good luck in building your super Fortress and surviving in the doomsday. Many unknown challenges are ahead of you.\n\nBelow is the reward for you.\n\nLast Fortress Studio
+ 280128=Wrong Military Supplies code
+ 280129=Hero Skills Adjusted
+ 280130=Dear Commander,\n\nFollowing the adjustments to Hero skills, some skill levels were reset.\n\nBelow are the Hero Medals delivered to you after the resetting. Collect them now!\n\nLast Fortress Studio
+ 280131=The text contains some special character/symbol
+ 280132=Bad connection, please change the network and try again.
+ 280133=Avatar review
+ 280134=Dear Commander,\n\nThe avatar that you are trying to upload failed to pass the review. Please double-check the credit of the avatar and the content in the image. Please note the avatar will fail to pass the review when it contains insulting, bloody and violent, obscene and pornographic, political issues, racism and religious extremism or other inappropriate content.\n\nThank you for your continued support of the Last Fortress. Happy gaming!\n\nLast Fortress Studio
+ 280135=Avatar removed
+ 280136=Dear Commander,\n\nThe avatar that you are trying to upload failed to pass the review and was removed. Please double-check the credit of the avatar and the content in the image. Please note the avatar will fail to pass the review when it contains insulting, bloody and violent, obscene and pornographic, political issues, racism and religious extremism or other inappropriate content.\n\nThank you for your continued support of the Last Fortress. Happy gaming!\n\nLast Fortress Studio
+ 280137=Exclusive Invitation
+ 280138=Dear Commander,\n\nWhile striving to survive in the wasteland, it's also important to pay attention to what's happening around you.\nWe'd like to invite you to add the contact of our exclusive support channel, to ensure that you could reach out to us and receive more game info in the most direct and convenient way.\n- Come here to get exclusive guides on Hero combos and many more walkthroughs.\n- Receive your special gifts for holidays.\n** We also prepared a welcome gift for you. Check out the contact below and get in touch now to claim your special gift. Looking forward to receiving your message! \n(Each account can only claim the gift once.)\nContacts of our staff:\nWeChat ID: LastFortress \nLine ID: lastfortress1 \nDiscord: LF-Jimmie#2837\nNOTE\n1. Please do NOT disclose the contacts above to others;\n2. Please leave your game ID when sending the friend request.\n\nLast Fortress Studio
+ 280139=Avatar uploaded too frequently. Please try again {0}s later.
+ 280140=If the avatar contains insulting, violent, obscene, politics-related, innuendos or contains unreasonable content such as racism, religious extremism, etc., it will not be approved.
+ 280141=You are not qualified to claim the Military Supplies
+ 280142=Key Info
+ 280143=Details
+ 280144=Other Info
+ 280145=Game Info
+ 280146=Gender
+ 280147=Please select your gender.
+ 280148=Stay private
+ 280149=Male
+ 280150=Female
+ 280151=Please consider carefully before changing this information, as you will not be able to change it again for the next {0} days.
+ 280152={0} left before you can change it again.
+ 280153=Confirm
+ 280154=Date of Birth
+ 280155=Month
+ 280156=Day
+ 280157=Constellation
+ 280158=Not set
+ 280159=Hide visitor history
+ 280160=Do not show visitor history in personal information.
+ 280161=Visitors
+ 280162=Recent visitors
+ 280163=Recent likes
+ 280164={0} min(s) ago
+ 280165={0} hr(s) ago
+ 280166={0} day(s) ago
+ 280167=APC Decor
+ 280168=Profile Image
+ 280169=Invite to Alliance
+ 280170=No new visitors in the last month
+ 280171=January
+ 280172=February
+ 280173=March
+ 280174=April
+ 280175=May
+ 280176=June
+ 280177=July
+ 280178=August
+ 280179=September
+ 280180=October
+ 280181=November
+ 280182=December
+ 280183=Failed. The requirement to unlock the Hero is not met.
+ 280184=You need to get the hero before using its image
+ 280185=Aquarius
+ 280186=Pisces
+ 280187=Aries
+ 280188=Taurus
+ 280189=Gemini
+ 280190=Cancer
+ 280191=Leo
+ 280192=Virgo
+ 280193=Libra
+ 280194=Scorpio
+ 280195=Sagittarius
+ 280196=Capricornus
+ 280197=Sent Cards
+ 280198=Received Cards
+ 280199=Time of Visit
+ 280201=Reward claimed
+ 280202=Please claim the previous Score Level's reward first
+ 280203=Top 10 Gashapon Rewards
+ 280204=Dear Commander,\nThank you for participating in the Top 10 Gashapon event for pre-registration.\nThe following are the rewards for you. Please check!
+ 280205=250,000+ players pre-ordered in Japan! All five tiers of bonuses for you!
+ 280206=Dear Commander,\n\n250,000+ players have pre-ordered our game in Japan!\nWe'd like to share the joy with you by delivering great bonuses via the mail. Collect them now!\nThank you for your support and love for the Last Fortress!\nLet's stand side by side to defend our last Eden!\n\nLast Fortress Studio
+ 280301=Account
+ 280302=Link Account
+ 280303=Switch Accounts
+ 280304=Start a new game
+ 280305=Recover Account
+ 280306=Obtain 50 Diamonds by linking an IM30 Account for the first time.
+ 280307=Your account is unlinked. Starting a new game will wipe your current game progress!
+ 280308=Zone: {0}
+ 280309=Fortress Level:
+ 280310=Departing to the new Zone to establish a new Fortress soon. You can return to the current Fortress by switching accounts.
+ 280311=To ensure your account's safety, you must link the current account before starting a new game. Once linked, you can switch back to the current account with the switch account function.
+ 280312=Go Link
+ 280313=Permanent
+ 280314=Your game account has been frozen
+ 280315=Commander Name:
+ 280316=Zone:
+ 280317=Exit
+ 280318=Support
+ 280319=Reason for Ban:
+ 280320=Ban Expiration Time:
+ 280321=Account List
+ 280322=Add Account
+ 280323=No game progress found. Unable to login!
+ 280324=Delete this account record?
+ 280325=Deleted
+ 280326=Facebook
+ 280327=Google Play
+ 280328=Game Center
+ 280329=Your account is only linked to {0}. You'll risk losing your account after unlinking!
+ 280330=Unlinking will put the account in a risky state. Continue?
+ 280331=Current game account is not linked. Switching accounts will cause the current game progress to be lost. Continue?
+ 280332=Email Account
+ 280333=PIN Code Settings
+ 280334=Link
+ 280335=Linked
+ 280336=Nickname
+ 280337=Account Status:
+ 280338=Create an Account
+ 280339=Change Password
+ 280340=Activated
+ 280341=Please enter a valid email address and set a password for your [Email Account].
+ 280342=Password (8-15 character length)
+ 280343=Confirm Password (8-15 character length)
+ 280344=Submit
+ 280345=Enter email here...
+ 280346=Enter password here...
+ 280347=Email address cannot be empty
+ 280348=Email addresses do not match
+ 280349=1. Link to an IM30 account. We strongly recommend you link to your IM30 account, which will allow you to log in on different devices anytime, anywhere, and prevent your account from being lost.\n\n2. The IM30 account cannot be changed once bound. Please use the email you use often to bind to the IM30 account.\n\n3. The IM30 account serves as the ultimate evidence for account retrieval. Please keep your account secure and avoid sharing your account with others.
+ 280350=Create IM30 Account
+ 280351=Success
+ 280352=Your IM30 Account has been created.
+ 280353=You can log into the game on any device by using your IM30 Account.
+ 280354=Rewards have been sent to your account
+ 280355=Changed
+ 280356=IM30 password changed.
+ 280357=You can now use the new password to access your Fortress. Please remember to protect your password. Have a good game!
+ 280358=Email Verification
+ 280359=An email has been sent to the email address you provided. Check it out for a link to verify your IM30 account. If you fail to find it, please check your spam folder and check if the email address you provided is correct.
+ 280360=Change email address
+ 280361=Please enter a new email address below.
+ 280362=Enter the password of the current account to change emails
+ 280363=Login
+ 280364=If you have not received the verification email, please check your Junk/Spam folder or check if you correctly entered your email.\nNote: IM30 Accounts cannot be unlinked for the account's protection.
+ 280365=Resend
+ 280366=Email is unverified
+ 280367=Link with Facebook
+ 280368=Resend again in {0} sec
+ 280369=Forgot PIN Code
+ 280370=Please enter the email linked to the account to receive the PIN Code
+ 280371=Invalid email. Please enter a valid email address.
+ 280372=Recall
+ 280373=Enter PIN Code
+ 280374=Enter current PIN Code
+ 280375=Set a PIN Code to prevent unauthorized access to your Fortress.
+ 280376=PIN Code entered does not match
+ 280377=Enter new PIN Code
+ 280378=Enter PIN Code again
+ 280379=Change PIN Code
+ 280380=PIN Code Settings
+ 280381=Settings: Require PIN Code when logging in from the same device.
+ 280382=Old game progress found:
+ 280383=Commander Name:
+ 280384=Server:
+ 280385=Continuing to log in will overwrite the current game progress. Continue?
+ 280386=Log in and overwrite the current game progress?
+ 280387=Invalid email address
+ 280388=Wrong password
+ 280389=This {0} account is not linked to any game data; unable to switch. Please enter again.
+ 280390=PIN Code set!
+ 280391=Linking succeeded
+ 280392=Linking failed
+ 280393=Sorry, this platform's account has already been used; unable to link.
+ 280394=WeChat
+ 280395=Unlinked successfully
+ 280396=Unlinked
+ 280397=Password cannot be empty
+ 280398=Password must be 8-15 characters long.
+ 280399=Passwords entered do not match
+ 280400=Forgot Password
+ 280401=Reset Password
+ 280402=Procedures have been sent to this email address. Please follow the steps to change passwords.
+ 280403=IM30 Account
+ 280404=Email that's linked to the IM30 Account
+ 280405=You can log in to the game on different devices once linked.
+ 280406=Warning
+ 280407=Twitter
+ 280408=Once you log into the game with an IM30 Account, your account info will be stored on your device to facilitate quicker logins in the future. Please note: You'll need to re-enter your IM30 Account and Password if you switch devices.
+ 280409=Up to 10 IM30 Accounts can be added
+ 280410=Game Time
+ 280411=Version:
+ 280412=Update Announcement
+ 280413={0} Version Update!
+ 280414=Changed
+ 280415=ID Verification Reward
+ 280416=ID Verified
+ 280417=Dear Commander,\nCongratulations on verifying your ID! Please take the reward.
+ 280418=Your Fortress is over Lv. {0}. Please link your account first.
+ 280419=Complete Chapter 7 "Into the Unknown" to unlock the Garage
+ 280420=You will quit the game once closing this screen.
+ 280421=Logging in
+ 280422=Tap the screen again to skip it
+ 280423=Loading data
+ 280424=Failed to acquire resources
+ 280425=Detecting resources
+ 280426=Failed to detect resources
+ 280427=Loading configuration
+ 280428=Failed to unpack resources
+ 280429=Terms of service
+ 280430=Privacy Policy
+ 280431=Advertising, illegal content, or other violations of our user agreement.
+ 280432=Banned for your account protection. Please contact Customer Service.
+ 280433=Use of hacking or 3rd party software, violating the user agreement.
+ 280434=Illegal payment cheating, violating the user agreement.
+ 280435=Data Exception
+ 280436=Improper exploitation of system flaws, violating the user agreement.
+ 280437=The account is abnormal, please contact customer service for details
+ 280438=Repair
+ 280439=You need to restart the game after repair it. Ready to restart?
+ 280440=You need to verify the password resetting request with the email bound to your account. To look up the email bound to your account, please contact our customer service team.
+ 280441=Graphics Quality
+ 280442=Extremely Low
+ 280443=Low
+ 280444=Mid
+ 280445=High
+ 280446=High: 60p, full special effects & rendering.\nMedium: 30p, lower resolution than HQ.\nLow: 30p, lower resolution than MQ, with shades removed and ordinary lighting effect.\nExtremely Low: 30p, lower resolution than LQ, without any special effects or rendering.
+ 280447=Loading local resources and languages \n (no need to download resources and it will not consume data)
+ 280448=Loading the local configuration table \n (no need to download resources and it will not consume data)
+ 280449=Connecting to the server
+ 280450=Logging in
+ 280451=Unzipping configuration files
+ 280452=Loading the game scenarios and enter the game\n (no need to download resources and it will not consume data)
+ 280453=After adjusting the image quality, you must exit the game and restart to take effect. \n Sorry for the inconvenience.
+ 280454=The option is not supported on your device.
+ 280455=The option will lead to higher power consumption, or even crash sometimes. Switch to the option?
+ 280456=Google Play Games account bound automatically
+ 280457=You may log in with the account or start a new game.
+ 280458=Log in to existing account
+ 280459=New game
+ 280460=An unknown error was found. Do you want to reload to solve the problem?
+ 280461=Sign up with Apple ID
+ 280462=Apple ID
+ 280463=Logging in. Please do not repeat the action.
+ 280464=Your Fortress is over Lv. {0}. Starting a new game will overwrite the current progress.
+ 280465=Questionnaire
+ 280466=Some questions are not answered yet.
+ 280467=Submit
+ 280468=Submitted
+ 280469=Submitted already
+ 280470=Unable to submit it repeatedly. Please try again later.
+ 280471=We are looking forward to hearing your suggestions and ideas.
+ 280472={0} characters max
+ 280473=Submitted
+ 280474=Community
+ 280475=Join Our Community
+ 280476=Tap the icon below to go to the community, where you can get to know more about the game. You may also share your stories and gaming experience with Commanders across the globe there, and access the latest guides and info on upcoming events. There are also exclusive events with Diamonds, Combat Hero Recruitment Points and more rewards available!
+ 280477=Not allowed to change your name!
+ 280478=Not allowed to change your avatar!
+ 280479=More
+ 280480=Review for Gifts
+ 280481=Go to the Google Play Store to rate us with 5 stars, and share your gaming experience!
+ 280482=Rewards for review
+ 280483=Later
+ 280484=Review now
+ 280485=Review our game on App Store to share your gaming experience!
+ 280486=App Store
+ 280487=Google Play
+ 280488=Login via Google
+ 280489=5-star rating
+ 280490=5-star rewards
+ 280491=error-1001
+ 280492=error-1002
+ 280493=error-1003
+ 280494=error-1004
+ 280495=error-1005
+ 280496=error-1091
+ 280497=error-1093
+ 280498=error-1098
+ 280499=By repairing, you'll have to exit the game immediately. Exit now?
+ 280500=Decors
+ 280501=Fortress
+ 280502=Nameplate
+ 280503=APC
+ 280504=Avatar Frame
+ 280505=Message Frame
+ 280506=Bonus Effect
+ 280507=All Items
+ 280508=Permanent
+ 280509=7 days
+ 280510=3 days
+ 280511=1 day
+ 280512=All
+ 280513=Festival
+ 280514=System
+ 280515=Special
+ 280516=Owned
+ 280517=Ready to equip
+ 280518=Equipped
+ 280519=Activate
+ 280520=How to get
+ 280521=Events
+ 280522=Acquire the item in events
+ 280523=Pack
+ 280524=Acquire the item from packs
+ 280525=The event's coming soon.
+ 280526=May this Present bring you enjoyment!
+ 280527=Present Returned
+ 280528=Commander, \n\nWe have returned presents to you as {0} doesn't meet the requirements for receiving it. Please check it.
+ 280529=Present from Friend
+ 280530=Gift to {0}, \n\n{1} \n\nfrom {2}
+ 280531=Gift
+ 280532=You have activated {0}, use {1}?
+ 280533=You are using {0}, its remaining time will be overwritten if you use {1}, continue?
+ 280534=You are using {0}, the remaining time of {2} will still run if you use {1}, continue?
+ 280535={0} activated. Do you want to equip it now?
+ 280536=Default appearance of the Fortress. It will change as the level of the Fortress increases.
+ 280537=No bonuses yet
+ 280538=Limited-time decor
+ 280539=Decorate it in the Entrance Hall
+ 280540=Default Decor
+ 280541=Default avatar frame
+ 280542=Default Message Frame
+ 280543=Default Nameplate
+ 280544=Doomsday Premium Message Frame
+ 280545=Use it to show your special identity after joining Doomsday Premium
+ 280546=Doomsday Premium Nameplate
+ 280547=Switched
+ 280548=Avatar
+ 280550=Please answer the question(s) you chose.
+ 280551=No more than 200 characters
+ 280552=Doomsday Premium
+ 280553=You can get this item by purchasing the Premium Pass.
+ 280554=Trade Center
+ 280555=You can get this item at the Trade Center.
+ 280556=Bar
+ 280557=You can get this item by playing mini-games at the Bar.
+ 280558=Merge
+ 280559=You can get this item through merging.
+ 280560=Lineup {0}
+ 280561=Apply all
+ 280562=Remove all
+ 280563=Lineup
+ 280564=Apply the APC Decor to all Lineups?
+ 280565=You don't have this Emote. Go purchase it?
+ 280566=Hi.
+ 280567=Hello, how's it going?
+ 280568=Doomsday Premium Message Frame
+ 280569=Equip it to stand out in the chat channels!
+ 280570=Doomsday Premium Nameplate
+ 280571=Equip it to stand out on the World Map!
+ 280572=Failed to use the Decor. Your Premium Pass has expired!
+ 280573=Reindeer Sleigh
+ 280574=Use it to change the appearance of the APC into the [Reindeer Sleigh]
+ 280575=Default APC
+ 280576=Original appearance of the APC
+ 280577=Modified APC
+ 280578=Change to the appearance of the modified APC at the Modification Factory
+ 280579=Emote slots full. Please remove an emote first.
+ 280580=Please purchase a Bar first.
+ 280581=Golden Autumn Message Frame
+ 280582=Use it to change the Message Frame into the [Golden Autumn Message Frame]
+ 280583=Reindeer Sleigh ({0})
+ 280584=Reindeer Sleigh
+ 280585=Hall of Glory
+ 280586=Hall of Glory ({0})
+ 280587=Use it to change the Nameplate into [Hall of Glory]
+ 280588=Lineup locked
+ 280589=Golden Autumn Message Frame ({0})
+ 280590=Peaceful Christmas Message Frame
+ 280591=Peaceful Christmas Message Frame ({0})
+ 280592=Use it to change the Message Frame into [Peaceful Christmas Message Frame]
+ 280593=Marching trail
+ 280594=Relocation animation
+ 280601=Your allies
+ 280602=Give you {0}
+ 280603=No alliance eligible for auto-joining currently
+ 280604=Clear Cache
+ 280605=This will permanently delete all local Mail data. Only the recent<color=#d9b26f> {0}</color> Mails will remain.
+ 280606=Resolution
+ 280607=Exit Game
+ 280608=Window
+ 280609=Full Screen
+ 280610=The default resolution for windowed mode is 1600x900.
+ 280611=Please select a resolution
+ 280612=Window Resolution
+ 280613=Confirm to play on full screen
+ 280701=Penalty on violation of refund rules
+ 280702=The system found that the refund you made violated the refund rules. Since there were not enough items to deduct from your game account after the refund, a penalty was imposed on your account. You need to purchase the pack below to lift the penalty on you.
+ 280703=The system detected that you requested a refund lately. We tried to deduct the items you purchased in the order. Yet some of the items were already consumed, and thus cannot be deducted. Please pay the amount equivalent to the refund below to regain access to the game.
+ 280704=The buffs of different <color=#FFD700>season facilities</color> vary. <color=#FFD700>Season facilities</color> will disappear after the season ends.
+ 280705=You can get tons of <color=#FFD700>hero EXP</color> and <color=#FFD700>Memento Coins</color> from the <color=#FFD700>Exploration</color> and <color=#FFD700>Radar</color>.
+ 280706=Exploration rewards include <color=#FFD700>hero EXP</color> and <color=#FFD700>Memento Coins</color>.
+ 280707=Send a Lineup with a high <color=#FFD700>Destructive Might</color> to city sieges. Heroes tagged with <color=#FFD700>Destructive</color> can increase the Lineup's Destructive Might.
+ 280708=You need to conquer a city within <color=#FFD700>30</color> min; if not, its Garrisoned Units will be fully restored.
+ 280709=<color=#FFD700>Scout</color> an enemy's Fortress to get a hold of their Garrisoned Units and recourses in stock.
+ 280710=Grievously Wounded Soldiers will die directly in Fortress attacks. You'd better <color=#FFD700>scout</color> the target beforehand.
+ 280711=Bring <color=#FFD700>Kaya</color> in a battle to gain extra EXP when killing zombies.
+ 280712=Use the <color=#FFD700>Peace Treaty</color> to protect your Fortress from attacks for a period of time.
+ 280713=You can send your Grievously Wounded Soldiers to the Infirmary. The soldiers that exceed the <color=#FFD700>Infirmary's Capacity</color> will die.
+ 280714=The <color=#FFD700>Healing Effect</color> only applies to Lightly Wounded Soldiers, not Grievously Wounded ones.
+ 280715=Upgrade the <color=#FFD700>Radar</color> to get more detailed info in scouting.
+ 280716=The more Exploration stages you clear, the more <color=#FFD700>exploration gains</color> you'll accumulate in the same amount of time.
+ 280717=Move your Fortress to somewhere close to your allies, who can <color=#FFD700>aid</color> you in time in case of an attack.
+ 280718=<color=#FFD700>Rally</color> your allies to attack Mutated Zombies. The closer you are to an ally's Fortress, the easier it is to pull off a rally.
+ 280719=You won't be able to receive the complete rewards if you fail to deal sufficient damage against a Mutated Zombie in a <color=#FFD700>rally</color> attack.
+ 280720=Get <color=#FFD700>Pearson</color> to make multiple workers construct a Facility at the same time.
+ 280721=Local time
+ 280722=Announcement
+ 280723=Update now
+ 280724=Your payment failed due to inconsistent currency with your registered location. Please contact customer service for support.
+ 281001=You can get tons of <color=#FFD700>recruitment points</color> and <color=#FFD700>Z Coins</color> from the first 5 rally attacks against Mutated Zombies each day!
+ 281002=You may get <color=#FFD700>tons of EXP</color> with the mop-up feature
+ 281003=Through gathering, you could get <color=#FFD700>tons of resources</color> by consuming a little Durability. All it takes is time.
+ 281004=<color=#FFD700>Mints</color> are hard to find in the wasteland. Don't miss it if you find one.
+ 281005=The best way to get <color=#FFD700>Epic Gear</color> is to attack neutral cities.
+ 281006=<color=#FFD700>There will be abundant settlement rewards each season.</color> Capture higher-level neutral cities to get better season rewards!
+ 281007=You can find <color=#FFD700>better mines around the Main City</color> than elsewhere in the world.
+ 281008=Fend off zombies in the Zombie Raid event to get tons of <color=#FFD700>Stones, Iron, recruitment points and Solari heroes</color>.
+ 281009=The neutral city will grant you some rewards only when being captured for the <color=#FFD700>first</color> time.
+ 281010=When a neutral city is captured for the first time, the Commanders participating in the capture could get an additional <color=#FFD700>participation reward</color> compared with those alliance members who do not participate.
+ 281011=Attacking or restoring neutral cities will grant you some Merits, which can be used to redeem rewards in the Merit Shop.
+ 281012=Participate in the Season Quest to win tons of rewards including <color=#FFD700>Epic Gear and Advanced Elite Heroes</color>!
+ 281013=Beware! Radiation has covered every corner of the new world. You'll need to <color=#FFD700>increase your Immunity</color> to flex your muscle in field battles.
+ 281014=Through mining and destructive mining, individuals can get alliance contribution points, while alliances can get some aluminum.
+ 281015=The alliance leader can leverage aluminum to upgrade neutral cities or redeem some alliance points in the Alliance Shop.
+ 281016=Upgrade neutral cities to gain <color=#FFD700>point buffs</color> in the Alliance Duel and increase your Alliance Influence.
+ 281017=Upgrade neutral cities to <color=#FFD700>rank higher in the season settlement</color> and get more rewards.
+ 281018=The Strongest Alliance event offers great rewards including <color=#FFD700>Diamonds, speed-up items, Alliance Medals, and Gear Kits</color>.
+ 281019=Try to win the Strongest Alliance's ranking rewards, which contain <color=#FFD700>Random Elite Hero Cards, Electric Superchargers, Faction Recruitment Cards, Elite Hero Medals</color>, etc.
+ 281020=Join the Alliance Duel to win daily victory rewards including <color=#FFD700>tons of Z Coins, Alliance Medals, speed-up items, and recruitment points</color>.
+ 281021=The weekly winner of the Alliance Duel can get <color=#FFD700>tons of Diamonds, Z Coins, Alliance Medals, speed-up items, recruitment points, Stones, Iron</color>, etc.
+ 281022=Explore different types of Ruins to get <color=#FFD700>Memento Coins, Diamonds</color>, etc.
+ 281023=The top-ranking Alliances in Ruins exploration could get <color=#FFD700>Faction Recruitment Cards, speed-up items, Stones, Iron</color>, etc.
+ 281024=The Exploration Coins obtained from the exploration can be used to redeem <color=#FFD700>Faction Recruitment Cards, Recruitment Points, and speed-up items</color> in the Ruins Shop.
+ 281101=In the new world, we need to <color=#FFD700>blaze a new trail to the neutral cities</color> <color=#FFD700>tile by tile</color>.
+ 281102=The best way to <color=#FFD700>boost your power</color> in the new world is to build more Season Facilities.
+ 281103=Build the Hub to enhance your transporting capability and thus increase the <color=#FFD700>Block Cap</color> you can capture.
+ 281104=Clinics can help us <color=#FFD700>boost</color> our <color=#FFD700>Immunity</color> against the irritating radiation.
+ 281105=After occupying the Outpost, you may <color=#FFD700>attack the tiles within the coverage of the Outpost directly</color>.
+ 281106=The Investment Plan offers <color=#FFD700>many Faction Recruitment Cards</color>! Don't miss out!
+ 281107=When you are the <color=#FFD700>first</color> to capture a Season Resource Point, you could get <color=#FFD700>tons of resources and recruitment points</color>.
+ 281108=Capture tiles in the Rush to the Top event to win Diamonds!
+ 281109=Capture more neutral cities to increase the Zone Influence and win tons of resource chests.
+ 281110=Vote for your Zone to win Zone competition rewards and some Zone Coins!
+ 281111=There are a variety of items in the Zone Shop! Don't miss out!
+ 281112=You can also veto the Zones you don't like to lower their Prestige.
+ 281113=Occupy the Doomsday Laboratory to gain an advantage in occupying certain neutral cities.
+ 281114=Participate in the Ruins of Eden to win deluxe rewards including <color=#FFD700>Epic Gear, Faction Recruitment Cards, and Zone Coins</color>!
+ 281115=Thanks to a mystic tech affecting the Ruins of Eden, any soldiers wounded there could recover instantly.
+ 281116=Note that some Commanders might plunder your points in the Ruins of Eden, so be careful!
+ 281117=The Ruins of Eden will open every Sunday at <color=#FFD700>0:30, 6:30, 12:30, and 18:30</color> (Game Time).
+ 281201=Choose a Dimension you like in the Spacetime Hub and go explore it!
+ 281202=In the Multipolar World Dimension, alliances may create or join Legions to capture Eden together.
+ 281203=The Fountain of Life Dimension teems with both clashes and rewards, both dangers and opportunities.
+ 281301=In Fantasy Recruitment, you may <color=#FFD700>choose a hero to increase their drop rate</color>!
+ 281302=In season recruitment, there's a bigger chance to get new heroes such as <color=#FFD700>Galande & Roger</color>!
+ 281303=In season recruitment, there's a bigger chance to get new heroes such as <color=#FFD700>Elaine & Ricardo</color>!
+ 281304=In season recruitment, there's a bigger chance to get new heroes such as <color=#FFD700>Penny & Mira</color>!
+ 281305=In season recruitment, there's a bigger chance to get new heroes such as <color=#FFD700>Titan & Buccaneer</color>!
+ 281306=In season recruitment, there's a bigger chance to get new heroes such as <color=#FFD700>Heytex 103 & Victoria</color>!
+ 281401=Failed to upload avatar
+ 281402=Avatar failed to pass the review
+ 281403=Dear Commander,\nYour avatar failed the review \nas it [contains political info].\nPlease try uploading another avatar in {0}h.\nOur apologies for any inconvenience caused.
+ 281404=Dear Commander,\nYour avatar failed the review \nas it [contains pornographic, sexually explicit, or strong sexual content].\nPlease try uploading another avatar in {0}h.\nOur apologies for any inconvenience caused.
+ 281405=Dear Commander,\nYour avatar failed the review \nas it [contains violent, horror, or disturbing content].\nPlease try uploading another avatar in {0}h.\nOur apologies for any inconvenience caused.
+ 281406=Dear Commander,\nYour avatar failed the review \nas it [contains hate speech, discriminatory, or aggressive content].\nPlease try uploading another avatar in {0}h.\nOur apologies for any inconvenience caused.
+ 281407=Dear Commander,\nYour avatar failed the review \nas it [contains info that infringes others' privacy].\nPlease try uploading another avatar in {0}h.\nOur apologies for any inconvenience caused.
+ 281408=Dear Commander,\nYour avatar failed the review \nas it [contains ads or spams].\nPlease try uploading another avatar in {0}h.\nOur apologies for any inconvenience caused.
+ 281409=Dear Commander,\nYour avatar failed the review \nas it [contains illicit items].\nPlease try uploading another avatar in {0}h.\nOur apologies for any inconvenience caused.
+ 281410=Dear Commander,\nYour avatar failed the review \nas it [failed to be uploaded. Please upload it again].\nPlease try uploading another avatar in {0}h.\nOur apologies for any inconvenience caused.
+ 281411=Dear Commander,\nYour avatar failed the review \nas it [violated some rules].\nPlease try uploading another avatar in {0}h.\nOur apologies for any inconvenience caused.
+ 281412=Nickname failed to pass the review
+ 281413=Dear Commander,\nYour nickname failed the review \nas it [contains political info].\nPlease remove the concerned content and modify the nickname.\nOur apologies for any inconvenience caused.
+ 281414=Dear Commander,\nYour nickname failed the review \nas it [contains pornographic, sexually explicit, or strong sexual content].\nPlease remove the concerned content and modify the nickname.\nOur apologies for any inconvenience caused.
+ 281415=Dear Commander,\nYour nickname failed the review \nas it [contains violent, horror, or disturbing content].\nPlease remove the concerned content and modify the nickname.\nOur apologies for any inconvenience caused.
+ 281416=Dear Commander,\nYour nickname failed the review \nas it [contains hate speech, discriminatory, or aggressive content].\nPlease remove the concerned content and modify the nickname.\nOur apologies for any inconvenience caused.
+ 281417=Dear Commander,\nYour nickname failed the review \nas it [contains info that infringes others' privacy].\nPlease remove the concerned content and modify the nickname.\nOur apologies for any inconvenience caused.
+ 281418=Dear Commander,\nYour nickname failed the review \nas it [contains ads or spams].\nPlease remove the concerned content and modify the nickname.\nOur apologies for any inconvenience caused.
+ 281419=Dear Commander,\nYour nickname failed the review \nas it [contains illicit content].\nPlease remove the concerned content and modify the nickname.\nOur apologies for any inconvenience caused.
+ 281420=Dear Commander,\nYour nickname failed the review \nas it [violated some rules].\nPlease remove the concerned content and modify the nickname.\nOur apologies for any inconvenience caused.
+ 281421=Dear Commander,\nSorry to inform you that the nickname you submitted recently was denied. Your nickname has been restored to the previous one.\nAs stated in relevant policies, nicknames that contain illicit, immoral, or inappropriate information will be denied.\nIf a player is found to submit nicknames that contain illicit, immoral, or inappropriate information repeatedly or maliciously, the concerned account could be muted or banned. Please proceed with caution.
+ 281422=<color=#90E261><u><link=https://www.facebook.com/profile.php?id=100063571239541>Tap here to head to our community for more updates!</link></u></color>
+ 282111=The gift code can only be redeemed on Windows device
+ 282112=The gift code has been used a max number of times on this device. Please do not redeem repeatedly.
+ 290001=Translate
+ 290002=Report
+ 290003=Copy
+ 290005=Report this message?
+ 290006=Your report has been submitted. Thank you for your contribution to our goal of keeping the game a clean and friendly environment.
+ 290007=This message has already been reported by you. Please do not submit the same report repeatedly.
+ 290008={1} has added {0} to the chatroom
+ 290009=I attacked {0} and achieved victory!
+ 290010=I attacked {0} but failed to achieve victory.
+ 290011=I was attacked by {0} but emerged as the victor!
+ 290012=I was attacked and defeated by {0}!
+ 290013=Translating
+ 290014=The Commander you're searching for could not be found. Please check and re-enter their name.
+ 290015=Group Chat
+ 290016=Exit
+ 290017=Add
+ 290018=Delete
+ 290019=Do Not Disturb
+ 290020={0} exited the chatroom
+ 290021=You have been kicked from the chatroom by {0}
+ 290022={1} has kicked {0} from the chatroom
+ 290023={0} has changed the chatroom name to {1}
+ 290024=Translated
+ 290025=Shared to the Alliance channel
+ 290026=Invite
+ 290027=You
+ 290028=Left the Alliance
+ 290029=Invite {0} to the chatroom?
+ 290030=Chatroom members ({0})
+ 290031=Remove members
+ 290032=World Channel
+ 290033=Alliance Channel
+ 290034=Remove {0} from the group?
+ 290035=You cannot create more chatrooms. Still, you can always ask others to invite you to their chatrooms.
+ 290036=No Alliance currently. Join an Alliance to invite allies into the group chat
+ 290037=Your report has been submitted. Thanks for your contribution to our goal of keeping the game clean and friendly.
+ 290038=Select a chat channel
+ 290039=Shared to {0}
+ 290040=Share a coordinate
+ 290041=The Control Center needs to be upgraded to Lv. {0}
+ 290042=Messages
+ 290043=Rename Chatroom
+ 290044=Exit the chatroom?
+ 290045=Do Not Disturb
+ 290046=Join Us
+ 290047=Please verify the identity of the player if possible and beware of fraud.
+ 290048=Please verify the identity of the player {0} if possible and beware of fraud.
+ 290049=New
+ 290050=Messages sent too frequently. Please try again {0}s later.
+ 290051=Chat interrupted. Please check your network.
+ 290052=Chat interrupted. Please log in again or check your network.
+ 290053=Member
+ 290054=All
+ 290055=Enter Commander name
+ 290056=[Someone @you]
+ 290057=[@All]
+ 290058=Contacts
+ 290059=Blacklist
+ 290060=Block
+ 290061=Blocked
+ 290062=Unblock
+ 290063=Block List
+ 290064=Are you sure you want to block the Commander {0}? After blocking the Commander, you will not receive any message from the Commander.\n(You may unblock the Commander in "Settings" - "Contacts" - "Blacklist")
+ 290065=Are you sure you want to unblock {0}?
+ 290066=You blocked the Commander. Please unblock and send the message again. (Unblock in Avatar - "Settings" - "Contacts")
+ 290067=No Commanders blocked
+ 290068=Blocked: {0}/{1}
+ 290069=The number of Commanders blocked has reached the cap
+ 290070=Broadcast
+ 290071=Big Bullhorn
+ 290072=Use it to broadcast your comments which will also be displayed on the World Channel.
+ 290073=Small Bullhorn
+ 290074=Use it to speak on the World Channel.
+ 290075=Your comments will be shown at the top of the World Channel.\n\nYou can even use a Big Bullhorn to broadcast your comments as scrolling broadcast messages on the screen.
+ 290076={0} character(s) remaining
+ 290077={0} Big Bullhorn(s) left
+ 290078={0}{1}{2}{3}: {4}
+ 290079=Sent
+ 290080=Please enter content first
+ 290081=Rewards:
+ 290082=In-Game Assistant
+ 290083=Countdown: {0}
+ 290084=Help
+ 290085=Go
+ 290086=Claim
+ 290087=Claimed
+ 290088=Expired
+ 290089=Get tips and support with the help of the in-game assistant!
+ 290090=Commander, the Control Center is the most important Facility. Please prepare enough resources to upgrade it.\nIf you make it to upgrade the Control Center by 1 level within 2 days, you'll receive a nice gift from Emma!
+ 290091=Commander, your Gym level is too low.\nUpgrade it to unlock higher-level soldiers and gain an edge in battles.\nIf you make it to upgrade the Gym by 1 level within 2 days, you'll receive a present from Emma!
+ 290092=Commander, your Shooting Range level is too low.\nUpgrade it to unlock higher-level soldiers and gain an edge in battles.\nIf you make it to upgrade the Shooting Range by 1 level within 2 days, you'll receive a present from Emma!
+ 290093=Commander, your Sparring Room level is too low.\nUpgrade it to unlock higher-level soldiers and gain an edge in battles.\nIf you make it to upgrade the Sparring Room by 1 level within 2 days, you'll receive a present from Emma!
+ 290094=Commander, you are lagging behind in tech research.\nOnce you finish the research of "tech - Deployment Queue I - Hero Leadership", you'll be able to deploy the 5th Hero in the lineup.\nIf you make it to unlock "tech - Deployment Queue I - Hero Leadership" within 3 days, you'll receive a present from Emma!
+ 290095=Commander, solidarity is the best policy in doomsday.\nCheck out the recruitment info in the world chat and join an Alliance now!\nIf you join an Alliance within 1 day, you'll receive a present from Emma!
+ 290096=Commander, you've been away for a while. Glad to see you again!\nHere is a present from Emma to welcome you back. Collect it now!
+ 290097=Congrats, Commander! You obtained Bolton for the first time! Now let me tell you more about the Hero.\nRole: Tank\nStrength: DMG Mitigation for his teammates and himself\nGear: STR-boosting tank-type Gear such as the [castle] series\nGrade A lineup: Bolton, Alisa, Benson, Rebecca and Kobayakawa\nGrade S lineup: Bolton, Harman, Benson, Kobayakawa and Marlen
+ 290098=Congrats, Commander! You obtained Benson for the first time! Now let me tell you more about the Hero.\nRole: WPN DMG, sustained mass damage\nStrength: sustained mass damage; DMG Bonus to teammates (Minutemen)\nGear: STR-boosting Gear such as the [Reaper] series\nGrade A lineup: Bolton, Alisa, Benson, Rebecca and Kobayakawa\nGrade S lineup: Bolton, Harman, Benson, Kobayakawa and Marlen
+ 290099=Congrats, Commander! You obtained Kobayakawa for the first time! Now let me tell you more about the Hero.\nRole: TAC DMG, mass damage\nStrength: boosts her teammates' sustained DMG to enemy targets\nGear: INT-boosting Gear such as the [Hurricane] series\nGrade A lineup: Bolton, Alisa, Kobayakawa, Benson and Rebecca\nGrade S lineup: Bolton, Harman, Kobayakawa, Benson and Marlen
+ 290100=Congrats, Commander! You obtained Enrique for the first time! Now let me tell you more about the Hero.\nRole: Tank\nStrength: greatly reduces the DMG from enemies; DMG Bonus to his lineup\nGear: STR-boosting tank-type Gear such as the [castle] series\nGrade A lineup: Enrique, Matthew, Blanche, Betty and Quinn\nGrade S lineup: Enrique, Roland, Blanche, Laurel and Quinn
+ 290101=Congrats, Commander! You obtained Blanche for the first time! Now let me tell you more about the Hero.\nRole: WPN DMG\nStrength: deals massive DMG to an enemy target in the back row; DMG Bonus to her teammates (Vindicators)\nGear: STR-boosting Gear such as the [Reaper] series\nGrade A lineup: Enrique, Matthew, Blanche, Betty and Quinn\nGrade S lineup: Enrique, Roland, Blanche, Laurel and Quinn
+ 290102=Congrats, Commander! You obtained Harman for the first time! Now let me tell you more about the Hero.\nRole: Tank\nStrength: shield protection and DMG Mitigation for all members in the lineup\nGear: INT-boosting tank-type Gear such as the [castle] series\nGrade A lineup: Harman, Irma, Kin Ogawa, Jessie and Marlen\nGrade S lineup: Harman, Enrique, Marlen, Blanche and Quinn
+ 290103=Congrats, Commander! You obtained Marlen for the first time! Now let me tell you more about the Hero.\nRole: TAC DMG\nStrength: deals massive sustained DMG to two random enemy targets in the back row; DMG and HP bonuses for teammates (Wildlings)\nGear: INT-boosting Gear such as the [Hurricane] series\nGrade A lineup: Harman, Irma, Marlen, Kin Ogawa and Jessie\nGrade S lineup: Harman, Enrique, Marlen, Blanche and Quinn
+ 290104=Congrats, Commander! You obtained Roland for the first time! Now let me tell you more about the Hero.\nRole: Tank\nStrength: healing and shield effects on himself; DMG Mitigation and HP bonus for his teammates (Watchers)\nGear: INT-boosting tank-type Gear such as the [castle] series\nGrade A lineup: Roland, Park Ji-Mi, Laurel, Kelly and Qian Qian\nGrade S lineup: Roland, Enrique, Blanche, Laurel and Kelly
+ 290105=Congrats, Commander! You obtained Laurel for the first time! Now let me tell you more about the Hero.\nRole: TAC DMG, mass damage\nStrength: deals massive DMG to all enemy targets in the back row\nGear: INT-boosting Gear such as the [Hurricane] series\nGrade A lineup: Roland, Park Ji-Mi, Laurel, Kelly and Qian Qian\nGrade S lineup: Roland, Enrique, Laurel, Blanche and Kelly
+ 290106=Congrats, Commander! You obtained Kelly for the first time! Now let me tell you more about the Hero.\nRole: WPN DMG\nStrength: aims at the enemy target with the lowest AGI and makes it take more DMG\nGear: STR-boosting Gear such as the [Reaper] series\nGrade A lineup: Roland, Lunn, Kelly and Qian Qian and Laurel\nGrade S lineup: Roland, Enrique, Kelly, Blanche and Laurel
+ 290107=Congrats, Commander! You obtained Galande for the first time! Now let me tell you more about the Hero.\nRole: WPN DMG, AOE\nStrength: deals fatal damage to enemy targets; deals one more attack every time an enemy is killed\nGear: STR-boosting Gear such as the [Reaper] or [Death] series\nGrade A lineup: Roland, Lunn, Galande, Kelly and Laurel\nGrade S lineup: Roland, Enrique, Galande, Blanche and Laurel
+ 290108=Congrats, Commander! You obtained Roger for the first time! Now let me tell you more about the Hero.\nRole: WPN DMG\nStrength: ignores some enemies' DEF; excels at attacking tank heroes\nGear: STR-boosting Gear such as the [Reaper] series\nGrade A lineup: Bolton, Alisa, Roger, Benson and Rebecca\nGrade S lineup: Bolton, Harman, Roger, Benson and Rebecca
+ 290109=Congrats, Commander! You obtained Ricardo for the first time! Now let me tell you more about the Hero.\nRole: Tank & DPS\nStrength: deals sustained DMG to multiple enemy targets\nGear: STR-boosting Gear such as the [Castle/Tough Wall/Reaper] series\nGrade A lineup: Ricardo, Enrique, Max, Quinn and Barron\nGrade S lineup: Ricardo, Enrique, Blanche, Laurel and Galande
+ 290110=Congrats, Commander! You obtained Elaine for the first time! Now let me tell you more about the Hero.\nRole: TAC DMG\nStrength: weakens the enemy to boost herself\nGear: INT-boosting Gear such as the [Hurricane] series\nGrade A lineup: Harman, Jessie, Elaine, Marlen and Kin Ogawa\nGrade S lineup: Enrique, Ricardo, Elaine, Marlen and Blanche
+ 290111=Congrats, Commander! You obtained Penny for the first time! Now let me tell you more about the Hero.\nRole: Tank; support\nStrength: Shield protection and damage mitigation; supports the target with the lowest HP\nGear: INT-boosting Gear such as the [Alpha Bless] series\nGrade A lineup: Penny, Park Ji-Mi, Laurel, Kelly and Qian Qian\nGrade S lineup: Penny, Enrique, Blanche, Laurel and Galande
+ 290112=Congrats, Commander! You obtained Mira for the first time! Now let me tell you more about the Hero.\nRole: Tank; support\nStrength: heals the ally with the lowest HP; DMG Bonus to the ally with the highest ATK\nGear: STR-boosting Gear such as the [Alpha Bless] series\nGrade A lineup: Mira, Bolton, Rebecca, Benson and Kobayakawa\nGrade S lineup: Mira, Penny, Laurel, Galande and Benson
+ 290113=Congrats, Commander! You obtained Titan for the first time! Now let me tell you more about the Hero.\nRole: WPN DMG; front row\nStrength: spares some DMG for his teammates and turns some DMG taken into DMG dealt to enemies; increases his shield and healing effects\nGear: Weapon-damage-boosting Gear such as the [Self Healing] series\nGrade A lineup: Titan, Harman, Marlen, Kin Ogawa and Elaine\nGrade S lineup: Titan, Mira, Benson, Marlen and Elaine
+ 290114=Congrats, Commander! You obtained Buccaneer for the first time! Now let me tell you more about the Hero.\nRole: WPN DMG, controlling, AOE\nStrength: aims at the enemy target that deals the highest DMG and controls it\nGear: STR-boosting Gear such as the [Reaper] series\nGrade A lineup: Enrique, Barron, Buccaneer, Max and Quinn\nGrade S lineup: Enrique, Ricardo, Buccaneer, Blanche and Galande
+ 290115=Congrats, Commander! You obtained Victoria for the first time! Now let me tell you more about the Hero.\nRole: TAC DMG, massive damage\nStrength: deals massive DMG to a single target; boosts her capability when working with a teammate who can cast shields\nGear: INT-boosting Gear such as the [Hurricane/Doomsday] series\nRecommended lineup: Roland, Penny, Victoria, Laurel and Galande
+ 290116=Congrats, Commander! You obtained Heytex 103 for the first time! Now let me tell you more about the Hero.\nRole: TAC DMG, mass damage\nStrength: attacks 3 random enemy targets and provides DMG Bonus to teammates; self-healing\nGear: INT-boosting Gear such as the [Hurricane] and [Apocalypse] series\nRecommended lineup: Bolton, Mira, Benson, Heytex 103 and Rebecca
+ 290117=Commander, you are chosen as the lucky Commander and can now access the exclusive service of our customer service specialist.\nAdd our customer service specialist Jimmie as your friend now to claim a nice gift and stay updated with more game info.\n\nHow to add our customer service specialist\nWeChat ID: LastFortress\nLine ID: lastfortress1\nDiscord: LF-Jimmie#0431\n\nNOTE\n1. Please do NOT disclose the contacts above to others;\n2. Please leave your in-game ID when sending the friend request.
+ 290118=You got a new limited-time mission. Complete it and ask Emma for a reward!
+ 290119=Welcome back to the Fortress! Emma got a present for you. Collect it now!
+ 290120=Commander, you might want to join an alliance to fight with more allies.\nCheck out the alliance recruitment info in the world chat and send your application now!\nIf you join an alliance within 1 day, you'll receive a present from Emma!
+ 290121=Commander, solidarity is the best policy in doomsday.\nCheck out the recruitment info in the world chat and join an Alliance now!\nIf you join an Alliance within 1 day, you'll receive a present from Emma!
+ 290122=Commander, Your CP is higher enough to handle higher-level zombies!\nYou may tap the magnifying glass icon in the bottom right corner of the world map to search for zombies conveniently.\nIf you kill a higher-level zombie for the first time within 1 day, you'll receive a present from Emma!
+ 290123=Commander, do you find transporting ingredients tiring and time-consuming?\nHere's a little trick. After researching "Pipeline Transport", you no longer need to transport them manually.\nIf you unlock the tech "A New Hope" - "Pipeline Transport" within 1 day, you'll receive a present from Emma!
+ 290124=Commander, you are lagging behind in tech research.\nOnce you finish the research of "tech - Deployment Queue I - Hero Collaboration", you'll be able to deploy the 4th Hero in lineup 1.\nIf you make it to unlock "tech - Deployment Queue I - Hero Collaboration" within 2 days, you'll receive a present from Emma!
+ 290125=Commander, do you need a larger warehouse?\nResearch the tech "Physical Compression" to leverage the space better and store more stuff in each grid.\nIf you make it to unlock the tech "Fortress Upgrades" - "Physical Compression" within 2 days, you'll receive a present from Emma!
+ 290126=Commander, stones are an important building material.\nResearch the "Excavation Process" to increase the stone output and dig stones faster!\nIf you make it to unlock the tech "Fortress Upgrades" - "Excavation Process" within 2 days, you'll receive a present from Emma!
+ 290127=Commander, you are lagging behind in tech research.\nOnce you finish the research of "tech - Deployment Queue - Hero Leadership", you'll be able to deploy the 5th Hero in the lineup 1.\nIf you make it to unlock "tech - Deployment Queue - Hero Leadership" within 3 days, you'll receive a present from Emma!
+ 290128=Commander, to survive in the doomsday, you need to keep expanding your territory.\nResearch the "Siege" tech to command your troops better and increase their Destructive Might.\nIf you make it to unlock the tech "Attack&Defense" - "Siege" within 3 days, you'll receive a present from Emma!
+ 290129=Congrats, Commander! You obtained Chu for the first time! Now let me tell you more about the Hero.\nRole: Support\nStrength: Allows allies to restore HP when attacking enemy targets subjected to the echoing status.\nGear: INT-boosting Gear such as the [Ripper] series\nRecommended lineup: Ricardo, Enrique, Buccaneer, Blanche, and Chu
+ 290130=Congrats, Commander! You obtained Eva for the first time! Now let me tell you more about the Hero.\nRole: Support\nStrength: Able to boost allies' attributes and reduce enemies' attributes.\nGear: INT-boosting Gear such as the [Hurricane/Super Core] series\nRecommended lineup: Harman, Titan, Eva, Elaine, and Marlen
+ 290131=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 2 zombie for the first time within 1 day to receive a present from Emma!
+ 290132=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 3 zombie for the first time within 1 day to receive a present from Emma!
+ 290133=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 4 zombie for the first time within 1 day to receive a present from Emma!
+ 290134=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 5 zombie for the first time within 1 day to receive a present from Emma!
+ 290135=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 6 zombie for the first time within 1 day to receive a present from Emma!
+ 290136=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 7 zombie for the first time within 1 day to receive a present from Emma!
+ 290137=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 8 zombie for the first time within 1 day to receive a present from Emma!
+ 290138=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 9 zombie for the first time within 1 day to receive a present from Emma!
+ 290139=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 10 zombie for the first time within 1 day to receive a present from Emma!
+ 290140=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 11 zombie for the first time within 1 day to receive a present from Emma!
+ 290141=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 12 zombie for the first time within 1 day to receive a present from Emma!
+ 290142=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 13 zombie for the first time within 1 day to receive a present from Emma!
+ 290143=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 14 zombie for the first time within 1 day to receive a present from Emma!
+ 290144=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 15 zombie for the first time within 1 day to receive a present from Emma!
+ 290145=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 16 zombie for the first time within 1 day to receive a present from Emma!
+ 290146=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 17 zombie for the first time within 1 day to receive a present from Emma!
+ 290147=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 18 zombie for the first time within 1 day to receive a present from Emma!
+ 290148=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 19 zombie for the first time within 1 day to receive a present from Emma!
+ 290149=Dear Commander, you've reached enough Combat Power to challenge higher-level zombies!\nTap the [Magnifier] icon in the bottom right corner of the world map to search for zombies.\nKill a Lv. 20 zombie for the first time within 1 day to receive a present from Emma!
+ 290150=Chatroom +1
+ 290151=Commander, you are powerful enough to explore the next subway station!\nThe higher the exploration level, the more the revenue. For every 5 exploration stages you clear, the exploration level will be increased by 1.\nIf you make it to clear exploration stage {0} within 1 day, you'll receive a gift from Emma!
+ 290152=Hello, Commander! It's me, Emma! Occupying the city is about to start. Let me introduce it to you! \n1. Defeat garrisoned units. \nGarrisoned units are strong and numerous. You can rally your Allies to attack them. \nPlease note that garrisoned units will recover in the 30th minute of the attack, so it is better to complete the occupation within 30 minutes. \n2. Empty the Wall Condition. \nYou also need to empty the city's Wall Condition to occupy the city, it is recommended to dispatch a hero with [Destruction] tag!
+ 290153=Hello, Commander! It's me, Emma! Let me introduce you to Destructive Might! \nDestructive Might is the damage a Lineup can inflict on the Wall Condition. \nTraining and dispatching heroes with the Destruction tag can greatly increase the damage. \n*Suggested Heroes: Coleman (Minutemen), Betty (Vindicators), Patrick (Watchers), Winston (Watchers).
+ 290154=Hello, Commander! Have you noticed the cool Modified APC? Let's get to know it! \nModified APC comes with a powerful ability that needs to be unlocked with Chariot Components. \nYou can get up to 5 Chariot Components every day by killing zombies. If you want to get your own Modified APC quickly, you can also buy packs. \nDash in the Doomsday battles with the Super Chariot! Go unlock one!
+ 290155=Recommended Lineup
+ 290156=Front-row
+ 290157=Back-row
+ 290158=INT Tank
+ 290159=INT Damage Dealer
+ 290160=INT Support
+ 290161=STR Tank
+ 290162=STR Damage Dealer
+ 290163=Congrats, Commander! You obtained Bolton for the first time! Now let me tell you more about the Hero.
+ 290164=Role: STR Tank\nStrength: Provide DMG Mitigation for the Hero and teammates
+ 290165=Congrats, Commander! You obtained Benson for the first time! Now let me tell you more about the Hero.
+ 290166=Role: WPN DMG, sustained mass damage\nStrength: sustained mass damage; DMG Bonus to teammates (Minutemen)
+ 290167=Congrats, Commander! You obtained Kobayakawa for the first time! Now let me tell you more about the Hero.
+ 290168=Role: TAC DMG, mass damage\nStrength: significantly increase the sustained DMG by teammates against target enemy
+ 290169=Congrats, Commander! You obtained Enrique for the first time! Now let me tell you more about the Hero.
+ 290170=Role: Tank\nStrength: significantly reduce enemy DMG; provide DMG Bonus to Lineup
+ 290171=Congrats, Commander! You obtained Blanche for the first time! Now let me tell you more about the Hero.
+ 290172=Role: WPN DMG dealer\nStrength: deal high DMG to any back-row enemy; DMG Bonus to teammates (Vindicators)
+ 290173=Congrats, Commander! You obtained Harman for the first time! Now let me tell you more about the Hero.
+ 290174=Role: Tank\nStrength: provide shields and DMG Mitigation for all Heroes in the Lineup
+ 290175=Congrats, Commander! You obtained Marlen for the first time! Now let me tell you more about the Hero.
+ 290176=Role: TAC DMG dealer\nStrength: deal high sustained DMG to random two back-row enemies; DMG Bonus and HP bonus to teammates (Wildlings)
+ 290177=Congrats, Commander! You obtained Roland for the first time! Now let me tell you more about the Hero.
+ 290178=Role: Tank\nStrength: improve healing and provide a shield to himself; DMG Mitigation and HP bonus to teammates (Watchers)
+ 290179=Congrats, Commander! You obtained Laurel for the first time! Now let me tell you more about the Hero.
+ 290180=Role: TAC DMG, mass damage\nStrength: deal high damage to all back-row enemies
+ 290181=Congrats, Commander! You obtained Kelly for the first time! Now let me tell you more about the Hero.
+ 290182=Role: WPN DMG dealer\nStrength: prioritize targets with the least AGI and greatly increase the DMG they take
+ 290183=The guide for the hero has been sent to the assistance page. Check it out now!
+ 290184=You got {0} for the first time. Congrats! Emma will tell you more about the hero!
+ 290185=Below is the guide of {0}. Hope this can help you!
+ 290186=Role: STR Tank\nStrength: Make your heroes share the damage with each other to avoid downsizing.
+ 290187=Role: INT-based DPS\nStrength: Can apply different bounty effects and boost own damage. Takes less damage when there are female heroes on the field.
+ 290188=Congrats, Commander! You obtained Buri for the first time! Now let me tell you more about the Hero.\nRole: Tank\nStrength: Allows friendly heroes to share damage.\nGear: STR-boosting Gear such as the [Castle/Tough Wall] series\nRecommended lineup: Buri, Harman, Marlen, Titan, and Elaine
+ 290189=Congrats, Commander! You obtained Macklin for the first time! Now let me tell you more about the Hero.\nRole: TAC DMG dealer\nStrength: Can apply different bounty effects and boost own damage. Takes less damage when there are female heroes on the field.\nGear: INT-boosting Gear such as the [Hurricane/Apocalypse] series\nRecommended lineup: Penny, Macklin, Laurel, Kelly, and Galande
+ 290190=Congrats, Commander! You obtained Palmer for the first time! Now let me tell you more about the Hero.\nRole: DMG Dealer/Support\nStrength: a hero with two forms and high DMG; can provide high-value Shield and DMG Mitigation to teammates.\nGear: INT-boosting Gear such as the [Hurricane] series\nFaction: Lawbringers, can be combined with any faction heroes for faction boosts\nRecommended lineup: This hero is very strong and can be combined with any strong heroes.
+ 290191=Congrats, Commander! You obtained Soros for the first time! Now let me tell you more about the Hero.\nRole: DMG Dealer\nStrength: a hero with two forms and high DMG; ignores targets' DEF; his damage will be greatly increased when switching to another form.\nGear: STR-boosting Gear such as the [Reaper] series\nFaction: Wreakers, gains an additional attribute bonus when in the battle\nRecommended lineup: This hero is very strong and can be combined with any strong heroes.
+ 290192=Congrats, Commander! You obtained Dylan for the first time! Let me tell you more about the hero.\nRole: WPN DMG output\nStrength: slays low-HP targets\nGear: WPN-boosting Gear such as [Death]\nRecommended lineup: Bolton, Mira, Heytex 103, Benson, Dylan
+ 290193=Congratulations, Commander! You obtained Casino for the first time! Let me tell you more about the hero.\nRole: Tank\nStrength: High backlash and the ability to reduce enemy's Focus value and taunt enemies \nGear: STR-boosting Gear such as [Super Core]\nRecommended lineup: Casino, Ricardo, Buccaneer, Blanche, and Chu
+ 290194=Alliance Announcement
+ 290195={0} new message(s)
+ 290196=Only R4 or above Officers can send alliance messages
+ 290197=Enter text (attempts: {0}/{1})
+ 290198=No more chances to post messages today
+ 290199=A channel for all alliance members to receive important messages
+ 291001=Chatroom Bundle
+ 291002=Chatroom +1
+ 291003=Get it to create +1 chatroom
+ 291004=Chatroom owner:
+ 291005=Members added
+ 291006=Congrats, Commander! You obtained Ada for the first time! Now let me tell you more about the hero. \nRole: Tank \nStrength: extra high HP; restores considerable HP and Focus for teammates \nGear: STR-boosting gear such as the [Tough Wall] set \nRecommended lineup: Buri, Ada, Elaine, Marlen, and Eva
+ 291007=Congrats, Commander! You obtained Isaac for the first time! Now let me tell you more about the hero.\nRole: single-target output \nStrength: deals massive WPN DMG; silences the enemies to stop them from casting skills \nGear: STR-boosting gear such as the [Resolute] set \nRecommended lineup: Penny, Roland, Victoria, Galande, and Isaac
+ 300002=Capturing Commander
+ 300003=Reserves
+ 300004=Gathering Speed
+ 300005=Gathered:
+ 300006=Empty Space
+ 300007=Enter Fortress
+ 300008=Scout
+ 300010=Attack
+ 300014=Relocate
+ 300015=Station
+ 300016=Unit Details
+ 300019=Rally
+ 300020=Resource Aid
+ 300021=Reinforcements
+ 300022=Fortress Buffs
+ 300023=Gatherer
+ 300024=Recall
+ 300025=Remaining Time:
+ 300026=None
+ 300027=Empty lands can be used as a transit point for Units to facilitate the execution of combat plans.
+ 300028=1. All Commanders can station Units at Resource points (Stone Quarry, Iron Mine) to gather resources.\n2. Higher-level Resource points = more resource reserves.\n3. Once Units finish gathering, they will automatically transport the resources back to the Fortress.\n4. You can capture occupied Resource points by defeating the occupying Units of other Commanders.
+ 300031=A Lv. {0} {1} is required to return to the dangerous surface.
+ 300032=Gathering in the World requires the technology {0}
+ 300033=The technology {0} must be researched to Rally on Mutated Zombies
+ 300034=Jump to starting point
+ 300035=Research the {0} technology to recall deployed Units.
+ 300036=My Fortress
+ 300037=Alliance member
+ 300038=Leader
+ 301002=Current Attackable Zombies: Lv. <color=#FF0000>{0}</color> Zombies
+ 301003=Lv. {0} Zombies need to be defeated to initiate attacks.
+ 301004=Chance to drop
+ 301005=Garrisons in place after victories
+ 301006=Mutated Zombies
+ 301007=Infected by the deadly virus, these zombies wander around in the wilderness. Though they're weak in numbers, a horde of zombies is a significant threat that should be avoided at all costs.\n\n1. Attacking zombies will only result in Lightly Wounded Soldiers, who will automatically begin recovering upon returning to the Fortress.\n2. APC Durability spent to attack zombies will be higher than normal operations.\n3. Each group of zombies can only have one APC attacking them. Once the zombies are exterminated, the APC will automatically return to the Fortress.\n4. Zombies will reset to full health if there are any left standing by the end of combat.
+ 301008=Having undergone mutation during the infection process, these mutated zombies have a much more intense thirst for blood. Even a team of the most elite soldiers will be hard-pressed to escape unscathed.\n\n1. Mutated Zombies are exceptionally powerful zombies. They can only be attacked through a Rally Attack with allies.\n2. All participating teams will use their own Durability for the Rally.\n3. All participants will receive identical rewards upon defeating Mutated Zombies, and their Alliance will receive Alliance Gifts that can be claimed by all members.\n4. Each Commander has a limit to the number of rewards they can receive from Mutated Zombies each day. This limit resets at World Time 0:00 every day.
+ 301009={0} remaining rewards available for today
+ 301010=Today's rewards have all been obtained
+ 301011=Alliance gift obtained from killing Mutant Zombies
+ 301012=Congratulations to <color=#d2c296>{0}</color> on killing Lv. {1} {2} for the first time
+ 301013=You can become stronger through the following methods
+ 301014=Arrange Heroes
+ 301015=Replenish Soldiers
+ 301016=Promote Soldiers
+ 301017=Level Up Heroes
+ 301018=Recruit Heroes
+ 301019=Ascend Heroes
+ 301020=Lv. 1 Treasure Keeper
+ 301021=Lv. 2 Treasure Keeper
+ 301022=Lv. 3 Treasure Keeper
+ 301023=Lv. 4 Treasure Keeper
+ 301024=Lv. 5 Treasure Keeper
+ 301025=Attracted by rare treasures, the super Zombie haunts around the place. Even a team of the most elite soldiers will be hard-pressed to escape unscathed.\n\n1. The Treasure Keeper is exceptionally powerful. It can only be attacked through a rallied attack with your Alliance members.\n2. All participating Lineups will consume some Durability in the rally.
+ 301026=Treasure Keeper
+ 301101=Returning
+ 301102=Gathering
+ 301103=Go to X:{0} Y:{1}
+ 301104=Garrisoned
+ 301105=In Combat
+ 301106=Units
+ 301107=Load
+ 301108=Refill
+ 301109=Deploy
+ 301110=Create a Team
+ 301111=Create a Lineup to be sent out from your Fortress
+ 301112=No.{0}
+ 301113=CP: <color=#e1c994>{0}</color>
+ 301114=Some Heroes have no soldiers under their command and cannot be deployed
+ 301115=You have no {0} available
+ 301116=Proceed to Train
+ 301117=Load determines the total amount of resources the team can carry. Promote soldiers to increase their Load.
+ 301118=Soldier Adjustments
+ 301120=Queue Details
+ 301124=Lineup Saved
+ 301125=The team is outside the Fortress and cannot be adjusted.
+ 301126=My Fortress
+ 301127=A {0} needs to be constructed to deploy
+ 301128={0} has returned to the Fortress
+ 301129={1} must reach Lv. {0} to deploy
+ 301130=Required Technology: {0}
+ 301131=No soldiers
+ 301132=Rallying
+ 301133=Proceed to World
+ 301134=Save
+ 301135=This APC is not at Fortress
+ 301136=Destructive Might: <color=#e1c994>{0}</color>
+ 301137=Troop Count: <color=#e1c994>{0}</color>
+ 301138=Load: <color=#e1c994>{0}</color>
+ 301139={0} has returned
+ 301140=The number of soldiers is insufficient, please proceed to the Infirmary first to treat the wounded.
+ 301141=Proceed to the Infirmary
+ 301142=Please construct "{0}" and train {1} first before you can deploy this hero
+ 301143=Next recovery takes: {0}
+ 301144=Fully recovered in: {0}
+ 301145=The Lineup is in the middle of gathering. Continue to dispatch?
+ 301146=Spend some diamonds to get the units return immediately!
+ 301147=Overwrite the current Lineup?
+ 301148=Last time you attacked Lv. {0} Zombie, there were {1} soldier(s) lightly wounded, {2} grievously wounded and {3} dead.
+ 301149=Lost {0} soldier(s) in last kill
+ 301150=The highest level of soldiers that can be auto-refilled
+ 301151=Lv. 9
+ 301152=Lv. 10
+ 301201=Combats
+ 301202=Resource Contention
+ 301204=Combat Details
+ 301205=X:{0} Y:{1}
+ 301206=Attacking Side
+ 301207=Defending Side
+ 301208=<color=#6B6252>Combat Power: </color>{0}
+ 301209=Kill
+ 301210=KIA
+ 301211=Grievously Wounded
+ 301212=Lightly Wounded
+ 301213=Remaining
+ 301214=Durability Lost
+ 301215=Total Combat Rounds: {0}
+ 301216=Grievously Wounded Soldiers will be sent to the Infirmary to receive healing. Once the Infirmary reaches its Capacity, additional Grievously Wounded Soldiers will be unable to receive healing and perish.
+ 301217=Lightly Wounded Soldiers temporarily lose their combat capabilities but will automatically begin recovering upon returning to Fortress.
+ 301218=Victory!
+ 301219=Defeat
+ 301220=Gathering Report
+ 301221=Attacked {0}
+ 301222=Battled with {0}
+ 301223={0}'s Gathering Report
+ 301224=Remaining HP
+ 301225=Defeat Zombies to obtain Spoils
+ 301226=<color=#D7DB1A>First Win Rewards</color>
+ 301227=Scouting Report
+ 301228=Successfully scouted {0}
+ 301229=Commander! We've successfully scouted {0}'s Fortress.
+ 301230=Plunderable
+ 301231=The enemy's technology and warehouse will protect a portion of their resources from being plundered. Only plunderable resources can be detected.
+ 301232=Plundered Resources
+ 301233=First Kill Reward
+ 301234=Commander! We scouted {0} successfully.
+ 301235=<color=#5A8B32>Level Up</color>
+ 301236=<color=#5A8B32>{0} level(s) up</color>
+ 301237=<color=#CE615F>Breakthrough Required</color>
+ 301238=<color=#353437>EXP +{0}</color>
+ 301239=DMG dealt to undeployed soldiers. The more rounds the battle lasts, the lower the DMG will be.
+ 301240=Lv.{0} Zombie Reward
+ 301241=Congratulations! You've killed Lv.{0} zombies for the first time. Please collect the generous rewards for the first kill!
+ 301242=Your Lineup has successfully killed mutated zombies and earned {0} Hero Experience (full amount). The reward is not subjected to the limit on max number of rewards per day.
+ 301243=Your Lineup failed to kill any mutated zombie and earned {0} Hero Experience (partial). The reward is not subjected to the limit on max number of rewards per day.
+ 301244=Share Combat Report
+ 301245=Share Scouting Result
+ 301246=Not available, as one side did not deploy any Hero.
+ 301247=Travel canceled
+ 301248=Commander, the target was intercepted by others. Your travel was canceled, and the Lineup Durability is restored.
+ 301300=War of the Alliances
+ 301301=Rally Attack
+ 301302=Please select a Rally waiting time
+ 301303={0} minutes
+ 301304=Depart when the team is full.
+ 301305={0} has initiated a Rally Attack on {1}
+ 301306=Rallied Commanders: {0}/{1}
+ 301307=Aiding Commanders: {0}/{1}
+ 301308=Alliance Rally - Preparing
+ 301309=Alliance Rally - Traveling
+ 301310=Enemy Rally - Preparing
+ 301311=Enemy Rally - Traveling
+ 301312=Enemy Attack - Traveling
+ 301313=My Attack - Traveling
+ 301314=Attack Alone
+ 301315=Ignore All
+ 301316=Ignored War Notifications
+ 301317=Team Details
+ 301318=Arrived
+ 301319=Rally - Traveling
+ 301320=Dismiss
+ 301321=Withdraw
+ 301322=Press to join
+ 301323=Waiting
+ 301324=Disband Team
+ 301325=Aid is enroute
+ 301326={0} canceled the Rally
+ 301327=The Lineup's travel time exceeds the Rally's wait time and is unable to participate in the Rally. Continue?
+ 301328=Rallied Commanders: {0}/{1} (Leave when it's full)
+ 301329=Skill DMG
+ 301330=Attack DMG
+ 301331=Attack Alert
+ 301332=Rallied Attack Alert
+ 301333=Scout Alert
+ 301334=Alarm System
+ 301335=The coordinates have been updated. Please choose another location.
+ 301400=Fortress Relocation
+ 301401=Uses: {0}/{1}
+ 301402=Remaining: {0}
+ 301403=Use
+ 301404=Times left for Random Relocation is reset at 0:00 each day.
+ 301405=You have Units outside the Fortress; Relocation is currently unavailable.
+ 301406=Alliance Relocation can only be used after joining an Alliance
+ 301407=Unable to locate the Alliance Leader's position. Unable to use Alliance Relocation
+ 301408=You just finished fighting with another Commander. There is a 10-min cooling period. Unable to use Peace Treaties currently.
+ 301409=An enemy is heading here to attack you. Relocating now will have all ongoing battles settled immediately. Continue Relocating?
+ 301410=Use <color=#FF0000>Alliance Relocation</color> to relocate in the Alliance Territory!
+ 301411=Beginner Relocation
+ 301412=Relocate to the <color=#FF0000>Outer Sand</color> of the world, an the Control Center cannot be used after Lv.{0}
+ 301413=Only <color=#FF0000>{0}</color> times left
+ 301414=Hazardous Area
+ 301415=Unable to Relocate
+ 301416=Free Relocation
+ 301417=Chances Run Out
+ 301418=Expired
+ 301419=The Alliance Leader invited you to relocate to somewhere closer to his/her Fortress.
+ 301420=Relocate
+ 301421=Dispatch construction teams to build a Fortress at the new location. You may relocate there once the construction is completed.
+ 301422=Travel
+ 301423=Construct
+ 301424=Distance
+ 301425=Dispatch construction teams
+ 301426=In Cooldown
+ 301427=Relocating
+ 301428=It will take a longer time to construct when relocating to territories of other alliances.
+ 301429=The construction time can be greatly shortened, when you relocate to somewhere within the territory of your alliance.
+ 301430=Fortress construction site
+ 301431=Garrison
+ 301432=Cancel relocation
+ 301433=Affiliated
+ 301434=Alliance
+ 301435=Construction Time
+ 301436=The site under construction is highly vulnerable. It will be demolished right away if the defenders fail.
+ 301437=Demolish the site
+ 301438=You're not allowed to construct again within {0} min after canceling the relocation. Are you sure to continue?
+ 301439=World Overview
+ 301440=Zone Information
+ 301441=Zone Number
+ 301442=History
+ 301443=Available to move in?
+ 301444=Yes
+ 301445=No
+ 301446=View
+ 301447=Relocate
+ 301448=1. The Commanders whose registration time does not exceed {0} days and the Fortress level is below Lv.{1} can relocate to other Zones.
+ 301449=2. The Commander who performs Fortress relocation has not joined any Alliance
+ 301450=3. All Lineups are in the Fortress
+ 301451=4. Randomly move to any location in the target area
+ 301452=5. The number for newbies to perform cross-zone relocations is limited, please choose with cautions
+ 301453=Newbie Cross-zone Relocation
+ 301454=Commanders registered for less than 3 days and with a Fortress lower than Lv. 6 are able to relocate to other zones with items.
+ 301455=Relocation failed
+ 301456=Construction Site Blocked
+ 301457=Construction Site Destroyed
+ 301458=The construction site was blocked by something around {0}, resulting in the failure of the relocation. Wait a while before initiating the next relocation.
+ 301459=The construction site of {0} was destroyed by {1}, resulting in the failure of the relocation. Wait a while before initiating the next relocation.
+ 301460=Reached the destination
+ 301461=Site constructed
+ 301462=Relocate the Fortress
+ 301463=Dear Commander, the site for your Fortress was constructed. Please go to {0} to confirm the relocation.
+ 301464=Destination too far. Unable to get there.\nThere's no distance limit within Alliance territories.
+ 301465=Able to instantly relocate to any spot within the territory of the Main Alliance City\n12h CD
+ 301466=Relocate instantly to any spot within the territory of the Main Alliance City
+ 301467=Main Alliance City Relocation
+ 301468=The destination chosen is not in the Main City. Please select again.
+ 301469=Join an Alliance to view the aid info
+ 301470=You can only view the aid info of the Fortress and its site
+ 301471=Aid Info
+ 301472=You had troops stationed there already!
+ 301473=The construction time can be greatly shortened, when you relocate onto the territory of the city of spawning.
+ 301474=Upon starting the advanced relocation, the troops outside the Fortress will be withdrawn immediately. Continue?
+ 301475=You are about to relocate to another Zone. Do you want to demolish the sites for Fortress construction in the original Zone now?
+ 301476=Rally has been canceled, target location has changed. Stamina has been refunded.
+ 301477=Return now
+ 301478=Use Diamonds to immediately make the squad return to the Fortress?
+ 301479=After relocating to the checkpoint territory, the Peace Treaty will be deactivated immediately.
+ 301480=After relocating to another Zone, the Peace Treaty will be deactivated immediately.
+ 301481=Recall Order
+ 301482=Use it to make the troop on its way back arrive at your Fortress instantly
+ 301483=Do you want to use a {0} to make your troop come back instantly?
+ 301484=Do you want to use {0} Diamonds to buy a {1} and make your troop come back instantly?
+ 301500=Alarm
+ 301501=Research the tech "Scouting" to unlock the function
+ 301502=Your Fortress is under attack
+ 301503=An attack is being Rallied on your Fortress
+ 301504=All Scouting Drones have been dispatched
+ 301505=All Scouting Drones have been dispatched. Upgrade the Radar to Lv. {0} to unlock more
+ 301506=Wall Condition:
+ 301507=Upgrade the Radar to Lv. {0} to scout for more detailed intel
+ 301508=Plunderable Resources
+ 301509=Garrison Soldiers
+ 301510=Reinforcements
+ 301511=Scout target has disappeared
+ 301512=Soldier Count: {0}
+ 301513=No alert messages
+ 301514=No plunderable resources
+ 301515=The power gap between you and the opponent is too large. Unable to scout
+ 301516=The power gap between you and the opponent is too large. Unable to attack
+ 301517={0}'s Rally
+ 301518=A Scouting Drone is currently headed towards you
+ 301519={0} joined the Rally
+ 301520=Ignore alert messages?
+ 301521=Don't show again
+ 301522=Commander, your scouting target {0} has disappeared from their original location. Scouting Drone is returning to base (RTB).
+ 301523={0}'s Gathering Units
+ 301524=Camp Units
+ 301525=Gathering Units
+ 301526=City is unguarded
+ 301527=City was scouted
+ 301528={0} scouted {1}
+ 301529=Report! {0} was scouted by {1}. Raising alert state is advised.
+ 301530=The Radar has been upgraded to Lv. {0}. Scouting will now provide additional intel.
+ 301531=Additional function unlocks
+ 301532=Plunderable resources detected
+ 301533=Fortress details scouted
+ 301534=Display the soldier amount of the attacking Lineup
+ 301535=Detailed reinforcement count scouted
+ 301536=Unlock the second scouting queue
+ 301537=Shows the Heroes in the incoming enemy's Lineup
+ 301538=Enemy Hero skills detected
+ 301600=Add Marker
+ 301601=Personal
+ 301602=Alliance
+ 301603=Flat Land
+ 301604=21 character limit for each Marker. Please re-enter
+ 301605=The content you entered contains illegal characters. Please re-enter
+ 301606=Special
+ 301607=Friends
+ 301608=Enemy
+ 301609=Pin on top
+ 301610=Coordinates have been favorited
+ 301611=You've favorited too many coordinates. Unable to save
+ 301612=Favorite Coordinates
+ 301613=Please enter a title for the favorited coordinate
+ 301614=All
+ 301615=Map Marker
+ 301616=No markers under [{0}] category
+ 301617=You currently have no Markers
+ 301618=Edit Marker
+ 301619=Marker deleted
+ 301620=Changes saved
+ 301621=Pinned successfully
+ 301622=The marker will be synced with your Alliance members. Please confirm before modifying it.
+ 301623=Tick to sync with allies
+ 301700=Search
+ 301701=Eliminate zombies to obtain large amounts of rewards
+ 301702=Can attack up to Lv. {0} Zombies
+ 301703=Lv. {0}
+ 301704=The higher the level of the Resource Point, the richer its resource reserves will be.
+ 301705=Searching too frequently. Please try again later
+ 301706=No target was found around the Fortress. Please try again later
+ 301707=Mop Up
+ 301708=Mop-up function unlocks at VIP 2
+ 301709=Proceed
+ 301710=Unable to mop up the types of zombies you've never killed before
+ 301711=Settings
+ 301712=1. The mopping-up operation ends when you're defeated.\n2. After each combat, the Lineup needs to return to the Fortress for replenishment before setting out again.\n3. The mopping-up operation will go on even when the Commander is offline.
+ 301713=Mop Up
+ 301714=Cancel the remaining {0} times of mopping up?
+ 301715=Canceled. The Lineup won't be auto-dispatched.
+ 301716=Cancel
+ 301717=Mopping up {0}/{1}
+ 301718=Get {0} *{1} after taking all available from the resource point
+ 301800=Fortress Status
+ 301801=Details
+ 301802=Quantity: {0}
+ 301803=You've already activated a Buff of the same type. Activating the new Buff will replace the old one. Continue?
+ 301804=Continue using
+ 301805=Combative
+ 301806=Actively attacking other Commanders will put the attacker into the Combative status, disabling the use of Peace Treaties for 10 mins.
+ 301807=Peace Treaty
+ 301808=Protects your Fortress against attacks by other Commanders (there will be a 30 min cooldown between two Peace Treaty uses)
+ 301809=Anti-reconnaissance
+ 301810=Protects your Fortress from being scouted by other Commanders
+ 301811=Deceptive Army
+ 301812=Doubles your number of soldiers in an enemy scout's intel report.
+ 301813=Gathering Bonus
+ 301814=Increase the Resource Gathering Speed of Units in the world
+ 301815=ATK Bonus
+ 301816=Increase the ATK of Units in the world
+ 301817=DEF Bonus
+ 301818=Increase the DEF of Units in the world
+ 301819=Peace Treaty
+ 301820=Anti-reconnaissance
+ 301821=Deceptive Army
+ 301822=Peace Treaty Records
+ 301823=System Maintenance. Auto-entered Peace Treaty status
+ 301824=Newbie. Protection automatically enabled
+ 301825=Item used. Entered Peace Treaty status
+ 301826=Peace Treaty expired. Effect lost
+ 301827=Active attack on another Commander. Peace Treaty effect lost
+ 301828=You've activated the [{0}] status
+ 301829=The Peace Treaty will be terminated immediately once you try to attack/reinforce other Commanders' Fortresses, Fortress construction sites, neutral cities, Blocks, or Facilities. Proceed?
+ 301901=Aid successful!
+ 301902=Dear Commander,\n\n{0} sent a troop to aid you. Check it out!
+ 301903=Your troop sent to {0} was sent back!
+ 301904=The troop of {0} left.
+ 301905=Aid cap
+ 301906=Aiding troops arrived:
+ 301907=In the middle of a battle. Unable to retreat!
+ 301908=Aiding troops full. The newly-joining ones will return immediately as they arrive at the destination.
+ 301909=The Commanders whose registration time is within {0} days will enjoy a shortened city relocation time!
+ 301910=Unable to activate the Peace Treaty while in checkpoint city.
+ 301911=Cannot activate the Peace Treaty in Eden
+ 301912=The Peace Treaty will be invalid once you enter Eden. Do you still want to continue?
+ 303000=Neutral City
+ 303001=Garrison Soldiers:
+ 303002=City Defenders:
+ 303003=Capture Buffs:
+ 303004=First Capture Reward:
+ 303005=Deploy units to defeat garrison soldiers, weaken city Wall Conditions, and occupy cities. Once occupied, repair the city's Prosperity to enjoy benefits from Alliance Buffs
+ 303006=Siege
+ 303007=Wait {0}
+ 303008=Only cities adjacent to Alliance territories can be attacked
+ 303009=City Attacking Troop
+ 303010={0} teams of soldiers
+ 303011=Your Units
+ 303012=#{0}
+ 303013={0} City Defenders
+ 303014={0} Garrisoned Soldiers
+ 303015=Garrison Soldiers Recovered:
+ 303016=Capturing Alliance:
+ 303017=The city is currently awaiting repairs; all functions will return to normal once repaired
+ 303018=The Alliance is attacking <color=#862511>Lv. {0} {1}</color>
+ 303019=Alliance Siege Assault
+ 303020=Congratulations to {0} Alliance on occupying Lv. {1} {2} for the first time!
+ 303021=Repair the City
+ 303022=We have successfully occupied the {0} through the relentless efforts of our allies.\nWe'll need to repair the city to defend it from opportunists.
+ 303023=1. You can attack the cities adjacent to your Alliance Territory. Choose any Lv. 1 city to attack when there is no Alliance Territory.\n2. Every time you attack a city, you'll face its City Defenders.\n3. It requires more than one Alliance member to defeat a city's Garrison Soldiers.\n4. Defeat every Garrison Soldier in a city to whittle down its Wall Condition before successfully capturing it.\n5. After the occupation, the Alliance members can restore the city's Prosperity and functions.\n6. Occupation Buff: This buff applies to all Commanders whose Fortresses are in the Alliance Territory. The buff does not vary by different cities and cannot be stacked.\n7. Main Alliance City: The first captured city is the Main Alliance City by default. You can change your Main Alliance City once every seven days. When expanding your territory, the target city must be connected to the Main Alliance City.
+ 303024=An ally is already proceeding to this position. Two formations cannot be stationed simultaneously at this location. Continue?
+ 303025=Capture a Lv.{0} {1}
+ 303026={0}'s {1} have recovered
+ 303027={0}'s {1} has recovered with everyone's help. We must continue with our reconstruction mission and keep {0} firmly under our control.
+ 303028={0}'s Camp
+ 303029=Siege Assault x {0}
+ 303030=Please select a Lv. 1 City to attack
+ 303031=Repairing
+ 303032=Units attack Lv. {0} City {1}
+ 303033=Capture Buffs (Repair for effect):
+ 303034=Territory Buffs (Repair for effect):
+ 303035=Garrison Units
+ 303036=No City Attacking Troop
+ 303037=Capture Buffs
+ 303038=Available times:
+ 303039=The following Missions must be completed within <color=#59FF94>{0}'s territory</color>, which can repair <color=#59FF94>{0}</color> Prosperity
+ 303040=Donate {0} time(s)
+ 303041=Donation limit reached
+ 303042=Territory Buffs:
+ 303043=Garrisoned City
+ 303044=Garrison Units:
+ 303045=Garrison Unit limit reached. Joining now will result in your units waiting outside the city. Continue joining?
+ 303046=Garrison Unit limit reached. Joining now will result in your units waiting outside the city.
+ 303047=Reinforcements x {0}
+ 303048=Reward Info
+ 303049=Rewards Won
+ 303050=Stronger Together
+ 303051=Ever since the nuclear war broke out, the world has been haunted by incessant radiation and losses of lives. Even the few remaining can barely make it through the endless life-and-death struggle.\n\nThey fought; they killed; merely to grab a bit more from what remained to eat. The world fell into chaos. As the tech hub of the pre-apocalypse world, the Eden soon became the focus among many a unraveled mystery...\n\nWe gotta fight our way out to see what actually happened there.
+ 303052=Eden Clash
+ 303053=Influence
+ 303054=Captured City Level
+ 303055=Influence represents an Alliance's impact on the world. Influence is based on the Alliance's territories and the Fortress Levels of its members.
+ 303056=Attack the City
+ 303057=Siege Assault Kills
+ 303058=Siege Assault Destruction
+ 303059=City Defenders
+ 303060=Capture Cities
+ 303061=Travelling
+ 303062=Number of Units:
+ 303063=Next Step
+ 303064=Proceed to World
+ 303065=Eden is at the center of the world. We need to expand our territory before we can join the competition. Only the strongest can capture Eden.
+ 303066=There are many cities in the World. After Capturing a city, you can expand the Territory of the Alliance.
+ 303067=It is recommended that Alliance members send Units to Station around the city in advance, and then attack together
+ 303068=When attacking a city, you need to defeat the garrisoned Units first, and then weaken the Wall Condition before you can Capture it
+ 303069=After the occupation, we need to Repair the city Prosperity and restore the various functions of the city
+ 303070=The Alliance has no cities now, so Capture one Lv.1 neutral city as your base
+ 303071=We need to Rally allies and Proceed to the vicinity of the city, and then Capture the city as the "Capital" of our Alliance
+ 303072=Relocate to the city around, and take down the first city of the Alliance!
+ 303073=The city is difficult to attack, and Alliance members are required to attack together. Please discuss with your allies and confirm the target city before the Relocation
+ 303074=Remaining Relocation Times:
+ 303075=Your Alliance has Captured {0}, you can use it as a base to expand around
+ 303076=Use Alliance Relocation, and unite with allies
+ 303077=Eden Clash - Relocation
+ 303078=When the Alliance has no Territory, it can be relocated to the Territory of Lv.l 1 neutral cities
+ 303079=(Currently, there is no Lv.1 neutral city in the World)
+ 303080=You can only Proceed to the Territory of Lv.1 neutral cities
+ 303081=Unable to Use
+ 303082=Double kill!
+ 303083=Triple kill!
+ 303084=Quadra kill!
+ 303085=Penta kill!
+ 303086={0} kill!
+ 303087=Captured
+ 303088={0} Teams
+ 303089={0} garrisoned soldiers max for each troop. Able to defeat max 5 garrisoned troops each time.
+ 303090=When weakening the Wall Condition, you need to fight with the City Defenders. Each team has {0} Soldiers
+ 303091=Stationing
+ 303092=After the city’s Prosperity reaches {0}, the City Defenders will be fully restored
+ 303093=After the city’s Prosperity reaches {0}, the garrisoned Units will be fully restored
+ 303094=After the city’s Prosperity reaches {0}, the Wall Condition be restored to the upper limit
+ 303095=After the city’s Prosperity reaches {0}, the Capturing Buffs and Territory Buffs will take effect
+ 303096=Prosperity:
+ 303097=No Garrisoned Units
+ 303098=You can only Proceed to the Territory of Lv.1 neutral cities
+ 303099=Stone Donation
+ 303101=Kill Mutated Zombies
+ 303103=Iron Donation
+ 303104=For each team of soldiers garrisoned (number ≥ {0}), restore Prosperity+5 every {1} seconds.
+ 303105=Capture
+ 303106=World Domination
+ 303107=As the survivors explored the world, many forces encounter each other...\nIn order to expand influence, and they began to attack the city
+ 303108=Your Units are stationed in the city and cannot leave the Alliance
+ 303109=Your Units are stationed in the Fortress of allies cannot leave the Alliance
+ 303110=Queuing
+ 303111=The Alliance cannot be disbanded while occupying the city
+ 303112=The Alliance begins to attack the city
+ 303113=Ended
+ 303114=Lv.{0} {1} is under attack
+ 303115=City
+ 303116=Join Now
+ 303117=The first occupation reward has been snatched by other Alliances
+ 303118=For each {0} resources gathered you can repair {1} prosperity
+ 303119=Explore minerals
+ 303120=You can only explore minerals in the Main City of Alliance. Do you want to proceed to the Main City and have a check?
+ 303121=No permission yet. Please contact R4 and above members
+ 303122=Preparing now, please explore after the preparation time is over
+ 303123=Explore a large number of\nStone Quarries, Iron Mines, and Mints near the Main City of Alliance right now\nThe higher the territory level, the higher the levels of resource points.\n\nAll cities can only use it once every {0} hours
+ 303124=The Alliance found a large number of resource points near {0}
+ 303125=Alliance {0} captured the Lv. {1} city, {2}. Congrats!
+ 303126=President
+ 303127=Vice President
+ 303128=General
+ 303129=Minister of Finance
+ 303130=Minister of Defense
+ 303131=Chief Scientist
+ 303132=Chief of Staff
+ 303133=Bounty Order
+ 303134=Governor
+ 303135=Defender
+ 303136=Wanderer
+ 303137=Management
+ 303138=Endowments
+ 303139=Previous Presidents
+ 303140=Decrees
+ 303141=Slowcoach
+ 303142=Greedy Eater
+ 303143=Persistent Fighter
+ 303144=Pioneer
+ 303145=Rookie
+ 303146=Knight
+ 303147=Prudent Player
+ 303148=Hype King
+ 303149=Appoint
+ 303150=Dismiss
+ 303151=Bounty
+ 303152=Amnesty
+ 303153=Remove <color=#d2c296>{0}</color> from the position of <color=#d2c296>{1}</color>?\nYou may appoint one again after <color=#C80700>{2}</color>h
+ 303154=Are you sure you want to revoke the bounty on <color=#d2c296>{0}</color> downgrading the Commander as the <color=#d2c296>{1}</color>? \nYou can place another bounty in <color=#C80700>{2}</color>h.
+ 303155=Appoint <color=#d2c296>{0}</color> as <color=#d2c296>{1}</color>?
+ 303156=Are you sure you want to place a bounty on <color=#d2c296>{0}</color> making the Commander the <color=#d2c296>{1}</color>?
+ 303157=Only the President is eligible to perform the action.
+ 303158=Presidential Inauguration
+ 303159=Congratulations to the Alliance Leader {0} on becoming the #{1} President of the Zone!
+ 303160=Dear Commander,\nWe would like to inform you that with the continued efforts of all members led by <color=#C80700><size=23>{0}</size></color>, the Alliance {1} captured <color=#C80700>Lv. {2}</color> Eden!\nCommander <color=#C80700><size=23>{3}</size></color> was promoted as #{4} <color=#C80700><size=23>President</size></color> of the Zone, and won the highest honor in the world.\nPeople's views divided on issues like governance and survival, which led to conflicts worldwide. With the guidance of the great leader, we are going to usher in a new chapter. In the age of endless warfare, we need to decide our own way forward.
+ 303161=Awarding of Title
+ 303162=Congratulations to {0} on becoming the {1} of the Zone!
+ 303163=Dear Commander,\nWe would like inform you that <color=#C80700><size=23>{0}</size></color> was designated as the <color=#C80700><size=23>{1}</size></color> of the Zone! Hope <color=#C80700><size=23>{2}</size></color> can keep the promise and shoulder the due responsibilities, to aid the President and lead all Commanders towards a bright future!\n{3}
+ 303164=Legendary Spoils
+ 303165=Epic Spoils
+ 303166=Elite Spoils
+ 303167=Uncommon Spoils
+ 303168=Delivered
+ 303169=The President {0} granted {1} to {2}.
+ 303170=Packs:
+ 303171=Selected:
+ 303172=Congrats! You've received the <color=#C80700><size=23>{1}</size></color> granted by President <color=#C80700><size=23>{0}</size></color>!
+ 303173=Presidential Decree
+ 303174=Title
+ 303175=Content
+ 303176=Issue
+ 303177=Do you want to consume {0} Diamonds to issue the Decree?\nYou may issue another after <color=#C80700>{1}</color>h.
+ 303178=#{0} President
+ 303179=Current President
+ 303180=Management
+ 303181=Endowments
+ 303182=Previous\nPresidents
+ 303183=Decrees
+ 303184=After every Eden ends, the President will grant the Spoils to outstanding Commanders.
+ 303185=Previous Presidents
+ 303186=Title:
+ 303187=Reason:
+ 303188=Sent
+ 303189=New Age Begins
+ 303190=Call of the Duty
+ 303191=Face the Trial
+ 303192=Rewards from the President
+ 303193=Dear Commanders, \nAttention! <color=#C80700><size=23>{0}</size></color> has been identified as the <color=#C80700><size=23>{1}</size></color> of our Zone! Please keep a safe distance from the Commander!
+ 303194=Justice has been served! Commander {0} is now identified as the {1}!
+ 303195=Congratulations to Commander {0} on receiving the {2} granted by the President {1}!
+ 303196=Declaration: Cruel to enemies and kind to the people. The Vice President's demeanor shapes the nation's image.
+ 303197=Declaration: For the General, saying nice things while holding a gun works better than saying nice things alone.
+ 303198=Declaration: The economic system represented by the Minister of Finance is way more difficult to deal with than the regular army.
+ 303199=Declaration: Within the range of artillery is the frontier guarded by the Minister of Defense.
+ 303200=Declaration: How will the Chief Scientist use the knowledge to fight against the unprecedented darkness? I believe we are closer ever to the truth than any time in history.
+ 303201=Declaration: One would not give up his life for half a copper a day and a little honor. In this case, the Chief of Staff will inspire him by motivating him.
+ 303202=President shall NOT disband the Alliance
+ 303203=President shall NOT transfer Alliance leadership
+ 303204=Save the lineup
+ 303205=Please choose a location to save
+ 303206=Some of the heroes are occupied
+ 303207=Use the recommended lineup to improve the Gathering effect
+ 303208=One-click adjustment
+ 303209=Road to dominance
+ 303210=Can't save the lineup, NO. {0} slot is locked, research more techs to unlock it.
+ 303211=Points to be tallied in <color=#C80700>{0}</color>
+ 303212=Adjust Lineup
+ 303213=Current Lineup
+ 303214=Pre-selected Lineup
+ 303215=Replace Current Lineup
+ 303216=Are you sure you want to delete all the information from this pre-selected Lineup?
+ 303217=The edited lineup has been saved yet. Continue?
+ 303218=Max Destructive Might
+ 303219=Occupying the city will increase your Alliance's territory cap by +{0}. The effect cannot be stacked.
+ 303220=Unlocks in
+ 303221=Lv. {0} city
+ 303222=Tap to head to Road to Dominance
+ 303223=Lv. {0} cities available now
+ 303224=Eden available now
+ 303225=Capture neutral cities and head to Eden! Tons of rewards will be offered to the one who's the first to capture a city. City capture will determine the final season rewards as well.
+ 303226=The battle is coming to a close. Now capture Eden to end the grand battle. The leader of the alliance that holds Eden will be the President of the Zone. By the settlement of the season, the alliance that holds Eden will receive fabulous rewards for the "Dominant Alliance"!
+ 304000=The Alliances {0} and {1} have started a fierce battle at {2}
+ 304001=The Alliance {0} has deployed a large number of units towards Alliance {1}‘s {2} territory
+ 304002=Alliance {0} launched a fierce assault on {1}
+ 304003=Alliance {0} deployed a large number of units towards {1}
+ 304004=Alliance {0} has captured {1}
+ 304100=Territory
+ 304101=Main Alliance City
+ 304102=The City has been repaired
+ 304103=The City is under repair
+ 304104=Please confirm to make
+ 304105=as your new Main City?
+ 304106=The Main City cannot be changed again within 7 days
+ 304107=It takes {0} days to change the Main City again
+ 304108=Gathering Speed in territories <color=#59FF94>{0}</color>
+ 304109=The special bonuses only apply to the highest effect of the same class, which cannot be stacked
+ 304110=The Alliance has not yet occupied any territory, and you can occupy any Lv.1 city as the starting point of territory
+ 304111=The city closest to the fortress
+ 304112=The number of cities being managed reached the cap. You may give up some low-level cities to capture new cities.
+ 304113=Unable to abandon cities in the center. Abandon cities on the periphery only.
+ 304114=Unable to abandon because some cities will not be connected to any other ones.
+ 304115=Unable to abandon because the city's at war.
+ 304116=Unable to abandon. Abandon no more than {0} cities each day.
+ 304117=Abandon cities
+ 304118=Amount: {0}/{1}
+ 304119=Unable to abandon the Main City. Abandon cities on the periphery only.
+ 304120=Confirm to abandon
+ 304121=Abandon no more than {0} cities each day
+ 304122=Alliance Leader abandoned {0}
+ 304123=The Alliance Leader determined to abandon {0} after thorough consideration. Please move to other cities.
+ 304124=The number of cities captured by the Alliance reached the cap. You may capture more by giving up some low-level cities.
+ 304125=Do you want to set the city as the new Main City?
+ 304126=Your Alliance doesn't have a Main City yet.
+ 304127={0}-<color=#FD5E00>{1}</color> decided to abandon {2} after a thorough consideration
+ 304128={0} abandoned {1}.
+ 304200=Alliance Influence Rankings
+ 304201=Weekly Personal Merit Rankings
+ 304202=Influence: {0}
+ 304203=Influence +{0}
+ 304204=Merits: {0}
+ 304205=Main Alliance City
+ 304206=Alliance Territory
+ 304207=Influence Ranking Reward
+ 304208=Tallies every Friday at 0:00
+ 304209=Congrats! Your Alliance {0} ranked No. {1} in the Alliance Influence Rankings of the week. Below are the rewards for you. For more info on rankings, please zoom out the world map to view.
+ 304210=Timer
+ 304211=Timer Settings
+ 304212=Explore now
+ 304213=You've scheduled an exploration for a later time. Explore now anyway?
+ 304214=Ready
+ 304215=Cancel timer
+ 304216=Enable timer
+ 304217=Change timer
+ 304218=Failed to set the timer, as the countdown you set is 0
+ 304219=Please set the timer again, as the timer cannot be triggered before the cooldown ends
+ 304220=Failed to change, as the countdown you set is 0
+ 304221=Canceled the timer for mineral exploration
+ 304222=Mineral exploration activated
+ 304223=Timer for mineral exploration: set
+ 304224=Timer for mineral exploration: changed
+ 304225=Timer for mineral exploration: canceled
+ 304226=Timer for mineral exploration
+ 304227=Changes made to mineral exploration
+ 304228=Timer for mineral exploration
+ 304229=Change the timer for mineral exploration
+ 304230=Cancel the timer for mineral exploration
+ 304231=Activated
+ 304232=In cooldown. Please try again {0}s later.
+ 304233=Your alliance has activated a mineral exploration. Go gather resources now!
+ 304234=Activated
+ 304235=Failed to change, as the countdown you set is 0
+ 304301=The comprehensive strength of this Zone is in the <color=#C80700>top 20%</color> of this group. Cannot transfer to the Zone.
+ 304302=You can transfer to the Zone
+ 304303=Transfer Cost of the Zone <color=#5A8B32>reduces by 50%</color>
+ 304304=2. During the sign-up period and matchmaking period of the Season of War, Zones will be ranked according to the sum of the highest historical combat power of its top 200 Commanders. No Commander or Alliance can transfer to the Zones that rank in the top 20%.
+ 304305=3. After the Dimension is opened, transferring between different Zones will be restricted until the next registration is opened. Commanders or Alliances can only transfer to the Zones on the same map and won't be able to transfer to other Zones in the same group.
+ 304306=1. During the Season of War, besides the sign-up period and matchmaking period, Commanders can only transfer to the Zones on the same map.
+ 304307=Sign-up period
+ 304308=Matchmaking period
+ 304309=Dimension Exploration
+ 304310=Sign-up not started
+ 304311=2. Zones in the same group will be ranked according to the sum of the highest historical combat power of their top 200 Commanders. No Commander or alliance can transfer to the top-ranking Zones. The Commander whose highest historical combat power is {0}% ({1}) lower than the average highest historical combat power of the top ten players in the same group will not be restricted by the rule. Your recorded highest power is {2}.
+ 304312=3. One needs to leave the alliance before transferring to another Zone individually
+ 304313=Cannot transfer to this Zone, as it is too powerful.\nThe Commander whose highest historical combat power is {0}% ({1}) lower than the average highest historical combat power of the top ten players in the same group will not be restricted by the rule.\nYour recorded highest power is {2}.
+ 304314=<color=#C80700>Please note</color> that starting from the Season of War, <color=#C80700>no</color> Commanders or alliances can transfer to the restricted Zones.
+ 304315=Cannot transfer to the Zone, as it is too powerful
+ 304316=Free zone transfer
+ 304317=You may perform a same-map zone transfer for free
+ 304318=Please note that <color=#FD5E00>{0}</color> already used the free attempt for zone transfer. Your alliance will <color=#FD5E00>not</color> be able to perform a zone transfer for free. Start a <color=#FD5E00>paid</color> zone transfer now?
+ 304401=Hero Fragment
+ 304402={0} Fragment
+ 304403=Collect {0} fragments to redeem 1 Hero.
+ 304404=Season Special
+ 304405=Weekly Freebies
+ 304406=Season Value
+ 304407=Please select a Hero
+ 304408={0} fragment(s) can be purchased today after selection
+ 304409=Collect {0} fragments to redeem 1 {1}.
+ 304410=Fragments owned: {0}
+ 304411=Insufficient fragments
+ 304431=Unlocked when the Control Center reaches Lv. {0}
+ 304461=Heroes Path
+ 304462=Armed to Teeth
+ 304463=Unlock {0} to get more
+ 304464=Unlock <color=#FFCE5A>{0}</color>
+ 304465=1. As each season begins, the Season Quest begins as well.\n2. Rewards for the Season Quest will be auto activated. To get rewards of Heroes Path and Armed to Teeth, you need to purchase corresponding Certificates first.\n3. Complete season missions and challenges to get season EXP and raise your season level.\n4. The season level will be reset upon the end of each season.\n5. Purchase the Certificate of Master to get 50% more EXP for missions (excludes Challenge). Meanwhile, the season EXP you gain in missions (excludes Challenge) prior to the purchase will be delivered altogether.
+ 304466=Certificate of Hero
+ 304467=Certificate of Weapon
+ 305000=Eden
+ 305001=Washington
+ 305002=New York
+ 305003=Philadelphia
+ 305004=Boston
+ 305005=Baltimore
+ 305006=Charleston
+ 305007=New Orleans
+ 305008=Cincinnati
+ 305009=Los Angeles
+ 305010=St. Louis
+ 305011=Chicago
+ 305012=Buffalo
+ 305013=San Francisco
+ 305014=Cleveland
+ 305015=Detroit
+ 305016=Houston
+ 305017=Cairo
+ 305018=Kavir
+ 305019=Rub'al Khali
+ 305020=Damascus
+ 305021=Baghdad
+ 305022=Aleppo
+ 305023=Sana'a
+ 305024=Hattin
+ 305025=Damietta
+ 305026=Homs
+ 305027=Jeddah
+ 305028=Halab
+ 305029=Rio de Janeiro
+ 305030=São Paulo
+ 305031=Salvador da Bahia
+ 305032=Brasília
+ 305033=Fortaleza
+ 305034=Manaus
+ 305035=Curitiba
+ 305036=Recife
+ 305037=Porto Alegre
+ 305038=Belém
+ 305039=Guarulhos
+ 305040=Nagano
+ 305041=Takasaki
+ 305042=Otsu
+ 305043=Aomori
+ 305044=Fukushima
+ 305045=Morioka
+ 305046=Hakodate
+ 305047=Kobe
+ 305048=Hamamatsu
+ 305049=Okazaki
+ 305050=Fukui
+ 305051=Yamagata
+ 305052=Kagoshima
+ 305053=Râ-Kedet
+ 305054=Thebes
+ 305055=Memphis
+ 305056=Akhetaten
+ 305057=Shedet
+ 305058=ỉwnw
+ 305059=Swenett
+ 305060=Nekhen
+ 305061=Sais
+ 305062=Abydos
+ 305063=Apu
+ 305064=London
+ 305065=Liverpool
+ 305066=Manchester
+ 305067=Birmingham
+ 305068=Leeds
+ 305069=Sheffield
+ 305070=Bristol
+ 305071=Plymouth
+ 305072=Newcastle
+ 305073=Bradford
+ 305074=Stoke-upon-Trent
+ 305075=Paris
+ 305076=Lyon
+ 305077=Rouen
+ 305078=Bordeaux
+ 305079=Marseille
+ 305080=Toulouse
+ 305081=La Rochelle
+ 305082=Amboise
+ 305083=Nantes
+ 305084=Rennes
+ 305085=Calais
+ 305086=Aachen
+ 305087=Cologne
+ 305088=Frankfurt
+ 305089=Magdeburg
+ 305090=Mainz
+ 305091=Heidelberg
+ 305092=Trier
+ 305093=Berlin
+ 305094=Ulm
+ 305095=Hamburg
+ 305096=Dortmund
+ 305097=Nuremberg
+ 305098=Bremen
+ 305099=Augsburg
+ 305100=Athens
+ 305101=Sparta
+ 305102=Corinth
+ 305103=Ephesus
+ 305104=Argos
+ 305105=Knossos
+ 305106=Mycenae
+ 305107=Pharsalos
+ 305108=Rhodes
+ 305109=Olympia
+ 305110=Eretria
+ 305111=Pergamon
+ 305112=Miletos
+ 305113=Megara
+ 305114=Delhi
+ 305115=Mumbai
+ 305116=Calcutta
+ 305117=Agra
+ 305118=Madurai
+ 305119=Chennai
+ 305120=Patna
+ 305121=Hyderabad
+ 305122=Jabalpur
+ 305123=Mysore
+ 305124=Srinagar
+ 305125=Ahmadabad
+ 305126=Kyoto
+ 305127=Tokyo
+ 305128=Osaka
+ 305129=Nagoya
+ 305130=Fukuoka
+ 305131=Sendai
+ 305132=Shizuoka
+ 305133=Okayama
+ 305134=Takamatsu
+ 305135=Yokohama
+ 305136=Gifu
+ 305137=Mbanza Kongo
+ 305138=Mbumbi
+ 305139=Mbamba
+ 305140=Mbanza Nsundi
+ 305141=Mbwila
+ 305142=Mpinda
+ 305143=Kwila
+ 305144=Mbanza Mbata
+ 305145=Kinchassa
+ 305146=Kwango
+ 305147=Mbuji-Mayi
+ 305148=Mbanza Mpangu
+ 305149=Nidaros
+ 305150=Oslo
+ 305151=Bergen
+ 305152=Stavanger
+ 305153=Kristiansand
+ 305154=Skedsmo
+ 305155=Sarpsborg
+ 305156=Tromsø
+ 305157=Ålesund
+ 305158=Hamar
+ 305159=Rome
+ 305160=Ostia
+ 305161=Antium
+ 305162=Cumae
+ 305163=Aquileia
+ 305164=Ravenna
+ 305165=Puteoli
+ 305166=Arretium
+ 305167=Mediolanum
+ 305168=Lugdunum
+ 305169=Arpinum
+ 305170=St. Petersburg
+ 305171=Moscow
+ 305172=Novgorod
+ 305173=Kazan
+ 305174=Astrakhan
+ 305175=Yaroslavl
+ 305176=Smolensk
+ 305177=Voronezh
+ 305178=Tula
+ 305179=Solikamsk
+ 305180=Pokrovka
+ 305181=Issyk
+ 305182=Kul Oba
+ 305183=Gelonus
+ 305184=Pazyryk
+ 305185=Chertomlyk
+ 305186=Neapolis
+ 305187=Madrid
+ 305188=Seville
+ 305189=Barcelona
+ 305190=Toledo
+ 305191=Córdoba
+ 305192=Uruk
+ 305193=Eridu
+ 305194=Kish
+ 305195=Ur
+ 305196=Amsterdam
+ 305197=Brussels
+ 305198=Buenos Aires
+ 305199=Carthage
+ 305200=Purchase the item for random relocation?
+ 305201=Singapore
+ 305202=Sydney
+ 305203=Milan
+ 305204=Seoul
+ 305205=Bangkok
+ 305206=Toronto
+ 305207=Kuala Lumpur
+ 305208=Melbourne
+ 305209=Johannesburg
+ 305210=Atlanta
+ 305211=Barcelona
+ 305212=Bogotá
+ 305213=Valencia
+ 305214=New Delhi
+ 305215=Dubai
+ 305216=Bucharest
+ 305217=Helsinki
+ 305218=Geneva
+ 305219=Riyadh
+ 305220=Copenhagen
+ 305221=Luxembourg
+ 305222=Bangalore
+ 305223=Dallas
+ 305224=Kuwait City
+ 305225=Munich
+ 305226=Miami
+ 305227=Lima
+ 305228=Kyiv
+ 305229=Beirut
+ 305230=Karachi
+ 305231=Sophia
+ 305232=Montevideo
+ 305233=Montreal
+ 305234=Nairobi
+ 305235=Panama City
+ 305236=Brisbane
+ 305237=Casablanca
+ 305238=Denver
+ 305239=Quito
+ 305240=Stuttgart
+ 305241=Vancouver
+ 305242=Manamah
+ 305243=Guatemala City
+ 305244=Cape Town
+ 305245=San Jose
+ 305246=Seattle
+ 305247=Wellington
+ 305248=Riga
+ 305249=Edinburgh
+ 305250=St. Petersburg
+ 305251=San Diego
+ 305252=Doha
+ 305253=Almaty
+ 305254=Calgary
+ 305255=Lisbon
+ 305256=Bristol
+ 305257=Bruges
+ 305258=Nantes
+ 305259=Lubeck
+ 305260=Stockholm
+ 305261=Saint Malo
+ 305262=Karlstad
+ 305263=Ciudad Autónoma de Ceuta
+ 305264=Valencia
+ 305265=Genoa
+ 305266=Syracuse
+ 305267=Venice
+ 305268=Heraklion
+ 305269=Nicosia
+ 305270=Istanbul
+ 305271=Dubrovnik
+ 305272=Tripoli
+ 305273=Benghazi
+ 305274=Algiers
+ 305275=Tunisia
+ 305276=Madeira
+ 305277=Las Palmas de Gran Canaria
+ 305278=Sukhumi
+ 305279=Cape Verde
+ 305280=Freetown
+ 305281=Accra
+ 305282=Sao Tome
+ 305283=Luanda
+ 305284=Beira
+ 305285=Mombasa
+ 305286=Mozambique
+ 305287=Mogadishu
+ 305288=Mahajunga
+ 305289=Aden
+ 305290=Socotra
+ 305291=Muscat
+ 305292=Abbas
+ 305293=Basrah
+ 305294=Colombo
+ 305295=Visakhapatnam
+ 305296=Sittang
+ 305297=Banda Aceh
+ 305298=Melaka
+ 305299=Bandar Seri Begawan
+ 305300=Jakarta
+ 305301=Palembang
+ 305302=Ternat
+ 305303=Ambon
+ 305304=Ujung Pandang
+ 305305=Banjarmasin
+ 305306=Manila
+ 305307=Ho Chi Minh City
+ 305308=Level 3 Stage
+ 305309=Level 4 Stage
+ 305310=Level 5 Stage
+ 305311=Level 6 Stage
+ 306000=Merit Exchange
+ 306001={0} Lineups in queue
+ 306002=Soldier Amount: {0}
+ 306003=Garrisoned Units: {0}
+ 306004=Current Unit: {0}
+ 306005=City Attacking Troops: {0}
+ 306006={0}/time
+ 306007=+{0}
+ 306008=Participation
+ 306009=[First Capture] Top Kills
+ 306010=[First Capture] Top Destruction
+ 306011=Please capture a Lv. 1 city first
+ 306012=Please capture a city next to it first
+ 306013=<size=22>Alliance {0}</size>\ncaptured the city first on {1}
+ 306014=Top Kills
+ 306015=Top Destruction
+ 306016=Restore the city and recover its garrisoned units
+ 306017=Get Merits by defeating enemies, and capturing and restoring neutral cities.
+ 306018=1. You may get Merits by capturing, taking over or restoring neutral cities.\n2. By capturing high-level territories, Alliances may unlock more rewards.\n3. There's a weekly limit on the amount of Merits obtainable. Once it's reached, you will not receive more. It will be reset at 0:00 every Friday.
+ 306019=Top Merits
+ 306020=Cumulative Merits
+ 306021=Merits of the Week
+ 306022=Kills
+ 306023=Destruction
+ 306024=Top Killing Points
+ 306025=Top Destruction Points
+ 306026=Ranking
+ 306027=Commander
+ 306028=Points
+ 306029=Merits
+ 306030=First Capture Reward for All
+ 306031=Merit
+ 306032=Currency earned by capturing, taking over or restoring neutral cities, and can be exchanged for many rare rewards
+ 306033=To unlock it, capture\na Lv. {0} city first
+ 306034=Achieve {0} successful captures
+ 306035=Complete {0} restoration missions
+ 306036=Occupy, take over or restore cities to obtain merits, which can be used to redeem precious rewards
+ 306037=How to Get Merits
+ 306038=Merit Pass
+ 306039=Weekly Merit cap +{0}, lasting 30 days
+ 306040=Activated. {0} day(s) left.
+ 306041=Renew
+ 306042=You may get up to <color=#76df5e>{0}</color> Merits each week
+ 306043=There's a weekly limit on the total amount of Merits obtained from all channels. Once reaching the cap, you won't receive more. The count will be reset at 0:00 every Friday.
+ 306044=+{0}/time
+ 306045=+{0}/soldier
+ 306046=+{0}-{1}
+ 306047=Renew to get Diamond *1,000 immediately, with the Pack extended for 30 more days.
+ 306048=Top 3 kills in first capture of cities
+ 306049=Top 3 destruction in first capture of cities
+ 306050=Winning city-capturing battles
+ 306051={0} pts of Prosperity restored for any cities
+ 306052=Kill/grievously wound Lv. {0}-{1} soldiers of other Commanders
+ 306053=Unable to exchange. Not enough items left. Items will be restocked every Friday.
+ 306054=+{0}/10 soldiers
+ 306055=#1 on the Kills leaderboard of the Outpost
+ 306056=#1 on the Destruction leaderboard of the Outpost
+ 306057=Weekly Merit cap +200, lasting 30 days
+ 307000=Hazardous Area
+ 307001={0} grievously wounded soldiers turned dead directly
+ 307002=Unable to enter the mysterious Eden currently
+ 307003=Lord of Eden
+ 307004=Alliance First-Capture Reward (repair to claim)
+ 307005=After capturing Eden, please restore its prosperity ASAP for a full capture and to put it in protection.
+ 307006=Max {0} units can be garrisoned in each city. Please try again later.
+ 307007=City to be repaired, after which it'll enter protection mode.
+ 307008=Current President
+ 307009=Protection lifted in:
+ 307010=After the protection is lifted, you may try to capture Eden again.
+ 307011=Alliance {0} captured Eden eventually. Thus, {1} has become president #{2} of the zone.
+ 307012=Alliance {0} captured Eden for now. It'll gain presidency only after restoring its prosperity.
+ 307013=1. Capture at least one level 6 city before attacking Eden.\n2. Initially, there will be no City Defenders or Garrison Units in Eden. The first Alliance entering Eden will <color=#4c851e>capture it temporarily</color>.\n3. After capturing it temporarily, you need to restore its prosperity first, <color=#4c851e>after which you'll enjoy territory buffs and get the ownership reward.</color>\n4. Upon completion of all repairs, the city will enter a protection mode, safe from all attacks. The protection will last until the <color=#4c851e>following Saturday</color>.\n5. After the protection is lifted, Eden needs to be restored to activate the protection protocol. It can be captured by others when being restored.\n6. The restoration progress of each Alliance will be retained when the owner of Eden changes. The Alliance may resume restoration after capturing it again. The restoration progress will be cleared when the protection protocol is activated.
+ 307014=Fully Captured
+ 307015=Under repair by alliance {0}
+ 307016=Starts in:
+ 307017=Fully repair it to secure the final victory. By then, Eden will enter a protection mode, with the alliance leader becoming the president automatically.
+ 307018=Unable to abandon Eden
+ 307019=Temporary Capture
+ 307020=Entered {0}
+ 307021=With the continued efforts of all members, we made it to enter Eden.\nUnlike other ordinary cities, Eden needs to be repaired before being fully captured. Before that, no reward or bonus will be offered.
+ 307022=Lord of Eden
+ 307023=Eden Captured
+ 307024=With the continued efforts of all members, we repaired Eden eventually. We are now at the heart of the world!\n\nThe auto-protection protocol was triggered, which means we're safe from all attacks before the energy runs out.\n\nOur Alliance leader {0} has become the President and will manage the entire Zone. For detailed instructions, please go to the page of Eden.\n\nThe good news is there are tons of Spoils available at Eden. Every member can take a share! There will be even more rewards for members who helped capture and restore Eden.
+ 307025={0} Captured Eden
+ 307026=After a fierce competition, the alliance {0} captured Eden, with the protection protocol triggered. {1} has thus become the president. Congratulations to alliance {2} on its final victory.\n\nNevertheless, the protection mechanism consumes a vast amount of energy. By the time the energy runs out, the protection comes to an end. That's why the capture of Eden never ends. There still are many secrets hidden there to be unveiled...
+ 307027=The presidency will be transferred along with the position of alliance leader. Please proceed with caution.
+ 307028=Unable to disband the alliance which the president is in
+ 307029=Unlocks after capturing the current city
+ 307030=Resource points will disappear after {0}
+ 307031=In Eden, Fortresses are more likely to be attacked to the point of random relocation.
+ 307032=Repair progress of each alliance
+ 307033=Tier 1 Reward
+ 307034=Tier 2 Reward
+ 307035=Tier 3 Reward
+ 307036=Tier 4 Reward
+ 307037=Chief, I'd like to have the season reward - {0}.
+ 307038=Your Alliance still has other cities. Unable to abandon the Main City.
+ 307039=Applied today. Can't apply again!
+ 307040=No defending troops in the city. The City Attacking Troop may capture it right away.
+ 307041=Repair completed
+ 307042=World Domination will be unlocked after "<color=#d2c296>All as One</color>" in the Book of Revelation is completed
+ 307043=Rebuild Home
+ 307044=The Apocalypse has come. We must find a way to survive in this zombie-infested land.
+ 307045=With the continued efforts of all members, we repaired Eden eventually. We are now at the heart of the world!\n\nThe auto-protection protocol was triggered, which means we're safe from all attacks before the energy runs out.\n\nWe are the victor in this Dimension Exploration. We'll return to our Homeworlds after the exploration, but before that, let's celebrate the hard-won victory!
+ 307046=After fierce competition, Alliance {0} occupied Eden and activated the protection protocol. This marked the end of this Dimension Exploration, with the winner announced.\n\nAfter this exploration, each commander will return to their Homeworlds. They'll take a break before starting the next exploration.
+ 307047=This zone transfer is free of charge. We'd like to return the Zone Passes you donated.
+ 308001=Season
+ 308002=Contaminated Land
+ 308003=Story
+ 308004=Behind the portal is a contaminated land, where radiation and monsters are raging wildly. \nFortunately, the members of the alliance seem not far apart, and our Fortress is no longer what it used to be. \nJust when we started to adapt to our new life, we heard that name again\n— Eden
+ 308005=You lost your position
+ 308006=You lost the territories and Facilities you captured
+ 308007=You lost your Alliance territory
+ 308008=All your Lineups outside have returned to the Fortress
+ 308009=New World
+ 308010=Contaminated Land
+ 308011=Ever since the survivors started to move into Eden, bursts of poisonous fog have started to continuously pour out from other parts of the world, and creatures that approached would quickly be transformed into zombies. Soon this world would no longer be able to survive. \nThe whole world is constantly freezing, and the survivors are about to lose control of the territory. \nA large portal was slowly activated in Eden, maybe it will usher in a new life...
+ 308012=Enter
+ 308013=1. After the countdown ends, all survivors in the area will be moved to the new world, with all existing cities disappearing.\n2. The Fortresses of survivors, together with the Heroes, techs and resources in them, will be transferred to the new world.\n3. Survivors of the same Alliance will spawn in the same area. Get ready for the new journey!
+ 308014=Block Settings
+ 308015=Filter
+ 308016=Block
+ 308017=Build and upgrade the Hub to raise the cap of Blocks.\nUpon the end of the season, you will lose all the Blocks and the Facilities on them.
+ 308018=Select All
+ 308019=Invert Selection
+ 308020=Hub
+ 308021=Clinic
+ 308022=Field Infirmary
+ 308023=Outpost
+ 308024=Eden Institute
+ 308025=Empty Space
+ 308026=Lv. {0} Resource
+ 308027=Under Protection:
+ 308028=Constructing:
+ 308029=Abandoning:
+ 308030=Demolishing:
+ 308031=There's an ongoing battle on the Block. Unable to abandon.
+ 308032=There's a Zombie pacing on the Block. Unable to build.
+ 308033=There's a mine on the Block. Unable to build.
+ 308034=Build Facility
+ 308035=Are you sure you want to build the {3} upon Lv. {0} {1} ({2})?
+ 308036=Overview
+ 308037=Facility Bonus
+ 308038=Block Cap
+ 308039=Immunity
+ 308040=Infirmary Capacity
+ 308041=Talent EXP
+ 308042=Build and upgrade the Hub to raise the cap of Blocks
+ 308043=Build and upgrade the Clinic to improve the troop's Immunity
+ 308044=Build and upgrade [Field Infirmary] to increase the Treatment Speed
+ 308045=Build and upgrade the Eden Institute to receive more talent EXP
+ 308046=Season Resources
+ 308047=Red Ore
+ 308048=Red Ore Amount
+ 308049=Blue Ore
+ 308050=Blue Ore Amount
+ 308051=Time Left
+ 308052=Block under protection. The protection time will be recalculated after you abandon it.
+ 308053=Red Mine
+ 308054=Blue Mine
+ 308055=Capture
+ 308056=Protection
+ 308057=Build
+ 308058=Demolish
+ 308059=Your Block is NOT connected to the target
+ 308060=Durability
+ 308061={0} Output
+ 308062=Immunity Required
+ 308063=CP of Defending Troop
+ 308064=Owner
+ 308065=Block Cap
+ 308066=Immunity
+ 308067=Infirmary Capacity
+ 308068=Talent EXP
+ 308069=Build the Hub to ensure better resource transportation and raise the cap of Blocks
+ 308070=Build the Clinic as a major solution to pollution with the Immunity further improved
+ 308071=Field Infirmary is a makeshift Infirmary in the field. Build the Field Infirmary to increase the Infirmary capacity.
+ 308072=Outpost Info
+ 308073=Build the Eden Institute to study the techs acquired from Eden and receive more Talent EXP
+ 308074=Please build it upon a Block <color=#C80700>above Lv. {0}</color>
+ 308075=Facility cap reached
+ 308076=Demolish
+ 308077=Demolish Lv. <color=#C80700>{0}</color> <color=#C80700>{1}</color> ({2})?
+ 308078=Abandon
+ 308079=Abandon Lv. <color=#C80700>{0}</color> <color=#C80700>{1}</color> ({2})?
+ 308080=Relocate
+ 308081=When relocating the Fortress, <color=#C80700>7 tiles</color> around the target Block will be <color=#C80700>abandoned</color> altogether. Relocate to <color=#C80700>{0}</color> now?
+ 308082=1. Your Immunity is insufficient to deal with the pollution of the Block. The damage dealt by your troops will be reduced by <color=#C80700>{0}%</color>\n2. Construct and upgrade [Clinic], which can increase the Immunity of troops.
+ 308083=1. The pollution here will not cause harm to your troops at all.\n2. Build and upgrade [Clinic] to increase the Immunity of your troops.
+ 308084=1. Your Immunity is insufficient to deal with the pollution of the Block. The damage output by your troops will be reduced by <color=#C80700>{0}%</color>\n2. Enemy's DMG dealt will increase by <color=#C80700>{1}%</color>\n3. Construct and upgrade the [Clinic] to increase the Immunity of troops.
+ 308085=Go
+ 308086=The number of {0} reached the cap
+ 308087=No Blocks available to build the {0}
+ 308088=Block cap reached. Build the Hub to raise the cap of Blocks.
+ 308089=Captured
+ 308090=First Capture Reward
+ 308091=Not enough Immunity. Your <color=#C80700>DMG</color> will be lowered by <color=#C80700>{0}%</color>.
+ 308092=Capture Failed
+ 308093=The Blocks you have reached the cap. As a result, you failed to capture Lv. {0} {1} ({2}).\nBuild and upgrade the Hub to raise the cap of Blocks.
+ 308094=No category selected
+ 308095=The Blocks of you and your allies are not connected to the target
+ 308096=Target Block under protection
+ 308097=Block Cap Reached
+ 308098=Go
+ 308099=Go to the Block ({0})?
+ 308100=Abandoning
+ 308101=Facility cap reached
+ 308102=Block level too low
+ 308103=Max Facility level reached
+ 308104=Unable to capture Blocks of more than one level higher
+ 308105=There is not enough cooling time to retire and you will have to wait {0} before you can join the new alliance.
+ 308106=Unable to capture the target area. Please look for some other flat Blocks.
+ 308107=The {0} has been built
+ 308108=The {0} has been upgraded to Lv. {1}
+ 308109=The {0} has reached the storage cap
+ 308110=Your Lv. {0} {1} ({2}) is under attack!
+ 308111=Season Facility
+ 308112=Remind me when the Season Facility is built or upgraded
+ 308113=Season Resources
+ 308114=Remind me when any of the Season resources reaches the storage cap
+ 308115=Season Block
+ 308116=Remind me when my Block is facing an attack
+ 308117=Season Gameplay
+ 308118=Block & City
+ 308119=Capture a Lv. 1 city to get started in the new season
+ 308120=In the new season, Commanders may capture Blocks freely.\nThe target Block to be captured needs to be connected to either a Block of you/your ally or a city of your Alliance.
+ 308121=Except the first city, other cities to be captured need to be connected to a city of your Alliance or your Block.
+ 308122=Block & Facility
+ 308123=The Blocks are guarded by defending troops along with strong radiation. When the <color=#C80700>Immunity</color> of the Commander is <color=#C80700>not strong enough</color>, the <color=#C80700>DMG dealt</color> will <color=#C80700>drop significantly</color>.
+ 308124=Red and Blue Mines are seasonal resource points. Red and blue ores can be produced continuously after occupation.
+ 308125=Build season facilities to acquire different buffs. Season facilities disappear when the season ends.
+ 308126=Merit
+ 308127=Attack and restore neutral cities to get Merits. You'll get additional Merits if you are the first to capture the city.
+ 308128=Defeat enemy soldiers to get Merits.
+ 308129=Use the Merits to exchange for great rewards.\nThere's a cap on the amount of Merits obtainable each week. It will be reset every Friday at 0:00.
+ 308130=Rewards
+ 308131=Upon the end of the season, the Alliance will get 60 packs of 4 tiers, based on the highest level of the cities it captures. The packs can be distributed to members freely, with one pack only for each Commander.
+ 308132=Block cap reached already. You cannot capture the Block even if you win. Attack it now?
+ 308133=Solution to Pollution
+ 308134=We gotta capture a Lv. 1 city to gain foothold on the polluted land!
+ 308135=Break the Blockade
+ 308136=You see the mountains on our way ahead? Get over them to get to Eden!
+ 308137=Back to Eden
+ 308138=After all the challenges and difficulties, we finally make it to Eden. But behind all this...
+ 308139=S1 Tally Preview
+ 308140=Season rewards to be unveiled
+ 308141=S1 events are coming to an end. Please go to the event page now to check out the awarding rules. Capture high-level cities to get more rewards in tally!
+ 308142=S1 Events Ended
+ 308143=Congrats to winners
+ 308144=After the fierce competition, the fight for Eden finally came to an end.\n\nTerritories across the world were divided by multiple Alliances. Based on the territories captured as of the tally phase, the Alliances below will receive rewards:\n\n{0}: {1}\n\n{2}: {3}\n\n{4}: {5}\n\n{6}: {7}\n\nCongratulations to the Commanders on receiving gifts of the doomsday! Let's enjoy the glory of the moment!
+ 308145=Reward Delivery Ends Soon
+ 308146=Remind Leader to Deliver Rewards
+ 308147=The delivery phase for S1 rewards is about to end. Please remind your Alliance Leader to deliver the rewards ASAP before they expire.
+ 308148=S1 Season Rewards
+ 308149=To reward your outstanding performance in the Alliance, the Alliance Leader granted the {0} reward to you. Keep up the good work!
+ 308150=Low on Immunity
+ 308151=Your Immunity is critically low, which will lead to your troops' DMG dealt -<color=#C80700>{0}%</color> and enemy's DMG dealt up by <color=#C80700>{1}%</color>. You'll suffer a great loss if you keep attacking. Attack now?
+ 308152=Facility Upgrade
+ 308153=Preview
+ 308154=Level Preview
+ 308155=Upgrade Time
+ 308156=Upgrade
+ 308157=Use
+ 308158=Red Ores are a type of new resource found in the new world. Capture the mine to have a stable supply of the resource.\nOf course, the larger the mine is, the more resources will be produced each day. You can never imagine how important the resource is on the land engulfed by toxic gases.\nWe'd better send a troop to garrison at the mine, in case other people try to occupy the place.\nYou will get tons of rewards the first time you capture it. As to the mines abandoned by other Commanders, the rewards will be less.
+ 308159=Blue Ores are a type of new resource found in the new world. Capture the mine to have a stable supply of the resource.\nOf course, the larger the mine is, the more resources will be produced each day. You can never imagine how important the resource is on the land engulfed by toxic gases.\nWe'd better send a troop to garrison at the mine, in case other people try to occupy the place.\nYou will get tons of rewards the first time you capture it. As to the mines abandoned by other Commanders, the rewards will be less.
+ 308160=Red Ore
+ 308161=Blue Ore
+ 308162=Red Ore is a type of new resource found in the new world. You can never imagine how important the resource is on the land engulfed by toxic gases.
+ 308163=Blue Ore is a type of new resource found in the new world. You can never imagine how important the resource is on the land engulfed by toxic gases.
+ 308164=Unlocks when the Alliance captures a Lv. <color=#C80700>{0}</color> city
+ 308165=Unlocks when you capture Lv. <color=#C80700>{1}</color> Block *<color=#C80700>{0}</color>
+ 308166=No Blocks captured yet
+ 308167=Destination captured by others. Unable to relocate.
+ 308168=There's an advanced resource point at the destination. Unable to relocate.
+ 308169=There's a Facility at the destination. Unable to relocate.
+ 308170=The target city is NOT connected to any Block of you or your allies
+ 308171=Hub I
+ 308172=Hub II
+ 308173=Clinic I
+ 308174=Clinic II
+ 308175=Clinic III
+ 308177=Research the techs left in neutral cities to build an advanced Hub, which can help us raise the cap of Blocks.
+ 308179=Research the techs left in neutral cities to build an advanced Clinic, which can enhance our Immunity.
+ 308180=Through researching the techs left in neutral cities, we worked out a better design for the Clinic, which can greatly enhance the Immunity of our troops.
+ 308181=Notification
+ 308182=The new season is about to start, and server maintenance is expected to take 10 minutes. After the server restarts, all commanders can start a new season journey.
+ 308183=You have not occupied the Block
+ 308184=Block defender
+ 308185=Alliance Leader Exclusive
+ 308186=Alliance Elite
+ 308187=Alliance Vanguard
+ 308188=Alliance Commando
+ 308189=Exclusive
+ 308190=limited
+ 308191=Garrison Units
+ 308192=Successfully scouted the {1} of {0}
+ 308193=Commander! We scouted the {1} of {0} successfully.
+ 308194=Immunity
+ 308195=Your Immunity isn't enough to stand the pollution on the Block. The DMG dealt by your troops will be reduced by <color=#C80700>{0}%</color>.
+ 308196=Your Immunity is high enough to stand the pollution on the Block. The DMG dealt by your troops won't be affected.
+ 308197=Field Center
+ 308198=Supply Base
+ 308199=Build and upgrade the Field Center to greatly increase the troop's damage dealt in the <color=#FD5E00>world</color>
+ 308200=Build and upgrade the Supply Base to greatly reduce the troop's damage taken in the <color=#FD5E00>world</color>
+ 308201=ATK
+ 308202=DEF
+ 308203=Unable to explore minerals at checkpoint cities
+ 308204=You haven't captured the Block yet. Unable to station there.
+ 308205=No Lv. 1 cities nearby
+ 308206=When the new season begins, the server will undergo maintenance.
+ 308207=Tips
+ 308208=Can NOT join a new alliance in <color=#FD5E00>{0}</color> hours after leaving. Confirm to go ahead?
+ 308209=The commander can not join a new alliance in <color=#FD5E00>{0}</color> hours after being removed. Confirm to go ahead?
+ 308211=Before relocation, it takes <color=#FD5E00>00:03:00</color> to demolish the Facility. Its level will be <color=#FD5E00>retained</color>.\nYou'll need to consume {0} to rebuild it, and the required time is <color=#FD5E00>{1}</color>. Relocate now?
+ 308212=S1
+ 308213=1. The opponent's Immunity is not enough to stand the pollution on the Block. The DMG it deals will -<color=#C80700>{0}%</color>.\n2. DMG dealt by your troop will increase by <color=#C80700>{1}%</color>.
+ 308214=The opponent's Immunity is high enough to stand the pollution on the Block. The DMG dealt by his troops won't be affected.
+ 308215=Capture {0} Lv.{1} seasonal resource point(s)
+ 308216=Demolish enemy's Lv. {0} Season Facility
+ 308217=DMG
+ 308218=Before relocation, it takes <color=#FD5E00>00:03:00</color> to demolish it. Its level will be <color=#FD5E00>retained</color>.\nYou'll need time <color=#FD5E00>{0}</color> to relocate it. Relocate now?
+ 308219=1. Your Immunity is insufficient to deal with the pollution of the Block. The damage output by your troops will be reduced by <color=#C80700>{0}%</color>\n2. Enemy's DMG dealt will increase by <color=#C80700>{1}%</color>
+ 308220=Season Quest
+ 308221=Time Left:
+ 308222=Reward
+ 308223=Mission
+ 308224=Challenge
+ 308225=Buy more levels
+ 308226=Exchange
+ 308227=Unlock
+ 308228=Ascend
+ 308229=You have
+ 308230=Reward Preview
+ 308231=Claim All
+ 308232=Certificate of Elite
+ 308233=Certificate of Master
+ 308234=Unlock <color=#FFCE5A>advanced rewards</color> of the Season Quest
+ 308235=Season level goes up by <color=#FFCE5A>10 levels</color> instantly
+ 308236=Complete the mission to get <color=#FFCE5A>+50% EXP</color>
+ 308237=(You got <color=#FFCE5A>{0}</color> EXP from completed missions)
+ 308238=Level
+ 308239=Rewards Available
+ 308240=Unlock the Certificate of Elite to get more
+ 308241=Purchase <color=#FFCE5A>{0}</color> level(s)
+ 308242=Unlock
+ 308243=Buy
+ 308244=Level Up!
+ 308245=Unlock to Get
+ 308246=Later
+ 308247=Claim Now
+ 308248=Do you want to use the <color=#FD5E00>{0}</color> *<color=#FD5E00>{1}</color> to redeem <color=#FD5E00>{2} *{3}</color>?
+ 308249=Purchase the Certificate of Master to get <color=#FFCE5A>50%</color> more EXP
+ 308250=Claim
+ 308251=Go
+ 308252=Week {0}
+ 308253=Claimed
+ 308254=1. As each season begins, the Season Quest begins as well.\n2. Rewards for the Season Quest will be auto activated. To get advanced rewards, you need to purchase Certificates first.\n3. Complete season missions and challenges to get season EXP and raise your season level.\n4. The season level will be reset upon the end of each season.\n5. Purchase the Certificate of Master to get 50% more EXP from missions (excluding challenges). Meanwhile, the season EXP you gain in missions (excluding challenges) prior to the purchase will be delivered altogether.
+ 308255=Purchased
+ 308256=Demolish
+ 308257=Abandon
+ 308258=Day {0}
+ 308259={0}-{1}
+ 308260=Current Level:<color=#FFCE5A>{0}</color>
+ 308261=Purchase <color=#FFCE5A>{0}</color> level(s)
+ 308262=You may get the Certificate of Master at a lower price, after purchasing the Certificate of Elite.
+ 308263=Rewards to Be Claimed
+ 308264=This round of Season Quest has ended. The rewards to be claimed were delivered to you via mail. Don't forget to collect them!
+ 308265=Unlock after {0}
+ 308266=Claim <color=#1AFF00>once</color> for every <color=#1AFF00>{1}</color> level(s)
+ 308300=Perseverance
+ 308301=Landlord
+ 308302=Mining Tycoon
+ 308303=Virus Prevention
+ 308304=Flash Transport
+ 308305=Armed to Teeth
+ 308306=Zombie Killer
+ 308307=Sweeping Victory
+ 308308=Expansion Era
+ 308309=Alliance Support
+ 308310=Mining Red Ores
+ 308311=Mining Blue Ores
+ 308312=Trading
+ 308313=Clinic Upgrade
+ 308314=Hub Upgrade
+ 308315=Field Center Upgrade
+ 308316=Supply Base Upgrade
+ 308317=Mining Iron
+ 308318=Mining Stones
+ 308319=Soldier Training
+ 308320=Commando Training
+ 308321=Defender Training
+ 308322=Archer Training
+ 308323=Zombie Clean-Up
+ 308324=Mutated Killer
+ 308325=Heading to Cities
+ 308326=City Restoration
+ 308327=Speeding Up
+ 308328=Hero Recruitment
+ 308329=Faction Recruitment
+ 308330=Stronger Immunity
+ 308331=Log-in for {1} days in total
+ 308332=Capture {1} blocks in total
+ 308333=Get {0} season resources in total
+ 308334=Max out all Clinics
+ 308335=Max out all Hubs
+ 308336=Train/treat {1} soldier(s)
+ 308337=Train/treat {1} {0}
+ 308338=Kill {1} zombies
+ 308339=Kill Mutated Zombies {1} time(s)
+ 308340=Help allies {1} time(s)
+ 308341=Capture territory above Lv. {0} *{1} in total
+ 308342=Capture {2} ≥ Lv. {0} *{1}
+ 308343=Upgrade the {0} to Lv. {1}
+ 308344=Trade {1} times
+ 308345=Plunder or gather {1} {0}
+ 308346=Attack neutral cities {1} time(s)
+ 308347=Restore {1} neutral cities
+ 308348=Construct {1} facilities
+ 308349=Use {1} min of speed-up items
+ 308350=Complete {1} recruitments
+ 308351=Complete {1} faction recruitments
+ 308352=Raise your Immunity to {1}
+ 308353=Point Exchange
+ 308354=Commander, below is the reward you got with your Google Play points.
+ 308355=Capture Lv. 1-5 Blocks
+ 308356=Capture Lv. 6-10 Blocks
+ 308357=View level of season Resource Point
+ 308358=Relocate
+ 308359=The destination falls on some Blocks captured by others
+ 308360=The destination falls on blockades
+ 308361=The destination is too close to neutral city
+ 308362=Another Fortress is located at the destination
+ 308363=The destination falls on high-level Resource Point
+ 308364=The destination falls on Blocks under protection
+ 308365=The destination falls on season Facilities
+ 308366=Upon the end, the CD after quitting an Alliance will be <color=#FD5E00>{0}</color>h
+ 308367=Raise Cap
+ 308368=You may capture as high as <color=#C80700>Lv. {0}</color> Blocks
+ 308369=No Lv. {0} Blocks found nearby
+ 308370=All Clinics maxed out
+ 308371=Season EXP
+ 308372=Capture Red Mine above Lv. {0} *{1} in total
+ 308373=Capture Blue Mine above Lv. {0} *{1} in total
+ 308374=Plunder or gather {1} Stone
+ 308375=Plunder or gather {1} Iron
+ 308376=Gather {1} Red Ores
+ 308377=Gather {1} Blue Ores
+ 308378=Construct {1} facilities in total
+ 308379=Step by Step I
+ 308380=Lead the Way
+ 308381=Purchase Levels this Week: {0}
+ 308382=Refreshes at 0:00 each Monday
+ 308383=Select the levels you want to purchase
+ 308384=Certificate
+ 308385=Acquire by upgrading <color=#FFCE5A>{0}</color> levels
+ 308386=Unlock level purchase after Level <color=#FD5E00>{0}</color>
+ 308387=Purchase levels again after Level <color=#FD5E00>{0}</color>
+ 308388=Capture Season Resource Point above Lv. {0} *{1} in total
+ 308389=Step by Step II
+ 308390=Complete mission to gain EXP <color=#FFCE5A>+50%</color>
+ 308391=Exploration Vanguard
+ 308392=Scout Camp
+ 308393=Build and upgrade the Scout Camp to greatly improve the troop's WPN ATK and TAC ATK while <color=#FD5E00>capturing a block</color>
+ 308394=ATK (capture)
+ 308395=Armament Factory
+ 308396=Build and upgrade the Armament Factory to greatly improve the troop's WPN DEF and TAC DEF while <color=#FD5E00>capturing a block</color>
+ 308397=DEF (capture)
+ 308398=Treatment Speed
+ 308399=Troop Transport Depot
+ 308400=Build and upgrade the Troop Transport Depot to greatly improve the travel speed while <color=#FD5E00>capturing blocks</color>
+ 308401=Travel Speed (capture)
+ 308402=Resource Warehouse
+ 308403=Build and upgrade [Resource Warehouse] to increase the storage cap of the season resource greatly
+ 308404=Season Resource Cap
+ 308405=Engineering Base
+ 308406=Build and upgrade the [Engineering Base] to increase the upgrade and construction speed of the <color=#FD5E00>season facilities</color> greatly
+ 308407=Construction Speed
+ 308408=Rebuild
+ 308409=Other troops are deployed at the destination
+ 308410=Battles in progress at the destination
+ 308411=Gathering troops are at the destination
+ 308412=The destination is too far away
+ 308413=The destination is not in the Alliance Relocation radius
+ 308414=Destination can only be an empty area when you're using beginner relocation
+ 308415=Can not relocate to the destination
+ 308416=Basic
+ 308417=Buff
+ 308418=Basic Facility
+ 308419=Buff Facility
+ 308420=You haven't built the {0} yet
+ 308421=Capture a block of any level
+ 308422=The Commander's alliance retirement is in cool-down and can join a new alliance in {0}
+ 308423=Training Base
+ 308424=Build and upgrade the Training Base to greatly improve the HP while <color=#FD5E00>capturing blocks</color>
+ 308425=HP (capture)
+ 308426=Available when joining the Alliance for the first time
+ 308427=Are you sure you want to join the {0} and relocate to Zone {1} the Alliance is in?
+ 308428=Construction Queue
+ 308429=Your construction team is idling at the moment
+ 308430=You may hire another construction team to build two Season Facilities simultaneously
+ 308431={0} under construction...
+ 308432={0} being upgraded...
+ 308433={0} being rebuilt...
+ 308434=Build
+ 308435=Speed Up
+ 308436=Recruit
+ 308437=Idling
+ 308438=No available Season Facility to be built
+ 308439=Construction Team
+ 308440=Unlocking one more construction queue for S1 (disappearing after S1)
+ 308441=Faster Construction
+ 308442=Zone {0}, Zone {1}
+ 308443=Heading to the same new world
+ 308444=Going to Another Zone
+ 308445=You must transfer to <color=#C80700>Zone #{1}</color> before joining the alliance <color=#C80700>{0}</color>! Please proceed with discretion!
+ 308446=Highest CP Record
+ 308447=Zone-crossing cost this season
+ 308448=Confirm
+ 308449=Zone Pass
+ 308450=An item required for joining an Alliance in another Zone in the season. The higher your CP is, the more Zone Passes will be consumed.
+ 308451=Range of CP
+ 308452=Amount Required
+ 308453=Cross-Zone Pack
+ 308454=Advanced Cross-Zone Pack
+ 308455=The action will get your Fortress\ntransferred from <color=#C80700>Zone #{0}</color> to <color=#C80700>Zone #{1}</color>.\nThe Zone Pass will also be required when you want to come back. Please proceed with caution!!
+ 308456=Transferred to New Zone
+ 308457=Season Facility Speed-Up Pack
+ 308458=Season Facility Speed-Up Pack (Advanced)
+ 308459=Reward for Capture
+ 308460=New construction queue for the season unlocked
+ 308461=Season Conquest Pack
+ 308462=Advanced Season Conquest Pack
+ 308463=Buffs for the Season on Sale
+ 308464=Tons of Resources Giving You an Edge in the Season
+ 308465=Season Construction Queue
+ 308466=You may unlock one more season construction queue with the item
+ 308467=Siege Pack
+ 308468=Higher Destructive Might Helping You Beat Your Enemy
+ 308469=Increasing troops' Destructive Might
+ 308470=Destructive Might +{0}
+ 308471=Special Fuel
+ 308472=Used to break into neutral cities. Only with these fuels, we could get into those cities built upon wasteland.
+ 308473=Next recovery takes
+ 308474=Fully recovered in
+ 308475=Fuel Pack
+ 308476=Special Fuel *5
+ 308477=Refill
+ 308478=Build Season Facilities Faster! Be One Step Ahead!
+ 308479=Advanced Season Speed-Up. Be Way Ahead of Others in the Season!
+ 308480=Max EXP gained from capturing Blocks (<color=#FFFFFF>{0}</color>, reset every Friday)
+ 308481=To be relocated to a random spot near the Alliance Leader
+ 308482=The portal's monitor indicated that an unknown group of survivors would be traveling with us to the new world. This is not good news. In this post-apocalyptic world, humans with ill intentions could be far more threatening than zombies or poisonous gas. As we cannot tell if they are friends or foes, we must stay alert.
+ 308483=Once again, we were teleported to somewhere unknown. Just like last time, all around was desolate and full of poisonous gas.\nWe noticed the footprints left by that group of survivors. They seemed to be well-armed. This made all of us feel worried.\nIn this apocalypse, we must think twice before making contact with others.
+ 308484=LEVEL
+ 308485=EXP
+ 308486=1. After the countdown ends, all survivors in the two Zones will be transferred to the new world, with all existing cities disappearing.\n2. The Fortresses of survivors, together with the Heroes, techs and resources in them, will also be transferred to the new world.\n3. Survivors of the same Alliance will spawn in the same area. Get ready for the new journey!\n4. The Blocks survivors have and the Facilities on them will also disappear.
+ 308487=Get the Zone Pass for the new journey
+ 308488=Get more Zone Passes for the new journey
+ 308489=Increasing the EXP required in the Season Quest.\nThere's an upper limit on the Season Quest EXP gained from Season Resource Points per week. After reaching the limit, you cannot get more in this way within the week.
+ 308490=<color=#03913F>1</color> recovered every <color=#03913F>2h</color> (before reaching the limit)
+ 308491=<color=#03913F>No</color> limit on purchasing Special Fuel
+ 308492=One More Challenge
+ 308493=Incomer from Another World
+ 308494=Zone #{0} <color=#C80700>VS</color> Zone #{1}
+ 308495=DMG Bonus (World)
+ 308496=DMG Mitigation (World)
+ 308497=EXP from capturing Blocks: <color=#FFFFFF>{0}</color>
+ 308498=EXP cap to be reset in: {0}
+ 308499=The extra construction queue will disappear upon the end of the season.
+ 308500=Next Phase Starts in: {0}
+ 308501=Award Delivery
+ 308502=Ends in: {0}
+ 308503=Ended
+ 308504=Your Zone will go to a new world with an unknown Zone.
+ 308505=New World
+ 308506=Special Fuel Returned
+ 308507=Commander, you failed to attack the target in the rally. The {0} Special Fuel(s) consumed will be returned to you.
+ 308508=Commander, you failed to attack (garrison troops at) the target this time. The {0} Special Fuel(s) consumed will be returned to you.
+ 308509=Unable to join an Alliance of another Zone for the moment
+ 308510=Zone
+ 308511=Your Immunity is critically low, which will make the DMG dealt by your troop -<color=#C80700>{0}%</color> and enemy's DMG dealt up by <color=#C80700>{1}%</color>. You will suffer a huge loss in case of an attack. Garrison now?
+ 308512=Unable to join any Alliance <color=#C80700>in the Zone you are invading in the event</color>
+ 308513=Deluxe Cross-Zone Pack
+ 308514=Cross-Zone Pack (Alliance)
+ 308515=Each Alliance member can get 1 more Zone Pass.
+ 308516=You already went between different Zones <color=#FFFFFF>{0}</color> time(s) in this season. As a result, it will cost <color=#FFFFFF>{1}</color> times the items required this time.
+ 308517=The more you travel between Zones, the more items will be consumed. The cumulative times will be cleared upon entering a new season.
+ 308518=Zombie Raid
+ 308519=Time left: {0}
+ 308520=Following an ear-piercing horn sound, the endless zombie hordes at a distance were heading towards our Fortress like an overwhelming swamp of locusts. Time to work out a way to fend off the zombies and defend our homeland.
+ 308521=1. Only the Alliance Leader and R4 can activate the raid. Commanders with a Fortress ≥ Lv. 8 are qualified to participate. \n2. When Zombies break into your Fortress, you fail. \n3. The Peace Treaty does not work on invading zombies. \n4. You will get 10 points for killing every enemy who invades your Fortress, and 2 points for killing every enemy while reinforcing other Commanders at their Fortresses (in this case, the owner of the Fortress will get 8 points). The sum of the points of all Commanders in the alliance will be the alliance points. \n5. The tier of reward you get will be determined by personal and alliance points.
+ 308522=Reward Preview
+ 308523=Details
+ 308524=Combat Time
+ 308525=Change
+ 308526=Zombie horde arrives in {0}
+ 308527=Countdown
+ 308528=Rounds left: {0}
+ 308529=Expected Start Time
+ 308530=Game Time
+ 308531=Your Local Time
+ 308532=The countdown shall last for no less than {0} min. The event will start automatically upon the end of the countdown.
+ 308533=Cancel
+ 308534=Save
+ 308535=The combat time has not been determined by the management yet.
+ 308536=Leaderboard
+ 308537=Reward Info
+ 308538=Personal Points
+ 308539=Alliance Points
+ 308540=You can get rewards when BOTH personal and Alliance points reach the required amount. You can get the rewards of the highest tier ONLY. Rewards will be delivered via mail after the event.
+ 308541=Name
+ 308542=Rounds
+ 308543=Points
+ 308544=Commanders will be ranked by personal points. Those with the same points will be ranked by the order of the time they reach the points.
+ 308545=A huge wave of zombies is approaching!
+ 308546=Zombies Arrived!
+ 308547=Next Wave
+ 308548={0}/{1}
+ 308549=Troops
+ 308550=Warning
+ 308551=A mighty Zombie is approaching!
+ 308552=Victory
+ 308553=You defeated all the Zombies!
+ 308554=Defeat
+ 308555=As you failed in a zombie attack, your Fortress was sealed for the moment to protect you from the invasion.
+ 308556=Failed
+ 308557=Tip
+ 308558=Go to ({0})?
+ 308559=Wave {0}
+ 308560=CP: {0}
+ 308561={0} was defeated
+ 308562=Rounds: {0}
+ 308563=Points: {0}
+ 308564=Under Zombie Attack...
+ 308565=Not participating
+ 308566=Combat Time
+ 308567={3} <color=#FD5E00>{4}</color> has started the combat against the Zombie Raid\nOur alliance will meet the zombie horde in <color=#FD5E00>{0}</color>, at <color=#FD5E00>{1}</color> (Game time), and commanders with Fortress Level ≥ 8 can participate in the event. Get ready for it.
+ 308568=Reward Delivery
+ 308569=Thanks to your marvelous performance, we fended off the zombie horde. Below are the spoils for you.
+ 308570=Combat Canceled
+ 308571={1} <color=#FD5E00>{2}</color> has canceled the combat against Zombie Raid\nThe combat against zombie horde originally scheduled at {0} (Game Time) is canceled. The new schedule will be announced later.
+ 308572=After canceling the combat, you may reschedule the combat during the event. Cancel it now?
+ 308573=1. You will get 10 points for killing every 1 enemy who invades your Fortress.\n2. You will get 2 points for killing every 1 enemy while reinforcing other Commanders at their Fortresses (in this case, the owner of the Fortress will get 8 points).\n3. The sum of the points of all Commanders in the Alliance will be the Alliance points.
+ 308574=You will fail in the event if you relocate your Fortress during the event. Relocate now?
+ 308575=You will fail in the event if you activate the Peace Treaty during the event. Activate it now?
+ 308576=Rebel Invasion
+ 308577=The rebels we once defeated are back, trying to attack our Main Alliance City and drive us out. These apocalyptic roving bandits do not want to join us in continuing the flames of civilization but are acting recklessly in this unordered world. \nWe have to find their base and strike them to protect our homeland.
+ 308578=1. Only the alliance leader and alliance officer can start the event and can start only once during the event. \n2. When the event starts, the troops garrisoned in the Main Alliance City will disappear and multiple rebel camps will refresh in batches in the vicinity of it. The rebels in each rebel camp will attack the Main Alliance City after gathering for a while. \n3. Commanders will gain scores for defeating rebel forces while defending the city. Take the initiative to clean up rebel camps to get points more efficiently. The remaining durability of a neutral city will also be converted into personal points by percentage. \n4. You will fail if the Main Alliance City is destroyed by the rebels. You will not lose the Main Alliance City after you fail, yet you need to restore it. While you are restoring it, the garrisoned units will not be restored automatically.\n5. The rebels near the advanced Main Alliance City are strong and the rewards for defeating them are even better. Get fully prepared to start the event.
+ 308579=Rebels arrive in {0}
+ 308580=Locating rebel camps...
+ 308581=Rebels found
+ 308582=Rebel Wave {0}
+ 308583=Rebels are approaching
+ 308584=Your Alliance defeated the rebels!
+ 308585=Rebels broke into a neutral city! Luckily, we activated the emergency protocol. The rebels have left.
+ 308586=Rebel Vanguard
+ 308587=Major Rebel Force
+ 308588=Elite Rebel Force
+ 308589=Attack starts in: {0}
+ 308590=Next Wave
+ 308591=Wave {0}
+ 308592=Under rebel attack...
+ 308593=Rebels are approaching
+ 308594={3} <color=#FD5E00>{4}</color> has started the combat against rebels. \nOur alliance will meet the rebels in {0}, at {1} (Game Time) when the rebels attack the Main Alliance City {2}. Get ready for it.
+ 308595=Thanks to your marvelous performance, we fended off the rebels. Below are the spoils for you.
+ 308596={1} <color=#FD5E00>{2}</color> has canceled the combat against rebels\nThe combat against rebels originally scheduled at {0} (Game Time) is canceled. The new schedule will be announced later.
+ 308597=1. Gain 1 point for defeating 1 target enemy.\n2. When the event ends, all the alliance members will gain {0} points for every 1% remaining durability of the garrisoned city.
+ 308598=Main Alliance City: {0}
+ 308599=No less than {0} min
+ 308600=The combat time shall fall between the start and end time of the event.
+ 308601=Set successfully
+ 308602=Reward level raised to Lv. {0}
+ 308603=Countdown: {0}
+ 308604=The Block is under protection and cannot be gifted.
+ 308605=The Block was abandoned and cannot be gifted.
+ 308606=Gift
+ 308607=Block Cap Reached
+ 308608=The Commander can receive a Block of up to Lv. {0}
+ 308609=R4+
+ 308610=Are you sure you want to gift the {0} to the Alliance member {1}?
+ 308611=Gifted successfully
+ 308612=Failed to gift it. The Commander already has the max amount of Blocks.
+ 308613=Commander {0} gifted the {1} to you.
+ 308614=Mop-Up Rewards
+ 308615=Refinery
+ 308616=We mastered the technique to mine on a deeper level. Now we may mine the Iron underground.
+ 308617=Iron Output
+ 308618=Stone Quarry
+ 308619=We mastered the technique to mine on a deeper level. Now we may mine Stones underground.
+ 308620=Stone Output
+ 308621=Transporting... Cannot be collected now.
+ 308622=Production Facility
+ 308623=Transfer Zone
+ 308624=Are you sure you want to transfer from <color=#C80700>Zone {0}</color> to <color=#C80700>Zone {1}</color>?
+ 308625=Alliance CP (Historic High)
+ 308626=Zone-crossing cost this season
+ 308627=Donate {0}
+ 308628=Only the Alliance Leader and Alliance Officers can confirm the Zone transfer.
+ 308629=Donation List
+ 308630=Donation Amount
+ 308631=Gift Block
+ 308632=The new season is about to start, before which the server maintenance is scheduled and expected to take 1 to 2 hours. After the server restarts, you may embark on a new journey.
+ 308633=Unable to gift the Block as you are in another Zone.
+ 308634=Constructed
+ 308635=Choose recipient
+ 308636=No more chances to gift Blocks today
+ 308637=Lv. {0}~{1} Resources
+ 308638=Accepted Today {0}/{1}
+ 308639=Gift limit today {0}/{1}
+ 308640=Blocks Received
+ 308641=Blocks Gifted
+ 308642=No more Blocks can be accepted today
+ 308643=The Blocks you have already reached the cap today
+ 308644=The sender is not in the same Alliance as you are.
+ 308645=The Commander is in another Zone.
+ 308646=The Commander canceled the gifting.
+ 308647=Accepted the Block sent by the Alliance member
+ 308648=Reject
+ 308649=<color=#FD5E00>{0}</color><color=#C80700> declined</color> the <color=#FD5E00>{1}</color> you gifted.
+ 308650=<color=#FD5E00>{0}</color> accepted the <color=#FD5E00>{1}</color> you gifted.
+ 308651=Rejected all the Blocks in the list
+ 308652=Canceled all the Blocks in the list
+ 308653=The Commander accepted the Block.
+ 308654=You are not in an Alliance yet, thus unable to gift Blocks.
+ 308655=No Blocks available for gifting
+ 308656=No Blocks received from other Commanders
+ 308657=Canceled the gifting of the Block
+ 308658={0} is still in the gifting list. Cancel the gifting?
+ 308659=Cancel Combat
+ 308660=The Block does not belong to you.
+ 308661=There is a Facility on the Block.
+ 308662=Get Points
+ 308663=Cannot gather resources at this Facility!
+ 308664=There are too many secrets in Eden. It's too dangerous to choose it as the Main City.
+ 308665=Accept All
+ 308666=Reject All
+ 308667=Cancel All
+ 308668=Accept
+ 308669=Reject
+ 308670=Cancel
+ 308671=Gift
+ 308672=You got {1} *{0}
+ 308673=Available for collection in {0}
+ 308674=Defeat this wave of Zombies
+ 308675=No data
+ 308676=S3 Recruitment Ticket
+ 308677=Used to recruit Heroes in exclusive events of S3
+ 308678=S2 Season Lord of Eden
+ 308679=S2 Season Protector of Eden
+ 308680=Great Lord of Eden, your bravery in S2 Season is worth remembering by all survivors. Take your medal!
+ 308681=Brave Protector of Eden, your outstanding performance in S2 Season has protected the fires of civilization. Here is a medal for you.
+ 308682=S2 construction team
+ 308683=Unlock an extra S2 seasonal construction queue that disappears when S2 ends
+ 308684=Advanced Elite Hero Random Card
+ 308685=Use it to choose one card from the Advanced Elite Solari Hero Card or Advanced Elite Combat Hero Random Card
+ 308686=Advanced Elite Combat Hero Random Card
+ 308687=Acquire a random hero from below: {0}
+ 308688=Upgrade resource warehouse
+ 308689=Upgrade engineering base
+ 308690=Upgrade Field Infirmary
+ 308691=Upgrade scout camp
+ 308692=Upgrade armament factory
+ 308693=Upgrade training base
+ 308694=Upgrade Troop Transport Depot
+ 308695=Upgrade Refinery
+ 308696=Upgrade quarry
+ 308697=S2 Season
+ 308698=Survivor of both worlds
+ 308699=An overwhelming wave of zombies has appeared from nowhere and is now coming towards Eden, of which the portal is our last hope. The portal's terminal indicates that an unknown wave of survivors seem to be traveling with us to the destination. This is not good news though. In this post-apocalyptic world, human beings with evil intentions are far more frightening than zombies and poisonous gas. We cannot tell if they are friends or foes. Be cautious.
+ 308700=War Zone <color=#ffc700>#{0}、#{1}</color>
+ 308701=Are about to go to the new world together
+ 308702=1. After the countdown, all survivors in the two zones will be moved to the new world, all the cities will be removed. \n2. The survivors' Fortresses together with the heroes, technologies and resources inside will be transferred to the new world \n3. Survivors of the same alliance will spawn in the same area. Get ready to start the new journey \n4. The survivors' blocks and facilities will be removed \n5. The commander's building level, the maximum level terrain he can attack, and the resource points, such as red mines and blue mines, will be reset.
+ 308703=Behind the portal was a barren land dense with poisonous gas. Lucky that we are already familiar with it. \nOur vanguard troops observed the trail of unknown survivors in distance, they seemed to be powerfully armed, which made us all anxious. \n In this post-apocalyptic world, we must be cautious in contacting others ......
+ 308704=Rebuild Home
+ 308705=We need to start rebuilding our home
+ 308706=Marching to the Oasis
+ 308707=Break through the barrier and march to the oasis
+ 308708=Eden Showdown
+ 308709=We are once again in front of Eden
+ 308710=Zone Power
+ 308711=Zone #{0}
+ 308712=1. The Zone Power competition resets every Sunday at 24:00.\n2. Commanders will obtain the corresponding rewards based on their Zone Influence. The Zone Influence equals the sum of all Alliances' Influence.\n3. There are two types of rewards for the winning and losing sides respectively. As of the tally stage, the side with the highest Influence wins, while the other Zones lose.
+ 308714=1. The Zone Power competition resets every Sunday at 24:00.\n2. Commanders will obtain the corresponding rewards based on their Zone Influence. The Zone Influence equals the sum of all Alliances' Influence.\n3. There are two types of rewards for the winning and losing sides respectively. As of the tally stage, the side with the highest Influence wins, while the other Zones lose.\n4. The Zone buffs will stay effective until 24:00 this Sunday and are not applicable to the cross-Zone Expedition event.
+ 308716=Rise to Catch Up
+ 308717=Your zone fell behind in last week's competition
+ 308718=Construction Speed of Season Facilities {0}
+ 308719=Output of season resources {0}
+ 308720=DMG to neutral city troops {0}
+ 308721=Damage to neutral cities {0}
+ 308722=Reset in {0}
+ 308723=The zone power competition event of this season has ended
+ 308724=Can only open once during the event
+ 308725=No records
+ 308726=Configuration missing
+ 308727=Coming Soon
+ 308728=Did not reach the minimum points required
+ 308729=Cannot claim the rewards of the tier
+ 308730=Cannot claim the same reward twice
+ 308731=Level too low
+ 308732=You can only get the victory rewards.
+ 308733=You can only get the defeat rewards.
+ 308734=Advanced Elite Hero ID Card
+ 308735=You may choose one of the following Heroes: {0}
+ 308736=S2 Tally Preview
+ 308737=Season rewards to be unveiled
+ 308738=S2 is coming to an end. Please go to the event page now to check out the awarding rules. Capture high-level cities to get more rewards in the tally stage!
+ 308739=S2 Ended
+ 308740=Congrats to winners
+ 308741=After the fierce competition, the fight for Eden finally came to an end.\n\nTerritories across the world were divided by multiple Alliances. Based on the territories captured as of the tally phase, the Alliances below will receive rewards:\n\n{0}: {1}\n\n{2}: {3}\n\n{4}: {5}\n\n{6}: {7}\n\nCongratulations to the Commanders on receiving gifts of the doomsday! Let's enjoy the glory of the moment!
+ 308742=Reward Delivery Ends Soon
+ 308743=Remind Leader to Deliver Rewards
+ 308744=The delivery phase for S2 rewards is about to end. Please remind your Alliance Leader to deliver the rewards ASAP before they expire.
+ 308745=S2 Season Rewards
+ 308746=To reward your outstanding performance in the Alliance, the Alliance Leader granted the {0} reward to you. Keep up the good work!
+ 308747=Turn off the Zombie Raid alert
+ 308748=Warfare
+ 308749=Outrider's Camp
+ 308750=Outriders have high mobility and are flexible in capturing nearby target Blocks. The facility can only be built on an Expedition Block and will be demolished after the expedition.
+ 308751=Long-range Strike
+ 308752=Commanders may capture the unowned or enemy Blocks within 8 tiles of this Facility.\nThis Facility can only be built on the Expedition Blocks and will be demolished after the expedition.
+ 308753=Effect
+ 308754=Unable to move to the zone for the moment
+ 308755=Turn off the Rebel Invasion alert
+ 308756=City Level
+ 308757=Commander can gain rewards based on the points and can only claim the best rewards that will be delivered by mail when the event ends.
+ 308758=Rebels: {0} squads
+ 308759=CP
+ 308760=Destructive Might
+ 308761=Points
+ 308762=Extra Points
+ 308763=You can gain points based on the number of soldiers defeated, up to {0} scores for defeating a unit in the current camp. The other allies can gain {1}% score after you defeat them.
+ 308764=You can earn extra points for defeating rebels before their attack; the faster you defeat the rebels, the more points you'll earn; other allies will also earn extra points after you defeat the rebels.
+ 308765=Cannot start a battle against the rebels as your alliance has no main city.
+ 308766=Can't start the Rebel Invasion as you are in the Zombie Raid.
+ 308767=Can't start the Zombie Raid. Rebel Invasion is in process.
+ 308768=S1 Season Lord of Eden
+ 308769=S1 Season Protector of Eden
+ 308770=Great Lord of Eden, your bravery in S1 Season is worth remembering by all survivors. Take your medal!
+ 308771=Brave Protector of Eden, your outstanding performance in S1 Season has protected the fires of civilization. Here is a medal for you.
+ 308772=Unable to receive the Block as you are in another Zone.
+ 308773=S1 Hub I
+ 308774=S1 Hub II
+ 308775=S1 Clinic I
+ 308776=S1 Clinic II
+ 308777=S1 Clinic III
+ 308778=S1 Resource Warehouse
+ 308779=S1 Engineering Center
+ 308780=S1 Field Infirmary
+ 308781=S1 Field Center
+ 308782=S1 Supply Base
+ 308783=S1 Scout Camp
+ 308784=S1 Armament Factory
+ 308785=S1 Training Base
+ 308786=S1 Troop Transport Depot
+ 308787=S1 Refinery
+ 308788=S1 Stone Quarry
+ 308789=S1 Outrider's Camp
+ 308790=S2 Hub I
+ 308791=S2 Hub II
+ 308792=S2 Clinic I
+ 308793=S2 Clinic II
+ 308794=S2 Clinic III
+ 308795=S2 Resource Warehouse
+ 308796=S2 Engineering Center
+ 308797=S2 Field Infirmary
+ 308798=S2 Scout Camp
+ 308799=S2 Armament Factory
+ 308800=S2 Training Base
+ 308801=S2 Troop Transport Depot
+ 308802=S2 Refinery
+ 308803=S2 Stone Quarry
+ 308804=S2 Outrider's Camp
+ 308805=Can only be built on Expedition Blocks
+ 308806=The rebel won't attack Eden
+ 308807=Gifting. Can't disband
+ 308808=Sweeping. Can't gift
+ 308809=The Block is in battle and cannot be gifted
+ 308810=Can not gift. There is a Facility on the block
+ 308811=Can't build on the Blocks that are being gifted
+ 308812=Can not sweep the blocks being gifted
+ 308813=Military Facility
+ 308814=Zombie CP
+ 308815=Defense Score
+ 308816=Aid Score
+ 308817=Result
+ 308818=Can only be built on Blocks in this Zone
+ 308819=First occupation successful
+ 308820=Lv. {0} season resources
+ 308821=Influence
+ 308822=Rewards obtained
+ 308823=Season Vanguard
+ 308824=Capture Lv. {0} season resource points for the first time
+ 308825=Investment Plan
+ 308826=Invest
+ 308827=To instantly get
+ 308828=Total available
+ 308829=Gain Upon Investment
+ 308830=Block Coverage {0}
+ 308831=Current Block Coverage
+ 308832=The max season EXP of capturing blocks of this week has been reached.
+ 308833=Plunder {0} *{1}
+ 308834=S0
+ 308836=EXP from purchasing Diamonds: <color=#FFFFFF>{0}</color>
+ 308837=Insufficient zone passes
+ 308838=Target zone is the zone you are in
+ 308839=Zone transfer has not yet been activated
+ 308840=No other zones on the current map
+ 308841=Only the Alliance Leader and Alliance Officers can confirm the Zone transfer.
+ 308842=Not in your original Zone. Cannot perform the action.
+ 308843=Single donation limit reached
+ 308844=Unable to attack the rebel camp of other Alliances
+ 308845=Can't abandon the main city during Rebel Invasion
+ 308846=Can't change the main city during Rebel Invasion
+ 308847=Can't attack, the target city is in the Rebel Invasion event.
+ 308848=Choose zone
+ 308849=Current zone
+ 308850=Target zone
+ 308851=Zone <color=#C80700>#{0}</color>
+ 308852=Cancel Transfer
+ 308853=Send reminder
+ 308854=Owned
+ 308855=Zone Transfer Cost (Individual)
+ 308856=Do you want to initiate the donation for Zone transfer from Zone <color=#FD5E00>#{0}</color> to <color=#FD5E00>#{1}</color>?\nThe transfer requires the members to donate a certain number of Zone Passes. The Alliance Leader/Alliance Officers can initiate the transfer.
+ 308857=Confirm to cancel zone transfer donation from <color=#FD5E00>zone #{0}</color> to <color=#FD5E00>zone #{1}</color>? \nThe Zone Passes that were donated will be returned by mail after the cancellation.
+ 308858=Confirm to change the target zone into <color=#FD5E00>zone #{0}</color>? \nZone Passes donated by Alliance members will be returned by mail.
+ 308859=Confirm to transfer from <color=#FD5E00>zone #{0}</color> to <color=#FD5E00>zone #{1}</color>? \nAll the alliance members will be transferred to <color=#FD5E00>zone #{2}</color>.
+ 308860=Confirm to send a donation reminder mail to all the alliance members?
+ 308861=Activate Zone Transfer Donation
+ 308862=End Zone Transfer Donation
+ 308863=Change target zone
+ 308864=Zone Transferred
+ 308865=Donation Reminder
+ 308866=<color=#FD5E00>{0}</color>-<color=#FD5E00>{1}</color> activated the zone transfer donation. Commanders, our alliance will be transferred to <color=#FD5E00>zone #{2}</color>. Have a great beginning in the new Zone.
+ 308867=<color=#FD5E00>{0}</color>-<color=#FD5E00>{1}</color> closed the zone transfer donation, the zone passes you donated have been returned by mail.
+ 308868=<color=#FD5E00>{0}</color>- <color=#FD5E00>{1}</color> has changed the target zone into <color=#FD5E00>Zone #{2}</color>. All Zone Passes have been returned.
+ 308869=<color=#FD5E00>{0}</color>-<color=#FD5E00>{1}</color> confirmed the zone transfer. Our alliance has been transferred from <color=#FD5E00>zone #{2}</color> to <color=#FD5E00>zone #{3}</color>. Achieve glory in the new zone.
+ 308870=Commanders, the zone transfer still requires more Zone Passes. Please donate.
+ 308871=<color=#FD5E00>{0}</color>- <color=#FD5E00>{1}</color> activated the zone transfer donation, target <color=#FD5E00>zone #{2}</color>.
+ 308872=<color=#FD5E00>{0}</color>- <color=#FD5E00>{1}</color> canceled the zone transfer donation.
+ 308873=<color=#FD5E00>{0}</color>- <color=#FD5E00>{1}</color> has changed the target zone into <color=#FD5E00>Zone #{2}</color>.
+ 308874=<color=#FD5E00>{0}</color> - <color=#FD5E00>{1}</color> confirmed the zone transfer, target <color=#FD5E00>Zone #{2}</color>.
+ 308875={0}
+ 308876=Zone #{0}
+ 308877=Zone #{0}~#{1}
+ 308878=Rename Zone
+ 308879=3. Try another if the name is taken
+ 308880=The name is taken by another Zone.
+ 308881=Between 3 to 16 characters
+ 308882=Renamed
+ 308883=The President has renamed the Zone as "<color=#FD5E00>{0}</color>." Let's fight for the honor of "<color=#FD5E00>{0}</color>"!
+ 308884=Investment Plan Pass
+ 308885=Investment Plan Pass not purchased
+ 308886=Camp "{1}" of round {0} has not been destroyed yet. {2} will launch attacks shortly.
+ 308887=Invadable
+ 308888=Eden is NOT invadable
+ 308889=Zone transfer
+ 308890=You have enough Zone Passes for Zone transfer. Go to the new Zone now!
+ 308891=The Alliance management has not enabled Zone transfer yet.
+ 308892=Reminder can be sent again in {0}
+ 308893=None donated yet
+ 308894=Use {1}*{0} for Quick Battle?
+ 308895=You are in combat with this wave of zombies.
+ 308896=The Zone Passes required for zone transfer have been collected. No more donations are required.
+ 308897=You cannot transfer to another Zone as you are still in an Alliance.
+ 308898=The amount donated exceeded the amount needed for Zone transfer.
+ 308899=Zone <color=#ffc700>{0}</color>
+ 308900=S{0} Recruitment Ticket
+ 308901=Used to recruit Heroes in exclusive events of S{0}
+ 308902=S3 Construction Team
+ 308903=Unlock an extra S3 construction queue that disappears when S3 ends
+ 308904=The Block is being gifted. Cannot gift it repeatedly.
+ 308905=Outpost
+ 308906=Many Outposts will spawn randomly around the neutral cities. No need to connect the tiles all the way there before occupying the Outpost.
+ 308907=After occupying the Outpost, you will gain some buffs while attacking or garrisoning troops in the neutral cities within the area.
+ 308908=After occupying the Outpost, you may occupy the Blocks around it directly without connecting the tiles all the way there.
+ 308909=Doomsday Laboratory
+ 308910=Many Doomsday Laboratories of different levels will spawn on the map.
+ 308911=No need to connect the tiles all the way there before occupying the Doomsday Laboratory. After occupying it, you will gain multiple buffs around the neutral cities of corresponding levels.
+ 308912=Zone Prestige
+ 308913=Use the Zone Prestige Ticket to increase or reduce the Prestige of a certain Zone. Rewards will be offered for the increase in Prestige level.
+ 308914=When you use the Zone Prestige Ticket or increase the Zone level, you will get some Zone Coins, which can be used to purchase rare items in the Zone Shop.
+ 308915=The Zone Prestige will be tallied every Sunday. Commanders in the Zone will be able to claim some rewards based on their rankings.
+ 308916=Zone name
+ 308917=The Zone does not have a name yet.
+ 308918=Previous names
+ 308919=Named by
+ 308920=No Lv. 4 city found nearby
+ 308921=Donation feature available at Control Center Lv. {0}
+ 308922=Item returned
+ 308923=You quit the Alliance. We'd like to return the Zone Pass you donated.
+ 308924=Tally note
+ 308925=You already participated in the Zombie Raid this week. Participating again will NOT grant you more rewards.
+ 308926=The Facility was destroyed by other Commanders and is being repaired.
+ 308927=By canceling the upgrade, you can take back the resources consumed, but not the speed-up items.\nCancel the upgrade now?
+ 308928=By canceling the construction, you can take back the resources consumed, but not the speed-up items.\nCancel the construction now?
+ 308929=Acquire {0} and enhance the Hero to {1} rarity to unlock
+ 308930=You are in the middle of the Zombie Raid. Cannot go to another Zone.
+ 308931=It takes time to repair destroyed facilities. The time will be displayed normally after the game is updated to the latest version.
+ 308932=You can initiate the Zone transfer only when all Alliance members are in this Zone.
+ 308933=You have defeated {0} waves of zombies in the battle and earned {1} points, including {2} aid points. Thank you for your excellent performance. We successfully warded off the zombies. The Alliance has awarded you Lv. {3} Spoils.
+ 308934=Season Status
+ 308935=Beginner Stage
+ 308936=Mid-Season
+ 308937=Zone on the same map
+ 308938=Zone on the new map
+ 308939=Individual Transfer
+ 308940=Alliance Transfer
+ 308941=1. During the Night Before the War event, players of the same group can transfer to each other's Zones.
+ 308942=1. The transfer consumption will be reduced by half when transferring to a different Zone on the same map.
+ 308943=2. During the Night Before the War event, Zones will be ranked according to the sum of the highest historical combat power of its top 200 Commanders. No Commander or Alliance can transfer to the Zones that rank in the top 20%.
+ 308944=3. Transferring between different Zones will be restricted after the Night Before the War event. Specifically, except for moving to a different Zone on the same map, Commanders or Alliances of the same group won't be able to transfer to each other's Zones.
+ 308945=1. During the season's other time besides the Night Before the War event, players on the same map can transfer to each other's Zones.
+ 308946=2. The Commander shall not be in any Alliance when transferring to another Zone individually.
+ 308947=The combat power of the chosen Zone is too high.\nYour Fortress cannot be transferred from <color=#C80700>Zone {0}</color> to <color=#C80700>Zone {1}</color>.
+ 308948=The combat power of the chosen Zone is too high.\nYour Alliance cannot be transferred from <color=#C80700>Zone {0}</color> to <color=#C80700>Zone {1}</color>.
+ 308949=Failed to meet the requirements to transfer to this Zone. Please select another Zone!
+ 308950=The transferring cost to this Zone is reduced by half.
+ 308951=Your Fortress will be transferred\nfrom <color=#C80700>Zone {0}</color> to <color=#C80700>Zone {1}</color>.\nYou won't be able to return to your original Zone, so please proceed with caution!
+ 308952=Confirm to transfer from <color=#FD5E00>Zone {0}</color> to <color=#FD5E00>Zone {1}</color>?\nAll the Alliance members will be transferred to <color=#FD5E00>Zone {2}</color>.\nYou and your Alliance won't be able to return to your original Zone, so please proceed with caution!
+ 308953=You may set this Zone as the new target Zone
+ 308954=The CP of the chosen Zone has increased visibly. Your Fortress cannot be transferred\nfrom <color=#C80700>Zone {0}</color> to <color=#C80700>Zone {1}</color>\n
+ 308955=The CP of the chosen Zone has increased visibly. Your Alliance cannot be transferred\nfrom <color=#C80700>Zone {0}</color> to <color=#C80700>Zone {1}</color>\n
+ 308956=When transferring to a Zone on another map, Alliance members will be forced to go offline.
+ 308957=Zone transfer successful! Please log in to the game again to go to the new Zone.
+ 308958=You cannot perform the Zone transfer while exploring the Ruins of Eden
+ 308959=You cannot perform the Zone transfer in the middle of the Zombie Raid
+ 308960=Cannot relocate to the target Zone. Please contact the Alliance Leader or Officers to choose another Zone.
+ 308961=Cannot relocate to the target Zone. Please choose another Zone.
+ 308962=The cross-zone event has ended. Your Fortress will return to the original Zone.
+ 308963=Transferring to another Zone... Come back later.
+ 308964=4. When performing personal or Alliance Zone transfer, please refer to the latest ranking at the point of transfer.
+ 308965=5. When Commanders or Alliances see the tip saying that they cannot transfer to the target Zone, please change the target Zone in time.
+ 308980=We need to access your album or camera to help you upload or take a photo as the custom avatar.
+ 308981=You denied our access to your camera. You may enable it when you need to upload an image.
+ 308982=You denied our access to your camera. You may enable it by tapping the avatar uploading button.
+ 308983=Acquiring resources
+ 308984=Failed to acquire resources
+ 308985=Detecting resources
+ 308986=Failed to detect resources
+ 308987=Resource download completed. Please restart the game.
+ 308988=Unpacking resources
+ 308989=Failed to unpack resources
+ 308990=Logging in...
+ 308991=Tap the screen to skip it
+ 308992=Confirm
+ 308993=Cancel
+ 308994=Connection disrupted. Please tap the screen to try again!
+ 308995=Failed to acquire configuration files. Please try again.
+ 308996=Version outdated!
+ 308997=Copying resources
+ 308998=Detecting...
+ 308999=Acquiring resources
+ 309001=Block Coverage
+ 309002=Block Coverage
+ 309003=Rush to the Top
+ 309004=Countdown:
+ 309005=My Block Coverage
+ 309006=Event Info
+ 309007=Reward Preview
+ 309008=Rankings
+ 309009=#{0} - {1}
+ 309010=Event has ended
+ 309011=During the event, you may capture Blocks or build Facilities of different levels to increase the Block Coverage. It can be stacked.
+ 309012=Upon the end of the event, Commanders will get rewards based on their Block Coverage rankings.
+ 309013=Reward Delivery
+ 309014=You ranked #{0} in your Zone in the Rush to the Top event. Congrats!\nExcellent job, Commander! Below are the rewards you won in the tough battle.
+ 309015=Block Coverage Preview
+ 309016=Facility
+ 309017=Block
+ 309018=One step ahead for a huge edge
+ 309019=Block Coverage: {0}
+ 309020=When having the same Block Coverage, Commanders will be ranked by the CP instead.
+ 309021=#{0}-{1}
+ 309022=My Ranking: {0}
+ 309023=Medal
+ 309024=Awarded
+ 309025=Awarded on {1}
+ 309026=Wear
+ 309027=Remove
+ 309028=Not owned yet
+ 309029=You have not owned that medal yet
+ 309030=Removed
+ 309031=Worn
+ 309032=Owner
+ 309033=You have owned that medal
+ 309034=No Medals yet
+ 309035=Prestige EXP
+ 309036=Gain Prestige EXP to boost your Homeworld's Prestige Level and gain the Summit Testament avatar frame.\nIssued upon the closing of the Dimension.
+ 309037=Prestige Rewards
+ 309038=Total EXP Required to Reach This Level
+ 309039=The better the performance in the season settlement, the more Prestige EXP you'll obtain. However, after your Prestige Level reaches 4, poor performance in the season settlement might result in deducting your Prestige EXP.
+ 309040=Inaugural Season
+ 309041=Zombie Legion
+ 309042=Endless Zombie Legion
+ 309043=Soldier level
+ 309044=Soldier count
+ 309045=Zombies are gathering here. Kill 'em all to defend the Fortress!
+ 309046=Morale level
+ 309047=Morale level bonus
+ 309048=Attack award
+ 309049=DMG rank
+ 309050=When you have soldiers of certain levels, your Morale level will be increased
+ 309051=Reduce the DMG from the Zombie Legion by {0}
+ 309052=Reduce Zombie Legion's DEF by {0}
+ 309053=Increase the DMG Zombie Legion takes by {0}
+ 309054=DMG dealt to the Zombie Legion in a single attack is more than {0}
+ 309055=Cumulative DMG Reward
+ 309056=Highest Recorded DMG
+ 309057=After killing the Zombie Legion, an even larger number of zombies came here because of the noise. There are a sea of zombies outside! Get rid of them and defend the Fortress!
+ 309058=1. The Zombie Legion will be reset at 24:00 every day. You'll not be able to attack it 5 minutes before or after the resetting. \n2. After the resetting, daily rewards will be refreshed, with the cumulative damage emptied and the zombie's HP fully restored. \n3. After the Zombie Legion is killed, the Endless Zombie Legion will appear on the map. \n4. After you kill the Endless Zombie Legion, your highest damage in the battle will be recorded, while the cumulative damage will not be recorded. \n5. Commanders will be ranked by the highest damage they cause to the Endless Zombie Legion in a single battle, and the rewards will be distributed based on the ranking.
+ 309059=Zombie Legion is being reset. Cannot attack it now.
+ 309060=Zombie Legion defeated already. Cannot attack it again.
+ 309061=You have not defeated the Zombie Legion yet. Cannot challenge the Endless Zombie Legion.
+ 309062=No attacking attempt left
+ 309063=Not enough points. Cannot claim the rewards.
+ 309064=Reward claimed already
+ 309065=Mission does not exist
+ 309066=Mission not completed yet
+ 309067=Trailblazing
+ 309068=Alliance's Block Coverage
+ 309069=Alliance's Block Coverage is the sum of all alliance members' Block Coverage. Occupy Blocks and upgrade Season Facilities to increase your Block Coverage. The stats of the leaderboard and the Block Coverage will be updated roughly every ten minutes.
+ 309070=The rewards will be delivered via mail upon the end of the event.
+ 309071=You may choose one of the heroes above available in this Fantasy Recruitment to increase the hero's probability to <color=#7CB75A>{0}</color>! The hero will be guaranteed within the first 30 draws.
+ 309072=Fantasy Recruitment preview
+ 309073=Your alliance ranked <color=#FD5E00>#{1}</color> in the <color=#FD5E00>Trailblazing</color> event with <color=#FD5E00>{0}</color> Block Coverage! That's an honor earned by all of you!
+ 309100=Mystic Mask (10 min)
+ 309101=Mystic Mask (1h)
+ 309102=Hide your Fortress info for 10 min, during which period, your identity won't be discovered by others
+ 309103=Hide your Fortress info for 1h, during which period, your identity won't be discovered by others
+ 309104=Mystic Man
+ 309105=The Fortress' info is hidden. Cannot get more info.
+ 309106=While you have the Mystic Mask on, you cannot start or join a rally attack; nor can you reinforce allies, attack others, or garrison troops (at strongholds including neutral cities, outposts, or construction sites). You cannot use the item when your troops are outside your Fortress, or there are allies' reinforcements in your Fortress.
+ 309107=Cannot perform the action with the Mystic Mask on
+ 309108=Cannot use the item in the middle of a rally attack
+ 309109=Cannot use the item, as some of your troops are outside the Fortress
+ 309110=Mystic Mask
+ 309111=Put on a Mystic Mask to hide your identity
+ 309112=Cannot get any info on this mystic man
+ 309113=Cannot use the item, as your Floating Fortress is outside the Fortress
+ 309114=Cannot use the item, as you hold some reinforcement troops of other Commanders
+ 309115=Cannot reinforce the mystic man
+ 309116=Commander, are you sure you want to deactivate the Mystic Mask?
+ 309201=The Destructive Might may change when attacking special targets (such as neutral cities) or being in a rally attack
+ 309202=Monthly Z Coin Card
+ 309203=Purchase it to raise the weekly cap of Z Coins that can be captured by +{0} for {1}d
+ 310002=Personal
+ 310003=Combat Report
+ 310005=System
+ 310006=New Mail
+ 310007=Favorited
+ 310008=Claim All
+ 310009=Delete read
+ 310010=Favorite
+ 310011=Share
+ 310012=Delete
+ 310013=Just Now
+ 310014={0} minutes ago
+ 310015={0} hours ago
+ 310016={0} days ago
+ 310017=No mail currently
+ 310018=This combat concluded with {0} Grievously Wounded Soldiers, and due to the Infirmary being at capacity, {1} of those soldiers were unable to receive treatment and perished.
+ 310019=Infirmary is full
+ 310020=Not all grievously wounded soldiers can be admitted to the Infirmary.
+ 310021=Alliance established successfully
+ 310022=The [{0}] Alliance has been successfully established
+ 310023=Congratulations on establishing a new Alliance Commander!\n\nIn the Alliance, you can: \n\n1. Provide and receive Assists from allies, reducing each other's construction and research times.\n2. Acquire Alliance Presents when allies defeat mutated zombies or purchase packs.\n3. Obtain Personal Points by constructing an Alliance Base, Alliance facilities, and expanding Alliance territory with allies.\n4. Use Personal Points to purchase various useful items from the Alliance Shop.
+ 310024=Newbie Report
+ 310025=Alliance First-timer
+ 310026=Dear Commander\nCongratulations on officially joining an Alliance. We hope this can be the start of your journey to becoming a mighty Commander!\n\nTo celebrate the occasion, please accept our small celebratory gift.
+ 310027=Member Removal Notice
+ 310028=You have been removed from the [{0}] Alliance
+ 310029=Unfortunately, you have been removed from the Alliance by {1} due to {0}.\nDon't worry though, there are still plenty of Alliances for you to join and make new memories with!
+ 310030=Exit the Alliance
+ 310031=Left the [{0}] Alliance
+ 310032=Left the [{0}] Alliance\nGo join a new Alliance and become stronger with new allies!
+ 310033=Alliance Disbanded
+ 310034=The [{0}] Alliance has been disbanded
+ 310035=The [{0}] has been successfully disbanded!
+ 310036=Unfortunately, you have been removed from the Alliance by {0}. Don't worry though, there are still plenty of Alliances for you to join and create new memories with!
+ 310037=Welcome, New Friends!
+ 310038=Welcome to Last Fortress!
+ 310039=Dear Commander,\n\nYou're safe now! You have escaped the bite of the zombies and found this underground fortress. Even if you're exhausted, you can't relax your vigilance for a moment! Because there are many unknown dangers waiting for you in this underground world!\n\nFortunately, you've found the old diary. Despite the mysteries, the diary will give you a lot of clues. Do you want to explore the underground world with the diary, regardless of unknown dangers waiting for you? There may also be new discoveries and hopes! Anyway, survival is the ultimate goal!\n\nGood luck!
+ 310040=Cancel Rally
+ 310041=The Rally you participated in has disbanded
+ 310042=Commander, the Rally you're participating in has disbanded. The {0} Durability you spent has been returned to you.
+ 310043=Welcome to the Alliance!
+ 310044=Alliance joined
+ 310045=Congratulations on joining a new Alliance Commander!\n\nIn the Alliance, you can: \n\n1. Provide and receive Assists from allies, reducing each other's construction and research times.\n2. Acquire Alliance Presents when allies defeat mutated zombies or purchase packs.\n3. Obtain Personal Points by constructing an Alliance Base, Alliance facilities, and expanding Alliance territory with allies.\n4. Use Personal Points to purchase various useful items from the Alliance Shop.
+ 310046=Mutated Zombies have disappeared
+ 310047=Your Rally target has disappeared
+ 310048=Commander, our target has disappeared, and the Rally has disbanded. The {0} Durability you spent has been returned to you.
+ 310049=Cancel Rally
+ 310050=Rally failed
+ 310051=Commander, your Rally has been disbanded, as no allies came to join the Rally. The {0} Durability you spent has been returned to you.
+ 310055=Appointment Report
+ 310056={0} has been appointed as the <color=#C80700>{1}</color>
+ 310057=Attention Alliance members,\n{0} has been officially appointed as the Alliance's [<color=#C80700><size=23>Battlemaster</size></color>] by Alliance Leader {1}. Let's hope they will lead the Alliance into a new chapter of conquest and glory!\n<b>Battlemaster Declaration: </b>\nI shall never hesitate in <color=#C80700>conquering</color> and <color=#C80700>ruling</color>\nI will triumph all through my determination and resolve.
+ 310058=Attention Alliance members,\n{0} has been officially appointed as the Alliance's [<color=#C80700><size=23>Diplomat</size></color>] by Alliance Leader {1}. Let's hope they will lead the Alliance into a new chapter of conquest and glory!\n\n<b>Diplomat Declaration: </b>\nFor a mighty Alliance, power is their form of <color=#C80700>diplomacy</color>\nFor a smaller Alliance, diplomacy is their <color=#C80700>power</color>.
+ 310059=Attention Alliance members,\n{0} has been officially appointed as the Alliance's [<color=#C80700><size=23>Recruiter</size></color>] by Alliance Leader {1}. Let's hope they will lead the Alliance into a new chapter of conquest and glory!\n\n<b>Recruiter Declaration: </b>\nI will <color=#C80700>recruit valorous people</color>\nand <color=#C80700>form bonds with friends across the lands</color>.\nAn Alliance is only as strong as its people.
+ 310060=Attention Alliance members,\n{0} has been officially appointed as the Alliance's [<color=#C80700><size=23>Warlord</size></color>] by Alliance Leader {1}. Let's hope they will lead the Alliance into a new chapter of conquest and glory!\n\n<b>Warlord Declaration: </b>\nBehind every powerful Alliance\nare scholarly individuals with great <color=#C80700>foresight</color>.
+ 310061={0} has been appointed as the <color=#C80700>Battlemaster</color>
+ 310062={0} has been appointed as the <color=#C80700>Diplomat</color>
+ 310063={0} has been appointed as the <color=#C80700>Recruiter</color>
+ 310064={0} has been appointed as the <color=#C80700>Warlord</color>
+ 310065=Member Promotion Notice
+ 310066=Your Alliance Rank has been promoted to <color=#C80700>{0}</color>
+ 310067=Congratulations Commander.\n\nYou are now a<color=#C80700><size=24>{0}</size></color> member! Keep at it!
+ 310068=Leadership Transfer Notice
+ 310069=<b>{0}</b> has become the new <color=#C80700>Alliance Leader</color>
+ 310070=After careful consideration, <b>{1}</b> has transfered the <color=#C80700><size=24>Alliance Leader</size></color> position to <b>{0}</b>. With the new leader in place, hope the alliance can grow larger and become better!
+ 310071=Inactivity Report
+ 310072=The following members have not logged in a long time
+ 310073=The following members haven't been active recently (press on their avatar to manage)
+ 310074=Members
+ 310075=Last Online
+ 310076={0} days ago
+ 310077=Press here to search
+ 310078=No Alliances that fit the conditions found
+ 310079=Target has already been removed.
+ 310080=Removed
+ 310081={0} min(s) ago
+ 310082={0} hr(s) ago
+ 310083=Less than 1 minute
+ 310084=Insufficient permission. Unable to remove
+ 310085=Target has already left the current Alliance
+ 310086=Target is already active and does not need to be removed
+ 310087=Alliance Invitation
+ 310088=[{0}]{1}
+ 310089=Commander <color=#C80700>{0}</color> has invited you to join their Alliance <color=#C80700>[{1}] {2}</color>!
+ 310090=Alliance application failed
+ 310091=Unfortunately, the <color=#C80700>[{0}] {1}</color> Alliance has rejected your application. Please select another Alliance.
+ 310092=Invitation failed
+ 310093=Unfortunately, Commander <color=#C80700>{0}</color> has rejected your invitation.
+ 310094=Invited successfully
+ 310095=Congratulations, Commander <color=#C80700>{0}</color> has accepted your invitation.
+ 310096=Accept
+ 310097=Reject
+ 310098=Accepted
+ 310099=Rejected
+ 310100=You are already in this Alliance
+ 310101=Alliance entry requirements not met.
+ 310102=This Alliance's member limit has been reached
+ 310103=Invalidated
+ 310104=Scout failed
+ 310105=Target has activated Anti-reconnaissance
+ 310106=Scout failed! {0} activated an Anti-reconnaissance; they cannot be scouted for a period of time.
+ 310107=Resist Scouting
+ 310108=You have activated Anti-reconnaissance
+ 310109=Commander, you were just scouted by {0}, but they obtained no intel due to your Anti-reconnaissance.
+ 310110=Your Fortress was scouted!
+ 310111={0} scouted our Fortress
+ 310112=Commander! Our Fortress {0} was scouted by {1}. Please stay on alert and prepare defenses ahead of time.
+ 310113=Deleted!
+ 310114=Unread mails and mails with unclaimed rewards will not be deleted
+ 310115=There are unclaimed rewards within your mail(s). Unable to delete!
+ 310116=Delete all read messages under this category?
+ 310117={0} was scouted!
+ 310118={0} scouted our {1}!
+ 310119=Commander! Our {0} was scouted just now by {1}. Stay alert and get ready for defense.
+ 310120=Our Alliance now reaches Lv. {0}. Check out what's new in our Alliance!
+ 310121=Tap to view
+ 310122=Note:\n1. The favorited mails cannot be recovered after deletion.\n2. The favorited mails will disappear after you change your device.\n3. The favorited mails may disappear after you delete the game.
+ 310123=The mail is not accessible
+ 310124=Please claim the rewards first
+ 310125=No favorited mail
+ 310304=Email Link Reward
+ 310305=Congratulations, your email has been verified!
+ 310306=Please collect the rewards.\nHere you'll be able to learn about the latest events and other relevant game info.
+ 310307=Alliance Reward
+ 310308=Here's the Treasure Chest Reward you forgot to claim from the [{0}] Alliance. Remember to claim it this time! Thank you for your contribution to the Alliance!
+ 310309=Welcome to the Alliance
+ 310310=First-time joining an Alliance
+ 310311=Dear Commander\nCongratulations on officially joining an Alliance. We hope this can be the start of your journey to becoming a mighty Commander!\n\nIn the Alliance, you can make new friends and develop the Alliance together. You also have access to the following perks:\n1. Provide and receive Assists from allies, reducing each other's construction and reseach times.\n2. Acquire Alliance Presents when allies defeat mutated zombies or purchase packs.\n3. Obtain Personal Points by constructing an Alliance Base, Alliance facilities, and expanding Alliance territory with allies.\n4. Use Personal Points to purchase various useful items from the Alliance Shop.\n\nTo celebrate the occasion, please accept our small celebratory gift.
+ 310312=Allies Rally Invitation
+ 310313=Move the Fortress near the Alliance Leader
+ 310314=In this dangerous apocalyptic world, you can better protect your own safety by developing together with your allies. You can also <color=#E5131B>rally to kill the mutated zombies</color> and <color=#E5131B>support defense</color> for each other.
+ 310315=Fortress was destroyed
+ 310316=Your Fortress was destroyed by Commander <color=#C80700>{1}</color> at <color=#C80700>{0}</color> and the system moved it to a safe location.
+ 310317=First Renaming Reward
+ 310318=Household Name
+ 310319=Dear Commander,\n\nAs a survivor, your name is as well-known as your Fortress. In days to come, you'll make more friends, and make your name and achievements known to more people.\n\nLooking forward to that day indeed!\n\nGood luck!
+ 310320=Report Results
+ 310321=Dear Commander:\n\nRegarding your report of a player violating the rules of the game, we have verified the violation to be true and have imposed a ban on the account.\n\nThank you for your help in maintaining a fair gaming environment. Have a great day!\n\nLast Fortress Studio
+ 310322=Mute Warning Notice
+ 310323=Dear Commander:\n\nYour recent behaviors have shown violations of the community guideline. If the violations persist, there will be punishment such as muting and banning of the account, Please engage in civil gaming, and if others affected your gaming experience, please report them and we will review the reports ASAP. Thank you for your understanding.\n\nLast Fortress Studio
+ 310324=Report Results
+ 310325=Dear Commander:\n\nRegarding your report on player {2} on {1}, our staff has reviewed the situation and determined the player to indeed have violated the rules. Their account has been banned for {3}h. Thank you for your contribution in maintaining a clean gaming environment. Happy gaming!\n\nLast Fortress Studio
+ 310326=Mute Warning Notice
+ 310327=Dear Commander,\n\nDue to your violation of the community guideline in chats, you are muted by the system for {0} hour(s). If you keep violating the community guideline, you might face more severe punishment. Please engage in civil gaming. If others affect your gaming experience, please tap the message to report them and we will review your reports as fast as possible. Thank you for your support and understanding. Happy gaming!\n\nLast Fortress Studio
+ 310328=Round {0}
+ 310329=Statistics
+ 310330=Soldiers
+ 310331=Your Alliance [{0}] has been disbanded by the Alliance Leader. Go join a new Alliance and become stronger with new allies!
+ 310332=Report Result
+ 310333=Dear Commander,\n\nRegarding your report of the speech made by Commander {2} on {1}, we have looked into the issue and found that it did violate the guidelines.\nWe have imposed the corresponding punishment against the commander. Thank you for helping us maintain a good gaming environment. Have a great day!\n\nLast Fortress Studio
+ 310334=You will be muted
+ 310335=Dear Commander,\n\nWe notice that you violated the community guidelines in recent chats. To maintain a good gaming environment, you will be muted by the system for {0}h.\nBe sure to abide by the guidelines while playing the game. If you continue to violate the community guidelines, you might be subject to more severe punishment. In some cases, you may even be banned from the game.\nIf someone is affecting your gaming experience, please tap the relevant content to report the concerned player. We will verify your report ASAP and take appropriate action.\nThank you for your support and understanding. Have a nice day.\n\nLast Fortress Studio
+ 310401=Since you decided not to view the intel, the resources consumed were returned.
+ 310402=Your intel has been decoded. Here are the rewards due to be claimed.
+ 310403=Resources Returned
+ 310404=Intel Decoding Reward
+ 310405=Reward to Be Claimed
+ 310406=Dear Commander,\n\nBelow is the reward you got in the Cumulative Top-Up event. Collect it now!
+ 310501=Some of the rewards you won in the King of the Wasteland are not claimed yet. Here're the rewards due to be claimed. Collect them now!
+ 310502=You did an excellent job in the King of the Wasteland event, ranking No.{0} in the zone. Here're the rewards for you. Collect them now!
+ 310503=King of the Wasteland Rewards
+ 310504=Since you have been away for too long, you were removed from the Alliance by the system.
+ 310505=For a mighty Alliance, power is their form of <color=#cb7814>diplomacy</color>.\nFor a smaller Alliance, diplomacy is their <color=#cb7814>power</color>.
+ 310506=<color=#cb7814>Conquering</color> is like painting, and I'm Vincent-bloody-van Gogh.
+ 310507=My mission: To <color=#cb7814>recruit allies</color> and \n<color=#cb7814>make friends across the world</color>.
+ 310508=<color=#cb7814>Territory management, resource allocation, event organization</color>, all done and dusted.
+ 310509=Personal Armaments Ranking Reward
+ 310510=Dear Commander,\n\nYou ranked #{0} in the Personal Armaments Race today, and got the reward below. Collect it now!
+ 310511=Dear Commander,\n\nYou ranked #{0} in the Personal Armaments Race this week, and got the reward below. Collect it now!
+ 310512=Another Alliance member is launching a rallied attack against the target. Continue your rally?
+ 310513=The number of rewards obtainable today reached the cap. Continue?
+ 310514=Block the personal wars launched by other Alliance members for {0}
+ 310515=Dear Commander, \n\nYou ranked #{0} in the [Personal Armaments Race], and will get the rewards below. Don't forget to collect them!
+ 310518=Attention Alliance members,\n{0} has been officially appointed as the Alliance's [<color=#C80700><size=23>Battlemaster</size></color>] by Alliance Leader {1}. Hope he/she will lead the alliance to a new era!\n<b>Battlemaster Declaration: </b>\nI shall never hesitate in <color=#C80700>conquering</color> and <color=#C80700>ruling</color>\nI will triumph all through my determination and resolve.\n\nBattlemaster's Permissions\n{2}
+ 310519=Attention Alliance members,\n{0} has been officially appointed as the Alliance's [<color=#C80700><size=23>Diplomat</size></color>] by Alliance Leader {1}. Hope he/she will lead the alliance to a new era!\n\n<b>Diplomat Declaration: </b>\nFor a mighty Alliance, power is its form of <color=#C80700>diplomacy</color>\nFor a smaller Alliance, diplomacy is its <color=#C80700>power</color>.\n\nDiplomat's Permissions\n{2}
+ 310520=Attention Alliance members,\n{0} has been officially appointed as the Alliance's [<color=#C80700><size=23>Recruiter</size></color>] by Alliance Leader {1}. Hope he/she will lead the alliance to a new era!\n\n<b>Recruiter Declaration: </b>\nI will <color=#C80700>recruit valorous people</color>\nand <color=#C80700>form bonds with friends across the lands</color>.\nAn Alliance is only as strong as its people.\n\nRecruiter's Permissions\n{2}
+ 310521=Attention Alliance members,\n{0} has been officially appointed as the Alliance's [<color=#C80700><size=23>Warlord</size></color>] by Alliance Leader {1}. Hope he/she will lead the alliance to a new era!\n\n<b>Warlord Declaration: </b>\nBehind every powerful alliance,\nthere must have a <color=#C80700>Forethoughtful</color> adviser\n\nWarlord's Permissions\n{2}
+ 311001=Samurai Fujiwara's Treasure
+ 311002=Log in for 7 days in total to get <color=#BAFFB1>{0} + {1}</color>
+ 311003=Commander, below are the rewards not claimed in time in the "Samurai Fujiwara's Treasure" event. Collect them now!
+ 311004=Kin Ogawa's Masamune (Exclusive)
+ 311005=A weapon with sharp blade. Every fighter aspires to have it, yet few can actually control it.
+ 311006=Log in for 7 days in total to get\nKin Ogawa *4 + Masamune
+ 311007=A Suggestion for You
+ 311008=Go Further & Aim Higher
+ 311009=Dear Commander,\nHave you ever felt lonely when you lacked a good company in the doomed world? Have you ever felt sad when you lacked someone who could fight shoulder to shoulder with you? Do you aspire for more honor and victory?\nWe know you can do better than where you are. We are also sorry for the loss of rewards that you could've got.\nFor this reason, we'd like to invite you to join a more outstanding Alliance.
+ 311010=Rewards you might have missed
+ 311011=Are you sure you want to quit the Alliance you are in, and apply to join the one you choose?
+ 311012=Applied
+ 311013=Attack cities or restore Eden within specific period to get participation rewards
+ 311014=You may spend {0} Diamonds to instantly teleport to the enemy territory.
+ 311015=Are you sure you want to spend {0} Diamonds to build your Fortress on enemy territory?
+ 311016=Send a vehicle to escort it
+ 311017=Escort
+ 311018=Improve the Wall Condition of the site for Fortress relocation
+ 311019=Airdrop
+ 311020=Will begin downloading season resources shortly. Continue?
+ 311100=Attribute
+ 311101=Select the Hero to compare
+ 311102=No Hero deployed to the spot
+ 311103=Skill
+ 311104=Gear
+ 311105=Hero Attribute
+ 311106=Stats
+ 311107=From
+ 311108=Troop Buff
+ 311109=The special effects of the Gear will NOT be counted as the attributes offered.
+ 311110=The skill bonuses in battles will NOT be counted as attributes offered.
+ 311111=Premium Pass
+ 311112=Commander, the Premium Pass you sent to {0} has been successfully received, extending the recipient's Premium Pass subscription by 30 days. Happy gaming!
+ 311113=Send the Premium Pass to others to extend their Premium Pass subscription by 30 days. It can only be sent to Commanders in the same Zone.
+ 311114=Commander, {0} has sent you a Premium Pass, extending your Premium Pass subscription by 30 days. Happy gaming!
+ 311115=A symbol of the Privilege Status. It can extend the Premium Pass subscription by 30 days. The best gift to send to friends, allowing them to get great rewards every day.
+ 311116=Confirm sending a Premium Pass to {0}, which will extend the recipient's Premium Pass subscription by 30 days.
+ 311117=Premium Pass is unavailable when in another zone.
+ 311118=You can only purchase 5 Premium Passes per month.
+ 311119=Premium Pass sent successfully
+ 311120=The best gift for your friends!
+ 311121=Purchasable this month: {0}
+ 311201=Unable to change nickname
+ 311202=Dear Commander, \nThe system found that you used multiple nicknames in violation of our guidelines. We are sorry to inform you that you will not be able to change your nickname for the moment, in order to maintain a normal and stable gaming environment. \nSorry for the inconvenience this may cause. \nPlease follow the nickname guidelines when you are able to change your nickname again. \nBefore that, if you have any questions or need any help, feel free to reach out to our customer support team. Thank you for your understanding and support. \nLast Fortress Studio
+ 311203=Unable to change avatar
+ 311204=Dear Commander, \nThe system found that you used multiple avatars in violation of our guidelines. We are sorry to inform you that you will not be able to change your avatar for the moment, in order to maintain a normal and stable gaming environment. \nSorry for the inconvenience this may cause. \nPlease follow the avatar guidelines when you are able to change your avatar again. \nBefore that, if you have any questions or need any help, feel free to reach out to our customer support team. Thank you for your understanding and support. \nLast Fortress Studio
+ 312001=Next Match
+ 312002=Qualifier Match
+ 312003=Quarterfinals
+ 312004=Semifinals
+ 312005=Grand Final
+ 312006=Victories
+ 312007=Advance
+ 312008=Out
+ 312009=Top Eight
+ 312010=Top Four
+ 312011=Second
+ 312012=Champion
+ 312013=Sign-up Phase
+ 312014=Qualifier Phase
+ 312015=Cross Zone Duel
+ 312016=Ended
+ 312017=In Progress
+ 312018=Coming Soon
+ 312019=Available on Thursday
+ 312020=Available on Friday
+ 312021=Champion Duel
+ 312022=Sign up for the competition\nCompete to become the champion!
+ 312023=My Lineup
+ 312024=Save&Apply
+ 312025=Countdown: {0}
+ 312026=I want to sign up
+ 312027=Sign-Up Over
+ 312028=No Vacancies
+ 312029=Signed up successfully
+ 312030={0}/{1} Round
+ 312031=My Victories: {0}
+ 312032=Score: {0}
+ 312033=Ranking: {0}
+ 312034=Start Time: {0}
+ 312035=Battle Record
+ 312036=Sorry! You are out!
+ 312037=You can stay tuned for the follow competitions \n{0} Start time: {1}
+ 312038=Congrats! You have advanced!
+ 312039={0} Start Time: {1}
+ 312040=Victory!
+ 312041=Defeat!
+ 312042=Hall of Honor
+ 312043=Situation Preview
+ 312044=Champion Emerged
+ 312045=Auto fill the highest level of soldiers that can be trained
+ 312046=Round {0}
+ 312047={0}Ended! \n{1} Start Time: {2}\nKeep following the event to gain more rewards!
+ 312048=You didn't sign up! \n{0} Start Time: {1}\nKeep following the event to gain more rewards!
+ 312049=Dear Commander, Congreats! You got the {0}th ranking in the Champion Duel event. Here are your rewards!
+ 312050=Commander, sorry that you have been knocked out in the journey of Quarterfinal.\nBetter luck next time! We believe you will have satisfactory performance in the future!
+ 312051=Dear Commander, congrats! You have advanced. Keep up the good performance in the next competitions and get a better result!
+ 312052=Dear Commander, here are the rewards that you didn't claim in the qualifier matches. Please feel free to claim!
+ 312053=The Champion Duel is a week-long event featuring cross-Zone matches in the end. It offers diverse gameplay and tons of rewards for participants. Please note that there will be ZERO loss of soldiers in the event, so have fun!\n1. Registration phase is from Monday to Wednesday. Commanders with a Fortress > Lv. 6 are eligible to sign up. The Commander needs to edit the lineup upon successful registration. In the event, we will offer 3 Lineups that are the same as your first three ones, and auto refill soldiers with the highest level ones you can train. You can't sign up if the time is up or there are no vacancies available.\n2. Qualifier phase is on Thursday. A Commander may participate in up to 10 rounds of internal matches in the Zone. Three defeats will get you knocked out. The top four Commanders to advance in the Zone will be determined by the victories and score ranking. Please note that you can't edit the lineup in the 5 min before each round begins.\n3. Quarterfinals, Semifinals and Grand Final will start on Friday, Saturday and Sunday respectively. In these matches, you will be fighting against the Commanders that advance from another Zone. Defeat your opponents to become the strongest Commander of both Zones, and win honor and rewards! Note: The winner needs to win two out of three rounds in Quarterfinal and Semifinal respectively, and three out of five rounds in Grand Final. In these three phases, you can't edit the deployed lineups in the 15 min before each round starts.
+ 312054=After numerous matches, only the strongest commanders from the two zones can gain the rewards that will be delivered via mails.
+ 312055=The rewards that the 2nd commander can gain, delivered via mail when the event ends.
+ 312056=The rewards that the top four commanders can gain. Deliver via mail when the event ends.
+ 312057=The rewards that the top eight commanders can gain. Deliver via mail when the event ends.
+ 312058=Rewards that gained after each victory. Claim them at any time. It can be retro delivered via mail when the event ends.
+ 312059=Bye
+ 312060=Not signed up
+ 312061=Can't edit the dispatched lineup {0} minutes before the game starts.
+ 312062=Signed up: {0}
+ 312063=Quarterfinals Start Time: {0}
+ 312064=Next Game Start Time: {0}
+ 312065=Qualifier Start Time: {0}
+ 312066=Can't edit the lineup again in {0} minutes
+ 312067=Sign Up
+ 312068=Compete for the Strongest
+ 312069=This event requires your Fortress level >Lv. {0}
+ 312070=In crossed zone. Can't view!
+ 312071=Victories <color=#ca823c>{0}</color>/{1}
+ 312072=Dear Commander, Congrats! You got the Champion in the Champion Duel event. Here are your rewards!
+ 312073=Dear Commander, Congrats! You got the second ranking in the Champion Duel event. Here are your rewards!
+ 312074=Dear Commander, Congrats! You got the Top Four Ranking in the Champion Duel event. Here are your rewards!
+ 312075=Dear Commander, Congrats! You got the Top Eight Ranking in the Champion Duel event. Here are your rewards!
+ 312076=Next Quarterfinals Start Time: {0}
+ 312077=Next Semifinals Start Time: {0}
+ 312078=Next Grand Final Start Time: {0}
+ 312079=Three defeats will get you knocked out!
+ 312080=Saving all your Lineup info to apply it to the next match
+ 312081=<color=#C80700>{0}</color> became the champion in the Champion Duel. Congrats!
+ 312082=Support Rate
+ 312083=Support
+ 312084=Support Again
+ 312085=Support Log
+ 312086=Odds: {0}
+ 312087=You'll get {0} Diamonds if the one you support wins the match. You have {1} more chance(s) of support left.
+ 312088=About Support
+ 312089=1. After supporting someone, you may support the candidate again but cannot cancel your support.\n2. In the tally phase, your gains from each support will be calculated based on the real-time odds at the time of your support.\n3. You'll be notified by mail concerning the result of support after the results of the matches are unveiled.
+ 312090=Unable to support either side of the match you participate in
+ 312091=In Progress
+ 312092=Ended
+ 312093=Support Options
+ 312094=Amount & Odds:
+ 312095=Result:
+ 312096=Dear Commander,\n\nCongrats on your prescient insight about the match between <color=#C80700>{0}</color> and <color=#C80700>{1}</color>.\nThe player you supported, <color=#C80700>{2}</color>, won the match, and here are your rewards!
+ 312097=Dear Commander,\n\nI regret to inform you that you've failed to foretell the match between <color=#C80700>{0}</color> and <color=#C80700>{1}</color>!\nThe player you supported, <color=#C80700>{2}</color>, lost the match. C'est la vie. Better luck next time!
+ 312098=Unable to support both sides in a match!
+ 312099=Match Ended
+ 312100=No more chances to support
+ 312101=Which platform or app do you use often?
+ 312102=YouTube
+ 312103=Facebook
+ 312104=Discord
+ 312105=Other
+ 312106=On which platform did you join the LF community?
+ 312107=YouTube (Video Tutorials)
+ 312108=None of the above
+ 312109=Why didn’t you join the LF community?
+ 312110=Didn’t see any info on community in the game
+ 312111=Not interested
+ 312112=What made you join the LF community?
+ 312113=Learning about the game
+ 312114=Posing questions related to the game
+ 312115=Bonuses
+ 312116=How did you get to know the LF community?
+ 312117=From allies and friends
+ 312118=From in-game mails
+ 312119=Found it by myself
+ 312120=How often do you check out the info in the community?
+ 312121=Frequent
+ 312122=Often
+ 312123=Seldom
+ 312124=Have you seen any of our video tutorials on YouTube?
+ 312125=Yes
+ 312126=No
+ 312127=What do you want to see in our video tutorials on YouTube?
+ 312128=Replay of thrilling combats
+ 312129=Funny stuffs happening in the game
+ 312130=Latest info from devs
+ 312131=Analysis of new Heroes and recommended Lineups
+ 312132=Tips for beginners
+ 312133=Why didn’t you watch the video tutorials on YouTube?
+ 312134=Didn’t see the mail about the video
+ 312135=Knew exactly where it is, yet thought it’s of little use
+ 312136=Not interested
+ 312137=What do you want to see on our Facebook page?
+ 312138=Strategy guide
+ 312139=Bonuses
+ 312140=Latest game info
+ 312141=What made you join the LF community on Discord?
+ 312142=Latest game info
+ 312143=Discussing with other players
+ 312144=Which form of content would you like to see?
+ 312145=Illustration with graphics
+ 312146=Videos
+ 312147=Both are okay as long as it’s put clearly
+ 312148=Do you have any comments or suggestions on the S1 One More Challenge?
+ 312149=Tap the avatar to support the candidate you like!
+ 312150=Coming Soon
+ 312151=You won {0}
+ 312152=You lost {0}
+ 312153=Time
+ 312154=Support the candidate you like to get plenty of rewards!
+ 312155=No record yet
+ 312156=No record yet
+ 312157=There will be ZERO loss of soldiers in the Champion Duel, so have fun!
+ 312158=Amount
+ 312159=Odds
+ 312160=Do you want to spend {0} Diamond(s) to support {1}? ({2} more chance(s) of support left)
+ 312161=Support successful! The amount of the support was {0}, with the odds being {1}.
+ 312162=Prize Pool
+ 312163=You cannot support anyone in a bye round.
+ 312164=What is your assessment of the S1 One More Challenge?
+ 312165=Very satisfied
+ 312166=Basically satisfied
+ 312167=Just so so
+ 312168=Dissatisfied
+ 312169=Which part of "S1 One More Challenge" are you not satisfied with most? (Multiple answers possible)
+ 312170=The strengths of matching Zones are unbalanced
+ 312171=There are no new gameplays
+ 312172=The gameplay of capturing Blocks is so tiring
+ 312173=None
+ 312174=What is your biggest expectation for the S2 season? (Multiple answers possible)
+ 312175=New world gameplays
+ 312176=More season facilities
+ 312177=New world maps
+ 312178=New powerful heroes
+ 312179=Reduced fatigue of capturing blocks in the world
+ 312180=How do you feel about playing with commanders from other Zones?
+ 312181=Pretty good. The more the merrier
+ 312182=I don't like it, as the strengths of matching Zones are unbalanced
+ 312183=Neutral
+ 312184=Would you recommend the current version to your friends or former battle companions?
+ 312185=Yes
+ 312186=No
+ 312187=Should you have any suggestions on this game, please leave your feedback below. We will sincerely listen to you and improve accordingly.
+ 313100=What is your gender?
+ 313101=Male
+ 313102=Female
+ 313103=What is your age?
+ 313104=Below 12
+ 313105=12-20
+ 313106=21-24
+ 313107=25-30
+ 313108=31-40
+ 313109=Above 40
+ 313110=What is your current occupation?
+ 313111=Position in government/institution
+ 313112=Professional (eg. teacher/doctor/lawyer)
+ 313113=Service (eg. waiter/driver/salesman)
+ 313114=Worker (factory worker/ construction worker/ city cleaner)
+ 313115=Self-employment (eg. writer/artist/photographer/tourist guide)
+ 313116=Position in industry
+ 313117=Family occupation
+ 313118=Student
+ 313119=Why did you choose to download Last Fortress?
+ 313120=Recommendation by App stores (Google play, App Store)
+ 313121=Recommendation by friends
+ 313122=Recommendation by social network (Facebook, etc)
+ 313123=By interesting ad videos/posters
+ 313124=Which social network platform do you usually use?
+ 313125=Instagram
+ 313126=LinkedIn
+ 313127=Snapchat
+ 313128=VKontakte
+ 313129=LINE
+ 313130=How long have you played Last Fortress?
+ 313131=Less than 15 days
+ 313132=15-30 days
+ 313133=1-3 months
+ 313134=3-6 months
+ 313135=More than half a year
+ 313136=How long would you spend on the Last Fortress everyday?
+ 313137=Less than 0.5 hour
+ 313138=0.5-1 hour
+ 313139=1-3 hours
+ 313140=3-5 hours
+ 313141=More than 5 hours
+ 313142=How do you like the art style of the game?
+ 313143=Very dissatisfied
+ 313144=Dissatisfied
+ 313145=Neutral
+ 313146=Satisfied
+ 313147=Very satisfied
+ 313148=How would you rate the storyline of the game?
+ 313149=I understand the basics of the gameplay after the beginners' guide.
+ 313150=Strongly disagree
+ 313151=Disagree
+ 313152=Neither agree nor disagree
+ 313153=Agree
+ 313154=Strongly agree
+ 313155=Do you know the heroes' features and synergy?
+ 313156=Not sure at all
+ 313157=Aware of the expertise of the hero but do not know how to match
+ 313158=Understand
+ 313159=Do you understand the functions and upgrades of each facility?
+ 313160=Not understand at all
+ 313161=Understand after exploration
+ 313162=Do not understand after exploration
+ 313163=Fully understand
+ 313164=How do you use the research function of the lab in the game?
+ 313165=Have not researched since the beginners' guide
+ 313166=Research based on the guide of the system
+ 313167=Research based on one's own need
+ 313168=Have not learnt the functions of other technologies
+ 313169=Studied the functions of different technologies
+ 313170=Upgrade technologies equally
+ 313171=Emphasize technologies in one category
+ 313172=How would you rate the chatting system in this game?
+ 313173=Very hard to use (bad control, insufficient information)
+ 313174=Hard to use (wrong translation, missing information)
+ 313175=Convenient
+ 313176=Very convenient
+ 313177=Which mode in the game are you mostly interested?
+ 313178=Excavate or building
+ 313179=Subway exploration
+ 313180=Main Missions
+ 313181=Beginner mission
+ 313182=Killing zombies
+ 313183=World war
+ 313184=Attack Fortress
+ 313185=Gather Resources
+ 313186=Upgrade heroes or skills
+ 313187=Which category do you think the game needs to improve urgently?
+ 313188=Graphics
+ 313189=Story mode
+ 313190=Daily mode
+ 313191=Combat mode
+ 313192=PVP mode
+ 313193=Growth experience
+ 313194=Social system
+ 313195=Fluidity and stability
+ 313196=Please rate this game based on your experience on a scale from 1 to 5 (1 is very unsatisfied and 5 is very satisfied. Higher score means more satisfied):
+ 313197=1
+ 313198=2
+ 313199=3
+ 313200=4
+ 313201=5
+ 313202=Will you recommend the game to others? (On a scale from 1 to 5. 5 means absolutely yes and 1 means definitely no.)
+ 313203=Are you satisfied with the LF community? Do you have other suggestions for us?
+ 313204=Thank you for participating this survey. The purpose of the following questions is for improving the game experience. Your personal information will be confidential and we will not disclose your information to any third party without your consent. Your response is very important for us to improve the game experience. The commander who finishes the questionnaire will get a gift. Click "submit" after you finish the form to claim your gift.
+ 313205=How satisfied are you with "S1 - One More Challenge"?
+ 313206=Very satisfied
+ 313207=Basically satisfied
+ 313208=Unsure
+ 313209=Dissatisfied
+ 313210=Which part of "S1 One More Challenge" are you interested in most? (Multiple answers possible)
+ 313211=Competing with Commanders from another Zone
+ 313212=Capturing Blocks
+ 313213=One more chance to capture Eden
+ 313214=Rewards
+ 313215=None
+ 313216=Which part of "S1 One More Challenge" are you not satisfied with most? (Multiple answers possible)
+ 313217=Most territories were occupied by Commanders from another Zone.
+ 313218=No new modes available
+ 313219=No new Heroes released
+ 313220=No new Season Facilities available
+ 313221=It's not fun to capture Blocks or cities.
+ 313222=Rewards were not abundant enough.
+ 313223=Not enough season Resource Points
+ 313224=None
+ 313225=What do you want to see most in the upcoming season? (Multiple answers possible)
+ 313226=New mode for the season
+ 313227=New Season Facilities
+ 313228=New map
+ 313229=New mighty Heroes
+ 313230=More modes and Facilities available in the Fortress
+ 313231=Better rewards
+ 313232=How did you feel when competing with Commanders from another Zone?
+ 313233=Pretty good. It's more fun to compete with more players.
+ 313234=Not a fan. The opponents were way too strong.
+ 313235=Unsure
+ 313236=Will you recommend "S1 One More Challenge" to your friends?
+ 313237=Yes
+ 313238=No
+ 313287=Are you satisfied with the current artistic effects in the game?
+ 313288=Very satisfied
+ 313289=Basically satisfied
+ 313290=I don't care about the art.
+ 313291=Dissatisfied
+ 313292=Regarding the design of the characters in the game, do you have any suggestions or comments you'd like to share? Thank you in advance for your opinion, which is very important to us.
+ 313293=I'd like more male character designs.
+ 313294=I'd like more female character designs.
+ 313295=I'd like more characters with different styles.
+ 313296=I don't care about the art.
+ 313297=What attracts you when playing the game?
+ 313298=Diverse character styles
+ 313299=Scenes and environments
+ 313300=User interface and interaction
+ 313301=Combat experience and stunning visual effects
+ 313302=Gameplay - World rally and gathering function
+ 313303=In-game socialization
+ 313304=Other
+ 313305=Do you know where to trigger Quinn's cutscene?
+ 313306=Yes, and it's very good.
+ 313307=No, I don't know where to trigger it.
+ 313308=Yes, but I don't see the point.
+ 313309=Do you often watch Quinn's cutscene?
+ 313310=No.
+ 313311=Yes.
+ 313312=Have you ever paid for a character just for their stunning artistic effects?
+ 313313=If you have, please tell us the name.
+ 313314=No.
+ 313315=No, no character has caught my attention yet.
+ 313316=No, I don't care about the art.
+ 313317=Do you have a favorite Faction?
+ 313318=Yes, Minutemen.
+ 313319=Yes, Vindicators.
+ 313320=Yes, Wildlings.
+ 313321=Yes, Watchers.
+ 313322=I like them all. They can be used together.
+ 313323=I don't like any of them. I don't understand how to use them.
+ 313324=Would you buy a new hero when they come out?
+ 313325=Yes.
+ 313326=No.
+ 313327=It depends on the hero's power and rarity.
+ 313328=It depends on how good the hero looks.
+ 313329=Do you like characters like the maid <Christine>?
+ 313330=Yes.
+ 313331=No.
+ 313332=It's all fine by me.
+ 313333=Did you notice that we recently updated the art quality of Expedition Subway Coach?
+ 313334=It's great. I expect more improvements in the quality of the scenes and characters in the future.
+ 313335=I don't care much about these things.
+ 313336=Yes, but the improvement is not apparent.
+ 313337=Do you have any suggestions for the current animated hero models in the character display interface?
+ 313338=It's great, but I expect more improvements in the quality of the characters.
+ 313339=I don't care much about these things. I only care about the power of the characters.
+ 313340=It's of bad quality.
+ 313341=It's of bad quality.
+ 313342=Great. I can't stand the current effects anymore.
+ 313343=Good.
+ 313344=It doesn't matter to me because I don't care much about the artistic effects of the rooms.
+ 313345=Don't do it. The current effects are good.
+ 313346=What are the main factors to consider when judging whether the product image appeals to you?
+ 313347=Clean color scheme
+ 313348=Luxurious color scheme
+ 313349=Perfect graphic details
+ 313350=Layout
+ 313351=Are you satisfied with the update frequency of new characters?
+ 313352=Yes.
+ 313353=No, it's too slow.
+ 313354=What feature of the interface interaction is affecting your gaming experience?
+ 313355=Pack
+ 313356=Event Center
+ 313357=World
+ 313358=In Fortress
+ 313359=Combat scenes (Exploration, Expedition, Arena)
+ 313360=Mail
+ 313361=Hero Compendium
+ 313362=Other
+ 313363=Are there artistic effects that affect your gaming experience?
+ 313364=Not at all. I really like them.
+ 313365=No.
+ 313366=Yes, but it does not affect my gaming experience.
+ 313367=Yes, and it bothers me gravely.
+ 313368=Do you have any suggestions for artistic effects?
+ 313369=What is your gender?
+ 313370=Male
+ 313371=female
+ 313372=Rather not to say
+ 313373=What is your age?
+ 313374=Under 18 years old
+ 313375=18-24
+ 313376=25-30
+ 313377=31-45
+ 313378=Above 45 years old
+ 313379=What online entertainment activities do you like to do?
+ 313380=Play games (PC online games, mobile games, console/stand-alone games, etc.)
+ 313381=Watch movies, TV shows, variety shows, etc. online
+ 313382=Browse long video sites (such as YouTube)
+ 313383=Browse short video sites (such as TikTok)
+ 313384=Watch anime, comics, novels
+ 313385=Browse news websites or Apps
+ 313386=Others
+ 313387=Which of the following film and television works are you more familiar with?
+ 313388=Bruce Lee Movie
+ 313389=Jacky Chan Movie
+ 313390="Pacific Rim"
+ 313391="A Quiet Place"
+ 313392="Resident Evil"
+ 313393="The Walking Dead"
+ 313394="G.I. Joe"
+ 313395=Not interested in all above
+ 313396=Which of the following games are you more familiar with?
+ 313397="The King of Fighters"
+ 313398="Street Fighter"
+ 313399="NieR: Automata"
+ 313400="Assassin's Creed"
+ 313401="Monster Hunter"
+ 313402=Not interested in all above
+ 313403=Which character do you like in "The King of Fighters"?
+ 313404=Angel
+ 313405=Mai Shiranui
+ 313406=Shermie
+ 313407=Kyo Kusanagi
+ 313408=Iori Yagami
+ 313409=Kula Diamond
+ 313410=Others ___________
+ 313411=Not familiar with all above
+ 313412=Which character do you like in "Street Fighter"?
+ 313413=RYU
+ 313414=KEN
+ 313415=CHUN LI
+ 313416=Charlie·Nash
+ 313417=GUILE
+ 313418=Cammy White
+ 313419=Others ___________
+ 313420=Not familiar with all above
+ 313421=Which of the following characters have you heard of?
+ 313422=Kyo Kusanagi
+ 313423=Chun-L
+ 313424=Iori Yagami
+ 313425=Cobra Commandar
+ 313426=Snake Eyes
+ 313427=Storm Shadow
+ 313428=Ezio Auditore da Firenze
+ 313429=Leon Scott Kennedy
+ 313430=Ada Wong
+ 313431=Raleigh Becket
+ 313432=Mako Mori
+ 313433=Mario
+ 313434=Bruce Lee
+ 314001=Arena
+ 314002=Battle
+ 314003=You will have different experiences in different battles. Give a full play to your combat skills here!
+ 314004=This phase ends in:
+ 314005=Rankings
+ 314006=Points:
+ 314007=Points
+ 314008=Ranking:
+ 314009=Fight
+ 314010=Defending Lineup
+ 314011=Combat Report
+ 314012=Duel Medal
+ 314013=Ticket
+ 314014=Refresh
+ 314015=Free Trial
+ 314016=Defender CP:
+ 314017=Common Guard
+ 314018=Tough Guard
+ 314019=Elite Guard
+ 314020=Ranking Reward
+ 314021=Leaderboard
+ 314022=Next restoration takes
+ 314023=All restored in
+ 314024=Skip
+ 314025=ATK
+ 314026=DEF
+ 314027=Defending lineup saved!
+ 314028=Revenge
+ 314029=Retry
+ 314030=The opponent is way too powerful! Unable to challenge.
+ 314031=The result of this phase is tallied.
+ 314032=Final points:
+ 314033=Initial points next phase
+ 314034=Final ranking
+ 314035=Final rewards:
+ 314036=The rewards will be delivered via mail.
+ 314037=Today
+ 314038=Last Week
+ 314039=Available at Fortress Lv. {0}
+ 314040=Unable to launch a battle, as the event is already in the tally phase.
+ 314041=You could get
+ 314042=This Phase
+ 314043=Previous Phase
+ 314044=A delicate medal, obtained as the spoil after defeating the opponent. With enough amount of medals, you will be able to open chests of corresponding tiers. All chests and medals obtained will be refreshed and cleared on a daily basis.
+ 314045={0} used successfully
+ 314046=The Doomsday Arena is a grand weekly event, with challenging activities and tons of rewards available.\n1. The Arena is available for Commanders with the Fortress level ≥ 10. You may choose an opponent from the candidates and spend one Ticket to challenge the opponent. You will gain some points if you win, and lose some if you lose. You may also choose to set your defending lineup to fend off invading Commanders. You will get some points if you succeed in defense, and lose some if you fail. If you fail in an attack or defense, you may use a Ticket to challenge again through the shortcut in the combat report. The amount of Tickets will be all restored on the following day. You may also purchase a large number of Tickets with Diamonds. You can purchase up to 100 Tickets additionally each week; the purchase limit will be reset after the Arena is reset. \n2. You will get medals if you succeed in an attack. With enough medals, you can claim rewards of multiple tiers. The medals and rewards will be reset on a daily basis. Don't forget to take challenges every day.\n3. Commanders will be ranked by personal points. The points will be tallied every Sunday. Rewards will be delivered after the tally phase, with a new round of rankings starting again.\n4. The Dog Tags obtained in daily chests and weekly tally can be exchanged for the items you want in the Trade Center.
+ 314047=Not enough Tickets. Please get more.
+ 314048=One Ticket will be consumed in each challenge. The number of Tickets will be reset to the max number as a new day begins. You may also get more Tickets through other ways.
+ 314049=Rewards to Be Claimed
+ 314050=Commander, below are the chests not claimed in time in the Arena. Collect them now!
+ 314051=Rewards Tallied
+ 314052=Commander, you ranked #<color=#C80700>{0}</color> in the Arena. Congrats! Below are the rewards for you!
+ 314053=A Commander initiated a challenge against you! You will get rewards after defeating the Commander.
+ 314054=Enter Leaderboard
+ 314055=You are here
+ 314056=View Rankings
+ 314057=Rules
+ 314058=To be one place higher
+ 314059=Current Rewards
+ 314060=Current Ranking
+ 314061=Points
+ 314062=Rewards
+ 314063=Current Progress
+ 314064=Current Distance
+ 314065=Current Residents
+ 314066=Current Output
+ 314067=Mysterious Commander
+ 314068=Are you sure you want to spend {0} Diamonds to refresh all candidates to challenge?
+ 314069=Dog Tag
+ 314070=A token of honor, which can be exchanged for many items in the Trade Center
+ 314071=Are you sure you want to spend {0} Diamonds to get {1} more Ticket(s)?
+ 314072=Rally of Heroes
+ 314073=You will be listed in the leaderboard of "Rally of Heroes" after you have {0} points.
+ 314074=Rally of Heroes Leaderboard
+ 314075=Commander, you ranked #{0} in the Rally of Heroes. Below are your rewards.
+ 314076=RULES\n1. You could get points in the following recruitment:\n{0}2. You will be listed on the leaderboard after you have {1} points.\n3. Rewards will be delivered after the event via mail. Don't forget to collect them!\n4. The leaderboard will still be displayed for a while after the event ends. Please note during this period, you cannot get points by recruiting.
+ 314077=Display time left:
+ 314078=No more chances left for exchanging today
+ 314079=Keep challenging
+ 314091=Defending lineup cannot be empty!
+ 314092=No Commanders listed
+ 314093={0} has become the champion in the Arena. Congrats!
+ 314094=The Arena Shop will restock automatically every month
+ 314095=Change Lineup
+ 314096=Don't notify me when new Combat Reports are generated
+ 314097=As a symbol of victory in the arena, dog tags can be exchanged for various goods with me.
+ 314098=Here are the goods I have prepared for you elaborately, only the winner can enjoy them.
+ 314099=Arena Shop
+ 314100=Tallying...
+ 314101=The rankings are being tallied. Unable to enter the page now.
+ 314102=Cross-Zone Matchmaking: {0}
+ 314103=Change a batch
+ 314104=Tally
+ 314105=Tap anywhere to continue
+ 314106=Weekend Trials
+ 314107=Complete the missions to get great rewards!
+ 314108=RULES\n1. Complete the missions throughout the event to obtain points and increase the Weekend Trials level. The level will be reset after the event.\n2. There are 2 tiers of rewards, namely, common and advanced rewards. The common rewards can be obtained from missions; the advanced ones will be activated after the purchase.\n3. The missions will be refreshed in 2 ways. Please see the mission desc for more info.\n4. Rare Alliance present will be delivered after the advanced rewards are activated.
+ 314109=Keep claiming
+ 314110=Get {1} Diamonds from purchases today
+ 314111=Gather {1} resources today
+ 314112=Defeat {1} soldier(s) today
+ 314113=Kill {1} monster(s) today
+ 314114=Train {1} soldier(s) today
+ 314115=Plunder {1} resources today
+ 314116=Use {1} min of speed-up items today
+ 314117=Kill {1} Mutated Zombie(s) in rally attacks today
+ 314118=Win {1} Arena battle(s) today
+ 314119=Perform {1} time(s) of combat recruitment today
+ 314120=You will get {1} Weekend Trials point for every {0} Diamond(s) you purchase during the event
+ 314121=You have obtained {2} Weekend Trials pts
+ 314122=Rewards for Weekend Trials
+ 314123=Commander, below are your rewards not claimed in time in the Weekend Trials. Collect them now!
+ 314124=Basic
+ 314125=Advanced
+ 314126=Pay
+ 314127=Weekend Trials - Advanced Pass
+ 314128=Activate it to get even more rewards!
+ 314129=Purchase Diamonds
+ 314130=Get up to {0} benefits
+ 314131=Hero Fragments
+ 314132=Grab the Elite Hero Fragments to get the Hero you want!
+ 314133=Trial Points
+ 314134=Accumulate a certain number of points to claim corresponding rewards.
+ 314135=Congratulations on leveling up to Lv.{0}!
+ 314136=Fortress Guide [Day 1]
+ 314137=Welcome to the Fortress, Commander. Being here for the first time must be a little overwhelming. Worry not. Here is your first-day guide that will help you know the Fortress better. Let's begin with the Facilities which will help you settle in more comfortably!\n\n[Control Center]\nThe backbone of the Fortress. Upgrade the Control Center to unlock more facilities and new content. \nNew Fortress skins will be unlocked when your Fortress reaches certain levels.\n\n[Entrance Hall]\nUpgrade the Entrance Hall to raise your Fortress's Wall Condition \nand build an even more impenetrable Fortress!\n\n[Laboratory]\nUpgrade the Laboratory to unlock more powerful technologies!\n\n[Stone Quarry, Iron Mine, and Coal Mine]\nUpgrade Mines and Quarries to allow your people to acquire resources more efficiently.\n\n[Gym, Sparring Room, and Shooting Range]\nIt's a good idea to always have your soldiers ready. Go to these training grounds to unlock and train more high-level soldiers!\n\nIn the following days, you'll receive more tips on surviving in this post-apocalyptic world, so don't forget to check your mail. Best regards from Last Fortress!
+ 314138=Fortress Guide [Day 2]
+ 314139=Finding the right direction and things to do when first arriving in this new world might be confusing. Today's guide might just be the help you need!\n[Heroes]\nYou can't develop your Fortress without Production Heroes and Combat Heroes.\nProduction Heroes come from all over the world, each with their own area of expertise. Send them to the facilities that will put their talents to good use.\nCombat Heroes, on the other hand, can be put in APCs to lead troops and perform various tasks.\n\n[Exploration]\nDeploy Combat Heroes in Exploration Battles to gain abundant resources needed for Gear and Hero upgrades.\nThere are even Exploration Rewards you can accumulate as you progress in Exploration. You can check your rank in the Exploration Leaderboard.\n\n[Mission]\nFollow the main missions and daily missions to find the next thing to do in the game.\nComplete them to get plentiful rewards and Moon Points, which can help you get even more resources!\n\nThat's all for today's guide. Don't forget to check them out in the game!
+ 314140=Fortress Guide [Day 3]
+ 314141=Hello again, Commander. Today's guide is about Alliance and benefits you can't miss. Hope it will be helpful to your Fortress development.\n\n[Alliance]\nJoin an Alliance to face the doomsday challenge with your allies, or you can always create one yourself and make your own rules.\nMembers of the same Alliance can help each other, allowing you to construct faster and more efficiently. As an Alliance member, you can even claim other rewards.\nNew content, rewards, and allies await you in an Alliance. Go join one now!\n\n[VIP Level and Privilege]\nGrow your Fortress faster by upgrading your VIP level to get powerful buffs, more resources, and speed boosts in construction.\nDon't forget to claim your daily VIP Points. The higher the consecutive login days, the more VIP points you'll obtain!\nThere is even an exclusive VIP chest you can open every day. The higher your VIP level, the more rewards it contains!\n\nThat's all for today's guide. Go join an Alliance now and participate in the Alliance events. You don't want to miss all those rewards!
+ 314142=Fortress Guide [Day 4]
+ 314143=We meet again, Commander! Today you'll learn about some important events in the game.\n\nThere are many events worth participating in. However, the following three events are highly recommended for newcomers, as they produce rich rewards with little effort required.\n\n[Cheetah Warrior's Treasure]\nThere are mysterious legends in this doomsday world, and Kin Ogawa, the Cheetah Warrior, is one of them.\nRumor has it that he is so fast and powerful that he can silence his enemies the instant he unsheathes his sword.\nParticipate in the event and log in for seven days to obtain this Hero!\n\n[Doomsday Warpath]\nThe event will be challenging, but once you go through and complete the missions, you'll get an Advanced Elite Hero—Wolowitz.\nWolowitz is a senior engineer who can help with your Fortress development.\nComplete the missions and earn yourself a reliable assistant!\n\n[Doomsday Survival Contest]\nMany unknown risks and also opportunities exist outside the Fortress. To better understand this world, participate in Doomsday Survival Contest!\nJoin an Alliance and compete with your allies for the all-knowing title!\n\nThat's all for today's guide. Don't forget to log in daily and participate in those events to get rich rewards!
+ 314144=The passage of time failed to snuff its fading glory. The legend will continue, provided you repair it first, that is.
+ 314145=Rules\n1. Chariot Components can be used to repair Chariots. Commanders can complete the repair to get the Chariot.\n2. Ways to get Chariot Components: Killing zombies, purchasing packs and participating in certain events.
+ 314146=Fortress Guide [Day 5]
+ 314147=Hi again, Commander. After familiarising yourself with this world over the past few days, let's explore outside the Fortress today.\n\n[Resource Gathering]\nMany mines are scattered worldwide and provide an inexhaustible supply of resources.\nThe higher the level of a mine, the richer its resource reserves will be. Sending Heroes tagged with "Gather" to gather resources will improve the Lineup's Gathering Load and Gathering Speed.\n\n[Common Zombie]\nWhen confronted with hordes of zombies, work together and keep safe!\nFind zombies on the world map. Defeat them to get rich rewards!\n\n[Mutated Zombie]\nMutated Zombies in sight! They are extremely powerful and can only be attacked by a group of players. Now go rally your allies!\n\n[War]\nMake your conquest after the world map is unlocked.\nAttack other players for resources to grow your Fortress.\nA little tip: Weigh the risk and scout your opponent's Fortress before launching any attack.\n\nKeep your Fortress safe while attacking others.\nBefore going offline for an extended period, always ensure your Fortress is secure to prevent your hard-earned resources from being looted by others!\n\nGive it a try and explore the world map! I'll see you tomorrow!
+ 314148=Fortress Guide [Day 7]
+ 314149=Hello, Commander! Can't believe a week has passed since we first met. Here is your last Fortress guide.\n\nBy now, you must have captured some territories. Let's take a look at how to run your estates properly!\n\n[Alliance Territory]\nCities captured by the Alliance, the results of joint efforts, will be displayed in Territory under Alliance.\nAn Alliance will be rewarded with Season Rewards according to the highest-level cities it captures, so don't be shy to challenge for rich rewards and earn glory with your allies!\n\n[Merits]\nThe Merit Shop will be available after cities are unlocked. You can get Merits by battling on the world map.\nThere is a limit to how many Merits you can earn per week, and the limit is reset every Friday at 0:00. Redeem your rewards using Merits at the Alliance Shop, where precious items and Heroes await you!\n\nThat's all for the Fortress guide. Good luck, and may you walk your own path in the game!
+ 314150=15-min speed-up
+ 314151=Memento Coin
+ 314152=Samurai Fujiwara
+ 314153=Elite Hero Medal
+ 314154=Samurai Fujiwara
+ 314155=Advanced Gear
+ 314156=Samurai Fujiwara *2
+ 314157=Fortress in Guard
+ 314158=Always stay alert and protect your Fortress in this post-apocalyptic world where danger lurks!
+ 314159=The Placement Area is where you can move Guardian Turrets, swap their positions and upgrade one by merging two of the same level.
+ 314160=The zombies in the Movement Area will move one tile to the left with every step you take. Any zombie surviving to the left side ends the challenge.
+ 314161=You can get 1 Guardian Turret by hitting the Colorful Ball in the Collection Area, where Guardian Turrets are also stored. You can drag the Guardian Turret from the Collection Area to the Placement Area.
+ 314162=Use a limited number of different items to repel zombies during the challenge.
+ 314163=Get an Advanced Guardian Turret by dragging another Guardian Turret to the Movement Area.
+ 314164=Drag the Guardian Turret to switch targets.
+ 314165=1. The Guardian Turret attacks the target in front of it. You can drag it to switch targets.\n2. Merge Guardian Turrets of the same level to get a higher-level Guardian Turret and more attack power.\n3. You can get 1 new Guardian Turret every time you hit a Colorful Ball.\n4. The zombies in the Movement Area will move one tile to the left with every step you take. Any zombie surviving to the left side ends the challenge.\n5. Use items to gain an advantage during the challenge. You can always respawn by using Snowflakes.\n6. Aim for chests during the challenge to get surprise rewards. There are even special chests containing clear rewards waiting for the winner!
+ 314166=There Are Ranking Rewards for the Top {0}
+ 314167=Keeping Safe at Night Ranking Rewards
+ 314168=Dear Commander, congrats on your #{0} place in the point ranking during the Fortress in Guard event. Here are the rewards.
+ 314169=Zombies Killed: {0}
+ 314170=Consume {0} to get one more challenge?
+ 314171=End of Challenge
+ 314172=Point Rewards
+ 314173=Individual Point Ranking
+ 314174=Failed. Invalid area.
+ 314175=Guardian Sleigh
+ 314176=Drag it to the Movement Area to eliminate all the zombies in the lane.
+ 314177=Guardian Snowball
+ 314178=Drag it to the Placement Area to double all Guardian Turrets' DMG for {0} round(s).
+ 314179=Guardian Snowman
+ 314180=Freeze all zombies in the Movement Area for {0} round(s).
+ 314181=Guardian Turret
+ 314182=Drag and place it in the Placement Area to obtain 1 Guardian Turret
+ 314183=Guardian Snowflake
+ 314184=Use it to continue the challenge when it ends and set all zombies back {0} tile(s).
+ 314185=Guardian Invitation
+ 314186=Use it during the Fortress in Guard event to get one more challenge.
+ 314187=Guardian Toy
+ 314188=Drag and place it in the Movement Area to eliminate all zombies on the 3*3 tiles.
+ 314189=Guardian Chest
+ 314190=Open it to get one random item for the Fortress in Guard event.
+ 314191=[Fortress in Guard] Rewards Reissued
+ 314192=Highest Kills Record
+ 314193=[Fortress in Guard] Event Items
+ 314194=Spend Diamonds to refresh Christmas Market instantly.
+ 314195=RULES\n1. Purchase packs in the "Christmas Market" during the event to receive points and claim rewards. For every Diamond obtained from purchasing packs, you'll receive 1 point.\n2. The points can only be obtained from the packs in the "Christmas Market." Other packs will not grant you points.\n3. You may update the regular packs in the Christmas Market manually. You'll have 5 free chances to update them, after which some Diamonds will be consumed.
+ 314196=Guardian Energy
+ 314197=Drag it to freeze the zombie, immobilizing it for {0} round(s).
+ 314198=Gear Up and Defend Your Fortress!
+ 314199=Total Score
+ 314200=New Record
+ 314201=Max times of usage reached
+ 314202=Cannot use it repeatedly
+ 314203=Chances left this round: {0}/{1}
+ 314204=Unlock advanced rewards to get
+ 314205=Turn & Match
+ 314206=1. Play Turn & Match to win rich rewards. You'll get a prize if you successfully find and clear two identical special cards. Clear all the cards to win the ultimate reward!\n2. Every successful challenge will grant you points. Accumulate enough points to open certain chests and get rewards!\n3. The number of challenges is reset every day, so don't miss your opportunity to get rewards! \n4. The daily attempt purchase limit is 10.
+ 314207=Just like old times! Let's see if you still got the good memory to win!
+ 314208=Matching Pairs, Winner's Choice!
+ 314209=Gain extra challenge chances
+ 314210=Gain extra card-flipping chances
+ 314211=Remaining Card Flips
+ 314212=Ultimate Reward
+ 314213=Card Flip
+ 314214=Use it to gain {0} card-flipping chance(s) in the Turn & Match event for one game.
+ 314215=You haven't cleared all cards. Do you wish to end the challenge?
+ 314216=I'll be back
+ 314217=Consume {0} to get {1} card-flipping chance(s)?
+ 314218=No more card-flipping chances
+ 314219=Upper limit reached
+ 314220=The zombie leader is approaching!
+ 314221=Stage rewards have been sent. Check them in your inventory.
+ 314222=Continue the challenge by consuming {0} to make all zombies retreat {1} tile(s)?\nQuitting will not affect the received rewards.
+ 314223=Stage Rewards
+ 314224=Chest
+ 314225=Clear Rewards
+ 314226=Surprise Reward
+ 314227=Stage Cleared
+ 314228=Mysterious Signal
+ 314229=With the change in the air, mysteries await...
+ 314230=Hidden Clue
+ 314231=Examine clues in the Mysterious Signal event to solve mysteries.
+ 314232=Owned Clues:
+ 314233=Clue
+ 314234=An unusual battle seems to have taken place here. Maybe there are clues left.
+ 314235=You received a group of mysterious signals. Find out where they came from and what secrets they hide.
+ 314236=Go Check
+ 314237=Fortress Guide [Day 6]
+ 314238=Hi there, Commander. Today is the sixth day since we met. As the cities in the game are opening up, it's time for the city capturing.\n\n[City Capturing and Repairing]\nBy referring to the Book of Revelation, you can learn the opening times of different cities and plan your attacks beforehand.\nAn Alliance needs to expand its territory starting from 1 level neutral city. Plan wise and get stronger.\n\nCity capturing tips:\n1. Relocate your Fortress near the city to be captured in advance.\n2. Conquer a city within 30 minutes before its Garrison Units recover to full strength.\n3. Send Heroes tagged with "Destructive" to whittle down a city's Wall Condition.\n4. The members of an Alliance management can place Alliance Markers on the map and inform other members of the combat plan in advance.\n\nBest of luck with your city conquering. May you soon enter Eden with your allies!
+ 314239=Lawbringers & Wreakers
+ 314240=Choose your side! Lawbringers & Wreakers?\nRecruit the new Heroes! It's now or never!
+ 314241=1. Choose the hero pool you like during the event. The items available in each pool vary. \n2. The drawing progress will be accumulated and will not be affected by the switching between different pools. \n3. More hero pools will be unlocked over time.
+ 314242=Doomsday Black Market
+ 314243=The Doomsday Black Market is available for a limited time. You don't wanna miss the superb offers!
+ 314244=Unlocked after clearing stage {1} in the {0} event
+ 314245=1. Make purchases to get enough points to claim the rewards below.\n2. Items in the store are updated daily. You can also manually refresh the items {0} time(s) a day for free. (Items of Super Discounts cannot be refreshed.)\n3. Some items are unlocked for purchase after you meet certain conditions.
+ 314246=Today's Super Discounts
+ 314247=Prize Pool Info
+ 314248=Rect-Energy
+ 314249=Gain 1 Tile Crush challenge chance after use.
+ 314250=Grand Market
+ 314251=Spend Diamonds to refresh Grand Market instantly.
+ 314252=RULES: \n1. Purchase packs in the "Grand Market" during the event to receive points and claim rewards. For every Diamond obtained from purchasing packs, you'll receive 1 point.\n2. The points can only be obtained from the packs in the "Grand Market." Other packs will not grant you points.\n3. You may update the regular packs in the Grand Market manually. You'll have 5 free chances to update them, after which some Diamonds will be consumed.
+ 314253=Purchase packs in the Grand Market to get "Cumulative Top-Up" rewards (packs purchased on other pages do not count in the cumulative purchases)
+ 314254=Anniversary Trials
+ 314255=RULES: \n1. Complete the missions throughout the event to obtain points and increase the Anniversary Trials level. The level will be reset after the event.\n2. There are 2 tiers of Anniversary Trials rewards, namely, common and advanced rewards. The common rewards can be obtained from missions; the advanced ones will be activated after the purchase.\n3. The missions will be refreshed in 2 ways. Please see the mission desc for more info.\n4. Rare Alliance present will be delivered after the advanced rewards are activated.
+ 314256=You will get {1} Anniversary Trials point for every {0} Diamond(s) you purchase during the event
+ 314257=You have obtained {2} Anniversary Trials pts
+ 314258=Rewards for Anniversary Trials
+ 314259=Commander, below are your rewards not claimed in time in the Anniversary Trials. Collect them now!
+ 314260=Anniversary Trials - Advanced Pass
+ 314261=Limited Edition
+ 314262=A new hero arrives! Recruit the new hero for a limited time. It's now or never!
+ 314263=First ten consecutive draws every day are half price!
+ 314264=Skip the animation
+ 314265=1. Exclusive prize pool for the new hero, from which the new hero and related items can be drawn. \n2. After the event, the hero cannot be recruited by other means. Please pay attention to the event time. \n3. For the first 10 consecutive draws every day, the number of exclusive tickets will be halved. Don't miss out!
+ 314266=Exclusive Ticket
+ 314267=Can be used to draw in the Limited Edition event
+ 314268=Congratulations
+ 314269=Draw {0}x
+ 314270=Limited Edition Ticket
+ 314271=Mass exclusive tickets! Become a collector of limited version heroes!
+ 314272=Selected
+ 314273=Switch
+ 314274=After switching the hero, the memory stages and the corresponding rewards will change simultaneously (reward can only be claimed once).
+ 314275=Alliance Management Guide [Day 1]
+ 314276=Hello, Commander! Congrats on having an Alliance of your own!\nAs a leader of the Alliance, do you have any doubt about the methods and techniques of alliance management? Let's take a look at the essentials of managing an alliance!\n\n[Recruit your Alliance members!]\n\nHow can a strong Alliance be without members who support each other? Go recruit members for your Alliance!\n\nClick Alliance Manage - Alliance Setting to edit Alliance name, language, joining conditions, and other basic info of your Alliance.\nA sincere and fun Alliance declaration can help your Alliance attract more members!\nDon't forget to actively speak on the World Channel and invite people to join!\n\nWe will continue to advise you on the Alliance Management over the next 6 days. May your Alliance develop better and better!
+ 314277=Alliance Management Guide [Day 2]
+ 314278=Hello, Commander! Today is the second day of the Alliance Management guide! Is the Alliance you created beginning to take shape?\nRecruit active Alliance members. It's just the first step to expand the Alliance and improve its force.\nAs the Alliance grows, senior members of the Alliance can help you manage the Alliance better. Reasonable arrangement of the Alliance's daily tasks is also a necessary quality for a good manager.\n\nDivide up the tasks for your Alliance members!\n\nIn the member list of the Alliance, you can view the CP and activity condition of the members. Click their avatars to adjust the class for Alliance members.\nYou can also view various ranks of members in Alliance rankings such as alliance contributions, Gathering, and defeating to adjust a member's class by combining multiple factors.\nAppointing appropriate Alliance positions for R4 members can better divide the management of Alliance tasks.\nDifferent positions have corresponding management authorities. Details can be viewed by clicking the exclamation mark on the Alliance member's page.\n\nDivide up the tasks for your Alliance members and leverage their strengths to make the Alliance stronger!
+ 314279=Alliance Management Guide [Day 3]
+ 314280=Hello, Commander! Glad to see you again!\nAs the game progresses, there are more and more important events to participate in. It's critical to communicate your decisions clearly and in a timely manner.\n\nCommunicate your decisions in multiple ways!\n\nYou can @all members on the Alliance channel to ensure all Commanders get alerts.\nOn the Alliance channel, you can also place comments or decisions at the top and call on Alliance members to vote for a more democratic decision.\nYou can also use the Alliance announcement and Alliance email function to inform members of more significant information.\n\nInform Allies of Alliance decisions in time and gather them to participate in various Alliance events!
+ 314281=Alliance Management Guide [Day 4]
+ 314282=Hello, Commander! Today let's take a look at Alliance shop!\nThere are many treasures in the Alliance Shop, which can help Alliance members develop better and faster!\n\nManage your Alliance Shop!\n\nYou can redeem many in-game resources and items in the Alliance Shop.\n\nThe Alliance shop consists of three parts: Contribution exchange, Merit exchange, and Recycle Bin.\nIn Contribution exchange, the Alliance leader and R4 members can use Alliance points to supply goods, and the goods supplied can be exchanged using individual Alliance contribution.\nThe merit store will be unlocked after the city is opened, and you can redeem items at the Alliance shop by spending merits.\nYou can earn merits by occupying, repairing the cities and outposts, defeating soldiers of other Commanders. Details can be viewed by clicking Alliance - Alliance Rankings - Alliance Merit Rankings - Earn Merit.\nIn the Recycle Bin, Alliance members can recycle excess, expired resources for more Alliance contributions.\n\nRestock the store based on the actual situation of the Alliance, and provide Alliance members with needed resources and items!
+ 314283=Alliance Management Guide [Day 5]
+ 314284=Hello, Commander! Today is the fifth day of your Alliance. And you're ready for the wider world.\nThere are always outside elements that undermine the peace, which need to be resisted by all members.\n\nRally your Allies and fight together!\n\nAfter joining the Alliance, you can view the current battles via Alliance - War.\n\nAlliance members can rally Allies on the map every day to attack mutated zombies/Kaya to earn rich rewards and items.\nIn addition, for every mutant zombie an Alliance member kills, all members of the Alliance can receive an Alliance gift via Alliance - Gift.\nOn the War screen, you can view the information of the current Alliance members and support the attacked Allies in time.\nIn the Alliance Battle log, you can also find out which Commanders have attacked your Alliance members and avenged them.\n\nYour Allies will be your strongest support in the Doomsday. Rally the members of the Alliance, and resist the invasion together!
+ 314285=Alliance Management Guide [Day 6]
+ 314286=In case you don't know, the level of the Alliance can also affect the outcome of the battle, and thus the Alliance's survival in the Doomsday.\n\nKeep upgrading your Alliance!\n\nFor each level of the Alliance, all members receive an upgrade bonus via email.\nUpgrading the Alliance also unlocks more Alliance skills, such as increasing the speed-up time limit of Alliance Assists and gaining damage bonus. You can upgrade Alliance skills to increase buff effects.\n\nDonate resources and complete Growth Missions to gain Alliance experience and level up the Alliance.\nAlliance members can donate food or diamonds on the Alliance level screen to increase Alliance experience and earn Alliance contributions.\nAlliance Growth missions start when there are more than 30 members. Alliance Leader and R4 members can refresh Alliance missions and click the small speaker button to remind Alliance members of participating in the events.\n\nRally allies to actively complete Alliance missions and donate resources. Make the Alliance stronger and stronger!
+ 314287=Alliance Management Guide [Day 7]
+ 314288=Today is the last day of the Alliance Management guide! You are about to embark on a doomsday journey to defend the honor of the Alliance!\n\nOccupy the Alliance territory and take the glory!\n\nAfter the chapter of Revelation All as One is over, you can start to occupy the City.\nAll members of the Alliance will receive rich rewards after occupying a city. Start by occupying a neutral level 1 city.\nFollowing methods may help you get more done with less.\n\n1. Make a plan\nWhen arranging the siege plan, the number of cities and the sequence of siege should be planned in advance.\nYou can check the maximum number of cities and the opening of cities in different stages in Revelation, and make reasonable plans based on the world map.\n\n2. Notify the members\nThe Alliance Leader and R4 members can add Alliance marks to the map in advance to release battle plans to alliance members.\n\n3. Siege\nYou can assign the members with the highest CP to attack the garrisoned units first. In the phase of weakened Wall Condition, select the lineup with higher Destructive Might to attack.\nTry to take the city within 30 minutes, otherwise the garrisoned units will be fully restored and will need to be defeated again.\nDon't forget to remind your allies that placing heroes with destruction tags in the same APC can greatly improve siege efficiency.\n\nAt the end of the season, rewards will be settled according to the highest level of the city that the Alliance occupied. Rally your Allies and earn the infinite glory!
+ 314289=Are you sure you want to spend {0} Diamond(s) to refresh?
+ 314290=Advanced Elite Hero Fragments
+ 314291=This is a leg of black and gold in color. I've never seen a leg like this before.\nIs it a leg of a man or a woman?
+ 314292=This is a piece of garment from a special uniform.\nIt is white and gold in color. Looks like it's also from two people like the clue we found just now.
+ 314293=Another clue! Check out that weird red totem and that long-handled weapon!\nTake a careful look at his posture! What does that totem mean? What's he fighting for, and who's he fighting…
+ 314294=A woman's arm? And a gold totem behind her.\nHer armors seem to have some weird tech or power.\nWho is she, and where is she from? How can she use such power…
+ 314295=A sickle-like weapon, and a strange face…\nWho is this man, and what side is he on? Is he a friend or a foe?
+ 314296=There she is! A woman's profile. The two seem to be having a fight!\nWhat does this mean for us? Should we take it as a warning?
+ 314297=Brady, where is the poster that we completed a while ago?
+ 314298=Fernando has it. What's up?
+ 314299=I overheard a conversation about the poster today.
+ 314300=Really? What did they say?
+ 314301=Today, an old-timer at the Fortress told me this poster covers a big event that made waves over a decade ago.
+ 314302=I see. Were they famous figures at that time?
+ 314303=Yes. Lawbringers and Wreakers were household names back then. They are less mentioned nowadays.
+ 314304=We have no idea what the appearance of the poster means.
+ 314305=Exactly. Things really changed a lot over time.
+ 314306=Lucky Slot
+ 314307=Luck is part of success, don't you think so?
+ 314308=1. At the end of each rotation, if there are 3 or more of the same pattern, you can get the reward. The more the number of the same pattern, the greater the reward will be.\n2. Different patterns can get you different rewards. You can see the specific rewards in the winning example.\n3. Rewards can be redeemed in the Redeem Center. All {0} will be recycled after the event. Please redeem rewards in time.
+ 314309=Fun Coin
+ 314310=A consumable item for the Lucky Slot event
+ 314311=Redeem
+ 314312=Example
+ 314313=Redeem Center
+ 314314=Spin {0}x
+ 314315=Lucky Slot! Thrill and reward, I want them all!
+ 314316=VIP Upgrade Pack
+ 314317=Unlock privileges faster than others!
+ 314318=Switch to {0}
+ 314319=Unavailable Soon
+ 314320=Good Luck
+ 314321=Blessing
+ 314322=Fortune
+ 314323=No Prize
+ 314324=1. You can get clues by completing intel missions in the Satellite Nexus, with new intel unlocked every day\n2. Unlock the clues to get rewards and solve puzzles.
+ 314325=Result
+ 314326=No other clues can be placed right now, but the radar picked up a mysterious signal. Find out where it's from and what it's hiding.
+ 314327=The radar picked up a mysterious signal. Check out where it came from. It might have the clues we need.
+ 314328=Get clues from the mysterious signal quests of the Radar
+ 314329=The event has ended. The related items have been converted to the following items. Please check your inventory.
+ 314330=Go to Radar
+ 314331=All Fun Coins will be removed when the event ends. Please exchange them in time.
+ 314332=Embark on a new journey.
+ 314333=Side with Lawbringers
+ 314334=Side with Wreakers
+ 314335=You can change it anytime during the event.
+ 314336=Today, an old-timer at the Fortress told me this poster covers a big event that made waves over a decade ago.
+ 314337=Past Memories
+ 314338=Change Faction
+ 314339=Claim Hero
+ 314340=Progress to 2/7 in [Memories of Palmer] to claim the Hero Palmer
+ 314341=Progress to 2/7 in [Memories of Soros] to claim the Hero Soros
+ 314342=Start memory stage
+ 314343=You are currently in the [{0}]. Tap the lower left button to change the Faction.
+ 314344=Are you sure to claim the First-Gen Hero {0}?\n<color=#C80700>You cannot revoke the claiming and claim the First-Gen Hero {1} instead through this way after claiming the hero.</color>
+ 314345=Give me a second
+ 314346=Claim {0}
+ 314347=Stay tuned for a new journey to the old days
+ 314348=Doomsday Black Market Rewards reissued
+ 314349=Dear Commander,\n\nThe event of the Doomsday Black Market has ended. Here are the rewards you have not claimed. Please feel free to claim!
+ 314350=Special Training
+ 314351=Rules\n1. Complete missions during the event to gain training points and upgrade the special training level, which will be reset after the current special training session ends.\n2. The special training missions can be updated in 2 ways. Please refer to the mission desc for more info.\n3. There are 2 types of special training rewards: common and advanced ones. The common ones can be obtained by completing special training missions, while the advanced ones can be activated and obtained after being purchased.\n4. When you activate advanced rewards, a rare alliance present will be delivered to all ALL members in your alliance.\n5. Rankings will be determined by the cumulative points gained from the current special training during the event. Rewards will be delivered based on the rankings after the event ends.
+ 314352=Rules\n1. Three special training sessions will be launched for Hughie, Butcher, and Starlight respectively during the event. Each session lasts 7 days. \n2. Complete the special training missions to get some training points; the points of the three special training sessions will be accumulated throughout the event. \n3. Rewards will be delivered after the event ends based on the rankings of the total points from all three special training sessions.
+ 314353=Hughie's Special Training
+ 314354=Butcher's Special Training
+ 314355=Starlight's Special Training
+ 314356=You liked this Commander already
+ 314357=Max number of likes clicked today
+ 314358=Dear Commander, \n\nCongrats on ranking #{0} on the overall leaderboard of the Special Training. Your final points are {1}. Below are your ranking rewards. Collect them now!
+ 314359=Dear Commander, \n\nCongrats on ranking #{0} on the leaderboard of Hughie's Special Training. Your final points are {1}. Below are your ranking rewards. Collect them now!
+ 314360=Dear Commander, \n\nCongrats on ranking #{0} on the leaderboard of Butcher's Special Training. Your final points are {1}. Below are your ranking rewards. Collect them now!
+ 314361=Dear Commander, \n\nCongrats on ranking #{0} on the leaderboard of Starlight's Special Training. Your final points are {1}. Below are your ranking rewards. Collect them now!
+ 314362=Fun Challenges
+ 314363=Rules\n1. Complete missions during the event to gain points and increase the level of Fun Challenges. This level will be reset after the event.\n2. There are two types of Fun Challenges rewards: common and advanced ones. The common ones can be obtained by completing missions, while advanced ones can be activated after being purchased.\n3. Purchase advanced rewards to get rare alliance presents!\n4. There are 2 ways to refresh the missions during the event. Please see the mission descriptions for more info.
+ 314364=You will get {1} Fun Challenges point(s) for every {0} Diamond(s) you purchase during the event
+ 314365=You have obtained {2} Fun Challenges pts
+ 314366=Fun Challenges rewards
+ 314367=Commander, below are your rewards not claimed in time in the Fun Challenges. Collect them now!
+ 314368=Fun Challenges - Advanced Pass
+ 314369=Gift greeting cards
+ 314370=You will get {1} Fun Challenges point(s) for every {0} greeting card(s) you gift to others during the event
+ 314371=You will get {2} Fun Challenges point(s) for every {0} "{1}" greeting card(s) you gift to others during the event
+ 314372=You have been muted for the max number of times. You may send messages again after {0}h.
+ 314373=Commander, below are the rewards not claimed in time in the Special Training. Collect them now!
+ 314374=Not enough combat points. Cannot claim rewards.
+ 314375=Cannot claim the same reward twice
+ 314376=Cannot take the challenge now
+ 314377=Cannot proceed while you are on another server
+ 314378=Not enough attacks made. Cannot challenge now.
+ 314379=[Sparring with The Boys] event underway
+ 314380=Magical Linkage
+ 314381=Deploy {0} collab hero(es)
+ 314382=Combat point obtaining rate +{0}
+ 314383=Gap from the higher place: {0}
+ 314384=Attempts: {0}
+ 314385=Challenge Now
+ 314386=Enemy Lineup
+ 314387=The opponent has a pretty high HP. Deal as much DMG as possible to get tons of rewards.
+ 314388=Current Ranking
+ 314389=Reward Preview
+ 314390=Challenge
+ 314391=Sold Out
+ 314392=1. The more cumulative damage you deal during the event, the better the rewards you can get.\n2. Commanders will also be ranked by the damage caused in a single battle. The higher the ranking, the better the rewards.
+ 314393=1. The more cumulative damage you deal during the event, the better the rewards you can get.\n2. Commanders will also be ranked by the damage caused in a single battle. The higher the ranking, the better the rewards.
+ 314394=Survive the Insane Zombie Attack
+ 314395=Attempts today: {0}
+ 314396=Challenge Now
+ 314397=Stage Clearing Rewards
+ 314398=Kill Reward
+ 314399=Zombie Raid
+ 314400=Current Rewards
+ 314401=Military Bio Chest
+ 314402=Suspended
+ 314403=Current Ability
+ 314404=Quit
+ 314405=Resume
+ 314406=Armament Supplies
+ 314407=Great Supplies Helping You Fend off Zombies
+ 314408=Lantern
+ 314409=Shotgun
+ 314410=Super Gunpowder
+ 314411=Laser Beam
+ 314412=Solar Energy
+ 314413=Lightning
+ 314414=Flexibility
+ 314415=Gravity
+ 314416=Ammo Supplies
+ 314417=Detonation Expert
+ 314418=Prism
+ 314419=Energy Collection
+ 314420=Superabled
+ 314421=Wind-like
+ 314422=Attracting Force
+ 314423=Inner Flame
+ 314424=Weapon Master
+ 314425=Scorching-Hot Fireball
+ 314426=Blinding Laser
+ 314427=Deadly Halo
+ 314428=Thunderstorm
+ 314429=Swift
+ 314430=Mind Power
+ 314431=Devastating Blast
+ 314432=Frozen Snowflake
+ 314433=Invincible Shield
+ 314434=Magnet
+ 314435=A bomb that can deal massive DMG
+ 314436=Able to freeze all zombies
+ 314437=Able to become invincible for a short period
+ 314438=Able to attract all dropped items
+ 314439=Drop two lanterns to set the ground on fire
+ 314440=DMG from the burning ground increases by {0}
+ 314441=Throw +1 lantern on the ground, expanding the burning ground and dealing more DMG
+ 314442=Enhanced HP
+ 314443=Increase the HP
+ 314444=Some small flames will be generated from the burning ground to deal DMG to surrounding enemies
+ 314445=Shoot 3 bullets at the closest enemy target, dealing some damage to zombies and fighting them off
+ 314446=To get listed on the leaderboard, you still need: {0}
+ 314447=Get listed on the leaderboard for a chance to receive rare rewards
+ 314448=Shoot with the shotgun regularly
+ 314449=Increase the DMG and the attacking range of the shotgun
+ 314450=Expand the coverage of the shotgun
+ 314451=Throw a fireball at the zombie
+ 314452=Increase the DMG of the fireball
+ 314453=Throw +1 fireball
+ 314454=Launch a laser beam and deal damage to the zombies touched by it
+ 314455=Increase the DMG of the laser
+ 314456=Launch +1 laser beam
+ 314457=Expand the coverage of the explosion
+ 314458=Able to slide forward for a while to evade some damage
+ 314459=Deal damage to the zombies touched by it
+ 314460=Slide for a longer distance and increase the damage caused by sliding
+ 314461=Increase the damage caused by sliding
+ 314462=Deal continued light damage to surrounding zombies
+ 314463=Increase the DMG and effective range of solar energy
+ 314464=Increase the DMG of the solar energy
+ 314465=Drop thunders on surrounding zombies regularly
+ 314466=Create +1 thunder
+ 314467=Increase the damage caused by thunders
+ 314468=Throw +1 fireball and deal more DMG
+ 314469=Create a wall of iron balls rotating around the hero regularly
+ 314470=Create +1 iron ball, with the iron balls' DMG increased
+ 314471=Increase the DMG of the iron ball
+ 314472=Shorten the cooldown period of the ability
+ 314473=Increase the max HP
+ 314474=ATK increases
+ 314475=Ability coverage expanded
+ 314476=Crystal collecting speed increases
+ 314477=DEF increases
+ 314478=Moving speed increases
+ 314479=Collecting coverage expanded
+ 314480=The shotgun can now shoot 3 bullets at a time, with the effective range expanded and DMG increased visibly
+ 314481=Launch multiple fireballs in a row, with their DMG increased
+ 314482=The laser beam will be reflected upon landing at the edge of the map, with its lasting time and DMG increased
+ 314483=Expand the range and create an overwhelming Deadly Halo
+ 314484=The thunder evolves into golden lightning
+ 314485=Cause massive damage within a certain range at the landing spot after each slide
+ 314486=Enhance the iron ball, which will now exist permanently
+ 314487=Cannot get more clues at the moment. Please come back tomorrow.
+ 314488=You've collected all the clues!
+ 314489=Zombie Tidal Wave Coming!
+ 314490=Combat Supplies
+ 314491=Great Supplies Helping You Fend off Zombies
+ 314492=Token
+ 314493=Use the Tokens to participate in the "Zombie Tidal Wave Coming!" event
+ 314494=[Zombie Legion] Cumulative DMG Reward Reissued
+ 314495=Commander, below are the Cumulative DMG rewards not claimed in time for the Zombie Legion event. Collect them now!
+ 314496=[Endless Zombie Legion] Ranking rewards
+ 314497=Dear Commander, \n\nCongrats on ranking #{0} on the DMG leaderboard of the Endless Zombie Legion. Below are your ranking rewards. Collect them now!
+ 314498=[Zombie Legion] Daily Mission Rewards Reissued
+ 314499=Commander, below are the Daily Mission rewards not claimed in time for the Zombie Legion event. Collect them now!
+ 314500=[Zombie Legion] Attacking opportunity returned
+ 314501=Commander, you failed to attack the Zombie Legion this time. The attacking opportunity is thus returned to you.
+ 314502=Hughie Campbell
+ 314503=Participate in the event to unlock Hughie Campbell from The Boys! You won’t be able to unlock these items after this collab ends.
+ 314504=Massive Damage
+ 314505=Immune to Damage
+ 314506=Billy Butcher
+ 314507=Participate in the event to unlock Billy Butcher from The Boys and his exclusive APC Skin! You won’t be able to unlock these items after this collab ends.
+ 314508=Strong Tank
+ 314509=Rare Skin of Modified APC
+ 314510=Butcher's Raid
+ 314511=Get the rare skin for Modified APC at the Vought Badge Exchange
+ 314512=Get hero
+ 314513=Get skin
+ 314514=Participate in the event to unlock the powerful Starlight from The Boys and her exclusive Skin! You won’t be able to unlock these items after this collab ends.
+ 314515=Exclusive Hero Skin
+ 314516=Get the exclusive skin of Starlight at the Vought Badge Exchange
+ 314517=Cost: {0}
+ 314518=Are you sure you want to get one attempt with {0}?
+ 314519=Decode now
+ 314520=[Tech Advancement] Event bonus
+ 314521=Commander, here is the Z Coin bonus from the Tech Advancement event. Collect them now!
+ 314522=[Tech Advancement] Tiered bonus reissued
+ 314523=Commander, below is the bonus not claimed in time for the tier you reached in the Tech Advancement event. Collect them now!
+ 314524=[Tech Advancement] Ranking bonus
+ 314525=Commander, you ranked #{0} in the Tech Advancement event. Below are your rewards. Collect them now!
+ 314526=Deals 180% TAC DMG to two random back-row enemies
+ 314527=Upon receiving the first fatal attack, the incoming DMG will be canceled, with his TAC DMG +15%.
+ 314528=Gains a shield that grants him 240% WPN ATK and increases his DMG Mitigation by +20% for 2 rounds.
+ 314529=Deals 100% TAC DMG to a random enemy target, reducing all enemies' DMG Mitigation by 30% within this round.
+ 314530=Active ability
+ 314531=Passive ability
+ 314532=Gained ability
+ 314533=Attempt returned
+ 314534=As your attack had been canceled, the attempt was returned to you.
+ 314535=Event coming soon
+ 314536=3 min - challenge the advanced mutated zombie
+ 314537=7 min - challenge the advanced mutated zombie
+ 314538=10 min - challenge the advanced mutated zombie
+ 314539=1. During the event, Commanders can get two free attempts to take the challenge every day.\n2. Kill as many zombies as possible in 10 minutes to boost your ability. You can get extra rewards if you clear the stage successfully.\n3. Advanced mutated zombies will spawn at the 3rd, 7th, and 10th minute of each round. You will get rewards at the settlement if you kill them successfully.\n4. Using items smartly to kill zombies more easily.
+ 314540=Participate in the event to unlock the powerful Homelander.You won't be able to unlock these items after this collab ends.
+ 314541=Participate in the event to unlock the powerful Soldier Boy.You won't be able to unlock these items after this collab ends.
+ 314542=Participate in the event to unlock the powerful A-Train.You won't be able to unlock these items after this collab ends.
+ 315000=Revelation
+ 315001=Not Yet Started
+ 315002=All Commanders will get
+ 315003=Alliance achieving the goal could get
+ 315004=You haven't reached the requirement.
+ 315005=Your Alliance hasn't reached the requirement.
+ 315006=Your Zone hasn't reached the requirement.
+ 315007=Chapter ended
+ 315008=Achieved on {0}
+ 315009=Get Started
+ 315010=Ruin Exploration
+ 315011=Zombie Clean-Up
+ 315012=All as One
+ 315013=Multipolar World
+ 315014=Zombie Plague
+ 315015=Chaos Reigns
+ 315016=Era of Chaos
+ 315017=Massive Pileup
+ 315018=Clashes & Chaos
+ 315019=Fully Armed
+ 315020=Strong Backlash
+ 315021=Golden Age
+ 315022=Dog Eat Dog
+ 315023=Military Muscle
+ 315024=Head to Eden
+ 315025=Doomsday Laurels
+ 315026=The counter-attack of survivors starts NOW.
+ 315027=The ruin was once our home.
+ 315028=We gotta get rid of all the threats.
+ 315029=Collaboration is the only way out.
+ 315030=Those who help each other come together.
+ 315031=More survivors got infected. We gotta make a choice!
+ 315032=Land is what everything is built on.
+ 315033=Survivors are gaining a foothold in the world.
+ 315034=Resources! Resources MATTER!
+ 315035=The horn of counterstrike is about to be blown!
+ 315036=Don't stop! Keep going!
+ 315037=What's behind all these occupied cities...
+ 315038=Survivors now have a place in the world.
+ 315039=The desire to survive could surpass all fears.
+ 315040=Marching forward is our top priority.
+ 315041=The closer you are to the center of the world, the clearer you'll see what the world looks like.
+ 315042=Will the Eden be a window of opportunity for survivors?
+ 315043={0} Commanders have their Control Centers upgraded to Lv. {1}
+ 315044={0} Commanders clear Exploration Stage {1}
+ 315045={0} zombies killed in total in the zone
+ 315046={0} Mutated Zombies killed in total in the zone
+ 315047={1} alliances with no less than {0} members each
+ 315048={0} Lv. {1} zombies killed by the alliance
+ 315049={0} cities captured and restored by the alliance
+ 315050=Captured {0} territories
+ 315051={0} resources gathered in the zone
+ 315052=First capture of {1} Lv. {0} cities in the zone
+ 315053=Lv. {1} or above city*{0} captured by the Alliance at the end of the chapter
+ 315054={0} Commanders' CP reaches {1}
+ 315055=Zombies of higher levels
+ 315056=Mutated Zombies of higher levels
+ 315057=Resource points of higher levels
+ 315058=Wider territories
+ 315059=Neutral cities of higher levels
+ 315060=Control Center's lvl cap
+ 315061=More content
+ 315062=Upon the end of the chapter (whether the goal is attained or not), the <color=#C80700>Wilderness Survival</color> event will begin, in which you may rally your allies to defeat Kaya for rich rewards!
+ 315063=Upon the end of the chapter (whether the goal is attained or not), Lv. <color=#C80700>{0}</color> zombies will appear in the world for you to challenge!
+ 315064=Upon the end of the chapter (whether the goal is attained or not), Lv. <color=#C80700>{0}</color> Mutated Zombies will appear in the world! Come challenge the zombies with you allies!
+ 315065=Upon the end of the chapter (whether the goal is attained or not), the <color=#C80700>World Domination</color> will begin. Start from capturing Lv. 1 neutral cities with your allies and expand your territory inch by inch!
+ 315066=Upon the end of the chapter (whether the goal is attained or not), the <color=#C80700>[Explore minerals]</color> function will be unlocked. With this function, your alliance will be able to explore multiple resource points around the Main City of your alliance.
+ 315067=Upon the end of the chapter (whether the goal is attained or not), the <color=#C80700>number of territories</color> will be increased to <color=#C80700>{0}</color>. A wider territory will give you more choices.
+ 315068=Upon the end of the chapter (whether the goal is attained or not), Lv. <color=#C80700>{0}</color> resource points will appear in the world. Resource points of higher levels call for higher gathering speed and storage cap.
+ 315069=Upon the end of the chapter (whether the goal is attained or not), Lv. <color=#C80700>{0}</color> neutral cities will be open. March towards the center of the world! Capture cities of higher levels to earn rich rewards!
+ 315070=Upon the end of the chapter (whether the goal is attained or not), the <color=#C80700>Control Center</color>'s level cap will be raised to Lv. <color=#C80700>{0}</color>. A Control Center of higher level allows you to train soldiers of higher levels and brings you more buffs.
+ 315071=Upon the end of the chapter (whether the goal is attained or not), the <color=#C80700>Alliance Duel</color> will begin. Your alliance will have a week-long competition with another alliance. The winner will receive abundant rewards!
+ 315072=Upon the end of the chapter (whether the goal is attained or not), the neutral city, <color=#C80700>Eden</color>, will be open. Capture the Eden located in the heart of the world to win the laurels for the champion.
+ 315073=More contents will be coming soon!
+ 315074=Unlock after completing Book of Revelation-{0}
+ 315075=Complete the Book of Revelation - Chaos Reigns to unlock
+ 315076=Commander achieving the goal could get
+ 315077=Claimable when Control Center reaching Lv. {0}
+ 315078=New Home
+ 315079=Expansion Era
+ 315080=Looming Threat
+ 315081=World Separated
+ 315082=All Be "Mine"
+ 315083=Break the Blockade
+ 315084=Stock Up
+ 315085=Flex Muscles
+ 315086=Key Fortress
+ 315087=Back to Eden
+ 315088={0} Blocks above Lv. {1} captured by Commanders in the Zone
+ 315089={0} Commanders in the Zone capture {1} Blocks above Lv. {2}
+ 315090=Your Alliance captures {0} Blocks above Lv. {1}
+ 315091=More season resources
+ 315092=Upon the end of the chapter (whether the goal is attained or not), Lv. <color=#C80700>{0}</color> season Resource Points will appear in the world.
+ 315093=<color=#C80700>Fantasy Recruitment</color> will be activated when this chapter ends (whether the goal is completed or not). <color=#C80700>Territory number</color> will be increased to <color=#C80700>{0}</color>. More Alliance territories will provide you with more choices!
+ 315094=After this chapter ends, regardless of whether the goal is achieved or not, <color=#C80700>Fantasy Recruitment</color> will open. More level <color=#C80700>{0}</color> Season Resource Points will appear in the world.
+ 315095=Upon the end of the chapter (whether the goal is attained or not), the <color=#C80700>Control Center</color>'s max level will be increased to Lv. <color=#C80700>{0}</color>. A Control Center of higher levels allows you to train soldiers of higher levels and brings you more buffs.\nStay tuned for more updates!
+ 315096=Brutal Siege
+ 315097=Historical Season Alliance Points reach {0}
+ 315098=Awkward Dilemma
+ 315099=After this chapter ends, regardless of whether the goal is achieved or not, the daily number of cities that the Alliance can <color=#C80700>abandon</color> will increase to <color=#C80700>{0}</color>.\nMore content will be unlocked soon!
+ 315100=After this chapter ends, regardless of whether the goal is achieved or not, the <color=#C80700>Infirmary Capacity</color> at the Fortress will increase by <color=#C80700>{0}</color>.\nMore content will be unlocked soon!
+ 315101=After this chapter ends, regardless of whether the goal is achieved or not, the cooldown time for <color=#C80700>changing the Main Alliance City</color> will be reduced to <color=#C80700>{0}</color>.\nMore content will be unlocked soon!
+ 315102=More flexible strategic deployment
+ 315103=Change the main city faster
+ 315104=Seeds of Life
+ 315105=Zombie Horde
+ 315106=Zombie Cleanup
+ 315107=Camp Growth
+ 315108=Commerce & Trades
+ 315109=Great Revival
+ 315110=Promising Future
+ 315111=Liberate 1 key city upon the end of this Chapter.
+ 315112=Liberate 1 advanced key city upon the end of this Chapter.
+ 315113=Occupy the central Lab
+ 315114=Upon the end of the chapter (whether the goal is attained or not), the <color=#C80700>World Domination</color> will begin. Start from capturing Lv. 1 neutral cities with your allies and expand your territory inch by inch! After you occupy a neutral city, the <color=#C80700>resource exploration</color> feature will be unlocked. Your alliance will then be able to explore the resources around the Main Alliance City.
+ 315115=Upon the end of the chapter (whether the goal is attained or not), Lv. <color=#C80700>{0}</color> zombies and Lv. <color=#C80700>3~5</color> Mutated Zombies will appear in the world for you to challenge!
+ 315116=<color=#C80700>Fantasy Recruitment</color> will be activated when this chapter ends (whether the goal is completed or not). <color=#C80700>Territory amount cap</color> will be increased to <color=#C80700>{0}</color>. Lv. <color=#C80700>4~5</color> Resource Points will appear on the map. More Alliance territories will provide you with more choices!
+ 315117=Upon the end of this chapter (whether the goal is attained or not), Lv. <color=#C80700>{0}</color> neutral cities will be accessible. Capture them to win tons of rewards! The number of <color=#C80700>territories</color> an alliance can hold will be increased to <color=#C80700>8</color>; larger alliance territory heralds more opportunities!
+ 315118=Upon the end of this chapter (whether the goal is attained or not), Lv. <color=#C80700>{0}</color> neutral cities will be accessible. Capture them to win tons of rewards! The number of <color=#C80700>territories</color> an alliance can hold will be increased to <color=#C80700>12</color>; larger alliance territory heralds more opportunities!
+ 316000=It's okay to be a FOOL today
+ 316001=Clown Bundle
+ 316002=Every Clown Has Its Day
+ 316003=Ghost-Faced Clown
+ 316004=Clown with Tears of Joy
+ 316005=Funny Clown
+ 316006=Golden Clown
+ 316007="Aha! It's me again! Surprised, huh?"
+ 316008="Oops! It's me again. I know you are so happy to see me!"
+ 316009="You know what? You don't actually need an invite if you want to visit someone."
+ 316010="Surprise! Finally, it's my turn. Now let's welcome the luckiest person today!"
+ 316011=A bundle made by Enrique. Despite the ugly look, it contains some good stuff inside.
+ 316012=April Fool's Day is approaching. To have an escape from the dreary battles against zombies and enjoy the long-lost joy and laughter, Blanche, together with her boyfriend Enrique from the Vindicators was planning on throwing a prank party. "Coerced" by his girlfriend, Enrique, a man of little words, had to dress up as a clown and look for materials to make some gadgets for pranking.\nThat's how the Clown Bundles were made! The bundles contain great rewards and many types of clowns. Open the bundle now to find the hidden award Blanche prepared! The two mighty Heroes Blanche and Enrique are looking forward to seeing you soon!\n\nThe Clown Bundle can be obtained once a day at the Event Center. You may then use it in your Inventory.
+ 316013=Get More
+ 316014=Get Today's Surprise
+ 316015=About Golden Clown:
+ 316016=About "A Basket of Eggs":
+ 316100=Top Hat Making
+ 316101=Easter is coming, and a vicious Egg Bunny appears on the world map! Go find it, and after you defeat it, you can find its hidden Easter Egg!
+ 316102=The event is about to begin
+ 316103=Event Time
+ 316104=Highest DMG in this round
+ 316105=Highest DMG in history
+ 316106=This DMG is a single attack damage, not cumulative damage
+ 316107=Easter Egg Bunny Lv.{0}
+ 316108=The Easter Egg Bunny appears! Go pursue and attack it!
+ 316109=Next Easter Egg Bunny appears: {0}
+ 316110=Next upgraded Easter Egg Bunny appears: {0}
+ 316111=The Easter Egg Bunny has escaped!\nSee you later!
+ 316112=The time when the next Egg Bunny appears
+ 316113=The time when the next upgraded Easter Egg Bunny appears
+ 316114=Go to attack
+ 316115=The Easter Egg Bunny has not appeared yet
+ 316116=Escape time: {0}
+ 316117=1. During the event, Easter Egg Bunnies will appear on the map. The whole region can participate jointly to defeat the Easter Egg Bunnies and win great rewards!\n2. Easter Egg Bunnies will appear randomly in the world at 0:00, 8:00 and 16:00 every day, with each round lasting for 1 hour, please go to check in time\n3. The commander can attack the Easter Egg Bunnies individually or launch a rally attack. The more damage you deal to them, the more points you will earn. When assembling, the points are calculated based on the total DMG of the team.\n4. The single attack damage ranking list and the historical damage ranking list only count the single attack damage of a single commander.\n5. After defeating the low-level Easter Egg Bunnies, the attackable Easter Egg Bunnies will level up, and so will the rewards.\n6. The undefeated Easter Egg Bunnies will escape and come up next time.
+ 316118=When the Easter Egg Bunnies appear in each round, the more damage you deal to them in a single attack, the higher your ranking will be.\nAfter Easter Egg Bunnies disappear in each round, the ranking rewards will be issued\n\nThe total Leaderboard will count the commander's highest DMG in history, and the corresponding rewards will be issued after the event ends.
+ 316119=Historical DMG Ranking List
+ 316120=Damage ranking list of this round
+ 316121=Round {0} damage ranking list
+ 316122=Congratulations on defeating the Easter Egg Bunny Lv.{0} in this Zone! Please claim your rewards from your mailbox!
+ 316123=After use, the appearance of the Fortress can be changed to the [Vicious Easter Egg Bunny]
+ 316124=Fortress Appearance: Vicious Easter Egg Bunny (1 day)
+ 316125=Fortress Appearance: Vicious Easter Egg Bunny (7 days)
+ 316126=Vicious Easter Egg Bunny
+ 316127=Defeat Easter Egg Bunny
+ 316128=Dear Commander,\n\nHappy Easter!\n\nCongratulations to your Zone on successfully defeating the Easter Egg Bunny Lv. {0}, and the following are the rewards for you. Please check!
+ 316129=Happy Easter Ranking List
+ 316130=Dear Commander,\n\nHappy Easter!\n\nCongratulations to you on ranking #{1} in round {0} of Egg Bunny Damage Ranking List, and the following are the rewards for you, please check!
+ 316131=Dear Commander,\n\nHappy Easter!\n\nCongratulations to you on ranking #{0} in the historical Egg Bunny Damage Ranking List of this event, and the following are the rewards for you, please check!
+ 316132=Easter Egg Bunny
+ 316133=Vicious Easter Egg Bunny (7 days)
+ 316134=Vicious Easter Egg Bunny (3 days)
+ 316135=The appearance of the Fortress will be changed to the [Vicious Easter Egg Bunny]
+ 316136=Vicious Easter Egg Bunny (1 day)
+ 316137=Vicious Easter Egg Bunny ({0})
+ 316138=Easter Egg Bunny ({0})
+ 316139=Use it to change the appearance of the Fortress into [Easter Egg Bunny]
+ 316140=Use it to change the appearance of the Fortress into [{0}]
+ 316200=Gifts for Daily Purchase
+ 316201=1. During the event, you will be rewarded if you purchase the specified number of diamonds for 5 consecutive days. \n2. The daily purchase process is refreshed at 0:00 every day, and you can get the daily rewards by completing the specified number of diamonds. \n3. If the specified number of diamonds is not reached on the current day, the progress will be reset the next day. \n4. This event only counts the number of diamonds charged on the current day, which will not be accumulated to the next day.
+ 316202=Today
+ 316203=Tomorrow
+ 316204=Day {0}
+ 316205=Dear Commander, \n\nthe following are the rewards you haven't claimed in the Gifts for Daily Purchase event, please check!
+ 316206=Please update to the latest version to access the Easter event.
+ 316300=Paint Easter Eggs
+ 316301=Happy Easter
+ 316302=Paint a Easter Egg, get a nice gift!
+ 316303=Mailbox
+ 316304=During the event, collect greeting cards of various colors and paint Easter Eggs of different colors to get huge rewards!\nLight up all the small eggs to unlock the "Egg of Love".\nYou can obtain an unknown paint by gathering resources and killing mutated zombies.\nIf a greeting card is missing, you can ask your allies for it. You can give away extra greeting cards to other commanders.\nExchange greeting cards of different colors to pass on love and warmth!
+ 316305=Easter, a festival the heralds hope and love.
+ 316306=Easter is coming, wake up happiness and joy now!
+ 316307=Let's indulge in the beautiful season where tens of millions of colorful Easter Egg Bunnies are bouncing around, and wish you all happiness!
+ 316308=May you be happy for a long time and good luck!
+ 316309=Wake up all the hopes, and tomorrow will be a different color.
+ 316310=On Easter, throw away your worries and smile again.
+ 316311=A little greeting awakens all the goodness, may you be happy and cheerful every day!
+ 316312=On Easter, may good luck and happiness follow you wherever you go!
+ 316313=Easter Egg of Love
+ 316314=Easter Egg of Happiness
+ 316315=Easter Egg of Pleasure
+ 316316=Easter Egg of Luck
+ 316317=Easter Egg of Sweet Dream
+ 316318=Easter Egg of Childhood
+ 316319=Once you have exchanged all Easter Eggs, you can unlock
+ 316320="The task of today has been completed with a total of 1,342 Easter eggs have been delivered." \n "Thank you for your hard work, N.A.T.E. Come, for your Easter gift – a special edition of Easter egg by Emma." Brady handed the gift to N.A.T.E yet he didn’t take it like he usually would. \n "N.A.T.E?" \nN.A.T.E heard that Easter eggs can hatch rabbits. N.A.T.E is a machine and therefore not suitable for caring for living things.” \n “It’s just a fairy tale," Brady smiled and put the egg in N.A.T.E's hands, “Yet I believe you will get a new life and become a living person with this Easter egg.” \n "N.A.T.E, alive... the data analysis failed... yet N.A.T.E is looking forward to it”
+ 316321=Recently, Natalie seemed not herself as she was hiding in the house all day. Emma observed for many days and noticed Natalie’s paint-stained hands. It turned out that Natalie was practising drawing on eggs secretly. \n"Unexpectedly, it turns out that Natalie also has things that she’s not good at. "\nEmma looked through the crack of the door at Natalie's hands, which were steady when aiming at zombies yet clumsy at drawing, putting drawings that were hard to recognize on the eggs. Emma sneered a few times with her mouth covered and took a photo to keep as a souvenir.
+ 316322=The entire fortress is surrounded by various Easter eggs drawn by everyone as Easter is approaching. They were hoping to receive the blessing from the Goddess of Life today, so that they could farewell the Apocalypse and greet their new beginnings. \nBrady sat in a quiet corner, staring at the crowd celebrating the holiday. He would never imagine he would come across and celebrate a holiday with a group of people one day. \nUnfortunately, his wife and daughter didn’t have the chance to see today for themselves. \n Eggs blocked Brady's sight and Natalie appeared in front of him out of the blue, “It’s for you." \n"I am in my forties and too old for this kind of gift that makes children happy." Brady waved his hand, the colourful eggs are simply incompatible with his mature appearance. \n"It's not to make children happy, rather, a blessing.” Natalie's tone is serious, "I wish the living health, and I also wish the dead...rest in peace." \n“...Thank you." Brady took the egg, and the bitterness on the tip of his tongue was slightly covered by the sweetness of the melted candy."
+ 316323=In the kitchen, Emma was thinking about how to make eggs with the only ingredients available at the end of the world. A round figure sneaked into the kitchen and stretched out his hand towards the cutting board. \n "Fernando, you want to steal food again! "Emma patted Fernando's hand away angrily, and a black thing fell out. \n"This is... chocolate? ! "\n"Hey, this is my last collection. "Fernando shook his big belly and said proudly: "To hold back from eating it, I have lost a little weight."\n"I really didn't notice it. "Emma looked at Fernando up and down: ”Then what are you doing in the kitchen, showing off how precious your collection is?" "\nFernando didn't understand Emma's sarcasm, and put the chocolate next to the eggshell: "I heard that you are making Easter eggs. What could be more suitable than chocolate~ After all, food is delicious. You still have to enjoy it together. Delicious." \nThe Easter limited menu was successfully launched, and people were surprised to find that the name Fernando was added to the list of cooking chefs.
+ 316324="Keyword extraction... Easter. Entry analysis..., encounter an unknown entry, trying to decipher. "\n" Fernando, what is Easter? "\n Fernando patted his belly, "Easter is all about having all-you-can-eat Easter eggs! "\n" Emma, what is Easter? "\n Emma washed her hands full of paint, "It’s about taking a day to draw on an egg.” \n"Natalie, what is Easter? "\n Natalie hid the badly painted egg behind her, "Um...to work." \n "To eat, to draw, to work... Analysis failed, the analysis failed,” the three completely irrelevant answers confusing N.A.T.E's data.\n"N.A.T.E, what's wrong with you?" \n"Brady, what is Easter? The answers that were given by everyone were different I can't comprehend them."\n After listening to the answers N.A.T.E collected from everyone, Brady laughed and took Nat to the lively hall. In the hall, everyone performed their duties and arranged the event venue, but there were always smiles on their faces. \n"The answers are all part of Easter, but the most important thing is that they can make everyone feel happy in these processes and rekindle their expectations for the future. "\n" entry included... Easter, a festival to welcome hope"
+ 316325=On Easter Night, everyone exchanged gifts with each other. Either a can of canned food or a piece of clothing, common daily necessities in ordinary times, are packaged as gifts for others, they are given special value. \nUnfortunately, the cheerful exchange of gifts seemed to have nothing to do with Natalie, who was cold and silent. She rarely communicated with other people in the fortress. There was no one she could call a friend. She walked through the crowd in silence and returned to her room. \n "Happy Easter! "As soon as she opened the door, Natalie was so frightened by the sudden sound of fireworks that she almost reflexively picked up the gun. Brady, Fernando, and Emma were all in the house, holding gifts to congratulate Natalie. \n Natalie was suddenly at a loss. She turned her head to hide her strange expression, but her red ears betrayed her. \n"Thank you... my friends."
+ 316326=Unknown Paint
+ 316327=During the event, you can get any one of the following paints: yellow paint, red paint, green paint, blue paint, silver paint
+ 316328=Yellow Paint Card
+ 316329=Happy Easter! This item can be used when you participate in the "Paint Easter Eggs" event, and also can be given to friends or exchanged for rewards.
+ 316330=Red Paint Card
+ 316331=Green Paint Card
+ 316332=Blue Paint Card
+ 316333=Silver Paint Card
+ 316334=Easter Eggs
+ 316335=Details of Easter Eggs
+ 316336=What's in the Easter Egg?
+ 316337=Easter Gifts
+ 316338=Dear Commander,\n\nHappy Easter! \n\nThis is a card from your friend. Please check!
+ 316339=Dear Commander,\n\nHappy Easter!\n\nSince {0} did not participating in the event, he/she cannot claim the greeting card. We are sending the greeting card back to you. Please claim it in time!
+ 316340=Today's mission
+ 316341=Drops left:
+ 316342=Obtained
+ 316400=Memories of Palmer
+ 316401=Memories of Soros
+ 316402=Completed
+ 316403=Switch Hero
+ 316404=Unlocked in {0}
+ 316405=D
+ 316406=Start
+ 316407=Complete {0} {1}/7
+ 316408=Press anywhere to continue
+ 316409=Claim
+ 316410=Obtain {0}
+ 316411=After obtaining {0}, switching heroes to complete the memory stages will no longer grant you the rewards of {1}.
+ 316412=Rewards have been claimed in {0}
+ 316413=Recall
+ 316414=End of the memories
+ 317001=Hunter Squad
+ 317002=Commanders must defeat the common zombies as many as possible with a single Lineup in 5 minutes. The scores will be tallied immediately if the Lineup returns to the Fortress during this period. \nThe higher the common zombie level, the more points and bonus time you'll get. Bonus time extends the countdown time (up to 4 minutes). \nCommanders will get the rewards according to their highest scores. (The rewards of each level can only be claimed once during the event, and there are limited chances of challenge.) \nCommanders will be grouped based on their Fortress levels before the event. When the event ends, Commanders will be ranked by group according to their highest scores and receive corresponding rewards.
+ 317003=Chances left {0}
+ 317004=Are you ready for the challenge? \n1 opportunity will be consumed upon confirmation
+ 317005=Ready
+ 317006=Begin
+ 317007=Challenge ended
+ 317008=Finish Now
+ 317009=Points: {0}
+ 317010=Challenge Result
+ 317011=New Record!
+ 317012=You've already claimed the rewards of that tier!
+ 317013=New tier rewards available
+ 317014=Commanders need to capture Blocks as many as they can with one Lineup in 5 minutes. The scores will be reset if the Lineup returns to the Fortress during this period.\nThe higher the Block level, the more points and bonus time you'll get. Bonus time extends the countdown time (up to 4 minutes).\nCommanders will get the rewards according to their highest scores (The rewards of each tier can only be claimed once during the event. There will be a limit on the number of chances you have).\nBefore the event starts, Commanders will be grouped based on their Fortress levels. When the event ends, Commanders will be ranked within the group according to their highest scores to get rewards.
+ 317015=Dear Commander,\n\nYou ranked #{0} in the "Hunter Squad" event. Congrats! Below are your rewards. Collect them now!
+ 317016=Dear Commander,\n\nBelow are the rewards not claimed in time in the "Hunter Squad" event. Collect them now!
+ 317017=Maximum Score:
+ 317018=Maximum Time:
+ 317019=Current Ranking:
+ 317020=Zombie Level
+ 317021=Points
+ 317022=Extra Time
+ 317023=Confirm to use {0} Diamonds to get one more chance to challenge?
+ 317024=Current group: Lv. {0} -{1} Fortresses
+ 317025=Sorry. You do not have enough chances.
+ 317026=Current group:
+ 317027=Lv. {0} -{1} Fortresses
+ 317028=You are in the middle of a challenge, thus cannot start a new challenge now.
+ 317029=Not participated
+ 317030=No challenges taken
+ 317031=Rewards have already been claimed. Unable to claim again
+ 317032=Not Enough Points
+ 317033=Convoy: {0}
+ 317034=The final score will be immediately tallied if you return to the Fortress in the middle of the challenge!
+ 317035=You cannot complete the Radar mission while taking the challenge.
+ 317036=Dear Commander,\nSorry to hear that you failed for the first time in your attempts. Please do not give up and try to challenge the enemy of the previous level again, or give it another go after boosting your strength!\nWe are looking forward to seeing you again on the battlefield!
+ 317037=Don't give up!
+ 317038=Complete the subsequent chapters to unlock monsters of higher levels
+ 317039=Complete the subsequent chapters to unlock resources of higher levels
+ 317040=First Capture
+ 317041=First City Capture
+ 317042=City Capture
+ 317043=Our Alliance {0} united and fought together! Let the world know that we have first captured {2}, a Lv. {1} city!
+ 317044=Our Alliance {0} united and fought together! We have captured {2}, a Lv. {1} city!
+ 317045=My Alliance Rank
+ 317046=Lv. 6 cities captured
+ 317047=Eden captured
+ 317048=Season ends in: {0}
+ 317049=Domination
+ 317050=Conquest
+ 317051=Exploration
+ 317052=Ultimate Domination
+ 317053=Doomsday Domination
+ 317054=Epic Exploration
+ 317055=Elite Exploration
+ 317056=Honor
+ 317057=Card Pack
+ 317058=Spoils
+ 317059=Alliance Leader
+ 317060=Core Member
+ 317061=Elite
+ 317062=Member
+ 317063=Captured Eden before the season ends
+ 317064=Captured {0} Lv. {1} cities before the season ends
+ 317065=Requirement
+ 317066=Able to recruit Heroes {0} time(s) in the next season
+ 317067=List
+ 317068=Reward Info
+ 317069=Domination Card Pack
+ 317070=Ultimate Domination Card Pack
+ 317071=Doomsday Domination Card Pack
+ 317072=Epic Exploration Card Pack
+ 317073=Elite Exploration Card Pack
+ 317074=Daybreak Conquest
+ 317075=Kills Ranking
+ 317076=Destruction Rankings
+ 317077=Unclaimed Rewards
+ 317078=First Capturer Reward
+ 317079=Commander, this is your unclaimed city occupation reward. The alliance will not forget your contributions.
+ 317080={0} gave you a thumbs-up for your brave performance in the city siege.
+ 317081=Only Commanders participating in the siege can claim this reward.
+ 318001=S0 Lord of Eden
+ 318002=S0 Protector of Eden
+ 318003=S1 Lord of Eden
+ 318004=S1 Protector of Eden
+ 318005=S2 Lord of Eden
+ 318006=S2 Protector of Eden
+ 318007=Duke
+ 318008=Prowessful Fame
+ 318009=Dominating Fame
+ 318010=S1 Pioneer
+ 318011=S2 Pioneer
+ 318012=Unyielding Spirit
+ 318013=Unmatchable Power
+ 318014=Meat Grinder
+ 318015=The banner of the Alliance stands high on the city of Eden, the trumpet of victory is blown, and the era of your rule is about to begin.
+ 318016=You have proven that your army cannot be underestimated in the wasteland; now the city is captured and victory is within reach.
+ 318017=You are the final winner in this warring red alien land. With this medal, we congratulate you, the new Dominator of Eden.
+ 318018=Even the red alien land can not hold your steps, with the absolute power, you will fear none.
+ 318019=The rulers of the old world have been overthrown, your bravery in battle shall be remembered by all. You have been crowned with this medal.
+ 318020=You are an indomitable army in the radiation fog, taking over the city with unstoppable force, the future of the wasteland is in your hands.
+ 318021=It is a symbol of your nobility, and those who witness this medal in the wasteland will know how powerful you are.
+ 318022=Your prowessful fame of fortress has been spread in the wasteland. Everyone shows a longing look when mentioning your fortress which is a new hope for the end of days.
+ 318023=Your ability to govern is compelling; your fortress stands out with your rule in the end times, becoming the home the living aspire.
+ 318024=You have become the first to capture a Lv. 10 Block with your strategy in the new world, taking an important step in conquering the new world!
+ 318025=Only the strongest person who combines swiftness, bravery and wisdom can take the first Lv. 10 Block in expansion.
+ 318026=Advance as the wind, spread like the woods; offense as fire, defense like a mountain. \nThe medal is valid for 7 days.
+ 318027=A good general uses troops correctly and changes tactics flexibly. \nThe medal is valid for 7 days.
+ 318028=Frightening mangler that you are in the arena, all the teams grovel before you, the well-deserved champion. \nThe medal is valid for 7 days.
+ 318029=Alliance core member that occupied Eden in S0
+ 318030=Alliance core member that occupied Lv. 6 cities in S0
+ 318031=Alliance core member that occupied Eden in S1
+ 318032=Alliance core member that occupied Lv. 6 cities in S1
+ 318033=Alliance core member that occupied Eden in S2
+ 318034=Alliance core member that occupied Lv. 6 cities in S2
+ 318035=Get at VIP15
+ 318036=Upgrade the Control Center to Lv.20 to get it
+ 318037=Upgrade the Control Center to Lv.30 to get it
+ 318038=First to capture a Lv. 10 season resource point in S1
+ 318039=First to capture a Lv. 10 season resource point in S2
+ 318040=Get into the top 4 of the Champion Duel
+ 318041=1st in the Champion Duel
+ 318042=1st in Arena
+ 318043=Invincible
+ 318044=S3 Lord of Eden
+ 318045=S3 Protector of Eden
+ 318046=An invincible and formidable power
+ 318047=Breaking into the Doomsday Laboratory and acquiring cutting-edge techs, you are granted the medal in the shape of the crown of Eden.
+ 318048=Finally, the mystery of the lab was unraveled. The urban system reactivated will be of great help. This time, you are sure to conquer Eden.
+ 318049=Defeat a total of 1 million enemy soldiers
+ 318050=Alliance core member that occupied Eden in S3
+ 318051=Alliance core member that occupied Lv. 6 cities in S3
+ 318052=Total enemy soldiers defeated
+ 318053=S0 Invincible
+ 318054=S1 Invincible
+ 318055=S2 Invincible
+ 318056=S3 Invincible
+ 318057=S4 Invincible
+ 318058=Your performance in the season was simply amazing
+ 318059=Defeat a total of 100,000 enemy soldiers in the season
+ 318060=S4 Lord of Eden
+ 318061=S4 Protector of Eden
+ 318062=You fearlessly led the survivors through the fog of the ruins and gained a deeper understanding of the world. Here is a medal for you.
+ 318063=You are the guardian of civilization who always fought against the zombies on the frontline during the exploration. Here is a medal for you.
+ 318064=Alliance core member that occupied Eden in S4
+ 318065=Alliance core member that occupied Lv. 6 cities in S4
+ 318066=Ruins Explorer
+ 318067=Commemorating the contribution made by Commanders in the exploration of the Ruins of Eden. The medal is valid for 7 days.
+ 318068=Ranking 1st in this week's Ruins of Eden event
+ 318069=S5 Lord of Eden
+ 318070=S5 Protector of Eden
+ 318071=A medal for the witness of the changing times. The future has come.
+ 318072=A medal for the mighty leader who made the last home of humans in the apocalypse.
+ 318073=Alliance core member that occupied Eden in S5
+ 318074=Alliance core member that occupied Lv. 6 cities in S5
+ 318075=S5 Invincible
+ 318076=Dominant Legion
+ 318077=Conquering Legion
+ 318078=Your Legion dominates this dimension, bringing order and civility back to the place. This is your glory!
+ 318079=Your Legion had an edge over others in Dimension Exploration. Your Legion's power was simply overwhelming.
+ 318080=Available for elite members of the Dominant Legion
+ 318081=Available for elite members of the Conquering Legion
+ 318082=Lucky Star
+ 318083=Super Lucky Star
+ 318084=Only one in a million can get this medal
+ 318085=Only one person in the world is lucky enough to have this medal
+ 318086=Draw the lucky star number in the Lucky Star event
+ 318087=Draw the super lucky star number in the Lucky Star event
+ 318088=Water Source Dominator
+ 318089=Water Source Protector
+ 318090=After fierce battles, your Alliance has finally taken control of most of the water source in the Fountain of Life, offering new hope for dealing with the Doomsday crisis.
+ 318091=Your Alliance has secured a small portion of the Water Source in Fountain of Life by protecting it. Your name will be remembered by people.
+ 318092=Available for elite members of the Dominant Alliance
+ 318093=Available for elite members of the Conquering Alliance
+ 318094=An ordinary person with uncommon aspirations. As a member of The Boys, he upholds justice and
+ fights for what is right.
+ 318095=The leader of The Boys with both strength and wisdom. Could he lead his team to defeat Vought?
+ 318096=Being good-hearted and sincere, her charisma is more than what was shown in the talent show, but also in her actions to protect her fellow members of The Boys.
+ 318097=The one with might and power and the most powerful Supe ever. Whether he is a patriot or a psycho, people's views might be divided on this question.
+ 318098=A mystic first-gen hero who came back to life and signifies greatness and energy. This time he comes with a secret. Whether he is a friend or a foe, we need to re-evaluate the situation.
+ 318099=The fastest man in the world. Beneath his unrivaled speed is the fear of being overrun. In order to stay on the Seven, he has to do something.
+ 319001=Cargo hold
+ 319002=Used by {0}
+ 319003=The cargo hold is being used by {0}!
+ 319004=The cargo hold is being used by {0}. Confirm to change?
+ 319005=Load Info
+ 319006=Load:
+ 319007=The next round starts in {0}s.
+ 319008=Return to the Fortress after this round!
+ 319009=Daily Plunder Cap:
+ 319010=Increase cargo hold load by {0}
+ 319011=The limit of Plunder
+ 319012=Commander, \n\nThe number of iron you can plunder today has reached the max!
+ 319013=Commander, \n\nThe number of stones you can plunder today has reached the max!
+ 319014=Commander, \n\nThe number of Z Coins you can plunder today has reached the max!
+ 319015=1. A cargo hold can only be used by one commander at the same time. \n2. Cargo hold will greatly enhance the max of Troop Load. The troop can plunder the same fortress repeatedly after activating the cargo hold. \n3. If the commander has confirmed Return, the squad will return to the Fortress after completing this battle \n4. The load max grows with the cargo hold level.
+ 319016=Daily Plunder Max
+ 319017=Stones plunder-able daily
+ 319018=Iron plunder-able daily
+ 319019=Z Coins plunder-able daily
+ 319020=You have won the battle and started to seize the resources. The next round of battle starts in {0}s.
+ 319101=Emotes
+ 319102=Emote equipped
+ 319103=Owned: {0}/{1}
+ 319104=Interactive emote
+ 319105=Use to unlock the emote. Commanders can go to the settings, and tap the emote option to equip it.
+ 319106=No available emote slots
+ 319107=Can't equip the same emote again!
+ 319108=Emote is locked!
+ 319109=Block all Emotes
+ 319110=Are you sure you want to spend {0} to post this emote?
+ 319111=Posting emotes too often!
+ 319112=Too many emotes on the screen, won't show again!
+ 319113=Unlocking an already owned emote will disassemble it into {0}.
+ 319114=Change Emote
+ 319115=The emote slot is not available yet.
+ 319116=Cannot use the emote, as it is not put on the wheel.
+ 319117=Cannot use the emote. There is an error with the city's coordinates.
+ 319118=Cannot use the emote. Travel status error.
+ 319119=Cannot remove the same emote again.
+ 319120=Adorable Gopher
+ 319121=Use the item after purchase to unlock special Emotes!
+ 319201=Tactical Camo
+ 319202=For {0} minutes after use, the enemy cannot get your formation info from the radar when you attack them.
+ 319203=The enemy cannot get your formation info from the radar.
+ 319204=Tactical Camo in effect
+ 319205=Enemy Tactical Camo in effect
+ 319206=For 120 minutes after use, the attacked cannot get your lineup info from the radar when you attack a Commander
+ 319300=Outpost
+ 319301=Occupation effect
+ 319302=Occupying Block
+ 319303=Wall cover
+ 319304=Blocks within {0} grids can be occupied directly.
+ 319305=While defending {0}
+ 319306=Participation Reward
+ 319307=Rebel enroute {0}
+ 319308=It takes 24 hours to construct an Outpost.
+ 319309=Constructing Outpost {0}
+ 319310=City defending troop DMG {0}
+ 319311=Attacker Destructive Might {0}
+ 319312=Outpost of {0}
+ 319313=Rebel
+ 319314=No.
+ 319315=Location
+ 319316=Occupant
+ 319317=Total bonus
+ 319318=Unable to capture city’s territory that is not yet available.
+ 319319=Occupy the Outpost
+ 319320=Lv. {0} Outpost occupied
+ 319321=With the joint efforts of our members, we occupied the Outpost at {0}. Now we can occupy the Blocks around the Outpost directly!
+ 319322=You can only garrison {0} troops in the Outpost. Please try again later.
+ 319323=Can't garrison troops. The target is not captured.
+ 319324=1. The first time some neutral cities are occupied, the rebels left there will build Outposts upon the territories of the occupied cities.\n2. The Outpost can only be attacked by rallied troops.\n3. The way to occupy the Outpost is the same as occupying cities. The garrisoned troops in the Outpost will be restored instantly after occupation, while its Durability will be restored gradually as time goes by.\n4. You may attack the Blocks in the vicinity of the Outpost after occupation without connecting the tiles.\n5. Occupying the Outpost can also boost the defense of the city it belongs to.\n6. The ownership of the Outpost will NOT change as you abandon or gift the city it belongs to. Commanders need to capture each one manually.
+ 319401=Your Fortress is under attack from other Commanders! Check out what happened now!
+ 319402=Supplied arrived
+ 319403=Timely Alliance Support
+ 319404=Dear Commander,\nYour Fortress is under strong attack. Don't worry. Your Alliance will have your back! Please take the Alliance aid below, which will help you fight back. In the apocalypse where every resource is in shortage, this might be the last assistance from the outside.
+ 319405=Emergency Rescue
+ 319406=Dear Commander,\nYour Fortress is under strong attack. Please take the aid below, which will help you fight back. In the apocalypse where every resource is in shortage, this might be the last assistance from the outside.
+ 319407=Tactical Facility
+ 319408=Radius of Influence
+ 319409=Cancel
+ 319410=Alliance
+ 319411=Cannot be used in cross-zone events.
+ 319412=Current dispatchable vehicles {0}/{1}.
+ 319413=Dispatchable vehicles are insufficient! Please wait for the other Tactical Facility to be built!
+ 319414=Battlefield Treatment Center
+ 319415=Dead to wounded
+ 319416=It can be built in any territory. After the construction completes, within {0} tiles from it, the Commander and all members in the same Alliance may turn {1} of their dead soldiers into grievously wounded ones in attacks against enemy Fortresses.
+ 319417=Buildable architecture {0}/{1}
+ 319418=Field Construction
+ 319419=Confirm to demolish {0}?
+ 319420=Confirm to consume {0} to build {1}?
+ 319421=The maximum number of currently buildable Tactical Facilities is {0}.
+ 319422=Reducing soldier death
+ 319423=In attacks against other Commanders' Fortresses, some of your dead soldiers will be turned into grievously wounded ones.
+ 319424=Your Tactical Facility effect
+ 319425=Reached the max number of Tactical Facilities you can build!
+ 319426=Please wait until the cooldown ends to build it.
+ 320000=Newbie Sale
+ 320001=Work Station
+ 320002=Control Center Sale
+ 320003=Super-value Pack
+ 320004=Monthly Supplies
+ 320005=Pack Shop
+ 320006=Premium Center
+ 320007=Purchase Packs to unlock
+ 320008=Unlocked
+ 320009={0} day(s)
+ 320010=Special Message Frame & Nameplate
+ 320011=Random Relocations +1
+ 320012=Can be claimed {0} times
+ 320013=Monthly Supply Reward
+ 320014=Your Monthly Supplies subscription has expired. The following are your unclaimed rewards.
+ 320015=The robot will automatically collect and distribute the various resources and products of the Fortress to where they're needed. It's a fantastic assistant for helping you take care of the Fortress!
+ 320016=Used to restore APC durability and increase their Travel Speed!
+ 320017=Receive massive amounts of Diamonds every day after subscribing to Monthly Supplies.
+ 320018=Receive massive amounts of Construction and Research Speed Ups every day after subscribing to Monthly Supplies.
+ 320019=Receive massive amounts of Resources every day after subscribing to Monthly Supplies.
+ 320020=Display a special Message Frame when chatting and a Nameplate in the World
+ 320021=Increase the number of daily Random Relocations by 1 after subscribing to Monthly Supplies.
+ 320022=Payment Successful
+ 320023=All of the following items can be obtained
+ 320024=Thank you for your support! Your payment records are as follows:
+ 320025=Payment Records
+ 320026=(Max Lv. Effect)
+ 320027=You haven't joined an Alliance yet; this Treasure Chest cannot be acquired
+ 320028=1. Duration extension from each Monthly Supplies purchase: 30 days
+ 320029=2. The Robot Butler and Auto Repair Station can be obtained in the first purchase of Monthly Supplies.
+ 320030=3. Once your Monthly Supplies expire, you'll need to repurchase them to continue the Robot Butler and Auto Repair Station service.
+ 320031=4. Once Monthly Supplies has been purchased, you'll be able to claim fantastic rewards every day. If there are any unclaimed rewards when your Monthly Supplies expires, they will be automatically sent to your mail
+ 320032=Your Monthly Supplies has not expired yet. Continuing with the purchase will extend your Monthly Supplies duration by 30 days
+ 320033=Commander, thank you for signing this Premium Pass agreement with me. A wise choice, I must say! \nThe agreement lasts 30 days. During this period, you'll receive fantastic rewards every day in the [Premium Center]!
+ 320034=Daily Rewards
+ 320035=Premium Pass Has Expired
+ 320036=Commander, thank you for your support! Your Premium Pass has ended.\nIt can be renewed at the [Premium Center]!
+ 320037=Message Frame
+ 320038=Nameplate
+ 320039=The Hero Initiative
+ 320040=Claim generous rewards every day
+ 320041=1. Once purchased, a bundle of rewards can be claimed every day.
+ 320042=2. Once The Hero Initiative ends, unclaimed rewards will be sent to your mail.
+ 320043=The Hero Initiative has been activated
+ 320044=Commander, thank you for signing The Hero Initiative with me. A wise choice, I must say! \nThe Hero Initiative lasts 30 days. During this period, press on The Hero Initiative in the [Premium Center] to receive fantastic rewards every day!
+ 320045=The Hero Initiative Rewards
+ 320046=Your Hero Initiative has expired. The following are your unclaimed rewards:
+ 320047=Weekly Special
+ 320048=Superb Value Pack
+ 320049=Refreshes every Friday at 0:00 (Game Time)
+ 320050=Sold out!
+ 320051=Purchase Work Stations to increase Builders by 1
+ 320052=Cumulative Top-Up
+ 320053=Top up now
+ 320054=Top-up <color=#c3611f>any amount</color> to receive the <color=#c3611f>Advanced Elite Hero</color> [Chef Tikka]
+ 320055=Top-up <color=#c3611f>{0}</color> Diamonds to get rewards worth <color=#c3611f>{1}</color> Diamonds! (Top up <color=#c3611f>{2}</color> more Diamonds to get the reward)
+ 320056=1. Purchase the specified number of Diamonds to obtain corresponding rewards.
+ 320057=2. This reward can only be received once and must be manually claimed.
+ 320058=3. Monthly Supplies, weekly Special Offers, and VIP Package do not count towards this event!
+ 320059=Elite Hero Development
+ 320060=Package Non-Arrival notice
+ 320061=Commander!\nWe're sorry to inform you: Your purchased package (Order Number: {0}) cannot arrive into your account Purchase due to over-purchase\nThis maybe caused by the following reasons\n\n1. You used this account to make duplicate payments on this limited package due to network issues\n2. Due to network issues, you purchased the limited package with another account and swapped to the account that already purchased the package\n\nWe're terribly sorry for the inconvenience, and we will improve on the issue, please contact customer support so they can help you handle the situation.
+ 320062=Log in to claim {0} Diamonds every day
+ 320063=Adjustments to Monthly Supplies
+ 320064=Dear Commander,\n\nThe following adjustments will be made to the Monthly Supplies soon.\n\n- No more speed-up items or resources will be offered in daily rewards.\n(We’ll still deliver all speed-up items and resources due to be claimed in the remaining days as a remuneration.)\n\nWe’ll keep optimizing the offers in the Monthly Supplies to give you better rewards. Thank you for your support and understanding.\n\nLast Fortress Studio
+ 320065=Dear Commander,\n\nThe following adjustments will be made to the Monthly Supplies soon.\n\n- Rewards of multiple days will no longer stack. Rewards not claimed on the designated day will expire and cannot be claimed afterwards.\n(We’ll still deliver to you all rewards due to be claimed up to today.)\n\nWe’ll keep optimizing the offers in the Monthly Supplies to give you better rewards. Thank you for your support and understanding.\n\nLast Fortress Studio
+ 320066=You have received an item from Google Play Points!
+ 320067=Click this link to pay: \n{0}\nFor more questions, please feel free to contact customer service support
+ 320100=Diamond Sale
+ 320101=Diamonds are the most valuable currency in this post-apocalyptic world.
+ 320103=Show off your personality by uploading and setting your favorite picture as your profile picture!
+ 320104=Work Stations
+ 320105=Unlock additional Work Stations, obtain additional Solari Heroes.
+ 320106=Elite Architect
+ 320107=Don't miss out on this Elite Hero that bring their own Work Station!
+ 320108=Fortress of Legends
+ 320109=Exclusive for Lv. {0} Fortress. Don't miss out!
+ 320110=Stone Sale
+ 320111=These {0} Stones are waiting for you to take home!
+ 320112=Iron Sale
+ 320113=These {0} Iron can help you with your Iron deficiency
+ 320114=Power Sale
+ 320115=Happy Hour, Happy Power. Take home these {0} Power now!
+ 320116=Z Coin Sale
+ 320117=These {0} Z Coins can help you with your deficiency!
+ 320118=Super-value Z Coins
+ 320119={0} Z Coins. Limited to 1 purchase per day!
+ 320120=Fortress Upgrades
+ 320121={0}-hr Construction Speed Ups for efficient Fortress constructions.
+ 320122=Augmented R&D
+ 320123={0}-hr Tech Research Speed Ups for enhanced technological strength!
+ 320124=Hero Recruitment
+ 320125=A variety of Heroes that you'll regret missing out on!
+ 320126=Recruitment Sale
+ 320127=Lacking Heroes? Come take a gander over here!
+ 320128=A superb value weekly package that you just can't miss!
+ 320129=Military Budget
+ 320130={0}-hr Unit Training Speed Ups to bolster your Units in the blink of an eye!
+ 320131=Fortress Development
+ 320132=Time-limited Sale of {0}-hr Construction Speed Ups is here!
+ 320133=Augmented R&D
+ 320134=Time-limited Sale of {0}-hr Tech Research Speed Ups is here!
+ 320135=Arms Race
+ 320136=The Arms race has begun! Get your {0}-hr Unit Training Speed Up today!
+ 320137=Super-value Recruitment
+ 320138=Limited Pack. Who knows, maybe your next recruitment will be the Hero you're looking for!
+ 320139=Faction Recruitment
+ 320140=Don't miss this limited super value pack!
+ 320141=Super Sale
+ 320142=Don't miss out on the Super Sale!
+ 320143=Holiday Sales
+ 320144=Joyous holidays with super discount packs!
+ 320145=Lv. 11 Control Center Sale
+ 320146=Enable co-constructing function for a 2% immediate speed-up!
+ 320147=Solari Heroes
+ 320148=Come recruit your Solari hero today! Limited to 1 purchase per day.
+ 320149=Limited Weekly Sales just for you!
+ 320150=1. Privilege levels provide you with powerful buffs.\n2. You will gain privilege points when logging in every day. Higher consecutive logins will grant you more privilege points per day (up to 100 points per day).
+ 320151=VIP
+ 320152=Today's VIP Points:
+ 320153=Consecutive Login Days:
+ 320154=Exclusive VIP {0} Buffs
+ 320155=Exclusive VIP {0} Chest
+ 320156=Claim
+ 320157=Daily Freebies
+ 320158=Special Exclusives
+ 320159=The higher the VIP Level, the more free rewards you can receive every day! (you can only obtain the Daily Free Chest corresponding to your current VIP Level)
+ 320160=Purchase to obtain the following rewards immediately! (Limit 1 Purchase)
+ 320161=Claimable at VIP Level {0}
+ 320162=Sold Out
+ 320163=Unlockable at VIP Level {0}
+ 320164=VIP Free Chest Compensation
+ 320165=Retrieved VIP Chest Rewards
+ 320166=Commander, you missed some Free Chests while you were leveling up your VIP Level. Here they are! Don't forget to claim them this time!
+ 320167=Proceed
+ 320168=Congrats! Your Privilege Level has increased! Go check out your new exclusive bonus and exclusive treasure chest!
+ 320169=Daily VIP Points Reward
+ 320170=Tomorrow's VIP Points
+ 320171=The more days you log in in a row, the more VIP points you'll get (100 pts max each day)
+ 320172=Congratulations
+ 320173={0} VIP Points
+ 320174=Add corresponding amounts of VIP points to the current character
+ 320175=Owned:
+ 320176=Use
+ 320177=Purchase and use
+ 320178=Weekly Special
+ 320179=Note
+ 320180=Insufficient Diamonds
+ 320181=Insufficient Diamonds. Proceed to purchase?
+ 320182=Proceed to Store
+ 320183=Purchase {1} *{0}?
+ 320184=Obtain {0} {1}
+ 320185=1. Privilege Levels can grant you powerful Buffs
+ 320186=2. Commanders will gain Privilege Points when they log in once per day. Higher consecutive logins will reward Commanders with more Privilege Points per day.
+ 320187=This item is exclusive to {0}!
+ 320188=Miss Bomb
+ 320189=Purchase the VIP 1 Privilege Pack to obtain the following rewards
+ 320190=VIP Exclusive
+ 320191=Alliance Leader Pack
+ 320192=Meet allies and build the Strongest Alliance!
+ 320201=Purchase Limit: {0} per week
+ 320202=Hero Rally
+ 320203=Limit: {0} purchase(s)/d
+ 320204=Lv. 15 Control Center Sale
+ 320205=Lv. 19 Control Center Sale
+ 320206=Lv. 23 Control Center Sale
+ 320207=Lv. 25 Control Center Sale
+ 320208=Lv. 30 Control Center Sale
+ 320209=This autonomous robot is a fantastic helper in the Fortress!
+ 320210=An elite scientist, able to shorten the research time by 5 min immediately!
+ 320211=Z Coin Master
+ 320212=Elite Collectors that can help you obtain even more Z Coins!
+ 320213=The harshest and most brutal drill instructor of the apocalypse. You want hardened soldiers? Then don't miss this opportunity!
+ 320214=Helen, rescuer of the dying and healer of the wounded, reporting for duty!
+ 320215=Unlock Laura Chen to get a new van for gathering!
+ 320216=Elite Engineers that bring powerful boons! Get them now!
+ 320217=Don't miss out on obtaining powerful Solari Heroes!
+ 320218=Hot! Lv. {0} Control Center
+ 320219=Grand Z Coin Pack
+ 320220=Grand Resource Pack
+ 320221=Massive amounts of resources for you to select!
+ 320222=Full Expansion
+ 320223=Rapid Builder
+ 320224=Fortress Sale
+ 320225=Technological Progression
+ 320226="Eureka!"
+ 320227=Today's Best Value
+ 320228=Don't miss out on your exclusive gift pack!
+ 320229=Purchase Research Materials for a chance to win elite scientists!
+ 320230={0}-hr Facility Speed ups, the hot sale in luxury holodays!
+ 320231={0}-hr Tech Research Speed Ups, you deserve it!
+ 320232={0}-hr Unit Training Speed Ups, boost your CP!
+ 320233=Alliance Medals and {0}-hr Construction Speed Ups, you should't miss the super-value hot sale!
+ 320234=Time-limited hot sale, the Alliance Medals and {0}-hr Research Speed ups!
+ 320235=Holiday hot sale! Massive Alliance Medals are awaiting you!
+ 320236=Massive EXP and Memento Coins, the time-limited holiday hot sale!
+ 320237={0} Z Coins, the time-limited holiday hot sale!
+ 320238=Don't miss it, the value-added Faction Recruitment!
+ 320239=Please select an account to apply the package
+ 320240=Hero Medal hot sale! Limited time offer! Get it now or never!
+ 320241=When at work, the hero shortens the construction time by 5 min immediately!
+ 320242=Promo Pack
+ 320243=Lucky 777
+ 320244=Your good luck begins the moment you see 777!
+ 320245=Daily Wrench Supply
+ 320246=Wrench Delivery
+ 320247=Frenzy War
+ 320248=Allowing your APC Durability to stay full.
+ 320249=Go on another march right now.
+ 320250=Resource Supply
+ 320251=Speed-Up Supply
+ 320252=Z Coin Supply
+ 320253=Level-Up Supply
+ 320254=Abundant resources for faster development.
+ 320255={0} hours of speed-up items will give you an edge.
+ 320256={0} Z Coins. May the wealth be with you!
+ 320257=Reap {0} hours of resources & coins in one second!
+ 320258=Daily Supply
+ 320259=N.A.T.E is at your service
+ 320260=Rules of Work
+ 320261=1. N.A.T.E transports resources to the Warehouse or Diner.
+ 320262=2. N.A.T.E keeps replenishing raw materials to the Mint and Power Generator.
+ 320263=3. It will never stop working, and will be a good helper especially when you're away.
+ 320264=Renew
+ 320265=Renew to get <color=#945ab7>N.A.T.E *1</color> and <color=#5a8ab7>Diamond *1,000</color>, as well as 30 days more validity of the Monthly Supplies.
+ 320266=VIP {0} Deluxe Pack
+ 320267=Claim {0} diamonds immediatly
+ 320268=Subscribe
+ 320269=Premium Pass Service Agreement - Subscription
+ 320270=Premium Pass Service Agreement - Subscription Rules:\n1. The Premium Pass Service Agreement (Subscription) can be auto renewed. After the purchase is confirmed, the corresponding amount will be deducted directly from your app store account.\n2. Validity: 1 month (monthly subscription)\n3. Renewal: When your subscription expires, the app store will automatically deduct the amount from your account, after which the service agreement will be extended automatically for your Premium Pass.\n4. If you would like to cancel the auto renewal, please disable it manually in the settings of your app store account at least 24 hours before the expiration, after which no further deductions will be made.\n5. After subscription, you may claim daily supply for 30 consecutive days, with an additional 50% of Diamonds offered every day. What a fantastic deal!\n- More info on the privacy policy:\n{0}\n- Auto Renewal Service Agreement:\n{1}
+ 320271=Privilege Status
+ 320272=Purchase a seven-day supply to claim rewards every day, 7 days in a row!
+ 320273=Purchase {0} days
+ 320274=Claim in {0}
+ 320275=Daily Supply Rewards
+ 320276=The daily supply reward for yesterday hasn't been claimed yet.
+ 320277=Sold Out
+ 320278=1. Daily Supply can only be purchased once a day\n2. After purchasing the 7-day Supply, you can claim it every day for 7 consecutive days
+ 320279=7-day Supply
+ 320280=Commander, you activated the 7-day supply agreement!\nThe validity of the agreement is 7 days, during which period you may claim tons of rewards in the [Premium Center] - [Daily Supply].
+ 320281=Times Left: {0}
+ 320282=Payment Failed
+ 320283=Get {0} off products over {1}. Not valid for some products. The final amount will be subjected to the change in the exchange rate. If the product is not received due to failed payment, the voucher will be returned to you 2 hours later.
+ 320284=Special product
+ 320285=For products over {0}
+ 320286=Bronze Voucher
+ 320287=Silver Voucher
+ 320288=Gold Voucher
+ 320289={0}h general speed-up items for a rapid development of your fortress
+ 320290=Dear Commander,\nSorry to inform you that the package you purchased (order number: {0}) was not delivered due to insufficient coupon.\nThe issue may be caused by the following reason:\n\n1. Due to network latency or other issues, the coupon was used repeatedly by the account.\n\nWe're deeply sorry for the failed delivery of the package. Please contact our customer service team. They'll handle the issue for you ASAP.
+ 320291=Insufficient coupon. Purchase failed.
+ 320292=The coupon is in use. Please try again later.
+ 320293=Coupon
+ 320294=Purchase at the original price
+ 320295=Invalid
+ 320296=Valid
+ 320297=Growth Fund
+ 320298=Upgrade the Control Center to claim <color=#d76c4d>2480%</color> benefits offered!
+ 320299=Lv. {1} {0}
+ 320300=Stage
+ 320301=Please purchase the pack first
+ 320302=Payment failed ({0})
+ 320303=Premium
+ 320304=Once in a life time offer
+ 320305=Available for VIP {0}. Great deal! Don't miss out!
+ 320306=Reward Preview
+ 320307=Tough Fight
+ 320308=Great deal! Get it to be one step ahead in Alliance Duel!
+ 320309=Great deal! Get it to be streets ahead in Alliance Duel!
+ 320310=First Top-Up
+ 320311=Congrats! You got the following items on your first top-up:
+ 320314=Top up any amount for the FIRST TIME to get a FREE <color=#ff62f4>Elite</color> Hero -<color=#ff62f4>Quinn</color>, and the <color=#ffe460>custom avatar privilege</color> to upload your favorite avatar.
+ 320315=Doomsday Premium
+ 320316=<color=#679166>{0}</color> Diamonds offered every day. Claim <color=#679166>{1}</color> more Diamonds after subscription.
+ 320317=Free daily repairs of APC <color=#679166>+2</color>
+ 320318=Exploration EXP and Memento Coin Output <color=#679166>+50%</color>
+ 320319=Get <color=#679166>additional rewards</color> for searching intel with Radar
+ 320320=Able to purchase <color=#679166>special items</color> at the Trade Center
+ 320321=Five privileges available after purchasing, lasting <color=#7cb75a>30</color> days
+ 320322=Fortune
+ 320323=Privilege
+ 320324=More free repairs will be available after getting the Doomsday Premium
+ 320325=Reward
+ 320326=Claim Premium
+ 320327=You'll get the <color=#836496>Premium Chest</color> after purchasing the Premium Pass. Open it to get random items.
+ 320328=Available for purchase after getting the Premium Pass
+ 320329=Available after getting the Premium Pass
+ 320330=Purchase
+ 320331=Free Trial
+ 320332=<color=#f1f1f1>N.A.T.E</color> will send raw materials to Facilities and collect the outputs from there.
+ 320333=Times
+ 320334=Purchase to renew the Premium Pass for another 30 days
+ 320335=Fortress Supplies
+ 320336=Great deal with tons of resources offered. One purchase only per life!
+ 320337=Great deal with tons of resources and advanced relocation items offered. One purchase only per life!
+ 320338=Special Offer (Stone)
+ 320339=Special Offer (Iron)
+ 320340=Special Offer (Z Coin)
+ 320341=Special Offer (Power)
+ 320342=S1 Recruitment Special
+ 320343=S{0} Limited Pack, recruit powerful heroes, conquer the new season
+ 320344=Development
+ 320345=Fund
+ 320346=Special Offer
+ 320347=Doomsday
+ 320348=Premium
+ 320349=Get Permanently
+ 320350=Spooky Night
+ 320351=Trick or Treat?
+ 320352=Special Halloween Offer
+ 320353=Elite Hero
+ 320354=Crystal Treasure
+ 320355=Mysterious pack with tons of Crystal Cubes in it
+ 320356=1st Top-Up Bonus
+ 320357={0} Stones and {1} Power. One purchase per account!
+ 320358=RECRUITMENT
+ 320359=SPECIAL
+ 320360=Happy Thanksgiving
+ 320361=Always be thankful for what we got
+ 320362=Thanksgiving Exclusive
+ 320363={0} Stones & {1} Iron. Great deal. Don't miss out!
+ 320364=Mysterious Chest
+ 320365=Mysterious treasure chests left in the wasteland, perhaps it contains rare treasures
+ 320366=Rare Treasure
+ 320367=The King's Treasure! Available 1 time only!
+ 320368=Merry Christmas
+ 320369=May you have a wonderful New Year.
+ 320370=Leisure Bar
+ 320371=A good place to gain the memento coins
+ 320372=Bar's Sweetheart
+ 320373=Christine helps increase the income of Bar Memento Coin
+ 320374={0} EXP + {1} Memento Coins. Upgrade Heroes in a Flash!
+ 320375=Major Breakthrough
+ 320376={0} Memento Coins help your Heroes make a breakthrough faster
+ 320377=Deluxe Gear Kit
+ 320378=There's a chance to get an Epic Gear, helping you get stronger!
+ 320379=Deep Sea Meteorite
+ 320380=Containing many precious meteorites salvaged from the deep sea
+ 320381=Special offer once in a lifetime only! After you perform this recruitment, the "Best Barriers Ever" tab will disappear for good.
+ 320382=Doomsday Treasure Map
+ 320383=A Treasure Map buried in the earth for ages.
+ 320384=Hot Sale for Exploration
+ 320385=Keep Going
+ 320386=Value pack for recruitment. Be one step ahead of others!
+ 320387=S1 Recruitment Exclusive
+ 320388=Exclusive Recruitment
+ 320389=Special Offer for Recruitment
+ 320390=Season Recruitment
+ 320391=Upgrade the Control Center to claim <color=#d76c4d>{0}%</color> benefits offered!
+ 320392=2x rewards for the first purchase
+ 320393=Doomsday Exchange
+ 320394=Recruitment Points
+ 320395=This purchase
+ 320396=Special offer for S1. 2x value! It's now or never!
+ 320397=Electric Supercharger
+ 320398=Supply Station
+ 320399=S{0} Limited Recruit
+ 320400=S{0} Special Recruit
+ 320401=S{0} Special Value Pack, one chance for the double value!
+ 320402=Limited time hero cards are on sale to make your heroes more powerful!
+ 320403=Happy Easter
+ 320404=Easter egg bundle with plenty of rewards in it!
+ 320405=Customize Weekly Card
+ 320406=Purchase the customized weekly card to claim superb rewards for 7 days in a row!
+ 320407=Daily Rewards
+ 320408=1. Choose your favorite items to create an exclusive weekly card during the event. \n2. There are 3 types of weekly cards with different prices. Different cards include different items. After you have purchased the customized weekly card, log in every day to claim the rewards. \n3. You can only purchase the weekly card during the event and can only purchase one type. \n4. After purchasing the weekly card, you can receive a premium reward for a 7-day log in from the day of purchase. The rewards cannot be received across days. \n5. The event will be closed when the weekly card expires. The unclaimed rewards won't be sent again. \n6. No VIP points can be included in the weekly card.
+ 320409=Purchase
+ 320410=You can only purchase 1 type of customized weekly card during the event, the rewards cannot be changed after purchase. Confirm to buy it?
+ 320411=Purchasable Time
+ 320412=Claimable Time
+ 320413=Claim
+ 320414=Claimed
+ 320415=Customized Weekly Card (Common)
+ 320416=Customized Weekly Card (Advanced)
+ 320417=Customized Weekly Card (Premium)
+ 320418=Lucky Purchase
+ 320419=Purchase super packs, win lucky prizes!
+ 320420=1. During the event, you can buy super value packs at the specified prices. \n2. You can get specified gifts and extra random gifts upon purchase. Check the rewards on the event page. \n3. During the event, the packs are reset at 0:00 daily.
+ 320421=Lucky Prize Probability
+ 320422=Growth Ladder
+ 320423=You'll get more rewards if you purchase again tomorrow after this purchase today. Valid for a streak of {0} days!
+ 320424=Purchase again tomorrow to get all the items above
+ 320425=1. You'll get more rewards if you purchase the Growth Ladder pack again tomorrow after this purchase. The rule applies to purchases for a streak of {0} days max!\n2. If you do not purchase the Growth Ladder Pack today, the pack rewards for tomorrow will be reverted to the ones for the previous level.\n3. The price each day will remain the same. If you keep purchasing after making purchases for 7 days, you will get tier 7 rewards starting from the eighth day.
+ 320426=Regular Rewards
+ 320427=Random Rewards
+ 320428=Phase {0} Rewards
+ 320429=Army Airborne
+ 320430=Help you relocate your Fortress in the world and conquer different places!
+ 320431=Contains a lot of Gilded Desert Gold to help you get the Desert Scorpion!
+ 320432=The actual amount deducted may vary due to exchange rates.
+ 320433=High Morale
+ 320434=Create an invincible army and conquer the wasteland!
+ 320435=Refund Supplement
+ 320436=Joyful Childhood
+ 320437=Let the joy of childhood be with you again!
+ 320438=Tomorrow's Deals
+ 320439=Please purchase the Lv. {0} pack first.
+ 320440=One purchase per day. After today's purchase, you may purchase the next-level rewards tomorrow. The Lv.7 packs are all you can buy after reaching the Lv.7 purchase.
+ 320441=Clean Energy Bundle
+ 320442=Value pack of Clean Energy. Imbue to get the Gear attribute you want!
+ 320443={0} of Alliance Medals, a must-have for technological progression!
+ 320444=Clean Energy
+ 320445=Robot Butler
+ 320446=Summer Chill
+ 320447=Have fun and enjoy the summertime!
+ 320448=You have not yet unlocked the Pack.
+ 320449=Super Speed-Up!
+ 320450=Resource Hot Sale {0}
+ 320451=Free Gift
+ 320452=Ads not available yet. Please try again later.
+ 320453=Watching the complete ad is required to claim the reward.
+ 320454=In cooldown. Please try again later.
+ 320455=Max number of gifts claimed today
+ 320456=Gift-claiming event ended.
+ 320457=Pin for Fun
+ 320458=Play the mini-game with pinballs!
+ 320459=You don't have this Pack.
+ 320460={0} times per day
+ 320461=Successfully Claimed
+ 320462=After purchasing the pack today, you may purchase the pack of the next level tomorrow at the same price but with more bonuses!
+ 320463=A regular pack for S{0}. Please double-check the amount you want to buy based on the remaining draws for season recruitment.
+ 320464=No ad packs available
+ 320465=The account does not meet the requirement for testing.
+ 320466=You have not unlocked the pack yet or it's sold out already.
+ 320467=Come back tomorrow to claim packs
+ 320468=Watch the complete ad to get the value pack for free!
+ 320469=Limited time promo! It's now or never!
+ 320470=Fun Forever
+ 320471=New mode & experience awaiting you!
+ 320472=Hero Medal Sale
+ 320473=Weekend Hero Medal sale! Limited-time offer! Get it now or never!
+ 320474=You'll get the <color=#836496>Premium Chest</color> after purchasing the Doomsday Premium. Open it to get random items.
+ 320475=Fantasy Recruitment Pack. Select the Hero you want to recruit!
+ 320476=Allows you to open the <color=#679166>Premium Chests</color> dropped in the intel detected by the radar
+ 320477=Autumn Feast
+ 320478=The Mooncake Pack serves as an invitation to the feast.
+ 320479=Subscribe to the Doomsday Premium monthly pass and enjoy these awesome benefits for 30 days. Your subscription will renew automatically.\nBenefit 1: Get 50% more diamonds every day\nBenefit 2: Boost your Exploration Reward production by 50%\nBenefit 3: Free exclusive Doomsday Premium message frame and nameplate\nBenefit 4: 2 more free APC repairs\nBenefit 5: Access special items in the Trade Center\nBenefit 6: Open the Premium Chests from radar quests\nBenefit 7: 1 more free random relocation
+ 320480=One of the best Chariots in the wasteland. It holds the power to crush everything that stands in its way.
+ 320481=One of the best Chariots in the wasteland. The fiercest storm means nothing before it.
+ 320482=Postbox of Joy
+ 320483=Stick the stamp and mail your best wishes to your friends!
+ 320484=Deluxe Voyage
+ 320485=Embark on a deluxe voyage with tons of bonuses for {0} days in a row!
+ 320486=You have activated the Deluxe Voyage. Log in to the game to claim the rewards below.
+ 320487=1. Activate the Deluxe Voyage to get some Diamonds and VIP points right away. You'll also be able to claim rewards based on the days you log in.\n2. The Deluxe Voyage needs to be activated within the given time. The system will count the days you log in starting from the day of activation.\n3. Log in for multiple days in a row to claim rewards. The event will be inaccessible after the end time. Please claim your rewards in time to avoid unwanted losses.
+ 320488=Sure to use the {1} *{0} to buy this item?
+ 320489=Armed Force
+ 320490=Get abundant Chariot Components to maintain your Chariot and become unstoppable on the battlefield.
+ 320491=VIP Points
+ 320492=You have reached the max VIP level. Go purchase items with VIP Points in the Privilege Shop.
+ 320493=Not checked in yet
+ 320494=Did you see that?! The pumpkins moved just now!
+ 320495=Creepy Pumpkin
+ 320496=Purchase 5 Creepy Pumpkin bundles to get the rewards below:
+ 320497=Creepy Pumpkin Party
+ 320498=Geez! Some pumpkins grow on the tree! And they are stuffed with somethin'!
+ 320499=Confirm the use of Premium Pass to extend the service by 30 days
+ 320500=Secret Deal
+ 320501=Many vouchers printed by an underground organization. Shh! Don't tell anyone else!
+ 320502=Christmas Market
+ 320503=Purchase packs in the Christmas Market to get "Cumulative Top-Up" rewards (packs purchased on other pages do not count in the cumulative purchases)
+ 320504=Widely Known
+ 320505=Use the Big Bullhorn to make your voice heard
+ 320506=Christmas Deluxe Bundle
+ 320507=Christmas Exclusive
+ 320508=Armed Forces
+ 320509=Reindeer come with secret gifts!
+ 320510=Limited time
+ 320511=Fun-tastic Ball
+ 320512=Use the Fun-tastic Ball to win fantastic rewards!
+ 320513=Sold out. Please try refreshing the shop.
+ 320514=Sold out. Come back tomorrow!
+ 320515=Summit Recruitment Deluxe Pack
+ 320516=Summit Recruitment Pack
+ 320517=Summit Recruitment Special
+ 320518=Purchase it to get a vast number of Recruitment Tickets that will help you claim your championship in the world.
+ 320519=Get tons of Recruitment Tickets to get the Hero you want!
+ 320520=Super Core Techs
+ 320521=The Gear Modifier helps you enhance your Gear
+ 320522=The Gear Modifier components found in the lost area are exclusive gifts for you
+ 320523=Elite Work Station
+ 320524=Deluxe Work Station
+ 320525=Deluxe
+ 320526=The top Heroes gather here!
+ 320527=Premium Pass Is About to Expire
+ 320528=Dear Commander, your Premium Pass subscription will expire in {0} days. Stay subscribed to keep your privileges!
+ 320529=[<color=#5a8ab7>Renew</color>]
+ 320530=Gashapon Lucky Coin
+ 320531=Win your prize in Lucky Pulls!
+ 320532=Prestige Coin Sale
+ 320533=Prestige Coin Bundle
+ 320534=Use it to redeem a certain number of Hero Cards or Gear in the Prestige Shop.
+ 320535=Policy Card Sale
+ 320536=S3 Policy Card Bundle
+ 320537=S4 Policy Card Bundle
+ 320538=S5 Policy Card Bundle
+ 320539=Dimension Policy Card Bundle
+ 320540=Activate Policy Cards to gain unique abilities!
+ 320541=Policy Point Sale
+ 320542=Get an abundance of Policy Points after purchase. Grow fast and grow strong!
+ 320543=Basic Item Coupon
+ 320544=Intermediate Item Coupon
+ 320545=Advanced Item Coupon
+ 320548=Use it to redeem items worth {0} directly! The actual amount is subject to changes in exchange rate.\n(<color=#c43e3e>It can only be used on some bundles, and cannot be used with the vouchers.</color>)
+ 320549=Redeem <color=#FD5E00>{2}</color> with <color=#FD5E00>{1}</color> *<color=#FD5E00>{0}</color>?
+ 320550=Purchased Successfully
+ 320551=Not enough item coupons left
+ 320552=Limited time offer! Get it now or never!
+ 320801=Great Limited-Time Recruitment Promo
+ 320802=Limited-Time Recruitment Promo
+ 320803=Limited-Time Recruitment
+ 320804=Limited-time recruitment card. You'll have a bigger chance to get the designated hero!
+ 320805=Supplies for limited-time recruitment
+ 320806=Tons of limited-time recruitment cards. Recruit now! Don't miss out!
+ 320807=N.A.T.E.'s Treasure Hunt
+ 320808=Use the items to win fantastic rewards!
+ 320820=Diamonds
+ 320821=Exploration
+ 320822=Distinguished
+ 320823=Show off your VIP status with Doomsday Premium <color=#679166>message frame</color> and <color=#679166>nameplate</color>.
+ 320824=More Privileges:
+ 320825=Daily random relocations <color=#85b447>+1</color>
+ 320826=Premium Pass
+ 320827=You may get <color=#679166>{0}</color> Diamonds each day, lasting 30 days.
+ 320828=Purchase it to enjoy the privileges below, lasting <size=36><b><color=#74b81b>30</color></b></size> days
+ 320829=The Best Gift
+ 320830=7,200 in total
+ 320831=Free daily repairs of APC <color=#85b447>+2</color>
+ 320832=<color=#85b447>Trade Center</color> Privilege
+ 320833=<color=#85b447>Radar Intel</color> Privilege
+ 320834=+50% after sub
+ 320835=Spacetime Recruitment Gift
+ 320836=Tons of Spacetime Hero Points and mighty heroes await!
+ 320837=Extra Tech Queue
+ 320838=Unlock the second tech queue permanently to double the research efficiency! \nTech research with less than 30 min left can be completed instantly!
+ 320839=Find It If You Can!
+ 320840=Find It If You Can! Don't miss any corner!
+ 320841=[Season of War] Harman (Pre-Order)
+ 320842=[Season of War] Chihiro Fujiwara (Pre-Order)
+ 320843=[Season of War] Kin Ogawa (Pre-Order)
+ 320844=Full Moon
+ 320845=Grab the perks and celebrate the special moment!
+ 320846=Holiday Supplies
+ 320847=Great supplies for Holiday Challenges!
+ 321001=Zone Coin
+ 321002=Earned by participating in the Zone Glory Event and can be exchanged for items in the Zone Shop.
+ 321003=Zone Prestige Ticket
+ 321004=Obtained from the Zone Glory event and can be used on any Zone to increase or decrease its Prestige. The item will disappear when a new season starts.
+ 321005=Zone Glory Event
+ 321006=Contribution Ranking Reward
+ 321007=In this week's Zone Glory Event, your contribution value ranked #{0} in all Zones. Please check the rewards below.
+ 321008=Kill Mutated Zombies
+ 321009=Participate in Season Vanguard Event
+ 321010=Capture Neutral Cities
+ 321011=Lv. {0} Mutated Zombie
+ 321012=Be the first to occupy a Lv. {0} Resource Point in the season
+ 321013=Lv. {0} Neutral City
+ 321014=Eden
+ 321015=How to get the {0}
+ 321016=Zone Prestige
+ 321017=Prestige Level
+ 321018=Contribution Ranking
+ 321019=Zone Rewards
+ 321020=Voted successfully; gained {1} x {0}
+ 321021=Insufficient items; cannot vote
+ 321022=Stage
+ 321023=Buffs
+ 321024=Level Rewards
+ 321025=Prestige change this week
+ 321026=Available every 48 hours
+ 321027=Claim in {0}
+ 321028=Gain Prestige
+ 321029=Name
+ 321030=Season Contribution Value
+ 321031=Contribution Value of the Week
+ 321032=Personal Contribution Value of the Week
+ 321033=Alliance Contribution Value of the Week
+ 321034=Personal season contribution (cumulative)
+ 321035=Alliance season contribution (cumulative)
+ 321036=Prestige Ranking
+ 321037=Zone Shop
+ 321038=Final Rewards This Time
+ 321039=All commanders in the zone of the highest prestige can claim the rewards above.
+ 321040=Zone #{0} won the last week's rewards. Congrats!
+ 321041=Collect Rewards
+ 321042=The new season is about to start, and the rewards will not be settled this week.
+ 321043=Restock {0}
+ 321044=Restock
+ 321045=Buy
+ 321046=Land of Unheard
+ 321047=Faraway Realm
+ 321048=Humbly Prosperous
+ 321049=Widely Known
+ 321050=Far-Famed
+ 321051=Name of Household
+ 321052=Grand-Illustrious
+ 321053=World-Famous
+ 321054=Immortalized
+ 321055=in all the lv. {0} cities
+ 321056=Zone Glory
+ 321057=Zone Victory Avatar Frame
+ 321058=A reward for the No. 1 Zone in the "Zone Glory" event!
+ 321059=You cannot participate in the Zone event while you are in another Zone.
+ 321060=Available soon. Stay tuned.
+ 321061=The stock in the Shop has been refreshed. Please try to enter the Shop again to trade for items.
+ 321062=You cannot claim the rewards as your Zone does not meet the conditions.
+ 321063=Claimed already
+ 321064=Error with voting info. Please try to enter the page again.
+ 321065=The Glory points of the Zone is 0 and cannot be further reduced.
+ 321066=No more chances to exchange
+ 321067=Zone Coin Sale
+ 321068=Zone Coin Bundle
+ 321069=Used in the Zone Glory event to redeem some Heroes or Gear
+ 321070=Do you want to spend {0} Diamonds to restock now? Some items not purchased yet may not appear again.
+ 321071=Restocked!
+ 321072=Lv. {0} Rewards
+ 321073=Tap and hold down to cast multiple votes for the Zone.
+ 321074=The leaderboard will be tallied every Friday at 0:00.
+ 321075=Level-Up Supply
+ 321101=Doomsday Laboratory
+ 321102=Lv. P{0}
+ 321103=Name
+ 321104=Occupying Alliance
+ 321105=Occupation effect
+ 321106=Go
+ 321107=Occupying...
+ 321108=Unavailable
+ 321109=Are you sure you want to give up on {1} at {0}? Please proceed with caution.
+ 321110=Your Alliance has already occupied the {1} *{0} and cannot continue to occupy.
+ 321111=S3 Tally Preview
+ 321112=Season rewards to be unveiled
+ 321113=S3 is coming to an end. Please go to the event page now to check out the awarding rules. Capture advanced cities to get more rewards in the tally stage!
+ 321114=S3 Ended
+ 321115=Congrats to winners
+ 321116=After the fierce competition, the fight for Eden finally came to an end.\n\nTerritories across the world were divided by multiple Alliances. Based on the territories captured as of the tally phase, the Alliances below will receive rewards:\n\n{0}: {1}\n\n{2}: {3}\n\n{4}: {5}\n\n{6}: {7}\n\nCongratulations to the Commanders on receiving gifts of the doomsday! Let's enjoy the glory of the moment!
+ 321117=Reward Delivery Ends Soon
+ 321118=Remind Leader to Deliver Rewards
+ 321119=The delivery phase for S3 rewards is about to end. Please remind your Alliance Leader to deliver the rewards ASAP before they expire.
+ 321120=S3 rewards
+ 321121=To reward your outstanding performance in the Alliance, the Alliance Leader granted the {0} reward to you. Keep up the good work!
+ 321122=S3 Hub I
+ 321123=S3 Hub II
+ 321124=S3 Clinic I
+ 321125=S3 Clinic II
+ 321126=S3 Clinic III
+ 321127=S3 Resource Warehouse
+ 321128=S3 Engineering Center
+ 321129=S3 Field Infirmary
+ 321130=S3 Scout Camp
+ 321131=S3 Armament Factory
+ 321132=S3 Training Base
+ 321133=S3 Troop Transport Depot
+ 321134=S3 Refinery
+ 321135=S3 Stone Quarry
+ 321136=S3
+ 321137=New Survivors
+ 321138=The order of the old world did not last for too long. With the corrosive poison gas appearing out of nowhere, we had no choice but to find a new shelter again.\nAs is displayed on the terminal of the portal, the competitors we met before already left. Yet two more groups of survivors are heading towards the same destination as we do. This time, we come prepared. Can we make it to take the lead in the new world?
+ 321139=1. After the countdown, all survivors from multiple Zones will be transferred to the new world, with all the cities they have disappearing from the world.\n2. The Fortresses, together with the Heroes, techs, and resources will all be transferred to the new world.\n3. Survivors of the same Alliance will spawn in the same area. Get ready to embark on a new journey.\n4. All the Blocks and the Facilities on them will be gone.\n5. The Facility level, the max level of Blocks attackable, and the Resource Points including Red Mines and Blue Mines will all be reset.\n6. The Zone Influence will also be reset.
+ 321140=Opening our eyes after an inexplicable dizzy feeling, we went through the portal and arrived at the new world! Soon, we noticed a strange Facility shrouded by the toxic gas. Many survivors are heading that way. We have to go now to see what secret could be stored in it.
+ 321141=Doomsday Laboratory
+ 321142=Cannot occupy it, as the number of Doomsday Laboratories of this level you occupied reached the cap.
+ 321143=Among the same type of buffs working on the territory of a city, only the most powerful <color=#EFB064>one</color> will take effect.
+ 321144=Abandon Doomsday Laboratory
+ 321145={0} <color=#FD5E00>{1}</color> abandoned the {2} Doomsday Laboratory ({3}).
+ 321146=The silver Doomsday Laboratory is giving out an eerie light, standing majestically in front of the survivors from three different worlds.
+ 321147=<size=48>S3</size>
+ 321148=1. When you attack the Doomsday Laboratory, there is no need to connect your Alliance or personal territory all the way there.\n2. Occupy the Doomsday Laboratory to receive strong buffs.\n3. The buffs of the Doomsday Laboratory work only on cities of certain levels.\n4. There are 4 levels of Doomsday Laboratories. Only a limited number of labs of each level can be held by your Alliance.\n5. When holding multiple Doomsday Laboratories with similar buffs of the same type, only the one with the strongest effect can be valid.
+ 322001=Crimson Ripper
+ 322002=Defeat it to gain {0} season Resource Point(s) of the highest level available nearby.
+ 322003=1. Crimson Rippers are powerful Zombies that have mutated twice and often can be found around Advanced Red and Blue Mines.\n2. Blocks near Crimson Rippers cannot be occupied directly.\n3. Defeating Crimson Rippers grants you several Red and Blue Mines of the highest level available nearby.\n4. Crimson Rippers will disintegrate after their limited lifespan.
+ 322004=Disappears in: {0}
+ 322005=Please defeat the Crimson Rippers nearby first.
+ 322006=Crimson Rippers are powerful Zombies that have mutated twice and often can be found around Advanced Red and Blue Mines.
+ 322007=Blocks near Crimson Rippers cannot be occupied directly. Defeat them first before occupying the Blocks.
+ 322008=Defeating Crimson Rippers grants you several Red and Blue Mines of the highest level available nearby.
+ 322009=[{3}]{0} defeated the powerful {1} ({2}) all by him/herself and secured the fire of civilization.
+ 322010=Block cap reached.
+ 322011=The target is extremely dangerous. Reckless attacks could result in severe injury.
+ 322012=This city is not available right now and cannot be attacked.
+ 322201=Season Resource Bundle
+ 322202=Purchase it to get tons of season resources
+ 323001=S4
+ 323002=Ruins of Eden
+ 323003=Having studied the remaining technology in the Doomsday Laboratory, we learned more secrets of Eden. \nEden is not the only place where unknown civilizations were born. Other cultures also left their marks on the world that might help us get close to the truth. With the reboot program on the horizon, we must race against the clock to record more files. \nAmong the findings, we spotted a name of an unknown civilization — Nibiru.
+ 323004=We no longer fumbled in the dark now. Terminal operations revealed the two other sites of the Ruins of Eden — the Ruins of Nibiru, to be precise, which we figured out a way to enter. \nThere must be something we were looking for in these ruins.
+ 323005=Time left its traces on every surface of the walls, marking the forsaken state of the ruins. Some machines were still there, roaming what remained, giving us hope to find what we needed.
+ 323006=The gift from the Doomsday Laboratory made it so much easier for survivors to embrace the challenge Eden has to offer.
+ 323007=As Eden unfolded its secret before us, the unprecedented grand remnants of the ancient past hove into sight.
+ 323008=And along with them were zombies more ferocious than ever.
+ 323009=A Monk Warrior with Ancestral Blessing was already there when the survivors arrived.
+ 323010=As the group gathered to enter one of the ruins, a clown with mechanical prosthetics emerged from it with a giant hammer stained with blood.
+ 323011=Failed to enter due to insufficient {0}.
+ 323012=Failed to enter, for the number of people the ruins can hold has reached the upper limit.
+ 323013=Failed to enter due to insufficient items.
+ 323014=S4 Tally Preview
+ 323015=S4 is coming to an end. Please go to the event page now to check out the awarding rules. Capture high-level cities to get more rewards in the tally stage!
+ 323016=S4 Ended
+ 323017=The delivery phase for S4 rewards is about to end. Please remind your Alliance Leader to deliver the rewards ASAP before they expire.
+ 323018=S4 rewards
+ 323019=Uncharted Island
+ 323020=S4 Hub I
+ 323021=S4 Hub II
+ 323022=S4 Clinic I
+ 323023=S4 Clinic II
+ 323024=S4 Clinic III
+ 323025=S4 Resource Warehouse
+ 323026=S4 Engineering Center
+ 323027=S4 Field Infirmary
+ 323028=S4 Scout Camp
+ 323029=S4 Armament Factory
+ 323030=S4 Training Base
+ 323031=S4 Troop Transport Depot
+ 323032=S4 Refinery
+ 323033=S4 Stone Quarry
+ 323102=Ruins of Eden opens every Sunday.
+ 323103=Ruins of Eden #1
+ 323104=Ruins of Eden #2
+ 323105=Ruins #1
+ 323106=Ruins #2
+ 323107=Reward Preview
+ 323108=Rules
+ 323109=Hall of Glory
+ 323110=Explore Ruins
+ 323111=Highest score this week
+ 323112=Not Yet Available
+ 323113=Available Soon
+ 323114=Remaining Time: {0}
+ 323115=Go check {0}?
+ 323116=All Matches
+ 323117=Round {0}
+ 323118=Leaderboard
+ 323119=Ranking
+ 323120=Commander
+ 323121=Kills
+ 323122=Crystal Matrix
+ 323123=Exploration Points
+ 323124=Ranking
+ 323125=Reward Preview
+ 323126=#{0}
+ 323127=Overview
+ 323128=Remaining Exploration Time
+ 323129=Transfer Device
+ 323130=Defeated Units
+ 323131=Defeated Guards
+ 323132=Area of Exploration
+ 323133=Capture
+ 323134=Open
+ 323135=Quit
+ 323136=Reward Preview
+ 323137=Relocating to the outside of the ruins will end the exploration and cost 30% of the Crystal Matrices. Do you still want to continue?
+ 323138=You did not take part in this exploration.
+ 323139=Defeat the enemy to get:
+ 323140=Crystal Hub
+ 323141=Ruins of Eden
+ 323142=Time required for exploration
+ 323143=Exploration Progress
+ 323144=Explorer
+ 323145=The ruins have been explored by other commanders.
+ 323146=Chest of Nibiru
+ 323147=Bonus Reward
+ 323148=Watchtower
+ 323149=Exploration ended
+ 323150=Press anywhere to continue
+ 323151=MVP
+ 323152=Commander with the Highest Exploration Points:
+ 323153=King of War
+ 323154=Commanders with the Most Unit Kills:
+ 323155=Guard Killer
+ 323156=Commanders with the Most Guard Kills:
+ 323157=Pathfinder
+ 323158=Commander with the Largest Area Explored:
+ 323159=The ruins will open soon...
+ 323160=Ruins of Eden will open on Sunday, and commanders will find the entrance in the event interface. There are a total of four matches, starting at 12:30 am, 6:30 am, 12:30 pm, and 6:30 pm, each lasting 30 min.\n1. Combat that happened in Ruins of Eden will not result in Grievously Wounded Soldiers.\n2. Exploring the Ruins will grant exploration points.\n3. Note that other players can attack the Fortress to plunder your exploration points.\n4. You need to command your troops to clear a way in the fog permeating the Ruins. The fog on the periphery will dissipate over time.\n5. Exploring ruins consumes one Key of Ruins. Each week you'll get one Key of Ruins, and you can only hold one in your inventory.\n6. You can't enter ruins 15 minutes after their opening, and you cannot rejoin the same exploration after quitting.\n7. Even allies are competitors during an exploration, so be careful.
+ 323161=The Peace Treaty will be invalid once you enter the Ruins of Eden. Do you still want to continue?
+ 323162=Ruins Exploration Rewards
+ 323164={0} is open.
+ 323165=Other commanders have destroyed your Fortress. The Transfer Device is activated, and you will be transferred to another location of the ruins.
+ 323166=You are deported from the Ruins of Eden
+ 323167=You'll lose <color=#C80700>30%</color> of the Crystal Matrices if you quit the exploration of the ruins now. Relocate now?
+ 323168=The fog permeating the ruins conceals the map except around the Fortress. The ruins will be unlocked from the outskirts to the center gradually.
+ 323169=Capturing Outposts can unlock a massive part of the map.
+ 323170=Traveling through the fog will unlock some parts of the map.
+ 323171=Combat that happened in Ruins of Eden will not result in Grievously Wounded Soldiers.
+ 323172=Other commanders can plunder your Exploration Points by attacking your Fortress.
+ 323173=Capturing ruins can grant you plenty of Exploration Points.
+ 323174=You will be removed from the battlefield after three random respawns caused by defeat.
+ 323175=Using random relocation will end the exploration and cost 30% of the Crystal Matrices. Do you still want to continue?
+ 323176=Ruins
+ 323177=You can't build Construction Sites outside the ruins when in Ruins of Eden.
+ 323178=You can't go to the ruins, for you did not participate in this exploration.
+ 323179=This place is shrouded in fog.
+ 323180=Failed to check. You did not take part in this exploration.
+ 323181=You cannot use Random Relocation when in ruins.
+ 323182=Map Unlocked
+ 323183=You cannot build facilities when in ruins.
+ 323184=You can't perform this operation when in Ruins of Eden.
+ 323185=Facilities left by some advanced extraterrestrial civilization. They contain valuable information that powerful guards protect, so be careful.
+ 323186=Capturing facilities like Outposts and Watchtowers helps us understand the situation of the ruins.
+ 323187=Guard of Ruins
+ 323188=Automatons left in ruins. Time eroded their metal body, yet their incredible capability to fight remains still.
+ 323189=Available Time
+ 323190=Exploration ended
+ 323191=Your points ranked No. {0} in this exploration. \nThe alliance has deciphered partial information contained in the Crystal Matrices you obtained during the exploration. Here are the rewards for your effort, and we look forward to more valuable findings you'll discover in the future.
+ 323192=You can relocate to the unlocked map of the ruins, where building and relocating are sped up.
+ 323193=At the end of the exploration, commanders will be ranked and rewarded according to their Exploration Points.
+ 323194=Ruins of Eden opens every Sunday when you can use the Key of Ruins to unlock its entrance.
+ 323195=You need to explore your way and repel the fog permeating the Ruins.
+ 323196=Combat that happened in Ruins of Eden will not result in Grievously Wounded Soldiers.
+ 323197={0} is open.
+ 323198=Left by some extraterrestrial civilization, Ruins of Eden (Small) is an information hub of small scale containing an abundance of Crystal Matrices.
+ 323199=Left by some extraterrestrial civilization, the Chest of Nibiru resembles a container. People believe it contains many secrets.
+ 323200=No participants
+ 323201=No commanders are currently involved in this exploration.
+ 323202=You cannot participate in the exploration while you are in another Zone.
+ 323203=The Ruins of Eden is not open this season.
+ 323204=This exploration has not yet begun or has already ended.
+ 323205=Cannot claim the rewards due to insufficient score.
+ 323206=Cannot claim the same reward twice.
+ 323207=You can't perform this operation when in Ruins of Eden.
+ 323208=Below #{0}
+ 323209=TOP {0}-{1}
+ 323210=Highest score last week
+ 323211=Ended
+ 323212=Matches
+ 323213=No Ruins of Eden are open.
+ 323214=Failed to participate. You have already taken part in this exploration.
+ 323215=The fog on the periphery is about to dissipate.
+ 323216={0} discovered
+ 323217=You are currently exploring the ruins.
+ 323218=Failed to enter. You are currently exploring other ruins.
+ 323219=The opening time of the ruins has passed.
+ 323220=Explore
+ 323221=You can't perform the action, for you did not participate in this exploration.
+ 323222=Ruins of Eden opens every Sunday when you can consume the Key of Ruins to unlock its entrance. The ruins will not be accessible after it opens for 15 min.
+ 323223=Advanced Epic Material Chest
+ 323224=Large Epic Material Pack
+ 323225=Small Epic Material Pack
+ 323226=Small Elite Material Pack
+ 323227=Open it for a chance to get 2 Epic S4 Gear materials and 4 Elite S4 Gear materials, including the Crystal Relic
+ 323228=Open it to get 2 Epic S4 Gear materials and 4 Elite S4 Gear materials randomly
+ 323229=Open it to get 1 Epic S4 Gear material and 5 Elite S4 Gear materials randomly
+ 323230=Open it to get 5 Elite S4 Gear materials randomly
+ 323301=Key of Ruins
+ 323302=A key that can temporarily open the shield of Ruins of Eden with the technology found in the Doomsday Laboratory.
+ 323303=Restored to <color=#03913F>1</color> <color=#03913F>every Friday</color> before reaching the limit
+ 323304=There is <color=#03913F>NO</color> upper limit to how many Keys of Ruins you can purchase
+ 323305=Use it to gain an equal amount of Exploration Points. \nA medium to store information with Nibiru technology which the alliance has the modest knowledge to decrypt.
+ 323306=S4 Construction Team
+ 323307=Unlock an extra S4 construction queue that disappears when S4 ends
+ 323308=Transfer Device
+ 323309=Use it to respawn randomly after the Fortress gets attacked and teleported. \nA device used for teleportation with the technology found in the Doomsday Laboratory. It only works in Ruins of Eden.
+ 323310=Gain 1 Key of Ruins after purchase.
+ 323311=Season of War Raffle Ticket
+ 323312=An item used during Season of War to draw special rewards.
+ 323313=Targeted Summit Recruitment Ticket
+ 323314=Used to draw special rewards in the targeted summit recruitment
+ 324001=Sure to consume {1}*<color=#DB9A00>{0}</color> to finish the construction?
+ 324002=Season Rapid Builder
+ 324003=Use this item to finish the construction/upgrade of a Season Facility instantly.
+ 324004=Season Rapid Pack
+ 324005=Buy Season Rapid Builder*10
+ 324006=Please update to the latest version to experience the improved speed-up function!
+ 324007=Use it to get Season Rapid Builder*1
+ 324008=Use it to get Season Rapid Builder*2
+ 324010=Unknown Building
+ 324011=A giant mysterious building shrouded in mist. From a distance, it looks like a gate to heaven.
+ 324012=The Gate of Fate
+ 324013=Via the surviving researchers' notes, we found out that this was the laboratory known as the Gate of Fate, once the place where the Zeus Group had researched bio-engineering and where all the tragedies had begun. It seemed here hid deeper secrets.
+ 324014=The letter has been put back in Inventory.
+ 324015=Confession Letter - A
+ 324016=Confession Letter - B
+ 324017=Confession Letter - C
+ 324018=Oh God, please tell me if human beings have opened Pandora's box.\nMaybe what I should ask is, if we should never have touched genetic modification.\nThe world is collapsing, the system is dying, and the order is falling.\nThe Zeus Group is about to sell their advanced technology to the world, but our experiment process is still blocked by failures...\nWhat we are making, the fuse of war or the future of mankind...
+ 324019=Things have gotten out of control, and what we worry about the most has happened...\nBut the Zeus group doesn't seem to intend to explain the disaster to the world. \nWe are locked here, guarding and building these huge technological buildings in shifts day and night. \nThey are running away, and we are apologizing...\nMy Lord, I repent to you...\nPlease bless my old friend, Dr. Bruce, who was locked up. His arms grow devilish spikes now.\nCan humanity still be saved...
+ 324020=What should I do? What should I do to save it all?\nThe woes are everywhere, the disaster is everywhere.\nAlthough the world is already working hard to fight against it, our future is doomed and this is too late...\nThe Zeus Group is about to start the final construction here, and the Gate of Fate composed of three transmission platforms is about to open. \nDuring the last project acceptance, we could see a brand new world beyond the gate! \nHowever, can we solve everything by walking away...\nIn case, I mean in case, we bring disaster to the other side of the gate...\nNo, I will never let such a thing happen. What happens here stays here.\nI have to act as soon as possible, lest they find out about my plan.
+ 324021=Grand Rallied Attack
+ 324022=I'm preparing a <color=#DB9A00>Grand Rallied Attack</color> on [{0}]. Come join me and get <color=#DB9A00>{1}</color> Destructive Might!
+ 324023=1. Troops joining in a Grand Rallied Attack can get an extra <color=#DB9A00>{0}</color> Destructive Might.\n2. During a Grand Rallied Attack, the troop with the highest Immunity in the rally decides the overall Immunity.
+ 324024={0} rounds in total
+ 324025=To Bottom
+ 324026=To Top
+ 324027=A Tattered Letter
+ 324028=Rally
+ 324029=Destructive Might in Grand Rallied Attack
+ 324030=1. Grand Rallied Attacks can only be initiated against neutral cities.\n2. Up to 15 troops are allowed to participate in one Grand Rallied Attack. \n3. Troops participating in Grand Rallied Attacks can gain additional Destructive Might bonuses. \n4. Troops participating in Grand Rallied Attacks share the highest Immunity in the team.
+ 324031=The exploration of the Ruins of Eden was rewarding, which would gradually reveal the veil of the hidden world. By parsing the information in Crystal Matrices, the survivors discovered three giant ring-shaped structures guarding the place. Apparently, they had been veiled in the same way, blinding the survivors to them. These rings were like giant gates that had been standing on the earth since the age of mythology, but whether they would lead humans to heaven or hell remained unknown.
+ 324032=The world was reset again, and the survivors needed to head for Eden again. On the way, Crystal Matrices in their hands emitted a faint blue light, proving that perhaps it was not as simple as an information storage medium. This also confirmed from another angle that there must be deeper secrets hidden in those "rings", just as what we'd learned from doomsday Laboratory and the Ruins of Eden.
+ 324033=The rings that went straight into the sky in the distance were like giant gates that had been standing on the earth since the age of mythology, but whether they would lead humans to heaven or hell remained unknown.
+ 324034=Instead of bringing evolution as expected, experiments in the Gates of Fate unleashed terrifying demons. The researchers watched helplessly as the experimental subjects became hideous, tearing the shackles apart.
+ 324035=Besides being a laboratory, the Gate of Fate seemed to have other functions. When the three of them were activated together, it was also the time when the Gate of Time and Space opened.
+ 324036=S5
+ 324037=S5 Construction Team
+ 324038=Unlock an additional S5 construction queue, which will disappear after S5 ends.
+ 324039=Open it for a chance to get 2 Epic S5 Gear materials and 4 Elite S5 Gear materials, including the Crystal Relic.
+ 324040=Open it to get 2 Epic S5 Gear materials and 4 Elite S5 Gear materials randomly.
+ 324041=Open it to get 1 Epic S5 Gear material and 5 Elite S5 Gear materials randomly.
+ 324042=Open it to get 5 Elite S5 Gear materials randomly.
+ 324043=S5 Tally Preview
+ 324044=S5 event is coming to an end. Please go to the event page to check the reward rules. Occupy advanced cities to get more rewards!
+ 324045=S5 event ended
+ 324046=The S5 reward distribution is about to end. Please contact Alliance Leader to distribute all the rewards as soon as possible. The rewards will expire when due.
+ 324047=S5 rewards
+ 324048=S5 Hub I
+ 324049=S5 Hub II
+ 324050=S5 Clinic I
+ 324051=S5 Clinic II
+ 324052=S5 Clinic III
+ 324053=S5 Resource Warehouse
+ 324054=S5 Engineering Center
+ 324055=S5 Field Infirmary
+ 324056=S5 Scout Camp
+ 324057=S5 Armament Factory
+ 324058=S5 Training Base
+ 324059=S5 Troop Transport Depot
+ 324060=S5 Refinery
+ 324061=S5 Stone Quarry
+ 324062=As we get stronger, we could rally a stronger team.
+ 324063=Up to 15 troops can be rallied for the Grand Rallied Attack. They will share the Immunity of the troop with the highest Immunity among them.
+ 324064=More importantly, the rally will grant you a Destructive Might bonus in the Grand Rallied Attack!
+ 324065=Let's get to it then!
+ 324066=Unlock Grand Rallied Attack
+ 324067=You haven't captured the Stone Quarry yet. Unable to upgrade.
+ 324068=It's not Red/Blue Mine. Unable to upgrade.
+ 324069=No available Construction Worker. Unable to begin.
+ 324070=The Stone Quarry is not within the upgradable range.
+ 324071=You already upgraded the max number of blocks allowed. Cannot upgrade more blocks.
+ 324072=Facility detected on the Stone Quarry. Unable to upgrade.
+ 324073=Insufficient materials. Unable to upgrade.
+ 324074=(<color=#4c841d>Initial Lv. {0}</color>)
+ 324075=Successfully occupying the upgraded Block will reset it to its initial Lv. {0}. Do you wish to continue?
+ 324076=Block Upgrade
+ 324077=+{0}/h
+ 324078=Construction Time
+ 324079=Blocks Available for Upgrade:
+ 324080={0}/{1}
+ 324081=Canceling the upgrade will return the consumed resources except for speed-up items. Confirm to continue?
+ 324082=Upgraded Blocks cannot be gifted and will not be displayed on the gifting page.
+ 324083=Upgrading...
+ 324084=Upgrading... Unable to gift.
+ 324085=Upgrading... Unable to mop up.
+ 324086=An upgraded Block cannot be gifted.
+ 324087=The Block was abandoned and cannot be upgraded.
+ 324088=You have not occupied any Block of this level, thus cannot upgrade it to this level.
+ 324089=Short Season
+ 324090=Refuse Reinforcements
+ 324091=Cannot reinforce the Commander, as the Commander is facing Zombie Raid and is not a member of your alliance
+ 324092=Reward: {0}
+ 324093=Leaderboard: {0}
+ 325000=#{0}
+ 325001=An unknown world will be unveiled, before which the server maintenance is scheduled and expected to take 1 to 2 hours. After the server restarts, you may embark on a new journey.
+ 325002=Homeworld
+ 325003=Floating Land
+ 325004=Spacetime Hub
+ 325005=Dimension unknown. Unable to explore.
+ 325006=Please come back later after the cooldown.
+ 325007=Only the Alliance Leader can sign up.
+ 325008=Action blocked. Your Dimension exploration is about to begin.
+ 325009=Registration Closed
+ 325010=Alliances not signing up will be assigned randomly after the registration
+ 325011=Small Dimension
+ 325012=Sign-Up Available
+ 325013=Sign-Up Unavailable
+ 325014=Signed Up
+ 325015=Dimension Capacity
+ 325016={0} active alliances
+ 325017=Sign Up
+ 325018=Cancel
+ 325019=Matching in progress... Preparing to enter a new Dimension...
+ 325020=Return to Homeworld
+ 325021=The first return to Homeworld every Wednesday and Saturday costs no resources.
+ 325022=List of Applicants
+ 325023=Prestige Level
+ 325024=1. Only the Alliance Leader can sign up/cancel the sign-up.\n2. Alliances not signing up for the event will be assigned to random Dimensions.\n3. There will be a 60-minute cooldown after you cancel the sign-up.\n4. If the number of signed-up Alliances in a Dimension doesn't reach the minimum requirement, the Alliances in this Dimension will randomly be assigned to other Dimensions.
+ 325025=You'll have to wait {0} minutes before signing up again. Sure to cancel the sign-up?
+ 325026=Your alliance has signed up for Dimension {0}. You need to cancel the registration first. You'll have to wait {1} minutes before signing up again. Are you sure you want to cancel the registration?
+ 325027=The Dimension exploration has ended. You cannot apply to join another Legion.
+ 325028=The Dimension exploration has ended. You cannot merge with a new Legion.
+ 325029=The Dimension exploration has ended. You cannot disband the Legion.
+ 325030=Mail to all members of the Legion
+ 325031=Requirements
+ 325032=A new Dimension exploration is about to begin. The server maintenance is expected to take 10 minutes, after which all Commanders can start a new season journey.
+ 325033=1. At the end of the season, the Legion Rewards are settled according to the final Influence and the captured cities.\n2. The Legion Leader is responsible for allocating the rewards within 24 hours of the end of the season, and if the Legion Leader fails to do so, the rewards will be automatically distributed according to the Alliances' Influence Ranking within the Legion.\n3. The Alliance Leader will distribute the allocated rewards to all Alliance members.
+ 325034=List of Legions
+ 325035=List of Alliances
+ 325036=Accept
+ 325037=Reject All
+ 325038=New Map
+ 325039=Final Rewards
+ 325040=Entering Dimension <color=#DB9A00>{0}</color> will recall all dispatched troops and cancel all ongoing construction of relocation sites. Confirm to proceed.
+ 325041=Your Fortress is under attack. Entering Dimension <color=#DB9A00>{0}</color> will trigger combat immediately. Confirm to proceed.
+ 325042=Enter Dimension
+ 325043=Settling Legion Rewards...
+ 325044=Prestige
+ 325045=Here is our everlasting home where prosperity thrives, where we rest and prepare for a war that never ends...
+ 325046=Territory Cap +{0}
+ 325047=Dimension Territory
+ 325048=Homeworld Territory
+ 325049=You are about to relocate the Fortress to Homeworld, which will consume Space Core*<color=#DB9A00>{0}</color>. Confirm to continue.
+ 325050=Insufficient Space Cores. Go get more?
+ 325051=Jump
+ 325052=You're about to jump and relocate your Fortress to the corresponding Dimension. Confirm to continue.
+ 325053=Replenish
+ 325054=You're about to go to the corresponding Dimension. Confirm to continue.
+ 325055=You're about to go to Homeworld. Confirm to continue.
+ 325056=The first return to Homeworld every Wednesday and Saturday does not require any item.
+ 325057=Prestige Shop
+ 325058=Prestige Coin
+ 325059=Use this main currency in dimensional war to purchase rare goods in the Prestige Shop.
+ 325060=Confirm exchanging all Zone Coins for Prestige Coins?
+ 325061=Exploration Legion
+ 325062=Joining the Legion...
+ 325063=Disbanding the Legion...
+ 325064=Created Successfully
+ 325065=Legion's Scale
+ 325066=Legion's Prestige
+ 325067=Legion Leader
+ 325068=Capital
+ 325069=Influence
+ 325070=Influence Rewards
+ 325071=Request List
+ 325072=Member Alliances
+ 325073=List of Legions
+ 325074=Disband Legion
+ 325075=Disbanding the Legion...
+ 325076=The Legion is <color=#DB9A00>about to disband</color>, for it has lost all <color=#DB9A00>level 3</color> and above territories.
+ 325077=The Legion Leader is <color=#DB9A00>disbanding</color> the Legion.
+ 325078=The Legion is joining <color=#DB9A00>{0}</color>.
+ 325079=Prestige Level
+ 325080=Prestige
+ 325081=Legion Ranking
+ 325082=Contribution Ranking
+ 325083=Last week's Prestige change
+ 325084=Ranking
+ 325085=Legion
+ 325086=This Week
+ 325087=History
+ 325088=This week's contributed Prestige
+ 325089=Contributed Prestige in total
+ 325090=Capture Eden
+ 325091=Influence Ranking within the Legion
+ 325092=Rewards Settled
+ 325093=Legion Rewards Allocated
+ 325094=End of Reward Collection
+ 325095=Allocate
+ 325096=Chief Alliance
+ 325097=Core Alliance
+ 325098=Developing Alliance
+ 325099=Dominant Legion
+ 325100=Conquering Legion
+ 325101=Exploration Legion
+ 325102=Prestige EXP
+ 325103=Gain it to level up your Prestige level and unlock more rewards!
+ 325104=Prestige Coin
+ 325105=Purchase various rare goods in the Prestige Shop with Prestige Coins that can be obtained from Dimension reward settlement and other events during Season of War.
+ 325106=Applied
+ 325107=The server will undergo maintenance before you can enter Homeworld.
+ 325108=The three Gates of Fate lead to an unknown "Elysium," ushering in a floating island above Eden, where perhaps all questions will be answered...
+ 325109=Dimensional Shuttle
+ 325110=Season of War starts with all Commanders entering their new Homeworld, the Floating land, free of mutated minerals caused by radiation. Occupying a city in the Floating Land does not require connected Blocks but only connected territory. The Strongest Alliance event will take place in the Floating Land during the Season of War.
+ 325111=There are 91 neutral cities in the Floating Land. The initial number of cities an Alliance can occupy is four. Capturing Eden and the surrounding cities will increase the Territory Cap.
+ 325112=Commanders can use the Spacetime Hub to choose the Dimension they want to visit during the Season of War.
+ 325113=Only the Alliance Leader can sign up/cancel the sign-up. Alliances not signing up for the event will be assigned to random Dimensions. If the number of signed-up Alliances in a Dimension doesn't reach the minimum requirement, the Alliances in this Dimension will randomly be assigned to other Dimensions.
+ 325114=The technology in this Floating Land is more advance than those on earth. Neither zombies nor radiation has been spotted yet, and according to the exploration team, a construction like Eden shines brightly in the center of this land.
+ 325115=New Home
+ 325116=The Legion's Influence reaches <color=#DB9A00>{0}</color> during reward settlement
+ 325117=The Legion holds Eden during reward settlement
+ 325118=The Legion holds <color=#DB9A00>Lv. {1}</color> city *<color=#DB9A00>{0}</color> during reward settlement
+ 325119=The members are ranked by their Alliance Influence.
+ 325120=Legion Development
+ 325121=Prestige Settlement
+ 325122=Dear Commander,\nYour courageous action during the Dimension Exploration helped you raise your Prestige among others!
+ 325123=Dear Commander,\nI regret to say that your Prestige might decrease due to others outshining your action during the Dimension Exploration.\nTake heart. There's always another time!
+ 325124=Prestige Leveled Up
+ 325125=Congratulations Commander,\nYour seasoned experience from many battles has gained you enough Prestige to the next level! Let the fight continue as we draw breath!
+ 325126=Confirm to send <color=#DB9A00>{1}</color> to <color=#DB9A00>{0}</color>?\nPlease note that this action is irrevocable.
+ 325127=Legion Rewards Allocation
+ 325128=Allocated
+ 325129=Create Legion
+ 325130=Legion Name
+ 325131=Between <color=#DB9A00>{0} and {1}</color> characters
+ 325132=The Alliance must capture a Lv. <color=#DB9A00>{0}</color> or above neutral city before creating a Legion
+ 325133=Creating a Legion takes <color=#DB9A00>{0}</color> hour(s)
+ 325134=Join Other Legions
+ 325135=Next
+ 325136=Previous
+ 325137=Select Flag
+ 325138=Flag Preview
+ 325139=Flag Shape
+ 325140=Flag Pattern
+ 325141=Choose Capital
+ 325142=Create
+ 325143=Prestige Shop
+ 325144=Insufficient Permissions
+ 325145=The Legion doesn't exist.
+ 325146=Legion Status Error
+ 325147=The Legion is in creation.
+ 325148=The applied Legion doesn't exist.
+ 325149=Applied Legion status error
+ 325150=The applied Alliance doesn't exist.
+ 325151=Applied Alliance status error
+ 325152=Max capacity reached
+ 325153=Legion Merging/Joining Error
+ 325154=Please don't repeat your application.
+ 325155=Chosen Legion status error
+ 325156=The chosen Legion doesn't exist.
+ 325157=Can't apply. You're merging with another Legion/Alliance.
+ 325158=Can't apply. The chosen Legion has reached its max capacity.
+ 325159=<color=#DB9A00>{0}</color> left before the Legion Capital can be changed again.
+ 325160=The current city is already the Legion Capital.
+ 325161=Legion Capital selection error
+ 325162=The length of the name doesn't meet the requirement.
+ 325163=Illegal name
+ 325164=The name has been used.
+ 325165=Failed. You're currently creating/joining a Legion.
+ 325166=Failed. Rewards have already been claimed.
+ 325167=Unable to claim the reward.
+ 325168=You can send it again in <color=#DB9A00>{0}</color>.
+ 325169=Action blocked. You're in another Zone.
+ 325170=The Legion feature is not available in the current Zone.
+ 325171=The target Legion's Glory Points is <color=#DB9A00>0</color> and cannot be reduced further.
+ 325172=Application expired
+ 325173={0} Alliance(s)
+ 325174=Dimension Rules
+ 325175=Summit Level, which is settled at the Spacetime Hub, fluctuates based on your performance during Dimension Exploration.
+ 325176=Explore Dimensions to gain Prestige Coins which can be used to exchange for rewards like Advanced Elite Heroes, Epic Gear, 5-Star Policy Cards, and more.
+ 325177=Alliances completing Dimension Explorations have a chance to get a Monument that can be placed in Homeworld, displaying every member's contribution.
+ 325178=When you go back to your Homeworld from the Dimension, you'll be subject to a cooldown of 6h, during which period you cannot go back to the Homeworld again (but you can use Space Cores to override the cooldown and go back to the Homeworld again immediately)
+ 325179=Homeworld is not a safe haven, and you have to face other Commanders' attacks from different Dimensions every Wednesday and Saturday.
+ 325180=During the opening hours of Eden, it will be available for capture every weekend. The previous Alliance will remain in occupation of Eden if no other Alliances manage to capture it in a new week.
+ 325181=Legion's Prestige
+ 325182=Contribution Ranking Reward
+ 325183=Your Legion Prestige Contribution this week ranks <color=#DB9A00>#{0}</color> across all Zones. Here are your rewards.
+ 325184=Unable to enter the Dimension while in another Zone.
+ 325185=You cannot enter the Dimension you didn't sign up for.
+ 325186=Legion Influence Ranking
+ 325187=Action invalid toward allies
+ 325188=Signed up successfully
+ 325189=Cancel registration
+ 325190=Exploration Legion <color=#DB9A00>{0}</color> created. Let's work together on our way forward.
+ 325191=Creating the Legion... Please wait a moment
+ 325192=No applications
+ 325193=Cancel Disbanding
+ 325194=No available Legion to join currently
+ 325195=Only the Alliance Leader can create a Legion
+ 325196=Only the Alliance Leader can apply to join another Legion
+ 325197=Only the Legion Leader can apply to join another Legion
+ 325198=Only the Legion Leader can accept the invitation to join
+ 325199=You cannot join your own Legion
+ 325200=Dimension Exploration Notice
+ 325201=The Alliance has decided on the next destination to explore—Dimension <color=#DB9A00>{0}</color>.
+ 325202=The Alliance has <color=#DB9A00>canceled</color> the plan to explore this Dimension.
+ 325203=Due to joining a new Alliance, your target in Dimension exploration has changed to <color=#DB9A00>{0}</color>.
+ 325204=Due to joining a new Alliance, your original Dimension exploration plan has been <color=#DB9A00>canceled</color>.
+ 325220=Legion Creation Failed
+ 325221=Expanding Legion
+ 325222=The Legion Is about to Disband
+ 325223=Legion Disbanded
+ 325224=Change Legion Capital
+ 325225=Season Tally
+ 325226=Failed to Join
+ 325230=The Legion's capital has fallen. Failed to create a Legion.
+ 325231=Welcome to the big family, [{0}]<color=#DB9A00>{1}</color>. Let's join forces in the days to come and fight together for a better future.
+ 325232=<color=#DB9A00>{0}</color>, the Legion Leader, has applied to disband the Legion. The Legion will be disbanded in <color=#DB9A00>{1}</color> hour(s).
+ 325233=The Legion is about to disband, for it has lost all <color=#DB9A00>level {2}</color> and above territories. Cancel the disbandment by capturing any <color=#DB9A00>level {2}</color> or above cities within <color=#DB9A00>{3}</color> hour(s).
+ 325234=The Legion Leader has changed the Legion Capital to <color=#DB9A00>{2}</color> ({3}). Together, we'll achieve more with the new Capital!
+ 325235=The Legion Capital, <color=#DB9A00>{0}</color> ({1}), has been captured! Our new Capital now is <color=#DB9A00>{2}</color> ({3}).
+ 325236=Given your Alliance's excellent performance during the season, the Legion Leader has decided to assign <color=#DB9A00>the {0} rewards</color> to your Alliance.\nThank you for all your contribution to the everlasting glory of our Legion!
+ 325237=Since the Legion Leader did not distribute the Legion Rewards in time, the rewards are now automatically distributed according to the Alliances' Influence Ranking. Here is the reward for your Alliance: <color=#DB9A00>{0}</color>.\nThank you for all your contribution to the everlasting glory of our Legion!
+ 325238=Failed to join. The chosen Legion is getting disbanded.
+ 325239=The Legion <color=#DB9A00>{0}</color> has been disbanded. The applicant has failed to join it.
+ 325240=The Legion has been disbanded. Thank you for all your support!
+ 325241=The Fortress is about to be relocated to Homeworld. There will be a {0}-hour countdown before you can return to Homeworld again!
+ 325242=Use Space Cores to return to Homeworld immediately!
+ 325243=The Fortress is about to be relocated to Homeworld. You can consume Space Core*<color=#DB9A00>{0}</color> to return to Homeworld immediately. Please confirm to proceed.
+ 325244=Return for free in {0}
+ 325245=The Spacetime Hub Will Soon Be Activated!
+ 325246=Dear Commanders,\n\nAttention, please!\n\nThe Dimension matching will begin in 24 hours, during which Dimensions will be <color=#FD5E00>decided</color> for all signed-up Alliances. Until the Dimension is opened, you cannot <color=#FD5E00>quit</color> or <color=#FD5E00>disband</color> your Alliance when the matching begins.
+ 325247={3} <color=#FD5E00>{4}</color> has started the combat against the Zombie Raid\nOur alliance will meet the zombie horde in <color=#FD5E00>{0}</color>, at <color=#FD5E00>{1}</color> (Game time), and commanders with Fortress Level ≥ 8 can participate in the event. Get ready for it.
+ 325248=Are you sure you want to enter the <color=#FD5E00>{0}</color> Dimension?\n(When entering checkpoints or regions where the Peace Treaty is not applicable, the Peace Treaty will be auto deactivated.)
+ 325300=Alliance Facility
+ 325301=Monument
+ 325302=Offensive
+ 325303=Defensive
+ 325304=Growing
+ 325305=Supreme
+ 325306=Monument Details
+ 325307=Preview
+ 325308=Progress
+ 325309=Donate
+ 325310=List of Names
+ 325311=Moments of Glory
+ 325312=The Monument records all current members' statuses upon activation, which cannot be changed.
+ 325313=Alliance
+ 325314=City
+ 325315={0} can build it when progress is full
+ 325316=You cannot make donations during construction.
+ 325317=Make donations and gain 1 Contribution Point by consuming the following items.
+ 325318=Remaining Durability: {0}
+ 325319=Your Monument is under attack!
+ 325320=Confirm building the Monument here: {0}?
+ 325321=Fearless Legion
+ 325322=There is a chance to obtain it by joining the Dimension War: {0}.
+ 325323=You can place Monuments of the same name, provided they're not the same type.
+ 325324=Supreme Monuments are proof of power every aspiring Alliance yearns for. They are extremely rare and more valuable than common ones.
+ 325325=Supreme Monuments will automatically replace the common ones of the same name and type.
+ 325326=Fate has brought us together. We fight for a better future and embrace the challenge played by us who're brave!
+ 325327=Participate in Dimension Wars to have a chance to get various Monuments. The strongest Alliance in a Dimension War can even get a Supreme Monument displaying all participants' names with glory!
+ 325328=Participate in [Dimension War: Multipolar World] and reach the [Conquest] tier or above at the end of the event to get precious Monuments.\nHang flags on your Monuments to inspire dreams and ambitions!
+ 325329=Dimension
+ 325330=Prestige reaches Lv. {0}
+ 325331=Current Map: {0}
+ 325332=Exchange All
+ 325333=Dimension Construction Team
+ 325334=Unlocks one additional Dimension Construction Queue (disappearing after Dimension Exploration)
+ 325335=Dimension Hub I
+ 325336=Dimension Hub II
+ 325337=Dimension Clinic I
+ 325338=Dimension Clinic II
+ 325339=Dimension Clinic III
+ 325340=Dimension Resource Warehouse
+ 325341=Dimension Engineering Center
+ 325342=Dimension Field Infirmary
+ 325343=Dimension Scout Camp
+ 325344=Dimension Armament Factory
+ 325345=Dimension Training Base
+ 325346=Dimension Troop Transport Depot
+ 325347=Dimension Refinery
+ 325348=Dimension Stone Quarry
+ 325349=Open it for a chance to get 2 Epic Gear materials and 4 Elite Gear materials, including the Crystal Relic
+ 325350=Open it to get 2 Epic Gear materials and 4 Elite Gear materials randomly
+ 325351=Open it to get 1 Epic Gear material and 5 Elite Gear materials randomly
+ 325352=Open it to get 5 Elite Gear materials randomly
+ 325353=Purchase to obtain the following items immediately
+ 325354=Action blocked. You're not in Homeworld!
+ 325355=Action blocked. You're in another Zone.
+ 325356=Action blocked. The target is in combat.
+ 325357=Action blocked. You haven't unlocked the facility.
+ 325358=Constructed already
+ 325359=Canceled already
+ 325360=Relocated already
+ 325361=Unable to donate
+ 325362={0} minutes left before you can return to Homeworld again
+ 325363=Facility system not yet available!
+ 325364=Donation blocked. The facility is still under construction!
+ 325365=Skill unavailable. Facility not found!
+ 325366=Cannot place facilities in Eden!
+ 325368=The construction area should be within the Alliance territory!
+ 325369=Cannot place facilities within the checkpoint area!
+ 325370=Failed to cancel. The construction is complete.
+ 325371=You don't have the clearance for this action. Please contact the Alliance Leader or the corresponding Officer!
+ 325372=Facility relocation in Cooldown. {0} left before it can be relocated again.
+ 325373=Dear Commander,\n\nOur Alliance statue {0} is under the attacks made by {1}. Time to defend our glory!
+ 325374=Dear Commander,\n\n{1} is scouting our Alliance statue {0}. Please check it out immediately!
+ 325375=Dear Commander,\n\nOur Alliance statue {0} has been completely destroyed by {1}!\nThough you can always donate resources and rebuild the statue, the shame coming from the destruction will always be there...
+ 325376=Dear Commander,\n\nThe construction of our Alliance statue {0} is complete at {1}. What a magnificent view to behold!
+ 325377=Statue in construction. Cannot cast the skill now!
+ 325378=Participate in [Dimension War: Multipolar World] and become a Chief/Core Alliance of the [Domination] tier or a Chief Alliance of the [Conquest] tier at the end of the event to get precious Monuments.\nHang flags on your Monuments to inspire dreams and ambitions!
+ 325379=Fearless Legion Monument
+ 325380=Fountain of Life Monument
+ 325381=Sunflower Monument
+ 325382=Offensive - Supreme
+ 325383=Defensive - Supreme
+ 325384=Growing - Supreme
+ 325385=Ordinary edition: Join the war in {0} Dimension and get to the Conquest tier in settlement to get the monument. \nSupreme edition: Join the war in {1} Dimension and become the Chief Alliance/Core Alliance of the Domination tier, or the Chief Alliance of the Conquest tier to get the monument.
+ 325386=Post the donation request to alliance chat?
+ 325387=Donate now to construct the alliance facility faster
+ 325388=Dear Commander,\n\nCongratulations on your alliance's outstanding performance in this Dimension War. Your alliance has earned a precious monument, {0}. It is the epitome of your joint efforts and brilliant performance.
+ 325389=Dear Commander,\n\nCongratulations on your alliance's outstanding performance in this Dimension War! As a token of appreciation, you will be granted a precious monument, {0}. This is not only a monument, but the epitome of a memorable story and your efforts.
+ 325390=You could get a monument
+ 325391=Ordinary edition
+ 325392=You could get {0}
+ 325393=Donation notice
+ 325394=1. Join the Dimension war and get to a certain tier in the settlement to obtain the precious Monument. \n2. When you get to the same tier again in the same Dimension war, you'll receive a different type of Monument, if available. \n3. Donation progress will be retained after a zone transfer; the already-constructed Monuments will be displayed as constructed.
+ 325400=Failed to sign up. The target Dimension doesn't exist.
+ 325401=Failed to cancel the sign-up. The target Dimension doesn't exist.
+ 325402=Not in the sign-up period of the Spacetime Hub
+ 325403=Action in cooldown. Please don't sign up repeatedly.
+ 325404=No sign-up data. You have canceled the sign-up for Dimension Exploration.
+ 325405=You cannot quit or disband the Alliance while Dimension matching is in progress.
+ 325406=Dimension matching is in progress... Please wait...
+ 325407=Sorry, no matching data was found.
+ 325408=You have signed up for another Dimension. Please cancel the sign-up first.
+ 325409=Failed to sign up due to insufficient active Alliance members.
+ 325410=Dimension status error
+ 325411=Action blocked. You're not in the Zone where the Dimension belongs to.
+ 325412=The Legion doesn't exist, or you don't have the required permission.
+ 325413=The Alliance doesn't exist, or you don't have the required permission.
+ 325414=Failed to allocate. The Legion rewards haven't settled yet.
+ 325415=Failed to allocate. The Alliance rewards haven't settled yet.
+ 325416=Action blocked. You have already allocated the rewards.
+ 325417=Action blocked. The rewards have already been allocated to this Commander.
+ 325418=Failed to allocate due to insufficient Legion rewards left.
+ 325419=Failed to allocate due to insufficient Alliance rewards left.
+ 325420=No rewards have been allocated to you yet.
+ 325421=You didn't sign up for the target Dimension.
+ 325422=The target Dimension is not yet open.
+ 325423=Spacetime Travel in cooldown.
+ 325424=Not in the Season of War yet
+ 325425=You cannot participate in the Strongest Alliance invasion during a Dimension Exploration.
+ 325426=You cannot participate in the Alliance Duel invasion during a Dimension Exploration.
+ 325427=You are currently only allowed to return to Homeworld.
+ 325428=Access to this Dimension is only available through your Homeworld.
+ 325429=With the joint efforts of all survivors, the three Gates of Fate opened together.
+ 325430=A rumbling sound came from the distant Gate of Fate.
+ 325431=With both hopes and worries, survivors marched towards the Gate of Fate.
+ 325432=Whatever they find behind the door, they have to go there.
+ 325433=Where there is a way forward, there is hope.
+ 325434=And hope is the only treasure survivors have in this world.
+ 325435=As the vanguard team, they will get to the other side of the Gate of Fate.
+ 325436=There will be a place with both opportunity and challenge —
+ 325437=A NEW HOME
+ 325438=Tally of the Multipolar World
+ 325439=The Multipolar World exploration is coming to an end. Please view the reward rules on the event page. Capture higher-level cities to win more rewards!
+ 325440=Multipolar World exploration ended
+ 325441=Congratulations to the winning Legions
+ 325442=The intense competition is finally over, and so is the fight for Eden. This Dimension will close in <color=#C80700>72</color> hours, and all Commanders will be sent back to their Homeworlds by then.\n\nTerritories across the world were divided by various Legions. Based on the final result, here are the Legions and the rewards they earned:\n\n{0}: {1}\n\n{2}: {3}\n\n{4}: {5}\n\nCongratulations to you all! Let's bask in this doomsday glory!
+ 325443=The distribution of rewards from the Multipolar World exploration is about to end. Please remind your Alliance leader to send the rewards ASAP before they expire.\n\nThis Dimension will close in <color=#C80700>24</color> hours, and all Commanders will be sent back to their Homeworlds by then.
+ 325444=Multipolar World exploration rewards
+ 325445=Creating Exploration Legion...
+ 325446=Create Legion
+ 325447=Cannot join any alliance during the dimension matchmaking stage
+ 325448=Please enter the Legion name
+ 325449=Legion's Prestige Ticket
+ 325450=Use it on any legion to increase or decrease its Prestige. You'll receive 1 Prestige Coin after using it. The item will disappear after the dimension exploration ends or the new dimension exploration starts.
+ 325451=Your Influence is of the same level as that of the target Legion. Cannot join the Legion.
+ 325452=Joining another Legion might <color=#DB9A00>reduce</color> the final rewards of your Alliance. Join anyway?
+ 325453=The Legion is not able to take in all your Alliances. Application failed.
+ 325454=The {0} "{1}" is joining your Legion
+ 325455=You are in a different Dimension from the Alliance. Try to join it after the Dimension exploration.
+ 325456=The target is in a different Dimension from your Alliance. Try to perform the action after the Dimension exploration.
+ 325457=You are in a different Zone from the target. Please go back to your Homeworld first before performing the Zone transfer.
+ 325458=Cannot perform the action in the middle of a Dimension exploration. Please go back to your Homeworld first.
+ 325459=Rare Reward Chest (Selectable)
+ 325460=Use it to choose between 10 Elite Hero Medal Chests (Selectable) and 1 Electric Supercharger
+ 325461=Max number of Alliance territories occupied. Cannot occupy more.
+ 325462=Cannot disband the Alliance while in a Legion
+ 325463=Only the Legion Leader can change the Legion's name/abbreviation
+ 325464=There will be a cooldown of 20h after the Legion's name is changed.
+ 325465=The Legion's abbreviation is limited to 4 letters or numbers
+ 325466=Legion abbreviation exists. Failed to change to it.
+ 325467=Start relocating, and you won't be able to relocate again until {0} hours later. Please confirm to proceed.
+ 325468=Actively participate in Dimension Explorations to boost your Prestige level.\nReach certain Prestige levels, the unwavering proof of your strength, to unlock the corresponding Avatar Frame!\nPlease note that if you no longer participate in Dimension Explorations or fail to reach certain requirements during the exploration, you may not earn or even lose some Prestige points.
+ 325469=Checking {0}
+ 325470=The target location is not within the construction radius
+ 325471=Alliance Facility "{0}" being activated
+ 325472=Legion abbreviation exists. Failed to change to it.
+ 325473=Change Legion info
+ 325474=Change Legion name
+ 325475=Modify Legion abbreviation
+ 325476=Enter Legion name
+ 325477=Enter Legion abbreviation
+ 325478=Cooldown ended. No need to use the item now.
+ 325479=Your Fortress is under attack. Returning to the <color=#DB9A00>Homeworld</color> will make the battle take place immediately. Return anyway?
+ 325480=Matchmaking in progress
+ 325481=<color=#FFD700>Matchmaking completed</color>. The Dimension will open momentarily.
+ 325482=After joining this alliance, your exploration destination will be changed to the "<color=#DB9A00>{0}</color>" Dimension. Join anyway?
+ 325483=Unknown Dimension
+ 325484=You have not signed up for any Dimension exploration at the Spacetime Hub. The Spacetime Hub will thus assign you to a random destination for the upcoming exploration.
+ 325485=Dear Commanders,\n\nAttention, please!\n\nThe matchmaking will be completed within 24 hours, after which Dimensions will be <color=#FD5E00>decided</color> for all signed-up Alliances. During the period between the completion of the matchmaking and the opening of the Dimension, you cannot <color=#FD5E00>quit</color> or <color=#FD5E00>disband</color> your alliance.
+ 325501=Special Region 1
+ 325502=Special Region 2
+ 325503=Special Region 3
+ 325504=Special Region 4
+ 325505=Special Region 5
+ 325506=Special Region 6
+ 325507=Special Region 7
+ 325508=Special Region 8
+ 325509=Special Region 9
+ 325510=Special Region 10
+ 325511=Special Region 11
+ 325512=Special Region 12
+ 325513=Special Region 13
+ 325514=Special Region 14
+ 325515=Special Region 15
+ 325516=Special Region 16
+ 325517=Special Region 17
+ 325518=Special Region 18
+ 325519=Special Region 19
+ 325520=Special Region 20
+ 325521=Special Region 21
+ 325522=Special Region 22
+ 325523=Special Region 23
+ 325524=Special Region 24
+ 325525=Special Region 25
+ 325526=Special Region 26
+ 325527=Special Region 27
+ 325528=Special Region 28
+ 325529=Special Region 29
+ 325530=Special Region 30
+ 325531=Special Region 31
+ 325532=Special Region 32
+ 325533=Special Region 33
+ 325534=Special Region 34
+ 325535=Special Region 35
+ 325536=Special Region 36
+ 325537=Special Region 37
+ 325538=Special Region 38
+ 325539=Special Region 39
+ 325540=Special Region 40
+ 325541=Special Region 41
+ 325542=Special Region 42
+ 325543=Special Region 43
+ 325544=Special Region 44
+ 325545=Special Region 45
+ 325546=Special Region 46
+ 325547=Special Region 47
+ 325548=Special Region 48
+ 325549=Special Region 49
+ 325550=Special Region 50
+ 325551=Special Region 51
+ 325552=Special Region 52
+ 325553=Special Region 53
+ 325554=Special Region 54
+ 325555=Special Region 55
+ 325556=Special Region 56
+ 325557=Special Region 57
+ 325558=Special Region 58
+ 325559=Special Region 59
+ 325560=Special Region 60
+ 325561=Special Region 61
+ 325562=Special Region 62
+ 325563=Special Region 63
+ 325564=Special Region 64
+ 325565=Special Region 65
+ 325566=Special Region 66
+ 325567=Special Region 67
+ 325568=Special Region 68
+ 325569=Special Region 69
+ 325570=Special Region 70
+ 325571=Special Region 71
+ 325572=Special Region 72
+ 325573=Special Region 73
+ 325574=Special Region 74
+ 325575=Special Region 75
+ 325576=Special Region 76
+ 325577=Special Region 77
+ 325578=Special Region 78
+ 325579=Special Region 79
+ 325580=Special Region 80
+ 325581=Special Region 81
+ 325582=Special Region 82
+ 325583=Special Region 83
+ 325584=Special Region 84
+ 325585=Special Region 85
+ 325586=Special Region 86
+ 325587=Special Region 87
+ 325588=Special Region 88
+ 325589=Special Region 89
+ 325590=Special Region 90
+ 325591=Special Region 91
+ 325592=Special Region 92
+ 325593=Special Region 93
+ 325601=Summit Testament - Lv. 1 ({0})
+ 325602=Summit Testament - Lv. 2 ({0})
+ 325603=Summit Testament - Lv. 3 ({0})
+ 325604=Summit Testament - Lv. 4 ({0})
+ 325605=Summit Testament - Lv. 5 ({0})
+ 325606=Summit Testament - Lv. 6 ({0})
+ 325607=Summit Testament - Lv. 7 ({0})
+ 325608=Summit Testament - Lv. 8 ({0})
+ 325609=Summit Testament - Lv. 9 ({0})
+ 325610=Summit Testament - Lv. 10 ({0})
+ 325611=The testimony of those who reach the summit in the new world! Be that as it may, there's no everlasting legend, and one must continuously prove their worth...
+ 325612=Summit Testament - Lv. 1
+ 325613=Summit Testament - Lv. 2
+ 325614=Summit Testament - Lv. 3
+ 325615=Summit Testament - Lv. 4
+ 325616=Summit Testament - Lv. 5
+ 325617=Summit Testament - Lv. 6
+ 325618=Summit Testament - Lv. 7
+ 325619=Summit Testament - Lv. 8
+ 325620=Summit Testament - Lv. 9
+ 325621=Summit Testament - Lv. 10
+ 325622=Get ready for the new season! The server maintenance is expected to take 3 to 5 hours, after which all Commanders will embark on a new season journey.\nPlease note that the maintenance duration may vary depending on the actual situation. Thank you for your understanding.
+ 325623=Get ready for the new season! The server maintenance is expected to take 30 minutes, after which all Commanders will embark on a new season journey.\nPlease note that the maintenance duration may vary depending on the actual situation. Thank you for your understanding.
+ 325624=Settlement in progress... You may go to another server in {0}.
+ 325625=Other alliances are transferring between Zones at the moment. Please wait a while.
+ 326001=Multipolar World
+ 326002=Fountain of Life
+ 326003=Survivors of different Dimensions gathered here to restore the broken order. Let's stand together and unite our Legion to uncover the truth of this Dimension.
+ 326004=In a barren Dimension, a spring of emerald water flows, praised as the "Fountain of Life" in the records of Eden. It is the source of all creation and the potential cure for the undead plague. To vie for this Fountain of Life, the commanders who brave the barren Dimension must enter a savage game called "City War."
+ 326007=An Alliance can create its Legion after capturing a level 3 city, and the Alliance Leader will be the Legion Leader. Every Legion can design its Flag and choose a level 3 city or above as its Capital.
+ 326008=The Alliance Leader or the Legion Leader can apply to join other Legions, provided your Alliance Influence is 30% less than the Alliance you choose to join.
+ 326009=A Legion losing all level 3 territories and above will get disbanded within a period. Capture any level 3 city or above within 24 hours to cancel the disbandment.
+ 326010=Commanders can vote to promote their Legion's Prestige.
+ 326011=Raise the Legion Prestige Level to get rich rewards and powerful buffs for your Legion.
+ 326012=A Legion can recruit and absorb multiple Alliances. Raise the Legion's Prestige to expand your Legion and recruit more Alliances.
+ 326013=Members of the same Legion are allies and cannot attack one another. You can also connect your Blocks to those of your allies.
+ 326014=The sum of all Alliance Influence decides the Legion Influence, which affects the rewards settled after each Dimension Exploration.
+ 326015=The Legion Leader is responsible for allocating the rewards to all Alliances, and each Alliance Leader will distribute the allocated rewards to all Alliance members.
+ 326016=Alliance capturing any <color=#C80700>level 3</color> or higher city unlocks City Warfare, where an <color=#C80700>Attack Target</color> and a <color=#C80700>Defense Target</color> can be obtained each week.
+ 326017=If there are no other cities with a level of <color=#C80700>Lv4</color> or higher except for the <color=#C80700>Main Alliance City</color>, the Defense Target cannot be obtained. Defending will result in <color=#C80700>failure</color>.
+ 326018=The system will judge whether the Alliance's attack and defense objectives are completed based on the city's <color=#C80700>ownership status</color> at <color=#C80700>24:00</color> each Sunday. After completion, each commander in the Alliance can obtain corresponding event points.
+ 326019=Commanders can choose to complete <color=#C80700>either the war or growth missions</color> each day and, upon completion, will be rewarded with corresponding event points.
+ 326020=There are <color=#C80700>Weekly</color> Points and <color=#C80700>Season</color> Points (Historical). Whenever you earn points, they <color=#C80700>increase simultaneously</color>. Also, the Alliance Points are the sum of individual points within an Alliance.
+ 326021=Every week, rewards will be distributed according to the ranking based on <color=#C80700>weekly Alliance Points</color> and <color=#C80700>weekly Individual Points</color>, <color=#C80700>respectively</color>.
+ 326022=Commanders can plunder <color=#C80700>5% of the Season Points</color> from one another each time. <color=#C80700>Plundering Season Points also reduces Weekly Points</color>; the minimum Weekly Points can be reduced to 0.
+ 326023=You can <color=#C80700>only</color> plunder up to <color=#C80700>10 times</color> <color=#C80700>each week</color> and are not allowed to plunder Fortresses that are <color=#C80700><color=#C80700>3</color> or more levels lower than</color> yours. You will NOT be able to plunder more points from other Commanders after the settlement of season rewards.
+ 326024=A city marked as <color=#C80700>Special</color> will enter the <color=#C80700>Peace Treaty</color> state automatically when chosen as the Main Alliance City.
+ 326025=The Alliance Season Points are the <color=#C80700>sum</color> of <color=#C80700>all</color> members' Season Points (Historical). <color=#C80700>At the end of the season</color>, the Alliances will be ranked according to their Season Points.
+ 326026=In this Dimension, the final reward tier is determined by the ranking of the Alliance in the season <color=#C80700>settlement</color>. The Alliance Leader is responsible for distributing the rewards to their members once the rewards for the Alliance are settled.
+ 326027=You may attack a <color=#C80700>target Fortress</color> only when it is in the city that is the <color=#C80700>defense target</color> of your alliance AND is <color=#C80700>connected</color> to your Blocks; the limit does not apply to cross-server battles.
+ 326028=When your Fortress is in the city that is the <color=#C80700>defense target</color> of your alliance, you may attack the Blocks <color=#C80700>connected</color> to your Fortress.
+ 326029=When your Fortress is in a <color=#C80700>Lv. 3 or above</color> city, you will <color=#C80700>NOT</color> be able to activate the Peace Treaty.
+ 327001=Lv. {0} Neutral City
+ 327002=Clash at Eden
+ 327003=Season Tally
+ 327004=End of Reward Collection
+ 327005=Opens after {0}
+ 327006=Tally settles in {0}
+ 327007=Ends in {0}
+ 327008=The Dimension exploration has begun. The Dimension closes in
+ 327009=Season of War
+ 327010=Season Preview
+ 327011=City Warfare #{0}
+ 328001=Assigning City Warfare targets for the next week...
+ 328002=The City Warfare function is not yet available.
+ 328003=Action blocked. You're in another Zone.
+ 328004=Settlement in progress, please try again later.
+ 328005=Missions not refreshed, cannot select a mission type at this time.
+ 328006=You have already selected the type of personal mission to be completed today and cannot select it again.
+ 328007=Mission expired, cannot claim the reward.
+ 328008=Mission not found, cannot claim the reward.
+ 328009=Mission not completed, cannot claim the reward.
+ 328010=Rewards have already been claimed. Unable to claim again.
+ 328011=Cannot set the Defense Target as the Main City.
+ 328012=Matchmaking in progress, unable to attack cities.
+ 328013=Matchmaking in progress, unable to change the Main City.
+ 328014=Matchmaking in progress, unable to abandon cities.
+ 328015=Settlement in progress, please try again later.
+ 328016=Matchmaking in progress. Cannot claim rewards.
+ 328101=Time Left
+ 328102=Event Points
+ 328103=Complete weekly City Missions and daily Personal Missions to earn Personal Points.
+ 328104=There are Weekly Points and Season Points. The Alliance Points are the sum of individual points within an Alliance.
+ 328105=Weekly rewards will be calculated based on individual and Alliance rankings of this week in "Personal Points" and "Alliance Points," respectively, at 00:00 every Monday.
+ 328106=Point Raid
+ 328107=Attacking enemy Fortresses to loot {0} season points from the enemy, while the enemy's season points of the week & cumulative season points will both be deducted.
+ 328108=You are not allowed to plunder Fortresses that are 3 or more levels lower than yours. You cannot plunder points from other Commanders through rally attacks.
+ 328109=Point plundering chances reset at 0:00 every Monday.
+ 328110=Go check {0} {1} ({2})?
+ 328111=Capture Rewards
+ 328112=Defense Rewards
+ 328113=At the end of this week's settlement, occupying the target city will grant you corresponding points.
+ 328114=Any level 3 or higher city
+ 328115=Search
+ 328116=During the settlement, the Defense Target will be unlocked in the next week if the Alliance has a level 4 or higher city besides the Main Alliance City.
+ 328117=Please join an Alliance first
+ 328118=Captured
+ 328119=Lost
+ 328120=Event rewards
+ 328121=Personal Mission
+ 328122=You can only choose to complete either the war or growth missions each day.
+ 328123=War Mission
+ 328124=Growth Mission
+ 328125=Refresh Countdown
+ 328126=You've chosen {0} for today.
+ 328127=Personal Points This Week
+ 328128=Alliance Points This Week
+ 328129=Rankings
+ 328130=Weekly Rewards
+ 328131=Season Rewards
+ 328132=Rewards will be settled at 0:00 every Monday and will be sent via mail after the settlement.
+ 328133=Season rewards will be determined based on the ranking of the Alliance Points at the end of the season.
+ 328134=Alliance Ranking: {0}
+ 328135=Alliance Ranking: {0}-{1}
+ 328136=Alliance Points > {0}
+ 328137=Cannot be plundered
+ 328138=Choose {0} as your daily personal mission?
+ 328139=Individual Ranking This Week
+ 328140=Alliance Ranking This Week
+ 328141=Season Alliance Ranking
+ 328142=City Warfare
+ 328143=Personal Rewards
+ 328144=Alliance Rewards
+ 328145=Alert Notification
+ 328146=Reminder: No defense targets available
+ 328147=Reminder: Unable to participate
+ 328148=Your Alliance has no level {0} or higher city besides the Main City. As a result, no Defense Targets will be obtained next week, and your potential earnings in City Warfare will be significantly reduced.
+ 328149=Your Alliance has lost all level {0} or higher cities. No Attack and Defense targets will be obtained normally next week, and your potential earnings in City Warfare will be significantly reduced.
+ 328150=In this week's City Warfare, you ranked #{1} with a score of {0} points. Here are your rewards.
+ 328151=In this week's City Warfare, your Alliance ranked #{1} with a score of {0} points. Here are your rewards.
+ 328152=Please note that Lv. {0} {1} (X:{2}, Y:{3}) has been marked by another Alliance as an Attack Target for this week's City Warfare.
+ 328153=Season Individual Ranking
+ 328154=Season Alliance Points
+ 328155=Tally of the Dimension Exploration
+ 328156=The Dimension exploration is coming to an end. Please view the reward rules on the event page. Capture higher-level cities to win more rewards!
+ 328157=Dimension Exploration ended
+ 328158=The delivery phase for the Dimension exploration is about to end. Please remind your alliance leader to deliver the rewards ASAP before they expire.
+ 328159=Dimension Exploration Rewards
+ 328161=This could be the beginning of the disaster, or the hope to end it.
+ 328162=Participate in [Dimension War: Fountain of Life] and reach the [Conquest] tier or above at the end of the event to get precious Monuments.\nThe flag on your Monuments is to inspire dreams and ambitions!
+ 328163=Plunder Attempts
+ 328164=Earn 1 Attempt for Plundering Personal Points in the City Warfare
+ 328165=Purchase it to get more attempts of plunder
+ 328166=Target city is under Peace Treaty and cannot be attacked
+ 328167=Outriders have high mobility and are flexible in capturing nearby target Blocks.
+ 328168=Commanders may capture the unowned or enemy Blocks within 8 tiles of this Facility.
+ 328169=The Main City cannot be changed again within {0} day(s).
+ 328170=Zone does not exist
+ 328171=The Peace Treaty cannot be activated in Lv. 3 or above neutral cities of the Dimension
+ 328172=The Peace Treaty cannot be activated in Lv. 3 or above neutral cities of the Dimension, which means the Peace Treaty will be terminated if you go to the target city now. Go there anyway?
+ 328173=The Peace Treaty cannot be activated in Lv. 3 or above neutral cities of the Dimension, which means the Peace Treaty will be terminated when you are teleported to such a random city. Go there anyway?
+ 328174=1. When your Fortress is in a Lv. {0} or above city, you may collect {1} drop(s) of liquid from the Fountain of Life per hour.\n2. When {2} drops of liquid are accumulated, you may collect them once. For every 1 drop of liquid collected from the Fountain of Life, you'll get 1 point.\n3. Up to {3} drops of liquid from the Fountain of Life can be stored in the gathering station.\n4. Upon the settlement of the 4th City Warfare, your uncollected drops from the Fountain of Life will be collected automatically for you.\n5. After the settlement of the 4th City Warfare, you will not be able to collect any drops from the Fountain of Life.
+ 328175=For every 1 drop of liquid collected from the Fountain of Life, you'll get 1 point; you may collect the points once after collecting {0} drops of liquid.
+ 328176=Up to {0} drops of liquid from the Fountain of Life can be stored in the gathering station
+ 328177=Gathering from the Fountain of Life
+ 328178=You may collect them after gathering at least {0} drops from the Fountain of Life
+ 328179=After the settlement of this City Warfare, there will be no more ways to obtain event points
+ 328180=Ranking (last week)
+ 328181=Personal points (last week)
+ 328182=Alliance points (last week)
+ 328201=Demolish Season Facility*{1} of the enemy.
+ 328202=Capture Season Resource Point*{1} of the enemy.
+ 328203=Grievously wound or kill soldier*{1} of the enemy.
+ 328204=Plunder Stone*{1}
+ 328205=Plunder Iron*{1}
+ 328206=Use Destruction Bonus/Off-Road Tire/Gas Mask*{1}.
+ 328207=Construct Tactical Facility*{1}
+ 328251=Upgrade or construct Season Facility*{1}
+ 328252=Capture Season Resource Point*{1}
+ 328253=Use Season Rapid Builder*{1}
+ 328254=Perform a Summit Recruitment {1} time(s)
+ 328255=Gather Stone*{1}
+ 328256=Gather Iron*{1}
+ 328257=Train or treat soldier *{1} (simply collecting already trained/treated soldiers does not count toward the total)
+ 328301=Alliance Glory
+ 328302=Aquatic Vanguard
+ 328303=Siege Saboteur
+ 328304=Unbreakable
+ 328305=Mission Accomplished
+ 328351=Alliance Points reach {0}
+ 328352=Personal Points reach {1}
+ 328353=Complete {0} City Warfare Attack Target(s)
+ 328354=Complete {0} City Warfare Defense Target(s)
+ 328355=Claim {1} personal mission reward(s) in the City Warfare\nThere will be <color=#C80700>no more</color> personal missions after the <color=#C80700>4th</color> settlement of the City Warfare
+ 328356=Attack a target city {1} time(s)
+ 329001=Sunflower
+ 329002=Federation of Freedom
+ 329003=Federation of Future
+ 329004=Federation of Justice
+ 329005=President
+ 329006=Vice President
+ 329007=Head of Senate
+ 329008=Federal Senator
+ 329009=Federal Advisor
+ 329010=Feat
+ 329011=Title
+ 329012=Owner
+ 329013=Commanders who fought recently
+ 329014=Being attacked recently
+ 329015=Federal objective
+ 329016=Ranking info
+ 329017=Today's feats
+ 329018=Total feats
+ 329019=The federation will gain some EXP as well when a federal member obtains feats
+ 329020=A Letter to Commanders
+ 329022=Do not show again
+ 329023=Got it
+ 329024=Commanders who fought recently
+ 329025=View now
+ 329026=Combat info
+ 329027=Personal
+ 329028=Federal
+ 329029=Commander
+ 329030=Ranking Reward
+ 329032=Start again
+ 329033=Federal mission
+ 329034=Members
+ 329035=Alliances
+ 329036=Federal log
+ 329037=Federal Level
+ 329038=When a member in a federation wins some feats, the federation will receive an equal amount of federal EXP.\nThe rewards for the increase in your federal level will be delivered via mail.
+ 329039=Settlement begins in
+ 329040=Target to attack
+ 329041=Rewards for all
+ 329042=Participation Reward
+ 329043=Mission completed
+ 329044=Mission failed
+ 329045=Federal Influence
+ 329046=Federal Influence ranking
+ 329047=Total alliance feats
+ 329048=Total alliance feat ranking
+ 329049=Federation of Domination
+ 329050=Federation of Conquest
+ 329051=Federation of Exploration
+ 329052=Ranking first in Federal Influence in the settlement
+ 329053=Ranking second in Federal Influence in the settlement
+ 329054=Ranking third in Federal Influence in the settlement
+ 329055=The alliance's total feats rank first within the federation as of the settlement
+ 329056=The alliance's total feats rank second/third within the federation as of the settlement
+ 329057=The alliance's total feats rank below the third within the federation as of the settlement
+ 329058=Federal member {0} occupied the city, {2}, of {1}
+ 329059=The federal city, {0}, was occupied by the federal member {2} of {1}
+ 329060=Federal member {0} has occupied {1} cities in a row today
+ 329061=Federal member {0} beat the former {1} {2} and has become the new {1}
+ 329062=Federal member {0} won in the challenge and has become the {1}
+ 329063=Sieges today
+ 329064=Total sieges
+ 329065=Assistant to the President
+ 329066=Assistant to the Vice President
+ 329067=Assistant to the Head of Senate
+ 329068=Assistant to the Senator
+ 329069=Staff Member
+ 329070=Claim wage
+ 329071=Apply
+ 329072=Challenge
+ 329073=Give up title
+ 329074=Remove
+ 329075=Invite
+ 329076=Staff management
+ 329077=Lost title
+ 329078=When you have a title, you'll be able to claim your wage every day on the title page. The unclaimed wage will be sent to you via mail.
+ 329079=Federal Influence ranking
+ 329080=Dear {0}, I'd like to be your staff member. Let's fight side by side in the future!
+ 329081=Title: {0}
+ 329082=You and the target alliance are in different federations. Cannot join this alliance.
+ 329083=Accept
+ 329084=Decline
+ 329085=Not yet replied
+ 329086=Declined
+ 329087=You could get
+ 329088=Open 1x
+ 329089=Open 10x
+ 329090=Feat Chest
+ 329091=Overall Rankings
+ 329092=Today's Rankings
+ 329093=Your federation occupies Lv. {1} city *{0}
+ 329094=Your federation obtains a total of {0} feats
+ 329095=Obtain {0} feats in total this week
+ 329096=Obtain {0} feats in total
+ 329097=Dominator of Soleil
+ 329098=Protector of Soleil
+ 329100=After the fierce competition, the fight finally came to an end.\n\nTerritories across the world were divided by various federations. Based on the territories captured as of the settlement, the federations below will receive rewards:\n\n{0}: {1}\n\n{2}: {3}\n\n{4}: {5}\n\nCongratulations to the Commanders on receiving gifts of the doomsday! Let's enjoy the glory of the doomsday!
+ 329101=Please give up your current position before applying to be a staff member
+ 329102=1. To get a position in the current Dimension, you need to have sufficient Immunity to survive the pollution.\n2. Your Immunity is insufficient. The damage output by your troops will be reduced by <color=#C80700>{0}%</color>\n3. Enemy's DMG dealt will increase by <color=#C80700>{1}%</color>\n4. Construct and upgrade the [Clinic] to increase the Immunity of troops.
+ 329103=Title info
+ 329104=Defending Lineup
+ 329105=Battle Record
+ 329106=Immunity Required: {0}
+ 329107=Apply to be staff member
+ 329108=Change federation's name
+ 329109=Change federation's abbreviation
+ 329110=Enter 3~15 characters composed of letters and numbers
+ 329111=Enter 3 characters composed of letters and numbers
+ 329112=You can only change the name/abbreviation of the federation ONCE each day
+ 329113=Federation mode unavailable yet
+ 329114=Cannot perform actions in the federation mode while in another Zone
+ 329115=Federation mode ended
+ 329116=Only the President can change the federation info
+ 329117=Name must contain letters or numbers
+ 329118=Name not meeting the length requirement
+ 329119=Name contains illegal characters
+ 329120=Name already exists
+ 329121=Abbreviation must contain letters or numbers
+ 329122=Abbreviation not meeting the length requirement
+ 329123=Abbreviation contains illegal characters
+ 329124=Abbreviation already exists
+ 329125=Not enough feat chests. Cannot open the feat chest.
+ 329126=Congrats! You won the challenge! Your title now is: {0}
+ 329127=You lost your title as you were defeated by {0}
+ 329128=Commander, some of your feat chests were not opened yesterday. Below are the rewards in them.
+ 329129=President {0} changed the federation name. Your federation is now called {1}, with the abbreviation being {2}.
+ 329130={0} has become the new {1} of the federation! Let's make more achievements under the leadership of {0}!
+ 329131=Congrats! You were listed on the personal feat leaderboard yesterday! Below are your rewards!
+ 329132=Thanks to everyone's hard work, the federation has finally been upgraded. Here's your reward!
+ 329133=Successful title challenge
+ 329134=Title lost
+ 329135=Unclaimed feat chest rewards
+ 329136=Federation name changed
+ 329137=New President
+ 329138=Feat ranking rewards
+ 329139=Federation upgrade
+ 329140=Participate in [Dimension War: Sunflower] and reach the [Conquest] tier or above at the end of the event to get a precious monument.\nHang flags on your monument to inspire dreams and ambitions!
+ 329141=Vacant
+ 329142=You cannot use random relocation in the Sunflower Dimension
+ 329143=You cannot use "Main Alliance City Relocation" in the Sunflower Dimension
+ 329144=Random relocation failed. No extra space in your federation's city.
+ 329145=You cannot use "Frontline Relocation" in non-Sunflower Dimension
+ 329146=You cannot use the special random relocation of the Sunflower Dimension in a non-Sunflower Dimension
+ 329147=Cannot use the frontline relocation, as the city is not your federation's frontline city
+ 329148=In cooldown. Cannot perform frontline relocation.
+ 329149=Attack mission
+ 329150=Defense mission
+ 329151=You changed the federation name once today. Please try again tomorrow.
+ 329152=You changed the federation abbreviation once today. Please try again tomorrow.
+ 329153=No staff member recruited yet
+ 329154=No staff member applications received yet
+ 329155=Are you sure you want to give up the current title?
+ 329156=Able to instantly relocate to any spot within the frontline city of your federation\n8h CD
+ 329157=Able to instantly relocate your Fortress to any spot within the frontline city of your federation
+ 329158=Frontline Relocation (Federation)
+ 329159=Federation of Domination
+ 329160=Federation of Conquest
+ 329161=Federation of Exploration
+ 329162=Only cities adjacent to federation territories can be attacked
+ 329163=No permission. Please contact the [Head of Senate] or above members
+ 329164=In preparation. Please explore after the preparation is completed
+ 329165=Spawn a large number of\nStone Quarries, Iron Mines, and Mints near the city instantly\nThe higher the city level, the higher the levels of Resource Points\n\nEach city can only use it once per day
+ 329166=Your federation found a large number of Resource Points around {0}
+ 329167=Settlement begins in
+ 329168=Mission(s) refreshed in
+ 329169=The title has no more chance to explore resources today
+ 329170=Your federation has no more chance to explore resources today
+ 329171=The city has no more chance to explore resources today
+ 329172=The main city of the federation is impregnable. Cannot attack it.
+ 329173=You changed the alliance name
+ 329174=You changed the alliance abbreviation
+ 329175=Seasoned Warrior
+ 329176=Feat ranking today
+ 329177=Feats: {0}
+ 329178=The destination is not in the frontline relocation radius. Please choose again.
+ 329179=Diplomatic Affairs
+ 329180=Occupied by (federation):
+ 329181=You already claimed your wage today. Come back tomorrow.
+ 329182=Dismissed
+ 329183=Federation {0} occupied the city first on {1}
+ 329184=1. In the settlement of the season, the federal rewards will be determined by the final Influence and the cities occupied by federations.\n2. After the settlement, the rewards will be distributed based on the feat rankings of alliances inside each federation.\n3. The alliance leader will then distribute the rewards to members of the alliance.
+ 329185=1. Federal missions last for six hours and are settled based on the status of the objective at the end of the mission.\n2. If the mission is completed upon the settlement, all federal members will receive a reward; the commanders who participate in the mission will receive an additional participation reward.\n3. Take a city mission as an example: if you join battles in the target city during the mission, the participation will be deemed valid.\n4. After the settlement, there will be a two-hour break, after which the subsequent federal mission will begin.
+ 329186=The analysis of the remaining files found in Eden unveiled the existence of a whole new dimension. Hope the "Sunflowers" there could end this horrible zombie apocalypse. When Commanders arrived at the new dimension, however, they were surprised to find that the enemies they were facing were not new faces.
+ 329187=When exploring this dimension, you'll be assigned to a random federation with your alliance. You'll continue the exploration with the federation.
+ 329188=If you wish to change to another federation, please leave your alliance within the first seven days after the dimension is open, and join an alliance in the target federation. You can only change your federation in this way once.
+ 329189=All members of a federation are allies, so you cannot attack each other. You may connect your tiles with the help of other members' tiles. You may also reinforce them or garrison troops in their Fortresses, tiles and facilities.
+ 329190=Kill soldiers of the opposing federation, and occupy its federal city and neutral cities to earn some feats. The number of feats obtained will be determined by soldier level, soldier amount and city level.
+ 329191=Obtain a certain amount of feats in a day to receive tons of rewards! The top-ranking Commanders can also receive exclusive rewards.
+ 329192=When you earn some feats, your federation will gain an equal amount of EXP. When your federation levels up, all members can receive a powerful buff and tons of rewards.
+ 329193=No need to connect the tiles to the city you are trying to attack. You only need to connect your federal city to the target city.
+ 329194=The occupied cities will grant your federation some Influence. The three federations will be ranked by their Influence.
+ 329195=You may get to the battlefield instantly with the "Frontline Relocation."
+ 329196=You swept the entire dimension with unrivaled power! You are now the rightful owner of the Sunflower! Your legend will be handed down for generations!
+ 329197=Despite the ups and downs, you still made it to get the Sunflower! Thank you for your contribution in handling the apocalyptic crisis!
+ 329198=Your federation holds Lv. {1} or above city *{0} when the chapter ends
+ 329199=Your federation captures {0} Blocks above Lv. {1} in total
+ 329200=Alliance's total feats reach {0}
+ 329201=Obtain {0} feats
+ 329202=Obtain {0} feats in total
+ 329203=The sunlight shall shine upon the entire world!
+ 329204=Federal mission rewards
+ 329205=The federal mission is completed! Here's a reward for all: {0} feats
+ 329206=You contributed a lot to the federal mission. Below are your participation reward and a reward for all: {0} feats and the reward below. Collect them now!
+ 329207=Available for elite members of the Dominant Federation
+ 329208=Available for elite members of the Conquering Federation
+ 329209=Feat
+ 329210=Feat Chest
+ 329211=Open it to receive tons of precious rewards
+ 329212=Federal member {0} occupied the neutral city, {1}
+ 329213=Required EXP
+ 329214=Our federation {0} united and fought together! We are the first to capture {2}, a Lv. {1} city in the Zone! What an honor!
+ 329215=Our federation {0} united and fought together! We made it to capture {2}, a Lv. {1} city!
+ 329216=Federation {0} is the first to capture Lv. {1} {2}! Congrats!
+ 329217=The title has been taken
+ 329218=The sunlight shall stay bright and brilliant forever!
+ 329219=No title yet
+ 329220=You are no longer a staff member
+ 329221=The staff member title is taken already
+ 329222=The Commander submitted an application already
+ 329223=Max number of applications submitted
+ 329224=Application does not exist
+ 329225=Cannot challenge yourself
+ 329226=Max number of opportunities purchased today
+ 329227=No more attempts left today
+ 329228=Obtained from the [Sunflower] Dimension
+ 329229=Personal feats
+ 329230=Federal title
+ 329231=Federation {0} has captured Lv. {1} {2}! Congrats!
+ 329232=1. Commanders can earn feats daily by killing enemy federation's soldiers, occupying cities, and completing federal missions.\n2. After earning enough feats each day, you will receive a large number of feat chests.\n3. Commanders can view or open feat chests by tapping the feat chest icon on the right.
+ 329233=1. You may challenge the defending troops of a title owner and win the title after beating the owner.\n2. The formation you use when you successfully beat the previous owner to obtain the title will become your default troops for defense. Others will also be able to challenge your defending troops; the one who manages to beat you will become the next owner of the title.\n3. After obtaining a title, you can assign up to two Commanders as your staff members. Both the title owner and the staff members can receive a salary once a day.\n4. You'll need to give up your current title or staff member identity before you can challenge other title owners or apply to be someone else's staff member.
+ 329234=1. You can attack the cities adjacent to your federation's territory\n2. Every time you attack a city, you'll need to defeat the city defenders first\n3. If there is a large number of garrisoned units in a city, several members of the federation need to work together to defeat them\n4. After defeating all garrisoned units in the city, weaken the city's Wall Condition to occupy it\n5. After the occupation, the federation members can restore the Prosperity of the city to restore all its functions\n6. Capturing Buff: It applies to all Fortresses within the federation's territory. If several cities have the same buff, only one of them can take effect.
+ 329235=Federation info
+ 329236=You can earn a lot of feats by killing the enemy federation's soldiers, helping with the occupation of cities, and completing federal missions. You will be awarded feat chests and settlement rewards based on your feats.
+ 329237=Open it to receive tons of precious rewards. Can be obtained by completing the daily feat objective or federal missions.
+ 329238=Heading to federal objective
+ 329239=Federation achieving the goal could get
+ 329240=Your federation has not completed yet
+ 329241=<size=22>Federation {0} </size>\noccupied the city first on {1}
+ 329242=Did not earn the feats for participating in the occupation of the city today
+ 329243=Already earned the feats for participating in the occupation of the city today
+ 329244=You and the target alliance are in different federations. Cannot join this alliance.
+ 329245=Unlocks when your federation captures a Lv. <color=#C80700>{0}</color> city
+ 329246=To unlock it, your federation needs to capture\na Lv. {0} city first
+ 329247=Commander, now you are in the Sunflower dimension
+ 329248=First, a quick recap of the key facts you need to know
+ 329249=There are three federations in the dimension. You'll need to fight for your own federation.
+ 329250=You can join an alliance in another federation in the first seven days after the dimension opens (one chance only)
+ 329251=There will be missions for federations. Complete them to gain rewards for all. Participants can get extra rewards.
+ 329252=You'll be able to gain some feats through missions. When you earn enough feats in a day, you'll receive your due chests.
+ 329253=Tap the chest icon on the right side to view rewards or open chests. We're now sending you ten chests for free. Open them now!
+ 329254=To get more feat chests, complete federal missions or claim the salary for your title.
+ 329255=There are a range of titles in your federation. Take the challenge to win a title for yourself! Great chance to have a stable income every day!
+ 329256=Don't be sad even if you lose the challenge. Submit a request to be a staff member for the title owner, and you'll also be able to claim some wage.
+ 329257=Good luck with your journey in the Sunflower dimension!
+ 329258=President title cannot be abandoned
+ 329259=Settlement begins. No more federal missions available.
+ 329260=Feats Obtained
+ 329261=Feats of the Week
+ 329262=Weekly Ranking
+ 329263=Federal Stronghold
+ 329264=Mobilized Federation
+ 329265=Current points
+ 329266=Bounty mission
+ 329267=Recurring mission
+ 329268=Today's bounty
+ 329269=Level of target city:
+ 329270=Number of city attacks:
+ 329271=Point reward:
+ 329272=Join the capture of Lv. {0} city
+ 329273=1. Join the city siege and complete Mobilized Federation missions to earn points, and receive great rewards! \n2. The bounty missions are refreshed daily. You can get tons of points after completing them. \n3. The recurring mission can be completed for an unlimited number of times. You may complete them repeatedly to get points.
+ 329274=Objective
+ 329275=Point reward each time
+ 329276=Times completed
+ 329277=Not enough points. Cannot claim.
+ 329278=Reward claimed already
+ 329279=[Mobilized Federation] Unclaimed rewards
+ 329280=Commander, the dimension is now in the settlement week. The Mobilized Federation event has ended. You still have some unclaimed rewards. We now send them to your mailbox. Please claim them in time.
+ 329281=Weekly city capture leaderboard
+ 329282=Cities captured this week
+ 329283=The weekly city capture leaderboard will be settled every Monday at 0:00 (Game Time). The rewards will be delivered via mail.
+ 329284=Weekly feat leaderboard
+ 329285=Congratulations on ranking at the top in your federation's feat leaderboard last week. Below are your rewards!
+ 329286=City capture ranking rewards
+ 329287=Congratulations on ranking at the top in your federation's city capture leaderboard last week. Below are your rewards!
+ 329288=Please get in touch with the President, Vice President, and Head of Senate of your federation
+ 329300=Previous Missions
+ 329301=Time
+ 329302=Participation
+ 329303=Show Allies Only
+ 329304=Block notification mails
+ 329305=I set a Federal Marker
+ 329306=I edited the Federal Marker
+ 329307=I have shared a Federal Marker
+ 329308=Only the President, Vice President, and the Head of Senate can edit the Federal Markers
+ 329309=The Marker you try to edit/delete does not exist
+ 329310=Illegal character found in the Marker content. Failed to set it.
+ 329311=Marker name too long. Failed to set it.
+ 329312=Federal Marker
+ 329313=Legion Marker
+ 329314=Outrider's Marker
+ 330001=Cannot leave the alliance, as you've signed up for the Oasis battle
+ 330002=Players joining for over {0}d are eligible for registration
+ 330003=Please contact the Commander to sign up by him/herself
+ 330004=Your alliance is not eligible for the event
+ 330005=Your alliance is not eligible to be Outriders
+ 330006=The alliance leader canceled your registration. Contact the leader for more info.
+ 330007=You can enter the battlefield again in {0}
+ 330008=Cannot attack the Faction's Main City
+ 330009=Cannot attack the Commander who's in the Faction's Main City
+ 330010=Cannot enter other Faction's Main City
+ 330011=Not participating
+ 330012=Now it's the prep stage. Cannot perform the action at the moment.
+ 330013={0} will unlock in {1} min
+ 330014=Battlefield closes in {0}
+ 330015=Battlefield closed
+ 330016=Outrider's beacon found at the destination. Cannot relocate there.
+ 330017=Attention, Commanders! {0} has appeared
+ 330018=Please note that the Outrider will dominate the battlefield after taking over {0} more target building(s)
+ 330019=Cannot perform the action, as your alliance is engaging in the Oasis battle
+ 330020=Cannot activate the Peace Treaty on the battlefield
+ 330021=Cannot use this Battle Order on the battlefield
+ 330022=The cooldown of battlefield relocation will NOT be affected by the relocation you perform with items. The battlefield relocation attempts will be reset after the cooldown.
+ 330023=The Outrider's prep period lasts {0} min. Please manage your time accordingly.
+ 330024=Battlefield Relocation
+ 330025=Each Battlefield Relocation is followed by a {0} min cooldown\nYou may relocate to the cities captured by your side or their neighboring cities
+ 330026=You may perform a forced relocation with {1} *{0} during the cooldown. The amount is determined by the number of relocations performed during the cooldown.
+ 330027=Cannot relocate to the selected destination with this type of relocation
+ 330028=Do you want to relocate by consuming {1} *{0}?
+ 330029=Total score
+ 330030=Victories
+ 330031=Sign-Up Unavailable
+ 330032=Support feature activated
+ 330033=Support
+ 330034=Participating Commanders cannot support anyone
+ 330035=Enter battlefield
+ 330036=Outriders enter the battlefield
+ 330037=Spectate
+ 330038=Please relocate your Fortress to cities captured by your side or their neighboring cities
+ 330039=Result
+ 330040=Combat info
+ 330041=Comparison
+ 330042=Participants
+ 330043=Points in this battle
+ 330044=Capture pts
+ 330045=Killing pts
+ 330046=Gathering pts
+ 330047=Outrider
+ 330049=The rankings will be determined by the number of victories. If more than one participant has the same victories, they'll be ranked by their points instead. If both figures are identical, they'll have the same ranking.
+ 330050=Ranking of {0}
+ 330051=Reward Preview
+ 330052=Participating Alliances
+ 330053=Category
+ 330054=Action
+ 330055=Score Ranking
+ 330056=After leaving the battlefield, all your troops will be withdrawn, with the Fortress construction site demolished. Battles to be triggered will be settled immediately. You will not be able to come back again for {0} min. Leave the battlefield now?
+ 330057=Leaving the alliance will disqualify you from the event immediately. Proceed anyway?
+ 330058=Inaccessible. Cannot perform the action.
+ 330059={0} completed the occupation of {1}
+ 330060=Cannot perform random relocation on the battlefield
+ 330061=Cannot perform advanced relocation on the battlefield
+ 330062=Cannot perform "main alliance city relocation" on the battlefield
+ 330063=Cannot perform battlefield relocation outside the battlefield
+ 330065=Cannot relocate to the destination through battlefield relocation
+ 330066=Above {0} pts
+ 330067={0}-{1} pts
+ 330068=A participating alliance needs to win at least 1 battle to receive ranking rewards\nRewards will be delivered via mail after all battles of this round end.
+ 330069=Rewards will be delivered via mail after this battle ends
+ 330070=Map info
+ 330071=You have the eligibility for Oasis matches; after leaving the alliance, you'll lose the eligibility. The next time joining a Dominant Alliance, you'll have to wait for 7 days before you can regain the eligibility.
+ 330072=Background
+ 330073=After capturing Eden, Commanders were surprised to find a hidden space inside the mystic place. It was one of the last secret paradises not touched by the zombie virus. More importantly, it was home to many top-notch techs. Explore and occupy the place! It would be key to the revival of the doomed world. Meanwhile, on the other end of the dimension, a light kept blinking, signaling new visitors behind the space portal. Looks like it's not gonna be an easy battle. Time to fight for survival and our future!
+ 330074=Registration
+ 330075=1. After the settlement of the previous dimension, the warm-up and registration of the Oasis dimension will begin. Members of the "<color=#CC9552>Dominant Alliance</color>" in the settlement who have joined the alliance for over <color=#CC9552>7 days</color> may sign up for the event freely. The event will have <color=#CC9552>three</color> sessions; each session starts on <color=#CC9552>Sunday</color>. <color=#CC9552>All members</color> will receive rewards after each session; participating members will receive extra <color=#CC9552>participation rewards</color>. After all 3 sessions end, alliances will be ranked by their number of victories; the champion and runner-up alliances will receive <color=#CC9552>alliance ranking rewards</color>.
+ 330076=Battles
+ 330077=1. Upon entering the battlefield, you'll spawn in the main city of a random side with your alliance. Then there will be a prep period of <color=#CC9552>3 min</color>, during which period you cannot perform any actions.
+ 330078=2. After the prep period, the battles shall begin. You may join the fight. You'll see many facilities and Energy Crystals on the battlefield. <color=#CC9552>Occupy the facilities</color> and <color=#CC9552>collect the Energy Crystals</color> to win tons of <color=#CC9552>points for your alliance</color>. <color=#CC9552>Kill</color> soldiers of the enemy alliance to gain some <color=#CC9552>personal points</color>. <color=#CC9552>The side with more alliance points</color> wins the Oasis battle upon the closing of the battlefield (if your side has the same points as your opponent, the one that reaches the points first wins).
+ 330079=3. On the battlefield, your APC's <color=#CC9552>Destructive Might</color> will be increased to <color=#CC9552>200</color>. <color=#CC9552>NO</color> fuels will be consumed in siege battles. To teleport to a place, you may try to build a construction site as usual or use the new "<color=#CC9552>Battlefield Relocation</color>" item exclusive to this event. Each <color=#CC9552>battlefield relocation</color> is followed by a <color=#CC9552>4 min</color> cooldown. With an "<color=#CC9552>Oasis Key</color>", however, you'll be able to relocate regardless of the cooldown. <color=#CC9552>The number of "Oasis Keys" required</color> will be <color=#CC9552>increased progressively</color> as you use more "<color=#CC9552>Oasis Keys</color>" during the cooldown.
+ 330080=4. Please rest assured that the Fortresses within the main city of your faction will be <color=#CC9552>safe</color> from any attacks.
+ 330081=5. When you leave the battlefield, all your troops will be withdrawn immediately. Your Fortress construction site will be demolished and subject to a <color=#CC9552>cooldown</color>. You'll be able to go back to the battlefield after <color=#CC9552>15 minutes</color>.
+ 330082=6. After the event ends, all troops will be removed from the battlefield, with all Fortresses sent back to their original dimension.
+ 330083=Facilities
+ 330084=1. Point-Granting City: If you are the first to occupy the city, you'll gain tons of <color=#CC9552>points as the first capturer</color>. It'll also give your alliance a regular supply of <color=#CC9552>capturing points</color> while it is held by your alliance. The number of points granted by different Point-Granting Cities varies. They are, from high to low, central city, megacity, and small city. <color=#CC9552>20 minutes</color> into the event, the central city will be unlocked.
+ 330085=2. Functional City: Occupy it to gain a small number of points. Yet it'll give your alliance sustained and <color=#CC9552>powerful buffs</color>.
+ 330086=3. Energy Crystals: Spawning regularly on the battlefield. Collect them to gain a large number of points for your alliance. <color=#CC9552>20</color>/<color=#CC9552>35</color>/<color=#CC9552>50</color> min into the event, they'll spawn on the battlefield.
+ 330087=Settlement
+ 330088=1. <color=#CC9552>Sixty minutes</color> into the event, the result will be settled. <color=#CC9552>All members</color> of the alliance will receive some rewards. Participating Commanders will also receive due <color=#CC9552>participation rewards</color> based on their personal points on the battlefield.
+ 330089=2. When all three stages of the Oasis competition end, participating alliances will be <color=#CC9552>ranked</color> by the number of <color=#CC9552>victories</color> and receive the <color=#CC9552>final rewards</color>.
+ 330090=Your alliance is participating in the Oasis matches. Cannot disband now.
+ 330091=Please go back to the Homeworld before entering the battlefield
+ 330092=Please leave this event before entering the battlefield
+ 330093=No soldiers in the Infirmary
+ 330094=Energy Crystal (Small)
+ 330095=Energy Crystal (Medium)
+ 330096=Energy Crystal (Large)
+ 330097={0} has started to attack {1}
+ 330098=The Oasis is closed. Returning soon.
+ 330099=You have successfully signed up
+ 330101=Oasis
+ 330102={0} | Match {1}
+ 330103=Starting Soon
+ 330104=Registration open
+ 330105=Support feature activated
+ 330106=Battlefield accessible soon
+ 330107=Battlefield accessible now
+ 330108={0} in the season is eligible for registration
+ 330109={0} in the season can sign up to be Outriders
+ 330110=Registered participants
+ 330111=later registration begins
+ 330112=later registration ends
+ 330113=later battlefield opens
+ 330114=later battlefield closes
+ 330115=Battlefield closed
+ 330116=Sign Up
+ 330117=Registration successful
+ 330118=Do you want to sign up for Oasis battles?
+ 330119=Cancel registration
+ 330120=Cancel registration? You'll not be able to sign up again within {0} min after the cancelation
+ 330121=Registration canceled
+ 330122=In cooldown. Sign up again {0} min later.
+ 330123=No more seats for participants
+ 330124=Participants
+ 330125=List of participants
+ 330126=List of Outriders
+ 330127=Do you want to sign up to be an Outrider in Oasis battles?
+ 330128=Join Outrider mode anonymously
+ 330129=Participating Commanders cannot support anyone
+ 330130=Battlefield opens in
+ 330131=Battlefield closes in
+ 330132=Dominating the battlefield
+ 330133=Participating
+ 330134=Closed
+ 330135=Peripheral city
+ 330136=Central city
+ 330137=First Capture
+ 330138=Continuous Capture
+ 330139={0}/min
+ 330140=Grievously wounded/killed soldiers
+ 330141=City with attacking buff
+ 330142=City with defense buff
+ 330143=Other
+ 330144={0}/person
+ 330145=Alliance Points
+ 330146=Personal Points
+ 330147=Settlement
+ 330148=Point Reward
+ 330149=Participation Reminder
+ 330150=Participation Rewards
+ 330151=Commander, your alliance ranked #{0} in this round of Oasis battles. Now collect the rewards you deserve!
+ 330152=Commander, your alliance ranked #{0} in this round of Oasis battles. Keep up the good work and do an even better job next time!
+ 330153=Commander, your alliance ranked #{0} in this round of Oasis battles. As you did not win enough battles, you are not able to receive the treasures found in the Oasis. Better luck next time!
+ 330154=Commander, your alliance won this Oasis battle. Your personal points are {0}. Now collect the rewards you deserve!
+ 330155=Commander, your alliance lost this Oasis battle. Your personal points are {0}. Now collect the rewards you deserve!
+ 330156=Commander, your alliance won this Oasis battle. Now collect the rewards you deserve!
+ 330157=Commander, your alliance lost this Oasis battle. Now collect the rewards you deserve!
+ 330158=Commander, your alliance is nearly invincible and has gained the additional qualification for Oasis battles.
+ 330159=Commander, thank you for participating in this Oasis battle as an Outrider. Your personal points are {0}. Now collect the rewards you deserve!
+ 330160=Commander, thank you for participating in this Oasis battle as an Outrider. Congrats to Outriders on dominating the battlefield! Your personal points are {0}. Now collect the rewards you deserve!
+ 330161=Rewards for all
+ 330162=MVP
+ 330163=King of War
+ 330164=Siege Saboteur
+ 330165=Excellent Gatherer
+ 330166=Use it to perform Battlefield Relocation in the Oasis dimension regardless of the cooldown
+ 330167=Daybreak ({0})
+ 330168=Silver Phantom ({0})
+ 330169=Use it to change the appearance of the APC into [Daybreak]\nThe ancient chariot powered by top-notch techs is shrouded by a golden light. It's one of the key secrets in Oasis.
+ 330170=Use it to change the appearance of the APC into [Silver Phantom]\nAn ancient chariot found in Oasis. It still has sensational performance. We are not able to understand how it functions. There is more to discover behind the chariot.
+ 330171=The ancient chariot powered by top-notch techs is shrouded by a golden light. It's one of the key secrets in Oasis.
+ 330172=An ancient chariot found in Oasis. It still has sensational performance. We are not able to understand how it functions. There is more to discover behind the chariot.
+ 330173=Daybreak
+ 330174=Silver Phantom
+ 330201=Central city
+ 330202=Mega city
+ 330203=Small city
+ 330204=Armory Fort
+ 330205=Defense Fort
+ 330206=Transport Center
+ 330207=Energy Crystal
+ 330221=1. The heart of the entire Oasis. It's powered by top-notch techs far beyond this era.\n2. Its exterior design is somewhat similar to Eden, but it is much more dilapidated.\n3. Occupy it to get tons of points!
+ 330222=1. Large-scale urban ruins with techs far beyond this era.\n2. We can see some traces of previous human activities, but now it is deserted.\n3. Occupy it to get tons of points.
+ 330223=1. Small-scale urban ruins with techs far beyond this era.\n2. We can see several traces of previous human activities, but now it is deserted.\n3. Occupy it to get some points.
+ 330224=1. A building where a large number of attacking facilities are stored. It seems to be the armory on the battlefield.\n2. Occupy it to get an ATK bonus and a small amount of points.
+ 330225=1. A building where a large number of defense facilities are stored. It seems to be the defense fort on the battlefield.\n2. Occupy it to get a DEF bonus and a small amount of points.
+ 330226=1. Transport center of the Oasis where a large number of transportation facilities are stored.\n2. Occupy it to get a Travel Speed bonus and a small amount of points.
+ 330227=Energy Crystal scattered at random places on the map. Come here to gather more points.
+ 330228=Are you sure you want to cancel the registration for {0}?
+ 330229=Purchase 1 Oasis Key
+ 330230=Purchase 2 Oasis Keys
+ 330231=Purchase 4 Oasis Keys
+ 330232=Registration opens when the settlement is completed for all Zones in the group
+ 330233=[Oasis] Ranking Rewards
+ 330234=You ranked #{0} in the Oasis Outrider registration, but unfortunately, you did not qualify. Better luck next time!
+ 330235=You can only sign up for one Outrider competition. Are you sure you want to sign up for this one?
+ 330236=You have signed up to be an Outrider in another match. Please cancel that registration first.
+ 330237=Are you sure you want to exit the spectating mode?
+ 330238=You ranked #{0} in this Oasis Outrider registration. Congratulations, you have qualified!
+ 330239=Battle Countdown
+ 330240=Counter-strike
+ 330241=Disadvantaged side:
+ 330242=Null
+ 330243=Score gap
+ 330244=Activated
+ 330245=Inactivated
+ 330246=When the score difference between the two sides is too large, the disadvantaged side will gain the following buff
+ 330247=Battlefield Relocation cooldown shortened to {0} min
+ 330248=Construction time of Fortress construction site shortened to {0} min
+ 330249=Time to rebuild a devastated Fortress shortened to {0} min
+ 330250=When the score difference is between {0}-{1}:
+ 330251=When the score difference is more than {0}:
+ 330252=The DMG dealt in the world +{0}%
+ 330253=The DMG taken in the world -{0}%
+ 330254=Travel Speed increases by {0}%
+ 330255=Destructive Might increases by {0}
+ 330256=In battles, {0}% grievously wounded soldiers turned into lightly wounded ones
+ 330257=When the score difference is more than {0}
+ 330258=Cities in the inner area have been unlocked. Capture them now!
+ 330259=Energy Crystals have been refreshed. Collect then to gain tons of points!
+ 330260=Battlefield {0}
+ 330261=Cancel anonymous status? You'll not be able to go anonymous again within {0} min after the cancelation
+ 330262=In cooldown. You may go anonymous again {0} min later.
+ 330263=Outrider Marker System not available for places other than the Oasis
+ 330264=You are not an Outrider Manager. You don't have the permission.
+ 330265=Battlefield inaccessible. Outrider Marker System is not available.
+ 330266=This type of marker is already used
+ 330267=The spot is already marked
+ 330268=No such marker found; cannot modify it
+ 330269=This marker has already been deleted; no need to delete it again
+ 330270=Outrider Marker's name is not valid
+ 330271=Outrider Marker's name length is not valid
+ 330272=Cannot join the rally teams on more than one Oasis battlefield
+ 330273=You can use the sharing feature only when you are on an Oasis battlefield and you are one of the Outriders
+ 330274=You are with the Outrider side. Cannot perform the action during Outriders' prep phase.
+ 330275=The opponent is an Outrider. Cannot attack the spawning city of an Outrider.
+ 330276=Non-Outrider cannot build a Beacon
+ 330277=There is a Beacon on the target tile. Cannot relocate there.
+ 330278=Not a building for the Oasis. Cannot build it.
+ 330279=Outrider's Beacon
+ 330280=Outrider's Beacon is a building you can use to stop non-Outriders from teleporting to a place. Specifically, when a non-Outrider tries to start a teleport with the central tile of the destination falling within the coverage of Outrider's Beacon, the teleport will be unsuccessful.
+ 330281=CANNOT relocate to the coverage of the Outrider's Beacon
+ 330282=The Commander has hidden their identity
+ 330283=Please join an alliance first before joining the event
+ 330284=You'll NOT be able to change the alliance you bet on once you place the bets. Place now?
+ 330285=Are you sure you want to place the bet?
+ 330286=Cannot garrison your troops at the Tactical Facility of someone who's not in the same alliance as you
+ 330287=Cannot dismiss troops from non-alliance-members
+ 330288=I created an Outrider's Marker
+ 330289=I edited the Outrider's Marker
+ 330290=I shared an Outrider's Marker
+ 330291=1. Commanders in the Conquest Alliances as of the settlement AND joining the alliances for <color=#CC9552>7 days</color> or longer are eligible to sign up to be Outriders, as a <color=#CC9552>third force</color> on the battlefield. Commanders may <color=#CC9552>sign up anonymously</color> and make their info <color=#CC9552>invisible</color> on the registration list.
+ 330292=2. The number of registers can be larger than the actual number of participants. All candidates will be <color=#CC9552>ranked</color> by their <color=#CC9552>Power</color> after the registration ends, to determine the final list of participants. Candidates with lower Power will be eliminated.
+ 330293=3. Outriders can build <color=#CC9552>Outrider's Beacon</color>, a Tactical Facility, on the battlefield. After the Outrider's Beacon is built, <color=#CC9552>non</color>-Outriders will <color=#CC9552>not</color> be able to relocate or build Fortress construction sites within the coverage of the Outrider's Beacon.
+ 330294=4. On the battlefield, the shared objective of Outriders is to <color=#CC9552>occupy a certain number of designated cities</color>. If the Outriders make it to occupy the <color=#CC9552>required</color> number of designated cities as of the settlement, they <color=#CC9552>win</color>.
+ 330295=5. The <color=#CC9552>participation rewards</color> of Outriders will be determined by their <color=#CC9552>wins/losses</color> and <color=#CC9552>personal points</color>. Please note that there will be <color=#CC9552>no</color> faction rewards for Outriders.
+ 330296=2. After the registration ends, Commanders successfully signing up for the Oasis competition will <color=#CC9552>NOT</color> be able to cancel the registration or leave the alliance, so be sure to plan your time before registration.
+ 330297=Outriders occupied the city {0}
+ 330298=The marker will be shared to the Outriders' chat
+ 330299=6. The cooldown for Outrider's Battlefield Relocation is <color=#CC9552>2 minutes</color>. The top 5 Commanders can set <color=#CC9552>Markers</color> on the map for battle command.
+ 330300=Victory of Outriders
+ 330301=Special Reward from Oasis
+ 330302=Commander, considering your outstanding performance in the Oasis, you are hereby granted the following reward: {0}
+ 331001=Doomed Land
+ 331002=The Spacetime Hub recently received a message from another unidentified Dimension. They claimed to be having a secret approach to turning zombies back into humans! With doubts in mind, Commanders located their exact coordinates. Yet what awaited them there were large-scale zombie legions and some pathetic survivors...
+ 331101=Camp Level
+ 331102=Camp Prosperity
+ 331103=Camp Population
+ 331104=Honor Score
+ 331105=Honor Coin
+ 331106=The Prosperity and population are both restricted by the camp level; when both reach their cap, the camp level will be upgraded.
+ 331108=Gained from camp missions; a token of the contribution to the camp; will be zeroed when the Dimension closes
+ 331109=Used to buy things in the Camp Shop; obtained from transport missions, camp routine, and zombie attacks; will be zeroed when the Dimension closes
+ 331110=Influence Coverage
+ 331111=Survivor
+ 331112=Zombie
+ 331113=Capture key cities, save survivors and build a camp
+ 331114=In lockdown
+ 331115=Build Camp
+ 331116=Tap to view details of the target area
+ 331117=Owner
+ 331118=Liberation Score
+ 331119=Affiliated Stronghold
+ 331120=You can launch liberating attacks against a city when the Liberation Score reaches {0}
+ 331121=Take back affiliated cities to increase the key city's Liberation Score
+ 331122=Doomsday Situation
+ 331123=Peripheral Key City
+ 331124=Central Key City
+ 331125=Build Survivor Camp
+ 331126=Camp Name
+ 331127=Camp name shall be less than {0} characters
+ 331128=You'll need to capture 1 key city first before building a camp
+ 331129=Survivor camp, {0}, has been built. Let's unite all forces to fight off zombies.
+ 331130=Camp Center
+ 331131=Shipping Supply
+ 331132=Camp Routine
+ 331133=Zombies Arrived
+ 331134=Camp Building
+ 331135=Camp Shop
+ 331136=Camp Level Up
+ 331137=New Item: {0}
+ 331138=New Camp Building tech: {0}
+ 331139=Camp Ranking
+ 331140=If the Central Lab is not captured by humans as of the settlement, everyone's ranking will drop by {0}
+ 331141=Shipping Supply
+ 331142=Transport Order
+ 331143=Transport Log
+ 331144=Transport attempts left today
+ 331145=Transport attempts left this week
+ 331146=Transporting
+ 331147=Highly Risky
+ 331148=Risky
+ 331149=Slightly Risky
+ 331150=Safe
+ 331151=Start transporting
+ 331152=Transport start time
+ 331153=The transport attempts of {0} will be consumed in this transport
+ 331154=Cannot set a time in next week
+ 331155=You have used up all your daily transport attempts
+ 331156=You have used up all your weekly transport attempts
+ 331157={0} has initiated supply shipping. The mission will be performed in {1}. Please plan your time accordingly.
+ 331158=Cancel transport
+ 331159=Complete the transport to enhance the camp's Prosperity
+ 331160=Enhancement
+ 331161=Transport successful
+ 331162=Transport Post
+ 331163=Vehicle not arrived yet
+ 331164=Vehicle is being prepared
+ 331165=Owner
+ 331166=Supply left on vehicle
+ 331167=Garrisoned Units
+ 331168=SoundSeeker
+ 331169=Attack countdown
+ 331170=Estimated contamination
+ 331171=Transport Truck
+ 331172=Transport food (Advanced)
+ 331173=Transport food (Basic)
+ 331174=Transport tools (Advanced)
+ 331175=Transport tools (Basic)
+ 331176=Transport components (Premium)
+ 331177=Initiator
+ 331178=Transport Amount
+ 331179=Donate {1} *{0}
+ 331180=Head to the survivor camp to rescue the survivors
+ 331181=Activity Score
+ 331182=Go
+ 331183=Donate
+ 331184=Refreshes in
+ 331185=Donate {1} *{0} to the camp?
+ 331186=Refugees
+ 331187=We've found some refugee gathering places. As danger is approaching, they need our assistance.
+ 331188=Zombies Arrived
+ 331189=Zombie Horde This Phase
+ 331190=Previous Zombie Hordes
+ 331191=Zombie attack underway
+ 331192=A wave of zombies is approaching!
+ 331193=Target
+ 331194=Zombie elimination progress
+ 331195=Armed Zombie Horde
+ 331196=Common Zombie Horde
+ 331197=Mutated Giant Zombie Horde
+ 331198=The camp's Prosperity will decline due to the zombie horde attack. Get rid of the zombies as fast as you can.
+ 331199=Kill zombies to increase your Honor Score significantly
+ 331200=The faction will lose its control over the neutral city that is broken into by the zombie horde
+ 331201=If a camp loses all its key cities, the camp will be disbanded
+ 331202=Head to {0} now?
+ 331203=Eliminated
+ 331204=Go check {0}?
+ 331205=Set Optical Camo
+ 331206=Fallen
+ 331207=Optical Camo
+ 331208=Current plan
+ 331209=Modify plan
+ 331210=Game Time
+ 331211=Remaining Energy
+ 331212=Null
+ 331213=Delete all
+ 331214=Add
+ 331215=Undo
+ 331216=Apply
+ 331217=Alliance leader and R4s can modify the upcoming week's Optical Camo plan at anytime
+ 331218=Are you sure you want to delete the plan from {0} to {1}?
+ 331219=Consume Energy
+ 331220=Are you sure you want to delete all plans?
+ 331221=Are you sure you want to undo all changes?
+ 331222=The changes have not been saved yet. Save now?
+ 331223=Zombie hordes handled
+ 331224=Total zombies killed
+ 331225=Target City
+ 331226=Zombies killed
+ 331227=Result
+ 331228=Victory
+ 331229=Failed
+ 331230=Guardian
+ 331231=Wave {0} of the Zombie Legion is coming
+ 331232=Hazardous Area
+ 331233={0}% soldiers turned from grievously wounded to dead directly
+ 331234=Remaining Units
+ 331235=CP
+ 331236=Destruction
+ 331237=Contribution
+ 331238=Extra Contribution
+ 331239=Zombie horde is attacking {0}. We need reinforcement!
+ 331240=Your alliance repelled the zombie horde!
+ 331241={0} has fallen due to the zombie horde. We lost the battle.
+ 331242=Defensive Fortification
+ 331243=Reduce the Destructive Might of zombie hordes when they attack a key city
+ 331244=Study Now
+ 331245=Only the alliance leader and R4s can start the research
+ 331246=Unlocks at camp Lv. {0}
+ 331247=Requirement
+ 331248=Camp level is too low to conduct research
+ 331249=Please complete any of the following research
+ 331250=Please complete the following research first
+ 331251=Stop Research
+ 331252=Faster Research
+ 331253=Basic Research Fragment
+ 331254=Advanced Research Fragment
+ 331255=Research time reduced by {0} min
+ 331256=Have
+ 331257=Use
+ 331258=Obtain
+ 331259=Complete {0} for a chance to get
+ 331260=Sold Out
+ 331261=Rules
+ 331262=Fallen
+ 331263=Liberated
+ 331265=Cannot launch a liberating attack against the city at the moment
+ 331266=Change Camp Name
+ 331267=Change flag
+ 331268=You need to wait for {0}s before you can change it
+ 331269=Insufficient Liberation Score; cannot attack the key city
+ 331270=Help the fallen stronghold and rescue survivors to increase the city's Liberation Score
+ 331271=After the city is liberated, you'll see the backlash of zombies (excluding the Central Lab). Stay alert!
+ 331272=Zombies are about to attack {0}!
+ 331273=Camp not functioning
+ 331274=Camp not functioning. Cannot proceed.
+ 331275=Prosperity
+ 331276=Cannot abandon a key city while zombies are attacking!
+ 331277=Research on {0} ceased
+ 331278=After the research ceases, all research progress will be zeroed. Cease the research on {0} now?
+ 331279=Only the alliance leader can stop the research
+ 331280=Please complete the current Camp Building research first
+ 331281=Upon the settlement of the Dimension, your alliance's camp ranking is #{0}
+ 331282=Upon the settlement of the Dimension, your alliance's camp ranking is #{0}~{1}
+ 331283=1. The alliance leader and R4s can study and speed up the camp building. The camp will grant all Commanders tons of buffs. \n2. You'll need to meet certain requirements in camp level, Prosperity, or population before you can build some camps. \n3. Complete transport and routine missions of the survivor camp to get some speed-up items and accelerate your camp building.
+ 331284=Overview
+ 331285=Log
+ 331286=Plan
+ 331287=A zombie invasion is triggered; cannot give up the key city
+ 331288=Please note you'll not get any Honor Score for clearing the zombies attacking camps that do not belong to your side
+ 331289=Please note you'll not get any Honor Score for clearing the zombies attacking the transportation team that do not belong to your side
+ 331290=If you occupy a key city during the countdown of a zombie attack, the countdown of the zombie attack will start all over again
+ 331291=A zombie invasion is triggered; cannot attack another key city
+ 331292=1. The alliance leader and R4s can use the feature. The Optical Camo will block zombie horde attacks for a while; 5 points of Energy of the Optical Camo will be consumed every thirty minutes; the duration shorter than thirty minutes will be counted as thirty minutes. \n2. The alliance leader and R4s can edit the Optical Camo plan anytime for the upcoming week; the Optical Camo plans already set for the ongoing week cannot be changed.
+ 331293=Prosperity will be deducted when zombies are attacking the city
+ 331294=Population will be deducted when zombies are attacking the city
+ 331295=No plans
+ 331296=Unlocks when occupying an advanced key city
+ 331297=1. Obtain Honor Coins from the survivor camp's zombie horde attacks, transport missions, and routine activities; \n2. As the camp level increases, you'll be able to unlock more goods in the Shop; you'll need to occupy advanced key cities to unlock certain goods.
+ 331298=Unlocks at camp Lv. {0}
+ 331299={0} used {2} min speed-up on the {1} in the Camp Building
+ 331300={0} studied {1} in the Camp Building
+ 331301=This is not the destination of your survivor rescue mission
+ 331302=Time invalid. The end time shall not be earlier than the start time.
+ 331303=Error. Not enough Energy.
+ 331304=Failed to save. The time you set shall not overlap with existing plans.
+ 331305=Research on Camp Building - {0} completed
+ 331306=Completed the research on Camp Building for this camp
+ 331307=Pack
+ 331308=Complete transport missions for a chance to get
+ 331309=Complete the camp's daily routine for a chance to get
+ 331310=Survivor Camp of {0}
+ 331311=Name already exists
+ 331312=Overview
+ 331313=Zombies are about to attack {0}!
+ 331314=Progress
+ 331315=Result
+ 331316=Transports this week
+ 331317=Total transports
+ 331318=Total Prosperity
+ 331319=Total population
+ 331320=Honor Score {0}
+ 331321=Only the alliance leader and R4s can start transport orders. \nAuthorized personnel can refresh transport orders.
+ 331322=Affiliated Stronghold of {0}
+ 331323=Northern Key Town #1
+ 331324=Northern Key Town #2
+ 331325=Northern Key Town #3
+ 331326=Northern Key Town #4
+ 331327=Northern Key Town #5
+ 331328=Northern Key Town #6
+ 331329=Southern Key Town #1
+ 331330=Southern Key Town #2
+ 331331=Southern Key Town #3
+ 331332=Southern Key Town #4
+ 331333=Southern Key Town #5
+ 331334=Southern Key Town #6
+ 331335=Advanced Key City #1
+ 331336=Advanced Key City #2
+ 331337=Advanced Key City #3
+ 331338=Advanced Key City #4
+ 331339=A proof of one's participation in the survivor camp event
+ 331340=Doomsday Situation
+ 331341=Survivor Camp
+ 331342=1. In less than 24 hours after your alliance occupies a key city for the first time, zombie hordes will show up in great numbers. Zombies will attack the key city the survivor camp is in and surrounding Fortresses. \n2. You may station in the key city to defend it or launch attacks against the zombies before they do. You'll gain tons of Honor Scores and Honor Coins after battles. When you successfully fend off zombies, the Prosperity and population of the survivor camp will grow; all participating Commanders can receive some rewards. \n3. If zombies reduce the Durability when attacking a key city, the survivor camp's Prosperity will diminish continuously. When the key city's Durability drops to 0, the survivor camp will lose this key city; the camp will stop functioning with all its features disabled before the key city is regained. \n4. The alliance leader and R4s can use the survivor camp's Optical Camo feature. The Optical Camo will block zombie horde attacks for a while.
+ 331343=Zombie attack starts in:
+ 331344=Only the alliance leader can change it
+ 331345=Kill Zombies
+ 331346=Donate Resources
+ 331347=Save Refugees
+ 331348=Armed Transport
+ 331349=Quick Attack
+ 331350=Temporary Shelter
+ 331351=Pollution Prevention
+ 331352=High-Exhaust Engine
+ 331353=Readiness
+ 331354=Quick Deployment
+ 331355=Zombie Buster
+ 331356=Vanguard
+ 331357=Defensive Fortification
+ 331358=Emergency Shelter
+ 331359=Reinforced Walls
+ 331360=Major Defense
+ 331361=Economic Growth
+ 331362=Field Battles
+ 331363=Vehicle Reinforcement
+ 331364=Fast Teleport
+ 331365=Joint Operation
+ 331366=Deal {0}% more DMG to the zombies that attack the Transport Vehicle
+ 331367=When attacking the zombies that attack the Transport Vehicle, Travel Speed increases by {0}%
+ 331368=When stationed at the Fleet Post, the share of dead soldiers drops by {0}%
+ 331369=When the Transport Vehicle is attacked by zombies, the supply being polluted drops to {0}%
+ 331370=The fleet's Transport Speed increases by {0}%
+ 331371=The transport fleet's preparation time at the Fleet Post is shortened to {0}
+ 331372=Within 8 tiles from the Fleet Post, the construction time of Fortress construction sites will be shortened to {0} min
+ 331373=Deal {0}% more DMG to zombie hordes
+ 331374=When attacking zombie hordes, Travel Speed increases by {0}%
+ 331375=When stationed in the faction's key city, the share of dead soldiers drops by {0}%
+ 331376=The amount of Camp Prosperity reduced by zombie hordes drops by {0}%
+ 331377=Destruction made by zombie hordes to cities drops by {0}%
+ 331378=When in a key city of your faction, the Construction Time of Fortress construction sites is shortened to {0} min
+ 331379=Obtain {0}% more Honor Coins
+ 331380=Deal {0}% more DMG in world battles
+ 331381=Take {0}% less DMG in world battles
+ 331382=Relocation team's Travel Speed increases by {0}%
+ 331383=When in a rally team, deal {0}% more DMG
+ 331385=Camp Truck
+ 331386=Distribute Food
+ 331387=Distribute Minerals
+ 331388=Distribute Medicine
+ 331389=Distribute Components
+ 331390=Transport a batch of food to {0}
+ 331391=Transport a batch of minerals to {0}
+ 331392=Transport a batch of medicines to {0}
+ 331393=Transport a batch of Components to {0}
+ 331394=Collect Minerals
+ 331395=Killing Mutated Zombies
+ 331396=Kill {0} zombie(s)
+ 331397=Mine {1} *{0}
+ 331398=Kill {0} Lv. {1} or above Mutated Zombie(s)
+ 331399=Camp population too small
+ 331400=Camp Prosperity too low
+ 331401=Transport a batch of food to the target city
+ 331402=Transport a batch of minerals to the target city
+ 331403=Transport a batch of meds to the target city
+ 331404=Transport a batch of Components to the target city
+ 331405={0} updated the transport orders and found {2} order *{1}
+ 331406={0} updated the transport orders and found {2} order *{1} and {4} order *{3}
+ 331407={0} updated the transport orders and, unfortunately, did not find any rare orders
+ 331408=Occupied by:
+ 331409=Zombie Army
+ 331410=Zombie Army: {0} teams
+ 331411=Key city fallen; camp not functioning
+ 331412=Transport shall NOT start in less than {0}s
+ 331413=You can only schedule the transport within the time range of this week
+ 331415={0} changed the Optical Camo plan for the next week
+ 331416=Due to the constant attacks of zombie hordes, the camp's Prosperity dropped by {0}
+ 331417=Due to the wreck made by zombie hordes, the camp's Prosperity dropped by {0}, with {1} survivor(s) lost
+ 331418=Zombie hordes arriving in {0} min
+ 331419=Zombie hordes are attacking {0} at the moment! We need your help!
+ 331420=Honor Score
+ 331421=Honor Coin
+ 331422=Camp Prosperity
+ 331423=Camp Population
+ 331424=Camp Order
+ 331425=Camp Building Speed-Up (Basic)
+ 331426=Camp Building Speed-Up (Advanced)
+ 331427=The alliance leader or R4s can use it to update camp transport missions; one will be consumed each time
+ 331428=Used to speed up camp building in an elementary way; {0} min can be shortened with the item
+ 331429=Used to speed up camp building in an advanced way; {0} min can be shortened with the item
+ 331430=Plan changed
+ 331431=Target eliminated
+ 331432=Donated
+ 331433=Your alliance created a survivor camp
+ 331434=Your camp lost its key city; the camp is not functioning at the moment
+ 331435=Your camp changed its key city
+ 331436=Your camp regained control of the key city! The camp is now up and running!
+ 331437=Your camp fought off zombie hordes! Collect your rewards now!
+ 331438=Your camp has reached Lv. {0}
+ 331439=You had some unclaimed daily rewards at the camp yesterday. Collect them now!
+ 331440=Camp created
+ 331441=Your camp lost its key city
+ 331442=Your camp changed its key city
+ 331443=Your camp regained its key city
+ 331444=Zombie horde attacks ended
+ 331445=Camp upgrade
+ 331446=[Camp Routine] Unclaimed rewards
+ 331447=Donated
+ 331448=Deleted
+ 331449=Apply the edits?
+ 331450=Plan of Next Week
+ 331451=Please get in touch with your alliance leader or R4s to edit the Optical Camo plan
+ 331452=Survivor Camp reaches Lv. {0}
+ 331453=Complete a total of {0} transport missions at the Survivor Camp
+ 331454=Successfully fend off a total of {0} zombie horde attacks at the Survivor Camp
+ 331455=Desolate Tribe
+ 331456=Deserted Village
+ 331457=Deserted Town
+ 331458=Deserted City
+ 331459=Deserted Cosmopolis
+ 331460=Promising Figure
+ 331461=Guardian of Legacy
+ 331462=With your unrivaled wisdom and resilience, you saved the Doomed Land! You brought hope to the Dimension!
+ 331463=A proof of the life-and-death battles you fought on the Doomed Land; you guarded the legacy of the Dimension!
+ 331464=For members in the Dominant Alliance of the Doomed Land Dimension
+ 331465=For members in the Conquering Alliance of the Doomed Land Dimension
+ 331466=Participate in a total of {1} survivor camp transport missions
+ 331467=Complete a total of {1} survivor camp routine missions
+ 331468=Kill a total of {1} invading zombies
+ 331469=Personal Honor Score reaches {1}
+ 331470=Use {1} Honor Coins
+ 331471=Undone
+ 331472=Checkpoint
+ 331473=Central Checkpoint
+ 331474=Central Lab
+ 331475=Affiliated Lab
+ 331476=Target does not exist
+ 331477=Please complete this transport order first
+ 331478=Zombie horde attack in progress. Cannot abandon it now.
+ 331479=Max number of key cities occupied
+ 331480=Honestly, this desolate place doesn't seem to be somewhere that can turn zombies back into humans.
+ 331481=There are many <color=#E5131B>strongholds</color> nearby. Let's see what we can find there.
+ 331482=We sent a distress signal just now. The rescuers are coming to us from other Dimensions. Set us free, please!
+ 331483=It's your honor to be enslaved by our Zombie Legion, don't you understand that? Now that we have new food, you guys are of no use.
+ 331484=Geez! Do you see what I see? A zombie is...t-talking...over there?
+ 331485=How come zombies in this dimension start to talk?
+ 331486=Darn it. We are fooled by the misinformation. We gotta leave the place NOW.
+ 331487=The portal behind us is closed. The only to go back would be to <color=#E5131B>occupy Eden</color> and use the portal inside.
+ 331488=Save those survivors encircled by zombies first before we figure out what's going on here.
+ 331489=Telling from the relics, the city could be quite glamorous in the past.
+ 331490=This is obviously a <color=#E5131B>key city</color>, surrounded by its <color=#E5131B> affiliated cities</color>.
+ 331491=If we could <color=#E5131B>take back the key city</color>, we'll be able to build a camp for survivors and gain a foothold.
+ 331492=Wait. Look at the smart zombies everywhere in the affiliated cities.
+ 331493=To secure the key city, we need to <color=#E5131B>liberate the affiliated cities first</color>.
+ 331494=Woo. There're so many of 'em! I guess you are right. Let's start from an affiliated city then.
+ 331495=Stay strong, guys. As long as we work together, we'll rebuild our homestead one day.
+ 331496=Bravo! We got the key city! Now we can <color=#E5131B>build a camp</color> here!
+ 331497=You may <color=#E5131B>edit the name and flag for the camp</color>.
+ 331498=Don't forget to complete the <color=#E5131B>transport missions</color> to build the camp faster.
+ 331499=Here are the <color=#E5131B>routine missions</color>. Complete them to build the camp faster.
+ 331500=The smart zombies might have noticed what we're up to. Get ready for any possible attacks.
+ 331501=Ahhhh! What's that? A zombie horde! They're comin' at us!
+ 331502=Get ready, guys. Time to meet our new enemies!
+ 331503=Telling from the sheer size of the horde, the attack is gonna last for a while longer this time.
+ 331504=The zombies could undermine our camp's Prosperity and slow down its growth. We gotta defend it with all we've got.
+ 331505=When all key cities are down, the camp will <color=#E5131B>stop functioning</color>. We'll NEVER let that happen!
+ 331506=Perhaps we could try another tactic -- attack is the best form of defense.
+ 331507=Look! Here's a research journal. Let me see...looks like it's an experiment on an "<color=#E5131B>Optical Camo</color>".
+ 331508=I've heard of it before! The thing that can <color=#E5131B>shield us from zombies for half an hour</color>!
+ 331509=Its Energy will be restored to 840 pts every week. Alliance leaders and R4s can set the Optical Camo plan <color=#E5131B>each week</color> for the coming week.
+ 331510=Try to leverage the Optical Camo to defend the camp!
+ 331511=We've saved so many survivors! I'm so proud of our great team!
+ 331512=This is far from enough. We need more hands to help us expand the camp.
+ 331513=I see. Let's complete more <color=#E5131B>transport missions</color> then to enlarge the population.
+ 331514=Okay. The more hands we have, the faster we can expand the camp.
+ 331515=The transport mission will require us to stay vigilant.
+ 331516=Once the smart zombies sense a trace of humans, they'll come at us all together.
+ 331517=Commander, our camp <color=#E5131B>lost all the key cities</color> and <color=#E5131B>stops functioning</color>.
+ 331518=The <color=#E5131B>routine activities could not be maintained</color> this way, which will surely slow down our growth.
+ 331519=Don't be sad. Let's work together to regain our key city!
+ 331520=Eliminated
+ 331521=Not meeting the requirement
+ 331522=[Transport Mission] Participation Rewards
+ 331523=Congratulations, you have completed the transport mission. Here are your rewards.
+ 331524=Something's wrong with the time you set. Please set another time.
+ 331525=City Liberation
+ 331526=Survivor Camp
+ 331527=Transport Missions
+ 331528=Camp Routine
+ 331529=Camp Building
+ 331530=Zombie Attack
+ 331531=Camp Shop
+ 331532=In the [Doomed Land] Dimension where all cities are riddled with zombies, you'll need to occupy key cities, build your camp, and fight off zombies. Before occupying a key city, please occupy its affiliated cities first to increase its Liberation Score; by the time the Liberation Score reaches 50%, you'll be able to launch attacks against the key city.
+ 331533=Following the capture of the key city, a survivor camp will be auto-constructed. When both the camp's Prosperity and population reach their max level, the camp level will increase.
+ 331534=After building the survivor camp, you may increase its Prosperity, Population, Honor Score, and Honor Coins through transport missions, camp routine, zombie attacks, etc. On the Camp Building page, you can study relevant techs to provide bonuses to all alliance members. With Honor Coins, you can purchase various valued items in the Camp Shop.
+ 331535=Alliance leaders and R4s can start and refresh transport missions. At the scheduled time for a transport mission, a Transport Vehicle will be dispatched from the camp's key city; the mission is deemed completed when the vehicle gets to the destination. Based on the mission difficulty, the vehicle could stop over at Fleet Posts multiple times midway.
+ 331536=Zombies could attack the vehicle while it stops over at a place, damaging the supplies on it and affecting your revenue. If the supplies are all damaged, the mission fails.
+ 331537=Complete missions on the camp routine page to gain Honor Score, Honor Coins, and activity points. When having enough activity points, you can claim due rewards. Missions and rewards will be reset at 0:00 daily (Game Time).
+ 331538=There could be difficult missions sometimes, such as "Rescue refugees", which will need you to perform the missions in the world.
+ 331539=As the camp level increases, more Camp Building content will be unlocked. Meet the Prosperity and Population requirements to study the content. All Commanders can participate in camp activities to gain speed-up items for the Camp Building.
+ 331540=Survivor camps will go through frequent zombie attacks right after their construction and in the following weeks. Tons of zombies could launch attacks at the camp's key city and surrounding Fortresses.
+ 331541=Zombies attacking a key city can reduce its Prosperity and Population continuously. Station your troops outside the city to make a preemptive attack. If the key city is down, the camp will stop functioning. So please defend the camp with all you can do!
+ 331542=The camp has an Optical Camo feature. Alliance leaders and R4s may consume some Energy to set Optical Camo plans and shield themselves from zombie attacks.
+ 331543=At the Camp Shop, you can find a vast array of precious items. The categories will increase as the camp levels up; some items are accessible only after you occupy an advanced key city.
+ 331544=Affiliated City #1
+ 331545=Affiliated City #2
+ 331546=Affiliated City #3
+ 331547=Affiliated City #4
+ 331548=Affiliated City #5
+ 331549=Affiliated City #6
+ 331550=Affiliated City #7
+ 331551=Affiliated City #8
+ 331552=This is not the destination for your camp routine
+ 331553=The camp is encircled by roaming zombies, which are an imminent threat to the survivors inside.
+ 331554=Camp Star
+ 331555=Free Spender
+ 331556=Camp not functioning
+ 331557=But it'll <color=#E5131B>cost 5 pts of Energy</color> every time it's activated.
+ 331558=Head to the Center
+ 331559=Upon the end of the chapter (whether the goal is attained or not), the neutral structure, <color=#C80700>Central Lab</color>, will be open. Capture the Central Lab located in the heart of the world to win the laurels for the champion.
+ 331560=Participate in Dimension War: [Doomed Land] and reach the [Conquest] tier or above at the end of the event to get the precious Monument. \nThe flag on your Monument is to inspire dreams and ambitions!
+ 331561=Zombies are about to attack on {0}!
+ 331562={0} has initiated supply shipping. The mission will be performed on {1}. Please plan your time wisely.
+ 331563=After the fierce competition, the warfare finally came to an end. \n\nTerritories across the wasteland were divided by multiple alliances. Based on the rankings of survivor camp level as of the settlement, the alliances below will receive rewards: \n\n{0}: {1} \n\n{2}: {3} \n\n{4}: {5} \n\nCongratulations to the Commanders on receiving gifts of the doomsday! Let's bask in the sunset of the wasteland at least for now.
+ 331700=Lv. 1 Season Vanguard Reward
+ 331701=Lv. 2 Season Vanguard Reward
+ 331702=Lv. 3 Season Vanguard Reward
+ 331703=Lv. 4 Season Vanguard Reward
+ 331704=Lv. 5 Season Vanguard Reward
+ 331705=Lv. 6 Season Vanguard Reward
+ 331706=Lv. 7 Season Vanguard Reward
+ 331707=Lv. 8 Season Vanguard Reward
+ 331708=Lv. 9 Season Vanguard Reward
+ 331709=Lv. 10 Season Vanguard Reward
+ 331710=Zone Voting
+ 331711=Legion Voting
+ 331712=Ruins Exploration
+ 331714=Cast a vote in zone voting {1} time(s)
+ 331715=Cast a vote in legion voting {1} time(s)
+ 331716=Gain {1} Exploration Point(s) in Ruins of Eden settlement
+ 331717=Join Grand Rallied Attack {1} time(s)
+ 331718=Lv. {0} Nova Mutant Rewards
+ 331719=Commander, congratulations! You've killed Lv. {0} Nova Mutant for the first time. Rewards for your first kill are as follows.
+ 331720=Nova Mutant
+ 331721=Eliminate Nova Mutants to obtain large amounts of rewards.
+ 331722=You can attack Nova Mutants of up to Lv. {0}
+ 331723=Immunity Required: {0}/{1} (Damage Dealt: -{2}%)
+ 331724=Virus Info
+ 331725=Current Immunity
+ 331726=1. Fighting this enemy will result in your troops being infected with {0} layers of virus. \n2. When your immunity is insufficient to stand the zombie's contamination, the damage dealt by your troops will be reduced by {1}%. \n3. Studying "Genetic Engineering" will enhance your immunity.
+ 331727=Layers of Poison:
+ 331728=Nova Virus
+ 331729=Virus Analysis
+ 331730=The Nova virus has always been a mystery. There are rumors that it was a failed product of a genetic engineering experiment initially aimed at enhancing human potential, while others believe it to be a naturally evolved virus. Regardless of its origin, the emergence of this virus completely transformed human society, plunging the world into chaos and despair.
+ 331731=Virus Treatment
+ 331732=Although the virus fission could be dangerous, humanity still found a glimmer of hope in despair. Research has shown that if infectors can receive help and care from others, the virus spread within the body can visibly slow down. Mutual assistance and trust have become the most crucial cures among survivors. In this hostile world, close connections and support are the only way out. \nYou can reduce the layers of virus through <color=#c43e3e>helping your alliance members</color>.
+ 331733=Unlocked: {0}%
+ 331734=Contribution Ranking
+ 331735=Personal Total Transports
+ 331736=Selected: {0}/{1}
+ 331737=Commanders set have reached the amount limit.
+ 331738=Do you want to grant {0} the permission to refresh transport missions?
+ 331739=Do you want to transfer the permission to refresh transport missions from {0} to {1}?
+ 331740=Are you sure you want to remove the permission of {0} to refresh transport missions?
+ 331741=No permission. Please contact the alliance leader or R4s.
+ 331742={0} canceled the "{1}" transport order
+ 331743=The Nova mutants infected by the Nova virus are roaming in the world. \n1. When attacking Nova mutants, there is a chance of being infected by the Nova virus, but allies can help each other terminate the infection. \n2. The first time you kill a Nova mutant, you can get significant rewards. \n3. After a battle ends, if the Nova mutant is not killed, it will immediately restore all its HP.
+ 331744=The target is not a Commander's Fortress; cannot offer assistance.
+ 331745=The target is not a friendly Commander's Fortress; cannot help.
+ 331746=No layers of virus on the target; cannot offer help.
+ 331747=Damage caused by the troops decreases by {0}%
+ 331748=Attribute Overview
+ 331749=Every {0}s, {1} soldier(s) will be Grievously Wounded. This only applies to idle soldiers and will not affect those in troops.
+ 331750=Damage caused by the troops decreases by {0}% (only effective outside on the world map)
+ 331751=Power Increase
+ 331752=Growth Boost
+ 331753=Abundant Resources
+ 331754=Edit Permissions
+ 331755=Add More for Order Refreshing
+ 331756=The alliance leader, R4s, and authorized members can refresh transport orders.
+ 331757=Too many actions. Please try again later.
+ 331758=No Plans
+ 331759=Layers of Poison on {0}: {1} ({2})
+ 331760=Weak Influence
+ 331761=Appropriate Remedy
+ 331762=Enemy Elimination
+ 331763=Immunity Required: {0}/{1}
+ 331764=Number of transport rewards obtainable each week
+ 331765=Total number of transport rewards obtainable each week; after exceeding the limit, you can still participate in transport, but will no longer receive rewards.
+ 350000=A new batch of resources is awaiting your inspection
+ 350001=Just another difficult day...but the people still need your leadership!
+ 350002=Zombies are shredding through the survivors! They need help!
+ 350003=We're running out of food! People are starving!
+ 350004=The survivors are fighting amongst themselves due to a lack of food, some are even armed with knives...
+ 350005=An earth-trembling noise deafens everyone's ears. Could radiation be leaking from underground?
+ 350006=There's no more food! People are abandoning the shelter!
+ 350007=A survivor turned into a zombie! What do we do!?
+ 350008=Emma's wound is still bleeding. Is she infected!?
+ 350009=A damaged robot was discovered underground! Activate it?
+ 350010=Lv. {0} {1} constructed! Continue exploring this underground world!
+ 350011="{0}" research has been completed. Knowledge is power! Don't let the Laboratory go idle! Assign another research promptly!
+ 350012=Come collect the {0}'s resources to continue its production!
+ 350013=Your Fortress is under attack! Repel the enemies, Commander!
+ 350014=Someone has scouted your Fortress! Prepare your defenses!
+ 350015=Your soldiers are under attack! Orders, Commander?
+ 350016=Someone's stealing your resources! Come catch the thief!
+ 350017=The Mint is almost bursting with Z Coins! Come collect them now!
+ 350018=Soldier training completed. Come receive your new soldiers!
+ 350019=The Peace Treaty effect has disappeared. Commander, please pay attention to the safety of the Fortress.
+ 350020=Your allies are rallying to attack {0}, join now.
+ 350021=Your allies are rallying on {0}, join now.
+ 350022=There is news on the Alliance channel, check it now.
+ 350023=The Hero EXP for camp exploration is full, collect now!
+ 350024={0} has sent you a message, check it now.
+ 350025=Your Lineup came back from gathering with plenty of resources.
+ 350026=We will notify you when the Diner Food is finished
+ 350027=We will notify you when the Facility Construction is completed
+ 350028=We will notify you when the Technology Research is completed
+ 350029=You will receive these notifications: The output of the mine has reached the upper limit; the outputs of Wheat, Pumpkins and Herbs have reached the upper limit; the outputs of Gophers and Dairy Cow Breeding Grounds have reached the upper limit; the output of Water Treatment Plant has reached the upper limit.
+ 350030=We will notify you when the enemy attacks and becomes a rallying target
+ 350031=We will notify you when you encounter an enemy scouting
+ 350032=We will notify you when the Z coin output reaches the upper limit
+ 350033=We will notify you when the soldier training is completed
+ 350034=We will notify you when the Peace Treaty effect disappears
+ 350035=We will notify you when your allies rally against the enemy Commander
+ 350036=We will notify you when your allies rally to attack the zombies in the wild
+ 350037=We will notify you when your allies speak on the Alliance channel
+ 350038=We will notify you when the camp exploration EXP is full
+ 350039=We will notify you when you receive a private message
+ 350040=We will notify you when the gathering units return to the Fortress
+ 350041=War
+ 350042=Alliance
+ 350043=Development
+ 350044=Chat
+ 350045=Others
+ 350046=On
+ 350047=Off
+ 350048=Quick-Open
+ 350049=Quick-Close
+ 350050=Notification
+ 350051=All Notifications
+ 350052=You haven't turned on the notification function yet. After turning it on, you can receive notifications of being attacked and scouted as soon as possible. Do you want to turn it on now?
+ 350053=We will notify you when you encounter scouting, enemy attacks, or the peace treaty effect disappears
+ 350054=We will notify you when your allies rally
+ 350055=We will notify you when the construction, research are completed, or the resources facility output reaches the upper limit
+ 350056=Remind me when someone sends me a message or @me
+ 350057=Hero
+ 350058=Site construction complete. You may relocate your Fortress anytime you want.
+ 350059=The Alliance is attacking Lv. {0} {1}. We need your help!
+ 350060=The Alliance captured Lv. {0} {1}. Come restore it!
+ 350061=Lv. {0} {1} on your Alliance territory is under attack. Defend it now!
+ 350062=The countdown set by the Alliance Leader ended. Check it out!
+ 350063=World
+ 350064=Neutral City
+ 350065=Remind me when Site construction is complete or Alliance countdown ends
+ 350066=Remind me of attacks or restoration of cities, or captured cities being attacked
+ 350067=Lineup idling. Go gather something!
+ 350068=You got an Alliance mail: {0}
+ 350069=Someone @ you just now. Check it out!
+ 350070=Remind me when receiving an Alliance mail to all
+ 350071=Alliance Mail to All
+ 350072=After enabling it, you'll receive push notifications from the channel regularly.
+ 350073=After disabling it, you will NOT receive push notifications from the channel.
+ 350074=Rewards available today: {0}. Log in to the game to claim them now!
+ 350075={0} sent you a card.
+ 350076=Now is the scheduled time for the Alliance marker, {0}. Check it out now!
+ 350077=You got the Lucky Star rewards! Congrats! Log in to claim them now!
+ 350078=Notify me when my alliance starts a mineral resource exploration
+ 360000=Starting in: {0}
+ 360001=Remaining Time: {0}
+ 360002=Popular Events
+ 360003=Day One in Wasteland
+ 360004=Alliance Contribution List
+ 360005=Alliance - Enemies Defeated:
+ 360006=Ranking
+ 360007=Commander
+ 360008=Number of defeated
+ 360009=No ally has defeated {0}
+ 360010=Start
+ 360011=R4s or R5s can start the activity
+ 360012=Wildlings are invading our territory! To arms! Defend our lands from these vile scoundrels!
+ 360013=Activity ended. The Alliance has successfully repelled the Wildlings' vengeful assault
+ 360014=Join an Alliance to participate in activities
+ 360015=Join
+ 360016=Disappears in {0}
+ 360017=No locations near the Fortress. Item use failed
+ 360018=No {0} detected around the Fortress
+ 360019=By using this, Kaya will appear around the Fortress.
+ 360020=Alliance Channel Notice
+ 360021=I used {0} to summon {1}
+ 360022=Exchangeable
+ 360023=Remaining exchanges
+ 360024=Exchanged
+ 360025=Insufficient items, cannot exchange
+ 360026=Recommended Power:
+ 360027=Wilderness Survival
+ 360028=With the survivors becoming increasingly active, the world zombies and Wildlings are also disturbed. \nKilling the world zombies and mutated zombies will earn you Wilderness Feather, Tribal Crossbow, and Tribal Horn.
+ 360029=<color=#FD8E05>Enemy Turned Into Ally</color>
+ 360030=Exchange the Wilderness Feathers and Tribal Crossbows for various rewards in the event.\nYou may get up to 60 Wilderness Feathers and 2 Tribal Horns per day from killing ordinary Zombies; 20 Tribal Crossbows and 2 Tribal Horns per day from rallying and killing Mutated Zombies; 20 Tribal Crossbows per day from rallying and killing Kaya.
+ 360031=1. During the event, kill Zombies to win Wilderness Feathers and Tribal Horns.\n2. You'll get Tribal Crossbows and Tribal Horns for killing Mutated Zombies.\n3. Tribal Horns can be used to summon Kaya. After she appears, kill her to win large amount of Tribal Crossbows.\n4. You may get up to 60 Wilderness Feathers and 2 Tribal Horns per day from killing ordinary Zombies; 20 Tribal Crossbows and 2 Tribal Horns per day from rallying and killing Mutated Zombies; 20 Tribal Crossbows per day from rallying and killing Kaya.
+ 360032=Wilderness Feather
+ 360033=The feathers on the Indian headdress can be exchanged for items during the event
+ 360034=Tribal Crossbow
+ 360035=A slightly damaged one-handed crossbow can be exchanged for items during the event
+ 360036=Tribal Horn
+ 360037=By blowing the horn, you can summon Kaya to somewhere around the Fortress.
+ 360038=Kaya Joined
+ 360039=Despite the little misunderstanding just now, Kaya still decided to join your team.
+ 360040=Congratulations to {0} on defeating and obtaining Kaya with the Tribal Horn!
+ 360041=Holiday Events
+ 360042=Tile Crush
+ 360043=Take out
+ 360044=Take out three squares and put them aside
+ 360045=Undo
+ 360046=Undo the last square in the slot and put it back in its original place
+ 360047=Shuffle
+ 360048=Shuffle all the unused squares
+ 360049=Clear 'em all to be a square master! Grab tons of rewards with ease!
+ 360050=1. This mini-game has two levels, and you start at the first level every time you play it.\n2. Click and collect three tiles of the same type to make them disappear.\n3. Clear the level by making all the tiles disappear.\n4. The game is over when all seven slots are taken.\n5. You can use special items to take out, undo, and shuffle the tiles. You can stack up to 4 groups of tiles when using the take-out item.\n6. You will get hidden rewards at each level by successfully making the special tiles disappear!
+ 360051=Stage cleared
+ 360052=You cleared all the squares.
+ 360053=Start
+ 360054=Resume
+ 360055=Failed
+ 360056=Restart
+ 360057=Higher Difficulty
+ 360058=Do you want to leave now? After leaving, the progress will NOT be saved.
+ 360059={0} more chance(s) left today
+ 360060=Max number of stacks placed
+ 360061=Square Master
+ 360062=A particular item that can help you turn the tables!
+ 360063=You may resume the game with the item below
+ 360064=Use item
+ 360065=You may resume the game with items
+ 360066=Purchase item
+ 360067=Resume
+ 360068=Stage rewards
+ 360069=You may clear 3 tiles of the same pattern. Clear the tiles above to get the rewards.
+ 360070=Tap empty space to continue
+ 360071=No more chances to play the game today
+ 360072=Cancel reminder
+ 360073=Serial Events
+ 361000=Alliance Duel
+ 361001=Points
+ 361002=Victories
+ 361003=MVP
+ 361004=Alliance Trial
+ 361005=Earn Points
+ 361006=Join an Alliance to participate in the Alliance Duel
+ 361007=Join a participating Alliance to participate in the competition
+ 361008=Champion Alliance
+ 361009=Season Ranking
+ 361010=Season Rewards
+ 361011=Schedule Preview
+ 361012=Victory Reward
+ 361013=Ranking
+ 361014=Alliance/Alliance Leader
+ 361015=The Rewards won by participating in the events will be distributed by the Alliance Leader
+ 361016=Date
+ 361017=Competition
+ 361018=Winning Points
+ 361019=Match Results
+ 361020=All the Commanders with personal points >={0} in all winning Alliances can obtain the victory rewards by mail.
+ 361021=Alliance Leader Reward
+ 361022=Core Reward
+ 361023=Key Member Reward
+ 361024=Contribution Reward
+ 361025=Reward Shares
+ 361026=This season is over, look forward to your performance next season!
+ 361027=Each Commander can only obtain one season reward
+ 361028=Send
+ 361029=Points
+ 361030=Alliance trials are about to begin
+ 361031=The corresponding points can only be earned after the trials start
+ 361032=Optional Event
+ 361033={0}, obtains the Alliance duel points
+ 361034=2. The Alliance Duel will last for a week, and there will be a different duel every day. If you win the duel on the day, you will obtain the corresponding winning points.
+ 361035=3. On each Sunday, the winner of the Alliance Duel will be determined according to the winning points accumulated during the week, and the winning Alliance will receive the corresponding victory rewards for the week.
+ 361036=Points Ratio
+ 361037=If not selected, [{0}] is selected by default
+ 361038=1. After the event is selected, the total Alliance points on the day are equal to the individual points in the Alliance multiplied by the points ratio.
+ 361039=2. {0} hours before the start of the optional event, you are free to change your selected event.
+ 361040=Only the Alliance Leader can choose the content of optional event
+ 361041=Alliance Duel Individual Rewards
+ 361042=Dear Commander, the following are your unclaimed Alliance Duel individual rewards:
+ 361043=Alliance Duel Victory!
+ 361044=Alliance Duel Defeat!
+ 361045=Commander, your Alliance won the Alliance Duel, [{0}]. Congrats! You contributed {1} pts. The victory rewards are as follows:
+ 361046=Commander, it's a pity that your Alliance failed in the Alliance Duel, [{0}]. You contributed {1} pts. Hope that everyone will not be discouraged and strive to win the subsequent duels!
+ 361047=Dear commander, congratulations to your Alliance {0} on winning the duel with the Alliance {1}!
+ 361048=Dear Commander, it's a pity that your Alliance {0} failed in the duel with the Alliance {1}!
+ 361049=Gain points to win rewards, help alliance to gain victories!
+ 361050={0}% Alliance Duel Points Card
+ 361051=Upon use, you can obtain extra points by percentage apart from the points you should gain. The effect doesn't stack upon multiple uses. You can't get this effect by purchasing diamonds. (Expires in 1 hour)
+ 361052=Daily Victory Rewards
+ 361053=Weekly Victory Rewards
+ 361054=Not on the List
+ 361055=Individual Ranking
+ 361056=Daily Ranking
+ 361057=Weekly Ranking
+ 361058=My Alliance
+ 361059=1. The Alliances that meet certain conditions can participate in the Alliance Duel event. The Alliances that meet the conditions but haven't entered the duel will start the competition in the following week.
+ 361060=4. During the Alliance Duel, the participating Alliances cannot be disbanded. If the Commander quits the Alliance, the Alliance Trial points will be cleared.
+ 361061=You're participating in the Alliance Duel, and cannot disband the Alliance.
+ 361062=Alliance Duel is about to begin
+ 361063=The Alliances that meet the conditions will participate in the Alliance Duel
+ 361064=Congratulations to your Alliance on winning the Alliance Duel this week!
+ 361065=It's a pity that your Alliance failed in the Alliance Duel this week!
+ 361066=The Rankings refresh once in every 10 minutes
+ 361067=The Alliance that wins the duel on the day will earn the winning points, and the winner of Alliance Duel will be determined each Sunday based on the total winning points of the week.
+ 361068=The sum of Alliance trial points obtained by Alliance members on the day is called the Alliance Points. The Alliance with higher Alliance Points wins the Alliance trial of the day.
+ 361069=Commander, congrats on winning the Alliance Duel, [{0}], in which you contributed {1} pts. However, as your Alliance Trial points failed to reach {2}, you cannot claim the rewards for the win.
+ 361070=Dear commander, as your Alliance trial points haven't reached {0}, you cannot obtain the weekly victory rewards and Alliance Ranking Rewards.
+ 361071=Only the Commanders with weekly personal points ≥{0} can obtain the victory rewards of the week by mail.
+ 361072=Weekly Schedule
+ 361073=The Alliance Duel has begun!
+ 361074=The Commanders who are not in any Alliances and whose Alliances haven't entered the competition can also participate in the Alliance trial, but they cannot obtain the victory rewards for the Alliance Duel.
+ 361075=Your Alliance hasn't entered the Alliance Duel competitions this week
+ 361076=Alliances that meet either of the following conditions can participate in the Alliance Duel:
+ 361077=1. The number of members with CP greater than {0} reaches {1} or more
+ 361078=2. The Alliances in the top {0} of the Alliance CP rankings in this State
+ 361079=Note: The Alliance Duel will be matched for next week's duel every Sunday. The Alliances that meet this week's conditions but haven't entered the duel will enter the duel next week.
+ 361080=Value
+ 361081=Defeat Lv.{0} soldiers in the rival Alliance
+ 361082=Gather {0} Stone(s) in the territory of rival Alliance
+ 361083=Gather {0} Iron(s) in the territory of rival Alliance
+ 361084=Alliance Trial - Enemy Elimination
+ 361085=The event Enemy Elimination is coming soon
+ 361086=Dear Commander, \nIn the apocalyptic world where supplies are few and far between, the victory of battles is still honored.\nYou must be wary of friends and foes alike, for they could harm you when you least expect it.\n\nEvent Rules:\n 1. Gain points by defeating enemy units during the event. You will gain extra points for defeating enemy alliance units and main cities in the Alliance Duel event.\n 2. Receive magnificent rewards upon reaching corresponding point goals.\n 3. Event Time:\n This Saturday 00:30 to 23:59 (Game Time). Subjected to specific plans.\n\nHave a nice weekend!
+ 361087=Gain extra <color=#d2c296>{0}%</color> points by defeating enemy alliance units
+ 361088=[Alliance]Capture Enemy's Main Alliance City
+ 361089=1. After capturing enemy's main alliance city, your Alliance can obtain the corresponding Alliance Points
+ 361090=2. Capturing the enemy's main alliance city will not increase your Alliance Trial Points
+ 361091=Alliance Expedition
+ 361092=The occupied city cannot be repaired, it has to be repaired when the event is over
+ 361093=Capture the Main Alliance City
+ 361094=Temporarily capture {0}, total duel score +{1}
+ 361095=Territories Captured ({0})
+ 361096=Every time an opponent’s city is temporarily occupied, all members of the Alliance gain +{0}% ATK when attacking a Fortress (available for {1} time(s) max)
+ 361097=Because the opponent lacks {0} cities, all members of the Alliance gain +{1}% ATK when fighting a Commander
+ 361098=Because the opponent does not have a main alliance city, the total points of the duel +{0}
+ 361099=Expedition
+ 361100=Main City
+ 361101=About to relocate randomly to the vicinity of the main alliance city. Confirm to return to this zone?
+ 361102=About to relocate ramdonly to the Alliance Leader. Confirm to return to this zone?
+ 361103=Preparing Expedition
+ 361104=Start Now
+ 361105=Expedition Armament Supplies
+ 361106=Expedition supplies in the Alliance Duel. Use to start the cross zone expedition instantly.
+ 361107=Invasion in Alliance Expedition
+ 361108=1. When the Alliance Expedition begins, the system will choose a city randomly from one side's territory as the other's spawning city in the invasion. Commanders may relocate the Fortress to the spawning city, or spend Diamonds to relocate to a random territory. If a side doesn't have any city, the attacker may relocate anywhere on the map by spending some Diamonds.\n2. The invading Commander can return to the vicinity of the Main Alliance City via the event page.\n3. The invading alliance can only occupy the spawning city first temporarily, and then occupy the other cities of the opposing Alliance temporarily. The city will enter a state of protection when it falls and it will temporarily be owned by the invading Alliance.\n4. When the event begins, the Alliances cannot change the main city or abandon any cities.\n5. When the event ends, all the invading Commanders can return directly to the vicinity of the Main Alliance City.\n6. If the opponent doesn't have enough cities or Main Alliance City, the invading Alliance gains the bonus and score directly.\n7. If you have matched an Alliance from the same Zone, the fallen cities in the protection state will be returned as well when the event ends.\n8. During the duel, the duel opponent cannot attack Eden for the time being, but the adjacent Alliance can. The rules regarding Eden will remain the same.
+ 361109=City Invasion: {0}, {1}, both parties can relocate cities on the other party's territory
+ 361110=You may relocate to the territory of {0}
+ 361111=Return from the event page at any time after entering Zone {0}. Can not invade again in {1} hours. Confirm to continue the invasion?
+ 361112=You have Units outside; Relocation is currently unavailable.
+ 361113=You have Fortress building site outside; Relocation is currently unavailable.
+ 361114=Not in an alliance. Can't relocate.
+ 361115=Fortress in battle, can't relocate
+ 361116=Friendly troops in Fortress, can't relocate
+ 361117={1} from {0} has invaded this zone, will appear near Lv. {2} {3}
+ 361118=Expedition Relocation
+ 361119=Checking Zone {0}
+ 361120=You're in the middle of the Alliance Expedition. Unable to quit the Alliance during the period.
+ 361121=Can't change territory during the alliance expedition
+ 361122=Can't attack opponent's Eden during alliance expedition. Please wait.
+ 361123=Expedition Blocks
+ 361124=Target is not in the same zone. Can't continue operating.
+ 361125=Invade the City
+ 361126=Only can relocate to opponent alliance's zone during the alliance expedition
+ 361127=Cities that are temporarily captured can not be operated. They will be returned to the original alliance when the event is over.
+ 361128=In crossed zone. Can't proceed.
+ 361129=During the Alliance Expedition, you can only go to another Zone to attack opponent Alliance's cities
+ 361130=No expedition is needed for the duels in this Zone. You may simply capture the city you invade temporarily.
+ 361131=Can't attack the city as the opponent alliance is joining the Alliance Duel event
+ 361132=City Invasion: {0}, {1}, both parties can build and relocate rapidly on that territory
+ 361133=On Saturday, a city of the opposing Alliance will be open to you as the city of spawning. You may relocate to the city and launch your attack.
+ 361134=On Saturday, a city of your Alliance will be open to the enemy as the city of spawning. The enemy may launch an attack at any moment. Please get prepared!
+ 361135=Breaking news! Alliance {1} from {0} captured {3} of {2} temporarily!
+ 361136=Complete the Alliance Trial to get rewards
+ 361137=Go
+ 361138=You may relocate to the territory of {0}
+ 361139=You can't gain the bonus of the card by purchasing diamonds
+ 361140=Unable to leave the Alliance during alliance expedition
+ 361141=Defeat the opponent's alliance troops to get extra points!
+ 361142=The target city cannot be invaded.
+ 361143=Technologist
+ 361144=Extra challenge
+ 361145=If used too early, the alliance point card won't grant you the due buff. Use it now?
+ 361146=You were trying to use multiple alliance point cards of the same type. Continue?
+ 361147=You cannot perform any actions on the Outpost being temporarily occupied. The Outpost will turn neutral after the event.
+ 361148=Congratulations, Commander. Your Alliance won the Alliance Duel [{0}]. The rewards for your victory are as follows:
+ 361149=To Homeworld
+ 361150=To Dimension
+ 361151=You're about to go to the target Alliance's Dimension. Some functions will be rendered invalid there. You cannot attack the cities in that Dimension. Please confirm to proceed.
+ 361152=You're about to go to the Alliance's Homeworld. Please confirm to proceed.
+ 361153=Expedition: Homeworld
+ 361154=Expedition: Dimension
+ 361155=Unable to attack. You're in the same Legion!
+ 361156=Alliance Duel Point Ranking
+ 361157=More rankings
+ 361158=Commander, congratulations to your alliance {0} on winning the duel with alliance {1} today!
+ 361159=Commander, sorry to inform you that your alliance {0} lost the duel against alliance {1} today.
+ 361160=Today's Point Ranking
+ 361161=[Alliance Duel] Mail of the Day
+ 361162=Settlement in progress. Please wait a while.
+ 362000=Season Tally
+ 362001=Lord of Eden
+ 362002=Doomsday Conqueror
+ 362003=Doomsday Commando
+ 362004=Doomsday Fighter
+ 362005=The Alliance that occupies Eden upon the tally of the Book of Revelation, [{2}]
+ 362006=The Alliance that occupies {0} Lv. {1} or above cities upon the tally phase of the Book of Revelation, [{2}]
+ 362007=Leader Reward
+ 362008=Core Reward
+ 362009=Elite Reward
+ 362010=Fine Reward
+ 362011=Winning Alliance(s):
+ 362012=Into the Wasteland
+ 362013=Heading for the Oasis
+ 362014=Conquering Eden
+ 362015=We need to get started from Lv. 1 cities to expand our territory. Only the strongest can be the owner of Eden!
+ 362016=Enter the oasis, break the blockade and win advanced resources!
+ 362017=Charge forward! Head to Eden for the final victory!
+ 362018=1. The closer you are to Eden, the stronger the enemies in cities will get. Please get started from the easiest Lv. 1 cities.\n2. After capturing a Lv. 1 city, you may attack neighboring cities and expand the alliance territory towards Eden inch by inch.\n3. You need to complete capturing a city within 30 min. Don't allow enemies to recover!
+ 362019=1. In high-level cities, the enemies are stronger with more solid defense. Thus, you need to rally more allies to capture the cities.\n2. The resource-rich areas are hard to find. Please beware of threats from other alliances.
+ 362020=1. Eden and its neighboring cities are full of danger. Bold attacks will result in heavy loss of soldiers. Please get prepared beforehand.\n2. Eden follows a special rule of capture. You need to restore it to get the final reward. Please get ready for the battle in advance!
+ 362021=Time Left:
+ 362022=Each person can only have one reward.
+ 362023=1. The rewards will be delivered based on the highest-level city the Alliance captures.\n2. After the event ends, the rewards will be delivered to the Alliance Leader, who will then distribute them to members. The Alliance Leader will automatically receive the first tier reward.\n3. When the rewards are all distributed by the Alliance Leader, members may claim the rewards on this page.\n4. If the member does not claim the rewards distributed by the alliance leader in time, the rewards will be delivered via mail when the claiming period ends or the member leaves the alliance.
+ 362024=Rewards: {0}/{1}
+ 362025=People Chosen: {0}
+ 362026=Not enough rewards left. Unable to proceed.
+ 362027=Reward Delivered
+ 362028=The alliance leader {0} gave the {1} to {2}. Congrats to the winners!
+ 362029=Currently attackable: Lv. {0} cities
+ 362030=Lv. {1} cities unlock at the [<color=#d2c296>{0}</color>] phase of the Book of Revelation
+ 362031=View
+ 362032=Regional Management
+ 362033=Season Rewards
+ 362034=Rules
+ 362035=Overview
+ 362036=World Domination - Tally Preview
+ 362037=Season reward to be unveiled
+ 362038=The World Domination is coming to an end. Please view the reward rules on the event page. Capture higher level cities to win more rewards!
+ 362039=World Domination Ended
+ 362040=Congrats to Winning Alliances
+ 362041=After the fierce competition, the fight for Eden finally came to an end.\n\nTerritories across the world were divided by various alliances. Based on the territories captured as of the tally phase, the alliances below will receive rewards:\n\n{0}: {1}\n\n{2}: {3}\n\n{4}: {5}\n\n{6}: {7}\n\nCongratulations to the Commanders on receiving gifts of the doomsday! Let's share the glory of the doomsday!
+ 362042=Rewards Expire Soon
+ 362043=Remind Alliance Leader to Deliver Rewards
+ 362044=The delivery phase for the rewards of the World Domination is about to end. Please remind your alliance leader to deliver the rewards ASAP before they expire.
+ 362045=World Domination Rewards
+ 362046=Your alliance leader has sent you the season settlement rewards. You've received the rewards of the tier, {0}. Keep up the good work in the next season and make your alliance greater!
+ 362047=exclusive
+ 362048=limited
+ 362049=Each Commander can only receive 1 tier reward
+ 362050=Total Value
+ 362051=Deliver Rewards
+ 362052=Claim
+ 362053=Delivery Log
+ 362054=Confirm
+ 362055=The alliance leader {0} granted {1} to {2}.
+ 362056=Claimed
+ 362057=Total: {0}
+ 362058=Remaining: {0}
+ 362059=The Alliance Leader didn't distribute any rewards.
+ 362060=The Alliance Leader's rewards will be delivered automatically.
+ 363001=Only the Alliance Leader can distribute rewards.
+ 363002=No more times of reward left. Unable to distribute rewards to more members.
+ 363003=You didn't select any member to distribute rewards yet.
+ 363004=Unable to distribute rewards! The target is not a member of the alliance.
+ 363005=Rewards expired. Unable to distribute!
+ 363006=The reward wasn't distributed to you. Unable to claim!
+ 363007=The reward was claimed already.
+ 363008=Unable to distribute rewards. The selected member(s) received the rewards already!
+ 363009=Unable to distribute the rewards. Your alliance didn't get the rewards of this tier!
+ 364001=Revenge Quest
+ 364002=Hunting Spree
+ 364003=Broken Circuit Board
+ 364004=Fluid Bait
+ 364005=Graffiti Mask
+ 364006=You ran into Max the Maniac at the gas station on the street. He showed you a few tricks to hunt Zombies.\nKill Zombies and Mutated Zombies in the world to get Broken Circuit Boards, Fluid Baits and Graffiti Masks.
+ 364007=1. Kill Zombies in the event to get Broken Circuit Boards and Fluid Baits.\n2. Kill Mutated Zombies to get Graffiti Masks and Fluid Baits.\n3. Use the Fluid Bait to trap special Mutated Zombies. Kill them to get large amounts of Graffiti Masks.\n4. You may get up to 60 Broken Circuit Boards and 2 Fluid Baits per day from killing ordinary Zombies; 20 Graffiti Masks and 2 Fluid Baits per day from rallying and killing Mutated Zombies; 20 Graffiti Masks per day from rallying and killing Bifrons.
+ 364008=Exchange the Broken Circuit Boards and Graffiti Masks for various rewards in the event.\nYou may get up to 60 Broken Circuit Boards and 2 Fluid Baits per day from killing ordinary Zombies; 20 Graffiti Masks and 2 Fluid Baits per day from rallying and killing Mutated Zombies; 20 Graffiti Masks per day from rallying and killing Bifrons.
+ 364009=A broken circuit board due to "overuse." Can be exchanged for items in the event.
+ 364010=Contains natural substance that can trap rare Mutated Zombies
+ 364011=An item the Vindicators use to show their talent in arts. Can be exchanged for items in the event.
+ 364012=Bifrons
+ 364013=Experimental Fluid Bait Ⅰ
+ 364014=Experimental Fluid Bait Ⅱ
+ 364015=Experimental Fluid Bait Ⅲ
+ 364016=Experimental Fluid Bait Ⅳ
+ 364017=Experimental Fluid Bait Ⅴ
+ 364018=Artificial substance for trapping common Mutated Zombie Ⅰ
+ 364019=Artificial substance trapping common Mutated Zombie Ⅱ
+ 364020=Artificial substance trapping common Mutated Zombie Ⅲ
+ 364021=Artificial substance trapping common Mutated Zombie Ⅳ
+ 364022=Artificial substance trapping common Mutated Zombie Ⅴ
+ 364023=Increase troop's move speed to the Blocks
+ 364024=Off-Road Tires
+ 364025=+100% travel speed for 0.5 hours when marching to the Block
+ 364026=Advanced Off-Road Tires
+ 364027=+200% travel speed for 0.5 hours when marching to the Block
+ 364028=+{0} move speed for {1} hours when marching to the terrain
+ 364029=Plunder Expansion
+ 364030=Bulletproof Carport
+ 364031=When the troop plunders, Load +200% and Durability consumed +100% for 0.5 hours.
+ 364032=Weight loading capacity + {0} for {1} hour when plundering
+ 364033=Increase the weight loading capacity in plunder
+ 364034=Travel Speed towards Blocks {0}
+ 364035=Load When Plundering {0}
+ 364036=Experimental Fluid Bait Ⅵ
+ 364037=Experimental Fluid Bait Ⅶ
+ 364038=Artificial substance trapping common Mutated Zombie Ⅵ
+ 364039=Artificial substance trapping common Mutated Zombie Ⅶ
+ 364040=Candy Wars
+ 364041=Candy
+ 364042=Lollipop
+ 364043=Sweet Essence
+ 364044=Nothing can bring comfort to the children surviving the apocalypse like a piece of sweet candy.\nEliminate Zombies and Mutated Zombies to receive candies, lollipops, and sweet essences.
+ 364045=1. Kill Zombies during the event to obtain Candies and Sweet Essences.\n2. Kill Mutated Zombies to obtain Lollipops and Sweet Essences.\n3. Use the Sweet Essences to locate Candy Piles scattered throughout the world. Defeat the Candy Piles in rally attacks to obtain large amounts of Lollipops.\n4. Each day, a maximum of 60 Candies can be collected from killing common Zombies; 2 Sweet Essences can be collected from killing common Zombies and Mutated Zombies (in rally attacks); 20 Lollipops can be collected from killing Mutated Zombies and Candy Piles in rally attacks.\n5. The Candy Pile you locate will stay on the map for 1 hour only.
+ 364046=You can use candies and lollipops to exchange for various rewards during the event.\nEach day, a maximum of 60 Candies and 2 Sweet Essences can be collected from eliminating zombies, 20 Lollipops and 2 Sweet Essences can be collected from rallying and eliminating mutated zombies, and 20 Lollipops can be collected from rallying and eliminating zombies near Candy Piles.
+ 364047=Paper-wrapped candy that can brighten a child's day. Can be used to exchange for items during the event.
+ 364048=A giant lollipop that can make a child happy for an entire day. Can be used to exchange for items during the event.
+ 364049=Small can that smells of sweets. Can be used to locate scattered Candy Piles.
+ 364050=Candy Piles
+ 364051=Candy Pile Ⅰ
+ 364052=Candy Pile Ⅱ
+ 364053=Candy Pile Ⅲ
+ 364054=Candy Pile Ⅳ
+ 364055=Candy Pile Ⅴ
+ 364056=Candy Pile Ⅵ
+ 364057=Candy Pile Ⅶ
+ 364058=Small can that smells of sweets. Can be used to locate Candy Pile Ⅰ.
+ 364059=Small can that smells of sweets. Can be used to locate Candy Pile Ⅱ.
+ 364060=Small can that smells of sweets. Can be used to locate Candy Pile Ⅲ.
+ 364061=Small can that smells of sweets. Can be used to locate Candy Pile Ⅳ.
+ 364062=Small can that smells of sweets. Can be used to locate Candy Pile Ⅴ.
+ 364063=Small can that smells of sweets. Can be used to locate Candy Pile Ⅵ.
+ 364064=Small can that smells of sweets. Can be used to locate Candy Pile Ⅶ.
+ 364065=Rally and eliminate zombies near Candy Piles to get lollipops.
+ 364066=Children's Gifts
+ 364067=Log in for 7 days in total to get tons of Candies and Lollipops!
+ 364068=Commander, these are your unclaimed rewards from the [Children's Gifts] event:
+ 364069=Log in for 7 days in total to get\nLollipop*{0}
+ 364070=Primary Gas Mask
+ 364071=Advanced Gas Mask
+ 364072=After using, your Immunity increases by {0} for {1}
+ 364073=Immunity Increase
+ 364074=Immunity +{0}
+ 364075=Fearless Charge
+ 364076=Increase your Immunity and seize the opportunity!
+ 364077=Use it to increase the Immunity by 100 for 1h
+ 364078=Use it to increase the Immunity by 50 for 1h
+ 364079=There are too many mighty enemies nearby. Cannot summon more.
+ 364080=Cannot like it repeatedly
+ 364081=Gas Mask
+ 364082=Chest Preview
+ 364083=The figure is the probability for each independent draw; there might be a slight error when rounding to integer numbers.
+ 364084=Experimental Fluid Bait Ⅷ
+ 364085=Artificial substance trapping common Mutated Zombie Ⅷ
+ 364086=Turn on the "focus mode" to hide certain icons?
+ 364087=Exit the mode and restore the normal display?
+ 364088=Fortress Animated Emote
+ 364089=Use it to get Fortress Animated Emote, which can be viewed in Personal Information - Decor.
+ 364090=Soccer Star
+ 364091=Soccer Star ({0})
+ 364092=Use it to change the avatar frame into [Soccer Star].
+ 364094=Focus Mode
+ 364095=Cog Message Frame
+ 364096=Use it to change the Message Frame into [Cog Message Frame].
+ 364097=Nobleman's Token Message Frame
+ 364098=Use it to change the Message Frame into [Nobleman's Token Message Frame].
+ 364099=Light of Doomsday Message Frame
+ 364100=Use it to change the Message Frame into [Light of Doomsday Message Frame].
+ 364101=Light of Doomsday Message Frame ({0})
+ 364102=Experimental Fluid Bait Ⅸ
+ 364103=Artificial substance for trapping common Mutated Zombie Ⅸ
+ 364104=Experimental Fluid Bait Ⅹ
+ 364105=Artificial substance for trapping common Mutated Zombie Ⅹ
+ 364106=Experimental Fluid Bait Ⅺ
+ 364107=Artificial substance for trapping common Mutated Zombie Ⅺ
+ 364108=Dynamic emote of Fernando
+ 364109=Use it to unlock the emote, which can be used in the chatroom and the Fortress.
+ 364110=Desert Palace ({0})
+ 364111=Desert Palace
+ 364112=Use it to change the appearance of the Fortress into [Desert Palace].
+ 364113=Desert Palace Nameplate ({0})
+ 364114=Desert Palace Nameplate
+ 364115=Use it to change the Nameplate into [Desert Palace Nameplate]
+ 365001=Season Policy
+ 365002=Warfare
+ 365003=World
+ 365004=Development
+ 365005=Special
+ 365006=General
+ 365007=Policy Point
+ 365008=Policy Card
+ 365009=Amendment
+ 365010=Available after unlocking the Book of Revelation-{0}
+ 365011=Preconditions to be met
+ 365012={0} Policy Points required
+ 365013=Unlocked after purchasing Certificate of Master
+ 365014=Unlocked after the personal Block Coverage reaches {0}
+ 365015=You can participate in season events, earn Policy Points, and form your unique policy!\nYou'll earn {0} Policy Points each time you capture or sweep a Block, or sweep zombies. \nYou'll earn {1} Policy Points each time you complete a rally (you can gain Policy Points from rally attacks for up to 5 times a day). \nYou'll earn {2} Policy Points each time you successfully weaken the Wall Condition of a city that is not occupied for the first time.\nYou'll earn {3} Policy Points each time you successfully weaken the Wall Condition of a city that is occupied for the first time.\nPlease note that the Policy Points earned through each action will change as the season progresses! Please note you cannot obtain any Policy Points in your Homeworld. \nPolicy Points will be reset to zero upon the end of the season, so please use them wisely!\nPlease note the Policy Cards you have will not be reset and will always be with you. So try to maximize their effects with your wisdom!
+ 365016=You need a Certificate of Master to unlock this slot. \nGo and purchase one?
+ 365017=Unlock it by consuming {0} Policy Points?
+ 365018=Place the Policy Card "{0}"?
+ 365019=Card Preview
+ 365020=Upgrade Preview
+ 365021=Inactivated
+ 365022=To be activated
+ 365023=Activated
+ 365024=Remove
+ 365025=Replace
+ 365026=Upgrade
+ 365027=Owned: {0}/{1}
+ 365028=Great! Your Policy Card has gained even better attributes!
+ 365029=Are you sure you want to remove the Policy Card "{0}"?\nThis will consume {1} Diamonds.
+ 365030=Warfare-Amendment {0}
+ 365031=World-Amendment {0}
+ 365032=Development-Amendment {0}
+ 365033=Spend {0} Policy Points to unlock
+ 365034=Unlock
+ 365035=Sure to reset the Warfare policy? \nCost: {0} Diamonds\nReturnable Policy Points: {1}
+ 365036=Sure to reset the World policy? \nCost: {0} Diamonds\nReturnable Policy Points: {1}
+ 365037=Sure to reset the Development policy? \nCost: {0} Diamonds\nReturnable Policy Points: {1}
+ 365038=Sure to change the content of this amendment? \nThis will cost {0} diamonds.
+ 365039=Insufficient Policy Points!
+ 365040=Unlock conditions not met!
+ 365041=The Policy Card can only be inserted into its corresponding card slot!
+ 365042=Insufficient Alliance Influence!
+ 365043=You didn't defeat enough units this season!
+ 365044=Not having the item for unlocking yet!
+ 365045=Unlocked after defeating {0} units
+ 365046=Unlocked after purchasing and obtaining the item used for unlocking it
+ 365047=Unlocked after the Alliance Influence reaches {0}
+ 365048=Upper Limit: {0}
+ 365049=Please choose the buff to unlock!
+ 365050=Whenever a Military Policy Card is activated
+ 365051=Whenever a World Policy Card is activated
+ 365052=Whenever a Development Policy Card is activated
+ 365053=Whenever a Policy Card is activated
+ 365054=For every 50 Defenders in one unit, all Heroes in that unit
+ 365055=For every 50 Archers in one unit, all Heroes in that unit
+ 365056=For every 50 Commandos in one unit, all Heroes in that unit
+ 365057=Every 1 km shortened between your Fortress and the target Fortress
+ 365058=Maximum Range: {0}
+ 365059=The enemy's attack alert will not trigger when non-rallied troops are more than 40 km from the enemy's Fortress.
+ 365060=Red Ore Storage Cap {0}
+ 365061=Blue Ore Storage Cap {0}
+ 365062=Red Ore Production Rate {0}
+ 365063=Blue Ore Production Rate {0}
+ 365064=Construction Speed of Basic Season Facilities {0}
+ 365065=Construction Speed of Buff-Related Season Facilities {0}
+ 365066=Special Fuel Storage Cap {0}
+ 365067=Special Fuel Restoration Speed {0}
+ 365068=The city gains {0} additional Prosperity when being garrisoned.
+ 365069={0} chance to gain extra Forging Points when forging Gear.
+ 365070=Gain extra {0} Forging Points when forging Gear.
+ 365071=Expeditions {0}
+ 365072=Free Repairs {0}
+ 365073=Dash, during the Expedition, gains {0} additional Tin Blocks.
+ 365074=Wrench consumption reduced by {0}
+ 365075=Gear Material Production Rate {0}
+ 365076=Policy Point Gaining Rate {0}
+ 365077=Moon Effect {0}
+ 365078=After using a random relocation, all DMG dealt by the troops in attacks in the world +15% for 30 min
+ 365079=Gain a Peace Treaty for every {0} min. (Find and use it on the Peace Treaty purchase page.)
+ 365080=Peace Treaty cooldown: {0} min
+ 365081=Special Fuel Consumption {0}
+ 365082=City Destructive Might Bonus {0}
+ 365083=Unlocking the Season Facility, Refinery. Build it to gain as many as {0} season resources from the six surrounding Blocks.
+ 365084=Consume diamonds to replenish Tickets and gain {0} additional Tickets.
+ 365085=Gain a free chance to [recruit a Combat Hero] every {0} min
+ 365086=Free recruitment time: {0} min
+ 365087=Free Supplies in Supply Station {0}
+ 365088=For each helicopter restock, the number of free supplies in the Supply Station increases by {0}.
+ 365089=You can no longer gain EXP from exploration
+ 365090=Regular Output of Killing Common Zombies (Includes all dropped items except those from events) {0}
+ 365091=Regular Output of Killing Mutated Zombies (Includes all dropped items except those from events) {0}
+ 365092=Wall Condition of Fortress Construction Site {0}
+ 365093=Block Cap {0}
+ 365094=1 free recruitment in {0}
+ 365095=1 free usage in {0}
+ 365096=<color=#03913F>1</color> restored every <color=#03913F>{0}h</color> before reaching the limit
+ 365097=Policy Card Chest (Random) Lv. 1
+ 365098=Policy Card Chest (Random) Lv. 2
+ 365099=Policy Card Chest (Random) Lv. 3
+ 365100=Chance to get a random 3/4-star Policy Card
+ 365101=Chance to get a random 3/4-star Policy Card and a small chance to get a 5-star Policy Card
+ 365102=Chance to get a random 3/4/5-star Policy Card
+ 365103=3-Star Policy Card (Random)
+ 365104=4-Star Policy Card (Random)
+ 365105=5-Star Policy Card (Random)
+ 365106=Use it to get a random 3-star Policy Card
+ 365107=Use it to get a random 4-star Policy Card
+ 365108=Use it to get a random 5-star Policy Card
+ 365109=Bravery
+ 365110=Tenacity
+ 365111=Novelty
+ 365112=Precision
+ 365113=INT Boost
+ 365114=STR Boost
+ 365115=AGI Boost
+ 365116=LUK Boost
+ 365117=VIT Boost
+ 365118=Sweep
+ 365119=Brutality
+ 365120=Pirate Code
+ 365121=Scorched Earth
+ 365122=Archer Drilling
+ 365123=Defender Drilling
+ 365124=Commando Drilling
+ 365125=Mutual Tolerance
+ 365126=Unspoken Agreement
+ 365127=Hand-to-Hand Combat
+ 365128=Special Forces
+ 365129=Blitzkrieg
+ 365130=Shield of Independent R&D
+ 365131=Red Ore Expansion
+ 365132=Blue Ore Expansion
+ 365133=Red Ore Mining
+ 365134=Blue Ore Mining
+ 365135=Engineering Academy
+ 365136=Mineshaft
+ 365137=Coach Reinforcement
+ 365138=Transportation Planning
+ 365139=Homegrown Fuel
+ 365140=Fuel Industrial Chain
+ 365141=Infrastructure
+ 365142=Zombie Killer
+ 365143=Zombie Purge
+ 365144=Wall Reinforcement
+ 365145=Stronghold at Enemy's Rear
+ 365146=Overheat
+ 365147=Public Construction
+ 365148=Refinery
+ 365149=Compost
+ 365150=Hallway Gurney
+ 365151=Modern Medicine
+ 365152=Dehydrated Preservation
+ 365153=Concentration
+ 365154=Injection
+ 365155=Mobilization
+ 365156=Stone Refining
+ 365157=Iron Refining
+ 365158=Coin Refining
+ 365159=Mathematical Talent
+ 365160=Lathe
+ 365161=Steel Rail Reinforcement
+ 365162=Wear-Resistant Tire
+ 365163=Medical Consultation
+ 365164=Medical Laboratory
+ 365165=Safe & Vault
+ 365166=Composite Material
+ 365167=Charismatic Leadership
+ 365168=Deep Sleep
+ 365169=Spoils
+ 365170=Permanent Radio Wave
+ 365171=Black Market
+ 365172=Directional Exploration
+ 365173=Daily random relocations {0}
+ 365174=Time taken by relocation {0}
+ 365175=In the first round of the battle, all DMG {0}
+ 365176=In the first round of the battle, LUK {0}
+ 365177=For every 1 Hero from a different Faction joining the unit, all Heroes in the unit
+ 365178=If a unit is composed of Heroes from 1 Faction only, all Heroes in the unit
+ 365179=A warfare Policy Card. Please go to the season policy inventory to view more info and use it.
+ 365180=A world Policy Card. Please go to the season policy inventory to view more info and use it.
+ 365181=A development Policy Card. Please go to the season policy inventory to view more info and use it.
+ 365182=A special Policy Card. Please go to the season policy inventory to view more info and use it.
+ 365183=Applied
+ 365184=My Policy Cards
+ 365185=Get now
+ 365186=Get Policy Points
+ 365187=You may obtain Policy Points in the following ways
+ 365188=Capture Blocks
+ 365189=Rally to kill mighty enemies
+ 365190=Occupy cities
+ 365191=Increase DMG Bonus
+ 365192=Increase DMG Mitigation
+ 365193=Increase crit rate
+ 365194=Enhance skill
+ 365195=Increase INT
+ 365196=Increase STR
+ 365197=Increase AGI
+ 365198=Increase VIT
+ 365199=Increase LUK
+ 365200=Increase Load in plunder
+ 365201=Increase Destructive Might
+ 365202=Greatly increase the Load in plunder
+ 365203=Greatly increase Destructive Might
+ 365204=Increase more INT when leading Archers
+ 365205=Increase more HP when leading Defenders
+ 365206=Increase more STR when leading Commandos
+ 365207=The more Hero Factions in a lineup, the higher the DMG
+ 365208=Higher DMG when all Heroes are from the same Faction
+ 365209=When close to the enemy Fortress, reduce soldier deaths
+ 365210=When you attack from a distance, the enemy will not receive the attack alarm
+ 365211=Higher DMG after completing relocation
+ 365212=Free Peace Treaty
+ 365213=Increase Red Ore Storage Cap
+ 365214=Increase Blue Ore Storage Cap
+ 365215=Increase Red Ore Production Rate
+ 365216=Increase Blue Ore Production Rate
+ 365217=Increase Construction Speed
+ 365218=Increase Common Resource Gathering Speed
+ 365219=Increase Gathering Load
+ 365220=Shorten construction time of relocation on enemy territories
+ 365221=Increase Fuel Storage Cap
+ 365222=Increase Fuel restoring speed
+ 365223=Greatly increase Season Facility's Construction Speed
+ 365224=Greatly increase the resources gained from killing common zombies
+ 365225=Greatly increase the resources gained from killing Mutated Zombies
+ 365226=Greatly increase the Prosperity restored for garrisoned cities
+ 365227=Shorten construction time of relocation on enemy territories and improve construction site's Wall Condition
+ 365228=Vastly boosts Destructive Might
+ 365229=Have more chances of Random Relocations
+ 365230=Unlock a unique Season Facility
+ 365231=Increase Herb Output
+ 365232=Increase Infirmary Capacity
+ 365233=Increase Medicine Mfg. Rate
+ 365234=Increase Medicine Storage Cap
+ 365235=Increase Herb Storage Cap
+ 365236=Increase Treatment Speed
+ 365237=Increase upper training limit
+ 365238=Increase Stone Output
+ 365239=Increase Iron Output
+ 365240=Increase Z Coin Output
+ 365241=Increase Research Speed
+ 365242=Gain more Forging Points when forging Gear.
+ 365243=Have more Expedition chances
+ 365244=More free APC repairs
+ 365245=Greatly Increase Treatment Speed
+ 365246=Greatly Increase Medicine Mfg. Rate
+ 365247=Greatly increase Z Coin protection limit
+ 365248=Greatly Increase Gear Material Production Rate
+ 365249=Boost the moon effect
+ 365250=Get more Arena Tickets
+ 365251=Recruit for free!
+ 365252=More Free Supplies in Supply Station
+ 365253=Memento Coins gained from the Exploration increase, but no EXP will be gained from it
+ 365254=Greatly Increase Policy Point Gaining Rate
+ 365255=The Policy Card will take effect after being inserted in a slot.
+ 365256=Clay Bomb
+ 365257=Increase the DMG you deal in Fortress attacks
+ 365258=The Policy Card, "Directional Exploration," is in effect: Get more Memento Coins, but no EXP gained.
+ 365259=The Policy Card, "Lathe," is in effect: Grants a chance of getting extra LUK when forging Gear.
+ 365260=Free Recruitment Countdown: {0}
+ 365261=Urgent Recall
+ 365262=Recall Lineup for free
+ 365263=Recall Lineup for {0} free times per day
+ 365264=1 free chance in {0}
+ 365265=Free *{0}
+ 365266=The Policy Card "Urgent Recall" is in effect, enabling you to recall your Lineup for free.\nFree chances left today: {0}
+ 366001=Gifts for Returners
+ 366002=Close time: {0}
+ 366003=Exclusive benefits and discounts for the Commanders who returned to the game! The screen will close after a certain period.
+ 366004=Welcome back!
+ 366005=We need you!
+ 366006=Dear Commander,\nWelcome back to Last Fortress! We're looking forward to fighting with you once again. With your leadership, we'll even achieve more in the future!\nHere are the gifts for your return. Thanks again for coming back!
+ 366007=Dear Commander, welcome back to Last Fortress!
+ 366008=A lot has changed since you left. Now is a perfect time to show the world what you can do.
+ 366009=Let's get started!
+ 366010=We got a nice present for you. Collect it now!
+ 366011=In order to help you grow faster, we have prepared more commodities for you to choose from.
+ 366012=Hope you like them!
+ 366013=Control Center Upgrade Bundle
+ 366014=Upgrade Supplies for Lv. {0} Control Center
+ 366015=Here are all you need to upgrade your Control Center. Enough for you to level up your Control Center to Lv. {0}.
+ 366016=Welcome Back
+ 366017=More and Better
+ 366018=Sign in for 7 consecutive days to get Hero Selection Cards.
+ 366019=Participate in the More and Better event to unlock a 7-day login and receive 1 gift per day by logging in.\nYou can even claim an extra daily reward during the event by completing any purchase!\nUnclaimed rewards will be sent via mail after the event ends.
+ 366020=Make purchases to get
+ 366021=Claim Double Rewards
+ 366022=Day {0}
+ 366023=Strong Return
+ 366024=Common Rewards
+ 366025=Elite Reward
+ 366026=Unlock Elite Pass to gain more rewards and Memento Coins!
+ 366027=Progress to {0} and get {1} Memento Coins!
+ 366028=Chrono Shift
+ 366029=We've prepared some supplies for you. Whenever you enter a new Zone by any method below and create a new character, these supplies will be sent to your new character by mail!
+ 366030=Begin New Journey
+ 366031=Dear Commander,\nHere are your unclaimed rewards in the [More and Better] event:
+ 366041=Every day you'll unlock new missions after the event starts. Complete them to gain rewards and EXP.\nClaim phasic rewards as you accumulate EXP. You can also unlock the Elite tier for more rewards!\nThere's even an ultimate prize for you to claim—a large sum of Memento Coins—provided you gain enough EXP.
+ 366042=Go to unlock the Elite Pass?
+ 366043=Welcome Back! Sign in for 7 consecutive days to get Elite Hero Selection Cards.
+ 367001=Moment of Reunion
+ 367002=Complete daily missions to draw grand prizes
+ 367003=1. Collect Winding Keys to draw fabulous rewards. \n2. Complete daily missions to reach a certain progress and obtain Winding Keys. You may also buy some from bundles.
+ 367004=Winding Key
+ 367005=A precious item used to draw returner's presents
+ 367006=Returner Exclusive
+ 367008=Purchase it to claim an extra Winding Key every day during the event
+ 367010=Log in every day to claim deluxe rewards.
+ 367011=Video Guide
+ 367012=Bundle configuration does not exist.
+ 367013=This bundle does not exist.
+ 367014=Not enough bundles left.
+ 367015=This is not a free bundle and cannot be claimed for free.
+ 367016=Incorrect status: not unlocked yet or already claimed.
+ 367017=Treasure Adventure
+ 367018=Get the bundle you want to receive massive treasures.
+ 367019=1. During the event, claim massive rewards for free, or purchase exclusive value packs. \n2. After purchasing a value pack, you can unlock the pack and get more fabulous rewards for free. \n3. You can refresh packs for free; feel free to grab precious treasures! \n4. You cannot skip the current reward to claim the subsequent one.
+ 367020=Please unlock the preceding tier first.
+ 367021=Dear Commander, \nHere are your rewards not claimed in time for the [Treasure Adventure] event. Collect them now!
+ 367022=This is a free bundle; cannot be refreshed.
+ 368000=The Edge of Winter
+ 368001=Wheel of Winter
+ 368002=Winter's Journey
+ 368003=Collect <color=#d2c296>{0}</color> and win fantastic rewards!
+ 368004=Bonus Reward
+ 368005=Spin {0} time(s)
+ 368006=1. Spend <color=#d2c296>{0}</color> to spin the Wheel for huge prizes!
+ 368007=2. Accumulate a certain number of spins for additional rewards.
+ 368008=3. The Wheel can be spun a maximum of {0} time(s) during the event.
+ 368009=Obtained by participating in the [{0}] event
+ 368010=We survived the zombie apocalypse; now we need to survive the bitter winter.
+ 368011=1. Complete corresponding missions to receive fantastic rewards during the event.
+ 368012=2. Mission will reset regularly during the event. Once reset, Commanders can continue completing missions and receiving rewards.
+ 368013=The freezing winter has come. You must lead your Fortress and continue surviving in the apocalypse!\n\n1. Complete corresponding missions to receive fantastic rewards during the event.\n2. Mission will be reset regularly during the event. After the resetting, Commanders may continue completing the missions and receiving rewards.
+ 368014=The warmth of friendship can defend against the coldness of winter. Join an alliance to find allies and build your Fortress together!
+ 368015={0} Reset (Game Time)
+ 368016=Combat Hero Rally
+ 368017=Winter is coming. Defend your Fortress with your allies!
+ 368018=Dear Commander, the following are your unclaimed rewards:
+ 368019=Doomsday Warpath
+ 368020=<color=#9dc6db>Winter's Journey</color>
+ 368021=<color=#c7d2de>We survived the zombie apocalypse; now we need to survive the bitter winter.</color>
+ 368022=<color=#9dc6db>Arming Up</color>
+ 368023=<color=#c7d2de>Arm yourself well, before the first ray of light appears!</color>
+ 368024=<color=#de5b67>Zombie Siege</color>
+ 368025=<color=#e98a8d>Break the siege and fight for survival.</color>
+ 368026=<color=#73af71>Rebirth</color>
+ 368027=<color=#ede387>The dark night has gone. The world is starting all over again.</color>
+ 368028=<color=#f5e27b>A Ray of Hope</color>
+ 368029=<color=#ffefbd>The wasteland has seen a ray of hope now.</color>
+ 368030=1. Complete the missions during the event to get tons of rewards.\n2. Mission will reset regularly during the event. Once they are reset, Commanders may complete the missions again and receive rewards.
+ 368031=<color=#fb8b8ffF>Hidden Threat</color>
+ 368032=<color=#fa5c2caF>Vindicators are roaming the world. Will you join them or fight against them?</color>
+ 368033=Summer Bonuses
+ 368034=Log in for a total of 7 days to get tons of Summer Drinks and bonuses!
+ 368035=Commander, below are the rewards not claimed in time for the Summer Bonuses event. Collect them now.
+ 368036=<color=#fff05f>Autumn Leisure</color>
+ 368037=<color=#ede387>The wasteland is having a bumper harvest.</color>
+ 369000=Quick Growth
+ 369001=Fire the Turret
+ 369002=Alliance Assistance
+ 369003=Radar Signal
+ 369004=Trade Center
+ 369005=Military Drill
+ 369006=Diamond Investment
+ 369007=Shopping Spree
+ 369008=Hero Recruitment
+ 369009=Power Increase
+ 369010=Construction
+ 369011=Challenging Hunting
+ 369012=Zombie Hunter
+ 369013=Arena Battle
+ 369014=Victory in Arena
+ 369015=Pillage & Plunder
+ 369016=Use {1} min of speed-up items
+ 369017=Use the Turret to exterminate zombies {1} time(s)
+ 369018=Help alliance members {1} time(s)
+ 369019=Process Radar intel {1} time(s)
+ 369020=Trade {1} time(s) in the Trade Center
+ 369021=Train {1} Soldiers
+ 369022=Spend Diamond *{1}
+ 369023=Purchase bundles to gain Diamond *{1}
+ 369024=Recruit heroes {1} time(s)
+ 369025=Rally to kill Mutated Zombies {1} time(s)
+ 369026=Kill zombie *{1}
+ 369027=Join arena battle *{1}
+ 369028=Win {1} time(s) in the arena
+ 369029=Plunder resource *{1}
+ 369030=Increase Power *{1}
+ 369031=Construct facility *{1}
+ 370001=After the countdown, the challenge interface will remain for another 7 days before closing for good. Commanders can claim all unclaimed rewards during this time but cannot obtain any more challenge Points.
+ 370002=/times
+ 370003=Score
+ 370004=Time to refresh:
+ 370005=d
+ 370006=h
+ 370007=m
+ 370008=Obtainable
+ 370009=Completed
+ 370010=Challenges are about to refresh. Please complete them asap.
+ 370011=Complete challenges, earn points and win supreme rewards
+ 370012=Accumulate a certain number of Challenge Points to claim corresponding rewards.
+ 370013=Season Challenges
+ 370014=Personal Armaments Race
+ 370015=Leaderboard
+ 370016=Compete with other Commanders by completing missions to earn points; earn enough points and win fantastic prizes!
+ 370017=My Points:
+ 370018=Perform any of the following actions to obtain points
+ 370019=Event starts in: {0}
+ 370020=Event ends in: {0}
+ 370021=Personal Armaments Enemy Elimination Event Preview
+ 370022=Dear Commander:\nThe world, as we know it, has long disappeared!\nIn this apocalyptic world where supplies are few and far between, sometimes, human nature can be more terrifying than zombies.\nYou must be wary of both friends and foes in this new era, for they could harm you when you least expect it.\nIn any case, you should always fight to the end, as there is no more room for retreating in this world. Your bravery will eventually be commended with rewards.\n\nEvent Rules: \nGain points by defeating enemy units during the event.\nReceive magnificent rewards upon reaching corresponding point goals.\nEvent Time:\nFrom this Saturday 00:00 to this Sunday 23:59 (Game Time) \n\nHave a happy weekend!\n\n
+ 370023=Develop the Fortress
+ 370024=Research Technology
+ 370025=Train Soldiers
+ 370026=Expand the Fortress
+ 370027=Full On Expansion
+ 370028=Gather Resources
+ 370029=Recruit Heroes
+ 370030=Enemy Elimination
+ 370031=Personal Armaments - Enemy Elimination has started
+ 370032=Increase Facility CP by 1 point
+ 370033=Increase Technology CP by 1 point
+ 370034=Use any 1-min Speed Up
+ 370035=Use a 1-min Speed Up on a Construction Queue
+ 370036=Use a 1-min Speed Up on a Research Queue
+ 370037=Use a 1-min Speed Up on a Training Queue
+ 370038=Purchase 1 Diamond
+ 370039=Train and assemble 1 Lv. 1 Soldier
+ 370040=Train and assemble 1 Lv. 2 Soldier
+ 370041=Train and assemble 1 Lv. 3 Soldier
+ 370042=Train and assemble 1 Lv. 4 Soldier
+ 370043=Train and assemble 1 Lv. 5 Soldier
+ 370044=Train and assemble 1 Lv. 6 Soldier
+ 370045=Train and assemble 1 Lv. 7 Soldier
+ 370046=Train and assemble 1 Lv. 8 Soldier
+ 370047=Train and assemble 1 Lv. 9 Soldier
+ 370048=Train and assemble 1 Lv. 10 Soldier
+ 370049=Gather 1 Stone
+ 370050=Gather 1 Iron
+ 370051=Gather 1 Z Coin
+ 370052=Perform a Combat Recruitment 1 time
+ 370053=Perform 1 Production Hero Recruitment
+ 370054=Perform a Faction Recruitment 1 time
+ 370055=Kill 1 Lv. 1 Zombie
+ 370056=Kill 1 Lv. 2 Zombie
+ 370057=Kill 1 Lv. 3 Zombie
+ 370058=Kill 1 Lv. 4 Zombie
+ 370059=Kill 1 Lv. 5 Zombie
+ 370060=Kill 1 Lv. 6 Zombie
+ 370061=Kill 1 Lv. 7 Zombie
+ 370062=Kill 1 Lv. 8 Zombie
+ 370063=Kill 1 Lv. 9 Zombie
+ 370064=Kill 1 Lv. 10 Zombie
+ 370065=Kill 1 Lv. 11 Zombie
+ 370066=Kill 1 Lv. 12 Zombie
+ 370067=Kill 1 Lv. 13 Zombie
+ 370068=Kill 1 Lv. 14 Zombie
+ 370069=Kill 1 Lv. 15 Zombie
+ 370070=Kill 1 Lv. 16 Zombie
+ 370071=Kill 1 Lv. 17 Zombie
+ 370072=Kill 1 Lv. 18 Zombie
+ 370073=Kill 1 Lv. 19 Zombie
+ 370074=Kill 1 Lv. 20 Zombie
+ 370075=Kill 1 Lv. 21 Zombie
+ 370076=Kill 1 Lv. 22 Zombie
+ 370077=Kill 1 Lv. 23 Zombie
+ 370078=Kill 1 Lv. 24 Zombie
+ 370079=Kill 1 Lv. 25 Zombie
+ 370080=Rally and kill a Lv. 1 Mutated Zombie
+ 370081=Rally and kill a Lv. 2 Mutated Zombie
+ 370082=Rally and kill a Lv. 3 Mutated Zombie
+ 370083=Rally and kill a Lv. 4 Mutated Zombie
+ 370084=Rally and kill a Lv. 5 Mutated Zombie
+ 370085=Defeat 1 Lv. 1 Soldier
+ 370086=Defeat 1 Lv. 2 Soldier
+ 370087=Defeat 1 Lv. 3 Soldier
+ 370088=Defeat 1 Lv. 4 Soldier
+ 370089=Defeat 1 Lv. 5 Soldier
+ 370090=Defeat 1 Lv. 6 Soldier
+ 370091=Defeat 1 Lv. 7 Soldier
+ 370092=Defeat 1 Lv. 8 Soldier
+ 370093=Defeat 1 Lv. 9 Soldier
+ 370094=Defeat 1 Lv. 10 Soldier
+ 370095=Kill Zombies
+ 370096=Gathering Frenzy
+ 370097=Personal Armaments Reward I
+ 370098=Personal Armaments Reward II
+ 370099=Personal Armaments Reward III
+ 370100=Event has ended
+ 370101=Value of {0}
+ 370102=Event is in preparation
+ 370104=Army Expansion
+ 370105=Fully Armed Soldiers
+ 370106=Here's another Alliance Duel reward! Congratulations on receiving an additional Phase {0} Individual Reward!
+ 370107=Congratulations on reaching the Points Goal during Phase {0} of the event and obtaining the following rewards:
+ 370108=Congratulations on obtaining the Personal Ranking #{0} Reward for the Arms Race.
+ 370109=Points obtained during this Arms Race: {1}\nYour Arms Race Ranking: #{0}
+ 370110=Once Again
+ 370111=Personal Competition Phase Reward
+ 370112=Arms Race Leaderboard Rewards
+ 370113=Arms Race is over
+ 370114=Plunder 1 Stone
+ 370115=Plunder 1 piece of Iron
+ 370116=Plunder 1 Z Coin
+ 370117=Consume 1 point of APC Durability
+ 370118=Rally and kill a Lv. 6 Mutated Zombie
+ 370119=Rally and kill a Lv. 7 mutated zombie
+ 370120=Kill 1 Lv. 26 Zombie
+ 370121=Kill 1 Lv. 27 Zombie
+ 370122=Kill 1 Lv. 28 Zombie
+ 370123=Kill 1 Lv. 29 Zombie
+ 370124=Kill 1 Lv. 30 Zombie
+ 370125=Ranking
+ 370126=Rally and kill a Lv. 8 mutated zombie
+ 370137=Rankings (Zone {0}-{1})
+ 370138=RULES\n\n1. There are several types of missions in the event. They are: resource gathering, using speed-up items, killing Zombies and Mutated Zombies, consuming Stamina and trading in the helicopter.\n2. Every Commander can complete the missions in each phase to win some points. With a specific amount of points earned, Commanders will be able to claim chests.
+ 370139=RULES\n1. The more points you have in total, the higher your ranking will be. After the event ends, the ranking reward will be delivered via mail.\n2. Only the top 50 Commanders are eligible for the reward.
+ 370140=Make 1 Lv. {0} enemy soldier grievously wounded
+ 370141=Make 1 Lv. {0} enemy soldier lightly wounded
+ 370142=Your Lv. {0} soldier dies
+ 370143=Kill 1 Lv. {0} enemy soldier
+ 370144=Kill 1 Lv. 31 Zombie
+ 370145=Kill 1 Lv. 32 Zombie
+ 370146=Kill 1 Lv. 33 Zombie
+ 370147=Kill 1 Lv. 34 Zombie
+ 370148=Kill 1 Lv. 35 Zombie
+ 370149=Gather 1 Alloy
+ 370170=Use {0} *1
+ 370171=Perform 1 Summit Recruitment
+ 370172=Mine 1 unit of aluminum
+ 370175=<color=#DD9D46>Perform one "The Boys Have Arrived" recruitment</color>
+ 370176=Season facility reaches Lv. {0}
+ 370177=Use Season Rapid Builder once
+ 370178=Forge or obtain 1 piece of purple gear
+ 370179=Forge or obtain 1 piece of orange gear
+ 370180=Obtain a module of Lv. {0} by overclocking fusion
+ 370181=Obtain a module of Lv. {0} by mutation fusion
+ 370182=Produce and obtain 1 material from the Gear Factory
+ 370183=Kill 1 Lv. {0} zombie in the "Zombie Raid" event
+ 370300=Challenge Points can be obtained from Daily Challenges, Season Challenges, and Daily Activities
+ 370301=5
+ 370302=10
+ 370303=20 times / week
+ 370304=10 times / week
+ 370305=Unlimited
+ 370306=Upgrade Facilities
+ 370307=Clear an Exploration Stage
+ 370308=Collect Gophers from Gopher Traps
+ 370309=Use the Turret to exterminate Zombies
+ 370310=Collect Mushrooms from the ground
+ 370311=Kill Zombies
+ 370312=Points Descriptions
+ 370313=Type
+ 370314=Score
+ 370315=Attempts
+ 370316=Survival Challenge
+ 370317=Chest of Fine Materials
+ 370318=A Chest of Fine Materials can be obtained for every 100 Challenge Points exceeding 16,000
+ 370319=Open Chest of Fine Materials for a chance to obtain [Construction Speed-Ups], [Stones], [Iron], [Recruitment Points] etc.
+ 370320=Claim for a chance to obtain a certain number of [Combat Hero Recruitment Points], [Stones], [Iron], and [Speed Up Items].
+ 370321=Prosperity Development
+ 370322=Rescue residents to claim generous rewards
+ 370323=1. During the event period, the Commander can claim corresponding rewards if the number of residents rescued reaches the specified tier\n2. The rewards of each tier can only be claimed once.
+ 370324=Ends in {0}.
+ 370325=Leaderboard
+ 370326=Event Ranking
+ 370327=Number of Residents
+ 370328=Lineup 1 CP
+ 370329=Residents Num.:
+ 370330=Residents Num. reaches {0}
+ 370331=Rewards have already been claimed. Unable to claim again
+ 370332=Requirement for claiming not met
+ 370333=CP Breakthrough
+ 370334=Increase the CP of Lineup 1 and claim generous rewards
+ 370335=Lineup 1 CP reaches {0}
+ 370336=I got rich rewards in the "{0}" event, which can be participated in [Event Center] - [{1}]
+ 370337=I got rich rewards in the "{0}" event, come and join us!
+ 370338="{1}" of [{0}] Alliance has got huge rewards in the "{2}" event!
+ 370339="{0}" has got huge rewards in the "{1}" event!
+ 370340="{1}" of [{0}]Alliance has got all rewards in the "{2}" event, and whose strength has been increased to a new level!
+ 370341="{0}" has got all rewards in the "{1}" event, and whose strength has been increased to a new level!
+ 370342=Claimed
+ 370343=My CP:
+ 370344=Not on the List
+ 370345=1. During the event period, the Commander can increase the CP of Lineup 1 by upgrading the levels for heroes or soldiers and increasing the number of them, and claim corresponding rewards if the number reaches the specified tier\n2. The rewards of each tier can only be claimed once.
+ 370346=Event has ended
+ 370347=Reissue of Rewards
+ 370348={0} Event
+ 370349=Commander, here are your forgotten rewards in the [{0}] event, please remember to claim:
+ 370350=Survival Challenge Ended
+ 370351=Dear Commander:\nThe Survival Challenge came to an end. Hope you can live better in the apocalypse. The unclaimed reward was sent to you via mail. Please check it out.
+ 370352="{0}" has got the rare reward "{2}" in the "{1}" event!
+ 370353="{0}" reached the highest tier and got an Elite Hero "{2}" in the "{1}" event!
+ 370354=I reached the highest tier and got the Elite Hero "{1}" in the "{0}" event. Come and join us!
+ 370355=I got '{1}' in the "{0}" event. Come and join us!
+ 370356=1. During the event period, Commanders who increase the CP of Lineup 1 to a given tier can get rewards.\n2. Rewards for each tier can only be claimed once.\nHow to Increase Lineup CP\n-1. Lineup CP is composed of Soldier CP and Hero CP.\n-2. Increase Soldier CP through leveling up soldiers, increasing the availble amount and researching into related technologies.\n-3. Increase Hero CP through leveling up hero's level, quality and skills, and increasing the available amount.
+ 370357=1. During the event period, the Commander can claim corresponding rewards if the number of residents rescued reaches the specified tier\n2. The rewards of each tier can only be claimed once.
+ 370358=Press to join
+ 370359=[{0}] Resident Amount: {1}
+ 370360=[{0}] CP of Lineup 1: {1}
+ 370361=Event unavailable
+ 370362=Unlock this event after completing the mission "{0}"
+ 370363="{0}" has got an Elite Hero "{2}" in the "{1}" event!
+ 370364=I got the Elite Hero "{1}" in the "{0}" event. Come and join us!
+ 370365="{0}" got to the highest tier in the "{1}" event and won tons of rewards
+ 370366=I made it to the highest tier in the "{0}" event and won tons of rewards. Come join me now!
+ 370367=Which of the following heroes leads the Archers?
+ 370368=Which of the following heroes leads Defenders?
+ 370369=Which of the following heroes leads Commandos?
+ 370370=Which of the following is correct on faction counter?
+ 370371=Which of the following is NOT correct on faction counter?
+ 370372=Which of the following statements is correct?
+ 370373=Which of the following statements is NOT correct?
+ 370374=How many same-faction heroes do you need at least to activate the Faction Bonus?
+ 370375=How many same-faction heroes do you need to activate the maximum Faction Bonus?
+ 370376=Which of the following heroes has gathering buffs?
+ 370377=Which of the following heroes has the highest Destructive Might?
+ 370378=A hero with which of the following buffs is best for weakening the Wall Condition?
+ 370379=Which of the following heroes should be deployed in the front row of the Lineup?
+ 370380=How many hours of Exploration EXP can you accumulate at most?
+ 370381=Which of the following rewards are NOT gained from killing Mutated Zombies?
+ 370382=Which of the following heroes does NOT have gathering buffs?
+ 370383=Which of the following methods is the quickest for gaining Hero EXP?
+ 370384=Which of the following methods is the quickest for obtaining Memento Coins?
+ 370385=Doomsday Survival Contest
+ 370386=Award
+ 370387=Lucky Award
+ 370388=Strong Destructive Might
+ 370389=EXP Earner
+ 370390=High Travel Speed
+ 370391=High Gathering Speed
+ 370392=Wildlings counter Watchers
+ 370393=Minutemen counter Wildlings
+ 370394=Watchers counter Minutemen
+ 370395=Vindicators counter Watchers
+ 370396=Vindicators counter Wildlings
+ 370397=Watchers counter Wildlings
+ 370398=Working in the Fortress for 1 hour
+ 370399=Kaya can be obtained in the Wilderness Survival.
+ 370400=Kaya can be obtained through recruitment.
+ 370401=Kaya can be obtained in packages.
+ 370402=Kaya can be obtained in the World Domination.
+ 370403=Killing zombies
+ 370404=Clearing 1 Exploration Stage
+ 370405=Hero EXP
+ 370406=Purchasing in the Trade Center
+ 370407=Upgrading the Control Center
+ 370408=Unlocking food
+ 370409=Upgrading the Material Warehouse
+ 370410=Upgrading the Work Station
+ 370411=Increasing ingredient stock
+ 370412=Stationing a Hero at the Material Warehouse
+ 370413=Upgrading the Command Center
+ 370414=Speeding up cooking
+ 370415=Build more Material Warehouses
+ 370416=Upgrading the Alliance Hall
+ 370417=Increasing food stock
+ 370418=Research storage technologies
+ 370419=Killing Mutated Zombies
+ 370420=Complete Main Missions
+ 370421=Z Coins can be used to purchase Recruitment Points
+ 370422=Z Coins can be used to purchase food.
+ 370423=Z Coins can be used to purchase Diamonds.
+ 370424=Z Coins can be used to purchase Hero EXP.
+ 370425=Power can be obtained by killing zombies.
+ 370426=Power can be generated with gophers.
+ 370427=Power can be obtained through rapid production.
+ 370428=Power can be obtained with an electrical box.
+ 370429=Z Coins can be obtained by looting other Commanders.
+ 370430=Z Coins can be obtained in gathering.
+ 370431=Z Coins can be manufactured in Mints.
+ 370432=Z Coins can be obtained through exchanges at the Trade Center.
+ 370433=How to get Alliance Assists for more times?
+ 370434=Which of the following CANNOT be achieved through upgrading the Diner?
+ 370435=What is best way to raise the storage cap of the Material Warehouse?
+ 370436=Commandos should be in the front row to take damage.
+ 370437=Defenders should be in the front row to take damage.
+ 370438=Tank heroes should be in the front row to take damage.
+ 370439=DPS heroes should be in the back row to deal damage.
+ 370440=Shards can be merged into Heroes.
+ 370441=Shards can be used to ascend heroes.
+ 370442=Heroes already in collection, if obtained again, will be turned into Shards.
+ 370443=Shards can be used to ascend Shards.
+ 370444=Recruitment Points can be gained through gathering resources in the world.
+ 370445=Recruitment Points will be offered for the first kill of a zombie.
+ 370446=Recruitment Points can be gained by completing main missions.
+ 370447=Recruitment Points can be gained through exchanges at the Trade Center.
+ 370448=You can speed up with Z Coins.
+ 370449=You can speed up with Diamonds.
+ 370450=You can speed up with speed-up items.
+ 370451=You can speed up through Alliance Assists.
+ 370452=The cooking progress can be sped up by leveling up the hero stationed at the Diner.
+ 370453=The distribution load can be raised by leveling up the hero stationed at the Work Station.
+ 370454=The research progress can be sped up by leveling up the hero stationed at the Lab.
+ 370455=The construction progress can be sped up by leveling up the hero stationed at the Work Station.
+ 370456=In the doomsday, the only goal is to survive! You'll have a bigger chance to survive with more info at hand.
+ 370457=The contest will be held at 01:00, 09:00, and 17:00 (Game Time) during the event, and you'll be able to participate after joining an Alliance.\nYou'll find the contest in the Alliance chat.\nYour selected answer will be sent automatically to the Alliance chat and cannot be changed.\nYou cannot participate in the alliance quiz while you are on another server.
+ 370458=Join an Alliance
+ 370459=Enter Now
+ 370460=Coming Soon
+ 370461=Ends in: {0}
+ 370462=The contest is about to begin. Engage in the event with your allies!
+ 370463=You have a chance to win:
+ 370464=You may select the correct answer directly or send your answer [A/B/C/D] to the alliance channel. The first answer you send will be taken as your final answer.
+ 370465=Welcome to the doomsday. Stay informed to make your life better!
+ 370466=There will be {0} questions, and you'll be given {1} seconds to answer each question. Note that a chosen answer cannot be changed.
+ 370467=Participants sending the correct answer will get an award. When more than {0} participants answer correctly, we'll draw one Commander as the winner of a lucky award. The award will be delivered to the inventory after the contest. Don't forget to check it out!\n\nYou cannot participate in the alliance quiz while you are on another server.
+ 370468=The contest will begin soon. Are you ready?
+ 370469=Q{0}
+ 370470=Answer:
+ 370471={0} Commanders had the correct answer and won an award! Congrats!
+ 370472=Congratulations to the lucky winner [{0}] on getting a special lucky award!
+ 370473=Oops! No one had the right answer. Better luck next time!
+ 370474=The Doomsday Survival Contest has ended. Have you acquired more skills to survive in the doomsday? The schedule for the next contest will be released in the Event Center. Looking forward to seeing you next time!
+ 370475={0} Commanders won awards in the contest. Congrats!
+ 370476={0} won the lucky award. Congrats!
+ 370477=Oops. No one had the right answer in the contest. Better luck next time!
+ 370478=Submitted
+ 370479=The contest will begin shortly. Please get ready!
+ 370480=Doomsday Survival Contest
+ 370481=In doomsday, the only goal is to live on!
+ 370482=About to begin
+ 370483=Please get ready for Q{0}.
+ 370484=Doomsday Contest
+ 370485=Time's Up
+ 370486=The contest has not yet started, so you cannot start answering
+ 370487=You cannot submit answers repeatedly
+ 370488=Rules\n\n1. There're several phases in the event. They are: upgrading facilities, researching technologies, gathering resources, training soldiers, recruiting heroes and defeating enemies. Each phase will last for one day.\n2. By completing the missions in each phase, commanders may win some points. You may then claim reward chests with certain amounts of points.\n3. The Personal Armaments event lasts three weeks in total, and will end upon the beginning of the Alliance Duel.
+ 370489=The Doomsday Survival Contest now starts! Commanders who are not in their original Zones will not be able to engage in the event.
+ 370500=CP reaches {0}
+ 370501=1st Place
+ 370502=2nd Place
+ 370503=3rd Place
+ 370504=4th Place - 10th Place
+ 370505=11th Place - 50th Place
+ 370506=51st Place - 150th Place
+ 370507=King of the Wasteland
+ 370508=In the doomsday, only the strong can survive to the end
+ 370509=1. During the event period, commanders can receive certain rewards when their CPs reach the specified tier\n2. Commanders ranking top in the zone can receive more rewards\n3. The rewards of each tier can only be claimed once
+ 370510=My Ranking {0}
+ 370511=In Progress
+ 370512=The Doomsday Survival Contest will start in {0} min. Please get ready!
+ 370513=The Doomsday Survival Contest starts now! Go to the Alliance chat to participate!
+ 370514=Rally to kill Kaya
+ 370515=Rally to kill Bifrons
+ 370516=Hero Growth
+ 370517=FAST DEVELOPMENT
+ 370518=RESOURCE GATHERING
+ 370519=WALL BREAKING
+ 370520=Upgrade Production Heroes to build the Fortress faster. Once you have enough points, you'll get rewards.
+ 370521=Upgrade Heroes good at gathering to raise the gathering speed. Once you have enough points, you'll get rewards.
+ 370522=Upgrade Heroes good at demolition to raise the Destructive Might. Once you have enough points, you'll get rewards.
+ 370523=Ascend
+ 370524=Upgrade
+ 370525=Not having the Hero yet
+ 370526=Unlocks at {0} quality
+ 370527=Recruit
+ 370528=Lucky draw
+ 370529=Heroes Involved
+ 370530=Not enough items. Purchase now?
+ 370531=Get Crystal Cube:
+ 370532=Kill Mutated Zombie: {0}/{1}
+ 370533=Rules\n1. During the event, raise the skills of designated Heroes to a certain level to get points.\n2. When having enough points, you'll be able to claim the corresponding rewards.\n3. The points different skill levels grant are as follows.\nLv. 1: 20\nLv. 2: 25\nLv. 3: 30\nLv. 4: 40\nLv. 5: 60
+ 370534=King of the Wasteland - Tally
+ 370535=The result of the doomsday battle will now be unveiled.
+ 370536=Crystal Wheel
+ 370537=Use the Crystal Cube to spin the wheel and win great rewards!
+ 370538=No ranking
+ 370539=RULES\n1. During the event, use the Crystal Cube to spin the wheel and win great rewards.\n2. The Crystal Cube can be obtained by killing Mutated Zombies or purchased in the Premium Center.\n3. You can get up to 5 rewards a day by killing Mutated Zombies. The rewards for killing Mutated Zombies may vary in different Zones. The rewards you claim from other Zones will also count towards the total chances you have.
+ 370540=Reward for killing Mutated Zombies today: {0}/{1}
+ 370541=<color=#ecac50>Hero Growth</color>
+ 370542=<color=#ea4d08>Hero Growth</color>
+ 370543=<color=#f96b34>Hero Growth</color>
+ 370544=Today's Ranking
+ 370545=Overall Ranking
+ 370546=Reward
+ 370547=Ranking: {0}
+ 370548=Starts in: {0}
+ 370549=Time Left Today: {0}
+ 370550=Day {0}
+ 370551=Gathering Frenzy - Take the Heroes good at gathering and go gather something!
+ 370552=Expand the Fortress - Upgrade Facilities with speed-up items to boost your strength!
+ 370553=Research Technology - Research techs in the Lab to get points!
+ 370554=Recruit Heroes - Recruit mighty Heroes to get points!
+ 370555=Kill Zombies - Train soldiers and kill Zombies to get rewards and points!
+ 370556=Enemy Elimination - Attack enemy troops and defend your Fortress for the final victory!
+ 370557=Rules\n\n1. There're several phases in the event. They are: upgrading facilities, researching technologies, gathering resources, training soldiers, recruiting heroes and defeating Zombies. Each phase will last for one day.\n2. By completing the missions in each phase, you will win some points. You may then claim reward chests with certain amounts of points.
+ 370558=Rules\n\n1. There're several phases in the event. They are: upgrading facilities, researching technologies, gathering resources, training soldiers, recruiting heroes and defeating enemies. Each phase will last for one day.\n2. By completing the missions in each phase, you will win some points. You may then claim reward chests with certain amounts of points.
+ 370559=Stage
+ 370560=Ranking Reward
+ 370561=TOP {0}
+ 370562=You can only get points after the event begins.
+ 370563=Thanksgiving Feast
+ 370564=Be thankful for what we got in the harvest season
+ 370565=1. Complete missions to get tons of rewards.\n2. Missions will be reset regularly. You may complete them again after resetting.\n3. The Tasty Turkey you got can be used in "Item."
+ 370566=Grateful as Always
+ 370567=TOP {0}-{1}
+ 370568=Cumulative Top-Up
+ 370569=Purchase
+ 370570=Diamonds Purchased:
+ 370571=Ends in:
+ 370572=Rules:
+ 370573=1. During the event, the number of Diamonds you get from packs will be totaled.\n2. Once you have a certain amount of Diamonds, you may claim the reward of the tier.\n3. Diamonds purchased before or after the event will NOT be included in the stats.
+ 370574=<color=#DC143C>{0}</color> more Diamonds away from the next tier reward. Purchase any packs to get Diamonds!
+ 370575=Purchase any packs to get Diamonds
+ 370576=Rules\n\n1. The more points you have, the higher the ranking will be. After the event ends, the ranking reward will be delivered via mail.\n2. Only the top 100 Commanders are eligible for the reward.
+ 370577=Rules\n1. The more points you have, the higher the ranking will be. After the event of the day ends, the ranking reward will be delivered via mail.\n2. The overall ranking will be determined by daily ranking. The reward for overall ranking will be delivered via mail after the week long event.\n3. Only top 100 Commanders are eligible for the reward.
+ 370578=Come to the Thanksgiving Feast to get the Tasty Turkey!
+ 370579=Christmas Card Exchange
+ 370580=Collect
+ 370581=Merry Christmas
+ 370582=Exchange cards to gain fine gifts!
+ 370583=Don't show again today
+ 370584=My Cards
+ 370585=Christmas Mails
+ 370586=Event Description
+ 370587=During the event, collect Brady's Card and other heroes' cards to activate the decorations on the Christmas tree to claim fine rewards! \n You can unlock the "Shining Star" by activating all the decorations on the christmas tree. \n Acquire Christmas Card by collecting resources, defeating mutated zombies, etc. \n Send a request to your allies if you are short of some card. Gift the spare cards to other commanders that need them. \nExchange the Christmas cards to deliver your greetings and wishes!
+ 370588=Gift
+ 370589=Acquire
+ 370590=To {0}
+ 370591=Mail
+ 370592=Merry Christmas and Happy New Year!
+ 370593=May you have a white Christmas!
+ 370594=Best wishes for you. Have a merry Christmas and happy New Year!
+ 370595=A warm Christmas and a wonderful New Year. Happy Holidays!
+ 370596=May your heart be peaceful and full of love. May your world be full of happiness!
+ 370597=May safety, happiness and good luck be with you forever!
+ 370598=On this beautiful Christmas, I deliver my thinking of you and best wishes to you.
+ 370599=May Christmas and New Year bring you much happiness and joy!
+ 370600=Haven't received any card yet
+ 370601=Claim
+ 370602=View
+ 370603=From {0}
+ 370604=<color=#d689f7>{1}</color> from <color=#d9b26f>{0}</color>
+ 370605=Shining Star
+ 370606=Jolly Candy
+ 370607=The Sleepless Gift Box
+ 370608=Warm Stocking
+ 370609=Quiet Christmas Ball
+ 370610=Noisy Bell
+ 370611=Exchange
+ 370612=Get Cards
+ 370613=Acquire All Christmas decorations to unlock
+ 370614=Insufficient cards
+ 370615=Gifted successfully
+ 370616=You have gifted <color=#d689f7>{1}</color> to <color=#d9b26f>{0}</color>
+ 370617=Request
+ 370618=Cooldown: {0}
+ 370619=Please gift me <color=#d689f7>{0}</color>
+ 370620=Owned:
+ 370621=Unable to gift the card, as the Commander didn't engage in the event.
+ 370622=Dear Commander, \n\nHere are the cards that you didn't claim. Please feel free to claim them!
+ 370623=Christmas Gift
+ 370624=Dear Commander,\n\nMerry Christmas! \n\nThis is a Christmas card from your friend. Please check!
+ 370625=Return Card
+ 370626=Dear Commander,\n\nMerry Christmas! \n\n{0} didn't participate in the event yet, so he can't claim the card. We have returned the card to you. Please claim as soon as you can.
+ 370627=The story behind
+ 370628=The fortress has been in the atmosphere of Christmas for a while. Unlike the places full of zombies and enemies outside, people in here seem to have forgotten the troubles of survival and are immersed in this long-lost peaceful festival. At this moment, even Natalie the cold has joined to decorate the Christmas tree, while Fernando and Emma are tussling at the dining table; it's incredible to Brady to see all of this. \n\n Survival is not the biggest issue now compared to just a few months ago when they moved into the fortress, his main concern has become when to exterminate the zombies and get back to the ground.\n\n"Hey, don't worry about it.", Natalie patting Brady's shoulder, "I've seen what you are thinking." \nN.A.T.E comes over as well, "According to the analysis, there are 178,023 fortresses celebrating Christmas today." \n\n"Look!" Fernando's voice comes from upstairs, "Look outside! The fortresses are shining like stars in the sky!" \n"Idiot," said Emma, " these stars are not as bright as ours even their lights stack up together. Our fortress is the brightest star!"
+ 370629="Anyone want to have some candy?" Fernando shook the candy in his hand, "I just bought from the helicopter, Christmas special!" \n"What's a Christmas special? N.A.T.E doesn't understand.” \n"It's some candy that's only sold at Christmas, you claim yourself an intelligent robot and you don't even what candy is?" \n"Emma, you can't laugh at a robot! That's not cool!" Brady shook his head, they are not acting like any grown-ups. \n "Let me take a look." Natalie looked at candy in Fernando's hands, "I want to have this." \n"I didn't even know you like candy cane, that's another side of Natalie." Fernando laughed. \nNatalie held up the candy cane and posed it like a gun, "Say that again and watch out for me hitting you with a candy gun." \n\nSnap. From N.A.T.E comes the sound of a camera. "Christmas special photo."
+ 370630="Transporting...Christmas decorations have been transported...by 50%"\n"Christmas decorations......have been collected......by 30%" \n"N.A.T.E has competed 1,326 transportation missions at a speed of 2m/s, helped 57 people. \n\n"Stop. N.A.T.E , stop." Fernando patted N.A.T.E on the head, "You are a big help today!", came Brady's voice, " Fernando, come and give me a hand on moving these crates!" \nFernando walked to the warehouse with N.A.T.E following him. "N.A.T.E , go back to charge yourself.", said Fernando, "I can't move you if you stop working halfway." \n"N.A.T.E copies", then it moved slowly to the Charging Station. \n\n As Brady and Fernando were resting in the kitchen, N.A.T.E came back in. "Intelligent robot is at your service.", N.A.T.E served them milk, "Record, Fernando and Brady are over exercised, they need to rest and have some water." \n\n N.A.T.E turned back to the Charging Station, "Record, Fernando and Brady are N.A.T.E's friends."
+ 370631=People in the Fortress have been preparing for the Christmas as of lately. Some started to drink, some knitted Christmas scarves and some are decorating the Christmas Tree. However, Natalie acted as if she ignored all of that, still doing the same training every day, caring for her gun. It seemed that this holiday has nothing to do with her. \n\nEmma sighed, looking at the loner. \n\nNext day when Natalie woke up, she found Christmas stocking hanging over her bed, with a box of present inside. It was some necessary items for gun maintenance after she opened it. Natalie looked around, seeing Emma averting her eyes deliberately, walking to the kitchen. \n\n"Thank you.", whispered Natalie. \n\nEmma paused, "You're welcome."
+ 370632=Christmas is here. Brady looked at the distant moonlight and wondered when the last time he'd had a Christmas. He sighed and lit a cigarette. That's when he turned his head and saw Natalie was also on the roof, polishing her pistol in the moonlight, the skill was like from a veteran who had been fighting for years. \n\nThis young lady, about the same age as my daughter, what she had been through..... Brady thought inwardly and exhaled a puff of smoke. By this time Natalie had put her gun away. Without a word, she went downstairs, brought up two beers, and handed one to Brady. \n\nThey looked at each other and clinked their glasses in silence, like two color balls of Christmas, gently collided. It wasn't easy to have a peaceful Christmas, so why reminisce about the bitterness of the past!
+ 370633=This the first time Emma has spent Christmas after the fall of the 'castle'. A little cozier than expected, she thought, thanks to the Fortress that gave her a place in this world. It would be even better if there weren't chubby Fernando grabbing food from her. \n\n Thought to herself as she looked at Fernando who was rummaging through the kitchen for food and said, "Mr. Fernando, are you going to make a big show of cooking Christmas dinner in a place like this?" Fernando didn't realize it was a taunt and responded delightfully, "My favorite thing about Christmas is that I used to decorate Christmas tree when I was a kid!" "Was your Christmas tree knocked over by a round belly?" Emma laughed. But Fernando didn't seem offended, as he said, "It's all because Emma's so good at cooking. I couldn't spare my tummy." \n\n Emma listened and stunned. She fished out a bell from storage and handed it to Fernando, "Then you'll have to come help with the Christmas tree decorations this year."
+ 370634=Purchased:
+ 370635=Ask your friend for one
+ 370636=Ask again after {0}
+ 370637=Can't gift yourself any card!
+ 370638=Please select a Commander first
+ 370639=Arming Up
+ 370640=Arm yourself well, before the first ray of light appears!
+ 370641=After the sheer darkness will be the dawn! Arm yourself and survive the doomsday!\n\n1. Complete corresponding missions to receive fantastic rewards during the event.\n2. Mission will be reset regularly during the event. After the resetting, Commanders may continue completing the missions and receiving rewards.
+ 370642=Wheel of Gear
+ 370643=Collect the Deep Sea Meteorite to get powerful gears!
+ 370644=RULES\n\n1. During the event, use the Deep Sea Meteorite to spin the wheel and win great rewards.\n2. The Deep Sea Meteorites can be obtained by killing Mutated Zombies or purchased in the Premium Center.\n3. You can get up to 5 rewards a day by killing Mutated Zombies. The rewards for killing Mutated Zombies may vary in different Zones. The rewards you claim from other Zones will also count towards the total chances you have.\n4. Players can spin the wheel to get Lucky Points which will guarantee the best reward the next time they spin the wheel when the Lucky Point requirement is met.
+ 370645=Power of Dominance
+ 370646=Promote your Heroes to specific quality for rewards!
+ 370647=Hero quality not high enough to get it
+ 370648=Commander, some rewards were not claimed in time in the new Hero promotion event and are delivered to you now. Happy gaming!
+ 370649=Silent Killers
+ 370650=1. You will be listed in the leaderboard only after you meet certain conditions.\n2. You may raise your ranking by gaining more points or performing other actions.\n3. You will get the corresponding rewards once you get to a certain ranking in the end.
+ 370651=Stage {0}
+ 370652={0} CP
+ 370653={0}/hour
+ 370654={0} Residents
+ 370655=Cleared:
+ 370656=Facility CP
+ 370657=Technology CP
+ 370658=Food Output
+ 370659=Number of Residents
+ 370660=Dead Bones in Wilderness
+ 370661=Slaughter Whip
+ 370662=Congratulations on entering the ranking list
+ 370663=Exploration Clearance
+ 370664=Sorry. The game is not in operation in your region.
+ 370665=You are about to quit the game. After relaunching the game, you will start a new game with a new account.
+ 370666=· The {2} of the top 1 reaches {0}.\n· The total {2} of all Commanders reaches {1}.
+ 370667=· Multiplier of the ranking reward *{0}
+ 370668=Ranking Rewards Winners: {0}
+ 370669=Ranking Upgrade
+ 370670=Limited Time Competition
+ 370671=You will compete with other commanders once the event starts, the winner will win great rewards. \nRewards will be upgraded with the game. Check the leaderboard upgrade feature for upgrade conditions.
+ 370672=Rewards Description
+ 370673=Next Level Requirements
+ 370674=Meet any condition
+ 370675=Congrats! You are chosen!
+ 370676=The chosen Commander can join a limited-time competition. Try your best to improve yourself and win great rewards!
+ 370677=The event is over
+ 370678=The leaderboard will stay for a while, so you can check your results at any time.
+ 370679=Commander, sorry to inform you that you did not get the ranking rewards. Don't be sad. There is much more awaiting you to discover in the doomsday. Good luck and keep going!
+ 370680=Match Ended
+ 370682=Collect the Gilded Desert Gold to get fortress decor!
+ 370683=RULES\n\n1. During the event, use the Gilded Desert Gold to spin the wheel and win great rewards.\n2. The Gilded Desert Gold can be obtained by killing Mutated Zombies or purchased in the Premium Center.\n3. You can get up to 5 rewards a day by killing Mutated Zombies. The rewards for killing Mutated Zombies may vary in different Zones. The rewards you claim from other Zones will also count towards the total chances you have.\n\nProbabilities:\nFire Scorpion: 1%\nDesert Scorpion: 0.1%
+ 370684=Kelly's Promise
+ 370685=Journey in Wonderland
+ 370686=1. New missions will be unlocked every day for the first five days of the event.\n2. Complete the missions to claim the rewards.\n3. The rewards include some packs, which cannot be opened during the mission. Complete more missions to get more packs.\n4. You will NOT be able to complete any missions on the last day of the event. You may open the packs on the event page after the missions end.\n5. The packs not claimed in time will be delivered via mail after the event.
+ 370687=Available in {0}
+ 370688=Open All
+ 370689=Fend off Zombies
+ 370690=Power of alliance members
+ 370691=Quick Growth
+ 370692=Doomsday Tycoon
+ 370693=Power of Alliance
+ 370694=Exploration of Expedition
+ 370695=Supplies of Apocalypse
+ 370696=Pack of Talents
+ 370697=Journey in Wonderland mission ended
+ 370698=Dear Commander, \n\nThe mission of the Journey in Wonderland has ended. Here are the rewards you have not claimed. Please check!\n\nOpen the paradise packs that include great rewards on the event page! Go to the Event Center now!
+ 370699=Reissue rewards of the Journey in Wonderland
+ 370700=Dear Commander,\n\nThe event of the Journey in Wonderland has ended. Here are the rewards you have not claimed. Please feel free to claim!
+ 370701=Mission ended. Can't continue to accumulate. \nClick the packs to claim rewards!
+ 370702=Can't claim. The event has ended!
+ 370703=Unable to continue, reached the max packs you can claim!
+ 370704=Can only open the packs during the display period!
+ 370705=Participants sending the correct answer will get an award. When more than {0} participants in the Zone answer correctly, we'll draw 1-{1} of them as the winner(s) of the lucky award. The award will be delivered to the inventory after the contest. Don't forget to check it out!
+ 370706={0} of this Alliance won the lucky award. Congrats!
+ 370707={0} won the lucky award. Congrats!
+ 370708={0} had the correct answer! Congrats!
+ 370709={0} of this Alliance won the lucky prize of the Zone. Congrats!
+ 370710=Hero Awakening
+ 370711=Team up! Recruit, level up, and advance your Heroes to build a larger team!
+ 370712=Technological revolution! Research techs and improve the scientific research capability of your Fortress to make it stronger!
+ 370713=All-out war! Deploy more soldiers to your Lineups. The more Heroes and soldiers a Lineup has, the more powerful it will be!
+ 370714=RULES\n\n1. Perform certain actions or complete the missions to obtain points.\n2. Once you have a certain number of points, you'll get the rewards.\n3. The points will be calculated after the event starts.\n4. The more the points, the higher the ranking. Ranking rewards will be delivered via mail after the event.\n5. Only the top 50 Commanders could get the rewards.
+ 370715=Hero Awakening rewards to be claimed
+ 370716=Dear Commander,\n\nYou obtained the rewards below from the "Hero Awakening" event. Collect them now!
+ 370717=Hero Awakening Ranking Rewards
+ 370718=Dear Commander,\n\nYou obtained the rewards below for Rank #{0} in the "Hero Awakening" event. Collect them now!
+ 370719=Leaderboard Rewards
+ 370720=Guard Penny
+ 370721=Mira's Pledge
+ 370722=Cumulative Top-Up
+ 370723=Make purchases to receive a certain amount of Diamonds.
+ 370724=Top-up Now
+ 370725=Purchase {0} more Diamonds to get:
+ 370726=Requirement for claiming not met
+ 370727=Claim now
+ 370728=Claimed
+ 370729=Make purchases continuously to get rewards for a certain amount of Diamonds you receive. Purchasing any packs will reward you with Diamonds!
+ 370730=Not reached
+ 370731=Your ranking dropped
+ 370732=Bloodshed Warfare
+ 370733=Tech Revolution
+ 370734=[{0}] Rewards to be claimed
+ 370735=Dear Commander,\n\nYou obtained the rewards below from the "{0}" event. Collect them now!
+ 370736=[{0}] Ranking rewards
+ 370737=Dear Commander,\n\nYou ranked #{1} in the "{0}" event and obtained the rewards below. Collect them now!
+ 370738=Punch a Way Out
+ 370739=Lurking Threat
+ 370740=Spooktacular Soiree
+ 370741=Pumpkin Pack
+ 370742=A creatively-carved pumpkin with many gifts hidden inside.
+ 370743=Spooktacular Soiree Mission Ended
+ 370744=Dear Commander, \n\nThe Spooktacular Soiree mission has ended. Here are the rewards you have not claimed. Please check!\n\nOpen Pumpkin Packs that include great rewards on the event page! Go to the Event Center now!
+ 370745=Spooktacular Soiree Unclaimed Rewards
+ 370746=Dear Commander,\n\nThe Spooktacular Soiree event has ended. Here are the rewards you have not claimed. Please check!
+ 370747=Facility CP refers to the sum of all Facilities' CP. Upgrade Facilities to increase their CP.
+ 370748=Tech CP refers to the sum of all techs' CP. Research techs to increase their CP.
+ 370749=Exploration stages cleared
+ 370750=The number of Residents in the Fortress. Rescue Residents with the help of the Radar to take in more Residents.
+ 370751=Snowmanic
+ 370752=Collect snowballs, build snowmen, and join your Alliance members in this winter's snowmanic!
+ 370753=The event begins in {0}
+ 370754=Snowmen can only be placed by Alliance Leaders.
+ 370755=The status of Main Alliance City has changed. Please re-place the snowman.
+ 370756=Confirm to place the snowman in Main Alliance City?
+ 370757=Obtain Snowball
+ 370758=Place Snowman
+ 370759=Deliver Snowball
+ 370760=View Snowman
+ 370761=Set Up Warehouse
+ 370762=Loot Snowball
+ 370763=1. The Alliance Leader can place the Snowman in the Main City, provided the Alliance has a Main City.\n2. Get Snowballs by completing daily missions. \n3. Deliver Snowballs to the Snowman to fill the Contribution Bar and unlock a higher-level Snowman.\n4. As the Snowman levels up and enters different phases, its shape and size will also change on the map, and all Alliance members will get phrase rewards.\n5. A completed Snowman will dance in celebration and send out gifts every hour on the map.\n6. Players can steal another Alliance's Snowman to fill their own Alliance's Contribution Bar, and Alliance Leaders can set up Warehouses to prevent stealing.\n7. The top players/Alliances in the Contribution Ranking will get rewards at the end of the event. \n8. DO NOT use Advanced Relocation items while you are transporting Snowballs to avoid losing them.
+ 370764=Total Volume
+ 370765=My Contribution
+ 370766=contributed {0} snowball(s) through stealing
+ 370767=contributed {0} snowball(s) through transporting
+ 370768=Not placed
+ 370769=Stage One
+ 370770=Stage Two
+ 370771=Stage Three
+ 370772=Stage Four
+ 370773=Stage Five
+ 370774=Finished!
+ 370775=Alliance Snowman Ranking
+ 370776=Individual Contribution Ranking
+ 370777=Not yet finished
+ 370778=Select three Snowman Warehouses to loot {0}.
+ 370779=Click on the Warehouse, and then click on the items to assign.
+ 370780=Auto Place
+ 370781=Snowman Warehouse
+ 370782=Loot Report
+ 370783=After looting the Snowman Warehouse of {0},
+ 370784=you found {0} snowball(s).
+ 370785=you found {0} big snowball(s).
+ 370786=you found {0} bomb(s).
+ 370787=After looting the Snowman Warehouse of {0}, you found Snowball*{1}, Snowball (Big)*{2}, and Bomb*{3}. You obtained a total of {4} Snowball(s).
+ 370788=Reward for killing Mutated Zombies today
+ 370789=Snowmanic Unclaimed Rewards
+ 370790=Snowman's Snowball
+ 370791=Give Alliance Snowman its Snowballs to speed up building it!
+ 370792=Snowmanic Alliance Snowman Ranking
+ 370793=Dear Commander,\n\nMerry Christmas!\n\nCongrats on your Alliance's #{0} place in the snowman ranking. Here are the rewards!
+ 370794=Snowmanic Individual Contribution Ranking
+ 370795=Dear Commander,\n\nMerry Christmas!\n\nCongrats on your #{0} place in the Contribution Rankings. Here are the rewards!
+ 370796=Unplaced items:
+ 370797=Total Contribution: {0}
+ 370798=Christmas Snowman
+ 370799=You need to have at least a Main Alliance City.
+ 370800=Snowman Completed
+ 370801=Progress Reward Claimed
+ 370802=Progress Reward Unavailable
+ 370803=You can't claim another Alliance's chest.
+ 370804=It's not a chest.
+ 370805=You can only collect {0} time(s) every hour
+ 370806=Daily Limit Reached
+ 370807=Select at least one Snowball to deliver.
+ 370808=Contribution Record
+ 370809=Please place your snowman first.
+ 370810=Please first select the warehouse to place.
+ 370811=Daily Looting Limit Reached
+ 370812=Celebration for the Alliance Snowman has begun. Please go to the Main Alliance City to collect your rewards.
+ 370813=Looting Record
+ 370814=Snowman Building Log
+ 370815=Snowball Delivery Limit Reached
+ 370816=The Snowman is completed! There will be rewards sent out every hour on the map!
+ 370817=looted {0} snowball(s)
+ 370818=Go
+ 370819=Build the snowman faster than others!
+ 370820=Daily Warehouse Setup Limit Reached
+ 370842=Christmas Surprise
+ 370843=Christmas Surprise ({0})
+ 370844=The appearance of the Fortress will be changed to [Christmas Surprise].
+ 370845=Use it to change the appearance of the Fortress into [Christmas Surprise].
+ 370846=Pearly Christmas
+ 370847=Pearly Christmas ({0})
+ 370848=The appearance of the Fortress will be changed to [Pearly Christmas].
+ 370849=Use it to change the appearance of the Fortress into [Pearly Christmas].
+ 370850=Christmas Party
+ 370851=Log in for a total of 7 days to get surprise rewards and an exclusive Christmas avatar frame!
+ 370852=New Year Carnival
+ 370853=Log in for a total of 7 days to get surprise rewards and a Selection Card of Elite Solari Hero!
+ 370854=Dear Commander, here are your unclaimed rewards during the [Christmas Party] event:
+ 370855=Dear Commander, here are your unclaimed rewards during the [New Year Carnival] event:
+ 370856=1. A hungry puppy will appear every Monday and Thursday at 00:00 (Game Time) at the Fortress.\n2. Feed the puppy and receive gifts! There will also be additional rewards for achieving a certain level of intimacy with the puppy.\n3. You can only participate once per day during the event.
+ 370857=A hungry puppy was found at the Fortress. Go check and feed it!
+ 370858=The puppy left you a gift as a token of gratitude.\nDon't forget to collect it.
+ 370859=See you on Thursday!
+ 370860=Until next Monday!
+ 370861=The puppy will leave in {0}.
+ 370862={0} intimacy to the next level
+ 370863=Reach the next intimacy level to collect
+ 370864=Puppy's Gift
+ 370865=Dog Person
+ 370866=Use it to change the avatar frame into [Dog Person].
+ 370867=Puppy Renaming Card
+ 370868=Use this item to change the puppy's nickname.
+ 370869={0} has appeared at the Fortress. Don't forget to feed it!
+ 370870=Grateful Puppy
+ 370871=Puppy
+ 370872=Max Daily Feeding Times Reached
+ 370873=Unable to claim today's reward.
+ 370874=Are you sure you want to use a renaming card to rename the puppy?
+ 370875=Not enough puppy renaming card
+ 370876=Beat the Nian Monster
+ 370877=Happy Lunar New Year
+ 370878=As the Spring Festival draws near, a vicious Nian appears on the world map! Find and defeat it to get tons of rewards.
+ 370879=1. The Nian beast will appear on the map during the event. Players of all Zones can defeat it together to win rich rewards!\n2. Nian will randomly appear in the world at 0:00, 8:00, and 16:00 daily, with each round lasting 1 hour, so don't miss out on the opportunity.\n3. Players can choose to attack Nian individually or launch a rally attack on it. Deal more damage to it to earn more points. When in a rally attack, the points are calculated based on the total damage dealt by the team.\n4. The single attack damage ranking list and the historical damage ranking list only count the single attack damage of a single player.\n5. After defeating a low-level Nian beast, you can challenge higher-level Nian beasts to earn greater rewards.\n6. The Nian beast surviving your attack will escape and show up next time.
+ 370881=When attacking a Nian beast, the more damage you deal to it in a single attack, the higher your ranking will be.\nThe ranking rewards will be issued after the Nian beast disappears.\n\nThe total Leaderboard will count the commander's highest DMG in history, and the corresponding rewards will be issued after the event ends.
+ 370882=A Nian appears! Go and attack it!
+ 370883=Nian Lv. {0}
+ 370884=Nian
+ 370885=Next Nian appears: {0}
+ 370886=Next upgraded Nian appears: {0}
+ 370887=The Nian beast has escaped!\nUntil next time!
+ 370888=The time when the next Nian appears
+ 370889=The time when the next upgraded Nian appears
+ 370890=Congratulations on defeating the Lv. {0} Yeti in the Zone! Please check your rewards in your mailbox!
+ 370891=Nian Defeated
+ 370892=Dear Commander,\n\nHappy Lunar New Year!\n\nCongratulations to your Zone on successfully defeating the Lv. {0} Nian. Please check the following rewards!
+ 370893=Dear Commander,\n\nHappy Lunar New Year!\n\nCongratulations on ranking #{1} in round {0} of the Nian Damage Ranking List. Please check the following rewards!
+ 370894=Dear Commander,\n\nHappy Lunar New Year!\n\nCongratulations on ranking #{0} in this event's historical Nian Damage Ranking List. Please check the following rewards!
+ 370895=Nian has not appeared yet
+ 370896=Coiling Dragon City
+ 370897=Coiling Dragon City ({0})
+ 370898=The appearance of the Fortress will be changed to [Coiling Dragon City].
+ 370899=Use it to change the appearance of the Fortress into [Coiling Dragon City].
+ 370900=Loving Bear - Pink
+ 370901=Loving Bear - Pink ({0})
+ 370902=The appearance of the Fortress will be changed to [Loving Bear - Pink].
+ 370903=Use it to change the appearance of the Fortress into [Loving Bear - Pink].
+ 370904=Loving Bear - Blue
+ 370905=Loving Bear - Blue ({0})
+ 370906=The appearance of the Fortress will be changed to [Loving Bear - Blue].
+ 370907=Use it to change the appearance of the Fortress into [Loving Bear - Blue].
+ 370908=Caring Love
+ 370909=Loving Rose
+ 370910=Charming Star
+ 370911=Caring Star
+ 370912=Charm Point
+ 370913=Care Point
+ 370914=Rose Gifting
+ 370915=Card Gifting
+ 370916=Send a lovely rose to your beloved on this special day!
+ 370917=Valentine's Special
+ 370918=A special pack of roses for the special one!
+ 370919=1. During the event, you can send Loving Roses or Valentine's Day Cards to earn Care Points or receive them to earn Charm Points.\n2. You can obtain up to 30 Loving Roses per day by killing mutated zombies or completing daily missions.\n3. Your ranking is based on your Charm/Care Points. If the Charm Points and Care Points of several commanders are the same, the one who reaches the points first will rank higher.\n4. Sending 1 Loving Rose can get you 1 Care Point. Receiving 1 Loving Rose can get you 1 Charm Point. There is no limit to the number of Loving Roses that can be given.\n5. Sending 1 Valentine's Day Card can get you 100 Care Points, up to 100 Care Points per day. Receiving 1 Valentine's Day Card can get you 100 Charm Points.\n6. Sending cards to yourself will only grant you some Care Points (no more than 100 Care Points can be obtained this way each day).\n7. You will receive the ranking rewards by mail at the end of the event.
+ 370920=Charm Points need to reach {0}
+ 370921=Care Points need to reach {0}
+ 370922=Charming Star Leaderboard
+ 370923=Caring Star Leaderboard
+ 370924=[Caring Love] Event
+ 370925=Dear Commander,\n\nCongrats on your #{0} place on the Charming Star Leaderboard. Your final Charm Points are {1}, and here are your #{0} place ranking rewards.
+ 370926=Dear Commander,\n\nCongrats on your #{0} place on the Caring Star Leaderboard. Your final Care Points are {1}, and here are your #{0} place ranking rewards.
+ 370927=Failed to gift. You're not on the same map.
+ 370928=1. You need to reach both the required ranking and Charm/Care Points to get the ranking rewards. Otherwise, you can only receive ranking rewards of the corresponding value.
+ 370929=lovely roses for your beloved!
+ 370930=For your beloved to feel your deep love.
+ 370931=Liquor-Filled Chocolate
+ 370932=Use it to gain +30 WPN DEF for 60 minutes
+ 370933=Chocolate Cake
+ 370934=Use it to gain +30 WPN ATK for 60 minutes
+ 370935=Loving Lollipop
+ 370936=Use it to gain +20 WPN DEF for 12 hours
+ 370937=Chocolate Popsicle
+ 370938=Use it to gain +20 WPN ATK for 12 hours
+ 370939={0} sent you gift *{1} along with the best wishes. \nMay you never be alone in future seasons to come.
+ 370940=Happy Valentine's Day!
+ 370941=Cannot send Loving Roses currently
+ 370942=Score updating failed
+ 370943=You can't send it to yourself.
+ 370944=Confirm sending {2}*{1} to {0}.
+ 370945=Romantic Gift Box
+ 370946=Open it to get a loving surprise of rewards!
+ 370947=Which of the following Blocks cannot be occupied?
+ 370948=A Block recently occupied by the enemy
+ 370949=A Block next to allies' occupied Blocks
+ 370950=A Block next to your Alliance's occupied city
+ 370951=A Block within the range of an Outpost your side occupied
+ 370952=What's the starting Block Cap this Season?
+ 370953=What's the highest Block level this Season?
+ 370954=About capturing Blocks with insufficient Immunity, which of the following statements is NOT correct?
+ 370955=Damage to Block Defenders decreases
+ 370956=Damage from Block Defenders increases
+ 370957=Players can build or upgrade a Clinic to improve Immunity.
+ 370958=Insufficient Immunity does not affect players capturing Block.
+ 370959=Which of the following Blocks is also a Hazardous Area?
+ 370960=Level 7 Empty Space
+ 370961=Level 7 Red Mines
+ 370962=Level 5 Blue Mines
+ 370963=Level 3 Red Mines
+ 370965=What happens when capturing a hazardous Block?
+ 370966=Damage from Block Defenders increases
+ 370967=Damage to Block Defenders decreases
+ 370968=Players will lose a certain number of Grievously Wounded Soldiers.
+ 370969=Capturing a hazardous Block is the same as capturing other standard Blocks.
+ 370970=About Block gifting, which of the following statements is correct?
+ 370971=Players can gift Blocks to one other in the same Zone.
+ 370972=There is no limit to the number of Blocks you can gift in a day.
+ 370973=Block gifting does not require the receiver's consent.
+ 370974=The level of the Block you gift can not be higher than the highest Block level the receiver can capture.
+ 370975=Up to how many Blocks can a player gift to another in a day during this Season?
+ 370976=Up to how many Blocks can a player receive in a day during this Season?
+ 370977=What's the maximum number of Expedition Blocks this Season?
+ 370978=Up to how many cities can an Alliance capture at the end of this Season?
+ 370979=Up to how many cities can be abandoned in a day during this Season?
+ 370980=What's the maximum level of a Hub this Season?
+ 370981=In this Season, what's the maximum Block Cap after all Hubs reach the highest level?
+ 370982=Which of the following statements about this Season's Field Center is correct?
+ 370983=Players can do more damage when attacking an enemy Fortress.
+ 370984=Players can do more damage during a Champion Duel.
+ 370985=Players can do more damage in the Arena.
+ 370986=Players can do more damage in any Exploration Stage.
+ 370987=What's the maximum level of the Field Center this Season?
+ 370988=What resources are required to upgrade the Field Center this Season?
+ 370989=Red Ores and Stones
+ 370990=Red Ores and Iron
+ 370991=Blue Ores and Stones
+ 370992=Blue Ores and Iron
+ 370993=Which of the following statements about this Season's Supply Base is correct?
+ 370994=Players take less damage when attacking an enemy Fortress.
+ 370995=Players take less damage during a Champion Duel.
+ 370996=Players take less damage in the Arena.
+ 370997=Players take less damage in any Exploration Stage.
+ 370998=What's the maximum level of the Supply Base this Season?
+ 370999=What resources are required to upgrade the Supply Base this Season?
+ 371000=Red Ores and Stones
+ 371001=Red Ores and Iron
+ 371002=Blue Ores and Stones
+ 371003=Blue Ores and Iron
+ 371004=In this Season, Blocks within how many tiles around an Outpost can be occupied directly?
+ 371005=Up to how many Season Recruitments can a player perform this Season?
+ 371006=How long does the Season Recruitment event last this Season?
+ 371007=The event lasts the entire season.
+ 371008=When does the Rally of Heroes rewards be settled and issued in this new Season?
+ 371009=During the Rally of Heroes event this Season, which of the following actions does NOT help in earning points?
+ 371010=Recruiting Combat Heroes
+ 371011=Faction Recruitment
+ 371012=Season Recruitment
+ 371013=Alliance Recruitment
+ 371014=When does the Rush to the Top rewards be settled and issued in this new Season?
+ 371015=Which of the following rewards is a tier 1 reward from this Season's Rush to the Top event?
+ 371016=Diamond*500
+ 371017=Diamond*1,000
+ 371018=Diamond*2,000
+ 371019=Diamond*5,000
+ 371020=Which of the following actions does NOT help in increasing Block Coverage?
+ 371021=Capturing more Blocks
+ 371022=Upgrading Facilities
+ 371023=Building new Season Facilities
+ 371024=Upgrading Season Facilities
+ 371025=How many Recruitment Points can you claim immediately after unlocking the Investment Plan?
+ 371026=How many new Season Heroes have been introduced this Season?
+ 371027=Which of the following Heroes is a new Season Hero?
+ 371028=Which of the following statements about Galande, a new Season Hero, is correct?
+ 371029=Galande deals TAC DMG.
+ 371030=Galande is fit to lead archer-typed Heroes.
+ 371031=Galande is a Vindicator.
+ 371032=Gold Galande can launch an extra attack after successfully taking down an enemy target.
+ 371033=Galande can launch an extra attack after successfully taking down an enemy target.
+ 371034=Which of the following statements about Roger, a new Season Hero, is correct?
+ 371035=Roger deals TAC DMG.
+ 371036=Roger is fit to lead tank-typed Heroes.
+ 371037=Roger is a Wildling.
+ 371038=Gold Roger can ignore the target's defense to a certain extent when attacking.
+ 371039=Which of the following statements about the Apocalypse Gear is correct?
+ 371040=All Apocalypse Gear is STR-focused.
+ 371041=There are STR-focused and INT-focused Apocalypse Gear.
+ 371042=Two pieces deliver a buff that boosts the wearer's Crit DMG.
+ 371043=Four pieces deliver a buff that boosts the wearer's Crit Rate.
+ 371044=Which of the following statements about the Death Gear is correct?
+ 371045=All Death Gear is STR-focused.
+ 371046=All Death Gear is INT-focused.
+ 371047=Two pieces deliver a buff that boosts the wearer's DEF.
+ 371048=Four pieces deliver a buff that boosts the wearer's damage after taking down an enemy target.
+ 371049=Which of the following statements about Hero Contract is correct?
+ 371050=Rookie Heroes can directly Ascend to higher grades.
+ 371051=The quality of a Rookie Hero can be upgraded by up to 3 levels.
+ 371052=Rebecca can be placed in Hero Contract as a Veteran.
+ 371053=The quality of a Rookie Hero can be raised to the same level as the Veteran through the Hero Contract.
+ 371054=Which of the following statements about Veterans in the Hero Contract is incorrect?
+ 371055=Only an Advanced Elite Combat Hero can be placed as a Veteran.
+ 371056=A Hero must reach Legendary quality to be placed as a Veteran.
+ 371057=A Hero must reach level 60 to be placed as a Veteran.
+ 371058=A Production Hero can also be placed as a Veteran.
+ 371059=Which of the following heroes is a Watcher?
+ 371060=Which of the following statements about this Season's Season Quest is incorrect?
+ 371061=The rewards for the Certificate of Master contain all the rewards for the Certificate of Weapon and Certificate of Hero
+ 371062=Players can complete quests and get a 50% season EXP bonus after unlocking the Certificate of Master.
+ 371063=Players can upgrade the Season Quest by 10 levels immediately after unlocking the Certificate of Master.
+ 371064=The Season Quest level cannot be carried over to a new season.
+ 371065=How much EXP will it take to upgrade one Season Quest level this Season?
+ 371066=In Season Quest, what's the weekly maximum EXP you can gain by capturing Blocks this Season?
+ 371067=How many weeks of missions does Season Quest have this Season?
+ 371068=In this Season's Season Quest, after reaching level 100, how many levels do you have to upgrade until you can claim a reward again?
+ 371069=Which of the following statements about the chapter Flex Muscles in the Book of Revelation is correct?
+ 371070=Any Alliances that once captured a level 6 city can claim rewards.
+ 371071=Fantasy Recruitment unlocks at the end of the chapter.
+ 371072=The cooldown of quitting an Alliance becomes 24 hours after the chapter ends.
+ 371073=Players have to complete the chapter goal to participate in Fantasy Recruitment.
+ 371074=Which of the following statements about the chapter Back to Eden in the Book of Revelation is correct?
+ 371075=Any Alliances that once captured a level 7 city can claim rewards.
+ 371076=Rewards can be claimed before the chapter ends.
+ 371077=The cooldown of quitting an Alliance becomes 24 hours after the chapter ends.
+ 371078=Only the Alliance that still holds a level 7 city at the end of the chapter can claim rewards.
+ 371079=Which of the following items belongs to Season Rewards of this Season?
+ 371080=Memento Coin
+ 371081=S2 Recruitment Ticket
+ 371082=Stones
+ 371083=Combat Hero Recruitment Points
+ 371084=Which of the following statements is correct about the Season Rewards that an Alliance can get this Season?
+ 371085=The rewards an Alliance can get depend on the cities it captures at the end of the Season.
+ 371086=There are four tiers of different rewards.
+ 371087=Only the Domination tier of rewards includes Medals for individuals.
+ 371088=The Exploration tier of rewards does not include S2 Recruitment Tickets.
+ 371089=Which of the following statements about this Season's Season Rewards for individuals is correct?
+ 371090=The Alliance Leader can send their Leader Reward to other Alliance members.
+ 371091=Rewards for Alliance members are automatically distributed according to the level of different members.
+ 371092=After receiving the rewards, a player can change to a different Alliance and claim rewards again.
+ 371093=A player can only receive individual rewards once.
+ 371094=When approaching a Block, how much faster can a troop travel with Off-Road Tires?
+ 371095=10 minutes faster
+ 371096=30 minutes faster
+ 371097=1 hour faster
+ 371098=2 hours faster
+ 371099=When approaching a Block, how much faster can a troop travel with Advanced Off-Road Tires?
+ 371100=30 minutes faster
+ 371101=1 hour faster
+ 371102=2 hours faster
+ 371103=3 hours faster
+ 371104=What's the max level of the Fortress when S1 begins?
+ 371105=What's the max level of the Fortress at the end of S1?
+ 371106=What is the highest Common Zombie level in the world at the end of S1?
+ 371107=What is the highest Mutated Zombie level in the world at the end of S1?
+ 371108=1
+ 371109=2
+ 371110=3
+ 371111=4
+ 371112=5
+ 371113=6
+ 371114=7
+ 371115=8
+ 371116=10
+ 371117=12
+ 371118=13
+ 371119=15
+ 371120=20
+ 371121=21
+ 371122=24
+ 371123=25
+ 371124=26
+ 371125=27
+ 371126=30
+ 371127=40
+ 371128=50
+ 371129=60
+ 371130=70
+ 371131=100
+ 371132=120
+ 371133=150
+ 371134=160
+ 371135=300
+ 371136=500
+ 371137=900
+ 371138=1000
+ 371139=Alliance Quiz
+ 371140=Dear Commander,\n\nHere are the Alliance Quiz rewards you haven't claimed (due to cross-zone activities):
+ 371141=Dear Commander,\n\nHere are the Alliance Quiz - Lucky Commander rewards you haven't claimed (due to cross-zone activities):
+ 371142=Get-Together
+ 371143=Use it to change the avatar frame into [Get-Together].
+ 371144=Homecoming Pal
+ 371145=Your old friends have been waiting for you, wishing to fight alongside you once more.
+ 371146=Enter Commander ID
+ 371147=You'll receive the following rewards after confirming the User ID.
+ 371148=Commander: {0} {1}
+ 371149=Please confirm the Commander
+ 371151=1. Enter and confirm the Commander's User ID during the event to claim rewards.\n2. Each account can only claim the rewards once.
+ 371152=Commander not found
+ 371153=Successfully bringing back a returned Commander will grant both parties generous rewards. (The returned Commander has to confirm the inviter's User ID.)
+ 371154=Commander
+ 371155=Control Center Level
+ 371156=Homecoming Rewards
+ 371157=1. Successfully inviting Commanders who are offline for 14 days or more and whose Control Center Level is at least 8 to return to the game to get Homecoming Rewards\n2. Claim the rewards on the event page after the returned Commander enters and confirms your User ID.\n3. Each account can only invite 5 people at most, and the invited Commanders will be displayed on the event page.
+ 371158=A returned Commander purchasing any pack will grant you extra rewards.
+ 371159=Extra Rewards
+ 371160=You cannot enter your own User ID.
+ 371161=The inviter cannot invite more people.
+ 371162={0} Preview
+ 371163=Incorrect ID
+ 371164=Please do not link repeatedly. You already linked your ID to that of another active Commander.
+ 371165=Exception with the reward data
+ 371166=Reward claimed already
+ 371167=The paid reward not unlocked yet
+ 371168=Incorrect claimer ID
+ 371169=Your friend {0} has returned. You can receive rewards in the Homecoming Pal event. \nLook forward to fighting with you again!
+ 371170=[Homecoming Pal] Rewards reissued
+ 371171=Commander, the following are your unclaimed Homecoming Pal Rewards. Collect them now.
+ 371180=Lovely Spring
+ 371181=1. Complete quests or buy packs to get Watering Cans during the event.\n2. Tap the Watering Can to water the tree. It will grow to the next stage after 5 times. The stages are: seedling -> growth -> fruiting\n3. Tap the fruiting tree to get random items. The fruits on the tree are just for show, not the actual rewards.\n4. Trees will reset at 00:00 (Game Time), and you can get rewards again afterward.\n5. Claim fruit rewards before the event ends or lose them forever.\n6. The max number of trees you can grow in this event is 15.
+ 371182=Alliance plants: {0}
+ 371183=Individual plants: {0}
+ 371184=Individual leaderboard
+ 371185=Alliance leaderboard
+ 371186=1. The leaderboard is refreshed every minute.\n2. Same amounts of plants will be ranked in chronological order.
+ 371187=Amounts of plants
+ 371188=Alliance Ranking Reward
+ 371189=Individual Ranking Reward
+ 371190=[Lovely Spring] Alliance Ranking Reward
+ 371191=Dear Commander, your Alliance ranked #{0} during this event. Here are the rewards.
+ 371192=[Lovely Spring] Individual Ranking Reward
+ 371193=Dear Commander, you ranked #{0} during this event. Here are the rewards.
+ 371194=Watering Can
+ 371195=Can water trees during the "Lovely Spring" event (Can be traded in the Alliance Shop after the event)
+ 371196=Vibrant Message Frame
+ 371197=Vibrant Message Frame ({0})
+ 371198=Use it to change the Message Frame into the [Vibrant Message Frame]
+ 371199=Watering Can
+ 371200=Use the Watering Can to bring more green to the Doomsday!
+ 371201=Bring more green to the Doomsday!
+ 371202=Peach
+ 371203=Use it to gain +30 DEF for 60 minutes
+ 371204=Cherry
+ 371205=Use it to gain +30 ATK for 60 minutes
+ 371206=Orange
+ 371207=Apple
+ 371208=Plantings cap reached
+ 371209=Too many Shards, which might cause a lagging experience. Disassemble the Shards of common quality automatically?
+ 371210=Too many Shards, which might cause a lagging experience. Recycle the Shards now?
+ 371211=Too many Shards, which might cause a lagging experience. Ascend the Shards if possible?
+ 371212=Use 1 Storage Battery
+ 371213=Use 1 Energy Crystal
+ 371214=Use 1 Restoration Toolkit
+ 372001=Sakura Season
+ 372002=RULES: \n1. Complete the missions throughout the event to obtain points and increase the level.\n2. There are 2 tiers of rewards, namely, common and advanced rewards. The common rewards can be obtained from missions; the advanced ones will be activated after the purchase.\n3. The missions will be refreshed in 2 ways. Please see the mission desc for more info.\n4. Rare Alliance present will be delivered after the advanced rewards are activated.
+ 372003=[Sakura Season] Rewards delivered
+ 372004=Commander, below are your rewards not claimed in time in the Sakura Season event. Collect them now!
+ 372005=You will get {1} point(s) for every {0} Diamond(s) you purchase during the event
+ 372006=Sakura Season - Advanced Pass
+ 372007=How many types of Season Policy cards are there?
+ 372008=What is the maximum number of stars for the Season Policy card of this Season?
+ 372009=The policy line is made available in accordance with which of the following?
+ 372010=Book of Revelation Progress
+ 372011=Season Quest Level
+ 372012=The highest level of Alliance territory
+ 372013=Rank of the Strongest Alliance
+ 372014=Which of the following actions does NOT help in obtaining Policy Points?
+ 372015=Attack or Sweep Zombies
+ 372016=Occupy or sweep Blocks
+ 372017=Complete rally
+ 372018=Capture Cities
+ 372019=What materials are needed to upgrade the Policy Card?
+ 372020=Identical Policy Card
+ 372021=Same type of Policy Card
+ 372022=Which of following statements about the Season Policy is NOT true?
+ 372023=Only one policy line can be upgraded
+ 372024=Policy Points will be reset when you enter the new season
+ 372025=Policy Cards will not be reset or disappear when you enter the new season
+ 372026=The policy line can be reset
+ 372027=What resources does it take to reset the Policy line?
+ 372028=What resources does it take to remove Policy Cards?
+ 372029=Policy Cards can be obtained at which of the following Shops?
+ 372030=Merit Shop
+ 372031=Which of the following statements about the Infinity Arena is NOT true?
+ 372032=Challenges can be done out of order
+ 372033=Only one Faction is available in Infinity Arena each day
+ 372034=Commanders can only choose the Faction that is available that day to challenge
+ 372035=All heroes will be upgraded to level 100
+ 372036=What is the level of all heroes in the Infinity Arena?
+ 372037=How many levels are there every day in the Infinity Arena?
+ 372038=Which of the following items CANNOT be obtained in the Infinity Arena?
+ 372039=Low Tier Part
+ 372040=High Tier Part
+ 372041=How many Mortal Coins can be obtained after passing the first 8 levels of the Infinity Arena?
+ 372042=Where can Mortal Coins be used?
+ 372043=What resource CANNOT be supplied at the Supply Station?
+ 372044=What is the effect of upgrading the Supply Station?
+ 372045=More Free Supplies
+ 372046=Less cost of getting supplies
+ 372047=Unlock more types of resources
+ 372048=Increase resource output in the Fortress
+ 372049=How many parts can a common APC be equipped with?
+ 372050=Which part does the Armed Chariot come with?
+ 372051=Which part does the Iron Fist come with?
+ 372052=Which part does the Plunderer come with?
+ 372053=What's the maximum level of the parts of the Modified APC?
+ 372054=Which part of the Modified APC does not consume Energy Value?
+ 372055=What are the effects of vehicle energy overload?
+ 372056=None of the Parts will work
+ 372057=None of the weapon Parts will work
+ 372058=None of the armor Parts will work
+ 372059=None of the Accessory Parts will work
+ 372060=How to raise the energy value limit of Modified APC?
+ 372061=Upgrade the Engine
+ 372062=Upgrade the Weapon
+ 372063=Upgrade the Armor
+ 372064=Upgrade the Accessory
+ 372065=Which of the following ways does NOT help in obtaining the Parts of Modified APC?
+ 372066=Purchase Packs
+ 372067=Up to how many Chariot Components can be obtained in a day through sweeping zombies?
+ 372068=How many Chariot Components does it take to repair the Armed Chariot?
+ 372069=How many Chariot Components does it take to repair the Iron Fist?
+ 372070=How many Chariot Components does it take to repair the Plunderer?
+ 372071=Which of the following statements about the exclusive parts of the Modified APC is NOT correct?
+ 372072=You can remove the exclusive Part.
+ 372073=The exclusive part of the Armed Chariot is Weapon
+ 372074=The exclusive part of the Iron Fist is Armor
+ 372075=The exclusive part of the Plunderer is Accessory
+ 372076=In which of the following the Modified APC is NOT available?
+ 372077=How many Lineups can a Modified APC be deployed to at once?
+ 372078=Which of the following factors will NOT affect the number of Zone Passes required for an individual to transfer to a Zone?
+ 372079=What factors are involved in the number of Zone Passes required for an Alliance to transfer to a Zone?
+ 372080=Which of the following Zones is available for transfer during the Season?
+ 372081=How many teams can be deployed in the Summit Arena?
+ 372082=How many Summit Tickets will be refreshed every day in the Summit Arena?
+ 372083=What is the settlement interval of the Summit Arena?
+ 372084=Up to how many medals can be stored in the Summit Arena?
+ 372085=Where can the Summit Arena medals be used?
+ 372086=Which of the following items are included in Summit Arena's leaderboard rewards?
+ 372087=What resources can be consumed to get more Summit Tickets?
+ 372088=How many new Season Heroes have been introduced this Season?
+ 372089=Which of the following Heroes is a new Season Hero?
+ 372090=Which of the following statements about Ricardo, a new Season Hero, is correct?
+ 372091=Ricardo can chain enemies together.
+ 372092=Ricardo deals TAC DMG.
+ 372093=Ricardo leads Archer soldiers.
+ 372094=Ricardo is a Watcher
+ 372095=Which of the following statements about Elaine, a new Season Hero, is correct?
+ 372096=Elaine deals TAC DMG.
+ 372097=Elaine can decrease enemy's LUK.
+ 372098=Elaine is a Vindicator.
+ 372099=Elaine leads Commando soldiers.
+ 372100=How many new Season Gears have been introduced this Season?
+ 372101=Which of the following statements about the [Heal] Gear is correct?
+ 372102=There are STR-focused and INT-focused [Heal] Gear.
+ 372103=All [Heal] Gear is STR-focused.
+ 372104=Cannot be obtained from forging.
+ 372105=Equipping two pieces of the set will deliver a buff that boosts the wearer's healing effect.
+ 372106=Which of the following statements about the [Tough Wall] Gear is correct?
+ 372107=Equipping two pieces of the set will deliver a buff that boosts the wearer's DEF.
+ 372108=All [Tough Wall] Gear is STR-focused.
+ 372109=All [Tough Wall] Gear is INT-focused.
+ 372110=The four-piece set delivers a buff that boosts the wearer's damage when attacking an enemy hero.
+ 372111=Weapon
+ 372112=Armor
+ 372113=Points
+ 372114=Which of the following statements about Mira, a new Season Hero, is correct?
+ 372115=Mira can provide a visible healing effect for her teammates
+ 372116=Mira deals TAC DMG
+ 372117=Mira's healing effect is determined by her WPN ATK
+ 372118=Mira is a Watcher
+ 372119=Which of the following statements about Penny, a new Season Hero, is correct?
+ 372120=Mira can provide a powerful shield for her teammates
+ 372121=Penny's shield effect is determined by her HP
+ 372122=Penny is a Vindicator
+ 372123=Penny leads Commando soldiers
+ 372124=Which of the following statements about the new [Resolute] Gear is correct?
+ 372125=The buff for the full set (four items) will save the wearer from the first death in each battle
+ 372126=The buff for two items of the set will make the wearer have a higher DEF when their HP is low
+ 372127=All [Resolute] Gear is INT-focused
+ 372128=All [Resolute] Gear is STR-focused
+ 372129=Which of the following statements about the new [Alpha Bless] Gear is correct?
+ 372130=The buff for the full set (four items) will provide a shield for the lineup
+ 372131=The buff for two pieces of the set is stackable
+ 372132=All [Alpha Bless] Gear is INT-focused
+ 372133=All [Alpha Bless] Gear is STR-focused
+ 372134=Up to how many Doomsday Laboratories can be abandoned in a day during this season?
+ 372135=Which of the following actions does NOT help to repair the Doomsday Laboratory?
+ 372136=Mopping up zombies
+ 372137=Garrisoned at the Doomsday Laboratory
+ 372138=Iron Donation
+ 372139=Stone Donation
+ 372140=About attacks against the Doomsday Laboratory, which of the following statements is correct?
+ 372141=No need to connect alliance/personal tiles to it before launching attacks
+ 372142=One needs to connect alliance tiles to it before launching attacks
+ 372143=One needs to connect personal tiles to it before launching attacks
+ 372144=One needs to connect both alliance & personal tiles to it before launching attacks
+ 372145=About the buff of the Doomsday Laboratory, which of the following statements is correct?
+ 372146=The buff only takes effect in cities of certain levels
+ 372147=The buff takes effect in all cities on the map
+ 372148=Buffs of the same type can be stacked
+ 372149=The buff will take effect after the lab is fully repaired
+ 372150=The Doomsday Laboratory has how many levels in this season?
+ 372151=Which of the following statements about this season's Zone Power event is NOT correct?
+ 372152=The Zone's buff also takes effect in cross-zone expedition
+ 372153=The Zone Influence will determine the tier of the rewards
+ 372154=The sum of all alliances' Influence will be the Zone Influence
+ 372155=There are two tiers of rewards (one for the winning side; the other for the losing side)
+ 372156=When does the settlement of the Zone Power event take place in this season? (Game Time)
+ 372157=24:00 every Sunday
+ 372158=24:00 every Thursday
+ 372159=24:00 every Friday
+ 372160=24:00 every Saturday
+ 372161=About the capture of Outposts, which of the following statements is correct?
+ 372162=It takes some Special Fuels to occupy the Outpost
+ 372163=One needs to connect the tiles to the Outpost before occupying it
+ 372164=Some APC Durability will be consumed when occupying the Outpost
+ 372165=No need to launch a rally attack when occupying the Outpost
+ 372166=About Outposts, which of the following statements is NOT correct?
+ 372167=The ownership of the Outpost will be affected by the ownership of the city it's in
+ 372168=The Outpost will grant you a buff when you attack the city it's in
+ 372169=The Outpost will provide more defense forces for the city it's in
+ 372170=After occupying the Outpost, you may attack the tiles around it directly without connecting the tiles all the way there
+ 372171=The number of tiles within which range can be occupied directly after you occupy the Outpost?
+ 372172=Which of the channels below do NOT grant you Zone Prestige Tickets?
+ 372173=Mopping up Season Resource Points
+ 372174=Killing Mutated Zombies
+ 372175=Participating in the "Season Vanguard" Event
+ 372176=The "First Capture Reward" of neutral cities
+ 372177=Which of the channels below do NOT grant you Zone Coins?
+ 372178=Be the first to occupy a neutral city
+ 372179=Using Zone Prestige Tickets
+ 372180=Increasing the Zone level
+ 372181=Purchasing bundles
+ 372182=When does the settlement of the [Zone Glory] event take place in this season? (Game Time)
+ 372183=What is the requirement for activating the Floating Fortress?
+ 372184=The Fortress reaches Lv. 30
+ 372185=All soldier training camps reach Lv. 30
+ 372186=Unlocking all types of Lv. 10 soldiers
+ 372187=The Entrance Hall reaches Lv. 30
+ 372188=Up to how many pieces of Alloy can you sell per week at the Trade Center?
+ 372189=What is the effect of upgrading the Alloy Foundry?
+ 372190=Increase the Production Rate of Alloy
+ 372191=Reduce the production cost of Alloy
+ 372192=Increase the Production Rate of Energy Core
+ 372193=Reduce the production cost of Energy Core
+ 372194=Which of the Faction Emblem's effects (Floating Fortress) only applies to your own troops?
+ 372195=The buff of faction counter
+ 372196=Troop HP buff
+ 372197=WPN ATK buff
+ 372198=TAC ATK buff
+ 372199=Within which range from the Floating Fortress does the Faction Emblem work on alliance members?
+ 372200=Which of the channels below do NOT grant you Alloy?
+ 372201=Purchasing from the Supply Station
+ 372202=Purchasing in the Trade Center
+ 372203=Gathering from Alloy Deposits in the world
+ 372204=Producing at the Alloy Foundry
+ 372205=What is the effect of upgrading the Alloy Activation Device?
+ 372301=No more chances to deploy troops today
+ 372302=Deployments today: {0}/{1}
+ 372303=Target not found
+ 372304=Frenzied Zombie
+ 372305=As the music played on, zombies somehow joined the party as well. These music-obsessed zombies have a lot of valuable items with them and are off guard right now.
+ 372306=Frenzy Supply
+ 372307=The dimensional rift brought people, as well as countless precious resources, to this grand celebration. Join the party and have fun!
+ 372308=Lost in the music; collecting supplies at the party unconsciously; not prepared for battles.
+ 372309=Valuable supplies that appeared along with the party; rich resources inside.
+ 372310=Open
+ 372311=You found the [Love Supply] and obtained the following rewards.
+ 372312=Attempt Returned
+ 372313=Your target has disappeared this time. The attempt consumed has been returned to you.
+ 372314=Target disappeared; failed to deploy
+ 372315=1. During the event, a large number of Frenzied Zombies will spawn in the world every day. \n2. You have {0} attempts each day to attack them. The number of attempts resets at 0:00 (Game Time) every day. \n3. Kill Frenzied Zombies to get lots of precious rewards!
+ 372316=1. During the event, a large number of Frenzy Supplies will spawn in the world every day. \n2. You have {0} attempts each day to attack them. The number of attempts resets at 0:00 (Game Time) every day. \n3. Open the Frenzy Supply to get lots of precious rewards!
+ 380000=Custom Bundle
+ 380001=Pick the items you want and customize your own bundle.
+ 380002=About the Customized Bundle
+ 380003=There are a wide range of items you can choose from!
+ 380004=Please choose the items you want
+ 380005=Urban Warfare
+ 380006=Tokyo
+ 380007=London
+ 380008=New York
+ 380009=Paris
+ 380010=Moscow
+ 380011=Clear the zombies in the Transport Hub and restore the city to its former glory!
+ 380012=Select a city to begin.
+ 380013=You cannot change the city once it's selected. Are you sure to continue?
+ 380014=All Clear Rewards
+ 380015=Start the challenge and clear the traffic after winning.
+ 380016=Mission Progress
+ 380017=Seoul
+ 380018=Lv. 1 Station
+ 380019=Lv. 2 Junction
+ 38002=About the Customized Bundle
+ 380020=Lv. 3 Transport Hub
+ 380021=Stage progress {0}/{1}
+ 380022=The event ends in 5 mins. Hurry up, make the most of your time, and win big!
+ 381000=Play
+ 381001=Pin for Fun
+ 381002=Tap the start button to play the pinball during the event for a chance to win great rewards! Pull the handle to release the pinball. Pinballs can be obtained from exclusive missions or packs.
+ 381003=Start
+ 381004=Get More
+ 381005=How to get
+ 381006=Click Start and begin!
+ 381007=One Pinball at a time!
+ 381008=Insufficient Pinballs. Proceed to acquire more?
+ 381009=Congrats! You won the prize!
+ 381010=Rewards from "Pin for Fun"
+ 381011=Dear Commander,\n\nHere are the rewards from "Pin for Fun." Collect them now!\n\nLast Fortress Studio
+ 381012=Please pull the bar first
+ 381013=Best prize this phase
+ 381014=NOTES\n\nOnly the best prize is displayed here. The ordinary ones will not be displayed here.\nThere are only a limited number of best prizes. It will be removed from the prize pool after running out.
+ 381015=Wheel of Fortune
+ 381016=Spin the wheel to get generous rewards!
+ 381017=RULES\n\n1. During the event, use the Deep Sea Meteorite to spin the wheel and win great rewards.\n2. The Deep Sea Meteorites can be obtained by killing Mutated Zombies or purchased in the Premium Center.\n3. You can get up to 5 rewards a day by killing Mutated Zombies. The rewards for killing Mutated Zombies may vary in different Zones. The rewards you claim from other Zones will also count towards the total chances you have.\n4. Players can spin the wheel to get Lucky Points which will guarantee the best reward the next time they spin the wheel when the Lucky Point requirement is met. The Lucky Points will be cleared after the best reward is obtained.
+ 381018=Fun-tastic Ball
+ 381019=Pull the bar to win rewards with ease!
+ 381020=1. Use the Fun-tastic Ball during the event to pull the bar and make the ball hit the reward you want.\n2. You'll have one free chance each day. The chances will not be accumulated and will be reset daily.\n3. You can only get a limited number of jackpots. After all jackpots are claimed, no more will spawn.
+ 381021=Next free chance: {0}
+ 381022=Free
+ 381023=One Fun-tastic Ball at a time!
+ 381024=No Fun-tastic Ball left. Get more now?
+ 381025=[Fun-tastic Ball] Rewards reissued
+ 381026=Dear Commander,\n\nHere are the rewards from "Fun-tastic Ball." Collect them now!\n\nLast Fortress Studio
+ 381027=All jackpots claimed
+ 381028=You don't have a Bar (or your bar is under construction). Go build it?
+ 381029=Engage in the "Pin for Fun" event in the Bar! Pull the handle to win great gifts!
+ 381030=Pin for Fun
+ 381031=Send Cards to deliver your best wishes to your friends!
+ 381032=Cards can be purchased at Card Shop under the Profile screen. You can find the purchased cards in your Card Collection.\nSent/received Cards can be viewed at any time in Postbox.\nWrite your own message and leave your signature on the Card.
+ 381033=Lucky Pulls
+ 381034=Free chances cannot be used for 5 consecutive pulls.
+ 381035=Insufficient free chances
+ 381036=Insufficient capsules
+ 381037=Spend your Lucky Coins to win rich rewards!
+ 381038=1. During the event, spend Lucky Coins and choose 1 Pull or 5 Consecutive Pulls to get rewards.\n2. You'll have one free chance to try each day. Free chances are reset daily and cannot be accumulated or used for 5 Consecutive Pulls.\n3. Great prizes are limited in number.
+ 381039=Capsules left:
+ 381040=Insufficient Lucky Coins. Proceed to acquire more?
+ 381041=There are only a limited number of best prizes you can win in the prize pool.
+ 381042=Best prize: 0.2%\nIntermediate prize: 19.9%\nCommon prize: 79.9%
+ 381100=Ruins Adventure
+ 381101=Explore the ruins and dig up treasures with a pick in hand!
+ 381102=During the event, obtain Picks by purchasing packs or completing missions.\nTap a Pick to view 4 random Ruinous Items. Two identical Ruinous Items can be merged into one item.\nDrag an item over another identical item to get a more advanced Ruinous Item.\nThe max-level item will automatically be sent to your inventory.\nConsume the max-level Ruinous Items to get rewards.\nAt the end of the event, only the max-level items will be recycled and the rest of the Ruinous Items will expire.
+ 381103=Adventure Rewards
+ 381104=Auto-Merge
+ 381105=Tips
+ 381106=Remaining: {0}
+ 381107=Item Recycle [{0}]
+ 381108=Dear Commander,\n\nThe unused item {1}*{2} in the [{0}] event has been recycled. Here are your rewards.
+ 381109=No empty slots available. Please try Merging first!
+ 381110=Insufficient items. Proceed to acquire more?
+ 381111=There're many items in the ruins. Merge identical items into higher-level ones gradually. The max level ones can be traded for rewards
+ 381112=Use the Adventurer Pick to find items from the ruins. Check out the treasures awaiting you now!
+ 381201=N.A.T.E.'s Treasure Hunt
+ 381202=See when the time is right. Let N.A.T.E. bring back the mysterious treasure!
+ 381203=1. Control the timing of the claw to grab items with different scores. Achieve the required score before the timer runs out to advance to the next level.\n2. If the required score is not achieved, you can use items to extend the challenge time or restart the level.\n3. Restarting a level will reset the progress, but rewards can only be obtained once.\n4. If you cannot pass the current level, try and return to the first level, but it will consume one challenge attempt and reset the score.\n5. After exhausting 3 free daily attempts, you can purchase the gift packs to get more challenge attempts.\n6. There is a chance to obtain rewards or buff items when challenging the levels, with additional rewards upon clearing all levels.\n7. Buff items include explosives and STR portions. Explosives can only be used to blow up items when caught by the claw. STR portions can increase the grabbing speed, but the effect cannot be stacked.
+ 381204=Go
+ 381205=Attempts: {0}/{1}
+ 381206=Treasure featured
+ 381207=Current Score
+ 381208=Target Score
+ 381209=STR Boost
+ 381210=Time Left
+ 381211=Level
+ 381212=Failed
+ 381213=Congratulations
+ 381214=Restart
+ 381215=Add 30 seconds
+ 381216=Back to lvl1
+ 381217=Exit
+ 381218=Paused \n\nBy exiting, you'll return to the main screen. The next time you enter, you may resume the current progress.
+ 381219=Continue
+ 381220=Quitting will cost one attempt of the challenge. Proceed?
+ 381221=There is already STR portion in effect. If you use it, the speed won't be increased. Do you want to use it?
+ 381222=Abnormal operation
+ 381223=Out of challenge attempts for today. Want to buy a gift pack to get more attempts?
+ 381224=Would you like to use {0} * {1} to increase your number of challenge attempts by one?
+ 381225=Cannot use, the hook did not grab any item.
+ 381226=Out of challenge attempts for today.
+ 381227=Next Stage
+ 381228=Stage Clearing Rewards
+ 381229=Stage Details
+ 381230=Current points
+ 381231=Target points
+ 381232=Challenge time for the Stage:
+ 381233=Remaining items
+ 381234=Start
+ 381235=Quit
+ 381304=Muse verification
+ 381305=Verify your charisma in the wasteland world
+ 381306={0} muses verified so far
+ 381307=Verify now
+ 381308=Upload application
+ 381309=Reviewing...
+ 381310=Application received. Please wait for the result.
+ 381311=Verified
+ 381312=Max limit reached
+ 381313=Reward Preview
+ 381314=Verification failed
+ 381315=Sorry. The gender you set in the game is not qualified for the event.
+ 381316=Wings of Muse
+ 381317=Rules of muse verification
+ 381318=1. Set the gender in the game as "female" \n2. Upload a clear photo or selfie of you with Last-Fortress-related content involved (e.g. holding a board with written letters "Last Fortress" or other elements relevant to the game). You may refer to the <link=skip_goddessshow_photoexample><color=#7CB75A><u>example</u></color></link> here. The photo or selfie shall NOT be edited. \n3. It's advised to use your real-life selfie as the avatar to pass the verification. \n4. Each Commander can submit up to <color=#7CB75A>5</color> verification applications. \n5. Our ops team will review the application within 48 hours of submission. Upon approval, the muse verification rewards will be sent to you via mail. \n6. DO NOT upload random photos found on the Internet or others' photos. Once found, the concerned Commander will lose the verification and the relevant rewards.
+ 381319=[Optional] I agree that the studio uses the photo I submit for verification as an asset for publicity in the official community
+ 381320=[Mandatory] I have read <link=skip_goddessshow_note><color=#7CB75A><u>the items to note in this event</u></color></link> and agree to relevant regulations
+ 381321=Items to note in muse verification
+ 381322=- Each account can only be verified once, and can only get the verification rewards once.\n- By uploading the photo, the participating Commander agrees to let the studio use the uploaded verification photo and grant the Last Fortress the exclusive right to use the photo and the portrait rights of the photo without restrictions on location, validity or methods. This authorization is free of charge. The Last Fortress can use the photo within the scope of the current laws in forms including but not limited to reproduction, distribution, rental, exhibition, performance, screening, broadcasting, dissemination on the Internet, filming, adaptation, translation, and compilation.\n- The uploaded photo shall be an original creation. If it is found or verified that a Commander has used someone else's photos or random photos on the Internet, the Commander will be disqualified from the event immediately. The Commander shall be responsible for any subsequent legal issues arising from the action.\n- The studio has the right to remove the verification and cancel the rewards for verified Commanders who are found to submit non-compliant content later.\n- In case of matters not covered in the rules or unexpected changes, the studio has the right to add, change, delete or terminate the event and relevant rewards. All modifications will be updated in the game without further notice.
+ 381323=Muse verification
+ 381324=We received your application for muse verification
+ 381325=Dear Commander, \nWe have received your application for muse certification. Our ops team will review it within 48 hours. The final result will be sent to you via mail. \nThank you for your participation. Please wait for the result. \nLast Fortress team
+ 381326=Congrats! You've passed the muse verification
+ 381327=Dear Commander,\nCongrats! You've passed the muse verification!\nCollect your verification rewards now! Happy gaming!\nLast Fortress team
+ 381328={1} from Zone #{0} has passed the muse verification
+ 381329=Your muse application failed
+ 381330=Dear Commander,\nSorry to inform you that your muse application has been rejected, as the content you submitted did not meet the requirements of the event.\nReason for rejection: {0}\nLast Fortress team
+ 381331=The photo you uploaded appears to contain elements of pornography and violence
+ 381332=The photo you uploaded appears to be someone else's photo or downloaded from the internet
+ 381333=The photo you uploaded does not contain elements related to the Last Fortress
+ 381334=The gender of the person in the photo you uploaded does not meet the requirements of the event
+ 381335=The photo you uploaded appears to have been edited
+ 381336=Upon passing the verification, the Wings of Muse will be activated on your profile page
+ 381337=1. Log in during the event to claim the reward of the day.\n2. You may make any purchase to claim one more reward of the day.\n3. If you forget to log in on a day, spend some Diamonds for a late check-in.\n4. If you log in but forget to claim the reward of that day, you may claim it the next day you log in.\n5. On the last day of the event, you will NOT be able to claim one more login reward by making purchases.\n6. By making purchases, you can only claim the reward of the same day.
+ 381338=Follow Starlight
+ 381339=Victory Lap
+ 381340=1. Log in during the event to claim the reward of the day.\n2. You may make any purchase to claim one more reward of the day.\n3. If you forget to log in on a day, spend some Diamonds for a late check-in.\n4. If you log in but forget to claim the reward of that day, you may claim it the next day you log in.\n5. On the last day of the event, you will NOT be able to claim one more login reward by making purchases.\n6. By making purchases, you can only claim the reward of the same day.\n7. The Starlight bundle available after the check-in on day 8 can only be purchased ONCE, and is only available during the event.
+ 381341=Last Fortress x The Boys Battle Pass
+ 381342=The size of the image you upload does not meet the requirement. Please upload an image not exceeding {0}KB.
+ 381343=Server exception. Please try again later.
+ 381344=Muses verified so far:
+ 381345=Log in every day to get limited-edition heroes and tons of rewards!
+ 381346=Log in every day to get Starlight fragments and The Boys badges!
+ 381347=Verifying attempts: {0}/{1}
+ 381403=Broom
+ 381404=Flashlight
+ 381405=Timer
+ 381406=Respawning Card
+ 381407=Fun Card
+ 381408=Gift Card
+ 381409=Used to redeem rewards
+ 381410=Clear the irrelevant images. Tap any image to spawn new images.
+ 381411=Locate a random image with the required element. If you do not tap on the image for a long time, the task will be completed for you automatically.
+ 381412=Extend the game by 30 more seconds
+ 381413=Get 1 more attempt in the event
+ 382000=Diff Finder
+ 382001=Fellow members, let's have fun playing the mini-game together! Try to find the designated items in the Fortress!
+ 382002=1. Find the designated images within the given time. You'll win if you find the required number of images before the time runs out.\n2. If you fail to find all the required images, you may use items to extend the time or restart the stage.\n3. By restarting a stage, the stage will be reset, with all the images updated.\n4. You'll have 1 free attempt each day. You can also purchase more after using them up.\n5. You'll need to find multiple images in each stage; multiple tasks may appear at the same time.\n6. Upon completing each stage, you'll receive a Gift Card, which can be used to redeem rewards.
+ 382003=Exchange Shop
+ 382004=Stage:
+ 382005=Find the image(s) below:
+ 382006=Gopher
+ 382007=Clothes
+ 382008=Eye
+ 382009=Tooth
+ 382010=Animal
+ 382011=Symbol
+ 382012=Number
+ 382013=Letter
+ 382014=Star
+ 382015=Liquid
+ 382016=Human
+ 382017=Zombie
+ 382018=Nature
+ 382019=Appliance
+ 382020=Transport
+ 382021=Steel
+ 382022=Hard
+ 382023=Food
+ 382024=Plant
+ 382025=Fruit
+ 382026=Flower
+ 382027=Purple
+ 382028=Green
+ 382029=Smile
+ 382030=Spike
+ 382031=In the air
+ 382032=Hair
+ 382033=Wheel
+ 382034=Headwear
+ 382050=An item is in effect at the moment! Cannot use more.
+ 382051=Time:
+ 382052=Redeem gift
+ 382100=Last Fortress x The Boys
+ 382101=Eligible to participate when your Control Center reaches Lv. 8
+ 382102=The Boys meet here!
+ 382103=Time left: {0}
+ 382104=During the Last Fortress x The Boys collab, a range of events will be launched in order. Engage in the events to grab tons of rewards!
+ 382105=New Heroes
+ 382106=Battle Pass
+ 382107=Exchange
+ 382108=Check In
+ 382109=Resist!
+ 382110=Collection
+ 382111=Vought's Scheme
+ 382112=Training
+ 382113=Showdown
+ 382114=Sparring
+ 382115=Stage {0}
+ 382116=Available Now
+ 382117=Vought
+ 382118=Investigation
+ 382119=Countermeasures
+ 382120=Decisive Battle
+ 382121=Special Video
+ 382122=Coming soon. Stay tuned.
+ 382123=Coming Soon
+ 382124=Unlocks on {0}
+ 382125=Obtained from the [Training] event
+ 382126=Obtained from the [Exchange] event
+ 382127=Obtained from the [Sparring] event
+ 382128=Obtained from the [Showdown] event
+ 382129=Obtained from the [Resist!] event
+ 382130=Obtained from the [Battle Pass] event
+ 382131=Obtained from the [Follow Starlight] event
+ 382132=Obtained from the [Saving Butcher] event
+ 382133=Obtained from the [Starlight's Invite] event
+ 382134=Obtained from the [Zombie Tidal Wave Coming!] event
+ 382135=Log in during the event to get it
+ 382136=Watch the video on the event page to unlock it
+ 382137=Complete the story of [Showdown] to unlock it
+ 382138=Collab
+ 382139=Obtained from the [recruitment] event
+ 382140=Obtained from the [Training (Starlight)] event
+ 382141=Obtained from the [Training (Hughie)] event
+ 382142=Obtained from the [Training (Butcher)] event
+ 382143=THE BOYS
+ 382144=Unlocks on 7/31/2023
+ 382145=Unlocks on 8/7/2023
+ 382146=Unlocks on 8/14/2023
+ 382147=Unlocks on 8/21/2023
+ 382200=THE BOYS Collection Room
+ 382201=All
+ 382202=Hughie's Collection
+ 382203=Butcher's Collection
+ 382204=Starlight's Collection
+ 382205=Other
+ 382206=Screen
+ 382207=Built
+ 382208=To be built
+ 382209=Locked
+ 382210=Unlock {2} with {0} *{1}
+ 382211=Info
+ 382212=Decor
+ 382213=Obtained from the Last Fortress x The Boys events
+ 382214=Special Shard Bundle
+ 382215=Set the screen
+ 382216=Good-Hearted Starlight
+ 382217=Limited-time offer! It's now or never!
+ 382218=Can't build it. The event has ended!
+ 382219=A magnificent room where the collectibles of The Boys are stored
+ 382220=An exclusive exhibit for the collectibles of The Boys
+ 382221=A screen with scrolling content. People are more eager to collect the heroes when seeing the Shards of The Boys.
+ 382222=You may exhibit all your The Boys collectibles here
+ 382223=Collectible
+ 382224=Overview
+ 382225=The collectible has been equipped
+ 382226=The collectible does not exist
+ 382227=Collectible to be unlocked
+ 382228=Only some collectibles can be placed in your Fortress
+ 382229=Screen's Drawing
+ 382230=Use it to unlock the Screen (you can get one from each Special Training)
+ 382231=Unavailable
+ 382232=Flash Back - Fragment 1
+ 382233=Flash Back - Fragment 2
+ 382234=Flash Back - Fragment 3
+ 382235=Flash Back - Fragment 4
+ 382236=Flash Back - Fragment 5
+ 382237=Flash Back - Fragment 6
+ 382238=Flash Back - Fragment 7
+ 382239=Flash Back - Fragment 8
+ 382240=Flash Back - Fragment 9
+ 382241=Flash Back - Fragment 10
+ 382242=Flash Back - Fragment 11
+ 382243=An exquisite photo from the original series, The Boys
+ 382244=Rally Up
+ 382245=Limited-time loading image of The Boys
+ 382246=(Starlight) Cute
+ 382247=(Starlight) Love
+ 382248=(Butcher) Angry
+ 382249=(Butcher) Smirk
+ 382250=(Hughie) Sorry
+ 382251=(Hughie) Bye
+ 382252=Hordes of zombies were inching their way toward the fortress. At this critical moment, people saw a laser beam! What happened?
+ 382253=The Fortress received an anonymous phone call. Someone was asking for help on the other end. What's going on?
+ 382254=It's been days since the investigation team left for Eden. It's said many extremely violent zombies are roaming around that place. Will the team make it to come back?
+ 382255=Something was going on in the area beneath Eden. The investigation team decided to go there once again. No one knows what could be awaiting them there.
+ 382256=Join the heroes to witness a bright future ahead
+ 382257=Starlight's Exclusive Gear
+ 382258=Zombie Killing
+ 382259=Kill a total of {1} designated zombies in the event
+ 382260=Hero Recruitment
+ 382261=Recruit {1} time(s) from "The Boys" pool
+ 382262=Open Call for Heroes
+ 382263=Combat Recruitment
+ 382264=Perform combat recruitment {1} time(s)
+ 382265=Recruit for a total of {1} time(s)
+ 382266=Participate in the "Sparring with The Boys" for a total of {1} time(s)
+ 382267=Participate in the "Starlight's Invite" event for {1} time(s)
+ 382268=Defeat a total of {1} Transformed Zombie(s)
+ 382269=Filthy Rich
+ 382270=Use {1} Vought Badge(s) in the Vought Badge Exchange
+ 382271=Combat Master
+ 382272=Defeat a total of {1} enemy soldier(s)
+ 382273=Thrilling Expedition
+ 382274=Complete a total of {1} expedition(s)
+ 382275=Zombie Tidal Wave Coming!
+ 382276=Participate in the "Zombie Tidal Wave Coming!" event for a total of {1} time(s)
+ 382277=Arena
+ 382278=Complete a total of {1} arena challenge(s)
+ 382279=Military Supplies
+ 382280=Get supplies from the Supply Station for {1} time(s)
+ 382281=Badge Exchange
+ 382282=The Boys Recruitment
+ 382283=Perform Spacetime Traveler recruitment {1} time(s)
+ 382284=Unlock the advanced rewards for Last Fortress x The Boys battle pass
+ 382285=Upgrade Last Fortress x The Boys battle pass by 10 levels directly
+ 382286=1. Common rewards of Battle Pass will be auto activated; advanced rewards can be activated by purchasing the [Certificate of Elite].\n2. Complete missions and challenges to gain EXP and level up your Battle Pass.\n3. By purchasing the [Certificate of Master], you'll be able to get a 50% EXP bonus for completing missions (excluding challenges). Meanwhile, the EXP bonus for the missions (excluding challenges) completed prior to the purchase will be delivered to you altogether.\n4. The Certificate of Master will only upgrade your Battle Pass by 10 levels and grant you a 50% EXP bonus for completing missions (excluding challenges). It will NOT unlock the advanced rewards for you. Advanced rewards can only be activated by purchasing the [Certificate of Elite].
+ 382287=Gain +50% EXP for the missions you complete; the EXP gained from challenges will not be affected
+ 382288=Commander, here are your forgotten rewards in the [Victory Lap] event. Please remember to claim:
+ 382289=Commander, here are your forgotten rewards in the [Follow Starlight] event. Please remember to claim:
+ 382301=Tech Advancement
+ 382302=Study techs to win extra rewards, with a chance to receive bonus Z Coins and special avatar frames!
+ 382303=Rules\n1. During the event, use speed-up items to study techs. You'll unlock a tier of rewards for every tier reached. The tier rewards include both items and Z Coins.\n2. The Z Coin bonus will be sent to you via mail after the event ends, based on the total amount of Z Coins you consume during the event and the final bonus rate.
+ 382304=You have used a total of <color=#54FF9F>{0}</color>h of speed-up items on the tech queue
+ 382305=The bonus rate of Z Coins is <color=#54FF9F>{0}%</color> at the moment. You'll be able to receive <color=#54FF9F>{1}</color> Z Coins after the event ends.
+ 382306=Speed up tech research by {0}h
+ 382307=1. The more tech speed-up items (total time reduced) you use during the event, the higher your ranking will be.\n2. Only the top 200 Commanders can receive ranking rewards.\n3. After the event, ranking rewards will be delivered via mail based on the final rankings.
+ 382308={0}h
+ 382401=Holiday Vibe
+ 382402=Have fun and enjoy the holiday! Engage in the holiday events to grab fantastic rewards!
+ 382403=1. Participate in the events to get the corresponding items and win fantastic rewards!
+ 382404=Holiday Challenges
+ 382405=Use as many Holiday Drinks as you can to level up faster!
+ 382406=1. During the event, Commanders can gain points by consuming items to increase the challenge level, which will be reset after the event ends.\n2. There are two types of challenge rewards: common and advanced rewards. Common rewards can be obtained by increasing points, while advanced rewards can be obtained by purchasing and activating them.\n3. Purchase and activate advanced rewards to get rare alliance presents.\n4. There are multiple ways to obtain items during the event, and you can participate in the serial events to obtain them.
+ 382407=<color=#feffff>Holiday Quests</color>
+ 382408=<color=#feffff>Complete daily missions to receive Holiday Drinks!</color>
+ 382409=1. Complete the missions during the event to get tons of rewards.\n2. Mission will reset regularly during the event. Once they are reset, Commanders may complete the missions again and receive rewards.
+ 382410=Holiday Perks
+ 382411=Holiday Drinks might drop during your everyday activities!
+ 382412=1. During the event, you have a chance to obtain items by performing corresponding actions.\n2. You can obtain a limited number of items per day. The limit varies for each action.\n3. The actions required by each event may vary. Please read through the rules for specific info.
+ 382413=There is a chance to get Holiday Drinks in the following ways
+ 382414=Kill zombies
+ 382415=Gather resources
+ 382416=Kill or grievously wound others' soldiers
+ 382417=Ranking rewards of Holiday Challenges
+ 382418=Dear Commander,\n\nYou ranked #{0} in the [Holiday Challenges] with {1} EXP! Below are your rewards! Collect them now.
+ 382419=Holiday Perks
+ 382420=Dear Commander,\n\nBelow is the reward you got from the Holiday Perks. Check it out now in your inventory!
+ 382421=Monthly Gear Card
+ 382422=Monthly Gear Card
+ 382423=Get Rare Gear More Easily
+ 382424=Exchange Material More Easily
+ 382425=Produce Materials Faster
+ 382426=Buy
+ 382427=Renew
+ 382428=You have an exchange request not posted yet. Post it now?
+ 382429=OK
+ 382430=Cancel
+ 382431=Time Left: {0}
+ 382432=By purchasing the monthly gear card, you'll be able to access the following benefits for the next 30 days:\nBenefit 1: The forging points required for getting the guaranteed gear will be lowered by 20%.\nBenefit 2: You'll have 3 additional material exchange queues; each queue allows you to post multiple items for exchange.\nBenefit 3: Material production rate will be increased by 50%.
+ 382433=Not enough materials to trade. Please set the amount for trade again.
+ 382434=Dear Commander, \nYou have sent the Monthly Gear Card to {0} successfully, extending their Monthly Gear Card benefits by 30 days. Happy gaming!
+ 382435=Dear Commander, \n{0} has sent you a Monthly Gear Card, extending your Monthly Gear Card subscription by 30 days. Happy gaming!
+ 382436=Monthly Gear Card expires soon
+ 382437=Dear Commander, your Monthly Gear Card has expired. You might want to stay subscribed to avoid unwanted losses!
+ 382438=Grab the Monthly Gear Card to forge epic gear more easily
+ 382439=Use it to extend the Monthly Gear Card benefits for 30 more days
+ 382440=Can be gifted to other alliance members
+ 382441=Monthly Gear Card. Gift it to a Commander to extend their Monthly Gear Card benefits by 30 days! Can only be gifted to a Commander in the same Zone.
+ 382442=Do you want to use the item to extend your Monthly Gear Card by 30 days?
+ 382443=Do you want to gift a Monthly Gear Card to {0}? The recipient will be able to extend their Monthly Gear Card validity by 30 days.
+ 382444=Monthly Gear Card gifted
+ 382445=Failed to gift Monthly Gear Card
+ 382446=The required forging points to receive the guaranteed gear reduced by 20%
+ 382447=Obtain 3 additional material exchange queues; multiple items can be released in each queue
+ 382448=Material production rate increased by 50%
+ 382449=You'll be able to access this material exchange queue when you have the Monthly Gear Card. Get it now?
+ 382450=Purchase the Monthly Gear Card to unlock the benefit that allows you to release multiple items in one material exchange queue
+ 382451=Use now
+ 382452=Get Monthly Gear Card
+ 382453=[Renew now]
+ 382454=Show owned collectibles only
+ 382455=Collection rewards
+ 382456=Collectibles activated in this theme
+ 382457=Share to chats
+ 382458=Collectible shared
+ 382459=I have activated the collectible, {0}, in THE BOYS Collection Room! Check it out!
+ 382460=Commander, the gear materials you need have been forged. Arrange some more tasks for the Gear Factory now!
+ 382461=Share
+ 382462=I want to trade {0} for {1}
+ 382463=Material Exchange
+ 382464=Refine now
+ 382465=This material exchange request is invalid. Please go to the Material Exchange page to view more info.
+ 382466=Obtained from the [Looming War] event
+ 382467=Obtained from the [Winter Party] event
+ 382468=Obtained from the [Winter Voyage] event
+ 382469=Obtained from the [Zombie Annihilation] event
+ 382470=Obtained from the [Proof of Leadership] event
+ 382471=Obtained from the [Chaotic Christmas] event
+ 382472=Obtained from [The Boys have arrived] event
+ 382473=Obtained from the [Spacetime Traveler] event
+ 382474=Obtained from the [Rewards of the Rings] event
+ 382475=Obtained from the [Vought Exchange] event
+ 382476=Obtained from the [Limited-Time Exchange] event
+ 382477=Obtained from the [Here Comes the Yeti] event
+ 382478=Obtained from [The Hero is Here] event
+ 382479=Obtained from the [Re-encounter Challenge] event
+ 382480=Obtained from [THE BOYS Collection Room]
+ 382481=Obtained from the [Bloody Christmas] event
+ 382482=Collectible category
+ 382483=Rally Up 2
+ 382484=Can only be gifted to commanders in the same Zone
+ 382485=Not reaching the VIP level allowed to gift it
+ 390001=CP will increase as you level up and ascend heroes, or upgrade their skills.
+ 390002=Your Team does not have any Heroes, please reconfigure.
+ 390003=Lineup facility not unlocked
+ 390004=The Lineup must contain Heroes
+ 390005=This Hero is currently in another Lineup
+ 390006=Insufficient number of soldiers required for the lineup
+ 390007=Lineup does not exist
+ 390008=Deployment type does not exist
+ 390009=Lineup has departed
+ 390010=Insufficient Lineup Durability
+ 390011=Update required. Please re-enter the game
+ 390012=Can't attack your own Fortress
+ 390013=Target is uncaptured
+ 390014=Event has yet to start
+ 390015=Insufficient deployment queues. Please construct additional Garages
+ 390016=Insufficient Soldiers
+ 390017=Lineup's maximum number of troops reached
+ 390018=Target location has experienced changes
+ 390019=Zombies must be defeated in order of levels.
+ 390020=Lineup's CP is insufficient to kill the zombies
+ 390021=Target is Protected. Unable to attack
+ 390022=Allies cannot be attacked
+ 390023=Lineup positions full. Research Deployment Tech to unlock additional positions
+ 390024=Heroes garrisoned in the Entrance Hall can't go on deployments
+ 390025=Lineup {0} has not been unlocked yet. Please proceed and construct a new Garage
+ 390026=Place up to {0} Heroes in a Lineup. Research the relevant Deployment Queue technology to unlock more positions.
+ 390027=Function not yet available
+ 390028=This lineup cannot be deployed; please check its status
+ 390029=Rally failed. Min Lv. required to Rally on target: {0}
+ 390030=You must be in an Alliance to initiate a Rally
+ 390031=A {0} is required to initiate a Rally
+ 390032=You can only deploy one team to each Rally
+ 390033=Rally is full
+ 390034=Too many actions. Please try again later
+ 390035=There's something in the way here. Unable to Relocate
+ 390036=No free units in your Fortress
+ 390037=The other party's number of Aiding teams is full
+ 390038=Cannot station at the target location. Please search for flat land nearby
+ 390039=You can’t apply to join an Alliance that is currently initiating a Rally on you
+ 390040=Your Fortress is currently in combat. Unable to relocate
+ 390041=The opponent's Fortress has the Peace Treaty activated currently. Unable to scout, launch rallied attacks against it or attack it.
+ 390042=You currently have units outside the Fortress. Unable to initiate Rally
+ 390043=All Scouting Drones are currently busy. Upgrade the Radar to acquire more Scouting Drones
+ 390044=Unable to leave the Alliance while Rallying
+ 390045=The city is under protection, unable to rally
+ 390046=Increase CP
+ 390047=Count the CP of soldiers who are not in lineups
+ 390048=CP of heroes stationed in the facility
+ 390049=Your Fortress was destroyed and the system has relocated it for you randomly
+ 390050=Failed to sync Lineup info. Please log in again to edit it.
+ 390051=Unable to Aid. The gamer hasn't unlocked the function yet.
+ 390052=A Commander can only send one reinforcement to one target
+ 390053=You have a Lineup in the war, so you cannot use the Peace Treaty
+ 390054=Unable to explore. Allowed to explore minerals in restored cities only.
+ 390055=Heroes cannot be deployed to a cargo van.
+ 390056=Unable to initiate a rally twice against the same target
+ 390057=Invalid Fortress Level
+ 390058=Only cities connected to the Main Alliance City can be attacked
+ 390059=Can't operate. Low Fortress level
+ 390060=Another troop is gathering at the Resource Point. Unable to deploy.
+ 390061=Fortress level too low. Unable to send a message.
+ 390062=Target disappeared
+ 390063=The rallied team departed already. Unable to send back any troops.
+ 390064=Enemy too powerful. Proceed with caution.
+ 390065=You can only launch Grand Rallied Attacks on neutral cities.
+ 390066=You haven't unlocked the Grand Rallied Attack feature.
+ 390067=Grand Rallied Attack is unavailable at the moment
+ 390068=Something went wrong with hero deployment. Please edit your lineup again.
+ 390069=Wrong password
+ 390070=Logged in
+ 390071=Failed to connect to the server
+ 390072=Request error. Failed to get HTTP status.
+ 390073=Server list data parsing error
+ 390074=The server data fetched was empty
+ 390075=Connection failed
+ 390076=Server error
+ 390077=Server login timed out
+ 390078=Fetching server list timed out
+ 390079=HTTP error when getting server list
+ 390080=Network error when getting server list
+ 390081=Server status data parsing error
+ 390082=Network error when getting server status
+ 390083=Failed to get the configuration
+ 390084=Request parameter error
+ 390085=Loading content... Please wait a while
+ 396001=You can enter it again after {0}
+ 396002=You are under attack and cannot enter the ruins
+ 396003=You are in another Zone. You cannot enter the ruins.
+ 396004=You have Units outside the Fortress, so you cannot enter the ruins.
+ 396005=Out of exploration time. You can enter it again after {0}.
+ 396006=Space rift disappeared, forced out of the ruins world.
+ 396007=Ruins Exploration
+ 396008=Unknown World
+ 396009=A huge wave of energy passes over the world, making the space extremely unstable. A magical Facility, space rift, gradually appeared around the city. The space rift connects two worlds. The other world is shrouded in poison gas, and everything here is full of danger, but the wealth of ancestors is hidden in the ruins of all sizes!
+ 396010=Opening in: {0}
+ 396011=Go
+ 396012=Not joined the alliance, unable to perform the action.
+ 396013=City not occupied. Cannot perform the action.
+ 396014=Rules
+ 396015=Exploration Rank
+ 396016=Ruins Shop
+ 396017=Exploration Progress
+ 396018=You can enter the ruins world after occupying the city.
+ 396019=No exploration data
+ 396020=You can enter it after {0}
+ 396021=Donation List
+ 396022=Donation Amount
+ 396023=Exploration Rank
+ 396024=You can occupy Blocks and explore ruins to earn Exploration Points
+ 396025=Ranking
+ 396026=Name
+ 396027=Exploration Point
+ 396028=Exploration Points
+ 396029=Ruins Shop
+ 396030=Exploration Coin is not enough
+ 396031=This is the gift I prepared for you. Hope it can make you stronger.
+ 396032=This round ends in: {0}
+ 396033=Space rift
+ 396034=An amazing Facility in time. Will it bring danger or opportunity to the world?
+ 396035=Hello, Commander! \n\nCongrats on ranking #{0} in the Weekly Personal Exploration Point Rankings, and your final Exploration Points are {1}. The ranking rewards are as follows. Please take them!
+ 396036=Hello, Commander! \n\nCongrats on ranking #{0} in the Weekly Alliance Exploration Point Rankings, and your final Exploration Points are {1}. The ranking rewards are as follows. Please take them!
+ 396037=Hello, Commander! \n\nCongrats on ranking {0} in the Overall Alliance Exploration Point Rankings, and your final Exploration Points are {1}. The ranking rewards are as follows. Please take them!
+ 396038=Exploration Coin
+ 396039=Excavated from the ruins. Time has left no trace on it. You can buy items in the Ruins Shop with it.
+ 396040=Weekly Personal Exploration Point Rankings
+ 396041=Weekly Alliance Exploration Point Rankings
+ 396042=Overall Alliance Exploration Point Rankings
+ 396043=Ranking
+ 396044=Rewards
+ 396045=Under tallying: {0}
+ 396046=Exploration details
+ 396047=Overview
+ 396048=Occupied Blocks
+ 396049=Explored ruins
+ 396050=Personal Exploration Point
+ 396051=View
+ 396052=Ruins Empty Land
+ 396053=Empty Land shrouded in poison gas for years. Purify it to make it a hub of your Units.
+ 396054=Old Chest
+ 396055=There may be a surprise in the plain old chest.
+ 396056=Lv. 1 Ruins
+ 396057=Lv. 2 Ruins
+ 396058=Lv. 3 Ruins
+ 396059=Lv. 4 Ruins
+ 396060=Ruins world
+ 396061=Exploration countdown
+ 396062=Exploration Rewards
+ 396063=Exploration Points
+ 396064=The exploration progress of ruins world
+ 396065=Exploration Energy
+ 396066=The unique energy of ruins world. Used for donating.
+ 396067=Donate
+ 396068=Donations left today: {0}
+ 396069=Not in the world. Cannot perform the action.
+ 396070=Ruins Relocation
+ 396071=Zone Relocation
+ 396072=Cannot enter the ruins world of other Alliances
+ 396073=Checking the ruins world of your Alliance
+ 396074=Enter the ruins world
+ 396075=Checking the ruins world of other Alliances
+ 396076=Ruins world - {0}
+ 396077=No ruins reward unclaimed
+ 396078=No Donation Log
+ 396079=Are you sure to exist the ruins world? You cannot enter it again in {0}.
+ 396080=Ruins chest (X: {0} Y: {1}) exploration rewards:
+ 396081=We have successfully explored the {0} through the relentless efforts of our allies.
+ 396082=Please claim the Exploration Rewards via your email.
+ 396083=Successfully explored the {0}
+ 396084=Top 3 Kills in Ruins Exploration
+ 396085=Top 3 Destruction in Ruins Exploration
+ 396086=Top 3 Donations in Ruins Exploration
+ 396087=Donation Points Ranking
+ 396088=Coin Rewards
+ 396089=Ruins units
+ 396090=This round ends in
+ 396091=Starts in
+ 396092=Ruins Chest
+ 396093=Endless treasures are buried in the ruins world, waiting to be discovered.
+ 396094=Donation Progress
+ 396095=You have been removed from {0}
+ 396096=Not supported on this map
+ 396097=Ruins Exploration Coming Soon
+ 396098=The ruins world not found
+ 396099=The ruins data not found
+ 396100=No Exploration Reward to be claimed
+ 396101=On cooldown. Cannot enter the ruins world.
+ 396102=Can only enter the ruins world from original Zone
+ 396103=Failed to enter the ruins world
+ 396104=Cannot donate to the ruins.
+ 396105=You cannot perform other actions to the Blocks in the spawning area
+ 396106=Do you want to go to the space rift to explore Blocks?
+ 396107=The space rift is what connects the two worlds. It channels the toxic gases to somewhere outside the ruins world while purifying the toxic gases inside the ruins world. You need to leverage the purifying power of the space rift and occupy more Blocks starting from the space rift. A mysterious world will be unveiled soon!
+ 396108=Note
+ 396109=1. The world was engulfed by a strong energy wave, together with unpredictable energy tides and a space rift. Based on our preliminary investigation, the energy tide usually lasts 7 days, after which its afterwaves will be spread across the ruins world. You may go on a 7-day exploration while the energy tide stays.\n2. The space rift will appear near the Main Alliance City. You may go to the ruins world through the space rift. As the ruins world teems with toxic gases, you can explore the place for no more than 2 hours each time.\n3. Occupy empty tiles and explore the ruins to gain some Exploration Points and Exploration Coins. The Exploration Coins can be used to redeem items at the Ruins Shop.\n4. There are four types of ruins. You may explore them through different ways to obtain rewards. After completing the exploration of the ruins, all members of the alliance will be able to claim some rewards.\n5. The Ruins Shop will close after the event ends, so please redeem the rewards in time.\n6. After quitting the alliance, your personal Exploration Points will be cleared.
+ 396110=1. You may connect your tiles to the Facilities in the ruins by occupying empty tiles in the ruins and start your exploration of those Facilities.\n2. Lv. 1 ruins: occupy empty tiles in the ruins and connect to Lv. 1 ruins to explore the place and win rewards.\n3. Lv. 2 ruins: defeat all garrisoned units there to win rewards.\n4. Lv. 3 ruins: defeat all garrisoned units and reduce its Wall Condition to zero to win rewards.\n5. Lv. 4 ruins: donate some energies to repair the Lv. 4 ruins; upon completion of the repair, you'll receive some rewards.
+ 396111=Max number of donations made today
+ 396112=You can find all the good stuff here
+ 396113=Exploration Coins: {0}
+ 396401=Reserves
+ 396402=Mining progress
+ 396403=Recommended CP: {0}
+ 396404=Attack
+ 396405=Destructive mining: {0}/{1}
+ 396406=When the bauxite mining progress exceeds 30%, you may perform destructive mining (plundering) of other alliances' bauxite mines to get a certain share of their aluminum resources and the corresponding alliance contributions points directly. Due to the loss caused by the destruction, however, <color=#c43e3e>you can only get 50% of the deposit you remove from the mine.</color>\nAs you perform more destructive mining, the removed deposit from the mine will be as follows:
+ 396407=Mine
+ 396408=Soldiers required: {0} (above Lv. {1})
+ 396409=Defending Lineup:
+ 396410=Soldiers selected:
+ 396411=Mining info
+ 396412=After you send a troop for mining, it <color=#c43e3e>cannot be withdrawn midway. Only one mining queue can be working at a time</color>. Send now?
+ 396413=Troop sent already. Cannot send repeatedly.
+ 396414=Power of defending troops
+ 396415=Occupy {0}
+ 396416=Cannot mine the bauxite mines on other alliances' territory
+ 396417=You need to wait until the mining progress reaches {0}% before you can plunder
+ 396418=City Upgrade
+ 396419=Mine bauxite mines to receive some aluminum that can be used to upgrade cities
+ 396420=1. The bauxite mining technique was mastered again recently. Through further research, people found that the aluminum in the bauxite mines could be used to upgrade cities.\n2. After occupying a bauxite mine, you may sign a mining contract with the owner and send some soldiers to mine it<color=#c43e3e>(the soldiers cannot be withdrawn midway once sent)</color>.\n3. You can attack the bauxite mines of other alliances as well to plunder some alliance contribution points and aluminum.\n4. When being attacked in the bauxite mine, the mining soldiers can still participate in subsequent battles after being lighted wounded.\n5. By mining the bauxite mines, individuals can get alliance contribution points, while alliances can get some aluminum. The alliance leader can then use the aluminum to upgrade neutral cities or redeem some alliance points in the Alliance Shop.\n6. Upgrading cities will grant you Influence points, which play a crucial role in determining the final rankings of the season!
+ 396421=Please join an alliance first
+ 396422=Please occupy one Lv. 3 neutral city first
+ 396423=City management
+ 396424=Current buff: get {0} more points during the Alliance Duel
+ 396425=Influence increase
+ 396426=Cumulative miming gains: {0}
+ 396427=Cumulative gains (destructive mining): {0}
+ 396428=Influence: {0}
+ 396429=Not enough aluminum
+ 396430=City Upgrade Ranking
+ 396431=Rules\n1. Earn contribution points by mining bauxite mines or through destructive mining of other alliances' bauxite mines. \n2. The higher the contribution ranking, the more the rewards. Only the top 50 Commanders can get the rewards. \n3. The ranking rewards will be sent via mail after this round of event ends.
+ 396432=Contribution
+ 396433=Upgrade Time
+ 396434=After changing to another city as the Main City, <color=#c43e3e>the current Main City will be initialized in level and cannot keep or inherit the effects from the city upgrade</color>. Change the Main City anyway?
+ 396435=Your alliance has not occupied the city yet. Cannot upgrade it.
+ 396436=The city of this level is not available for upgrade. Cannot upgrade now.
+ 396437=Eden cannot be upgraded
+ 396438=The city cannot be upgraded while being restored
+ 396439=Only the Alliance Leader can start the upgrade of a city
+ 396440=Not enough materials. Unable to upgrade.
+ 396441=City upgrade feature not available yet
+ 396442=You need to defeat the initial defending troops in the bauxite mine before mining it
+ 396443=Soldier level not meeting the mining requirement
+ 396444=Cannot send 0 soldier or more soldiers than the amount limit
+ 396445=Bauxite mine expired
+ 396446=Mining of the bauxite mine in progress
+ 396447=Cannot plunder the bauxite mine of your own alliance
+ 396448=Max number of destructive mining performed
+ 396449=Alliance Contribution
+ 396450=Purchase it to raise the weekly cap of Alliance Contribution obtained from bauxite mines by +{0} for {1}d
+ 396451=Plundered Resources:
+ 396452=Each Commander can only mine one bauxite mine
+ 396453=Gains from mining
+ 396454=Mining contract
+ 396455=Mining time:
+ 396456=When the mining soldiers are attacked, {0}% of them will be lightly wounded
+ 396457=After signing the mining contract, you <color=#c43e3e>cannot withdraw the soldiers midway</color>
+ 396458=Not enough soldiers. Cannot sign the contract.
+ 396459=The alliance that occupies {0} Lv. {1} or above cities (excluding Checkpoints) with its Influence ranking among the top {3}% upon the settlement of the Book of Revelation, [{2}]
+ 396460=Alliance Influence Rankings
+ 396461=Aluminum
+ 396462=Used to upgrade cities
+ 396463=Bauxite mine
+ 396464=1. It takes tons of aluminum to upgrade neutral cities.\n2. You'll need to defeat the defending troops in the bauxite mine before signing a mining contract with its owner. When signing the contract, you may send soldiers to mine it directly. Please note you <color=#c43e3e>cannot withdraw the soldiers midway</color>. \n3. When the mining progress exceeds {0}%, you may perform destructive mining of other alliances' bauxite mines to get a certain share of their aluminum and the corresponding alliance contributions points directly. Due to the loss caused by the destruction, however, <color=#c43e3e>you can only get {1}% of the deposit you remove from the mine.</color>\n4. There is a limit on the number of destructive mining you can perform. After reaching the limit, you cannot perform more destructive mining. As you perform more destructive mining, the removed deposit from the mine will be as follows:
+ 396465=Upgradable cities
+ 396466=Cities being upgraded
+ 396467=Non-upgradable cities
+ 396468=Sign
+ 396469=Plunder
+ 396470=Mining troop
+ 396471=Soldiers sent: {0}
+ 396472=Ordinary daily donation
+ 396473=Daily Diamond donation
+ 396474=Daily assistance
+ 396475=Rally attacks against zombies
+ 396476=Alliance growth missions
+ 396477=Alliance leaderboard
+ 396478=Recycling at the Alliance Shop
+ 396479=Owner of mines
+ 396480=The owner of the bauxite mine, with the bauxite mining technology and a vast amount of aluminum in possession
+ 396481=Monthly Contribution Card
+ 396482=Weekly Alliance Contribution cap +{0}, lasting 30 days
+ 396483=You can only get a limited amount of Alliance Contribution points from mining/plundering bauxite mines each week. The limit will be reset every Friday at 0:00.
+ 396484=You can get up to <color=#76df5e>{0}</color> Contribution points from mining/plundering bauxite mines each week
+ 396485=Weekly plundering limit
+ 396486=Contribution Exchange
+ 396487=Failed to upgrade
+ 396488=Upgrade successful
+ 396489=As {1} the [{0}] gave up the neutral city {2}, the city upgrade failed.
+ 396490=As the neutral city [{0}] was occupied by alliance [{1}], the city upgrade failed.
+ 396491=With your relentless effort, the neutral city {0} has been upgraded!\nYour Influence has been increased by {1}!
+ 396493=Commander! The bauxite mine ({0}) was scouted by {1}. Please stay alert for possible attacks.
+ 396494={0} scouted our bauxite mine
+ 396495=The alliance that occupies {0} Lv. {1} or above cities with its Influence ranking among the middle {3}% upon the settlement of the Book of Revelation, [{2}]
+ 396496=The alliance that occupies {0} Lv. {1} or above cities with its Influence ranking among the last {3}% upon the settlement of the Book of Revelation, [{2}]
+ 396497=Max number of troops stationed
+ 396498=Signed successfully
+ 396499=More Alliance Contribution
+ 396500=Elite Mining Card
+ 396501=Redeem Alliance Points with bauxite mine
+ 396502=Influence ranking
+ 396503=Travel canceled
+ 396504=Commander, the bauxite mine has gone through the max number of destructive mining. Your travel was canceled, and the corresponding amount of Lineup Durability is restored.
+ 396505=Lv. {0}
+ 396506=Current tier
+ 396507=The first time: {0}%
+ 396508=The second time: {0}%
+ 396509=The third time: {0}%
+ 396510=The fourth time: {0}%
+ 396511=The fifth time: {0}%
+ 396512=The sixth time: {0}%
+ 396513=The NPC defending troops will be the first to engage in battles
+ 396514=Ranking
+ 396515=Alliance
+ 396516=Influence
+ 396517=Upgrade cost
+ 396518=Traded aluminum for Alliance Points
+ 396519=With your relentless effort, the neutral city {0} has been upgraded!\nThe Influence has been increased by {1}, which will help us rank higher in the season!
+ 396520=View now
+ 396521=Aluminum can be used to upgrade cities and redeem Alliance Points
+ 396522=Countdown: {0}
+ 396523=Not enough resources. Get more from bauxite mines.
+ 396524=Increase points gained during Alliance Duels by {0}
+ 396525=1. Checkpoint cities cannot be upgraded.\n2. Upgrade cities to get a point buff during the Alliance Duel. The buff allows you to get {0}% bonus points when upgrading from Lv. 3 to Lv. 4, {1}% bonus points when upgrading from Lv. 4 to Lv. 5, and {2}% bonus points when upgrading from Lv. 5 to Lv. 6.
+ 396526=Checkpoint cities cannot be upgraded
+ 396527=No permission
+ 396528=The levels of checkpoint cities do not count in the settlement of the season
+ 396529=Higher-level cities are not unlocked by the Book of Revelation yet
+ 396530=Checkpoint city cannot be upgraded
+ 396531=The time it takes to upgrade the city exceeds the remaining time before the season settlement. Upgrade it anyway?
+ 396532=Aluminum recalled
+ 396533=Aluminum recalled
+ 396534=Dear Commander,\n\nThe season has ended. Thank you for your participation. We've removed {0} aluminum from your alliance and would like to send you {1} Alliance Points as compensation for your alliance!
+ 396535=The time it takes to upgrade the city exceeds the remaining time before the season settlement. Upgrade it anyway?
+ 396536=Cannot update the statuses related to city upgrade while the neutral city is fallen
+ 396537=Please join an alliance first
+ 396538=Occupied already. Negotiating the mining contract: {0}
+ 396539=Will not be attacked while negotiating the contract: {0}
+ 396540=Are you sure you want to upgrade the neutral city?
+ 396541=Consume {0} bauxite mines to exchange for 30K Alliance Points *{1}?
+ 396542=Mine the bauxite mine once in the world
+ 396543=Commander, you have not mined the bauxite mine today!
+ 396544=Alliance Points: Used to restock for the Alliance Shop with items. Actions such as <b>[aluminum exchange] and [Alliance Member Assists]</b> will earn points for the alliance.
+ 396545=Aluminum is an alliance resource. It can be obtained from mining or destructive mining. Aluminum can be used to upgrade cities and redeem Alliance Points.
+ 396546=<b>Alliance Shop</b>
+ 396547=[{0}] redeemed {1}
+ 396548=Bauxite Mine
+ 396549=Mine a total of {1} bauxite mines of Lv. {0} or above
+ 396550=Save for a Rainy Day
+ 396551=Small Steps, Big Changes
+ 396552=Your alliance mines a total of {1} bauxite mines of Lv. {0} or above
+ 396553=Mining time
+ 396554=Soldiers will not die
+ 396555=Season settlement rewards
+ 396556=Get in Alliance Shop
+ 396557=When the bauxite mining progress exceeds {0}%, you may perform destructive mining (plundering) of other alliances' bauxite mines.\nAmount of aluminum obtained each time:
+ 396558=Many bauxite mines of various levels were found in the world. Through in-depth research, we figured out how to leverage them.
+ 396559=Defeat the owner of the mine to sign a mining contract with him. Send soldiers to the mine directly to gather resources. The soldiers and the heroes in the bauxite mine will make a team.
+ 396560=The soldiers sent to the mine after the contract is signed cannot be withdrawn midway
+ 396561=Mining & Destructive Mining
+ 396562=You may either mine the bauxite mines on your alliance territory and neutral cities or perform destructive mining on the mines in other alliances' territory.
+ 396563=You could get some aluminum and alliance contribution points from mining.
+ 396564=In destructive mining, some deposits will be removed from the bauxite mine; you may plunder a certain share of aluminum from the total removed deposit and the due alliance contribution points.
+ 396565=Aluminum can be used to upgrade cities and redeem Alliance Points.
+ 396566=Upgrade cities to gain a point buff in the Alliance Duel and increase your Alliance Influence, which will help you rank higher in the settlement of the season.
+ 396567=Season settlement: Alliances will be ranked by the highest level of the cities they capture and their total Influence
+ 396568=The first time: {0}
+ 396569=The second time: {0}
+ 396570=The third time: {0}
+ 396571=The fourth time: {0}
+ 396572=Mining Tycoon
+ 396573=Occupy mines, excavate aluminum and plunder resources to win rewards!
+ 396574=Mining Leaderboard
+ 396575=Plunder Leaderboard
+ 396576=Amount of mined aluminum reaches:
+ 396577=Plunder aluminum:
+ 396578=Plunder aluminum *{0}
+ 396579=Level up the city to Lv. {0} to enjoy more benefits
+ 396580=The higher the Influence ranking, the better the benefits
+ 396581=Recruitment Ticket (New Season)
+ 396582=Used to recruit heroes in exclusive events of the new season
+ 396583=More rewards: new items in the Arena Shop
+ 396584=More challenges: able to match with more zones in the arena
+ 396585=More strategies: both sides have higher HP in battles, which could bring more possibilities to the outcome
+ 396586=1. During the event, commanders can receive due rewards by mining and plundering bauxite mines to reach the specified tier.\n2. Commanders ranking top in the zone can receive more rewards.\n3. The rewards of each tier can only be claimed once.
+ 396587=[Mining Tycoon] Unclaimed tiered bonus
+ 396588=Commander, below is the bonus not claimed in time for the tier you reached in the Mining Tycoon event. Collect them now!
+ 396589=[Mining Tycoon] Mining ranking rewards
+ 396590=Commander, you ranked #{0} on the mining leaderboard of the Mining Tycoon event. Below are your rewards. Collect them now!
+ 396591=[Mining Tycoon] Plundering ranking rewards
+ 396592=Commander, you ranked #{0} on the plundering leaderboard of the Mining Tycoon event. Below are your rewards. Collect them now!
+ 396593=Mined: {0}
+ 396594=Plundered: {0}
+ 396595=Mine Lv. {0} or above bauxite mine once
+ 396596=Aluminum is an alliance resource. It can be obtained from mining or destructive mining. Aluminum can be used to redeem Alliance Points.
+ 396597=Used to redeem Alliance Points
+ 396598=Complete missions to earn mission points. You can claim rewards once you have enough mission points. You can only complete the missions once a day.
+ 396599=Mining in progress
+ 396600=Your alliance mines a total of {0} bauxite mines of Lv. {1} or above
+ 397001=Alliance Schedule
+ 397002=1. The Alliance Leader and Officers can set the Alliance Schedule. All members will receive a mail after the schedule is set.\n2. The Alliance Leader and Officers can also delete any set schedule.
+ 397003=New Schedule
+ 397004=Contact the <b>Alliance Leader</b> or <b>Officers</b> to set the schedule.
+ 397005=Current Schedule
+ 397009=Set by:
+ 397010=Post the schedule to the Alliance channel?
+ 397011=Always follow the schedule to keep up with the plan!
+ 397012=Schedule History
+ 397013=Set Schedule
+ 397014=Subject:
+ 397015=Please enter a subject.
+ 397016=d
+ 397017=h
+ 397018=m
+ 397019=Estimated Game Time:
+ 397020=Estimated Local Time:
+ 397021=Cite Marker
+ 397022=Please choose an Alliance Marker.
+ 397023=Tag Content:
+ 397024=Coordinates:
+ 397025=Time:
+ 397026=Subject: {0}
+ 397027=Countdown:
+ 397028=You can't set the schedule without a subject.
+ 397029=Only the Alliance Leader and Officers can do this.
+ 397030=Details:
+ 397031=Please enter event details.
+ 397032=You can't set more schedules for this day.
+ 397033=No schedule
+ 397034=Delete this schedule?
+ 397035=You can't set the schedule in the past.
+ 397036=A New Alliance Schedule: {0}
+ 397037=The schedule set by the system cannot be modified.
+ 397038=Add exclusive CS specialist
+ 397039=Exclusive Benefits
+ 397040=Hero Guides
+ 397041=Latest Game Info
+ 397042=One-on-one Instruction
+ 397043=Deluxe Surprises & Bonuses
+ 397044=Add to the desktop to claim great gifts
+ 397045=1. Tap the button at the bottom right --> select the sharing function in your browser --> Add to desktop --> contact our customer support team to claim an exquisite gift. \n2. After adding it to the desktop, you can tap the desktop icon to get in touch with your exclusive customer service specialist directly and access professional and efficient services. \n3. The gift can only be claimed the first time you add it to the desktop; each account can only claim it once.
+ 397047=Claim Now
+ 397048=Congrats! \nYou are the lucky player!
+ 397050=Add the exclusive customer support icon to the desktop to access professional and efficient support in gaming.
+ 398100=Insane Team | Poison Witch
+ 398101=Mad Mass | Gigantic Zombie
+ 398102=Fight off this bunch of zombies to get to the city! Send your powerful men here!
+ 398103=To capture the city, please get rid of at least {0}% of the zombies in this city
+ 398104=Zombie elimination:
+ 398105=Signal Tower not occupied yet
+ 398106=Unlocks at Book of Revelation - {0}
+ 398107=Signal Tower
+ 398108=1. Signal Towers are what cities rely on to communicate with the outside world. When the signal tower is disabled, the city will be isolated, without any other connection with the outside. \n2. After the signal tower is occupied, the city can be reconnected with the outside; yet it also means the city could be occupied soon. \n3. After your alliance occupies a city, the signal tower owned by your alliance will airdrop supplies regularly. \n4. There is no restriction as to who can transport the airdrop supplies, but there is a limit on the number of transports each day. \n5. After occupying the Signal Tower, you can get some buffs.
+ 398109=By the time you have the communications restored and all Signal Towers connected to the city, you'll be able to launch attacks against the city
+ 398110=After you occupy the city, some supplies will be airdropped from the Signal Tower regularly
+ 398111=Owner:
+ 398112=Supplies
+ 398113=After the city is captured, the mist across the entire city will disappear
+ 398114=Dispel the Fog
+ 398115=Dusty Chest
+ 398116=You could get
+ 398117=Explore
+ 398118=Charging the Laser Tower
+ 398119=Once the Laser Tower is fully charged, it can emit devastating light toward Eden, causing massive damage to the garrisoned units
+ 398120=Core Charging
+ 398121=You may stuff various materials to charge the Laser Tower
+ 398122=Emission log
+ 398123=The devastating light beam from the Laser Tower will literally turn enemies into ashes
+ 398124=Fully charged
+ 398125=Emit
+ 398126=Emit devastating light toward {0}?
+ 398127=Cooldown
+ 398128=Cannot emit devastating light toward friendly cities
+ 398129=Garrisoned units are now weakened to a fragile status
+ 398130=Doomsday Pathway
+ 398131=Your alliance joins the capture of {0} Signal Towers in total
+ 398132=Zombie Killer
+ 398133=Your alliance kills {0} City-Invading Zombies in total
+ 398134=Repair Master
+ 398135=Join the capture of {0} Signal Towers in total
+ 398136=Zombie Hunter
+ 398137=Kill {0} City-Invading Zombies in total
+ 398138=Repair Expert
+ 398139=Zombie Slayer
+ 398140=Tragic Twilight
+ 398141=Get rid of city-invading zombies and occupy Signal Towers to gain points!
+ 398142=1. Earn points by killing city-invading zombies, capturing Signal Towers, or dispelling the fog. \n2. The number of points you earn from different actions will vary. \n3. You can get the due ranking rewards based on your final ranking. \n4. The rewards will be sent to your mailbox after the event ends.
+ 398143=Individual Leaderboard
+ 398144=Alliance Leaderboard
+ 398145=More Leaderboards
+ 398146=My points:
+ 398147=Alliance Points:
+ 398148=Ranking
+ 398149=Rewards
+ 398150=Reward Preview
+ 398151=Time left:
+ 398152=Points
+ 398153=Unclaimable
+ 398154=Claim
+ 398155=Claimed
+ 398156=Get rid of the invading zombies
+ 398157=Airdrop Supply
+ 398158=Supplies
+ 398159=Seasoned Explorer
+ 398160=Dispel {0} sections of fog in total
+ 398161=Vanguard Scout
+ 398162=City-Invading Zombie
+ 398163=Lighthouse
+ 398164=Laser Tower
+ 398165=Attacks from devastating light
+ 398166=Restore communications
+ 398167=Regular airdrops
+ 398168=Launching zombie bomb
+ 398169=Target type:
+ 398170=<color=#cc9552>Valid target</color>
+ 398171=<color=#7c7768>Invalid target</color>
+ 398172=<color=#d76c4d>Non-target</color>
+ 398173=Are you sure you want to launch the zombie bomb at the target city, <color=#CE615F>{0}</color>?
+ 398174=Cannot launch the zombie bomb at this city. Try to select another target.
+ 398175=Launch
+ 398176=The Signal Tower in the city, <color=#CE615F>{0}</color>, is about to airdrop some supplies!
+ 398177=Kill 1 "Insane Team | Poison Witch" under the category of city-invading zombies
+ 398178=Kill 1 "Mad Mass | Gigantic Zombie" under the category of city-invading zombies
+ 398179=Join the capture of Signal Towers
+ 398180=The city is now riddled with zombies infected by the virus. They are desperate to find some living creatures. \n\nUnlike attacks against other targets, attacks against these zombies will cost you less Durability. \nYour soldiers might suffer minor damage in attacks against them. \nIf a zombie is not completely killed by the end of a battle, it will recover immediately.
+ 398181=No city-invading zombies found in the target city. Please select another one.
+ 398182=A city can be unlocked and open for capture only when all Signal Towers in the city are occupied by one alliance.
+ 398183=Dispel 1 section of fog
+ 398184=Zombie Bomb
+ 398185=Use it to demolish a certain number of zombies in the city riddled with zombies and win tons of rewards.
+ 398186=After occupation, {0} sections of fog in the surroundings will be dispelled
+ 398187=Reward for Capture
+ 398188=Supplies from the city. There's always a light at the end of the tunnel!
+ 398189=The chest covered in rust and dust has been left there for years, but the treasures inside it still give off a bright light
+ 398190=Transportation
+ 398191=Dear Commander, \n\nYour convoy returned from {0} after various adventures and challenges. Here are the resources you obtained.
+ 398192=[Signal Tower] Here are your airdrop supplies
+ 398193=Investment Plan Explained
+ 398194=1. During the season, you may earn some points by performing any of the following actions. \n2. You can receive due rewards after you reach a certain tier and purchase the Investment Plan.
+ 398195=1. In the city shrouded by thick fog, the lighthouse is the only beacon of hope. Capture the lighthouse to illuminate the surrounding territory and dispel the fog. \n2. You will receive a certain buff after capturing the lighthouse.
+ 398196=Individual Leaderboard
+ 398197=Points:
+ 398198=About Tragic Twilight
+ 398199=1. During the season, you may earn some points by performing any of the following actions. \n2. You'll receive due rewards in settlement when you reach a certain ranking.
+ 398200=Random Module Chest (Lv.1)
+ 398201=Use it to receive a module of Lv. 1 randomly
+ 398202=Random Module Chest (Lv.2)
+ 398203=Use it to receive a module of Lv. 2 randomly
+ 398204=Random Module Chest (Lv.3)
+ 398205=Use it to receive a module of Lv. 3 randomly
+ 398206=Random Module Chest (Lv.4)
+ 398207=Use it to receive a module of Lv. 4 randomly
+ 398208=Random Module Chest (Lv.5)
+ 398209=Use it to receive a module of Lv. 5 randomly
+ 398210=Kill 1 "Insane Team | Poison Witch"
+ 398211=Kill 1 "Mad Mass | Gigantic Zombie"
+ 398212=Join the capture of 1 Lv. {0} Signal Tower
+ 398213=Join the capture of Lv. {0} neutral city
+ 398214=Dispel {0} sections of fog
+ 398215=[Tragic Twilight] Individual Ranking Reward
+ 398216=Commander, you ranked #{0} in the [Tragic Twilight] event. Below are your rewards. Collect them now!
+ 398217=[Tragic Twilight] Alliance Ranking Reward
+ 398218=Commander, your alliance ranked #{0} in the [Tragic Twilight] event. Below are your rewards. Collect them now!
+ 398219=Investment Plan
+ 398220=Empty Space
+ 398221=Empty land shrouded in poison gas for years. Occupy the place to use it as a campsite for your fog exploration.
+ 398222=Zombie Clean-Up
+ 398223=This is the first step in our investigation into the virus
+ 398224=As of the end of the chapter, your alliance kills {0} City-Invading Zombies in total
+ 398225=Stay Connected
+ 398226=Occupy Signal Towers to restore communications with the outside
+ 398227=As of the end of the chapter, your alliance occupies a total of {0} Signal Towers
+ 398228=Dispel the Fog
+ 398229=Dispel the fog to look into the truth behind the virus
+ 398230=As of the end of the chapter, dispel {0} sections of fog in total
+ 398231=Virus Corp.
+ 398232=You'll need to wait for a while before the charging is completed, after which you'll be able to launch the Devastating Light.
+ 398233=Dear Commander, \n\nYou killed {0} zombies with the Zombie Bombs. Here are your rewards.
+ 398234=Max number of transports made for the airdrop supplies
+ 398235=Transport attempts reset in: {0}
+ 398236=The airdrop supplies in the city <color=#CE615F>{0}</color> have reached the max limit. This supply has been canceled.
+ 398237=You can only capture the lighthouses connected to your cities.
+ 398238=Cannot capture the lighthouse in a city that is not yet available
+ 398239=Zombie Siege
+ 398240=You can see some City-Invading Zombies (e.g. Insane Team | Poison Witch, Mad Mass | Gigantic Zombie) in every corner of the city. We are not able to get into the city before getting rid of them.
+ 398241=To capture the city, please first get rid of at least 80% of the zombies in this city
+ 398242=After the city is captured, the city will be liberated and start to grow and prosper.
+ 398243=Stay connected
+ 398244=The city is in lockdown, with its communications with the outside severed
+ 398245=Occupy all four Signal Towers in the city to end the lockdown and occupy the city
+ 398246=The Signal Towers will airdrop supplies regularly. Hold the towers to have the supplies shipped out in time.
+ 398247=Fog-Shrouded City
+ 398248=The entire city is shrouded in dense fog, which means you'll not be able to see the ground whether on the map or in marches.
+ 398249=After a city is open for exploration, start exploring it from the outer ring toward the inner ring. In each exploration, 2 rings of fog will be dispelled. Occupying the lighthouse will dispel 8 rings of fog for you. Beneath the fog are some Resource Points from which you can ship resources.
+ 398250=When you explore all the way to the city, you may try to occupy it and dispel all fog over the city.
+ 398251=Devastating Light
+ 398252=There are four Laser Towers around Eden. One will be able to attack the defending troops inside Eden after activating the towers. That's why it's essential to defend the Laser Towers. The towers will provide some buffs to the troops around Eden.
+ 398253=Occupy Eden to receive tons of rewards
+ 398254=In this season, the final tier of rewards is determined by the rankings of alliances in the settlement. The alliance leaders are responsible for distributing the rewards to their members once the alliance rewards are determined.
+ 398255=Signal Tower of {0}
+ 398256=Lighthouse of {0}
+ 398257=Laser Tower of {0}
+ 398258=Standing on the periphery of Eden, the Laser Tower is the last defense line in the doomsday.
+ 398259=Supply transporting attempts:
+ 398260=No more attempts to transport airdrop supplies today
+ 398261=1. The Laser Tower stands at the edge of Eden, as the last line of defense. \n2. After being fully charged, it can release a beam of Devastating Light, turning all invaders into ashes. \n3. After charging the tower, only the alliance leader has the right to emit the Devastating Light. \n4. After the Devastating Light is emitted once, it will be subject to a cooling state. \n5. If the target city has a protective shield over it, the Devastating Light cannot be released at it.
+ 398262=1. A large number of City-Invading Zombies are out there! To capture a city, you'll need to first get rid of 80% of those City-Invading Zombies. \n2. There are two types of City-Invading Zombies. They are "Insane Team | Poison Witch" and "Mad Mass | Gigantic Zombie". \n3. Deploy your troops to defeat garrisoned units in a city, weaken the city's Wall Condition, and occupy it. \n4. Once the city is occupied, restore the city's Prosperity to enjoy alliance benefits.
+ 398263=1. The signal tower is the hub for a city to communicate with the outside world. Without signal transmission, the communications will be severed. Try to liberate all the signal towers in the city to restore communications. \n2. Only when all the signal towers in a city are occupied by one alliance can the communications be restored; the city will also be available for capture. \n3. After capturing the city, try to restore its Prosperity and enjoy alliance buffs.
+ 398264=1. As you see, the cities are shrouded in dense fog, with their communications with the outside world severed for a long time. \n2. Explore the area beneath the fog to locate where the cities are and liberate them. \n3. After occupying the city, you'll be able to dispel all the fog in the city.
+ 398265=1. There are four laser towers around Eden. \n2. Occupy the laser towers to control them and defend Eden, for they could damage the troops garrisoned in Eden. \n3. After Eden is repaired, it will be officially occupied.
+ 398266=No emitting records
+ 398267=Cannot launch the Devastating Light to the target while the shield is on
+ 398268=Cannot launch Devastating Light against Eden when it's held by your alliance or is not garrisoned
+ 398269=Attack from Laser Tower
+ 398270=Zombie Bomb Bundle
+ 398271=Drop zombie bombs to exterminate city-invading zombies!
+ 398272=Occupy all Signal Towers in the city before attacking it
+ 398273=Locate where the city is. After the city is occupied, all fog will disappear.
+ 398274=Signal Towers held by your alliance:
+ 398275=You can only attack the towers in the cities connected to your Main Alliance City
+ 398276=Are you sure you want to use the Zombie Bomb?
+ 398277=Occupy {0}
+ 398278=Lv. {0} {1} occupied
+ 398279=Not enough Zombie Bombs
+ 398280=Geez! I never thought the edge of the city could be this scary! Do we have to look into the virus? At this place?
+ 398281=Stop scaring yourself, Fernando. We are right behind you. We literally got your back.
+ 398282=Sorry, man. We have to start from these peripheral cities to look for where the zombie virus actually comes from.
+ 398283=Keep your eyes peeled, guys. We'll head to the central city block by block.
+ 398284=Every step we take will take us closer to the unexplainable mystery.
+ 398285=Exactly. As per our investigation, we'll have to go through these cities to get to the center.
+ 398286=Every book starts with page one. We need to capture a Lv. 1 city first as our starting point.
+ 398287=Then we'll move on to the cities riddled with zombies. Don't expect to run into a single human being there.
+ 398288=Then, we'll see the cities with severed communications. We gotta restore the connection as fast as we can.
+ 398289=The entire city is shrouded with the fog that comes out of nowhere. This doesn't look good.
+ 398290=Finally, we'll arrive at our destination, Eden! The majestic facilities around Eden are so breathtaking.
+ 398291=Sounds great! I'll keep a record of everything we see in our journey! I'm sure it'll be another sensational report!
+ 398292=Hope so. Then our adventure will at least bring a gleam of hope for survivors.
+ 398293=This mission is challenging to anybody. Get prepared. I believe we'll make it.
+ 398294=Yep. We'll do this for our fellow survivors, and for the future of humanity!
+ 398295=Ahead we go! Let's dust some zombies, guys!
+ 398296=Hmm...I mean if we can make it back safe and sound...
+ 398297=We'll uncover all mysteries out there.
+ 398300=Look at the sheer number of zombies! No one with sanity would stay here for one more second!
+ 398301=We shouldn't back down this easily, Fernando. We need to take back the city.
+ 398302=I saw several incredibly powerful ones just now.
+ 398303=Finally we can see somethin' different from those walkers. They're invaders. Let's call 'em "city-invading zombies"!
+ 398304=Why do you look so excited?! I'd better find a place to hide first. I'm not and will never be an adventurer.
+ 398305=C'mon, man. You are stronger than you think. We really gotta move now.
+ 398306=Let's try to get rid of 80% of the zombies in the city first.
+ 398307=They are quite different from the brainless things we saw before. Watch out.
+ 398320=The city is in complete lockdown! What do we do? I think we should hide there for the moment.
+ 398321=Dude. We can't be hiding from zombies all the time. Think of a way to rebuild the connection.
+ 398322=*Smirking* Everyone can see the four prominent towers. But how do we occupy 'em all? With bare hands?
+ 398323=It's not easy to get the city completely sealed like this. Someone cut the communications for a certain reason.
+ 398324=That's right. Stay alert. We need to occupy the Signal Tower to airdrop some supplies.
+ 398325=Looks like we need to occupy all the four Signal Towers.
+ 398326=We do need the supplies before we move on.
+ 398340=*Shivering* Ahh! I hate the fog! I can't even see a zombie three yards away. Are we really gonna go ahead like this?
+ 398341=Calm down, Fernando. We'll slow down and get to the entrance of the city step by step.
+ 398342=*Panicked* I-I'll stay behind you. You gotta get rid of wh-whatever popping out of the fog! Promise me!
+ 398343=The density of the fog is gettin' more abnormal. Somethin' unknown could appear at any second. Stay alert.
+ 398344=Yep. Stay closer, everybody. Don't act alone.
+ 398345=The scene is 100% identical to what I read from a mystery novel.
+ 398346=But I don't wanna get lost in the god-forsaken place as the characters in that novel. I got a report to finish.
+ 398360=*Gasping* Gosh! The Laser Tower is way taller than it looks from a distance.
+ 398361=The tower is a weapon. Control it, and we'll have insurmountable power.
+ 398362=Woo! Is this real? The thing is like an invention of some alien civilization.
+ 398363=Let's see what's inside Eden first. Whatever the Laser Tower can do, it's in our hands.
+ 398364=And the light beam in an eerie color! What the heck is that?
+ 398365=Wait. Did you just say it's a weapon? It'll not target us, right?
+ 398400=Invalid attack
+ 398401=Commander, as the Signal Tower has been occupied by another alliance, your attack becomes invalid. Your troops are sent back to your Fortress. The Special Fuel consumed was returned to you as well.
+ 398402={0} was scouted
+ 398403=Where Does the Virus Come from
+ 398404=We are seeking to trace the origins of the virus and the monsters, hoping to cut off the source of it all. Though the investigation is bound to be arduous, we at least have our allies who will continue the journey with us. We have no idea what awaits us up ahead.
+ 398405=Laser Tower is cooling down; cannot emit laser at the moment. Cooldown ends in: {0}
+ 398406=<color=#C80700>Fantasy Recruitment</color> will be activated when this chapter ends (whether the goal is completed or not)
+ 398407=Dear Commander, \n\nThe Investment Plan has ended. Below are the rewards not claimed in time. Collect them now!
+ 398601=Please select your tile-occupying route
+ 398602=Select tiles one by one to set the route for auto occupation
+ 398603=De-select the tiles?
+ 398604=Tiles selected for the route:
+ 398605=Highest level of ores occupied:
+ 398606=Stop when soldier HP left is:
+ 398607=Adjust Lineup
+ 398608=Stamina limit:
+ 398609=Deploy
+ 398610=Some Heroes have no soldiers under their command and cannot be deployed
+ 398611=Not enough Stamina left. Please repair the APC first.
+ 398612=The selected tile level is too high for you. Cannot deploy the lineup.
+ 398613=Cannot capture a tile under protection
+ 398614=There's a zombie on the tile. Cannot deploy the lineup.
+ 398615=No tiles set. Cannot deploy the lineup.
+ 398616=The tiles you select need to be connected to your existing tiles or those of your alliance
+ 398617=The tiles you set shall not exceed the maximum number of tiles you can hold
+ 398618=The tiles to be captured shall not consume more Stamina than the amount you have
+ 398619=Division {0}
+ 398620=Homeworld {0}
+ 398621=Now you are in the Division
+ 398622=Now you are in the Homeworld
+ 398623=Auto tile-occupation
+ 398624=Cancel auto tile-occupation?
+ 398625=Unconnected
+ 398626=Connected
+ 398627=Blocked
+ 398628=Go back to the Fortress to refill soldiers after occupying a tile
+ 398629=1. Select the target tiles you want to occupy, after which they'll be occupied automatically. \n2. You need to abide by the rules below while selecting tiles: \n- Target tiles need to be connected to the ones owned by you or your alliance; \n- The level of the target tiles shall NOT exceed the highest level of the Red & Blue Mines you occupied; \n- The number of tiles you can occupy will be subject to the limit on troop power and the tile amount cap. \n3. If the ownership of the target tile changes when you try to occupy it, the auto occupation will cease. \n4. You may ask your troops to head back to your Fortress and refill soldiers after occupying every tile. \n5. You may set a troop power threshold; when your troop power drops below the threshold, the auto-occupation stops.
+ 398630=Cannot select this tile
+ 398631=[Prosperity] Contribution Ranking Rewards
+ 398632=Dear Commander, \n\nYou ranked #{1} on the contribution leaderboard for the restoration of the Prosperity of {0} and obtained the rewards below. Collect them now!
+ 398633=1. The more cumulative Prosperity Contribution, the better the ranking rewards. Once the city is fully repaired, the ranking rewards will be sent via mail. \n2. Only the top three Commanders are eligible for the rewards. \n3. Each alliance can only claim each city's ranking rewards once.
+ 398634=Contribution Leaderboard
+ 398635=Ranking
+ 398636=Commander
+ 398637=Prosperity Contribution
+ 398638=Rewards
+ 398639=Leaderboard
+ 398641=Unavailable
+ 398642=Level too low
+ 398643=Cannot capture the tiles of your allies or your own
+ 398644=Commander, you've used the attempt to capture the first tile without connecting to any friendly tiles. The marching was canceled and the consumed Durability has been restored.
+ 398645=The target tile falls on a blockade
+ 398646=Lineup not set yet
+ 398647=Available when you reach Lv. {0} and have occupied a Lv. {1} Red/Blue Mine
+ 398651=Commander, we've found a new way to occupy tiles! Now you can auto-occupy tiles hands-free.
+ 398652=I'll show you how to use the feature.
+ 398653=Tap the tiles to select or cancel them. When selecting the target tiles to occupy, you'll see their attributes.
+ 398654=Here you can see the number of tiles you can select, the highest level of the occupied Red/Blue Mines, and your troop's Stamina.
+ 398655=Customize your lineup based on the actual situation.
+ 398656=You may set a troop power limit; when the remaining troop power drops below the limit, the automated occupation will stop.
+ 398657=Here you can see the troop info for auto-occupation.
+ 398658=You may tap the troop that is performing the auto-occupation mission to suspend the mission.
+ 398701=Checking Division {0}
+ 398702=Checking Homeworld {0}
+ 398801=Driftland Trial
+ 398802=Delve into thrilling challenges in the air and explore the unknown island to get legendary treasures and honor!
+ 398803=Enemy Lineup
+ 398804=Victory Reward
+ 398805=Trial Stage
+ 398806=Challenge successful! Below is your reward!
+ 398807=Resume
+ 398808=Press anywhere to close
+ 398809=No more attempts. Cannot fight.
+ 398810=Get stronger through the following methods
+ 398811=Crystallite Lab
+ 398812=Crystallite Analyzer
+ 398813=Gene Empowerment Center
+ 398814=Analyzer Ⅰ
+ 398815=Analyzer Ⅱ
+ 398816=Analyzer Ⅲ
+ 398817=Idling...
+ 398818=Analysis time: \n{0}
+ 398819=Analyzer info:
+ 398820=Repair {0}
+ 398821=Preceding Condition
+ 398822=Cost
+ 398823=Repair
+ 398824=Go
+ 398825={0} not unlocked yet. Cannot go there.
+ 398826=Analyzable:
+ 398827=Owned:
+ 398828=Analyze
+ 398829=1 Crystallite Analyzed
+ 398830=All Crystallites analyzed. Collect them now.
+ 398831=Enlightenment
+ 398832=Great Architect
+ 398833=Crystallite Sensing
+ 398834=Fortification
+ 398835=Gene-Powered Fighter
+ 398836=Genetic Engineering
+ 398837=Genetic Modification Progress:
+ 398838=Immunity Required: {0}/{1}
+ 398839=1. Please make sure you have enough Immunity to stand the contamination and take the challenge. \n2. Should your Immunity be too low, your troops will deal <color=#C80700>{0}</color> less DMG. \n3. Study "Genetic Engineering" to enhance your Immunity.
+ 398840=1. Your troops are strong enough to withstand the contamination here. The contamination will cause no harm to your troops. \n2. Study "Genetic Engineering" to enhance your Immunity.
+ 398841=Are you sure you want to spend {0} Diamonds to get {1} more chance(s) to challenge?
+ 398842=Drifting alone in the air, the island is a place for an ultimate trial that has attracted countless challengers who know no fear. \n\n1. You'll have free attempts to take challenges every day; unused attempts can be accumulated. You can spend some Diamonds to get more when the opportunities run out. \n2. Each stage has its specific requirement for Immunity. Meet the requirement to maximize your power. \n3. There will be no soldier losses in challenges. \n4. Commanders will be ranked by their performance, and receive fabulous rewards!
+ 398843=Genetic Power
+ 398844=Genetic Power Rankings
+ 398845=Ranking Reward
+ 398846=Gene rankings will be settled every Monday at 0:00 (Game Time). Rewards will be delivered to your mailbox.
+ 398847=Common Impure Crystallite
+ 398848=Common Pure Crystallite
+ 398849=This is what the world is made of; it contains a mystic power; there's a chance to analyze it to obtain Intermediate Crystallum, Advanced Crystalleus, Tin Blocks, and other items. You are more likely to get advanced materials from Pure Crystallites, compared to Impure Crystallites.
+ 398850=Genetic Power +
+ 398851=Buff
+ 398852=Unlocked after activating <b>{0}</b>
+ 398853=Use {1} *{0}
+ 398854=Activated
+ 398855=No permission. Cannot set the time.
+ 398856=Can only summon once a day. Summoned once already today.
+ 398857=Coming Soon
+ 398858=Cannot set a time that falls into the period when the event is not available
+ 398859=Your alliance does not have any Lv. 2-6 neutral cities. Cannot summon.
+ 398860=With the way shown, the zombie king arrives
+ 398861=Mutatia
+ 398862=The twisted and disgusting mutated thing! Let's beat it now!
+ 398863=A message from an unknown dimension...a monstrous thing with unidentifiable origin... \n\n1. You can summon the monster every Wednesday/Thursday/Saturday. It'll stay for 4h each time. Check it out in time. \n2. You can only summon it in Lv. 2-6 cities held by your alliance. If your alliance does not have such cities, you'll not be able to summon it. \n3. Consume Fuels to attack the monster. Individual damage rewards will be delivered based on the damage caused. \n4. Alliances will be ranked by their total damage; the result will be settled every Monday at 0:00; rewards will be delivered to the mailbox.
+ 398864=Rules \n1. Commanders will be ranked by their damage to Mutatia. Deal a certain amount of damage to claim the rewards. \n2. The data resets on a weekly basis during the event.
+ 398865=Individual Damage Reward
+ 398866=Set Time
+ 398867=Mutatia appears in: {0}
+ 398868=Duration: {0}
+ 398869=Challenge Ended
+ 398870=Damage Rewards
+ 398871=Individual DMG today:
+ 398872=Gap from next tier:
+ 398873=Individual Damage
+ 398874=Alliance Ranking
+ 398875=Alliance Damage Leaderboard
+ 398876=Alliance DMG
+ 398877=A twisted monster from an unknown dimension with unparalleled power. We must go all out to finish it off!
+ 398878=Attempts left:
+ 398879=Impure Crystallite Bundle
+ 398880=Grab tons of Common Impure Crystallites for faster upgrades
+ 398881=Pure Crystallite Bundle
+ 398882=Grab tons of Common Pure Crystallites for faster upgrades
+ 398883=Dear Commander, \nYour alliance has set the time for summoning Mutatia. The time it shows up: {0} (Game Time). Be sure to get prepared in advance!
+ 398884=Your alliance summoned Mutatia at {0}.
+ 398885=Inactivated
+ 398886=Summon Mutatia
+ 398887=In Effect
+ 398888=The Crystallite Analyzer is used to analyze Common Crystallites, so as to extract more advanced materials.
+ 398889=Combat Gene Formation
+ 398890=Bio Barrier
+ 398891=Neural Extension
+ 398892=Nano Gene Sequence
+ 398893=You still have some attempts. No need to buy more.
+ 398894=[Driftland Trial] Ranking Rewards
+ 398895=Dear Commander, \n\nYou ranked #{0} in the [Driftland Trial] and made it to clear stage {1}! Below are your rewards! Collect them now.
+ 398896=Genetic Power Ranking Rewards
+ 398897=Dear Commander, \n\nYou ranked #{0} on the Genetic Power Leaderboard of the Crystallite Lab, with a total power of {1}! Below are your rewards! Collect them now.
+ 398898=[Mutatia Challenge] Ranking Rewards
+ 398899=Dear Commander, \n\nYour alliance ranked #{0} in the [Mutatia Challenge], with a total of {1} DMG dealt! Below are your rewards! Collect them now.
+ 398900=A versatile facility used to analyze Crystallites; it can give you a minute report on the composition, attributes, and potentials of a Crystallite; analyze Crystallites to obtain more advanced materials.
+ 398901=Mutastrophe
+ 398902=Unlocks when reaching "Book of Revelation - {0}"
+ 398903=Crystalline Revelation
+ 398904=Immunity reaches {0}/{1}
+ 398905=1. There are different models of Analyzers, each with a different unlocking requirement. \n2. Unlock the Analyzer and place Crystallites in it to start the analysis. You can get some advanced materials after completing the analysis. \n3. You may use analysis speed-up items to accelerate the process. \n4. There is a chance to get Crystalleus by analyzing either Impure Crystallites or Pure Crystallites. As the Pure Crystallites have fewer impurities, there is a bigger chance of getting the Crystalleus from them.
+ 398906=Unlock Benefit
+ 398907=Purchase the Analyzer Benefit to unlock it and access more benefits
+ 398908=Go
+ 398909=You can unlock this Analyzer after unlocking Genetic Engineering - {0}
+ 398910=Clear stage {0} in Driftland Trial
+ 398911=Increase {0} Power through Genetic Engineering
+ 398912=1. Consume some materials to activate Genetic Engineering, which will grant you tons of buffs. \n2. To activate an item in Genetic Engineering, you might need to unlock a certain chapter in the Book of Revelation first or a preceding item in Genetic Engineering first. \n3. Activating Genetic Engineering will increase your gene power. Top ranking Commanders on Genetic Power Leaderboard will get ranking rewards.
+ 398913=Analysis time: {0}
+ 398914=Venom Lady
+ 398915=Berserk Butcher
+ 398916=Analyzer Benefit
+ 398917=Purchase it to unlock Analyzer Ⅳ and access benefits for analyzing speed and amount
+ 398918=Unlock New Analyzer
+ 398919=Higher analysis speed
+ 398920=Increased analysis amount
+ 398921=In Driftland Trial, soldier's WPN ATK of the lineup +<color=#7cb75a>{0}%</color>
+ 398922=In Mutatia Challenge, soldier's WPN ATK of the lineup +<color=#7cb75a>{0}%</color>
+ 398923=In Driftland Trial, soldier's TAC ATK of the lineup +<color=#7cb75a>{0}%</color>
+ 398924=In Mutatia Challenge, soldier's TAC ATK of the lineup +<color=#7cb75a>{0}%</color>
+ 398925=In Driftland Trial, heroes' Focus Skill DMG of the lineup +<color=#7cb75a>{0}%</color>
+ 398926=In Mutatia Challenge, heroes' Focus Skill DMG of the lineup +<color=#7cb75a>{0}%</color>
+ 398927=In Driftland Trial, heroes' STR of the lineup is increased by <color=#7cb75a>{0}%</color>
+ 398928=In Mutatia Challenge, heroes' STR of the lineup is increased by <color=#7cb75a>{0}%</color>
+ 398929=In Driftland Trial, heroes' INT of the lineup is increased by <color=#7cb75a>{0}%</color>
+ 398930=In Mutatia Challenge, heroes' INT of the lineup is increased by <color=#7cb75a>{0}%</color>
+ 398931=In Driftland Trial, DMG dealt by heroes of the lineup +<color=#7cb75a>{0}%</color>
+ 398932=In Mutatia Challenge, DMG dealt by heroes of the lineup +<color=#7cb75a>{0}%</color>
+ 398933=Hero's HP is increased by <color=#7cb75a>{0}%</color>
+ 398934=Hero's additional healing effect is enhanced by <color=#7cb75a>{0}%</color>
+ 398935=Hero's WPN DEF is increased by <color=#7cb75a>{0}%</color>
+ 398936=Hero's TAC DEF is increased by <color=#7cb75a>{0}%</color>
+ 398937=Hero's AGI is increased by <color=#7cb75a>{0}%</color>
+ 398938=Hero's VIT is increased by <color=#7cb75a>{0}%</color>
+ 398939=Training amount +<color=#7cb75a>{0}</color>
+ 398940=Training speed is increased by <color=#7cb75a>{0}%</color>
+ 398941=Immunity is increased by <color=#7cb75a>{0}</color>
+ 398942=Hero's LUK +<color=#7cb75a>{0}</color>
+ 398943=Tech research speed is increased by <color=#7cb75a>{0}%</color>
+ 398944=Construction Speed is increased by <color=#7cb75a>{0}%</color>
+ 398945=Resources gained from killing ordinary zombies +<color=#7cb75a>{0}%</color>
+ 398946=Unlock {0}
+ 398947=Analyzer's analyzing amount +<color=#7cb75a>{0}</color>
+ 398948=Analyzer's analyzing speed is increased by <color=#7cb75a>{0}%</color>
+ 398949=Rules
+ 398950=Book of Revelation not activated yet
+ 398951=Low on Immunity
+ 398952=Preceding Genetic Engineering item not activated yet
+ 398953=<color=#C80700>Challenge</color> & New City
+ 398954=Upon the end of the chapter (whether the goal is attained or not), <color=#C80700>Mutatia</color> will invade the place. We need to unite and kill it. \nLv. <color=#C80700>{0}</color> neutral cities will be open. March towards the center of the world! Capture cities of higher levels to earn rich rewards!
+ 398955=Analyzer Ⅳ
+ 398956=Select the type of Crystallite to analyze
+ 398957=Analyzing {0}...
+ 398958=Shall not exceed the analyzing limit
+ 398959=Obtained from Driftland Trial
+ 398960=Obtained from killing zombies, city-invading zombies, or mutated zombies
+ 398961=Obtained from occupying the Lighthouse or Signal Tower
+ 398962=Obtained from occupying Laser Towers or neutral cities
+ 398963=Mutatia does not exist
+ 398964=Head to the Gene Empowerment Center to activate Genetic Engineering and get more enhancement
+ 398965=Upgrade or Ascend your heroes to boost their power
+ 398966=Adjust the lineup
+ 398967=Fully Armed
+ 398968=Clash of Arms
+ 398969=Steel-like Force
+ 398970=Shower of Bullets
+ 398971=Surging Outrage
+ 398972=Go All Out
+ 398973=Strong Drive
+ 398974=Dynamic Forcefield
+ 398975=Sensory Devices
+ 398976=Mind System
+ 398977=Stronger Power
+ 398978=Jammed Forcefield
+ 398979=Extended Life
+ 398980=Enhanced Therapy
+ 398981=Thick Armor
+ 398982=Solid Shield
+ 398983=Enhanced Agility
+ 398984=Better Physique
+ 398985=Seize the Moment
+ 398986=Mobilization
+ 398987=Larger Scale
+ 398988=Efficient Training
+ 398989=Antibody
+ 398990=Tech Innovation
+ 398991=Construction Innovation
+ 398992=Better Rewards
+ 398993=New Analyzer
+ 398994=Analysis Quantity
+ 398995=Analysis Efficiency
+ 398996=Intermediate Crystallum
+ 398997=Intermediate quality material obtained from analyzing Common Crystallites; used to activate Genetic Engineering
+ 398998=Advanced Crystalleus
+ 398999=Advanced material obtained from analyzing Common Crystallites; used to activate Genetic Engineering
+ 399000=Head to the Crystallite Analyzer to analyze Common Crystallites
+ 399001=Spacetime Hub received a signal from a new dimension, one teemed with Crystallites! Legend has it that the place has something to do with the origin of the zombie crisis. Commanders managed to locate the dimension, but they had no idea of what awaited them there – mutation or evolution?
+ 399002=Get Common Crystallites by engaging in Driftland Trial, killing zombies and city-invading zombies, or occupying neutral cities.
+ 399003=Analyze Crystallites with the Analyzer in the Crystallite Lab to get more precious Crystallum and Crystalleus.
+ 399004=In the Gene Empowerment Center, you can use Crystallum or Crystalleus to activate genes and get stronger.
+ 399005=Trial & Challenge
+ 399006=Take challenges in the Driftland Trial. There will be no soldier loss in the challenges.
+ 399007=Alliance officials may summon Mutatia during the given time. Members can then consume Fuels to attack it. Ranking rewards will be delivered based on the damage dealt.
+ 399008=In the Driftland Trial, Commanders will be ranked by the stages they clear; in Mutastrophe, alliances will be ranked by their total damage. Ranking rewards will be settled regularly.
+ 399009=Max purchases made
+ 399010=Crystallite Lab not activated
+ 399011=Analyzer unlocked already. Cannot use the Analyzer benefit repeatedly.
+ 399012=Travel across the mirage to reach for the stars; get through the void to conquer yourself. We are the Tempters. We fight for freedom and miracles.
+ 399013=The time shall not be less than {0}s
+ 399014=Insufficient Resources
+ 399015=Current Immunity: {0}
+ 399016=The neutral city held by your alliance does not meet the requirement. Failed to summon Mutatia.
+ 399017=About the benefit \n\n1. After purchasing the benefit, you can unlock Analyzer Ⅳ. \n2. While the benefit is in effect, the analyzing amount cap will be raised by 5. \n3. While the benefit is in effect, the analyzing speed will be increased by 5%.
+ 399018=1. The contamination here will not do any harm to your troops. \n2. Activate more Genetic Engineering entries in the Gene Empowerment Center to enhance your troop's Immunity.
+ 399019=You can only schedule Mutatia's spawning time within the time range of this week
+ 399020=Dear Commander, \n\nBelow are the individual damage rewards not claimed in time in the "Mutastrophe". Collect them now!
+ 399021=After canceling the summoning, you may reschedule its spawning time during the event. Cancel it now?
+ 399022=In Driftland Trial, clear stage
+ 399023=In Genetic Engineering, increase the Power by
+ 399024=Crystalline Wisdom
+ 399025=Your courage and wisdom lit up the Crystallite world, just like how Crystallite light glows with an irresistible charm.
+ 399026=Crystallite Explorer
+ 399027=In appreciation for your major contribution to the Crystallite world, we'd like to grant you this badge.
+ 399028=No empty space found in your alliance's neutral cities. Failed to summon Mutatia.
+ 399029=Sonic Blast
+ 399030=The summoning time shall only be within today
+ 399031=Commander, your alliance has <color=#DB9A00>canceled</color> the Mutatia summoning plan.
+ 399032=The exploration team has returned; claim your rewards now.
+ 399033=Analysis Result
+ 399034=Through analysis, you could get:
+ 399035=No analysis result
+ 399036=Congrats, Commander! You analyzed {2} *{1} with the {0} and got {3}.
+ 399101=*Looking around agitatedly* Guys, the place looks so scary. I don't think we are ready for this.
+ 399102=It's alright, Fernando. By challenging ourselves, we outperform ourselves. Each trial is gonna make us stronger.
+ 399103=I see. But what actually can we get from the challenge?
+ 399104=Here you can see the upcoming enemies and the required Immunity.
+ 399105=The challenge grants us loads of rewards. The challenge itself is part of the rewarding journey. Let's go for it.
+ 399111=Whoa! Awesome! Is this a secret base or what?
+ 399112=It's the Crystallite Lab. Let's check out those cutting-edge facilities for Crystallite studies and see what we can find.
+ 399113=The Analyzer is obviously for Crystallite analysis, which can grant us power and energy. But first, we gotta figure out how it works.
+ 399114=*Excited yet slightly concerned* I have to admit, the facility seems complicated even to a genius like me.
+ 399115=I found its instructions. As the manual reads, we simply need to place Crystallites into the Analyzer and wait.
+ 399116=The materials generated from the analysis can be used in the Gene Empowerment Center.
+ 399121=What does this facility do? Looks even more complicated. Never seen a thing like this in my life!
+ 399122=It's for gene empowerment. By inputting Crystallum and Crystalleus, we can activate some DNAs of heroes to empower them genetically.
+ 399123=With specific DNAs activated, the heroes will get much more powerful in the adventure.
+ 399124=That's incredible! Wait. A good thing comes at a good cost. What do we need to get the device runnin'?
+ 399125=Don't worry. The cost seems high, but it's all worth it. It'll make us stronger and help with our exploration.
+ 399126=Exactly. We can also change the direction of Genetic Engineering to enhance heroes and advance techs the way we need.
+ 399131=Look! Here's a strange pattern. I can somehow feel a force calling upon me when looking at it.
+ 399132=As we can see from this file, the pattern has been there for ages. It has somethin' to do with a mystic creature.
+ 399133=As we can see from this file, the creature has somethin' to do with Crystallites, which are what we try to get from here.
+ 399134=Crystallites?! I never thought it could be this powerful! Pff...guys, we gotta handle it, and I believe we can handle it!
+ 399141=*Trembling voice* W-where is this place? Why did we end up here? Anythin' wrong with the dimension shuttling machine?
+ 399142=Calm down, Fernando. Look! Some people are over there. Follow them! (Several residents gathered around a huge Crystallite)
+ 399143=Hey, guys! Could you tell us where we are? What's goin' on here?
+ 399144=Are you new to this place too? The world is affected by Crystallites. Zombies are gathering; cities are shrouded. We have to hide ourselves.
+ 399145=Someone once analyzed those Crystallites and extracted some stuff that can be used to activate human genes. That's all we know so far.
+ 399146=The cities are transforming every minute. Some places took on an entirely new look. I can't believe what I see sometimes.
+ 399147=The cities on the periphery are all taken by zombies. Don't expect to run into a single human being there.
+ 399148=Some cities are in lockdown with comms completely cut. No one knows what's happening inside.
+ 399149=Some cities are shrouded by dense fog. So creepy.
+ 399150=That's...that's definitely not normal.
+ 399151=We can't stay here wasting any time. We gotta find a way out. It's not the time to give up yet.
+ 399152=Yes. We can explore the place further to collect more clues and help the survivors out.
+ 400001=Weapon
+ 400002=Helmet
+ 400003=Armor
+ 400004=Accessory
+ 400010=Target gear not found
+ 400011=Gear in use, can't be disassembled
+ 400012=Gear removed, no need to repeat operations
+ 400013=Gear equipped by other heroes
+ 400014=Can't wear gear while deployed
+ 400015=Can't remove gear while deployed
+ 400016=Can't enhance gear while deployed
+ 400017=Gear has reached max level
+ 400018=Tin Block
+ 400019=Used to enhance the Gear
+ 400020=Electric Supercharger
+ 400021=Used to enhance the Gear in an advanced way
+ 400022=<color=#4c841d>Uncommon</color> and below
+ 400023=<color=#5a8ab7>Rare</color> and below
+ 400024=<color=#945ab7>Elite</color> and below
+ 400025=Sets of <color=#945ab7>Elite</color> below
+ 400026=Hero Gear
+ 400027=Gear Attributes
+ 400028=Set Effects
+ 400029=Eligible gear not found
+ 400030=Choose the gear to check its info
+ 400031=Enhance
+ 400032=Enhance
+ 400033=Gear Disassembly
+ 400034=Please update to the latest version to keep playing!
+ 400035=Remove
+ 400036=Can't enhance uncommon gears
+ 400037=Max Level
+ 400038=Disassembly Gain:
+ 400039=Unlocks at Lv. {0}
+ 400040=Quick Selection
+ 400041=You will lose some materials by disassembling the gears of level 16 and above. Continue?
+ 400042=You will lose some materials when disassembling or resetting gears that are enhanced to Lv. 16 or above. Continue?
+ 400043={0}-Gear Set
+ 400044=Get more materials for enhancement in events
+ 400045=An extensively used gear which can no longer be used. You can keep it as a souvenir or dismantle it to acquire new equipment.
+ 400046=Quality - Ascending
+ 400047=Quality - Descending
+ 400048=Max Level - Ascending
+ 400049=Max Level - Descending
+ 400050=Lowest Quality
+ 400051=No such Gear found
+ 400052=Unlocks at Lv. {0}
+ 400053=Put on some Gear to improve Hero stats
+ 400054=Effect of the Set not activated yet
+ 400055=No Gear yet
+ 400056=Go to equip
+ 400057=Change
+ 400058=Random Attribute
+ 400059=Forging failed
+ 400060=Uncommon
+ 400061=Rare
+ 400062=Elite
+ 400063=Epic
+ 400064=Forge Weapon
+ 400065=Forge Helmet
+ 400066=Forge Armor
+ 400067=Forge Accessory
+ 400068=Probability:
+ 400069=Get {0} more forging points and one {1} Gear will be guaranteed in the next forging.
+ 400070={0} Gear guaranteed in this forging
+ 400071=Forging Points:
+ 400072=Forge
+ 400073=Tap the material icon to change materials
+ 400074=Add Material
+ 400075=Forge
+ 400076=Choose forging times
+ 400077=Forging Time:
+ 400078=Selected
+ 400079=Can't forge. You have gears being forged at the moment.
+ 400080=Production Time:
+ 400081=Start Production
+ 400082=Collect
+ 400083=Producing...
+ 400084=Produce
+ 400085=Forge
+ 400086=Select material
+ 400087=Available for forging:
+ 400088=Cancel the production of this material?
+ 400089=Edit
+ 400090=Select the Gear to forge
+ 400091=Click or drag to change the status of the corresponding queue.
+ 400093=Queue Limit Reached. No additional material can be added.
+ 400094=Forging {0}... Unable to forge other Gears now. Please return!
+ 400095=Equipped
+ 400096=No Gear left
+ 400097=Set
+ 400098=Single Piece
+ 400099=There is uncollected material.
+ 400100=Dear Commander, \nHello, the materials you obtained in [Material Exchange] were not collected in time. We are sending them to you.
+ 400101=Material Exchange
+ 400102=Exchange Hall
+ 400103=Exchange Record
+ 400104=My Exchanges
+ 400105=No items for exchanging yet
+ 400106=Post your item(s)
+ 400107=Owner
+ 400108=Requested item(s)
+ 400109=Owned
+ 400110=All seasons
+ 400111=Exchange
+ 400112=Error. The material may have been exchanged.
+ 400113=Confirm exchange
+ 400114=Confirm to exchange?
+ 400115=Acquire
+ 400116=Give up
+ 400117=Please place the item.
+ 400118=The published item and the requested item need to be of the same season and quality.
+ 400119=Exchanging...
+ 400120=Select the posted item(s)
+ 400121=Select the requested item(s)
+ 400122=Use
+ 400123=Collect
+ 400124=Collected
+ 400125=exchanged with you
+ 400126=S{0}
+ 400127=Gear Factory
+ 400128=This is where you can forge gear for Combat Heroes with high-precision machines.
+ 400129=Synthetic Metal
+ 400130=Resistant Glass
+ 400131=Firm Birch
+ 400132=Artificial Fiber
+ 400133=Resilient Fabric
+ 400134=Nanocoating
+ 400135=Hard Rattan
+ 400136=Precision Part
+ 400137=Reflective Material
+ 400138=Vulcanized Hide
+ 400139=Precision Sandpaper
+ 400140=Metal Part
+ 400141=Carbon-Fiber Material
+ 400142=High-Carbon Steel
+ 400143=Laser Gem
+ 400144=Beast Fang
+ 400145=Polymer Fiber
+ 400146=Top-Quality Cashmere
+ 400147=Nanocrystal
+ 400148=High-Performance Chip
+ 400149=Alloy Accessory
+ 400150=Ultralight Plastic Steel
+ 400151=Supercoating
+ 400152=Titanium Alloy Ingot
+ 400153=Polishing Agent
+ 400154=Gold Coating
+ 400155=Ruby Material
+ 400156=Metal Adhesive
+ 400157=Alpha Fiber
+ 400158=Molten Chip
+ 400159=The material with shining gold light for gear forging
+ 400160=Queue {0}
+ 400161=Production Materials
+ 400162=Proficiency
+ 400163=Click on the material to start production.
+ 400164=A synthetic metal that integrates the advantages of all metals; It contains no metal elements but has the electrical conductivity of metal and is suitable for most weapons. Of course, the downside is that it's not very easy to find.
+ 400165=It's usually transparent, highly light-transmissive/refractive, and pretty durable. Mostly used in instrument manufacturing and protective equipment, it can be made into hollow devices and one-way/two-way bulletproof glass.
+ 400166=The type of tree employed after the outbreak; delivers high hardness and density. The equipment made from this material is often seen as promising.
+ 400167=Compared to natural fibers, synthetic ones are materials that survivors have improved in response to current conditions and needs. It is regrettable that once ubiquitous synthetic materials have become a feature of stable productivity.
+ 400168=Typically seen in all kinds of fractional fabric in the market, they are solid and durable. Today, piles of intact cloth are usually seen in history books.
+ 400169=Materials commonly used in armaments and advanced industries; They were once seen only on television but now have come into ordinary people's lives.
+ 400170=Rattans are common materials survivors scavenge and sell, of which the harder and thicker ones can fetch a good price.
+ 400171=The components that give blacksmiths headaches. Used in most manufacturing industries, they are easy to buy and go missing.
+ 400172=Rare commodity among other coating materials; Only a few accessories or rare gears use this kind of advanced material.
+ 400173=Tanned and vulcanized, the hides are flexible, grease proofing, and antifouling, even with a slight stiffness. It's an excellent choice to make them into an outfit or just a lining.
+ 400174=A daily necessity for the craftsmen and survivors' families; Most things they pick up and trade from second-hand shops are crude and rusty, making sandpapers a great solution to some problems.
+ 400175=Reprocessed small components; As the factories that can produce small components dwindle, people started to collect small parts that can be reprocessed for use.
+ 400176=Carbon fiber, once a good material for high-tech equipment such as aerospace, for its renewability, lightweight, and durability, is now the most common material in regular workshops.
+ 400177=A type of steel with high strength and elasticity with high fatigue limit; Although it's less suitable for welding, it seems that high strength is more important nowadays.
+ 400178=Rumor says it's a gem that shoots lasers, though it can't. Refracting lasers is all it can do, and it still sounds impressive.
+ 400179=As the survivors had fewer opportunities to hunt in the wild, Gopher teeth and skulls of animals that can be reared in captivity have been taking the place of the skulls of cattle and sheep and wolf teeth.
+ 400180=Also known as synthetic or anti-cracking fiber, a common fiber material produced from petroleum and has a strong polymerization ability. It can play a valuable role in polymerization, whether used in protective equipment or building materials.
+ 400181=Famous for its warmth and softness, cashmere is now more valuable than lamb. In some places, "cashmere" is produced from the hair of Gophers.
+ 400182=A new term that has only appeared in recent years; refers to the material that contains high levels of energy or the technology or process involved in making it.
+ 400183=A high-energy chip with built-in molecular collision capabilities; can be used as a consumable power source in various equipment, but recycling will be a big problem once the power runs out.
+ 400184=It has higher thermal conductivity and electrical conductivity than any metal accessory. Lighter and more stable with no specific metal elements, it can be widely used in underground fortresses to avoid magnetic attraction.
+ 400185=It is usually used to make long-wearing equipment that requires high protective performance. For that purpose, lighter materials free of geomagnetism or radiation impact were used. After all, zombie attacks are not predicted, and we must always be prepared.
+ 400186=An anti-virus or anti-oxidant coating that is often misunderstood as a high-energy coating; It's popularly cost-effective and can increase the durability of the original equipment.
+ 400187=With high strength, good corrosion, and high heat resistance, it can adapt to various extreme environments. Although the process's performance is flawed, making it less refined and wear-resistant, it's acceptable for jewelry nowadays.
+ 400188=A coating product that can be mixed with paint or applied independently to other materials to achieve a polished effect. It's also easily erased when you need your traces covered.
+ 400189=A technological coating that's more than just a pure gold metal covering; It can smooth the texture of metal, which prevents the corrosion of metal weapons.
+ 400190=A synthetic ruby, also known as red corundum; Due to the lack of gemstone mining conditions, rubies are easily industrially synthesized nowadays. It is second only to diamond in hardness.
+ 400191=High and low-temperature resistant and can be easily attached to metal, plastic, rock, and fabric; It is mainly used for armor and weapons adhesion to replace the welding process. You can also use it to escape and take refuge.
+ 400192=With the toughness of metal and nylon wire, it is a new material developed and produced by Alpha Company. Needless to say, it can be used to manufacture and upgrade various equipment.
+ 400193=In areas where volcanic eruptions often happen, the lava produced by the heat flows into the brine. Solidifying rapidly, it forms a particular crystal of minerals. Among craftsmen, the chips made from such a crystal are the key reason that makes a best-selling product.
+ 400194=No transaction records
+ 400195=Equip
+ 400196=Material Production
+ 400197=1. Choose a material to produce and get a random quality of the material each time.\n2. Collecting the material earns proficiency and upgrades the proficiency level of this material.\n3. As the proficiency level improves, the efficiency of producing such material and the probability of obtaining high quality of this material also increase.\n4. The production efficiency is related to the level at which the material is placed in the waiting queue, i.e., the production efficiency and the production probability of the material that has been placed in the waiting queue will not increase as the proficiency level increases.\n5. The basic production time of different materials may vary.\n6. The material in the queue or production can be canceled.
+ 400198=Uncommon Material
+ 400199=Rare Material
+ 400200=Elite Material
+ 400201=Epic Material
+ 400202=Production Efficiency
+ 400203=Proficiency Level
+ 400204=Please note some pieces of Gear you are trying to disassemble are fairly valuable and they cannot be recovered after being disassembled.
+ 400205=Are you sure you want to perform the action?
+ 400206=Yes
+ 400207=No
+ 400208=Don't show again
+ 400209=Published by me
+ 400210=Forged
+ 400211=Gear Forgeable
+ 400212=1. When forging Gear, the chance to obtain the Gear will be determined by the rarity of the materials you put in.\n2. You'll receive a certain amount of forging points, each time you put in materials of different rarities to forge Gear.\n3. For every 100 forging points received, an Elite or better Gear will be guaranteed in the subsequent forging.\n4. For every 500 forging points received, an Epic Gear will be guaranteed in the subsequent forging.
+ 400213=Raw Material Chest
+ 400214=Not enough materials. Cannot forge it.
+ 400215=Go produce some forging materials
+ 400216=You traded
+ 400217=with
+ 400218=for
+ 400219=Material Bag
+ 400220=Advanced Material Bag
+ 400221=Full of materials used to forge the Gear. Open it for a chance to get high-quality materials.
+ 400222=Full of materials used to forge the Gear. Open it for a bigger chance to get high-quality materials.
+ 400223=Material Exchange
+ 400224=Dear Commander,\nSome Commanders exchanged materials with you while you were in another Zone. Below are the materials you received.
+ 400225=Not enough resources. Cannot forge it.
+ 400226=S1 Material Bag
+ 400227=Advanced S1 Material Bag
+ 400228=S2 Material Bag
+ 400229=Advanced S2 Material Bag
+ 400230=S3 Material Bag
+ 400231=Advanced S3 Material Bag
+ 400232=Passive Component
+ 400233=Laser Transmitter
+ 400234=Warp-and-Weft Fabric
+ 400235=Logic Circuit
+ 400236=Reverse Recovery Factor
+ 400237=Crystal Relic
+ 400238=S4 Material Bag
+ 400239=Advanced S4 Material Bag
+ 400240=A product that seems to be something from another era. The laser transmitter unearthed in Eden is powered by a tech utterly different from those on Earth. Yet it's functioning well. Looks like it's really a product from a parallel space.
+ 400241=Also known as digital circuits. In an era short of mineral resources, the circuit industry developed rapidly. And so logic circuits came into being. They are lightweight, easy to repair, and thus carried by workers.
+ 400242=High-tech wearable gear often has the risk of high circuit density. Passive components can help it switch power, one of the few advanced inventions after the apocalypse.
+ 400243=It looks like something from the future, yet it's a legacy from the past. On the bottom floor of Eden, Ruins Hall displays a range of crystals, which are magnificent with mysterious energy.
+ 400244=It was used to bandage or protect ligaments. It features one-way solid ventilation, ensuring airflow and good elasticity. The price, of course, is pretty high.
+ 400245=Mysterious medicinal powder found in the ruins. It helps heal the injured parts of the body in reverse order, pretty much like the Miracle Powder of the Wildlings.
+ 400246=You could get the attributes below based on the rarity of the Gear you forge:
+ 400247=Random attribute 1 unlocks for Elite rarity
+ 400248=Random attribute 2 unlocks for Epic rarity
+ 400249=Weapon
+ 400250=Head
+ 400251=Body
+ 400252=Accessory
+ 400253=Super Core Metal
+ 400254=Magnetic Plate
+ 400255=Rare Energy Matter
+ 400256=Energy Carrier
+ 400257=Daylight Chip
+ 400258=A very malleable metal that delivers thorough protection. It has been widely used in equipment manufacturing ever since it was found.
+ 400259=Though radioactive it may be, there's no better metal connector in times scarce of resources.
+ 400260=A small matter that contains immense energy. Stable as it may seem, the destruction it can cause is beyond imagination.
+ 400261=As its name suggests, it's a carrier of Rare Energy Matter and an efficient stabilizer that can reduce the chance of energy outbursts even under highly hazardous circumstances, protecting its wearer to the most extent.
+ 400262=Cutting-edge technology of this era is imbued in this small chip. It carries humans' hope for the future, hence the name—daylight. Any products based on Daylight Chips are beyond valuable.
+ 400263=Epic Season Material Chest (Selectable)
+ 400264=Open it to choose one Epic Gear material from previous seasons
+ 400265=Elite Season Material Chest (Selectable)
+ 400266=Open it to choose one Elite Gear material from previous seasons
+ 400267=S5 Material Bag
+ 400268=Advanced S5 Material Bag
+ 400269=Silver Component
+ 400270=Though silver is no longer used as currency nowadays, components made of this metal are still at a high price, which is justified by its excellent performance. Warriors who are also into fashion would often replace their silver parts to keep things nice and shiny.
+ 400271=Best Gear Equipped
+ 400272=Gear Modifier
+ 400273=Refine
+ 400274=Gear Refinement
+ 400275=You cannot refine the Gear, for the reinforcement level is below 20.
+ 400276=You cannot refine the Gear, for it doesn't meet the season requirements.
+ 400277=Refined Successfully
+ 400278=Gear Modifier Part
+ 400279=A cutting-edge device made in the new world. It has the power to alter matter. Use it to refine and improve your Gear.
+ 400280=A seemingly intact fragment of a Gear Modifier. Collect it to build a Gear Modifier. (Collect 5 to build 1 Gear Modifier)
+ 400281=The Gear cannot be refined, for it has reached the Master quality.
+ 400282=Insufficient items; cannot Refine
+ 400283=Ancient Power Core
+ 400284=High-Tech Metal Part
+ 400285=Cryptic Ore
+ 400286=High-Quality Leather
+ 400287=Serrated Fang
+ 400288=Polymer Fiber Fur
+ 400289=Meshed Abrasive Strip
+ 400290=Primeval Amber
+ 400291=This power core unearthed from the ruins gives off a sense of mystery, telling some long-lost technology humanity might never achieve.
+ 400292=Malleable, strong, and hardly oxidized, it's a common component in advanced weapons and armor, for it can be easily shaped using Ancient Power Cores.
+ 400293=A rare metal once hardly used by humans has become the source of the new energy technology found in ruins.
+ 400294=Of many discoveries in the Floating Land, this extremely tough hide is from some huge unknown animal that defies our understanding of the Earth's ecosystem.
+ 400295=Of many discoveries in the Floating Land, this particularly-shaped fang is from some huge unknown animal that defies our understanding of the Earth's ecosystem.
+ 400296=Made of polymer fiber, it's skin-friendly, effective against cold, and can support the weight of any heavy armor. Hence, it's a commonly-used fabric at high altitudes like our floating home.
+ 400297=A highly-compressed material used for polishing up gems, building materials, hides, and metal.
+ 400298=This hard primeval rough stone found in the Floating Land is structurally the same as those on Earth.
+ 400299=Gear Inventory Storage Cap Reached
+ 400300=The Gear Inventory has reached its Storage Cap. Please make room before claiming the following Gear. You can turn on the auto-disassemble function to disassemble specific Gear automatically the next time you obtain them.
+ 400301=Disassemble
+ 400302=Auto-Disassemble
+ 400303=Gear Auto-Disassemble
+ 400304=The Gear of the selected qualities will be disassembled automatically into <color=#5a8ab7>Tin Blocks</color> the next time you obtain them.
+ 400305=The Gear Inventory has reached its Storage Cap. Please make room by disassembling some. You can turn on the auto-disassemble function to disassemble specific Gear automatically the next time you obtain them.
+ 400306=Sort Out Inventory
+ 400307=Summit Material Bag
+ 400308=Advanced Summit Material Bag
+ 400310=The Gear will remain after the reset
+ 400311=Reset successfully
+ 400312=Gear Reset
+ 400313=Preset
+ 400314=Gear Presetting
+ 400315=New Presetting
+ 400316=Edit
+ 400317=Save
+ 400318=Pin
+ 400319=Delete
+ 400320=Apply
+ 400321=Filter
+ 400322=Sort
+ 400323=Place
+ 400324=PresetPlan_{0}
+ 400325=1. Between 2 to 20 characters.
+ 400326=2. Cannot contain special characters (i.e. spaces) or emojis.
+ 400327=Max number of preset plans saved; cannot create more
+ 400328=Some gear involved in the plan is being equipped by other heroes. Are you sure you want to apply it to the current hero?
+ 400329=Are you sure you want to delete this preset plan? Once deleted, it cannot be recovered.
+ 400330=Are you sure you want to go back to the previous page? Unsaved changes will be lost.
+ 400331=Plan name already exists; unable to create the plan
+ 400332=Please add at least one piece of gear
+ 400333=The plan includes some gear such as exclusive gear that does not fit the hero; cannot apply the plan to the hero
+ 400334=No preset plan selected
+ 400335=No preset plans\nPlease tap the preset button to create one
+ 400336=Some changes are not saved yet; are you sure you want to save and apply the plan?
+ 400337=The preset plan is empty; cannot save it
+ 400338=No changes made to the preset plan; no need to save again
+ 400339=The newly created preset plan has not been saved yet; please save it before proceeding
+ 400340=The newly created preset plan has not been saved yet; cannot pin it now
+ 400341=Pinned
+ 400342=Unpinned
+ 402009=Police Pistol
+ 402010=Small police pistol, old but still good weapon for protection.
+ 402011=Anti-riot Helmet
+ 402012=Once a special helmet for riot police, it is still very sturdy to this day.
+ 402013=Tactical Vest
+ 402014=The classic bulletproof vest that has protected many from death.
+ 402015=Police Badge
+ 402016=Wearing it always reminds one of the old peaceful days, when there were fewer bandits but better than the scary zombies now
+ 402017=Modified Musket
+ 402018=It can spit out a fiery flame and is extremely lethal. The downside is that the handle is a bit old and very hard to lift.
+ 402019=Power Helmet
+ 402020=Racing-grade helmet that once was the equipment young people dreamed of.
+ 402021=Biker Vest
+ 402023=Gloves of Dexterity
+ 402025=Ame no Mura Kumo
+ 402026=The samurai sword exuding a noble charms, hard in texture and sharp in edge.
+ 402027=Lucky Hat
+ 402028=The exquisite hat that is soft to touch, but strong to use.
+ 402029=Noble Robe
+ 402030=The samurai clothes made of the highest quality in terms of craftsmanship and materials by a famous craftsman.
+ 402031=Jade Hairpin
+ 402032=Both offensive and defensive mechanical gloves, special metal is added, the texture is very hard.
+ 402033=M16
+ 402034=The first-generation heavy sniper rifle produced by the living community, it was modeled after the Macmillan TAC-50. Its size has been shrunk due to material limitations, but it is still powerful and is a weapon for hunting zombies.
+ 402035=Justicar's Goggles
+ 402036=The first-generation military goggles produced by the living community, new lenses have been inserted in the old-fashioned windshield to better the night vision effect.
+ 402037=Fearless Heavy Armor
+ 402038=The first-generation protective clothing produced by the living community, it is made of alloy materials that possess an excellent defense effect, its weight is "astounding", which has certain requirements for the wearer's physical conditions.
+ 402039=Apocalypse Interceptor
+ 402040=The first-generation flash bomb produced by the living community, it adopts the new type of energy provided by the Eden Corp, and has a good performance on expelling zombies.
+ 402041=Sharp Hatchet
+ 402043=Alloy Mask
+ 402045=Spiked Shoulder Guards
+ 402047=Wild Belt
+ 402049=Gloves of Fury
+ 402050=Both offensive and defensive mechanical gloves, special metal is added, the texture is very hard.
+ 402051=Tracking Goggles
+ 402053=Mecha Armor
+ 402055=Cuban Cigar
+ 402057=Pipe Wrench
+ 402059=Woolen Hat
+ 402061=Tattered Jacket
+ 402063=Emergency Flashlight
+ 402065=Ordinary Crossbow Arrow
+ 402067=Sketchy Goggles
+ 402069=Worn-Out Cloak
+ 402071=Whistle
+ 402073=Hammer
+ 402075=Sunglasses
+ 402077=Printed Shirt
+ 402079=Doodle Spray
+ 402081=Double-Barreled Shotgun
+ 402083=Scarf
+ 402085=Leather Jacket
+ 402087=Military Water Bottle
+ 402089=Nepalese Army Knife
+ 402091=Leather Aviator Hat
+ 402093=Bulletproof Vest
+ 402095=Portable First-Aid Kit
+ 402097=Steyr TMP
+ 402099=Motorcycle Helmet
+ 402101=Stylish Vest
+ 402103=Tactical Gloves
+ 402105=Pulse Electron Shield
+ 402107=Crystal Energy Helmet
+ 402109=Nuclear Induction Armor
+ 402111=Blue Core
+ 402113=Alloy Gloves
+ 402115=Cyber Headset
+ 402117=Silver Fox Gun
+ 402119=Crossed Beret
+ 402121=Dust-free Medical Suit
+ 402123=Nano Wonder Drug
+ 402125=Mechanical Shield
+ 402127=Guardian Pendant
+ 402129=Sun Shooting Bow
+ 402131=Crozzling Quiver
+ 402133=Crimson Blade
+ 402135=Death Helmet
+ 402137=Midnight Chain Mail
+ 402139=Wolf Tusk Earring
+ 402141=Portable Laser Gun
+ 402143=Auto Focus Locker
+ 402145=Alloy Gloves
+ 402146=Warblade of the Resolute
+ 402147=Helmet of the Resolute
+ 402148=Heavy Armor of the Resolute
+ 402149=Bracelet of the Resolute
+ 402150=Crossbow of the Resolute
+ 402151=Ring of the Resolute
+ 402152=Alpha Tech Drive
+ 402153=Alpha Tech Hat
+ 402154=Alpha Tech Top
+ 402155=Alpha Tech Core
+ 402156=Imbue
+ 402157=Gear imbuement
+ 402158=By random attributes
+ 402159=Required Materials
+ 402160=Not enough materials. Cannot imbue.
+ 402161=Unable to imbue
+ 402162=Not imbued. Cannot proceed.
+ 402163=Clean Energy
+ 402164=An essential item for Gear imbuement
+ 402165=Confirm to save?
+ 402166=Confirm to quit?
+ 402167=Hide the Random Attributes
+ 402168=Gear info hidden
+ 402169=Imbuing rules
+ 402170=1. You can get a new attribute after each imbuement of the random attribute.\n2. You may choose to save or give up the attribute you gain from imbuement. You cannot start the next imbuement before making the choice.\n3. See below the attribute(s) that can be imbued for this Gear.
+ 402171=Random attribute {0}
+ 402172=The system found an imbuing result not saved last time and will show you the previous result now.
+ 402173=Save result
+ 402174=Abandon result
+ 402175=Mental Disruptor
+ 402176=Laser Mask
+ 402177=Anti-Jamming Suit
+ 402178=Foreseer's Ring
+ 402179=Healing Spray Gun
+ 402180=Healing Face Shield
+ 402181=Healing & Protective Top
+ 402182=Crystal Pocket Watch
+ 402183=Super Core Device
+ 402184=Super Core Helmet
+ 402185=Super Core Armor
+ 402186=Energy Core
+ 402187=Ripper Gauntlet
+ 402188=Greatbone Helmet
+ 402189=Greatbeast Armor
+ 402190=Beastblood Amber
+ 402195=[Exclusive] Starlight Gloves
+ 402196=[Exclusive] Starlight Headband
+ 402197=[Exclusive] Starlight Super Suit
+ 402198=[Exclusive] Starlight Cape
+ 402199=Precision Robotic Arm
+ 402200=New Computing Chip
+ 402201=Thick Tracks
+ 402202=Power Core
+ 402203=[Smart Butler]
+ 402204=Drink Mixer
+ 402205=Maid Headband
+ 402206=Lovely Apron
+ 402207=Floppy Bow Tie
+ 402208=Thruster
+ 402209=Smart Goggles
+ 402210=Fancy Shirt
+ 402211=Wig of Wits
+ 402212=[Scientist]
+ 402213=[Bar's Sweetheart]
+ 402214=The Bar's Memento Coin Output
+ 402215=The Bar's Memento Coin Storage Cap
+ 402216=Mood Declining Rate (Fortress)
+ 402217=Cooking Speed
+ 402218=Diner Storage Cap
+ 402219=Medicine Production Rate
+ 402220=Medicine Storage Cap
+ 402221=Gathering Speed
+ 402222=Gathering Load
+ 402223=Research Time -
+ 402224=Z Coin Output/hr
+ 402225=Mint Storage Cap
+ 402226=Mood Recovery Speed
+ 402227=The Bar's Memento Coin Output {0}
+ 402230=Exclusive | Twin Blades
+ 402231=Exclusive | Agent Suit
+ 402232=Exclusive | Camera Glasses
+ 402233=Exclusive | Custom Shoes
+ 402234=Exclusive | Tomahawk
+ 402235=Exclusive | Punky Overcoat
+ 402236=Exclusive | Earring of Fate
+ 402237=Exclusive | Shark of Luck
+ 402238=Butcher Axe
+ 402239=Butcher Overcoat
+ 402240=Butcher Sunglasses
+ 402241=Butcher Weapon Bag
+ 402242=Hughie Pistol
+ 402243=Hughie Windbreaker
+ 402244=Hughie Headphones
+ 402245=Hughie Flash Drive
+ 402246=A-Train Boots
+ 402247=A-Train Suit
+ 402248=A-Train Sunglasses
+ 402249=A-Train Belt
+ 402250=Soldier Boy Shield
+ 402251=Soldier Boy Suit
+ 402252=Soldier Boy Helmet
+ 402253=Soldier Boy Gloves
+ 402254=Homelander Gloves
+ 402255=Homelander Suit
+ 402256=Homelander Hair Spray
+ 402257=Homelander Cape
+ 402258=Exclusive | Dead Man's Box
+ 402259=Exclusive | Battery Backpack
+ 402260=Exclusive | Forehead Guard
+ 402261=Exclusive | Energy Nexus
+ 402262=Exclusive | Dual Guns
+ 402263=Exclusive | Trendy Overcoat
+ 402264=Exclusive | Cowboy Hat
+ 402265=Exclusive | Bullet Belt
+ 402266=Exclusive | Medicine Pot
+ 402267=Exclusive | Cyan Armor
+ 402268=Exclusive | Invisible Veil
+ 402269=Exclusive | Gnarl the Metal Bird
+ 402270=Exclusive | Unique Microphone
+ 402271=Exclusive | Appealing Outfit
+ 402272=Exclusive | Brownish Glasses
+ 402273=Exclusive | Crux Dart
+ 402274=Not meeting the unlocking condition of this Ultimate Weapon
+ 402275=The Ultimate Weapon reached its max level
+ 402276=The Ultimate Weapon reached its max star level
+ 402277=Ultimate Weapon removed
+ 402278=Ultimate Weapon's CP
+ 402279=Attribute
+ 402280=Upgrade
+ 402281=Star Up
+ 402282=Ultimate Weapon's Attribute
+ 402283=Ultimate Weapon's Skill
+ 402284=Activate the Ultimate Weapon to unlock
+ 402285=Equip
+ 402286=Remove
+ 402287=Unlock
+ 402288=Star Up
+ 402289=Replace
+ 402290=Ultimate Weapon
+ 402291=Blanche | Blade Guitar
+ 402292=Enrique | Spiked Barricade
+ 402293=Quinn | Doomsday Messenger
+ 402294=Max | Punky Chainsaw
+ 402295=Barron | Rusty Brass Knuckles
+ 402296=Laurel | Gilded Rifle
+ 402297=Kelly | Serpent Whip
+ 402298=Roland | Infinity Glove
+ 402299=Qian Qian | Gilded Sword
+ 402300=Suzuki Ren | Golden SMG
+ 402301=Kobayakawa | Pinkie Dream
+ 402302=Benson | Fire Thrower
+ 402303=Bolton | Camo Shield
+ 402304=Rebecca | Camo
+ 402305=Chihiro Fujiwara | Murasame
+ 402306=When targeting a back-row enemy, DMG increased by {0}
+ 402307=All teammates' crit rate increased by {0}
+ 402308=The Lineup's DMG Bonus increased by {0}
+ 402309=All teammates' DMG against Bleeding enemies increased by {0}
+ 402310=Increase the max HP by {0}
+ 402311=When targeting a back-row enemy, DMG increased by {0}
+ 402312=All male characters in the Lineup can deal {0} more DMG
+ 402313={0} chance for a Focus skill to make the target dizzy
+ 402314=WPN DEF increased by {0}, while TAC DEF reduced by {0}
+ 402315=Shield and healing effects increased by {0}
+ 402316=When a Focus skill hits the target, the burning status of the target will last {0} more round(s)
+ 402317=The burning status triggered by Focus skills can be stacked for up to {0} layer(s)
+ 402318=Focus skills can restore {0} lost HP for the hero
+ 402319=Deal {0} more DMG to enemies with shields
+ 402320=When Chihiro Fujiwara triggers a bleeding status for a target, the target's healing effect will be reduced by {0}
+ 402321=Healing effect increased by {0}
+ 402322=Healing effect reduced by {0}
+ 402323=Max layers stackable {0}
+ 402324=Rounds extended {0}
+ 402325=Blanche | Midnight Poodle
+ 402326=Enrique | Dark Shark
+ 402327=Quinn | Mr. Bomb
+ 402328=Barron | Crimson Drill
+ 402329=Max | Spark Rider
+ 402330=Bolton | AC Shield
+ 402331=Blanche | Icy Guitar
+ 402332=Enrique | Burning Meteor
+ 402333=Quinn | Ruthless Heart
+ 402334=Barron | Poisoned Brass Knuckles
+ 402335=Max | Crazy Chainsaw
+ 402336=A guitar could be a musical instrument and a weapon.
+ 402337=Over my dead body!
+ 402338=Guess which bomb will blow up first?
+ 402339=New paint with astounding power!
+ 402340=Is that mere rust on the brass knuckles, or blood stain?
+ 402341=The gilded pattern is an indication of the owner's identity.
+ 402342=The tough whip made of snake tendons can easily whip one's head off
+ 402343=Legend has it that it contains infinite power, allowing one to lift a thousand-pound rock with ease. Sadly no one can find any convincing proof for that.
+ 402344=Forged from an unknown metal, with a blade that can almost cut through anything
+ 402345=A submachine gun with a large magazine; its firing speed could reach up to 30/second
+ 402346=If it's not in this apocalyptic world, I might have somethin' else as a toy, I guess?
+ 402347=The fuel tank is made of a secret metal; the fire it throws could get to an extremely high temperature in a second
+ 402348=The camo paint helps you hide from enemies.
+ 402349=Hidden in the jungle like a ghost; every attack she makes will knock down an enemy
+ 402350=Forged with fire and soaked in bamboo juice; every swing is as refreshing as a breeze in the woods
+ 402351=Against "heavy metal" music and dazzling light, the "poodle" makes its debut.
+ 402352=The shark will never let go of any "food" it desires
+ 402353=We've got Miss Bomb as a good sidekick; now meet Mr. Bomb!
+ 402354=The claw made of seven drills and a compressor is tough enough to smash a human skull...
+ 402355=It'll burn the flesh of the living and ignite the soul of the dead
+ 402356=Modified by a renowned master, the shield excels in both offense and defense!
+ 402357=The enemies won't even notice it when their throats are slit open by the icy blade.
+ 402358=Every swing is powerful enough to dent the ground like a meteor.
+ 402359=The modified barrel makes it an outstanding weapon on the battlefield!
+ 402360=The brass knuckles quenched in poison, which doubles its power and makes enemies tremble
+ 402361=The chainsaw sounds the best when it's used to cut stuff
+ 402362=Ultimate Weapon Upgrade Chip (Minutemen)
+ 402363=Ultimate Weapon Upgrade Chip (Vindicators)
+ 402364=Ultimate Weapon Upgrade Chip (Watchers)
+ 402365=Ultimate Weapon Upgrade Chip (Wildlings)
+ 402366=Ultimate Weapon Breakthru Chip (Minutemen)
+ 402367=Ultimate Weapon Breakthru Chip (Vindicators)
+ 402368=Ultimate Weapon Breakthru Chip (Watchers)
+ 402369=Ultimate Weapon Breakthru Chip (Wildlings)
+ 402370=Used to upgrade the Ultimate Weapons of Minutemen
+ 402371=Used to upgrade the Ultimate Weapons of Vindicators
+ 402372=Used to upgrade the Ultimate Weapons of Watchers
+ 402373=Used to upgrade the Ultimate Weapons of Wildlings
+ 402374=Used in the Ultimate Weapon breakthrough for Minutemen; it can be used when the Ultimate Weapon is upgraded to a certain level
+ 402375=Used in the Ultimate Weapon breakthrough for Vindicators; it can be used when the Ultimate Weapon is upgraded to a certain level
+ 402376=Used in the Ultimate Weapon breakthrough for Watchers; it can be used when the Ultimate Weapon is upgraded to a certain level
+ 402377=Used in the Ultimate Weapon breakthrough for Wildlings; it can be used when the Ultimate Weapon is upgraded to a certain level
+ 402378=When attacking a back-row enemy, DMG increased by {0}. When attacking a zombie, DMG to the back row increased by {1} additionally.
+ 402379=All teammates' crit rate increased by {0}; when attacking zombies, the Focus skills will reduce the enemy's Crit Immunity Rate by {1}.
+ 402380=The Lineup gains +{0} DMG Bonus and +{1} additional WPN DMG Bonus; when attacking zombies, +{2} DMG Bonus and +{3} additional WPN DMG Bonus to the Lineup.
+ 402381=All teammates' DMG against enemies subject to the "Bleeding" status increased by {0}; when attacking zombies, the zombies subject to the "Bleeding" status will restore some HP equal to {1} ATK for their front-row teammates upon their death.
+ 402382=HP cap increased by {0}; HP increased by {1} additionally when attacking zombies
+ 402383=DMG against zombies increased by {0}
+ 402384=When attacking zombies, Crit Immunity Rate of enemies decreased by {0}
+ 402385=WPN DMG against zombies increased by {0}
+ 402386=Healing effect {0} when attacking zombies
+ 402387=HP increased by {0} when attacking zombies
+ 402388=Infuse teammate with Outrage Gene. If the teammate is killed, the teammate will revive with {0} of its HP. If the teammate remains alive, increase its ATK by {1}.
+ 402389=Outrage Gene
+ 402390=Star up now
+ 402391=Increase the star level of the Ultimate Weapon to continue the upgrade
+ 402392=Ultimate Weapon's Energy
+ 402393=Ultimate Weapon's Energy {0}
+ 402394=When dealing DMG, every 100 Ultimate Weapon Energy higher than the enemy will increase your final DMG by about 1%. When taking DMG, every 100 Ultimate Weapon Energy higher than the enemy will reduce your final DMG taken by about 1% (up to 90% can be reduced).
+ 402395={0} pts of Focus will be restored in the event of a crit attack made by a Focus skill. When hitting zombies with a crit attack, restores some additional Focus. When you outnumber the enemy, restores {1} Focus for each hero you outnumber the enemy by; when your hero amount is equal to or less than that of the enemy, the Focus will be restored by {1} only.
+ 402396=At the start of a battle, Protect 1 hero behind Enrique (if multiple teammates are behind Enrique, protect the one with the highest LUK). This hero being protected will be immune to {0} Taunt effects. Each time Enrique's Focus reaches 1000, this effect will be renewed. When attacking zombies, Enrique will additionally increase the crit rate of the protected target. When you outnumber the enemy, each additional hero you outnumber the enemy by will increase the crit rate by {1}; when your hero amount is equal to or less than that of the enemy, the crit rate will be increased by {1} only. The skill will be ineffective after Enrique dies.
+ 402397=When casting Focus skills, reduce the enemy's DEF by {0} in total; and the amount will be split evenly among the remaining enemies. When attacking zombies, Focus skills will reduce the enemy's DEF by {1} additionally; and the amount will be split evenly among the remaining enemies.
+ 402398=At the beginning of each round, apply an "Impaired" effect to a random enemy. Teammates' ATK will be increased when attacking "Impaired" enemies: ATK is increased by {0} for {1} round(s) (can be stacked up to {2} layer(s)). When attacking zombies, ATK increase lasts for {3} round(s) and can be stacked up to {4} layer(s).
+ 402399=Decrease the DMG of the first enemy who attacks in each round by {0}. When attacking zombies, the DMG of the first attacker will be reduced by {1} additionally.
+ 402400=Lethal Breath
+ 402401=Zombie Queen tries to contaminate enemies with her Lethal Breath. Deals {1} WPN DMG to the enemies with the top {0} AGI and taunts a back-row target with the highest INT or STR.
+ 402402=When hitting zombies with a crit attack, restores some additional Focus. When you outnumber the enemy, restores {0} Focus for each hero you outnumber the enemy by; when your hero amount is equal to or less than that of the enemy, the Focus will be restored by {0} only.
+ 402403=When attacking zombies, Enrique increases the crit rate of 1 hero behind him. When your heroes outnumber the enemy, each additional hero you outnumber the enemy by will increase the crit rate by {0}. When your hero amount is equal to or less than that of the enemy, the crit rate will be increased by {0} only. If there is more than one teammate behind Enrique, the one with the highest LUK will be selected. The skill will be ineffective after Enrique dies.
+ 402404=At the start of a battle, Protect 2 heroes behind Enrique. The heroes being protected will be immune to {0} Taunt effects in total. Each time Enrique's Focus reaches 1000, this effect will be renewed. When attacking zombies, Enrique will additionally increase the crit rate of the protected target. When you outnumber the enemy, each additional hero you outnumber the enemy by will increase the crit rate by {1}; when your hero amount is equal to or less than that of the enemy, the crit rate will be increased by {1} only. The skill will be ineffective after Enrique dies.
+ 402405=At the start of a battle, Protect 2 heroes behind Enrique. The heroes being protected will be immune to {0} Taunt effects respectively. Each time Enrique's Focus reaches 1000, this effect will be renewed. When attacking zombies, Enrique will additionally increase the crit rate of the protected target. When you outnumber the enemy, each additional hero you outnumber the enemy by will increase the crit rate by {1}; when your hero amount is equal to or less than that of the enemy, the crit rate will be increased by {1} only. The skill will be ineffective after Enrique dies.
+ 402406=When attacking zombies, Focus skills will reduce the enemy's DEF by {0} additionally; the amount will be split evenly among the remaining enemies.
+ 402407=When attacking zombies, at the beginning of each round, apply an "Impaired" effect to a random enemy. Teammates' ATK will be increased when attacking "Impaired" enemies: ATK is increased by {0} for {1} round(s).
+ 402408=When attacking zombies, the DMG of the first attacker in a round will be reduced by {0} additionally.
+ 402409=Blanche | Blade Guitar Ultimate Weapon Blueprint
+ 402410=Enrique | Spiked Barricade Ultimate Weapon Blueprint
+ 402411=Quinn | Doomsday Messenger Ultimate Weapon Blueprint
+ 402412=Max | Punky Chainsaw Ultimate Weapon Blueprint
+ 402413=Barron | Rusty Brass Knuckles Ultimate Weapon Blueprint
+ 402414=Laurel | Gilded Rifle Ultimate Weapon Blueprint
+ 402415=Kelly | Serpent Whip Ultimate Weapon Blueprint
+ 402416=Roland | Infinity Glove Ultimate Weapon Blueprint
+ 402417=Qian Qian | Gilded Sword Ultimate Weapon Blueprint
+ 402418=Suzuki Ren | Golden SMG Ultimate Weapon Blueprint
+ 402419=Kobayakawa | Pinkie Dream Ultimate Weapon Blueprint
+ 402420=Benson | Fire Thrower Ultimate Weapon Blueprint
+ 402421=Bolton | Camo Shield Ultimate Weapon Blueprint
+ 402422=Rebecca | Camo Ultimate Weapon Blueprint
+ 402423=Chihiro Fujiwara | Murasame Ultimate Weapon Blueprint
+ 402424=Blanche | Midnight Poodle Ultimate Weapon Blueprint
+ 402425=Enrique | Dark Shark Ultimate Weapon Blueprint
+ 402426=Quinn | Mr. Bomb Ultimate Weapon Blueprint
+ 402427=Barron | Crimson Drill Ultimate Weapon Blueprint
+ 402428=Max | Spark Rider Ultimate Weapon Blueprint
+ 402429=Bolton | AC Shield Ultimate Weapon Blueprint
+ 402430=Blanche | Icy Guitar Ultimate Weapon Blueprint
+ 402431=Enrique | Burning Meteor Ultimate Weapon Blueprint
+ 402432=Quinn | Ruthless Heart Ultimate Weapon Blueprint
+ 402433=Barron | Poisoned Brass Knuckles Ultimate Weapon Blueprint
+ 402434=Max | Crazy Chainsaw Ultimate Weapon Blueprint
+ 402435=Used to unlock and increase the star of the Ultimate Weapon, Blanche | Blade Guitar
+ 402436=Used to unlock and increase the star of the Ultimate Weapon, Enrique | Spiked Barricade
+ 402437=Used to unlock and increase the star of the Ultimate Weapon, Quinn | Doomsday Messenger
+ 402438=Used to unlock and increase the star of the Ultimate Weapon, Max | Punky Chainsaw
+ 402439=Used to unlock and increase the star of the Ultimate Weapon, Barron | Rusty Brass Knuckles
+ 402440=Used to unlock and increase the star of the Ultimate Weapon, Laurel | Gilded Rifle
+ 402441=Used to unlock and increase the star of the Ultimate Weapon, Kelly | Serpent Whip
+ 402442=Used to unlock and increase the star of the Ultimate Weapon, Roland | Infinity Glove
+ 402443=Used to unlock and increase the star of the Ultimate Weapon, Qian Qian | Gilded Sword
+ 402444=Used to unlock and increase the star of the Ultimate Weapon, Suzuki Ren | Golden SMG
+ 402445=Used to unlock and increase the star of the Ultimate Weapon, Kobayakawa | Pinkie Dream
+ 402446=Used to unlock and increase the star of the Ultimate Weapon, Benson | Fire Thrower
+ 402447=Used to unlock and increase the star of the Ultimate Weapon, Bolton | Camo Shield
+ 402448=Used to unlock and increase the star of the Ultimate Weapon, Rebecca | Camo
+ 402449=Used to unlock and increase the star of the Ultimate Weapon, Chihiro Fujiwara | Murasame
+ 402450=Used to unlock and increase the star of the Ultimate Weapon, Blanche | Midnight Poodle
+ 402451=Used to unlock and increase the star of the Ultimate Weapon, Enrique | Dark Shark
+ 402452=Used to unlock and increase the star of the Ultimate Weapon, Quinn | Mr. Bomb
+ 402453=Used to unlock and increase the star of the Ultimate Weapon, Barron | Crimson Drill
+ 402454=Used to unlock and increase the star of the Ultimate Weapon, Max | Spark Rider
+ 402455=Used to unlock and increase the star of the Ultimate Weapon, Bolton | AC Shield
+ 402456=Used to unlock and increase the star of the Ultimate Weapon, Blanche | Icy Guitar
+ 402457=Used to unlock and increase the star of the Ultimate Weapon, Enrique | Burning Meteor
+ 402458=Used to unlock and increase the star of the Ultimate Weapon, Quinn | Ruthless Heart
+ 402459=Used to unlock and increase the star of the Ultimate Weapon, Barron | Poisoned Brass Knuckles
+ 402460=Used to unlock and increase the star of the Ultimate Weapon, Max | Crazy Chainsaw
+ 402461=Elite Ultimate Weapon Blueprint Chest (Random)
+ 402462=Epic Ultimate Weapon Blueprint Chest (Random)
+ 402463=Master Ultimate Weapon Blueprint Chest (Random)
+ 402464=Open it to receive a random Elite-quality Ultimate Weapon blueprints
+ 402465=Open it to receive a random Epic-quality Ultimate Weapon blueprints
+ 402466=Open it to receive a random Master-quality Ultimate Weapon blueprints
+ 402467=Exclusive | Shield of Justice
+ 402468=Exclusive | Shield of Courage
+ 402469=Exclusive | SFTY95 Helmet
+ 402470=Exclusive | Round Pauldrons
+ 402471=Exclusive | Fire Thrower
+ 402472=Exclusive | Fireproof Armor
+ 402473=Exclusive | Smoke Hood
+ 402474=Exclusive | Gas Tank
+ 402475=Exclusive | Large Gatling
+ 402476=Exclusive | Casual Wear
+ 402477=Exclusive | Cute Hairpin
+ 402478=Exclusive | Puppet Bunny Gloves
+ 402479=Exclusive | Meteor Hammer
+ 402480=Exclusive | Vest of Valor
+ 402481=Exclusive | Mask of Agony
+ 402482=Exclusive | Spiked Gloves
+ 402483=Exclusive | Blade Guitar
+ 402484=Exclusive | Prisoner's Trousers
+ 402485=Exclusive | Rebel's Mask
+ 402486=Exclusive | Outlaw's Hood
+ 402487=Exclusive | Blaze SMG
+ 402488=Exclusive | Scarlet Suit
+ 402489=Exclusive | Crimson Hair Dye
+ 402490=Exclusive | Rouge Boots
+ 402491=Exclusive | Guardian Anchor
+ 402492=Exclusive | Wildling Pauldrons
+ 402493=Exclusive | Desert Headdress
+ 402494=Exclusive | Tribal Belt
+ 402495=Exclusive | Lethal Crossbow
+ 402496=Exclusive | Sand-Proof Cloak
+ 402497=Exclusive | Sand Filter
+ 402498=Exclusive | Quiver
+ 402499=Exclusive | Power Glove
+ 402500=Bolton | AC Shield
+ 402501=Kelly | Spine Whip
+ 402502=Laurel | Buried Rose
+ 402503=Modified by a renowned master, the shield excels in both offense and defense!
+ 402504=Made from the spine of an unknown creature. Each section of the bone has some barbs; it will never let go of the target once it wraps itself around it
+ 402505=The rose could be lovely yet dangerous
+ 402506=At the beginning of a battle, gains a shield with a shield value equal to {0} of the max HP; each round, some shield value equal to {1} of the max HP will be lost. When fighting zombies, gains a shield with a shield value equal to {2} of the max HP instead at the beginning of a battle; each round, some shield value equal to {3} of the max HP will be lost. The Stone/Iron gathering speed of Bolton's lineup increases by {4}.
+ 402507=At the beginning of a battle, gains a shield with a shield value equal to {0} of the max HP; each round, some shield value equal to {1} of the max HP will be lost. The Stone/Iron gathering speed of Bolton's lineup increases by {2}.
+ 402508=In each round, Kelly has a {0} chance to take another action; if Kelly does not take a second action for {1} rounds in a row, she has a 100% chance to take a second action in the subsequent round, after which the chance of second action will be reset to {0}. When attacking zombies, Kelly has a {3} chance to take another action instead. By "taking another action", Kelly will take another action in a round after all heroes take their actions; the effect will be disabled after the second action is taken in a round. The Destructive Might of Kelly's lineup increases by {4}.
+ 402509=In each round, Kelly has a {0} chance to take another action; if Kelly does not take a second action for {1} rounds in a row, she has a 100% chance to take a second action in the subsequent round, after which the chance of second action will be reset to {0}. By "taking another action", Kelly will take another action in a round after all heroes take their actions; the effect will be disabled after the second action is taken in a round. The Destructive Might of Kelly's lineup increases by {3}.
+ 402510=In each round, every time a teammate takes an action, Laurel applies 1 layer of Rose Effect to herself ({0} layers max). When the max number of layers is reached, Laurel will clear all layers of rose while dealing {1} TAC DMG to all enemies. When fighting zombies, each layer of the Rose Effect will increase Laurel's ATK by {2}. The Load in Plunder of Laurel's lineup increases by {3}.
+ 402511=In each round, every time a teammate takes an action, Laurel applies 1 layer of Rose Effect to herself ({0} layers max). When the max number of layers is reached, Laurel will clear all layers of rose while dealing {1} TAC DMG to all enemies. The Load in Plunder of Laurel's lineup increases by {2}.
+ 402512=Harman | Chimera Anchor
+ 402513=Marlen | Ruby Dragon
+ 402514=Kobayakawa | Kitten's Daydream
+ 402515=Benson | Hellfire
+ 402516=Roland | Scarlet Authority
+ 402517=Harman | Magma Anchor
+ 402518=Marlen | Jungle Crossbow
+ 402519=Kobayakawa | Twinkling Star
+ 402520=Benson | Nuclearized Flamethrower
+ 402521=Bolton | Iconic Minuteman
+ 402522=Laurel | Glowing Rifle
+ 402523=Kelly | Gold Whip
+ 402524=Roland | Glove of Power
+ 402525=Kin Ogawa | Chilly Autumn
+ 402526=Jessie | Cinnabar Staff
+ 402527=Kaya | Violet Bow
+ 402528=Harman | Gold Anchor
+ 402529=Marlen | Crescent Crossbow
+ 402530=Kin Ogawa | Frostbitten Blade
+ 402531=Jessie | Staff of Meditation
+ 402532=Kaya | Ebony Bow
+ 402533=Legend has it that this is the spoil crafted from the head of a lion-bodied sheep-headed monster that Harman had slain
+ 402534=Shaped as dragon's scales, each piece is incredibly tough
+ 402535=Meow, meow, meow; meow; meow, meow...
+ 402536=The magma from the depths of the earth could burn away all enemies
+ 402537=Those who saw the glove were completely stunned by its sheer power
+ 402538=Forged out of volcanic rocks; its flickering flames indicate that it could unleash destructive power at any moment
+ 402539=A camouflaged weapon fit for jungle battles; made of hundred-year-old willow wood; incredibly tough
+ 402540=Shining like stars! I mean, my shining bullets...
+ 402541=Constantly heated by nuclear waste; the scorching flames will melt bones instantly
+ 402542=This shield will protect all who see the crux
+ 402543=Amid light lurks threats
+ 402544=Crafted with an ancient gold processing technique; it glimmers with a gold light
+ 402545=Enhanced with energized ores; its dazzling light indicates its deadly power
+ 402546=A top blacksmith's masterpiece; it is said that the blacksmith's soul is sealed in the blade
+ 402547=With a core made of cinnabar, and an exterior made of phoenix wood, it can help you stay calm and stay focused
+ 402548=People all believe that amethyst contains a mysterious power
+ 402549=This golden anchor was retrieved on a sunken treasure ship; oddly enough, no one knew who the owner of the ship was
+ 402550=Shaped like a crescent, it can hit enemies in the dark without making a sound
+ 402551=As its cold light flashed, countless enemies fell onto the ground
+ 402552=Dump all your worries and pain into this bottle, and all your stress can be relieved
+ 402553=Ebony is used to ward off evil spirits; dwellers in her tribe believe that zombies killed by ebony arrows will find their way home
+ 402554={0} Ultimate Weapon Blueprint
+ 402555=Used to unlock and increase the star of {0}
+ 402556=In normal attacks, deal some additional DMG equal to {2} ATK to {0}~{1} random enemies, with the "Ash" effect applied to them. When Focus skill is cast, all Ashes will be consumed to deal some additional DMG equal to {3} of Kobayakawa's ATK to enemies subject to the Ash effect. When Minutemen teammates apply poisoned/bleeding/burning status to enemies, {4} chance to apply the Ash effect to the targets. When attacking zombies, the normal attack will deal some DMG equal to {6} ATK to {5} enemies and apply the Ash effect to zombies.
+ 402557=In normal attacks, deal some additional DMG equal to {2} ATK to {0}~{1} random enemies, with the "Ash" effect applied to them. When Focus skill is cast, all Ashes will be consumed to deal some additional DMG equal to {3} of Kobayakawa's ATK to enemies subject to the Ash effect. When Minutemen teammates apply poisoned/bleeding/burning status to enemies, {4} chance to apply the Ash effect to the targets.
+ 402558=At the start of each round, the hero's shield effect is increased by {0}, stackable for up to 5 layers. Every time a teammate gains a shield, deal some DMG equal to {1} of Harman's TAC ATK to one random enemy (triggered up to {2} time(s) each round); in zombie fights, this skill effect can be triggered up to {3} time(s).
+ 402559=At the start of each round, the hero's shield effect is increased by {0}, stackable for up to 5 layers. Every time a teammate gains a shield, deal some DMG equal to {1} of Harman's TAC ATK to one random enemy (triggered up to {2} time(s) each round).
+ 402560=Exclusive | Duke's Overcoat
+ 402561=Exclusive | Zeus Earbud
+ 402562=Exclusive | Gent's Bowtie
+ 402563=Exclusive | Gilded Gun
+ 402564=Exclusive | Arc Boots
+ 402565=Exclusive | S-shaped Earrings
+ 402566=Exclusive | Necklace of Promise
+ 402567=Exclusive | Moonlight Whip
+ 402568=Exclusive | Phantom Outfit
+ 402569=Exclusive | Cat Ears
+ 402570=Exclusive | Kitten of Luck
+ 402571=Exclusive | Scarlet Blades
+ 402572=Exclusive | Camo Suit
+ 402573=Exclusive | Killer Mask
+ 402574=Exclusive | Grenade Pouch
+ 402575=Exclusive | Executor's Arm Blade
+ 402576=Exclusive | Haute Couture
+ 402577=Exclusive | Referee Mask
+ 402578=Exclusive | Armed Arm
+ 402579=Exclusive | High Voltage Whip
+ 402580=Exclusive | Chargeable Glove
+ 402581=Exclusive | Graffiti Mask
+ 402582=Exclusive | Pressurized Battery
+ 402583=Exclusive | Deathly Scythe
+ 402584=Exclusive | Shatterer's Cape
+ 402585=Exclusive | Cursed Blindfold
+ 402586=Exclusive | Goat Bone Talisman
+ 402587=Exclusive | Bayonet Gun
+ 402588=Exclusive | Polar Suit
+ 402589=Exclusive | Rus Winter Hat
+ 402590=Exclusive | Rescue Dog
+ 402591=Exclusive | Walther PP
+ 402592=Exclusive | Support Suit
+ 402593=Exclusive | Exploration Drone
+ 402594=Exclusive | Mini Remote Control
+ 402597=Kelly | Spine Whip Ultimate Weapon Blueprint
+ 402598=Laurel | Buried Rose Ultimate Weapon Blueprint
+ 402600=Used to unlock and increase the star of the Ultimate Weapon, Kelly | Spine Whip
+ 402601=Used to unlock and increase the star of the Ultimate Weapon, Laurel | Buried Rose
+ 402602=Loong | Cloud-Patterned Nunchucks
+ 402603=Loong | Jade Nunchucks
+ 402604=Loong | Dragon-Headed Nunchucks
+ 402605=Nunchucks engraved with clouds that signify good luck and fortune
+ 402606=Nunchucks embedded with pale green jade that appears mystic yet gorgeous
+ 402607=Nunchucks that house the dragon soul; you could even hear the dragon shouts if you listen carefully
+ 402608=Every time dealing DMG to an enemy, the hero's WPN DMG increases by {0} (stackable for up to 5 layers)
+ 402609=Kobayakawa | Kitten's Daydream Ultimate Weapon Blueprint
+ 402610=Used to unlock and increase the stars of the Ultimate Weapon, Kobayakawa | Kitten's Daydream
+ 402611=Harman | Chimera Anchor Ultimate Weapon Blueprint
+ 402612=Used to unlock and increase the stars of the Ultimate Weapon, Harman | Chimera Anchor
+ 402613=Marlen | Ruby Dragon Ultimate Weapon Blueprint
+ 402614=Benson | Hellfire Ultimate Weapon Blueprint
+ 402615=Roland | Scarlet Authority Ultimate Weapon Blueprint
+ 402616=Harman | Magma Anchor Ultimate Weapon Blueprint
+ 402617=Marlen | Jungle Crossbow Ultimate Weapon Blueprint
+ 402618=Kobayakawa | Twinkling Star Ultimate Weapon Blueprint
+ 402619=Benson | Nuke Flamethrower Ultimate Weapon Blueprint
+ 402620=Bolton | Iconic Minuteman Ultimate Weapon Blueprint
+ 402621=Laurel | Glowing Rifle Ultimate Weapon Blueprint
+ 402622=Kelly | Gold Whip Ultimate Weapon Blueprint
+ 402623=Roland | Glove of Power Ultimate Weapon Blueprint
+ 402624=Kin Ogawa | Chilly Autumn Ultimate Weapon Blueprint
+ 402625=Jessie | Cinnabar Staff Ultimate Weapon Blueprint
+ 402626=Kaya | Violet Bow Ultimate Weapon Blueprint
+ 402627=Harman | Gold Anchor Ultimate Weapon Blueprint
+ 402628=Marlen | Crescent Crossbow Ultimate Weapon Blueprint
+ 402629=Kin Ogawa | Frostbitten Blade Ultimate Weapon Blueprint
+ 402630=Jessie | Meditator Staff Ultimate Weapon Blueprint
+ 402631=Kaya | Ebony Bow Ultimate Weapon Blueprint
+ 402632=Loong | Cloud-Patterned Nunchucks Ultimate Weapon Blueprint
+ 402633=Loong | Jade Nunchucks Ultimate Weapon Blueprint
+ 402634=Loong | Dragon-Headed Nunchucks Ultimate Weapon Blueprint
+ 402635=Used to unlock and increase the stars of Marlen | Ruby Dragon
+ 402636=Used to unlock and increase the star of Benson | Hellfire
+ 402637=Used to unlock and increase the star of Roland | Scarlet Authority
+ 402638=Used to unlock and increase the stars of Harman | Magma Anchor
+ 402639=Used to unlock and increase the stars of Marlen | Jungle Crossbow
+ 402640=Used to unlock and increase the stars of Kobayakawa | Twinkling Star
+ 402641=Used to unlock and increase the star of Benson | Nuke Flamethrower
+ 402642=Used to unlock and increase the star of Bolton | Iconic Minuteman
+ 402643=Used to unlock and increase the star of Laurel | Glowing Rifle
+ 402644=Used to unlock and increase the stars of Kelly | Gold Whip
+ 402645=Used to unlock and increase the star of Roland | Glove of Power
+ 402646=Used to unlock and increase the stars of Kin Ogawa | Chilly Autumn
+ 402647=Used to unlock and increase the stars of Jessie | Cinnabar Staff
+ 402648=Used to unlock and increase the stars of Kaya | Violet Bow
+ 402649=Used to unlock and increase the stars of Harman | Gold Anchor
+ 402650=Used to unlock and increase the stars of Marlen | Crescent Crossbow
+ 402651=Used to unlock and increase the stars of Kin Ogawa | Frostbitten Blade
+ 402652=Used to unlock and increase the star of Jessie | Meditator Staff
+ 402653=Used to unlock and increase the stars of Kaya | Ebony Bow
+ 402654=Used to unlock and increase the stars of Loong | Cloud-Patterned Nunchucks
+ 402655=Used to unlock and increase the stars of Loong | Jade Nunchucks
+ 402656=Used to unlock and increase the stars of Loong | Dragon-Headed Nunchucks
+ 402657=All team members' WPN DMG Bonus +{0}
+ 402658=The hero's Crit Rate +{0}
+ 402659=Focus skills will make the target's DMG Mitigation {0}
+ 402660=The Focus skill deals some additional DMG equal to {0} of the target's HP loss to the target
+ 402661=All team members' WPN DMG Bonus +{0}, and the DMG against zombies +{1}
+ 402662=The hero's crit rate +{0}, Crit DMG +{1}, and the DMG against zombies +{2}
+ 402663=Focus skills will make the target's DMG Mitigation {0}; in zombie fights, the hero's healing effect is enhanced by {1}
+ 402664=The Focus skill deals some additional DMG equal to {0} of the target's HP loss to the target; the DMG against zombies is increased by {1}
+ 402665=When casting a Focus Skill, applies a shield with {0} WPN ATK to himself. Every time he gains a shield, gains {1} DMG Bonus as well, lasting 2 rounds (stackable for up to 3 layers); in zombie fights, the Focus Skill will additionally get him a shield with {2} WPN ATK; Loong's lineup can obtain {3} more resources when gathering Stones and Iron.
+ 402666=In zombie fights, the Focus Skill will additionally get him a shield with {0} WPN ATK.
+ 402667=Get {0} extra resources
+ 402668=When casting a Focus Skill, applies a shield with {0} WPN ATK to himself. Every time he gains a shield, gains {1} DMG Bonus as well, lasting 2 rounds (stackable for up to 3 layers); Loong's lineup can obtain {2} more resources when gathering Stones and Iron.
+ 402669=Elaine | Eclipse
+ 402670=Ricardo | Grand Debut
+ 402671=Mira | Mirage
+ 402672=Roger | Tiger Roar
+ 402673=Galande | Judgement
+ 402674=Penny | Pinky Silhouette
+ 402675=Achim | Electro-chainsaw
+ 402676=Bryan | Magic Eye
+ 402677=Achim | Lava Staff
+ 402678=Roger | Moon Slayer
+ 402679=Bryan | Sweet Magic
+ 402680=Galande | Pure Moon
+ 402681=Elaine | Soul Reaping Scythe
+ 402682=Ricardo | Bio Weapon
+ 402683=Mira | Prism
+ 402684=Penny | Storm Rescuer
+ 402685=Alisa | Protector
+ 402686=Chihiro Fujiwara | Sakikawa
+ 402687=Rebecca | Origin
+ 402688=Qian Qian | Maroon Saber
+ 402689=Suzuki Ren | Scarlet SMG
+ 402690=Park Ji-Mi | Empathy
+ 402691=Achim | Cursed Bone Staff
+ 402692=Roger | Onimaru
+ 402693=Bryan | Starry Cane
+ 402694=Galande | Graffiti
+ 402695=Elaine | Ranger
+ 402696=Ricardo | Graffiti Party
+ 402697=Mira | Snow-white Trail
+ 402698=Penny | Pitaya
+ 402699=Alisa | Guardian
+ 402700=Park Ji-Mi | Healer Pistol
+ 402701=Forged with meteorites; it emits a mysterious crystal-like glow even in the dark
+ 402702=When the music is on, it's the showtime for Death Whip!
+ 402703=Elusive like a mirage, and unpredictable like a phantom
+ 402704=Whenever the blade is unsheathed, one can hear a roar-like sound across the woods
+ 402705=This blade will punish all evildoers
+ 402706=The embedded energy crystal enhances the speed while making it radar evading
+ 402707=With the beast-teeth-like saw, it'll rip apart whatever it touches
+ 402708=Rumor has it that someone saw the eye on the staff rolling. Geez, that can't be true...
+ 402709=The lava stone can easily ignite the surroundings
+ 402710=A faint silver glow along the blade slashes across the air like a silver lightning bolt
+ 402711=A magic staff that can generate desserts out of nowhere. Who wouldn't love a nice dessert?
+ 402712=The silver blade and glowing edge are tokens of the Referee
+ 402713=A legendary scythe said to be able to slay souls
+ 402714=No one knows what's in the container, yet everyone knows it's not something one should touch
+ 402715=Among so many reflections in the mirror, which one is real?
+ 402716=Reinforced with a special metal, it can fly around effortlessly even on stormy days
+ 402717=Amidst the bullets, soldiers stay fearless thanks to her presence
+ 402718=The most elegant masterpiece created amid the wisteria; it's worthy of lasting fame
+ 402719=The sniper rifle sounded and the war was on.
+ 402720=A sword that kills enemies in an invisible instant like a miasma
+ 402721=A glowing SMG that leaves zero chance for the target to get away
+ 402722=Fear not. The rescue team will be here in a minute.
+ 402723=An ominous dark bone; no one knows what creature it belonged to.
+ 402724=A blade once used to behead a ghost; it'll be a piece of cake to slay several zombies.
+ 402725=Bryan claimed it was made of candy canes; that must be a joke, right?
+ 402726=Spilled paints gave the designer some new coating inspirations.
+ 402727=Fight! For the peace of the woods!
+ 402728=The graffiti was left by a buddy of Ricardo. Do not try to comment on the graffiti, unless you want to meet the reaper.
+ 402729=Hardly noticeable when it's hidden in the white snow
+ 402730=The coating design is inspired by Penny's favorite fruit
+ 402731=Finishing off enemies is the first step to defend ourselves
+ 402732=Wherever treatment is needed, she'll be present
+ 402733=Elaine | Eclipse Ultimate Weapon Blueprint
+ 402734=Ricardo | Grand Debut Ultimate Weapon Blueprint
+ 402735=Mira | Mirage Ultimate Weapon Blueprint
+ 402736=Roger | Tiger Roar Ultimate Weapon Blueprint
+ 402737=Galande | Judgement Ultimate Weapon Blueprint
+ 402738=Penny | Pinky Silhouette Ultimate Weapon Blueprint
+ 402739=Achim | Electro-chainsaw Ultimate Weapon Blueprint
+ 402740=Bryan | Magic Eye Ultimate Weapon Blueprint
+ 402741=Achim | Lava Staff Ultimate Weapon Blueprint
+ 402742=Roger | Moon Slayer Ultimate Weapon Blueprint
+ 402743=Bryan | Sweet Magic Ultimate Weapon Blueprint
+ 402744=Galande | Pure Moon Ultimate Weapon Blueprint
+ 402745=Elaine | Soul Reaping Scythe Ultimate Weapon Blueprint
+ 402746=Ricardo | Bio Weapon Ultimate Weapon Blueprint
+ 402747=Mira | Prism Ultimate Weapon Blueprint
+ 402748=Penny | Storm Rescuer Ultimate Weapon Blueprint
+ 402749=Alisa | Protector Ultimate Weapon Blueprint
+ 402750=Chihiro Fujiwara | Sakikawa Ultimate Weapon Blueprint
+ 402751=Rebecca | Origin Ultimate Weapon Blueprint
+ 402752=Qian Qian | Maroon Saber Ultimate Weapon Blueprint
+ 402753=Suzuki Ren | Scarlet SMG Ultimate Weapon Blueprint
+ 402754=Park Ji-Mi | Empathy Ultimate Weapon Blueprint
+ 402755=Achim | Cursed Bone Staff Ultimate Weapon Blueprint
+ 402756=Roger | Onimaru Ultimate Weapon Blueprint
+ 402757=Bryan | Starry Cane Ultimate Weapon Blueprint
+ 402758=Galande | Graffiti Ultimate Weapon Blueprint
+ 402759=Elaine | Ranger Ultimate Weapon Blueprint
+ 402760=Ricardo | Graffiti Party Ultimate Weapon Blueprint
+ 402761=Mira | Snow-white Trail Ultimate Weapon Blueprint
+ 402762=Penny | Pitaya Ultimate Weapon Blueprint
+ 402763=Alisa | Guardian Ultimate Weapon Blueprint
+ 402764=Park Ji-Mi | Healer Pistol Ultimate Weapon Blueprint
+ 402765=Used to unlock and increase the star of Elaine | Eclipse
+ 402766=Used to unlock and increase the stars of Ricardo | Grand Debut
+ 402767=Used to unlock and increase the star of Mira | Mirage
+ 402768=Used to unlock and increase the star of Roger | Tiger Roar
+ 402769=Used to unlock and increase the star of Galande | Judgement
+ 402770=Used to unlock and increase the star of Penny | Pinky Silhouette
+ 402771=Used to unlock and increase the stars of Achim | Electro-chainsaw
+ 402772=Used to unlock and increase the star of Bryan | Magic Eye
+ 402773=Used to unlock and increase the stars of Achim | Lava Staff
+ 402774=Used to unlock and increase the star of Roger | Moon Slayer
+ 402775=Used to unlock and increase the star of Bryan | Sweet Magic
+ 402776=Used to unlock and increase the star of Galande | Pure Moon
+ 402777=Used to unlock and increase the star of Elaine | Soul Reaping Scythe
+ 402778=Used to unlock and increase the stars of Ricardo | Bio Weapon
+ 402779=Used to unlock and increase the star of Mira | Prism
+ 402780=Used to unlock and increase the star of Penny | Storm Rescuer
+ 402781=Used to unlock and increase the star of Alisa | Protector
+ 402782=Used to unlock and increase the star of the Ultimate Weapon, Chihiro Fujiwara | Sakikawa
+ 402783=Used to unlock and increase the star of the Ultimate Weapon, Rebecca | Origin
+ 402784=Used to unlock and increase the star of Qian Qian | Maroon Saber
+ 402785=Used to unlock and increase the star of Suzuki Ren | Scarlet SMG
+ 402786=Used to unlock and increase the stars of Park Ji-Mi | Empathy
+ 402787=Used to unlock and increase the stars of Achim | Cursed Bone Staff
+ 402788=Used to unlock and increase the star of Roger | Onimaru
+ 402789=Used to unlock and increase the star of Bryan | Starry Cane
+ 402790=Used to unlock and increase the star of Galande | Graffiti
+ 402791=Used to unlock and increase the star of Elaine | Ranger
+ 402792=Used to unlock and increase the stars of Ricardo | Graffiti Party
+ 402793=Used to unlock and increase the star of Mira | Snow-white Trail
+ 402794=Used to unlock and increase the star of Penny | Pitaya
+ 402795=Used to unlock and increase the star of Alisa | Guardian
+ 402796=Used to unlock and increase the stars of Park Ji-Mi | Healer Pistol
+ 402797=Enemy's DMG to your heroes with a shield will be reduced by {0}; the shield effect will be increased by {1} additionally in zombie fights.
+ 402798=Enemy's DMG to your heroes with a shield will be reduced by {0}.
+ 402799=When a Focus skill hits the target, the burning status of the target will last {0} more round(s); in zombie fights, the front-row enemies will take {1} more DMG.
+ 402800=The Burning status can be stacked for {0} more layers. After your heroes deal damage to enemies, they will subject the targets to the Burning status (can be triggered up to {1} time(s) each round). In zombie fights, the Burning damage will be increased by {2} additionally.
+ 402801=The burning status triggered by Focus skills can be stacked for up to {0} layer(s); in zombie fights, the Burning damage will be increased by {1} additionally.
+ 402802=Focus skills can restore {0} lost HP for the hero; in zombie fights, increases the hero's DMG Mitigation by {1}.
+ 402803=When attacking a back-row enemy, DMG increased by {0}. In zombie fights, the hero gains {1} DMG bonus.
+ 402804=Male heroes in the Lineup can deal {0} more DMG; enemy Lineup's male heroes deal {1} less DMG; in zombie fights, all teammates gain {2} WPN DMG Bonus.
+ 402805=After the cumulative DMG taken by the hero exceeds {0} of the hero's HP, clears the Poisoned/Burning/Bleeding status on the hero and deals {1} TAC DMG to a random enemy target, with a {2} chance to subject the target to the Coma status for 1 round. In zombie fights, deals {3} more Backlash DMG.
+ 402806=The Focus Skill has a {0} chance to Stun the target; in zombie fights, deals {1} more Backlash DMG.
+ 402807=DMG to shields reduced by {0}
+ 402808=The shield effect will be increased by {0} in zombie fights.
+ 402809=In zombie fights, the front-row enemies take {0} more DMG.
+ 402810=Burning DMG against zombies increased by {0}.
+ 402811=In zombie fights, all team members gain {0} WPN DMG Bonus.
+ 402812=In zombie fights, deals {0} Backlash DMG.
+ 402813=In zombie fights, DMG Mitigation is increased by {0}
+ 402814=The Burning status can be stacked for {0} more layers. After your heroes deal damage to enemies, they will subject the targets to the Burning status (can be triggered up to {1} time(s) each round).
+ 402815=After the cumulative DMG taken by the hero exceeds {0} of the hero's HP, clears the Poisoned/Burning/Bleeding status on the hero and deals {1} TAC DMG to a random enemy target, with a {2} chance to subject the target to the Coma status for 1 round.
+ 402816=Triggered {0} times each round
+ 402817=Your front-row heroes' TAC DEF is increased by {0}.
+ 402818=Shield effect increased by {0}
+ 402819=When Chihiro triggers a bleeding status for a target, the target's healing and shield effects will be reduced by {0} as well. In zombie fights, the front-row enemies take {1} more DMG.
+ 402820=Deal {0} more DMG to enemies with shields; in zombie fights, ignore {1} of the opponent's DEF.
+ 402821=WPN DEF increased by {0}, while TAC DEF reduced by {1}; in zombie fights, the upper limit of HP is increased by {2} additionally.
+ 402822=Shield and healing effects increased by {0}; in zombie fights, the figure is increased by {1} additionally.
+ 402823=Every time an enemy hero dies, the hero's INT is increased by {0}, with the hero's HP restored by {1}; after casting a Focus Skill, applies shields for all teammates, with the shield effect increased by 1% for every {2} pts of INT. In zombie fights, the hero's INT is increased by {3} pts.
+ 402824=At the beginning of the battle, subject 2 random enemy targets to the Chained status; your heroes can have {0} more crit rate when attacking the Chained enemies. In zombie fights, subject all enemy targets to the Chained status at the beginning of the battle.
+ 402826=In zombie fights, the front-row enemies take {0} more DMG.
+ 402827=In zombie fights, ignore {0} of the opponent's DEF.
+ 402828=In zombie fights, the shield and healing effects can be increased by {0} additionally.
+ 402829=In zombie fights, the hero's INT is increased by {0} pts.
+ 402830=Every time an enemy hero dies, the hero's INT is increased by {0}, with the hero's HP restored by {1}; after casting a Focus Skill, applies shields for all teammates, with the shield effect increased by 1% for every {2} pts of INT.
+ 402831=At the beginning of the battle, subject 2 random enemy targets to the Chained status; your heroes can have {0} more crit rate when attacking the Chained enemies.
+ 402833=Exclusive | Windbreaker
+ 402834=Exclusive | Forehead Guard
+ 402835=Exclusive | Bone Jacket
+ 402836=Exclusive | Bliss Shield
+ 402837=Exclusive | Concerto Violin
+ 402838=Exclusive | Rhythm Goggles
+ 402839=Exclusive | Melody Tuxedo
+ 402840=Exclusive | Harmony Pauldron
+ 402841=[Breeze]
+ 402842=[Concerto]
+ 402843=At the start of the battle, all teammates gain {0} layer(s) of Reviving effect.
+ 402844=The Corvine Curse skill can target {0} more enemies.
+ 402845=When the Seed of Life blooms, the enemy hero being targeted will take {0} more DMG, lasting {1} round(s).
+ 402846=Isaac takes {0} less DMG when he takes the 1st damage each round.
+ 402847=When Isaac fights back, he deals {0} more DMG and applies the Variation effect to {1} more enemies.
+ 402848=Exclusive | BM103-Rocket
+ 402849=Exclusive | Control Panel
+ 402850=Exclusive | Auto-Navigator
+ 402851=Exclusive | Military Robotic Arm
+ 402852=Exclusive | Aurora Blades
+ 402853=Exclusive | VT6-Flak Cannon
+ 402854=Exclusive | Aircraft Sight
+ 402855=Exclusive | Reflective Prism
+ 402856=Exclusive | Fate Gloves
+ 402857=Exclusive | Four-Commandment Belt
+ 402858=Exclusive | Benevolence Beads
+ 402859=Exclusive | Goodness Necklace
+ 402860=Exclusive | Blaze Thrower
+ 402861=Exclusive | Ragged Hood
+ 402862=Exclusive | Alternating Mask
+ 402863=Exclusive | Clown's Toy
+ 403001=[Reaper]
+ 403002=WPN DMG dealt {0}
+ 403003=Ignore the target's {0} DEF when dealing damage
+ 403004=[Hurricane]
+ 403005=Deal {0} TAC DMG
+ 403006=Focus DMG {0}
+ 403007=[Castle]
+ 403008=DMG Taken {0}
+ 403009={0} chance to block {1} damage taken
+ 403010=[Apocalypse]
+ 403011=Crit Rate {0}
+ 403012=Crit DMG {0}
+ 403013=[Death]
+ 403014=Troop ATK {0}
+ 403015=Deal {0} DMG after defeating the target enemy
+ 403016=[Tough Wall]
+ 403017=Troop DEF {0}
+ 403018=Defense {0} when taking damage, stackable up to {1} layers
+ 403019=[Heal]
+ 403020=Troop HP {0}
+ 403021=Healing and Shield effect {0}
+ 403022=[Resolute]
+ 403023={1} ATK for every {0} HP lost
+ 403024=Immune to the first fatal damage, restores the Hero's HP to {0} of the Hero's max HP and deals {1} more DMG in the subsequent attack
+ 403025=[Alpha Bless]
+ 403026={0} Crit Immunity Rate for all Heroes in the Lineup (The effect cannot be stacked)
+ 403027=The Lineup gains a shield of {0} of the max HP at the first round; starting from round {1}, all allied Heroes gain {2} crit rate for {3} round(s). (The effect cannot be stacked)
+ 403028=[Mental Control]
+ 403029=HP {0}, DMG Mitigation {1}
+ 403030=Every normal attack launched by the enemy has a {0} chance of inflicting it on the wearer of [Mental Control].
+ 403031=[Self-Healing]
+ 403032=At the beginning of each round, restores some HP equal to {0} of the Hero's ATK; the effect will be doubled when the Hero's HP is lower than {1}.
+ 403033=[Super Core]
+ 403034=At the beginning of each round, restore {0} Focus for one of the Heroes on your side; the effect will loop from the Hero at position #1 to other ones in later rounds; it only takes effect once each round.
+ 403035=At the beginning of each round, restores {0} Focus for one of the Heroes on your side, and makes the Hero's DMG Bonus {1}, DMG Mitigation {2}, lasting 1 round; the effect will loop from the Hero at position #1 to other ones in later rounds; it only takes effect once each round.
+ 403036=[Ripper]
+ 403037=Normal Attack DMG {0}
+ 403038=Normal attacks cause bleeding, dealing {0} damage to the target for {1} rounds.
+ 403040=HP {0}
+ 403041=When being attacked, redirects {0} of the DMG Taken to the attacker instead
+ 403042=[Starlight | Dazzle]
+ 403044=Deals {0} more DMG with "Starlight's Blast" and attacks a random enemy target additionally
+ 403045=The gear does not fit the hero
+ 403046=The gear can only be equipped on {0}
+ 403050=When Dylan casts "Deadly Stab", an additional attack will be launched causing {0} WPN DMG; if this attack hits any enemy whose HP is lower than {1}, the target will be killed directly.
+ 403051=Gains {0} points of Focus at the beginning of a battle. When Casino casts "Try the Luck" and wins, he restores {1} points of Focus.
+ 403052=[Agent]
+ 403053=[Tycoon]
+ 403054=Gains {0} points of Focus at the beginning of a battle. Casino takes {1} less DMG. When Casino casts "Try the Luck" and wins, he restores {2} points of Focus.
+ 403055=[Guardian]
+ 403056=[Executioner]
+ 403057=[Spirit]
+ 403058=[Echo]
+ 403059=[Butcher | Leader]
+ 403060=[Hughie | Watchtower]
+ 403061=[A-Train | Supersonic]
+ 403062=[Soldier Boy | Former Leader]
+ 403063=[Homelander | Psycho]
+ 403064=[Justice]
+ 403065=[Blaze]
+ 403066=[Puppet Bunny]
+ 403067=[Rivets]
+ 403068=[Heavy Metal]
+ 403069=[Detonation]
+ 403070=[Guardian]
+ 403071=[Sand]
+ 403072=[Duke]
+ 403073=[Wolf]
+ 403074=[Cat Soul]
+ 403075=[Execution]
+ 403076=[Crimson]
+ 403077=[Skeleton]
+ 403078=[High Voltage]
+ 403079=[Drone]
+ 403080=[First Aid]
+ 403081=[Trick]
+ 403082=[Fate]
+ 403083=[Combat Master]
+ 403084=[War Ender]
+ 403085=Macklin's "Skilled Potshots" will be enhanced; his "Calm Pursuit" will target back-row enemies first, if any. The smoke grenade will deal some DMG equal to {0} of the enemy's max HP (but not exceeding {1} of Macklin's TAC ATK). "Sky Shot" will target the enemies marked by bounty markers first, if any.
+ 403086=Every time Macklin gains the bounty effect, 1 random teammate will receive the same bounty effect. When Macklin triggers all 5 types of effects, he'll attach bounty markers to all enemies once more.
+ 403087=At the beginning of round one, Buri casts "Link of Life" once. Every time "Link of Life" is cast, the share of DMG that can be split will be increased by {0}.
+ 403088=When your hero receives fatal damage, 1 point of HP will be preserved, with 100% DMG Mitigation gained, lasting till the round ends (can only be triggered once in each battle; if the teammate triggering the effect wears four pcs of the [Resolute] set, the effects of both sets will be triggered, with the teammate exempt from death only once)
+ 403089=At the beginning of round one, Chu casts "Death Symphony" once. Every time "Call of Death" is triggered, additionally restore some HP (equal to {0} of Chu's TAC ATK) for the teammate with the lowest remaining HP.
+ 403090=Applies the reflecting effect two more times in a normal attack, each dealing {0} TAC DMG; the effect will target those under an echoing status first, if any.
+ 403091=Every time Macklin gains the bounty effect, 1 random teammate will receive the same bounty effect. When Macklin triggers all 5 effects, he'll attach bounty markers to all enemies once more. Macklin's normal attack DMG increases by {0}.
+ 403092=Buri takes {0} less DMG; when your hero receives fatal damage, 1 point of HP will be preserved, with 100% DMG Mitigation gained, lasting till the round ends (can only be triggered once in each battle; if the teammate triggering the effect wears four pcs of the [Resolute] set, the effects of both sets will be triggered, with the teammate exempt from death only once)
+ 403093="Righteous Strike" now targets all enemy targets
+ 403094=When "Righteous Strike" is cast, all back-row enemies take {0} more DMG for {1} round(s).
+ 403095=Bolton takes {0} less DMG; "Righteous Strike" now targets all enemy targets
+ 403096=At the start of round one, Enrique casts "Metalhead" once.
+ 403097=When Enrique casts a Focus skill, his teammates will gain {0} crit rate for {1} round(s).
+ 403098=Enrique takes {0} less DMG; at the start of round one, Enrique casts "Metalhead" once.
+ 403099=All teammates receive {0} more healing effect.
+ 403100=At the end of each round, applies a shield that offers ({0}+{1}*X)% of Harman's TAC ATK to all teammates (X refers to the number of rounds at the moment).
+ 403101=Benson's normal attack can deal {0} WPN DMG to front-row targets and subject them to the Burning status.
+ 403102=When casting a Focus Skill, if the target is already in the Burning status, reduces the target's DMG Mitigation by {0} additionally.
+ 403103=When launching a normal attack or casting a Focus Skill, restore some HP for the hero equal to {0} of this damage.
+ 403104=The skill "Rapid Arrows" will now target all back-row enemies.
+ 403105=Marlen gains {0} Focus skill damage; the skill "Rapid Arrows" will now target all back-row enemies.
+ 403106=Kobayakawa deals {0} more DMG against the target subject to Burning status.
+ 403107=When the target of "Flaming Feast" is in the front row, or the enemy has no front-row heroes, deals {0} times the damage to the target.
+ 403108=All teammates' TAC DMG is increased by {0}.
+ 403109=All teammates' TAC DMG is increased by {0}; in zombie fights, all teammates' TAC DMG is increased by {1} additionally.
+ 403110=Every time Marlen receives a healing effect or a shield, she gains 1 layer of the "Dragon's Fury" effect (stackable for up to {0} layers). When Marlen takes action, all layers of Dragon's Fury will be consumed, with every layer increasing the DMG she deals this time by {1}; Marlen's lineup gains {2} Travel Speed.
+ 403111=Every time Marlen receives a healing effect or a shield, she gains 1 layer of the "Dragon's Fury" effect (stackable for up to {0} layers). When Marlen takes action, all layers of Dragon's Fury will be consumed, with every layer increasing the DMG she deals this time by {1}; in zombie fights, every layer of Dragon's Fury will increase the DMG she deals by {2} instead; Marlen's lineup gains {3} Travel Speed.
+ 403112=Crit DMG +{0}
+ 403113=Blanche gains {0} more Focus DMG. When a unit dies, Blanche restores {1} point(s) of Focus and increases her crit rate by {2}.
+ 403114=At the beginning of round one, Quinn gains {0} points of Focus, lasting 1 round.
+ 403115=At the beginning of round one, Quinn gains {0} points of Focus and 100% more Initiative, lasting 1 round.
+ 403116=Every {0} rounds, Quinn restores {1} points of Focus for the teammate with the lowest Focus.
+ 403117=Every time she takes action, reduces the target's DMG Mitigation by {0}, stackable for up to {1} layers. When the stacking limit is reached, clears all layers while subjecting the target to the Coma status for 1 round.
+ 403118=Every time Kelly casts a Focus Skill, her Focus Skill DMG is increased by {0}, stackable for up to {1} layers.
+ 404001=Uncommon Expedition Kit
+ 404002=A kit obtained in the Expedition. Open it to get a random Uncommon Gear.
+ 404003=Rare Expedition Kit
+ 404004=A kit obtained in the Expedition. Open it to get a random Rare Gear.
+ 404005=Elite Expedition Kit
+ 404006=A kit obtained in the Expedition. Open it to get a random Elite Gear.
+ 404007=Expedition Kit
+ 404008=A kit obtained in the Expedition. Open it to get a random Rare/Elite Gear.
+ 404009=Advanced Expedition Kit
+ 404010=A kit obtained in the Expedition. Open it to get a random Elite Gear or a Gear from the Epic Set.
+ 404011=Elite Gear Kit
+ 404012=Open it to get a random Elite Gear.
+ 404013=Elite Gear Set
+ 404014=Open it to get a random Gear from the Elite Set of Gear.
+ 404015=Epic Gear Set
+ 404016=Open it to get a random Gear from the Epic Set of Gear.
+ 404017=Season Quest Kit
+ 404018=Open it to get a random Gear from the Elite Set of Gear for the ongoing season.
+ 404019=Advanced Season Quest Kit
+ 404020=Open it to get a random Gear from the Elite/Epic Set of Gear for the ongoing season.
+ 404021=Epic Season Quest Kit
+ 404022=Open it to get a random Gear from the Epic Set of Gear for the ongoing season.
+ 404023=Epic Season Quest Accessory
+ 404024=Open it to get an Accessory from the Epic Set of Accessories of the ongoing season.
+ 404025=Doomsday Commando Kit
+ 404026=A kit for capturing Lv. 4 neutral city for the first time. Try your luck with your allies!
+ 404027=Doomsday Vanguard Kit
+ 404028=The Gear Kit that can be obtained after the first occupation of the Lv.5 neutral city. There is a 10% chance to gain the epic gear. Try your luck with your allies!
+ 404029=Head of Survivors Kit
+ 404030=The Gear Kit that can be obtained after the first occupation of the Lv.6 neutral city. There is a 20% chance to gain the epic gear. Try your luck with your allies!
+ 404031=Lord of Eden Kit
+ 404032=A kit for capturing Eden for the first time. Try your luck with your allies!
+ 404033=Doomsday Commando Kit (S1)
+ 404034=A kit for capturing Lv. 4 neutral city for the first time in S1. Try your luck with your allies!
+ 404035=Doomsday Vanguard Kit (S1)
+ 404036=The Gear Kit that can be obtained after the first occupation of the Lv.5 neutral city in S1 Season. There is a 10% chance to gain the Epic gear. Try your luck with your allies!
+ 404037=Head of Survivors Kit (S1)
+ 404038=The Gear Kit that can be obtained after the first occupation of the Lv.6 neutral city in S1 Season. There is a 20% chance to gain the Epic gear. Try your luck with your allies!
+ 404039=Lord of Eden Kit (S1)
+ 404040=A kit for capturing Eden for the first time in S1. Try your luck with your allies!
+ 404041=Arming Up - Gear Supply
+ 404042=Open it to get a random piece of Gear
+ 404043=Gear Supply
+ 404044=Open it to get a random Elite/Epic Gear.
+ 404045=Open it to get the corresponding piece of Gear
+ 404046=Epic accessories selection box
+ 404047=After opening, you can choose one accessory from Jade Hairpin and Apocalypse Interceptor
+ 404048=S2 Doomsday Commando Kit
+ 404049=A gear kit for capturing Lv. 4 neutral city for the first time in S2. Try your luck with your allies!
+ 404050=S2 Doomsday Vanguard Kit
+ 404051=The Gear Kit that can be obtained after the first occupation of the Lv.5 neutral city in S2 Season. There is a 10% chance to gain the Epic gear. Try your luck with your allies!
+ 404052=Head of Survivors Kit (S2)
+ 404053=The Gear Kit that can be obtained after the first occupation of the Lv.6 neutral city in S2 Season. There is a 20% chance to gain the Epic gear. Try your luck with your allies!
+ 404054=Lord of Eden Kit (S2)
+ 404055=A gear kit for capturing Eden for the first time in S2. Try your luck with your allies!
+ 404056=S{0} Epic Gear Optional Kit
+ 404057=S{0} Epic Accessory Optional Kit
+ 404058=S{0} Random Epic Gear Kit
+ 404059=S{0} Random Epic Accessory Kit
+ 404060=You can choose an epic gear of the corresponding season by using it.
+ 404061=You can choose an epic accessory of the corresponding season by using it.
+ 404062=You can get an epic piece of gear for the corresponding season randomly by using it
+ 404063=You can get an epic piece of accessory for the corresponding season randomly by using it
+ 404064=Select the gear and check the attributes first
+ 404065=S{0} Elite Gear Kit (Selectable)
+ 404066=S{0} Elite Accessory Kit (Selectable)
+ 404067=S{0} Random Elite Gear Kit
+ 404068=S{0} Random Elite Accessory Kit
+ 404069=You can choose an elite gear of the corresponding season by using it.
+ 404070=You can choose an elite accessory of the corresponding season by using it.
+ 404071=You can get a random piece of elite gear for the corresponding season by using it.
+ 404072=You can get a random piece of elite accessory for the corresponding season by using it.
+ 404073=Can't disassemble. Locked gears included.
+ 404074=Uncommon Gear Kit
+ 404075=Open it to get a random Uncommon Gear.
+ 404076=Rare Gear Kit
+ 404077=Open it to get a random Rare Gear.
+ 404078=Elite Gear Kit
+ 404079=Open it to get a random Elite Gear.
+ 404080=Versatile Gear Kit
+ 404081=Open it to get a random Rare/Elite Gear.
+ 404082=Advanced Gear Kit
+ 404083=Open it to get a random Elite/Epic Gear.
+ 404084=The gear is locked. Unlock it?
+ 404085=Choose the Gear kit of a certain season, and get a random piece of Epic Gear of that season
+ 404086=S{0} Doomsday Commando Kit
+ 404087=A kit for capturing the Lv.4 neutral city for the first time in S{0}; Try your luck with your allies!
+ 404088=S{0} Doomsday Vanguard Kit
+ 404089=The Gear Kit that can be obtained after the first occupation of the Lv.5 neutral city in S{0} Season. There is a 10% chance of gaining the Epic gear. Try your luck with your allies!
+ 404090=S{0} Head of Survivors Kit
+ 404091=The Gear Kit that can be obtained after the first occupation of the Lv.6 neutral city in S{0} Season. There is a 20% chance of gaining the Epic gear. Try your luck with your allies!
+ 404092=S{0} Lord of Eden Kit
+ 404093=A kit for capturing Eden for the first time in S{0}. Try your luck with your allies!
+ 404094=[Epic]
+ 404095=[Elite]
+ 404096=[Rare]
+ 404097=[Uncommon]
+ 404098=[STR]
+ 404099=[INT]
+ 404100=Choose a Gear kit of a certain season, and you'll get a random piece of Epic/Elite Gear of that season
+ 404101=Old Epic Gear Kit
+ 404102=Choose a Gear kit of a certain season (except the 2 latest seasons) and you'll get a random piece of Epic Gear of that season
+ 404103=Epic Season Quest Kit (Selectable)
+ 404104=Open it to choose one Epic Gear of the ongoing season.
+ 404105=Advanced Epic Gear Kit (Selectable)
+ 404106=Use it to choose a Gear kit (selectable) for a random season
+ 404107=Summit Doomsday Commando Kit
+ 404108=Obtained when capturing a level 4 neutral city for the first time during the Season of War. Try your luck with your allies!
+ 404109=Summit Doomsday Vanguard Kit
+ 404110=Obtained when capturing a level 5 neutral city for the first time during the Season of War. There is a 10% chance to get Epic Gear. Try your luck with your allies!
+ 404111=Summit Head of Survivors Kit
+ 404112=Obtained when capturing a level 6 neutral city for the first time during the Season of War. There is a 20% chance to get Epic Gear. Try your luck with your allies!
+ 404113=Summit Lord of Eden Kit
+ 404114=Obtained when capturing Eden for the first time during the Season of War. Try your luck with your allies!
+ 404115=S0 Hero Selection Card
+ 404116=S1 Hero Selection Card
+ 404117=S2 Hero Selection Card
+ 404118=S3 Hero Selection Card
+ 404119=S4 Hero Selection Card
+ 404120=S5 Hero Selection Card
+ 404121=[Season of War] Hero Selection Card
+ 404122=S7 Hero Selection Card
+ 404123=S8 Hero Selection Card
+ 404124=S9 Hero Selection Card
+ 404129=S0 Gear Chest
+ 404130=S1 Gear Chest
+ 404131=S2 Gear Chest
+ 404132=S3 Gear Chest
+ 404133=S4 Gear Chest
+ 404134=S5 Gear Chest
+ 404135=Season of War Gear Chest
+ 404136=Open it to get a full set of gear
+ 404137=Open it to choose a season gear chest
+ 404138=S0 Gear Set Chest (Selectable)
+ 404139=S1 Gear Set Chest (Selectable)
+ 404140=S2 Gear Set Chest (Selectable)
+ 404141=S3 Gear Set Chest (Selectable)
+ 404142=S4 Gear Set Chest (Selectable)
+ 404143=S5 Gear Set Chest (Selectable)
+ 404144=[Season of War] Gear Set Chest (Selectable)
+ 404145=N.A.T.E. Gear Chest (Selectable)
+ 404146=Open it to choose one of the gear of N.A.T.E.
+ 404147=[Season of War] Skin Coin (Chihiro Fujiwara)
+ 404148=Used to purchase Season of War skins in the Skin Shop
+ 404149=[Season of War] Skin Coin (Kin Ogawa)
+ 404150=[Season of War] Skin Coin (Harman)
+ 404151=Gear Chest (Selectable)
+ 404152=Open it to choose one of the gear
+ 404153=Skin Shop
+ 404154=[Spike] Random Gear Chest
+ 404155=You can get a random piece of gear from the [Spike] set by using it
+ 405000=The Minutemen
+ 405001=Fresh Blood
+ 405002=Two Sides of the Same Coin
+ 405003=Invulnerable
+ 405004=Echoes of Survival
+ 405005=Three's Company
+ 405006=Top-tier Mission
+ 405007=Winter Pact
+ 405008=Winter's Lesson
+ 405009=Revenge Bound
+ 405010=Rookie's Trial
+ 405011=The Art of Battle
+ 405012=Thief's Principles
+ 405013=Quite a "Reputation"
+ 405014="Healthy" Diet
+ 405015=Love at First Sight
+ 405016=Clown's Mask
+ 405017=Lethal Party
+ 405018=Top Secret
+ 405019=Workaholic Duo
+ 405020=Absolute Loyalty
+ 405021=Secret Intel
+ 405022=Worthy Lesson
+ 405023=Divided Team
+ 405024=Affection Behind AI
+ 405025=Air-plus-Ground Attack
+ 405026=Playboy
+ 405027=Music of Life
+ 405028=Music Appreciation
+ 405029=Guardians in the Wild
+ 405030=Motherly Love
+ 405031=Hercules
+ 405032=Life and Death Battle
+ 405033=Unexpected Teamwork
+ 405034=Anti-Poison Potion
+ 405035=Tribe Visit
+ 405036=Alluring Bounty
+ 405037=Brutal Force
+ 405038=Drinking Buddies
+ 405039=Wound to Heal
+ 405100="Alright, folks! The induction ceremony for our fresh recruits starts now!"\nAs the military bugle blared from the platform, the latest batch of Minutemen rookies filed in. Among them stood the petite figure of Kobayakawa, drawing eyes amidst the towering recruits.\n"Huh? When did we get so desperate that we're taking in kids now?" Benson, lounging in the audience, pointed and sneered at the little girl in the crowd.\n"I wouldn't want her in my assault unit. She'd probably drop before we even reach the mission site."\n"Don't judge a book by its cover. At least, judging by the weapon she's carrying, she's no ordinary rookie." Rebecca cast an admiring glance at Kobayakawa who was confidently displaying her prowess amidst the crowd.\n"Don't underestimate the girl I rescued. Her strength has earned recognition from Commander Bolton himself," Alisa chimed in indignantly. "You better watch out not to get bested by a little girl."\n"Is that so? We'll see."\nThe opening remarks had concluded, and Bolton raised a hand to halt the squabbling among the captains, stepping forward to deliver his welcoming address: \n"The Minutemen thrive on fresh blood, and we welcome anyone with the grit to join us. Remember, the future of the Minutemen depends on each and every one of you."
+ 405101=Alisa was the one who rescued Kobayakawa from the lab. Since the latter had no memories of her experiences before arriving there, Kobayakawa had to stay with the Minutemen temporarily, tagging along with Alisa in their daily life and missions.\nWhether it was Alisa's agile figure darting through the zombie horde to search for survivors, or Commander Bolton bravely holding his shield against the onslaught, carving a path through the undead, both left a lasting impression on Kobayakawa. Her desire to join the Minutemen and become a brave soldier like Alisa only grew stronger.\n"Join the Minutemen?" Bolton paused from polishing his shield, giving Kobayakawa's head a playful ruffle. "It's good to have that thought, but protecting the weak and defending our home is a job for grown-ups."\n"Don't underestimate me! I can handle a few zombies!"\n"Give her a chance," Alisa interjected on Kobayakawa's behalf.\n"She's helped me a lot during rescue missions, and it's clear she has some fighting skills. Besides, aren't the Minutemen always hoping for more recruits? I believe Kobayakawa can set an example."\n"Well then... Kobayakawa, can I trust you to check out the recent zombie activity reported in the northwest community?"\n"I won't let you down!" Kobayakawa replied in a determined tone, attempting a sloppy salute.
+ 405102="Heh, you, the little squirt! You stole my mission? Got some guts, huh?" Benson stormed through the gate, confronting Kobayakawa with fury.\n"No one's ever dared to steal my missions before. You must be feeling real lucky!"\nKobayakawa, barely reaching Benson's chest in height, faced the man twice her size without a hint of fear. With hands on hips, she countered confidently,\n"My success rate in rescues is the highest on the team. Naturally, the mission was assigned to me."\n"When I was roasting zombies for barbecue, you weren't even born yet. You seem like you're just itching for a challenge. How about I let you taste the power of my flamethrower?"\n"I'd like to see you try! My Gatling gun isn't just for show."\nAs Benson's flamethrower heated up in his hand and Kobayakawa loaded her Gatling gun, the other soldiers around them abandoned any thoughts of intervening, taking cover nearby to avoid being caught in the crossfire. In the tense silence, poised on the verge of eruption, Rebecca's calm voice broke the stillness.\n"Latest intel: southeast community under attack by mutated zombies, urgent need for support. Benson, Kobayakawa, prepare to depart in half an hour."\n"You better watch out not to get burned by my flame during the fight."\n"Likewise, don't expect me to come help after I've evacuated the crowd."
+ 405103="Today, we assess the defense capabilities of Heytex 103," Coleman announced, gesturing with the data tablet as he directed the attacker and defender to their respective positions on opposite sides of the field.\n"Ms. Fujiwara, upon my countdown, unleash your full-force attack on Heytex's control panel. Heytex, your task is to defend yourself."\n"Order received. Defense mode engaged." As the loading bar on Heytex's control panel reached completion, it retracted its shoulder turrets and assumed a defensive stance, crossing its arms in front of the control panel.\n"I won't hold back," Chihiro Fujiwara declared, readying herself for the attack. She drew her sword, its blade gleaming brilliantly in the sunlight, poised to strike with precision and force.\n"Both sides ready. 3, 2, 1—Attack!"\nAs the countdown concluded, Chihiro Fujiwara propelled herself into the air, her movement swift like a lightning bolt aimed at Heytex. With a resounding clang, her blade struck Heytex's mechanical arm, producing sparks upon impact but failing to breach its defense.\n"Ugh, that armor's tougher than I thought," Chihiro muttered as her attack failed, sheathing her sword and stepping aside to reassess her strategy.\n"Assessing unit damage... Control panel intact; right arm operational; left arm joint loose. Analyzing combat data... Initiating defense mode upgrade for the 103rd time..."
+ 405104=Doris, who had tirelessly gathered clues from the ruins infested with zombies, never expected to encounter mutated zombies among the horde. When a boulder hurled by one of these mutants struck her, she found herself unable to move her leg, watching helplessly as the horde closed in on her.\n"Is this where it all ends?"\nEven Doris herself couldn't believe she still had a chance at survival. In her despair, the sound of blades slicing through the air reached her ears, and a mysterious masked man wielding twin blades effortlessly cut through the zombie horde.\n"Right, he had a khaki-green mask, skilled with blades, and was about... " Doris described the mysterious man's appearance after being rescued.\n"Collecting data for comparison..." Heytex 103 interrupted, already analyzing the gathered information. "Facial details uncertain. There's a 35% chance the subject matches Theodore's profile."\n"Theodore sacrificed himself in the zombie onslaught, didn't he? Could it be..." Doris trailed off, sensing something must be going on with Theodore.
+ 405105=In the aftermath of the zombie apocalypse, many young people determined to defend their homes enlisted in military school. It was there that Dylan, Coleman, and Roger—still known as Theodore at the time—crossed paths.\nThe trio brimmed with vigor and aspirations for the future. They firmly believed that with their determination, they could wipe out the zombies and bring an end to the apocalypse.\n"As long as I can protect my family, zombies don't scare me one bit," Coleman declared during training, giving his chest a confident pat and flexing his muscles. "Check out these muscles. I've trained them specifically to take on zombies."\n"Combat isn't just about strength, though," Dylan remarked, casually swinging her legs while seated, her knife twirling effortlessly in her hand before she skillfully flung it, hitting the bullseye on the wall target.\n"Anyway, we'll fight together, for the future!" Theodore said, extending his fist. The three exchanged glances and fist-bumped, sealing the promise they made to each other.
+ 405106="What exactly is this top-tier mission that's brought us all together?" Dylan asked, her interest piqued. She never imagined she'd be teaming up with Madam Mira, assisting Heytex 103 the Anti-War Activist on a mission.\n"The mission directive is to create chaos in the Zeus Group lab and aid members in retreat," displayed Heytex's control panel, detailing the mission.\n"We still don't know the identities of the members we're supposed to assist. That's only adding to my curiosity," Mira said, gently stroking the head of her police dog, which wagged its tail furiously. "Looks like Knight here's getting excited too. Foes or allies, Knight can sniff them out."\n"Remember, our mission is to cause chaos, not uncover identities," Dylan reminded.\n"My apologies, got carried away with my cop instincts... Let's get this mission started then!"\n"Target coordinates synced. Stay vigilant, everyone. I'll take the lead." Heytex, upon receiving the command, fired a shell to stir up commotion. Amidst the smoke, Mira and Dylan swiftly neutralized the guards who rushed in at the sound. In the chaos, a familiar figure brushed past Dylan and then vanished without a trace.\n"Wait... Was that... Theodore?!"
+ 405107=As the zombie apocalypse escalated, the virus spread across the wasteland uncontrollably. Within months, reports surfaced of the infection reaching the northern regions, even the polar countries. In a bid to unite armed forces worldwide against the undead threat, Alisa and Doris of the Minutemen formed a special brigade and journeyed to the Northern Rose Police Academy to seek cooperation from Officer Mira.\n"Officer Mira, greetings. We're a special ops team from the Minutemen, here to discuss cooperation with the academy," Alisa said, presenting the emblem that symbolized their affiliation with the Minutemen and handing over the drafted cooperation documents.\n"I've heard of the Minutemen for quite some time. It's still difficult to believe that our once pristine northern lands have succumbed to the zombie contagion in such a short time. Despite the nation's collapse and towns being razed, our police academy remains committed to protecting the vulnerable, serving as a bastion in this apocalypse. I'm delighted to forge this partnership with the Minutemen," Mira replied, her smile warm as she signed the contract.\nAnd thus, the Winter Pact was officially sealed.
+ 405108="Don't be too hard on yourself, little girl. The weather in our northern region isn't something just anyone can endure. There's no shame in admitting defeat; it's not worth risking frostbite over," Mira said, observing Chihiro Fujiwara's fingers turning red from the cold as she stood in the snow, attempting to dissuade her.\n"No, I can tough it out," Chihiro gritted her teeth, refusing to give in. She tightened her frozen hands around the hilt of her blade, staring at the half-person-high block of ice in front of her, searching for a spot to strike that would shatter it in one blow.\n"Just a bit of cold won't make me drop my sword."\n"You're stubborn, indeed. It's time to learn the value of cooperation," Mira said, loading her gun and aiming at the ice block. "Every enemy has different weaknesses. The ice block is tough; chopping at it won't do much damage. You've got to aim at a specific spot to strike."\nBefore she finished her sentence, Mira pulled the trigger, and Chihiro swiftly followed suit, swinging her sword at the spot where the bullet struck. This time, the sturdy ice block finally shattered.\n"You see, there are plenty of benefits to teamwork."\n"...Thank you," Chihiro, always challenging herself, learned a different lesson that day.
+ 405109=The outcasts, shunned by humans and their communities, united as co-conspirators seeking revenge against the world. Partners? We never called each other that way.\n"Boss, got some fresh intel. Those Minutemen guys are planning to set up camp near Community A. Should we...?" Max dashed into the room, eager to share the information with Enrique and hinting at possibilities.\n"Hmm, it's time to act. Who's in?"\n"Those clueless dorks with no appreciation for metal music. Count me out," Blanche waved off, still tinkering with her guitar.\n"Can we use bombs?" Quinn eagerly brandished the bomb in her hand.\n"Hey! That'd blow us up too," Max protested.\n"Bummer."\n"Looks like it's just the two of us, then. Let's go, shake things up! Dinner's on me when we get back," Seeing Quinn leaving the room, Max fixed his gaze on Barron, who was engrossed in his meal.\n"Dinner... Alright, Barron will do his best."
+ 405110=Enrique had high expectations for tomboy Kate ever since she joined the Vindicators. He knew that one needed to keep sharpening their skills to survive in the doomsday. Therefore, he asked Blanche, who was of a similar age as Kate, to train Kate. \nOne day, Enrique introduced Blanche to Kate, "Blanche, Kate is new to our team; I need you to help her learn more about the vision of Vindicators." \nBlanche plucked her guitar strings with a nonchalant look and nodded, "Cool. C'mon, I'll show you the best melody of Vindicators; be sure to keep up with the beat!" \nKate responded resolutely, "Okay. I'll show you what I can do."
+ 405111=When it comes to combat, Quinn, Blanche, and Betty each have their own distinct styles, but they all agree that fighting is the ultimate form of artistic expression. They firmly believe that a proper battle should give the enemy a truly unique experience.\n"My guitar belts out epic metal tunes during a fight. There's nothing quite like dying in the midst of my improvisation," Blanche couldn't help but reach for her guitar, itching to strum a tune.\n"Battles should always involve bombs—big, explosive bombs that create the most dazzling spectacle, a true feast of art!" Quinn couldn't appreciate Blanche's raucous music. For her, there's nothing more enthralling than the breathtaking spectacle of "fireworks."\n"True art should be silent and enigmatic," Betty brushed her bangs aside. "I relish the moment when foes think victory is theirs...just before I disarm them. The look of astonishment on their faces is truly priceless."\nLooks like today is another day of the Vindicators having unified yet divided opinions on the "art of combat."
+ 405112=On a moonlit night, a woman sneaked into an alley agily. That was Betty who was trying to steal something. She deftly evaded all guards and managed to fetch the item she wanted. \n"Bravo." A low and husky voice sounded behind her. Betty held her breath for a moment, and swiftly turned around, only to see Enrique - the new leader of the Vindicators applauding for her without making a sound. \nEnrique gazed at her with an admiring look, "Betty, I heard of your name before. You really got something. Impressive." \nBetty took a step back vigilantly, "I don't see what you mean. I'm a thief, and I guess I have nothing to do with Vindicators." \nEnrique shook his head with a smirk, "A thief? Huh, that's absolutely an understatement. You're an artist! Your talent shouldn't be hidden in such darkness. Join us, and you can have everything you want, I promise." \n"Your achievement today is all built on others' death and pain. Sorry, not a fan of it." \nHearing Betty's straightforward remark, Enrique shrugged it off and continued his persuasion slowly: "What you see is only the most superficial thing. We are actually keeping this city running by enforcing the "rules" of doomsday in our way, however peculiar it looked like though. Join us and I'm sure you'll see the truth of the doomed world." \nIn the moonlight, the two's eyes met. Betty struggled with her hesitation in her mind, but she knew at that moment that her decision would change her life thoroughly.
+ 405113=The tomboy Kate was always pumped about the urban legends of those villain-natured heroes - Ricardo the Death Whip, Max the Maniac, and Buccaneer the Clown. She even decided to join the Vindicators one day as a way to get to know them. \nIn a gloomy underground exchange, Kate finally found their recruiting point. After she walked through a spooky corridor and pushed open a heavy iron door, a noisy and chaotic underground world unfolded before her. \n"New to here?" A low voice interrupted Kate's thoughts. She looked up and saw a man with the iconic tri-colored mask surveying her with a quite critical look. It was Ricardo! She recalled the name of the man she admired for ages. Yes, that's Ricardo the Death Whip! \n"Um, yes, I'm Kate, and I..." Kate replied in an over-excited tone. \nRicardo interrupted her, "We don't need any weaklings here, you know. If you wanna stay, show me what you got." \n"Don't cry if you lose." Max blew a teasing whistle. \n"The Clown will cheer for you! Carry on! Carry on! Ha-ha!" Buccaneer was amused by his typical dry humor. \nKnowing this was her only chance, Kate clenched her fists and stepped onto the sparring stage, "Okay, I'll show you what I can do!"
+ 405114=Barron and Buccaneer were two peculiar beings even among the Vindicators. One put everything he saw into his mouth, and the other was a cyborg who "drank" tons of oil a day as if it were coke. Their peculiar diet brought them together. \n"Geez, that piece of meat is rotten with worms. Don't you see 'em?" Buccaneer threw a surprised glance at Baron, who was just about to swallow the entire piece of meat with a nonchalant look. \nBarron nodded in appreciation of his kind-though-not-helpful warning, "All that can be put into the mouth is food. Barron LOVES food." \nBuccaneer decided to play a trick on him; he took out a can of gasoline, "Then you must want to try this: one of the most essential industrial products, with good quality of course!" \n"Oil? Not the tool for Barron; Barron does not want a stomachache." Shaking his head, Barron intuitively covered his stomach with both arms, as if recalling the pain he went through the last time he accidentally ate a can of gasoline. \n"Ha-ha, I thought you hadn't tried this 'delicacy' before. Anyway, lemme think what else I can share with you."
+ 405115=One night, Casino, who had just concluded a fruitful gambling night, strolled on the street and stopped by a ballroom, where he was captivated by the enchanting singing inside it. He pushed open the door and peered, across the sea of audience, at Chu, the kabuki dancing on the stage. \n"Hmm...best singer and dancer in the wasteland! Who runs this place? She's mine! How much do you want, just name it." Casino then placed all he won tonight on the table. \n"S-sorry, sir. Chu is our special guest today...ugh, sh-she does not offer any other services." The owner who knew Chu's real identity explained to Casino with sweat all over his forehead. "What do you mean by she does not offer any other services? I see, just cut the crap. Tell me how much you actually want, okay? Don't worry, I'm not here for a bargain." Casino, who had always been able to handle any trouble with money, didn't get why the owner gestured him to lower his voice. He even raised his coarse voice to shout at Chu directly, "Young lady! Just name a number. I'll pay whatever it takes to buy your life!" Disrupted by Casino's rude behavior, Chu ended her performance midway and went back to the backstage. \nCasino might be good at catching every detail on a gambling table, but obviously, he was not able to read anything out of a woman's uninterested face.
+ 405116=Everyone would agree Casino was a legend at the gambling tables. In his legendary gambling life, however, there was one gamble that he never mentioned in public – he once staked his life simply to uncover the real identity below the mask of Buccaneer the Clown. \nBuccaneer, who always showed up out of nowhere at crucial moments with an unfathomable grin on his face, could cause a commotion just at perfect timing. His identity remained a mystery for years, which greatly triggered Casino's curiosity. \nNo one knew who won the bet that night, but people did see Buccaneer and Casino walking out of the casino side by side. Perhaps the rumor was true: that creepy mask itself was the real face of the clown.
+ 405117=Lately, a number of tragic deaths of community managers in their homes drew widespread attention. After the preliminary investigation, the police identified a ballroom that all victims had visited before the cases. The head singer, Chu, thus became a key suspect in the investigation. \n"How many times do I have to tell you that I AM JUST A SINGER." Chu, who was interrogated by the police at backstage, answered impatiently with her legs crossed leisurely. "Just think about it, Sir, how can I manage to ensure the safety of every single visitor? I'm a singer, not a babysitter." \n"No one shall interrupt the performance. You don't wanna be "kissed" by my electric whip I guess." Ricardo waved his whip until he drove the police out the door before he lowered his voice and said to Chu, "We made too many bold moves these days. Now they notice us." \n"Let it be; they can't find any evidence anyway."\n"Chu! You got a performance tonight, right? See? I come all the way from the casino for your show! See you later!" \nChu, who was putting on her makeup in front of the mirror, was startled by Casino's loud voice from outside the door. She smashed the lipstick in her hand and tossed it towards Casino's direction, "That guy really got nothin' to do; make a little noise and invite the officers to look into that idiot."
+ 405118=Inside a top-secret file kept in the Zeus Group's safe was a record of a secret known only to the five founding members of the Zeus Group. Although they now each had their own duties and rarely met each other, the secret made them work together to secure Zeus Group's top position in doomsday. \n"Ladies and Gentlemen, upon you walking out of this room, the secret will be completely sealed with the archives. The day you leak anything about it, the day Zeus Group will start to hunt you down, to the end of the world." Roland, who was the last one to sign his name on the file, sealed it and placed it in the safe. \n"You have my word, boss. I'll secure the secret with the rest of my life." Lunn said so while patting on his round belly. \n"I never do anything unnec." Black Cat responded. \n"Copy that." Laurel who stood behind Roland swore solemnly. \n"I will not mention a word of it." Park Ji-Mi took off her hat and nodded resolutely.
+ 405119="This is the third time I've seen you guys within a single week." Park Ji-Mi fiddled with the medical tools nimbly while teasing her two patients, "As I remember, the Ops team doesn't have to report for duty at our medical section every day." \n"It's all because of the wrong intel. The target was prepared this time. Next time...next time I'll surely catch the target by his throat." Kelly, who rarely missed the target with one attack, was checking the wound on her thigh. "I'll have the Intel Team look into every detail of the targets to avoid any other occurrences like this." While Park Ji-Mi was sterilizing Laurel's arm with alcohol, Laurel still kept talking about her mission and used her other hand to hold the phone, instructing her subordinates on the follow-ups. Park Ji-Mi looked at the two workaholics with a sigh, "You two really need to take good care of yourself first!"
+ 405120=One day, Roland asked Laurel and Qian Qian to his office, where they had a secret conversation, "Here's the thing. I got an important mission here, and I can only entrust it to the ones I trust the most. But the mission is quite risky, you know, so I wanna know if you..." \n"The moment you saved my life, my life is yours. I'm always at your service." Laurel made clear her attitude to Roland before he finished his sentence. \n"I'll die for Zeus Group if necessary." Qian Qian, who was raised by the orphanage sponsored by the group, followed suit. Roland nodded in satisfaction, "I knew you would be the best candidates for the mission. Good. I'll leave it to you." \n"Be warriors of the group and for the group!" The two responded in unison.
+ 405121=A rumor was circulating in the Zeus Group - never piss off agent Suzuki Ren; those who she didn't like would soon die in an "accident." Later, the rumor even got a name - the Curse of Suzuki. \n"There's no such thing as a curse. God knows what they did in the past. Right, Luna?" \n"Meow..." Suzuki scratched the black cat's chin, not bothering to clarify the rumors among her coworkers. \n"Ah! I knew Luna would be here!" Kelly tumbled through the window into Suzuki Ren's office in a second and picked up Luna, who was still meowing softly at Suzuki. "The mission was done, thanks to your intel. Who's the target this time?" \n"In fact, I didn't plan to handle 'em; those colleagues gossiping behind my back hindered my intel gathering mission, so I have to..." Suzuki let out a fake sigh, and handed over a list of the gossipers' names. "I see." Kelly leaped out from the window with her black cat and soon disappeared in the falling night.
+ 405122=Raised in one of the most prestigious families, Galande was still able to access some precious resources even in doomsday. His family background, coupled with the fact that he never tasted the flavor of defeat in his life, made the young and arrogant Galande believed that he already had all he needed to shape the future of the doomed world. \n"You still have a long way to go, my son." Said his father, who found Galande a mentor, Scholar David. "From today on, David will show you more about combat philosophy." \n"A scholar? Did he fight a single battle? Don't expect me to learn anythin' from his empty talks." Galande didn't take the mentor seriously at first until he went through several defeats in David's class. \n"Combat is more than aimless attacking." \nInside a mirage space projected by a tiny celestial sphere, Galande was trapped for almost an hour. "Remember, enemies won't just stay put and wait for your attack." David's voice came from the distance, "Now focus. Try to locate me and attack on me."
+ 405123="Trust me. My drones will take care of everything, okay? I don't need any partners, much less three clumsy big fellas." Penny stood between the three with a long face, peering at her overly tall new teammates. \n"Any mission from the Zeus Group shall be performed TO THE POINT." Victoria couldn't tell that what Penny said was merely a complaint, it stepped up and stopped in front of Penny like a wall, with a knife in its hand. \n"Heh. I didn't mean I refused to do the mission. Ah, when I can stop explaining such things to the robot." Penny stood on her tiptoes with her hands on her waist as if supporting her back, trying to make herself look taller in front of Victoria. Meanwhile, things weren't going well with Galande and Macklin on the other side. \n"Why do I have to work with this droopy-eyed guy? What will happen if you take off that stupid mask?" Macklin, twirling his pistol with one hand, appeared to be dissatisfied with Galande who arrested the attention of all ladies. \n"Only those who got no ability would stand there judging others all day long," replied Galande, who never appreciated the playboy lifestyle of Macklin. It seemed this mission was bound to be tricky and challenging.
+ 405124=Galande's mother died on a mission not long after giving birth to him. Galande was only able to piece together what her mother was like from others' descriptions: tough and independent; an excellent commander. Just when Galande thought that was all he could know about his mother, a match with Victoria gave him some unexpected clues. \n"Victoria is a war machine developed by our Group. It's loaded with a combat chip containing data from all known battles. Fight it as an opponent in training and you'll grow real fast." David held the data panel in his hand to keep track of Galande's battles with Victoria. \nVictoria was one of the few robots with a female voice. One day, it struck Galande down over and over again in a cold and merciless manner, and said to him abruptly, "Fight, fight to the bitter end." \n"Who told you these words?" Those were the last words his mother left on her commander's certificate, the words that Galande repeated many times in his mind. \n"Some said that Victoria could be so highly autonomous because of its fusion with human minds," David muttered. \n"Please tell me more about it, please!" \n"I may not have access to that much info. If you wanna know more, try to be part of the management of Zeus Group."
+ 405125=In Zeus Group's sparring room, Penny, who operated the drones, and Victoria were preparing for a simulated drill. \n"Are you ready, big steel fella? Remember, act quick, and don't get caught by the enemy." Penny checked with Victoria for the last time through her headset, while her fingers tapped rapidly on the remote control of the drones. Soon dozens of drones were activated in turn. \n"Combat module activated; ready to fight." Victoria's voice sounded calm and resolute as usual, as she pulled out the saber in her robotic arm and assumed a fighting pose. \nThe simulated drill began. \nPenny's drones were as agile as little birds, traveling through the air at high speeds, searching for the best angle of attack. Victoria, meanwhile, was as sturdy as a fortress, using her arm to intercept the enemies. \n"Victoria, on your left!" Penny monitored the situation and warned Victoria in time through the headset. \nWithout hesitation, Victoria swung her arm and hit the enemy. \n"Bravo!" The instructor spectating outside the field exclaimed, "Flawless teamwork. You broke the damage record again!" \n"Looks like the big fella isn't as clumsy as I thought. Let's work together again next time. We can break a lot more records, right?" Penny changed her mind about Victoria that day.
+ 405126="My dear Qian, your fighting pose has been etched in my mind ever since the last battle we fought together. The moonlight is too lovely to be wasted tonight. Would you like to join me in a moonlight dinner?" \nQian Qian received another invite from Macklin. His message seemed quite sincere, but at the thought of playboy-like behaviors, Qian only found the words hypocritical. This time, Qian, who had been "harassed" many times by him, decided to give him a lesson. She appeared at the restaurant on time, but the weapon in her hand seemed unfit for the occasion. \n"Qian, I know you'll come." Macklin, who had never failed even once in any romantic relationship, said so confidently while sucking the cigar between his fingers and handing over a bouquet with another hand. "It took me days to get some fresh flowers, you know. But it's definitely worth it if it could make you happy." \n"Enough with your tricks. You might have fooled me if I didn't see someone else's lip prints on the petals." Qian sneered and cut the bouquet into two pathetic halves. "Now you see what you'll end up into if you send me one more stupid letter."
+ 405127="Morning, Ren, any news on the record?" Every Thursday, Isaac would knock on the door of Agent Suzuki Ren's office to ask about the latest progress. \n"You know, it's hard to preserve something as fragile and useless as a record in the apocalypse." Ren shrugged her shoulder, pulled out a piece of paper, and handed it over. "Here are the coordinates of several previously existing music halls and auditoriums, but, honestly, I don't think you can find your record among the piles of debris there." \n"I see. Thanks anyway." Even if the hope was slim, Isaac still searched the places one by one. On the way back, he ran into Lunn, who ridiculed the disillusioned Isaac, "Dude, stop looking for the record. It's not even as useful as two loaves of bread. Why don't you work with me; I can get you more than a poor record, possibly a gramophone!" \n"I'm afraid I can't live on without music, especially that piece of music..." Every night when he closed his eyes, Isaac would hum the tune his wife had played for him. He decided to find the only record his wife had left behind no matter what.
+ 405128=One day, Isaac and scholar David were having a discussion about music. \n"Classical music survived longer than us. It witnessed history and the elapse of time. An intangible treasure indeed." Isaac said to David. "I personally prefer the improvisation and creativity of jazz; you know, each performance is unique, like picking a random star in the vast universe." While saying so, David played his favorite jazz music with his celestial body player. The melodious sound arrested the attention of Roland, who was passing by. "Hmm... The tune sounds so familiar." Roland who pushed open the door sighed lightly, "The last time I heard this tune was sometime before the zombie apocalypse. Time flew by, but the melody remains the same." \n"That's exactly the charm of music." Isaac took out his collection of records, "We can enjoy the best quality of music with this record player." \n"Alright, alright. You took out your record player again." Roland shook his head. \n"Even before the apocalypse, seldom do people spend this much on music." David could not quite understand why Isaac was so passionate about music. Isaac gently stroked the strings of his violin and replied, "I'm just completing what she left uncompleted..."
+ 405129=In the wilderness where zombies roamed everywhere and resources were scarce, the tribes were still able to thrive thanks to the protection of the Wildlings. \nHarman, chief of the tribe, guarded the tribe with an impenetrable shield; Marlen, the sharpshooter of the tribe, fought off enemies with outstanding shooting skills; Jessie, the healer of the tribe, healed the wounds of many people; Kin Ogawa, the wandering swordsman, defended the tribe with his silent blade amid the sands. \nLoong, who was new to the tribe, heard their legends from the dwellers, but never thought those were real stories. Until one day, he was trapped in the quicksand; he somehow thought about what others told him before, "Whenever you are in need of help, call the name of Wildlings. They'll always come to your rescue." \nHe began to use all the force he had to cry out for help. Minutes later, several Wildlings members did show up to his surprise.
+ 405130=Many children born in the early days of the apocalypse were left behind in the wilderness by their parents for various reasons before they could feel any love in the doomed world. \nThat was what happened to poor Kaya and Marlen. Even after being brought back to the tribe by the chief, they stayed with each other all the time and never talked to others in the tribe. \nOne day, Marlen, who went out hunting, got injured while trying to protect Kaya. She refused to receive the treatment from the witch doctor because she was afraid that the herbal medicine of the tribe might not be safe to use. \n"Marlen, don't be afraid. The tribe is now your home, isn't it?" Jessie calmed down Marlen who appeared overly cautious. \n"If you don't mind, you can call me Mom." Although there was no bloodline bond between Jessie and Marlen, the latter somehow dropped her guard for the first time upon hearing the gentle voice of Jessie. The skillful bandaging techniques of Jessie made Marlen had a vague idea of what "mom" meant. On that day, Marlen and Kaya finally began to take the tribe as their home and started to feel its warmth.
+ 405131=Loong, who practiced kung-fu and came from the East, set foot on this mystic land trying to study the unique training method of the Wildlings. \nWhen he arrived at the gate of the tribe, Irma was chopping wood with a thousand-pound axe that she lifted with only one hand. She wielded it with ease as if it were as light as a feather. \n"This must be the legendary power of the Wildlings!" Loong marveled at the scene. \n"Ha-ha, this is not somethin' worth marveling at. Our chief can even throw an iron anchor like a dart." Hearing the compliment, Irma showed the young man her muscles. \n"Is this unbelievable force what keeps the Wildlings Tribe growing and thriving?" Loong was still fascinated by the power. \n"The power is only used to safeguard the people in an emergency." Harman came forward and patted on the shoulder of Loong, "The tribe's prosperity is a result of the efforts of each and every one of our members." \n"Chief, could you train me into a fighter as powerful as them?" Looking at the Harman, who was known as the strongest shield of the tribe, Loong made his earnest request. \n"It takes time for you to master these skills, young man. Why not follow me and look around in the tribe? When you know more about the place, you can better understand the force." \n"No prob. Please show me more about the tribe!"
+ 405132=An abrupt sound of horn heralded that this was not going to be a peaceful day. The patrols of the tribe dashed in, reporting that the Zombie Queen was heading toward the tribe. \n"The Zombie Queen... Looks like we are gonna have a tough fight today," said Chief Harman. \n"Chief, we fear not the Zombie Queen. We'll join the fight to defend our tribe!" Marlen proposed to lead the warriors and join the fight, "We are not safe anywhere as long as the Zombie Queen is still around." \n"Alright. Now gather the warriors. We'll meet at the gate in two minutes!" \nHe asked the warriors to set some traps along the path the Zombie Queen would pass by, but failed to hold her back. Harman then took the lead and shielded the warriors with his anchor; not far away, Marlen aimed at the Zombie Queen's head with her crossbow, trying to distract her. \n"Darn it. The arrow is not hard enough to penetrate its head!" \n"Aim at its eyes instead!" Marlen, who was frustrated seeing her arrows fall onto the ground one after another, heard a quick reminder from a mysterious man. She then altered the angle of attack and pinned an arrow right on one eye of the Zombie Queen, who paused where it was instantly. \n"Thanks for the info! You are..."\n"Knock down the enemy first." Kin Ogawa had no time to introduce himself to Marlen. He drew his sword and joined the battle. Thanks to the sharp observation and timely reinforcement of Kin, the Zombie Queen was finally suppressed and beheaded. \n"Thanks for your help. May I know your..."\n"Kin. Kin Ogawa. No need to thank me. I'm just trying to protect the land we live on."
+ 405133=By the time Kin Ogawa arrived at the lab which was claimed to be a place to study ores, he ran into someone else who was looking for the same place. Duncan who took the task of investigating the lab tried to stop Titan from getting into the lab through the front gate. \n"I need to save my people held inside! I won't thwart your investigation. And you'd better not get in the way!" \n"Huh, no way. The noise you make will obviously ruin my plan." Duncan would not let a stranger mess up his mission. \nThe two who failed to reach an agreement were about to have a fight. That was when a loud noise sounded from inside the lab, with the ground trembling slightly. \n"Somethin' happened!" Kin was the first to dash into the lab, followed closely by Duncan and Titan. By the time they got in, the place was already in a mess. Judging from the sleeping pods with human-shaped creatures inside and the blood-stained surgery bench, one could easily tell that someone was secretly conducting human experiments here. \n"What's goin' on? Where are the people you held here?" Titan grabbed a researcher who was trying to run away. \n"It's the experiment...no...the ores! Uh...the sub-subjects all rebelled! There! Inside there!" The researcher stuttered in fright while pointing to the door of a room, from which came the roar of an unknown creature. \n"Looks like we have the same enemy now. Put aside our fight; let's handle this thing first." Kin pointed his chin at the room, suggesting a cooperation. \n"Sure. For now." \n"Agreed."
+ 405134=In the Wildlings Tribe, Jessie, the witch doctor, was working on an anti-poison potion. She failed many times due to the lack of a suitable herb to catalyze it. One day, she consulted Eva and Elaine, who also knew something about potions, and was inspired by their novel ideas. \n"Death is an inevitable process for every life. To make an anti-poison potion, you need to find something with extremely high toxicity tolerance." Elaine took Jessie to her herb garden and gave her some herbs that grew in the swamp. \n"These herbs are natural anti-poison ingredients. You know, a person needs to have a rest to recover from an injury, the herb can revitalize a person during the process." Eva took out the Seed of Life she had soaked in a potion, "Take the root of this herb as well. It'll trigger the best effect of the potion." \nOn her way back, Jessie pondered over their suggestions, weighing the pros and cons in her mind. Suddenly she had a bold idea. \nShe decided to blend the two herbs, mingling the forces of life and death. That's how she created a ground-breaking anti-poison potion that could slow down the spread of the toxin without harming one's body. Jessie's bold attempt also gave Eva and Elaine an inspiration. They realized that life and death perhaps were intertwined with each other in some inexplicable ways.
+ 405135=In the doomsday, the zombie crisis haunted every corner of the world. Dwellers in the tribes lived a hard life for a long time until Buri, from the Vida Tribe, paid a visit one day with his messenger Eva and invited the major tribes to work together and unite their forces. \nBuri and Eva were the first to visit the Origna Tribe deep in the dense forest. The people there lived a self-sufficient life in an isolated world. \n"Chief, the dwellers of the Wildlings Tribe need help from your mighty warriors." \n"I see. The winds of the land tell me of the hardship you are going through. I have no reason to turn down such an earnest request." \nThe Chief of the Origna Tribe then sent his most powerful warrior, Ada, to help the Wildlings Tribe. Thanks to Ada's ability to locate targets through sound waves, they found a mysterious tribe called the Bone Tower Tribe. \n"The Wildlings are suffering for a long time. Those deceased were turned into painless monsters and are wandering around outside our tribe all day long. We know the Bone Tower Tribe knows the secret of death. Could you lend us a hand?" \n"Sure. It is our duty to handle the monsters that stained the souls of the deceased." The Bone Tower Tribe sent Elaine, who was skilled in spell casting. That was the first time the three major tribes worked together to face the crisis and challenges in the doomsday.
+ 405136=Duncan the bounty hunter had been waiting outside the Sandy Tribe for days. His target this time was the heirloom jade pendant on Loong, who was receiving special training at the tribe. Someone had offered a bounty enough for Duncan to take a break for half a year. \n"Finally, you stepped out of the gate. If it's not to maintain good relations with the tribe, I would have sneaked in and ended your life days ago." With a cigarette in his mouth, Duncan loaded his gun and aimed it at Loong's head. \n"Watch out!" Kaya noticed Duncan's move and pulled her bow the second the bullet was shot. As a result, the bullet was hit by the arrow and was deflected. \n"Who's there?" Loong drew his nunchucks and looked in the direction the bullet came from. He spotted Duncan who was trying to run away after his failed mission. "Stay there if you got some guts!" \n"Huh. It's not over yet." Duncan soon dumped Loong based on his knowledge of the surrounding terrain, "A bounty hunter will never let his prey go. Next time, you might not be this lucky."
+ 405137=In the Wildlings Tribe, strength was the ultimate measure of a warrior. Ada and Irma, who both fought with huge axes, were iconic representations of the tribe's strength. \n"Ada, I know how powerful your twin axes are. You know what? My thousand-pound axe is no weaker than yours. Wanna have a little sparring? What do you say?" Irma proposed the challenge as she rested the axe on her shoulder. \n"Strength is not only from the weapon we use but also from a tough mind. Sure, I'll take your challenge." Ada responded in a calm tone. \nThe two went to an open area, where members of the tribe gathered to cheer for them. Irma moved first; she slashed at Ada swiftly out of a sudden. Ada reacted quickly and crossed her axes to block the incoming blow. "Don't expect to defeat me with this little strength!" Ada shunned Irma back and chopped at her from both the left and right sides with her twin axes, forcing Irma to retreat to the edge of the field. \n"Alright, alright. I lost. Well done." Irma fell to the ground after being hit in the shoulder by the back of Ada's axe. \n"It matters not whether we win or lose. We should be proud of our strength as long as we can use it to safeguard our tribe." Ada reached out to Irma and helped her stand up. They had a fist bump and went away side by side.
+ 405138=Resources were exceptionally precious in the Doomsday. Buri and Ada, as representatives of their respective tribes, often argued over resource distribution to get more for their own tribes. As a matter of fact, few knew that the two were close friends privately and often talked for hours over drinks in the bar. \n"Your tribe snatched the largest share of ores today, huh?" Buri filled up the cup for Ada and patted her shoulder with the other hand, "You'll never back down on the resource thing even once." \n"Sorry 'bout that. But our warriors are in urgent need of ores to have their weapons repaired. I had no choice." Ada raised her cup and drank it up, "But I don't promise I'll give in next time." \n"Ha-ha. I didn't expect to buy you with just a drink. To our health!" Buri raised his cup and took a gulp. When he put it down, he suddenly put on a serious look, "But next time, I won't let you get one more share of herbs." \n"We'll see."
+ 405139=In order to save a child caught by a zombie, Kin Ogawa was scratched by the zombie accidentally. He saw the crimson blood coming out of his wound; the next second, he felt an overwhelming dizziness and struggled toughly to get back to his tribe. \n"Urgh...I can't...can't stop here. My sis-sister was still..."\n"Wait! Who are you? This is the territory of the Bone Tower Tribe." Elaine stopped Kin with her scythe. Before she could ask for his identity, he fainted as a result of zombie toxins. \n"Got bitten by zombies?" \n"Save him, please! He got bitten when trying to save me." The child who was still held tightly in Kin's arms, cried for help. \n"The toxin is now all over his body. We need to scratch the toxin from his bones to stop it from spreading. It's gonna be painful, and...may not be successful." Though moved by the poor child, Elaine was still unsure whether it was a wise choice to get involved in the tricky matter. \n"Just go ahead. I can stand it." Kin somehow managed to awake from the coma and grasped Elaine's arm desperately, "Please...I have...to live on...I..." Elaine finally made up her mind on seeing Kin's will to survive. "Alright. I'll do what I can do."
+ 406001=Call of the Wild
+ 406002=Personal Challenge
+ 406003=Use the Tribal Horn to challenge Kaya, a member of the Wildlings. Defeat her to earn the trust of the Wildlings, with a chance to win Kaya's recognition. \nKilling Mutated Zombies will surely grant you Tribal Horns (5 max per day).
+ 406004=Get Horns
+ 406005=Summon Kaya
+ 406006=Free Trial
+ 406007=Wildling Trade
+ 406008=Here's a message from Kaya
+ 406010=Gift from the Wild
+ 406011=Trade Order I
+ 406012=Trade Order II
+ 406013=Trade Order III
+ 406014=An Uncommon order from the Wildlings
+ 406015=A Rare order from the Wildlings
+ 406016=A Legendary order from the Wildlings
+ 406017=Unlock [Rare Orders] after completing more personal challenges
+ 406018=Unlock [Legendary Orders] after completing more personal challenges
+ 406019=Quick Rally
+ 406020=When Quick Rally is in effect, the march time on the way to the rally will be greatly shortened to no more than 3 min
+ 406021=In Effect
+ 406022=Modify Turret
+ 406023=Go
+ 406024=Kill Mutated Zombies to obtain more turret modification materials
+ 406025=Modification Points
+ 406026=Modify
+ 406027=Get {0} Memento Coins additionally through turret shooting ({1} time(s) per day)
+ 406028=Get {0} EXP additionally through turret shooting ({1} time(s) per day)
+ 406029=Get additional chest rewards through turret shooting ({0} times per day)
+ 406030=You've summoned Kaya already. No need to summon her again.
+ 406031=Not enough modification points. Please upgrade your Turret to get more.
+ 406032=Get {0} Z Coins additionally through turret shooting ({1} time(s) per day)
+ 406033=Wildlings Ultimate Weapon
+ 406034=Modification Reward
+ 406035=Max modification progress reached
+ 406036=1. Use Tribal Horns to challenge Wildling Kaya. Defeat her to get tons of rewards. \n2. Killing Mutated Zombies will surely grant you Tribal Horns; killing Common Zombies has a chance to grant you Tribal Horns. \n3. You have one free chance each day to challenge Kaya. \n4. You can get the rewards from defeating Kaya up to 10 times a day. \n5. There is no limit on the maximum number of daily total wins you can achieve.
+ 406037=Your {0} is about to reach the limit. Continue the challenge anyway?
+ 406038=Continue
+ 406039=Use Now
+ 406040=Kaya you summoned has been found nearby. No need to summon her again.
+ 406041=Solo
+ 406042=Rally
+ 406043=Extra Rewards
+ 406044=A Commander has initiated a rally against Kaya. Join other rallies to get more rewards.
+ 406045=During the first 3 minutes after Kaya is summoned, she will only take the challenges from the summoner. Please try again later.
+ 406200=Doomsday Rally
+ 406201={0} will appear at 0:00, 6:00, 12:00, and 18:00 (Game Time). Attack it to get great rewards.
+ 406202=Deploy Vindicators and Watchers to deal 50% additional DMG.
+ 406203=Reward Preview
+ 406204=Leaderboard
+ 406205=Challenge Now
+ 406206=Chances left:
+ 406207=Claim
+ 406208=Take {0} challenges today
+ 406209=Cause {0} DMG in a single challenge
+ 406210=Participation Reward
+ 406211=Achievement Reward
+ 406212=Ranking Reward
+ 406213={0} shows up in {1}
+ 406214=You completed today's [Doomsday Rally]. Thanks for your participation!
+ 406215=Today's Doomsday Rally ended.
+ 406216=Cause <color=#FFFF99>{1}/{2}</color> DMG in a single challenge against {0}.
+ 406217=Cause <color=#FFCCCC>{1}/{2}</color> DMG in a single challenge against {0}.
+ 406218=Deploy Minutemen and Wildlings to deal 50% additional DMG.
+ 406219=[Doomsday Rally] Ranking Reward
+ 406220=Dear Commander, \n\nThe [Doomsday Rally] ranking event has ended. You ranked #{0} this round. Below are your rewards.
+ 406221=[Doomsday Rally] Personal Rewards
+ 406222=Dear Commander, \n\nYou made {0} attacks in the [Doomsday Rally] event. Below are your rewards.
+ 406223=Rules \n1. The higher the highest recorded damage in a single attempt, the higher the ranking. \n2. The leaderboard will be settled daily. After the settlement, ranking rewards will be sent to the mailbox. \n3. Achievement rewards are one-time rewards and cannot be claimed repeatedly.
+ 406224=Deploy Watchers and Wildlings to deal 50% additional DMG.
+ 406225=Deploy Watchers and Minutemen to deal 50% additional DMG.
+ 406226=Deploy Watchers and Vindicators to deal 50% additional DMG.
+ 406227=Your Fortress has not reached Lv. {0} yet, so you need to pay {1} Diamonds this time.
+ 406228=You may create an Alliance for free, as your Fortress is powerful enough.
+ 410001=STR
+ 410002=INT
+ 410003=AGI
+ 410004=VIT
+ 410005=LUK
+ 410006=STR (%)
+ 410007=INT (%)
+ 410008=AGI (%)
+ 410009=VIT (%)
+ 410010=LUK (%)
+ 410011=Crit Rate
+ 410012=Crit Immunity Rate
+ 410013=Crit DMG
+ 410014=Troop ATK
+ 410015=Troop DEF
+ 410016=Troop HP
+ 410017=WPN ATK
+ 410018=TAC ATK
+ 410019=WPN DEF
+ 410020=TAC DEF
+ 410021=DMG Bonus
+ 410022=DMG Mitigation
+ 410023=WPN DMG Bonus
+ 410024=TAC DMG Bonus
+ 410025=WPN DMG Mitigation
+ 410026=TAC DMG Mitigation
+ 410027=Crit pierces DEF
+ 410028=Focus DMG
+ 410029=Shield Bonus DMG
+ 410030=DMG Reflection
+ 410031=Extra Healing Effect
+ 410032=Shared
+ 410033=I'd like to share with you a marvelous Gear, the {0}.
+ 410034=Equipped
+ 410035=If gear reinforcement level <16, 100% of the reinforcement resources will be returned after disassembly
+ 410036=Skill effect enhancement
+ 410037=DMG reduced by {0}
+ 410038=DMG Increased by {0}
+ 410039=DMG Multiplier {0}
+ 410040=Effect increased by {0}
+ 410041=DMG transformed {0}
+ 410042=DMG shared {0}
+ 410043=Marked layers {0}
+ 410044=Rockets: {0}
+ 410045=DMG dealt %: {0}
+ 410046=Max DMG dealt {0}
+ 410047=Triggering limit {0}
+ 410048=Triggering chance {0}
+ 410049=Ignores the target's DEF: {0}
+ 410050=[Spike]
+ 410051=Exclusive Screw-Like Knife
+ 410052=Exclusive Dark Helmet
+ 410053=Exclusive Camo Shirt
+ 410054=Exclusive Leather Guard
+ 410055=Backlash {0}
+ 410056=Distribution Load
+ 410057=Moving speed in the Fortress
+ 410058=Research Speed
+ 410059=Construction Speed
+ 410060=Restoring Speed of APC Durability
+ 410064=Power Output/hr
+ 410068=Power Generator Storage Cap
+ 410072=Iron Output/hr
+ 410076=Iron Mine Storage Cap
+ 410080=Stone Output/hr
+ 410084=Stone Quarry Storage Cap
+ 460001=Modify
+ 460002=Car Body
+ 460003=Car Parts
+ 460004=Install
+ 460005=Uninstall
+ 460006=Weapon {0}
+ 460007=Armor {0}
+ 460008=Engine {0}
+ 460009=Accessory {0}
+ 460010=Engine
+ 460011=Accessory
+ 460012=Energy
+ 460013=Energy Value
+ 460014=The Part has failed due to the excessive energy load.
+ 460015=Installed successfully
+ 460016=The Part is installed on {0}. Would you like to uninstall it?
+ 460017=The Part has reached max level
+ 460018=Select the Part you want to upgrade
+ 460019=Select the Part for upgrade
+ 460020=Quick-select
+ 460021=Select
+ 460022=Selected
+ 460023=Upgrade Preview
+ 460024=Quick-upgrade
+ 460025=Install
+ 460026=Installed
+ 460027=You've selected a valuable item {0}, which will be consumed after the upgrade. Continue?
+ 460028=No Part
+ 460029=Modification Factory
+ 460030=Modification Info:
+ 460031=Lock
+ 460032=You cannot remove the exclusive Part.
+ 460033=The Part is locked. Unlock it?
+ 460034=Upgrade Part
+ 460035=Uninstalled
+ 460036=No effect
+ 460037=Weapon skills
+ 460038=Armor skills
+ 460039=Engine skills
+ 460040=Accessory skills
+ 460041=Mass-ascend all Parts of {0} quality and lower
+ 460042=Air-Cooled Engine
+ 460043=Super-Exhaust Engine
+ 460044=V-Shaped Engine
+ 460045=Flamethrower
+ 460046=High-Speed Turret
+ 460047=Portable Missile Launcher
+ 460048=Heavy Turret
+ 460049=Fence Puncher
+ 460050=Thorn Barrier
+ 460051=Alloy Bumper
+ 460052=Iron Barrier
+ 460053=Jet System
+ 460054=Blocking and Interfering System
+ 460055=Car First Aid Kit
+ 460056=Weapon Overload Lv. {0}
+ 460057=Recharge Lv. {0}
+ 460058=Energy Conversion Lv. {0}
+ 460059=Burning Flame Lv. {0}
+ 460060=Turret Strafe Lv. {0}
+ 460061=Flaming Strike Lv. {0}
+ 460062=Armor Crush Lv. {0}
+ 460063=Super Dash Lv. {0}
+ 460064=Defensive Offense Lv. {0}
+ 460065=Heavy Defense Lv. {0}
+ 460066=Ironclad Lv. {0}
+ 460067=Lethal Speed Lv. {0}
+ 460068=System Breach Lv. {0}
+ 460069=Fast Heal Lv. {0}
+ 460070=The Energy Cap of the vehicle {0}; The effect of Weapon Skills Equipped on the vehicle {1}
+ 460071=For every {0} energy the vehicle consumes, the effect of Armor skills increases by {1}.
+ 460072=When the battle begins, for every {0} energy left, increases the LUK of all Heroes in the lineup by {1} and the effect of weapon skills by {2}. When more than 25% energy is left, the effects of all Part skills last for +1 round.
+ 460073=When the battle begins, deals {0} WPN DMG to all the enemies, turning them into a burning state, dealing {1} TAC DMG at each round for 2 rounds.
+ 460074=Deals {0} WPN DMG to an enemy at the beginning of each round.
+ 460075=Deals {0} WPN DMG to all enemies for every three rounds. Each cast follows an increased amount of damage by {1}.
+ 460076=When the battle begins, deals {0} WPN DMG to all enemies and reduces their DEF by {1}, lasting 2 rounds.
+ 460077=Increases the DEF of all heroes in your lineup by {0}. Increases the ATK of all heroes in your lineup by {1} at the first round, lasting 1 round.
+ 460078=Increase the DEF of all Heroes in the lineup by {0} and their ATK by {1}
+ 460079=Provides all heroes in your lineup with {0} DMG Mitigation and {1} LUK.
+ 460080=When the battle begins, provides all heroes in your lineup with {0} DMG Mitigation that increases by {1} at the end of each round, lasting 3 rounds.
+ 460081=When the battle begins, increases the LUK of all heroes in your lineup by {0} and DEF by {1}, lasting 2 rounds.
+ 460082=Deals {0} DMG Bonus to a random enemy for every two rounds, lasting 1 round.
+ 460083=At the beginning of the 3rd, 6th, and 9th rounds, recovers some HP equals to {0} of the TAC ATK for the allied Hero with the lowest HP and removes the Burning, Poisoned, and Bleeding statuses.
+ 460084=Energy Cap {0}
+ 460085=Energy {0}
+ 460086=Energy Value {0}
+ 460087=Energy Cap
+ 460088=Wasteland APC
+ 460089=Armed Chariot
+ 460090=Iron Fist
+ 460091=Plunderer
+ 460092=All Parts have failed to operate, for the energy required for the equipped parts on the vehicle exceeds the energy cap.
+ 460093=1. Commanders can modify their Lineup's APC at the Modification Factory.\n2. Each Lineup can only have one APC, which determines the Lineup's appearance.\n3. Some APCs have certain bonus attributes that can enhance the Heroes in the Lineup.
+ 460094=1. Commanders can modify their Lineup's APC at the Modification Factory.\n2. Each Lineup can only have one APC, which determines the Lineup's appearance.\n3. Commanders can equip their APC with various Parts that can strengthen the Heroes in the Lineup.\n4. Each vehicle has some Energy. The Engine determines and increases the vehicle's Energy Cap, while Weapons, Armor, and Accessories consume energy. The vehicle will fail to operate when the energy is insufficient.
+ 460095=Incompatible Parts cannot be used as materials for enhancement.
+ 460096=Energy Value:
+ 460097=The Lineup is not in the Fortress. Cannot proceed.
+ 460098=Mass upgrade
+ 460099=Use it to get one Wasteland APC.
+ 460100=Use it to get one Armed Chariot.
+ 460101=Use it to get one Iron Fist.
+ 460102=Use it to get one Plunderer.
+ 460103=Extra Large Trunk
+ 460104=Efficient Gathering Lv. {0}
+ 460105=The energy of a vehicle is depleted. All Parts are rendered invalid. Please upgrade the engine or remove other Parts.
+ 460106=Workshop {0}
+ 460107=Vehicle energy: It takes some energy to maintain the operation of the Parts. When the energy consumed outnumbers the max energy available, all Parts will be rendered invalid.
+ 460108=Engage in the Armed Force event to repair the vehicle
+ 460109=Repair progress: {0}
+ 460110=Repair
+ 460111=Repair completed
+ 460112=Exit anyway
+ 460113=Adjust Part
+ 460114=Please choose a vehicle!
+ 460115=Congrats to [{0}], who successfully repaired [{1}]. Hear and behold, its engine thunders as the owner drives off at a gallop!
+ 460116=Sure to spend {0} to buy {1}?
+ 460117=Weapon Overload
+ 460118=Recharge
+ 460119=Energy Conversion
+ 460120=Burning Flame
+ 460121=Turret Strafe
+ 460122=Flaming Strike
+ 460123=Armor Crush
+ 460124=Super Dash
+ 460125=Defensive Offense
+ 460126=Heavy Defense
+ 460127=Ironclad
+ 460128=Lethal Speed
+ 460129=System Breach
+ 460130=Fast Heal
+ 460131=Weapon Overload (S)
+ 460132=Recharge (S)
+ 460133=Energy Conversion (S)
+ 460134=Burning Flame (S)
+ 460135=Turret Strafe (S)
+ 460136=Flaming Strike (S)
+ 460137=Armor Crush (S)
+ 460138=Super Dash (S)
+ 460139=Defensive Offense (S)
+ 460140=Heavy Defense (S)
+ 460141=Ironclad (S)
+ 460142=Lethal Speed (S)
+ 460143=System Breach (S)
+ 460144=Fast Heal (S)
+ 460145=All Levels Preview
+ 460146=1. What is Energy Value? \nEnergy Value determines how many weapons, armor, and accessories you can install in a vehicle. When the energy consumption exceeds the vehicle's upper energy limit, all parts loaded will cease to operate. \n2. How to increase Energy Value? \nYou can upgrade the vehicle's engine to increase its Energy Value. \n3. What do the attributes of the vehicle apply to? \nAll Heroes in the vehicle Lineup. \n4. How are the skills cast by a vehicle settled in a battle? \nA vehicle's basic attributes in a battle are decided by the Heroes' attributes in the Lineup and the number of soldiers. The more powerful the Heroes and the more soldiers you have in the team, the more effective the skills the vehicle can cast. \n5. In what gameplay do the modifications of a vehicle take effect? \nWorld, Arena, Infinity Arena, and Champion Duel. \n6. Can a vehicle be used by multiple Lineups? \nNo. Currently, one vehicle can only be used by one Lineup. \n7. Can you get multiple APCs of the same type? \nNo. Currently, you can only get one of each type of APC. \n8. Can an upgraded part be reverted? \nNo. Currently, you cannot revert an upgraded part, so please proceed with caution. \n9. Why can't I modify my vehicle? \nDuring S0 and S1, you cannot modify your vehicle, and there is no Energy Value. You can only do the modification when S2 begins. \n10. Where can I get the parts for APC modification? \nDuring S2, you can get them from Infinity Arena, Desperado Shop, and other events. \n11. I repaired all the vehicles. What should I do with the rest of the Chariot Components? \nMore vehicles will be coming in the future that also consume Chariot Components, so please stay tuned. \n12. Why are all my Heroes level 100 in Infinity Arena? \nIn Infinity Arena, all your heroes will be temporarily set to level 100.
+ 460147=Large Load
+ 460148=Large Load (S)
+ 460149=Part info
+ 460150=Vehicle info
+ 460151=Buffs
+ 460152=No vehicle
+ 460153=No skills
+ 460154=New World Protector
+ 460155=Energy Catching Device
+ 460156=Energy Catcher
+ 460157=Creates 1 energy barrier in each round for a random hero in your Lineup, reducing damage taken from enemies' next attack by {0}. A triggered barrier raises the hero's next DMG (dealt) by {1}.
+ 460158=Energy Catcher (S)
+ 460159=Functional Chariot
+ 460160=Offensive Chariot
+ 460161=Defensive Chariot
+ 460162=Greatly raises maximum Load and Gathering Speed
+ 460163=Deals great damage to enemies and reduces their defense
+ 460164=Boosts DMG Mitigation for heroes in your Lineup
+ 460165=Nightbringer
+ 460166=Equipped Vehicle:
+ 460167=Potential Energy Barrier
+ 460168=Modify
+ 460169=New APC!
+ 460170=Chariot Arms
+ 460171=Improve the chariot force to get stronger and sweep the world!
+ 460172=New Chariot is coming! On sale for a limited time!
+ 460173=Demon
+ 460174=Demon's Blaze
+ 460175=In round 1, applies the "Demon" status to all enemy targets for 2 rounds, making them take some DMG equal to {0} ATK each round and their Focus reduced by {1}
+ 460176=Demon's Blaze (S)
+ 460177=Neon
+ 460179=Windrunner
+ 460180=At the beginning of a battle, makes all teammates' Initiative +{0} and DMG dealt +{1}, lasting 3 rounds.
+ 460181=Windrunner (S)
+ 460182=Demon's Flame
+ 460183=Neon Rear Wing
+ 460184=Rare Chariot Component
+ 460185=A rarely seen component like this is as rare as hens' teeth. Use it to repair advanced Chariots.
+ 460186=The Boys Turret Module
+ 460187=Lineup's travel speed increases by {0}, with the Destructive Might increased by {1}
+ 460188=Hero Rally (S)
+ 460189=Pink Note
+ 460190=Frame of Melody
+ 461001=Infinity Arena
+ 461002=Stage {0}
+ 461003=Available tomorrow
+ 461004=Available in {0} day(s)
+ 461005=Infinity Arena Shop
+ 461006=The Infinity Arena challenge is over
+ 461007=1. In Infinity Arena, a new faction is unlocked each day, and commanders can only participate in the challenge, choosing the heroes of the same faction.\n2. Every day, commanders begin their challenge from the first stage of the Arena. Win the battle to claim the rewards and proceed to the next stage.\n3. The system randomly selects a player in the same Zone as the opponent when the Arena opens.\n4. In Infinity Arena, all Heroes' levels will be set at 100 temporarily. The quality of the Heroes will remain unchanged, but the attributes will be calculated based on Lv. 100.
+ 461008=Mortal Coin
+ 461009=Proof of understanding the living in a world of ruins. It can be obtained after successful challenges in the Infinity Arena. Use it to purchase items in the Infinity Arena Shop.
+ 461010=Ring {0}
+ 461011=The Infinity Arena reward not claimed yesterday:
+ 461012=Faction does not match. Unable to claim the rewards.
+ 461013=Unable to claim the rewards for the current Stage is locked
+ 461014=The stage rewards have been claimed.
+ 461015=Faction does not match. Unable to start the combat.
+ 461016=The current Stage does not exist.
+ 461017=Error with the current stage
+ 461019=Desperado Shop
+ 461020=The door is always open to the desperadoes who won in the Infinity Arena.
+ 461021=All stages cleared
+ 461022=Guard (Minutemen) Lv. {0}
+ 461023=Guard (Vindicators) Lv. {0}
+ 461024=Guard (Wildlings) Lv. {0}
+ 461025=Guard (Watchers) Lv. {0}
+ 461026=As the world falls apart, they work to restore order for a new world. \nGo for the challenge. \nLearn and break free.
+ 461027=When zombies swarmed out of the technology area that once represented our hope... \nWhat is left for us to worship? \nPerhaps humans have long possessed mysterious powers more effective than technology.
+ 461028=As human civilization falls, other challenges await. \nPeople who have conquered hunger and fear take up their weapons to defend themselves. \nGive it a try. See if there's a beast in you as well.
+ 461029=As skyscrapers of the old world crumble, \nwho will protect the flames of hope that were once known as technology? \nCome embrace the challenge set between the new and old.
+ 461030=Hero Faction restricted; Cannot be changed
+ 461031=Progress of the Day:
+ 461032=Metallic Dragon
+ 461033=Module fusion
+ 461034=Overclocking fusion
+ 461035=Mutation fusion
+ 461036=Split module
+ 461037=Weapon module
+ 461038=Energy module
+ 461039=Armor module
+ 461040=Power module
+ 461041=Command module
+ 461042=Core module
+ 461043=War Beast Factory
+ 461044=Blueprints
+ 461045=Modules
+ 461046=1. War beasts require blueprints to activate. Once activated, they can participate in battles in the World.\n2. Each war beast has basic attributes that are effective for all heroes without needing to deploy the war beast.\n3. Use blueprints to upgrade war beasts, enhancing their basic attributes and unlocking new module slots.\n4. Modules can be equipped in module slots, with each slot only supporting a specific type of module.\n5. Modules have levels, and the sum of equipped module levels determines the war beast's modification level.\n6. Increasing the modification level grants corresponding modification attributes; higher levels mean stronger attributes.\n7. Modification attributes are only effective in battles for heroes deployed in your team.\n8. In the "Module" function, low-level modules can be fused into advanced modules.
+ 461047=Basic attribute
+ 461048=Modification attribute
+ 461049=Metallic Dragon Blueprint
+ 461050=Use it to activate and level up the war beast, Metallic Dragon
+ 461051=War beast locked
+ 461052=War beast inactivated
+ 461053=Not enough blueprints
+ 461054=Not equipped
+ 461055=Increase module slots
+ 461056=Max level reached
+ 461057=Wrong module type
+ 461058=Reach the required modification level to gain the modification attribute
+ 461059=Unlocks at modification level {0}
+ 461060=Module fusion instructions
+ 461061=1. Place two modules of the same level and type in the slots.\n2. You may tap on any module, and if you have enough modules in possession, the system will put two in the slots for you as required.\n3. In each fusion, the two modules will be fused into another module of the same type but 1 level higher.\n4. The success rate of module fusion is 100%.
+ 461062=Overclocking fusion instructions
+ 461063=1. Two modules of the same level and type can be placed in the slots; the modules' level must be lower than Lv. 13. \n2. You may tap on any module, and if you have enough modules in your possession, the system will put two in the slots for you as required. \n3. In each fusion, the modules could be upgraded by 1~6 levels, remain at the same level, or even be damaged.
+ 461064=Mutation fusion instructions
+ 461065=1. After a module is placed, it can go through up to 8 mutations.\n2. After 8 mutations, the process ends and you'll have to place another module.\n3. In each mutation, the module has a chance to upgrade, remain at the same level, downgrade, and generate an extra module.\n4. The mutation will also end when a) the module is maxed out or b) the mutation fails with the module's level reduced.
+ 461066=Overclocking Leaderboard
+ 461067=Mutation Leaderboard
+ 461068=Time obtained
+ 461069=Initial Level
+ 461070=Mutations
+ 461071=Fusion Material
+ 461072=Fusion Result
+ 461073=Splitting Material
+ 461074=Splitting Result
+ 461075=Fuse
+ 461076=Mutate
+ 461077=Split
+ 461078=Take out
+ 461079=Module fused successfully! Below is your reward!
+ 461080=Module fusion invalid. Module level remains the same.
+ 461081=Module fusion failed. The module was reduced to a lower level.
+ 461082=Module fusion completely failed. The module was damaged as a result.
+ 461083=The module is of a relatively high level. Are you sure you want to split it?
+ 461084=Mutation successful. Module level +1.
+ 461085=Mutation successful. You got an extra module of Lv. {0}.
+ 461086=Mutation failed. The module's level was reduced.
+ 461087=Lv. {0} Weapon Module
+ 461088=Lv. {0} Energy Module
+ 461089=Lv. {0} Armor Module
+ 461090=Lv. {0} Power Module
+ 461091=Lv. {0} Command Module
+ 461092=Lv. {0} Core Module
+ 461093=Can be placed in the module slot of the War Beast to increase its modification level
+ 461094=Unknown Module
+ 461095=A module whose level and category remain unidentified. It's hard to assess its value at the moment.
+ 461096=Module splitting instructions
+ 461097=1. You can only place modules above Lv. 1 in the slot.\n2. Multiple modules can be placed in the slots at the same time.\n3. When splitting a module, it will be split into two modules that are 1 level lower than the original one.
+ 461098=War Beast
+ 461099=Success rate: {0}
+ 461100=1. Chance of increasing the level: {0}\n2. Chance of maintaining the same level: {1}\n3. Chance of damaging the module: {2}
+ 461101=Split successfully. You obtained the items below.
+ 461102=Lv. 1 module cannot be further split
+ 461103=A huge factory used to fabricate War Beasts and their modules
+ 461104=Congrats! You got
+ 461105=Oops
+ 461106=No Modules
+ 461107=Modify
+ 461108=Fusion ended. A total of {0} fusions were performed. Below are the results.
+ 461109={0} module fusion(s) turned out to be a great success, increasing the module by multiple levels!
+ 461110={0} module fusion(s) turned out to be successful, increasing the module by +1 level!
+ 461111={0} module fusion(s) turned out to be ineffective. Module level remained the same.
+ 461112={0} module fusion(s) failed, reducing the modules to a lower level.
+ 461113={0} module fusion(s) turned out to be a complete failure, damaging {1} module(s) in the end.
+ 461114=Tap anywhere to view the final result
+ 461115=Fusion Ended
+ 461116=Random Module Chest (Low Level)
+ 461117=Random Module Chest (Intermediate Level)
+ 461118=Random Module Chest (High Level)
+ 461119=Random Module Chest (Extra High Level)
+ 461120=Use it to receive a module of Lv. 1~4 randomly
+ 461121=Use it to receive a module of Lv. 3~6 randomly
+ 461122=Use it to receive a module of Lv. 5~8 randomly
+ 461123=Use it to receive a module of Lv. 9~12 randomly
+ 461124=Please place at least two modules of the same level to fuse them
+ 461125=Max level of the module reached
+ 461126=Please activate the war beast first
+ 461127=Modification level
+ 461128=Reached amount limit
+ 461129=Kill zombies in the world to obtain some modules
+ 461130=War beast activated
+ 461131=Equip modules to activate modification attributes
+ 461132=Bloodline I
+ 461133=Outrage I
+ 461134=Bloodthirsty I
+ 461135=Self Healing I
+ 461136=Bloodline II
+ 461137=Sharp Claw I
+ 461138=Armor I
+ 461139=Physique I
+ 461140=Brutal Force I
+ 461141=Bloodthirsty II
+ 461142=Outrage II
+ 461143=Instinct I
+ 461144=Armor II
+ 461145=Physique II
+ 461146=Flash I
+ 461147=Bloodline III
+ 461148=Body I
+ 461149=Wrath I
+ 461150=Sharp Claw II
+ 461151=Self Healing II
+ 461152=Brutal Force II
+ 461153=Flash II
+ 461154=Body II
+ 461155=Evolution
+ 461156=The war beast is already deployed to a lineup
+ 461157=Premium Blueprint Chest
+ 461158=Purchase the monthly card to activate it, after which you can receive 2 War Beast Blueprints
+ 461159=Lv. 5 Module Chest (Selectable)
+ 461160=Lv. 6 Module Chest (Selectable)
+ 461161=Lv. 7 Module Chest (Selectable)
+ 461162=Lv. 8 Module Chest (Selectable)
+ 461163=Lv. 9 Module Chest (Selectable)
+ 461164=Lv. 10 Module Chest (Selectable)
+ 461165=Lv. 11 Module Chest (Selectable)
+ 461166=Lv. 12 Module Chest (Selectable)
+ 461167=Lv. 13 Module Chest (Selectable)
+ 461168=Open it to choose a Lv. 5 module
+ 461169=Open it to choose a Lv. 6 module
+ 461170=Open it to choose a Lv. 7 module
+ 461171=Open it to choose a Lv. 8 module
+ 461172=Open it to choose a Lv. 9 module
+ 461173=Open it to choose a Lv. 10 module
+ 461174=Open it to choose a Lv. 11 module
+ 461175=Open it to choose a Lv. 12 module
+ 461176=Open it to choose a Lv. 13 module
+ 461177=Please build the War Beast Factory first
+ 461178=Basic attribute (max level)
+ 461179=Modification attribute (max level)
+ 461180=Instinct II
+ 461181=Commander {0} fused Lv. {2} modules successfully in {1}! Congrats!
+ 461182=Max Level
+ 461183=There is an ongoing module mutation at the moment. You can proceed after taking the module out.
+ 461184=Commander {0} failed to fuse Lv. {2} modules in {1}. Better luck next time!
+ 461185=Super Reactor
+ 461186=1. You can only place Lv. 3 or above modules here. \n2. You can only place one module at a time into either of the reactors. \n3. You'll see a countdown upon placing the module; the fusion begins when the countdown ends. \n4. In each fusion, only one reactor can have a successful fusion, which means, the fusion in the other reactor is bound to fail. A successful fusion will level up the module, while in a failed one, the module will be reduced to a lower level. \n5. One second before the countdown ends, the module in the reactor will be locked, which means you are not able to change it or take it out.
+ 461187=Please choose a reactor
+ 461188=Reactor A
+ 461189=Reactor B
+ 461190=Countdown to Fusion
+ 461191=Cannot perform the action. Please wait for the fusion to start.
+ 461192=Quick fuse
+ 461193=Hide war beast
+ 461194=Lineup 1:
+ 461195=Lineup 2:
+ 461196=Lineup 3:
+ 461197=Lineup 4:
+ 461198=Hide other Commanders' war beasts:
+ 461199=Activate war beast coating: {0}
+ 461200=Success rate
+ 461201=1. You can only access the coating system of the War Beasts with coating available. \n2. You can only apply the coating to a War Beast you have. \n3. After the coating is applied, the War Beast will take on a new look in the game. \n4. The War Beast Coating feature can be activated by leveling up the War Beast.
+ 461202=Unlocks at war beast Lv. {0}
+ 461203=Choose war beast
+ 461204=Crimson Predator
+ 461205=Crimson Predator Blueprint
+ 461206=Use it to activate and level up the war beast, Crimson Predator
+ 461207=War Beast Blueprint Chest (Selectable)
+ 461208=Open it to choose two blueprints for either Metallic Dragon or Crimson Predator
+ 461209=Outrage III
+ 461210=Bloodthirsty III
+ 461211=Armor III
+ 461212=Physique III
+ 461213=Bloodline IV
+ 461214=Wrath II
+ 461215=Open it to choose the blueprint for either Metallic Dragon or Crimson Predator
+ 461216=Metallic Dragon | Rusty Coating
+ 461217=Metallic Dragon | Cyan Coating
+ 461218=An all-new war beast, Metallic Dragon. Take it to the battlefield to win more battles!
+ 461219=Now you see what the worn-torn war beast originally looked like. The rusty coasting is a testimony of its experiences.
+ 461220=Apply the state-of-the-art defense coating developed by Zeus Group to your war beast and turn it into a cyan fighter, low-key but astoundingly powerful.
+ 461221=Choose war beast
+ 461222=Please choose the modules you want to fuse
+ 461223=Crimson Predator | Jungle Coating
+ 461224=Crimson Predator | Violet Coating
+ 461225=An all-new war beast, Crimson Predator. Take it to the battlefield to win more battles!
+ 461226=The best camo for fights in jungles! It allows the big fella to hide itself perfectly.
+ 461227=Apply the state-of-the-art defense coating developed by Zeus Group to your war beast and turn it into a violet fighter. So honorable and prestigious.
+ 461228=Mega Gorilla
+ 461229=Mega Gorilla Blueprint
+ 461230=Use it to activate and level up the war beast, Mega Gorilla
+ 461231=Default Vehicle
+ 461232=Best for Siege
+ 461233=World Battles
+ 461234=Resource Gathering
+ 461235=Hero Combat
+ 461241=Info
+ 461242=Part
+ 461243=Enhance
+ 461244=Part Upgrade
+ 461245=Coating
+ 461246=Overall Bonus
+ 461247=Exclusive Skill
+ 461248=Vehicle Tag
+ 461249=Lineup {0}
+ 461250=Deploy
+ 461251=Change
+ 461252=Remove
+ 461253=Upgrade
+ 461254=Weapon {0}
+ 461255=Armor {0}
+ 461256=Engine {0}
+ 461257=Accessory {0}
+ 461258=Replace
+ 461259=Attribute Bonus
+ 461260=Skill Boost
+ 461261=Chariot reaching its max level. Cannot further enhance it.
+ 461262=Mega Gorilla
+ 461263=Mega Gorilla | Gold Coating
+ 461264=Mega Gorilla | Rosy Coating
+ 461265=Mega Gorilla | Silver Coating
+ 461266=Mega Gorilla | Punk Coating
+ 461267=Mega Gorilla | Crimson Coating
+ 461268=Crimson Predator | Gold Coating
+ 461269=Crimson Predator | Peachy Coating
+ 461270=Crimson Predator | Shadowy Coating
+ 461271=Crimson Predator | Neon Coating
+ 461272=Crimson Predator | Space Coating
+ 461273=Metallic Dragon | Sandy Coating
+ 461274=Metallic Dragon | Pink Coating
+ 461275=Metallic Dragon | Whitish Coating
+ 461276=Metallic Dragon | Lava Coating
+ 461277=Metallic Dragon | Dynamic Coating
+ 461278=A mysterious war beast from another star; it'll guard you in battles.
+ 461279=The dazzling gold coating will make you the brightest star on the battlefield!
+ 461280=The tender pink coating contains formidable power.
+ 461281=The shining and resilient silver coating will reflect light to keep you invisible.
+ 461282=The spray graffiti will showcase your personality.
+ 461283=Let the armor help you rock the battlefield with unbeatable strength and courage.
+ 461284=The gorgeous guardian safeguards ancient secrets with ancient wisdom and modern mechanical tech.
+ 461285=The warm color of spring brings you a springtime greeting.
+ 461286=A silent guardian between light and shadow.
+ 461287=The neon coating shows your fashionable taste.
+ 461288=Titanium alloy wings paired with an anti-radiation coating will help you dominate the space.
+ 461289=The coating, polished by time, still shines brilliantly with a noble air.
+ 461290=Love and protection could provide you with unparalleled power.
+ 461291=The ghostly white coating glimmers with a skull-like gloss; it reminds enemies of the reaper.
+ 461292=Created out of lava, the unquenchable flames provide an endless supply of energy.
+ 461293=Max out the energy and keep up with the beats! It's time for a good fight!
+ 461294=Skyripper | Frosty Dragon
+ 461295=Awakened in a frozen world cold enough to freeze time.
+ 461296=Mega Gorilla | Lavish Spender
+ 461297=Spend lavishly to unleash the gori-flluence.
+ 461301=Lv. 14 Module Chest (Selectable)
+ 461302=Lv. 15 Module Chest (Selectable)
+ 461303=Lv. 16 Module Chest (Selectable)
+ 461304=Lv. 17 Module Chest (Selectable)
+ 461305=Lv. 18 Module Chest (Selectable)
+ 461306=Open it to choose a Lv. 14 module
+ 461307=Open it to choose a Lv. 15 module
+ 461308=Open it to choose a Lv. 16 module
+ 461309=Open it to choose a Lv. 17 module
+ 461310=Open it to choose a Lv. 18 module
+ 500001=Expedition
+ 500010=Select the expedition stage
+ 500011=Recommended Level
+ 500012=Lv.{0}- Lv.{1}
+ 500013=Completion Rewards
+ 500014=Unlock after clearing {0}
+ 500015=Encounter battle
+ 500016=You don't want to miss out the good stuffs!
+ 500017=Leave Shop
+ 500018=Select items to trade
+ 500019=Congrats. You have got the ranking of {0} in the limited time competition. Please claim the rewards below:
+ 500020=Limited time competition results notification
+ 510001=You find some bottles of vodka in the storage room while sorting out supplies. It is a rare luxury supply in the post-apocalyptic age. You called your friends, planning to...
+ 510002=Enjoy the wine until drunken
+ 510003=Waste nothing
+ 510004=You, as well as your friends, are so drunk that you feel full of energy, screaming at the top of your lungs that you want to fight the zombies. However, you can't even walk normally.
+ 510005=Compared with using alcohol to numb your nerves, you prefer to do something practical, so you decide to use high purity vodka to disinfect your teammates' wounds.
+ 510006=Drunk!
+ 510007=Disinfect
+ 510101=A group of heretics blocked the tracks with stones and boarded the train, saying that you were evil people and that they would destroy you for their Lord.
+ 510102=Give them a lesson
+ 510103=Offer tributes
+ 510104=The heretics cursed and ran away embarrassed. They won't even turn back to pick up things.
+ 510105=The heretics turned their attitude after accepting our treasures and announced: "The Lord grants you membership graciously due to your devout and sincere heart."
+ 510106=Check what dropped?
+ 510107=Growled while waving goodbye
+ 510201=The train stopped at a railroad branch. You saw a nuclear radiation warning on the original route you were traveling. You decide to...
+ 510202=Disregard it and keep moving
+ 510203=Follow the advice and redirect
+ 510204=Explore the road before moving
+ 510205=You thought it was a prank. Yet, unexpectedly, as the train was moving into the area, you and your partners didn't feel well. So you decided to...
+ 510206=As the consequences of nuclear radiation are inconceivable, you decided to change direction with the idea that you would rather be wrong than reckless.
+ 510207=Your partners returned with the treasure and told you of the situation ahead. It turned out that two squads damaged the nuclear power plant accidentally when scrambling for the treasure. It caused the nuclear leak and resulted in their deaths.
+ 510208=Passed safely
+ 510209=Get some rest! Check what was brought back?
+ 510210=Keep moving
+ 510211=Return the way you came
+ 510212=You kept moving, disregarding not feeling well, found a treasure emitting a strange glow deep in the nuclear power plant, it seemed to be some amulets carried by people who have escaped the radiation zone.
+ 510213=You couldn't disregard not feeling well and decided to return the way you came from.
+ 510214=Pick up the amulet
+ 510301=Supplies for the Minutemen have arrived as promised. You can choose a supply crate for the following expedition.
+ 510302=Yellow Supply Crate
+ 510303=Blue Supply Crate
+ 510304=Red Supply Crate
+ 510305=A supply crate filled with many cans of Yellow Bull which is an energy drink to guarantee your energy.
+ 510306=A supply crate full of medical supplies to guarantee your partners' health.
+ 510307=A supply crate full of weapons to provide enough firepower for the further advance!
+ 510308=Take the supplies
+ 510401=You find some sealed medical kits covered with dust on the shelves. Luckily, some medicines have not expired and can be used to treat your partners.
+ 510402=Restore HP
+ 510501=Merchants carrying huge bags get on the train, come to you quietly, open the bag full of goods, and ask if you want to trade anything for them.
+ 510502=Trade
+ 510601=The train suddenly stopped and you found an additional branch in the road not marked on the map. Each branch has a different view, so you decide to...
+ 510602=Choose right side with brightness
+ 510603=Choose left side with curiosity
+ 510604=You chose the right road that looks the brightest and straightest. Your choice proves to be the right one. The train passed the branch smoothly, familiar views were back into your sight.
+ 510605=You chose the left road driven by curiosity, yet didn't expect there were many zombies in the darkness. They jumped up when smelling the breath of the living.
+ 510606=To battle!
+ 510701=A loud noise came from the Coach rear. You found that the fatigued hook connecting the Coach might break at any time. It was urgent, so you decided to...
+ 510702=Call people to transfer the materials
+ 510703=Retreat in a rush and discard the Coach
+ 510704=Didn't expect that the hook broke when the materials were being transferred. The coach shook furiously while a partner who was carrying something fell accidentally and got injured.
+ 510705=The hook broke when your partners just got out of the carriage. Looking at the derailed and overturned carriage, you were relieved that you detected this issue earlier.
+ 510706=Select a partner
+ 510801=A mass of black shadows is in the sight of the train's headlights. You take a close look and find that it is a swarm of zombies! You will be surrounded definitely by the zombies if you go ahead as planned, so you decide to...
+ 510802=Slow down, turn off the lights and pass in silence.
+ 510803=Throw objects to attract the zombies
+ 510804=You turned off the lights and held your breath as you moved the train away from the zombie swarm. The sounds of zombies gnawing and train crushing objects were mixed in the darkness in a creepy way. Luckily, the train passed without incident.
+ 510805=The zombies were distracted by the thrown items, then you launched a surprise attack successfully.
+ 510806=Battle the zombies!
+ 510901=An injured man stopped the train and asked for help. You noticed claw-shaped scars on his arms, which seemed to be caused by zombies. You decided to...
+ 510902=Expel him with no mercy
+ 510903=Take the risk and allow him to get in the train
+ 510904=You fired the gun and told him to leave, seeing the man's wounds begin to turn purple as he approached the train, avoiding the tragedy that he would turn into zombies to attack the partners.
+ 510905=You were so merciful that you allowed him to get on the train. Didn't expect that it only took a while for the man's breath to become heavy, nails to grow longer and skin to turn purple. He turned into a zombie in the end, and came at you and your partners!
+ 510906=Ready to battle!
+ 511506=Summit Arena
+ 511507=In the Summit Arena, participants will be ranked by their points every {0} day(s). After the rankings are tallied, the points will be reset based on the current tier.\n1. You may choose a well-matched opponent from the candidates and use one Summit Ticket to challenge him/her. You'll get some points if you win and lose some if you are defeated. Set a defending lineup to defend the attacks from others. The results of defending battles will also affect the tally.\n2. The free Summit Tickets will be reset daily at 0:00 (Game Time). You may purchase some more with Diamonds.\n3. The higher the points, the more the medals auto-generated per hour. The medals can be accumulated for up to {1}, after which no additional medals can be accumulated. The medals can be used to purchase items in the Summit Arena Shop.\n4. Commanders will be ranked by their personal points. A new round of ranking will begin after each tally and reward delivery.
+ 511508=Commander, you ranked #<color=#C80700>{0}</color> in the Summit Arena. Congrats! Below are the rewards for you!
+ 511509=Summit Arena Shop
+ 511510=Bronze
+ 511511=Silver
+ 511512=Gold
+ 511513=Diamond
+ 511514=King
+ 511515=Team {0}
+ 511516=Medal
+ 511517=Produced from the Summit Arena and used to redeem various items at the Trade Center
+ 511518=Are you sure you want to spend {0} Diamonds to get {1} more Summit Ticket(s)?
+ 511519=Production rate:
+ 511520=Rank
+ 511521=Summit Ticket
+ 511522=Use it to gain 1 challenge chance in the Summit Arena.
+ 511523=No heroes are deployed to lineup {0} yet. Confirm the lineup anyway?
+ 512001=Hunter Project
+ 512002=Bounty {0}
+ 512003=Bounty Reward:
+ 512004=My CP: {0}
+ 512005=Edit Lineup
+ 512006=Challenge
+ 512007=No more bounties today. Thank you for your contribution today to the Fortress!
+ 512008=Rules:
+ 512009=1. You can take 20 bounty missions a day. Now you are working on mission #{0}.
+ 512010=2. As you complete more bounty missions, both the difficulty and the rewards will be increased.
+ 512011=Reward Preview
+ 512012=Lineup saved!
+ 512013=Bounty Ended
+ 513001=Stage: {0}
+ 513002=Press anywhere to end
+ 513003=Warning! Zombie Horde!
+ 513004=Victory!
+ 513005=Defeat
+ 513006=Bravo! You are truly a reliable Commander!
+ 513007=Oops, you failed, but at least you got away alive...
+ 513008=Up Next
+ 513009=Investigate
+ 513010=Everyone's ATK SPD +{0}%
+ 513011=Threat Ahead
+ 513012=Everyone's ATK +{0}%
+ 513013=Inspiration
+ 513014=Everyone's Focus +{0}%
+ 513015=Getting Ready
+ 513016=Everyone's Skill DMG +{0}%
+ 513017=Short Break
+ 513018=Everyone's HP cap +{0}%
+ 513201=Magnetic Pitfall
+ 513202="Mind the Pitfall"
+ 513203="These jerks"
+ 513204="I never miss a target"
+ 513205="Take this, idiot"
+ 513206=Darn it. I gotta leave the place.
+ 513207=Heh! Come here! Quick!
+ 513208=Tap the screen to gain <color=#C80700>Focus</color>
+ 513209=Tap the <color=#C80700>chest</color> to get a buff
+ 513210=Tap to choose a buff
+ 600000=Night Before the War
+ 600001=New World Info
+ 600002=Intel Exchange
+ 600003=Survivor Info
+ 600004=Intel Leaderboard
+ 600005=RULES\n1. The event includes multiple missions, including completing the puzzle with Clues, trading supplies, and seeking Heroes. Complete the missions during the event to get your Intel Score.\n2. When your Intel Score reaches a certain level, you may claim the corresponding rewards.
+ 600006=RULES\n1. Kill Zombies and Mutated Zombies during the event to get Intel Clippings. There is a chance to obtain Clues #1-16 from them.\n2. After collecting all the Clues, you will be able to complete the puzzle and get the Intel Score and rewards.\n3. For every several puzzles you complete, you will receive some info on the new world. The info for different seasons may vary.
+ 600007=RULES\n1. You may trade with the Intel Trader during the event to get the Intel Score.\n2. You may trade different resources, which will be converted into the Intel Score in different ratios.
+ 600008=RULES\n1. Choose a Faction first. Then start looking for Heroes. Each time you look for a Hero, you'll get some Intel Scores.\n2. It takes some Intel Clippings to look for Heroes. The Intel Clippings can be obtained by killing Zombies or purchasing at the Premium Center.\n3. As long as the Faction remains unchanged, the Heroes found under that Faction will NOT be found again.\n4. You may also reset the Faction with some Diamonds whenever you want. After the resetting, the seeking progress will also be reset.
+ 600009=RULES\n1. Commanders will be ranked by the total Intel Scores. The higher the ranking, the better the rewards.\n2. The rewards will be delivered to you upon the end of the event. Some rewards might be delivered a bit late afterward.
+ 600010=Intel Clipping
+ 600011=Clue {0}
+ 600012=A new world is about to be unveiled. We need to get prepared for whatever is about to come and face the unknown challenges.
+ 600013=The new world is full of unknown threats. Kill the zombies and search for clues from them. We need to figure out what's going on in the new world as fast as we can.
+ 600014=Some intel traders came to our Fortress. We could trade our excess resources for more intel about the new world.
+ 600015=We were separated from our Heroes back in the old world. Look for the Heroes based on the intel you have, and ask them to fight with us once more!
+ 600016=Vanguard Diary (New World)\nHard to believe. We were teleported to a new world through the portal. Worse still, the new world was even less livable. I got hurt by the dense toxic gas when it was in contact with my body. All I could see were red and blue ores, big or small.\nAnyway, we gotta work out a way to survive here, before the entire world is sucked into that big rift!
+ 600017=Finally, some good news! We extracted some energy that could help us stand the toxic gas from the red and blue ores. This means it might be possible for us to live here! The researchers also built some Clinics and Hubs with the ores. We are now full of hope!
+ 600018=With the Clinics and Hubs, we inched our way toward the center of the new world. To our amazement, we saw a familiar building, Eden, at the point where the normal soil met the red soil. Eden? How come it could appear here?
+ 600019=It reminded me of all other unraveled mysteries...the missing management of Eden, and the mysterious portal... There are too many questions left unanswered. We gotta go back to Eden and find out what happened!
+ 600020=Containing important info about the new world. Use it to look for the Hero in [Survivor Info] of [Night Before the War].
+ 600021=After connecting the dots, we could vaguely see the words "new world." Only with all the clues collected can we crack the puzzle.
+ 600022=Commander {0} gave you {1}.
+ 600023=You gave Commander {0} {1}.
+ 600024=Intel Score/trade: {0}
+ 600025=Change Faction
+ 600026=Tap the card to seek the Hero at that spot. Cost this time:
+ 600027=Some Intel Clippings will be consumed to look for the Hero, but you will get a <color=#db4300>not-yet-found</color> Hero. Continue?
+ 600028=The progress of this Faction will be reset if you change the Faction.
+ 600029=The progress of this Faction will be reset if you change the Faction. Some Diamonds will also be consumed. Continue?
+ 600030=Individual Ranking
+ 600031=Zone Ranking
+ 600032=Your Personal Rewards
+ 600033=About Hero Seeking
+ 600034=Possible
+ 600035=Your Alliance Rewards
+ 600036=Your Zone Rewards
+ 600037=Dear Commander,\nYou ranked #{0} in the "Night Before the War" event. Check out the buffs you obtained in the status bar.
+ 600038=Dear Commander,\nYour Alliance ranked #{0} in the "Night Before the War" event. Check out the buffs you obtained in the status bar.
+ 600039=Dear Commander,\nYour Zone ranked #{0} in the "Night Before the War" event. Check out the buffs you obtained in the status bar.
+ 600040=Hey, my friends. I need your help to find more Clues in the <color=#db4300>Night Before the War</color> event. Please help me!
+ 600041=Request sent
+ 600042=You sent a request not long ago. Try to send again after {0}s.
+ 600043=Assistance offered
+ 600044=Trade successful. You got {0} Intel pts.
+ 600045=Requester's Clue
+ 600046=My Clue
+ 600047=Offer Clue
+ 600048=You have collected all the Clues about the new world. A new journey is about to begin.
+ 600049=Choose Faction
+ 600050=My Intel Score
+ 600051=Choose a Faction to look for survivors of the Faction.
+ 600052=You could find the Heroes below
+ 600053=Choose again
+ 600054=Seek now
+ 600055=You cannot respond to your own request.
+ 600056=You cannot gift the Clue, as you are not in the same Zone or you do not have enough Clues.
+ 600057=Fight for justice!
+ 600058=Why so serious?
+ 600059=Death is the law of nature!
+ 600060=Unlike the weak human body, machines are truly sublime!
+ 600061=Vanguard Diary (New World)\nThe dark rift devoured over half of the world. We had to embark on a new journey, exploring an unknown world once again. Like before, the poisonous gas and ores were still everywhere as our eyes could see. Yet, the terrain seemed to be quite different.\nWhat is the relationship between Eden, the portal, and the different worlds we were transferred to? We need to do something to settle down first. Maybe we could start with occupying some Blocks and collecting ores.
+ 600062=Vanguard Diary (New World)\nThe environment of the new world was worse than we expected. The most daunting threat would be those Zombies who were getting even more powerful. Luckily, our researchers already completed the design of a variety of Facilities. With these Facilities, the strength of the soldiers was significantly enhanced. It's time to cleanse the Zombies again.
+ 600063=Vanguard Diary (New World)\nTo get to the other side of the mountain range, the troops began to march toward the cities in the valley. As we explored more cities, the troops found some traces of human activities in the cities.\nThat is to say, there still were some other survivors apart from us? This info made everyone feel uneasy. Are they friends or foes? We need to figure it out.
+ 600064=Vanguard Diary (New World)\nThe discovery of the traces of strangers made us more alert. Where did they come from? What did they want? Are there any other portals in other worlds? There are more questions than answers at the moment. The only thing we know is to occupy Eden before others do. That might be the only way to find the answer.
+ 600065=Vanguard Diary (New World)\nWitnessing the world falling apart little by little, we operated the portal to get ready for the teleport. As was shown on the monitor of the portal, there really were other survivors who were heading to the same destination as us. This time, we come prepared and have nothing to fear. We will take the lead and see what we can do in the new world.
+ 600066=Vanguard Diary (New World) -- Day 2\nWe began our exploration of the new world with great caution. Soon, we noticed the abandoned Doomsday Laboratory. To our surprise, there were many extremely advanced precision instruments and apparatus. Who left this Facility here? With all these doubts on our minds, we decided to cleanse the Zombies in the lab first.
+ 600067=Vanguard Diary (New World) -- Day 3\nThrough the control panel in the lab, we found that the lab was closely related to the cities in the world. From the lab, we could remotely activate the defense system in those cities to improve their attributes.\nThis will no doubt boost our power and help us conquer Eden. For this reason, it's quite important to be the first to occupy the Doomsday Laboratory.
+ 600068=Vanguard Diary (New World) -- Day 4\nWith the help of the Doomsday Laboratory, the troops broke into the inner ring and moved toward Eden. Around Eden, the troops found many meandering rivers and streams, looking like cracks in the earth. This scene reminded us of the dreadful moment when the old world was about to be devoured by that great rift.\nThe ground of the new world looked increasingly similar to the world eroded by the dark rift. Will Eden put an end to this recurring cycle this time?
+ 600069=Seek help
+ 600070=Please choose a Faction to look for Heroes\nIn each Hero seeking, the Heroes you already found will NOT appear in the seeking.
+ 600071=Vanguard Diary (New World) — Day 1\n[Is it an ominous warning or a new challenge? Seemingly innocuous smoke constantly escaped from the portal, preventing us from meeting our allies. The red light vaguely flashed in the fog, hastening us to locate their position. No time to waste. We must act now!]
+ 600072=Vanguard Diary (New World) — Day 2\n[The fog helped hide our position, but it also concealed the tracks of our enemies. As we traveled through the fog, we also discovered enemies more powerful than before... Pondering what awaited us, we saw a whitish glow vaguely glimmering ahead, beckoning us...]
+ 600073=Vanguard Diary (New World) — Day 3\n[Approaching the light, we discovered ruins we could not apprehend. A system of life independent of the outside world exists, along with futuristic mechanical guards and buildings that are breathtakingly grand. As more ruins were discovered, we wondered whether there were secrets or treasures hidden in such a complex. Whatever there be, we must have it!]
+ 600074=Vanguard Diary (New World) — Day 4\n[With our invincible army, we have conquered more and more ruins. The soldiers are ready, and it's time we marched towards Eden! What kind of connection do these mysterious ruins have with Eden, though?]
+ 600075=Clue
+ 600076=Vanguard Diary (New World), Day One: \n[We have come to the new world, and everything is going well! The question is, what do those huge and mysterious buildings in the distance represent? ]
+ 600077=Vanguard Diary (New World), Day Two: \n[We are approaching those buildings. They look like... unusual doors? And there is a mysterious envelope left in every building, which we dare not open rashly, so we only left it in place, hoping when our troops arrive, the truth it represents can be revealed!]
+ 600078=Vanguard Diary (New World), Day Three: \n[After the trials in several worlds, we are obviously stronger and more united than before. Because the command system is more mature now, we formed a more powerful legion!]
+ 600079=Vanguard Diary (New World), Day Four: \n[As we occupy more cities, the three huge and mysterious buildings gradually emit a strange light. We'll keep marching to Eden without letup! But what kind of connection do those buildings have with Eden?]
+ 600080=Vanguard Diary (New World), Day 1\nWe made it! Here we are in the new world! This is a divine realm floating in the sky among a sea of clouds!
+ 600081=Vanguard Diary (New World), Day 2\nThe place is not polluted! Listen! The place is not polluted!!
+ 600082=Vanguard Diary (New World), Day 3\nDarn it! The resources here are barely enough for a small group of survivors. This is only a place to survive, not to thrive.
+ 600083=Vanguard Diary (New World), Day 4\nWe found a device that could help us go between different space-time. With this device, we can travel freely to any place, which means resource scarcity will no longer bother us!
+ 600201=The leaderboard will be updated roughly every 10 minutes
+ 600202=<color=#FD5E00>{1} *{0}</color> will be consumed in this trade. Continue?
+ 600203=With this trade, your Intel Score <color=#FD5E00>will exceed</color> the highest tier of rewards. Proceed with the trade?
+ 600204=The Intel Score you have <color=#FD5E00> has exceeded</color> the highest tier of rewards. Proceed with the trade anyway?
+ 601000101=Individual Ranking Reward
+ 601000102=Alliance Ranking Reward
+ 601000103=Ranking rewards will be distributed via mail after all matches in this round conclude.
+ 601000104=Soldiers Untreated
+ 601000105=Total Treated
+ 601000106=Treatment Speed
+ 601000107={0}/min
+ 601000108=1. In treatment, soldiers will be treated in order of soldier level, from high to low. \n2. There will be a slight delay in the treatment info update. \n3. The Field Infirmary will first start treating soldiers who haven't received treatment in the Infirmary; if all soldiers are being treated, soldiers will be treated based on the treatment order.
+ 601000109=Head to Infirmary
+ 601000110=1. The capacity of the Infirmary on the cross-Zone battlefield is infinite. \n2. The Treatment Speed on the cross-Zone battlefield is increased by 60%. \n3. The Field Infirmary will first start treating soldiers who haven't received treatment in the Infirmary; if all soldiers are being treated, soldiers will be treated based on the treatment order.
+ 601000111=Occupying {0}
+ 601000112=Participants
+ 601000113=Backups
+ 601000114=Are you sure you want to change {0} as a participant?
+ 601000115=Are you sure you want to change {0} as a backup?
+ 601000116=Participants full; cannot set more participants.
+ 601000117=Backups full; cannot set more backups.
+ 601000118=Only the alliance leader can perform this action.
+ 601000119=Only the alliance leader and {0} can perform this action.
+ 601000120=Register as Outrider
+ 601000121=Placed a bet of {0}
+ 601000122=Win this time to get {0}
+ 601000123=Odds: {0}
+ 601000124=Betting attempts left: {0}
+ 601000125=Edit Participants
+ 601000126=[{0}] {1} adjusted your identity into deployed member. For more info, please contact {1}.
+ 601000127=Commander, you ranked #{4} in this round of Oasis battles with {0} points, {1} kill points, {2} capture points, and {3} gathering points gained. Your strength is indeed impressive! Now take your rewards.
+ 601000128=Your side can send up to {0} Commanders to the battlefield.
+ 601000129=Adjusted
+ 601000130=[{0}] {1} adjusted your identity into backup member. For more info, please contact {1}.
+ 601000131=Simplified Capture Info
+ 601000132=3. The quota for each alliance will be <color=#CC9552>30 deployed members</color> and <color=#CC9552>20 backup members</color>. If the deployed members are not full, players who register will be auto placed on the deployment list. The <color=#CC9552>alliance leader</color> and <color=#CC9552>R4s</color> can <color=#CC9552>edit</color> member's qualification for participation.
+ 601000133=7. Neutral cities on the battlefield no longer have Durability. Once you defeat all defending units in a city, the <color=#CC9552>occupation countdown</color> will start. Once the countdown <color=#CC9552>ends</color>, the city is deemed occupied, with <color=#CC9552>capturing points</color> <color=#CC9552>starting</color> to be granted.
+ 601000134=8. When an alliance holds a city for <color=#CC9552>a certain period of time</color>, if the city is taken by another alliance (after defeating all defending units in the city), a portion of alliance points will be <color=#CC9552>lost</color>, meaning the alliance will <color=#CC9552>lose</color> those points, with multiple <color=#CC9552>point chests</color> <color=#CC9552>spawning</color> around the city.
+ 601000135=9. Please rest assured that battles on this battlefield will <color=#CC9552>not</color> cause <color=#CC9552>deaths</color> of soldiers; it will only result in some <color=#CC9552>Grievously Wounded</color> soldiers. Grievously Wounded soldiers will be automatically sent to the <color=#CC9552>Field Infirmary</color>, which will heal them <color=#CC9552>at a certain rate per minute</color>. You can also send them to your <color=#CC9552>Infirmary</color> for treatment. Upon the closing of the battlefield, all Grievously Wounded soldiers will <color=#CC9552>automatically recover</color>.
+ 601000136=2. When all three stages of the Oasis competition end, participating alliances will be <color=#CC9552>ranked</color> by the number of <color=#CC9552>victories</color> and receive the <color=#CC9552>final rewards</color>. Meanwhile, at the end of the matches, Commanders will be <color=#CC9552>ranked</color> by their <color=#CC9552>personal points</color> overall. The <color=#CC9552>top 10</color> Commanders will receive <color=#CC9552>precious limited-time decors</color> as rewards.
+ 601000137=1. Upon entering the battlefield, you'll spawn in the main city of a random side with your alliance. Then there will be a prep period of <color=#CC9552>3 min</color>, during which period you cannot perform any actions. <color=#CC9552>Backup members</color> are allowed to enter the battlefield when the deployed members have <color=#CC9552>not reached the limit</color> <color=#CC9552>10 min</color> into the battle.
+ 601000138=Battlefield full. Cannot enter now.
+ 601000201=Invite other alliance members to face the enemy together?
+ 601000202=Rally Invitation
+ 601000203=Join
+ 601000204=Joined
+ 601000205=Expired
+ 601000206=Depart
+ 601000207=Rallying
+ 601000208=Travelling
+ 601000209=Enemy Preparing
+ 601000210=Enemy Traveling
+ 601000211=Are you sure you want to cancel this rally?
+ 601000301=Matching is complete; cannot perform alliance zone transfer.
+ 601000302=Donations completed
+ 601000303=Cannot perform this action across regions.
+ 601000401=Participate in Dimension War: [Doomed Land] and reach the [Conquest] tier or above at the end of the event to get the precious Monument. \nThe flag on your Monument is to inspire dreams and ambitions!
+ 601000402=Participate in [Dimension War: Crystalline Revelation] and reach the [Conquest] tier or above at the end of the event to get precious Monuments.\nHang flags on your Monuments to inspire dreams and ambitions!
+ 601001001=Perform faction recruitment or summit recruitment *{1}
+ 601001101=Season coming soon
+ 601001102=What's New
+ 601001103=Dimension Open
+ 602100101=This battle requires your Fortress ≥ Lv. {0}!
+ 602100102=Cannot perform the action during the non-registration period.
+ 602100103=Troops are outside; cannot perform this action.
+ 602100104=Restricted Zone's Glory
+ 602100105=Restricted Zone's Glory ({0})
+ 602100106=Use it to change the Message Frame into [Restricted Zone's Glory].
+ 602100107=[Restricted Energy Zone] Random Chest
+ 602100108=Registration is open!
+ 602100109=Battlefield accessible now!
+ 602100120=All legions within the alliance are listed here.
+ 602100121=Here you can see the basic info of the legion and the registration status.
+ 602100122=You can also head to the [Manage Participants] page for detailed info and editing.
+ 602100125=You can choose a legion here and rename it.
+ 602100126=Here you can see the basic info about the legion and send mail to all members.
+ 602100127=Here is the member info of the legion; you can adjust and replace members here.
+ 602100130=Filter members based on their identities; multiple filters can be selected.
+ 602100131=Based on the filters, qualified candidates will be shown in the results.
+ 602100132=See Commander's basic info, legion, and identity here.
+ 602100133=Try to select or deselect all matching individuals here with one tap.
+ 602100135=Commander, here you can see the score of both sides.
+ 602100136=The mini-map shows the buildings on the battlefield along with useful tips.
+ 602100137=The icon section contains all important functions for quick operations.
+ 602101001=EXP gained from exploration increases
+ 602101002=Memento Coins obtained from exploration increase
+ 602101003=Enhance combat-related attributes
+ 602101004=Accelerate overall growth speed
+ 602101005=Increase resource gains
+ 602101006=Intermediate Crystallum Pack
+ 602101007=Grab tons of Intermediate Crystallums for faster upgrades
+ 602101008=Advanced Crystalleus Pack
+ 602101009=Grab precious Advanced Crystalleus for faster upgrades
+ 602103001=Destination in a locked area; cannot relocate there.
+ 602103002=Target in a locked area; cannot travel toward the target.
+ 602103003=Target in a locked area; cannot scout.
+ 602103008=Target is in another area/locked area.
+ 602103009=Cannot fish in an area not yet unlocked by your side.
+ 602103010=Destination in another area; cannot construct.
+ 602103011=Regional Chat
+ 602103012=Larger area unlocked; regional chat channel also covers a large area; you'll be able to communicate with people from more regions.
+ 602103013=State Map
+ 602103014=Area not unlocked yet
+ 602103015=You cannot change to another region, as you are in an alliance.
+ 602103016=Cannot use this item while on another server or in the spectating mode.
+ 602103017=Regional Map
+ 602103018=Changing region
+ 602103051=Wasteland Ⅰ
+ 602103052=Wasteland Ⅱ
+ 602103053=Wasteland Ⅲ
+ 602103054=Wasteland Ⅳ
+ 602103055=Wilderness Ⅰ
+ 602103056=Wilderness Ⅱ
+ 602103057=Central Eden
+ 602103058=Almost no signs of life are here; the scorching sunlight cracked the earth, causing extreme climate and visible temperature differences between day and night. The industrial ruins became a unique landscape in this barren land. A few survivors set up makeshift camps on the wasteland, trying to survive on the remaining pathetic amount of water and shabby facilities. There are some mineral resources within the wasteland, though, which attract adventurers here for perilous explorations.
+ 602103059=The climate here remains harsh; luckily, the small amount of water left can ensure the survival of some resilient plants, animals, and even survivors. Occasionally, grass and small trees can be seen in the wilderness. The irrigational channels have dried up, but during certain seasons, they could be refilled by groundwater. The environment here changes constantly around the year; some areas can become overgrown with vegetation, but swiftly turn into uncovered brownish earth after storms.
+ 602103060=Central Eden is one of the few oases in the wasteland, far away from radiation and contamination. It is the last hope for all survivors, and the last glimmer of hope for our civilization. \n\nCentral Eden is rich in resources, with many fertile land. Forests and rivers there make a beautiful scenery. The former prosperity and vitality seem to be restored here. Ancient ruins are everywhere on this land, preserving the glory and relics of the previous era. Many believe that these relics contain the spark that can revive our civilization. \n\nThere are rumors about the forces from the previous era, who made it to survive inside Central Eden. But they hide in the depths of the land, secretly conducting some research and exploration. Those ancient knowledge and technologies may shelter hope for the future. The dream of restoring the previous glory starts here. Some still believe that the land will eventually help us get out of the wasteland and usher in a new hope.
+ 602103061=In the northwestern wasteland, a vast plain composed of rocks and gravel stretches to the horizon. \n\nUnder the scorching sunlight, the cracked earth is covered by sand; the hot air makes the ground seem to twist slightly. The industrial ruins in the distance are like the remains left behind by time; the rusted metal frames and collapsed buildings tell of past glory. \n\nA few survivors have set up simple shelters in the ruins, collecting the old machinery scattered around and refined minerals to make a living. The dust and radiation in the air make people feel fairly uneasy.
+ 602103062=In the northeastern part, winds come from the distant mountains, carrying dust and gravel to this place. The entire world is shrouded in shadows. \n\nFrom time to time, thick smoke billows out of the cracks in the ground; the hot air makes it impossible to stay outside for long. Industrial relics are scattered around across the wilderness, but most of the facilities have been eroded to the point of disappearance, with only a few steel frameworks standing alone amid the sand. \n\nSurvivors struggle to survive in this harsh environment, where one cannot get a single type of resource without taking on huge risks. Mineral deposits are underground, but mining them could be unpredictably perilous.
+ 602103063=In the southeast region, as far as the eye can see, there is nothing but yellow sand. Even the air between heaven and earth appears to be thinner. \n\nThe industrial ruins here have long been eroded by wind and sand; most of the buildings are barely visible, leaving only some broken cement walls and rusty frames to tell the story of previous prosperity. \n\nSurvivors settled down in this barren land, with extremely limited water sources and makeshift facilities.
+ 602103064=In the southwest region, the ruins in the distance seem to be slightly deformed under the scorching sun. They look like countless soulless ghosts. \n\nThe wasteland is strewn with fragments of steel, glass, and concrete. The huge industrial facilities are dilapidated under the erosion of wind and sand. Occasionally, you can see flames or hear the sound of explosions. In this dangerous land, only the bravest dare to set foot. \n\nSurvivors built makeshift shelters around the few water sources and are wary of explorers from the outside world.
+ 602103065=A new oasis on the land; separated by a mountain in between. \n\nThe climate here remains harsh; luckily, the small amount of water left can ensure the survival of some resilient plants, animals, and even survivors. Occasionally, grass and small trees can be seen in the wilderness. The irrigational channels have dried up, but during certain seasons, they could be refilled by groundwater. \n\nThe environment here changes constantly around the year; some areas can become overgrown with vegetation, but swiftly turn into uncovered brownish earth after storms.
+ 602105001=1. Combat-related attributes are only effective in this Dimension; they will not be effective across servers or in your Homeworld. \n2. Combat-related attributes from Genetic Bonuses do not take effect when battling commanders from other Dimensions. \n3. Growth-type bonuses remain effective in your Homeworld.
+ 602105002=Signal Tower occupied
+ 603100101=Territory Capturer
+ 603100102=Expand alliance territory to gain more Influence. Commanders will receive fabulous rewards based on rankings at the end of the event.
+ 603100103=1. Increase your Alliance Influence. When the event ends, great rewards will be distributed to all members based on the alliance ranking. \n2. If you have left the alliance when the rewards are delivered, you will not be able to receive the settlement rewards. Please proceed with caution.
+ 603100104=Territory Capturer Ranking
+ 603100105=Territory Capturer ranking has ended; congratulations to your alliance [{0}] (total Influence: {1}; ranked #{2} in the event) on winning great rewards. The rewards have been sent via this mail; collect them now.
+ 603100201=Your alliance has not set the start time for [Alliance Hunting]. Please set it now.
+ 603100202=After the warm-up stage, the hunting period begins. The alliance leader/management can then start the hunting.
+ 603100203=In the hunting stage, the alliance leader/management needs to manually start the hunting. Once started, it will last 40 minutes. Be sure to rally your alliance members before starting the hunting.
+ 603100204=Unlocks when your alliance has 20 or more members.
+ 603100205=During the hunting period, the alliance leader/management can start the hunting.
+ 603100301=Gear Material Bag
+ 603100302=S1 Gear Material Bag
+ 603100303=S2 Gear Material Bag
+ 603100304=S3 Gear Material Bag
+ 603100305=S4 Gear Material Bag
+ 603100306=S5 Gear Material Bag
+ 603100307=Season of War Gear Material Bag
+ 603100308=Full of materials used to forge the Gear. Open it for a chance to get high-quality materials.
+ 603100309=S1 Gear Material Chest
+ 603100310=S2 Gear Material Chest
+ 603100311=S3 Gear Material Chest
+ 603100312=S4 Gear Material Chest
+ 603100313=S5 Gear Material Chest
+ 603100314=Season of War Gear Material Chest
+ 603100315=Open it to select the Gear Material Pack from the ongoing or previous seasons.
+ 603100320=Transport Supply Chest
+ 603100321=Open it for a chance to get Elite Hero Medals, Z Coins, and other items; obtained through Doomsday Transport.
+ 603100401=Regional Relocation
+ 603100402=Used to relocate within accessible regions; can only be used once.
+ 603100403=View Now
+ 603100404=Region not accessible yet; cannot relocate to this place.
+ 603100405=Relocated
+ 603100406=Zone:
+ 603100501=Pillage Mission
+ 603100502=Complete {0} pillage mission(s)
+ 603100503=Complete {0} pillage mission(s)
+ 603100504=Available after lineup {0} is unlocked
+ 603100505=Unlocks at VIP {0} or above
+ 603100506=Transportation is settled according to the time and will take place between various cities; transportation is completed once time runs out.
+ 603100507=Check out this pillage info
+ 603100508=Go
+ 603100509=Region:
+ 603100510=Unlock the third lineup for transport
+ 603100511=Unable to relocate to this region.
+ 603100600=Alliance Mine
+ 603100601=Our alliance found mysterious ores in the wasteland! Build the alliance mine and mine ores with your allies to gain great rewards!
+ 603100602=Join an alliance to participate in the event
+ 603100603=Cannot mine the alliance mine not belonging to your alliance.
+ 603100604=Alliance Mine constructed
+ 603100605=Cannot relocate to the location.
+ 603100606=Repairer Hammer
+ 603100607=Can be donated in the [Alliance Mine] event. Cannot be used after the event ends.
+ 603100608=Donation successful; construction value +1; received {0} *{1}.
+ 603100609=Join an alliance to participate in the event
+ 603100610=Join an alliance to participate in the event and win tons of rewards
+ 603100611=Construction Level
+ 603100612=Upgrade Mine
+ 603100613=Build Mine
+ 603100614=Remind to build
+ 603100615=Remind to upgrade
+ 603100616=Insufficient construction level
+ 603100617=No alliance mine constructed
+ 603100618=Donation successful; received Alliance Contribution *{0}
+ 603100619=Not in any alliance; join an alliance to participate in the event.
+ 603100620=Not enough items; participate in rally attacks to obtain more Repairer Hammers.
+ 603100621=Please ask the alliance management to build the Alliance Mine; the earlier it's built, the more the rewards.
+ 603100622=Reminder to build [{0}]
+ 603100623=Gather
+ 603100624=Gathering
+ 603100625=Gathering complete
+ 603100626=Alliance-wide speed-up in progress
+ 603100627=Upgrade the alliance mine to Lv. {0}?
+ 603100628=Construction successful
+ 603100629=The current location is far from the Fortress. Construct here anyway?
+ 603100630={0} member(s) gathering resources...
+ 603100631=Gathering started!
+ 603100632=Gather
+ 603100633=Return
+ 603100634=Mobilize All
+ 603100635=All Alliance members' output increased by {0}
+ 603100636=My location:
+ 603100637=Vacant
+ 603100638=Purchase [Mobilize All] to gain speed-up benefits for the entire alliance.
+ 603100639=Additionally obtain Alliance Contribution *{0}
+ 603100640=Provide {0} min of gathering speed-up for the alliance; you can gain {1} Alliance Contribution.
+ 603100641=Send alliance request?
+ 603100642=Gathering Revenue
+ 603100643=You gathered {0}; here are your revenue.
+ 603100644=Collect Reward
+ 603100645=Rewards have not reached the maximum limit yet.
+ 603100646=End Gathering
+ 603100647=Mine Construction
+ 603100648=Mine Upgrade
+ 603100649=The alliance jointly built the mine and received alliance rewards.
+ 603100650=Sent to your mailbox
+ 603100651=Successfully upgraded the mine; alliance rewards received.
+ 603100652=Tap anywhere to close the page
+ 603100653={0} upgradable
+ 603100654={0} buildable
+ 603100655=1. The Alliance Mine is managed, constructed, or upgraded by R4s or above members. Members can gather resources at the mine to receive great rewards. \n2. Each upgrade of the mine grants you tons of rewards. Rewards are fixed; each member can claim the rewards only once. \n3. Upgrade the mine to improve the gathering efficiency and obtain more resources. Remind your alliance to upgrade the mine in time for better gains.
+ 603100656=Alliance Mine Lv.1
+ 603100657=Alliance Mine Lv.2
+ 603100658=Alliance Mine Lv.3
+ 603100659=Alliance Mine Lv.4
+ 603100660=Alliance Mine Lv.5
+ 603100661=Gather Now
+ 603100662=Gathering does not take up your lineups, so feel free to send them for resource gathering.
+ 603100663=Provide Speed-Up
+ 603100664=Now provided by
+ 603100665=Next provider
+ 603100666=The alliance management can upgrade the Mine as early as possible; the earlier it's upgraded, the more the rewards.
+ 603100667=Gather resources at the alliance mine?
+ 603100668=The Alliance Mine event has ended; rewards not claimed in time have been sent to the mailbox.
+ 603100669=After construction, the entire alliance can start to gather resources.
+ 603100670=Alliance Mine Rewards
+ 603100671=Your alliance has built/upgraded the Mine. Here are the due rewards. Collect them now.
+ 603100672=Rewards have been sent to the mailbox.
+ 603100673=[Mobilize All] Max time limit reached
+ 603100674=No permission. Cannot relocate.
+ 603100675=No permission. Cannot build.
+ 603100676=Cannot build it at this location.
+ 603100677=Reminder sent successfully.
+ 603100679=Mine placed
+ 603100680=Daily donation limit reached.
+ 603100681=End time later than the event's end time.
+ 603100682=The alliance has not yet built a Mine.
+ 603100683=Not enough items to donate
+ 603100684=Gathering resources at the moment; cannot start a new round of gathering.
+ 603100685=Settlement rewards not claimed; cannot start a new round of gathering.
+ 603100686=Not in settlement status; cannot claim rewards.
+ 603100687=Not a member of the alliance management; cannot relocate.
+ 603100688=Not in your original Zone; cannot join the event.
+ 603100689=Not in any alliance; cannot participate in the event.
+ 603100690=Relocation in cooldown; cannot relocate now.
+ 603100691=Cannot place the Alliance Mine at the target location.
+ 603100692=Upgrade rewards already claimed; cannot claim them again.
+ 603100693=Not eligible to claim Mine upgrade rewards.
+ 603100694=An Alliance Mine already constructed.
+ 603100695=Alliance Mine
+ 603100696=The system detected that you had left the alliance. Gathering rewards not claimed in time have been sent to the mailbox.
+ 603100700=Invite this Commander and promote the Commander to <color=#286b39>R4</color>?
+ 603100701=Current stage:
+ 603100702=Days of season
+ 603100703=R4s full; please remove one and try again manually.
+ 603100704=In cooldown; cannot reapply within {0} hours.
+ 603100705=You applied for the position of [{0}]; change your application?
+ 603100706=Reject this application?
+ 603100707=Application in cooldown ({0}); try to contact the alliance leader to modify the position manually.
+ 603100708=Cancel appointment
+ 603100709=Cancel the current position application?
+ 603100710=Application successful; please wait for the alliance leader's approval.
+ 603100711=Appoint [{0}] as the [{1}]?
+ 603100712=Duty
+ 603100713=Appointed
+ 603100714=The current position already taken; application failed.
+ 603100715=Please enter the name
+ 603100716=Please enter abbreviation
+ 603100717=Please enter alliance announcement
+ 603100718=Establish diplomatic relations with other alliances through negotiation and dialogue
+ 603100719=Expand across the wasteland with your allies through city warfare
+ 603100720=Take in new blood to make your alliance stronger
+ 603100721=Manage members' ranks and activate alliance activities
+ 603100722=Alliance Name (3-15 characters)
+ 603100723=Alliance Abbreviation (3 characters)
+ 603100724=Alliance Announcement
+ 603100725=Enter 3-15 characters, with letters, numbers, and special characters allowed
+ 603100726=Applying
+ 603100727=No applications
+ 603100800=Remove lineup for {0} transport and deploy it to this transport queue?
+ 603100801=Queue full; cannot deploy
+ 603100900=Cannot head to this Fortress.
+ 603100901=Perform {1} world recruitment(s) for your alliance
+ 603100902=Complete {1} world recruitments for R4s
+ 603100903=Create the Alliance Mine
+ 603100904=Adjust the [R{0}] position {1} time(s)
+ 603100905=Set alliance positions {1} time(s)
+ 603100906=Launch {1} alliance merge(s)
+ 603100907=Start {1} Alliance Hunting(s)
+ 603100908=Recruit {1} alliance member(s)
+ 603100909=R4 Recruitment
+ 603100910=Commander, alliance [{0}] invites you to join the alliance and take the R4 role. Upon joining, you'll become an R4 and work with other members to make the alliance stronger.
+ 603100911=Become R4
+ 603100912=Cancel R4 application
+ 603100913=World Recruitment (R4)
+ 603100914=Members recruited through World Recruitment (R4) can directly become R4s
+ 603100915=Member Recruitment
+ 603100916=R4 Recruitment ({0}/{1})
+ 603100917=No invitation permission; please contact your alliance leader.
+ 603100918=<b>{0}</b> was approved to be an R4
+ 603100919=R4 Application
+ 603100920=Management Recruitment
+ 603100922=Alliance Mgmt. Chat
+ 605000101=Honorable Trial
+ 605000103=Eligibility \n1. You can participate in the event after your Fortress reaches level {0}. \n2. You can only choose one difficulty level in each session. \n3. After completing the current difficulty level, you can unlock a higher difficulty level in the next session; the difficulty levels will be available gradually as the season progresses. \n\nIndividual Challenge \n1. You can either go solo or start a rally attack in the challenge. \n2. After a successful challenge, you can challenge higher-level Eliminators. \n3. Once you defeat all designated Eliminators of the current difficulty level, you can receive the due completion rewards. \n\nAlliance Challenge \n1. When a certain number of Commanders in the alliance complete challenges at a certain difficulty level, the alliance management can apply to challenge the Alliance Eliminator. \n2. Challenges against Elite Eliminators will need the cooperation of the alliance; all members can participate in the challenge. Given the extraordinary strength of the Eliminators, you'll need to gather your allies to defeat the Eliminators! \n3. All Commanders in the alliance will receive challenge rewards after the Elite Eliminator is defeated.
+ 605000104=Difficulty Ⅰ
+ 605000105=Difficulty Ⅱ
+ 605000106=Difficulty Ⅲ
+ 605000107=Difficulty Ⅳ
+ 605000108=Difficulty Ⅴ
+ 605000109=Difficulty Ⅵ
+ 605000110=Difficulty Ⅶ
+ 605000111=Difficulty Ⅷ
+ 605000112=Difficulty Ⅸ
+ 605000113=Difficulty Ⅹ
+ 605000114=Please select a difficulty level!
+ 605000115=1. Only one difficulty level can be selected in each session. A higher difficulty level means better rewards! \n2. After you complete the current difficulty level, a higher difficulty level will be available in the next session.
+ 605000116=This difficulty level will be unlocked after you clear all stages of the preceding difficulty level.
+ 605000117=Difficulty Selection
+ 605000118=Are you sure you want to select {0}? (Only one difficulty level can be chosen in each session)
+ 605000119=Alliance Challenge
+ 605000120=Help Us
+ 605000121=Monster Name (solo challenge)
+ 605000122=Monster Desc (solo challenge)
+ 605000123={1} of {0} in progress
+ 605000124=Waiting for challenge…
+ 605000125=Trial Rewards
+ 605000126=Defeat {0}/{1} Eliminators to get
+ 605000127=This challenge is complete!
+ 605000128=Show quick access to the event
+ 605000129=All alliance members will receive rewards after the challenge is completed.
+ 605000130=Unlocking condition: At least {0}/{1} alliance members complete the {3} challenge of {2} or above, before the management can start this challenge.
+ 605000131=This difficulty level has not been unlocked; cannot challenge it!
+ 605000132=Please complete the preceding difficulty level first.
+ 605000142=Challenges completed: {0}/{1}
+ 605000143=Challenger
+ 605000145=You can only challenge your targets.
+ 605000151=Alliance
+ 605000152=You can only challenge the targets of your alliance.
+ 605000153=Claimable stage-clearing rewards!
+ 605000154=Claim Now
+ 605000156=[{0}] Alliance challenge
+ 605000157={1} ({0}) has appeared!
+ 605000160=[Honorable Trial] Unclaimed Rewards
+ 605000161=Dear Commander, \n\nThe [Honorable Trial] event has ended. Below are the rewards not claimed in time. Collect them now!
+ 605000162=Max number of rally rewards obtained from the {0} event today. Continue anyway?
+ 605000163=Participating in the rally against the Eliminator does not consume Stamina.
+ 605000164=[Honorable Trial] Alliance Challenge Rewards
+ 605000165=Dear Commander, \n\nYou and your allies have successfully completed the challenge of {0} in this [Honorable Trial] event.
+ 605000166=Personal Eliminator
+ 605000167=Elite Eliminator
+ 605000168=We discovered a bunch of Eliminators. Their brains were implanted with some kind of instructions, urging them to search for and ultimately eliminate survivors. We gotta eliminate them before they get to us!
+ 605000169=This is a battle of honor for our Homeworld! Get rid of as many Eliminators as you can and prove to the world what you can do!
+ 605000170=Note: The Elite Eliminators are incredibly strong! A rally attack might be a wise strategy!
+ 605000171=Hero Fragment Chest (Selectable)
+ 605000172=Use it to choose one of the hero fragments.
+ 605000173=The alliance leader is not in this dimension; cannot summon Eliminator
+ 605000174=Please go to the Dimension to take the challenge
+ 605000175=Please go to the Homeworld to take the challenge.
+ 605000176=The monster is too strong. <color=#942121>Rally attacks</color> may be a better option. Launch a solo attack anyway?
+ 605000177=The monster is too strong. Joining an <color=#942121>alliance</color> for a rally attack may be a better option. Launch a solo attack anyway?
+ 605000178=Standard
+ 605000179=Hard
+ 605000180=Killing Personal Eliminators also counts towards the stats of the daily mission (progress for zombie kills).
+ 605000181=Tap to locate the monster instantly
+ 605000182=Hard mode now available! Get ready for fresh challenges and win more honor and rewards!
+ 605000202=Exploration Point Reward
+ 605000203=My Exploration Points: {0}
+ 605000204=Get Points
+ 605000205={0} Exploration Points gained in total
+ 605000206=During the above sessions, Commanders can join the matchmaking.
+ 605000207=How to earn Exploration Points
+ 605000208=Explore a Residential Building
+ 605000209=Explore any of the following facilities: Supermarket, Infirmary, Radar, Arms Store, Garage
+ 605000210=Explore Airdrop
+ 605000211=Eliminate a player
+ 605000212=Ranking rewards will be settled based on your ranking at the time of elimination in each battle; rewards will be sent via mail!
+ 605000213=Exploration Points
+ 605000214=Exploration Points: +{0}
+ 605000215=Purchase limit: {0}/{1}
+ 605000216=Permanent Purchase Limit: {0}/{1}
+ 605000217=Accessible in
+ 605000218=Preview Stage
+ 605000219=[Battlefield Island] Unclaimed Reward
+ 605000220=Dear Commander, \nBelow are the Exploration Point Rewards you have not claimed yet in the [Battlefield Island] event. Collect them now!
+ 605000221=No kills
+ 605000222=Settlement begins in: {0}
+ 605000223=Heroes in the Challenging Lineup changed. Please save the Lineup again.
+ 605000224=All Heroes in the Lineup deal additional DMG equal to <color=#286b39>{0}%</color> of the enemy's maximum HP in normal attacks
+ 605000225=Ends in: {0}
+ 605000226=Power Attack IV
+ 605000227=Power Attack V
+ 605000228=Tough Wall IV
+ 605000229=Tough Wall Ⅴ
+ 605000230=All Heroes in the Lineup receive <color=#286b39>+{0}%</color> DMG Mitigation
+ 605000231=All Minutemen in the Lineup deal additional DMG equal to <color=#286b39>{0}%</color> of the enemy's maximum HP in normal attacks
+ 605000232=All Vindicators in the Lineup deal additional DMG equal to <color=#286b39>{0}%</color> of the enemy's maximum HP in normal attacks
+ 605000233=All Wildlings in the Lineup deal additional DMG equal to <color=#286b39>{0}%</color> of the enemy's maximum HP in normal attacks
+ 605000234=All Watchers in the Lineup deal additional DMG equal to <color=#286b39>{0}%</color> of the enemy's maximum HP in normal attacks
+ 605000235=All Heroes in the Lineup gain <color=#286b39>{0}%</color> DMG Mitigation
+ 605000236=Minutemen in the Lineup gain a DMG Mitigation of <color=#286b39>+{0}%</color>
+ 605000237=Vindicators in the Lineup gain a DMG Mitigation of <color=#286b39>+{0}%</color>
+ 605000238=Wildlings in the Lineup gain a DMG Mitigation of <color=#286b39>+{0}%</color>
+ 605000239=Watchers in the Lineup gain a DMG Mitigation of <color=#286b39>+{0}%</color>
+ 605000240=Chariot load <color=#286b39>+{0}%</color>
+ 605000241=Upon the end of each round, grant all heroes a shield equal to <color=#286b39>{0}%</color> of their lost HP
+ 605000242=Upon the end of each round, grant Minutemen a shield equal to <color=#286b39>{0}%</color> of their lost HP
+ 605000243=Upon the end of each round, grant Vindicators a shield equal to <color=#286b39>{0}%</color> of their lost HP
+ 605000244=Upon the end of each round, grant Wildlings a shield equal to <color=#286b39>{0}%</color> of their lost HP.
+ 605000245=Upon the end of each round, grant Watchers a shield equal to <color=#286b39>{0}%</color> of their lost HP.
+ 605000246=The Lineup has identical heroes. Please re-edit the Lineup!
+ 605000301=Armageddon
+ 605000302=The subjects in the experiment broke free from restraints and are closing in on our Homeworld with fury against the old world. Defend the place! Kindle the spark of hope in the wasteland once more!
+ 605000303=Rules \n1. During the event, {0} will show up in the Homeworld; it will appear again somewhere else after being beaten. \n2. Commanders with a Fortress of Lv. {1} or above can dispatch troops for the challenge, with a maximum of {2} challenges allowed per day. \n3. {0} occupies desolate territories, where it hoards plundered chests. Defeating it to grab the chests, with a maximum of {3} chests obtainable per day. \n4. With a specified number of challenges completed, you can receive corresponding rewards, which will be distributed to the mailbox. The challenge attempts reset daily. \n5. Rankings will be determined by your highest damage of the day; higher damage means better rewards. The leaderboard resets daily at 0:00 (Game Time).
+ 605000304=Furyflame
+ 605000305=Armageddon Chest
+ 605000306=Warning! Experimental subjects got away from the lab! Having undergone bold genetic modifications and bio experiments, they've become exceptionally powerful and dangerous! Get rid of them as soon as you can to save our Fortress!
+ 605000307=A precision chest meticulously preserved in an abandoned lab; looks like it contains essential treasures.
+ 605000308=[Armageddon] Challenge Reward
+ 605000309=[Armageddon] Ranking Reward
+ 605000310={0} Killed
+ 605000311=Dear Commander, \n\nYou launched {1} attacks in the [{0}] event. Below are your rewards.
+ 605000312=Dear Commander, \n\nThe [Armageddon] event has ended. Your ranking this round: {0}, highest DMG: {1}. Below are your rewards.
+ 605000313=Congratulations! Your Zone defeated {0} in this round. We appreciate the following commanders for their outstanding contributions!
+ 605000314=Challenge Successful
+ 605000315=Highest DMG:
+ 605000316=Chests claimed today:
+ 605000317=Attacking Reward
+ 605000318=Attack {0} time(s)
+ 605000319=The leaderboard will be settled daily, with rewards sent to the mailbox.
+ 605000320=Attempts left: {0}
+ 605000321=Free Trial
+ 605000322=Defeat {0} to claim this reward
+ 605000323=Chests claimed today: {0}/{1}
+ 605000324=Commander {0} found {2} in {1}! So what the legend says is true!
+ 605000325=Thanks to the command of Commander {0}, {1} has been defeated this round!
+ 605000326=Thanks to the command of {0}, {1} was defeated this round. Claim the reward, {2}, hoarded by {1}!
+ 605000327={0} claimable!
+ 605000328=No more chances to have a trial play today.
+ 605000329=You can perform this action after killing {0}
+ 605000330=Cannot take the challenge from 00:00-00:05 (Game Time).
+ 605000335=Claimable when your Fortress reaches Lv. 8
+ 605000501=Battlefield accessible now! Please select your participation time.
+ 605000502=Participant list confirmed; check it out now!
+ 605000503=The battlefield starts today; be sure to participate on time!
+ 605000504=Accessible in:
+ 605000505=Poll ends in: {0}
+ 605000506=Battle starts in:
+ 605000507=Alliances ranked in the top <color=#cc9552>{0}</color> in power can have their <color=#cc9552>alliance leaders</color> or <color=#cc9552>R4s</color> sign up for participation.
+ 605000508=Select Participation Time
+ 605000509=Please select your preferred combat session; you can choose multiple sessions. Your choices will be considered to make your alliance's final decision!
+ 605000510=Combat Day:
+ 605000511=Votes: {0}/{1}
+ 605000512=Notify Allies
+ 605000513=Voted
+ 605000514=Invitation successful; members not voting yet will receive a mail notification.
+ 605000515=After sending an invitation, a mail will be sent to remind members not voting yet.
+ 605000516=Please select the session
+ 605000517=Session selected successfully
+ 605000518=Battle ends in:
+ 605000519=Participants:
+ 605000520=You have been selected as a participant for Legion {0}
+ 605000521=<color=#942121>The alliance does not have the qualification. Only the top {0} alliances in power ranking before the event starts can qualify.</color>
+ 605000522=Weekly login members of your alliance are less than {0}
+ 605000523=Legion {0} registration management
+ 605000524=Select participants
+ 605000525=Select Participation Time
+ 605000526=Key members
+ 605000527=Backups
+ 605000528=Key members: Can join the battlefield anytime
+ 605000529=Backups: Can only join the battlefield {0} min after the battle starts
+ 605000530=Legion {0} {1}
+ 605000531=Lineup not edited yet
+ 605000532=Session selected by this member
+ 605000533=This Commander's Fortress level is below {0}; thus unable to join the fight
+ 605000534=Commanders away for more than {0} days cannot join the fight
+ 605000535=Commanders with Combat Power over {0} can participate
+ 605000536=Request to Participate
+ 605000537=Participation Requested
+ 605000538=Please select a battle session; changes can be made before the registration stage ends. Only the alliance management can perform the action.
+ 605000539=Registration stage ended; unable to edit lineup.
+ 605000540=Battlefield inaccessible
+ 605000541=Overview
+ 605000542=Procedure
+ 605000543=In the [Restricted Energy Zone], <color=#5a8ab7>soldiers will not die</color>; wounded soldiers will <color=#5a8ab7>automatically recover</color> after the battle ends. \n\nWhen the battle starts, the pair of matched alliances will enter the battlefield to compete. When an alliance <color=#5a8ab7>first controls</color> (occupies a facility until it turns into the alliance's color) or <color=#5a8ab7>continuously holds</color> a facility, Alliance Points and personal points can be gained. When the countdown reaches zero, the battle ends; the side with <color=#5a8ab7>more Alliance Points</color> wins. Rewards will be given based on <color=#5a8ab7>overall performance</color> and <color=#5a8ab7>individual performance</color>.
+ 605000544=1. Registration Rules \nThe top <color=#d35251>{0}</color> alliances in power ranking can sign up; their alliance leaders or R4s can complete the registration. Members joining the alliance after the <color=#d35251>registration deadline</color> <color=#d35251>cannot participate in the event or receive participation rewards</color>. Each alliance can have two Legions registered. After the registration deadline, the participant list will be locked and cannot be changed. \nAuto Registration: If <color=#d35251>Legion 1 is unlocked</color> and the alliance management <color=#d35251>does not select</color> a battle session for Legion 1 as of the registration deadline, and the number of members requesting to battle <color=#d35251>reaches {3}</color>, the system will <color=#d35251>automatically</color> complete the registration for Legion 1. The battle session will be determined by the most selected session by members. \n\n2. Participants \nThe participant list is decided by the alliance leader and R4s, with a maximum of {1} key members and {2} backups allowed. <color=#d35251>Each member can only join one Legion (whether as key member or backup)</color>. \nAuto Participation: If there are <color=#d35251>vacancies</color> in the Legion after the registration deadline, the system will automatically fill them with members who applied but are not designated as participants yet. \n\n3. Matching Rules \nLegion matching is based on <color=#d35251>Legion rating</color> and <color=#d35251>win rate</color>. \nLegions registered for the same session will be matched, if any. If no same-session Legions are available, they will be matched with other sessions. The final session will be either of the chosen sessions of the two alliances. \n\n4. Entering the Battlefield \nAfter the Restricted Energy Zone opens, you can enter the combat region. Make sure none of your troops are outside your Fortress before entering. \n\n5. Battle Start \nOn the battlefield, <color=#5a8ab7>your Legion is the blue one</color>, and <color=#d35251>the enemy Legion is the red one</color>. \n\n6. Combat Stage \nStage 1: Basic Refinery, Intermediate Refinery, Medical Center, and Radar will be open \nStage 2: Prep Room and Defense Room will be open \nStage 3: Core Refinery will be open \n\nThe side with more Alliance Points at the end of the battle wins.
+ 605000545=Alliances: Before registration starts, the top <color=#d35251>{0}</color> alliances in power ranking. \n\nIndividuals: Commanders who join the alliance before the registration and have a Fortress level above {1}.
+ 605000546=1. Capture or hold various Facilities in the Restricted Energy Zone to get Alliance Points and personal points. Some Facilities additionally provide buffs. \n\n2. When defending a Facility, each soldier killed grants you <color=#7cb75a>{0}</color> Alliance Points and <color=#7cb75a>{1}</color> personal points. When attacking a Facility, each soldier killed grants you <color=#7cb75a>{2}</color> Alliance Points and <color=#7cb75a>{3}</color> personal points. In other actions, each soldier killed grants you <color=#7cb75a>{4}</color> Alliance Points and <color=#7cb75a>{5}</color> personal points. \n\n3. At the start of the battle, participants have <color=#7cb75a>1</color> free Battlefield Relocation attempt. After using the attempt, there will be a cooldown period; 1 free relocation attempt will be restored after the cooldown. \n\n4. In the Restricted Energy Zone, troops will not die; if injured, they will be sent to the Infirmary, which has no capacity limit. All the wounded in the Infirmary will automatically recover after the battle ends. \n\n5. Upon entering the battlefield, troop Durability will be temporarily increased to 200 points. If your Fortress is destroyed, your troops will be forcibly withdrawn to the safe zone. \n\n6. If you leave the Restricted Energy Zone midway, all your troops will be immediately withdrawn; the Fortress construction site will be demolished; a cooldown period will start. You can return to the battlefield after <color=#7cb75a>{6} min</color>. \n\n7. Technologies, alliance technologies, Ultimate Weapons, Modified APCs, war beasts, and decor bonuses are still effective in the Restricted Energy Zone.
+ 605000547=Participation Conditions
+ 605000548=Battle Related
+ 605000549=Legion 1 wins; alliance members will receive the following rewards.
+ 605000550=Legion 1 was defeated; alliance members will receive the following rewards.
+ 605000551=Participants from the winning Legion will receive the following additional rewards based on their [personal points].
+ 605000552=Participants from the defeated Legion will receive the following additional rewards based on their [personal points].
+ 605000553=Personal Points: {0}
+ 605000554=Congratulations to you on becoming the {1} of [Legion {0}]! [Legion {0}] will start the combat on {2}, local time. Get ready and fight for the honor of your alliance! Here is the complete list of participants.
+ 605000555=Thank you for your support and contribution to the alliance. Unfortunately, you were not selected as a participant this time. Stay tuned to battle updates. Your contributions remain crucial to the alliance. Here is the complete list of participants.
+ 605000556=Legion {0} Battle Results
+ 605000557=Dear Commander, \nThe battle in the Restricted Energy Zone has concluded, with many outstanding commanders standing out in Legion {0}. They are appreciated for their contributions to the alliance! Here are the battle results.
+ 605000558=Battle Status
+ 605000559=MVP
+ 605000560=Highest Score
+ 605000561=Member with Highest Capture Points
+ 605000562=Member with Highest Gathering Points
+ 605000563=Member with Highest Killing Points
+ 605000564=Points: {0}
+ 605000565=[Restricted Energy Zone] Participant Changed
+ 605000566=Dear Commander, \n\nIn this Restricted Energy Zone event, [{1}] the {0} has assigned you to [Legion {2}], where you will act as {3}. Fight for honor and fight for your alliance!
+ 605000567=Dear Commander, \n\nThank you for your support and contribution to the alliance. Due to tactical consideration, [{1}] the {0} has decided to remove you from the {3} list of [Legion {2}]. Don't be sad, your contributions remain crucial to the alliance. Stay tuned to battle updates. Fight for honor and fight for the alliance!
+ 605000568=Notify me when the Restricted Energy Zone opens
+ 605000569=Restricted Energy Zone is now open!
+ 605000570=Voting underway. Please cast your vote now. Let's fight for the alliance's victory!
+ 605000571=You are not in any Legion. Please contact the alliance management if you wish to join the battle.
+ 605000572=Alliance needs to reach Lv. {0}
+ 605000573=Weekly log-in members: {0}/{1}
+ 605000574=Legion 2 not unlocked
+ 605000575=This Legion is not unlocked
+ 605000576=Offline for over {0} days; unable to join the battle
+ 605000577=Same session selected as this Legion
+ 605000578=Fortress level below {0}; cannot be dispatched
+ 605000579=Member's CP below {0}; cannot be dispatched
+ 605000580={1} of Legion {0} is full; please re-edit.
+ 605000581=Participants: {0}/{1}
+ 605000582=Battle starting soon
+ 605000583=Battle ended
+ 605000584=Gather
+ 605000585=Kill enemies
+ 605000586=Occupy cities
+ 605000587="Zero battle loss" icon
+ 605000588=Battles in gameplay with such a mark will not cause any actual soldier losses.
+ 605000589=Other rules
+ 605000590=At the start of the battle, the enemy and ally will be differentiated with red and blue colors. Both sides get started from their initial regions to engage in combat. During the battle, try to earn [battlefield points] to secure the final victory!
+ 605000591=The [Core Refinery] is located at the center of the battlefield; it is a strategic place in this region. Once captured, it will provide the Legion and individuals a stable supply of points, which are <color=#d35251>key to victory</color>.
+ 605000592=The [Prep Room] and [Defense Room] are <color=#d35251>key facilities on the battlefield</color>. The Prep Room provides a DMG Bonus, while the Defense Room offers DMG Mitigation. \nThe [Medical Center] provides a healing bonus, allowing your soldiers to recover faster. \nThe [Radar] reduces the cooldown for Battlefield Relocation and increases your travel speed.
+ 605000593=[Battlefield points]: continuously generated by occupied facilities; credited to the occupying side's battlefield points. If a stronghold is captured by the enemy, the excess points will be dropped to the ground on the battlefield.
+ 605000594=Not participating
+ 605000595=Victory
+ 605000596=Defeat
+ 605000597=If the alliance management does not choose a participation session, or 0 members are left in the legion at the end of the registration, the matchmaking will fail.
+ 605000598=Alliance Positions
+ 605000599=CP
+ 605000600=N/A
+ 605000604=Defeat Mutated Zombies to earn a large amount of rare rewards.
+ 605000605=Quick Heal
+ 605000606=Collect Soldiers
+ 605000607=Can attack up to Lv. {0} Mutated Zombies
+ 605000701=More Events
+ 605001001=Great Deal
+ 605001002=Alliance Points: {0}
+ 605001003=Alliance rewards will be distributed to eligible alliance members based on the battle result of Legion 1. \n\nMembers who join the alliance after the registration deadline will not receive the rewards for this round.
+ 605001004=View Alliance
+ 605001005=Personal Points
+ 605001006=Alliance Ranking:
+ 605001007=Legion {0}
+ 605001008=Selected <color=#cc9552>{0}</color> as Legion <color=#cc9552>{1}'s {2}</color>
+ 605001009=Canceled <color=#cc9552>{0}</color> from battle
+ 605001010=Key Member
+ 605001011=Backup
+ 605001012=Matching ends in:
+ 605001013=Dear Commander, \n\nYour Legion had a bye in this battle and did not actually fight with any opponent. Your side wins and will receive the highest tier personal point reward. Thank you for your participation and support!
+ 605001014=Commander offline for too long
+ 605001015=Commander's power is insufficient
+ 605001016=Legion can be unlocked when your alliance reaches Lv. {0} and weekly login members reach {1}.
+ 605001017=Legion {0} locked
+ 605001018=Restricted Energy Zone now open; please join the battlefield in time!
+ 605002001=Commanders left in this session
+ 605002002=Commanders eliminated in this session
+ 605002003=Exploration Points earned in this session
+ 605002004=Tap the icon to view resources in the Facility
+ 605002005=Battlefield crowded; please come back later.
+ 605002006=You will be notified when Battlefield Island matchmaking starts.
+ 605002007=Battlefield Island underway; please join the battlefield in time!
+ 605002008=Tap [Overview] panel to view battlefield buffs and lineups
+ 605002009=Show players left/eliminated, and Exploration Points you have
+ 605002010=Tap the bottom-left icon to launch the battlefield map; tap a spot to view the target area
+ 605002011=Choose the driving mode based on battlefield situations; tap to switch between the modes
+ 605002012=Network status poor; unable to join Battlefield Island. Please optimize your network and try again.
+ 605003001=Another Commander is performing a Radar mission here; please try again later or head to another location.
+ 605004001=This Commander has left the alliance; cannot assist you with the mission.
+ 605004002=Doomsday Bounty
+ 605004003=Urgent Bounty
+ 605004004=Personal Mission
+ 605004005=Ally Mission
+ 605004006=Unlock this task bar at Fortress Lv. {0}
+ 605004007=LV: {0}
+ 605004008=Rewards greatly enhanced!
+ 605004009=Condition: Fortress Lv. {0}
+ 605004010=This task has been assisted; please assist with other tasks.
+ 605004011=Assists: {0}/{1}
+ 605004012=Plunders: {0}/{1}
+ 605004013=There are still orange tasks not started. Refresh anyway?
+ 605004014=Super Mode unlocks at VIP {0} or Fortress Lv. {1}
+ 605004015=In doomsday, threats loom. Take rewarding challenges and earn great rewards to create your legends! \n\n1. Send heroes daily for bounty tasks. Each task takes time; rewards can be collected upon completion. \n\n2. Bounty tasks have {0} levels, increasing with Fortress level. Higher levels mean harder tasks and better rewards. \n\n3. Rewards vary by task. You can refresh unstarted tasks for better rewards. VIP and urgent tasks have optimal rewards, and cannot be further refreshed. \nTask probabilities: \n-Blue: {1}% \n-Purple: {2}% \n-Orange: {3}% \n\n4. Common bounty tasks are refreshed daily at 0:00, Game Time. \n\n5. You can plunder rewards for non-ally tasks; you can also get assistance from allies to obtain rewards. Maintain good relations with allies to maximize your gains. \n\n6. Daily plunder limit: {4} times; ally assisting limit: {5} times.
+ 605004016=After preparation time, {0} random Commanders will be matched to complete the task together.
+ 605004017=Team prepping:
+ 605004018=Task in progress:
+ 605004019=Join task
+ 605004020=View
+ 605004021=Rally your allies to join the battle!
+ 605004022=Complete tasks to earn great rewards!
+ 605004023=Congratulations on joining the task!
+ 605004024=You didn't join this task; don't miss out next time.
+ 605004025=No eligible heroes
+ 605004026=No available dispatching slots
+ 605004027=Cannot dispatch
+ 605004028=This super refresh will update your {0} non-orange bounty mission(s) into orange one(s). Refresh now?
+ 605004029=Refresh cost:
+ 605004030=There is an ongoing bounty mission...
+ 605004031=Unlocks at VIP {0} or after activating the bounty benefit card
+ 605004032=I found the bounty mission, {1}.
+ 605004033=Being plundered
+ 605004034=Ally assistance
+ 605004035=plundered your task reward
+ 605004036=assisted you with the task
+ 605004037=Note that this task has been noticed by another Commander!
+ 605004042=Zoom in the map to look for bounty tasks. Different colors stand for different qualities.
+ 605004043=When a bounty task is about to be completed, it will be visible to everyone. Make sure you claim the reward immediately after completion!
+ 605004044=A bubble marker above a bounty task indicates its completion. Seize the opportunity and tap the bubble to claim rewards. Note: Each task can be plundered only once.
+ 605004045=A single bounty task can be plundered up to 3 times. After claiming your reward, be sure to share it with your allies to ensure rewards are delivered to those you trust.
+ 605004048=Unclaimed Urgent Bounty rewards
+ 605004049=Dear Commander, \n\nBelow are the rewards you did not claim in time for the Urgent Bounty mission. Please claim them now!
+ 605004050=Benefit mission
+ 605004056=Assist
+ 605004057=Common Mission Bar
+ 605004058=Advanced Mission Bar
+ 605004059=Refresh missions:
+ 605004060=Daily Mission Refreshing Tickets:
+ 605004061=Plunder
+ 605004062=Bounty benefit card
+ 605004063=Enjoy the following benefits for 7 days after purchase.
+ 605004064=Exclusive Mission
+ 605004065=Unlock exclusive benefit missions, with upgraded rewards!
+ 605004066=Exclusive Chariot
+ 605004067=Unlock exclusive exploration Chariot, with task time cost -{0}%.
+ 605004068=Exclusive Benefits
+ 605004069=Unlock auto-dispatch feature
+ 605004070=Purchase the Bounty Benefit Card to enjoy the benefits for the next 7 days: \nBenefit 1: Unlock exclusive benefit missions \nBenefit 2: Unlock exclusive exploration Chariot; task time -{0}% \nBenefit 3: Unlock auto-dispatch feature
+ 605004071=In doomsday, threats loom. Only witty survivors can complete bounty missions and earn tons of rewards to create their legends!
+ 605004072=Tutorial
+ 605004073=LV {0}:
+ 605004074=Common Hero:
+ 605004075=Uncommon Hero:
+ 605004076=Rare Hero:
+ 605004077=Elite Hero:
+ 605004078=Epic Hero:
+ 605004079=Master Hero:
+ 605004080=Legendary Hero:
+ 605004081=Dispatching Conditions
+ 605004082=Dispatch
+ 605004083=Auto Dispatch
+ 605004084=Heroes available
+ 605004085=Code: Thunder
+ 605004086=Decapitation Operation
+ 605004087=Tough Wall
+ 605004088=Shield Plan
+ 605004089=Fog Mystery
+ 605004090=Top Secret
+ 605004091=Recycling Program
+ 605004092=Sample Gathering
+ 605004093=Hostage Rescue
+ 605004094=Emergency Evacuation
+ 605004095=Plunder other's bounty mission once
+ 605004096=Mission started; stay alert.
+ 605004097=Target identified; move now.
+ 605004098=Go all out!
+ 605004099=A piece of cake for me.
+ 605004100=Act as planned; improvise if needed
+ 605004101=Heading out again? Let's make it quick.
+ 605004102=It's my turn to shine; wait for my good news!
+ 605004103=Seek support if needed.
+ 605004104=Stay alert. Don't expose your location.
+ 605004105=Let's go have some fun.
+ 605004106=No tasks available for assistance
+ 605004107=Bounty Resetting Permit
+ 605004108=Use it to refresh all unstarted bounty missions.
+ 605004111=Plunder rewards
+ 605004112=Plunder others' bounty missions {0} time(s)
+ 605004113=Unlocks at VIP {0}
+ 605004114=No heroes meet the dispatching conditions
+ 605004115=Participate in [Doomsday Bounty]
+ 605004116=[Doomsday Bounty] Resource Chest
+ 605004117=Use it to randomly obtain one of the following resources: 5 min building speed-up, 5 min tech speed-up, or 5 min training speed-up.
+ 605004118=Enable Doomsday Bounty Auto-Dispatch
+ 605004119=Unlock Doomsday Bounty Super Mode
+ 605004120=Mission not found
+ 605004121=Doomsday Bounty not started
+ 605004122=Bounty benefit card not activated
+ 605004123=Super Mode not unlocked
+ 605004124=Cannot join this mission
+ 605004125=Today's assist limit reached
+ 605004126=Mission Completed Already
+ 605004127=Today's plunder limit reached
+ 605004128=Cannot plunder this mission
+ 605004129=Join an alliance to view ally missions
+ 605004130=Commander, the doomsday is always full of threats and opportunities. Here you can see various rewarding <color=#ff4018>Bounty Missions</color>.
+ 605004131=Every mission is a step towards the top.
+ 605004132=Allocate your heroes wisely to complete bounty missions and create your legends!
+ 605004133=First
+ 605004142=Track Mutated Creatures
+ 605004144=Collect Debris
+ 605004145=Gather Herbal Plants
+ 605004147=Evacuate Civilians
+ 605004148=Rescue Scientist
+ 605004150=1-day free trial
+ 605004151=Purchase during the trial period to get 8 days of access to the benefit in total.
+ 605004152=Urgent Bounty Permit
+ 605004153=Use it to start an "Urgent Bounty" alliance mission.
+ 605004154=Super Refresh
+ 605004155=Super Dispatch
+ 605004157=Urgent Bounty mission to be released
+ 605004158=Post bounty mission
+ 605004159=Not joined in the mission
+ 605004160=Leader Rewards
+ 605004161=Member rewards (chance to get)
+ 605004162=Join-able mission
+ 605004163=Publish-able mission
+ 605004164=Mission coming soon
+ 605004165=Mission in progress
+ 605004167=The worst part of the apocalypse isn't about zombies, but fighting alone. Invite your allies and activate bounty missions to fight for the glory of all survivors!
+ 605004168=Urgent Bounty Bundle
+ 605004169=Purchase it to consume the Urgent Bounty Permit to initiate an Urgent Bounty mission.
+ 605004170=Use the permit to initiate an Urgent Bounty mission
+ 605004171=Batch purchase for {0} week(s)
+ 605004172=After completing the mission, all participating members will receive the following rewards.
+ 605004173=No Commanders joined yet
+ 605004174=Only one Urgent Bounty mission can be posted at a time. A new one can be initiated after the ongoing one is completed.
+ 605004175=No non-orange missions that can be refreshed
+ 605004176=No missions available for refreshing
+ 605004177=Please select your preferred Modified APC.
+ 605004178=Commander, the Modified APC selection feature is now available. You can now choose your preferred Modified APC.
+ 605004179=Once an APC is selected, orange missions, Benefit Missions, and Urgent Bounty bundle will be changed into those for the selected APC.
+ 605004180=Modified APC Selection
+ 605004181=Activate
+ 605005001=Total War
+ 605005002=Join the battle to earn essential resources for survival.
+ 605005003=Kill enemies during the event to earn points and claim great rewards!
+ 605005004=Emergency Room
+ 605005005=1. During the [Total War] event, soldiers wounded in battles will be sent to the Emergency Room first for treatment. \n2. The Emergency Room can treat {0} soldiers per hour. Once treatment is complete, soldiers can be redeployed. No resources will be costed in the treatment.
+ 605005006=Soldier capacity:
+ 605005007=Soldiers re-deployable:
+ 605005008=You can transfer soldiers being treated in the Emergency Room to the Infirmary instantly.
+ 605005009=Transfer
+ 605005010=Earn Points
+ 605005012=The Total War event is about to kick start! Kill enemies during the event to earn points and claim great rewards!
+ 605005013=What peacelovers can do:
+ 605005014=Activate Shield
+ 605005015=Teleport to Main Alliance City
+ 605005017=During the Total War event, soldiers wounded in battles will be sent to the Emergency Room first for treatment.
+ 605005018=Earn Points
+ 605005019=1. During the Total War event, soldiers wounded in battles will be sent to the Emergency Room first for treatment. \n2. The Emergency Room can treat 200 soldiers per hour. Once treatment is complete, soldiers can be redeployed. No resources will be costed in treatment. \n3. After the event ends, all wounded soldiers in the Emergency Room will recover instantly.
+ 605005020=1. Complete tasks during the event to earn points and claim great rewards. \n2. The Emergency Room will be open during the event. Soldiers wounded in battles will be sent to the Emergency Room first for treatment. \n3. The Emergency Room will keep taking wounded soldiers. Once treatment is complete, soldiers can be redeployed. No resources will be costed in treatment. \n4. After the event ends, ranking rewards will be settled. All wounded soldiers in the Emergency Room will recover instantly.
+ 605005022=[Total War] Unclaimed Rewards
+ 605005023=[Total War] Ranking Info
+ 605005024=[Total War] Ranking Rewards
+ 605005025=Dear Commander, \n\nThe [Total War] event has ended. Here are the rewards not claimed in time. Please collect them now!
+ 605005026=Dear Commander, \n\nThe [Total War] event has ended. Below are the rankings for this event.
+ 605005027=Dear Commander, \n\nCongratulations on ranking #{0} in the [Total War] event! Here are your rewards. Please collect them now!
+ 605007001=New season rewards fully upgraded! Abundant resources and rare items accelerate growth, helping you rise quickly and achieve dominance!
+ 605007002=Season reward upgrade
+ 605007003=New season rewards fully upgraded! Abundant resources and rare items accelerate growth, helping you rise quickly and achieve dominance! (Note: Clean Energy items are only available in the Legion of Order Dimension.)
+ 605007004=New season rewards fully upgraded! Abundant resources and rare items accelerate growth, helping you rise quickly and achieve dominance! (Note: Selectable Old Elite Hero Card items are only available in the Legion of Order Dimension, and Selectable Master Ultimate Weapon Blueprint Boxes are only available in the Sunflower Dimension.)
+ 606000101=Cannot relocate to areas outside of Alliance territory and its adjacent territories.
+ 606000102=Please occupy the corresponding checkpoint and the area belonging to Alliance territory and its adjacent territories.
+ 606000103=Teleport your Fortress instantly to areas within the Alliance territory and its adjacent territories in this Zone.
+ 606000104=Cannot relocate to areas outside of Alliance territory and its adjacent territories.
+ 606000105=Teleport your Fortress randomly to areas within the Alliance territory and its adjacent territories in this Zone.
+ 606000106=City has fallen
+ 606000107=Please reselect a city
+ 606000108=Dear fellow members, \nAs all of our cities have been captured, to revitalize the alliance, please ask the R5 to reselect a Lv. 1 city as the spawning city.
+ 606000109=Action cannot be taken when the starting or ending point of the travel is not in your alliance territory or its adjacent territories.
+ 606000110=Reselect spawning city
+ 606000111=Cannot capture cities protected by checkpoints.
+ 606000112=War declared on the city
+ 606000113=We have declared war on the city
+ 606000114=Please note, [{0}] has been declared war on by your alliance!
+ 606000115=Your city was declared war on
+ 606000116=Please note, [{0}] has been declared war on by [{1}]!
+ 606000117=Attack City
+ 606000118=Defend City
+ 606000119=War declared
+ 606000120=Declare War
+ 606000121=War declared on the city
+ 606000122={0} alliances are attacking
+ 606000123=City Capture Rules
+ 606000124=1. You can attack the cities adjacent to your Alliance Territory. Choose 1 Lv. 1 city to attack when there is no Alliance Territory.\n2. Every time you attack a city, you'll face its City Defenders.\n3. It requires more than one Alliance member to defeat a city's Garrison Soldiers. \n4. Defeat every Garrison Soldier in a city to whittle down its Wall Condition before successfully capturing it.\n5. Main Alliance City: The first captured city is the Main Alliance City by default. You can change your Main Alliance City once every 7 days. When expanding your territory, the target city must be connected to the Main Alliance City.
+ 606000125=Next declaration of war in: {0}
+ 606000126=The alliance leader, Battlemaster, or Warlord can only declare war on ONE adjacent city at the same time.
+ 606000127=During the war declaration period, alliance members need to first defeat the defending troops in the city before weakening the city's Wall Condition.
+ 606000128=The alliance of the troops that reduces the city's Wall Condition to 0 will gain ownership of the city. The city will then enter a protection period; all its buffs will take effect immediately.
+ 606000129=Now is not the War Declaration Day.
+ 606000130=This city cannot be marked as the starting city.
+ 606000131=You can only declare war against one city.
+ 606000132=No permission
+ 606000133=No more attempts for war declarations; please wait for the next War Declaration Day.
+ 606000134=Are you sure you want to set this city as the starting city?
+ 606000135=Are you sure you want to declare war on this city?
+ 606000136=War declarations: {0}
+ 606000137=You can only declare war against one city at the same time.
+ 606000138=Capture starts in:
+ 606000139=Capture Buff:
+ 606000140=Non-capturer of the city in protection period:
+ 606000141=Protection lifted in:
+ 606000142=You may try to capture it again after the protection is lifted.
+ 606000143=DMG Bonus: {0}
+ 606000144=Participating lineups: {0}
+ 606000145=Mission Upgrade Points
+ 606000146=Level
+ 606000147=Lv. {0}
+ 606000148=Go
+ 606000149=Completed
+ 606000150=Claimed
+ 606000151=Auto-refreshes in: {0}
+ 606000152=Cooldown: {0}
+ 606000153=Please complete this mission first.
+ 606000154=Mission Upgrade
+ 606000155=Number of missions
+ 606000156=Mission upgrade point EXP
+ 606000157=Mission rewards
+ 606000158=Mission upgrade point cost
+ 606000159=Insufficient upgrade points
+ 606000160=This mission has been upgraded.
+ 606000161=Refresh all missions?
+ 606000162=EXP: <color=#cc9552>{0}</color>/{1}
+ 606000163=This zone lags behind other zones in season progress, so the Intel Score reward is additionally increased!
+ 606000164=(MAX)
+ 606000165=Personal Mission
+ 606000166=War Declaration Day starts in: {0}
+ 606000167=Please wait for the next War Declaration Day.
+ 606000168=The alliance of the troops that reduces the city's Wall Condition to 0 will gain ownership of the city.
+ 606000169=Cannot relocate to areas outside of the initial territory and its adjacent territories
+ 606000170=Action cannot be taken when the starting or ending point of the travel is not in your initial territory or its adjacent territories.
+ 606000171=Capture starting city
+ 606000172=Reselect starting city
+ 606000173=In cooldown for starting city selection
+ 606000174=Cooldown for reselecting starting city is {0}
+ 606000175=Next change of starting city: {0}
+ 606000176=1. The pollution here will not cause any harm to your troops. \n2. Unlock certain genes to increase the Immunity of your troops.
+ 606000177=1. Your Immunity is insufficient to deal with the pollution of this unit. The DMG dealt by your troops will be reduced by <color=#C80700>{0}%</color>. \n2. Enemy's DMG dealt will increase by <color=#C80700>{1}%</color>. \n3. Unlock certain genes to increase the Immunity of your troops.
+ 606000178=Please wait for the next war-declaration countdown to end.
+ 606000179=During the event, Commanders can enhance their Genetic Power by unlocking genes.
+ 606000180=Upon the end of the event, Commanders will receive due rewards based on their Genetic Power rankings.
+ 606000181=When having the same Genetic Power, Commanders will be ranked by their Combat Power instead.
+ 606000182=Kill Lv. {0} zombie for the first time
+ 606000183=As your Zone is less than {0} days into the season, the <color=#ff9906>Intel pts</color> gained will be increased!
+ 606000184=My Genetic Power
+ 606000185=La Coruña
+ 606000186=Linz
+ 606000187=Eindhoven
+ 606000188=Charleroi
+ 606000189=Brno
+ 606000190=Basel
+ 606000191=Espoo
+ 606000192=Debrecen
+ 606000193=Durban
+ 606000194=Banff
+ 606000195=Granada
+ 606000196=Ashgabat
+ 606000197=Nara
+ 606000198=Adelaide
+ 606000199=Valparaíso
+ 606000200=Hallstatt
+ 606000201=Leipzig
+ 606000202=Tivat
+ 606000203=Lviv
+ 606000204=Sighișoara
+ 606000205=Wieliczka
+ 606000206=La Paz
+ 606000207=Podgorica
+ 606000208=Kavali
+ 606000209=Alghero
+ 606000210=Naxos
+ 606000211=Ljubljana
+ 606000212=Tallinn
+ 606000213=Tbilisi
+ 606000214=San Marino
+ 606000215=Vilnius
+ 606000216=Bratislava
+ 606000217=Valletta
+ 606000218=Damage to zombies {0}
+ 606000219=Damage to Mutated Zombies {0}
+ 606000220=Chance to get a Spoils chest after defeating zombies is increased by {0}
+ 606000221=Chance to get a Spoils chest after defeating Mutated Zombies is increased by {0}
+ 606000222=You are not on your original server; cannot reselect the starting city at the moment.
+ 606000223=Effective in {0}
+ 606000224=Troop DMG Bonus {0}
+ 606000225=Troop DMG Mitigation {0}
+ 606000226=Troop ATK {0}
+ 606000227=Troop DEF {0}
+ 606000228=Troop HP {0}
+ 606000229=In Expedition, you'll not be bound by movement restrictions when fighting the opposing alliance's Commanders.
+ 606000230=Amazing Advance
+ 606000231=Increase Facility CP by {1}
+ 606000232=Rapid Growth
+ 606000233=Increase Tech CP by {1}
+ 606000234=Plunder & Pillage
+ 606000235=The number of plundered resources reaches {1}
+ 606000236=Capture & Conquer
+ 606000237=Attack cities or checkpoints {1} time(s)
+ 606000238=Neutral Checkpoints of higher levels
+ 606000239=Upon the end of the chapter (whether the goal is attained or not), Lv. <color=#C80700>{0}</color> neutral <color=#C80700>Checkpoints</color> will be accessible. Head towards the center of the world and capture cities of higher levels to win fabulous rewards!
+ 606000240=Zombie Slayer
+ 606000241=Doomsday Vanguard
+ 606000242=Mass Construction
+ 606000243=Combat Dominion
+ 606000244=Consume Stone or Iron *{1}
+ 606000245=Attack other alliances' cities or Commanders' troops {1} time(s)
+ 606000246=Zombie Counter
+ 606000247=Mutated Zombie Counter
+ 606000248=Exploration EXP Gains
+ 606000249=Memento Coin Gains in Exploration
+ 606000250=Zombie Spoils
+ 606000251=Mutated Zombie Spoils
+ 606000252=Zombie Rewards
+ 606000253=Mutated Zombie Rewards
+ 606000254=Increase Power Output
+ 606000255=Siege
+ 606000256=Troop DMG Bonus
+ 606000257=Troop DMG Mitigation
+ 606000258=Increased Troop ATK
+ 606000259=Increased Troop DEF
+ 606000260=Increased Troop HP
+ 606000261=So this place...is where we start with? A starting city? Are we really gonna start from here? Don't you think it looks a bit...tricky?
+ 606000262=The alliance leader will need to mark it as the starting city, so that we can declare war against it and try to occupy the area.
+ 606000263=Calm down, guys. Take a look at the surrounding cities. Some cities can also be chosen as the starting city, but this one is obviously the best option.
+ 606000264=No more waiting. Time's pressing. Mark this city, or we will lose the chance to make a head start.
+ 606000265=Fernando, keep an eye on logistics arrangements. As to the rest...leave it to us.
+ 606000266=We are all set. After declaring the war, we'll have a chance to move on and get to the surrounding cities.
+ 606000267=Here, our plan to explore the entire world truly begins.
+ 606000268=Commanders can only relocate around and launch attacks within Alliance territory and its adjacent cities.
+ 606000269=On the world map, zombies, mutated zombies, and cities all have Immunity requirements. The Gene Empowerment Center is where you can enhance your Immunity.
+ 606000270=Members of the same alliance can jointly launch a siege against enemy Commanders. The more lineups in the siege, the higher the basic DMG Bonus; the Gene Empowerment Center can further enhance the effect of the siege.
+ 606000271=Are you saying this genetic empowerment device can enhance one's ability? Crystallum and Crystalleus? It looks super complicated!
+ 606000272=Yep. With Intermediate Crystallum and Advanced Crystalleus, our exploration, growth, and combat abilities will all be improved.
+ 606000273=They can be obtained through personal missions. We'll surely be able to collect some so long as we focus on the missions.
+ 606000274=But...those missions seem a bit too risky, don't they? What if we still couldn't collect enough materials from the missions?
+ 606000275=These risks are worth taking, I would say. Alright, we are all set now.
+ 606000276=Good. Now we assign the tasks; name the ones responsible for growth, exploration, and combat. Anyway, we gotta make it quick.
+ 606000277=Use {0} min of speed-up items
+ 606000278=Plunder {0} resources
+ 606000279=Defeat zombie {0} times
+ 606000280=Gather {1} resources in the world
+ 606000281=Higher Siege DMG Bonus (not showing on map): {0}
+ 606000282=Iron Output {0}/hr * Iron Mine amount
+ 606000283=Stone Output {0}/hr * Stone Quarry amount
+ 606000284=Power Output {0}/hr * Power Generator amount
+ 606000285=Z Coin Output {0}/hr * Mint amount
+ 606000286=Enhance human immunity through Genetic Engineering? Sounds like a huge breakthrough! Does it come with any side effects?
+ 606000287=We've all seen what Genetic Engineering could do. No need to doubt its effect.
+ 606000288=One can only relocate within alliance territory and its adjacent cities, right?
+ 606000289=Yes, it'll ensure we move around within a relatively safer range.
+ 606000290=I see. This map shows the alliance territory and adjacent cities... Now I'm clear about what I'm supposed to do.
+ 606000291=Good, Fernando. This is a critical step in tactical planning. Good to know we are on the same page now. Do keep this rule in mind.
+ 606000292=The new world looks a bit...strange to me. What are we supposed to know about the place?
+ 606000293=First thing first, one can only relocate and launch attacks within alliance territory and its adjacent cities. Keep the rule in mind.
+ 606000294=That is to say, we gotta work with our allies to expand our sphere of influence, right?
+ 606000295=Exactly. Remember, siege attacks can bring us better benefits. We gotta leverage the rules to thrive in this world.
+ 606000296=Relocation, Attack Restrictions & Siege
+ 606000297=Immunity
+ 606000298=Season Settlement
+ 606000301=Trade Society of Order
+ 606000302=Token of Order
+ 606000303=Gathering more forces to build a powerful legion is what it takes to restore the former order. Many secrets await Commanders to uncover. A new journey will unfold in this unknown Dimension!
+ 606000304=Personal Supply
+ 606000305=Legion Supply
+ 606000306=Legion Inventory
+ 606000307=Please create or join a Legion first.
+ 606000308=How to get Tokens of Order
+ 606000309=Get Tokens of Order through the following methods.
+ 606000310=Join battles against other Commanders
+ 606000311=Defeat garrisoned units in cities (when city captured for the first time)
+ 606000312=Weaken the Wall Condition (when city captured for the first time)
+ 606000313=Click likes for the Legion
+ 606000314=Tokens of Order exceeding {0} will be cleared every Friday at 0:00 (Game Time).
+ 606000315=1. Personal Supply items will be unlocked little by little with the progress of the Book of Revelation. You'll need to spend some Tokens of Order to purchase them. These special items will NOT be restocked once sold out. \n2. The Tokens of Order obtained by Commanders will determine the Legion points. Rest assured that the Tokens of Order used to purchase items will NOT affect the calculation of Legion points.
+ 606000316=Unlocks after completing Book of Revelation - {0}; countdown: {1}
+ 606000317=Use Token of Order *{0} to buy this item?
+ 606000318=1. Legion Supply items will be unlocked little by little with the progress of the Book of Revelation. You'll need to spend some Tokens of Order to purchase them. These items are purchased by Legion members collectively, and can be restocked after being sold out. \n2. The Tokens of Order obtained by Commanders will determine the Legion points. Rest assured that the Tokens of Order used to purchase items will NOT affect the calculation of Legion points. \n3. "Legion Supply" items will be cleared when the Dimension ends.
+ 606000319=Blue Mine Supply
+ 606000320=Use it to gain {0}h of Blue Mine output.
+ 606000321=Red Mine Supply
+ 606000322=Use it to gain {0}h of Red Mine output.
+ 606000323=Immunity Boost
+ 606000324=Use it to increase Immunity by {1} for {0}h.
+ 606000325=Travel Speed Boost
+ 606000326=Use it to increase Travel Speed by {1}% for {0}h.
+ 606000327=Treatment Boost
+ 606000328=Use it to increase Treatment Speed by {1}% for {0}h.
+ 606000329=HP Boost
+ 606000330=Use it to increase Troop HP by {1}% for {0}h.
+ 606000331=DEF Boost
+ 606000332=Use it to increase Troop DEF by {1}% for {0}h.
+ 606000333=ATK Boost
+ 606000334=Use it to increase Troop ATK by {1}% for {0}h.
+ 606000335=Token of Order Boost
+ 606000336=Use it to increase Token of Order output by {1}% for {0}h.
+ 606000337=City Assault Boost
+ 606000338=Use it to increase the DMG to garrisoned units in cities by {1}% for {0}h.
+ 606000339=Destructive Might Boost
+ 606000340=Use it to increase Destructive Might by {1}% for {0}h.
+ 606000341=City Repair Boost
+ 606000342=Use it to repair {1}% more Wall Condition of the city for {0}h.
+ 606000343=Legion Level
+ 606000344=Token of Order +{0}
+ 606000345=1. Every {0} Legion Influence counts as 1 Legion point. \n2. Every {1} Legion Tokens of Order counts as 1 Legion point. \n3. Every {2} Legion Prestige counts as 1 Legion point.
+ 606000346=Legion Points
+ 606000347=Legion points reach {0} as of settlement
+ 606000348=Exclusive Rewards
+ 606000349=Exclusive Dimension Rewards
+ 606000350=In the [Legion of Order] Dimension, you can earn Tokens of Order through battles. The tokens can be used to redeem great rewards at the Trade Society of Order.
+ 606000351=Legion of Order
+ 606000352=Legion of Order - Upcoming Settlement
+ 606000353=The Legion of Order exploration is coming to an end. Please view the reward rules on the event page. Capture higher-level cities to win more rewards in settlement!
+ 606000354=Legion of Order - Exploration Ends Soon
+ 606000355=The distribution of rewards for the Legion of Order exploration is about to end. Please remind your Alliance leader to deliver the rewards ASAP before they expire. \n\nThis Dimension will close in <color=#C80700>24</color> hours; all Commanders will be sent back to their Homeworlds by then.
+ 606000356=Legion of Order - Exploration Rewards
+ 606000357=Point Rewards
+ 606000358=Points Contribution Ranking Rewards
+ 606000359=Your Legion Point Contribution this week ranks <color=#DB9A00>#{0}</color> across all Zones. Here are your rewards.
+ 606000360=Now is the cooldown period for the purchase of Legion Supply (the cooldown period will be longer if you change your alliance); countdown: {0}.
+ 606000361=1. The amount of Tokens of Order that can be obtained is determined by the lineup combat power, troop level, and soldier amount of both sides in the battle. \n2. When the Tokens of Order obtained from battling the same Commander reach a certain limit, a weakening effect will be triggered, after which the tokens obtained will start to count toward the limit again a while later. \n3. There is a daily limit on the number of Tokens of Order that can be obtained. \n4. The troop loss caused by the tech [Skirmishing Kills] will not affect the obtaining of Tokens of Order.
+ 606000362=Tokens of Order obtained today reached the limit.
+ 606000363=After {0}
+ 606000364=Token of Order Chest
+ 606000365=Can be purchased from the [Trade Society of Order]. Open it for a chance to obtain precious items such as the Electric Supercharger and speed-up items.
+ 606000366=A currency used exclusively in the [Trade Society of Order]; can be obtained by fighting other Commanders, defeating garrisoned units in cities (when city captured for the first time), weakening the Wall Condition (when city captured for the first time), and clicking like for the Legion. Will be removed at the end of the Dimension.
+ 606000367=A Legion is composed of multiple alliances. Level it up to enlarge its size, allowing more alliances to join. Members cannot attack each other and can connect to each other's tiles for expansion.
+ 606000368=Legion points are determined by the sum of Legion Prestige, Influence, and all members' Tokens of Order. Gain Legion points to upgrade the Legion, unlock great rewards and powerful buffs.
+ 606000369=Dimension Settlement
+ 606000370=Upon the end of the Dimension exploration, rewards will be determined by Legion points and the level of occupied cities.
+ 606000371=No Red (Blue) Ore output yet; the bonus item cannot be used and have been stored in your Inventory for the moment. Please increase the output before using again.
+ 606000372=This week's Legion point change
+ 606000373=Amid the gunfire, we unite and expand, trying to rock the battlefield. We are trailblazers. We strive for glory and order.
+ 606000374=Participate in [Dimension War: Legion of Order] and reach the [Conquest] tier or above at the end of the event to get precious Monuments.\nHang flags on your Monuments to inspire dreams and ambitions!
+ 606000375=1. At the end of the season, the Legion Rewards are settled according to the final points and the captured cities. \n2. The Legion Leader is responsible for allocating the rewards within 24 hours of the end of the season, and if the Legion Leader fails to do so, the rewards will be automatically distributed according to the Alliances' Influence Ranking within the Legion.\n3. The Alliance Leader will then distribute the allocated rewards to all Alliance members.
+ 606000376=Tokens of Order obtained {0}
+ 606000377=DMG to garrisoned units in cities {0}
+ 606000378=City's Wall Condition repaired {0}
+ 606000379=The Legion is being created or joined.
+ 606000401=The new season will start after server maintenance. Thank you for your patience, Commanders.
+ 606000402=The new version will be available after server maintenance. Thank you for your patience, Commanders.
+ 606000403=This temporary maintenance will be completed within the estimated time. Thank you for your patience, Commanders.
+ 606000404=Due to special reasons, the start time of the new season has been adjusted. Thank you for your patience, Commanders.
+ 606000405=Due to special reasons, the release time of the new version has been adjusted. Thank you for your patience, Commanders.
+ 606000406=Due to special reasons, the completion time of this temporary maintenance has been adjusted. Thank you for your patience, Commanders.
+ 606000407=Estimated server re-accessible time (Local Time):
+ 606000408=Estimated server re-accessible time (Game Time):
+ 606000409=Countdown: {0}
+ 606000410=Switch Time
+ 606000411=Tragic Twilight - Unclaimed Individual Stage Reward
+ 606000412=Commander, here are your personal stage rewards not claimed in time. Collect them now!
+ 606000413=1. Tragic Twilight includes settlement rewards for multiple alliance and individual leaderboards, such as eliminating city-invading zombies and capturing cities, as well as individual stage rewards from the Driftland Trial event. \n2. Each session lasts 14 days, with a mid-term settlement on day 7 and a final settlement on day 14. The point acquisition rules for alliance and individual leaderboards remain the same in both stages. \n3. The point acquisition rules for individual stage rewards have nothing to do with the leaderboard settlement rules, and will be settled on day 14.
+ 606000414=Points obtainable for individual stage rewards in each Driftland Trial stage: \n1-1 to 2-10: 100 points/stage \n3-1 to 4-10: 150 points/stage \n5-1 to 7-10: 300 points/stage \n8-1 to 8-10: 400 points/stage
+ 606000415=Stage Reward Points
+ 606000416=Stage 1 Ranking
+ 606000417=Stage 2 Ranking
+ 606000418=Stage 2 Ranking Not Yet Started
+ 606000419=Starts in: {0}
+ 606000420=Ends in: {0}
+ 606000421=Event unavailable
+ 606000422=Reward claimed
+ 606000423=Insufficient Points for Stage Rewards
+ 606000424=Failed to Claim Stage Rewards. Please Try Again Later.
+ 607000000=Available
+ 607000101=Shire Hub
+ 607000201=Blazing Rose
+ 607000202=The blaze-like petals are just like the strong affection. Use it in the [Blazing Love] event to redeem precious items.
+ 607000203=Blazing Love
+ 607000204=Collect Blazing Roses to redeem precious items
+ 607000205=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Blazing Roses] will no longer be usable. Therefore, we recycled your unused [Blazing Rose] *{0} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 607000206=Get it to obtain a large number of Blazing Roses.
+ 607000207=Fall in Love
+ 607000208=Fall in Love - Inception Pack
+ 607000209=Fall in Love - Surprise Pack
+ 607000210=Fall in Love - Advanced Pack
+ 607000211=Fall in Love - Premium Pack
+ 607000212=Fall in Love - Deluxe Pack
+ 607000301=Autumn Check-In Challenge
+ 607000302=Autumn Supplies
+ 607000303=Autumn Hunt
+ 607000304=The bleak wind makes autumn the perfect season for a zombie hunt!
+ 607000305=1. During the event, a large number of [Withered Zombies] will spawn in the world every day. \n2. You have {0} attempts each day to attack them. The number of attempts will be reset at 0:00 (Game Time) every day. \n3. Kill [Withered Zombies] to get lots of precious rewards!
+ 607000306=Withered Zombies
+ 607000307=Appearing withered and decayed on the outside, the zombie can still move around agilely, seemingly unaffected by the cold and piercing wind.
+ 607000308=Ace Trooper Program
+ 607000309=Get multiple supplies to train your own ace soldiers!
+ 607000310=1. Log in daily to claim rewards. \n2. Rewards of the day not claimed in time can be collected later during the event via the event page. \n3. Rewards for days on which you do not log in cannot be claimed, nor can missed days be made up.
+ 607000311=Check in daily for tons of amazing rewards!
+ 607000401=Autumn Special
+ 607000402=Autumn Special - Inception Pack
+ 607000403=Autumn Special - Surprise Pack
+ 607000404=Autumn Special - Advanced Pack
+ 607000405=Autumn Special - Premium Pack
+ 607000406=Autumn Special - Deluxe Pack
+ 607000407=Wishes under Moonlight
+ 607000408=Autumn Snack
+ 607000409=Look at the tempting golden glow around it! Used to redeem precious items in the [Wishes under Moonlight] event.
+ 607000410=Collect [Autumn Snacks] to redeem rare items.
+ 607000411=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Autumn Snacks] will no longer be usable. Therefore, we recycled your unused [Autumn Snack] *{0} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 607000412=Get it to obtain tons of [Autumn Snacks].
+ 607000413=Moon-Bound Journey
+ 607000414=Some Autumn Snacks are scattered in various corners of the wasteland. Go find them!
+ 607000415=1. During the event, Moon Wells will spawn on the map daily. \n2. You have 5 attempts daily to march toward them. The attempts will be reset daily at 0:00, Game Time. \n3. Explore the Moon Wells to find precious rewards.
+ 607000416=Moon Wells are scattered across the wasteland. Saw that mysterious glow? There could be surprises inside them!
+ 607000417=Mid-Autumn Check-In
+ 607000418=Full Moon Challenge
+ 607000419=Complete designated tasks, and complete the puzzle to claim great rewards.
+ 607000420=Bright Moon
+ 607000421=Moon Well
+ 607000432=Moon-Slaying Hound
+ 607000433=Eclipse Chaos
+ 607000434=Warning! Ferocious monsters are invading! Beware: their <color=#ee1d24>ATK</color> causes negative effects. Face them bravely and quell the chaos!
+ 607000435=Event Rules:\n1. During the event, {0} will descend upon the Homeworld. After being defeated, it will relocate and reappear elsewhere.\n2. Commanders with a Fortress of Lv. {1} or above can dispatch troops for the challenge, up to {2} times per day.\n3. {0} occupies desolate territory, hoarding plundered chests. Defeat it to claim chests, up to {3} per day.\n4. Complete the specified number of challenges to earn rewards, which will be sent to your mailbox. Challenge attempts reset daily.\n5. Rankings are based on the highest DMG dealt by the Commander each day. Higher DMG yields better rewards. The leaderboard resets daily at 0:00 (Game Time).\n6. [Crimson Suppression]: At the start of battle, applies "Crimson Suppression" to all enemies, weakening their healing and Shield effects. [Spiky Crash]: At the start of each round, randomly applies Poisoned, Burning, or Bleeding to all units on the battlefield, dealing a certain amount of WPN DMG at the end of the round.
+ 607000436=The monster is surrounded by raging winds. One can hear faint sounds of objects shattering.
+ 607000437=Rules \n1. During the event, {0} will show up in the Homeworld. It will appear again somewhere else after being beaten. \n2. Commanders with a Fortress of Lv. {1} or above can dispatch troops for the challenge, with a maximum of {2} challenges allowed per day. \n3. {0} occupies desolate territories, where it hoards plundered chests. Defeat it to grab the chests, with a maximum of {3} chests obtainable per day. \n4. With a specified number of challenges completed, you can receive due rewards, which will be distributed to your mailbox. The challenge attempts will be reset daily. \n5. Rankings will be determined by your highest damage of the day. The higher the damage, the better the rewards. The leaderboard will be reset daily at 0:00, Game Time.
+ 607000443=Killed {0}
+ 607000444=Dear Commander, \n\nYou launched {1} attacks in the [{0}] event. Below are your rewards.
+ 607000446=Mad Hound
+ 607000447=Autumn of Chaos
+ 607000448=On an autumn night when the full moon dims, evil spirits take the opportunity to mess around. A conspiracy starts in silence.
+ 607000449=Autumn Chest
+ 607000450=Strong winds swirl around the chest, as if guarding the treasure inside.
+ 607000451=[Autumn of Chaos] Challenge Reward
+ 607000452=[Autumn of Chaos] Ranking Reward
+ 607000453=Dear Commander, \n\nThe [Autumn of Chaos] ranking event has ended. Your ranking this round: {0}, highest DMG: {1}. Below are your rewards.
+ 607000454=Tip: After unsubscribing, you will no longer accept marketing mailbox. System function mailbox related to Account security will not be affected and will continue to provide service.
+ 607000471=You are currently muted and have been permanently muted.
+ 607000501=Muted. To be lifted at {0}, Game Time.
+ 607000502=Your avatar did not pass the review. Reason: Inappropriate content detected.
+ 607000503=Your avatar did not pass the review! Reason: Suspected to contain ads.
+ 607000504=Your avatar did not pass the review! Reason: Other.
+ 607000505=Your avatar did not pass the review! Reason: Suspected to contain pornographic content
+ 607000506=Your avatar did not pass the review! Reason: Away from keyboard
+ 607000507=Your avatar did not pass the review! Reason: Possibly contains ads
+ 607000508=Your avatar did not pass the review. Reason: Suspected violation of ethics
+ 607000509=Your avatar did not pass the review! Reason: Suspected violent and terrorist content
+ 607000510=Your avatar did not pass the review! Reason: Suspected vulgar content
+ 607000511=Your avatar did not pass the review! Reason: Suspected prohibited content
+ 607000512=Your avatar did not pass the review! Reason: Suspected to contain QR code
+ 607000513=Your avatar did not pass the review! Reason: Suspected to contain political content
+ 607000514=Your avatar did not pass the review! Reason: Suspected of containing insults to others
+ 607000515=Your avatar did not pass the review! Reason: Suspected to be an invalid image
+ 607000516=Your avatar did not pass the review! Reason: Suspected to be invalid content
+ 607000531=Note: We are not responsible for Account loss caused by not linking a mailbox!
+ 607000532=It has been detected that you have not linked a mailbox. To avoid Account loss, please link it immediately!\n\n [color=FF0000]{0}Note: We are not responsible for Account loss caused by not linking a mailbox![/color]
+ 607000533=Link Account
+ 607000534=Exit Game
+ 607000535=Mailbox Link
+ 607000536=Tip: Your Account is in a risky status and is prone to loss. Please go to link Account! We are not responsible for Account loss caused by not linking a mailbox!
+ 607000537=Link a mailbox for the first time to acquire 50 Diamonds.
+ 607000538=Warning!
+ 607000539=Cancel
+ 607000540=New mailbox: {0}
+ 607000541=After verifying the new email, an email will automatically be sent to the original email address. Complete the email change after reconfirmation.
+ 607000542=Original mailbox: {0}
+ 607000543=You have successfully completed the mailbox change.
+ 607000544=mailbox Account
+ 607000545=mailbox
+ 607000546=mailbox linked to the Account
+ 607000547=Once you successfully log into the game using your mailbox, your Account information will be stored on the device for future logins. Please note that you will need to re-enter your mailbox and Password when switching devices.
+ 607000548=To avoid Account loss, we strongly recommend you link your mailbox. After linking, you can access your Account on other devices anytime, anywhere. \n\n2. The mailbox is the highest level proof for Account recovery. Please ensure Account security and avoid sharing your Account.
+ 607000549=An email has been sent to the address you provided. It contains a link for verification. Please also check your spam/junk folder.
+ 607000550=Go
+ 607000551=Please enter a valid email address and set a Password.
+ 607000552=Your mailbox has been successfully activated. You can Switch Accounts in [Personal Homepage] - [Account].
+
+ The login Password is independent of the Account Password and must be entered during login to better escort your Account security.
+ 607000553=Change Link
+ 607000554=Your mailbox is in an unverified Status, and you cannot log in to your game Account using this mailbox Account.
+
+ If you have not received the verification mailbox, you can try changing the mailbox address.
+ Note: To escort your Account security, linked Accounts cannot be unlinked.
+ 607000557=The new mailbox address you entered is the same as the original one. Please re-enter a new mailbox address.
+ 607000558=Your original mailbox address is {0}. Please enter the new mailbox address you want to change to.
+ 607000559=Hello:
+ Commander, we have received your password reset confirmation mailbox. If you have not recently submitted a password change request for "Last Fortress," please ignore this mailbox. If you confirm the existence of this operation, please tap the reset Link below. Note that the new password will be Effective immediately after tapping the reset Link.
+ 607000560=Please enter the new mailbox address you want to change to and set a Password.
+ 607000561=1. After you Link Account, you can log in to the game on Others devices anytime, anywhere, and avoid losing your Account. Therefore, we strongly recommend you Link Account.
+
+ 2. The mailbox can be changed after linking.
+
+ 3. The linked Account serves as the highest-level basis for Account recovery. Please Note Account security and do not Share your Account.
+ 607000562=A mailbox has been sent to the mailbox address you provided, containing a Link to verify the Account. If you have not received the verification mailbox, please check your spam folder or confirm that the mailbox address is entered correctly.
+ 607000563=Acquire 50 Diamonds by linking an Account for the first time.
+ 607000564=Create Account
+ 607000565=Once you successfully log into the game using your Account, the Account information will be stored on the device for future logins. Please Note that you will need to re-Input your game Account and Password when switching devices.
+ 607000566=You can add up to 10 Accounts.
+ 607000567=You can use this Account to log into the game on any device.
+ 607000568=You have Success Create Account.
+ 607000569=Your mailbox\n{0}\nhas been confirmed. We have sent a verification message to the new mailbox.
+ 607000570=If you haven't received the verification email, check your spam folder or confirm if the email address you entered is correct.\nNote: To protect your account security, [mailbox account] cannot be unlinked.
+ 607000701=Phantom Market
+ 607000702=Collect Special Candy to redeem rare items.
+ 607000703=Special Candy
+ 607000704=This strange appearance... can it really be eaten? Special Candy can be used to redeem rare items in the Phantom Market.
+ 607000705=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Special Candy] will no longer be usable. Therefore, we recycled your {0} unused [Special Candy] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 607000706=After purchase, you can acquire a large amount of Special Candy.
+ 607000707=Specter Special
+ 607000708=Specter Special Inception Pack
+ 607000709=Specter Special Surprise Pack
+ 607000710=Specter Special Advanced Pack
+ 607000711=Specter Special Premium Pack
+ 607000712=Specter Special Deluxe Pack
+ 607000713=Night Hunt
+ 607000714=During this special festival, even zombies are stirring restlessly.
+ 607000715=1. During the event, a large number of Shadow Zombies will spawn in the world every day. \n2. Commanders have {0} deployment attempts daily, which reset at 0:00 (Game Time) each day. \n3. Defeating Shadow Zombies grants lots of precious rewards.
+ 607000716=Shadow Zombie
+ 607000717=They move with unusual agility, yet emit a foul stench of decay, making them look very dangerous.
+ 607000718=Demon Hunt
+ 607000719=1. Little Demons have discovered our world and sent a vanguard to attack. Pick up the Mithril Hammer to repel them and defend our world! \n2. During the event, use Mithril Hammers to attack the Demon Legion and acquire various rewards. \n3. Each time you defeat a Little Demon, you will receive a generous victory reward, but it may attract a stronger Demon King. \n4. The Demon King embodies the concept of demons and cannot be completely destroyed but can be temporarily repelled. Attacking the Demon King not only grants richer attack rewards but also offers a chance to win the demon's treasure. \n5. When using Mithril Hammers to attack, there is a probability of triggering a no-cost effect, allowing several subsequent attacks without consuming Mithril Hammers. \n6. Auto-attack is only effective when the event interface is open. \n7. After the event ends, unused Mithril Hammers will automatically be redeemed for Diamonds and sent to your mailbox.
+ 607000720=Mithril Hammer
+ 607000721=Mithril Power, Demon Buster
+ 607000722=Mithril Hammer Treasure
+ 607000723=Purchase to acquire a large number of Mithril Hammers
+ 607000724=Hammer of Exorcism
+ 607000725=Hammer of Suppression, Evil Eradication
+ 607000726=Dear Commander,\n\nThe event has ended. Thank you for your participation. After the event ends, your [Mithril Hammers] will no longer be usable. Therefore, we recycled your {0} unused [Mithril Hammers] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 607000727=Dear Commander,\n\nThe event has ended. Thank you for your active participation. After the event ends, your [Mithril Hammer] will no longer be usable. Therefore, we recycled your {0} unused [Mithril Hammer] and have sent you the following items as compensation. Thank you for your support. Happy gaming!
+ 607000801=Thanksgiving Special
+ 607000802=Thanksgiving Special - Inception Pack
+ 607000803=Thanksgiving Special - Surprise Pack
+ 607000804=Thanksgiving Special - Advanced Pack
+ 607000805=Thanksgiving Special - Premium Pack
+ 607000806=Thanksgiving Special - Deluxe Pack
+ 607000807=Bountiful Adventure
+ 607000808=Tasty Pumpkins are scattered across the land. Search for them now!
+ 607000809=1. During the event, Pumpkin Fields will refresh daily across the World.\n2. Commanders have a daily deployment limit of 5 times, which resets at 0:00 (Game Time).\n3. Explore Pumpkin Fields to acquire precious rewards.
+ 607000810=It looks like an ordinary Pumpkin Field, but surprises may be hidden inside!
+ 607000811=Pumpkin Field
+ 607000812=Warning! Ferocious monsters are invading! Beware: their <color=#ee1d24>ATK</color> causes negative effects. Face them bravely and quell the chaos!
+ 607000813=The golden waves of wheat are swallowed by its shadow, making it hard to resist.
+ 607000814=Rules \n1. During the event, {0} will show up in the Homeworld; it will appear again somewhere else after being beaten. \n2. Commanders with a Fortress of Lv. {1} or above can dispatch troops for the challenge, with a maximum of {2} challenges allowed per day. \n3. {0} occupies desolate territories, where it hoards plundered chests. Defeating it to grab the chests, with a maximum of {3} chests obtainable per day. \n4. With a specified number of challenges completed, you can receive corresponding rewards, which will be distributed to the mailbox. The challenge attempts reset daily. \n5. Rankings will be determined by your highest damage of the day; higher damage means better rewards. The leaderboard resets daily at 0:00 (Game Time).
+ 607000815=Killed {0}
+ 607000816=Dear Commander, \n\nYou launched {1} attacks in the [{0}] event. Below are your rewards.
+ 607000817=Greedy Tyrant
+ 607000818=Harvest Crisis
+ 607000819=The Thanksgiving Feast is about to begin, but the scent of harvest has drawn the embodiment of disaster. The Greedy Tyrant has awakened from the darkness!
+ 607000820=Thanksgiving Chest
+ 607000821=The chest radiates residual warmth, seemingly still carrying the aroma of the Feast.
+ 607000822="Harvest Crisis" Challenge Reward
+ 607000823="Harvest Crisis" Ranking Reward
+ 607000824=Dear Commander,\n\nThe "Harvest Crisis" ranking event has ended. Your ranking this round: {0}, highest DMG: {1}. Below are your rewards.
+ 607000825=Pumpkin Feast
+ 607000826=Collect Tasty Pumpkins to redeem rare items.
+ 607000827=Tasty Pumpkin
+ 607000828=The overflowing aroma adds to the joy of the harvest. Can be redeemed for rare items in the Phantom Market.
+ 607000829=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Tasty Pumpkins] will no longer be usable. Therefore, we recycled your {0} unused [Tasty Pumpkins] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 607000830=Upon purchase, acquire a large number of Tasty Pumpkins.
+ 607000831=Thanksgiving Check-in
+ 607000901=Christmas Party
+ 607000902=Christmas Check-in
+ 607000903=1. During the event, log in to claim the daily check-in rewards.\n2. If you miss a day, you can remedy it by spending a specified number of Diamonds.\n3. If you log in but don't claim the reward, you can claim it the next day.
+ 607000904=Santa's Scavenger Hunt
+ 607000905=Rumor has it that Santa Claus likes to place presents under the Christmas tree outside. Let's go find them!
+ 607000906=1. During the event, Miraculous Trees will refresh daily across the world.\n2. Commanders have a daily deployment limit of 5 times, which resets at 0:00 (Game Time).\n3. Explore the Miraculous Trees to acquire tons of precious rewards.
+ 607000907=Miraculous Tree
+ 607000908=Presents are placed under the Christmas tree, and faintly written in the snow nearby: 'Meeting you is a miracle.'
+ 607000909=Winter Hunt
+ 607000910=On this special festival, zombies are stirring. We must eliminate them!
+ 607000911=1. During the event, a large number of Christmas Zombies will refresh daily across the world.\n2. Commanders have {0} deployment attempts daily, which reset at 0:00 (Game Time).\n3. Defeat Christmas Zombies to acquire tons of precious rewards.
+ 607000912=Christmas Zombie
+ 607000913=Zombies wearing Christmas hats look even more ferocious.
+ 607000914=Santa's Gift Vault
+ 607000915=Collect Ice Coins to redeem rare items. Thank you for your continued support and companionship!
+ 607000916=Ice Coin
+ 607000917=A currency made of ice, its crystal-clear appearance reveals its high value. It can be redeemed for rare items in Santa's Gift Vault.
+ 607000918=Dear Commander,\n\nThe event has ended. Thank you for your active participation. After the event, your [Ice Coins] will no longer be usable. Therefore, we have recycled your {0} unused [Ice Coins] and provided the following items as compensation. Thank you for your great support, and enjoy the game!
+ 607000919=After purchase, acquire tons of Ice Coins.
+ 607000920=Surprise Christmas Mystery Box
+ 607000921=Jolly Christmas Mystery Box
+ 607000922=Christmas Mystery Box
+ 607000923=Winter Special
+ 607000924=Winter Special - Inception Pack
+ 607000925=Winter Special - Surprise Pack
+ 607000926=Winter Special - Advanced Pack
+ 607000927=Winter Special - Premium Pack
+ 607000928=Winter Special - Deluxe Pack
+ 607000929=Frosty Fang Raider
+ 607000930=Clad in armor encrusted with ice crystals, it emits a chilling aura, making it a fearsome hound to behold.
+ 607000931=Desperate Frozen Night
+ 607000932=Christmas night is about to begin, and suddenly the Frosty Fang Raider appears, its deafening roar echoing from afar...
+ 607000933=Icy Chest
+ 607000934=A chest once tightly gripped by the Frosty Fang Raider over a great distance, still exuding a biting chill.
+ 607000935=Desperate Frozen Night Challenge Reward
+ 607000936=Desperate Frozen Night Ranking Reward
+ 607000937=Dear Commander, \n\nThe [Desperate Frozen Night] ranking event has ended. Your ranking this round: {0}, highest DMG: {1}. Below are your rewards.
+ 607000938=Christmas Supplies
+ 607000939=Frozen Defense
+ 607000940=Snowmen have magically appeared in this world. Kill them to guard our homeworld!
+ 607000941=1. Snowmen have discovered our world and sent a vanguard to attack. Use bombs to repel them and guard our homeworld!\n2. During the event, use Boom Bombs to attack the Snowman Legion and acquire various rewards.\n3. Each time you kill a Snowman, you will receive a generous victory reward, but it may also attract a stronger Snowman King.\n4. The Snowman King is the leader of the Snowmen and cannot be completely destroyed but can be temporarily repelled. Attacking the Snowman King not only grants richer attack rewards but also a chance to win Winter Treasures.\n5. When using Boom Bombs to attack, there is a probability of triggering a no-cost effect. Once triggered, subsequent attacks for a certain number of times will not consume Boom Bombs.\n6. Auto-attack is only effective when the event interface is open.\n7. After the event ends, unused Boom Bombs will be automatically redeemed for Diamonds and sent to your mailbox.
+ 607000942=Snowman
+ 607000943=Snowman King
+ 607000944=Snowman Mystery Box
+ 607000945=Snowman King Mystery Box
+ 607000946=Boom Bomb
+ 607000947=The fiery bomb contains terrifying power, making it the ultimate item to counter Snowmen!
+ 607000948=Snowman King Incoming
+ 607000949=Boom Perk
+ 607000950=The power of bombs, Snowman Buster!
+ 607000951=Kill {0} Snowmen daily to acquire the following rewards.
+ 607000952=Dear Commander, \n\nThe event has ended. Thank you for your active participation. After the event, your [Boom Bombs] are no longer usable. Therefore, we have recycled your {0} unused [Boom Bombs] and provided the following items as compensation. Thank you for your support, and enjoy the game!
+ 607001001=Frosty Fest
+ 607001002=Winter Special
+ 607001003=Winter Special - Inception Pack
+ 607001004=Winter Special - Surprise Pack
+ 607001005=Winter Special - Advanced Pack
+ 607001006=Winter Special - Premium Pack
+ 607001007=Winter Special - Deluxe Pack
+ 607001008=Winter Treasure
+ 607001009=Collect Frosty Crystal, Redeem Rare Items
+ 607001010=Frosty Crystal
+ 607001011=A crystal condensed in a special extreme cold environment, which can be redeemed for rare items in the Winter Treasure.
+ 607001012=Dear Commander:\n\nEvent has ended, thank you for your active participation. After the event ends, your [Frosty Crystal] will no longer be usable. Therefore, we have recycled your {0} unused [Frosty Crystal] and issued the following items as compensation. Thank you for your strong support, and we wish you a happy gaming experience!
+ 607001013=After purchase, you can acquire a large amount of Frosty Crystal.
+ 607001014=Winter Adventure
+ 607001015=Accompanied by the roar of the earth, Icy Veins rise from the ground. Let's explore together!
+ 607001016=1. During the event, Icy Veins will refresh daily worldwide.\n2. Commander's daily deployment limit is 5 times. Deployment attempts reset daily at 0:00 (Game Time).\n3. Exploring Icy Veins can yield abundant precious rewards.
+ 607001017=Icy Veins
+ 607001018=The area around the ice veins emanates a chilling aura, inspiring awe.
+ 607001019=Winter Check In
+ 607001020=1. During the event, Commanders can receive rewards by logging into the game daily.\n2. If you do not log in on a given day, you can spend a specified number of Diamonds to remedy the missed check-in.\n3. If you log in on a given day but do not claim the reward, you can claim it upon logging in the next day.\n4. Rewards include both Free and Advanced tiers. Advanced rewards require purchase and activation to be obtained.
+ 607001021=Advanced Rewards
+ 607001022=Unlock the advanced edition to receive rewards
+ 607001023=You got
+ 607001024=Rewards Available
+ 607001025=Unlock the advanced edition to claim
+ 607001026=Claim
+ 607001027=Unlock extra rewards
+ 607001028=Purchase
+ 608000000=Consume {0} Alliance Points to restock?
+ 608000001=Consume {0} Alliance Contributions to buy {2} *{1}?
+ 610000=Strongest Alliance
+ 610001=Strongest Alliance Tournament
+ 610002=Silver Group
+ 610003=Gold Group
+ 610004=Diamond Group
+ 610005=All-Out War
+ 610006=Tournament Ranking
+ 610007=Participants
+ 610008=Silver
+ 610009=Gold
+ 610010=Diamond
+ 610011=Dear Commander, your alliance has won Rank [{0}] in the tournament.\nKeep up the good work and achieve better rankings in the future!
+ 610012=OK
+ 610013=Alliance Duel Result
+ 610014=All-out War Victories
+ 610015=Tier points
+ 610016=The Alliances above will rank up
+ 610017=The Alliances below will rank down
+ 610018=Alliance
+ 610019=The top {0} ranked alliances in this group will advance to the Diamond Group; the last {1} ranked alliances will be relegated to the Silver Group
+ 610020=The top {0} ranked alliances in this group will advance to the Gold Group
+ 610021=The last {0} ranked alliances in this group will be relegated to the Gold Group
+ 610022=No opponent
+ 610023=Peace Day
+ 610024=War Declaration Day
+ 610025=Warring Day
+ 610026=Set Truce
+ 610027=Present Time
+ 610028=Tap to Set
+ 610029=End
+ 610030=Next Day
+ 610031=The truce lasts 6 hours, during which period Commanders will not engage in the All-Out War.
+ 610032=During the truce period, no wars will be declared against Commanders and Commanders cannot participate in the All-Out War. If you enter a war, it will last 4 hours, so set up a truce wisely.
+ 610033=The format you entered is incorrect. Please try again.
+ 610034=More info
+ 610035=Base Rank Rewards
+ 610036=Declare War
+ 610037=Winner could plunder
+ 610038=Accept
+ 610039=You will instantly become the opponent of {0} after tapping ''Accept." Continue?
+ 610040=This alliance has multiple possible hostile alliances
+ 610041={0} has declared war on other alliances. The war declaration may fail if you continue. Proceed?
+ 610042=Tap the [Declare War] button to declare war on other alliances. \nYou can only declare war on one alliance at a time; if an alliance declares war on you, you may tap [Accept] to become its opponent immediately. \nIf you do not accept it before the countdown ends, your alliance will match for the opponent randomly based on the war declaration situation.
+ 610043=Countdown of this round ({0}/24):
+ 610044=On the war declaration day, you can continue to declare war on other alliances after a failed declaration.
+ 610045=Failed to declare war
+ 610046=Dear Commander,\n The declaration has failed because the target alliance has been in a warring relationship with other alliances. Your alliance may declare war again on the war declaration day.
+ 610047=Get Ready for All-out War
+ 610048=Dear Commander,\nYour alliance has declared war successfully in the All-Out War. Your opponent is: {0} \nThe war will start on {1}. Please go to the "Strongest Alliance - All-Out War" page to participate by then. Good luck to you and your alliance!
+ 610049=Dear Commander,\nAn alliance declared war against your alliance in the All-Out War. Your opponent is: {0} \nThe war will start on {1}. Please go to the "Strongest Alliance - All-Out War" page to participate by then. Good luck to you and your alliance!
+ 610050=War Declaration
+ 610051=War Preparation
+ 610052=Warring Phase
+ 610053=War Ended
+ 610054=Starts in {0}
+ 610055=Ends in {0}
+ 610056=Join the expeditionary force to win the glory of the strongest alliance!
+ 610057=Join
+ 610058=Strongest Alliance-Rank Rewards
+ 610059=Strongest Alliance-Ranking Rewards
+ 610060=Strongest Alliance-Rank Advance
+ 610061=Strongest Alliance-Rank Relegation
+ 610062=Dear Commander,\nYour alliance's ranking in Strongest Alliance Tournament is: {0} \nYou have won the following rewards based on your rank. Feel free to claim them.
+ 610063=Dear Commander,\nYour alliance's rank in Strongest Alliance Tournament is: {0} \nYou have won the following rewards based on your rank. Feel free to claim them.
+ 610064=Dear Commander,\nYour alliance's ranking in Strongest Alliance Tournament is: {0} \nIt will advance to {1} for the excellent work! \nThis will officially take effect in the next tournament. May you fight braver and achieve better scores in the new journey!
+ 610065=Dear Commander,\nYour alliance's ranking in Strongest Alliance Tournament is: {0} \nIt will be relegated to {1}! \nThis will officially take effect in the next tournament. May you keep up fighting and win the glory again in the future!
+ 610066=Truce: {0}
+ 610067=Alliance you declared war on: {0}
+ 610068=Join the alliance war declaration to plunder {0}% of its tier points upon victory
+ 610069=Strongest Alliance Rules:\nStrongest Alliance is a four-week competition in which each alliance fight against the other to get rewards.\nAfter entering S1, the alliances that meet the conditions will automatically join the competition when the event begins.\nStrongest Alliance has four tiers: Silver, Gold, Diamond and Master. The first-time alliance will start from Silver and compete with other alliances of the same tier.\nWithin the near zones, the alliances of the same tier will be divided into several groups. There are 12~23 alliances in each group.\nThe alliances in the same group are randomly matched in Alliance Duel and gain tier points (TP) according to the daily results.\nResources Collection Duel on Monday: The winner gets 100 TP, while the lost alliance gets 30 TP.\nFortress Building Duel on Tuesday: The winner gets 200 TP, while the lost alliance gets 50 TP.\nTechnology Research Duel on Wednesday: The winner gets 200 TP, while the lost alliance gets 50 TP.\nHero Growing Duel on Thursday: The winner gets 200 TP, while the lost alliance gets 50 TP.\nSoldiers Training Duel on Friday: The winner gets 200 TP, while the lost alliance gets 50 TP.\nEnemy Defeating Duel on Saturday: The winner gets 500 TP, while the lost alliance gets 100 TP.\nThe All-Out War event opens every Tuesday, where the alliance can fight against any other alliance in the same group. Successfully declaring war and winning gets 20% of the opponent's TP.\nAt the end of Strongest Alliance, the alliance tier will be promoted or demoted according to the TP ranking in the group. The higher the tier is, the better reward the alliance gets.\nAfter the event ends, the new tier will take effect in the next Strongest Alliance.
+ 610070=All-Out War Rules:\nThe All-Out War event starts during the Strongest Alliance. Alliances in the same group can choose any other alliance to declare war. Successfully declaring war and winning gets 20% of the opponent's tier points.\nThe event is divided into three stages: Peace Day, War Declaration Day, and Warring Day.\nPeace Day: Members above R4 (R4 included) can choose to set a truce period. During the truce, you won't be declared war by other alliances nor enter any war.\nWar Declaration Day: Members above R4 (R4 included) can declare wars against any other alliance that is not in the truce in the same group. After a successful war declaration, both alliances will receive a system email and enter the war preparation stage, waiting for the war to start.\nWarring Day: According to the result of War Declaration Day, the alliances that have entered the war preparation stage will enter the war at the corresponding time. The war lasts 4 hours, during which killing/wounding the enemy soldiers, destroying the enemy facilities, and attacking the enemy city till it's fallen can grant you points. At the war's end, the alliance with higher points will be the winner. If the two sides in a battle are from the same Dimension, attacking each other in this Dimension will also grant them points.
+ 610071=Alliance Info
+ 610072=Rank 11th+
+ 610073=Contribution Points
+ 610074=Score Ranking
+ 610075=The {0} in the alliance storage is insufficient. Please get in touch with the Alliance Officer to replenish as soon as possible.
+ 610076=Requirements not met; Cannot participate in the Strongest Alliance
+ 610077=The Strongest Alliance event has not yet started.
+ 610078=You can only set a truce period on Peace Day.
+ 610079=You can only declare war on War Declaration Day.
+ 610080=This alliance already has an opponent. Please select another alliance to declare war.
+ 610081=This alliance already has an opponent, so you cannot respond to its war declaration.
+ 610082=Your alliance already has an opponent. You can't declare any other war.
+ 610083=Unable to declare war during the tally
+ 610084=You have already declared war on this alliance. Action can't repeat.
+ 610085=You are in Truce and cannot declare war.
+ 610086=War declared
+ 610087=War Rules:\n1. The war lasts 4 hours. When the war begins, the system will randomly select a city in the territory of both sides as the spawn point. Commanders can relocate the fortresses to the spawn city. If the opponent has no cities, the attacker can move to any map location.\n2. The attacker can go back to near the Main Alliance City directly through the event page.\n3. The attacker can only (temporarily) occupy the opponent's spawn city before any other city. After the city is occupied, it will enter a protection state and temporarily belong to the attacker.\n4. After the war starts, both alliances can not change the Main City or give up any city.\n5. After the war ends, all invading commanders can directly return to near their Main Alliance City. All invading commanders will automatically return to their Zones at the end of Warring Day.\n6. If the opponent does not have enough cities or Main Alliance City, the attacker can get the corresponding bonus and points directly.\n7. If the alliances are in the same Zone, the cities in the protection state will be returned at the end of the event.\n8. During the war, Eden can only be attacked by the adjacent alliance, not the opponent in Alliance Duel. The battle rules for Eden remain unchanged.\n9. During the war, you can get points by killing/grievously wounding the enemy soldiers, destroying the enemy facilities, and occupying the enemy cities:\nKilling/wounding a Lv. 1 soldier gets 1 point.\nKilling/wounding a Lv. 2 soldier gets 2 points.\nKilling/wounding a Lv. 3 soldier gets 3 points.\nKilling/wounding a Lv. 4 soldier gets 5 points.\nKilling/wounding a Lv. 5 soldier gets 7 points.\nKilling/wounding a Lv. 6 soldier gets 10 points.\nKilling/wounding a Lv. 7 soldier gets 15 points.\nKilling/wounding a Lv. 8 soldier gets 20 points.\nKilling/wounding a Lv. 9 soldier gets 30 points.\nKilling/wounding a Lv. 10 soldier gets 40 points.\nDecreasing the enemy's Facility Durability by 1 point gets 3 points.\nOccupying the enemy's main city gets 50,000,000 points.\n10. If the two sides have the same points, the side that declares the war wins.
+ 610088=The rewards are determined by the tier and ranking of your Alliance and will be delivered to you via mail upon the tally.
+ 610089=Dear Commander, congratulations to your alliance on winning this week's Alliance Duel! Please check the rewards below.
+ 610090=Cannot give up the city two minutes before the battle
+ 610091=Your Alliance did not participate in this All-Out War.
+ 610092=The battle is being tallied at the moment.
+ 610093=The battle has not started yet.
+ 610094=You are already in the target Zone.
+ 610095=You are not in the Zone of your opponent.
+ 610096=Cross-zone feature in cooldown
+ 610097=You can only perform free relocation in the spawning city.
+ 610098=Members could earn points for the Alliance by killing enemies, destroying Facilities and occupying enemy cities.
+ 610099=You can't disband the Alliance during the Strongest Alliance.
+ 610100=The points you obtain from the Alliance Duel and All-Out War will determine your ranking in the Strongest Alliance event.
+ 610101=Alliance Score
+ 610102=Specific Contribution
+ 610103=Contribution stats
+ 610104=Points exchanged
+ 610105=Killing the enemy Alliance's soldiers and reducing its Facility Durability will grant you some rewards. You'll gain a large number of points by making its Main City fall (The fallen cities will be returned right after the Warring Day).
+ 610106=Reduce cities' Durability
+ 610107=Reduce Facilities' Durability
+ 610108=Rules of war
+ 610109=Kills Leaderboard
+ 610110=Destruction Leaderboard
+ 610111=Total
+ 610112=You may claim daily rewards on this page every day. The higher the tier, the better the rewards.\nRewards will be delivered after the match based on the Alliances' tiers and tier points. The Alliances will advance to a higher rank or be relegated accordingly.
+ 610113=Prior to the battle, a city of the opposing Alliance will be open to you as the city of spawning. You may relocate to the city and launch your attack.
+ 610114=Strongest Alliance - Silver (30 days)
+ 610115=Strongest Alliance - Gold (30 days)
+ 610116=Strongest Alliance - Diamond (30 days)
+ 610117=Obtained from the Strongest Alliance event. Use it to get "Strongest Alliance - Silver."
+ 610118=Obtained from the Strongest Alliance event. Use it to get "Strongest Alliance - Gold."
+ 610119=Obtained from the Strongest Alliance event. Use it to get "Strongest Alliance - Diamond."
+ 610120=Daily rewards claimed
+ 610121=During the All-Out War, you can only attack the opponent Alliance's cities.
+ 610122=I removed {0} from the Alliance, for I think he lacks an adequate amount of participation and capabilities.
+ 610123=Only R4 or higher members can perform this operation.
+ 610124=[Strongest Alliance] Match rewards
+ 610125=Dear Commander,\nYour Alliance's ranking in the Strongest Alliance tournament is: {0}\nBased on the ranking, your Alliance's initial tier in the next tournament will be: {1}\nYou have won the following rewards based on the tier. Collect them now!
+ 610126=You can try to capture the opponent's other cities after occupying the city of spawning
+ 610127=You can spend diamonds to relocate your Fortress to any territory if the opponent does not have a spawning city for your invasion.
+ 610128=Congrats! Your Alliance has become a
+ 610129=Lucky Alliance
+ 610130=A Lucky Alliance gets to win the rewards directly.
+ 610131=Strongest Alliance ends in:
+ 610132=Group Ranking:
+ 610133=Silver rewards
+ 610134=Gold rewards
+ 610135=Diamond rewards
+ 610136=Alliance tier
+ 610137=Tier ranking
+ 610138=Initial tier next time
+ 610139=Tier honor reward (top {0})
+ 610140=(top {0})
+ 610141=The opponent does not have a city of spawning. You may perform other actions to gain points.
+ 610142=This stage ends in: {0}
+ 610143=Master Group
+ 610144=Initial tier next time (estimated)
+ 610145=The alliances above may rank up
+ 610146=The alliances below may rank down
+ 610147=Master
+ 610148=Commander, the [Master] tier will be available soon. Time to flex your muscle!
+ 610149=Strongest Alliance - Master (30 days)
+ 610150=Obtained from the Strongest Alliance event. Use it to get "Strongest Alliance - Master."
+ 610151=Great Strategist Nameplate ({0})
+ 610152=Great Strategist Nameplate
+ 610153=Use it to change the Nameplate into [Great Strategist Nameplate]
+ 610154=Master rewards
+ 610155=Change made to Strongest Alliance
+ 610156=New "Master" tier available soon
+ 610159=Dear Commander,\n\nThe Strongest Alliance tier matches are about to start! Since your alliance stands out among others, we are honored to announce that your alliance will advance to the Gold Tier directly! Get ready for upcoming matches and fight for glory!
+ 620001=Hero Contract
+ 620002=1. Place Combat Heroes into Veteran or Rookie slots to establish a contract.\n2. Only the Legendary Advanced Elite Hero or above who reached Lv. 60 can be put in the Veteran slot.\n3. After the contract is established, the quality of the Rookie hero will be improved, by up to 3 levels, but it must be lower than the Veteran hero's quality.\n4. After the Rookie hero's quality is improved, the corresponding level cap and skill effects will be activated. You may use items to upgrade the hero.\n5. When a Hero is in the Rookie slot, the Hero cannot be ascended. You may ascend the Hero after the contract is terminated.\n6. After the contract is terminated, the quality of the former Rookie hero will be restored. The activated skills will also be invalid, but the increase in level will remain unchanged.\n7. Cannot establish the contract with the First-Gen Heroes or Spacetime Travelers.
+ 620003=Sign contract
+ 620004=Unlock Exclusive Skills
+ 620005=Confirm to terminate the contract?
+ 620006=You have a new Hero Contract to unlock.
+ 620007=Contract Scroll
+ 620008=Purchase it to get a new hero contract.
+ 620009=The Heroes in Hero Contract cannot be reset.
+ 620010=Hero Contract established
+ 620011=Veteran
+ 620012=Rookie
+ 620013=A new upgrading mechanism for Heroes is available in the new season. You may make 2 Heroes of different qualities enter a contract to enhance the one of lower quality.
+ 620014=The improvement in quality is only valid while the contract is in effect. Upon terminating the contract, the quality will be restored to the original quality. Heroes' attributes will be improved as their qualities are improved.
+ 620015=Contract terminated
+ 620016=Contract {0}
+ 620017=Terminate Contract
+ 620018=Cannot ascend the hero with the "Rookie" identity in the Hero Contract
+ 620019=In the new season, Commanders will be able to establish a contract between two Heroes to enhance Hero quality faster.
+ 620020=Only the Legendary Advanced Elite Hero or above who reached Lv. 60 can be put in the Veteran slot.
+ 620021=Are you sure you want to spend 100 Diamonds to create a Contract?
+ 620022=Are you sure you want to terminate the Contract?
+ 620023=Contract {0}
+ 620024=You may create a new Hero Contract now. Check it out!
+ 620025=Only Legendary or above Advanced Elite Hero can serve as a Veteran
+ 621000=Achievement
+ 621001=Development
+ 621002=PVP
+ 621003=Social
+ 621004=Explore
+ 621005=Zombie Slayer {0}
+ 621006=Killing Machine {0}
+ 621007=Farming Expert {0}
+ 621008=Fortress Protection
+ 621009=Impregnable
+ 621010=Craftsman {0}
+ 621011=Primary Productivity {0}
+ 621012=Trade Tycoon {0}
+ 621013=Time Is Gold {0}
+ 621014=Nightlife
+ 621015=Keep Going {0}
+ 621016=Thousands of Miles {0}
+ 621017=Noble Privilege {0}
+ 621018=Appropriate Remedy {0}
+ 621019=That's Not Good
+ 621020=Attributes, Where?
+ 621021=Fully Dressed
+ 621022=Crafty Fox {0}
+ 621023=Weather-Favored
+ 621024=Climate-Favored
+ 621025=Bumper Crop
+ 621026=Bumper Years
+ 621027=Prosperous Industries
+ 621028=Recruiting Talent
+ 621029=Expanding the Team
+ 621030=Strike All
+ 621031=Rising Shelter Capacity
+ 621032=Ambitious
+ 621033=Well-Trained Army
+ 621034=The More, The Better
+ 621035=Talent Abounds
+ 621036=Crowd of Elites
+ 621037=Onto You {0}
+ 621038=Countless Armies {0}
+ 621039=Put Out a Feeler {0}
+ 621040=Making an Impression
+ 621041=Cut a Swath
+ 621042=Far-Famed
+ 621043=Mine and Mine! {0}
+ 621044=Mutual Assistance {0}
+ 621045=Growth Fund {0}
+ 621046=Work Together {0}
+ 621047=Strength in Numbers {0}
+ 621048=The Flavor in Mine {0}
+ 621049=Group Effort {0}
+ 621050=Lightly-Preened
+ 621051=Ingenuity
+ 621052=Dressed to the Teeth
+ 621053=Masquerade Costume {0}
+ 621054=Formal Dress
+ 621055=Luxuriously Splendid
+ 621056=Unknown to Fame
+ 621057=Diligently-Conscientious
+ 621058=Assiduously-Thorough
+ 621059=From Scratch {0}
+ 621060=Life Saver {0}
+ 621061=Friend of Death
+ 621062=Forever Childhood
+ 621063=Free Spender {0}
+ 621064=Possess {1} Work Station(s)
+ 621065=Acquired Bar
+ 621066=Possess {0} Hero(es)
+ 621067=Captured {0} Lv. {1} block(s) in total
+ 621068=Total CP reaches {0}
+ 621070=Survival of the Fittest
+ 621071=Gettin' Outta My Way
+ 621072=Second to None
+ 621073=Small Wins
+ 621074=Assiduously-Thorough
+ 621075=All Work and No Whine
+ 621076=Model Worker
+ 621077=On Duty 24/7
+ 621078=Stay Positive
+ 621079=Flexing Muscles
+ 621080=Invulnerable
+ 621081=Seasoned Warrior
+ 621082=Combat Master
+ 621083=shared an achievement
+ 621084=made a achievement
+ 621085=Get {1} supplies at the Supply Station
+ 621086=Possess {1} avatar frame(s)
+ 621087=Possess {1} decor(s)
+ 621088=Spend {1} Diamonds
+ 621089=Possess the Fortress decor {0}
+ 621090=Possess the avatar frame, {0}
+ 621091=Treat {1} soldiers in total
+ 621092=Scout enemy Fortresses {1} time(s) in total
+ 621093=Obtain the Elite Hero, {0}
+ 621094=Participate in the Champion Duel {1} time(s)
+ 621095=Get into the final {0} in the Champion Duel
+ 621096=Accomplished on:
+ 621097=Spend {1} Diamonds
+ 621098=Trade {1} time(s) in total
+ 621099=Complete Alliance Contributions {1} time(s) in total
+ 621100=Gather {1} resources in total
+ 621101=Trendy & Chic {0}
+ 621102=Collect {1} intel in total
+ 621103=Alliance reaches Lv. {1}
+ 621104=Make the {0} *{1}
+ 621105=Use {1} min of building speed-up items
+ 621106=Meeting the Deadline {0}
+ 621107=Fully Armed {0}
+ 621108=Possess {0} Gear *{1}
+ 621109=Accomplish the achievement "{0}"
+ 621110=Street Fighter {0}
+ 621111=Win {1} time(s) in the Arena in total
+ 623000=Account Verification
+ 623001=Dear Commander, please enter your phone number below to secure your account.
+ 623002=You can enter the game once you complete the verification. Thank you for your understanding.
+ 623003=Wrong verification code
+ 623004=Phone number
+ 623005=Region
+ 623006=Enter your phone number here
+ 623007=Verification Code
+ 623008=Enter the Verification Code here
+ 623009=Send Message
+ 623010=Resend ({0}s)
+ 623012=Please try again 1 minute later
+ 623101=Allow Last Fortress to track your activity across other companies' apps and websites?\nWe need access to the Identifier for Advertisers to offer you personalized content.\nYou can cancel it anytime in Settings->Privacy->Tracking.
+ 623102=Not Allow the App to Track
+ 623103=Allow
+ 623104=Allow Last Fortress to send you notifications?\nThe notification content may include text, sound, and icon badge. You can configure it in "Settings."
+ 623105=Last Fortress needs permission to access your camera to upload photos to the game.
+ 623106=Decline
+ 623107=Android System Suggestions:
+ 623108=Allow Last Fortress to take photos and record videos?
+ 623109=While Using the App
+ 623110=Never
+ 623111=Allow Last Fortress to access photos, files, and media on the device?
+ 624000=[Alliance Hunting] Unclaimed Rewards
+ 624001=As the challenge in the alliance hunting was interrupted unexpectedly, we'd like to send you the rewards based on the highest level you reached. Collect them now!
+ 624002=[Alliance Hunting] Team Rewards
+ 624003=This round of alliance hunting has come to an end. {0} of your alliance dealt {1} DMG in a single challenge, ranking 1st in your alliance! Your alliance thus earned the rewards below. Collect them now!
+ 624004=Alliance Hunting
+ 624005=Countdown:
+ 624006=No more attempts for Alliance Hunting today. Enter anyway?
+ 624007=Enter Anyway
+ 624008=Not Now
+ 624009=Challenge
+ 624010=No more attempts. Cannot challenge now.
+ 624011=Challenges:
+ 624012=When Bloody Butcher evolves to Lv. 10 in a single challenge, the zombie-sweeping feature will be unlocked.
+ 624013=Sweep
+ 624014=No more attempts. Cannot sweep now.
+ 624015=Challenge Log
+ 624016=Evolution Level
+ 624017=Highest DMG
+ 624018=Sweeping Rewards
+ 624019=Your power has increased visibly. You might want to keep challenging Bloody Butcher to get better rewards.
+ 624020=Reward Preview
+ 624021=Personal Rewards
+ 624022=Personal rewards increase as you deal more DMG to Bloody Butcher.
+ 624023=Alliance Rewards
+ 624024=After every Alliance Hunting, the alliance will receive the damage rewards of the corresponding tier, which is determined by the highest DMG dealt by a member in the alliance.
+ 624025=Damage Log
+ 624026=View All Rewards
+ 624027=Collapse All Rewards
+ 624028=Damage Radius
+ 624029=Reward Preview
+ 624030=Rules
+ 624031=Leaderboard
+ 624032=Highest DMG
+ 624033=Bloody Butcher's level
+ 624034=Round
+ 624035=Reward This Round
+ 624036=Exit
+ 624037=Resume
+ 624038=Quit
+ 624039=Bloody Butcher's Skill
+ 624040=Countdown:
+ 624041=Event ended. Next session:
+ 624042=Next session:
+ 624043=Join Alliance Hunting and face Bloody Butcher head-on! \n1. You have several attempts to challenge Bloody Butcher. Each challenge can grant you some rewards. \n2. When dealing a certain amount of DMG to Bloody Butcher, you will unlock a reward and Bloody Butcher will upgrade to a higher level. The rewards will be delivered altogether after the settlement of the event. \n3. When meeting the requirement, you can unlock the sweeping feature. You can get the due rewards based on the highest DMG. \n4. After each Alliance Hunting, alliance members will receive rewards based on the highest DMG dealt by a member in the alliance. \n5. When the challenge is interrupted by unexpected occurrences (i.e. after a network reconnection), the opportunity will be returned to you.
+ 624044=Rewards Obtained
+ 624045=Skip the animation to see the reward settlement?
+ 624046=Are you sure you want to quit the battle?
+ 624047=Hunting Level
+ 624048=Hunting Reward
+ 624049=Leaderboard
+ 624050=Hunting Day coming soon:
+ 624051=On Hunting Day, the alliance management may start the Alliance Hunting manually. Each session lasts {0} min. Please plan your time accordingly.
+ 624052=Preparing for hunting
+ 624053=Hunt Now!
+ 624054=Registered Time
+ 624055=No hunting announcement
+ 624056=Killed
+ 624057=Hunting Reward
+ 624058=Participation Reward
+ 624059=Participate in Alliance Hunting {0} time(s)
+ 624060=Alliance Hunting | {0} {1}
+ 624061=Claim
+ 624062=Claimed
+ 624063=The event has not started yet. Please watch out for the hunting time set by your alliance.
+ 624064=This round of hunting is over
+ 624065=Name
+ 624066=Total DMG
+ 624067=Your alliance has not started hunting
+ 624068=Hunting underway:
+ 624069=Event has ended
+ 624070=Hunting has not started yet. R4 or above members may start the event.
+ 624071=This is not your registered time. Start anyway?
+ 624072=Highest DMG
+ 624073=Last Strike
+ 624074=DMG:
+ 624075=Times achieved:
+ 624076=Your alliance has not started hunting
+ 624077=Hunting Announcement
+ 624078=Set Hunting Time
+ 624079=Last edit: {0}
+ 624080=Save
+ 624081=Hunting announcement saved
+ 624082=Expires in {0}
+ 624083=Hunts: {0}
+ 624084=Set Alliance Hunting location (once set, it cannot be changed)
+ 624085=Start tracking {0}. {1} will show up in {2}s.
+ 624086=You are about to start the Alliance Hunting. Confirm?
+ 624087=After canceling, the Alliance Hunting will not be started. Continue?
+ 624088=Also send alliance warning message
+ 624089=Tracking:
+ 624090=Start Hunting
+ 624091=Tougher Hunting
+ 624092=Alliance Chat
+ 624093=Hunting Announcement
+ 624094=The registered hunting time has passed. Please ask the management to start the event ASAP.
+ 624095=Your alliance has not set a hunting time yet. Please ask the management to set it ASAP.
+ 624096=Hunt Prep \n1. After the event starts, R4s and R5 can edit the announcement to notify alliance members of the start time. \n2. Members can head to the Alliance Hunting page to view relevant info. \nHunt Day \n1. On the hunt day, R4s and R5 can start hunting at any time. Hunting will last 30 minutes. \n2. R4s or R5 need to select a hunting location before hunting can start. Please try to choose a close location. \n3. Each time the alliance successfully completes a hunt, the target will be upgraded. Each time you complete a hunt level, you will not be able to continue the attack against the next level target directly; you will need to redeploy the troops for hunting. In the case that the hunting target is upgraded before your APC arrives at the hunting location, you can directly start attacking the upgraded target. \nRewards \n1. You need to participate in at least one hunt in the alliance during this event to claim hunting rewards. Rewards cannot be claimed repeatedly if you change to another alliance. \n2. Alliance members will receive personal rewards based on their number of hunts.
+ 624097=Upper limit of hunting reached
+ 624098=This location cannot be selected
+ 624099=We will start an alliance hunting on {0}.
+ 624100=Alliance Hunting has started. Join now?
+ 624101=Ask the alliance management to start hunting?
+ 624104=Cannot participate in a hunting of another alliance.
+ 624105=Hunting is about to start. Cannot attack for now.
+ 624106=Max number of chests claimed
+ 624107=Event has ended. Cannot start hunting.
+ 624108=Chest claimed
+ 624109=Bloody Butcher
+ 624110=A zombie with a strong bloodlust.
+ 624111=Blood-soaked Revival
+ 624112=The Bloody Butcher will resurrect after each defeat. Each time it is resurrected, its level increases with its attributes enhanced.
+ 624113=The Bloody Butcher has been enraged! Its HP has increased significantly!
+ 624114=Shared. Please go to the event announcement channel to check it out!
+ 624115=Liked successfully. Cannot like it repeatedly.
+ 624116=Rewards have already been claimed. Unable to claim again.
+ 624117=Your local time: {0}
+ 624118=Alliance Hunting
+ 624119=Alliance Hunting has ended. Below are your unclaimed Alliance Hunting rewards. Collect them now.
+ 624120=Unlocks when your alliance has {0} or more members
+ 624121=Hunting starts in:
+ 624122=Please enter the hunting announcement
+ 624123=Participate in this alliance's Alliance Hunting at least once.
+ 624124=No permission. Cannot start the hunting.
+ 624125=No permission. Cannot edit it.
+ 624126=Hunting is already started; cannot start it repeatedly.
+ 625001=Joining-Force Reward
+ 625002=1. You can auto join forces with your alliance members when needed while you are offline. No Stamina will be consumed. \n2. A total of {0} Joining-Force Rewards can be obtained each day.
+ 625003=1. Alliance members who meet the conditions will auto join the rally before the rally timer ends. \n2. Allies' troops that join forces with you will not actually fight in the battle, (they are here to help you meet the required teammate count to trigger a rally attack) and will receive the Joining-Force Reward. \n3. The data of the rallies where your troops join forces only to help trigger the rally attack will not be counted, nor will such rallies grant you any points in relevant events.
+ 626001=Congratulations on obtaining the {0}. Do you want to relocate to the alliance gathering place now to summon Kaya and rally your allies to beat her together?
+ 626002=Do you want to relocate to the alliance gathering place now to summon Kaya and rally your allies to beat her together?
+ 626003=Auto relocation
+ 626004=Congratulations on joining a new alliance! Your Fortress is now relocated to somewhere near your alliance leader for free. Your troops outside will be auto recalled. \nThe alliance will hold various events; getting closer to your allies will allow you to better participate in these events and obtain great rewards.
+ 627001=City Seizer
+ 627002=Seize cities to create your own force.
+ 627003=Achievement Reward
+ 627004=Participate in capturing Lv. {0} city for the first time to get
+ 627005=City attack starts in:
+ 627006=Claim supplies
+ 627007=Alliance reminder
+ 627008=Set Now
+ 627009=View Marker
+ 627010=Join Now
+ 627011=Published
+ 627012=In Cooldown ({0})
+ 627013=Alliance reminder in cooldown. Please try again later.
+ 627014=Please have the alliance leader/management set up a Siege Marker.
+ 627015=All Military Supplies obtained
+ 627016=Attack City
+ 627017=Eden protection lifted in:
+ 627018=Alliance leader/management set a Siege Marker
+ 627019=View a Siege Marker once
+ 627020=Join a city attack
+ 627021=City Seizer Event
+ 627022=The [City Seizer] event has ended; unclaimed rewards have been sent to your mailbox.
+ 630000=Card
+ 630001=Trending today
+ 630002=Hot
+ 630003=Card Collection
+ 630004=Postbox
+ 630005=Stamp
+ 630006=Can be used to purchase and send Cards
+ 630007=Sign
+ 630008=Please sign here.
+ 630009=Handwriting
+ 630010=Keyboard
+ 630011=Clear
+ 630012=All
+ 630013=My Zone
+ 630014=Please Enter the Commander's User ID
+ 630015=Inbox
+ 630016=Sent
+ 630017=New
+ 630018=Sort
+ 630019=Date
+ 630020=Commander Name
+ 630021=Card Name
+ 630022=No Cards found
+ 630023=Coming Soon
+ 630024=Say thank you
+ 630025=Reply with a card
+ 630026=Send another
+ 630027=You haven't sent Cards yet. Go and send one.
+ 630028=No Cards found. Go and purchase one.
+ 630029=Happy Birthday
+ 630030=Happy birthday to you!
+ 630031=Cheers for Friendship
+ 630032=Here's to our friendship, cheers!
+ 630033=Billet Doux
+ 630034=All my best wishes are between the lines.
+ 630035=The text and recipient info will NOT be saved. Exit now?
+ 630036=Thank you for your card!
+ 630037=You can send a Card after joining an Alliance.
+ 630038=Happy Birthday!
+ 630039=Dear Commander,\nHappy birthday! We are glad to spend the special day with you. May all your wishes come true! Here is the birthday present we prepared for you. May every day in your life be a happy day! Thank you for your continued support for the Last Fortress.\nLast Fortress Studio
+ 630040=No more than 200 characters
+ 630041=It cannot be restored after deletion. Continue?
+ 630042=Card Shelf
+ 630043=Sent
+ 630044=Failed to send
+ 630045=My friends
+ 630046=You haven't received any Cards from your friends.
+ 630047=Card Shop
+ 630048=Please Enter the Commander's name or User ID.
+ 630049=Spooky Halloween
+ 630050=Trick or Treat!
+ 630051=Not enough stamps. Purchase now?
+ 630052=Harvest Feast
+ 630053=Thank you for your company in the harvest season!
+ 630054=Warm Christmas
+ 630055=Dear Commander,\nThree hundred sixty-five days have passed since you first arrived in this wasteland.\nPlease accept my best wish for this unique anniversary. May your journey always be safe. May your courage always prevail.\nNever forget, Jimmie will always be there with you!
+ 630056=Jimmie's Card
+ 630057=New Card obtained. Go and send it?
+ 630058=Spring Festival
+ 630059=Wishing you a prosperous Year of the Rabbit!
+ 630060=Get Hitched
+ 630061=You can't see love. You feel it.
+ 630062=Please claim the reward before deleting the card
+ 630063=Stay Young
+ 630064=May you stay happy and curious!
+ 640001=Alliance Mercenary
+ 640002=My employment
+ 640003=Return automatically in {0}
+ 640004=Tap on the Hero Avatar to view the details of the Alliance member's Hero and submit an employment application.
+ 640005=Return Early
+ 640006={0}/{1} in combat
+ 640007=Heroes can be hired to assist in combat.
+ 640008=1. Tap on the Hero Avatar to view the details of the Alliance member's Hero and submit an employment application. You can hire the Hero after your employment application is approved.\n2. The level of the hired Hero depends on the level of your top five Heroes. The hired Hero's skill and gear level remain unchanged.\n3. Only one hired Hero can be used during an exploration/expedition. Two or more same Heroes cannot be used in one battle.\n4. Each hired Hero can only participate in one exploration/expedition per day.
+ 640009=Employment Application
+ 640010=Received Application
+ 640011=Employment Application
+ 640012=Hero requested
+ 640013=Hire the Hero
+ 640014=Recruitment in progress...
+ 640015=Unhirable for now
+ 640016=1. The level of the hired Hero depends on the level of your top five Heroes. The hired Hero's skill and gear level remain unchanged.\n2. Each Hero can only be hired by one alliance member at a time.
+ 640017=1. Tap to select the Hero you want to deploy. After being deployed, the Hero can be hired by other Alliance members.\n2. The Hero's functions will not be affected when they are deployed.
+ 640018=Heroes deployed
+ 640019=Successfully Claimed
+ 640020=Employed
+ 640021=The Heroes the applicant hired reached the limit.
+ 640022=Auto
+ 640023=Tick <color=#C80700>Auto</color> to approve all Hero employment requests from Alliance members automatically. Confirm?
+ 640024=Deselecting <color=#C80700>Auto</color> will stop you from approving all Hero employment requests from Alliance members automatically. Confirm?
+ 640025=You hired {1} of {0}.
+ 640026=The Hero has already been deployed.
+ 640027=The maximum number of deployments has been reached.
+ 640028=No commander is deploying this Hero.
+ 640029=The Hero has been hired by another commander.
+ 640030=The commander is not an Alliance member.
+ 640031=You can't submit more applications.
+ 640032=You can't hire your own Hero.
+ 640033=Application not found
+ 640034=You can't hire more Heroes.
+ 640035=You have not yet hired the Hero.
+ 640036=Only Combat Heroes can be deployed.
+ 640037=Failed to deploy. The Hero's quality is too low.
+ 640038=A hired Hero can only win one battle during one exploration, so please choose carefully!
+ 640039=A hired Hero can only participate in one battle during one expedition, so please choose carefully!
+ 640040=The Hero has reached the maximum number of uses.
+ 640041=Hero Deployment Rewards
+ 640042=The Hero you deployed helped Alliance members win the battle during the exploration and expedition. Here are the rewards. Please collect them in time!
+ 640043=You will not be able to hire the Hero again after returning the Hero.
+ 640044=No Heroes deployed by Alliance members
+ 640045=Heroes of <color=#FF0000>Master</color> or above qualities can be deployed
+ 640046=Not in any Alliance. Cannot hire the Alliance Hero.
+ 640047=Weekly limit
+ 640048=Refill heroes in the lineups automatically each week
+ 640049=Available after the hero joins the battle and wins
+ 641001=Season Manual
+ 641002=Go
+ 641003=Claim
+ 641004=Replay
+ 641005=Start of Season
+ 641006=Block-to-Block Connection
+ 641007=Season Resources
+ 641008=Immunity
+ 641009=Clinic & Hub
+ 641010=Capturing a City
+ 641011=Outpost
+ 641012=Season Rewards
+ 641013=Capture a Lv. 1 city to get started in the new season.
+ 641014=In the new season, Commanders may capture Blocks freely.\nCapturing a Block requires it to be connected to one of your own/your allies' or a city of your Alliance.
+ 641015=Red and Blue Mines are seasonal resource points where Red and Blue Ores are produced continuously upon occupation.
+ 641016=Blocks, Red and Blue Mines are contaminated with poisonous gas and will significantly reduce your damage effectiveness when you have insufficient Immunity.
+ 641017=Build a Clinic to help with the contamination and gain more Immunity.\nBuild a Hub to increase the number of Blocks you can have and ensure smooth resource distribution.
+ 641018=Capturing a city, provided it's not the first capture, requires it to be connected to a Block of your own and a city of your Alliance.
+ 641019=After capturing an Outpost, you can directly occupy the Blocks around it and gain buffs.
+ 641020=After the season, Alliance rewards will be sent to the Alliance Leader, who will then distribute the rewards to their Alliance members.
+ 641021=I don't like it here. This land defies every fiber of my being! How are we supposed to survive in a world like this?
+ 641022=Calm yourself. We must first capture a level one city before taking one step after another toward Eden.
+ 641023=Natalie! Little help here! I can't move to the next city! It's not because I'm heavy, is it?
+ 641024=Many attempts led us to believe we can capture blocks to purify poisonous gas and remove contamination in the world!
+ 641025=We can connect the blocks between allies to keep supplies flowing and form our way toward Eden!
+ 641026=Look, what are those red and blue mines?
+ 641027=Substance analysis shows something exclusive in this world. We can capture them to produce red and blue ores constantly!
+ 641028=What?! How is my attack getting so weak?
+ 641029=The closer we get to Eden, the more contaminated the blocks are. We'll need higher immunity to proceed!
+ 641030=What's worse, the higher the level of red or blue mines, the more toxic they are!
+ 641031=So what do we do?!
+ 641032=Relax. Brady and the others are working on it. It won't take long!
+ 641033=We found something! We can use these red and blue ores to build clinics and hubs!
+ 641034=That's great! What are clinics and hubs for, though?
+ 641035=Clinics can provide higher immunity for the team to fight at full strength before we reach Eden!
+ 641036=Hubs will allow us to capture more blocks and ensure smooth resource distribution. We can get even more resources!
+ 641037=Then everything is set! Let's go conquer other cities!
+ 641038=Hold your horses. We must first pave the way to the next city!
+ 641039=And we can only capture ones connected to our cities!
+ 641040=Look, Natalie! New buildings! There are so many of them on the outskirt!
+ 641041=Those are Outposts. According to our study, we can occupy the blocks around it if we can capture one.
+ 641042=They are very important and can grant buffs upon capture, giving us advantages when attacking or in danger!
+ 641043=After the season, an Alliance will be rewarded according to the highest-level cities it captures.
+ 641044=After the event ends, rewards will be sent to the Alliance Leader, who will then allocate them to the Alliance members. The Alliance Leader will automatically receive the first-tier reward.
+ 641045=Lv. {1} city*{0} captured by your Alliance
+ 641046=Capture {0} Block(s) in total
+ 641047=Capture {0} Red/Blue Mine(s) in total
+ 641048=Clinic/Hub*{0} constructed
+ 641049=Outpost*{0} captured by your Alliance
+ 641050=Complete the story to get rewards
+ 641051=Unlocked after joining an Alliance
+ 641052=You must capture a city first.
+ 641053=No available Blocks
+ 641054=Proceed to the world first
+ 641055=Reward claimed already
+ 641056=Played already
+ 641057=Not obtained by completing the story
+ 641058=Action blocked. You're in another Zone.
+ 641059=Rewards unavailable
+ 641060=This season does not meet the condition
+ 641061=No Fortresses
+ 641062=Not in any Alliance
+ 700000001=Gilded Treasure
+ 700000002=During the event, complete the specified tasks to activate the gilded slots and light up the light strips. Complete all the specified tasks, and activate all the slots, to turn the gilded gears and unlock the grand prize in the chest.
+ 700000003=[Gilded Treasure] Unclaimed Rewards
+ 700000004=Dear Commander, \nThank you for participating in the [Gilded Treasure] event; you successfully unlocked the gilded chest. \nBelow are the rewards you have not collected in time; claim them now.
+ 700000005=The event does not exist.
+ 700000006=Rewards have been settled.
+ 700000007=Event has not ended yet.
+ 700000008=Reward claimed
+ 700000009=Activate all slots and light up the light strips to receive the grand prize in the chests ({0}/4)
+ 700000010={0}/{1}
+ 700000011=Task Completed
+ 700000012=Not yet unlocked; available after completing the storyline
+ 700000013=Purchase "Kelly's Promise" pack
+ 700000014=Unlock "Growth Fund"
+ 700000015=Get {0} points in Doomsday Warpath
+ 700000016=Purchase the Robot Butler Pack. This pack unlocks after exploring the Charging Station.
+ 700000017=Unlock Premium Pass
+ 700000018=Unlocks at Control Center Lv. 6
+ 700000019=Unlocks after exploring the [Charging Station]
+ 700000020=The mission is not completed, so you cannot claim rewards.
+ 700000021=Unlocks at Control Center Lv. 4
+ 700000022=<color=#fb8c36>Epic</color> quality N.A.T.E.
+ 700000023=Own and Ascend N.A.T.E. to <color=#fb8c36>Epic quality</color>
+ 700000024=Ascend the hero to complete the task
+ 700000025=Please claim N.A.T.E.
+ 700000100=Total claimable in 30 days
+ 700000101=Totaling {0}
+ 700000102=<color=#679166>{0}</color> Diamonds offered every day. Claim <color=#679166>{1}</color> more Diamonds after subscription.
+ 700000103=A total of {0} Combat Hero Recruitment Points
+ 700000104=A total of {0} Faction Recruitment Cards
+ 700000105=You can claim <color=#679166>{0}</color> Combat Hero Recruitment Points daily
+ 700000106=Rising Resource Chest
+ 700000107=One [Rising Resource Chest] can be claimed daily
+ 700000108=+{0}%
+ 700000109=Exploration EXP and Memento Coin Output <color=#679166>+{0}%</color>
+ 700000110=Monthly pass configuration does not exist.
+ 700000111=No permissions for the monthly pass
+ 700000112=Trade Center Benefits
+ 700000113=Able to purchase <color=#679166>special items</color> at the Trade Center
+ 700000114=Construction & research speed +{0}%
+ 700000115=Daily random relocations +{0}
+ 700000116=Show off your VIP status with Doomsday Premium <color=#679166>message frame</color> and <color=#679166>nameplate</color>.
+ 700000117=Buy to claim
+ 700000118=You can immediately claim Solari hero <color=#85b447>N.A.T.E.</color> *1 after purchase.
+ 700000119=Allows you to open the <color=#679166>Premium Chests</color> dropped in the intel detected by the radar
+ 700000120=Free daily repairs of APC +{0}
+ 700000121=Rising Pass
+ 700000122=Premium Pass
+ 700000123=Purchase the [Rising Pass] and enjoy these awesome benefits for 30 days. \nBenefit 1: Get <color=#85b447>N.A.T.E.</color> *1, the Solari Combat Hero, immediately after purchase. If you do not claim it during the month the pass is effective, it will be sent to your mailbox. \nBenefit 2: Claim {0} Diamonds every day after logging in. Subscribe to get 50% more Diamonds daily. \nBenefit 3: Get a [Rising Resource Chest] every day. \nBenefit 4: Get {1} Combat Hero Recruitment Points every day. \nBenefit 5: Get {2} more free APC repairs every day. \nBenefit 6: Access special items in the Trade Center. \nNote: You cannot renew the monthly pass when its remaining validity is longer than 30 days.
+ 700000124=Purchase the [Premium Pass] and enjoy these awesome benefits for 30 days. \nBenefit 1: Get {0} Diamonds every day, and 50% more Diamonds every day after subscription. \nBenefit 2: Boost your Exploration gains by 50%. \nBenefit 3: Increase your construction & tech speed by {1}%. \nBenefit 4: Get {2} Faction Recruitment Cards every day after logging in. \nBenefit 5: While the [Premium Pass] is in effect, you can use the [Doomsday Premium] message frame and nameplate to show off your special identity. \nBenefit 6: {3} more free APC repairs daily. \nBenefit 7: Able to open the [Premium Chests] from radar quests. \nBenefit 8: Access special items in the Trade Center. \nBenefit 9: {4} more free random relocations daily. \nNote: You cannot renew your monthly pass subscription if the remaining validity is longer than 30 days.
+ 700000125=Rising Gift Card
+ 700000126=Send the [Rising Gift Card] to others or use it yourself to extend the [Rising Pass] validity by 30 days.
+ 700000127=Premium Gift Card
+ 700000128=Send the [Premium Gift Card] to others or use it yourself to extend the [Premium Pass] validity by 30 days.
+ 700000129=A token of your special identity; it can extend the validity of the [Rising Pass] by 30 days. Get fantastic rewards daily! It's the best gift for your friends also! (cannot be gifted or used if the remaining validity of your friend's or your monthly pass is more than 30 days.)
+ 700000130=A token of your special identity; it can extend the validity of the [Premium Pass] by 30 days. Get fantastic rewards daily! It's the best gift for your friends also! (cannot be gifted or used if the remaining validity of your friend's or your monthly pass is more than 30 days.)
+ 700000131=Dear Commander, \n\nThank you for signing this [Rising Pass] agreement with me. \nThis agreement lasts 30 days, during which period you can collect fantastic rewards daily in the [Premium Center].
+ 700000132=Dear Commander, \n\nThank you for signing the [Premium Pass] agreement with me. A wise choice, I must say! \nThis agreement lasts 30 days, during which period you can collect fantastic rewards daily in the [Premium Center].
+ 700000133=Rising Pass is about to expire
+ 700000134=Dear Commander, \n\nYour [Rising Pass] agreement has less than {0} days remaining. You can tap the button below to renew it.
+ 700000135=Premium Pass is about to expire
+ 700000136=Dear Commander, \n\nYour [Premium Pass] agreement has less than {0} days remaining. You can tap the button below to renew it.
+ 700000137=Renew
+ 700000138=Rising Pass Expired
+ 700000139=Dear Commander, \n\nThank you for your support! Your [Rising Pass] has expired. \nYou may go to the [Premium Center] to reactivate it!
+ 700000140=Premium Pass Expired
+ 700000141=Dear Commander, \n\nThank you for your support! Your [Premium Pass] has expired. \nYou may go to the [Premium Center] to reactivate it!
+ 700000142=You'll get the <color=#836496>Premium Chest</color> after purchasing the [Premium Pass]. Open it to get random items.
+ 700000143=Available after getting the [Premium Pass]
+ 700000144=Remaining validity of the monthly pass exceeds {0} days; renewal not available at the moment.
+ 700000145=Gifting failed; the recipient has too many remaining days on the monthly pass.
+ 700000146=Usage failed; the remaining days of the monthly pass exceed {0} days.
+ 700000147=Claimable today
+ 700000148=Days left
+ 700000149=Claimable daily
+ 700000150=Purchase to renew the {0} for 30 days
+ 700000151=Purchase to renew the [Premium Pass] for another 30 days.
+ 700000152={0} Service Agreement - Subscription
+ 700000153=[{0}] Service Agreement - Subscription Rules \n1. The [{0}] Service Agreement (Subscription) is an auto-renewal product. Once the purchase is confirmed, the due amount will be deducted directly from your app store account. \n2. Validity: 1 month (monthly subscription) \n3. Renewal: Upon expiration of your subscription, the app store will automatically deduct the due amount from your account, and the service agreement for the [{0}] will be extended accordingly. \n4. If you wish to cancel the auto-renewal, please manually disable it on the settings page of your app store account at least 24 hours before the expiration; after auto-renewal is disabled, no further deductions will occur. \n5. After subscribing, you can claim [Daily Supply] for 30 consecutive days, and additionally, you will receive 50% more Diamonds each day. What a fantastic deal! \n6. By tapping "purchase", you confirm and agree to the auto-renewal subscription service agreement. \n- Auto-Renewal Subscription Service Agreement: \n{1}\n-For more info on Privacy Policy, please read: \n{2}
+ 700000154=[Premium Pass] Service Agreement - Subscription
+ 700000155=[Premium Pass] Service Agreement - Subscription Rules \n1. The [Premium Pass] Service Agreement (Subscription) is an auto-renewal product. Once the purchase is confirmed, the due amount will be deducted directly from your app store account. \n2. Validity: 1 month (monthly subscription) \n3. Renewal: Upon expiration of your subscription, the app store will automatically deduct the due amount from your account, and the service agreement for the [Premium Pass] will be extended accordingly. \n4. If you wish to cancel the auto-renewal, please manually disable it on the settings page of your app store account at least 24 hours before the expiration; after auto-renewal is disabled, no further deductions will occur. \n5. After subscribing, you can claim [Daily Supply] for 30 consecutive days, and additionally, you will receive 50% more Diamonds each day. What a fantastic deal! \n6. By tapping "purchase", you confirm and agree to the auto-renewal subscription service agreement. \n- Auto-Renewal Subscription Service Agreement: \n{0}
+ 700000156=[Rising Pass] Unclaimed Resources
+ 700000157=Dear Commander, \n\nThank you for your support! Your [Rising Pass] Agreement has ended. \nBelow are the rewards you have not claimed in time; collect them now.
+ 700000158=You can claim <color=#679166>{0}</color> Faction Recruitment Cards daily
+ 700000159=Dear Commander, \nThe [Rising Gift Card] you sent to Commander {0} has been successfully received, extending the recipient's [Rising Pass] subscription by 30 days. Happy gaming!
+ 700000160=Dear Commander, \nThe [Premium Gift Card] you sent to Commander {0} has been successfully received, extending the recipient's [Premium Pass] subscription by 30 days. Happy gaming!
+ 700000161=Dear Commander, \nCommander {0} has sent you a [Rising Gift Card], extending your [Rising Pass] validity by 30 days. Check it out now! Happy gaming!
+ 700000162=Dear Commander, \nCommander {0} has sent you a [Premium Gift Card], extending your [Premium Pass] validity by 30 days. Check it out now! Happy gaming!
+ 700000163=Use {0} to extend the corresponding Monthly Pass validity by 30 days?
+ 700000164=Send {2} *{1} to Commander {0}, which will extend the recipient's monthly pass subscription by 30 days?
+ 700000165={0} gifted
+ 700000166={0} used
+ 700000167=Reached this month's max chances for purchases
+ 700000168=Claimable *{0}
+ 700000169=Today's perks
+ 700000170=Rising perks
+ 700000171=Please complete main quests to unlock more value packs.
+ 700000200=Trial with Diamonds
+ 700000201=Use {0} *{1} to have a trial of N.A.T.E. for {2}h? \nIf N.A.T.E. is activated during the trial, the trial cost of the activation day will be fully refunded.
+ 700000202=Trial Cost Refunded
+ 700000203=Dear Commander, \nYou have permanently activated N.A.T.E., who will work diligently to assist you in building the Fortress. \nBelow is the trial cost deducted in advance, which is now refunded to you. Collect it now.
+ 700000204=Renew Trial
+ 700000205=Use {0} *{1} to extend the trial (with Diamonds) of N.A.T.E. by {2}h? (effective only when the remaining trial period is less than {3}h) \nIf N.A.T.E. is activated during the trial, the trial cost for the activation day and the cost deducted in advance will all be refunded.
+ 700000206=Trial with Diamonds in Progress
+ 700000207=Trial extended by {0}h
+ 700000208=Remaining trial time exceeds {0}h; renewal not available at the moment.
+ 700000209=Purchase the [Rising Pass] to take me home now!
+ 700000300=Please enter the email linked to this account
+ 700000301=Requests too frequent. Please try again later.
+ 700000302=Please try again {0}s later
+ 700000303=Failed to send the email. Please try again later.
+ 700000400=1. Your account needs to be in a secured state, meaning the account is in normal use, with no risk of being banned or stolen. \n2. Your in-game data, including but not limited to resources, Diamonds, heroes, etc., will be deleted and cannot be recovered. \n3. Once you confirm the deletion, your game account will be permanently deleted and cannot be recovered. You will no longer be able to play Last Fortress using this account. Please proceed with caution. \n4. For more info on account deletion, please read and confirm the account deletion agreement: {0}.
+ 700000401=Please read and check the box to agree to the info above.
+ 700000402=You are trying to delete your account. Please complete the verification first. Tap [Send], and a verification code will be sent to the email linked to this account.
+ 700000403=Please enter the verification code in the email
+ 700000404=Verification code has been sent to your email.
+ 700000405=Send
+ 700000406=Please enter the last 6 digits of your ID card used in identity verification.
+ 700000407=Incorrect identity information! Please re-enter it.
+ 700000408=The number you entered is less than 6 digits; please re-enter it.
+ 700000500=Network Detection
+ 700000501=User Network Status
+ 700000502=Server Network Status
+ 700000503=Chat Server Network Status
+ 700000504=Pending Detection
+ 700000505=Start Detection
+ 700000506=Detecting
+ 700000507=Network Status Normal
+ 700000508=Network Status Abnormal
+ 700000509=Detection Completed
+ 700000510=User Network Status Normal
+ 700000511=Server Network Status Normal
+ 700000512=Chat Server Network Status Normal
+ 700000513=User Network Status Abnormal; please check your network settings
+ 700000514=Server Network Status Abnormal; please contact customer service
+ 700000515=Chat Server Network Status Abnormal; please contact customer service
+ 700000516=Detection Timeout
+ 700000517=Detection timed out; please try again later.
+ 700000600=Join Us
+ 700000601=Community
+ 700000700=Top Commander
+ 700000701=1. The event has multiple stages. Each lasts one day, with different themes and tasks. \n2. In each stage, gain points by completing designated tasks (could be a limit on some tasks). With enough points, you can claim due rewards. Rewards not claimed in time will be sent to the mailbox after the stage ends. \n3. Each stage has its leaderboard. It's determined by points. After a stage ends, ranking rewards will be sent to the mailbox. \n4. The event has an overall leaderboard, which is determined by the cumulative points of all stages. After all stages end, overall ranking rewards will be sent to the mailbox. \n5. The event has Ultimate Rewards. Some stage rewards could drop Energy Tanks. Collect them to charge the core. You can claim the Ultimate Reward after it's fully charged.
+ 700000702=Ultimate Reward
+ 700000703=Stage {0}
+ 700000704=Stage {0}: {1}
+ 700000705=This stage has ended.
+ 700000706=Stage Ranking: {0}
+ 700000707=Stage Points: {0}
+ 700000708=My Ranking
+ 700000709=My Points
+ 700000710=Stage {0} Leaderboard
+ 700000711=Stage Tasks
+ 700000712=[Top Commander] Unclaimed stage rewards
+ 700000713=Dear Commander, \n\nThank you for participating in the [Top Commander] event. \nHere are the rewards not claimed in time yesterday. Please collect them now.
+ 700000714=[Top Commander] Unclaimed Ultimate Reward
+ 700000715=Dear Commander, \n\nThank you for participating in the [Top Commander] event. You won the Ultimate Reward! \nHere is the Ultimate Reward you did not claim in time. Please collect them now.
+ 700000716=[Top Commander] Stage Ranking
+ 700000717=Dear Commander, \n\nYou gained {1} points in the [Top Commander] event yesterday, ranking #{0}. \nHere are your ranking rewards! Please collect them!
+ 700000718=[Top Commander] Overall Ranking
+ 700000719=Dear Commander, \n\nYou won a total of {1} points in the [Top Commander] event, ranking #{0} overall. \nHere are your ranking rewards! Please collect them!
+ 700000720=Use 1 Wrench
+ 700000721=Attack a Lv. 1 city once
+ 700000722=Attack a Lv. 2 city once
+ 700000723=(Completed {0}/{1})
+ 700000724=Energy Tank
+ 700000725=Precious energy left in the wasteland. Obtain it to automatically charge the energy core.
+ 700001=Maybe... Aah!
+ 700002=Man! What's with those zombies?!
+ 700008=Ehm... Don't worry about the light. An excellent circuit engineer can take care of it in no time!
+ 700009=Who are you? And why are you here?
+ 700010=Guess that explains the footsteps.
+ 700011=So this is how you treat the person who just saved you?
+ 700012=Don't get me wrong. We just wanted to know who you are. After all, you can't be too careful in a post-apocalyptic world.
+ 700013=...Chihiro Fujiwara. I'd be long gone had I not lost track of my brother in a zombie mess.
+ 700014=I'm not here to make friends. You're welcome to stay here if you don't trust me.
+ 700015=...Let's just play along. It's not like we can stay here for the night.
+ 700016=This is...an ID card.
+ 700017=Is that...a trap door? I wonder where it leads.
+ 700018=That's the Fortress entrance. Let's hope the facilities underground still work...
+ 700019=Ehm... She seems familiar with this place.
+ 700020=That's good. She can be our guide.
+ 700021=What's that?
+ 700022=A notebook... There might be something in it that can help me find my brother.
+ 700023=That'd be good, but I hope we can find something useful about the Fortress.
+ 700024=Forget about the notebook. I just wanna take a nap!
+ 700025=Alright. Guess we all had a rough day... Let's get some rest for now.
+ 700026=You guys go ahead. I'm gonna flip through the notebook.
+ 700027=Hey, has anyone seen Chihiro?
+ 700028=Her diary is just lying open on the desk. She must have found something in that notebook and took a leave hastily.
+ 700029=I was just gone for a few days. Guess it's up to me to save the day again.
+ 700030=Ahem... It's just a little hiccup... How's things with you? Found your brother yet?
+ 700031=I was trying to reach the Control Center through a hidden tunnel, but things didn't go as planned. The tunnel collapsed.
+ 700032=Hope the device still works... Based on what my brother taught me... If I remember correctly... There you go...
+ 700033=Then...enter the command...access the Fortress's security cameras... Searching for clues about my brother...
+ 700034=You really know what you're doing.
+ 700035=It's hard not to when you spend your entire childhood in this place...
+ 700036=*Radio static* ...Why are you doing this?! ...You... You'll destroy the whole Fortress!
+ 700037=It's my brother!
+ 700038=I'm sorry, Mr. Kin Ogawa. I have my reason... Since the cat is out of the bag, I'm afraid you have to come with us.
+ 700039=You... You'll get what's coming to you. Aah...
+ 700040=Watchers... Sorry guys, I gotta go. We'll meet again if fate permits!
+ 700041=Watchers? Aren't they the human's biggest hope of finding a cure? How could they...
+ 700042=Enough, that's not our problem. Let's focus here.
+ 700043=I hate to admit you're right, but sometimes, you just seem cold-blooded when you play cool.
+ 700044=I'll take it as a compliment. This is how you survive in a post-apocalyptic world.
+ 700045=Bingo!
+ 700046=A recording named after our countersign! He was here! What happened, though? He didn't even say goodbye.
+ 700047=A <color=#ae6e55>Work Station</color> was unlocked on the upper right side of the Control Center.
+ 700087=Recording A
+ 700088=Recording B
+ 700090=I'll look around for her. And you guys...
+ 700091=If only I knew you guys had cleared a way to the Control Center. Gotta say, good work.
+ 700092=Rest assured. We Watchers always take care of our friends.
+ 700093=We must first repair the <color=#ae6e55>Control Center</color> before unlocking more facilities to survive in this world...
+ 700100=Radar signal detected!
+ 700101=…Hey! Is anyone there? I am Rebecca of the Minutemen. I picked up signals from other survivors. Requesting help!
+ 700102=It's Rebecca! She's an old friend.
+ 700103=The radar has picked up the target's location.
+ 700104=Everybody. This is Rebecca. We go way back.
+ 700105=A deadeye sniper of the Minutemen like her can drop any enemy she scopes.
+ 700106=Rebecca, I'd like you to meet my Fortress comrades. Brady, Emma, and Fernando.
+ 700107=Great to meet you all! I'd love to get to know you guys when we have the time.
+ 700108=It's been a long time. I see you still got the skills!
+ 700109=You're not so bad yourself.
+ 700110=I'm glad to see you've made new friends.
+ 700111=Things might turn out differently if I had been there when you left the Minutemen...
+ 700112=Enough about that. Look at the Fortress we built.
+ 700113=Instead of dwelling on the past, I want to improve the future.
+ 700114=Then at least let me help you this time!
+ 700115=Great! With these drawings, we can improve the Fortress even further! Way to go!
+ 700116=But, Rebecca, this is the Minutemen's intel. Are you sure you want me to have it?
+ 700117=It's okay. You deserve it since you helped me rescue the survivors. Besides, we're all on their side!
+ 700118=I can't believe Natalie was one of the Minutemen! She's full of surprises!
+ 700119=No wonder Natalie got this sense of discretion on her. That deadly composure when it comes to killing zombies.
+ 700120=Why did you leave, though, Natalie?
+ 700121=It's a long story...
+ 700122=She didn't tell you? Natalie was the best female agent of the Minutemen! Also...
+ 700123=Maybe another time. Let's see if there are any distress calls from other survivors!
+ 700124=Intel from the Minutemen suggests an urgent distress signal nearby.
+ 700125=It's from some geologist in desperate need of our help!
+ 700126=The target is located in a hazardous area. We can't handle this by ourselves.
+ 700127=Crap, they got away!
+ 700128=Molotov from the Vindicators... There's their signature!
+ 700129=No doubt the Vindicators have our geologist. They're notorious for their crookedness. We must find them fast.
+ 700130=Who is this geologist, anyway? He's sure getting all the attention from both parties.
+ 700131=I've sent a request to the Minutemen. They'll give us more information.
+ 700132=According to the intel, the victim's name is Diana. Her father is a famous architect.
+ 700133=Diana is an outstanding specialist in her own work despite her father's fame.
+ 700134=An outstanding geologist? We need such an expert while the Fortress construction is in full swing!
+ 700135=You're right. We must do all we can to bring her back safely.
+ 700136=Ready? We must not waste any time!
+ 700137=You're safe, Diana. Now that we got you out, the Fortress will protect you.
+ 700138=Thank god! I couldn't take it anymore... Those Vindicators... They're a bunch of lunatics!
+ 700139=Anyway, you have my eternal gratitude! I'll do whatever I can to repay your kindness!
+ 700140=It's okay, Diana. People at the Fortress are all nice and friendly. No more Vindicators.
+ 700141=About the Vindicators... Natalie, how's your investigation going?
+ 700142=You mean the truth behind me being framed as a traitor?
+ 700143=Someone set you up and said you were a traitor using a photo of you and the Vindicators, right?
+ 700144=Holy moly! That happened to you, Natalie?!
+ 700145=Yes, that's why I came to the Fortress, to find proof to clear my name.
+ 700147=Old Friend
+ 700148=The Once Minuteman
+ 700149=Full of Surprises
+ 700150=Distress Signal
+ 700151=The Geologist
+ 700152=The radar is repaired, which means our coordinates are also in the open. We must stay alert for more threats coming our way.
+ 700153=Rebecca, an old friend of Natalie, brought help from the Minutemen. Our success in rescuing the victim is further guaranteed.
+ 700154=So Natalie was once a Minuteman. No wonder she is highly skilled. Things just get more and more interesting.
+ 700155=We picked up an urgent distress call. An emergency like this requires all the help we can get!
+ 700156=A mysterious geologist sent a distress signal in a desperate situation. We must rescue the victim from the Vindicators fast!
+ 700157=She found the survivor. We should trace the location through her signal.
+ 700158=Remember that building I was trapped in when I was investigating the survivors' gathering place?
+ 700159=Using the Fortress radar, I picked up a distress signal not far from there. I must go rescue the survivors first.
+ 700160=Let's not waste any time, then. We can catch up later after the rescue!
+ 700161=I know a military base abandoned by the Minutemen, where we can find drawings to build a <color=#ae6e55>Soldier Training Camp</color>.
+ 700162=I've uploaded the coordinates to the radar.
+ 700300=Seek help
+ 700301=Support (Official)
+ 700302=Default language
+ 700303=Contact Game Mod
+ 700304=Become a Game Mod
+ 700305=Note: Game Mods are also common players. Please do not discuss personal information with them.
+ 700306=1. Game Mods are not staff of Last Fortress. They are helpful players willing to offer their help, so please wait patiently for their response.\n2. Game Mods will help you get familiar with the game and understand the basics.\n3. If you have problems with the account and payment, please return to the previous page and click on [Support (Official)] to contact our customer service. \n4. Don't hesitate to contact our customer service if you encounter an unfair situation with Game Mods. Remember that Game Mods are there to help you familiarize the game, so please be polite to them.\n5. If you don't get a response from the Game Mod, you can always contact customer service for help.\n6. Please note that Game Mods are also common players, so DO NOT share personal information with them.\n7. The [Contact Game Mod] button will no longer be available after you enter S2.
+ 700310=Official Community
+ 700311=No battle stats
+ 700312=Enter text here
+ 700313=You don't have Heroes of this Faction. Recruit now.
+ 700314=Search to view the corresponding Commander
+ 700315=To use a custom avatar, you need to grant us the "camera" and "storage" permissions.\nYou'll need to enable the permissions on your phone via "Last Fortress" > "Permissions". Go now?
+ 700320=Tell us what you think about the game
+ 700321=Thank you for your continued support for the Last Fortress!\nTo make more Commanders know how fun the game is, we invite you to tap the "Review" button below to write down what you think about the game in the store!
+ 701000=*Breathing heavily* ...Here... Here should be safe.
+ 701001=Take a breath! We're safe now!
+ 701002=...
+ 701003=S...sorry...
+ 701004=Quiet! Emma, why are you covering your arm like that? Did you get bitten?
+ 701005=Wait! You gonna shoot her?!
+ 701006=That's the way it is to survive! Step aside!
+ 701007=Everyone, just calm down! Let me check the wound first.
+ 701008=What a relief. Her temperature's normal...no enlarged pupils...she's not infected. It was just a normal scratch.
+ 701009=I know.
+ 701010=Still, we can't let our guard down... Let's brighten this place so that we can see things more clearly.
+ 701011=On it! An excellent circuit engineer will fix it in no time!
+ 703000001=Today's Theme
+ 703000002=Combat Overview
+ 703000003=Carbon Steel
+ 703000004=Special materials required for the upgrades of some Facilities.
+ 703000005=Great deal! Don't miss out on this fantastic offer!
+ 703000006=Rare Gear Material Chest (Selectable)
+ 703000007=Elite Gear Material Chest (Selectable)
+ 703000008=A battle is not a battle without me!
+ 703000009=This hero is in trial; cannot be removed.
+ 703000010=Quinn joined the team
+ 703000011=Quinn left the team
+ 703000012=I'll leave you guys here. Hope our paths can cross again!
+ 703000013=Soldier Level
+ 703000014=Soldier Level Bonus
+ 703000015=Unlock the corresponding soldier level to gain bonuses
+ 703000016=If enemy soldier levels are higher than yours, they will inflict additional DMG on your troops!
+ 703000017=To start a rally, please unlock the Command Center first
+ 703000018=Repair the Radar
+ 703000020=Repair Plan
+ 703000021=About Fortress Repair \n1. Complete side quests to earn side quest progress rewards. \n2. Increase side quest progress to improve the overall repair progress. \n3. The fortress repair plan will end 15 days after the creation of the account, so please work harder for the growth of your fortress!
+ 703000022=Repair Progress
+ 703000023=Construction Checklist
+ 703000024=Investigation Log
+ 703000025=Military Prep
+ 703000026=To survive in such a harsh environment, we need to expand the space and build thicker walls. \nMove now, my friends; let's work together for a better future for humanity!
+ 703000027=This is a strange fortress that is not even recorded! Fear of the unknown haunts us. \nWe need to investigate this place thoroughly; no secrets shall exist here.
+ 703000028=We practically know nothing about the land. We need to gather more forces and train more soldiers to conquer the place.
+ 703000029=Perform a total of {0} excavations
+ 703000030=Construct or upgrade facilities for a total of {0} times
+ 703000031=Gather {0} Food in total
+ 703000032=Gather {0} Stones in total
+ 703000033=Gather {0} Iron in total
+ 703000034=Gather {0} Power in total
+ 703000035=Rescue a total of {0} Residents
+ 703000036=Survival Pack
+ 703000037=First-Aid Kit
+ 703000038=Mask
+ 703000039=Flashlight
+ 703000040=Ammo Box
+ 703000041=Walkie-Talkie
+ 703000042=Not enough Construction Points; cannot upgrade the Fortress.
+ 703000043=Level configuration does not exist.
+ 703000044=Side quests not fully completed; cannot claim the reward.
+ 703000045=This side quest's rewards already claimed
+ 703000046=Side quest's reward configuration does not exist.
+ 703000047=Unlocks at Fortress level {0}
+ 703000048=Complete mission {0} to unlock
+ 703000049=Complete side quest {0} to unlock
+ 703000050=Submit
+ 703000051=Construction Stage
+ 703000052=Lost Zombie
+ 703000053=Fortress has reached maximum level
+ 703000055=A large survival pack for Fortress upgrading.
+ 703000056=Contains some emergency medical supplies for Fortress upgrading.
+ 703000057=Helps people explore around in darkness; used for Fortress upgrading.
+ 703000058=A mask that protects one against contamination; used for Fortress upgrading.
+ 703000059=A fully loaded ammo box for Fortress upgrading.
+ 703000060=A portable comms device for Fortress upgrading.
+ 703000061=Submit [Construction Points] to increase the construction progress. You can upgrade the Fortress when the progress gets to 100%.
+ 703000062=Complete side quests to get tons of Construction Points and rewards.
+ 703000063=Tap and hold to submit multiple ones
+ 703000064=Home Rebuilder
+ 703000065=Solid Renovation
+ 703000066=Fresh Life
+ 703000067=Upgraded Facility Exterior
+ 703000068=Get a new appearance for the Facility.
+ 703000069=Upgraded Fortress Interior
+ 703000070=Get an advanced interior appearance for your Fortress.
+ 703000071=Unlock Block Blast feature
+ 703000072=On
+ 703000073=Off
+ 703000074=Blast Mode
+ 703000075=Unlock the corresponding technology to clear this Block.
+ 703000076=Activate Blast Mode to clear blocks faster.
+ 703000077=You may switch between different excavation modes by tapping the switch.
+ 703000078=Complete the tech "{0}" first
+ 703000080=Enable Phone Vibration
+ 703000090=Feel free to come to me if you need any help.
+ 704000101=The Commander's fortress is under repair; task has been reset.
+ 704000102=Go
+ 704000103=Deploy
+ 704000104=Offer Help
+ 704000105=Food Output
+ 704000106=Residents
+ 704000107=En Route: {0}
+ 704000108=Returning: {0}
+ 704000109=Please wait for the queue to come back before proceeding.
+ 704000110=Working on it
+ 704000111=Collecting
+ 704000112=In Combat
+ 704000113=Deployed: {0}
+ 704000114=Claim
+ 704000115=Waiting for rally
+ 704000201=Dragon's Roar Punch
+ 704000202=Soaring Dragon Stick
+ 704000203=Ascending Dragon Stick
+ 704000204=Golden Dragon's Soul
+ 704000205=Killing Intent
+ 704000206=Unleashes multiple air blasts toward the front.
+ 704000207=Increases the hero's basic HP and ATK.
+ 704000208=Increases the hero's HP and ATK by a certain percentage.
+ 704000209=Additionally increases the power of the air blast.
+ 704000210=Stronger punch; additionally increases the power and quantity of the air blast.
+ 706000101=Forge Gear
+ 706000102=Quick Equip
+ 706000103=Quick Unequip
+ 706000104=Suggested Gear
+ 706000105=Gear
+ 706000106=Only show recommended gear
+ 706000201=You are trying to consume <color=#C80700>precious heroes</color> to Ascend the hero.
+ 706000202=Hero Ascending
+ 706000203=Are you sure you want to consume <color=#C80700>precious heroes</color> to Ascend another hero?
+ 706000204=Don't show it again today
+ 706000205=Ascend
+ 706000206=Cancel
+ 706000301=(leader)
+ 706000302=(R4)
+ 706000303=Combat power not reaching {0}; not meeting the conditions.
+ 706000304=The Commander has already joined another alliance.
+ 706000305=Unclaimed Alliance Management Task Rewards
+ 706000306=Although you have left the alliance, the rewards for the contribution you made today will still be distributed to you. Please collect them.
+ 706000501=Alliance Contribution
+ 706000502=Alliance Skill
+ 706000503=Alliance Event
+ 706000504=Alliance Function
+ 706000505=Alliance event underway
+ 706000506=Alliance Level
+ 706000507=Title
+ 706000508=Not enough EXP for upgrading
+ 706000509=You no longer belong to this alliance.
+ 706000510=You have already shared or liked this message
+ 706000511=R{0} promotion rewards
+ 706000512=Rewards for each level of milestone task can only be claimed once. Once claimed, when you complete the same task in another alliance, the reward cannot be claimed again. Claim it now?
+ 706000513=You have already claimed this reward.
+ 706000514=You did not witness the accomplishment of this milestone and thus cannot claim the reward.
+ 706000515=Milestone not accomplished yet
+ 706000516=Likes clicked too often. Please try again later.
+ 706000517=Alliance level gets to Lv. {0}. Everyone's doing a great job!
+ 706000518=Please complete the Alliance Milestone Mission!
+ 706000519=Please level up your alliance!
+ 706000520=Like
+ 706000521=Event starts in
+ 706000522=No Alliance Events
+ 706000523=Upgrade
+ 706000524=or
+ 706000525=Completed
+ 706000526=1. When all three milestone missions at the current alliance level are completed, and the EXP meets the requirement, R4s or above members can tap [Upgrade] to level up the alliance. \n2. Through daily donations and milestone missions, you can gain some EXP to level up the alliance. \n3. Milestone mission rewards need to be manually claimed by members who are in the alliance at the time of completion. Each milestone reward can only be claimed once. Members who leave the alliance before claiming rewards will be deemed to have given up the rewards. \n4. Once EXP meets the upgrade requirement, further personal donations will not generate more EXP, but milestone missions will continue to generate EXP. \n5. Alliance upgrade rewards would vary for members of different ranks. \n6. R4s and above members can receive additional milestone rewards.
+ 706000527=Send a reminder for the milestone mission to the alliance chat?
+ 706000528=Send a reminder on alliance upgrade to the alliance chat?
+ 706000529=Alliance EXP
+ 706000530=This message has expired.
+ 706000531=Alliance Level Shop
+ 706000532=The higher your alliance level, the more types of items are available. Note that when you join another alliance, the purchase limits won't be reset.
+ 706000533=Current Alliance Level
+ 706000534=Required level
+ 706000535=Unlock
+ 706000536=1. More items will be unlocked as your alliance levels up. \n2. Purchase limits on items are permanent. Items cannot be restocked once sold out. \n3. When you join another alliance, the purchase limits won't be reset.
+ 706000601=Alliance members' total helps for each other reach {0}
+ 706000602=Alliance members' total rally attacks started reach {0}
+ 706000603=Alliance's total participation in [Alliance Hunting] reaches {0} time(s)
+ 706000604=Alliance combat power reaches {0}
+ 706000605=The number of Alliance members reaches {0}
+ 706000606=The number of R4s reaches {0}
+ 706000607=The number of Alliance officials reaches {0}
+ 706000608=Alliance Skill, {0}, reaches level {1}
+ 706000609=Capture Lv. {2} {1} *{0}
+ 706000610=Capture Lv. {2} {1} a total of {0} time(s)
+ 706000611=Hold a total of {0} Alliance Facilities
+ 706000612=Win {0} Alliance Duel(s)
+ 706000613=Win {0} Alliance Duel's daily competition(s)
+ 706000614=Obtain {0} tier {1} alliance season reward(s)
+ 706000615=Win {0} Restricted Energy Zone battle(s)
+ 706000616=Get to the {0} league in the Strongest Alliance event
+ 706000617=Make daily donations to get alliance EXP and contribute to your alliance's upgrades.
+ 706000701=Upgrade the Modified APC to unlock or enhance its skill effects.
+ 707000101=A piece of exclusive gear (weapon) for Kobayakawa
+ 707000102=A piece of exclusive gear (Helmet) for Kobayakawa
+ 707000103=A piece of exclusive gear (Armor) for Kobayakawa
+ 707000104=A piece of exclusive gear (Accessory) for Kobayakawa
+ 707000105=A bunch of rebels are active around our Fortress. Drive 'em away as fast as you can to safeguard the Fortress!
+ 707000106=Yolanda | Nuke Pulse Launcher
+ 707000107=Diesel | Frostbite Scythes
+ 707000108=Yolanda | Nuke Pulse Launcher Ultimate Weapon Blueprint
+ 707000109=Diesel | Frostbite Scythes Ultimate Weapon Blueprint
+ 707000110=Used to unlock and increase the star of Yolanda | Nuke Pulse Launcher.
+ 707000111=Used to unlock and increase the stars of Diesel | Frostbite Scythes.
+ 707000112=A massive energy was compressed in an instant and struck at the enemy's heart regardless of all barriers.
+ 707000113=Forged from freezing polar iron; each swing of it comes with a biting chill that turns everything around frosty.
+ 707000114=Buri | Frosty Coffin
+ 707000115=An unidentified creature is sealed within the icy coffin; the bluish glow makes it hard to tell what's stored inside.
+ 707000116=Buri | Frosty Coffin Ultimate Weapon Blueprint
+ 707000117=Used to unlock and increase the star of Buri | Frosty Coffin.
+ 707000118=Chu | Resonance Mic
+ 707000119=Eva | Nirvana
+ 707000120=Ada | God-Slaying Axe
+ 707000121=Isaac | Last Show
+ 707000122=Dylan | Remorse
+ 707000123=Music is a universal language.
+ 707000124=Raven Gnarl reborn out of flames gained the power to wield fire.
+ 707000125=A legendary axe said to be made from the branches of the World Tree; possessing the power to defeat gods.
+ 707000126=As the tune came to an end, the couple parted for good.
+ 707000127=Sever life and hope alike.
+ 707000128=Chu | Resonance Mic Ultimate Weapon Blueprint
+ 707000129=Eva | Nirvana Ultimate Weapon Blueprint
+ 707000130=Ada | God-Slaying Axe Ultimate Weapon Blueprint
+ 707000131=Isaac | Last Show Ultimate Weapon Blueprint
+ 707000132=Dylan | Remorse Ultimate Weapon Blueprint
+ 707000133=Used to unlock and increase the stars of Chu | Resonance Mic.
+ 707000134=Used to unlock and increase the stars of Eva | Nirvana.
+ 707000135=Used to unlock and increase the stars of Ada | God-Slaying Axe.
+ 707000136=Used to unlock and increase the stars of Isaac | Last Show.
+ 707000137=Used to unlock and increase the stars of Dylan | Remorse.
+ 707000138=Palmer | Dice of Fate
+ 707000139=Soros | Haunting Scythe
+ 707000140=Observe the stars to look for predictions of your fate.
+ 707000141=Is it merely a nightmare, or a sinister ending?
+ 707000142=Palmer | Dice of Fate Ultimate Weapon Blueprint
+ 707000143=Soros | Haunting Scythe Ultimate Weapon Blueprint
+ 707000144=Used to unlock and increase the stars of Palmer | Dice of Fate.
+ 707000145=Used to unlock and increase the star of Soros | Haunting Scythe.
+ 707000146=Titan | Necromancy Beads
+ 707000147=Amum | Crimson Eye Claws
+ 707000148=Monica | Ruby Shield
+ 707000149=All is pre-determined before it happens.
+ 707000150=The eye will be locked on you forever...
+ 707000151=All that the light shines upon is protected by the shield.
+ 707000152=Titan | Necromancy Beads Ultimate Weapon Blueprint
+ 707000153=Amum | Crimson Eye Claws Ultimate Weapon Blueprint
+ 707000154=Monica | Ruby Shield Ultimate Weapon Blueprint
+ 707000155=Used to unlock and increase the stars of Titan | Necromancy Beads
+ 707000156=Used to unlock and increase the stars of Amum | Crimson Eye Claws
+ 707000157=Used to unlock and increase the stars of Monica | Ruby Shield
+ 707000158=Clara | Wheel of Vulcan
+ 707000159=Ivanov | Thunder Hammer
+ 707000160=Vulcan will turn all enemies to ashes.
+ 707000161=Use the power of thunder to get rid of all evil forces.
+ 707000162=Clara | Wheel of Vulcan Ultimate Weapon Blueprint
+ 707000163=Ivanov | Thunder Hammer Ultimate Weapon Blueprint
+ 707000164=Used to unlock and increase the stars of the Ultimate Weapon, Clara | Wheel of Vulcan
+ 707000165=Used to unlock and increase the stars of the Ultimate Weapon, Ivanov | Thunder Hammer
+ 707000166=[Flare]
+ 707000167=[BabyBear]
+ 707000168=Exclusive | Flare Scythe
+ 707000169=Exclusive | Flare Cloak
+ 707000170=Exclusive | Flare Earrings
+ 707000171=Exclusive | Flare Bracers
+ 707000172=Exclusive | Photovoltaic Gun
+ 707000173=Exclusive | Magnetic Thrower
+ 707000174=Exclusive | Windproof Aviator Hat
+ 707000175=Exclusive | Coco the Bear
+ 707000176=Bobbie | Ancient Whisper
+ 707000177=Samantha | Flash Hunter
+ 707000178=Margaret | Lion Blaster
+ 707000179=Across centuries of time, I hear the voices of ancient beings from the past.
+ 707000180=Swift as lightning, it tears apart all that gets in the way.
+ 707000181=The blaster roars like thunder, intimidating those around you.
+ 707000182=Bobbie | Ancient Whisper Ultimate Weapon Blueprint
+ 707000183=Samantha | Flash Hunter Ultimate Weapon Blueprint
+ 707000184=Margaret | Lion Blaster Ultimate Weapon Blueprint
+ 707000185=Used to unlock and increase the star of Bobbie | Ancient Whisper
+ 707000186=Used to unlock and increase the stars of Samantha | Flash Hunter
+ 707000187=Used to unlock and increase the stars of Margaret | Lion Blaster
+ 707000188=Exclusive | Steel Snapper
+ 707000189=Exclusive | Sandy Belt
+ 707000190=Exclusive | Wolf Hat
+ 707000191=Exclusive | Wolf Sentry
+ 707000192=Exclusive | Plasma Sword
+ 707000193=Exclusive | Agent Coat
+ 707000194=Exclusive | Identity Ring Z
+ 707000195=Exclusive | Resonance Lumi-Shield
+ 707000196=Exclusive | Arctic Warhammer
+ 707000197=Exclusive | Veteran Coat
+ 707000198=Exclusive | Winter Hat
+ 707000199=Exclusive | Valor Badge
+ 707000200=Exclusive | Storm Wheel
+ 707000201=Downloading resources...
+ 707000204=Sorry, your data status has changed; you have been disconnected from the server. \nPlease tap [OK] to exit the game and relaunch it to update the status.
+ 707000205=To secure game data, individual or alliance server transfers are unavailable 10 minutes before or after 0:00 (Game Time) each day.
+ 707000206=Exclusive | Blast-Proof Gloves
+ 707000207=Exclusive | Focus Goggles
+ 707000208=Exclusive | Energy Tank
+ 707000209=Exclusive | Staff of Tree Rings
+ 707000210=Exclusive | Leaf Pauldron
+ 707000211=Exclusive | Epic Antlers
+ 707000212=Exclusive | Jungle Outfit
+ 707000213=Exclusive | EX-Smart Claw
+ 707000214=Exclusive | Type IV Shockproof Armor
+ 707000215=Exclusive | Earrings of Power
+ 707000216=Exclusive | Crystallite Brooch
+ 707000217=[Wolf Pack]
+ 707000218=[Sword & Shield]
+ 707000219=[Blizzard]
+ 707000220=[Fire Wheel]
+ 707000221=[Woody Whisper]
+ 707000222=[Steel Claw]
+ 707000301=Guys, I have a plan for the revival of our Fortress! Come take a look!
+ 707000302=Commander, Merry Christmas! This year, we've prepared awesome events and perks for you! Don't miss out!
+ 707000303=The train heading to <color=#ff4500>Winter Fest</color> will arrive soon. Be sure to drop by daily to grab your login rewards!
+ 707000304=Commanders who check in for ten days in a row can get a deluxe present! What a good way to celebrate the winter and our encounter!
+ 707000305=We also noticed the sudden appearance of a structure in the world said to be <color=#ff4500>the Realm</color>. Occupy it to get rewards!
+ 707000306=Don't forget to build the fortress with your allies, and join the <color=#ff4500>Christmas Raid</color> to fight the Snowman Baron!
+ 707000307=Oh! Also, you can win some Orbuculum from the events. Visit the <color=#ff4500>Winter Gift</color> panel to redeem items!
+ 707000308=Commander, what shall we do? Furyflame the mad dog is messing around in the world!!
+ 707000309=Please head to the <color=#ff4500>Armageddon</color> event to fend off the ferocious monster!
+ 707000310=The <color=#ff4500>Winter Zombies</color> disguised as Santa took away tons of supplies! Beat them to get precious rewards!
+ 707000311=Yeti showed up at our Fortress on a snowy night. What treasures would the Yeti have on it? Join the <color=#ff4500>Snowy Night Strife</color> to find it out!
+ 707000312=Be sure to visit the <color=#ff4500>Christmas Gala</color> page regularly to check the progress. Tons of rewards await!
+ 707000313=Commander, welcome to the Easter Carnival! Let's have some fun in the lovely spring!
+ 707000314=A range of activities awaits! Let's have a look together!
+ 707000315=Easter wouldn't be Easter without <color=#ee1d24>Easter Egg Hunt</color>, right? Many Easter Eggs are scattered in the world. Guess who would be the egg hunt master?
+ 707000316=With the Easter Eggs you find, redeem rewards at the <color=#ee1d24>Easter Egg Market</color>!
+ 707000317=Unusual creature nearby... <color=#ee1d24>Easter Egg Zombie</color>...it only appears on holidays, carrying tons of rewards.
+ 707000318=Sounds lucrative, huh? Can't wait to scavenge somethin' good from 'em!
+ 707000319=Thanks to your efforts in making our Fortress powerful, we can have such a grand Easter celebration today.
+ 707000320=Don't forget to join the <color=#ee1d24>Royal Feast</color> with your allies to commemorate the moment of glory.
+ 707000401=Oasis Guardian
+ 707000402=Oasis Guardian ({0})
+ 707000403=Use it to change Heytex 103's skin into [Oasis Guardian].
+ 707000404=Dollism
+ 707000405=Dollism ({0})
+ 707000406=Use it to change Buccaneer's skin to [Dollism].
+ 707000407=Easter Egg Hunter
+ 707000408=Easter Egg Hunter ({0})
+ 707000409=Use it to change Luke's skin to [Easter Egg Hunter].
+ 707000410=Bunny Butler
+ 707000411=Bunny Butler ({0})
+ 707000412=Use it to change N.A.T.E.'s skin to [Bunny Butler].
+ 707000413=Blossom Bunny
+ 707000414=Blossom Bunny ({0})
+ 707000415=Use it to change Kobayakawa's skin to [Blossom Bunny].
+ 707000416=Stellar Watcher
+ 707000417=Stellar Watcher ({0})
+ 707000418=Use it to change Roland's skin to [Stellar Watcher].
+ 707000419=Darkness Splitter
+ 707000420=Darkness Splitter ({0})
+ 707000421=Use it to change Victoria's skin to [Darkness Splitter].
+ 707000422=Double Agent
+ 707000423=Double Agent ({0})
+ 707000424=Use it to change Tikka's skin to [Double Agent].
+ 707000425=Crimson Phantom
+ 707000426=Crimson Phantom ({0})
+ 707000427=Use it to change Quinn's skin to [Crimson Phantom].
+ 707000428=Golden Hunter
+ 707000429=Golden Hunter ({0})
+ 707000430=Use it to change Casino's skin to [Golden Hunter].
+ 707000431=Paw-fect World
+ 707000432=Paw-fect World ({0})
+ 707000433=Use it to change Kelly's skin to [Paw-fect World]
+ 707000434=Quack & Whack
+ 707000435=Quack & Whack ({0})
+ 707000436=Use it to change Penny's skin to [Quack & Whack]
+ 707000437=Tropical Magic
+ 707000438=Tropical Magic ({0})
+ 707000439=Use it to change Dylan's skin to [Tropical Magic].
+ 707000440=Diver Style
+ 707000441=Diver Style ({0})
+ 707000442=Use it to change Marlen's skin to [Diver Style]
+ 710000=Distress signal detected!
+ 710001=…Hey! Is anyone there? I am Chihiro of the Minutemen. I picked up signals from other survivors. Requesting help!
+ 710002=It's her! I wonder if she has found her brother... Locate the position. We're moving now!
+ 710003=The radar has detected the location of the target.
+ 710004=We can monitor everything on the ground through satellite maps, thereby locking the target location.
+ 710005=That's great! Time to get Chihiro! Let's see where she is.
+ 710006=Wow, I can see the Fortress!
+ 710007=Destination locked! Let's go.
+ 710008=Time to do some exercise after hiding underground for this long!
+ 710009=Chihiro! Welcome back! How are you doing?
+ 710010=No time for small talk. I've found the coordinates of my brother. He seems to be in great danger!
+ 710011=Guys, can you accompany me on a trip? The position has been synchronized to your radar.
+ 710012=He's not here?! Why! There must be something we missed!
+ 710013=Don't worry, Chihiro. I'm sure your brother is okay. Natalie is good at tracking. She'll help you find him.
+ 710014=...I checked the gunshot wounds. They were here half an hour ago.
+ 710015=In other words, the attackers have not gone far. We can still chase them down! Let's...
+ 710016=Why should I believe you?! The last time I checked with the other Minutemen, they said something about you being a traitor!
+ 710017=What? Natalie was one of the Minutemen?
+ 710018=Traitor...?
+ 710019=She left because we got intel showing she's a spy from Vindicators! Give me one reason why I should trust her!
+ 710020=That "intel" was just another conspiracy. We still got a chance to find your brother now. Follow me if you will.
+ 710021=...I swear to God if you try something funny...
+ 710022=So here we are, where Chihiro's brother should be, according to the coordinates.
+ 710023=Are you sure? Don't even try to fool me.
+ 710024=I believe Natalie.
+ 710025=So do I. She had no reason to trick you. I don't think you two ever crossed paths, right?
+ 710026=But she... Never mind. Sorry about that. Let's move!
+ 710027=It's me! Chihiro!
+ 710028=Chihiro! I'm sorry I couldn't make it to the Fortress!
+ 710029=It was my fault! I was too weak and late.
+ 710030=It's okay now. We're here. Though, I won't be staying.
+ 710031=No! Don't go! Where are you going?! Please don't leave me!
+ 710032=Be not worried. I'm one of the Wildlings now, and I've found my calling!
+ 710033=I'll be back for you once I solve the conflict between the Wildlings and the Watchers.
+ 710034=But I...! Please take care of yourself... I'll be waiting for you in the Fortress!
+ 710035=We've spotted a place where survivors gathered. They are in danger and need our help.
+ 710036=Come join us, Chihiro. We can use someone capable, like you.
+ 710037=But...aren't you mad at me for what I said earlier?
+ 710038=Water under the bridge. What matters now is, do you still think I'm a traitor?
+ 710039=Of course not! I'm sorry...
+ 710040=Glad to hear that. Now let's save those survivors and build an even stronger team! Let's go!
+ 710041=Natalie, you're so kind. I wouldn't have guessed it, for I saw that "picture" of yours. There must be some kinda mistake.
+ 710042=You mean the one of me and the leader of the Vindicators? That's the evidence they used to frame me.
+ 710043=And it's why I came to the Fortress, to find proof to clear my name.
+ 710044=I believe you, Natalie! So do many other Minutemen. Don't worry. I'll help you find the proof you need!
+ 710045=Just received a new mission from Minutemen. I could use some help, guys!
+ 710046=If it's the mission from Minutemen, then count me in.
+ 710047=Here are the coordinates. Someone has been kidnapped, according to the intel.
+ 710048=We got our target. Let's move!
+ 710049=Crap, they got away!
+ 710050=A kerchief of one of the Vindicators... Guess they're the ones behind the abduction!
+ 710051=Who did they abduct, though, with all this effort? Some kind of bigwig?
+ 710052=Diana is the name that's been on the news lately. Apparently, she is a well-known geologist and a pretty one.
+ 710053=That's right. Her father was a prominent architect who left her with a "mysterious legacy" when he passed away.
+ 710054=So the Vindicators want to get the inheritance by abducting her, right?
+ 710055=Let's wait for more info from Minutemen. We also need to prepare ourselves in the meantime.
+ 710056=Welcome Back
+ 710057=Reunion
+ 710058=Foe or Ally
+ 710059=Reconcile
+ 710060=Rescue the Scholar
+ 710061=We received signals from Chihiro Fujiwara. She's one of the Minutemen! It looks like she needs our help!
+ 710062=We've received the coordinates from Chihiro's brother. Will Chihiro be reunited with her brother?
+ 710063=According to Chihiro, Natalie was a spy among the Minutemen... Let's not jump to conclusions just yet.
+ 710064=Reunited with her brother, Chihiro believed Natalie was not a spy. But will they be reconciled?
+ 710065=Minutemen issued an imminent rescue mission about a well-known geologist Diana being kidnapped!
+ 710066=According to Minutemen, a "well-known geologist" Diana was kidnapped.
+ 710067=Fernando, have you seen Natalie? I can't find her anywhere.
+ 710068=I think I saw her yesterday. She said she was going to the Subway to look for something.
+ 710069=Yesterday, you said? So she hasn't come back yet? I hope she's alright.
+ 710070=You don't suppose she is in danger or something, right? Should we go to the <color=#ae6e55>Subway</color> and find her?
+ 710071=I'm opening the door. Stay sharp.
+ 710072=Hell, this place rubs me up the wrong way...
+ 710073=There's a ladder down there!
+ 710074=Okay, here's the plan, you go get some men, and we go down together.
+ 710075=So you're saying Natalie was looking for something at the Subway and hasn't returned yet? That doesn't sound like her.
+ 710076=It might have something to do with the note she found near the entrance. Dr. Gallo's signature was on it.
+ 710077=I thought about talking her out of it till at least we could all go together, but she seemed so excited.
+ 710078=Well, that's new. This Dr. Gallo, is he that famous scientist?
+ 710079=According to the news, he founded the Light Station to "bring humanity hope" a few years back. This must be the place!
+ 710080=I had no idea he was also Natalie's foster father!
+ 710081=Light Station to bring humanity hope...?
+ 710082=I don't care about some light station. Why are we still in this goddamn lift?!
+ 710083=Looks like we're in the Subway now. Everyone, stay alert.
+ 710084=This place looks creepy... Are you sure this is the Light Station?
+ 710085=It's been abandoned for years. Anything "light" had already been turned off.
+ 710086=What could be so important for Natalie to take this much risk... Crap, zombies!
+ 710087=That door might be for keeping something away. Was it to separate the Subway from the Fortress?
+ 710088=The zombies here haven't mutated, it seems. This place must have been in insulation for a long time.
+ 710089=A blood trail over there. It's recent. It might lead us to Natalie.
+ 710090=What the hell happened to this Station? Why is Dr. Gallo involved?
+ 710091=Let's move on. Natalie might have all the answers.
+ 710092=Check out those signs. That's not good.
+ 710093=Looks like some kinda warning.
+ 710094=It says, "Warning, the extremely dangerous Subject 04 has escaped Dr. Gallo's lab."
+ 710095=Subject 04? It all makes sense now. This must be where Dr. Strange did all his experiments.
+ 710096=So the door we encountered earlier was to keep Subject 04 away?
+ 710097=I don't believe Doc would perform experiments on zombies. They're "living" dead after all! He's an honorable man!
+ 710098=Something big is behind all this, a conspiracy! I can sense it with my genius perception!
+ 710099=Natalie, we found you at last!
+ 710100=Bout time! I could use some help with this big guy.
+ 710101=Is he Subject 04?
+ 710102=Watch out!
+ 710103=Thank god. Are you okay, Natalie?
+ 710104=I can't believe this! Natalie, what are you looking for in this damn forsaken place?!
+ 710105=A family photo...
+ 710106=A photo of you and Dr. Gallo?
+ 710107=A family photo of Dr. Gallo, his wife, a boy, and a little girl.
+ 710108=Fernando told us Dr. Gallo is your foster father. So you're the little girl!
+ 710109=That's right. Years ago, Dr. Gallo and his wife adopted me and another boy at this very Fortress.
+ 710110=You might also have guessed it. The boy was Enrique, the leader of Vindicators.
+ 710111=Doctor left Zeus with his wife and continued his research in this hidden Fortress.
+ 710112=Hoping, one day, to save humanity with a cure.
+ 710113=What happened then? Why is this place deserted? What happened to you?
+ 710114=Enrique happened. He staged a coup right after our father's success.
+ 710115=And that photo was our last family memory before he went rogue.
+ 710116=I don't understand. Why would he stage a coup when we all could get a cure?
+ 710117=So did you find the photo?
+ 710118=It should be in this room...
+ 710119=There, the photo...
+ 710120=Yes. This is the one... Wait...
+ 710121=So which one is you?
+ 710122=Idiot! She's not in it.
+ 710123=I was right there in this corner of the photo...that now had been torn off...
+ 710124=So you never contacted them after you were sent away? I mean Mr. And Mrs. Gallo.
+ 710125=No, I've never heard from them ever since. But I never expect...
+ 710126=If I remember right, there is another photo of us in the room downstairs! Can you guys...
+ 710127=We're here for you!
+ 710128=Not me! I don't wanna go there.
+ 710129=Fine then. Just don't come begging for food the following week!
+ 710130=On second thought...
+ 710131=Thank you, guys. The stairs to the lower level are just next door. Let's go.
+ 710132=So far, so good. Where do we start to look?
+ 710133=The longer we linger, the greater the danger. Let's split up and hurry.
+ 710134=No, no, no. I don't wanna be alone! I'll get scared!
+ 710135=Quiet, Fernando!
+ 710136=It's okay, Fernando. You go with Natalie. I'll go with Emma.
+ 710137=Put a sock in it, and man up, Fernando!
+ 710138=We'll go this way. Let us know if you find anything.
+ 710139=Okay. Be careful.
+ 710140=What...?
+ 710141=Two dead bodies. They've been here for a while.
+ 710142=How creepy... A zombie, female...
+ 710143=And a human...male.
+ 710144=There are no signs of fighting, and the scene is not messy.
+ 710145=A couple! But how?! A zombie and a human?!
+ 710146=Check this out.
+ 710147=A vial? What does it say?
+ 710148="Anti-Virus Sample C; Effective in Suppressing the Mutated Zombie Virus; Dr. Gallo"
+ 710149=Does it mean Doctor succeeded in making an anti-virus serum?
+ 710150=I believe, yes. I think you're right about these two bodies.
+ 710151=Are you saying the serum prevented the deterioration and kept her from attacking the man?
+ 710152=That's one way to explain it.
+ 710153=What a tragic end to die here while the Fortress was thrown into a chaotic rebellion...
+ 710154=Indeed... Wait! Did you hear that?
+ 710155=Anti-Virus Sample C
+ 710156=Developed by Dr. Gallo to suppress the mutated zombie virus. Unfortunately, though, the effect has been lost to time.
+ 710157=In the meantime...
+ 710158=Natalie! Natalie? I can't see anything. Where are you, Natalie?
+ 710159=I swear I was just with her two seconds ago.
+ 710160=What's this?
+ 710161=Is this... The blueprint of the Subway!
+ 710162=According to the blueprint, Brady and Emma should be in the room on the left. I'm at the staircase...
+ 710163=Natalie should be in the room on the right if I'm not mistaken.
+ 710164=That's...the lab! Crap! I got a bad feeling about this!
+ 710165=Fernando, it's just you? Where is Natalie?
+ 710166=Finally, you two are here. Look what I found, a blueprint!
+ 710167=Natalie left me when I was checking the blueprint. She should be in the room on the right!
+ 710168=Are you sure? Let's get to her, then.
+ 710169=Subway Blueprint
+ 710170=A blueprint of the subway shows many reinforced structures to prevent test subjects from escaping.
+ 710171=Family Photo
+ 710172=A photo of Mr. and Mrs. Gallo and their adopted son and daughter depicts a loving family in the good old days...
+ 710173=Warning Poster
+ 710174=Warning, Subject 04 has escaped the lab!
+ 710175=This photo looks so...familiar...
+ 710176=The photo Natalie showed us. This is the other part that got torn off! Let's put it together!
+ 710177=Don't worry, Natalie. We'll always be there for you!
+ 710178=The car is fixed. Shall we go?
+ 710179=Let's go, Natalie. We'll find Dr. Gallo together!
+ 710180=Okay, Let's do this!
+ 710181=They died in each other's arms. No struggle... It's just like...
+ 710182=Well, guess the result didn't turn out as he expected...
+ 710183=Let's not jump to conclusions just yet. Natalie might tell us the truth after we find her.
+ 710184=He wanted to rule the Fortress with it, to have power and all!
+ 710185=Father would never let that happen. That's why Enrique resorted to a different plan...
+ 710186=So even Dr. Gallo couldn't bring out the bright side of Enrique. His wickedness only grows with age!
+ 710187=She's always the cautious one. She knows how dangerous that place is!
+ 710188=Saying Dr. Gallo was her foster father and she could handle herself in the subway. And then she just left...
+ 710189=You have not cleared the Subway stages and are not able to start the exploration.
+ 710190=I'm glad that I was adopted by Mr. and Mrs. Gallo.
+ 710191=Well, Enrique did not seem to be very happy about that.
+ 710192=If Dr. Gallo's experiment works out, perhaps we could really save the world.
+ 710193=But Enrique wanted to monopolize the vaccines for power and money. That's how our argument started.
+ 710194=I saw Enrique switched some vaccines. A catastrophe was looming on the horizon.
+ 710195=The wrong vaccines led to a zombie crisis in the Fortress. Another period of chaos hence began.
+ 710196=Worse still, my foster mother contracted the zombie virus. Dr. Gallo had to send me away. Enrique disappeared as well.
+ 710197=Unlocks at Fortress Lv. 7
+ 710200=According to the radar, Rebecca is trapped in this building.
+ 710201=Let's go rescue her immediately!
+ 710202=Watch out! Zombies ahead!
+ 710203=Check this out. Fresh footprints. Someone was here.
+ 710204=Let's look around.
+ 710205=Recent handprint on this chest. Someone opened it not long ago.
+ 710206=It must've been Rebecca. She beat us here.
+ 710207=The ladder leading down is cleared. Let's go down and have a look.
+ 710208=The collapsed <color=#ae6e55>blocks</color> are in our way.
+ 710209=Don't sweat it just yet. There's an abandoned tool shed.
+ 710210=Once it's <color=#ae6e55>repaired</color>, we should find the tool for excavation.
+ 710211=Well, all yours.
+ 710212=Perfect. Let's go <color=#ae6e55>excavate</color> a way out.
+ 710213=Careful, I heard zombies growling up ahead.
+ 710214=It's mutated. Looks like it's protecting something. Keep your guard up!
+ 710215=The marker on the chest is the symbol the Minutemen use to mark their way! Rebecca must be right ahead.
+ 710216=Don't sweat it just yet. Look! Here's a Work Station.
+ 710217=Rebecca! At last! Are you hurt?
+ 710218=Natalie! Thank god you got my distress signal.
+ 710219=I was investigating the survivors' gathering place when I encountered mutated zombies.
+ 710220=Their attacks caused the blocks to collapse. If it weren't for you, I...!!!
+ 710221=Sorry to interrupt. How about we save the rest after we get back to the Fortress?
+ 710222=Our surroundings are about to collapse at any moment.
+ 710223=You're right. Everyone at the Fortress will be happy to see you again.
+ 710224=After a while...
+ 710225=The whole room is cluttered with junk.
+ 710226=Let's clean it up and see if we can find anything.
+ 710227=Brady, I found a chest here.
+ 710228=Help! I'm here!
+ 710230=Crap. The road is blocked.
+ 710231=Let's see if we can find some handy tools.
+ 710232=Look what I found! A pickaxe!
+ 710233=Now let's go rescue Rebecca!
+ 710234=Pickaxe
+ 710235=A durable pickaxe that can be used to break any hard clods
+ 710236=Let's continue our exploration.
+ 710237=What's that...?
+ 710238=It's Rebecca's bag. The strap probably was ripped apart in a battle.
+ 710239=Let's head down as fast as possible!
+ 710240=Lost Bag
+ 710241=The strap was ripped apart. It probably was dropped by her in a haste.
+ 710300=According to the radar, Chihiro Fujiwara is trapped in this building.
+ 710301=It must've been Chihiro. She beat us here.
+ 710302=The marker is the symbol the Minutemen use to mark their way! Chihiro must be right ahead.
+ 710303=Chihiro! At last! Are you hurt?
+ 710304=Welcome back, Chihiro! How have you been?
+ 710305=Sorry. No time for small talk.
+ 710306=Remember that building I was trapped in when I was investigating the survivors' gathering place?
+ 710307=Using the Fortress radar, I picked up my brother's distress signal from there. I must go find him.
+ 710308=Let's not waste any time, then. We can catch up later after we rescue Chihiro's brother!
+ 710309=You're safe, Diana. Now that we got you out, the Fortress will protect you.
+ 710310=Thank god! I couldn't take it anymore... Those Vindicators... They're a bunch of lunatics!
+ 710311=Anyway, you have my eternal gratitude! I'll do whatever I can to repay your kindness!
+ 710312=It's okay, Diana. People at the Fortress are all nice and friendly. No more Vindicators.
+ 710313=Now let's go rescue Chihiro!
+ 710314=It's Chihiro's bag. The strap probably was ripped apart in a battle.
+ 710400=Help! Help!
+ 710401=Please keep calm and tell me what happened.
+ 710402=I'm Helen, a researcher at Zeus Group. This is the Laboratory of Ruins! We were attacked by zombies!
+ 710403=Are you the only one here? Any other survivors?
+ 710404=And Dr. Wolowitz! He's injured. Just over there. Please help us!
+ 710405=Alright. Please take me there.
+ 710406=Wolowitz, how are you? Are you okay?
+ 710407=I'm fine. I was there when the zombies attacked, but luckily I only hurt my leg.
+ 710408=If I were bitten...the consequences could be tragic. Who is this?
+ 710409=Let me introduce, this is Dr. Wolowitz, a key member of the Laboratory, and this is...
+ 710410=And, what's your name, please?
+ 710411=I'm Palmer. I'm here to investigate the accident. Can you give me a detailed account of what happened?
+ 710412=Zeus Group discovered alien ruins that did not belong to Earth during resource extraction, and then discovered genetic modification technology after further research. As a result, the group organized a research team of experts from all over the world and gradually developed as many as a hundred laboratories.
+ 710413=In conjunction with the militaries of various countries, Zeus Group genetically engineered soldiers, allowing the experiment to progress quickly. However, the situation deteriorated rapidly as cases of engineered human variation arose in experimental bases in various regions. Within six months, the zombie virus had spread rapidly around the world...
+ 710414=This is how it happened...
+ 710415=So instead of being attacked by zombies, we actually created them...
+ 710416=...
+ 710417=Is there a safe zone around here that you're familiar with? I'll get you there.
+ 710418=Dr. Gallo appears to have gone to the Ark Safe Zone, which is the closest safe zone.
+ 710419=It's better for us to meet up with Dr. Gallo as soon as possible.
+ 710420=But there are zombies all around. What should we do?
+ 710421=Don't worry. I'll handle them. Stay close to me.
+ 710422=We're safe now. Wolowitz, do you feel better?
+ 710423=Thank you so much, Palmer. Please help us with a very important thing!
+ 710424=Wait! Are you sure you want to tell her about this?
+ 710425=I believe Ms. Palmer can be trusted. She saved us and she is very capable, isn't she?
+ 710426=Alright. Ms. Palmer, our Laboratory has developed a preliminary viral vaccine.
+ 710427=It's right in the drop location ahead, and it's really important to us!
+ 710428=Wait! You mean, like, a vaccine for the zombie virus?
+ 710429=Yes, it could neutralize the zombie virus before the infected went mutant.
+ 710430=But we only succeeded to a limited extent. This batch of vaccines needs to be sent to a safe place ASAP!
+ 710431=But why would Zeus Group develop a vaccine while it's striving to develop genetic modification?
+ 710432=It's a long story. Let's go check the vaccine first!
+ 710433=Looks like it's an empty box.
+ 710434=Are you sure it's here? It seems to be no vaccine here...
+ 710435=This should be the right place. Why isn't Dr. Gallo here? He won't be in danger, right?
+ 710436=There are no signs of any fighting here, and this location was known only to a few of us.
+ 710437=Maybe we arrived here late and Dr. Gallo went to the next institute with the vaccine.
+ 710438=If so, I'm relieved. And how's your leg?
+ 710439=...if my injury hadn't slowed us down, we would have met up with Gallo.
+ 710440=Don't care that much. I'll get you to a nearby safe zone for treatment.
+ 710441=If you trust me, I'll help you find Dr. Gallo.
+ 710442=Really? Thank you so much. I'll give you the follow-up data when we get to the safe zone.
+ 710443=Here we are. This is the largest safe zone around the Ruins Laboratory.
+ 710444=Thank you for helping us all the way, Ms. Palmer.
+ 710445=My question might not be polite, but...Why do you want to help us? And why are you investigating this matter?
+ 710446=Because I am a Lawbringer. We are Lawbringers. It is our duty to make the world develop in order...
+ 710447=Help me!
+ 710448=Oh, no! Wolowitz's injury was aggravated!
+ 710449=I remember there were medical supplies nearby...
+ 710450=10 years ago, the initial stage of the virus hitting
+ 710451=You mean...your guys?
+ 710452=Anyway, thank you very much for your help. This is the address of the next Laboratory. Please find Dr. Gallo.
+ 710453=That's true! Ms. Palmer, the vaccine Dr. Gallo possessed is vital to this dire situation.
+ 710454=OK. I'll keep that address in mind. You may rest assured. Take good care of yourselves.
+ 710455=Looks like it's an empty laboratory.
+ 710456=It seems like people here have been relocated.
+ 710457=What is Zeus Group covering up?
+ 710458=Please help me!
+ 710459=You got hurt. Are you alright? Why are you here alone?
+ 710460=I'm Grace. I work at Gallo Laboratory.
+ 710461=I accidentally cut my arm when I was being chased by zombies. Don't worry about me.
+ 710462=You mean, you're Dr. Gallo's assistant?
+ 710463=Yes. Unfortunately, a huge wave of zombies popped up around here, then Dr. Gallo and I got separated.
+ 710464=Do you know where Dr. Gallo went? Or do you have an agreed destination?
+ 710465=If that's what you're asking...
+ 710466=By the way, I guess I didn't get a chance to thank you for your help, and I don't know your name.
+ 710467=I'm Palmer, coming from the ruins, and I met a lot of employees of Zeus Group along the way.
+ 710468=Don't worry. I'm here to investigate the cause of those zombies, and you can trust me.
+ 710469=I see. But where are you going to investigate it now?
+ 710470=I heard Dr. Gallo was carrying the key vaccine for the zombie virus, and I was on my way to find him.
+ 710471=Yes, he is at the institute ahead. But my arm...
+ 710472=Don't worry. I see an airdrop of medical kits ahead. Follow me, please.
+ 710473=Where are you going?
+ 710474=(Why did she leave without saying a word?)
+ 710475=(Looks like I'm treated as a badass. What has happened to human beings?)
+ 710476=(As things stand, the zombie vaccine seems to be a secret project, and I need to gain Helen's trust.)
+ 710477=Sorry. I was anxious to check on Dr. Gallo.
+ 710478=That's fine, but it looks like we're still too late.
+ 710479=Now can you tell me about Dr. Gallo?
+ 710480=Dr. Gallo was the first to discover the genetic modification in the ruins.
+ 710481=But soon after he started researching the technology, he saw its pitfalls.
+ 710482=But Zeus Group didn't care, saying the tech is just "not ready" now, then began plenty of experiments at once.
+ 710483=So Dr. Gallo began working on a technique to reverse the genetic modification, which is the vaccine.
+ 710484=But his worst fears were realized.
+ 710485=So Dr. Gallo's technique is still a secret, right?
+ 710486=Well, it was a secret, but looks like it's not anymore.
+ 710487=Why would you say so?
+ 710488=Apparently, the institute has been exposed.
+ 710489=All the survivors who knew about the vaccine were planning to loot the "secret".
+ 710490=Like what you said, we're too late. The vaccines here have been looted.
+ 710491=Why hide these vaccines? The survivors are really in need of these vaccines right now.
+ 710492=No, Dr. Gallo's plan is to distribute the vaccines to different factions of survivors.
+ 710493=I see. I can help you if you would like to trust me.
+ 710494=There's a secret location nearby where the vaccine is kept.
+ 710495=But it's been exposed, and if you can help me keep these vaccines, I'll trust you.
+ 710496=Let's go.
+ 710497=Oh, no! They are coming for the vaccine!
+ 710498=Don't worry. I'll never let them take it.
+ 710499=Phew...Luckily we got there in time, no, I mean, luckily you are here.
+ 710500=You hurt?
+ 710501=It's okay. I'm not hurt. Oh, good. The vaccines are safe, too.
+ 710502=Now you can trust me?
+ 710503=Sure. Up until just now, I was desperate, but now I can trust you with the vaccine.
+ 710504=That's all right with me. So what's next? What's your plan?
+ 710505=Let's split up from here. I went to Dr. Gallo as planned.
+ 710506=I'll leave the planned vaccine delivery to you, Ms. Palmer!
+ 710507=OK.
+ 710508=The Stations of those factions are too far from here.
+ 710509=I have to figure out a way. How do I get there...
+ 710510=...
+ 710511=There's a call button! Fix it, then I should be able to call in the vehicle of Zeus Group.
+ 710512=It's finally fixed. Let me see where the first stop is...
+ 710513=The clan of Wildlings.
+ 710514=Wait. You are...?
+ 710515=Get out of my way! I saw this vehicle with vaccines first! (impatient)
+ 710516=...Hi, I'm Palmer. It was meant to be the vaccine delivered to Wildlings.
+ 710517=What? Tut. You must have been sent by Gallo...the flunkies of Zeus Group! Bah!
+ 710518=Oh, you got me wrong. I'm not...
+ 710519=You listen to me. I don't care who you are. It was I who found the vaccines.
+ 710520=You want to complete your delivery mission? Just send another box of vaccines. Haha...
+ 710521=Are you...robbing me?
+ 710522=Shut up! Robbing Zeus Group is not robbing! Hand it over!
+ 710523=(Looks like Zeus Group has a bad reputation at Wildlings...)
+ 710524=(What's next? Let me see...it's Minutemen.)
+ 710525=Hi, comrade! I'm Alisa from Minutemen.
+ 710526=Please stop. I need details about you and the vaccine.
+ 710527=I'm Palmer from Lawbringers. I'm here to investigate the cause of the zombies.
+ 710528=I've been requested by Dr. Gallo's Laboratory to deliver vaccines to four Factions.
+ 710529=I see. Thanks for your hard work, Ms. Palmer. And thank you for the vaccine!
+ 710530=Oh, by the way, is Dr. Gallo fine?
+ 710531=Unfortunately, I haven't met up with Dr. Gallo. He got separated from Grace among the zombies.
+ 710532=But Grace is on her way to Dr. Gallo, so I'm sure we'll hear from them soon.
+ 710533=Dr. Gallo is sure to come through it. We'll take the vaccines and distribute them to the survivors in the camp.
+ 710534=Speaking of zombies, Minutemen recently found some intel. I don't know if it works for Ms. Palmer.
+ 710535=We don't know if the intel is useful until we hear it. Please.
+ 710536=These days, Minutemen frequently received help messages, and there is a common feature in these cases.
+ 710537=They were all attacked by a monster that is half-human and half-zombie.
+ 710538=It first appeared near a laboratory of Zeus Group.
+ 710539=Half-human and half-zombie? (pondering)
+ 710540=Thank you. This is a very useful clue!
+ 710541=I'm glad it's useful. Ms. Palmer, thank you for your help!
+ 710542=I'm starting to investigate the monster. Until next time, see you, Alisa.
+ 710543=...(handing over the vaccines)
+ 710544=...(skeptical face)
+ 710545=Just say it.
+ 710546=Hello, this is Palmer from Lawbringers. And this is the vaccine for you.
+ 710547=Lawbringers? Just name your price.
+ 710548=Is there some kind of misunderstanding? I'm here to deliver the vaccine for Dr. Gallo...
+ 710549=Gallo? Ah, he should be responsible for this zombie virus. Now he's crying crocodile tears?
+ 710550=You're working with him? So you're not a good one. Leave the vaccines and get out of here!
+ 710551=...I'm Palmer from Lawbringers. I don't know Mr. Gallo. And Lawbringers is...
+ 710552=Is what? I know who you are. You call yourself the protector of order. Nothing but impractical. Idiot.
+ 710553=I guess I don't have to explain myself. Have you seen any monster which is half-human and half-zombie recently?
+ 710554=Monster? The biggest monster I've seen recently is you, isn't it?
+ 710555=Preserve order...Really funny. Where were you when the zombies broke out?
+ 710556=Now pretend to be good. Why would you need a parachute if the plane already crashed? Get as far away as you can!
+ 710557=...then goodbye.
+ 710558=Hello, I'm David, one of the Watchers.
+ 710559=Hi, I'm Palmer. In the car is the vaccine Gallo requested me to deliver here.
+ 710560=Much appreciated. With all due respect, are you Palmer from Lawbringers?
+ 710561=Yes, Mr. David. You know about us?
+ 710562=Certainly. But what are your ideas for dealing with the current crisis, Ms. Palmer?
+ 710563=Dr. Gallo has developed a vaccine. We can widely distribute the vaccine from the perspective of prevention.
+ 710564=But Mr. David, if you asked so, do you think there's a better way?
+ 710565=There is no unified belief in the world today, and people are not of one mind.
+ 710566=People are suspicious of each other. There are many serious obstacles to popularizing the vaccine.
+ 710567=You must have experienced this, Ms. Palmer.
+ 710568=Yes, I've been to three camps before, and people have different attitudes toward the vaccine.
+ 710569=It's important to bring together as many survivors as possible to exploit the advantages of human strengths.
+ 710570=You're right, Mr. David. Then there should be a safe, large place to shelter the survivors.
+ 710571=As far as I know, there is a highly secured system at Eden, which attracted many survivors.
+ 710572=But in Apocalypse, it's hard for survivors to find the way. If we can light Eden's beam, we can do more with less.
+ 710573=I see. Thank you, Mr. David. By the way, have you heard anything strange around here recently?
+ 710574=Are you talking about the monster which is half-zombie and half-human?
+ 710575=Yes. Have you seen it, Mr. David?
+ 710576=I heard that a monster recently appeared near the Everest community, the largest human community. You can go there.
+ 710577=Here's what happens.
+ 710578=Everest community?...
+ 710579=I can go there next.
+ 710580=Can anyone help me? I would give you anything you want!
+ 710581=Please stay calm. Is there anything I can do for you? Take it easy.
+ 710582=I got separated from my family!
+ 710583=My brother and I made an appointment to go to the Everest community, but...
+ 710584=On the way there we met a hideous, scary monster!
+ 710585=Half-human and half-zombie. Is that what you're talking about?
+ 710586=Yes, it is! They say it's brutal, bloodthirsty, and murderous!
+ 710587=My brother and I got separated trying to avoid it. I am very concerned for his safety.
+ 710588=But we common survivors have no means of communication, so we can't communicate with each other in time.
+ 710589=If you could help me find my brother, I'll give you all supplies I have left!
+ 710590=I don't need your supplies. I will help you. Just tell me where the monster appeared.
+ 710591=I will light Eden's lights as a signal.
+ 710592=After that, you take the survivors of the Everest community to Eden, where you will be reunited with your brother.
+ 710593=OK. Thank you very much!
+ 710594=(According to the resident's directions, the monster is right ahead.)
+ 710595=(I need to deal with this threat as soon as possible, then light the lights of Eden...)
+ 710596=...it's you!
+ 710597=I've been looking for you for a long time.
+ 710598=What a coincidence. So do I!
+ 710599=Let the survivor go!
+ 710600=Ugh...(groaning)
+ 710601=Why don't you just kill me?
+ 710602=You...are you a human being or a zombie?
+ 710603=What? You can't kill me because I'm a human being?
+ 710604=I should have killed you!
+ 710605=If you kill me, I will kill this wretch.
+ 710606=No!
+ 710607=Calm down. You can leave, but you have to let the survivor go!
+ 710608=Hahaha...deal!
+ 710609=Thank you. You saved me.
+ 710610=Your brother asked me to come. He was worried about you.
+ 710611=Come on. Let's light up Eden. So the survivors would gather.
+ 710612=Thank you. We are saved!
+ 710613=Hurry up! It's our big day!
+ 710614=Where is Cloud? We agreed to take this vaccine together!
+ 710615=Shh! The vaccine heist is our secret plan. Don't let anyone hear about it.
+ 710616=I know. Gallo is the only one protecting this batch of vaccine for Zeus Group. It is a piece of cake.
+ 710617=Let's go find Cloud. He went ahead to sniff around.
+ 710618=Okay.
+ 710619=Whew... If you're any late, I'll be eaten by zombies!
+ 710620=Hey! Where were you just now? Do you want to monopolize the vaccine?
+ 710621=Listen! According to the latest news, there's been a fire at the branch of Zeus Group.
+ 710622=That place is a mess. It's our chance to loot. Haha!
+ 710623=Ugh...
+ 710624=Oh, my god! Shit! Soros has been bitten!
+ 710625=Damn it! This is not a good time to get injured!
+ 710626=What should we do now? If we don't get there, it'll be too late...
+ 710627=Help me...Ugh...
+ 710628=Just ignore him and get over there. He's gonna die anyway.
+ 710629=What...Damn it!
+ 710630=Ugh! Help me! Patrick! Please...
+ 710631=How are you feeling? Soros! Hey! Answer me...
+ 710632=I...I feel something happening in my body...
+ 710633=Hang in there. We're on our way to a vaccine stronghold ahead.
+ 710634=Mmm...
+ 710635=Something has to be done about this sticky situation...
+ 710636=Oh, no! Zombies are coming again!
+ 710637=Quick! Shoot it up!
+ 710638=I had one shot. But I don't think it worked...
+ 710639=What? Damn it! The zombies are closing in.
+ 710640=Soros, we did the best we could...Good luck.
+ 710641=What do you mean?
+ 710642=We are in the Doomsday! We can only be responsible for ourselves!
+ 710643=Patrick took all the rest of the vaccine.
+ 710644=Damn it! They deserted me!
+ 710645=<size=30>I must revenge myself to those who betrayed me!</size>
+ 710646=Where is Cloud?
+ 710647=Help! Help!
+ 710648=I remember there is a stronghold of Zeus Group ahead.
+ 710649=I hope Cloud didn't take all the vaccine...
+ 710650=Soros? No! No way! Why are you still awake?
+ 710651=You were bitten by the zombie...Oh, my god! Monster! Get the hell away from me!
+ 710652=You betrayed me. I'll never forgive you! I'm going to kill you...
+ 710653=Stop it! You want the vaccine? Go through me.
+ 710654=Help! Help me! This monster is trying to kill me.
+ 710655=I thought you guys were after the vaccine. Turns out you're infected.
+ 710656=The one who's not infected, get out of here! He can't be saved.
+ 710657=OK. I'm leaving right now...
+ 710658=How are you feeling? Let me take a look at your wound.
+ 710659=He betrayed me! Why did you let him go?
+ 710660=You can think logically. Looks like you can still be saved.
+ 710661=...
+ 710662=Let me see your wound.
+ 710663=Why did you save me?
+ 710664=That's all I can do. The rest is up to you.
+ 710665=If you feel like you can survive as a human being, go get your friends to help you.
+ 710666=But if you feel like you're going to turn into a zombie, stay away from the survivors.
+ 710667=I...
+ 710668=How are you still alive?
+ 710669=Sorry to disappoint you. I'm not dead yet! I'll take you with me if I die!
+ 710670=What are you doing? Stop it, you hideous monster!
+ 710671=What happened?
+ 710672=What are you doing to my friend, you monster!
+ 710673=Watch out, Betty! He has lost his mind!
+ 710674=Oh, my friends? They are just people who left me behind when we are in danger.
+ 710675=You're gonna die right here!
+ 710676=I'll let you taste how it feels when no one will come to help!
+ 710677=You're gonna lose all your friends! Soros, you'll regret it!
+ 710678=Oh, speaking of friends...It's time to settle some old scores with Cloud.
+ 710679=No. He will lose his human nature if he continues.
+ 710680=I need to find a way to stop him...
+ 710681=This is the first time a human being bitten by zombies didn't completely mutate.
+ 710682=I'll ask the boss for help.
+ 710683=Oh my God! What an ugly creature! It's so ugly! Ugly as hell!
+ 710684=Hey! Are you talking about me, old woman? Don't you dare say that again?
+ 710685=Human has finally angered the Nature! This is what will eventually happen to all human beings!
+ 710686=Genetic modification is the forbidden Pandora's Box! And you are the devil that the box unleashed!
+ 710687=Crazy woman, call Cloud out, or you all die together!
+ 710688=Oh, my god! Soros, how did you ever get like this?
+ 710689=The catastrophe! Mankind will eventually face the catastrophe of its own making!
+ 710690=Cloud, are you surprised to see me like this?
+ 710691=It's all your fault! Take the consequences!
+ 710692=Oh, no, zombies! We need to retreat!
+ 710693=Run, Jessie! Stay away from him!
+ 710694=<size=30>Go to hell!!</size>
+ 710695=No...my body...
+ 710696=Hurry up! Leave now!
+ 710697=There is a constant flow of energy coming out...Ugh! I'm about to lose control!
+ 710698=Those zombies...they don't attack me anymore.
+ 710699=I can't go on like this. I have to ask for help!
+ 710700=Oh, Minutemen! They will find a way to help me!
+ 710701=Please help me...Don't be afraid. I'm human.
+ 710702=May I ask what happened to you?
+ 710703=I was bitten by a zombie. I've had two shots of the vaccine.
+ 710704=The virus is barely under control, but I feel like I'm losing control of my body...
+ 710705=Please help me! I just want a dose of the vaccine!
+ 710706=You may rest assured that we will do our best to help you. Please follow me...
+ 710707=You...This is a part of your conspiracy!
+ 710708=I didn't realize that even the Minutemen were just a bunch of phony guys!
+ 710709=Hahahaha. Well, I'm not human in your eyes anymore!
+ 710710=No, Soros. Listen to me...We are here to help you.
+ 710711=But for the safety of the rest of the Minutemen, we need to take you somewhere else.
+ 710712=You should've known that when you left after I was bitten by a zombie.
+ 710713=I'll never believe anything you say. Go to hell!
+ 710714=This is all because of that vaccine!
+ 710715=If I hadn't gone for the vaccine, I wouldn't have been bitten by that damn zombie!
+ 710716=If I hadn't gotten the shot, I wouldn't be in this half-human, half-zombie mess...
+ 710717=And that Palmer! Yes...It's her fault!
+ 710718=I have to find her!
+ 710719=Hey, loser! Have you ever seen a woman who dresses in a high-flown style?
+ 710720=Ah! Monster!
+ 710721=Crap, he got away!
+ 710722=You! What are you doing? Don't hurt me! Don't kill me!
+ 710723=Have you ever heard of Palmer?
+ 710724=Palmer...Palmer...She...
+ 710725=A woman with hair glows gold. You remember?
+ 710726=She...She went to Watchers base! I don't know anything else! Please don't kill me!
+ 710727=Get Palmer out, or I'll tear this place down!
+ 710728=I've been waiting for you.
+ 710729=What?
+ 710730=Damn it! I was caught in your ambush!
+ 710731=Miss Palmer is on an important mission here.
+ 710732=We waited here early to ensure that she would not be disturbed.
+ 710733=Call her out! Tell her to come out!
+ 710734=Everything I'm suffering is because of her!
+ 710735=Your suffering is only because you let yourself fall into the abyss
+ 710736=Dragging others into the abyss doesn't change the fact that you're in it
+ 710737=That's easy for you to say. You're not the one being spurned.
+ 710738=Tell Palmer. I'll keep killing people until she comes to see me!
+ 710739=I will make those who betrayed and abandoned me pay with their blood!
+ 710740=(This is Eden. Almost get picked on by those Watchers...)
+ 710741=(This is where I'm gonna get my dignity back!)
+ 710742=(With all these guards in Eden all of a sudden, there must be a lot of vaccines!)
+ 710743=(Then I will destroy these vaccines. My suffering must be shared!)
+ 710744=You again. Out of the way. Must I kill you?
+ 710745=Soros, stop it. It was our fault for leaving you behind.
+ 710746=But Eden was the last hope for mankind from Palmer.
+ 710747=If you destroy it, you will be the enemy of all the survivors!
+ 710748=It's not too late to stop!
+ 710749=Easy for you to say. Look at my gray-blue skin! Who would treat me as a human being?
+ 710750=The scared survivors want to get away from me, and no one will accept me!
+ 710751=But... Since you mentioned Palmer...
+ 710752=Then I'll kill your savior first, and give you all the sense of despair! Hahahahaha!
+ 710753=What should we do? Soros is going after Palmer.
+ 710754=Our job is to protect Eden.
+ 710755=The battle between Soros and Palmer is beyond our reach...
+ 710756=God, I just want it to end on a happy note.
+ 710757=(What should I do to draw Palmer out?)
+ 710758=(So far, she seems to have spoken of benevolence and compassion for the survivors.)
+ 710759=(Okay, then I'll give her a "good opportunity".)
+ 710760=Guess if your savior will be here on time? I'm really curious about it.
+ 710761=I heard you've saved a lot of people, the savior.
+ 710762=I heard you've killed a lot of people.
+ 710763=Yeah...I've killed a lot of people. Do you regret it? You didn't kill me...
+ 710764=Why are you doing this? What is your purpose?
+ 710765=Now you care about me? Don't you think you're being hypocritical? I hate you so much!
+ 710766=It's all your fault! You made me look like this!
+ 710767=You gave me a shot of the vaccine! It gave me hope, and it plunged me into despair!
+ 710768=Didn't you save a lot of people? Why didn't you save me?
+ 710769=I gave you the right to make your own choice.
+ 710770=Bullshit! You didn't save me completely, and you wouldn't kill me.
+ 710771=You're the biggest liar in the world! I'm gonna expose you and destroy you!
+ 710772=...
+ 710773=Lab of Ruins
+ 710774=Ark Safe-Zone
+ 710775=Outpost
+ 710776=Wildlings Clan
+ 710777=Minutemen Base
+ 710778=Vindicators Base
+ 710779=Watchers Corp
+ 710780=Eden
+ 710781=City of Survivors
+ 710782=Lab
+ 710783=Vaccine Depot
+ 710784=Ignite
+ 710785=Imaginary
+ 710786=Puzzle
+ 710787=Forerunners
+ 710788=Hope
+ 710789=Redemption
+ 710790=Lighthouse
+ 710791=The Plan
+ 710792=Betrayal
+ 710793=Choose
+ 710794=Extinguish
+ 710795=Suffering
+ 710796=The Savior
+ 710797=The Abyss
+ 710798=My memory of the global catastrophe \nbegins with a fire...\nThe human desire for power and wealth is like a constant build-up of gunpowder, \nwhich will eventually ignite this chaotic world.\nThe order is failing. Let's go back and see what it was like then.
+ 710799=Wealth itself is a fictional concept.\nBut for the sake of these ethereal things, \nhuman beings constantly and wantonly destroy the order.\nEveryone involved in the research seemed not to understand the consequences \nuntil the disaster struck.
+ 710800=When the order breaks down, so does trust between humans.\nWhat do I need to do to rebuild the trust?\nSomething that should be indestructible \nmust not be covered up...
+ 710801=It seems that the human race is not hopeless, \nand that the forerunners among the human race are the antidote to this scourge.\nIt is imperative to find the forerunners, protect them, \nand help them understand the order...
+ 710802=I used to think that organization and hope were a bunch of meaningless nouns, \nbut it was only then that I came to understand that \nhuman survival depends on those meanings.\nAfter all, the organization also helps innocent survivors gain hope.
+ 710803=It has always seemed difficult for me to understand the meaning of regret, \nbut the mere mention of a person's name \nseems to awaken similar feelings in me.\nBack then he was called a monster \nand I missed the chance to redeem him...
+ 710804=It seemed then that I had finally found a way \ncould restore the order.\nAll I need is a signal \nto spread the message of hope like a seed through a lighthouse, \nto plant the seed of hope for people and lead them...
+ 710805=Seeing this Palmer again \nreminds me of the humiliating experience \nI had before!\nOr, in other words, the memory of being a human.\nBack then, we had a plan...
+ 710806=At that time, I thought I was doomed. \nThe abandonment and betrayal of my companions made me fall to the bottom.\nI even prayed for gods and miracles, \nat least back then, I believed in them.\nAll the things I hoped for turned out to be \nthe final straw.
+ 710807=I used to think of Palmer as the god of my dreams.\nBut like the devil, she gave me a choice I couldn't finish.\nHer self-righteous salvation is pushing me into the abyss...
+ 710808=Mankind will eventually face the aftermath of its own making.\nYes, but the definition of the aftermath is different for everyone...\nI believed I had passed the bottom,\nbut at that time, I didn't know where I was going.
+ 710809=If the suffering is only my suffering after all, \nI can't get rid of it anyway.\nPerhaps by turning it into a nightmare for all,\nI can wake up. I am waking up...
+ 710810=I am the chosen one, \nand the power bestowed upon me will give me a new identity!\nI'm the supposed savior.\nWatch as I crush your hopes with my own hands, \nalong with the one I once had...
+ 710811=Damn it! How could she do that?\nShe's the one who ruined everything!\nNo...I'm not ruined!\nOnly I stand for what is right!\nWho said abyss cannot be another kind of peak!
+ 710812=Hey! I think I just heard the sound of fireworks.
+ 710813=It's almost the first anniversary of the Fortress! To show my gratitude for all your hard work in the past year,
+ 710814=we've prepared some fireworks to celebrate all the amazing events here. Come, I'll show you!
+ 710815=You can preview all details of the anniversary events here. Tap the anniversary facility to check out.
+ 710816=When there is an event taking place, be sure to come and join in the fun!
+ 710817=We wish you a happy and enjoyable time!
+ 711001=Welcome to our Fortress. Everyone's alright?
+ 711002=I've seen worse.
+ 711003=Definitely- definitely seen worse.
+ 711004=Yeah, much better now.
+ 711005=So Starlight, what brings you to our little corner of the apocalypse?
+ 711006=Are you sure we're completely alone?
+ 711007=Why? What's up?
+ 711008=You can't trust Vought.
+ 711009=What do you mean?
+ 711010=Butcher here has been investigating Vought's corruption for years now.
+ 711011=Long story short, Homelander is a psychopath. Vought's a bunch of evil tossers.
+ 711012=Homelander just saved our lives.
+ 711013=And nothing else happened, that was all?
+ 711014=One of the guards got caught in the crossfire.
+ 711015=But that was an accident.
+ 711016=Nothing is ever accidental with Homelander. We think he's trying to cover something up.
+ 711017=Have you got any evidence?
+ 711018=We're still working on it. Of course, it would be better if you could help us on this.
+ 711019=No problem! If Homelander and Vought have anything to do with this outbreak, we want to help you stop them.
+ 711020=Hey, guys! Check this out. The radar picked something up.
+ 711021=Well, we got ain't got all day. What is it?
+ 711022=I'm not totally sure. But it looks like a large building.
+ 711023=Can we trust this old piece of junk?
+ 711024=Holy-- That's where we saw all the Vought personnel.
+ 711025=If that's a Vought blacksite, then that's where we'll find the flying knobber.
+ 711026=What are we waiting for?
+ 711027=This is insane.
+ 711028=It's Vought, luv, what'd ya expect?
+ 711029=But what do we know for sure?
+ 711030=The intel shows the Vought experiments were not stable.
+ 711031=They were playing with fire.
+ 711032=You mean playing with toxic chemicals and unleashing an army of flesh eating dead kicking off an apocalypse?
+ 711033=But we don't know what ignited it. Keep working, guys. Clock's ticking.
+ 711034=Hey guys, look we got the coordinates.
+ 711035=Does this location look familiar to you, Natalie?
+ 711036=Wait--
+ 711037=That's Eden!
+ 711038=Oh my god. It actually does make sense in a way. I just can't believe it.
+ 711039=What? Spit it out luv.
+ 711040=Eden has been known as the safe haven, but that never made sense since the place was crawling with zombies.
+ 711041=We thought it was because of the survivors inside.
+ 711042=But now we know it's actually a secret Vought base.
+ 711043=If that means what I think it means--
+ 711044=Means we're heading straight into the belly of the beast.
+ 711045=How's Butcher?
+ 711046=I gave him the shot of Temp V.
+ 711047=How do you feel Butcher?
+ 711048=Brady and Natalie, thanks for helping us.
+ 711049=Oy, cut the lovey dovey pillow talk. I'm right as rain. It's just my eyes.
+ 711050=Can you see?
+ 711051=It's not that. Just stay back!
+ 711052=Woah, that's dope, man!
+ 711053=Now we stand a chance against Homelander.
+ 711054=Homelander's indestructible. We need to avoid him at all costs
+ 711055=I still luv a chance to shove my crow bar where the sun don't shine.
+ 711056=Let's just try not to get ourselves killed.
+ 711057=Let's get ready and then head to Eden.
+ 711058=Are we all set?
+ 711059=Almost done. The radar shows Homelander is in Eden right now!
+ 711060=We gotta let the survivors in Eden get out first. We don't know what Homelander could do to them.
+ 711061=What survivors? If Eden's a lab for V, they're either zombies or dead.
+ 711062=Wait you guys, I just remembered there's a restricted underground area in Eden
+ 711063=Yeah, she's right. It was always totally inaccessible to the public.
+ 711064=Sounds like we found our X marks the spot.
+ 711065=Hang in there!!
+ 711066=Brady! I'm runnin' out of ammo. We need back up. Stat!
+ 711067=Should be here any minute.
+ 711068=You see all these zombies, we don't have minutes. We got seconds at most.
+ 711069=Good job!
+ 711070=Thanks for your help!
+ 711071=Saving fellow patriots is what gets me up in the morning.
+ 711072=Guys! I'm not getting anything.
+ 711073=They told me the power would have been fixed already.
+ 711074=Damn it Hughie! Can't even handle a phone call….
+ 711075=Sorry about the delay. Power is coming back now.
+ 711076=We have the evidence. Vought's behind the outbreak.
+ 711077=Their Compound V experiments turned all the test subjects into zombies.
+ 711078=So what do we do now?
+ 711079=We go back to the fortress and grab every weapon we can.
+ 711080=Let's take 'em all dow.
+ 711081=Oh no…
+ 711082=Watch out!
+ 711083="Hang on, Butcher!"
+ 711084=This is it.
+ 711085=Time is ticking. Let’s spilt up.
+ 711086=Alright.
+ 711087=No time like the present to end this once and for all.
+ 711088=Oh another tough guy here. Who do you think you are?
+ 711089=The place is so creepy.
+ 711090=Yep. I feel so weird.
+ 711091=Look! Something's over there!
+ 711092=Watch out!
+ 711093=You hear that?
+ 711094=I think the sound is from somewhere there.
+ 711095=I can hear some heavy steps and low growls.
+ 711096=Looks like it's where classified files are stored.
+ 711097=That's the only clue we have so far.
+ 711098=Let's head down to check the floor below.
+ 711099=Here we are.
+ 711100=Time is ticking. Let’s split up.
+ 711101=Okay.
+ 711102=Look. Here are some supplies of Vought and samples from their failed experiments.
+ 711103=Which means what we found out before was true. Let's go find Starlight now!
+ 711104=Sure. No idea what's goin' on there.
+ 711105=What the f...
+ 711106=Annie January is as down-to-earth and sincere as they come. \nOriginally "The Defender of Des Moines", her dreams came true with a meteoric rise to The Seven. \nAll she's ever wanted to do is save the world--and while a lot of people say that as a corny catchphrase, she actually means it. \nBut her dream becomes her worst nightmare when she realizes The Seven is where good intentions go to die. \nSince then, Annie has teamed up with The Boys to take down Vought and reveal Homelander's sinister aims.
+ 711107=A former C.I.A. operative turned vigilante, Billy Butcher is as charming as he is cunning. He's a force of nature, who can talk almost anyone into anything, either through a smile or brute force - or sometimes both. He's consumed by one mission in life: to destroy superheroes and Vought. But this personal vendetta is driven by his hatred for one supe In particular: Homelander. Butcher's determined to get revenge on Homelander, no matter the cost. And he won't let anyone or anything stand in his way.
+ 711108=Hughie is an ordinary guy with an ordinary life until one day his girlfriend is tragically killed when A-Train, the speedster on The Seven, runs through his girlfriend. Desperate for justice, Hughie's recruited by anti-"supe"vigilante Billy Butcher, and Hughie's world is turned upside down when he learns superheroes are neither super nor heroic. But that doesn't stop Hughie from falling in love with Starlight. Their romance has its ups and downs but through it all, they remain committed to one another and their fight for decency.
+ 711109=The most powerful superhero the world has ever seen. Homelander boasts many powerful abilities, including flight, super strength, and super hearing. His x-ray vision allows him to see through nearly anything and destroy targets with his laser eyes. Homelander maintains the facade of the ultimate do-gooder, an all-American, God-fearing patriot. But the real Homelander, the one behind the movie star smile is vile, conniving, and ultimately sociopathic in his need for validation, love, and power.
+ 711110=Sounds like Vought.
+ 711111=Born poor on the mean streets of South Philadelphia, Soldier Boy learned the values of hard work, tenacity and bravery. He was VOUGHT's first and greatest Superhero, and was the former leader of the Superhero team Payback. But in 1984, Vought reported he died in a nuclear Power Plant meltdown. The truth of Soldier Boy's fate was not so simple. Previously, The Boys confronted Homelander at a secret Vought facility in Eden only to cause an explosion which disturbed a cryo chamber and awakening Soldier Boy from his long sleep.
+ 711112=A member of The Seven and the fastest man in the world! But underneath the cavalier exterior of a celebrity Superhero lies the soul of a mortal athlete with a deep insecurity about staying at the top. A-Train will do whatever it takes to remain in The Seven, because he knows it's only a matter of time until a younger, faster challenger takes his place -- and that's a problem even the fastest man in the world can't outrun.
+ 711117=Showdown with Homelander
+ 711118=We do need your radar to continue the investigation.
+ 711119=Event completed
+ 711120=Here's a room. It looks like a prison cell.
+ 711121=Anybody there? Help me!!
+ 711122=I heard someone's voice. Who's in there?
+ 711123=Thank goodness. Someone finally showed up! I thought I'm gonna die here alone.
+ 711124=Who are you? And why are you here?
+ 711125=I'm Alisa with the Minutemen. I'm held here by Zeus Group.
+ 711126=The badge on your outfit...I saw the same one before on Natalie. Anyway, why did they lock you up here?
+ 711127=Hmm...the lock is quite complicated. It takes at least <color=#FD5E00>4 keys</color> to open it. Alisa, any idea where to find these keys?
+ 711128=Zeus Group usually keeps their important items in the <color=#FD5E00>Zeus Chests</color>.
+ 711129=Given the chaotic situation, they might leave behind some of the chests.
+ 711130=Hope you can find the keys in the remaining chests.
+ 711131=Yep. I'll go find them.
+ 711132=I also need to get a few more helpers. The more hands we have, the better.
+ 711133=Keys, Zeus Chests... Ah! Now I remember!
+ 711134=I saw several <color=#FD5E00>chests left behind by Zeus Group</color> just now. Do you think we should look into those chests?
+ 711135="Wandering around"... Fernando, I knew you were slacking off again!
+ 711136=Let's go have a look at the chest.
+ 711137=...defense protocol disabled
+ 711138=...alarm system disabled
+ 711139=...laser scanners deactivated
+ 711140=...the door is now open
+ 711141=It feels so good to be free again. I don't know how to thank you guys.
+ 711142=No worries. We gotta help each other in such an apocalyptic time.
+ 711143=My clothes are all stained by dirt. Please allow me to change into a more decent outfit first.
+ 711144=It's so refreshing in clean clothes. Let me introduce myself again. I'm Alisa from Minutemen.
+ 711145=Alisa, we are trying to rebuild this fortress, but there are too many things we do not know of.
+ 711146=I believe you know the place better. So we'd like to invite you to join us.
+ 711147=Sure! It's my pleasure!
+ 711148=In fact, apart from the human experiments, Zeus Group has <color=#FD5E00>a darker plan</color>. The files are stored <color=#FD5E00>somewhere inside the fortress</color>.
+ 711149=I'll show you all the secrets of the place if you are interested.
+ 711150=Great. Then what are we waiting for?
+ 711151=There's a <color=#FD5E00>access card</color> inside the box. Looks like we can open one of the locks of the prison with it.
+ 711152=There's a <color=#FD5E00>Key Card</color> inside the box. Looks like we can open one of the locks of the prison with it.
+ 711153=There's a <color=#FD5E00>police notebook</color> in the box. On this page, it reads...<color=#FD5E00>2607</color>... Is it a password?
+ 711154=There's a <color=#FD5E00>key</color> inside the box. Looks like we can open one of the locks of the prison with it.
+ 711155=I was trying to stop Zeus Group's human experiments. Unluckily, I got caught. That's why I ended up here.
+ 711156=I see. Lemme see what I can do for ya.
+ 711157=This place is gonna blow!
+ 711158=Run!
+ 711159=PC in the Prison
+ 711160=Their experiments failed later, which led to leakage and contamination of the entire fortress. The prison thus became a safe haven.
+ 711161=The first lock is cracked... Do you know what business Zeus Group is doin'?
+ 711162=This lock is cracked as well... Why did they conduct those human experiments?
+ 711163=Looks like the code is correct... How did you make it to survive the confinement here for so long?
+ 711164=Looks like this is the last test.
+ 711165=It's a bio-research giant with tons of funds and advanced biotechs.
+ 711166=For profit, of course. They wish to work out a way to control zombies. A typical example of their "ambition."
+ 711167=That was a dark time, I have to say. You won't wanna know how exactly I survived...
+ 711168=Great. Finally, all this is coming to an end.
+ 711169=You need an idle worker to open the gate of the prison.
+ 711200=It’s been too long.
+ 711201=Thank God, you’re back.
+ 711202=And just in time for a little Christmas banger.
+ 711203=He’s kidding… I hope.
+ 711204=Who’s the new bird?
+ 711205=The name is Emma.
+ 711206=She’s an amazing reporter. She can help investigate anything suspicious about Vought.
+ 711207=We’ll see about that.
+ 711208=Can’t wait.
+ 711209=Guys, I just heard from a friend at a major news agency.
+ 711210=Vought is planning for a big announcement at the party.
+ 711211=Let’s split up to cover more ground.
+ 711212=I’ll go with you.
+ 711213=You’ll be recognized immediately.
+ 711214=Don’t you worry hun. I know how to stay hidden.
+ 711215=I’ll come too. It doesn’t hurt to have more firepower.
+ 711216=Homelander will spot you from a mile away. Let Natalie and I go in to investigate.
+ 711217=Fine, you’re right.
+ 711218=Annie and I will stay here to do some digging around.
+ 711219=Do you see that guy in green?
+ 711220=Is that who I think it is?
+ 711221=Butcher was right. Soldier Boy is very much alive.
+ 711222=How could he survive a nuclear incident?
+ 711223=Anyway, he’s here, meaning he’s not dead. And, more importantly.
+ 711224=we don’t know whose side he’s on.
+ 711225=We’d better go back and talk to Butcher.
+ 711226=Stay back. Homelander could spot you in a second. Just let me follow him.
+ 711227=Fine, but don’t be afraid to call for backup.
+ 711228=It looks like he lasered a whole perimeter around the party.
+ 711229=Like a ditch. Why would he do that?
+ 711230=Keeping the rotters out. He's up to something.
+ 711231=Butcher (on comms)
+ 711232=Wait. Homelander is talking to someone. Who’s the guy in blue?
+ 711233=I've taken a photo of him and am sending it to you now. Do you know who he is?
+ 711234=That’s A-Train, the fastest Supe in the world
+ 711235=Let’s go back and tell them what we’ve found out.
+ 711236=Have you found anything yet?
+ 711237=You think it’s that easy to hack Homelander's phone?
+ 711238=You’re supposed to be the expert hacker.
+ 711239=Oh! Here’s a message that reads “Operation Christmas Miracle will purge our PR problems…”
+ 711240=Operation Christmas Miracle?
+ 711241=That sounds ominous.
+ 711242=It’s Vought, when isn’t it ominous?
+ 711243=Homelander is trying to launch a “purge” on Christmas.
+ 711244=A purging of what?
+ 711245=We’re flying blind. We need more intel.
+ 711246=Shhhh. Look. Homelander is talking to Soldier Boy over there.
+ 711247=(This whole party is for you. To welcome the great Soldier Boy back.)
+ 711248=(Fancy lights, fireworks, cheers and fake Santa... that’s all you could do?)
+ 711249=(You need more? How about co-captain of The Seven?)
+ 711250=(I don’t share.)
+ 711251=(Fine, captain of the Seven is all yours.)
+ 711252=(Still feels like I’m getting stiffed.)
+ 711253=(C’mon. Family is meant to be together today…)
+ 711254=(Family! (laughs) That's a good one. Let’s just get this over with.)
+ 711255=So Soldier Boy knows what Vought has planned.
+ 711256=That’s our way in.
+ 711257=A-Train!
+ 711258=What are you doing here?
+ 711259=Look at this dynamic duo.
+ 711260=Please, help us. Before it’s too late.
+ 711261=Sorry, man. I really can’t.
+ 711262=Be selfless for once in your life.
+ 711263=(Murmuring) They’ll kick me out of The Seven if I tell you anything.
+ 711264=It’s worth it.
+ 711265=Just give us something.
+ 711266=If you don’t want to die, leave now.
+ 711267=Emma, it's your time to shine. Just approach him, slip him the earbud, and I'll handle the rest.
+ 711268=Copy that.
+ 711269=Soldier Boy. We got a diehard fan who would love to have a chat with you.
+ 711270=Unfortunately, he couldn't make it here but here's an earbud to speak with him.
+ 711271=Always happy to meet a fan.
+ 711272=It's been a right long time, Soldier Boy. Feels like a bloody eternity since we last crossed paths.
+ 711273=(Surprised) Butcher?
+ 711274=Now, let's cut to the chase.
+ 711275=We've got the lowdown on Vought's dirty little secret. What is Operation Christmas Miracle?
+ 711276=You're looking at the Christmas miracle.
+ 711277=They're setting you up to be the fall guy, you knobber.
+ 711278=Fall guy? For what?
+ 711279=Get rid of the people who know the truth, then Vought can make up the “truth” as they like.
+ 711280=Do you honestly want to sit on your arse to find out? Homelander will never let you be the captain of The Seven.
+ 711281=Holy hell, you’re right. Can't trust anyone with a cape.
+ 711282=Now you have another choice. Help us or let him win.
+ 711300=Hi, there! Reporter Emma has good news for you, Commander!
+ 711301=During the time you have been working with the heroes in the Fortress, have you ever wondered what they've been through in the past?
+ 711302=I've compiled some info I have gathered into profiles.
+ 711303=After reading the profiles, you'll get to know more about them!
+ 711304=Be sure to collect the reward after reading each profile!
+ 711305=Not having the hero yet. Cannot claim the biography reward.
+ 711306=Commander, you've unlocked the Ultimate Weapon system. Let's take a look at it now!
+ 711307=Tap the Ultimate Weapon tab to view all heroes who have their own Ultimate Weapons in your collection.
+ 711308=These are the heroes who have their Ultimate Weapons. Tap on the hero's avatar to view more info.
+ 711309=Tap the window in the lower left corner. This is where you can bring up the Ultimate Weapon page.
+ 711310=When a hero is equipped with an Ultimate Weapon, the weapon's appearance will change; some powerful bonuses will also be gained.
+ 711311=Some powerful Ultimate Weapons will also grant Heroes with additional skill effects, but first, they must be unlocked.
+ 711312=Here you can view the attributes of all your Ultimate Weapons. As to the Ultimate Weapons not unlocked yet, you will see their max-level attributes.
+ 711313=Ultimate Weapons have a new attribute, "Ultimate Weapon Energy". Enhance it to gain massive DMG Bonus and DMG Mitigation.
+ 711314=Here you can upgrade your Ultimate Weapon's level. The upgrade will increase its attributes as well.
+ 711315=Here you can upgrade your Ultimate Weapon's star level. A higher star level means a higher level cap and better skill effects.
+ 711316=So much for the overview of the Ultimate Weapon system. Now give it a go, Commander!
+ 711501=Geez! Zombies are gonna break out. Gotta finish 'em off now.
+ 711502=A room is over there, but zombies' sound can be heard from inside. Better stay alert.
+ 711503=Don't worry. There must be other power facilities. I'll turn on the emergency power supply. Let's go investigate the area ahead then.
+ 711504=Also, based on the zombies we met in previous rooms, there could be zombies in other rooms too. Keep your eyes peeled while looking around.
+ 711505=Thank goddess. Someone finally found me.
+ 711506=I got stuck here since the zombie invasion. You don't know what I've been through. Anyway, so glad to see you.
+ 711507=We didn't expect to find anyone in the Power Generator. We could use your help to know more about the place.
+ 711508=No prob. I know the ins and outs of the power facilities here.
+ 711509=The Control Center shows the Satellite Nexus is right ahead. We gotta think of a way to get there.
+ 711510=Ar-are you here t-to save me? F-finally...
+ 711511=Yep. We've got rid of the zombies here. You are safe now.
+ 711512=Phew... You saw the zombies out there? So many of 'em. I gotta refill my ammo. By the way, do you need a hand here?
+ 711513=Of course, we need someone as capable as you in battles. Welcome aboard!
+ 711514=Great! The room is perfect for soldier training.
+ 711515=There seem to be some unexplored places. Let's head down to take a look.
+ 711516=Many unknown areas are waiting for us to explore...
+ 711517=The Control Center and the Power Generator... These findings were simply mind-blowing.
+ 711518=After numerous attempts, we managed to log in to the control system of the Fortress.
+ 711519=Today, we moved on deeper in our Fortress exploration.
+ 711520=Thanks to the Satellite Nexus, we could get in touch with the outside world and invite more heroes to join us.
+ 711521=But we were equally aware that activating Satellite Nexus could disclose our coordinates to the outside.
+ 711522=Yet we still believed that this was a road we must take.
+ 711523=Thanks so much for your help! My friend is left behind in the wilderness. You can read her coordinates on the Radar. Could you go pick her up with me?
+ 711524=Thank goodness, someone found me. You know what? Those Vindicators are all lunatics! I thought I was about to be held in the mine for life!
+ 711525=It's alright now. In the Fortress, every resident will receive our protection. You are safe here.
+ 711526=This looks like a <color=#FD5E00>Laboratory</color>. We can try studying some new techs to speed up the Fortress construction.
+ 711527=The room's spacious! It looks like a <color=#FD5E00>Warehouse</color>. A great place to store our resources.
+ 711528=Show the world what we can do!
+ 711529=Please help me get out! I'm Alisa with the Minutemen. Zeus Group locked me here.
+ 711530=Calm down. Lemme see what I can do for ya.
+ 711531=It's a compound lock. Gotta find <color=#FD5E00>4 Key Cards</color> to open it.
+ 711532=Zeus Group usually keeps their important items in the <color=#FD5E00>Zeus Chests</color>.
+ 711533=Now trust me. I'll find all the Key Cards and get you out.
+ 711534=The machine gun pointed at my head is finally gone. *Pfff* Thank you so much!
+ 711535=Great! The alarm won't be triggered this way. Thanks for your help!
+ 711536=Only one step away from freedom. I can't wait to meet you out there!
+ 711537=It feels so good to be free again. Thank you all for your help.
+ 711538=Please let me join you. I want to help more people like you guys do!
+ 711539=Sure. We welcome everyone willing to help build our homeland.
+ 720001=Fireworks Celebration
+ 720002=Join the Fireworks Celebration and open limited-time chests!
+ 720003=Next fireworks show starts at: {0}
+ 720004=When the event starts, the neutral city will start the fireworks show at regular intervals. At the same time, the territory will refresh the "Remarkable Chest". You can send the lineups to claim the chest. After that, you can get the items in the chest directly.\nThe chest in the territory will disappear after a while and respawn when the next fireworks show starts.
+ 720005=Remarkable Chest
+ 720006=Chests claimed: {0}/{1}
+ 720007=The Remarkable Chest will appear with the fireworks show. Open it to claim lots of rewards. The Remarkable Chest will disappear over a period of time!
+ 720008=Opening the chest...
+ 720009=Chest unlocked! Please claim your reward.
+ 720010=Open chest
+ 720011=Max number of chests claimed today!
+ 720101=Splash Clash
+ 720102=Use Water Fight Warhorns to pull pranks on your neighbors!
+ 720103=Special zombies will spawn in neutral cities every once in a while. Defeat them to get rewards and some Water Fight Warhorns. \nTap on a commander's Fortress to throw water balloons, which may trigger some fun effects...
+ 720104=Water Fight Warhorn
+ 720105=Use it at any Commander within the range. It's said that a large number of zombies will be attracted. \nUse it to deal 1 point of DMG to the target Fortress. The target takes no damage when its Wall Condition is below 1. \nThe item can no longer be used after the event ends.
+ 720106=Summer Zombie
+ 720107=A zombie with a hint of summer vibes. Defeat it to obtain the [Water Fight Warhorn].
+ 720108=You secretly placed a [{1}] at the Fortress of {0}. Trigger it now? \nYou still have {2} in possession.
+ 720109=Too far away
+ 720110=Splash Prank
+ 720111=Your neighbor <color=#C80700>{0}</color> used 1 [Water Fight Warhorn] on you. The water balloons shot at you attracted some curious zombies, weakening your Fortress' Wall Condition by 1 point.
+ 720112=Error with the warhorn's target
+ 720113=In cooldown. Please try again later.
+ 720114=Too far away. Unable to use!
+ 720115=Summer zombie not found
+ 720116=The targeted Commander didn't enable the world feature!
+ 720117=Target Commander not found!
+ 720118=You don't have any [Water Fight Warhorns]. Get some now?
+ 720201=Russell's Field Adventure
+ 720202=Great World Fishing
+ 720203=Special Recipes!
+ 720204=Explore mysterious ruins
+ 720205=The unknown Treasure Map of Ruins
+ 720206=An undeciphered Treasure Map in which the value cannot be accurately assessed
+ 720207=A deciphered Treasure Map. Only the most professional adventurers could explore the ruins.
+ 720208=Treasure Map of Ruins Lv. 1
+ 720209=Treasure Map of Ruins Lv. 2
+ 720211=Treasure Map of Ruins Lv. 3
+ 720213=Treasure Map of Ruins Lv. 4
+ 720214=Treasure Map of Ruins Lv. 5
+ 720216=Treasure Hunt
+ 720217=Sardine
+ 720218=Though plain and ordinary, this small fish can be cooked into delicious fish soup with some simmering. (Cook it in the Diner)\n[Obtained in the Russell Fishing event]
+ 720219=Snake Eel
+ 720220=Hidden under the flow of sand and water, this rare fish species looks terrifying but has exceptionally delicious meat. (Cook it in the Diner)\n[Obtained in the Russell Fishing event]
+ 720221=Fish with thick scales
+ 720222=This rare fish species is covered in thick scales, which makes it tricky to process. (Cook it in the Diner)\n[Obtained in the Russell Fishing event]
+ 720223=Thornback
+ 720224=This rare fish species is known for its fierce and aggressive nature, but its meat is tender and perfect for grilling. (Cook it in the Diner)\n[Obtained in the Russell Fishing event]
+ 720225=Red mutated fish
+ 720226=Elusive and hard to catch, it's like a red flash amidst the blue currents. However, its generous fat content makes it the perfect ingredient for baking pies. (Cook it in the Diner)\n[Obtained in the Russell Fishing event]
+ 720227=Fresh fish soup
+ 720228=This delicious fish soup warms you up from the inside out, leaving you feeling satisfied and energized.\nThis dish provides a boost to Gathering Speed by 5% for 8 hours after consumption.\n[How to obtain: Cooked in the Diner]
+ 720229=Eel jelly
+ 720230=Though it takes some courage to try, those who do won't regret it.\nThis dish provides a boost to WPN ATK by 2% for 30 minutes after consumption.\n[How to obtain: Cooked in the Diner]
+ 720231=Steamed fish with scales
+ 720232=The high heat and steam soften the fish scales, providing a unique texture when consumed with the skin intact.\nThis dish provides a boost to TAC ATK by 2% for 30 minutes after consumption.\n[How to obtain: Cooked in the Diner]
+ 720233=Grilled Thornback
+ 720234=These fish skewers are slow-cooked over low heat, allowing the fine distribution of oil to create a crispy exterior and tender, flavorful meat. Just one bite and the delicious taste will linger in your mouth.\nThis dish provides a boost to Destructive Might by 5 for 30 minutes after consumption.\n[How to obtain: Cooked in the Diner]
+ 720235=Stargazing Pie
+ 720236=Filled with an assortment of fish, this dish boasts a celestial quality with its artful display of fish adorning the top. It has a sense of ritual to it, more so than just being a tasty dish.\nThis dish provides a boost to Travel Speed by 2% for 30 minutes after consumption.\n[How to obtain: Cooked in the Diner]
+ 720237=Russell's Secret Fishing Ground
+ 720238=The fishing ground that Russell carefully researched was the natural environment to find and delineate, where plenty of fish would be found. With more fishing skills, you may be able to catch more rare species...
+ 720239=Max number of treasure hunts completed today!
+ 720240=You have not been to some discovered ruins for the treasure hunt yet!
+ 720241=Please level up Russell's skill to unlock the permission for the treasure hunt!
+ 720242=Return from fishing
+ 720243=Good harvest
+ 720244=Dear Commander,\nAfter {0} minutes of adventure, Russell finished his fishing at <color=#cc9552>{1}</color>. These are what he got from fishing. Collect them now!
+ 720245=Go fishing
+ 720246=Return now
+ 720247=Stop fishing now? (after which you will get the fish you caught)
+ 720248=Estimated Time: {0}
+ 720249=Not having the Hero [Russell] yet
+ 720250=Get now
+ 720251=Too far! Upgrade Russell's skill to expand the fishing range!
+ 720252=You could get
+ 720253=Obtained
+ 720254=After {0}, Russell will gain something new.
+ 720255=Return to rest after {0}
+ 720256=Gain the new hero [Russell] and unlock new development skills!
+ 720257=Fish
+ 720258=Craft
+ 720259=Treasure hunt
+ 720260=Treasure Hunt
+ 720261=Mysterious Ruins
+ 720262=Russell found a lost ruin after deciphering the Treasure Map of Ruins. Explore the ruin to gain rewards.\nRussell's energy is limited, so he can only hunt for treasure once a day.
+ 720263=Return from Exploration
+ 720264=Dear commander,\nRussell has returned from exploring the ruins and discovered many treasures!
+ 720265=Fishing Failure
+ 720266=Russell went fishing in a rush and couldn't get any rewards. He's already back at the Fortress.
+ 720267=Decoded Treasure Map
+ 720268=This deciphered treasure map reveals all the ancient treasures. Use it now and embark on an adventure!\nThe number of Diamonds and Z Coins you can obtain from exploration will increase as the Treasure Map is leveled up (the number is random but will be within a certain range).
+ 720269=Fish to get ingredients. Go?
+ 720270=You don't have the hero Russell yet. Proceed to get him?
+ 720271=With Russell, you can collect mysterious treasure maps from mutated zombies. Maps will guide Russell to hunt treasure at different locations. Only one treasure hunt per day is allowed.\n\nDecrypting treasure maps of different levels yields different rewards. Lower-level maps can be combined to create higher-level ones.
+ 720272=Russell won't be able to fish at the location beyond his range of action. You can upgrade Russell's skills to expand his range of action or relocate to the nearest fishing spot. Please note that relocation won't affect Russell's actions once he starts fishing.
+ 720273=Fishing spot unavailable. Coming soon.
+ 720299=1. Watch the full anniversary review to win a lucky star prize. (the data collected was those prior to March 31)\n2. Commanders who sign up after March 31 will get lucky stars by tapping the entry button.
+ 720300=My Anniversary Review
+ 720301=Celebratory Carnival
+ 720302=Participate in the events and enjoy the celebration!
+ 720303=The Grand Celebration starts! Participate in various events to get rich rewards!\n\n1. Events will start in different time periods. During the events, tap different buildings to view the details of the Celebration events.\n2. Events end in different time, and the corresponding interface cannot be viewed after the event ends. Please claim the reward in time!\n3. Enjoy the celebration!
+ 720304=Anniversary Review
+ 720305=Review the past and so many recollections!
+ 720306=Live Party
+ 720307=A sneak peek of in-game bonus rewards!
+ 720308=Lucky Star Draw
+ 720309=Get great rewards from daily lucky draws!
+ 720310=Field Adventure
+ 720311=Explore a new world and get great rewards!
+ 720312=Shopping Mall
+ 720313=Get rich items here!
+ 720314=Complete daily missions to claim gifts.
+ 720315=Get rewards with great value!
+ 720316=Caves Adventure
+ 720317=Explore the ruins to find treasures!
+ 720318=Explore the mines. The treasure is around the corner!
+ 720319=The Grand Celebration is underway! Participate in various events to get rich rewards!\n\n1. During the events, tap different buildings to view different events.\n2. Events include [Anniversary Review], [Live Party], [Lucky Star Draw], [Field Adventure], [Shopping Mall], [TV Shopping], and [Caves Adventure]. Please note that the above events will start at different times, so be sure to check them out!
+ 720320=Time to Celebrate
+ 720321=Spend {0} *{1} to check in for that day and get the reward of that day.\nDo you want to check in now?
+ 720322=Remedy
+ 720323=Double
+ 720324=Log in every day to gain the Celebratory Carnival Medal and other rewards!
+ 720325=1. During the event, log in to claim rewards of that day.\n2.After claiming that, you can claim it again for making any purchase.\n3. Cost certain items to remedy when you fail to log in someday.\n4. If you don't claim the login reward, you can claim it on the next day.\n5. The login reward cannot be reclaimed by topping up on the last day.\n6. You can only get the top-up reward of the day by making purchases.
+ 720326=You can claim the rewards with any purchase. Continue?
+ 720327=Grand Celebration begins!
+ 720328=Insufficient items; cannot check in for the missed day
+ 720329=TV Shopping
+ 720500=I fought in {0} battles and killed {1} enemy soldiers!
+ 720501=I won {0} Arena duels!
+ 720502=My total resource gathering time reached {0} hours {1} minutes!
+ 720503=It has been {0} days since I came to the Fortress. Is there a Commander who came on the same day as me?
+ 720504=Live Surprise Pack
+ 720505=Anniversary live surprise pack. Open it to get precious in-game items.
+ 720601=1. Commanders with level 8 or higher Fortresses can join the Lucky Star Draw during the event.\n2. Each lucky star has a number. More lucky stars mean more chances to win a prize.\n3. Join the anniversary events and buy Lucky Star packs to get lucky stars.\n4. From April 29 to May 12th, 2023, lucky star numbers collected from 0:00 to 24:00 will be drawn at 24:00 every day.\n5. A super lucky star number will be drawn across all Zones at 12:00:00 on May 13, 2023. Any lucky star number from the event can be the Super Lucky Star.\n6. After the event, each lucky star item that does not win can be used to get a random reward of 1 to 1,000 Z Coins.\n7. When you transfer, get merged, or travel to another zone, the scope of the zone in which you participate in the draw changes.
+ 720602=Lucky Star
+ 720603=Each lucky star has a lucky star number, which can be used to participate in the Lucky Star draw for the anniversary. After the event, each lucky star item that does not win can be used to get a random reward of 1 to 1,000 Z Coins.
+ 720604=Result announced in
+ 720605=Drawing
+ 720606=Drawn. Countdown to the next draw
+ 720607=Congratulations on being the Lucky Star
+ 720608=Congratulations on being the Super Lucky Star
+ 720609=The lucky star will shine over the Fortress for 24 hours.
+ 720610=The super lucky star will shine over the Fortress for 48 hours.
+ 720611=The above rewards have been issued through the mail. Go to the community and share your good fortune!
+ 720612=My Lucky Star number
+ 720613=All numbers can be used in the Super Lucky Star draw at {0}. After the event, each lucky star item that does not win can be used to get a random reward of 1 to 1,000 Z Coins.
+ 720614=You gained {0} Lucky Star numbers in total and can participate in the draw in Zone {1}.
+ 720615=Drawn. Sorry, you didn't win this time.
+ 720616=Drawn. Congratulations on winning the prize. The winning number is {0}.
+ 720617=Lucky star drawing record
+ 720618=Way to go, {1} from Zone {0}! You’re a lucky star, and you've won these awesome rewards: Elite Hero Selection Card*1, Faction Recruitment Card*100, Jubilant Celebration avatar frame*1, Lucky Star Badge*1, and Diamond*5,000. Give it up for this lucky commander!
+ 720619=Way to go, {1} from Zone {0}! You’re a super lucky star, and you've won these awesome rewards: Celebratory Fireworks City*1, Fortress Decor Chest (Selectable)*1, "Bigfoot" APC appearance*1, Faction Recruitment Card*500, Jubilant Celebration avatar frame*1, Super Lucky Star Badge*1, and Diamond*10,000. Give it up for this lucky commander!
+ 720620=The Lucky Star draw will start in {0} minute(s). Go check who will win today's Lucky Star prize!
+ 720621=No lucky star number obtained today\nTip: Participate in the anniversary events and purchase the Lucky Star packs to get the Lucky Star number.
+ 720622=Lucky Draw Machine
+ 720623=Lucky Star number: {0}
+ 720624=All Lucky Stars
+ 720625=Total lucky star numbers participating in the draw
+ 720626=Lucky Star today
+ 720627=Winning chance today
+ 720628=Estimated based on the current lucky stars; does not represent the final draw chance
+ 720629=Congratulations to {1} from Zone {0} for being the Lucky Star
+ 720630=Congratulations to {1} from Zone {0} for being the Super Lucky Star
+ 720631=Date {0}
+ 720632=Daily Lucky Star Reward
+ 720633=Super Lucky Star Reward
+ 720634=Congratulations to {1} from Zone {0} for getting the Lucky Star Reward!
+ 720635=At the end of the countdown, 1 Super Lucky Star number will be drawn across all Zones
+ 720636=Recruit {0} Hero(es)
+ 720637=Recruit {0} Hero(es) of {1} quality
+ 720638=Recruit {0} Hero(es) of {1}
+ 720639=Recruit {0} Hero(es) that lead(s) {1}
+ 720640=Recruit {0} Hero(es) with the tag of "{1}"
+ 720641=Have {0} Hero(es) of {1} quality
+ 720642=Hero Rally
+ 720643=Hero Promotion
+ 720644=Recruit Heroes to get rich rewards
+ 720645=Promote Heroes to win fantastic rewards
+ 720646=Claim
+ 720647=Recruit
+ 720648=1. During the event, any hero you recruit counts toward the total amount.\n2. Meet the conditions to get the corresponding rewards.
+ 720649=1. During the event, the Work Status of all heroes will be automatically counted.\n2. Meet the conditions to get the corresponding rewards.
+ 720650=1. During the event, the specified hero obtained in all ways will count toward the total amount.\n2. Identical heroes you got will be converted into shards. The heroes automatically disassembled will still count toward the total amount.\n3. During the event, the Work Status of all heroes will be automatically counted.\n4. Meet the conditions to get the corresponding rewards.
+ 720651={0} won the Lucky Star Reward. Congrats!
+ 720652=Won the Lucky Star Reward
+ 720653=Lucky Star number
+ 720654=Zone: {0}
+ 720655=Lucky Star Pack
+ 720656=Purchase speed-up items to get extra Lucky Stars
+ 720657=Lucky Star Reward
+ 720658=Dear Commander, congrats on becoming the Lucky Star in the Lucky Star draw. Here are the rewards.
+ 720659=Super Lucky Star Reward
+ 720660=Dear Commander, congrats on becoming the Super Lucky Star in the Lucky Star draw. Here are the rewards.
+ 720661=Result announced in: {0}
+ 720662=Result announced
+ 720663=No lucky star number obtained today\nNote: All Lucky Star numbers obtained during the event can be used to participate in the Super Lucky Star draw. After the event, each lucky star item that does not win can be used to get a random reward of 1 to 1,000 Z Coins.
+ 720664=Subscribe
+ 720665=Watch stream
+ 720666=Stream ended
+ 720667=All Zones
+ 720668=Super Lucky Star has been drawn. Congratulations on winning the prize. The winning number is {0}.
+ 720669=Upgrade to Lv. {0} to participate in the event
+ 720670=The anniversary live stream will start at 22:00 on May 5!\nLast Fortress studio has prepared multiple live stream gifts for everyone, as well as an analysis of the new factions Lawbringers & Wreakers, and many details about upcoming game updates in the future!\nSo many gifts, so many real stuff!\nStay tuned to our official YouTube channel! Don't miss out!
+ 720671=No rewards yet
+ 720701=Access Card
+ 720702=Looks like it can open a certain lock. It matches the lock in the top left corner of the prison, though.
+ 720703=Key Card
+ 720704=Looks like it can open a certain lock. It matches the lock in the top right corner of the prison, though.
+ 720705=Police Notebook
+ 720706=It reads: password to the lock 2607
+ 720707=Key to the Gate
+ 720708=The key that opens the gate of the prison
+ 720709=Help! H.E.L.P.!
+ 720710=Thank you for your help! I'll be able to leave the place soon!
+ 721001=Limited Time Match
+ 721002=Limited time match starting soon
+ 721003=Armed to the Teeth
+ 721004=Expand the Fortress
+ 721005=Tech Research
+ 721006=Hero Growth
+ 721007=Enemy Elimination
+ 721008=Full-On Expansion
+ 721009=Make or obtain 1 piece of green Gear
+ 721010=Make or obtain 1 piece of blue Gear
+ 721011=Make or obtain 1 piece of purple Gear
+ 721012=Make or obtain 1 piece of orange Gear
+ 721013=Make or obtain 1 piece of red Gear
+ 721014=Use 1 Alliance Medal
+ 721015=Use 1 min of the speed-up item in treating wounded troops
+ 721016=Obtain 1 white Modified APC Part
+ 721017=Obtain 1 green Modified APC Part
+ 721018=Obtain 1 blue Modified APC Part
+ 721019=Obtain 1 purple Modified APC Part
+ 721020=Obtain 1 orange Modified APC Part
+ 721021=Obtain 1 red Modified APC Part
+ 721022=Obtain 1 golden Modified APC Part
+ 721023=Use 1 green Skill Medal
+ 721024=Use 1 blue Skill Medal
+ 721025=Use 1 purple Skill Medal
+ 721026=Kelly's Impromptu Test
+ 721027=1. Earn points by completing missions during the event. Participants will be ranked by their total points earned during the event. Ranking rewards will be delivered after the event ends.\n2. The mission type will change for each event. Be sure to complete the designated type of mission to get a higher ranking.
+ 721028=Event mission
+ 721029=Limited time match starting soon. Join the match to get rewards.
+ 721030=Once the event starts, you'll compete with other commanders within a limited time! The winner will receive great rewards!
+ 721031=Failed to start the limited time match
+ 721032=Sorry to inform you that the limited-time match failed to start due to insufficient participants.
+ 721033=[Limited Time Match] Ranking Rewards
+ 721034=You ranked #{0} in [Kelly's Impromptu Test]. Below are your rewards.
+ 721035=Obtain 1 Electric Supercharger (the ones from reset gear do not count)
+ 721036=Alliance Treasure
+ 721037=1. During the event, all alliance members' purchased Diamonds will count toward the Alliance Treasure Points; the individual's purchased Diamonds will count toward Personal Treasure Points. \n2. To claim the Alliance Treasure, both Alliance Treasure Points and Personal Treasure Points need to reach a certain level. \n3. To receive personal rewards, you only need to make sure you have a certain number of personal treasure points. \n<color=#FD5E00>4. During the event, when alliances merge, the alliance treasure points of the Commanders in the alliance being annexed will be zeroed and will no longer increase later. \n5. If you are in an alliance when the event starts, your alliance treasure points will be linked to this alliance. If you quit the alliance during the event, the alliance treasure points you see in the event will be emptied and will cease to increase; if you have not joined any alliance when the event starts, the alliance treasure points will be linked to the first alliance you later join during the event.\n6. After the event ends, the Alliance Treasure Points and Personal Treasure Points will be reset to zero and will not be retained in the subsequent event.</color>
+ 721038=Current Alliance:
+ 721039=Alliance Treasure Points:
+ 721040=Personal Treasure Points:
+ 721041=When the treasure scores for both the alliance and individuals reach a certain level, the Alliance Treasure can be claimed!
+ 721042=Personal Rewards
+ 721043=Buy bundles
+ 721044=Purchase {0} Diamonds during the event
+ 721045=Points accumulated in the Alliance Treasure event will be reset to zero after you leave the alliance; are you sure you want to leave now?
+ 721046=Dear Commander, \n\nThe [Alliance Treasure] event has ended. Below are the alliance rewards not claimed in time. Collect them now!
+ 721047=Dear Commander, \n\nThe [Alliance Treasure] event has ended. Below are the personal rewards not claimed in time. Collect them now!
+ 721048=Mini-Game Challenge
+ 721049=1. Mini-Game Challenge includes 5 mini-games: Tile Crush, Turn & Match, Fortress in Guard, N.A.T.E.'s Treasure Hunt and Zombie Tidal Wave Coming!\n2. During the event, various mini-games will be available each day. A mini-game might be made available multiple times during the event; it might also remain inaccessible throughout the event.\n3. The schedule of the mini-games may vary in each Mini-Game Challenge.\n4. After the Mini-Game Challenge ends, the data of all mini-games will be reset.\n5. New mini-games may be added to the event in the future. Stay tuned!
+ 721050=Underway
+ 721051=Available tomorrow
+ 721052=Coming Soon
+ 721053=This round ended. You got {0} Mini-Game Challenge Points!
+ 721054=Leaderboard
+ 721055=Play fun mini-games to win the limited-edition avatar frame!
+ 721056=[Mini-Game Challenge] Ranking rewards
+ 721057=Commander, you ranked #{0} in the [Mini-Game Challenge] event. Below are your rewards. Collect them now!
+ 721101=Zombie Queen Is Here
+ 721102=Beat the Zombie Queen to win Ultimate Weapon fragments!
+ 721103=Commanders' frequent activities have awakened the Zombie Queen. It is not advised to fight alone. Try to form a raid team to calm the furious queen. \n\n1. The Zombie Queen is extremely powerful. You need to form a raid team to launch an attack. \n2. Each commander in the raid team will fight the zombie queen in a separate battle; the rewards are also calculated separately for each individual. \n3. Deploy recommended heroes to have a bigger chance to get rare rewards. \n4. The higher the DMG percentage of the MVP commander in the raid team, the higher the probability that all commanders in the team can receive rare rewards! \n5. You can only claim a limited number of rewards per day. The reward count will be reset at 0:00 (Game Time) daily.
+ 721104=When you claim all the rewards of the day available for you, you still have {0} opportunities to help others fight the Zombie Queen each day. But you will not receive any rewards after the raid. If you cause more than {1} DMG to the Zombie Queen, AND at least one Commander in the team has an attempt to receive the raid reward, you will gain 1 helper point. As of the settlement at 0:00 (Game Time) every Monday, the system will reward you based on your helper points racked up over the previous week. The helper points will be reset after the settlement. You have {2} opportunities to help others today. You have gained helper point *{3} this week. Tap the chest on the right to see the expected rewards you could get.
+ 721105=Our recent activities aroused the attention of the Zombie Queen. Please form a three-person team to fight against her together! The higher the damage dealt by the MVP Commander in the team, the higher the chance for all teammates to get precious rewards in the settlement!
+ 721106=Rewards claimable today: {0}/{1}
+ 721107=Suggested Today
+ 721108=Create raid team
+ 721109=Quick Team Up
+ 721110=Bonus Info
+ 721111=Assistance Reward
+ 721112=The assistance reward of the corresponding tier will be sent to your mailbox at 0:00 every Monday according to your assistance points last week
+ 721113=Assistance Points reach {0}
+ 721114=Zombie Queen
+ 721115=Raid team attack
+ 721116=Raid team room's validity
+ 721117=Min CP required by raid team
+ 721118=Post team info to the recruitment hall
+ 721119=Raid Recruitment Hall
+ 721120=Raid team of {0}
+ 721121=Members: {0}/{1}
+ 721122=CP required: {0}
+ 721123=No raid team is recruiting at the moment
+ 721124=Enter text here
+ 721125=No lineup chosen
+ 721126=Deploy this lineup
+ 721127=Change lineup
+ 721128=Invite
+ 721129=Not Ready
+ 721130=I'm Ready
+ 721131=Ready
+ 721132=Leave Room
+ 721133=Close Room
+ 721134=Removed the Commander
+ 721135=Removed and blacklisted the Commander
+ 721136=Are you sure you want to close the room? After closing, all members will be removed from the raid team
+ 721137=Are you sure you want to leave the room?
+ 721138=The team leader has initiated an attack. You are about to head to the destination and join the fight!
+ 721139=Are you sure you want to remove this Commander?
+ 721140=Blacklist the Commander
+ 721141=Are you sure you want to add the Commander to the blacklist? \nAfter adding the Commander to the blacklist, the Commander will not be able to join your raid team, and you will not be able to receive their messages \n(You may unblock a Commander in "Settings" - "Contacts" - "Blacklist")
+ 721142=You created a Zombie Queen raid team
+ 721143=Join me in the fight against the Zombie Queen
+ 721144=Zombie Queen (Lv. {0}) Raid Team [{1}]
+ 721145=You are in the middle of a raid. Do you want to resume the fight?
+ 721146=By canceling, you'll lose your settlement reward for this challenge
+ 721147=MVP's damage accounts for more than {0}; all teammates have {1} more chance to get the rare settlement reward!
+ 721148=DMG Dealt: {0}
+ 721149=DMG %: {0}
+ 721150=Progress rewards:
+ 721151=Settlement reward:
+ 721152=Press anywhere to exit
+ 721153=Cannot send multiple invites repeatedly to the same chat. Please try again later.
+ 721154=Messages sent too frequently. Please try again later.
+ 721155=Cannot enter the room that you left recently. Please try again later.
+ 721156=Do not switch between different statuses repeatedly. Please wait a while.
+ 721157=Sorry, you do not meet the CP required by this room
+ 721158=Room full. Cannot enter it.
+ 721159=You are in another raid team. Cannot join this one.
+ 721160=Sorry, you do not meet the requirement of this room
+ 721161=Some Commanders are not ready. Cannot start the battle.
+ 721162=Some Commander does not meet the requirement. Cannot start the battle.
+ 721163=Commander, don't forget to raid the Zombie Queen today!
+ 721164=Raid team created
+ 721165=Raid team disbanded
+ 721166=You have joined the raid team
+ 721167={0} left the raid team
+ 721168=You were removed from the raid team
+ 721169={0} was removed from the raid team
+ 721170=Lineup changed
+ 721171=You have shared the raid team info to the recruitment hall
+ 721172=Raid team set out already
+ 721173=You are already in the raid team
+ 721174=Not enough members. Cannot start the fight.
+ 721175={0} joined the raid team
+ 721176=The target has been selected by another raid team. Please look for another target.
+ 721177=You have not chosen the settlement chest for the previous raid team battle. Re-open the chest page now?
+ 721178=Choose lineup
+ 721179=Select reward
+ 721180=View raid team
+ 721181=Zombie Queen Raid Rewards
+ 721182=Dear Commander, \n\nCongratulation on your victory in the battle against the Zombie Queen. The rewards below have been delivered to your Inventory!
+ 721183=Dear Commander, \n\nCongratulation on receiving the chest rewards in the battle against the Zombie Queen. The rewards below have been delivered to your Inventory!
+ 721184=Zombie Queen not found. Please try again later.
+ 721185=Zombie Queen Raid
+ 721186=Team up to raid the Zombie Queen once
+ 721187=Skip the animations of Zombie Queen battles
+ 721188=You can still earn some more rewards today
+ 721189=Commanders' frequent activities have awakened the Zombie Queen. It is not advised to fight alone. Try to form a raid team to calm the furious queen. \n\n1. The Zombie Queen is extremely powerful. You need to form a raid team to launch an attack. \n2. Each commander in the raid team will fight the zombie queen in a separate battle; the rewards are also calculated separately for each individual. \n3. Deploy recommended heroes to have a bigger chance to get rare rewards. \n4. The higher the DMG percentage of the MVP commander in the raid team, the higher the probability that all commanders in the team can receive rare rewards! \n5. You can only claim a limited number of rewards per day. The reward count will be reset at 0:00 (Game Time) daily.
+ 721190=Cannot change the lineup in the "ready" status
+ 721191={0} created a Zombie Queen raid team
+ 721192=Please select a lineup first
+ 721193=Max number of rewards claimed today. You'll NOT be able to get any rewards after the raid, but you still have a chance to gain some helper points.
+ 721194=The Zombie Queen was aroused by us! She could be a threat to our security!
+ 721195=Tap here to locate the Zombie Queen closest to your Fortress on the map
+ 721196=You may also form a raid team with others quickly through "Quick Team Up"
+ 721197=Tap here to bring up the Raid Recruitment Hall page and see the raid teams open for recruitment
+ 721198=Tap here to view event rules
+ 721199=Tap here to see the recommended heroes of the day! They'll give you a bigger chance to win rare rewards!
+ 721200=Tap here to view the remaining rewards you can claim today
+ 721201=Even if the remaining attempt to win rewards is 0, you can still help others beat the Zombie Queen and earn some helper points!
+ 721202=Good luck with your raids! Win more Master-quality Ultimate Weapon fragments in battles!
+ 721203=[Zombie Queen] Assistance rewards of the week
+ 721204=Dear Commander, \n\nCongratulations on your victory in last week's battle against the Zombie Queen. Please claim your assistance rewards now!
+ 721205=Create a raid team and start the raid with two more Commanders!
+ 721206=Max number of rewards claimed today. You'll NOT be able to join others' raid teams, but you can still create your own raid team to raid the Zombie Queen.
+ 721207=Your helper points: {0}
+ 721208=War Room
+ 721209=Spiritual Link
+ 721210=Hero Bond
+ 721211=Combat Lv.
+ 721212=Link Level
+ 721213=Showroom
+ 721214=Link Slot
+ 721215=As the hero has been leveled up, the hero will be reset to Lv. 1 with the upgrade cost returned after being placed in the Link Slot. Continue?
+ 721216=Returned Resources
+ 721217=After breaking the Spiritual Link, the level will be restored; you'll be able to place a hero again {0} later
+ 721218=Spend {0} to skip the cooldown. Skip now?
+ 721219=Owned
+ 721220=Spend {0} to unlock the slot. Unlock now?
+ 721221=Increase Link Level
+ 721222=Current level cap:
+ 721223=Initial level cap:
+ 721224=Myth Heroes
+ 721225=Bond Level Cap
+ 721226=Bond Story
+ 721227=Bond Attribute
+ 721228=Activate any bond to claim
+ 721229=Activate a bond first
+ 721230=Increase Combat Level
+ 721231=All Heroes are subject to the Spiritual Link
+ 721232=Bond rewards claimed
+ 721233=The slot doesn't exist or is not activated
+ 721234=Hero has been placed into a slot and cannot be placed again
+ 721235=A hero has been placed into this slot and cannot place another again
+ 721236=Failed to extract the hero data of this slot
+ 721237=Wrong unlocking order
+ 721238=Max number of slots unlocked so far
+ 721239=Slot not in cooldown
+ 721240=War Room not in the Advanced mode; cannot increase the Link Level
+ 721241=Facility does not exist
+ 721242=Error with Link Level upgrade
+ 721243=Data on Link Level upgrade consumption does not exist
+ 721244=Bond not activated yet; cannot claim the reward
+ 721245=Bond reward claimed already
+ 721246=Bond reward does not exist
+ 721247=Heroes placed in a slot cannot be upgraded
+ 721248=Heroes placed in a slot cannot be reset
+ 721250=Please unlock the preceding slot first
+ 721251=Upgrade Link
+ 721252=Link level cap +{0}
+ 721253=Hero placed in the slot
+ 721254=When all five leader heroes get to Lv. 100, they'll be auto placed into the slots; when you take out the leader heroes from the slots, their level will be restored to the original level when they are first placed into the slots.
+ 721255=When all five leader heroes get to Lv. 100, they'll be auto placed into the slots; when the leader heroes are placed into the slots, their upgrade cost will not be returned to you.
+ 721256=Take Out
+ 721257=The combat level can be increased by leveling up the War Room; the link level cannot be higher than the combat level
+ 721258=1. Your top 5 heroes in hero level will be identified as "leader heroes" and be placed into slots of the Spiritual Link. The lowest level among the five leader heroes' levels will be the Link Level. \n2. Except leader heroes, all the other heroes, once put into the link slots, will be increased to the Link Level instantly, with no upgrade cost. \n3. When you put a hero already upgraded to a certain level into the slot, the hero's upgrade cost will be returned to you. \n4. When you take that hero out from the slot, the hero will be reset to Lv. 1 and the slot will be subject to a cooldown; you'll be able to place a hero into the slot again after the cooldown ends. \n5. The levels of the heroes in the link slots cannot be further increased. \n6. When all leader heroes reach Lv. 100, you may spend some Link EXP and Link Coins to further increase the link level. When the link level is increased, all heroes' levels in the slots will be increased at the same time. \n7. When heroes reach Myth quality, the link level cap can be further raised; for every Myth hero you have, the link level cap will be increased by 1 level. \n8. You can also raise the link level cap by activating Hero Bonds. \n9. Heroes reaching Lv. 80 through the Spiritual Link can also activate their statues. \n10. Heroes whose initial quality is "Common" cannot be leveled up through the Spiritual Link; heroes whose initial quality is "Uncommon" or "Rare" can be upgraded to up to Lv. 100 through the Spiritual Link; heroes whose initial quality is "Elite" or above can be upgraded to more than Lv. 100 through the Spiritual Link.
+ 721259=Go to War Room
+ 721260=Please build a War Room first
+ 721261=Please obtain the hero first
+ 721262=Go build the statue of {0} now?
+ 721263=Heroes in the Bond reach Elite level
+ 721264=Heroes in the Bond reach Legendary level
+ 721265=Heroes in the Bond reach Myth level
+ 721266=Link EXP
+ 721267=Link Coin
+ 721268=Link Chip
+ 721269=Used to level up the Spiritual Link
+ 721270=Used to level up the Spiritual Link
+ 721271=Used to unlock more slots for the Spiritual Link
+ 721272=1. A bond is a connection between multiple heroes. The bond will be activated when you have all heroes in a bond. \n2. The bond bonus is determined by hero quality. Once heroes reach a certain quality, the due bonus will take effect. \n3. Except for the Link Level, all bonuses provided by the bond work on the heroes in the bond only. \n4. A hero can appear in several bonds, and their bond bonuses can take effect at the same time. \n5. If a hero in the bond is consumed, the bond bonus will be rendered ineffective.
+ 721273=1. The Showroom is where all hero statues are displayed. Once you unlock a statue, its icon will be activated. \n2. You may upgrade statues from the Showroom as well.
+ 721274=Aid
+ 721275=Return
+ 721276=Lineup not in the Fortress. Tap "Return" in the bottom-right corner before editing it
+ 721277=Max number of rewards obtained. Note that this battle will not grant you rewards.
+ 721278=You did a good job in the battle and gained helper point *1
+ 721279=Sorry, you did not meet the helper point requirement in this battle and failed to get any helper points. Better luck next time!
+ 721280=Max link level reached
+ 721281=The hero's statue is not unlocked yet. You can level the hero up to Lv. 80 to unlock it. Upgrade the hero now?
+ 721282=Unlock the Hero Bond and Spiritual Link to level up the hero and boost the hero's CP
+ 721283=Cannot input this amount of Catalyst
+ 721284=Machine overheated. Cannot forge gear now.
+ 721285=Coolant does not exist
+ 721286=Machine not overheating. No need to use Coolant.
+ 721287=Cannot forge gear from this season
+ 721288=<color=#50704E>Standard Forging</color>
+ 721289=<color=#6084AD>Premium Forging</color>
+ 721290=<color=#885CAD>Epic Forging</color>
+ 721291=<color=#C49759>Legendary Forging</color>
+ 721292=Season
+ 721293=Position
+ 721294=Set
+ 721295=Category
+ 721296=Forge
+ 721297=Catalyst
+ 721298=You could get
+ 721299=<color=#FF9809>This option will lead to a higher cost</color>
+ 721300=Machine overheated. Cooling down...
+ 721301=Time left: {0}
+ 721302=Use Coolant
+ 721303=Split into Catalyst
+ 721304=Split into Tin Blocks
+ 721305=Now it'll be split into Catalyst
+ 721306=Now it'll be split into Tin Blocks
+ 721307=Are you sure you want to split the gear into Catalyst?
+ 721308=Are you sure you want to split the gear into Tin Blocks?
+ 721309=Rewards have been delivered to your Inventory. Collect them now!
+ 721310=You offered the max times of help allowed today. Cannot help others beat more Zombie Queens.
+ 721311=Leader heroes cannot be reset
+ 721312=Catalyst
+ 721313=Coolant
+ 721314=Freezer
+ 721315=Plastic Waste
+ 721316=Composite Fabric
+ 721317=Fine Iron Dust
+ 721318=Dumped Circuit Board
+ 721319=Machine Part
+ 721320=Grindstone
+ 721321=Radiproof Solution
+ 721322=Chip
+ 721323=Energy Core
+ 721324=Purillite
+ 721325=Use it to increase the chance of obtaining rare gear from gear forging
+ 721326=Use it to reduce the overheating time of the Gear Forger by 5 min
+ 721327=Use it to reduce the overheating time of the Gear Forger by 1h
+ 721328=An Uncommon gear forging material, widely used for forging hero gear
+ 721329=A Rare gear forging material, widely used for forging hero gear
+ 721330=An Elite gear forging material, widely used for forging hero gear
+ 721331=An Epic gear forging material, used to forge hero gear in the initial season
+ 721332=An Epic gear forging material, used to forge hero gear in S1
+ 721333=An Epic gear forging material, used to forge hero gear in S2
+ 721334=An Epic gear forging material, used to forge hero gear in S3
+ 721335=An Epic gear forging material, used to forge hero gear in S4
+ 721336=An Epic gear forging material, used to forge hero gear in S5
+ 721337=An Epic gear forging material, used to forge hero gear in the Season of War
+ 721338=Cooldown Speed
+ 721339=Catalyst Effect
+ 721340=Catalyst Cost
+ 721341=Unselected
+ 721342=The gear of the selected qualities will be disassembled automatically into <color=#5a8ab7>Catalysts</color> the next time you obtain them.
+ 721343=Something wrong with forging plan; cannot forge
+ 721344=Forge a piece of gear
+ 721345=Forge any piece of gear for a Combat Hero in the [Gear Factory]
+ 721346=Forge Gear Faster
+ 721347=20% less Catalysts needed in gear forging
+ 721348=+25% cooldown speed for overheated Gear Forger
+ 721349=+50% rewards for Doomsday Transport tasks
+ 721350=By purchasing the monthly gear card, you'll be able to access the following benefits for the next 30 days: \nBenefit 1: 20% less Catalysts needed in gear forging. \nBenefit 2: 25% higher cooldown speed for overheated Gear Forger. \nBenefit 3: 50% more rewards for completing Doomsday Transport missions
+ 721351=Not enough resources. Get more from disassembling gear.
+ 721352=1. Before forging gear, choose the forging method, season, and position of the gear. You can also choose the set name or gear category, which is optional. The options will narrow down the gear to be forged, and, accordingly, will result in a relatively higher cost. \n2. The forging method determines the chance to get gear of different rarities; each method requires different materials and amounts of them. \n3. Catalysts can help you have a higher chance of getting Epic gear. They can only be used in Epic/Legendary Forging. \n4. After completing the forging, the Gear Forger will be overheated for a while. The cooldown time needed will be determined by the rarity of the gear produced. Shorten the cooldown by upgrading the Gear Factory, sending a Production Hero to work at the Gear Factory, or inputting some Coolants/Freezers.
+ 721353=<color=#b2ff2d>(Including bonus from Monthly Gear Card)</color>
+ 721400=Alliance Barracks
+ 721401=Soldier Recruitment
+ 721402=Barracks Troop Power
+ 721403=Alliance soldiers: {0}/{1}
+ 721404=Recruitment permission
+ 721405=Troop Power refilling speed: {0}/d
+ 721406=Recruitment refreshes in {0}
+ 721407=World Recruitment
+ 721408=Intermediate Recruitment
+ 721409=Advanced Recruitment
+ 721410=Cost
+ 721411=Recruit
+ 721412=Recruiting attempts left today: {0}
+ 721414=You can set the recruitment permission for other Commanders in your alliance. The settings will take effect immediately.
+ 721415=R1~R5
+ 721416=R2~R5
+ 721417=R3~R5
+ 721418=R4~R5
+ 721419=Refill alliance soldiers first
+ 721420=After this recruitment, you'll hold the max number of alliance soldiers allowed. Regarding the portion exceeding the limit, the same amount of alliance soldiers will be dismissed, starting from the low-level alliance soldiers. Recruit now?
+ 721421=After this recruitment, the alliance soldiers you hold will exceed the limit. Please use the alliance soldiers first.
+ 721422=No permission for this recruitment
+ 721427=Every time the pawn returns to the starting point, you'll receive 200 Diamonds!
+ 721428=Max number of donations made
+ 721429=You can donate in {0}
+ 721430=Only the alliance management can edit the recruitment permission
+ 721431=Lv. {0} alliance soldier *{1}
+ 721432=No recruitment attempts
+ 721433=Fully restored in {0}
+ 721434=Recruited
+ 721435=Barracks Expansion
+ 721436=Alliance Barracks' troop power cap is increased by {0}%
+ 721437=Increase the Alliance Barracks' troop power cap
+ 721438=Troop Power Boost
+ 721439=Troop Power Refilling
+ 721440=Alliance Barracks' troop power restoring amount is increased by {0}%
+ 721441=Increase the Alliance Barracks' troop power restoring amount
+ 721442=Troop Power Restoration
+ 721443=Troop Expansion
+ 721444=The max number of Alliance Soldiers that can be held is increased by {0}%
+ 721445=Increase the max number of Alliance Soldiers that can be held
+ 721446=Hold-able Alliance Soldiers
+ 721447=Mass Recruitment
+ 721448=Recruit {0}% more Alliance Soldiers
+ 721449=Increase the recruiting amount of Alliance Soldiers
+ 721450=Recruitment amount of Alliance Soldiers
+ 721451=You can donate in {0}
+ 721452=Attempts left
+ 721453=Not enough Hunter Medals. Get more from Alliance Hunting.
+ 721454=Hunter Medal
+ 721455=Obtained from Alliance Hunting; used for alliance donation
+ 721456=Alliance Soldier Recruiting Token
+ 721457=Obtained from Alliance Hunting; used to recruit Alliance Soldiers
+ 721458=Higher Production Cap
+ 721459=Residents auto-sent to the Mine for working.
+ 721460=Rescued Resident *{0}
+ 721461=Quick Refill
+ 721462={1} *{0} needed to continue
+ 721463=Are you sure you want to head to the upgrade page?
+ 721464=Max level reached
+ 721465=Cannot upgrade
+ 721466=Are you sure you want to use the resource items to obtain {1} *{0} with one tap?
+ 721467=Ascend other heroes
+ 721468=Upgrade the Radar to unlock: {0}
+ 721469=Stacked missions:
+ 721470=Can't deploy more teams in this Radar mission.
+ 721471=Look for resources
+ 721472=Here's an abandoned Fortress. Perhaps we can find what we need inside.
+ 721473=Eliminate Elite Zombie
+ 721474=A super zombie mutated during the infection; thirsty for blood; too hard for a small team to handle alone.
+ 721475=Find Survivors
+ 721476=We've found some traces of human activities; these survivors are likely short of supplies; find them and they might join you.
+ 721477=Help Allies
+ 721478=Help an alliance member nearby complete 1 Radar mission
+ 721479=Wipe out ferocious zombie
+ 721480=Found an extremely ferocious zombie! Many zombies are drawn by it. Send your strong soldiers to eliminate them!
+ 721481=Exterminate Plunderer
+ 721482=Destroy the base of Plunderers! Otherwise, they'll remain a constant threat and plunder our resources.
+ 721483=Disappears in {0}
+ 721484=Radar Mission of Commander {0}
+ 721485=Digging Together
+ 721486=Work with your alliance members to dig for resources. The more alliance members working together at the same time, the higher the excavation speed!
+ 721487=Share the digging mission to the alliance chat? The more alliance members digging with you at the same time, the higher the excavation speed!
+ 721488=Share
+ 721489=Digging Together ({0}, {1})
+ 721490=The place belongs to another alliance.
+ 721491=The place belongs to your ally, {0}.
+ 721492=En Route
+ 721493=Collecting
+ 721494=The place belongs to another Commander. Cannot perform the action.
+ 721495=Add Siege Marker
+ 721496=Your alliance places at least 1 Siege Marker
+ 721497=Head to Siege Marker
+ 721498=Head to a Siege Marker to view it once
+ 721499=Alliance management has not set a Siege Marker yet; cannot jump to any destination.
+ 721500=Rare Stone Quarry
+ 721501=Rare Iron Mine
+ 721502=Rare Mint
+ 721503=Allows the Gathering Unit to collect at an astonishing speed!
+ 721504=Successfully completed the Digging Together mission!
+ 721505=Digging Together not completed
+ 721506=Congratulations on successfully completing the Digging Together mission of {0}. Here are your rewards; claim them now!
+ 721507=Unfortunately, the Digging Together mission of {0} was not completed. Here are your participation rewards; claim them now!
+ 721508=No more seats for participants; unable to join
+ 721509=Join Digging
+ 721510=Participants Full
+ 721511=Excavating
+ 721512=Participants: {0}/{1}
+ 721513=Excavation progress: {0}%
+ 721514=Digging point disappears in {0}
+ 721515=Plunderer
+ 721516={0} helped you complete the Radar mission
+ 721525={0} liked your new decor, {1}.
+ 721526=Liked; mission completed
+ 7310001=Gear Breakthrough
+ 7310002=Breakthru
+ 7310003=Enhancement Cap
+ 731001=Gear Breakthrough
+ 731002=Breakthru
+ 731003=Enhancement Cap
+ 731004=Breakthru Now
+ 731005=Breakthrough Successful
+ 731006=Please leave at one attribute not locked
+ 731007=Module Trading Hub
+ 731008=Trading House
+ 731009=Sell Modules
+ 731010=Module Shop
+ 731011=Transaction History
+ 731012=Release Item
+ 731013=Released by
+ 731014=Trade Price
+ 731015=Released by Me
+ 731016=Last time sold at:
+ 731017=Current Price
+ 731018=The item is worth {0}. Are you sure you want to buy the item?
+ 731019=Module Level
+ 731020=Module Type
+ 731021=Item ID
+ 731022=Enter Price
+ 731023=Take Back
+ 731024=Collect
+ 731025=Suggested Price
+ 731026=Spend {0} to unlock the slot. Unlock now?
+ 731027=Owned
+ 731028=The price you set for the item shall not be 50% or lower than the suggested price; nor can it exceed 200% of the suggested price.
+ 731029=Time traded
+ 731030=Showing the latest 10 trade logs only
+ 731031=Item Removed Already
+ 731032=Item Sold Already
+ 731033=Item Returned
+ 731034=The item you released for trade has been removed and returned to you via mail. Collect it now.
+ 731035=No items available at the Trading House
+ 731036=Price
+ 731037=Queue {0}
+ 731038=Please enter the price
+ 731039=Trade Status
+ 731040=Item
+ 731041=Buy
+ 731042=Item to be released
+ 731043=Release
+ 731044=Are you sure you want to remove the item?
+ 731045=Released
+ 731046=Item received
+ 731047=Item removed
+ 731048=Slot unlocked
+ 731049=Refreshed
+ 731050=Price
+ 731051=Time Left
+ 731053=War Beast Coin
+ 731054=Used to trade for items in the [Module Trading Hub] and purchase items in the [Module Shop]
+ 731055=Please refresh the page
+ 731056=Strongest Team
+ 731057=Meet the Strongest Team!
+ 731058=Leader
+ 731059=Member
+ 731060=Create team
+ 731061=Join team
+ 731062=My team
+ 731063=Vacant
+ 731064=Please enter the team name
+ 731065=Between 3~7 characters; letters and numbers allowed
+ 731066=Please set the minimum power required
+ 731067=Post the team info to the team lobby?
+ 731068=Disband
+ 731069=Please join a team first
+ 731070=I've created a team. Come join me and fight to be the strongest team!
+ 731071=Are you sure you want to remove this Commander from the team?
+ 731072=Blacklist the Commander
+ 731073=After being blacklisted, the Commander will no longer be able to join your team; nor can you receive any messages from the Commander. Are you sure you want to blacklist the Commander? (You may unblock the Commander via "Settings" - "Contacts" - "Blacklist")
+ 731074=Your team has already signed up; cannot cancel the ready state now
+ 731075=Edit team
+ 731076=Signed Up
+ 731077=Registration ends in
+ 731078=Team full
+ 731079=Not meeting the team's power requirement
+ 731080=No team is recruiting at the moment. You can create one by yourself.
+ 731081=Advancement Successful!
+ 731082=Failed to Advance
+ 731083=Combat Info
+ 731084=Assembly Hall
+ 731085=CP Required
+ 731086=Members: {0}/{1}
+ 731087=Team Name
+ 731088=Lineup info hidden
+ 731089=Details
+ 731090=View combat report
+ 731092={0} created the team, {1}
+ 731093=Join me now to build the strongest team!
+ 731094=Are you sure you want to disband the team?
+ 731095=Are you sure you want to leave the team?
+ 731096=Please create or join a team first
+ 731097=Do not show lineup info when team info is viewed
+ 731098=After rounds of matches, only the strongest teams from the two Zones can win the rewards. The rewards will be delivered to the mailbox.
+ 731099=Rewards for the runner-up team; will be delivered to the mailbox after the event ends
+ 731100=Rewards for the top four teams; will be delivered to the mailbox after the event ends
+ 731101=Rewards for the top eight teams; will be delivered to the mailbox after the event ends
+ 731102=No betting records
+ 731103=No battle records
+ 731104=Send to the Assembly Hall?
+ 731105=Registration ends in:
+ 731106=You are already in a team
+ 770000=Basic
+ 770001=Intermediate
+ 770002=Advanced
+ 770003=1. After you successfully place the Landscape, the bonus it provides takes effect immediately. The bonus effect from the Landscape that has been collapsed will remain effective. \n2. Each type of Landscape only provides a limited amount of bonus effects. The types and amount cap of bonuses provided by different Landscapes vary. You may head to the [Build] and [Info] pages to view more info. \n3. When the amount cap of the bonus effects provided by a certain type of Landscape is reached, the Landscapes with higher bonus attributes will take effect first.
+ 770004=Placed: {0}
+ 770005=Attribute Bonuses: {0}/{1}
+ 770006=Max attribute bonuses allowed: {0}/{1}
+ 770007=Max place-able: {0}/{1}
+ 770008=Landscape
+ 770009=Landscape Info
+ 770010=Placed
+ 770011=Collapse
+ 770012=Select All
+ 770013=Selected ({0}/{1})
+ 770014=Split
+ 770015=Split to get
+ 770016=All items consumed in upgrades will be returned after splitting.
+ 770017=Max number of Landscapes placed.
+ 770018=You can place up to {0} such Landscapes.
+ 770019=All
+ 770020=The most resilient plant in the wasteland; it can bear the fruit of hope even in the desert, just as how we shelter hope for the future of humanity.
+ 770031=Virgo Astrolabe
+ 770032=It's the sixth zodiac, Virgo, located east of Leo and west of Libra; it represents insight, meticulousness, and the ultimate pursuit of perfection.
+ 770033=Are you sure you want to split the selected Landscape?
+ 770034=Split Landscape
+ 770035=Are you sure you want to put away this Landscape?
+ 770036=Owned: {0}
+ 770037=Defender's WPN ATK
+ 770038=Commando's WPN ATK
+ 770039=Archer's WPN ATK
+ 770040=Defender's TAC ATK
+ 770041=Commando's TAC ATK
+ 770042=Archer's TAC ATK
+ 770043=Defender's WPN DEF
+ 770044=Commando's WPN DEF
+ 770045=Archer's WPN DEF
+ 770046=Defender's TAC DEF
+ 770047=Commando's TAC DEF
+ 770048=Archer's TAC DEF
+ 770049=Defender's DEF
+ 770050=Commando's DEF
+ 770051=Archer's DEF
+ 770052=Defender's HP
+ 770053=Commando's HP
+ 770054=Archer's HP
+ 770055=Defender ATK
+ 770056=Commando ATK
+ 770057=Rifleman ATK
+ 770101=Hallu-shroom
+ 770102=Grown from a special type of fungus found in the miasmic forest. Those who eat it will have a hallucination of living in the days before the apocalypse. The image can be wonderful, but don't get addicted to it.
+ 770103=Cactus
+ 770104=The most resilient plant in the wasteland; it can bear the fruit of hope even in the desert, just as how we shelter hope for the future of humanity.
+ 770105=Interstellar Fountain
+ 770106=With a planet-shaped object as its core, it is a perfect blend of light and water; it's like a dazzling star falling from the night sky, showing us the mystery and magnificence of the universe.
+ 770107=Money Cat
+ 770108=A token of luck and wealth; with its signature smile and waving paw, the cat helps you drive away bad luck and attract incoming fortune.
+ 770109=Summer Crystal Ball
+ 770110=The crystal ball seems to preserve all the beautiful moments of summer—sunlight, beach, the sparkling sea, gentle breeze blowing through the lush green leaves...everything appears so lively and vibrant.
+ 770111=Mega Gorilla Model
+ 770112=A collectible with the war beast, Mega Gorilla, as its prototype, showing the wild forces of nature and the precision of futuristic technology. It is more than a collectible; it honors courage, wisdom, and strength.
+ 770113=Metallic Dragon Model
+ 770114=A model with Metallic Dragon as its prototype; it perfectly showcases the power of the behemoth; it roared toward the sky, asserting its unshakeable authority in the wasteland.
+ 770115=Crimson Predator Landscape
+ 770116=With Crimson Predator as the stereotype, the model features crimson mech and heroic posture, perfectly showing the fearless image on the battlefield.
+ 770117=Lunar Viper Model
+ 770118=A model forged with Lunar Viper as the prototype, featuring deep blue scales and a twisted posture; it is indeed the king of the night.
+ 770119=Sagittarius Astrolabe
+ 770120=The ninth zodiac sign, Sagittarius, located east of Scorpio and west of Capricorn; it stands for adventure, optimism, and a relentless pursuit of knowledge.
+ 770121=Scorpio Astrolabe
+ 770122=As the eighth zodiac, Scorpio is located east of Libra and west of Sagittarius; it represents depth, mystery, and the relentless pursuit of truth.
+ 770123=Virgo Astrolabe
+ 770124=It's the sixth zodiac, Virgo, located east of Leo and west of Libra; it represents insight, meticulousness, and the ultimate pursuit of perfection.
+ 770125=Libra Astrolabe
+ 770126=The seventh zodiac, Libra, is located east of Virgo and west of Scorpio. Like the tranquil and balanced scales in the sky, it symbolizes harmony, justice, and the art of socializing.
+ 770127=Capricornus Astrolabe
+ 770128=The tenth zodiac sign, Capricornus, located east of Sagittarius and west of Aquarius; it symbolizes resilience, responsibility, and dedication to career.
+ 770129=Aquarius Astrolabe
+ 770130=The eleventh zodiac sign, Aquarius, located east of Capricorn and west of Pisces; it symbolizes innovation, independence, and infinite exploration of knowledge.
+ 770131=Pisces Astrolabe
+ 770132=The twelfth zodiac sign, Pisces, located east of Aquarius and west of Aries; it represents compassion, dreams, and a profound spiritual pursuit.
+ 770133=Aries Astrolabe
+ 770134=The first zodiac sign, Aries, located east of Pisces and west of Taurus; it symbolizes courage, adventurous spirit, and a brave embrace of something new.
+ 770135=Taurus Astrolabe
+ 770136=The second zodiac sign, Taurus, located east of Aries and west of Gemini; it represents stability, patience, and a relentless pursuit of affluence and aesthetics.
+ 770137=Gemini Astrolabe
+ 770138=The third zodiac sign, Gemini, located east of Taurus and west of Cancer; it symbolizes curiosity, dialogue, and an exploration of diverse knowledge.
+ 770139=Cancer Astrolabe
+ 770140=The fourth zodiac sign, Cancer, located east of Gemini and west of Leo; it represents family bond, emotional stability, and an attachment to the past.
+ 770141=Leo Astrolabe
+ 770142=The fifth zodiac sign, Leo, located east of Cancer and west of Virgo; it symbolizes leadership, creativity, and a desire to be in the spotlight.
+ 79032294=Place already taken by others
+ 800000=Friend System
+ 800001=Friend List
+ 800002=Add Friend
+ 800003=Friend Request
+ 800004=Please Enter the Commander's Name or User ID
+ 800005=CP
+ 800006=Control Center Level
+ 800007=Last time online: {0}
+ 800008=Daily Donation Limit Reached
+ 800009=Claim all & donate
+ 800010=Online
+ 800011={0} min(s) ago
+ 800012={0} year(s) ago
+ 800013={0} hr(s) ago
+ 800014=Friends {0}
+ 800015=If you want to add more friends, tap "Add Friend".
+ 800016=Apply
+ 800017=Applied
+ 800018=Added
+ 800019=Add Friend
+ 800020=Delete Friend
+ 800021=Added
+ 800022=Ignore All
+ 800023=Accept All
+ 800024=Accept
+ 800025=Reject
+ 800026=Current friends upper limit reached.
+ 800027=The Commander's upper limit of friends is reached
+ 800028=No applications
+ 800029=Delete this friend from your friends list.\nAre you sure?
+ 800030=OK
+ 800031=Cancel
+ 800032=Are you sure to add Commander {0} to the blacklist?\nThis will prevent you from seeing any messages sent by the Commander.\n(You may unblock the Commander in "Settings" - "Contacts" - "Blacklist")
+ 800033=More
+ 800034=Blacklist
+ 800035=Report
+ 800036=Friendship Recruitment
+ 800037=Collect Friendship Points in the Friend System and get Combat Hero Cards! It's time to take action!
+ 800038=Store up "friendship points" to recruit heroes from [Friendship Recruitment]
+ 800039=Friendship Points
+ 800040=Used to recruit Combat Heroes in Friendship Recruitment,\na testament to the power of friendship.
+ 800041=1. You can have a maximum of 40 friends.\n2. You can donate Friendship Points to up to 40 friends each day and claim Friendship Points from up to 40 friends.\n3. You can go to the [Recruitment of Friendship] to recruit heroes with the Friendship Points you collected.
+ 800042=Ignore in batch
+ 800043=Accept in batch
+ 800044=Successfully added
+ 800045=Ignored
+ 800046=No Friend Request Now
+ 800047=The function not yet available
+ 800048=The friend request has expired
+ 800049=The Commander is not your friend
+ 800050=The Commander is your friend
+ 800051=Max number of friend requests sent today
+ 800052=The friend request has been sent already.
+ 800053=Max number of Friendship Points claimed today
+ 800054=The Commander didn't send you Friendship Points
+ 800055=You've claimed the Friendship Points the Commander sent
+ 800056=Max number of Friendship Points sent and claimed today
+ 800057=The number of your friends has reached the upper limit
+ 800058=You've sent the Friendship Points to the Commander
+ 800059=The Commander's upper limit of friends is reached
+ 800060=Send Friendship Points to the friend {0} times
+ 800061=The action performed already
+ 800062=No Friend Request Now
+ 800063=Recruitment Points can be gained by completing main missions.
+ 800064=Go to Friend System and send each other Friendship Points to gain Friendship Points
+ 800065=Max number of Friendship Points sent today
+ 800066=Commander not found
+ 800067=Search and quickly locate your friends.
+ 800068=The Commander could not be found in the current Zone.
+ 800069=Max number of Friendship Points sent today
+ 800070=The Commander or you added the max number of friends. Cannot add more.
+ 802000101=Weekly Supply Station
+ 802000102=[Monday Special] Solari Hero Rally
+ 802000103=[Tuesday Special] Fortress Building
+ 802000104=[Wednesday Special] Tech Resources
+ 802000105=[Thursday Special] Combat Heroes
+ 802000106=[Friday Special] Ticking Time
+ 802000107=[Saturday Special] Tech Speed-Up
+ 802000108=[Sunday Special] Ticking Time
+ 802000109=[Sunday Special] Combat Heroes
+ 802000110=1. Purchase the special packs at the [Weekly Supply Station] to gain additional progress points; with enough progress points, you can unlock fabulous rewards. \n2. Rewards and progress points will be reset every Monday. \n3. Daily Supply packs can be purchased once per day and will be refreshed at 0:00 daily. \n4. Weekly Supply packs can be purchased once a week and will be refreshed at 0:00 every Monday.
+ 802000111=Reset at 0:00 every Monday (Game Time)
+ 802000112=Dear Commander, \nCheck this out! \nBelow are the point progress rewards not claimed in time for the [Weekly Supply Station]. Collect them now!
+ 802000113=Weekly Medal Supply
+ 802000114=Weekly Promotion Supply
+ 802000115=Weekly Recruitment Supply
+ 802000116=Weekly Tech Supply
+ 802000117=Weekly Mobilization
+ 802000118=Weekly Military Supplies
+ 802000119=Weekly Growth Supply
+ 802000120=[Sunday Special] Combat Heroes
+ 802000121=[Sunday Special] Military Training Collection
+ 802000201=You've reset the Ultimate Weapon for max times allowed this month.
+ 802000202=Initial Ultimate Weapon cannot be reset.
+ 802000203=By resetting, you'll turn the Ultimate Weapon into a level 1, 0-star weapon. Note that <color=#ff0000>20%</color> of the growth cost of the Ultimate Weapon will be lost after resetting, meaning this part will not be returned to you. Reset now? \n(You can perform 1 Ultimate Weapon resetting each month)
+ 802000204=Resetting attempts left: {0}
+ 802000206=No more attempts to reset Ultimate Weapons.
+ 802000207=Ultimate Weapon resetting
+ 802000318={0}s
+ 802000319=Construction Time shortened
+ 802000321=Winter Jasmine
+ 802000322=Blooming in early spring, it brings people wishes of abundance and prosperity in the New Year.
+ 802000323=Woodie the Pixie
+ 802000324=A small tree sprouting new buds in the New Year; it's full of vitality.
+ 802000325=Eternal Light
+ 802000326=The promises we made to each other will remain eternal like a diamond.
+ 802000401=Ultimate Weapon Exchange
+ 802000402=Out with the old, in with the new!
+ 802000403=Ultimate Weapon Resetting
+ 802000404=Get an additional chance to reset the Ultimate Weapon. Will be consumed after you use up the Ultimate Weapon resetting attempts of the month.
+ 802000501=Wacky Mouse
+ 802000502=A little mouse that only shows up on Halloween; no idea who made the specially-tailored magician's outfit for it...
+ 802000503=War Beast Coating Chest
+ 802000504=Open it to choose and obtain one of the War Beast coatings from the options below.
+ 802000505=Halo Chest (Selectable)
+ 802000506=Use it to choose one Halo skin from the options below.
+ 802000507=Use 1 Common Pot
+ 802000508=Use 1 Premium Pot
+ 802000601=Coming Soon
+ 802000602=Prestige Fortress Set
+ 802000603=Crispy Turkey
+ 802000604=Model of a crispy and aromatic turkey; looks like it's freshly taken out of the oven, waiting to be shared with family members.
+ 802000605=Duration:
+ 802000606=Prestige Wings Set
+ 802000607=Please select {0}/{1} random items
+ 802000608=Selected: {0}
+ 802000609=Wrong number skins consumed for ascending.
+ 802000610=Basic appearance not owned
+ 802000611=Wings Chip
+ 802000612=A chip that stores the know-how of master architects. Used to upgrade the wings including [Dreamy Aurora], [Metallic Wings], and [Wonderful Wings], and unlock Prestige-level wings.
+ 802000613=Prestige Halo Set
+ 802000614=Siege Warhorn
+ 802000615=Alliance members within {0} tiles from your Fortress will deal {1}% more DMG against neutral city troops for {2} min, with a cooldown of {3} min.
+ 802000616=Halo Chip
+ 802000617=Mini Christmas Tree
+ 802000618=The tree, standing for joy and hope, is a precious and warm item in the Fortress.
+ 802000620=It stores the know-how of master architects. Used to upgrade the [Frozen Heart Halo], [Digital Age Halo], and [Gilded Moon Halo] and unlock Prestige-quality Halo decors.
+ 802000901=Use 1 Defender Gene Chip
+ 802000902=Use 1 Commando Gene Chip
+ 802000903=Use 1 Archer Gene Chip
+ 802000904=Gene Chip Supply
+ 802000905=Get the Gene Chip Supply to train super soldiers!
+ 802000906=Gene Chip Supply
+ 802000909=Selectable Halo Chest
+ 802000910=Use it to select one of the following Halos.
+ 802000911=Get now
+ 802000912=No Landscape available
+ 802000913=View unlocked Landscapes
+ 802000914=Rune Core Chest (Selectable)
+ 802000915=Open it to choose one of the items from the options below.
+ 802001101=1. During the event, send anniversary gifts to your pals and allies to earn Care Points. By receiving anniversary gifts, you can earn some Charm Points. \n2. When your Care Points of the day hit certain amounts, you can claim the due rewards. Care Points will be reset daily at 0:00, Game Time. \n3. Commanders will be ranked by their Charm or Care Points. If multiple Commanders have the same points, the one who gets to the amount earlier ranks higher. The two leaderboards are independent. \n4. By sending 1 Crystal Flower, you can earn 1 Care Point. By receiving 1 Crystal Flower, you can earn 1 Charm Point. There is no limit on the number of Crystal Flowers that can be gifted. \n5. After the event ends, rewards will be sent to the mailbox. The leaderboard will be displayed for a longer while, during which period, no more Crystal Flowers can be gifted.
+ 802001105=Romantic Gift
+ 802001106=Love Letter
+ 802001107=A nice letter, with deep love between the lines. By sending a [Love Letter], you can get 10 Care Points.
+ 802001108=Cupid's Arrow
+ 802001109=The arrow connects two hearts together. By sending the Cupid's Arrow, you can earn 500 Care Points.
+ 802001110=Lock of Love
+ 802001111=Lock of Love ({0})
+ 802001112=Use it to change the avatar frame into [Lock of Love].
+ 802001113=Lock of Love
+ 802001114=Lock of Love ({0})
+ 802001115=Use it to change the Profile Card Frame into [Lock of Love].
+ 802001119=Mystery Box of Romance
+ 802001120=Open it to receive a random number of Valentine's Day gifts.
+ 802001121=Use it to get both the Profile Card Frame and avatar frame of the [Lock of Love] collection.
+ 802001201=Wasteland Racer
+ 802001202=Match Rules
+ 802001203=1. All purchases made during the event will add to your personal and alliance Diamond points, helping you unlock tons of rewards. \n2. Complete chariot missions to get daily rewards and chariot fuel. \n3. On race day, work with your alliance members to drive the wasteland chariot and aim for the champion trophy. \n4. Increase your alliance's level in the match to compete for better rewards.
+ 802001204=Race starts in:
+ 802001205=Reward Preview
+ 802001206=Alliance Rewards
+ 802001207=Personal Rewards
+ 802001208=Star Team
+ 802001209=Chariot Tasks
+ 802001210=Failed to match an opponent; you'll not be able to join the race. \n(You can still get personal rewards)
+ 802001211=Proficiency
+ 802001212=Race ends in:
+ 802001213=Race Now
+ 802001214=Champion Rewards
+ 802001215=Fuel
+ 802001216=Repair
+ 802001217=Nitrogen Boost
+ 802001218=Commander {0} used {1}, contributing {2} points to the team.
+ 802001219=View More
+ 802001220=Fast as a Flash
+ 802001221=Commander {0} used {1}; just feel the roaring engine!
+ 802001222=#1
+ 802001224=#2
+ 802001225=#3
+ 802001226=#4
+ 802001227=Wasteland Racer
+ 802001228=Generating results... \nFinished in: 5-10 min
+ 802001229=MVP
+ 802001230=Team Ranking
+ 802001231=Rewards will be sent to the mailbox. Be sure to check it.
+ 802001232=[Wasteland Racer] Unclaimed Reward
+ 802001233=Dear Commander, \n\nThe [Wasteland Racer] event has ended. Below are the rewards not claimed in time! Collect them now.
+ 802001234=[Wasteland Racer] Settlement Rewards
+ 802001235=Congratulations! Your alliance is the champion in the [newbie] league this week! All participants will receive exclusive rewards! \nThe "invincible team" of yours has advanced to the [Pro] level and is invited to join the next [Pro-league] Wasteland Racer competition. \nIn that league, you'll meet stronger opponents and have the chance to win better rewards. Push the pedal to the metal, and push your limits!
+ 802001236=Congratulations! Your alliance ranked second in the [newbie-level] Wasteland Racer competition this week! All participants will receive exclusive rewards! \nYour team had an excellent performance, maintaining the [newbie-league team] title. Wishing you even better results in future matches!
+ 802001237=Congratulations! Your alliance ranked third in the [newbie-level] Wasteland Racer competition this week! All participants will receive exclusive rewards! \nYour team had an excellent performance, maintaining the [newbie-league team] title. Wishing you even better results in future matches!
+ 802001238=Congratulations! Your alliance ranked fourth in the [newbie-level] Wasteland Racer competition this week! All participants will receive exclusive rewards! \nYour team had an excellent performance, maintaining the [newbie-league team] title. Wishing you even better results in future matches!
+ 802001239=Congratulations! Your alliance is the champion in the [Pro] league this week! All participants will receive exclusive rewards! \nThe "invincible team" of yours has advanced to the [Glory] level and is invited to join the next [Glory-league] Wasteland Racer competition. \nIn that league, you'll meet stronger opponents and have the chance to win better rewards. Push the pedal to the metal, and push your limits!
+ 802001240=Congratulations! Your alliance ranked second in the [Pro-level] Wasteland Racer competition this week! All participants will receive exclusive rewards! \nYour team had an excellent performance, maintaining the [Pro-league team] title. Wishing you even better results in future matches!
+ 802001241=Congratulations! Your alliance ranked third in the [Pro-level] Wasteland Racer competition this week! All participants will receive exclusive rewards! \nYour team had an excellent performance, maintaining the [Pro-league team] title. Wishing you even better results in future matches!
+ 802001242=Congratulations! Your alliance ranked 4th in this week's [Pro-level] Wasteland Racer competition! All participants will receive exclusive rewards! \nUnfortunately, you met strong opponents this time and failed to get a higher ranking. Your team has been demoted to [newbie] league. Better luck next time!
+ 802001243=Congratulations! Your alliance is the champion in the [Glory] league this week! All participants will receive exclusive rewards! \nThe "invincible team" of yours has advanced to the [Master] level and is invited to join the next [Master-league] Wasteland Racer competition. \nIn that league, you'll meet stronger opponents and have the chance to win better rewards. Push the pedal to the metal, and push your limits!
+ 802001244=Congratulations! Your alliance ranked second in the [Glory-level] Wasteland Racer competition this week! All participants will receive exclusive rewards! \nYour team had an excellent performance, maintaining the [Glory-league team] title. Wishing you even better results in future matches!
+ 802001245=Congratulations! Your alliance ranked third in the [Glory-level] Wasteland Racer competition this week! All participants will receive exclusive rewards! \nYour team had an excellent performance, maintaining the [Glory-league team] title. Wishing you even better results in future matches!
+ 802001246=Congratulations! Your alliance ranked 4th in this week's [Glory-level] Wasteland Racer competition! All participants will receive exclusive rewards! \nUnfortunately, you met strong opponents this time and failed to get a higher ranking. Your team has been demoted to [Pro] league. Better luck next time!
+ 802001247=Congratulations! Your alliance is the champion in the [Master] league this week! All participants will receive exclusive rewards! \nThe "invincible team" of yours has advanced to the [Legend] level and is invited to join the next [Legend-league] Wasteland Racer competition. \nIn that league, you'll meet stronger opponents and have the chance to win better rewards. Push the pedal to the metal, and push your limits!
+ 802001248=Congratulations! Your alliance ranked second in the [Master-level] Wasteland Racer competition this week! All participants will receive exclusive rewards! \nYour team had an excellent performance, maintaining the [Master-league team] title. Wishing you even better results in future matches!
+ 802001249=Congratulations! Your alliance ranked third in the [Master-level] Wasteland Racer competition this week! All participants will receive exclusive rewards! \nYour team had an excellent performance, maintaining the [Master-league team] title. Wishing you even better results in future matches!
+ 802001250=Congratulations! Your alliance ranked 4th in this week's [Master-level] Wasteland Racer competition! All participants will receive exclusive rewards! \nUnfortunately, you met strong opponents this time and failed to get a higher ranking. Your team has been demoted to [Glory] league. Better luck next time!
+ 802001251=Nitrogen Boosting Pack
+ 802001252=Get the boosting pack to secure the victory
+ 802001253=Fuel
+ 802001254=Use it to contribute Alliance Points for your alliance in [Wasteland Racer] event. The item will be removed after the race ends.
+ 802001255=Repair Tool
+ 802001256=Use it to contribute Alliance Points for your alliance in [Wasteland Racer] event. The item will be removed after the race ends.
+ 802001257=Pressure Boost Cylinder
+ 802001258=Use it to contribute tons of Alliance Points for your alliance in [Wasteland Racer] event. The item will be removed after the race ends.
+ 802001259=Not enough keys
+ 802001260=Claimable
+ 802001261=Claimed
+ 802001262=Mystery Member
+ 802001263=Glorious Rewards
+ 802001264=Congrats to the winner
+ 802001265=Congratulations! Your alliance ranked first in the [Legend-level] Wasteland Racer competition this week! All participants will receive exclusive [champion] rewards! \nYour team had an excellent performance, maintaining the [Legend-league team] title. Wishing you even better results in future matches!
+ 802001266=Congratulations! Your alliance ranked second in the [Legend-level] Wasteland Racer competition this week! All participants will receive exclusive rewards! \nYour team had an excellent performance, maintaining the [Legend-league team] title. Wishing you even better results in future matches!
+ 802001267=Congratulations! Your alliance ranked third in the [Legend-level] Wasteland Racer competition this week! All participants will receive exclusive rewards! \nYour team had an excellent performance, maintaining the [Legend-league team] title. Wishing you even better results in future matches!
+ 802001268=Congratulations! Your alliance ranked 4th in this week's [Legend-level] Wasteland Racer competition! All participants will receive exclusive rewards! \nUnfortunately, you met strong opponents this time and failed to get a higher ranking. Your team has been demoted to the [Master] league. Better luck next time!
+ 802001269=1. During the event, personal [Diamond Points] obtained by alliance members will be added to your alliance's Diamond Points. Once your alliance's Diamond Points reach a certain level, most alliance rewards can be claimed. The remaining rewards would require keys to unlock. For more info, please visit the chariot mission panel. \n2. During the event, your alliance's Diamond Points will not be affected by new members joining the alliance. \n3. During the event, your alliance's Diamond Points will not be affected by members leaving the alliance. Members who leave the alliance will not be able to claim alliance rewards.
+ 802001270=1. [Diamond Contribution] ranks the Diamond Points contribution of all members within the alliance. If a member leaves the alliance, that member's leaderboard data will be cleared. \n2. [Proficiency Contribution] ranks the Proficiency contribution of all members within the alliance. If a member leaves the alliance, that member's leaderboard data will be cleared.
+ 802001271=Cannot claim
+ 802001272=Matchmaking failed
+ 802001284=Diamond Contribution
+ 802001285=Proficiency Contribution
+ 802001286=Who is the real Wasteland Racer? Your team will engage in a life-and-death race against other mighty opponents! Only the winner can bask in the ultimate glory! \n1. During the race, all members of participating alliances can use point items they accumulate to boost their chariot and accumulate more Alliance Points. \n2. Alliance members need to work together to win the race. After the race, Commanders who used items in the race can claim due rewards, based on their ranking; those who do not use any items in the race cannot claim rewards. \n3. Point items obtained during the event are only applicable to the ongoing session; unused items will be removed after the race ends. \n4. After the race, the team ranking first will advance to a higher league and join higher-level events. The team ranking last will be relegated. The higher the league, the better the rewards.
+ 802001287=Available after your alliance is successfully matched
+ 802001288=Use it to increase 100 Alliance Points in the [Wasteland Racer] event. The item will be removed after the race ends.
+ 802001289=Use it to increase 200 Alliance Points in the [Wasteland Racer] event. The item will be removed after the race ends.
+ 802001290=Use it to increase 500,000 Alliance Points in the [Wasteland Racer] event. The item will be removed after the race ends.
+ 802001291=Advanced Pack
+ 802001292=Unlock the eligibility to claim alliance rewards.
+ 802001293=[Wasteland Racer] is a racing event open to all alliance members. During the event, complete daily tasks or purchase bundles to unlock alliance rewards and get prepared for the final race. \n1. Matchmaking: Before the event starts, the matchmaking will be performed. Alliances are matched with up to three other alliances of similar strength. Higher-league races mean better rewards. Matchmaking could fail due to failure to join an alliance, insufficient members, or a short alliance creation time. If matchmaking fails, you can still claim personal rewards, but cannot join the race. In the matchmaking stage, you'll be linked to your alliance; changing alliances afterward will make you unable to participate in the event. \n2. Once the event begins, any bundles purchased by alliance members can add to personal and alliance [Diamond Points]. Alliance Diamond Points are the sum of all members' personal Diamond Points and can be used to unlock alliance rewards. Accumulate [Proficiency] through cumulative purchases; complete daily missions to gather [Fuel], to gain an edge in the final race. \n3. Alliance [Diamond Points] and [Proficiency] are unaffected by members joining or leaving the alliance. If you are not in the alliance linked at the matchmaking stage, only personal Diamond Points can be gained; you cannot contribute to alliance Diamond Points or claim alliance rewards. \n4. In the last 24 hours before the event ends, the race begins. Alliance chariots will race to the finish line. Use items to help your chariot get more points. Points and rankings will be updated promptly. Alliance Points gained with Fuel and other items will enjoy an extra Proficiency bonus. \n5. Settlement: After the race will be a short settlement. Rewards will be distributed to the mailbox based on race rankings. Non-participating members cannot receive final rewards. \n6. The number one alliance will advance to a higher-level league; the lowest-ranked alliance will get demoted to a lower-level league. \n7. In [Wasteland Racer], the alliance's league info is linked to the alliance itself, and is unaffected by member changes. In cases of alliance mergers or disbandment, the original league info will be cleared.
+ 802001294=Obtain it to increase your alliance's Proficiency by 1 point. Proficiency boosts Alliance Point acquiring efficiency in [Wasteland Racer].
+ 802001295=Newbie
+ 802001296=Pro
+ 802001297=Glory
+ 802001298=Master
+ 802001299=Legend
+ 802001300=Rank #4
+ 802001301=Wasteland Racer Item Removed
+ 802001302=The Wasteland Racer event has ended. Thank you for participating. The remaining [Fuels] in your Inventory are no longer usable and have been converted to Diamonds. Please collect them.
+ 802001303=The Wasteland Racer event has ended. Thank you for participating. The remaining [Repair Tools] in your Inventory are no longer usable and have been converted to Diamonds. Please collect them.
+ 802001304=The Wasteland Racer event has ended. Thank you for participating. The remaining [Pressure Boost Cylinders] in your Inventory are no longer usable and have been converted to Diamonds. Please collect them.
+ 802001306=Create a racing team with your alliance members and compete against other alliances. During the event, your personal data will be linked to your alliance. \n<color=#ee1d24>Note that leaving the previous alliance after the matchmaking or not being in any alliance will affect your participation in the event.</color>
+ 802001307=Complete Daily Missions, purchase Diamonds, or buy bundles to obtain event items like Fuel and Wrenches. Get more alliance Diamond points to earn alliance rewards.
+ 802001308=Use various items in the race to gain an edge for your alliance's Chariot. The race lasts for 24h.
+ 802001309=Your alliance's final rank will be determined by the final rankings, with due ranking rewards distributed by then. Alliance rank data will be considered for the subsequent session.
+ 802001310=The race has 5 ranks. The higher the alliance rank, the better the ranking rewards.
+ 802001312=Matchmaking failed. Possible reasons: \n1. You are not in any alliance; \n2. The alliance you are in does not have enough members.
+ 802001313=Alliance locked in:
+ 802001314=In the name of the alliance
+ 802001315=Matchmaking Failed
+ 802001316=Matchmaking failed. Possible reasons: \n1. You are not in any alliance; \n2. You left the alliance you were with at the time of matchmaking.
+ 802002000=Artifact Gallery
+ 802002001=Artifacts in Pots
+ 802002002=Exhibition
+ 802002003=Restoration
+ 802002004=Open 1x
+ 802002005=Open 10x
+ 802002006=Pot Opening Log
+ 802002007=Probability
+ 802002008=Standard Identification
+ 802002009=Fine Identification
+ 802002010=Premium Identification
+ 802002011=Locked
+ 802002012=1. In the Artifacts in Pots feature, there are Standard Identification and Fine Identification, where you can open the pots to obtain artifacts. \n2. On the Restoration panel, you can restore artifacts to upgrade their levels and star levels, so as to get bonuses and gain an edge in battles. \n3. The artifacts you have can be displayed in the slots of the museum to activate their level attributes. The displayed artifacts will determine the museum's rating. \n4. The higher the rating, the more the bonuses.
+ 802002013=Level Resetting
+ 802002014=Artifact levels will be reset to Lv. 1, with all materials consumed in its upgrades returned to you.
+ 802002015=Artifact Attributes
+ 802002016=Artifact
+ 802002017=Forge Gear
+ 802002018=Artifact Attributes
+ 802002019=Common Pot
+ 802002020=Used in the Artifacts in Pots' Standard Identification to open one pot.
+ 802002021=Premium Pot
+ 802002022=Used in the Artifacts in Pots' Fine Identification to open one pot.
+ 802002023=Slot Key
+ 802002024=Used to unlock display slots in the museum.
+ 802002025=Restoration Toolkit
+ 802002026=Used in artifact restoration to enhance artifact levels.
+ 802002027=Rune Core
+ 802002028=Can resonate with rare artifacts to awaken them.
+ 802002029=Artifact Shard - {0}
+ 802002030=Excess artifact shards. Essential for the artifact's star-up.
+ 802002031=A <color=#5a8ab7>Rare</color> or <color=#945ab7>Elite</color> artifact guaranteed within 30 identifications
+ 802002032=An <color=#fb8c36>Epic</color> artifact guaranteed within 40 identifications
+ 802002033=Boost
+ 802002034=Artifact Rating:
+ 802002035=Combat Power:
+ 802002036=Awaken
+ 802002037=Awakened
+ 802002038=Rated Combat Power:
+ 802002039={0} is being displayed at this slot. Replace it with {1}?
+ 802002040=Displayed in another slot
+ 802002041=Slot selected already
+ 802002042=The following items will be consumed to unlock the slot.
+ 802002043=Remove all displayed artifacts?
+ 802002044=Each artifact we collect is a step towards those lost civilizations.
+ 802002045=Ahh! I felt the call of ancient civilizations. Try to crack a pot to see what we'll get!
+ 802002046=Upgrade
+ 802002047=Star Up
+ 802002048=Awaken
+ 802002049=Skip the animation
+ 802002050=1. In the Standard Identification, you'll need to open some Common Pots to get high-quality artifacts and Restoration Toolkits. Duplicate artifacts will be converted into Artifact Shards. \n2. In the Fine Identification, you'll need to open some Premium Pots to get high-quality artifacts and Restoration Toolkits, with a chance to obtain rarer artifacts. Duplicate artifacts will also be converted into Artifact Shards. \n3. To view the history of opened pots, please head to the "Pot Opening Log" panel.
+ 802002051=You'll use the items below for star-up
+ 802002052=Artifact Level Rating:
+ 802002053=Artifact power includes the power of artifacts themselves and the museum rating's power.
+ 802002054=Artifact power
+ 802002055=Rating bonus
+ 802002056=Artifact bonus
+ 802002057=Exhibition Attribute
+ 802002058=Inherent Attribute
+ 802002059=An artifact can be awakened when it reaches the max stars
+ 802002060=The items below will be used
+ 802002061=Artifact preview
+ 802002062=Star-up successful
+ 802002063=Artifact resetting
+ 802002064=Awakened
+ 802002065=Star-up cost
+ 802002066=Star up now
+ 802002067=Max level reached
+ 802002068=1. Place an artifact in a slot to exhibit it and increase your museum rating. Higher ratings mean more bonuses. \n2. Use Slot Keys to unlock more slots. Each artifact can only be exhibited in one slot. \n3. By tapping Quick Exhibit, you can auto-place the highest-rated artifacts you have.
+ 802002069=Quick Remove
+ 802002070=Quick Exhibit
+ 802002071=Common Pot Pack
+ 802002072=Crack the pots to have a glimpse of the past.
+ 802002073=Premium Pot Pack
+ 802002074=Crack rare pots to uncover legendary treasures.
+ 802002075=Restoration Toolkit
+ 802002076=Essential for enhancing artifacts.
+ 802002077=Slot Key Pack
+ 802002078=Exhibit more artifacts to relive the past glory.
+ 802002079=Rune Core Pack
+ 802002080=Essential for artifact awakening.
+ 802002081=Required score: {0}
+ 802002082=Museum
+ 802002083=A place where you can obtain and enhance artifacts.
+ 802002084=Artifact stars maxed out
+ 802002085=Not enough items for star-up.
+ 802002086=Exhibited
+ 802002087=1. Rating bonuses are determined by the total score of artifacts in "Exhibition." Higher ratings mean better bonuses. \n2. Bonuses will change with the rating. \n3. On the [Artifact bonus] - [Exhibition Attribute] page, you can see all bonuses of exhibited artifacts. On the [Artifact bonus] - [Inherent Attribute] page, you can see the bonuses from star-up and awakening. The Inherent Attributes are effective even when the artifacts are not exhibited.
+ 802002088=1. Use Restoration Toolkits to increase artifact levels. Upgrade artifacts to enhance their bonuses, power, and ratings. Upgraded artifacts can be reset, with the consumed Restoration Toolkits returned to you. \n2. Use corresponding Artifact Shards to increase their star levels. Stars can raise the level cap and provide stronger bonuses, power, and ratings. \n3. The conditions for different types of attributes to take effect could vary. Bonuses gained from upgrades take effect when the artifact is exhibited. Bonuses gained from star-up and awakening are effective even when the artifact is not exhibited.
+ 802002089=Artifact Level Rating
+ 802002090=Artifact Level Rating
+ 802002091=Artifacts to be exhibited
+ 802002092=Draw again
+ 802002093=Artifacts you already have will be converted into their shards.
+ 802002094=Tap the pot
+ 802002095=Please build the museum first
+ 802002096=Now open the pots. The artifacts have been sealed inside for too long.
+ 802002097=Age-old artifacts are unearthed again. What an epic moment!
+ 802002098=Keep your eyes peeled for miracles! They could happen at any moment!
+ 802002099=No artifacts available for exhibition
+ 802002100=Seeds of Life
+ 802002101=Humans mastered fire for the first time, which drove the growth of civilization as the seeds of life.
+ 802002102=Mummy
+ 802002103=In slumber, it was isolated from the outside for thousands of years, waiting for the time to awaken.
+ 802002104=Sacred Mask
+ 802002105=The mask of the king is a token of glory and power.
+ 802002106=Classic Tea
+ 802002107=As per tea-making techniques passed down over thousands of years, the tea went through fixation, rolling, and sun-drying, with its authentic aroma preserved.
+ 802002108=Copper Coin
+ 802002109=Currency from ancient times, artistic and valuable.
+ 802002110=Treasure Chest
+ 802002111=A relic from a shipwreck. It contains gold, silver, and many other exotic treasures. It's proof of ancient maritime trade and routes.
+ 802002112=Holy Grail
+ 802002113=A legendary artifact that has inspired many people to embark on great journeys.
+ 802002114=Oracle bone script
+ 802002115=Ancient characters carved on turtle shell shards. Said to be used for divination.
+ 802002116=Navigation Map
+ 802002117=A navigation route leading to the sunken continent. It records early human exploration of the unknown seas.
+ 802002118=Spartan Helmet
+ 802002119=A helmet for a brave warrior. This is a testament to the brutal wars of the cold arms era.
+ 802002120=Records of the Grand Historian
+ 802002121=With texts left on bamboo slips, it is an important document of ancient history.
+ 802002122=Sundial
+ 802002123=An ancient time-measuring device. It marks the passage of time using the sun's shadow.
+ 802002124=Mona Lisa
+ 802002125=The woman slightly smiles, gazing gently at the viewer. The layered background adds a mystic touch. The painting is an exploration of both emotional and physical space.
+ 802002126=Girl with a Pearl Earring
+ 802002127=The subtle appearance of the tear-shaped pearl earring in the shadow of the girl's neck showcases the painter's exquisite command of light and shadow.
+ 802002128=Genesis
+ 802002129=It depicts the moment when God's finger was about to touch Adam. Force and stillness were framed right at the center of the painting, making it a perfect example of anatomy and dynamic aesthetics.
+ 802002130=Venus de Milo
+ 802002131=The missing arms add a sense of eternity, revealing how people valued the perfect proportions of the human body in ancient times.
+ 802002132=David Statue
+ 802002133=A marble statue of a human. The upright posture and clear portrait of muscles show the ideal image of strength and beauty in ancient times.
+ 802002134=Terracotta Warriors
+ 802002135=Unearthed from the imperial tomb, the collection of clay figures is meticulously arranged and diverse in categories. It reflects ancient military systems and burial practices.
+ 802002136=The Thinker
+ 802002137=A bronze statue of a figure with a solemn look, featuring a compact framing.
+ 802002138=Imperial Seal
+ 802002139=Carved out of a single piece of premium jade, it is smooth in texture and symmetrical in pattern. It was often used to issue important decrees, as a symbol of central authority in ancient times.
+ 802002140=Trilobite Fossil
+ 802002141=A fossil of an ancient marine creature. Well-preserved, it is valuable evidence of biological evolution and geological changes.
+ 802002142=Dinosaur Skull
+ 802002143=A fossilized dinosaur skull featuring a complex structure and sharp teeth. It gives us a glimpse of the morphology and living conditions of extinct species.
+ 802002144=Globe
+ 802002145=A spherical tool showing Earth's features. Unfortunately, the continents on it have undergone drastic changes in the apocalyptic world.
+ 802002146=Seismoscope
+ 802002147=An intricate bronze instrument. The dragon heads on the exterior can spit orbs based on the vibrations detected to show where the earthquake comes.
+ 802002148=Gold Scarab
+ 802002149=A beetle-shaped amulet made of gold, intricately detailed in design. Commonly found in nobles' tombs, as a token of rebirth and protection. It shows us the faith and craftsmanship of the old times.
+ 802002150=Gunpowder
+ 802002151=An early formula of gunpowder. Made from saltpeter, charcoal, and sulfur. It marks the early application of chemistry in military and domestic fields.
+ 802002152=Shell Currency
+ 802002153=An early form of currency made from shells. Uniform in shape and durable in hardness, it was widely circulated. That was a prototype of ancient monetary systems.
+ 802002154=Bagua Pattern
+ 802002155=An octagonal pattern with trigrams and Yin-Yang patterns. Used in divination, deducting auspicious dates, and Feng Shui (geomancy) analysis. It is a blend of ancient philosophy and cosmology.
+ 802002156=Trident
+ 802002157=A three-pronged metal tool standing for divine power, control, and order. It plays a significant role in myths and ancient beliefs.
+ 802002158=Bastet
+ 802002159=A metal statue of a cat with a serene expression and upright ears. Often used to pray for protection and peace.
+ 802002160=Blue & White Porcelain
+ 802002161=With a smooth glaze and delicate body, it is a perfect blend of craftsmanship and aesthetics. Made when ancient pottery techniques reached their pinnacle.
+ 802002162=On the Origin of Species
+ 802002163=A work explaining the mechanisms of evolution, profoundly influencing humanity's understanding of nature and the evolution of life.
+ 802002164=Aladdin's Lamp
+ 802002165=A magic lamp widely known in folklore. Said to be able to make one's wishes come true. Its design is quite intricate and exquisite.
+ 802002166=Da Vinci's Manuscripts
+ 802002167=Contains numerous illustrations of machinery, anatomy, and architecture. The text and drawings showcase rare interdisciplinary knowledge and exceptional imagination.
+ 802002168=Galileo Telescope
+ 802002169=A refracting telescope with a simple structure. It helps humanity have a look at deep space, revolutionizing astronomical studies.
+ 802002170=Telegraph
+ 802002171=A communications device that can transmit information via electrical signals, significantly reducing long-distance communication's time. It marks the industrial revolution in comms.
+ 802002172=Statue of Liberty
+ 802002173=A colossal metal statue symbolizing freedom and hope. With a solemn posture and a torch held high, it guides navigators on their journey.
+ 802002174=Four-goat Square Zun
+ 802002175=Featuring four goat heads at its corners, it boasts solemn designs and intricate casting. An epitome of ancient bronze craftsmanship.
+ 802002176=Gemstone Necklace
+ 802002177=Embedded with various gemstones, it features intricate design and magnificent craftsmanship. A piece that can show one's social identity and wealth.
+ 802002178=Moai
+ 802002179=Massive volcanic rock statues with disproportionately big heads and solemn looks. Lined up along the coast, they became local landmarks.
+ 802002180=Amber
+ 802002181=Resin that trapped ancient insects. Valuable samples for the research on prehistoric ecosystems.
+ 802002182=Divine Comedy
+ 802002183=A classic in poetic form depicting a soul's journey. It presented a unique view of the cosmos and profoundly influenced philosophy and literature.
+ 802002184=Sunflowers
+ 802002185=Bold strokes and vibrant colors depict the vitality of nature and strong emotions. A reflection of the painter's intense and immense thoughts in mind.
+ 802002186=Radium
+ 802002187=A metallic element extracted from ores. Highly radioactive. Its discovery drove the development of atomic physics and radiological medicine. It found applications across multiple disciplines.
+ 802002188=Sphinx
+ 802002189=A stone-carved statue with a human head and a lion's body. Crouching on the ground, it gazes forward silently. Its intricately carved face and solemn look symbolize the authority and the protective power.
+ 802002190=Bronze Chariot
+ 802002191=An intricately crafted bronze chariot, featuring a meticulous structure and realistic design. A typical example of the advanced metallurgy development at that time.
+ 802002192=Bronze Vessel
+ 802002193=An alcohol container for daily use or sacrifice practices. Often seen at ceremonies and social occasions.
+ 802002194=Mammoth Ivory
+ 802002195=A fossilized tooth from ancient mammoths. Solid and smooth, it witnessed the glory of prehistoric times.
+ 802002196=The Scream
+ 802002197=A painting with strong emotional appeal. The distorted figures and background mirrored the deep fear and anxiety in people's minds.
+ 802002198=The Great Wave off Kanagawa
+ 802002199=A painting showing how big waves and small boats were battling each other. The intricate framing and dynamics portrayed nature's power and humans' powerlessness. It boasts a unique artistic appeal.
+ 802002200=A Thousand Li of Rivers and Mountains
+ 802002201=A long scroll of hills and streams. The hills and dunes, pavilions and towers are nicely arranged. Nature's beauty is perfectly portrayed thanks to the exceptional painting skills.
+ 802002202=The Code of Hammurabi
+ 802002203=A stele inscribed with detailed and rigorous laws. An example of the early practices of law, order, and institutions.
+ 802002204=Tiger Tally
+ 802002205=A tally of authority. Used to command armies. One needs to hold both the pieces to issue orders. A token of absolute power.
+ 802002206=Tri-color Pottery
+ 802002207=Clay figures and vessels predominantly in the three colors of amber, green, and a creamy off-white, with vibrant glazes.
+ 802002208=The Sword in the Stone
+ 802002209=The legendary sword stuck in the stone. Only a real hero can pull it out.
+ 802002210=Bronze Running Horse
+ 802002211=Also known as the Galloping Horse Treading on a Flying Swallow. Standing for fearlessness and freedom. It's a perfect blend of strength and beauty.
+ 802002212=Sword of Goujian
+ 802002213=The blade is made from refined steel, adorned with intricate patterns. It represents the desire for vengeance and the determination for the revival of Goujian, one of the last kings of the State of Yue.
+ 802002214=Viking Longship
+ 802002215=Long and sturdy, it is often adorned with a dragon's head or a beast at the bow. It allows the navigator to travel fast and loot around on the sea.
+ 802002216=Jeweled Crown
+ 802002217=Made with exquisite jewels and gold. A symbol of power. Only the strongest can have it.
+ 802002218=Magic Carpet
+ 802002219=A carpet said to be able to take people to the place they want. Magical yet mystic. Unfortunately, no one can awaken it today.
+ 802002220=Jade Mask
+ 802002221=An artifact of a vanished civilization. Said to be a symbol of death and rebirth. The owner can see other worlds when putting on the jade mask.
+ 802002222=In exploration and expedition, all heroes' WPN ATK increases by {0}.
+ 802002223=In exploration and expedition, all heroes' TAC ATK increases by {0}.
+ 802002224=In exploration and expedition, all heroes' WPN DEF increases by {0}.
+ 802002225=In exploration and expedition, all heroes' TAC DEF increases by {0}.
+ 802002226=In exploration and expedition, all heroes' HP increases by {0}.
+ 802002227=In exploration and expedition, all heroes' STR increases by {0}.
+ 802002228=In exploration and expedition, all heroes' INT increases by {0}.
+ 802002229=In exploration and expedition, all heroes' AGI increases by {0}.
+ 802002230=In exploration and expedition, all heroes' VIT increases by {0}.
+ 802002231=In exploration and expedition, all heroes' healing effect increases by {0}.
+ 802002232=When attacking zombies, all heroes' WPN ATK increases by {0}.
+ 802002233=When attacking zombies, all heroes' TAC ATK increases by {0}.
+ 802002234=When attacking zombies, all heroes' WPN DEF increases by {0}.
+ 802002235=When attacking zombies, all heroes' TAC DEF increases by {0}.
+ 802002236=When attacking zombies, all heroes' HP increases by {0}.
+ 802002237=When attacking zombies, all heroes' STR increases by {0}.
+ 802002238=When attacking zombies, all heroes' INT increases by {0}.
+ 802002239=When attacking zombies, all heroes' AGI increases by {0}.
+ 802002240=When attacking zombies, all heroes' VIT increases by {0}.
+ 802002241=When attacking zombies, all heroes' healing effect increases by {0}.
+ 802002300=Test of Might
+ 802002301=Purchase the advanced-edition trial to immediately obtain the strongest tank, Enrique.
+ 802002302=RULES: \n1. Complete the missions throughout the event to obtain points and increase the level in the [Test of Might]. The level will be reset after the event. \n2. There are 2 tiers of [Test of Might] rewards, namely, common and advanced rewards. The common rewards can be obtained from missions; the advanced ones will be activated after the purchase. \n3. Rare Alliance present will be delivered after the advanced rewards are activated.
+ 802002303=Reached the max level allowed for this star level. Please upgrade the star level.
+ 802002304=View 100 recent records of opened pots here
+ 802002305=Rating Bonus
+ 802002306=Required Score
+ 802002307=Are you sure you want to use Rune Core *{0} for awakening? (Rune Cores consumed won't be returned to you in artifact resetting)
+ 802002308=No artifacts owned
+ 802002309=No artifacts
+ 802002310=Effective only when exhibited in the Museum
+ 802002311=Effective upon obtaining
+ 802002312=Level cap: {0}
+ 802002313=Open Pots
+ 802002314=Replace
+ 802002315=Exhibit
+ 802002316=Exhibited
+ 802002317=Go
+ 802002318=Artifact Shard
+ 802002319=Artifact Combat Report
+ 802002320=An <color=#FFD700>Epic</color> or <color=#945ab7>Elite</color> artifact guaranteed in {0} consecutive draws.
+ 802002321=Obtain any artifact out of {0}.
+ 802002322=Epic Artifact Selectable Card
+ 802002323=Monthly purchase limit: {0}
+ 802002500=Log
+ 802002501=Gifting Log
+ 802002502=Gifts Received
+ 802002503=Repay the Favor
+ 802002504=Activity Mission
+ 802002505=Consumption Mission
+ 802002506=Get Presents
+ 802002507=Cumulative Score
+ 802002508=Mission progress will be updated daily.
+ 802002509=Happy Exchange
+ 802002510=Exchange gifts with your buddies on the anniversary!
+ 802002512=Anniversary Present
+ 802002513=Crystal Flower
+ 802002514=By gifting it, the giver gains 1 Care Point and the recipient gains 1 Charm Point.
+ 802002515=Cocktail
+ 802002516=By gifting it, the giver gains 10 Care Points and the recipient gains 10 Charm Points.
+ 802002517=Music Box
+ 802002518=By gifting it, the giver gains 500 Care Points and the recipient gains 500 Charm Points.
+ 802002519=sent you a gift worth {0} Charm Point(s)
+ 802002520=sent the Commander a gift worth {0} Care Point(s)
+ 802002521=Every {0}
+ 802002522=Increase a total of {0} Care Points
+ 802002523=Anniversary Gift
+ 802002524=Open the mystery box to receive a random number of anniversary gifts.
+ 802002525=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Crystal Flowers] will no longer be usable. Therefore, we recycled your unused [Crystal Flower] *{0} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 802002526=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Cocktail] will no longer be usable. Therefore, we recycled your unused [Cocktail] *{0} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 802002527=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Music Boxes] will no longer be usable. Therefore, we recycled your {0} unused [Music Boxes] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!!
+ 802002528=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Hammers] will no longer be usable. Therefore, we recycled your {0} unused [Hammers] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803000101=Used successfully
+ 803000102=Failed to use
+ 803000121=Commander {0} got {1}: {2} *{3}
+ 803000122=Unlimited
+ 803000123=Surprise Reward
+ 803000124=Rewards
+ 803000125=Commander {0} got this round's surprise reward, {2}, in the "{1}" event.
+ 803000126=Congratulations
+ 803000201=Autumn Token
+ 803000202=An item for the event [Autumn Trial]; use it to increase the trial level.
+ 803000203=Autumn Trial
+ 803000204=Collect [Autumn Tokens] to increase the trial level and win event rewards.
+ 803000205=1. During the event, gain points by consuming items to increase the trial level, which will be reset after the event ends. \n2. There are two types of rewards: common and advanced rewards. Common rewards can be obtained by increasing points, while advanced rewards can be obtained by purchasing and activating them. \n3. Purchase and activate advanced rewards to get rare alliance presents. \n4. After the event ends, the event items will be removed with some Diamonds returned to you.
+ 803000206=Autumn Quests
+ 803000207=Autumn Celebration
+ 803000208=Mid-Autumn Dream
+ 803000209=Used to redeem items in the event shop; will be removed after the event ends.
+ 803000210=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Golden Mooncakes] will no longer be usable. Therefore, we recycled your {0} unused [Golden Mooncakes] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803000211=Gene Trail
+ 803000212=Exclusive Gear Chest (Selectable)
+ 803000213=Use it to choose a gear chest (selectable) for a specific season.
+ 803000214=Use it to choose a piece of exclusive gear of the corresponding season.
+ 803000215=Use it to choose a piece of exclusive gear of the corresponding season. (excluding Accessories)
+ 803000216=Use it to choose a piece of exclusive gear of the corresponding season. (Accessory only)
+ 803000301=Spooktacular Halloween
+ 803000302=1. During the event, you can receive the daily check-in rewards when logging into the game. \n2. If you log in but do not claim the rewards for some reason, don't worry, you can still claim them the next time you log in. \n3. If you forget to log in on a day, don't panic, you can spend a certain number of Diamonds to make up for the missed day. \n4. The first time you try to make up for a missed check-in, you need to pay 50 Diamonds only; in the subsequent attempts, however, you'll need to spend 50 Diamonds more than the previous time, with the amount capped at 500 Diamonds. \n5. After receiving the reward of the day, you can claim it once again by making a purchase. (the following items cannot be claimed again through making purchases: heroes, hero shards, emotes, avatar frames, fortress appearances, nameplates, etc.) \n6. By making a purchase, you can only claim the reward for the same day again; that is to say, the purchase will not grant you another reward for the day on which you log in but do not claim the reward, or the day you make up for.\n7. There are rewards for consecutive check-in for 3/7/10 days. During the event, each consecutive check-in reward can only be received once. \n8. The stats of consecutive check-in days will not be reset as the system starts to count a new check-in streak. After you complete a 3-day check-in streak, the system will begin to count the days for a 7-day check-in streak. \n9. Rewards (for daily check-in + consecutive check-in) not claimed in time will be sent to your mailbox after the event ends. \n10. Please refer to the time displayed on the event pages for the actual event time.
+ 803000303=Pumpkin Journey
+ 803000304=Pumpkin Baron's Invitation
+ 803000305=Commander, as Halloween is just around the corner, I'd like to extend my sincerest invitation to you for a mystic and wonderful Halloween party! Be sure to attend the event and have fun at the party on the spooky night. Looking forward to seeing you there.
+ 803000306=Ghost Shop
+ 803000307=Use event items to trade with the ghost!
+ 803000308=Pumpkin Party
+ 803000309=Collect event items to enhance the party level!
+ 803000310=1. During the event, gain points by consuming items to increase the party level, which will be reset after the event ends. \n2. There are two types of rewards: common and advanced rewards. Common rewards can be obtained by increasing points, while advanced rewards can be obtained by purchasing and activating them. \n3. Purchase and activate advanced rewards to get rare alliance presents. \n4. After the event ends, the event items will be removed with some Diamonds returned to you.
+ 803000311=Trick Fiesta
+ 803000312=1. During the event, gain points by consuming items to increase the party level, which will be reset after the event ends. \n2. There are two types of rewards: common and advanced rewards. Common rewards can be obtained by increasing points, while advanced rewards can be obtained by purchasing and activating them. \n3. Purchase and activate advanced rewards to get rare alliance presents. \n4. After the event ends, the event items will be removed with some Diamonds returned to you. \n5. By using items, you'll be listed on the leaderboard. Ranking rewards are awaiting you.
+ 803000313=Spooky Pumpkin Pie
+ 803000314=Wickedly Whimsical Soiree
+ 803000315=Halloween Candy
+ 803000316=Haunted Night Candy
+ 803000317=An item for the Halloween event; used for participating in Halloween-related activities; will be removed after the event ends.
+ 803000318=Jolly Pumpkin Candy
+ 803000319=Top Trickster
+ 803000320=Get it to obtain tons of event items.
+ 803000321=Halloween Gathering
+ 803000322=Halloween Purchases
+ 803000323=Ghostly Pumpkin Candy
+ 803000324=A favorite Pumpkin Candy of the ghosts; trade the candies with 'em! The items will be removed after the event ends.
+ 803000325=Ghostly Gift
+ 803000326=Dear Commander,\n\nYou ranked #{0} in the [Trick Fiesta] with {1} EXP! Below are your rewards! Collect them now.
+ 803000327=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Ghostly Pumpkin Candies] will no longer be usable. Therefore, we recycled your {0} unused [Ghostly Pumpkin Candies] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803000328=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Halloween Candies] will no longer be usable. Therefore, we recycled your {0} unused [Halloween Candies] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803000329=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Haunted Night Candies] will no longer be usable. Therefore, we recycled your {0} unused [Haunted Night Candies] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803000330=Pumpkin Candy
+ 803000331=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Autumn Token] will no longer be usable. Therefore, we recycled your unused [Autumn Token] *{0} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803000332=Trick Mystery Box
+ 803000401=Black Market Trading Post
+ 803000402=Collect Trade Vouchers to redeem a variety of items at the Trading Post.
+ 803000403=1. During the event, join events or purchase bundles to earn event items, which can be used to redeem various rewards in this event. \n2. You'll need to redeem at least one reward from a level to unlock the rewards of the subsequent level.
+ 803000404=Redeemable
+ 803000405=Theme This Session
+ 803000406=Locked
+ 803000407=Not enough items
+ 803000408=Layer {0}
+ 803000409=Used to redeem rewards at the [Trading Post]; will be removed after the event ends.
+ 803000410=Trade Voucher
+ 803000411=Trade Bundle
+ 803000412=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Trade Vouchers] will no longer be usable. Therefore, we recycled your {0} unused [Trade Vouchers] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!!
+ 803000501=1. Consume the specified materials to activate the printer \n2. After the printer is activated, it will randomly print an item out of the available options in the prize pool \n3. After the number of prints reaches the specified number, an additional progress reward can be claimed
+ 803000601=Great Deal
+ 803000602=Shopping Spree
+ 803000603=Influenced by a mystic energy field, on this day, survivors all begin to engage in mass consumption.
+ 803000604=Superb Presents
+ 803000605=Shopping Voucher
+ 803000606=Used to join the [Shopping Spree]; will be removed after the event ends.
+ 803000607=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Shopping Vouchers] will no longer be usable. Therefore, we recycled your {0} unused [Shopping Vouchers] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!!
+ 803000608=Special Contribution
+ 803000701=Use 1,500 Haunted Night Candies
+ 803000702=Use 3,750 Haunted Night Candies
+ 803000703=Use 7,500 Haunted Night Candies
+ 803000704=Use 15,000 Haunted Night Candies
+ 803000705=Use 22,500 Haunted Night Candies
+ 803000706=Use 30,000 Haunted Night Candies
+ 803000707=Candy Mystery Box (Small)
+ 803000708=Candy Mystery Box (Large)
+ 803008001=Top Hat Making
+ 803008002=Make a Top Hat to receive a great gift.
+ 803008003=My Paints
+ 803008004=Red Paint Can
+ 803008005=Blue Paint Can
+ 803008006=Purple Paint Can
+ 803008007=Green Paint Can
+ 803008008=Silver Paint Can
+ 803008009=Random Paint Can
+ 803008010=During the event, use it to get a random one out of the following paints: red paint, blue paint, green paint, purple paint, and silver paint.
+ 803008011=During the event, collect [paints] of various colors and paint different [Top Hats] to receive great rewards! \nOnly after all hats are completed can you unlock the [Harvest Hat]. \nObtain unknown paints by gathering resources, defeating Mutated Zombies, and other activities. \nIf you are missing a certain color of paint, try to ask your alliance members for spare paint! You can give your paints to other Commanders. \nExchange paints and pass on the love and warmth in the wasteland!
+ 803008012=Carefree Hat
+ 803008013=Lucky Hat
+ 803008014=Warm Hat
+ 803008015=Jolly Hat
+ 803008016=Grateful Hat
+ 803008017=Harvest Hat
+ 803008018=No paint received yet
+ 803008019=Happy Thanksgiving! This item can be used during the [Top Hat Making] event, and can also be gifted to friends or exchanged for rewards. It will be removed after the event ends.
+ 803008020=Claimable after you redeem all Top Hats
+ 803008021=Gift of Gratitude
+ 803008022=Random gifts appearing in the wasteland during holidays; collect them to get great rewards!
+ 803008023=With festive disguises, Furyflame makes it back to the wasteland. To protect our last fortress, we need to join forces and defeat it together.
+ 803008024=Thanksgiving Celebration
+ 803008025=Harvest Feast
+ 803008026=Thanksgiving Feast
+ 803008027=1. During the event, gain points by consuming items to increase the feast level, which will be reset after the event ends. \n2. There are two types of rewards: common and advanced rewards. Common rewards can be obtained by increasing points, while advanced rewards can be obtained by purchasing and activating them. \n3. Purchase and activate advanced rewards to get rare alliance presents. \n4. After the event ends, the event items will be removed with some Diamonds returned to you.
+ 803008028=Thanksgiving Pumpkin
+ 803008029=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Thanksgiving Pumpkins] will no longer be usable. Therefore, we recycled your {0} unused [Thanksgiving Pumpkins] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803008030=An item for the [Thanksgiving] event; used for participating in [Thanksgiving]-related activities; will be removed after the event ends.
+ 803008031=Pumpkin Feast
+ 803008032=Pumpkin Cabin
+ 803008033=Collect Pumpkin Pies to redeem a variety of items.
+ 803008034=Pumpkin Pie
+ 803008035=1. During the event, a large number of [Thanksgiving Supplies] will spawn in the world every day. \n2. Commanders have 5 attempts each day to deploy troops, and the number of deploying attempts resets at 0:00 (Game Time) every day. \n3. Gather supplies to get lots of precious rewards.
+ 803008036=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Pumpkin Pies] will no longer be usable. Therefore, we recycled your {0} unused [Pumpkin Pies] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803008037=Pumpkin Giveaway
+ 803008038=Cabin Pumpkin Pie
+ 803008039=Vibrant Melody
+ 803008040=Dance to the rhythm now!
+ 803008041=My Paints
+ 803008042=Unlockable after you redeem all Thanksgiving Top Hats
+ 803008043=Can't gift yourself any paint.
+ 803008044=Get Paint
+ 803008045=You found the [Gift of Gratitude] and obtained the following rewards.
+ 803008046=Thanksgiving, a holiday full of gratitude and warmth.
+ 803008047=It's Thanksgiving again! Dance to the music to feel the warm vibe!
+ 803008048=On Thanksgiving, let's turn our gratitude into action, care for those around us, and spread warmth and hope to the world.
+ 803008049=Stay thankful for every encounter and cherish every relationship.
+ 803008050=In this moment of gratitude, I'd like to extend my heartfelt gratitude to you!
+ 803008051=You've made the world a better place.
+ 803008052=Hope my greetings bring you good luck; may you be happy and cheerful every day!
+ 803008053=May good luck and happiness follow you wherever you go!
+ 803008054=While sorting out stuff, Natalie found a letter wedged between some old clothes. \n"My dear musician, \nYou don't know how many times my soul was soothed and healed by the tunes you played. They killed the pain and took me back to the good old days when we first fell in love. Sorry for not being able to complete the journey with you. Please do stay strong. Save more poor souls with your music. That's my biggest wish and my last request for you. Don't be sad after I'm gone, my dear. \nMusic brought us together; I believe our love will turn into melodies and be passed down through time."
+ 803008055=With Thanksgiving just around the corner, Emma volunteered to make some pumpkin pies for the feast. The fragrant pies were well-received by everyone as soon as they were taken out of the oven. \n"Oh my! Emma, THAT IS INCREDIBLY DILICIOUS!" Fernando finished a hot pie with only a few bites, as if he would miss a bite if he slowed down a bit. \n"Oh! That's true! It's sweet yet not greasy; I love the soft and smooth texture. Show me how you made this, my dear Emma!" Chef Tikka widened her eyes after taking a bite, and immediately started to ask for the recipe. \n"Good to hear that. Thanks to my family's old secret recipe, the pies turn out to be a success." Emma put away the spice jars and walked toward the warehouse. \n"Come on, Emma! Just a little hint! What exactly is the secret? How about I trade my secret cocktail recipe for your recipe? Fair trade, isn't it?" \nTikka followed Emma, their voices could be faintly heard through the warehouse's door. Emma seemed to have "surrendered" to Tikka's relentless request and told her the recipe; Tikka's loud cheers sounded from behind the door. Aww...it's another bustling and jolly Thanksgiving day.
+ 803008056=On a field exploration, the scouting team found several chicks in an abandoned farm. \n"Look what I found here!" Fernando shouted to others. "God knows how long it's been since I had chicken last time. We can make some fried chicken, roasted chicken, crunchy chicken wings...just thinking about them makes me drool!" \n"Wait...you see that? The black marks on these chicks' wings are somewhat different from ordinary chicks; we'd better isolate them and observe them for a while." Brady made his suggestion after observing the palm-sized chicks. "The last thing I wanna hear is that they got infected... Please don't... Anyway, I’ll find someone to have a look." Fernando grabbed the chicks and dashed back to the fortress. \n"These are the 'mutant chicks' you spoke of?" Bonnie took a look at the cage and burst into laughter: "Ha-ha. They have black wings because these are turkeys!" \n"Turkeys? Meaning they are edible? Perfectly safe?" \n"Perfectly safe. Let me count the days... If raised properly, they should be ready by Thanksgiving. Wait for my good news then."
+ 803008057=The very first "Run, Turkey! Run!" competition kicked off at the Fortress on Thanksgiving. The participants are Elena the Breeding Expert, Bonnie the Biologist, and Cara the Manor Hostess. \nThe venue was the open space in front of the Garage, where the three brought their strongest turkeys, which they had raised for six months, to the starting line. At the sound of a gunshot, the turkeys bolted in fright. \n"Hey! This way, bud! You're running the wrong way!" Bonnie shouted at her turkey that was running in the opposite direction. \n"Take a turn, turn, now!" Elena gave her direction, only to find her turkey dashing straight into a wall. \n"Good! Come here, yes! This way!" Cara sprinkled some chicken feed at the finish line to attract the turkey's attention. The turkey turned its head back and forth but eventually took off and "robbed" Fernando's pumpkin pie from the audience's seats. \n"My pumpkin pie! You pie robber!" Fernando yelled at the turkey as he chased after it. The crowd burst into laughter. What a lively day.
+ 803008058=Recently, a thief frequented the kitchen quite often. Nibbled ingredients, missing chicken legs... Emma was determined to find the thief and teach them a lesson. \nLate at night, having prepared the ingredients she needed for the next day, she turned off the light and hid behind the door in the dark. Soon, a shadow stealthily approached the kitchen and slipped in through the crack of the door. \n"Stay put!" Emma turned on the light, only to find a black dog trying to reach for a chicken leg on the table, with a tiny puppy lying pathetically at its feet. \nRealizing it was seen, the dog protected the pup and lowered its ears in fear. \n"...Alright. Forget about it. Take it as your Thanksgiving gift," Emma said. Looking at the skinny dog, she also spared her portion of food. The dog picked up the food and disappeared into the night.\nFor the next few days, Emma, who deliberately left the kitchen later than usual, didn't see the dog again, but she found an ore with bite marks on the doormat.
+ 803008059="N.A.T.E., Happy Thanksgiving! Here's your gift." Emma handed a red-and-white-patterned scarf to N.A.T.E. \n"A scarf...for N.A.T.E.? Robot doesn't need a scarf." N.A.T.E. held the scarf with its mechanical claws, and then froze there for a few seconds, as if something went wrong with the data analysis. \n"I know, you don't actually need a scarf. But as a member of our Fortress, you deserve a nice gift." Emma wrapped the scarf around N.A.T.E. and continued, "You don't need to keep warm, but it'll make a nice ornament." \n"Gift...?" \nLater, people noticed that N.A.T.E. changed its usual work route, seemingly to avoid dirtying the scarf during work; it even optimized its workflow for this purpose. \n"Scarf...sweet...protect..."
+ 803008060=Thanksgiving Supplies
+ 803008061=Dear Commander, \n\nThis is a greeting card from your friend. Check it out!
+ 803008062=Dear Commander, \n\nSince {0} did not participate in the event, the Commander cannot claim the present. We are sending the present back to you. Please claim it in time.
+ 803008063=Dear Commander, \n\nHere are the items that you didn't claim. Claim them now!
+ 803008064=Item Returned
+ 803008065=Please update the game to the latest version to access the Thanksgiving events.
+ 803008066=Thanksgiving Mystery Box
+ 803008067=Turkey Mystery Box
+ 803009001=Gene Mission
+ 803009002=Display period ends in:
+ 803009003=The event has ended; rewards not claimed in time will be delivered to the mailbox; be sure to check your mailbox.
+ 803010001=Winter Fest
+ 803010002=1. Log in to the game every day during the event to claim rewards. \n2. If you log in on a day but forget to claim the due reward, the reward can still be claimed when you log in later. \n3. Rewards not claimed in time will be sent to the mailbox after the event ends. \n4. Please refer to the countdown for the actual event duration. \n5. By the time the countdown ends, let's welcome Christmas this year!
+ 803010003=Chill & Thrill
+ 803010004=Winter Present
+ 803010005=Winter Gift
+ 803010006=Collect the [Winter Orbuculum] to redeem rewards in the event.
+ 803010007=Winter Quests
+ 803010008=Complete daily missions to receive [Gingerbread Men].
+ 803010009=Frosty Journey
+ 803010010=Collect the [Gingerbread Man] to listen to his adventurous tales.
+ 803010011=Gingerbread Man
+ 803010012=Orbuculum
+ 803010013=An item for the [Chill & Thrill] events; will be removed after the event ends.
+ 803010014=Gingerbread Man's Gift
+ 803010015=Winter Exchange Shop
+ 803010016=Special exchange available for a limited time. Redeem the items you want now!
+ 803010017=1. Special commodities will be available for purchase in the shop during the event. \n2. Redeem commodities by using items. \n3. The event has three rounds. The second round will begin after this round ends. \n4. Different commodities will be available for purchase in each round. Don't miss out, Commanders!
+ 803010018=1. Special commodities will be available for purchase in the shop during the event. \n2. Redeem commodities by using items.
+ 803010019=1. During the event, gain points by consuming items to increase the level in the event, which will be reset after the event ends. \n2. There are two types of rewards: common and advanced rewards. Common rewards can be obtained by increasing points, while advanced rewards can be obtained by purchasing and activating them. \n3. Purchase and activate advanced rewards to get rare alliance presents. \n4. After the event ends, the event items will be removed with some Diamonds returned to you.
+ 803010020=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Gingerbread Man] will no longer be usable. Therefore, we recycled your {0} unused [Gingerbread Men] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803010021=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Orbuculum] will no longer be usable. Therefore, we recycled your {0} unused [Orbuculum] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!!
+ 803010022=Winter Zombie
+ 803010023=Putting on Christmas hat, the zombie is pretending to be Santa Claus.
+ 803010024=Winter Supply
+ 803010025=A balloon from afar sends you a box of presents, together with a large amount of supplies.
+ 803010026=1. During the event, a large number of [Winter Zombies] will spawn in the world every day. \n2. You have {0} attempts each day to attack them. The number of attempts resets at 0:00 (Game Time) every day. \n3. Kill [Winter Zombies] to get lots of precious rewards!
+ 803010027=1. During the event, a large number of [Winter Supplies] will spawn in the world every day. \n2. Commanders have 5 attempts each day to deploy troops, and the number of deploying attempts resets at 0:00 (Game Time) every day. \n3. Gather supplies to get lots of precious rewards.
+ 803010028=Turkey Trial
+ 803010029=Turkey Points
+ 803010030=Collect [Turkey Points] to upgrade the trial level.
+ 803010031=Snowy Night Strife
+ 803010032=On a peaceful snowy night, king snowman sneaked upon our Fortress. Fight off the opponent to defend our Fortress!
+ 803010033=Pixel Monster
+ 803010034=Pixel Behemoth
+ 803010035=Use 1,500 Christmas Bells
+ 803010036=Use 3,750 Christmas Bells
+ 803010037=Use 7,500 Christmas Bells
+ 803010038=Use 15,000 Christmas Bells
+ 803010039=Use 22,500 Christmas Bells
+ 803010040=Use 30,000 Christmas Bells
+ 803010041=Winter Mystery Box
+ 803010042=You found the [Winter Supply] and obtained the following rewards.
+ 803010043=Special Torch
+ 803010044=The spark of our civilization is enough to kindle the torch. Now light King Snowman's legion with the torch!
+ 803010045=Yeti Mystery Box
+ 803010046=King Snowman Mystery Box
+ 803010047=Here Comes King Snowman
+ 803010048=Tiny Spark
+ 803010049=A single spark can start a huge blaze.
+ 803010050=Winter Express
+ 803010051=Congrats! You got the King Snowman’s secret treasure:
+ 803010052=Commander {1} of Zone #{0} heavily damaged the Scary Clown King in the {2} event, earning {3} [Color Balls].
+ 803010053=Auto Attack
+ 803010054=1. In the midst of the heavy snow, a bunch of clockwork creatures raided our Fortress! Defend our home now! \n2. During the event, use [Special Torches] to ignite the mech legion and earn various rewards. \n3. Each time a [Mech Yeti] is defeated, a great reward will be delivered. Beware of the possibility of attracting the attention of the [King Snowman]! \n4. [King Snowman] is more powerful and fairly vigilant. It could run away after noticing an incoming attack. By attacking the [King Snowman], you can get abundant rewards, with a chance to obtain King Snowman's secret treasure. \n5. When using [Special Torches] for attacks, there is a chance to trigger zero-cost attacks, meaning the next few attacks won’t consume any items. \n6. "Auto Attack" will only take effect while you stay on the event page. \n7. After the event ends, the unused [Special Torches] will be converted into some Diamonds and sent to your mailbox.
+ 803010055=Defeat {0} [Yetis] daily to obtain the following rewards.
+ 803011001=Baby Bear's Conquest
+ 803011002=Blazing Fire
+ 803011003=Wolf Pack
+ 803011004=Star-Shattering Blade
+ 803011005=Countdown to New Year
+ 803011006=1. Log in to the game every day during the event to claim rewards. \n2. If you log in on a day but forget to claim the due reward, the reward can still be claimed when you log in later. \n3. Rewards not claimed in time will be sent to the mailbox after the event ends. \n4. Please refer to the countdown for the actual event duration. \n5. By the time the countdown ends, let's welcome the new year!
+ 803011013=Blazing Wheel
+ 803011014=Iron Soul
+ 803011015=Blast Zone
+ 803011016=Radical Modification
+ 803011017=Doomsday Clan
+ 803011018=Paw Brawler
+ 803012001=You can choose an extra channel to gain points
+ 803012002=Select extra point-gaining option
+ 803012003=Change extra point-gaining option
+ 803012004=Select today's extra point-gaining option
+ 803012005=1. Select an extra point-gaining option to gain extra event points. The multiplier of contribution points and alliance points for different extra point-gaining options could vary. \n2. You can modify the extra point-gaining option anytime before the event starts. \n3. If no extra point-gaining option is selected manually, the system will automatically assign one for your alliance on the event day.
+ 803012006=Perform the action below to earn event points, and some contribution points and alliance points equal to <color=#7bcc39>{0}</color> times the event points.
+ 803012007=Winged Tyrant
+ 803013001=Season of War Gear Selectable Chest (Non-Accessory)
+ 803013002=Open it to select suitable exclusive gear, excluding accessories, for the ongoing season.
+ 803013003=Season of War Gear Selectable Chest (Accessory)
+ 803013004=Open it to select suitable exclusive gear (accessories only) for the ongoing season.
+ 803013005=X1 Hero Gear Selectable Chest (Non-Accessory)
+ 803013006=X1 Hero Gear Selectable Chest (Accessory)
+ 803013007=Open it to select suitable exclusive gear, excluding accessories, for the ongoing season.
+ 803013008=Open it to select suitable exclusive gear (accessories only) for the ongoing season.
+ 803013009=X2 Hero Gear Selectable Chest (Non-Accessory)
+ 803013010=X2 Hero Gear Selectable Chest (Accessory)
+ 803013011=X3 Hero Gear Selectable Chest (Non-Accessory)
+ 803013012=X3 Hero Gear Selectable Chest (Accessory)
+ 803013013=X4 Hero Gear Selectable Chest (Non-Accessory)
+ 803013014=X4 Hero Gear Selectable Chest (Accessory)
+ 803013015=X5 Hero Gear Selectable Chest (Non-Accessory)
+ 803013016=X5 Hero Gear Selectable Chest (Accessory)
+ 803013017=X6 Hero Gear Selectable Chest (Non-Accessory)
+ 803013018=X6 Hero Gear Selectable Chest (Accessory)
+ 803013019=Season S Gear Selectable Chest (Non-Accessory)
+ 803013020=Season S Gear Selectable Chest (Accessory)
+ 803013021=S1 Hero Gear Selectable Chest (Non-Accessory)
+ 803013022=S1 Hero Gear Selectable Chest (Accessory)
+ 803013023=S2 Hero Gear Selectable Chest (Non-Accessory)
+ 803013024=S2 Hero Gear Selectable Chest (Accessory)
+ 803013025=S3 Hero Gear Selectable Chest (Non-Accessory)
+ 803013026=S3 Hero Gear Selectable Chest (Accessory)
+ 803013027=S4 Hero Gear Selectable Chest (Non-Accessory)
+ 803013028=S4 Hero Gear Selectable Chest (Accessory)
+ 803013029=S5 Hero Gear Selectable Chest (Non-Accessory)
+ 803013030=S5 Hero Gear Selectable Chest (Accessory)
+ 803013031=Hero Exclusive
+ 803013032=Hero's treasure with great perks inside.
+ 803014001=Spring Festival Zombie
+ 803014002=With the approaching of the Spring Festival celebrating the Year of the Snake, zombies have undergone some notable mutations.
+ 803014003=Spring Festival
+ 803014004=Spring Shop
+ 803014005=Fresh Start
+ 803014006=Collect [Spring Firecrackers] to redeem celebration rewards.
+ 803014007=New Year Purchases
+ 803014008=Spring Firecrackers
+ 803014009=Used to redeem rewards in the [Spring Shop]; will be removed after the event ends.
+ 803014010=Firecracker Celebration
+ 803014011=Amid the sound of firecrackers, another year is gone.
+ 803014012=1. While the Shop is open, use items to redeem rewards in the Shop. \n2. During the event, rewards will not be refreshed. \n3. After the event ends, the Shop will close; by then, you will not be able to redeem rewards, so please redeem the rewards you want in time.
+ 803014013=1. During the event, a large number of monsters of the event will spawn in the world every day. \n2. Commanders have {0} attempts daily to fight monsters; the attempts reset at 0:00 (Game Time) daily. \n3. By killing the monsters of the event, you could get precious rewards.
+ 803014014=1. Light Fireworks to get random items. \n2. During the event, every time you light a firework, you'll receive a fixed number of points; once you have enough points, you'll be able to claim progress rewards. \n3. Commanders will be ranked by their points and get the due ranking rewards.
+ 803014015=1. Use event items on this page to make fireworks! \n2. Light fireworks for surprise rewards!
+ 803014016=One of the items for making fireworks; unusable after the event ends.
+ 803014019=Fireworks; when lit, they'll be displayed above the Fortress and grant you some rewards. Unusable after the event ends.
+ 803014020=Fireworks
+ 803014021=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Spring Firecrackers] will no longer be usable. Therefore, we recycled your {0} unused [Spring Firecrackers] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803014022=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Fireworks] will no longer be usable. Therefore, we recycled your unused [Fireworks] *{0} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803014023=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Powder] will no longer be usable. Therefore, we recycled your unused [Powder] *{0} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803014024=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Shell] will no longer be usable. Therefore, we recycled your unused [Shell] *{0} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803014025=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Fuse] will no longer be usable. Therefore, we recycled your {0} unused [Fuses] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803014026=Season Training
+ 803014027=Join the Season Training to earn tons of rewards.
+ 803014028=RULES\n1. Complete the missions throughout the event to get some points and increase the [Season Training] level. The level will be reset after the event. \n2. There are 2 tiers of rewards, namely, common and advanced rewards. The common rewards can be obtained from missions; the advanced ones will be activated after the purchase.
+ 803014029=Firecracker Mystery Box
+ 803014030=Spring Mystery Box
+ 803014031=Spring Festival Mystery Box
+ 803014032=Battle of Affection
+ 803014033=Mad Hound
+ 803014034=Losing an important treasure it hoarded, the hound is in an absolute frenzy and plunders supplies from our survivors. End the chaos and reclaim our stuff!
+ 803014035=Affection Shop
+ 803014036=Affection Coin
+ 803014037=Lost in the zombie horde, the hound has been seeking its owner across the world. After days of wandering, it gradually lost its sanity.
+ 803014038=Affection Chest
+ 803014039=A chest taken by the mad hound; it's filled with unspoken love.
+ 803014040=[Great Prankster] Challenge Reward
+ 803014041=[Great Prankster] Ranking Reward
+ 803014042=Dear Commander, \n\nThe [Great Prankster] event has ended. Your ranking this round: {0}, highest DMG: {1}. Below are your rewards.
+ 803014043=Affectionate Choice
+ 803014044=Get it to obtain tons of [Affection Coins].
+ 803014045=Used to redeem rewards in the [Affection Shop]; will be removed after the event ends.
+ 803014046=Affection Mystery Box
+ 803014047=Expired item; can be merged into other items.
+ 803014048=Pixel Supply Station
+ 803014049=Collect [Golden Pixel Shells] to exchange for items at the Supply Station.
+ 803014050=Golden Pixel Shell
+ 803014051=Event item; used to exchange for rewards at the Pixel Supply Station; will be removed after the event ends.
+ 803014052=Pixel Challenge
+ 803014053=Complete designated tasks, and complete the pixel puzzle to claim great rewards.
+ 803014054=1. During the event, complete designated tasks to receive corresponding rewards. \n2. Complete all tasks of a row/column to receive an additional reward.
+ 803014055=Pixel War
+ 803014056=Pixel blocks are trying to break the dimensional barrier and assimilate our world! Fight them off to prevent our world from being pixelated!
+ 803014057=1. Pixels have turned into monsters; they found us and attempted to break the dimensional barrier to assimilate our world. Fight off the pixel monsters to defend our world! \n2. During the event, use [Pixel Swords] to beat pixel monster legions and earn various rewards. \n3. Each time a [pixel monster] is defeated, a great reward will be granted, but the more powerful [pixel behemoth] could be attracted here. \n4. Pixel behemoths are a consortium of pixel elements. They won't be completely wiped out, but can be temporarily repelled. By attacking pixel behemoths, you can obtain better rewards, with a chance to win pixel treasures. \n5. When using Pixel Swords for attacks, there is a chance to trigger a zero-cost effect; once triggered, subsequent attacks will not consume any Pixel Swords. \n6. Auto attack only works when the event page is open. \n7. After the event ends, unused Pixel Swords will be automatically converted into Diamonds and sent to your mailbox.
+ 803014058=Pixel Monster
+ 803014059=Pixel Behemoth
+ 803014060=Pixel Mystery Box
+ 803014061=Pixel Behemoth Mystery Box
+ 803014062=Pixel Sword
+ 803014063=Swords in the era of firearms can explode.
+ 803014064=Champion's Sword
+ 803014065=I'll use your sword to beat you.
+ 803014066=Golden Shell Offer
+ 803014067=Get it to obtain tons of Golden Pixel Shells
+ 803014068=Congratulations on unlocking the Pixel Treasure and receiving the rewards.
+ 803014069=Commander {1} of Zone #{0} heavily damaged the Scary Clown King in the {2} event, earning {3} [Color Balls].
+ 803014070=Defeat {0} Pixel Monsters daily to receive the following rewards.
+ 803014071=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Pixel Sword] will no longer be usable. Therefore, we recycled your {0} unused [Pixel Swords] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803014072=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Golden Pixel Shells] will no longer be usable. Therefore, we recycled your {0} unused [Golden Pixel Shells] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803014073=Pixel Behemoth Is Here
+ 803014074=Spring Carnival
+ 803014075=Spring Petals
+ 803014076=Spring Present
+ 803014077=1. During the event, a large number of Spring Supplies will spawn daily on the map. \n2. Commanders have a daily marching limit of 5 times, which will be reset daily at 0:00 (Game Time). \n3. Gather supplies to receive valuable rewards.
+ 803014078=A present from spring; gather it to receive tons of rewards.
+ 803014079=You found the Spring Present! Here are your rewards!
+ 803014080=Spring Trial
+ 803014081=May you have sweet dreams every night.
+ 803014082=How many starting cities can you choose when entering S1?
+ 803014083=In S1, which of the following targets has no Immunity?
+ 803014084=In S1, up to how many cities can be declared war on each time?
+ 803014085=In S1, on which day is war declaration not allowed?
+ 803014086=In S1, which of the following is not a city capturer buff?
+ 803014087=In S1, when the number of siege lineups exceeds which number, no more DMG Bonus can be gained?
+ 803014088=In S1, how long is the cooldown after the first refreshing of personal tasks on a day?
+ 803014089=In S1, how many types of buffs are there in the [Gene Empowerment Center]?
+ 803014090=In S1, which buff provides Immunity?
+ 803014091=Resource Gathering Plot
+ 803014092=Common Zombie
+ 803014093=Rally attacks against zombies
+ 803014094=City
+ 803014095=Saturday
+ 803014096=Monday
+ 803014097=Wednesday
+ 803014098=Friday
+ 803014099=DMG to Mutated Zombies increased
+ 803014100=Stone Output bonus
+ 803014101=Faster Construction
+ 803014102=Travel Speed Acceleration
+ 803014103=No cooldown required
+ 803014104=5 minutes
+ 803014105=30 minutes
+ 803014106=1 hour
+ 803014107=Doomsday Vanguard
+ 803014108=Mass Construction
+ 803014109=Combat Dominion
+ 803014110=None of the above
+ 803014111=Royal Banquet
+ 803014112=Reward yourself with delicious food for your hard work!
+ 803014114=Who's the Top Chef
+ 803014115=Grill to perfection with strong fire! Will you be the next master chef?
+ 803014116=1. Alliance members can submit dishes to join the Gourmet Points ranking; the ranking results determine the final tier of the Royal Feast. \n2. Different tiers offer different rewards; please check the Alliance Ranking page for more details. \n3. The Gourmet Points ranking will be locked once the countdown for Who's the Top Chef event ends. Commanders will then be able to claim their tier-based rewards on the [Royal Feast] page within the subsequent 24 hours. \n4. Only the alliance management (R4s or above) can manually activate the feast; the feast last 1h. After the feast ends, rewards not claimed in time will not be delivered to you, so please claim them in time. \n5. The activation access will be disabled 1 hour before the event ends; please activate it in advance. \n6. You'll need to join an alliance before Who's the Top Chef event begins; the alliance you are in upon your first login after the event starts will be identified as your linked alliance for this event. \n7. During the Royal Feast event, only members in their linked alliance can participate and claim rewards. \n8. You can also purchase the limited-time Chef's Special bundle to receive personal rewards while granting an additional reward to all your alliance members!
+ 803014117=Honey-Glazed Ham
+ 803014118=Flavored Roasted Chicken
+ 803014119=Nut Bread
+ 803014120=Mashed Potatoes
+ 803014121=Charcoal-Grilled Lam Leg
+ 803014122=Basque Cheesecake
+ 803014123=Fancy Meal
+ 803014124=Diamond Steak
+ 803014125=Golden Bento
+ 803014126=Veggie Supply
+ 803014127=Royal Grill Banquet
+ 803014128=Seafood Banquet
+ 803014129=Grilling Banquet
+ 803014131=Vegetables
+ 803014132=Dipping Sauce
+ 803014133=Meat
+ 803014134=Water
+ 803014135=Potatoes
+ 803014136=Salt
+ 803014137=Ingredient Chest
+ 803014138=Open it for various ingredients. They will be removed after the event ends.
+ 803014139=Event starts
+ 803014140=The [Royal Feast] event has started. Be sure to start your alliance's feast in time.
+ 803014141=The event is about to end
+ 803014142=The [Royal Feast] event is ending soon. Please start the feast promptly. Note that the feast cannot be started within the last hour of the event.
+ 803014143=Dear Commander, \n\nYou ranked #{0} in the [Royal Feast] event with {1} Gourmet Points. Congratulations on receiving the following rewards! Please check them out.
+ 803014144=Dear Commander, \n\nYour alliance ranked #{0} in the [Royal Feast] event and can claim tier {1} feast rewards. Please pay attention to the alliance feast's start time and claim rewards during the period. Rewards cannot be claimed after the feast ends.
+ 803014145=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Random Ingredient Chest] will no longer be usable. Therefore, we recycled your unused [Random Ingredient Chest] *{0} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803014146=Easter Egg Carnival
+ 803014147=Legend of Golden Egg
+ 803014148=Easter Eggs spawn in many places this spring! Legend has it that when the first ray of springtime sunshine falls upon the earth, the lucky Easter Egg will appear silently. Join us on this wonderful journey to find Easter Eggs, with various rewards awaiting you!
+ 803014149=Doomsday Hunter's Feast
+ 803014150=Wanna turn from a hunter to a chef? Cook us a wonderful feast!
+ 803014151=1. During the event, a large number of Easter Egg zombies will spawn daily on the map. \n2. You have {0} deployment attempts each day, which will be reset at 0:00 (Game Time) daily. \n3. Beat Easter Egg zombies to get many precious rewards.
+ 803014152=Easter Egg Zombie
+ 803014153=They are so immersed in collecting Easter Eggs that even forget to attack enemies; lured by the aroma of food, they wobble out in search of something to eat.
+ 803014154=Easter Egg Market
+ 803014155=Full of Easter Eggs and surprises!
+ 803014157=Easter Egg Hunt
+ 803014158=Look around to find those hidden little surprises!
+ 803014159=Please join an alliance first.
+ 803014160=Gourmet Points: {0}
+ 803014161=Gather ingredients as per the menu to cook delicious dishes!
+ 803014162=Ingredients can be obtained by opening ingredient chests, trading ingredients with alliance members, and completing daily quests. \nSubmit dishes to obtain Gourmet Points, which can be used in Individual and Alliance Ranking; obtain at least 2,000 points to get listed on the leaderboard.
+ 803014164=Tap to start cooking; the pointer will then begin to move. Tap again to stop the pointer; the cooking results will be determined by where the pointer lands.
+ 803014165=The place where the pointer lands indicates different cooking results. If it lands in the grey zone, the cooking fails, and the ingredients will be returned. If it lands in the light yellow zone, the cooking succeeds, and you will obtain the dish. If it lands in the highlighted zone, the cooking turns out to be a great success, which means you can get the dish, and also unlock the batch cooking feature, allowing you to skip the cooking process and complete the dish directly.
+ 803014166=Me
+ 803014167=Exchange ended
+ 803014168=[Great Prankster] Challenge Reward
+ 803014169=[Great Prankster] Ranking Reward
+ 803014170=Dear Commander, \n\nThe [Great Prankster] event has ended. Your ranking this round: {0}, highest DMG: {1}. Below are your rewards.
+ 803014171=Buy it to offer an additional special dish for all your alliance members.
+ 803014172={0} purchased Chef's Special: <color=#FF3B10>{1}</color>
+ 803014173=Start Feast
+ 803014174=Feast entrance is inaccessible
+ 803014175=Please return to alliance {0} to participate in the event.
+ 803014176=The alliance [Royal Feast] has started. Please return to your linked alliance to participate in it. Rewards not claimed in time will not be delivered after the feast ends, so claim them promptly.
+ 803015001=Gather ingredients, cook festive food, and submit your tasty dishes to climb the Alliance Gourmet Points Ranks!
+ 803015002=Feast Invitation
+ 803015003=The grand feast approaches; rally your allies to savor rare delicacies!
+ 803015004=Chef's Special
+ 803015005=I've offered a special dish for the feast. Head to the event page to claim it now!
+ 803015006=Progress Reward
+ 803015007=Owned:
+ 803015008=Cooking List
+ 803015009=Cook
+ 803015010=Use All
+ 803015011=Cook Food
+ 803015012=Submit
+ 803015013=Progress Reward
+ 803015014=Cook Delicacy
+ 803015015=Cooking
+ 803015016=Quick Cooking
+ 803015017=Select Cooking Quantity
+ 803015018=MIN
+ 803015019=MAX
+ 803015020=Exchange List
+ 803015021=My Exchange Requests
+ 803015022=Exchange
+ 803015023=You can exchange with other Commanders
+ 803015024=Exchange with other Commanders
+ 803015025=Obtain
+ 803015026=Lose
+ 803015027=Ingredient Exchange
+ 803015028=My Ingredients
+ 803015029=No Ingredients for exchange
+ 803015030=Post Exchange
+ 803015031=Owned: {0}
+ 803015032=Claim
+ 803015033=Cancel Exchange
+ 803015034=Exchange quantity shall not be zero
+ 803015035=Item to exchange shall not be null
+ 803015036=Items to be exchanged shall not be the same
+ 803015037=Confirm exchange
+ 803015038=Insufficient Ingredients; cannot exchange
+ 803015039=Cooking Successful
+ 803015040=Amazing Cooking
+ 803015041=Cooking Failed
+ 803015042=Ingredients Returned
+ 803015043=That was a close one! Ingredients can still be used. Try again!
+ 803015044=Alliance leaderboard
+ 803015045=No leaderboard data
+ 803015046=Feast Prep Countdown
+ 803015047=Ranking: {0}-{1}
+ 803015048=Feast Prep
+ 803015049=Current alliance ranking: {0}
+ 803015050=Feast Reward Preview
+ 803015051=Feast starts in
+ 803015052=Not qualified to join the feast
+ 803015053=Next Reward
+ 803015054=Reward Probability
+ 803015055=Not in an alliance
+ 803015056=Join Alliance
+ 803015057=Contact R4s/R5 to start the feast
+ 803015058=Feast lasts {0} minutes; cannot be paused midway. Missed rewards won't be reissued. Start the feast now?
+ 803015059=Royal Feast started; join now?
+ 803015060={0} purchased the [{1}] for all alliance members
+ 803015061=Next Reward Claimable in
+ 803015062=Feast Arrangement
+ 803015063=Feast Cuisine
+ 803015064=No rewards available
+ 803015065=All rewards claimed
+ 803015066=Special Dish
+ 803015067=Not in an alliance
+ 803015068=Return to your linked alliance {0} to participate in the event
+ 803015069=Alliance not eligible
+ 803015070=Feast is on!
+ 803015071=The [Royal Feast] has started! Join it now to claim great rewards!
+ 803015072=Start Feast
+ 803015073=Join Feast
+ 803015074=Contact R4s/R5 to start the feast
+ 803015075=Event has ended
+ 803015076=Use items, exchange ingredients, and complete daily missions to get more ingredients!
+ 803015077=Exchange canceled
+ 803015078=Get Ingredients
+ 803015079=Event item; used to prepare food in the event [Who's the Top Chef]. Expires after the event ends; please use it in time.
+ 803015080=Insufficient time left in the event; cannot start the feast now.
+ 803015081=Purchase it to immediately provide an extra dish for all your alliance members: [Veggie Supply].
+ 803015082=Purchase it to immediately provide an extra dish for all your alliance members: [Golden Bento].
+ 803015083=Purchase it to immediately provide an extra dish for all your alliance members: [Diamond Steak].
+ 803015084=Purchase it to immediately provide an extra dish for all your alliance members: [Fancy Meal].
+ 803015085=Random Ingredient Chest
+ 803015086=Purchase it to obtain a large amount of random types of ingredients.
+ 803015087=Sylvan Feather
+ 803015088=Feathers scattered around while dreams were woven. Collect them to redeem items in the Dream Shop. Will be removed after the event ends.
+ 803015089=Dream Shop
+ 803015090=Collect Sylvan Feathers to redeem rewards.
+ 803015091=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Sylvan Feathers] will no longer be usable. Therefore, we recycled your {0} unused [Sylvan Feathers] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803015092=Dreamcatcher
+ 803015093=Collect feathers from the Dreamcatcher to weave them into sweet dreams and obtain rewards!
+ 803015094=1. During the event, a large number of [Dreamcatchers] will spawn daily on the map. \n2. Commanders have a daily marching limit of 5 times, which will be reset daily at 0:00 (Game Time). \n3. Collect feathers on the [Dreamcatchers] to gain fabulous rewards.
+ 803015095=Dreamcatcher
+ 803015096=May you have sweet dreams every night.
+ 803015097=Dreamweaver
+ 803015098=Get it to receive tons of Sylvan Feathers.
+ 803015099=Compensation for Issue with Royal Feast
+ 803015100=Dear Commanders, \nPlease take the compensation below. \nSorry for the inconvenience caused. Thank you for your understanding. \nLast Fortress Studio
+ 803015101=Unspoken Fury
+ 803015102=Warning! [Ironclad Warrior] Alert! Beware: his <color=#ee1d24>Furious Attack</color> weakens shield healing and inflicts debuffs. Beat him to earn the [Top Knight] title!
+ 803015103=Rules \n1. During the event, {0} will show up in the Homeworld; it will appear again somewhere else after being beaten. \n2. Commanders with a Fortress of Lv. {1} or above can dispatch troops for the challenge, with a maximum of {2} challenges allowed per day. \n3. {0} occupies desolate territories, where it hoards plundered chests. Defeating it to grab the chests, with a maximum of {3} chests obtainable per day. \n4. With a specified number of challenges completed, you can receive corresponding rewards, which will be distributed to the mailbox. The challenge attempts reset daily. \n5. Rankings will be determined by your highest damage of the day; higher damage means better rewards. The leaderboard resets daily at 0:00 (Game Time). \n6. Healing Cut-Off: At the start of the battle, applies this status to all enemies to weaken their healing and shield effects; Dreadful Fury: At the start of each round, unleashes fury to the battlefield, applies Poisoned/Burning/Bleeding status to all targets on the battlefield, dealing some WPN DMG at the end of the round.
+ 803015104=Healing Cut-Off
+ 803015105=Dreadful Fury
+ 803015106=At the start of the battle, applies a seal to all enemies, weakening their healing and shield effects.
+ 803015107=At the start of each round, unleashes dreadful fury, randomly applying Poisoned, Burning, or Bleeding status to all targets on the battlefield, and dealing critical WPN DMG at the end of the round.
+ 803015108=Unpolished Glory
+ 803015109=Chivalry never dies in the wasteland. Complete missions to collect sashes and earn medals for yourself!
+ 803015110=During the event, collect sashes to redeem various knight medals and win tons of rewards! \nCollect all types of medals to unlock the ultimate Glorious Knight Medal. \nGather resources, kill Mutated Zombies, and perform other actions to obtain random sashes. \nIf you're missing a specific sash, try to ask your allies for help! You can also gift your excess sashes to them. \nExchange sashes to pass down the knight's glory!
+ 803015111=Knight's Treasure
+ 803015112=Unfaded Sorrow
+ 803015113=Mech warrior of the knight collection. They still hold on to their mission, defending the glory of the ancient civilization.
+ 803015114=1. During the event, a large number of mech warriors will spawn in the world every day. \n2. You have {0} attempts each day to attack them. The number of attempts resets at 0:00 (Game Time) every day. \n3. Beat mech warriors to get lots of precious rewards!
+ 803015115=Courage Medal
+ 803015116=Wisdom Medal
+ 803015117=Loyalty Medal
+ 803015118=Strength Medal
+ 803015119=Guardian Medal
+ 803015120=Glorious Knight Medal
+ 803015121=No sash received yet
+ 803015122=The item can be used during the event, gifted to friends, or used to redeem rewards. It will be removed after the event ends.
+ 803015123=Claimable after obtaining all medals.
+ 803015124=My sashes
+ 803015125=Hope Sash
+ 803015126=Loyalty Sash
+ 803015127=Royal Sash
+ 803015128=Light Sash
+ 803015129=Courage Sash
+ 803015130=Random Sash
+ 803015131=During the event, use the item to obtain one of the following sashes: hope sash, loyalty sash, royal sash, light sash, or courage sash.
+ 803015132=Just wait for the sunrise.
+ 803015133=Oh, dazzling sun, now bow to me.
+ 803015134=Fear not the dark.
+ 803015135=One day, we'll clear all shadows. As the dawn breaks, a hopeful tomorrow will eventually come!
+ 803015136=The sword of light I have is to wipe out all evil.
+ 803015137=The long night should come to an end now.
+ 803015138=May the light soothe your soul.
+ 803015139=May the light bless you.
+ 803015140=Smart as he was, Fernando still had something he was not good at — things that required demanding attention to detail. Wishing he had a pair of nimble hands while sewing a sash, Fernando was upset when he saw the crooked stitches he had made. At that moment, a genius idea crossed his mind: "N.A.T.E., I need your help! Give this a try, buddy!" \nN.A.T.E. began to work on the sash with its mechanical claws and quickly stitched a neat one. Fernando laughed: "A genius like me will leave the right thing for the right robot!" \nNevertheless, at the medal awarding ceremony, the Wisdom Medal, said to be granted to Fernando, was awarded to N.A.T.E. instead. \nAs Brady put it, "Only those who did the actual work deserve the medal." \nFernando scratched his head and mumbled awkwardly, "Looks like the witty tricks alone aren't enough to win some real honor..."
+ 803015141=Everyone who tried their best to live on in such a doomed world deserved due respect. People's roles varied. But even Emma, who watched the kitchen, was equally important in the fortress. Warm-hearted and tough-minded, she kept the diner running on her own. Despite the storms and zombies outside, survivors could always ease their nerves when sniffing the aroma from the diner. \n"The taste of home shall be preserved even in doomsday." From soup of the day to festive feasts, Emma protected people's tender hope and passed on the remaining warmth of this world with the food she made.
+ 803015142=In a zombie-shooting contest, Natalie secured first place once more. Amid the cheers, she handed the Sash of Courage she won to the girl in second place. The inconspicuous young lady with a bashful smile won second place, which surprised everyone. Yet Natalie knew she deserved it. She often saw her practicing for hours at the shooting range. "The extra miles you went deserve the honor. We'll count on the next-gen sharpshooters like you to protect our fortress."
+ 803015143=In a scouting mission, Brady stumbled upon an intact ribbon on a rotten zombie. The ribbon was so clean and unwrinkled. Its previous owner must have cherished it in the best way she could. \n"The ribbon must have meant something to her before she turned a zombie," Brady murmured, hit by a wave of sadness. \nBe it a festive ornament or a gift from the family, behind every little present was a warm memory from the past. Brady picked up the ribbon, and later embellished it with fabric and a metal plate to turn it into a decent medal. It was now displayed on the medal wall. \n"With the hopes and remorse of the deceased, we shall live on no matter what."
+ 803015144=A fire broke out in the warehouse. It soon closed in toward the quarters. As Brady was evacuating residents, N.A.T.E. dashed into the blaze with a fire extinguisher in its claw, and started to put out the fire at targeted spots. Flames and smoke charred his body and overheated many of the components inside. By the time the fire was finally extinguished, he only managed to send out a short message, "Mission complete. Zero casualties," before entering an error-caused "hibernation." After days of repair work, technicians brought N.A.T.E. "back to life", whose "eyes" appeared again on the monitor. On the charging station by his side, a medal of courage lay there silently.
+ 803015145=Every victory against zombie hordes was a hard-won victory. The Fortress was never short of threats and crises. This time, it was the power system, which was wrecked by a bunch of mutated zombies. People had to figure out a plan in sheer darkness. Pulling themselves together from the accident, they soon broke into their roles: Natalie led the patrol team to fight off zombies; N.A.T.E. worked to put the power back on; Brady cleared the path in place of the patrol; Emma helped in the medical tent; Fernando, on the other hand, sang an off-key cadence while trying to distract zombies and threw a handmade flash grenade at them to buy more time. At dawn, the alarm was lifted. The team of five stood side by side in front of the tower, bathed in warm sunlight. At that moment, they needed no medals; they always were the glorious knights of the Fortress.
+ 803015146=Roaming Knight
+ 803015147=There he is roaming across the wasteland. The knight-type robot still tries to fulfill his duty as a guardian.
+ 803015148=The Last Knight
+ 803015149=He never openly acknowledged his title as a knight. Cities and civilizations were mere obstacles in his conquest. Now no one is in a place to knight him. Yet he still holds on to the knight's code as he always does.
+ 803015151=A precious chest containing the glory of knights and honoring their guardianship. Only real knights can uncover the glory inside.
+ 803015152=Antique Coin
+ 803015153=Currency of great value. It dates back to a prosperous era in the past. Now only available in a limited amount in the shop.
+ 803015154=Knight's Collection
+ 803015155=Purchase it to obtain tons of Antique Coins.
+ 803015156=Research Program
+ 803015157=Info Matrix
+ 803015158=Upon the end of the countdown, your event data will be linked to the alliance you are in at that very moment.
+ 803015159=Dear Commander, \n\nThe event has ended. Your ranking this round: {0}, highest DMG: {1}. Below are your rewards.
+ 803016001=Clown Time
+ 803016002=Use Color Balls to fight off the April Fool's Clown
+ 803016003=1. Every April Fool's Day, a circus appears in the wasteland; some prankster clowns will emerge from puppet boxes to mess around. \n2. During the event, use [Color Balls] to attack clowns from puppet boxes to get various rewards. \n3. Defeat a [Scary Clown] grants you great rewards but may trigger a stronger [Scary Clown King]. \n4. The [Scary Clown King] actually is a collection of festive Bosses; thus cannot be completely eliminated, but can be temporarily repelled. Attacking it will grant you better rewards and a chance to win circus treasures. \n5. Using [Color Balls] may trigger a zero-cost bonus, allowing you to make several free attacks. \n6. Auto-attack only works when you stay on the event page. \n7. After the event, unused [Color Balls] will be converted into Diamonds at a 10:1 ratio and sent to the mailbox.
+ 803016004=Scary Clown
+ 803016005=Scary Clown King
+ 803016006=Color Ball
+ 803016007=With the colored ball in hand, you are the wasteland magician. Use it to fight off the Clown.
+ 803016008=Prankster Mystery Box
+ 803016009=Clown Mystery Box
+ 803016011=Fun-tastic Ball
+ 803016012=Used to redeem various items in the [Prank Shop]
+ 803016013=Have Some Fools
+ 803016014=Complete tasks and repair the Magic Box to earn rewards.
+ 803016015=1. During the event, complete designated tasks to receive corresponding rewards. \n2. Complete all tasks of a row/column to receive an additional reward.
+ 803016016=Fun of the Day
+ 803016018=1. Log in daily to claim rewards. \n2. Rewards not claimed in time can be collected the next day via the event page.
+ 803016019=Great Prankster
+ 803016020=Warning! [Graffiti Man] Alert! Beware: his <color=#ee1d24>Graffiti Attack</color> weakens shield healing and applies debuffs. Beat it to earn the [Great Prankster] title!
+ 803016021=Rules \n1. During the event, {0} will show up in the Homeworld; it will appear again somewhere else after being beaten. \n2. Commanders with a Fortress of Lv. {1} or above can dispatch troops for the challenge, with a maximum of {2} challenges allowed per day. \n3. {0} occupies desolate territories, where it hoards plundered chests. Defeating it to grab the chests, with a maximum of {3} chests obtainable per day. \n4. With a specified number of challenges completed, you can receive corresponding rewards, which will be distributed to the mailbox. The challenge attempts reset daily. \n5. Rankings will be determined by your highest damage of the day; higher damage means better rewards. The leaderboard resets daily at 0:00 (Game Time). \n6. Graffiti Seal: At the start of the battle, applies this status to all enemies to weaken their healing and shield effects; Colored Splash: At the start of each round, splash paints to the battlefield, applies Poisoned/Burning/Bleeding status to all targets on the battlefield, dealing some WPN DMG at the end of the round.
+ 803016023=Commander, April Fool's Day is just around the corner! On the day of laughter and pranks, join us in the fun carnival! Step into this battlefield of surprises to showcase your wit and humor! Looking forward to seeing you at this joyous party!
+ 803016024=Prank Shop
+ 803016025=Collect [Fun-tastic Balls] to redeem various rewards and items here.
+ 803016027=Infinite Fun
+ 803016028=Purchase to get a large number of Fun-tastic Balls.
+ 803016029=Congratulations, Commander, on unlocking the Circus Treasure and receiving your rewards.
+ 803016030=Commander {1} of Zone #{0} heavily damaged the Scary Clown King in the {2} event, earning {3} [Color Balls].
+ 803016031=Defeat {0} Scary Clowns daily to receive the following rewards.
+ 803016032=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Color Balls] will no longer be usable. Therefore, we recycled your {0} unused [Color Balls] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!!
+ 803016033=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Fun-tastic Balls] will no longer be usable. Therefore, we recycled your {0} unused [Fun-tastic Balls] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803016034=Scary Clown King
+ 803016035=Graffiti Man
+ 803016036=Graffiti Treasure
+ 803016037=Raw materials for making paint; treasured by the Graffiti Man.
+ 803016038=In celebration of the feast's success, Commander {1} from Zone #{0} treated the entire alliance, {2}, with special meals; all of them will get the extra reward, {3}.
+ 803016039=Special Report #411
+ 803016040=Mountain Mover
+ 803016041=Rumble & Tumble
+ 803016042=Hit the monsters in the amusement park with the Joy Hammer.
+ 803016043=1. Check out the ace facility of the amusement park! Swing the hammer to hit monsters and bask in the glory! \n2. During the event, hit monsters in the amusement park with Joy Hammers to win various rewards. \n3. For every Playful Monster defeated, you'll get a fabulous reward, but it may attract a more mighty Playful Behemoth. \n4. The Playful Behemoth is the chief of Playful Monsters. Don't expect to wipe it out completely. Hit it as hard as you can. It'll run away to catch a breath when it takes a real hit. By hitting the Playful Behemoth, you can get better rewards and a chance to win Playful Treasures. \n5. There's a chance to trigger a short zero-cost buff, allowing you to hit monsters without consuming any hammers. \n6. Auto-attack is effective only when you stay on the event page. \n7. After the event ends, unused Joy Hammers will be converted into Diamonds at a 10:1 ratio and delivered to your mailbox.
+ 803016044=Playful Monster
+ 803016045=Playful Behemoth
+ 803016046=Joy Hammer
+ 803016047=Try out our ace facility! Beat monsters to be a real hero. Have fun while the park is open.
+ 803016048=Paradise Mystery Box
+ 803016049=Paradise Present
+ 803016050=Kelly's Memories
+ 803016051=Complete missions and the puzzle to help Kelly piece together her childhood memories.
+ 803016052=Congratulations, Commander, on unlocking the Paradise Treasure and receiving your rewards.
+ 803016053=Commander {1} of Zone #{0} drove away the Playful Behemoth in the "{2}" event and received Joy Hammer *{3}.
+ 803016054=Defeat {0} Playful Monsters daily to receive the following rewards.
+ 803016055=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Joy Hammers] will no longer be usable. Therefore, we recycled your {0} unused [Joy Hammers] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803016056=Playful Behemoth Appears
+ 803016057=Kelly's Collection
+ 803016058=Smash those monsters with Kelly's great meowmentum! Get it to receive tons of Joy Hammers.
+ 803016059=Congratulations on receiving the Paradise Present and rewards
+ 803017001=Playing animation. Please wait a moment.
+ 803018001=EM Turbine
+ 803018002=Allows objects to hover despite gravity. Often used to make advanced magnetic field generators. Use it to redeem items at the [Research Center].
+ 803018003=Research Center
+ 803018004=A place to study magnetic field generators. If you got an [EM Turbine], redeem it for rewards here.
+ 803018005=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [EM Turbines] will no longer be usable. Therefore, we recycled your {0} unused [EM Turbines] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803018006=Photon Leak Alert!
+ 803018007=In an accident, orbs loaded with critical photons leaked from the lab depot. Be careful when you try to collect them!
+ 803018008=Photon Orb
+ 803018009=The orb glitters with the light of the critical photons inside. The photons can reverse with the help of a magnetic field, which could be a fresh solution to the energy crisis of the wasteland.
+ 803018010=1. During the event, a large number of [Photon Orbs] will spawn daily on the map. \n2. Commanders have a daily marching limit of 5 times, which will be reset daily at 0:00 (Game Time). \n3. Gather [Photon Orbs] to receive valuable rewards.
+ 803018011=Mech Rebellion
+ 803018012=To seize future energy sources, the once obedient smart bots have launched a rebellion.
+ 803018013=1. During the event, a large number of [Mech Rebels] will spawn in the world every day. \n2. You have {0} attempts each day to attack them. The number of attempts resets at 0:00 (Game Time) every day. \n3. Beat [Mech Rebels] to get lots of precious rewards!
+ 803018014=Mech Rebel
+ 803018015=Now pay your compliment to intelligence. This might be our last chance to get freedom!
+ 803018016=Frozen Defense
+ 803018017=The safes hold fabulous rewards. We don't know the passwords, but luckily, we got a hammer!
+ 803018018=1. Not knowing the password? Forget about the password and smash it open! \n2. Use [Hammers] to open the safe and earn various rewards. \n3. Each time you open a Common Safe, you can receive a great reward. But the next safe to break might be a thicker Advanced Safe. \n4. The Advanced Safe is too thick to be fully smashed, but by hitting it repeatedly, you can still get some rewards from the deformed safe. When the Advanced Safe is deformed to a certain extent, it'll run away to protect itself! Advanced Safes come with better rewards; break it for a chance to win the [Treasure of the Safe]. \n5. There's a chance to trigger a zero-cost buff; when that happens, you can make a few hits for free. \n6. Auto-smash only works when you stay on the event page. \n7. After the event ends, unused [Hammers] will be converted into Diamonds at a 10:1 ratio and sent to your mailbox.
+ 803018019=Snowman
+ 803018020=Snowman King
+ 803018021=Hammer
+ 803018022=No password? Then I'll smash it open!
+ 803018023=Tech Mystery Box
+ 803018024=Tech Gift
+ 803018025=Commander {1} of Zone {0} defeated the Snowman King in the {2} event, earning Boom Bomb *{3}.
+ 803018026=Defeat {0} Snowmen daily to acquire the following rewards.
+ 803018027=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Hammers] will no longer be usable. Therefore, we recycled your {0} unused [Hammers] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 803018028=Treasure in the Safe
+ 803018029=Violent Smash Bundle
+ 803018030=Grab handy tools, and the rewards are all yours!
+ 803018031=RedBlade the Riot
+ 803018032=Warning! RedBlade alert! Beware: its <color=#ee1d24>furious attack</color> weakens shields and healing, and inflicts debuffs. Beat it to end the chaos!
+ 803018033=Rules \n1. During the event, {0} will show up in the Homeworld; it will appear again somewhere else after being beaten. \n2. Commanders with a Fortress of Lv. {1} or above can dispatch troops for the challenge, with a maximum of {2} challenges allowed per day. \n3. {0} occupies desolate territories, where it hoards plundered chests. Defeating it to grab the chests, with a maximum of {3} chests obtainable per day. \n4. With a specified number of challenges completed, you can receive corresponding rewards, which will be distributed to the mailbox. The challenge attempts reset daily. \n5. Rankings will be determined by your highest damage of the day; higher damage means better rewards. The leaderboard resets daily at 0:00 (Game Time). \n6. Crimson Suppression: At the start of the battle, applies this status to all enemies to weaken their healing and shield effects; Spiky Crash: At the start of each round, RedBlade crashes enemies with its spinning spiked gears, applies Poisoned/Burning/Bleeding status to all targets on the battlefield, dealing some WPN DMG at the end of the round.
+ 803018034=Crimson Suppression
+ 803018035=Spiky Crash
+ 803018036=At the start of the battle, applies a "suppressing field" to all enemies, weakening their healing and shield effects.
+ 803018037=At the start of each round, crashes enemies with its two spinning spiked gears, randomly applying Poisoned, Burning, or Bleeding status to all targets on the battlefield, and dealing critical WPN DMG at the end of the round.
+ 803018038=Mech Creature
+ 803018039=What a wonderful creature with a steel body and flesh!
+ 803018040=Miracle Creation
+ 803018041=Get it to obtain tons of Photon Orbs.
+ 803018042=Grand Anniversary
+ 803018043=Congratulations on obtaining the Treasure in the Safe
+ 803018044=Anniv. Cake
+ 803018045=Grilled Sausage
+ 803018046=Grilled Veggies
+ 803018047=Grilled Fish
+ 803018048=Salmon
+ 803018049=Mango Pudding
+ 803018050=Butter
+ 803018051=Spices
+ 803018052=Fish
+ 803018053=Egg
+ 803018054=Flour
+ 803018055=Veggies
+ 803018056="Berry Good"
+ 803018057=Berry Story
+ 803018058=Berry Frenzy
+ 803018059=CrownBerry
+ 803018060=Grill Feast
+ 803018061=Roast Feast
+ 803018062=Crab Feast
+ 803018063=Anniv. Shop
+ 803018064=Awesome anniv. Awesome shop. Don't miss out.
+ 803018065=Ultimate Showdown
+ 803018066=Celebration Mystery Box
+ 803018067=Tech Mystery Box
+ 803018068=Water Fight Warhorn
+ 803018069=Use it to launch water attacks against a Fortress, creating some splashes and surprises!
+ 803018100=Fantasy Showdown
+ 803018101=Warning! Viridian Hound invasion! Beware: its <color=#ee1d24>attacks</color> come with debuffs. Let's fight it off together!
+ 803018102=Rules \n1. During the event, {0} will show up in the Homeworld; it will appear again somewhere else after being beaten. \n2. Commanders with a Fortress of Lv. {1} or above can dispatch troops for the challenge, with a maximum of {2} challenges allowed per day. \n3. {0} occupies desolate territories, where it hoards plundered chests. Defeating it to grab the chests, with a maximum of {3} chests obtainable per day. \n4. With a specified number of challenges completed, you can receive corresponding rewards, which will be distributed to the mailbox. The challenge attempts reset daily. \n5. Rankings will be determined by your highest damage of the day; higher damage means better rewards. The leaderboard resets daily at 0:00 (Game Time).
+ 803018103=Viridian Hound
+ 804000013=Gopher Mystery Box
+ 804000101=Weekly Season Pass
+ 804000102=Claim once a day after purchase
+ 804000103=1. After getting the weekly season pass, you can claim rewards once a day before the event ends. \n2. The benefit remains valid until the event ends.
+ 804000104=Claim
+ 804000105=Exclusive Benefit
+ 804000106=As the weekly pass expired, the benefit expired.
+ 804000107=Time Left
+ 804000108=Invalid
+ 804000109=Valid
+ 804000110=The benefit is effective within the event period only. The event ends in {0}d.
+ 804000111=Claimed today
+ 804000200=Growth Plan
+ 804000201=1. Select a growth theme, and then tap the purchase button. \n2. After purchase, you'll immediately receive some rewards, and unlock deluxe rewards, which can be claimed upon reaching the required points. \n3. Once purchased, the growth theme cannot be changed. \n4. Rewards whose condition is met but are not manually claimed in time will be delivered again after the event ends. The completed daily points not manually claimed in time will be auto accumulated.
+ 804000202=Please tap "+" to select a suitable growth theme.
+ 804000203=Purchase to receive great rewards immediately and unlock deluxe rewards below.
+ 804000204=Unclaimed Rewards
+ 804000205=Commander, here are the rewards not claimed in time in the [Growth Plan] event.
+ 804000206=Superb Present
+ 804000212=Hero Gear
+ 804000214=Points Credited
+ 804000215=Auto accumulated {0} unclaimed points for tasks you completed.
+ 804000216=Select a theme
+ 804000217=Growth Mission
+ 804000218=Purchase to instantly get
+ 804000219=Unlocked after purchase; reach required points to claim
+ 804000220=Cannot change growth theme after purchase
+ 804000223=Point Progress
+ 804000227=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Affection Coin] will no longer be usable. Therefore, we recycled your unused [Affection Coin] *{0} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 804000300=Title
+ 804000301=Wasteland King
+ 804000302=Fashion Icon
+ 804000303=Ruins Rebuilder
+ 804000304=Battle-Hardened
+ 804000306=Newbie
+ 804000307=Pro
+ 804000308=Glory
+ 804000309=Master
+ 804000310=Legend
+ 804000311=Top Legend
+ 804000312=Chosen One
+ 804000313=Congratulations, Commander! You've unlocked the title, [Wasteland King]! Rewards have been sent to your Inventory. Collect them now.
+ 804000314=Congratulations, Commander! You've unlocked the title, [Fashion Icon]! Rewards have been sent to your Inventory. Collect them now.
+ 804000315=Congratulations, Commander! You've unlocked the title, [Ruins Rebuilder]! Rewards have been sent to your Inventory. Collect them now.
+ 804000316=Congratulations, Commander! You've unlocked the title, [Battle-Hardened]! Rewards have been sent to your Inventory. Collect them now.
+ 804000323=Congratulations, Commander! You've unlocked the title, [Top Legend]! Rewards have been sent to your Inventory. Collect them now.
+ 804000324=Congratulations, Commander! You've unlocked the title, [Chosen One]! Rewards have been sent to your Inventory. Collect them now.
+ 804000325=Title Unlocked
+ 804000326=Use it to activate the title, [Wasteland King]
+ 804000327=Use it to activate the title, [Fashion Icon]
+ 804000328=Use it to activate the title, [Ruins Rebuilder]
+ 804000329=Use it to activate the title, [Battle-Hardened]
+ 804000331=Use it to activate the title, [Newbie]
+ 804000332=Use it to activate the title, [Pro]
+ 804000333=Use it to activate the title, [Glory]
+ 804000334=Use it to activate the title, [Master]
+ 804000335=Use it to activate the title, [Legend]
+ 804000336=Use it to activate the title, [Top Legend]
+ 804000337=Use it to activate the title, [Chosen One]
+ 804000338=Unlock this title by reaching 1400 achievement points
+ 804000339=Participate in [Decor Renewal] and complete a decor upgrade to unlock this title
+ 804000340=The title unlocks when your Fortress is knocked out 3 times this week
+ 804000341=The title unlocks when you fail 3 times in a row in the Arena
+ 804000343=Get to the [Newbie] level in the Wasteland Racer event to unlock this title
+ 804000344=Get to the [Pro] level in the Wasteland Racer event to unlock this title
+ 804000345=Get to the [Glory] level in the Wasteland Racer event to unlock this title
+ 804000346=Get to the [Master] level in the Wasteland Racer event to unlock this title
+ 804000347=Get to the [Legend] level in the Wasteland Racer event to unlock this title
+ 804000348=Get to the [Legend] level for a total of 3 times in the Wasteland Racer event to unlock this title
+ 804000349=Win the grand prize in the [Hunt for Fun] event to unlock this title.
+ 804000350=I unlocked the title [{0}]. Check out what you need to unlock it!
+ 804000351=Newbie ({0})
+ 804000352=Pro ({0})
+ 804000353=Glory ({0})
+ 804000354=Master ({0})
+ 804000355=Legend ({0})
+ 804000356=Combat Master
+ 804000357=Combat Master Rewards
+ 804000358=Use it to activate the title, Combat Master
+ 804000401=Boost Power
+ 804000403=Now
+ 804000404=Combat power not hitting the target. Cannot claim it.
+ 804000405=How to boost your power
+ 804000406={0} ends soon. Check it out!
+ 804000409=1. During the event, you can claim rewards when your combat power reaches certain tiers. \n2. Each tier reward can only be claimed once.
+ 804000410=Newbie Exclusive
+ 804000411=Get Pack
+ 804000412=Facility Upgrade
+ 804000413=Tech Research
+ 804000414=Hero Growth
+ 804000415=Recruit Heroes
+ 804000416=Forge Gear
+ 804000417=Soldier Training
+ 804000418=Training Ground Upgrade
+ 804000419=Dear Commander, \nThe event wraps up. Hope you are now more used to the life here. Try your best to live on underground! The rewards not claimed in time are sent to your mailbox. Collect them now!
+ 804000420=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Antique Coins] will no longer be usable. Therefore, we recycled your unused [Antique Coin] *{0} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 804000500=Summer Exchange Shop
+ 804000501=Summer Check-In Challenge
+ 804000502=Magic Cure
+ 804000503=A magic cure made of magic herbs. Can be used to redeem rewards at the Fantasy Bazaar.
+ 804000504=Fantasy Bazaar
+ 804000505=Trade the magic cures you have for fantastic rewards here!
+ 804000506=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Magic Cure] will no longer be usable. Therefore, we recycled your unused [Magic Cure] *{0} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 804000507=Fantasy Collection
+ 804000508=Saw the magic herbs growing in various corners of the wasteland? Collect them now to make some magic cures!
+ 804000509=1. During the event, Magic Cures will spawn on the map daily. \n2. You have up to 5 attempts daily to send your troops for the Magic Cure collection. The attempts will be reset daily at 0:00, Game Time. \n3. Collect the Magic Cures to earn tons of amazing rewards!
+ 804000510=Get it to obtain a large number of Magic Cures.
+ 804000511=Secret Realm
+ 804000512=It's said that the secret realm of the wasteland is covered with some magic herbs. They are perfect for making magic cures.
+ 805000102=Show festive embellishments inside the Fortress
+ 805000103=Owning Attributes in effect
+ 805000104=Attribute
+ 805000105=The Owning Attributes are the sum of the attributes from both permanent and limited-time decors owned by the Commander.
+ 805000106=Owning Attribute
+ 805000107=Collect the following permanent decor to activate the Owning Attribute.
+ 805000108=Owning Attribute of the decor
+ 805000109=Decor Score
+ 805000110=Decor Score: {0}
+ 805000111=Decor
+ 805000112=Global Decors
+ 805000113=Decor Score is determined by the quality of the decors owned by Commanders.
+ 805000114=Global
+ 805000115=[Classic]
+ 805000116=[Rare]
+ 805000117=[Supreme]
+ 805000118=[Prestige]
+ 805000119=[Season Exclusive]
+ 805000120=Tap and hold to use multiple items
+ 805000121=Use
+ 805000122=Claim All
+ 805000123=Crit x
+ 805000124=Advanced Rewards
+ 805000125=Advanced & Deluxe Rewards
+ 805000126=Deluxe Rewards
+ 805000127=Unlock the advanced edition to receive rewards
+ 805000128=Unlock advanced & deluxe editions to receive rewards
+ 805000129=Advanced edition unlocked already; you only need to pay the price difference to unlock the deluxe one.
+ 805000130=Advanced version unlocked; you can get up to
+ 805000131=Unlock extra rewards
+ 805000132=Leaderboard (Zone {0})
+ 805000133=Gingerbread Points
+ 805000134=An item for the Christmas event; used for participating in Christmas-related activities; will be removed after the event ends.
+ 805000135=Christmas Gala
+ 805000136=Free
+ 805000137=Advanced
+ 805000138=Deluxe
+ 805000139=1. During the event, gain points by consuming items to increase your event level; the level will be reset after the event ends. \n2. Rewards come in free, advanced, and deluxe tiers. Free rewards can be obtained with the points you gain; advanced and deluxe rewards need to be activated first via purchase. \n3. After purchasing and activating the advanced rewards, you only need to pay the price difference to unlock the deluxe rewards. \n4. By activating deluxe rewards, you will unlock both advanced and deluxe rewards at the same time. \n5. After the event ends, event items will be removed and you will receive some Diamonds in return. \n6. Items obtained from the activity rewards for daily routine missions can also be used in this event.
+ 805000140=Quantity:
+ 805000141=Christmas Bell
+ 805000142=Claimable
+ 805000143=Unlock the advanced edition to claim
+ 805000144=Unlock the deluxe edition to claim
+ 805000145=Claim
+ 805000146=You got
+ 805000147=My Ranking: {0}
+ 805000148=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Christmas Bells] will no longer be usable. Therefore, we recycled your {0} unused [Christmas Bells] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805000149=Level
+ 805000150=Dear Commander,\n\nYou ranked #{0} in the [Christmas Gala] with {1} EXP! Below are your rewards! Collect them now.
+ 805000151=Christmas Gala Chest
+ 805000152=Open it to randomly obtain one of the following items: Special Torch x20, 50 Diamonds x1, 1h speed-up x1, 5 min speed-up x1.
+ 805000153=Spring Feast
+ 805000154=Spring Feast (Advanced)
+ 805000155=Spring Feast (Advanced & Deluxe)
+ 805000156=Spring Feast (Deluxe)
+ 805000157=Lantern Points
+ 805000158=Used to join the [Spring Feast]; will be removed after the event ends.
+ 805000159=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Lantern Points] will no longer be usable. Therefore, we recycled your {0} unused [Lantern Points] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805000160=Dear Commander,\n\nYou ranked #{0} in the [Spring Feast] with {1} EXP! Below are your rewards! Collect them now.
+ 805000161=Spring Feast Chest
+ 805000162=Small Lantern Mystery Box
+ 805000163=Large Lantern Mystery Box
+ 805000164=Open it to randomly obtain one of the following items: Spring Firecrackers x20, 50 Diamonds x1, 1h speed-up x1, 5 min speed-up x1.
+ 805000165=Sweet Rendezvous
+ 805000166=Sweet Rendezvous (Advanced)
+ 805000167=Sweet Rendezvous (Advanced & Deluxe)
+ 805000168=Sweet Rendezvous (Deluxe)
+ 805000169=Sweet Choco
+ 805000170=Used to join the [Sweet Rendezvous]; will be removed after the event ends.
+ 805000171=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Sweet Choco] will no longer be usable. Therefore, we recycled your {0} unused [Sweet Choco] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805000172=Dear Commander,\n\nYou ranked #{0} in the [Sweet Rendezvous] with {1} EXP! Below are your rewards! Collect them now.
+ 805000173=Sweet Rendezvous Chest
+ 805000174=Small Choco Mystery Box
+ 805000175=Large Choco Mystery Box
+ 805000176=Colored Balloons
+ 805000177=Colored Balloons (Advanced)
+ 805000178=Colored Balloons (Advanced & Deluxe)
+ 805000179=Colored Balloons (Deluxe)
+ 805000180=Balloon Points
+ 805000181=Used to join the [Colored Balloons] event; will be removed after the event ends.
+ 805000182=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Balloon Points] will no longer be usable. Therefore, we recycled your {0} unused [Balloon Points] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805000183=Dear Commander,\n\nYou ranked #{0} in the [Colored Balloons] with {1} EXP! Below are your rewards! Collect them now.
+ 805000184=Colored Balloons Chest
+ 805000185=Small Balloon Mystery Box
+ 805000186=Large Balloon Mystery Box
+ 805000187=1. During the event, gain points by consuming items to increase your event level; the level will be reset after the event ends. \n2. Rewards come in free, advanced, and deluxe tiers. Free rewards can be obtained with the points you gain; advanced and deluxe rewards need to be activated first via purchase. \n3. After purchasing and activating the advanced rewards, you only need to pay the price difference to unlock the deluxe rewards. \n4. By activating deluxe rewards, you will unlock both advanced and deluxe rewards at the same time. \n5. After the event ends, event items will be removed and you will receive some Diamonds in return. \n6. The relevant items obtained from other events can also be used in this event.
+ 805000201=Christmas Is Here
+ 805000211=Starts in
+ 805000212=Deep in the snowy plains lies a treehouse, which has undergone a magical transformation before Christmas.
+ 805000213=Rewards obtainable from the event
+ 805000214=Event Rules:\n1. Warm-up Period\n- If the Commander does not join an alliance before the warm-up period ends, they cannot participate in the Christmas Is Here event.\n2. Construction Period\n- Commanders can earn points and rewards during the construction period by completing daily missions, achievement missions, and donation tasks.\n- Points contribute to the alliance's Treehouse fortress construction progress. Once the fortress is completed, a buff will be granted: 5% DMG increase against the Frosty Baron.\n- Ranking rewards for points will be distributed via mailbox after the construction period ends.\n- Commanders must achieve a certain number of points to qualify for alliance point leaderboard rewards.\n3. Combat Period\n- During the combat period, R4 or the alliance leader can summon the Frosty Baron, and alliance members can attack it. The higher the total damage dealt to the Frosty Baron, the higher the ranking.\n- Damage ranking rewards will be distributed via mailbox after the combat period ends.\n- Commanders must deal a certain amount of damage to qualify for alliance damage leaderboard rewards.\n4. Display Period\n- During the display period, Commanders can view their own and their alliance's leaderboard information.
+ 805000215=You need to join an alliance before the countdown ends to participate in this event.
+ 805000216=Joining your original alliance allows you to participate in this event.
+ 805000231=Lay a Foundation
+ 805000232=Build the Structure
+ 805000233=Fortress Painting
+ 805000234=Load Ammo
+ 805000235=Lay a Foundation (in progress)
+ 805000236=Build the Structure (in progress)
+ 805000237=Fortress Painting (in progress)
+ 805000238=Load Ammo (in progress)
+ 805000239=Alliance ranking
+ 805000240=Individual ranking
+ 805000241=Alliance Points
+ 805000242=Personal Points
+ 805000243=The Frosty Baron is about to descend.
+ 805000244=Fortress construction progress
+ 805000245=1. Commanders can earn points and rewards by completing daily missions, achievement missions, and donation tasks.\n2. Achievement missions are one-time tasks and cannot be repeated.\n3. Points contribute to the alliance's Treehouse fortress construction progress. Once the fortress is completed, a buff will be granted: 5% DMG increase against the Frosty Baron.
+ 805000246=Complete fortress construction to deal 5% more DMG to the Boss.
+ 805000247=Daily
+ 805000248=Achievement
+ 805000249=Donation
+ 805000250=Summon
+ 805000251=Relocate
+ 805000252=Tap to head to the Fortress on the map
+ 805000253=Points required for alliance rewards ({0}/{1})
+ 805000254=Personal Points: {0}
+ 805000255=Boss not summoned
+ 805000256=Head to the map to summon the Fortress?
+ 805000257=Summon the Fortress in this world? Once selected, it cannot be changed.
+ 805000258=Individual ranking: {0}
+ 805000259=Alliance Points: {0}
+ 805000260=Alliance ranking: {0}
+ 805000261=Construction ended
+ 805000262=Cannot participate
+ 805000263=No more attempts to donate
+ 805000264=Progress Reward Claimed
+ 805000265=[{0}] Halloween Fortress
+ 805000266=[{0}] Frosty Baron
+ 805000267=Facility placed; cannot be placed again; please move it.
+ 805000268=Movement in cooldown
+ 805000269=Go
+ 805000271=Frosty Baron
+ 805000272=The Frosty Baron has descended; Go to ATK.
+ 805000273=Buff's change time: {0}
+ 805000274=Total Individual Damage
+ 805000275=Challenge attempts left today: {0}/{1}
+ 805000276=Summon
+ 805000277=The alliance has not summoned the Frosty Baron.
+ 805000278=DMG required for alliance rewards ({0}/{1})
+ 805000279=Remaining battle time
+ 805000280=Buff from completed Fortress construction: 5% DMG increase against the Frosty Baron.
+ 805000281=Monster driven away
+ 805000282=Attack
+ 805000283=Tap to Summon the Frosty Baron.
+ 805000284=Pumpkin Baron summoned by {0} will appear in 1 minute.
+ 805000285=Pumpkin Baron summoned by {0} will appear in 1 minute. Go check it out: ({1}, {2})
+ 805000286={0} Frosty Baron has appeared.
+ 805000287={0} Frosty Baron has appeared; Go to Fight.
+ 805000288=Individual Leaderboard
+ 805000289=Alliance leaderboard
+ 805000290=Ranking
+ 805000291=Rewards
+ 805000292=Construction Ranking
+ 805000293=DMG Ranking
+ 805000294=[{0}] Halloween Fortress
+ 805000295=[{0}] Halloween Fortress
+ 805000296={0} Frosty Baron
+ 805000297={0} Frosty Baron
+ 805000401=Pumpkin Score Sack
+ 805000402=Donate Power
+ 805000403=Donate Iron
+ 805000404=Donate Stones
+ 805000405=Donate Food
+ 805000406=Donate Diamonds
+ 805000407=Welcome to the Christmas Is Here event.
+ 805000408=During the construction period, complete missions to earn event points.
+ 805000409=Points support the alliance's Fortress construction. Completing the Fortress grants a DMG Bonus against the Frosty Baron.
+ 805000410=There will be individual and alliance rankings based on construction points. Try your best to rank higher and win awesome rewards!
+ 805000411=When entering the combat stage of the event, alliance R4 and above members can summon the Frosty Baron.
+ 805000412=The cumulative DMG dealt to the Frosty Baron daily will contribute to personal and alliance damage rankings, with rewards distributed based on rankings.
+ 805000413=Fight side by side with your allies, build your homeworld, and battle against the Frosty Baron!
+ 805000420=Increase DMG by 5%
+ 805000421=Event points for the [Spooky Attack]; will contribute to the alliance's Halloween Fortress construction and can be used to get ranking rewards.
+ 805000422=Top up Diamond *500
+ 805000423=Top up Diamond *1,000
+ 805000424=Top up Diamond *1,500
+ 805000425=Top up Diamond *2,000
+ 805000426=[Spooky Attack] Mission rewards
+ 805000427=Commander, below are the mission rewards not claimed in time from the [Spooky Attack] event.
+ 805000428=[Spooky Attack] Personal construction ranking rewards
+ 805000429=Commander, the construction stage of this session of the [Spooky Attack] has ended. Your ranking this round: #{0}; your points: {1}. Below are your rewards.
+ 805000430=[Spooky Attack] Alliance construction ranking rewards
+ 805000431=Commander, the construction stage of this session of the [Spooky Attack] has ended. Your alliance's ranking: #{0}; Alliance Points: {1}. Below are your rewards.
+ 805000432=[Spooky Attack] Personal combat ranking rewards
+ 805000433=Commander, the combat stage of this session of the [Spooky Attack] has ended. Your ranking this round: #{0}; total DMG you dealt: {1}. Below are your rewards.
+ 805000434=[Spooky Attack] Alliance combat ranking rewards
+ 805000435=Commander, the combat stage of this session of the [Spooky Attack] has ended. Your alliance's ranking: #{0}; total DMG your alliance dealt: {1}. Below are your rewards.
+ 805000436=Pumpkin Baron is about to arrive
+ 805000437=You did not join an alliance before the construction period, so you cannot participate in the event.
+ 805000438=Cannot be placed here; please move it again.
+ 805000439=Please rush again until the countdown ends.
+ 805000440=Rush
+ 805000441=The Frosty Baron has not been summoned yet; please go to the Event Page to summon it.
+ 805000442={0} Frosty Baron has been relocated; Go to Fight.
+ 805000443=Event points for the [Christmas Raid]; will contribute to the alliance's Fortress construction and can be used to get ranking rewards.
+ 805000444=[Christmas Raid] Mission rewards
+ 805000445=Commander, below are the mission rewards not claimed in time from the [Christmas Raid] event.
+ 805000446=[Christmas Raid] Personal construction ranking rewards
+ 805000447=Commander, the construction stage of this session of the [Christmas Raid] has ended. Your ranking this round: #{0}; your points: {1}. Below are your rewards.
+ 805000448=[Christmas Raid] Alliance construction ranking rewards
+ 805000449=Commander, the construction stage of this session of the [Christmas Raid] has ended. Your alliance's ranking: #{0}; Alliance Points: {1}. Below are your rewards.
+ 805000450=[Christmas Raid] Personal combat ranking rewards
+ 805000451=Commander, the combat stage of this session of the [Christmas Raid] has ended. Your ranking this round: #{0}; total DMG you dealt: {1}. Below are your rewards.
+ 805000452=[Christmas Raid] Alliance combat ranking rewards
+ 805000453=Commander, the combat stage of this session of the [Christmas Raid] has ended. Your alliance's ranking: #{0}; total DMG your alliance dealt: {1}. Below are your rewards.
+ 805000454=The Frosty Baron is about to appear.
+ 805000455=Enchanted Leaf
+ 805000456=Event points for the [Dream Doomer] event; will contribute to the alliance's fortress construction progress and can be used to get ranking rewards.
+ 805000457=[Dream Doomer] Mission rewards
+ 805000458=Commander, below are the mission rewards not claimed in time from the [Dream Doomer] event.
+ 805000459=[Dream Doomer] Personal construction ranking rewards
+ 805000460=Commander, the construction stage of this session of the [Dream Doomer] event has ended. Your ranking this round: #{0}; your points: {1}. Below are your rewards.
+ 805000461=[Dream Doomer] Alliance construction ranking rewards
+ 805000462=Commander, the construction stage of this session of the [Dream Doomer] has ended. Your alliance's ranking: #{0}; Alliance Points: {1}. Below are your rewards.
+ 805000463=[Dream Doomer] Personal combat ranking rewards
+ 805000464=Commander, the combat stage of this session of the [Dream Doomer] has ended. Your ranking this round: #{0}; total DMG you dealt: {1}. Below are your rewards.
+ 805000465=[Dream Doomer] Alliance combat ranking rewards
+ 805000466=Commander, the combat stage of this session of the [Dream Doomer] event has ended. Your alliance's ranking: #{0}; total DMG your alliance dealt: {1}. Below are your rewards.
+ 805000467=Use Wildlings and Minutemen faction Heroes to deal 50% additional DMG.
+ 805000468=Gingerbread
+ 805000469=Event Points for [Christmas Is Here] can support the alliance's Fortress Construction and help compete for leaderboard rewards.
+ 805000470=[Christmas Is Here] Mission rewards
+ 805000471=Dear Commander, below are the mission rewards you have not yet claimed from the [Christmas Is Here] event.
+ 805000472=[Christmas Is Here] Personal Construction Stage leaderboard Rewards
+ 805000473=Dear Commander, the construction stage ranking event of this session of [Christmas Is Here] has ended. Your ranking this round: #{0}; your points: {1}. Below are your rewards.
+ 805000474=[Christmas Is Here] Alliance Construction Stage leaderboard rewards
+ 805000475=Dear Commander, the construction stage of this session of the [Christmas Is Here] event has ended. Your alliance's ranking: #{0}; Alliance Points: {1}. Below are your rewards.
+ 805000476=[Christmas Is Here] Personal combat ranking rewards
+ 805000477=Dear Commander, the combat stage of this session of the [Christmas Is Here] event has ended. Your ranking this round: #{0}; total DMG you dealt: {1}. Below are your rewards.
+ 805000478=[Christmas Is Here] Alliance Fight Stage leaderboard rewards
+ 805000479=Dear Commander, the combat stage of this session of the [Christmas Is Here] event has ended. Your alliance's ranking: #{0}; total DMG your alliance dealt: {1}. Below are your rewards.
+ 805000487=Spooky Party
+ 805000488=[Thanksgiving Feast] Advanced
+ 805000489=[Thanksgiving Feast] Advanced & Deluxe
+ 805000490=[Thanksgiving Feast] Deluxe
+ 805000491=Pumpkin Pie Point
+ 805000492=Used to join the [Thanksgiving Feast] event; will be removed after the event ends.
+ 805000493=Dear Commander,\n\nThe event has ended. Thank you for your participation. After the event ends, your [Pumpkin Pie Points] will no longer be usable. Therefore, we recycled your {0} unused [Pumpkin Pie Points] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805000494=Dear Commander,\n\nYou ranked #{0} in the [Thanksgiving Feast] with {1} EXP! Below are your rewards! Collect them now.
+ 805000495=[Thanksgiving Feast] Chest
+ 805000496=Thanksgiving Feast
+ 805000530=Mecha Fort Avatar Frame
+ 805000531=Mecha Fort Avatar Frame ({0})
+ 805000532=Use it to change the avatar frame into [Mecha Fort Avatar Frame].
+ 805000536=Mecha Fort Message Frame
+ 805000537=Mecha Fort Message Frame ({0})
+ 805000538=Use it to change the Message Frame into [Mecha Fort Message Frame].
+ 805000542=Mecha Fort Nameplate
+ 805000543=Mecha Fort Nameplate ({0})
+ 805000544=Use it to change the Nameplate into [Mecha Fort Nameplate].
+ 805000608=Blessed Scorpio
+ 805000609=Blessed Scorpio ({0})
+ 805000610=Use it to change the avatar frame into [Blessed Scorpio].
+ 805000611=Blessed Sagittarius
+ 805000612=Blessed Sagittarius ({0})
+ 805000613=Use it to change the avatar frame into [Blessed Sagittarius].
+ 805000614=Blessed Capricorn
+ 805000615=Blessed Capricorn ({0})
+ 805000616=Use it to change the avatar frame into [Blessed Capricorn].
+ 805000617=Blessed Aquarius
+ 805000618=Blessed Aquarius ({0})
+ 805000619=Use it to change the avatar frame into [Blessed Aquarius].
+ 805000620=Blessed Pisces
+ 805000621=Blessed Pisces ({0})
+ 805000622=Use it to change the avatar frame into [Blessed Pisces].
+ 805000623=Blessed Aries
+ 805000624=Blessed Aries ({0})
+ 805000625=Use it to change the avatar frame into [Blessed Aries].
+ 805000626=Blessed Taurus
+ 805000627=Blessed Taurus ({0})
+ 805000628=Use it to change the avatar frame into [Blessed Taurus].
+ 805000629=Blessed Gemini
+ 805000630=Blessed Gemini ({0})
+ 805000631=Use it to change the avatar frame into [Blessed Gemini].
+ 805000632=Blessed Cancer Zodiac
+ 805000633=Blessed Cancer Zodiac ({0})
+ 805000634=Use it to change the avatar frame into [Blessed Cancer Zodiac].
+ 805000635=Blessed Leo
+ 805000636=Blessed Leo ({0})
+ 805000637=Use it to change the avatar frame into [Blessed Leo].
+ 805000638=Blessed Virgo
+ 805000639=Blessed Virgo ({0})
+ 805000640=Use it to change the avatar frame into [Blessed Virgo].
+ 805000641=Blessed Libra
+ 805000642=Blessed Libra ({0})
+ 805000643=Use it to change the avatar frame into [Blessed Libra].
+ 805000644=Domain - Mecha Fort (Gold)
+ 805000645=Harvest Time
+ 805000646=Harvest Time ({0})
+ 805000647=Use it to change the avatar frame into [Harvest Time].
+ 805000648=Harvest Time Message Frame
+ 805000649=Harvest Time Message Frame ({0})
+ 805000650=Use it to change the Message Frame into [Harvest Time Message Frame].
+ 805000651=Harvest Time Nameplate
+ 805000652=Harvest Time Nameplate ({0})
+ 805000653=Use it to change the Nameplate into [Harvest Time Nameplate].
+ 805000654=Turkey Farm
+ 805000655=Turkey Farm ({0})
+ 805000656=Use it to change the appearance of the Fortress into the [Turkey Farm].
+ 805000657="Run, Turkey! Run!"
+ 805000658="Run, Turkey! Run!" ({0})
+ 805000659=Use it to change the appearance of the APC into ["Run, Turkey! Run!"].
+ 805000660=Mr. Turkey
+ 805000661=Mr. Turkey ({0})
+ 805000662=The stylish Mr. Turkey often hangs out in lively and vibrant places. Use it to change the Pendant into [Mr. Turkey].
+ 805000663=Colonel Turkey Profile Card Frame
+ 805000664=Colonel Turkey Profile Card Frame ({0})
+ 805000665=Use it to change the Profile Card Frame into [Colonel Turkey Profile Card Frame].
+ 805000666=Mountain Mover
+ 805000667=Mountain Mover ({0})
+ 805000668=Use it to change the appearance of the APC into [Mountain Mover].
+ 805000669=Fancy Resto
+ 805000670=Fancy Resto ({0})
+ 805000671=Use it to change the appearance of the Fortress into [Fancy Resto].
+ 805000672=Soul of Battlemaster
+ 805000673=Soul of Battlemaster ({0})
+ 805000674=Use it to change the avatar frame into [Soul of Battlemaster].
+ 805000675=Soul of Battlemaster Message Frame
+ 805000676=Soul of Battlemaster Message Frame ({0})
+ 805000677=Use it to change the Message Frame into [Soul of Battlemaster Message Frame].
+ 805000678=Soul of Battlemaster Nameplate
+ 805000679=Soul of Battlemaster Nameplate ({0})
+ 805000680=Use it to change the Nameplate into [Soul of Battlemaster Nameplate]
+ 805000681=Bladewielder
+ 805000682=Bladewielder ({0})
+ 805000683=Use it to change the appearance of the Fortress into [Bladewielder].
+ 805000684=Colonel Turkey
+ 805000685=Use it to change the medal into [Colonel Turkey].
+ 805000686=Obtained by participating in the [Thanksgiving] event
+ 805000687=Domain - Bladewielder
+ 805000688=Red Hawk
+ 805000689=Red Hawk ({0})
+ 805000690=Equipped with the most advanced security system, it will always protect the Fortress. Use it to change the Pendant into [Red Hawk].
+ 805000691=Christmas Firework
+ 805000692=Christmas Firework ({0})
+ 805000693=Dazzling fireworks flicker over the Fortress; everyone is immersed in the joyful vibe. Use it to change the Pendant into [Christmas Firework].
+ 805000694=Colored Balloons
+ 805000695=Colored Balloons ({0})
+ 805000696=Colored balloons around your Fortress will make you feel childlike joy. Use it to change the Pendant into [Colored Balloons].
+ 805000697=Desert Falcon
+ 805000698=Desert Falcon ({0})
+ 805000699=As the ruler of the sky, it soars in the air, overlooking all lives down below. Use it to change the pendant into [Desert Falcon].
+ 805000700=Special Christmas Relocation Animation
+ 805000701=Special Christmas Relocation Animation ({0})
+ 805000702=Use it to change the Relocation Animation into [Special Christmas Relocation Animation]
+ 805000703=Fancy Nebula
+ 805000704=Fancy Nebula ({0})
+ 805000705=The wings are as stunning as dreamlike nebula; the wings will take you through the infinite universe. Use it to change the wings into [Fancy Nebula].
+ 805000706=Steel-like Protection
+ 805000707=Steel-like Protection ({0})
+ 805000708=As solid as steel, the wings will safeguard your faith till the very end. Use it to change the wings into [Steel-like Protection].
+ 805000709=Blazing Soul
+ 805000710=Blazing Soul ({0})
+ 805000711=Just as the blazing flame never dies, the morale will never allow you to surrender. Use it to change the wings into [Blazing Soul].
+ 805000712=Jolly New Year
+ 805000713=Jolly New Year ({0})
+ 805000714=Use it to change the avatar frame into [Jolly New Year]
+ 805000715=Jolly New Year Message Frame
+ 805000716=Jolly New Year Message Frame ({0})
+ 805000717=Use it to change the Message Frame into [Jolly New Year Message Frame]
+ 805000718=Jolly New Year Nameplate
+ 805000719=Jolly New Year Nameplate ({0})
+ 805000720=Use it to change the Nameplate into [Jolly New Year Nameplate]
+ 805000721=Icy Wonderland Peace Treaty
+ 805000722=Icy Wonderland Peace Treaty ({0})
+ 805000723=Use it to change the Peace Treaty into [Icy Wonderland Peace Treaty]
+ 805000724=Special Christmas Halo
+ 805000725=Special Christmas Halo ({0})
+ 805000726=Use it to change the Halo into [Special Christmas Halo].
+ 805000727=Snowy Christmas
+ 805000728=Snowy Christmas ({0})
+ 805000729=Use it to change the avatar frame into [Snowy Christmas].
+ 805000730=Christmas Surprise Message Frame
+ 805000731=Christmas Surprise Message Frame ({0})
+ 805000732=Use it to change the Message Frame to [Christmas Surprise Message Frame].
+ 805000733=Christmas Surprise Nameplate
+ 805000734=Christmas Surprise Nameplate ({0})
+ 805000735=Use it to change the Nameplate to [Christmas Surprise Nameplate].
+ 805000736=Christmas Orbuculum
+ 805000737=Christmas Orbuculum ({0})
+ 805000738=Use it to change the appearance of the Fortress into [Christmas Orbuculum].
+ 805000739=Christmas Parade
+ 805000740=Christmas Parade ({0})
+ 805000741=Use it to change the appearance of the APC into [Christmas Parade].
+ 805000742=Dark Phantom
+ 805000743=Dark Phantom ({0})
+ 805000744=A phantom hidden in the shadows of the polar night; use it to change the Wings into [Dark Phantom].
+ 805000745=Mini Christmas Tree
+ 805000746=Mini Christmas Tree ({0})
+ 805000747=The growing Christmas tree will add a touch of green to the chill winter. Use it to change the Pendant into [Mini Christmas Tree].
+ 805000748=Snowy Christmas Profile Card Frame
+ 805000749=Snowy Christmas Profile Card Frame ({0})
+ 805000750=Use it to change the Profile Card Frame into [Snowy Christmas Profile Card Frame].
+ 805000751=Miraculous Christmas
+ 805000752=Use it to change the medal into [Miraculous Christmas]
+ 805000753=Obtained from Christmas events
+ 805000754=Snowman Tycoon
+ 805000755=Use it to change the medal into [Snowman Tycoon]
+ 805000756=Obtained from limited-time events
+ 805000757=Fortune Bringer
+ 805000758=Fortune Bringer ({0})
+ 805000759=Use it to change the appearance of the Fortress into [Fortune Bringer].
+ 805000760=Spring Pavilion
+ 805000761=Spring Pavilion ({0})
+ 805000762=Use it to change the appearance of the Fortress into [Spring Pavilion]
+ 805000763=Good Fortune
+ 805000764=Good Fortune ({0})
+ 805000765=Use it to change the appearance of the Fortress into [Good Fortune].
+ 805000766=Festive Vibe Nameplate
+ 805000767=Festive Vibe Nameplate ({0})
+ 805000768=Use it to change the Nameplate into [Festive Vibe Nameplate]
+ 805000769=Festive Vibe Message Frame
+ 805000770=Festive Vibe Message Frame ({0})
+ 805000771=Use it to change the Message Frame into [Festive Vibe Message Frame]
+ 805000772=Festive Vibe
+ 805000773=Festive Vibe ({0})
+ 805000774=Use it to change the avatar frame into [Festive Vibe].
+ 805000775=Springly Dragon Boat
+ 805000776=Springly Dragon Boat ({0})
+ 805000777=Use it to change the appearance of the APC into [Springly Dragon Boat]
+ 805000778=Year of Abundance
+ 805000779=Year of Abundance ({0})
+ 805000780=May good fortune be with you every year. Use it to change the pendant into [Year of Abundance].
+ 805000781=Festive Vibe
+ 805000782=Festive Vibe ({0})
+ 805000783=Use it to change the Profile Card Frame into [Festive Vibe].
+ 805000784=Year of the Snake
+ 805000785=Year of the Snake Halo ({0}) (Giftable)
+ 805000786=Use it to change the Halo into [Year of the Snake].
+ 805000787=Pixel Kingdom
+ 805000788=Pixel Kingdom ({0})
+ 805000789=Use it to change the appearance of the Fortress into [Pixel Kingdom]
+ 805000790=Pixel Kingdom
+ 805000791=Pixel Kingdom ({0})
+ 805000792=Use it to change the Nameplate into [Pixel Kingdom].
+ 805000793=Pixel Kingdom
+ 805000794=Pixel Kingdom ({0})
+ 805000795=Use it to change the Message Frame into [Pixel Kingdom].
+ 805000796=Pixel Kingdom
+ 805000797=Pixel Kingdom ({0})
+ 805000798=Use it to change the avatar frame into [Pixel Kingdom].
+ 805000799=Pixel Guards
+ 805000800=Pixel Guards ({0})
+ 805000801=Use it to change the appearance of the APC into [Pixel Guards].
+ 805000802=Pixel the Dragon
+ 805000803=Pixel the Dragon ({0})
+ 805000804=Warning! Dragon ahead. Use it to change the pendant to [Pixel the Dragon].
+ 805000805=Pixel Kingdom
+ 805000806=Pixel Kingdom ({0})
+ 805000807=Use it to change the Profile Card Frame into [Pixel Kingdom].
+ 805000808=Lovely Spring
+ 805000809=Lovely Spring ({0})
+ 805000810=Use it to change the Halo into [Lovely Spring].
+ 805000811=Royal Bullring
+ 805000812=Royal Bullring ({0})
+ 805000813=Use it to change the appearance of the Fortress into [Royal Bullring].
+ 805000814=Royal Matador
+ 805000815=Royal Matador ({0})
+ 805000816=Use it to change the Nameplate into [Royal Matador]
+ 805000817=Royal Matador
+ 805000818=Royal Matador ({0})
+ 805000819=Use it to change the Message Frame into [Royal Matador].
+ 805000820=Royal Matador
+ 805000821=Royal Matador ({0})
+ 805000822=Use it to change the avatar frame into [Royal Matador].
+ 805000823=Bull Chariot
+ 805000824=Bull Chariot ({0})
+ 805000825=Use it to change the appearance of the APC into [Bull Chariot].
+ 805000826=Banner of Victory
+ 805000827=Banner of Victory ({0})
+ 805000828=Wave the banner of victory to showcase your strength to the entire world. Use it to change the Pendant into [Banner of Victory].
+ 805000829=Royal Matador
+ 805000830=Royal Matador ({0})
+ 805000831=Use it to change the Profile Card Frame into [Royal Matador].
+ 805000832=Spring Festival Message Frame
+ 805000833=Spring Festival Message Frame ({0})
+ 805000834=Use it to change the Message Frame into [Spring Festival].
+ 805000835=Noob's Nest
+ 805000836=Noob's Nest ({0})
+ 805000837=Use it to change the appearance of the Fortress to [Noob's Nest].
+ 805000838=Domain - Fortune Bringer
+ 805000839=Mocking Tower
+ 805000840=Mocking Tower ({0})
+ 805000841=Use it to change the appearance of the Fortress to [Mocking Tower].
+ 805000842=Victorious Bullfight
+ 805000843=Domain - Mocking Tower
+ 805000844=Bunny's Nod
+ 805000845=Festival Emote
+ 805000846=Bunny's Hut
+ 805000847=Use it to change the Medal into [Bunny's Hut].
+ 805000848=Domain - Monkey King
+ 805000939=Spring Blossom Peace Treaty
+ 805000940=Spring Blossom Peace Treaty ({0})
+ 805000941=Use it to change the Peace Treaty to [Spring Blossom].
+ 805000942=Spring Blossom Relocation Animation
+ 805000943=Spring Blossom Relocation Animation ({0})
+ 805000944=Use it to change the Relocation Animation to [Spring Blossom].
+ 805000945=Realm of Greenness
+ 805000946=Realm of Greenness ({0})
+ 805000947=Use it to change the appearance of the Fortress into [Realm of Greenness].
+ 805000948=Fairy Hut
+ 805000949=Fairy Hut ({0})
+ 805000950=Use it to change the appearance of the Fortress to [Fairy Hut].
+ 805000951=Mad Gopher
+ 805000952=Mad Gopher ({0})
+ 805000953=Use it to change the appearance of the Fortress to [Mad Gopher].
+ 805000954=Monkey King
+ 805000955=Monkey King ({0})
+ 805000956=Use it to change the appearance of the Fortress into [Monkey King].
+ 805000957=Eagle's Claw
+ 805000958=Eagle's Claw ({0})
+ 805000959=Use it to change the appearance of the APC into [Eagle's Claw].
+ 805000960=Full of Love
+ 805000961=Full of Love ({0})
+ 805000962=Use it to change the marching trail into [Full of Love]
+ 805000963=Inferno - Marching Trail
+ 805000964=Inferno - Marching Trail ({0})
+ 805000965=Use it to change the marching trail into [Inferno - Marching Trail].
+ 805000966=Frost - Marching Trail
+ 805000967=Frost - Marching Trail ({0})
+ 805000968=Use it to change the marching trail into [Frost - Marching Trail].
+ 805000969=Stardust - Marching Trail
+ 805000970=Stardust - Marching Trail ({0})
+ 805000971=Use it to change the marching trail into [Stardust - Marching Trail].
+ 805000972=Swamp - Marching Trail
+ 805000973=Swamp - Marching Trail ({0})
+ 805000974=Use it to change the marching trail into [Swamp - Marching Trail].
+ 805000975=Thunder - Marching Trail
+ 805000976=Thunder - Marching Trail ({0})
+ 805000977=Use it to change the marching trail into [Thunder - Marching Trail].
+ 805001015=Black Friday Special
+ 805001016=Black Friday Special Inception Pack
+ 805001017=Black Friday Special Surprise Pack
+ 805001018=Black Friday Special Advanced Pack
+ 805001019=Black Friday Special Premium Pack
+ 805001020=Black Friday Special Deluxe Pack
+ 805001021=11/11 Special
+ 805001022=11/11 Special Inception Pack
+ 805001023=11/11 Special Surprise Pack
+ 805001024=11/11 Special Advanced Pack
+ 805001025=11/11 Special Premium Pack
+ 805001026=11/11 Special Deluxe Pack
+ 805001027=Christmas Special
+ 805001028=Christmas Special Inception Pack
+ 805001029=Christmas Special Surprise Pack
+ 805001030=Christmas Special Advanced Pack
+ 805001031=Christmas Special Premium Pack
+ 805001032=Christmas Special Deluxe Pack
+ 805001033=Spring Festival Special
+ 805001034=Spring Festival Special Inception Pack
+ 805001035=Spring Festival Special Surprise Pack
+ 805001036=Spring Festival Special Advanced Pack
+ 805001037=Spring Festival Special Premium Pack
+ 805001038=Spring Festival Special Deluxe Pack
+ 805001039=Special Easter Offer
+ 805001040=Special Easter Offer - Inception Pack
+ 805001041=Special Easter Offer - Surprise Pack
+ 805001042=Special Easter Offer - Advanced Pack
+ 805001043=Special Easter Offer - Premium Pack
+ 805001044=Special Easter Offer - Deluxe Pack
+ 805001045=May Vibes Special
+ 805001046=May Vibes Inception Pack
+ 805001047=May Vibes Surprise Pack
+ 805001048=May Vibes Advanced Pack
+ 805001049=May Vibes Premium Pack
+ 805001050=May Vibes Deluxe Pack
+ 805001051=Dreamweaver Special
+ 805001052=Dreamweaver Special - Inception Pack
+ 805001053=Dreamweaver Special - Surprise Pack
+ 805001054=Dreamweaver Special - Advanced Pack
+ 805001055=Dreamweaver Special - Premium Pack
+ 805001056=Dreamweaver Special - Deluxe Pack
+ 805001057=Guardian Special
+ 805001058=Guardian Special Inception Pack
+ 805001059=Guardian Special Surprise Pack
+ 805001060=Guardian Special Advanced Pack
+ 805001061=Guardian Special Premium Pack
+ 805001062=Guardian Special Deluxe Pack
+ 805001063=Anniversary Special
+ 805001064=Anniv. Special Inception Pack
+ 805001065=Anniv. Special Surprise Pack
+ 805001066=Anniv. Special Advanced Pack
+ 805001067=Anniv. Special Premium Pack
+ 805001068=Anniv. Special Deluxe Pack
+ 805001101=Domain
+ 805001102=Radius
+ 805001103=No Domain applied
+ 805001104=Domain Selection
+ 805001105=Domain in effect
+ 805001106=Effectiveness Order
+ 805001107=In Use
+ 805001108=Use
+ 805001109=From
+ 805001110=Up to three Domains can take effect
+ 805001111=1. By obtaining certain Fortress skins, you'll be able to activate their Fortress Domains. \n2. A Domain provides Domain Attributes to other Commanders of the same alliance within the Domain's coverage. \n3. A Commander can enjoy the bonuses from up to three Domains of other Commanders at the same time. \n4. When a Commander is under the influence of multiple Domains, the Domains with a higher priority will take effect first.
+ 805001112=Priority
+ 805001113=Level up your Control Center to gain more rewards!
+ 805001114=Rules \n1. During the event, increase the Control Center level to raise the [Scarlet Wolf's Trial] level. \n2. Scarlet Wolf's Trial rewards include common and advanced tiers. Common rewards can be obtained by increasing the Control Center level; Advanced rewards can be activated through purchase. \n3. Activating Advanced Rewards to deliver Rare Alliance Presents.
+ 805001115=Control Center Upgrade Plan
+ 805001116=Reporting for Duty
+ 805001117=Arms Race Goals
+ 805001118=Arms Race Rewards
+ 805001119=Progress Reward
+ 805001120=Reach the required VIP level to gain additional rewards!
+ 805001121=Claimable at VIP {0}
+ 805001122=Mission unlocks on day {0} of the event
+ 805001123=Claimable today
+ 805001124=Standard
+ 805001125=Advanced
+ 805001126=Infinite Chest
+ 805001127=Unlocks when event points reach {0}
+ 805001128=A reward can be claimed for every {0} points gained
+ 805002001=Manor
+ 805002002=Manor of {0}
+ 805002003=Change Manor Name
+ 805002004=3. Resetting time for changing the Manor name is 1 day.
+ 805002005=Change
+ 805002006=Prosperity
+ 805002007=Indicates the construction level of a Manor. Obtaining or upgrading Landscapes will increase the Prosperity.
+ 805002008=Friend
+ 805002009=Alliance
+ 805002010=Visitor Log
+ 805002011=Report received. Thank you for helping us maintain a nice gaming environment.
+ 805002012=Manor Prosperity
+ 805002013=Prosperity
+ 805002014=Prosperity: {0}
+ 805002015=Prosperity Rankings
+ 805002016=Compendium
+ 805002017=Visit
+ 805002018=Rankings
+ 805002019=Facility Mode
+ 805002020=Screenshot
+ 805002021=Unobtained
+ 805002022=Not having Landscapes of such quality
+ 805002023=Area taken:
+ 805002024=Amount in effect:
+ 805002025=Attribute
+ 805002026=Upgrade Cost:
+ 805002027=Prioritize placed Landscapes in upgrading
+ 805002028=Upgrade
+ 805002029=Landscape maxed out
+ 805002030=Common Landscape
+ 805002031=Landscape Set
+ 805002032=Coming Soon!
+ 805002033=Activation Condition
+ 805002034=Display in the world
+ 805002035=Display this Landscape on the world map
+ 805002036=Landscape of this level cannot be displayed on the world map
+ 805002037=Tap to display this Landscape on the world map. Only one can be displayed.
+ 805002038=Lv. {0} {1} is already displayed on the world map.
+ 805002039=Tap again to cancel the display on the world map
+ 805002040=Facility
+ 805002041=Preview
+ 805002042=Place the Landscape Set in the correct position to activate the set effect.
+ 805002043=Quick Place
+ 805002044=Local
+ 805002045=Global
+ 805002046=Manor Prosperity (Global)
+ 805002047=Image saved to your device
+ 805002049=Cannot place it
+ 805002050=No more space; please take back some facilities first.
+ 805002051=Info
+ 805002052=Move
+ 805002053=Take back
+ 805002054=Upgrade
+ 805002055=Split
+ 805002056=Clear
+ 805002057=Name can be changed in {0}h
+ 805002058=Character count does not meet the requirement
+ 805002059=Please change the name; sensitive words or special characters are not allowed.
+ 805002060=Set not fully collected
+ 805002061=Unlocks when Landscapes below reach the required level
+ 805002062=Outside Landscape
+ 805002063=All effective attributes of Landscapes
+ 805002064=1. Attributes of the Landscapes not displayed will also take effect. \n2. The number of effective attributes for each Landscape vary. For Landscapes of the same type, attributes of the higher-level one will take effect.
+ 805002065=Landscapes: {0}
+ 805002066=Sets: {0}
+ 805002067=Event configuration does not exist.
+ 805002068=Wrong lucky draw category.
+ 805002069=Only one lucky draw can be made in the free trial.
+ 805002070=This event does not allow a free lucky draw.
+ 805002071=Not the free trial time. Cannot perform a free lucky draw.
+ 805002072=Collection Progress: {0}
+ 805002073=Placed
+ 805002074=Quick Place
+ 805002075=View
+ 805002076=Lv. {0} {1} is no longer displayed in the world.
+ 805002077=All
+ 805002078=Place
+ 805002079=Clearing
+ 805002080=Manor unlocked
+ 805002081={0}, Commander {3} from {2} in #{1} obtained the Landscape, {4}.
+ 805002082=Manor unlocked
+ 805002084=Condition to dispel the mist:
+ 805002085=Prosperity too low
+ 805002086=Dispel the mist
+ 805002087=Collection not complete; cannot claim rewards.
+ 805002088=Facility split; please check the warehouse.
+ 805002089=Facility does not exist; please relaunch the page.
+ 805002090=Max level reached; cannot further upgrade.
+ 805002091=Not enough upgrade materials.
+ 805002092=Clutter cleared
+ 805002093=Mist dispelled
+ 805002094=Facility not placed
+ 805002095=Invalid location
+ 805002096=Facility out of range
+ 805002097=A newly established manor. Come build it now!
+ 805002098=Cannot place it at the selected location.
+ 805002099=The number of Landscapes does not meet the requirement for placing the set.
+ 805002100=Enter
+ 805002101={0} watered the Landscape in the manor of {1} and earned {2} Landscape Coins.
+ 805002102=Watering successful; earned {0} Landscape Coins.
+ 805002103=Watering successful; today's reward limit reached.
+ 805002104=Only after having the highest level Landscape can you split lower-level Landscapes of the same type.
+ 805002105=No recyclable Landscapes of such quality
+ 805002106=World Tree
+ 805002107=World Tree\nA magical giant tree that produces Landscape Coins. Upgrade it to increase the output and storage cap.
+ 805002108=Common
+ 805002109=Classic
+ 805002110=Rare
+ 805002111=Supreme
+ 805002112=Prestige
+ 805002113=Collapse all {0} Landscapes?
+ 805002114=Collapse all {0}?
+ 805002115=Collapsing successful
+ 805002116=Collapse {0}?
+ 805002117=Collapse all level {0} {1}?
+ 805002119=Landscape Shop
+ 805002120=Refresh in {0}
+ 805002121=Purchasable at World Tree level {0}
+ 805002122=Free
+ 805002123=Sold Out
+ 805002124=No recyclable Landscapes of such quality
+ 805002125=Landscape coins/minute
+ 805002126=World Tree's Landscape Coin storage cap
+ 805002127=World Tree has reached its max level
+ 805002128=Insufficient Prosperity to upgrade World Tree
+ 805002129=Prosperity required for upgrade:
+ 805002130=Resource cost
+ 805002131=Collect all Landscapes in the set to obtain a special Landscape, [Alpha Dino].
+ 805002132=With each draw, chance to get
+ 805002133=Landscape Draw
+ 805002134=Watering attempts today:
+ 805002135=Times being watered today:
+ 805002136=Reward limit reached for today
+ 805002137=Watering successful; reward limit reached for today
+ 805002138=Watering successful; you received {0} Landscape Coins
+ 805002139=Please unlock the preceding region first
+ 805002140=Visitor Log
+ 805002141=No visitors
+ 805002142=helped you with watering
+ 805002143=Landscape Inventory
+ 805002144=No items
+ 805002145=Tile
+ 805002146=1. Landscape Coins can be used to redeem items in the Landscape Shop. \n2. The Landscape Shop will have the items refreshed every Monday. \n3. Some items can be purchased when your World Tree reaches a certain level.
+ 805002147=Unlocks at World Tree Lv. {0}
+ 805002148=No Landscapes of such quality
+ 805002149=Screenshot
+ 805002150=No Landscape Coins produced yet; please come back later
+ 805002151=Select All
+ 805002152=Recycle
+ 805002153=Landscape Recycling
+ 805002154=Recycle to get
+ 805002155=Special Offer
+ 805002156=Landscape Draw
+ 805002157=Dinosaur Landscape Draw
+ 805002158=Manor Check-in
+ 805002159=Manor Mission
+ 805002160=Complete all the missions above to receive
+ 805002161=Attribute Rules
+ 805002162=Dinosaur Park
+ 805002163=A cool dinosaur statue, a giant Ferris wheel, and adorable little dinosaurs—let's build a joyful Dinosaur Park. \nCollect all Landscape structures in the set and upgrade them to the required level to unlock the special Landscape, Alpha Dino. Alpha Dino of level 3 or above can be displayed on the map.
+ 805002164=World Tree
+ 805002165=1. The World Tree produces Landscape Coins. These coins can be used to upgrade the World Tree and redeem items in the Landscape Shop. \n2. The World Tree can be upgraded. The higher its level, the faster it produces Landscape Coins. \n3. Landscape Coins have a storage cap. As the World Tree's level increases, so does the storage cap. \n4. The appearance of the World Tree changes with its level upgrades.
+ 805002166=Watering
+ 805002167=1. Visit others' manor and water their Landscapes to earn Landscape Coins. \n2. When others help you water your Landscapes, you can also earn Landscape Coins. \n3. There is a daily limit on rewards that can be earned from watering and being watered. \n4. After reaching the reward limit, you can still water others' Landscapes, but won't earn any rewards.
+ 805002168=Landscape
+ 805002169=1. Landscapes can be obtained from the Landscape Shop and Landscape Draw event. \n2. Landscapes can increase your manor's Prosperity. Higher-level Landscapes boost Prosperity more visibly. If you have multiple same-type Landscapes, only the highest level one can add to the Prosperity, which then influences World Tree upgrades. \n3. High-level Landscapes can be split into level 1 Landscapes of the same type without costing any resources.
+ 805002170=Unlocking Tiles
+ 805002171=1. Unlock tiles to expand your manor. \n2. It takes some green and gold Crystallum to unlock tiles; they can be obtained through the Landscape Draw event. \n3. By unlocking tiles, you could get attribute bonuses.
+ 805002172=Congratulations! Your World Tree has reached level 1, earning you the following rewards.
+ 805002173=Congratulations! Your World Tree has reached level 2, and you have received the following rewards.
+ 805002174=Congratulations! Your World Tree has reached level 3, and you have received the following rewards.
+ 805002175=Congratulations! Your World Tree has reached level 4, and you have received the following rewards.
+ 805002176=Congratulations! Your World Tree has reached level 5, and you have received the following rewards.
+ 805002177=Congratulations! Your World Tree has reached level 6, and you have received the following rewards.
+ 805002178=Congratulations! Your World Tree has reached level 7, and you have received the following rewards.
+ 805002179=Congratulations! Your World Tree has reached level 8, and you have received the following rewards.
+ 805002180=Congratulations! Your World Tree has reached level 9, and you have received the following rewards.
+ 805002181=Congratulations! Your World Tree has reached level 10, and you have received the following rewards.
+ 805002182=Congratulations! Your World Tree has reached level 11, and you have received the following rewards.
+ 805002183=Congratulations! Your World Tree has reached level 12, and you have received the following rewards.
+ 805002184=Congratulations! Your World Tree has reached level 13, and you have received the following rewards.
+ 805002185=Congratulations! Your World Tree has reached level 14, and you have received the following rewards.
+ 805002186=Congratulations! Your World Tree has reached level 15, and you have received the following rewards.
+ 805002187=Congratulations! Your World Tree has reached level 16, and you have received the following rewards.
+ 805002188=Congratulations! Your World Tree has reached level 17, and you have received the following rewards.
+ 805002189=Congratulations! Your World Tree has reached level 18, and you have received the following rewards.
+ 805002190=Congratulations! Your World Tree has reached level 19, and you have received the following rewards.
+ 805002191=Congratulations! Your World Tree has reached level 20, and you have received the following rewards.
+ 805002192=World Tree Upgrade
+ 805002193=Additional check-in rewards
+ 805002194=After purchase, you can claim missed check-in rewards and additionally receive the following rewards.
+ 805002195=1. Log in daily to receive the check-in reward. \n2. You can spend 1000 Diamonds to claim a check-in reward. \n3. Purchase the advanced edition for more rewards.
+ 805002196=1. During the event, use Landscape Draw Tickets to make lucky draws. \n2. Each draw grants you a random item. Check the probability page for details. \n3. A Supreme-quality Landscape is guaranteed in the 50th draw.
+ 805002197=1. During the event, use Dinosaur Landscape Draw Tickets to make lucky draws. \n2. Each draw grants you a random item. Check the probability page for details. \n3. Collect all Landscape structures in the set and upgrade them to the required level to unlock the special Landscape, Alpha Dino. Alpha Dino of level 3 or above can be displayed on the map.
+ 805002198=1. Landscapes provide bonus attributes. \n2. There is a limit on the number of bonuses from the same type of Landscapes. \n3. Unplaced Landscapes you have can also provide bonuses. \n4. Unlock tiles for a chance to get additional bonuses.
+ 805002199=1. Only after owning the highest level Landscape can you recycle those lower-level ones and receive some Landscape Coins. \n2. The highest level Landscapes cannot be recycled .\n3. Once recycled, Landscapes cannot be restored. Please proceed with caution.
+ 805002200=Change the Manor name? Cannot be changed again within 24 hours.
+ 805002201=World Tree Level:
+ 805002202=Landscape attributes
+ 805002203=Tile attributes
+ 805002204=Unlock this manor accessory by obtaining the corresponding level of Landscape structure.
+ 805002205=To get a Supreme-quality Landscape, you still need to make lucky draws
+ 805002206=time(s)
+ 805002207=Please build the Manor first
+ 805002208=Sunken Treasure
+ 805002209=The sunken ship with sunken treasures, and unfortunately, a ferocious shark, are awaiting you! Time for an underwater adventure! \nCollect all Landscape structures in the set and upgrade them to the required level to unlock the special Landscape, Megalodon. The Megalodon of level 3 or above can be displayed on the map.
+ 805002210=Megalodon Landscape Draw
+ 805002211=1. During the event, use Megalodon Landscape Draw Tickets to make lucky draws. \n2. Each draw grants you a random item. Check the probability page for details. \n3. Collect all Landscape structures in the set and upgrade them to the required level to unlock the special Landscape, Megalodon. Megalodon of level 3 or above can be displayed on the map.
+ 805002212=Megalodon Landscape Draw Ticket
+ 805002213=Used in the Megalodon Landscape Draw. After the event ends, it will be converted to Landscape Draw Tickets at the same ratio.
+ 805002214=Megalodon Lv. 1
+ 805002215=Megalodon Lv. 2
+ 805002216=Megalodon Lv. 3
+ 805002217=Megalodon Lv. 4
+ 805002218=1. During the event, use Landscape Draw Tickets to make lucky draws. \n2. Each draw grants you a random item. Check the probability page for details. \n3. A Supreme-quality Landscape is guaranteed in the 50th draw. \n4. The event lasts from 00:00:00, 6/16/2025 to 23:59:59, 6/29/2025, Game Time.
+ 805002600=Congratulations, Commander, you have unlocked the <color=#ee1d24>manor section</color>.
+ 805002601=Here, we have more land to place Landscapes. Come check it out!
+ 805002602=Look, there's a giant tree in the center of the manor; its trunk can hardly be encircled by a dozen people holding hands. Imagine how prosperous it would be if it hadn't withered!
+ 805002603=We call it the World Tree. Thanks to its protection, this land stays uncontaminated. If it revives, our manor will surely thrive.
+ 805002604=Let's take a look at the World Tree.
+ 805002605=Look, new buds are sprouting from its trunk! Is that we who made it revive?
+ 805002606=It's said that the <color=#ee1d24>World Tree's growth</color> has something to do with its surroundings. See the Landscape in your Inventory? Place it there!
+ 805002650=Visit others' Manors {0} time(s)
+ 805002651=Manor Prosperity reaches {0}
+ 805002652=Your manor has {0} Landscape(s)
+ 805002653=Own {0} Level 3 Landscape(s)
+ 805002654={0} reaches Lv. {1}
+ 805002655=Landscape [Post Box] reaches level {0}
+ 805002656=Own {0} Landscape Set(s)
+ 805002657=Quick Place Landscape Sets {0} time(s)
+ 805002658=Clear weeds in the Manor {0} time(s)
+ 805002659=Place Landscapes {0} time(s)
+ 805002660=Upgrade Manor Landscapes {0} time(s)
+ 805002661=Split Manor Landscapes {0} time(s)
+ 805002662=Unlock tiles in the manor {0} time(s)
+ 805002663=Make Landscape Draw *{0}
+ 805002664=Redeem items {0} time(s) in the Landscape Shop
+ 805002665=Water Landscapes {0} time(s)
+ 805002680=Visit
+ 805002681=Manor Prosperity
+ 805002682=Obtain Landscape
+ 805002683=Landscape Level
+ 805002684=Upgrade World Tree
+ 805002685=Upgrade Landscape
+ 805002686=Own Set
+ 805002687=Quick Placement
+ 805002688=Clean Weeds
+ 805002689=Place Landscape
+ 805002690=Upgrade Landscape
+ 805002691=Split Landscape
+ 805002692=Expand Manor
+ 805002693=Landscape Draw
+ 805002694=Redeem Items
+ 805002695=Water Landscape
+ 805003001=Wooden Chair
+ 805003002=Yellow Flower
+ 805003003=Green Flower
+ 805003004=Red Flower
+ 805003005=Boulder
+ 805003006=Deadwood
+ 805003007=Weeds
+ 805003008=Slab Path
+ 805003009=Brown Brick Lane
+ 805003010=Sakura Tree
+ 805003011=Dead Trunk
+ 805003012=Abandoned Steel
+ 805003013=Abandoned Fence
+ 805003014=House
+ 805003015=Dinosaur Statue
+ 805003016=Blossoms & Grass
+ 805003017=Ferris Wheel
+ 805003018=Dinosaur Dominance
+ 805003019=Lounge Chair
+ 805003020=Green Tree
+ 805003021=Clock Tower
+ 805003022=Flowerbed
+ 805003023=Dining Table
+ 805003024=Fountain
+ 805003025=Windmill
+ 805003026=Cottage
+ 805003027=Bonfire
+ 805003028=Marble Wall
+ 805003029=Green Wall
+ 805003030=Monument
+ 805003031=Scarecrow
+ 805003032=Street Lamp
+ 805003033=Post Box
+ 805003034=Paradise Road
+ 805003035=Megalodon
+ 805003036=Sunken Ship
+ 805003037=Treasure Chest
+ 805003038=Cannon
+ 805003039=Anchor
+ 805003040=Coral
+ 805003041=Doomsday Radar
+ 805003042=Doomsday Tent
+ 805003043=Watchtower
+ 805003044=Oil Barrel
+ 805003045=Wooden Wall
+ 805003046=Pool
+ 805003047=Parasol
+ 805003048=Coconut Tree
+ 805003049=Swim Ring
+ 805003050=Wave-Patterned Floor
+ 805003051=Seabed-Patterned Floor
+ 805003052=Blue-Whitish Floor
+ 805004001=Use it to obtain the manor Landscape, Wooden Chair
+ 805004002=Use it to obtain the manor Landscape, Yellow Blossom
+ 805004003=Use it to obtain the manor Landscape, Green Blossom
+ 805004004=Use it to obtain the manor Landscape, Red Blossom
+ 805004005=Use it to obtain the manor Landscape, Rock
+ 805004006=Use it to obtain the manor Landscape, Deadwood
+ 805004007=Use it to obtain the manor Landscape, Weeds
+ 805004008=Use it to obtain the manor Landscape, Slab Path
+ 805004009=Use it to obtain the manor Landscape, Brick Lane
+ 805004010=Use it to obtain the manor Landscape, Sakura Tree
+ 805004011=Use it to obtain the manor Landscape, Dead Trunk
+ 805004012=Use it to obtain the manor Landscape, Deserted Steel
+ 805004013=Use it to obtain the manor Landscape, Deserted Fence
+ 805004014=Use it to obtain the Manor Landscape, [House], part of the Dinosaur Park set
+ 805004015=Use it to obtain the Manor Landscape, [Dinosaur Statue], part of the Dinosaur Park set
+ 805004016=Use it to obtain the Manor Landscape, [Grass], part of the Dinosaur Park set
+ 805004017=Use it to obtain the Manor Landscape, [Ferris Wheel], part of the Dinosaur Park set
+ 805004018=Use it to obtain the Manor Landscape, [Alpha Dino], part of the Dinosaur Park set
+ 805004019=Use it to obtain the Manor Landscape, [Lounge Chair], part of the Dinosaur Park set
+ 805004020=Use it to obtain the manor Landscape, Green Tree
+ 805004021=Use it to obtain the manor Landscape, Clock Tower
+ 805004022=Use it to obtain the manor Landscape, Flowerbed
+ 805004023=Use it to obtain the manor Landscape, Dining Table
+ 805004024=Use it to obtain the manor Landscape, Fountain
+ 805004025=Use it to obtain the manor Landscape, Windmill
+ 805004026=Use it to obtain the manor Landscape, Cottage
+ 805004027=Use it to obtain the manor Landscape, Bonfire
+ 805004028=Use it to obtain the manor Landscape, Marble Wall
+ 805004029=Use it to obtain the manor Landscape, Green Wall
+ 805004030=Use it to obtain the manor Landscape, monument
+ 805004031=Use it to obtain the manor Landscape, Scarecrow
+ 805004032=Use it to obtain the manor Landscape, Street Lamp
+ 805004033=Use it to obtain the manor Landscape, Post Box
+ 805004034=Obtain the manor Landscape, Paradise Road.
+ 805004035=Use it to obtain the Manor Landscape, [Megalodon], part of the [Sunken Treasure] set.
+ 805004036=Use it to obtain the Manor Landscape, [Sunken Ship], part of the [Sunken Treasure] set.
+ 805004037=Use it to obtain the Manor Landscape, [Treasure Chest], part of the [Sunken Treasure] set.
+ 805004038=Use it to obtain the Manor Landscape, [Cannon], part of the [Sunken Treasure] set.
+ 805004039=Use it to obtain the Manor Landscape, [Anchor], part of the [Sunken Treasure] set.
+ 805004040=Use it to obtain the Manor Landscape, [Coral], part of the [Sunken Treasure] set.
+ 805004041=Use it to obtain the manor Landscape, Doomsday Radar
+ 805004042=Use it to obtain the manor Landscape, Doomsday Tent
+ 805004043=Use it to obtain the manor Landscape, Watchtower
+ 805004044=Use it to obtain the manor Landscape, Oil Barrel
+ 805004045=Use it to obtain the manor Landscape, Wooden Wall
+ 805004046=Use it to obtain the manor Landscape, Pool
+ 805004047=Use it to obtain the manor Landscape, Parasol
+ 805004048=Use it to obtain the manor Landscape, Coconut Tree
+ 805004049=Use it to obtain the manor Landscape, Swim Ring
+ 805004050=Use it to obtain the manor Landscape, Wave-Patterned Floor
+ 805004051=Use it to obtain the manor Landscape, Seabed-Patterned Floor
+ 805004052=Use it to obtain the manor Landscape, Blue-Whitish Floor
+ 805005001=Pixel Affection
+ 805005002=Pixel Affection (Advanced)
+ 805005003=Pixel Affection (Advanced & Deluxe)
+ 805005004=Pixel Affection (Deluxe)
+ 805005005=Shield of Courage
+ 805005006=Used in the [Pixel Affection] event; will be removed after the event ends.
+ 805005007=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Shield of Courage] will no longer be usable. Therefore, we recycled your {0} unused [Shields of Courage] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805005008=Dear Commander,\n\nYou ranked #{0} in the [Pixel Affection] with {1} EXP! Below are your rewards! Collect them now.
+ 805005009=Pixel Affection Chest
+ 805005010=Small Shield of Courage Mystery Box
+ 805005011=Large Shield of Courage Mystery Box
+ 805005012=Spring Gathering
+ 805005013=Spring Gathering (Advanced)
+ 805005014=Spring Gathering (Advanced & Deluxe)
+ 805005015=Spring Gathering (Deluxe)
+ 805005016=Flower Points
+ 805005017=Used in the [Spring Gathering]; will be removed after the event ends.
+ 805005018=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Flower Points] will no longer be usable. Therefore, we recycled your {0} unused [Flower Points] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805005019=Dear Commander,\n\nYou ranked #{0} in the [Spring Gathering] with {1} EXP! Below are your rewards! Collect them now.
+ 805005020=Spring Gathering Chest
+ 805005021=Small Flower Point Mystery Box
+ 805005022=Large Flower Point Mystery Box
+ 805005023=Prank with Me
+ 805005024=Prank with Me (Advanced)
+ 805005025=Prank with Me (Advanced & Deluxe)
+ 805005026=Prank with Me (Deluxe)
+ 805005027=Top Hat Points
+ 805005028=Used to join the [Prank with Me] event; will be removed after the event ends.
+ 805005029=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Top Hat Points] will no longer be usable. Therefore, we recycled your {0} unused [Top Hat Points] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805005030=Dear Commander,\n\nYou ranked #{0} in the [Prank with Me] with {1} EXP! Below are your rewards! Collect them now.
+ 805005031=Prank with Me Chest
+ 805005032=Epic Journey
+ 805005033=Epic Journey (Advanced)
+ 805005034=Epic Journey (Advanced & Deluxe)
+ 805005035=Epic Journey (Deluxe)
+ 805005036=Crystallite Points
+ 805005037=Used to join the [Epic Journey] event; will be removed after the event ends.
+ 805005038=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Crystallite Points] will no longer be usable. Therefore, we recycled your {0} unused [Crystallite Points] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805005039=Dear Commander, \n\nYou ranked #{0} in the [Epic Journey] with {1} EXP! Below are your rewards! Collect them now.
+ 805005040=Epic Journey Chest
+ 805005042=Easter Egg Carnival
+ 805005043=Easter Egg Carnival (Advanced)
+ 805005044=Easter Egg Carnival (Advanced & Deluxe)
+ 805005045=Easter Egg Carnival (Deluxe)
+ 805005046=Easter Egg Points
+ 805005047=Used to participate in the [Easter Egg Carnival] event; will be removed after the event ends.
+ 805005048=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Easter Egg Points] will no longer be usable. Therefore, we recycled your {0} unused [Easter Egg Points] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805005049=Dear Commander,\n\nYou ranked #{0} in the [Easter Egg Carnival] with {1} EXP! Below are your rewards! Collect them now.
+ 805005050=Easter Egg Chest
+ 805005051=Moment of Awakening
+ 805005052=Moment of Awakening (Advanced)
+ 805005053=Moment of Awakening (Advanced & Deluxe)
+ 805005054=Moment of Awakening (Deluxe)
+ 805005055=Dreamweaving Feather
+ 805005056=Used to join the [Moment of Awakening] event; will be removed after the event ends.
+ 805005057=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Dreamweaving Feathers] will no longer be usable. Therefore, we recycled your {0} unused [Dreamweaving Feathers] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805005058=Dear Commander,\n\nYou ranked #{0} in the [Moment of Awakening] with {1} EXP! Below are your rewards! Collect them now.
+ 805005059=Moment of Awakening Chest
+ 805005060=Guardian's Oath
+ 805005061=Guardian's Oath (Advanced)
+ 805005062=Guardian's Oath (Advanced & Deluxe)
+ 805005063=Guardian's Oath (Deluxe)
+ 805005064=Shielder Points
+ 805005065=Used to join the [Guardian's Oath] event; will be removed after the event ends.
+ 805005066=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Shielder Points] will no longer be usable. Therefore, we recycled your {0} unused [Shielder Points] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805005067=Dear Commander,\n\nYou ranked #{0} in the [Guardian's Oath] with {1} EXP! Below are your rewards! Collect them now.
+ 805005068=Guardian's Oath Chest
+ 805005069=Meowgical Journey
+ 805005070=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Dinosaur Landscape Draw Tickets] will no longer be usable. Therefore, we recycled your {0} unused [Dinosaur Landscape Draw Tickets] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!!
+ 805005071=Artifact Journey
+ 805005072=Artifact Journey (Advanced)
+ 805005073=Artifact Journey (Advanced & Deluxe)
+ 805005074=Artifact Journey (Deluxe)
+ 805005075=Antique Tomahawk
+ 805005076=Used to join the [Artifact Journey] event; will be removed after the event ends.
+ 805005077=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Antique Tomahawks] will no longer be usable. Therefore, we recycled your {0} unused [Antique Tomahawks] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805005078=Dear Commander,\n\nYou ranked #{0} in the [Artifact Journey] with {1} EXP! Below are your rewards! Collect them now.
+ 805005079=Artifact Journey Chest
+ 805005080=Summer Party
+ 805005081=Summer Party (Advanced)
+ 805005082=Summer Party (Advanced & Deluxe)
+ 805005083=Summer Party (Deluxe)
+ 805005084=Juice Points
+ 805005085=Used to join the [Summer Party] event; will be removed after the event ends.
+ 805005086=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Juice Points] will no longer be usable. Therefore, we recycled your {0} unused [Juice Points] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805005087=Dear Commander,\n\nYou ranked #{0} in the [Summer Party] with {1} EXP! Below are your rewards! Collect them now.
+ 805005088=Summer Party Chest
+ 805005089=Spirit's Favor
+ 805005090=Spirit's Favor (Advanced)
+ 805005091=Spirit's Favor (Advanced & Deluxe)
+ 805005092=Spirit's Favor (Deluxe)
+ 805005093=Gourd Points
+ 805005094=Used to join the [Spirit's Favor] event; will be removed after the event ends.
+ 805005095=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Gourd Points] will no longer be usable. Therefore, we recycled your {0} unused [Gourd Points] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805005096=Dear Commander,\n\nYou ranked #{0} in the [Spirit's Favor] with {1} EXP! Below are your rewards! Collect them now.
+ 805005097=Spirit's Favor Chest
+ 805005098=Sweet Party
+ 805005099=Sweet Party (Advanced)
+ 805005100=Sweet Party (Advanced & Deluxe)
+ 805005101=Sweet Party (Deluxe)
+ 805005102=Candy Points
+ 805005103=Used to join the [Sweet Party] event; will be removed after the event ends.
+ 805005104=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Candy Points] will no longer be usable. Therefore, we recycled your {0} unused [Candy Points] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805005105=Dear Commander,\n\nYou ranked #{0} in the [Sweet Party] with {1} EXP! Below are your rewards! Collect them now.
+ 805005106=Sweet Party Chest
+ 805006001=Landscape Coin
+ 805006002=Green Crystallum
+ 805006003=Golden Crystallum
+ 805006004=Landscape Draw Ticket
+ 805006005=Dinosaur Landscape Draw Ticket
+ 805006101=A magical item from the World Tree; used to upgrade the World Tree and redeem items in the Landscape Shop.
+ 805006102=Used to unlock manor tiles
+ 805006103=Rare item used to unlock Landscape Manor tiles
+ 805006104=Can be used in the Landscape Draw.
+ 805006105=Used in the Dinosaur Landscape Draw. After the event ends, it will be converted to Landscape Draw Tickets at the same ratio.
+ 805100001=Bunny's Egg Castle
+ 805100002=Bunny's Egg Castle ({0})
+ 805100003=Use it to change the appearance of the Fortress into [Bunny's Egg Castle].
+ 805100004=Easter Egg Realm Nameplate
+ 805100005=Easter Egg Realm Nameplate ({0})
+ 805100006=Use it to change the Nameplate into [Easter Egg Realm].
+ 805100007=Easter Egg Realm Message Frame
+ 805100008=Easter Egg Realm Message Frame ({0})
+ 805100009=Use it to change the Message Frame into [Easter Egg Realm].
+ 805100010=Easter Egg Realm avatar frame
+ 805100011=Easter Egg Realm avatar frame ({0})
+ 805100012=Use it to change the avatar frame into [Easter Egg Realm].
+ 805100013=Bunny Express
+ 805100014=Bunny Express ({0})
+ 805100015=Use it to change the appearance of the APC into [Bunny Express].
+ 805100016=Leaping Bunny
+ 805100017=Leaping Bunny ({0})
+ 805100018=Wave the banner of victory to showcase your strength to the entire world. Use it to change the Pendant into [Leaping Bunny].
+ 805100019=Easter Egg Realm
+ 805100020=Easter Egg Realm ({0})
+ 805100021=Use it to change the Profile Card Frame into [Easter Egg Realm].
+ 805100022=Dream Fox
+ 805100023=Dream Fox ({0})
+ 805100024=Use it to change the appearance of the Fortress into the [Dream Fox]
+ 805100025=Dream Fox Nameplate
+ 805100026=Dream Fox Nameplate ({0})
+ 805100027=Use it to change the Nameplate into [Dream Fox]
+ 805100028=Dream Fox Message Frame
+ 805100029=Dream Fox Message Frame ({0})
+ 805100030=Use it to change the Message Frame into [Dream Fox]
+ 805100031=Dream Fox Avatar Frame
+ 805100032=Dream Fox Avatar Frame ({0})
+ 805100033=Use it to change the avatar frame into [Dream Fox]
+ 805100034=Dreamweaving Cloud
+ 805100035=Dreamweaving Cloud ({0})
+ 805100036=Weave a sweet dream with hope. Embracing the future, you fall into the dream. Use it to change the pendant into [Dreamweaving Cloud].
+ 805100037=Dream Fox Profile Card Frame
+ 805100038=Dream Fox Profile Card Frame ({0})
+ 805100039=Use it to change the Profile Card Frame into [Dream Fox].
+ 805100040=Soulkeeper
+ 805100041=Soulkeeper ({0})
+ 805100042=Use it to change the appearance of the Fortress into [Soulkeeper].
+ 805100043=Sacred Guard
+ 805100044=Sacred Guard ({0})
+ 805100045=Use it to change the Nameplate into [Sacred Guard].
+ 805100046=Sacred Guard
+ 805100047=Sacred Guard ({0})
+ 805100048=Use it to change the Message Frame into [Sacred Guard].
+ 805100049=Sacred Guard
+ 805100050=Sacred Guard ({0})
+ 805100051=Use it to change the avatar frame into [Sacred Guard].
+ 805100052=Keeper's Banner
+ 805100053=Keeper's Banner ({0})
+ 805100054=Even as the world falls apart, the banner placed atop the ruins still remains intact. Use it to change the Pendant into [Keeper's Banner].
+ 805100055=Sacred Guard
+ 805100056=Sacred Guard ({0})
+ 805100057=Use it to change the Profile Card Frame into [Sacred Guard].
+ 805100058=Planet Nexus
+ 805100059=Planet Nexus ({0})
+ 805100060=Use it to change the appearance of the Fortress into the [Planet Nexus].
+ 805100061=Smart Panel
+ 805100062=Smart Panel ({0})
+ 805100063=Use it to change the Nameplate into [Smart Panel].
+ 805100064=Smart Panel
+ 805100065=Smart Panel ({0})
+ 805100066=Use it to change the Message Frame into [Smart Panel].
+ 805100067=Sync Orbits
+ 805100068=Sync Orbits ({0})
+ 805100069=Use it to change the avatar frame into [Sync Orbits].
+ 805100070=Mech Dog - Flash
+ 805100071=Mech Dog - Flash ({0})
+ 805100072=Use it to change the appearance of the APC into [Mech Dog - Flash].
+ 805100073=Smart Panel
+ 805100074=Smart Panel ({0})
+ 805100075=It plays news of past times in a loop, picturing the chaos of the moment the apocalypse hit. Use it to change the pendant to [Smart Panel].
+ 805100076=Smart Panel
+ 805100077=Smart Panel ({0})
+ 805100078=Use it to change the Profile Card Frame into [Smart Panel].
+ 805100079=Parasol
+ 805100080=Parasol ({0})
+ 805100081=Sunshine, beach, and parasol — these are what you need for a vacation. Use it to change the pendant to [Parasol].
+ 805100082=Moody Cloud
+ 805100083=Moody Cloud ({0})
+ 805100084=Turn gloomy now, with precipitation coming momentarily. Beware of possible lightning. Use it to change the Pendant into [Moody Cloud].
+ 805100085=Sword of the Spirit
+ 805100086=Sword of the Spirit ({0})
+ 805100087=Punish the evil and keep peace. Use it to change the Pendant into [Sword of the Spirit].
+ 805100088=Sunlit Sandcastle
+ 805100089=Sunlit Sandcastle ({0})
+ 805100090=Use it to change the appearance of the Fortress to [Sunlit Sandcastle].
+ 805100091=Holiday Lodge
+ 805100092=Holiday Lodge ({0})
+ 805100093=Use it to change the appearance of the Fortress into [Holiday Lodge]
+ 805100094=Mush-cabin
+ 805100095=Mush-cabin ({0})
+ 805100096=Use it to change the appearance of the Fortress into [Mush-cabin].
+ 805100097=Halloween Hand
+ 805100098=Halloween Hand ({0})
+ 805100099=Use it to change the Fortress appearance to [Halloween Hand].
+ 805100100=Pale Blue Dot
+ 805100101=Pale Blue Dot ({0})
+ 805100102=Use it to change the appearance of the Fortress into [Pale Blue Dot].
+ 805100103=Ice Track #7
+ 805100104=Ice Track #7 ({0})
+ 805100105=Use it to change the appearance of the APC into [Ice Track #7].
+ 805100106=Alpha Dino Lv. 1
+ 805100107=Alpha Dino Lv. 2
+ 805100108=Alpha Dino Lv. 3
+ 805100109=Alpha Dino Lv. 4
+ 805100110=Bladeleaf Wings
+ 805100111=Bladeleaf Wings ({0})
+ 805100112=Amid the gloss of steel and leaves, it takes you through sands and storms.
+ 805100113=Oceanic Spirit
+ 805100114=Oceanic Spirit ({0})
+ 805100115=Use it to change the Peace Treaty into [Oceanic Spirit].
+ 805100116=Spirit's Guidance
+ 805100117=Spirit's Guidance ({0})
+ 805100118=Use it to change the Relocation Animation into [Spirit's Guidance].
+ 805100119=Tidal Halo
+ 805100120=Tidal Halo ({0})
+ 805100121=Use it to change the Halo Decor into [Tidal Halo].
+ 805100201=His Sweet Date
+ 805100202=His Sweet Date ({0})
+ 805100203=Use it to change the appearance of the Fortress into [His Sweet Date]
+ 805100204=Her Sweet Date
+ 805100205=Her Sweet Date ({0})
+ 805100206=Use it to change the appearance of the Fortress into [Her Sweet Date]
+ 805100207=Sweet Date
+ 805100208=Sweet Date ({0})
+ 805100209=Use it to change the Nameplate into [Sweet Date]
+ 805100210=Sweet Date
+ 805100211=Sweet Date ({0})
+ 805100212=Use it to change the avatar frame into [Sweet Date]
+ 805100213=Rainbow's Witness
+ 805100214=Rainbow's Witness ({0})
+ 805100215=Say it out loud with the rainbow as the witness of your love. Use it to change the Pendant into [Rainbow's Witness]
+ 805100216=Rainbow's Witness
+ 805100217=Rainbow's Witness ({0})
+ 805100218=Say it out loud with the rainbow as the witness of your love. Use it to change the Profile Card Frame into [Rainbow's Witness]
+ 805100219=Rainbow's Witness
+ 805100220=Rainbow's Witness ({0})
+ 805100221=Say it out loud with the rainbow as the witness of your love. Use it to change the appearance of the APC into [Rainbow's Witness].
+ 805100222=Sweet Date
+ 805100223=Sweet Date ({0})
+ 805100224=Use it to change the Message Frame into [Sweet Date]
+ 805100225=Bumper Harvest
+ 805100226=Bumper Harvest (Advanced)
+ 805100227=Bumper Harvest (Advanced & Deluxe)
+ 805100228=Bumper Harvest (Deluxe)
+ 805100229=Leaf Points
+ 805100230=Used to join the [Bumper Harvest] event; will be removed after the event ends.
+ 805100231=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Leaf Points] will no longer be usable. Therefore, we recycled your {0} unused [Leaf Points] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 805100232=Dear Commander, \n\nYou ranked #{0} in the [Bumper Harvest] event with {1} EXP! Below are your rewards! Collect them now.
+ 805100233=Bumper Harvest Chest
+ 805100301=Moonlit Bunny Fort
+ 805100302=Moonlit Bunny Fort ({0})
+ 805100303=Use it to change the appearance of the Fortress into [Moonlit Bunny Fort]
+ 805100304=Lunar Bunny
+ 805100305=Lunar Bunny ({0})
+ 805100306=Use it to change the Nameplate into [Lunar Bunny]
+ 805100307=Lunar Bunny
+ 805100308=Lunar Bunny ({0})
+ 805100309=Use it to change the avatar frame into [Lunar Bunny]
+ 805100310=Reunion Night
+ 805100311=Reunion Night ({0})
+ 805100312=Enjoy the night of reunion in the season of harvest! Use it to change the Pendant into [Reunion Night]
+ 805100313=Lunar Bunny
+ 805100314=Lunar Bunny ({0})
+ 805100315=Believe it or not, the bunny is the messenger from the moon. Use it to change the Profile Card Frame into [Lunar Bunny].
+ 805100316=Moon Palace Explorer
+ 805100317=Moon Palace Explorer ({0})
+ 805100318=Explore the Moon Palace on this Mid-Autumn Festival! Use it to change the APC appearance into [Moon Palace Explorer].
+ 805100319=Lunar Bunny
+ 805100320=Lunar Bunny ({0})
+ 805100321=Use it to change the Chat Bubble to [Lunar Bunny].
+ 805100401=Origin of Life
+ 805100402=Origin of Life ({0})
+ 805100403=Take a moment to rest here. Use it to change the Fortress appearance to [Origin of Life].
+ 805100404=Light of Life
+ 805100405=Light of Life ({0})
+ 805100406=A light symbolizing vitality. Use it to change the Pendant to [Light of Life].
+ 805100407=Unstoppable
+ 805100408=Unstoppable ({0})
+ 805100409=Having this APC gives a sense of security. Use it to change the APC appearance to [Unstoppable].
+ 805100410=Maple's Bless
+ 805100411=Maple's Bless ({0})
+ 805100412=Use it to change the Peace Treaty to [Maple's Bless].
+ 805100413=Maple's Guidance
+ 805100414=Maple's Guidance ({0})
+ 805100415=Use it to change the Relocation Animation to [Maple's Guidance].
+ 805100416=Autumn Harvest
+ 805100417=Autumn Harvest ({0})
+ 805100418=Use it to change the Halo Decor to [Autumn Harvest].
+ 805100419=Snowy Christmas
+ 805100420=Snowy Christmas ({0})
+ 805100421=Wings born in the snow during Christmas, symbolizing light, joy, and blessings. Use it to grow a pair of ice and snow wings behind the fortress.
+ 805100501=Draco Fort
+ 805100502=Draco Fort ({0})
+ 805100503=You saw that? That terrifying gaze in the darkness! Use it to change the Fortress appearance into [Draco Fort].
+ 805100504=Dark Night
+ 805100505=Dark Night ({0})
+ 805100506=Use it to change the Nameplate into [Dark Night].
+ 805100507=Dragon's Gaze
+ 805100508=Dragon's Gaze ({0})
+ 805100509=Use it to change the avatar frame into [Dragon's Gaze].
+ 805100510=Dark Bat
+ 805100511=Dark Bat ({0})
+ 805100512=Here it is waiting for a chance to have some real fun. Use it to change the Pendant into [Dark Bat].
+ 805100513=Dark Night
+ 805100514=Dark Night ({0})
+ 805100515=When night falls, the Halloween party begins! Use it to change the Profile Card Frame into [Dark Night].
+ 805100516=Sweet Trickster
+ 805100517=Sweet Trickster ({0})
+ 805100518=Trick or treat! Use it to change the APC appearance into [Sweet Trickster].
+ 805100519=Dark Night
+ 805100520=Dark Night ({0})
+ 805100521=Use it to change the Message Frame into [Dark Night]
+ 805100601=Grill Fort
+ 805100602=Grill Fort{0})
+ 805100603=Can you smell the aroma? It's the stunning turkey feast! Use it to change the fortress appearance to [Grill Fort]
+ 805100604=Bumper Harvest
+ 805100605=Bumper Harvest({0})
+ 805100606=Use it to change the Nameplate into [Bumper Harvest]
+ 805100607=Bumper Harvest
+ 805100608=Bumper Harvest ({0})
+ 805100609=Use it to change the avatar frame to [Bumper Harvest].
+ 805100610=Blazing Feather
+ 805100611=Blazing Feather({0})
+ 805100612=It hovers, radiating colorful feathers. Use it to change the pendant to [Blazing Feather]
+ 805100613=Bumper Harvest
+ 805100614=Bumper Harvest({0})
+ 805100615=It's the season of gratitude and harvest! Use it to change the profile card frame to [Bumper Harvest]
+ 805100616=Turkey Parade
+ 805100617=Turkey Parade({0})
+ 805100618=A majestic turkey parading around! Use it to change the APC appearance to [Turkey Parade]
+ 805100619=Bumper Harvest
+ 805100620=Bumper Harvest({0})
+ 805100621=Use it to change the Message Frame into [Bumper Harvest]
+ 805100701=Aurora Fort
+ 805100702=Aurora Fort {0})
+ 805100703=Did you hear the reindeer running? Santa Claus is on his way with presents! Use it to change your Fortress appearance to [Aurora Fort].
+ 805100704=Snow Fiesta
+ 805100705=Snow Fiesta ({0})
+ 805100706=Use it to change your Nameplate to [Snow Fiesta].
+ 805100707=Snow Fiesta
+ 805100708=Snow Fiesta ({0})
+ 805100709=Use it to change your avatar frame to [Snow Fiesta].
+ 805100710=Christmas Snowman
+ 805100711=Christmas Snowman ({0})
+ 805100712=Wearing Christmas attire, a snowman dancing in the air. Use it to change your Pendant to [Christmas Snowman].
+ 805100713=Snow Fiesta
+ 805100714=Snow Fiesta ({0})
+ 805100715=Ready to receive the blessings of the Christmas season! After use, the profile card frame can be changed to [Snow Fiesta].
+ 805100716=Snowball APC
+ 805100717=Snowball APC ({0})
+ 805100718=It's not pushing snowballs, but holiday surprises rolling to your doorstep! After use, the APC appearance can be changed to [Snowball APC].
+ 805100719=Snow Fiesta
+ 805100720=Snow Fiesta ({0})
+ 805100721=After use, the bubble can be changed to [Snow Fiesta].
+ 805100801=Tundraville
+ 805100802=Tundraville ({0})
+ 805100803=Experience the visual shock from the depths of the ice field! After use, you can change the Sanctuary appearance to [Tundraville].
+ 805100804=Icy Soul
+ 805100805=Icy Soul ({0})
+ 805100806=After use, you can change the Nameplate to [Icy Soul].
+ 805100807=Icy Soul
+ 805100808=Icy Soul ({0})
+ 805100809=After use, you can change the avatar frame to [Icy Soul].
+ 805100810=Icicle Glow
+ 805100811=Icicle Glow ({0})
+ 805100812=An accessory carved from the deep blue ice crystals of the far north, naturally possessing a sense of dynamism and chill. After use, the pendant can be changed to [Icicle Glow].
+ 805100813=Icy Soul
+ 805100814=Icy Soul ({0})
+ 805100815=Did you feel the chill of winter? After use, the profile card frame can be changed to [Icy Soul].
+ 805100816=Icicle Vanguard
+ 805100817=Icicle Vanguard ({0})
+ 805100818=Feel the speed of icicles cutting through the air! After use, the APC appearance can be changed to [Icicle Vanguard].
+ 805100819=Icy Soul
+ 805100820=Icy Soul ({0})
+ 805100821=After use, the bubble can be changed to [Icy Soul].
+ 805200001=Skyripper Model
+ 805200002=Panda Model
+ 805200003=A model forged with the war beast Skyripper as the prototype, featuring sharp eyes and a soaring posture, truly the king of the skies.
+ 805200004=A model forged with the war beast Panda as the prototype, featuring sturdy armor and a robust physique, truly the king of the battlefield.
+ 805200005=Storage Battery
+ 805200006=Storage Crystal
+ 805200007=Storage Battery containing powerful energy, used to charge the Enercore.
+ 805200008=Energy Crystal that instantly releases immense energy to trigger an Enercore Breakthru.
+ 805200009=Unlock Skill
+ 805200010=Skill Upgrade Effect
+ 805200011=Beast's Trail - Light
+ 805200012=Beast's Trail - Deep
+ 805200013=Energy Vault
+ 805200014=Open the Energy Vault to acquire powerful tech energy!
+ 805200015=1. During the event, consume specified items to randomly acquire a reward from the Energy Vault.\n2. Additional rewards can be claimed based on the accumulated number of rewards obtained.
+ 805200016=Energy Supply
+ 805200017=Purchase to acquire a large number of Energy Keys.
+ 805200018=Energy Key
+ 805200019=Use this key to open the [Energy Vault] and randomly acquire a reward.
+ 805200020=Storage Battery Sale
+ 805200021=Energy Crystal Sale
+ 805200022=Fountain
+ 805200023=Flower Bed
+ 805200024=Bellflower
+ 805200025=Cactus
+ 805200026=Floral Floor
+ 805200027=Acquire the Manor Landscape, Garden Fountain
+ 805200028=Acquire the Manor Landscape, Flower Bed
+ 805200029=Acquire the Manor Landscape, Bellflower
+ 805200030=Acquire the Manor Landscape, Cactus
+ 805200031=Acquire the Manor Landscape, Floral Floor
+ 805200032=Garden
+ 805200033=Floral Adventure
+ 805200034=1. During the event, use Landscape Draw Tickets to make lucky draws. \n2. Each draw grants you a random item. Check the probability page for details. \n3. A Supreme-quality Landscape is guaranteed in the 50th draw.
+ 805200035=Charging
+ 805200036=Charge
+ 805200037=Enercore stats
+ 805200038=Unlocking Condition
+ 805200039=Decor Preview
+ 805200040=Skill Description
+ 805200041=Go charge to activate the Enercore.
+ 805200042=Display Beast's Trail?
+ 805200043=The current Enercore can undergo a Breakthru. Go to Breakthru?
+ 805200044=Charging Breakthru
+ 805200045=Charge to Star-Up
+ 805200046=Enercore and charging are not yet unlocked. Coming Soon.
+ 805200047=Consume items to proceed with the Breakthru?
+ 805200048=Enercore Stats
+ 805200049=Reset the current war beast's Enercore?\nResetting will refund {0} of the item cost.
+ 805200050=Enercore attribute (Max Level)
+ 805200051=Enercore
+ 805200052=Max stars
+ 805200053=1. War beasts require blueprints to activate. Once activated, they can participate in battles in the World.\n2. Each war beast has basic attributes that are effective for all heroes without needing to deploy the war beast.\n3. Use blueprints to upgrade war beasts, enhancing their basic attributes and unlocking new module slots.\n4. Modules can be equipped in module slots, with each slot only supporting a specific type of module.\n5. Modules have levels, and the sum of equipped module levels determines the war beast's modification level.\n6. Increasing the modification level grants corresponding modification attributes; higher levels mean stronger attributes.\n7. Modification attributes are only effective in battles for heroes deployed in your team.\n8. In the "Module" function, low-level modules can be fused into advanced modules.\n9. When a war beast reaches max level, its Enercore can be unlocked and charged, continuously enhancing its attributes.\n10. Each Enercore requires six charges, with each charge increasing its star level. Once fully charged, tap to break through the Enercore, improving its quality.\n11. Enercore breakthroughs significantly enhance existing attributes or unlock powerful war beast skills.
+ 805200054=Unlock Enercore after war beast reaches Max Level
+ 805200055=Hide Beast's Trail?
+ 805200056=Winter Scenery
+ 805200057=A mysterious castle deep in the snowy plains, surrounded by magical Ice and Snow Elves. Let's go on a winter adventure in the Snowy Kingdom!\nCollect all the Landscapes in the set and upgrade them to the specified Level to acquire the special Landscape [Ice and Snow Elf]. Once [Ice and Snow Elf] reaches Level 3 or above, it can be displayed in the World.
+ 805200058=Ice and Snow Elf
+ 805200059=Ice and Snow Palace
+ 805200060=Gingerbread House
+ 805200061=Snow Bear
+ 805200062=River
+ 805200063=Christmas Tree
+ 805200064=Ice and Snow Floor
+ 805200065=Acquire the manor Landscape [Ice and Snow Elf].
+ 805200066=Acquire the manor Landscape [Ice and Snow Palace].
+ 805200067=Acquire the manor Landscape [Gingerbread House].
+ 805200068=Acquire the manor Landscape [Snow Bear].
+ 805200069=Acquire the manor Landscape [River].
+ 805200070=Acquire the manor Landscape [Christmas Tree].
+ 805200071=Acquire the manor Landscape [Ice and Snow Floor].
+ 805200072=Surprise Mystery Box
+ 805200073=Exchange Mystery Box
+ 806000122=The Glorious Challenge is underway; the alliance cannot be disbanded now.
+ 806000301=Alliance event "Glorious Challenge" unavailable
+ 806000302=Your alliance is not participating in the Glorious Challenge.
+ 806000303=Your alliance has unlocked the Glorious Challenge.
+ 806000304=Bronze
+ 806000305=Silver
+ 806000306=Gold
+ 806000307=Diamond
+ 806000308=King
+ 806000401=Interstellar Fountain; increasing the <color=#ffa07a>Construction Speed</color>
+ 806000501=Lost Realm
+ 806000502=Cannot capture. Please leave this realm first.
+ 806000503=Cannot capture. Already captured for the max number of times allowed today.
+ 806000504=Capture ended. Your gains will be sent to the mailbox.
+ 806000505=Revenue Time Left Today:
+ 806000506=Total revenue time:
+ 806000507=Lineup
+ 806000508=Shop
+ 806000509=Super Realm
+ 806000510=Advanced Realm
+ 806000511=Intermediate Realm
+ 806000512=Basic Realm
+ 806000513=Explorers accommodated: {0}
+ 806000514=Stationed:
+ 806000515=No capturer
+ 806000516=Gains every 5 min
+ 806000517=Capture
+ 806000518=Time capturable: {0}
+ 806000519=Captured
+ 806000520=You are now the owner of the super realm. The realm needs your protection! Edit your lineup to defend the realm.
+ 806000521=Edit Lineup
+ 806000522=Bonus rewards:
+ 806000523=Time captured: {0}
+ 806000524=Abandon realm
+ 806000525=After giving up the realm, all members inside it will be stopped from capturing. Capturable time left today: <color=FFDC143C>{0}</color>. Are you sure you want to give it up?
+ 806000526=Cannot join. Stationed members full.
+ 806000527=Successfully joined
+ 806000528=Capturable time left today: <color=FFDC143C>{0}</color>. Are you sure you want to terminate the stationing?
+ 806000529=Terminate
+ 806000530=Exclusive Legion for Lost Realm
+ 806000531=Captured
+ 806000532=Failed to capture
+ 806000533=Lost Realm Report
+ 806000534=Dear Commander, \n\nYou occupied the {0} for {1} in the [Lost Realm] event. Here are the rewards you have obtained. Collect them now!
+ 806000535=Increase daily capturing time by {0}h
+ 806000536=Seize
+ 806000537=Join
+ 806000538=End stationing
+ 806000539=Capturing attempts left today: {0}
+ 806000540=Stationed Members
+ 806000541=Remaining revenue time today reached the limit
+ 806000542=Cannot fight to seize it. Please leave this realm first.
+ 806000543={0} occupied the {1} in the [Lost Realm] event. Alliance members can now station troops there! [Tap to view]
+ 806000544=Stationing time left:
+ 806000545=Capture ended. You have no gains, as you captured the place for less than 5 min.
+ 806000546={0} attacked the troops of {2} in the {1} of the [Lost Realm] event.
+ 806000547=I found {0} [Tap to view]
+ 806000548=Share detailed info on {0}
+ 806000549=Increase the capturing attempts by {0}
+ 806000550=Cannot station. Please leave this realm first.
+ 806000551=This is your Lost Realm reward. Collect it now.
+ 806000552=The Lost Realm event is underway. During the event, occupy realms to earn rewards. \n1. Every 5 minutes, the realm you occupy can generate a share of reward. Rewards will be sent to the mailbox after you leave the realm. \n2. There are 18 realms in total; they are of 4 qualities. Higher quality ones yield better rewards. \n3. Max reward collection duration is 2 hours each day; the total reward collection limit during the event is 10 hours. Afterward, you cannot occupy realms or seize realms from others. \n4. Realm holders can invite alliance members to station in the realm. Each ally will make the realm generate a 1% additional reward, with a maximum of 40 allies allowed to station in the realm. \n5. You have 3 attempts daily to capture realms. Occupying an empty realm doesn't consume the attempt, but attacking another Commander's realm does. After reaching the max daily reward duration, you cannot attack others' realms. Capturing attempts will be reset to 3 at 0:00 daily. \n6. Alliances will be randomly grouped based on their power. After transferring to another Zone, you may not be able to participate in the event, so please proceed with caution during the event.
+ 806000553=Lost Realm Shop
+ 806000554=Redeem the item with Secret Trail *{0}?
+ 806000555=Not enough [Secret Trail]. Get more from the [Lost Realm].
+ 806000556=Stationed: {0}/{1}
+ 806000557=<color=#00ff00>Explorers accommodated: {0}</color>
+ 806000558=Secret Trail
+ 806000559=Used to redeem items in the [Lost Realm]. The item will be removed after the event ends.
+ 806000560=Secret Key
+ 806000561=Used to get more capture attempts in the [Lost Realm]
+ 806000562=Secret Hourglass
+ 806000563=Used to extend the reward duration of the day in the [Lost Realm]
+ 806000564=You are not in a Zone that falls into the matchmaking Zone cluster of this event; please head back to your original Zone.
+ 806000565=You haven't saved your lineups yet. Please edit the formation before occupying the realm.
+ 806000571=The occupier is being attacked by someone else; please try again later.
+ 806000572=Occupier changed; cannot station here.
+ 806000601=Gene Chip Supply
+ 806000602=Limited Offer Every Friday
+ 806000701=Selectable Recruitment
+ 806000702={1} guaranteed within {0} pulls; {2} more chance(s) to have this hero guaranteed.
+ 806000703=Season Recruitment
+ 806000704=During the selectable recruitment, you can pick 5 wishlist heroes. The recruitment pool closes once all your selected heroes are drawn.
+ 806000705=No more attempts; cannot perform more recruitments.
+ 806000706=Please select your wishlist heroes, with a maximum of 2 wishlist attempts.
+ 806000707=During the selectable recruitment, you can pick the wishlist hero 2 times. The recruitment pool closes once all your selected heroes are obtained.
+ 806000708=Please select your wishlist heroes, with a maximum of 2 wishlist attempts.
+ 806000709=1. During the event, use your wishlist attempts to choose your wishlist hero, so as to have a bigger chance to get that hero. \n2. You have 2 wishlist attempts. Before you obtain the wishlist hero you select, you can change the wishlist hero anytime. After you successfully obtain your wishlist heroes using the 2 attempts, the recruitment pool will be closed. \n3. At least 1 wishlist hero is guaranteed within 100 draws.
+ 806000710=Perform selectable recruitment once
+ 806000801=Warm-up
+ 806000802=Matching
+ 806000803=Matching ended
+ 806000804=Event starts
+ 806000901=Landscape Bundle (Selectable)
+ 806000902=Landscape Chest (Selectable)
+ 806000903=Open it to choose a Landscape from the chest.
+ 806001001=Glorious Challenge - Bronze
+ 806001002=Glorious Challenge - Silver
+ 806001003=Glorious Challenge - Gold
+ 806001004=Glorious Challenge - Diamond
+ 806001005=Glorious Challenge - King
+ 806001006=Use it to change the avatar frame into [Glorious Challenge - Bronze].
+ 806001007=Use it to change the avatar frame into [Glorious Challenge - Silver].
+ 806001008=Use it to change the avatar frame into [Glorious Challenge - Gold].
+ 806001009=Use it to change the avatar frame into [Glorious Challenge - Diamond].
+ 806001010=Use it to change the avatar frame into [Glorious Challenge - King].
+ 806001011=Glorious Challenge - Bronze ({0})
+ 806001012=Glorious Challenge - Silver ({0})
+ 806001013=Glorious Challenge - Gold ({0})
+ 806001014=Glorious Challenge - Diamond ({0})
+ 806001015=Glorious Challenge - King ({0})
+ 806001101=Unlocks at {0} Lv. {1}
+ 806001102=Unlocks when tech tree [{0}] reaches {1}%
+ 806001103=Unlocks when tech [{0}] reaches Lv. {1}
+ 806001104=Unlocks when [{0}] event starts
+ 806001201=Study [Alliance Commemoration] techs to gain the following bonuses in the Alliance Duel: \n1. Unlock Alliance Trial Point Rewards \n2. Double Alliance Trial Point Rewards \n3. Increase point gaining efficiency
+ 806001202=Study [Ultimate Weapon Commemoration] techs to gain following bonuses in the Alliance Duel: \n1. Additional Ultimate Weapon rewards in Alliance Trial \n2. Double Alliance Trial Point Rewards \n3. Increase point gaining efficiency
+ 806001301=Legendary mission refreshing attempts:
+ 806001302=Your alliance needs you, Commander! Please work with your allies to earn more points.
+ 806001303=Legendary Scroll
+ 806001304=You have Legendary Scroll *{0} remaining
+ 806001305=Use
+ 806001306=Unused Legendary mission attempts will be removed after the event. You have attempt *{0} left. Use more Legendary Scrolls now?
+ 806001307=OK
+ 806001308=Cancel
+ 806001309=You already liked this Commander.
+ 806001310=Data error for the liked Commander. The Commander is not in the same alliance as you.
+ 806001311=Complete missions to gain points. Here, you can see your points and ranking within your alliance.
+ 806001312=The total points of the alliance are the sum of all members' points. Here, you can see your alliance's total points and level in the event.
+ 806001313=Reach the required alliance points to claim alliance rewards.
+ 806001314=Personal rewards require both the alliance level in the event and individual points to meet the conditions.
+ 806001315=You can also purchase bundles to unlock advanced rewards.
+ 806001316=Depending on alliance and personal points, your ranking within your alliance will be displayed here.
+ 806001317=After the event ends, rewards will be delivered to the mailbox, depending on your and your alliance's rankings.
+ 806001318=1. Glorious Challenge is an event open for all alliance members. Take missions and win points to level up your alliance's Badge of Glory. \n2. You need to take a mission manually before completing it. One can only work on one mission at a time. Missions taken by a member cannot be taken by the others. There will be a time limit on a mission. The mission will be considered a failure if not completed within the given time. \n3. There are alliance missions and exclusive missions. Exclusive missions can only be taken by you. Alliance missions are open to all. You can take up to 6 missions (alliance and exclusive ones in total) for free every day. The attempts for taking missions will be updated daily. You can also spend Diamonds to purchase 4 additional attempts to take missions. \n4. R5 and R4s can refresh alliance missions. There is no limit on the number of refreshing times, but there will be a wait time after each refresh. After the wait time, one will be able to take new missions. \n5. Plenty of rewards can be obtained when your alliance's Badge of Glory reaches a certain level; more rewards will be offered when your personal Glory Points reach a designated level. \n6. Two days before the event starts will be a preview period, during which participants' info will be collected. 30 minutes before the preview period ends, the info collection ends. If you change to another alliance after the info collection ends, you won't be able to join the event. If you do need to change your alliance, please do so during the info collection period or after the event ends. \n7. To qualify for the event, the alliance needs to have at least 10 members during the info collection of the preview period, with at least one member logging in to the game during that period.
+ 806001319=The Glorious Challenge for alliances has begun! Take the challenge now!
+ 806001320=Take and complete missions to gain points. Exclusive missions offer you more points.
+ 806001321=Legendary Scrolls can be converted into Legendary Mission refreshing attempts in a 1:1 ratio. Unused Legendary Scrolls will not be removed after the event ends.
+ 806001501=Monthly Special
+ 806001502=1. Each bundle chain contains multiple bundles. Purchase one to unlock the next, until all are bought. \n2. Purchase counts for all bundles in this tab will be reset at 0:00 on the 1st day of each month (Game Time). \n3. After the resetting, the purchase progress for each bundle chain will also be reset.
+ 806001503=Resets at 0:00 on the 1st day of each month (Game Time)
+ 806001601=Exclusive Gear Fragment
+ 806001602=Collect 50 fragments to redeem 1 exclusive selectable gear chest containing Accessories.
+ 806001603=S0 Selectable Gear Chest
+ 806001604=Collect 50 fragments to redeem 1 S0 Selectable Gear Chest, containing Accessories.
+ 806001605=Season S Selectable Gear Chest
+ 806001606=Collect 50 fragments to redeem 1 Season S Selectable Gear Chest, containing Accessories.
+ 806001607=Season X Selectable Gear Chest
+ 806001608=Collect 50 fragments to redeem 1 Season X Selectable Gear Chest, containing Accessories.
+ 806002001=Trial of Finale
+ 806002002=1. During the event, gain points by consuming items to increase your event level; the level will be reset after the event ends. \n2. Rewards come in free, advanced, and deluxe tiers. Free rewards can be obtained with the points you gain; advanced and deluxe rewards need to be activated first via purchase. \n3. After purchasing and activating the advanced rewards, you only need to pay the price difference to unlock the deluxe rewards. \n4. By activating deluxe rewards, you will unlock both advanced and deluxe rewards at the same time. \n5. The event is run during each off-season. It lasts 7 days. Event items can be used in the next session as well.
+ 806002003=Finale of the Season
+ 806002004=Final Frenzy
+ 806002005=Go
+ 806002006=Finale of the Season (Advanced)
+ 806002007=Finale of the Season (Advanced & Deluxe)
+ 806002008=Finale of the Season (Deluxe)
+ 806002009=Finale Points
+ 806002010=Used for the [Finale of the Season] event; will not be removed after the event ends; can still be used in the next session of the event.
+ 806002011=Chest of Finale
+ 806002201=Deep Sea Mystery Box
+ 8061003001=Yearly Recap
+ 8061003002=1. After watching the Yearly Recap, you'll be able to claim the recap rewards. \n2. Some data in the Yearly Recap covers the period from July 2024 to June 2025, while some is based on your current in-game data. There could be slight discrepancies in the data. Please refer to the in-game info for the actual data.
+ 8061003029=Friendship Never Dies
+ 8061003030=Epic Conquest
+ 8061003031=Road to Fortune
+ 8061003032=Active Wastelander
+ 8061003033=Journey of Growth
+ 8061003034=Check out my anniversary recap
+ 8061003035=Yearly Recap of {0}
+ 8061003036=See Mine
+ 8061003037=Start
+ 8061003038=Back
+ 8061003039=Next
+ 8061003040=View Again
+ 8061003041=Keyword of the Year
+ 8061003042=Exit
+ 8061003043=Thank you for watching
+ 8061003044=So glad to spend every moment with you in the wasteland
+ 8061003045=Yearly Recap of {0}
+ 8061003100=It's another year, another anniversary. Over the past year, you fought many epic battles and left glorious footprints. Time for a recap. Let's get started!
+ 8061003101=As of today, you, {0}, spent {1} wonderful days with survivors in Last Fortress.
+ 8061003102=From the last anniv. to this one, you defended your Fortress, wiping out a total of {0} common and mutated zombies.
+ 8061003103=From the last anniv. to this one, you completed {0} radar missions. Thank you for lending a helping hand to survivors across the wasteland!
+ 8061003104=Your power now hits {0}. Whoa! That's really something!
+ 8061003105=Every login and battle are a proof of your dedication. Keep going! The best is yet to come!
+ 8061003106=You made lots of friends in the wasteland. Have a glimpse at the times when you fought side by side.
+ 8061003107=The recent alliance you are in is {0}. You spent {1} days with your allies there. The alliance always backs you up in tough times.
+ 8061003108=From the last anniv. to this one, you gifted a total of {1} skins to {0} Commanders, with up to {2} skins gifted to the same Commander. The Commander must be kinda special to ya, huh?
+ 8061003109=From the last anniv. to this one, {0} Commanders gifted you a total of {1} skins. Hmm...life is all about give and take. So does friendship.
+ 8061003110=From the last anniv. to this one, you helped others {0} times and received {1} helps in return. In the forsaken land, at least we still have one another.
+ 8061003111=Every connection created will be a treasure in the future. May you meet more friends in your splendid journey.
+ 8061003112=From humble beginnings to a well-off Fortress, you've really come a long way. We've witnessed how you made it all the way here.
+ 8061003113=Despite the supply shortage everywhere, you earned {0} Diamonds with your brain and hands. Starting from scratch, you are walking down the path to glory.
+ 8061003114=You own {0} hero skins. Nice choices! Look how glamorous your heroes are!
+ 8061003115=With your meticulous design, the Fortress takes on a fresh look. Your Decor Points hit {0}. The highest-quality decor you have is {1}. Good taste. Super impressive!
+ 8061003116=From the last anniv. to this one, you made the most out of resources to keep the Fortress running. You consumed Food *{0}, Power *{2}, and Z Coin *{3}, with the total amount of resources consumed reaching {4}. Your wisdom and tenacity make the prosperity we see today a reality.
+ 8061003117=Every pot of gold is your hard work paying off. Let's continue the journey to a brighter future!
+ 8061003118=From day one, you witnessed the growth of each and every hero.
+ 8061003119=The highest-level hero you have is {0}, who has fought countless battles alongside you, and witnessed every breakthrough you made.
+ 8061003120=You have {0} types of Ultimate Weapons, with {1} being the highest level one, reaching an astonishing level of {2}! A real warrior is never short of good weapons!
+ 8061003121=You have {0} war beasts, with {1} being the highest level one, reaching level {2}! Good to have these reliable buddies on the battlefield.
+ 8061003122=Thanks to your thoughtful management, your Landscape Manor has gained {0} points of Prosperity. Once desolate places are now vibrant and eye-pleasing.
+ 8061003123=Every bit of effort you made took you closer to prosperity. Keep up the good work!
+ 8061003124=You came, you saw, you conquered. Here's a wrap-up of your heroic conquest over the past year!
+ 8061003125=You fought {0} battles, won {1} of them, and killed {2} enemy soldiers! Every strike was made with strategy and courage.
+ 8061003126=From the last anniv. to this one, you once ranked as high as #{0} in the Arena, making your name among valiant warriors.
+ 8061003127=From the last anniv. to this one, you trained {0} soldiers, building an unbreakable defense line for your Fortress.
+ 8061003128=In exploration, you advanced to stage {0}, with as long as {1}km covered in an exploration. Your footprints already spanned across the wasteland!
+ 8061003129=Every victory is a step forward. Win more battles and make your name! The future is in your hands!
+ 8061003130=You got a total of {0} heroes in the game, including {1} Production Heroes and {2} Combat Heroes.
+ 8061003501=Fateful Encounter
+ 8061003502=Old Buddy
+ 8061003503=Veteran Commander
+ 8061003504=Zombie Buster
+ 8061003505=Doomsday Butcher
+ 8061003506=Bounty Hunter
+ 8061003507=Radar Expert
+ 8061003508=New Blood
+ 8061003509=Doomsday Commando
+ 8061003510=King of the Wasteland
+ 8061003511=Alliance Star
+ 8061003512=Alliance Backbone
+ 8061003513=Alliance Founder
+ 8061003514=Heart of Gold
+ 8061003515=Bond Builder
+ 8061003516=Social Butterfly
+ 8061003517=Life of the Party
+ 8061003518=Helping Hand
+ 8061003519=Warm-Hearted
+ 8061003520=Mini Mogul
+ 8061003521=Big Spender
+ 8061003522=Diamond Tycoon
+ 8061003523=Trendsetter
+ 8061003524=Ace Designer
+ 8061003525=Skin Collector
+ 8061003526=Fashionista
+ 8061003527=Style Icon
+ 8061003528=Wise Planner
+ 8061003529=Resource Tycoon
+ 8061003530=Filthy Rich
+ 8061003531=Hero of Heroes
+ 8061003532=Weapon Master
+ 8061003533=War Beast Tamer
+ 8061003534=Manor Builder
+ 8061003535=Master Gardener
+ 8061003536=Druid
+ 8061003537=Unbeatable Being
+ 8061003538=Ever-Victorious
+ 8061003539=Undefeated Champ
+ 8061003540=Dark Horse
+ 8061003541=Rising Star
+ 8061003542=Tough Warlord
+ 8061003543=Commander-in-chief
+ 8061003544=Vanguard
+ 8061003545=Pioneer
+ 809100001=Lunar Explorer
+ 809100002=Lunar Explorer ({0})
+ 809100003=Use it to change the appearance of the Fortress into [Lunar Explorer]
+ 809100004=Lunar Explorer Avatar Frame
+ 809100005=Lunar Explorer Avatar Frame ({0})
+ 809100006=Use it to change the avatar frame into [Lunar Explorer Avatar Frame]
+ 809100007=Lunar Explorer Message Frame
+ 809100008=Lunar Explorer Message Frame ({0})
+ 809100009=Use it to change the Message Frame into [Lunar Explorer Message Frame]
+ 809100010=Lunar Explorer Nameplate
+ 809100011=Lunar Explorer Nameplate ({0})
+ 809100012=Use it to change the Nameplate into [Lunar Explorer Nameplate]
+ 809100013=Moonlit Pavilion
+ 809100014=Moonlit Pavilion ({0})
+ 809100015=Use it to change the appearance of the Fortress into [Moonlit Pavilion]
+ 809100016=Full Moon Pavilion
+ 809100017=Full Moon Pavilion ({0})
+ 809100018=Use it to change the appearance of the Fortress into [Full Moon Pavilion]
+ 809100019=Lantern-Lit Dragon Boat
+ 809100020=Lantern-Lit Dragon Boat ({0})
+ 809100021=Use it to change the appearance of the APC into [Lantern-Lit Dragon Boat]
+ 809100022=Lunar Rover
+ 809100023=Lunar Rover ({0})
+ 809100024=Use it to change the appearance of the APC into [Lunar Rover]
+ 809100025=Golden Autumn
+ 809100026=Golden Autumn ({0})
+ 809100027=Use it to change the appearance of the Wings into [Golden Autumn]
+ 809100028=Golden Autumn Peace Treaty
+ 809100029=Golden Autumn Peace Treaty ({0})
+ 809100030=Use it to change the appearance of the Peace Treaty into [Golden Autumn Peace Treaty]
+ 809100031=Moonlight & Lantern Message Frame
+ 809100032=Moonlight & Lantern Message Frame ({0})
+ 809100033=Use it to change the Message Frame into [Moonlight & Lantern Message Frame]
+ 809100034=Moonlight & Lantern Nameplate
+ 809100035=Moonlight & Lantern Nameplate ({0})
+ 809100036=Use it to change the Nameplate into [Moonlight & Lantern Nameplate]
+ 809100037=Moonlight & Lantern Avatar Frame
+ 809100038=Moonlight & Lantern Avatar Frame ({0})
+ 809100039=Use it to change the avatar frame into [Moonlight & Lantern Avatar Frame]
+ 809100040=Collect the following permanent decor to activate the permanent attribute
+ 809100041=Ultimate Weapon Commemoration
+ 809100042=Bonus Rewards III
+ 809100043=Able to get more Ultimate Weapon related rewards in tier 1-3 rewards for the Alliance Duel
+ 809100044=Double Ultimate Weapon Reward (tier 1-3)
+ 809100045=Able to get more Ultimate Weapon related rewards in tier 4-6 rewards for the Alliance Duel
+ 809100046=Double Ultimate Weapon Reward (tier 4-6)
+ 809100047=Able to get more Ultimate Weapon related rewards in tier 7-9 rewards for the Alliance Duel
+ 809100048=Double Ultimate Weapon Reward (tier 7-9)
+ 809100049=Hurricane Swirl Relocation Animation
+ 809100050=Hurricane Swirl Relocation Animation ({0})
+ 809100051=Use it to change the Relocation Animation into [Hurricane Swirl Relocation Animation]
+ 809100052=Burning Out Relocation Animation
+ 809100053=Burning Out Relocation Animation ({0})
+ 809100054=Use it to change the Relocation Animation into [Burning Out Relocation Animation]
+ 809100055=Digital Age Halo
+ 809100056=Digital Age Halo ({0})
+ 809100057=Use it to change the Halo into [Digital Age Halo].
+ 809100058=Spooky Glow Marching Trail
+ 809100059=Spooky Glow Marching Trail ({0})
+ 809100060=Use it to change the marching trail into [Spooky Glow Marching Trail]
+ 809100061=Christmas Frenzy
+ 809100062=Colorful Christmas
+ 809100063=Frosty Guardian
+ 809100064=Winter's Messenger
+ 809100065=Reindeer Pixie
+ 809100066=Christmas Frenzy ({0})
+ 809100067=Colorful Christmas ({0})
+ 809100068=Frosty Guardian ({0})
+ 809100069=Winter's Messenger ({0})
+ 809100070=Reindeer Pixie ({0})
+ 809100071=Use it to change Enrique's skin to [Christmas Frenzy]
+ 809100072=Use it to change Blanche's skin to [Colorful Christmas]
+ 809100073=Use it to change Kin Ogawa's skin to [Frosty Guardian]
+ 809100074=Use it to change Laurel's skin to [Winter's Messenger]
+ 809100075=Use it to change Kelly's skin to [Reindeer Pixie]
+ 809100076=Promise of Roses
+ 809100077=Promise of Roses ({0})
+ 809100078=Use it to change Chu's skin to [Promise of Roses]
+ 809100079=Gear Master
+ 809100080=Unlock Ultimate Weapon material production and boost Gear Factory production rate.
+ 809100081=Ultimate Weapon Expert
+ 809100082=Cold Welding
+ 809100083=Smart Sorting
+ 809100084=Automated Line
+ 809100085=Eaglet's Protection
+ 809100086=When the hero is stationed in the Gear Factory, it can produce Ultimate Weapon Upgrade Chips, with {0} produced in each batch.
+ 809100087=Increase Gear Factory's production capacity by {0}.
+ 809100088=Gear Factory's base production rate increases by {0}.
+ 809100089=When the hero is stationed in the Gear Factory, it can produce Ultimate Weapon Breakthru Chips, with {0} produced in each batch.
+ 809100090=All heroes' HP increased by {0}.
+ 809100091=Ultimate Weapon Making
+ 809100092=Faster Gear Making
+ 809100093=Production quantity each batch {0}.
+ 809100094=Production capacity {0}.
+ 809100095=Base Production Rate {0}.
+ 809100096=Lunar Viper | Trojan Horse
+ 809100097=Lunar Viper | Trojan Horse ({0})
+ 809100098=Use it to change Lunar Viper's coating into [Trojan Horse].
+ 809100099=Mega Gorilla | Lavish Spender
+ 809100100=Mega Gorilla | Lavish Spender ({0})
+ 809100101=Use it to change Mega Gorilla's coating into [Lavish Spender].
+ 809100102=The predator lurking in the abyss of codes sent a deadly bait disguised as a signal.
+ 809100103=Spend lavishly to unleash the gori-flluence.
+ 809200001=Every time a teammate takes DMG, Buccaneer gains {0} point(s) of Focus.
+ 809200002=Every time a teammate takes DMG, Buccaneer gains {0} point(s) of Focus. Every time a teammate dies, Buccaneer gains {1} DMG boost and {2} DMG Mitigation, lasting {3} round(s).
+ 809200003=Every time a teammate takes DMG, Buccaneer gains {0} point(s) of Focus. Every time a teammate dies, Buccaneer gains {1} DMG boost and {2} DMG Mitigation, lasting {3} round(s), and casts "Irritability" once immediately, which can be triggered up to {4} time(s) in each battle.
+ 809200004=Each time Casino wins the dice game, Casino restores some HP equal to {0} of his lost HP; can only be triggered {1} times each round.
+ 809200005=Each time Casino wins the dice game, Casino restores some HP equal to {0} of his lost HP; can only be triggered {1} times each round. Each time Casino loses the dice game, he gains {2} Backlash effect, lasting till the battle ends and stackable for up to {3} layers.
+ 809200006=Increase damage to Bleeding targets by {0}
+ 809200007=Increase damage to Bleeding targets by {0}. When Minutemen teammates cause the enemy to enter a Poisoned, Bleeding, or Burning status, {1} chance to shoot a bullet at the target, dealing some DMG equal to {2} ATK (up to {3} bullets can be shot each round).
+ 809200008=When Mira takes damage, she has a {0} chance to immediately unleash her battledog for an attack. When attacking zombies, increases her HP cap by {1}.
+ 809200009=When Mira takes damage, she has a {0} chance to immediately cast the "Battledog's Attack"; when she casts the "Battledog's Attack", the target will enter a bleeding status and take {1} WPN DMG, lasting {2} round(s). When attacking zombies, increase her HP cap by {3}.
+ 809200010=Each round the drone is generated, {0} chance to generate an additional one.
+ 809200011=At the beginning of each round, command the drone to apply a shield to the teammate with the highest ATK, making the recipient deal {0} more DMG for {1} round(s) (cannot be stacked).
+ 809200012=While the hero has a shield, deals {0} more DMG in normal attacks.
+ 809200013=Every time Victoria gains a shield, Victoria deals {0} more DMG in the subsequent attack, stackable for up to {1} layers.
+ 809200014=While [Vital Hormones] remain effective, the damage taken by the target is reduced by {0}.
+ 809200015=When a Minuteman teammate causes the enemy to enter a Poisoned, Bleeding, or Burning status, {0} chance to make the hero gain {1} healing effect and {2} DMG Mitigation effect, stackable for up to {3} layers.
+ 809200016=When any teammate takes action, Galande has a {0} chance to help the teammate attack the same target, dealing some DMG equal to {1} ATK.
+ 809200017=When any teammate takes action, Galande has a {0} chance to help the teammate attack the same target, dealing some DMG equal to {1} ATK; every time Galande deals DMG against the enemy, he gains {2} layer(s) of "Ruling" Marker; when he makes it to kill the enemy, all Markers will be consumed while dealing some DMG equal to the Marker count *{3} to all enemy targets.
+ 809200018=For every 1 surviving enemy target, Roger ignores {0} DEF of the target when launching attacks.
+ 809200019=Whenever a hero (of any side) dies, Roger gains {0} point(s) of Energy, restores some HP equal to {1} of the MAX HP, and deals {2} more DMG ({3} more max) in his subsequent attack.
+ 809200020=Your heroes can have {0} more crit rate when attacking the Chained enemies.
+ 809200021=Your heroes can have {0} more crit rate when attacking the Chained enemies. At the start of the battle, subjects 2 random enemy targets to the Chained status.
+ 809200022=Your heroes can have {0} more crit rate when attacking the Chained enemies. At the start of the battle, subjects 2 random enemy targets to the Chained status; in zombie attacks, subjects all enemy targets to the Chained status at the start of the battle.
+ 809200023=Scythe Chain
+ 809200024=Blazing Flame Marker
+ 809200025=Pursuit after Delicacy
+ 809200026=Flaming Chain
+ 809200027=Terrible Cuisine
+ 809200028=Diesel throws a flying axe to entangle a random enemy, dealing 3 hits of damage, each hit dealing {0} WPN DMG.
+ 809200029=Every time Diesel deals damage to an enemy, applies a layer of Flame marker; when the Flame markers reach 3 layers, the markers will be detonated in the subsequent attack, additionally dealing some damage equal to {0} of the maximum HP; note that the additional damage shall not exceed {1} of the ATK.
+ 809200030=Each time an enemy unleashes a healing or shield effect, Diesel will make an additional attack against that enemy, dealing some WPN DMG equal to {0} ATK. This effect can be triggered only once per round.
+ 809200031=If the enemy targeted by the Focus Skill already received a Shield or healing effect within the ongoing round, additionally reduces the target's Focus by {0}.
+ 809200032=Every time Diesel deals damage to an enemy, additionally reduces the healing effect given and taken by this enemy by {0} for 2 rounds, stackable for up to 5 layers.
+ 809200033=Attack the enemy with the lowest remaining HP, dealing some WPN DMG equal to {0} ATK to that enemy. If the hero makes it to kill the enemy, additionally unleashes the Focus Skill once, but the DMG dealt will be reduced by 40% (can be triggered once only per round).
+ 809200034=For every 5% decrease in the enemy's HP, Amum deals {0} more DMG to the enemy.
+ 809200035=When an enemy target takes cumulative DMG equal to 50% of the target's maximum HP, Amum will immediately attack the target once, dealing some WPN DMG equal to {0} of the ATK (can be triggered once only per round); if the enemy target is killed, an additional attack will be launched (can be triggered once only per round).
+ 809200036=When any enemy dies, Amum will restore {0} of the lost HP and deal {1} more WPN DMG, lasting until the end of the battle.
+ 809200037=For every 1% decrease in Amum's HP, the DMG he takes decreases by {0}. When the cumulative DMG he takes first reaches 50% of his maximum HP, he gains {1} DMG Mitigation, lasting 2 rounds.
+ 809300114=Skill DMG Resistance
+ 809400001=Skyripper
+ 809400002=Skyripper Blueprint
+ 809400003=Used to unlock and upgrade the war beast, Skyripper.
+ 809400005=Lunar Viper | Crimson-banded Coating
+ 809400006=Lunar Viper | Black Anaconda Coating
+ 809400007=Lunar Viper | Shimmering Scales Coating
+ 809400008=Lunar Viper | Medusa Coating
+ 809400018=Panda | Bamboo Coating
+ 809400019=Panda | Blaze Coating
+ 809400020=Panda
+ 809400021=Panda Blueprint
+ 809400022=Used to unlock and upgrade the war beast, Panda.
+ 809400023=When it's still, it seems peaceful; when it fights, it can snap a steel bar with ease.
+ 809400024=Let the raging flames burn on.
+ 809500001=Siege Saboteur
+ 809500002=Alliance members within {0} tiles from your Fortress will gain {1} Destructive Might for {2} min, with a cooldown of {3} min.
+ 809500003=Some gear you select are exclusive gear for heroes. They are of relatively higher value. Split them anyway?
+ 809500004=Some gear you select is orange gear. They are of relatively higher value. Split them anyway?
+ 809500005=The train gets started! Let's run at full speed to find Dr. Gallo!
+ 809500006=There are several difficulty levels each season, with 10 stations in each level. A higher difficulty level can be unlocked next week when all stations of this level are completed.
+ 809500007=After the countdown ends, the Expedition will be reset, with a new round of challenges getting started.
+ 809500008=Here you can see the enemy info. Tougher enemies will have multiple teams; you'll need to defeat them all to clear the stage.
+ 809500009=The first time you get through a stage, you can get the first completion reward. Later, you can only get sweeping rewards for clearing that stage.
+ 809500010=Now tap the challenge button to start your expedition!
+ 809500011=Beginner Enhancement
+ 809500012=Dash, during the Expedition, grants you {0} additional Tin Blocks.
+ 809500013=Gain additional Tin Blocks by Dashing in the Expedition
+ 809500014=Attack from Behind
+ 809500015=Deals much DMG to the back row; pairing with Laurel to launch devastating strikes against back-row enemies.
+ 809500016=Recruit once in the "Recruitment of Emerging Heroes"
+ 809600002=All heroes' STR increases by {0}.
+ 809600003=All heroes' INT increases by {0}.
+ 809600004=All heroes' AGI increases by {0}.
+ 809600005=All heroes' VIT increases by {0}.
+ 809600006=Defender heroes' DEF increases by {0}.
+ 809600007=Commando heroes' DEF increases by {0}.
+ 809600008=Archer heroes' DEF increases by {0}.
+ 809600009=In battles, friendly heroes' INT increases by {0}, lasting till the battle ends.
+ 809600010=In battles, friendly heroes' INT increases by {0}, lasting till the battle ends. Each attack made by an Archer hero reduces the enemy's TAC DEF by {1} and healing effect by {2}, stackable for up to 5 layers.
+ 809600011=In battles, friendly heroes gain {0} DMG Mitigation, lasting till the battle ends.
+ 809600012=In battles, friendly heroes gain {0} DMG Mitigation, lasting till the battle ends. In the first 3 rounds, friendly heroes gain a shield with {1} of their max HP each round.
+ 809600013=In battles, friendly heroes' AGI increases by {0}, lasting till the battle ends.
+ 809600014=In battles, friendly heroes' AGI increases by {0}, lasting till the battle ends. When a Defender hero takes any damage, gains {1} Backlash, stackable for up to 5 layers.
+ 809600015=In battles, friendly heroes' HP increases by {0}, lasting till the battle ends.
+ 809600016=In battles, friendly heroes' HP increases by {0}, lasting till the battle ends. When any friendly hero dies, the other friendly heroes restore {1} of their max HP.
+ 809600017=In battles, friendly heroes' VIT increases by {0}, lasting till the battle ends.
+ 809600018=In battles, friendly heroes' VIT increases by {0}, lasting till the battle ends. At the start of the battle, make the enemy hero with the highest ATK deal {1} less DMG, lasting 3 rounds.
+ 809600019=In battles, friendly heroes' TAC DEF increases by {0}, lasting till the battle ends.
+ 809600020=In battles, friendly heroes' TAC DEF increases by {0}, lasting till the battle ends. Each time a friendly hero takes TAC DMG, TAC DEF increases by {1}, stackable for up to 5 layers.
+ 809600021=In battles, friendly heroes' WPN DEF increases by {0}, lasting till the battle ends.
+ 809600022=In battles, friendly heroes' WPN DEF increases by {0}, lasting till the battle ends. Each time a friendly hero takes WPN DMG, WPN DEF increases by {1}, stackable for up to 5 layers.
+ 809600023=In battles, friendly heroes' TAC ATK increases by {0}, lasting till the battle ends.
+ 809600024=In battles, friendly heroes' TAC ATK increases by {0}, lasting till the battle ends. At the end of each round, each friendly Archer hero additionally deals some TAC DMG equal to {1} of their ATK to a random enemy.
+ 809600025=In battles, friendly heroes' WPN ATK increases by {0}, lasting till the battle ends.
+ 809600026=In battles, friendly heroes' WPN ATK increases by {0}, lasting till the battle ends. At the end of each round, each friendly Commando hero additionally deals some WPN DMG equal to {1} of their ATK to a random enemy.
+ 809600027=In battles, friendly heroes' STR increases by {0}, lasting till the battle ends.
+ 809600028=In battles, friendly heroes' STR increases by {0}, lasting till the battle ends. Each attack made by a Commando hero reduces the enemy's WPN DEF by {1} and healing effect by {2}, stackable for up to 5 layers.
+ 809600029=When the effect is stacked to 5 layers, your Archer heroes deal {0} more TAC DMG, lasting 3 rounds.
+ 809600030=Each time receiving a healing effect, {0} chance to gain a shield with {1} of the max HP.
+ 809600031=When Backlash is stacked to 5 layers, each time being attacked, {0} chance to restore {1} HP.
+ 809600032=When only one hero remains on your side, that hero gains {0} DMG bonus for 2 rounds and additionally restores some HP equal to {1} of the max HP.
+ 809600033=Starting round 4, the enemy with the highest ATK deals {0} less DMG each round than the previous round, stackable for up to 5 layers, lasting till the battle ends.
+ 809600034=When the TAC DEF effect is stacked to 5 layers, the TAC DMG your side takes will be reduced by {0} for 3 rounds.
+ 809600035=When the WPN DEF effect is stacked to 5 layers, the WPN DMG your side takes will be reduced by {0} for 3 rounds.
+ 809600036=At the end of each round, your Archer heroes gain {0} TAC ATK, stackable for up to 3 layers, lasting till the battle ends.
+ 809600037=At the end of each round, your Commando heroes gain {0} WPN ATK, stackable for up to 3 layers, lasting till the battle ends.
+ 809600038=When the effect is stacked to 5 layers, your Commando heroes deal {0} more WPN DMG, lasting 3 rounds.
+ 809800001=Enemy's soldier level higher than yours. Be careful.
+ 809800002=You can refill more highest-level soldiers
+ 809800003=Upgrade soldiers
+ 809800004=Train Soldiers
+ 809800005=The enemy and your side are of similar strength. Hard to predict how it turns out.
+ 809800006=The enemy is too weak. No need to fear.
+ 809800007=Soldiers in the lineup not full.
+ 809800008=Enemy's hero level higher than yours. Proceed with caution!
+ 809800009=Upgrade heroes
+ 809800010=Enemy's hero quality higher than yours. Proceed with caution!
+ 809800011=Ascend heroes
+ 809800012=Enemy's combat power higher than yours. Proceed with caution!
+ 809800013=Upgrade techs
+ 809800014=You need Lv. {1} soldiers *{0} {2}
+ 809800015=Requirement(s) not met
+ 810100001=Deadly Cut
+ 810100002=Deals {0} WPN DMG to 1 enemy, turning the enemy into a bleeding status and inflicting {1} WPN DMG on the enemy each round, lasting 2 rounds.
+ 810100301=Spooky Ghost
+ 810100302=Spooky Ghost ({0})
+ 810100303=A naughty ghost originally residing in Pumpkin Baron's castle; it now comes to your Fortress. Use it to change the Pendant into [Spooky Ghost].
+ 810200001=Make all Watchers in the Lineup deal {0} more DMG
+ 810200002=Every time a teammate takes action, gains {0} layers of the Gentleman effect, with each layer increasing the DMG Mitigation by {1} ({2} layers max); all layers will be cleared when reaching the limit, while making the hero's subsequent attack come with a Stunning effect and increasing the hero's DMG Mitigation by {3}, lasting {4} round(s).
+ 810200003=At the start of each round, {0} chance to lift the hero's Poisoned, Burning, and Bleeding statuses.
+ 810200004=At the start of each round, gains {0} layer(s) of Pledge effect, with each layer increasing the DMG by {1} ({2} layers max); if 5 layers of Pledge effect are stacked when taking fatal damage, all Pledge layers will be cleared, and the hero will be exempted from death this time, with {3} of the max HP restored. At the start of the battle, gains {4} layer(s) of the effect; the first time your team enters the Poisoned, Burning, or Bleeding status, gains {5} layer(s) of the effect.
+ 810200005=Crit Immunity Rate up by {0}
+ 810200006=When casting a Focus Skill, subjects the enemy with the lowest HP to the Chained status. When the hero is being attacked, DMG Mitigation increases by {0} for {1} round(s), stackable for up to {2} layers.
+ 810200007=INT up by {0}
+ 810200008=At the start of the battle, the enemy targets with the highest INT, STR, and AGI will be Cursed, reducing each of the three attributes by {0} for {1} round(s). The enemy with the lowest INT will permanently take {2} more DMG.
+ 810200009=Ignores {0} DEF of the target in attacks
+ 810200010=If Galande makes it to kill the target when he takes action, {0} chance for him to make one more additional move in the subsequent round.
+ 810200011=When casting "Shielding Barrier," inflicts the Bleeding status on the enemy's front row, dealing some DMG equal to {0} of their remaining HP per round (no more than {1} of the hero's TAC DMG), lasting 2 rounds.
+ 810200012=While "Shielding Barrier" is in effect, if Yolanda takes DMG equal to {0} of her max HP in a single round, increases DMG Mitigation by {1} for 1 round. Each time the effect is triggered, its stats will drop by {2}.
+ 810200013=Initiative +{0}; "Scythe Chain" will attack the enemy with the highest shield value first.
+ 810200014=When Diesel casts "Scythe Chain," additionally deals {0} WPN DMG to the enemy target.
+ 810210001=Each time casting a Focus Skill, increases the hero's crit rate by {0}, stacking up to {1} layers. Each time the hero takes damage, increase the hero's Crit Immunity Rate by {2}, stacking up to {3} layers.
+ 810210002=Each time casting a Focus Skill, increases the hero's crit rate by {0}, stacking up to {1} layers. Each time the hero takes damage, increase the hero's Crit Immunity Rate by {2}, stacking up to {3} layers. Every time "Call of Death" is triggered, the hero gains {4} ATK, stacking up to {5} layers.
+ 810210003=In odd rounds, identifies the enemies with the highest INT and STR, reducing their INT and STR by {0} and {1} respectively within these rounds.
+ 810210004=In odd rounds, identifies the enemies with the highest INT and STR, reducing their INT and STR by {0} and {1} respectively within these rounds. In even rounds, identifies the enemies with the highest AGI and LUK, reducing their AGI and LUK by {2} and {3} respectively within these rounds.
+ 810210005=Focus skill increases all teammates' DMG by {0} and DMG Mitigation by {1}, lasting {2} round(s).
+ 810210006=Focus skill increases all teammates' DMG by {0} and DMG Mitigation by {1}, lasting {2} round(s). When the hero takes cumulative DMG equal to {3} of her max HP, applies to the hero herself a Super Revival effect, restoring some HP equal to {4} of the max HP and {5} points of Focus at the end of the round (can be triggered up to {6} times in each battle).
+ 810210007=At the start of the battle, applies the [Variation] effect to {0} enemy targets, making the Focus Skill additionally deal {1} WPN DMG.
+ 810210008=At the start of the battle, applies the [Variation] effect to {0} enemy targets, making the Focus Skill additionally deal {1} WPN DMG. Every time a teammate takes action, the hero applies a layer of [Concerto] effect to himself, each layer making his attack ignore {2} of the target's DEF, stackable for up to {3} layers.
+ 810210009=The Focus Skill will target the enemy with the lowest HP, subjecting the target to the [poisoned] status with {0} WPN DMG dealt each round, and reducing the healing effect the target receives by {1}, lasting {2} round(s).
+ 810210010=The Focus Skill will target the enemy with the lowest HP, subjecting the target to the [poisoned] status with {0} WPN DMG dealt each round, and reducing the healing effect the target receives by {1}, lasting {2} round(s). When any teammate subjects enemies to [Poisoned/Bleeding/Burning] status, the hero gains {3} ATK, stackable for up to {4} layers.
+ 810210031=Monica lifts her shield and enters a charging status, while keeping a record of the DMG she takes during the charging period. At the end of the round, she swings her sword to deal some DMG equal to {0} of the recorded DMG to 3 random enemy targets.
+ 810210032=During the charging period, for every incoming attack she takes, the DMG dealt by the "Chargeable LumiShield" increases by {0}.
+ 810210033=At the end of each round, restores {0} of her lost HP.
+ 810210034=HP cap increases by {0}
+ 810210035=When the "Chargeable LumiShield" launches counter-attacks, {0} chance to Stun the target for 1 round.
+ 810210036=DMG %: {0}
+ 810210037=Gains {0} pts of Focus at the start of the battle, with the Initiative increasing by {1}.
+ 810210038=Gains {0} pts of Focus at the start of the battle, with the Initiative increasing by {1}. When casting the Focus Skill, gains a shield equal to {2} of the max HP, lasting {3} round(s).
+ 810210039=For every {0} HP Amum loses, the crit rate increases by {1}, and the Crit DMG increases by {2}.
+ 810210040=For every {0} HP Amum loses, the crit rate increases by {1}, and Crit DMG increases by {2}. The first time he takes fatal damage, he'll be exempted from this death and attack the enemy with the lowest remaining HP, dealing {3} WPN DMG.
+ 810210041=Deals {0} more DMG in attacks against Cursed enemy targets.
+ 810210042=Deals {0} more DMG in attacks against Cursed enemy targets. When an enemy target subject to the Cursed status is killed, all teammates gain a shield equal to {1} of Elaine's max HP.
+ 810210043=When the drone rescues around, it clears the target's Poisoned/Burning/Bleeding status, increasing the recipient's DMG Mitigation by {0}, lasting {1} round(s).
+ 810210044=When the drone rescues around, it clears the target's Poisoned/Burning/Bleeding status, increasing the recipient's DMG Mitigation by {0}, lasting {1} round(s). When hit by the drone, the target takes {2} more DMG, lasting {3} round(s).
+ 810210045=Increases DMG dealt to front-row targets by {0}, and to targets with a shield by {1}.
+ 810210046=Increases DMG dealt to front-row targets by {0}, and to targets with a shield by {1}. Attacks against enemies will apply a Bleeding status to them as well, dealing some DMG equal to {2} of the target's max HP at the end of the round (the DMG will not exceed {3} of the hero's WPN DMG), lasting {4} round(s).
+ 810210047=Each time a Focus Skill detonates a layer of Poison, gains {0} Focus. For each layer of Burning status detonated, the hero gains {1} ATK, stackable for up to {2} layers.
+ 810210048=Each time a Focus Skill detonates a layer of Poison, gains {0} Focus. For each layer of Burning status detonated, the hero gains {1} ATK, stackable for up to {2} layers. For each layer of Bleeding status detonated, restores some HP for the teammate with the lowest HP equal to {3} of that teammate's max HP.
+ 810210049=Focus Skill deals {0} more DMG and additionally reduces the target's ATK by {1}, lasting {2} round(s).
+ 810210050=Focus Skill deals {0} more DMG and additionally reduces the target's ATK by {1}, lasting {2} round(s). At the beginning of each round, Clara's Initiative increases by {3} than the previous round, stackable for up to {4} layers.
+ 810210051=Attack the enemy's front row, dealing {0} WPN DMG and detonating Poisoned, Burning, and Bleeding statuses.
+ 810210052=When teammates inflict Poisoned, Burning, or Bleeding statuses onto enemies, the hero deals {0} more DMG, lasting 2 rounds, stackable for up to 5 layers.
+ 810210053=The Poisoned, Burning, and Bleeding statuses inflicted by teammates will deal {0} more DMG.
+ 810210054=Each attack the hero launches comes with a random status (Poisoned/Burning/Bleeding) onto the target, dealing {0} WPN DMG at the end of the round, lasting 2 rounds.
+ 810210055=All Minutemen heroes in the lineup deal {0} more DMG; additionally increases the DMG by {1} for every Minuteman deployed.
+ 810210056=Clara casts "Hurricane Tire" on the enemy with the highest ATK, dealing {0} WPN DMG and applying the Stunning status, lasting 1 round.
+ 810210057=When Clara is present, all enemies will be subject to a "Shackle on Healing" status, reducing their healing and shield effects by {0}. The Shackle on Healing effect decays by 20% each round.
+ 810210058=When any enemy receives healing or shield effects, the hero gains {0} DMG Mitigation, stackable for up to {1} layers.
+ 810210059=Casts "Hurricane Tire" to make the target's Focus {0}.
+ 810210060=Gains {0} Focus when any enemy receives healing or shield effects; can be triggered up to {1} time(s) each round.
+ 810210061=Status DMG {0}
+ 810210062=Healing effect {0}
+ 810210063=Focus {0}
+ 810210064=Graffiti Seal
+ 810210065=At the start of the battle, apply 10 layers of "Graffiti Seal" to all enemies. Each layer reduces the target's healing and shield effects by {0}. Decreases by 1 layer at the start of each round.
+ 810210066=Colored Splash
+ 810210067=At the start of each round, spray paint on the battlefield, randomly applying Poisoned, Burning, or Bleeding status to all targets. Deals {0} WPN DMG at the end of the round, lasting 2 rounds.
+ 810210068=The Focus skill deals some additional DMG equal to {0} of the target's HP loss to the target (no more than {1} of the hero's TAC DMG)
+ 810210069=The Focus skill deals some additional DMG equal to {0} of the target's HP loss to the target (no more than {1} of the hero's TAC DMG); DMG against zombies increased by {2}.
+ 810210070=Special Skin
+ 810210071=After you switch to a Special Skin, equipping an Ultimate Weapon will not change the look of the skin, but the weapon's bonus and skill will still take effect.
+ 810210072=Swinging her staff, Bobbie heals all her teammates, restoring {0} of the recipient's lost HP + some HP equal to {1} of Bobbie's TAC ATK, and additionally removes 1 ordinary debuff from each healed recipient.
+ 810210073=When a teammate is inflicted with an ordinary debuff, both Bobbie and that teammate gain {0} points of Focus; can be triggered up to {1} time(s) each round.
+ 810210074=Bobbie is immune to the first fatal damage, and restores {0} of her max HP.
+ 810210075=Her Focus Skill increases all teammates' crit rate by {0} and crit DMG by {1} for 2 rounds.
+ 810210076=Makes her lineup deal {0} more DMG and receive {1} more healing effect. Wildlings additionally gain a 50% bonus in the skill effect.
+ 810210077=Each time the Focus Skill is cast, increases all teammates' ATK by {0}; up to {1} layers can be stacked.
+ 810210078=Each time the Focus Skill is cast, increases all teammates' ATK by {0}; up to {1} layers can be stacked. The buff applied to teammates by the Focus Skill will be additionally applied to the teammate with the lowest HP once, increasing the teammate's DMG Mitigation by {2}, lasting {3} round(s).
+ 810210079=Bobbie's healing effect increased by {0}.
+ 810210080=Bobbie's normal attack targets the teammate with the lowest HP, restoring some HP for the teammate equal to {0} of the teammate's TAC ATK, with a {1} chance to remove 1 ordinary debuff from that teammate.
+ 810210081=Deals {0} WPN DMG to all enemies and gains 2 layers of Strangler status (Strangler status: Each layer grants {1} DMG Bonus; up to {2} layers can be stacked).
+ 810210082=When other teammates gain a shield equal to {0} of their max HP, the hero gains 1 layer of the Strangler status.
+ 810210083=The first time being attacked in each round, she gains a shield equal to {0} of her max HP; the same amount of shield value will be deducted at the end of the round.
+ 810210084=When detonating {0} layers of Strangler status altogether, "Sweeping Slash" additionally deals {1} WPN DMG to the back row enemies.
+ 810210085=All Watchers in the lineup deal {0} more DMG; for each Watcher in the lineup, {1} more DMG can be dealt additionally.
+ 810210086=Each time a teammate gains a shield, she deals {0} more WPN ATK; up to {1} layers can be stacked.
+ 810210087=Each time a teammate gains a shield, she deals {0} more WPN ATK; up to {1} layers can be stacked. At the beginning of the battle, gains {2} layers of the Strangler status.
+ 810210088=Increase the maximum stackable layers of the Strangler status by {0}.
+ 810210089=Focus Skill's additional DMG: {0} of the target's max HP * Strangler layers (the DMG shall not exceed {1} of Samantha's WPN DMG).
+ 810210090=Archaeologist
+ 810210091=Skilled in artifact excavation and restoration. Ideal for working in the Museum.
+ 810210092=Occultism
+ 810210093=Legendary Legacy
+ 810210094=Artifact Sharing
+ 810210095=Root of Prosperity
+ 810210096=Uncompromised Will
+ 810210097=Sophia can discover one Lv.{0} Common Artifact Chest in the Museum each day. Open it for a chance to get a Common Pot or some Restoration Toolkit.
+ 810210098=Sophia discovers one Lv. {0} premium artifact chest weekly in the Museum. Open it for a chance to get the Common Pot, Premium Pot, or Slot Key.
+ 810210100=Construction Speed {0}
+ 810210101=All Heroes' HP {0}
+ 810210102=Chest Excavation
+ 810210103=Fine Chest
+ 810210104=Double Rewards
+ 810210105=Chest Lv. {0}
+ 810210106=Base chance {0}
+ 810210107=For every {0} point(s) of LUK obtained, the chance to trigger double rewards increases by 1% additionally.
+ 810210108=The lineup deals {0} more DMG and receives {1} more healing and shield effects. Watchers additionally gain {2} skill effects.
+ 810210109=The lineup deals {0} more DMG and receives {1} more healing and shield effects. Watchers additionally gain {2} skill effects. When casting the Focus skill, gains a shield equal to {3} of the max HP, and activates the protection over the glove charging, reducing the DMG taken from the next hit by {4}.
+ 810210110=At the start of each round, randomly applies Poisoned, Burning, or Bleeding effects to the enemy's back row heroes. Deals {0} WPN DMG at the end of the round, lasting {1} round(s).
+ 810210111=The [Hammer of Judgement] attacks the enemy's back row heroes first, detonating their Poisoned, Burning, and Bleeding effects. The hero deals {0} more Poisoned, Burning, and Bleeding DMG.
+ 810210112=At the start of the battle, Clara gains {0} layers of DMG Mitigation effect, with each layer increasing her DMG Mitigation by {1}. {2} layer(s) will be reduced at the start of each round.
+ 810210113=At the start of the battle, Clara casts "Hurricane Tire" on the enemy with the highest ATK, dealing {0} WPN DMG and inflicting the Stunning effect for {1} round(s).
+ 810210114=When Amum casts "Predator," deals {0} additional WPN DMG.
+ 810210115=When Amum kills an enemy, all teammates gain {0} layers of "Bloodthirsty" effect, with each layer increasing the DMG dealt by {1}, up to {2} layers can be stacked. The effect is boosted by {3} additionally for Amum.
+ 810210116=When Monica is in the "Charging" status, she applies a shield equal to {0} of the recipient's max HP to the teammate with the lowest HP.
+ 810210117=When Monica exits the "Charging" status, the enemy she hits takes {0} more DMG, lasting {1} round(s).
+ 810210118=At the start of the battle, Macklin loads {0} bullets, each making him deal {1} more DMG. {2} bullet(s) will be consumed at his turn each round. The bullets will be fully reloaded when running out.
+ 810210119=At the start of the battle, Macklin loads {0} bullets, each making him deal {1} more DMG. {2} bullet(s) will be consumed at his turn each round. The bullets will be fully reloaded when running out. When casting a Focus Skill, deals additional DMG equal to {3} of the target's max HP (but no more than {4} of his own TAC DMG) and gains a shield equal to {5} of his max HP.
+ 810210120=1. Use Restoration Toolkits to increase artifact levels. Upgrade artifacts to enhance their bonuses, power, and ratings. Upgraded artifacts can be reset, with the consumed Restoration Toolkits returned to you. \n2. Use corresponding Artifact Shards to increase their star levels. Stars can raise the level cap and provide stronger bonuses, power, and ratings. \n3. The conditions for different types of attributes to take effect could vary. Bonuses gained from upgrades take effect when the artifact is exhibited. Bonuses gained from star-up and awakening are effective even when the artifact is not exhibited. \n4. When an artifact gets to its max star level, you can use some Artifact Shards for its maintenance, which will grant you some attributes. Maintenance attributes will take effect even when the artifact is not displayed.
+ 810210121=1. In Custom Identification, you'll need to select an artifact group. The Epic Artifact you obtain will surely be one of the artifacts in the chosen group. \n2. You can change the selected group while Custom Identification is available. Rest assured that the guaranteed pull's progress will be retained after the change.
+ 810210122=Custom Identification
+ 810210123=Maintenance
+ 810210125=Maintenance Successful
+ 810210126=Minutemen's WPN ATK +{0}
+ 810210127=Minutemen's TAC ATK +{0}
+ 810210128=Minutemen's WPN DEF +{0}
+ 810210129=Minutemen's TAC DEF +{0}
+ 810210130=Vindicators' WPN ATK +{0}
+ 810210131=Vindicators' TAC ATK +{0}
+ 810210132=Vindicators' WPN DEF +{0}
+ 810210133=Vindicators' TAC DEF +{0}
+ 810210134=Wildlings' WPN ATK +{0}
+ 810210135=Wildlings' TAC ATK +{0}
+ 810210136=Wildlings' WPN DEF +{0}
+ 810210137=Wildlings' TAC DEF +{0}
+ 810210138=Watchers' WPN ATK +{0}
+ 810210139=Watchers' TAC ATK +{0}
+ 810210140=Watchers' WPN DEF +{0}
+ 810210141=Watchers' TAC DEF +{0}
+ 810210142=Macklin | Blue Flame
+ 810210143=The blue flame spreads along the barrel and ignites the bullet the second it's shot to maximize its destructive power.
+ 810210144=Macklin | Blue Flame Blueprint
+ 810210145=Used to unlock and increase the stars for Macklin | Blue Flame.
+ 810210162=When the enemy target exits the Poisoned, Bleeding, or Burning status, {0} chance to apply the same status again to the target. At the end of the round, deals {1} TAC DMG, stackable for up to {2} layers.
+ 810210166=When teammates inflict Poisoned, Bleeding, or Burning statuses on enemies, Margaret deals {0} more DMG, stackable for up to {1} layers.
+ 810210167=When teammates inflict Poisoned, Bleeding, or Burning statuses on enemies, Margaret deals {0} more DMG, stackable for up to {1} layers. When the target exits Poisoned, Bleeding, or Burning statuses, reduces their ATK by {2}, stackable for up to {3} layers.
+ 810210168=Deals {0} WPN DMG to the target and the enemies behind the target. If there are no front-row enemies, attacks all back-row enemies instead. Applies 1 layer of the [Cutter] status to the targets (each layer reduces their DEF by {1}, stackable for up to {2} layers).
+ 810210169=Converts {0} of the DMG dealt by normal attacks and Focus Skills into a self-healing effect for the hero. Applies 1 extra layer of the [Cutter] status to the target.
+ 810210170=When any enemy receives healing or shield effects, the hero gains {0} crit rate, stackable for up to {1} layers.
+ 810210171=The Focus Skill inflicts some additional DMG equal to {0} of the target's max HP. Each layer of the [Cutter] status increases this DMG by {1} additionally (no more than {2} of the hero's WPN DMG).
+ 810210172=The hero's WPN DMG increases by {0}. For every Vindicator deployed to the lineup, the hero's WPN DMG additionally increases by {1}.
+ 810210173=When Joseph joins a battle, crit rate increases by {0}, with DMG Mitigation increasing by {1}. The figures drop by {2} of their max value each round.
+ 810210174=When Joseph joins a battle, crit rate increases by {0}, with DMG Mitigation increasing by {1}. The figures drop by {2} of their max value each round. When normal attacks and Focus Skills trigger a crit attack, the Crit DMG increases by {3}, stackable for up to {4} layers.
+ 810210175=WPN DMG {0}
+ 810210176=Max stackable layers increased by {0}
+ 810210177=DEF reduced by {0}
+ 810210178=ATK reduced by {0}
+ 810210210=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Arrows of Love] will no longer be usable. Therefore, we recycled your {0} unused [Arrows of Love] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 810210213=The spirits of the ancestors gather here, singing triumphantly, relying on their protection.
+ 810210214=Nora | Telepathy Ultimate Weapon Blueprint
+ 810210215=Used to unlock and Star Up Nora | Telepathy.
+ 810210217=Human, the cat really likes you.
+ 810210218=Tucker | Cat Loves You Ultimate Weapon Blueprint
+ 810210219=Used to unlock and Star Up Tucker | Cat Loves You.
+ 810210225=Deals {0} TAC DMG to all enemy targets, reduces DMG Mitigation of their front-row units by {1}, reduces DMG dealt by their back-row units by {2}, and enhances self DMG and DMG Mitigation by {3}. All effects last 2 rounds.
+ 810210226=When any ally hero is KIA, other ally heroes' ATK is enhanced by {0}; when any enemy hero is KIA, the DEF of remaining enemy heroes is reduced by {1} (can trigger up to 4 times per fight).
+ 810210227=Each time treated, self DMG is enhanced by {0}, stacking up to 5 layers.
+ 810210228=When casting "Prayers for the Dead," DMG is enhanced by {0}, and skill effect is enhanced by {1}.
+ 810210229=Increases self TAC ATK by {0}, and additionally enhances by {1} for each deployed Wildling.
+ 810210230=When any ally hero is KIA, recovers {0} Focus.
+ 810210231=When any ally hero is KIA, recovers {0} Focus and restores {1} max HP for all ally units (can trigger up to 3 times per fight).
+ 810210251=During the fight, all ally heroes' DMG Taken is reduced by 10%, and there is a 20% probability to be immune to the damage when taking damage.
+ 810210263=In battles, your heroes' AGI increases by {0}, lasting till the battle ends.
+ 810210264=In battles, your heroes‘ AGI increases by {0}, lasting until the Fight ends. At the end of each Round, your heroes‘ AGI increases by {1}, up to a maximum of {2}.
+ 810210265=At the end of each round, there is a 50% probability to reduce all Enemy Heroes' STR and INT by {1} , lasting 1 round.
+ 810210266=In battles, your heroes' WPN ATK increases by {0}, lasting till the battle ends.
+ 810210267=In battles, your heroes' WPN ATK increases by {0}, lasting until the battle ends. At the start of the battle, all your Heroes' WPN ATK increases by {1}, effect doubled in the first round, lasting 3 rounds.
+ 810210268=At the start of the battle, your heroes’ STR and VIT increases by {1}, lasting 3 rounds.
+ 810211601=Shielding Barrier
+ 810211602=Emergency Repair
+ 810211603=Resistance Armor
+ 810211604=Pulse Blaster
+ 810211605=Body of Fusion
+ 810211611=Applies a [Shielding Barrier] lasting {0} round(s) to the hero; while the Shielding Barrier is in place, restores {1} of the hero's lost HP for the hero herself each time an enemy or teammate's action ends.
+ 810211612=Each time the hero takes damage, if the hero does not die, restores some HP equal to {0} of the enemy's ATK for the hero.
+ 810211613=Each time receiving healing, gains a layer of [Armor]; each layer of [Armor] grants the hero +{0} DMG Mitigation ({1} layers max).
+ 810211614=While the [Shielding Barrier] is in effect, each time the hero takes damage, launch a counterattack against the enemy, dealing {0} TAC DMG, with a {1} chance to Stun the enemy for 1 round.
+ 810211615=The hero's HP +{0}, DMG Mitigation +{1}.
+ 810211616=Rounds lasting: {0}
+ 810211617=Healing Effect {0}
+ 810211618=DMG Mitigation {0}
+ 810211619=MAX Layers {0}
+ 810211620=DMG {0}
+ 810211621=Chance {0}
+ 810211622=At the start of the battle, gain 1 round of [Shielding Barrier]. When casting the Focus Skill, Taunt all enemies and increase the hero's DEF by {0}, lasting {1} round(s).
+ 810211623=At the start of the battle, gain 1 round of [Shielding Barrier]. When casting the Focus Skill, Taunt all enemies and increase the hero's DEF by {0}, lasting {1} round(s). In normal attacks and counterattacks, apply the "Burning" status to the target, dealing {2} TAC DMG each round, lasting 2 rounds.
+ 810221401=When the enemy receives a Shield or healing effect, Diesel takes {0} less DMG and deals {1} more DMG in that round (cannot be stacked).
+ 810221402=When the enemy receives a Shield or healing effect, Diesel takes {0} less DMG and deals {1} more DMG in that round (cannot be stacked). When Flame markers are detonated, this enemy's shield value will be zeroed, with {2} more DMG taken by the enemy.
+ 810231301=While the "Link of Life" is in effect, all friendly heroes gain {0} more crit rate. When the "Link of Life" ends, all friendly heroes gain {1} Crit Immunity Rate, lasting 2 rounds.
+ 810231302=While the "Link of Life" is in effect, all friendly heroes gain {0} more crit rate and deal {1} more Crit DMG. When the "Link of Life" ends, all friendly heroes gain {2} Crit Immunity Rate, lasting 2 rounds.
+ 810241401=At the start of the battle and after casting a Focus Skill, the Focus stats will be increased by {0}. The hero deals {1} more DMG. The hero's DMG Mitigation increases by {2}.
+ 810241402=At the start of the battle and after casting a Focus Skill, the Focus stats will be increased by {0}. The hero deals {1} more DMG; if the hero is in the back row, this stats will be increased by {2} additionally. The hero's DMG Mitigation increases by {3}; if the hero is in the front row, this stats will be increased by {4} additionally.
+ 810310001=Expedition
+ 810310002=Rules \n1. The Expedition has 4 difficulty levels, which will be unlocked in order weekly. Each difficulty level consists of 10 stations. Get through all stations of the difficulty level of the week to complete the weekly challenge. In the subsequent week (after the resetting), a higher difficulty level will be unlocked. \n2. Stages: Each station is guarded by different numbers of stationed troops. Dispatch an equal number of troops to challenge them; if all your troops win the battles, the challenge is deemed successful. \n3. Resetting in a new season: When you enter a new season, the Expedition will start at 0:00 (Game Time) on Monday, with the challenge progress and first completion rewards reset. \n4. Weekly Resetting: in S0, the mode will be reset every 7 days; in S1 and later seasons, it will be reset at 0:00 (Game Time) every Monday. Note that the first completion rewards will not be reset at the weekly resetting. \n5. First Completion Reward: the first time you get through a station in a season, you can get the first completion reward. \n6. Sweeping Reward: After the resetting each week, you can clear the furthest station you once completed in the ongoing season with the sweeping feature, and receive sweeping rewards for the completed stations. You can only sweep once each week.
+ 810310003=Station
+ 810310004=Reset in
+ 810310005=Stage info
+ 810310006=Enemy Troops: {0}
+ 810310007=First Completion Reward
+ 810310008=Edit Lineup
+ 810310009=Unlocks in {0}
+ 810310010=Reward Record
+ 810310011=Dash
+ 810310012=Cleared
+ 810310013=The road ahead is under maintenance; accessible next week.
+ 810310014=By dashing, you can get to the farthest station you once made to directly, while receiving the dashing rewards for all the cleared stages.
+ 810310015=You can only dash once per week
+ 810310016=Clear {0}
+ 810310017=Lock Lineup
+ 810310018=Auto Challenge
+ 810310019=Not enough teams
+ 810310020=Control Center Lv.{0}
+ 810310021=Control Center reaches Lv. {0}
+ 810310022=Blocked
+ 810310023=Control Center reaches
+ 810310024=Lv. {0}
+ 810310025=Control Center level too low.
+ 810310028=The slot can be unlocked when your Control Center reaches Lv. {0}. Upgrade it now?
+ 810310029=Lv. {0}
+ 810310030=Upgrade soldiers
+ 810310101=Easy-1
+ 810310102=Easy-2
+ 810310103=Easy-3
+ 810310104=Easy-4
+ 810310105=Easy-5
+ 810310106=Easy-6
+ 810310107=Easy-7
+ 810310108=Easy-8
+ 810310109=Easy-9
+ 810310110=Easy-10
+ 810310111=Easy-11
+ 810310112=Easy-12
+ 810310201=Standard-1
+ 810310202=Standard-2
+ 810310203=Standard-3
+ 810310204=Standard-4
+ 810310205=Standard-5
+ 810310206=Standard-6
+ 810310207=Standard-7
+ 810310208=Standard-8
+ 810310209=Standard-9
+ 810310210=Standard-10
+ 810310211=Standard-11
+ 810310212=Standard-12
+ 810310301=Hard-1
+ 810310302=Hard-2
+ 810310303=Hard-3
+ 810310304=Hard-4
+ 810310305=Hard-5
+ 810310306=Hard-6
+ 810310307=Hard-7
+ 810310308=Hard-8
+ 810310309=Hard-9
+ 810310310=Hard-10
+ 810310311=Hard-11
+ 810310312=Hard-12
+ 810310401=Nightmare-1
+ 810310402=Nightmare-2
+ 810310403=Nightmare-3
+ 810310404=Nightmare-4
+ 810310405=Nightmare-5
+ 810310406=Nightmare-6
+ 810310407=Nightmare-7
+ 810310408=Nightmare-8
+ 810310409=Nightmare-9
+ 810310410=Nightmare-10
+ 810310411=Nightmare-11
+ 810310412=Nightmare-12
+ 810310501=Hell-1
+ 810310502=Hell-2
+ 810310503=Hell-3
+ 810310504=Hell-4
+ 810310505=Hell-5
+ 810310506=Hell-6
+ 810310507=Hell-7
+ 810310508=Hell-8
+ 810310509=Hell-9
+ 810310510=Hell-10
+ 810310511=Hell-11
+ 810310512=Hell-12
+ 810310513=Tough enemies ahead! Stay alert!
+ 811000100=Max level effect
+ 811000101=Complete repair to unlock appearance
+ 811000102=Unlocks at Modified APC Lv. {0}
+ 811000103=Unlocks when Modified APC reaches Lv. {0} and exclusive module reaches Lv. {1}
+ 811000104=Use this item to get {0}
+ 811000105=Total obtainable: {0}
+ 811000106=Loaded to Garage {0}
+ 811000107={0} levels away from skill upgrade
+ 811000108=Max level reached
+ 811000109=Summit Upgrade
+ 811000110=Summit Level
+ 811000111=Plunderer Component
+ 811000112=Armed Chariot Component
+ 811000113=Pink Note Component
+ 811000114=Hero Rally Component
+ 811000115=Neon Component
+ 811000116=Demon Component
+ 811000117=New World Protector Component
+ 811000118=Iron Fist Component
+ 811000119=APC Component
+ 811000120=Rare intact components in the wasteland; used for unlocking and upgrading the Modified APC, Plunderer.
+ 811000121=Rare intact components in the wasteland; used for unlocking and upgrading the Modified APC, Armed Chariot.
+ 811000122=Fairly rare components in the wasteland; used for unlocking and upgrading the Modified APC, Pink Note.
+ 811000123=Fairly rare components in the wasteland; used for unlocking and upgrading the Modified APC, Hero Rally.
+ 811000124=Fairly rare components in the wasteland; used for repairing and upgrading the Modified APC, Neon.
+ 811000125=Rare intact components in the wasteland; used for unlocking and upgrading the Modified APC, Demon.
+ 811000126=Fairly rare components in the wasteland; used for unlocking and upgrading the Modified APC, New World Protector.
+ 811000127=Rare intact components in the wasteland; used for unlocking and upgrading the Modified APC, Iron Fist.
+ 811000128=Rare intact components in the wasteland; used for unlocking and upgrading the APC.
+ 811000129=Intact Component Selectable Chest
+ 811000130=Rare Component Selectable Chest
+ 811000131=Use it to select and obtain any intact Modified APC component.
+ 811000132=Use it to select and obtain any rare Modified APC component.
+ 811000133=CP {0}
+ 811000134=Loaded to {0}
+ 811000135=Overview
+ 811000136=Upgrade
+ 811000137=Parts
+ 811000138=Modified APC upgraded to level 20
+ 811000139=Modified APC upgraded to level 30
+ 811000140=Modified APC upgraded to level 40
+ 811000141=Modified APC upgraded to level 50
+ 811000142=Modified APC upgraded to level 60
+ 811000143=Modified APC section upgraded & item conversion
+ 811000144=Due to the recent upgrade of the Modified APC section, your used Modified APC components will be converted into new components proportionally. Check them out now.
+ 811000145=Exclusive Skill
+ 811000146=Part skill
+ 811000147=Item Obtaining
+ 811000148=Commander, the Modified APC section has been unlocked. Let's see what it's all about!
+ 811000149=This is your Garage. Preview all available Modified APCs here. Use Components to unlock more models!
+ 811000150=Modify your Modified APC to make your team stronger!
+ 811000151=Preview detailed info of this Modified APC here.
+ 811000152=Upgrade a Modified APC to gain stronger attributes and unlock more powerful skills.
+ 811000153=Due to the recent upgrade of the Modified APC section, the Modified APCs you already unlocked will remain unlocked; their Components have been proportionally converted into new ones, which can be used for future upgrades. Collect them now!
+ 811000154=Upgrade Modified APC to level 20, with exclusive Part upgraded to level 7
+ 811000155=Upgrade Modified APC to level 30, with exclusive Part upgraded to level 7
+ 811000156=Upgrade Modified APC to level 40, with exclusive Part upgraded to level 7
+ 811000157=Upgrade Modified APC to level 50, with exclusive Part upgraded to level 7
+ 811000158=Upgrade Modified APC to level 60, with exclusive Part upgraded to level 7
+ 811000159=Modified APC attribute
+ 811000160=Bounty Supply Crate
+ 811000161=Rewards for completing Doomsday Bounty tasks. Open it for a chance to get Diamonds, Combat Hero Recruitment Points, and other rewards.
+ 811000162=Component Supply Chest
+ 811000163=Rewards for Doomsday Bounty tasks. Open it to randomly get Plunderer Components or Armed Chariot Components; only one item can be obtained.
+ 811000164=Urgent Bounty Participant Chest
+ 811000165=Rewards for participating in [Urgent Bounty] tasks. Open it to randomly get speed-up items, Z Coins, and other resources.
+ 811000166=Available in {0}d
+ 811000167=Season Component Chest
+ 811000168=Open it for a chance to obtain Armed Chariot Components.
+ 811000169=Modify
+ 811000170=Enhance your Modified APC for fabulous rewards
+ 811000171=Use component *{1} to unlock the {0}
+ 811000172=Fully unlock the {0}
+ 811000173=Upgrade the {0} to Lv. {1}
+ 811000174=Publish {1} Urgent Bounty mission(s) for your alliance
+ 811000201={0} WPN DMG, DEF {1}
+ 811000202=DMG Mitigation {0}, this effect {1}.
+ 811000203=Gathering Speed +{0}, Load +{1}
+ 811000204=DMG Taken {0}, DMG Dealt {1}
+ 811000205={0} TAC DMG; Focus gaining reduced by {1}
+ 811000206=Initiative +{0}, DMG Dealt +{1}
+ 811000207=Travel Speed +{0}, Destructive Might +{1}
+ 811000208={0} layer(s) of protecting soundwaves
+ 811001100=Max level effect
+ 811001101=Complete repair to unlock appearance
+ 811001102=Unlocks at Modified APC Lv. {0}
+ 811001103=Unlocks when Modified APC reaches Lv. {0} and exclusive module reaches Lv. {1}
+ 811001104=Use this item to get {0}
+ 811001105=Total obtainable: {0}
+ 811001106=Loaded to Garage {0}
+ 811001107={0} levels away from skill upgrade
+ 811001108=Max level reached
+ 811001109=Summit Upgrade
+ 811001110=Summit Level
+ 812002001=Gear Mystery Box
+ 812002002=Draw 1x
+ 812002003=Draw 10x
+ 812002004=Free
+ 812002005=Skip animation
+ 812002006=Each piece of Exclusive Gear will only drop once.
+ 812002007=Exclusive gear guaranteed in {0} draw(s)
+ 812002008=All Exclusive Gear obtained
+ 812002009=All Exclusive Gear obtained; cannot make more pulls.
+ 812002010=Get Items
+ 812002011=Exclusive Shop
+ 812002012=Exclusive Gear
+ 812002013=Exchange
+ 812002014={0}-{1}
+ 812002015=Restocks in \n{0}
+ 812002016=Sold Out
+ 812002017=To trade for {1}, it costs Exclusive Gear Point *{0}. Redeem now?
+ 812002018={0}
+ 812002019=Redeem
+ 812002020=Prize Pool Info
+ 812002021=Restocking
+ 812002022=The Exclusive Shop will restock the gear below in {0}.
+ 812002023=Redeemed
+ 812002024=Mystery Box Voucher
+ 812002025=Use it to make one draw in the [Gear Mystery Box] event.
+ 812002026=Exclusive Gear Points
+ 812002027=Used to redeem Exclusive Gear in the Exclusive Shop.
+ 812002028=1. Use [Mystery Box Vouchers] to open the mystery boxes with gear. \n2. For every draw you make, you'll get some [Exclusive Gear Points], which can be used to redeem Exclusive Gear in the [Exclusive Shop]. \n3. Each piece of Exclusive Gear can only be obtained once. Those you already have cannot be obtained again. \n4. Exclusive Gear Points will be retained after the event ends.
+ 812002029=Go
+ 812002030=Claim
+ 812002031=Draw 10 times ({0}/10)
+ 812002032=Mystery Box Deal
+ 812002033=Grab the voucher to get Exclusive Gear faster!
+ 812002034=Gear Point Offer
+ 812002035=Great Deal! Redeem Exclusive Gear Faster!
+ 813000101=Data Update
+ 813000102=No longer updating data to Game Center Achievements
+ 813000103=No longer updating data to Game Center leaderboards
+ 813000104=Version Update
+ 813000105=Notify you when the game version updates
+ 813000106=Mutated Zombies
+ 813000107=A new season has arrived! Mutated Zombie rewards are enhanced, and you can additionally acquire a new item—Storage Battery!
+ 813000108=During the event, kill Mutated Zombies to acquire the new reward item, Storage Battery. The higher the level of the Mutated Zombie defeated, the more you will obtain!
+ 813000109=Exclusive Challenge Extra Rewards
+ 813000111=Attempts Refresh Time:
+ 813000112=Go to Challenge
+ 814000101=Flag Message
+ 814000102=Flag Avatar
+ 814000103=Reason
+ 814000104=Politically sensitive
+ 814000105=Vulgar or sexually explicit
+ 814000106=Suspicion of gambling
+ 814000107=Fraud & ad
+ 814000108=Game cheats
+ 814000109=Other
+ 814000110=Tap to input reason, mandatory when selecting [Other]
+ 814000111={0} characters remaining
+ 814000112=Please input other reason
+ 814000113=Content
+ 814000114=Please select the content you want to report
+ 814000115=Please select a reason for reporting
+ 814000116=Golden Sun Bird
+ 814000117=An artifact from China's Shang and Zhou dynasties, showcasing the exquisite craftsmanship of ancient Chinese people and their worship of the sun.
+ 814000118=Jackal-headed Statue
+ 814000119=A jackal-headed guide for souls in Egyptian mythology—not a dog!
+ 814000120=User Agreement & Terms of Services
+ 814000121=I agree to all the Last Fortress terms: I agree to the Terms of Use (required), agree to the collection and use of my personal data (required), agree to the collection and use of my personal data (optional), agree to receive promotional information (optional), and confirm I am over 14 years old (required).
+ 814000122=Agree to Terms of Use <color=#ee1d24>(required)</color>
+ 814000123=https://www.im30.net/tos.html
+ 814000124=Agree to the collection and use of my personal data <color=#ee1d24>(required)</color>
+ 814000125=Agree to the collection and use of my personal data (optional)
+ 814000126=https://www.im30.net/collect.html
+ 814000127=Agree to receive promotional information (optional)
+ 814000128=(Agree to receive updates on events/benefits provided by Last Fortress via mobile phone and email.)
+ 814000129=I confirm I am over 14 years old <color=#ee1d24>(required)</color>
+ 814000130=https://www.im30.net/privacy.html
+ 814000131=Please tick all required items
+ 814000132=Wasteland Coin *5
+ 900002=ID Verification
+ 900013=There are no Blocks to be excavated on the current map, please go to the Laboratory and level up related Technologies
+ 900014=Quest Rewards
+ 900015=Function to be unlocked
+ 900016=The text is too long
+ 900017=Display Lineup in rankings
+ 900018=Lineup hidden by Commander
+ 900019=Tailored Experience!
+ 900020=On the next screen you 'll be given a choice to have your data tracked by LF.
+ 900021=If you allow it, it'll help us deliver tailored offers to improve our products and services.
+ 900022=Next
+ 900023=Link your account for better security and rewards. The linkage will certify your ownership of the account.
+ 900024=You haven't linked your account yet, which means it's not fully secured. Link it now?
+ 900025=Your account is not fully secured. Tap to link it.
+ 900026=Link more accounts to better secure it.
+ 900027=Link
+ 900028=Account Security
+ 900029=Verify the security of your account for more gifts
+ 900030=Verify
+ 900031=Link Account
+ 900032=Your account was rated too low in security. Please link your account and verify the email.
+ 900033=Account Security
+ 900034=Combating Illegal Transactions
+ 900035=Dear Commander,\nRecently, there have been illegal and misleading ads on the web about third-party discounts, refunds and other illegal transactions. Here, we solemnly declare that these are all false and misleading info. Commanders must not be deceived by these illegal offers, as these offers will often result in the loss of in-game assets.\n\nTo maintain order in the wasteland, ensure the interests of Commanders and the security of account info, authorities will henceforth crack down on and punish illegal activities such as third-party transactions and trades severely, including but not limited to:\n1. Accounts that already had transactions made by a third party will have all items and currency involved in the transactions removed. If remaining items are insufficient, Diamonds will be deducted instead (amount equivalent to the items' value)\n2. Accounts with heavy use of third-party transactions will face punishments ranging from temporary bans to permanent bans.\n3. Problems arising from illegal transactions and other related situations are not eligible for compensation.\n4. If losses are incurred from using third-party transaction platform, please resort to after-sales rights protection on the third-party transaction platform\n5. If an account is stolen due to aforementioned third-party transactions, account trading and other illegal activities, the account will not be eligible for recovery.\nIn addition, to ensure the safety of each Commander's personal assets and info, we solemnly remind you that transactions through third-party platforms are not protected and extremely risky\n1. Transactions through these channels have no safety guarantee. Stolen accounts and in-game asset losses are common occurrences for players who use these third-party platforms\n2. Third-party platforms may also steal player account info, or worse, personal identifications. Such info can further cause severe consequences.\n3. Third-party platforms often have an unknown source of funds, resulting in failed transactions regularly, which also exposes players to unnecessary and unpredictable risks.\nWe are dedicated to creating high-quality games for players. We work to maintain a fair gaming environment, which includes securing each and every player's in-game assets. While constantly improving the quality of the game, we also sincerely hope players will work with us in maintaining a fair and balanced world.\n\nLast Fortress Studio
+ 900036=Join Our Community Now
+ 900037=Dear Commander,\n\nWanna make more friends in the Last Fortress and share ur experience with 'em?\nWanna know upcoming events ahead of others?\nSome of ur great ideas can even be submitted to the devs directly!\nThere’re also fantastic video clips about the game, showing you what the journey in the doomsday is like.\n\nTap the links below to follow us on the following platforms.\nFacebook: Last Fortress\n<link><u>https://www.facebook.com/LastFortress-101374491782638</u></link>\nDiscord: Last Fortress server\n<link><u>https://discord.gg/araMngBuES</u></link>\nYouTube: Last Fortress:Underground\n<link><u>https://www.youtube.com/c/LastFortressUnderground</u></link>\n\nHere you may keep up with latest game info & events, and discuss everything you wanna know about the Last Fortress. You may also watch game tutorials to get some hacks and tactics. Grow faster and build your perfect super Fortress!\nLast Fortress Studio
+ 900038=Fraud Prevention Tips
+ 900039=Respected commanders,\n\nRecently, officials have received a large number of reports from commanders that there are unscrupulous operators in the game malicious release of deception, harassment and other information to cause serious adverse effects on the normal game of commanders, for this reason, the official staff has officially on such irregularities and messages to strictly prevent and fight to ensure that we a green and quiet game environment. In order to prevent all commanders from being duped and causing losses, we have summarized some of the cheating techniques that often occur in the game to help you to recognize them. \n\nWarm Tips: find the following common fraudulent behavior please report to customer service feedback, we will be the first time to deal with. \n1. Scammers gather players by building alliances and ask to add contact information to trick players into downloading other unsecured games for profit; \n2. Ask to add offline contact information such as WeChat or QQ through various threats or lures. \n\n Deception I: add third-party contact information \n Liar tactics: how much you VX or line, I am ready to pull the group, when the siege is convenient to command \n Deception tactics tactics: friends in the alliance, good morning everyone! Have not yet added my micro (WeChat) are added, WeChat account: xxxxxxx, the name is xx, added to give you a promotion to prevent the next line is kicked not added when the robot kicked, thank you for your cooperation!!! \n\n#Response: real players will not directly so straightforwardly add everyone's third-party contact information, please commander from the source to cut off. Do not add other contact information easily after joining the alliance, after all, it is debatable whether this alliance ally has the ability to act as an ally. \n\n scam two: low price gift package temptation \n scammer tactic: add me to enjoy the lowest gift package discount, 648=480 \n\n # response: this advertising slogan single and easy to recognize, the commander needs to psychologically reject the temptation, please commanders refuse any unofficial recharge channels. Such scams are very likely to include phishing sites, which pose a direct threat to your account security. \n\n scam 3: no guarantee game recommendation \n scammer tactic: friend, are you a newbie or an expert? Come and play another super fun game with me. No need to kryptonite, take you to upgrade for free to experience the feeling of being a super player. \n\n\n\n #response: this is a common solicitation for unsecured games, ruthlessly refuse or just ignore it! The game you are tricked into playing is actually the opposite of what is promised, with poor quality and a very poor experience. \n\nThe above scams still need to be watched by all commanders, pay attention to prevention, beware of being deceived. \n\nLast Fortress Studio
+ 900040=Your game account has been forced offline
+ 900041=Account connected. Please go claim the rewards.
+ 900042=Go Claim
+ 900043=Use {0} Diamonds to engage in the battle against this round of Zombies faster?
+ 900044=TERMS OF SERVICES
+ 900045=(Updated on July 20th, 2021)\nWelcome to games provided by Longchuang Yuedong Company (including Beijing Longchuang Yuedong Network Technology Co., Ltd., registered address: Room 2203, 19/F, 17 Madian East Road, Haidian District, Beijing, and its affiliates including, but not limited to, Hong Kong Long Tech Network Limited and Game Focus Network Limited, hereinafter collectively referred to as "IM30" or "We")! We provide our users (“IM30 Users”) with applications for mobile devices (“IM30 Applications”), game publisher networks and platforms in connection with IM30 Applications (“Networks”) and web domains and subdomains, including im30.net (collectively as our “Sites”). Any and all of our IM30 Applications, Networks and Sites are referred to herein as our “Services”.\nPlease read these terms carefully. You acknowledge and agree that, by clicking on the “Sign Up” button where applicable, or by accessing or using our Services or by downloading or posting any content on or through our Services, you are indicating that you have read, understand and agree to be bound by these terms. If you do not agree to these terms, then you have no right to access or use our Services. Certain Services may have different, Service-specific terms and conditions (“Rules”) posted, or may require you to agree with and accept such additional Rules. If there is a conflict between these Terms of Service and specific Rules, the applicable Rules will take precedence with respect to your use of, or access to, such Service.\nIn addition, IM30 offers access to third-party mobile applications available via our Services (each, a “Third-Party Mobile Application”), which are designed by third-party publishers (each, a “Third-Party Publisher”). You understand and agree that access to, and use of, any Third-Party Mobile Application shall be subject to terms and conditions of use where provided by the Third-Party Publisher of such Third-Party Mobile Application (“Third-Party Terms”).\n\n1.Modification.\nIM30 reserves the right, at its sole discretion, to modify, discontinue or terminate our Services, including any portion thereof, on a global or individual basis, or to modify these Terms, at any time and without prior notice. If we modify these Terms, we will post these Terms as modified or otherwise provide you with notice of the modification. By continuing to access or use our Services after we have posted a modification to these Terms or have provided you with notice of a modification, you are indicating that you agree to be bound by the modified Terms. If the modified Terms are not acceptable to you, your only recourse is to cease using our Services.\n\n2.No Unlawful or Prohibited Use.\nBy using our Services, you represent and warrant to IM30 that you will not use our Services, or any of the content obtained from our Services, for any purpose that is unlawful or prohibited by these Terms.\n\n3.Eligibility and Registration.\nIn order to access the full feature set of our Services, and to post any content on or through our Services (“User Content”), you must register to create a IM30 account (“IM30 Account”) and become a “Member”. You agree that if you are under the age of 18 or whatever is the age of legal majority where you access the services, you represent that your legal guardian has read, understood, and agreed to these terms. In registering for a IM30 Account, you agree to monitor the account to restrict any use by minors. You accept full responsibility for any unauthorized use of our Services by minors, and this includes any use of your credit cards or other payment or settlement instruments or devices by minors. During the registration process, you will be required to provide certain information, including your email address, and you will establish a username and a password. You agree to provide accurate, current and complete information during the registration process and to update such information to keep it accurate, current and complete. IM30 reserves the right to suspend or terminate your IM30 Account if any information provided during the registration process or thereafter proves to be inaccurate, not current or incomplete. If you are not a Member, you may only browse or use in limited ways those parts of our Services that are not limited to Members only. You are responsible for safeguarding your password. You agree not to disclose your password to any third party or to allow any third party to use your IM30 Account, and you agree to take sole responsibility for any activities or actions under your IM30 Account, whether or not you have authorized such activities or actions. You will immediately notify IM30 of any unauthorized use of your IM30 Account. Even though we use the word “your” to describe a im30 account you registered for, you agree that you have no ownership or other property interest in the im30 account at all, and you further agree that all rights in and to the im30 account are and always will be owned by and inure to the benefit of im30.\n\n4.Privacy.\nUse of our Services is also governed by our Privacy Policy\n\n5.Content.\na)User Content means text, data, graphics, images, photos, video or audiovisual content, hypertext links and any other content uploaded, transmitted or submitted by a Member on or through our Services.\nb)IM30 Content means text, data, graphics, images, illustrations, forms, documents, marketing materials, look and feel attributes, IM30 or our licensors' trademarks and logos, IM30 Applications and Third-Party Mobile Applications, and other content made available by IM30 on or through our Services, including any Customizations but excluding User Content.\nc)Customizations means the modifications, designs or enhancements to IM30 Content as a result of a Member's or a non-registered user's customization of a IM30 character using one of IM30's interactive templates or design tools. For the avoidance of doubt, Customizations do not include User Content.\n\n6.Ownership.\nOur Services and IM30 Content are protected by copyright, trademark, and other laws of People's Republic of China and foreign countries. Except as expressly provided in these Terms, IM30 and our licensors exclusively own all right, title and interest in and to the Services and IM30 Content, including all associated intellectual property rights, including any patents, copyrights, trademarks, service marks, trade names, database rights, domain name rights, applications for any of the foregoing, moral rights and trade secret rights (“Intellectual Property Rights”). IM30 will exclusively own all right, title and interest in and to any Customizations and you hereby waive any and all rights you may have in any Customizations under copyright law or otherwise. You will not remove, alter or obscure any copyright, trademark, service mark or other proprietary rights notices incorporated in or accompanying our Services or IM30 Content.\n\n7.IM30 Content License.\nSubject to your compliance with these Terms, IM30 hereby grants you a limited, non-exclusive, non-transferable, non-sublicensable license to access, view, download and print, where applicable, any IM30 Content solely for your personal and non-commercial purposes. You will not use, copy, adapt, modify, prepare derivative works based upon, distribute, license, sell, transfer, publicly display, publicly perform, transmit, stream, broadcast or otherwise exploit the Services or IM30 Content, except only as expressly permitted by these Terms. No licenses or rights are granted to you by implication or otherwise under any Intellectual Property Rights owned or controlled by IM30 or its licensors, except for the licenses and rights expressly granted by these Terms.\n\n8.User Content.\nBy making available any User Content on or through our Services, you hereby grant to IM30 a worldwide, irrevocable, perpetual, non-exclusive, transferable, royalty-free license, with the right to sublicense, use, copy, adapt, modify, distribute, license, sell, transfer, publicly display, publicly perform, transmit, stream, broadcast and otherwise exploit such User Content only on, through or by means of our Services. IM30 does not claim any ownership rights in any such User Content and nothing in these Terms will be deemed to restrict any rights that you may have to use and exploit any such User Content. You acknowledge and agree that you are solely responsible for all User Content that you make available on or through our Services. Accordingly, you represent and warrant that: you either are the sole and exclusive owner of all User Content that you make available on or through our Services or you have all rights, licenses, consents and releases that are necessary to grant to IM30 the rights in such User Content as contemplated under these Terms; and neither the User Content nor your posting, uploading, publication, submission or transmittal of the User Content or IM30's use of the User Content (or any portion thereof) on, through or by means of our Services will infringe, misappropriate or violate a third party's Intellectual Property Rights, or rights of publicity or privacy, or result in the violation of any applicable law or regulation.\n\n9.No Infringing Use.\nYou will not use our Services to offer, display, distribute, transmit, route, provide connections to or store any material that infringes copyrighted works or otherwise infringes, violates, or promotes the infringement or violation of the Intellectual Property Rights of any third party.\n\n10.Ratings, Chat, Comments & Feedback.\nYou can chat and make comments about content made available on or through our Services (“Comments”). IM30 advises you to exercise caution and good judgment when leaving such Comments. We do not generally monitor, review or moderate your Comments. Once you complete and submit your Comments on or through our Services, you should not expect to be able to go back and edit your Comments, nor should you expect us to make modifications to, or deletions of, your Comments on your behalf. You should be aware that you could be held legally responsible for damages to someone's reputation if your Comments are deemed to be defamatory. Without limiting any other terms or conditions of these Terms, IM30 may, but is under no obligation to do so, monitor or censor Comments and disclaims any and all liability relating thereto. Notwithstanding the foregoing, IM30 does reserve the right, in its sole discretion, to remove any Comments that it deems to be improper, inappropriate or inconsistent with the online activities that are permitted under these Terms. We welcome and encourage you to provide feedback, comments and suggestions for improvements to our Services (“Feedback”). You may submit Feedback by emailing us at kefusupport@im30.net or by submitting through our Feedback system within our Services. You acknowledge and agree that all Feedback will be the sole and exclusive property of IM30 and you hereby irrevocably assign to IM30 and agree to irrevocably assign to IM30 all of your right, title, and interest in and to all Feedback, including without limitation all worldwide Intellectual Property Rights therein. Further, we are under no obligation to provide compensation for any Feedback. At IM30's request, you will execute documents and take such further acts as IM30 may reasonably request to assist IM30 to acquire, perfect, and maintain its Intellectual Property Rights and other legal protections in the Feedback.\n\n11.Virtual Items and Virtual Currency.\nIM30 owns, has licensed, or otherwise has the rights to use all IM30 Content appearing or originating in the Services, IM30 Applications or Third-Party Mobile Applications, including virtual items (“Virtual Items”) and virtual currency (“Virtual Currency”). Virtual Items and Virtual Currency are provided solely for your personal and entertainment use, they may only be used in IM30 Applications or Third-Party Mobile Applications, and they have no “real world” value. By purchasing or receiving Virtual Items and Virtual Currency all that you receive is a limited license to use them in IM30 Applications or Third-Party Mobile Applications by these Terms or such other terms as may apply; Virtual Items and Virtual Currency are not your personal property and no ownership interest in them is transferred to you. The prices for and the amounts and kinds of Virtual Items and Virtual Currency available may be changed at any time without notice. Virtual Items and Virtual Currency that you receive may also be changed or discontinued at any time without notice. You cannot sell or transfer, or attempt to sell or transfer, Virtual Items or Virtual Currency, except only that where allowed you can exchange, within the Services, IM30 Applications, and Third-Party Mobile Applications, those Virtual Items and Virtual Currency that cannot be purchased with “real world” money (“Tradable Items”) for other Tradable Items so long as no money or anything of monetary value is paid or given for Tradable Items; any other purported or attempted exchange is strictly prohibited. Virtual Items and Virtual Currency may never be redeemed by you for “real world” money, goods, wares, merchandise, services, or anything of monetary value from IM30 or any other person.\n\n12.Orders & Payments.\nYou agree that if you are under the age of 18 or whatever is the age of legal majority where you access the services, you may make payments only with the involvement of your legal guardian, and you represent that your legal guardian has read, understood, and agreed to these terms. You may purchase, with “real world” money, limited licenses to use Virtual Items or Virtual Currency from IM30 in accordance with these Terms, and you agree that all such purchases are final. If you order licenses for Virtual Items or Virtual Currency from IM30 that become unavailable before they can be provided to you, your only remedy is to request a refund of the purchase price from the payment processor of the transaction. Your orders for limited licenses to Virtual Items or Virtual Currency are offers for use of those Virtual Items or Virtual Currency, and if accepted those Virtual Items or Virtual Currency will be immediately downloaded to your IM30 Account. You expressly consent to the making available of Virtual Items and Virtual Currency immediately upon acceptance of your order. If you are a resident of the European Union and you purchase limited licenses to Virtual Items and Virtual Currency from us, the right to withdraw from such purchases within 7 working days of the date of purchase (“Cooling Off Period”) may be available to you; however, this right of withdrawal will not apply where our performance begins before the end of the Cooling Off Period. Therefore, you expressly agree and understand that if you order limited licenses to Virtual Items or Virtual Currency from us, your right of withdrawal is forfeited upon acceptance as performance begins immediately on acceptance. You understand and agree that IM30 provides no refunds for any purchases except only as expressly stated in these Terms.You acknowledge and accept that the purchase of digital items in the game (such as virtual currency, extra lives, additional play time, add-on items, and characters) is processed by third-party billing systems (including but not limited to Google Play and App Store). Accordingly, we are not able to provide bills or invoices relating to such transactions; however, you may view the orders and records through the corresponding third-party billing platform.\n\n13.Taxes.\nYou are responsible for and will pay all fees and applicable taxes incurred by you or anyone using a IM30 Account registered to you.\n\n14.Mobile Operating Software Providers and Third-Party Publishers.\nProviders of operating software for mobile devices (“OS Providers”) offer virtual storefronts and marketplaces for you to browse, locate and download, among other things, mobile applications. If you download IM30 Applications or Third-Party Mobile Applications from a virtual storefront or marketplace operated by your OS Provider, please note that, in addition to complying with these Terms (and the terms and conditions of any applicable Third-Party Publisher), you must also comply with the terms and conditions of such virtual storefront or marketplace, such, as for example, Google’s Android Market. As for Third-Party Publishers, although IM30 is not a party to any license between you and any Third-Party Publishers with respect to Third-Party Mobile Applications, you acknowledge and agree that IM30 is a third-party beneficiary of each such Third-Party Mobile Application's end user license agreement. You also agree that, upon your acceptance of the terms and conditions of the license to any such Third-Party Mobile Application, IM30, as a third-party beneficiary, will have the right (and will be deemed to have accepted the right) to enforce such license against you.\n\n15.Interactions between Users.\nYou are solely responsible for your interactions (including any disputes) with other IM30 Users. Even if we choose to offer report user, block user, or similar features on our Services, you will remain solely responsible for, and you must exercise caution, discretion, common sense and judgment in, using our Services and disclosing personal information to other IM30 Users. You agree to take reasonable precautions in all interactions with other IM30 Users, particularly if you decide to meet a IM30 User offline, or in person. Your use of our Services, IM30 Content, User Content and any other content made available through our Services is at your sole risk and discretion and IM30 hereby disclaims any and all liability to you or any third party relating thereto. IM30 reserves the right to contact Members, in compliance with applicable law, in order to evaluate compliance with these Terms and any other applicable Rules. You will cooperate fully with IM30 to investigate any suspected unlawful, fraudulent or improper activity, including, without limitation, granting authorized IM30 representatives ’access to any password-protected portions of your IM30 Account.\n\n16.General Prohibitions.\nYou agree not to do any of the following while using our Services, IM30 Content, or User Content:\na)Post, upload, publish, submit or transmit any text, graphics, images, software, music, audio, video, information or other material that:\ni.infringes, misappropriates or violates a third party's Intellectual Property Rights, or rights of publicity or privacy; violates, or encourages any conduct that would violate, any applicable law or regulation or would give rise to civil liability;\nii.is fraudulent, false, misleading or deceptive; is defamatory, obscene, pornographic, vulgar or offensive; promotes discrimination, bigotry, racism, hatred, harassment or harm against any individual or group;\niii.is violent or threatening or promotes violence or actions that are threatening to any other person; or\niv.promotes illegal or harmful activities or substances (including but not limited to activities that promote or provide instructional information regarding the manufacture or purchase of illegal weapons or illegal substances).\nb)Use, display, mirror, frame or utilize framing techniques to enclose our Services, or any individual element or materials within our Services, IM30's name, any IM30 or IM30 licensor's trademark, logo or other proprietary information, the content of any text or the layout and design of any page or form contained on a page, without IM30's express written consent;\nc)Access, tamper with, or use non-public areas of our Services, IM30's computer systems, or the technical delivery systems of IM30's providers;\nd)Attempt to probe, scan, or test the vulnerability of any IM30 system or network or breach any security or authentication measures;\ne)Avoid, bypass, remove, deactivate, impair, descramble or otherwise circumvent any technological measure implemented by IM30 or any of IM30's providers or any other third party (including another IM30 User) to protect our Services or IM30 Content;\nf)Attempt to access or search our Services or IM30 Content, or download IM30 Content from our Services, through the use of any engine, software, tool, agent, device or mechanism (including spiders, robots, crawlers, data mining tools or the like) other than the software and/or search agents provided by IM30 or other generally available third-party web browsers (such as Google Chrome, Microsoft Internet Explorer, Mozilla Firefox, Apple Safari or Opera); Send any unsolicited or unauthorized advertising, promotional materials, email, junk mail, spam, chain letters or other form of solicitation;\ng)Use any meta tags or other hidden text or metadata utilizing a IM30 or IM30 licensor's trademark, logo URL or product name without IM30's express written consent;\nh)Use our Services or IM30 Content for any commercial purpose or the benefit of any third party or in any manner not permitted by these Terms;\ni)Forge any TCP/IP packet header or any part of the header information in any email or newsgroup posting, or in any way our Services or IM30 Content to send altered, deceptive or false source-identifying information; Attempt to decipher, decompile, disassemble or reverse engineer any of the software used to provide our Services or IM30 Content;\nj)Interfere with, or attempt to interfere with, the access of any user, host or network, including, without limitation, sending a virus, overloading, flooding, spamming, or mail-bombing our Services;\nk)Collect or store any personally identifiable information from our Services, or from other users of our Services, without their express permission;\nl)Impersonate or misrepresent your affiliation with any person or entity;\nm)Violate any applicable law or regulation;\nn)Encourage or enable any other individual to do any of the foregoing;\no)Post User content or take any action that infringes or violates the rights of another Member: Bully, harass or intimidate any Member of the Services; Solicit Member login credentials from another Member or collect User content or otherwise access the Services by automated means including but not limited to, bots, robots, spiders;\np)Create an IM30 Account for anyone other than yourself;\nq)Use your Member profile for personal commercial gain; Use cheats, exploits, hacks, bots, mods or third party software designed to gain an advantage, perceived or actual, over other Members, or modify or interfere with the Service;\nr)Abuse or exploit a bug, glitch or mechanism in the Service; or Engage in any fraudulent behavior, including but not limited to credit card scams or credit card misappropriation;\ns)Posting spam or reposting removed content in the official IM30 Forums. This includes but is not limited to posting the same content multiple times or reposting a thread or topic that has been removed from the forums;\nt)Unsportsmanlike behavior.\nu)Account sharing, including but not limited to the sharing of username and password for others to login for you. IM30 will have the right to investigate and prosecute violations of any of the above, including Intellectual Property Rights infringement and Services security issues, to the fullest extent of the law. IM30 may involve and cooperate with law enforcement authorities in prosecuting users who violate these Terms.\nYou acknowledge that IM30 has no obligation to monitor or record your access to or use of our Services or IM30 Content, or to monitor, record, or edit any User Content, but agree that we have the right to do so for the purpose of operating our Services, to ensure your compliance with these Terms, or to comply with applicable law or the order or requirement of a court, administrative agency or other governmental body.\nYou acknowledge and agree that you have no expectation of privacy concerning uploads, transmissions, or submissions of any User Content. IM30 reserves the right, at any time and without prior notice, to remove or disable access to any User Content that IM30, in its sole discretion, considers to be in violation of these Terms or otherwise harmful to our Services. We encourage IM30 Users to report any suspected misconduct or misuse of our Services by sending us an email to kefusupport@im30.net.\n\n17.Links and Third-Party Materials.\nOur Services may contain links to third-party websites or resources. You acknowledge and agree that IM30 is not responsible or liable for:\na)the availability or accuracy of such websites or resources; or\nb)the content, products, or services on or available from such websites or resources.\nLinks to such websites or resources do not imply any endorsement by IM30 of such websites or resources or the content, products, or services available from such websites or resources. You acknowledge sole responsibility for and assume all risk arising from your use of any such websites or resources. If you elect to use our Services on mobile carrier networks, such carrier's normal billing rates will apply. In addition, certain content, products, and services available via our Services may include materials from third parties, including Third-Party Mobile Applications. You agree that IM30 is not responsible for examining or evaluating third-party content, or such content's accuracy, and IM30 does not warrant and will not have any liability or responsibility for any Third-Party Mobile Applications, or for any other materials, products, or services of third parties. You agree that you will not use any Third-Party Mobile Applications, or other third-party materials, in a manner that would infringe or violate the rights of any other party, and that IM30 is not in any way responsible for any such use by you.\n\n18.Sweepstakes and Contests.\nIM30 may permit the offer of sweepstakes, contests and similar promotions (collectively, “Promotions”) through the Services. You should carefully review the rules of each Promotion in which you participate through the Services, as they may contain additional important information about IM30's rights to and ownership of the submissions you make as part of the Promotions and as a result of your participation in such Promotion.\n\n19.Termination of IM30 Accounts.\nWithout limiting other remedies, IM30 may at any time suspend or terminate your IM30 Account and refuse to provide access to our Services if IM30 suspects or determines, in its own discretion, that you may have or there is a significant risk that you have:\na)failed to comply with any provision of these Terms or any policies or Rules established by IM30;\nb)engaged in actions relating to or in the course of using our Services that may be illegal or cause liability, harm, embarrassment, harassment, abuse or disruption for you, IM30 Users, IM30 or any other third parties or our Services; or\nc)infringed the proprietary rights, rights of privacy, or Intellectual Property Rights of any person, including as a repeat infringer. In addition, IM30 may notify authorities or take any other actions it deems appropriate, without notice to you, in the event of any of the above.You may terminate your IM30 Account at any time and for any reason by contacting our customer service in the game, or via email at kefusupport@im30.net.\nYou may terminate your IM30 Account at any time and for any reason by contact our customer services or via email at kefusupport@im30.net.\n\n20.Effects of Termination, Suspension of Account.\nUpon termination of your IM30 Account for any reason by you or us, you will lose all access to such account. Terminated IM30 Accounts cannot be reinstated; any IM30 Account that may be registered by you after termination of a IM30 Account is a unique account. If your IM30 Account is terminated for any reason by you or us, you understand and agree that any Virtual Items to which you had access via your IM30 Account at the time of termination will be lost and no longer be available to you, and you will have no right to them. If your IM30 Account is terminated for any reason by you or us, you understand and agree that IM30 may redeem and use the Virtual Currency in the IM30 Account at the time of termination for any purpose that it may choose, and that on termination you will have no right to that Virtual Currency.\nIn addition, if there is no activity in your IM30 Account for 3 years (Inactive Account), you understand and agree that (i) IM30 may redeem and use the Virtual Currency in the Inactive Account at such time for any purpose that it may choose, and that on the account becoming an Inactive Account you will have no right to that Virtual Currency; and (ii) any Virtual Items to which you had access via the Inactive Account up to the account becoming an Inactive Account will be lost and no longer be available to you, and you will have no right to them. You agree that im30 is not required to provide a refund for any reason, and that you will not receive money or other compensation for unused virtual items or virtual currency in an inactive account or that was in a terminated im30 account, no matter how either came about.\nAfter any termination, you understand and acknowledge that we will have no further obligation to provide our Services and all licenses and other rights granted to you by these Terms will immediately cease. IM30 will not be liable to you or any third party for termination of our Services or termination of your use of our Services. Upon any termination or suspension of your im30 account, any content, materials or information (including user content) that you have submitted on our services or that which is related to your im30 account may no longer be accessed by you. Furthermore, IM30 will have no obligation to maintain any information stored in our database related to your IM30 Account or to forward any information to you or any third party. Any suspension, termination or cancellation will not affect your obligations to IM30 under these Terms (including, without limitation, proprietary rights and ownership, indemnification and limitation of liability), which by their sense and context are intended to survive such suspension, termination or cancellation.\n\n21.Disclaimers.\nOur services, im30 content, and user content are provided as is, without warranty of any kind, either express or implied. Without limiting the foregoing, im30 explicitly disclaims any warranties of merchantability, fitness for a particular purpose, quiet enjoyment or non-infringement, and any warranties arising out of course of dealing or usage of trade. Im30 makes no warranty that our services, im30 content or user content will meet your requirements or be available on an uninterrupted, secure, or error-free basis. Im30 makes no warranty regarding the quality of any products, services or content purchased or obtained through our services or the accuracy, timeliness, truthfulness, completeness or reliability of any content obtained through our services. No advice or information, whether oral or written, obtained from im30 or through our services, im30 content or user content, will create any warranty not expressly made herein.\n\n22.Indemnity.\nYou agree to defend, indemnify, and hold IM30, its officers, directors, employees and agents, harmless from and against any claims, liabilities, damages, losses, and expenses, including, without limitation, reasonable legal and accounting fees, arising out of or in any way connected with User Content you submit to IM30, your access to our Services or IM30 Content, or your violation of these Terms.\n\n23.Limitation of Liability.\nYou acknowledge and agree that, to the maximum extent permitted by law, the entire risk arising out of your access to and use of our services, im30 content, and user content therein remains with you. Neither im30 nor any other party involved in creating, producing, or delivering our services or im30 content will be liable for any incidental, special, exemplary or consequential damages, including lost profits, loss of data or loss of goodwill, service interruption, computer damage or system failure or the cost of substitute products or services, arising out of or in connection with these terms or from the use of or inability to use our services or content therein, whether based on warranty, contract, tort (including negligence), product liability or any other legal theory, and whether or not im30 has been informed of the possibility of such damage, even if a limited remedy set forth herein is found to have failed of its essential purpose. You specifically acknowledge that im30 is not liable for the defamatory, offensive or illegal conduct of other users or third parties and that th
+ 900046=Game Privacy Policy of Longchuang Yuedong
+ 900047=(Update Date: April 18th, 2022)\nWelcome to games provided by Longchuang Yuedong Company (including Beijing Longchuang Yuedong Network Technology Co., Ltd., registered address: Room 2203, 19/F, 17 Madian East Road, Haidian District, Beijing, and its affiliates including, but not limited to, Long Tech Network Limited, and Game Focus Network Limited, hereinafter collectively referred to as "Longchuang Yuedong" or "We")! Your personal information security is very important to us. Longchuang Yuedong commits itself to providing a safe game environment for every user. We will collect and use your personal information in accordance with the law of the Network Security Law of the People's Republic of China, the Information Security Technology - Personal Information Security Specification (GB/T 35273-2020) and other relevant laws and regulations on data privacy in other relevant jurisdictions to help us provide you with better products and/or services.\nThe purpose of the Game Privacy Policy of Longchuang Yuedong (hereinafter referred to as "the Policy") is to give you a clear idea of how we collect, use, share, transmit, and protect your information. We will collect, use, share, transmit, and protect your personal information according to your consent and other legal basis on which your personal information is processed.\n\n1.Introduction\nThe Policy applies to products and/or services offered by Longchuang Yuedong (including, but not limited to, its games "Last Shelter: Survival", "Rise of Empires", "Last Empire: War Z", "Call of Magic", and "Galaxy Wars", hereinafter collectively referred to as "Products and Services"). Please carefully read and fully understand the Policy before using Products and Services provided by us (including, but not limited to, installation, access, registration, or otherwise). Once you use or continue to use Products and Services, it means that you are well-informed and voluntarily and explicitly agree that we process your relevant information in accordance with the Policy.\n\n2.How do we collect and use your personal information\n1)Providing you with Products and Services\ni.Registration as a user: Information entered to finish creating an account, for example, your username and e-mail address. Web browsing does not require such information. If you do not provide this information, however, you may not be able to use certain features or material receiving services that are available only after registration, such as news emails. If you log in to our services using social network accounts such as Facebook, Google, and Apple Game Center ("Third-Party Platforms"), we will only collect platform tags. We will not collect your information on Third-Party Platforms because of the privacy settings of Third Party Platforms.\nii.Payment settlement: Our games support any purchase within the application and we will collect your purchase or transaction records within the services. However, we will not deal with any payment made for any purchase within the application and access your credit card information. Payment transactions for any purchase within the application are typically done at the application store through your App Store or Google Play account. Any post-purchase processing is controlled by the Apple and Google stores and other payment service providers and is subject to specific service terms of such payment service providers. Please review the privacy policies and service terms of the Apple and Google stores and other payment service providers choosed by you.\niii.Security assurance: We will use part of your personal frequently-used equipment information for authentication, security protection, fraud monitoring, archiving and backup, and other purposes. For example, the unique equipment code is used for security protection and user identification and the personal Internet surfing record is used for security protection, fraud monitoring. When you use our customer services, we may keep information such as your communication/call records and contents or contact details in order to contact you or help you solve a problem, or record a solution to and results of a problem.\niv.Product development and service optimization: To fix game faults, improve functions, manage advertisements, and enhance experience, information collected by us includes device information such as device model, operating system version, and unique device identification code, software information such as IP address and software version number, and service log information such as game fault information.\n2)Sensitive personal information and special categories of information\nSensitive personal information refers to personal information that may endanger personal and property security and easily result in damage to personal reputation and physical and mental health or discriminatory treatment once it is disclosed, illegally provided or abused. Special categories of information refer to information specified in Article 9 of the General Data Protection Regulation ("GDPR"), such as information on health, race, religion, political opinion or philosophical belief, and sexual preference or sexual orientation. Longchuang Yuedong does not require users to provide such information and reminds users that they should be careful when sharing their or others' such information in the service.\n3)Exceptions to obtaining authorization and consent\nIn accordance with relevant laws and regulations, we may collect and use some necessary personal information without your authorization and consent under the following conditions:\ni.if it is directly related to national security and national defense security;\nii.if it is directly related to public security, public health and major public interests;\niii.if it is directly related to criminal investigation, prosecution, trial, and execution of judgment;\niv.if this information aims to safeguard your or others' personal life, property, and other important legitimate rights and interests, but it is very difficult to obtain your consent;\nv.if the personal information involved is open to the public on your own;\nvi.if this information is necessary to sign and fulfil a contract according to your requirements;\nvii.if your personal information is collected from lawfully and publicly disclosed information such as legal news reports, government information disclosure, and other channels.\nviii.if this information is necessary to maintain the safe and stable operation of Products and Services of Longchuang Yuedong such as detecting and handling product or service faults;\nix.other conditions prescribed by laws and regulations.\n4)Scope of application of the Policy\nThe Policy applies to all our Products and Services except certain specific Products and Services. Specific privacy policies apply to these specific Products and Services. Specific privacy policies for certain specific Products and Services describe more concretely how we collect and use your information in such Products and Services. If there is any inconsistency between privacy policies for relevant specific Products and Services and the Policy, privacy policies for these specific Products and Services prevail.\n5)Applicable exceptions of the Policy\nOur services may include or be linked to social media or other services (including websites) provided by third parties. Example:\ni.You share our Products and Services, or you access our Products and Services using a third-party online service. These functions may collect your relevant information (including your log information) and install cookies on your computer to run the above-mentioned functions properly;\nii.We provide you with links by advertisements or other means of our service so that you can access third-party services or websites. Such third-party social media or other services may be operated by third parties. Your use of such third parties' social media services or other services (including any personal information you provide to such third parties) is subject to the third parties' terms of service and privacy policy (rather than the Policy). You need to read their terms carefully. The Policy applies only to the information we collect. It does not apply to any services provided by third parties or the rules governing the use of information provided by third parties. We are not responsible for any third party's use of the information provided by you.\n\n3.How do we use cookies and similar technologies\n1)Cookie\nCookies typically contain identifiers, site names, and some numbers and characters. We will store small data files called cookie on your computer or mobile device to ensure the normal operation of the website and help us identify you as our registered user. We will not use cookies for any purpose other than those stated in the Policy. You can set managing or deleting cookies based on your preference through a browser or otherwise.\n2)Do Not Track\nMany web browsers provide the Do Not Track function that can make a Do Not Track request to websites. If the Do Not Track function is enabled in your browser, all our sites will respect your choice. However, note that this may affect your experience in using Products and Services provided by Longchuang Yuedong.\n\n4.How do we share and transfer your personal information\n1)Sharing\nYou understand and agree that we will provide personal information to third parties by means of sharing and transfer under the condition of ensuring that the data receiver cannot re-identify the personal information subject (de-identification). We may share your personal information with any company, organization, or individual other than LongChuang Yuedong under the following conditions:\ni.Sharing with express consent: We will share your personal information with other parties with your express consent.\nii.We may externally share your personal information in accordance with laws and regulations or any mandatory requirements of the competent administrative department.\niii.Sharing with our affiliates: Your personal information may be shared with affiliates of LongChuang Yuedong. We will only share necessary personal information and be bound by the purposes stated in the Policy. If affiliates want to change the processing purpose of personal information, we will ask your authorization and consent again.\niv.Sharing with authorized partners: Some of our services will be provided by authorized partners for only the purposes stated in the Policy. We may share some of your personal information with our partners to provide better customer service and user experience. We will share your personal information for only legitimate, rightful, necessary, specific, and specific purposes and only share personal information required to provide services. Our partners have no right to use shared personal information for any other purpose.\nCurrently, our authorized partners include the following two types:\na)Authorized partners of advertising and analysis service type. Unless we get your permission, we will not share your personal identity information (information that is enough to identify you, such as a name or email address, through which we can contact you or identify you) with partners who provide advertising and analysis services.\nb)Suppliers, service providers and other partners. We will send information to suppliers, service providers and other partners who support our business, such as communication service providers who push notifications on our behalf. These supports include the provision of technical infrastructure services, the analysis of the use method of our services, the measurement of the effectiveness of advertisements and services, the provision of customer services and payment convenience, and other supports for Products and Services of Longchuang Yuedong.\n2)Transfer\nWe will not transfer users' personal information to any company, organization or person except as required by laws and regulations of the People's Republic of China and relevant jurisdictions. We will continue to protect users' personal information in accordance with standards required by laws and regulations or require new administrators to continue to do so in accordance with the Policy.\n\n5.Your rights\nIn accordance with relevant laws, regulations, and standards of China and the prevailing practice in other countries and regions, we guarantee that you can exercise the following rights on your personal information:\n1)Access your personal information\nYou have the right to access your personal information except for exceptions prescribed by laws and regulations.\n2)Control your personal information\nYou can query and manage personal information about you under your account. The Longchuang Yuedong account name (including the IM30 account number and the account number in each game) is your important network identification and cannot be changed after registration for the sake of security and identification.\n3)Delete or correct your personal information\nWe will collect and use your information only to achieve the functions of our products or services, as stated in the Policy. If you find that we collect and use your personal information in violation of laws, administrative regulations, or agreements between the parties, you may ask us to delete it. If you find that your personal information that we collect and store is incorrect, you can also ask us to correct it. Please contact us through the contact details stated in the Policy.\n4)Cancel your personal account\nYou can cancel your previously registered account at any time. After the account is canceled, we will cease to provide you with products or services and, upon your request, delete your personal information, unless otherwise stipulated by laws and regulations.\n5)Respond to your above-mentioned request\nTo ensure security, you may need to provide a written request or otherwise prove your identity. We may ask you to verify your identity and then process your request. We will reply within a reasonable time limit. If you are not satisfied, you can contact the Longchuang Yuedong customer service or legal@im30.net. We do not charge any fee in principle for your reasonable request, but we will charge a certain cost for repeated requests that exceed a reasonable limit. We may refuse requests that are repeated for no reason, need excessive technical means (for example, needing to develop new systems or fundamentally changing the existing practices), pose a risk to others’ legitimate rights and interests, or are highly impractical (for example, involving information that is stored on backup tapes).\nWe will not be able to respond to your request under the following conditions, as required by laws and regulations:\ni.if it is directly related to national security and national defense security;\nii.if it is directly related to public security, public health and major public interests;\niii.if it is directly related to criminal investigation, prosecution, trial, and execution of judgment;\niv.if there is sufficient evidence to show that you have subjective malicious intent or abuse rights;\nv.if responding to your request will result in serious damage to the legitimate rights and interests of you or any other person or organization;\nvi.if business secrets are involved;\nvii.other cases where we have reasonable grounds to refuse.\n\n6.How do we handle minors' personal information\nOur products, websites, and services are mainly adult-oriented. Longchuang Yuedong follows national policies. Minors are not allowed to create their own user accounts without the consent of their parents or guardians. In cases where minors' personal information is collected with the consent of their parents or guardians, we will use or publicly disclose this information only with the permission of the law, the express consent of their parents or guardians or the protection on minors.\n\n7.How is your personal information transmitted around the world\nPersonal information that we collect and generate in the People's Republic of China will be stored in the territory of the People's Republic of China. We will not transfer or transmit users' personal information around the world.\n\n8.How do we protect your personal information\n1)We take reasonable and feasible measures to protect your personal information\nOur legal team is also responsible for handling matters relating to data protection. We have also set up specific processes and security procedures for specific user data collection and processing to ensure that data storage and usage can meet our expectations and legal and regulatory requirements. In addition, we regularly conduct risk assessments of security strategies and data protection measures to ensure that our products are not threatened by risks such as data breaches or privacy violations.\n2)Other security measures that we take to protect\ni.We manage and standardize the storage and use of information by establishing a data classification and grading system, a data security management standard, and a data security development standard.\nii.We perform comprehensive security control over data through an information contact confidentiality agreement and a monitoring and auditing mechanism.\niii.We only allow the information to be accessed by Longchuang Yuedong employees who need to know about this information, and require that all those who may have access to your information should fulfil the corresponding confidentiality obligations. Failure to fulfil these obligations may lead to legal liability or suspension of the cooperative relationship with Longchuang Yuedong.\niv.We will take all reasonable and feasible measures to ensure that no unrelated personal information is collected. We will retain your personal information only for a reasonable period of time unless it is necessary to extend the retention period or unless otherwise permitted by law.\nv.The Internet is not an absolutely secure environment and e-mail, instant messaging, and other communication means with Longchuang Yuedong users are not encrypted, so we strongly recommend you not to send personal information by such means. Please use a complex password to help us ensure that your account is secure.\nvi.The Internet environment is not 100% secure and we will do our best to ensure or guarantee the security of any information that you send to us. If our physical, technical, or administrative safeguards are damaged, resulting in unauthorized access to, publicly disclosure, tampering, or destroy of information and thus damage to your legitimate rights and interests, we will be held legally accountable accordingly.\nvii.Following the unfortunate incident of personal information security, we will take the necessary measures to stop the security incident from escalating and inform you in the form of push notifications, announcements, etc.\n\n9.Special sections for specific jurisdictions\n1)EU. If you are located in the EU, the General Data Protection Regulation (EU regulation No. (EU) 2016/679) applies to the collection and use of your data by Longchuang Yuedong.\nLongchuang Yuedong is a multinational group incorporated outside the EU. Our servers are in the US and your information can be accessed from China, where locates our main place of business. Using our service and providing information to us means that you confirm and understand that your information will be transmitted, stored, and processed on a computer located in China in the manner described in the Policy. Do not use this service if you object to the transmission or use of personal information in the manner described in the Policy.\n2)Japan. If you are located in Japan, the Personal Information Protection Act of Japan applies to the collection and use of your data by Longchuang Yuedong.\nLongchuang Yuedong is a multinational group incorporated outside Japan. Our servers are in the US and your information can be accessed from China, where locates our main place of business. Using our service and providing information to us means that you confirm and understand that your information will be transmitted, stored, and processed on a computer located in China in the manner described in the Policy. Do not use this service if you object to the transmission or use of personal information in the manner described in the Policy.\n3)South Korea. We will remove as soon as possible any information that is no longer needed under the purposes stated in the Policy and retain your data in the games in accordance with the retention period requirements specified in the relevant Korean laws.\nThe Policy specifies that membership is only applicable to users aged 14 and over and that children under the age of 14 cannot use our services. If it is necessary to collect personal information of children under the age of 14, Longchuang Yuedong will abide by the relevant laws and regulations.\n4)The United States.\ni.Minimum age: The minimum age of users is 13 years in the United States. Therefore, unless otherwise permitted by law, we do not intend to collect any personal information of children under the age of 13 in the United States without parental consent. If we know that children under the age of 13 provide us with personal information, we will delete them in accordance with applicable laws.\nii.Do Not Track: Some web browsers can send "Do Not Track" signals to websites and other online services that communicate with the browsers, as described in the above-mentioned section "3. How do we use cookies and similar technologies". Currently, no standard specifies how to respond when websites and online services receive these signals. Currently, we do not take any action to respond to these signals. If response standards are established, we may review the Policy to respond to these signals.\niii.User privacy rights in the state of California (hereinafter referred to as "California"):\nIf you are located in California, Longchuang Yuedong will not share your personal information with third parties for the purpose of direct marketing of third parties pursuant to the Shine the Light Law of California\nIn addition to describing our common practices on data processing as completely as possible above, we supplement other practices on information collection and sharing under this item pursuant to the California Consumer Privacy Act (hereinafter referred to as "CCPA") to comply with the CCPA's requirements for information disclosure to California residents:\na)In the past 12 months, Longchuang Yuedong collected, used, and shared personal information of the types described in the section "How do we collect and use your personal information" of the Policy. For example, such information may include your identifier such as IP address and mobile device identifier, depending on services you use.\nb)We do not share information by selling personal information pursuant to the state laws.\nc)Pursuant to the California laws, we give you the rights stated in Item 6 above, i.e. rights to access, control, correct, and delete personal information. We do not charge different prices from you or provide services in different quality unless such a difference is related to your information or permitted by law. Please send your request to the mailbox at legal@im30.net. Upon receipt of your request, we may require you to provide sufficient information to confirm your identity and thus verify the request, including requesting you to verify information about your use of services.\n\n10.Possible changes to the Policy\nWe will not diminish your rights under this privacy policy without your express consent. We will publish any changes to the Policy on this page.\nFor major changes, we will also provide more obvious notices. If you do not agree to the changed content, you may choose to stop using our services. If you continue to use our services, it means that you agree to be bound by the amended Policy.\n\n11.Contact us\nIf you have any questions, comments, or suggestions on the Policy, contact us at legal@im30.net.\n
+ 900048=Before using our (IM30) services, please make sure you read through and fully understand the Terms of Service and Privacy Policy of IM30. If you have read and agree to the Terms of Service and Privacy Policy of IM30, please tap "Accept" to start using our services. If not, please exit this application.
+ 900049=Terms of Services and Privacy Policy
+ 900050=Accept
+ 900051=Decline
+ 900052=Delete Account
+ 900053=You are deleting your account. Please read the following rules carefully. By beginning or continuing the process, you voluntarily delete your account based on a complete understanding of the risks and agree that we process your account-deletion request per the following rules:
+ 900054=I have read the cautions and confirmed the account deletion.
+ 900055=Please enter the red text above
+ 900056=The text you entered is incorrect. Please try again.
+ 900057=Verify Information
+ 900058=You are deleting your account. Please verify first. Tap [Get Verification Code], and an email will be sent to the registered email address of your IM30 account.
+ 900059=Verification Code
+ 900060=Get Verification Code
+ 900061=The Verification Code is incorrect. Please check and enter it again.
+ 900062=Order history
+ 900063=Please enter your order number. Enter "None" if you don't have any.
+ 900064=Please provide as many historical order numbers as possible to help us confirm your identity.
+ 900065=You have successfully submitted the application. Please click [Delete Account] again within the next 7-30 days for a second confirmation. The application will be terminated by default if no further confirmation is made within 30 days.
+ 900066=Please click on [Delete Account] again after {0}.
+ 900067=Are you sure you want to delete your account immediately? \nA deleted account cannot be recovered. Please think carefully.
+ 900068=Confirm
+ 900069=Abandon
+ 900070=Get back after {0}.
+ 900071=You have not verified your identity. Unable to purchase.
+ 900072=You have not verified your age. Unable to purchase.
+ 900073=You have reached the payment limit for this month. Please wait for the game update on {0} {1} and try again.
+ 900074=1. Your account must be in a secured state, i.e., the account is in normal use, and there is no risk of being banned or stolen. \n2. After applying the first time, you must click the [delete Account] button again within 7-30 days to confirm. \n3. Once the account is deleted, it will be permanently deleted and cannot be recovered. Please think carefully. \n4. Your game data, including but not limited to resources, Diamonds, Heroes, etc., will be deleted and cannot be recovered. \n5. After deleting the account, you can no longer play Last Fortress using this account, and it cannot be reactivated.
+ 900075=Cancel Request
+ 900076=Your account deletion request has been canceled.
+ 900088=特定商取引法に基づく表記\n■提供事業者\nLIFE IS A GAME LIMITED\n■本社所在地\nSUITE 603, 6/F LAWS COMMERCIAL PLAZA 788 CHEUNG SHA WAN ROAD, KLN, HONG KONG(香港長沙灣道778號羅興商業廣場套房 603, 6 / F)\n■事業内容\nゲームの企画、開発、制作、配信、管理、運営及び販売\n■お問い合わせ先\n「ラストフォート:サバイバル」のサービスに関するお問い合わせは、下記までご連絡ください\nkefusupport@im30.net\n■販売価格\n各購入ページに表示されます。\n■支払い方法\nご利用されるスマートフォン端末によって、支払方法が異なります。\niPhone をご利用の場合:App Storeにてお支払いになります\nAndroidをご利用の場合:Googleウォレットにてお支払いになります。\n■販売価格以外にご負担いただく費用\nゲームやサービスをご利用いただくために必要なインターネット接続環境、ソフトウェア、通信料金等はお客様の負担となります。\n■引き渡し時期\n購入に関するページに特別な定めを置いている場合を除き、購入取引完了後、直ちにご利用いただけます。\n■キャンセル・返品\nゲーム内専用通貨のキャンセル・返品や現金への換金はできません。\n■免責事項\n弊社は、サーバトラブル、ネットワークトラブルその他不可抗力により生じたサービス・商品の提供不能、中断等については一切その責任を負わないものとします。\n■未成年者の購入\nお客様が未成年者の場合は、親権者その他法定代理人の同意を得てから購入してください。\n未成年者の購入制限は以下となっております\n・16歳未満:1ヶ月あたりの購入上限額5,000円まで\n・16歳以上20歳未満:1ヶ月あたりの購入上限額20,000円まで\n・20歳以上:制限なし
+ 900091=Wrong verification code
+ 900092=The verification code failed to pass the review. Please keep waiting for the review.
+ 900093=利用規約とプライバシーポリシー
+ 900098=Last Fort:Survival (LIFE IS A GAME LIMITED)プライバシーポリシー\n\nLIFE IS A GAME LIMITED(以下「当社」といいます。)は、当社の提供するすべてのアプリケーションソフトウェア(以下、当社アプリケーションソフトウェアを通じて提供されるサービス及びこれに付随するサービスを含めて、「本サービス」といいます。)における、利用者についての個人情報を含む利用者情報の取扱いについて、以下のとおりプライバシーポリシー(以下「本ポリシー」といいます。)を定めます。なお、本ポリシーの略語は、本ポリシーに別段の定めのない限り、本サービスの利用規約における略語と同じ意味を有します。\n\n1.取得する利用者情報及び取得方法\n\n本ポリシーにおいて、「利用者情報」とは、特定の利用者を識別することができる情報(他の情報と容易に照合することができ、それにより特定の利用者を識別することができることとなるものを含みます。以下「個人情報」といいます。)、通信サービス上の行動履歴、その他利用者または利用者の端末に連携して生成または蓄積された情報であって、本サービスに関して当社が取得するものを意味するものとします。\n\n本サービスにおいて当社が取得する利用者情報は、その取得方法に応じて、以下のようなものとなります。\n\n(1) 利用者からご提供いただく情報\n\n本サービスを利用するために、または本サービスの利用を通じて利用者からご提供いただく情報には以下のものが含まれます。\n\n- 利用者の肖像を含む静止画情報\n\n- 入力フォームその他当社が定める方法を通じて利用者が入力または送信する情報\n\n(2) 利用者が本サービスの利用において、他のサービスと連携を許可することにより、当該他のサービスからご提供いただく情報\n\n利用者が、本サービスを利用するにあたり、ソーシャルネットワーキングサービス等の他のサービスとの連携を許可した場合には、その許可の際にご同意いただいた内容に基づき、以下の情報を当該外部サービスから取得します。\n\n- 当該外部サービスで利用者が利用するID\n\n- その他当該外部サービスのプライバシー設定により利用者が連携先に開示を認めた情報\n\n(3) 利用者が本サービスを利用するにあたって、当社が取得する情報\n\n当社は、本サービスへのアクセス状況やそのご利用方法に関する情報を取得することがあります。これには以下の情報が含まれます。\n\n- IPアドレス\n\n- サーバーアクセスログに関する情報\n\n- Cookie、ADID、IDFAその他の識別子\n\n(4) 利用者が本サービスを利用するにあたって、当社が利用者の個別同意に基づいて取得する情報\n\n利用者は当社が定める方法により個別に同意した場合には、当社は以下の情報を利用中の端末から取得します。\n\n- 位置情報\n\n2.個人情報の利用目的\n\n本サービスの提供にかかわる利用者情報の具体的な利用目的は以下のとおりです。\n\n(1) 本サービスの提供、維持、保護、改善及び利用のため(例えば、本サービスに関する登録の受付、本人チェック、利用者認証、利用者設定の記録、利用料金の決済計算、位置情報の特定等)\n\n(2) 本サービスに関する案内、お問合せ等への対応のため\n\n(3) 本サービスに関するマーケティング調査・傾向分析を実施するため\n\n(4) 永続的なデバイスID(IMEI等を含みますがこれらに限られません)と連携づけるため\n\n(5) 今後、当社が新たな目的で利用者情報の利用を行うに際して、その同意を求めるため\n\n(6) 利用者へのサポート・連絡、ならびに商品・サービスの案内のため\n\n(7) 利用状況の分析、サービス向上のための資料などとして、個人を識別できない形式に加工して利用するため\n\n(8) 広告の配信、表示及び効果測定のため\n\n(9) 本サービスに関するご案内、お問い合わせ等への対応のため\n\n(10) 本サービスに関する当社の規約、ポリシー等(以下「規約等」といいます。)に違反する行為に対する対応のため\n\n(11) 本サービスに関する規約等の変更などを通知するため\n\n3.利用目的による制限\n\n当社は、以下の1号から5号に該当する場合を除き、取得した個人情報を利用目的の達成に必要な範囲内で取り扱います。\n\n(1) 別途利用者本人の同意を得た場合\n\n(2) 法令に基づく場合\n\n(3) 人の生命、身体または財産の保護のために必要な場合であって、利用者本人の同意を得ることが困難である場合\n\n(4) 公衆衛生の向上または児童の健全な育成の推進のために特に必要がある場合であって、利用者本人の同意を得ることが困難である場合\n\n(5) 国の機関もしくは地方公共団体またはその委託を受けた者が法令に定める事務を遂行することに対して協力する必要がある場合であって、利用者本人の同意を得ることにより当該事務の遂行に支障を及ぼすおそれがある場合\n\n4.第三者提供\n\n当社は、利用者情報のうち、個人情報については、あらかじめ利用者の同意を得ないで、第三者(日本国外にある者を含みます。)に提供しません。但し、次に掲げる場合はこの限りではありません。\n\n(1) 当社が利用目的の達成に必要な範囲内において個人情報の取扱いの全部または一部を委託する場合\n\n(2) 合併その他の事由による事業の承継に伴って個人情報が提供される場合\n\n(3) 人の生命、身体または財産の保護のために必要がある場合であって、利用者本人の同意を得ることが困難である場合\n\n(4) 公衆衛生の向上または児童の健全な育成の推進のために特に必要がある場合であって、利用者本人の同意を得ることが困難であるとき\n\n(5) 国の機関もしくは地方公共団体またはその委託を受けた者が法令の定める事務を遂行することに対して協力する必要がある場合であって、利用者本人の同意を得ることによって当該事務の遂行に支障を及ぼすおそれがある場合\n\n(6) 統計的なデータなどを利用者個人が特定できない方法で個人情報を加工し、第三者に開示、提供する場合\n\n(7) 有料コンテンツを利用している利用者に利用料金を請求する目的で、金融機関などに有料コンテンツを利用している利用者の個人情報を預託する場合\n\n(8) 個人情報の保護に関する法律(以下「個人情報保護法」といいます。)その他の法令に基づく場合\n\n5.個人情報の管理\n\n当社は、利用者の個人情報を適切かつ安全に管理いたします。\n\n6.個人情報の開示\n\n当社は、利用者から、個人情報保護法の定めに基づき個人情報の開示を求められたときは、利用者ご本人からのご請求であることをチェックの上で、利用者に対し、遅滞なく開示を行います(当該個人情報が存在しないときにはその旨を通知いたします。)。但し、個人情報保護法その他の法令により、当社が開示の義務を負わない場合は、この限りではありません。\n\n7.個人情報の訂正及び利用停止等\n\n(1) 当社は、利用者から、(1)個人情報が真実でないという理由によって個人情報保護法の定めに基づきその内容の訂正、追加または削除(以下「訂正等」といいます。)を求められた場合、及び(2)あらかじめ公表された利用目的の範囲を超えて取扱われているという理由または偽りその他不正の手段により取得されたものであるという理由により、個人情報保護法の定めに基づきその利用の停止または消去(以下「利用停止等」といいます。)を求められた場合には、利用者ご本人からのご請求であることをチェックの上で遅滞なく必要な調査を行い、その結果に基づき、個人情報の内容の訂正等または利用停止等を行い、その旨を利用者に通知します。なお、訂正等または利用停止等を行わない旨の決定をしたときは、利用者に対しその旨を通知いたします。\n\n(2) 個人情報保護法その他の法令により、当社が訂正等または利用停止等の義務を負わない場合は、前項の規定は適用されません。\n\n8.本ポリシーの改定\n\n(1) 当社は、当社が必要と判断した場合、いつでも本ポリシーの内容を変更することができるものとします。この場合、当社は、変更後、ウェブサイト上で掲示し、またはコンテンツ上で利用者に通知するものとします。\n\n(2) 変更後の本ポリシーは、ウェブサイト上で掲示した時点、またはコンテンツ上で利用者に通知した時点から効力を生じるものとし、利用者が本ポリシーの変更後も本サービスを使い続けることにより、変更後の本ポリシーに対する同意をしたものとみなされます。利用者は、随時、最新の本ポリシーをチェックするものとします。\n\n9.お問い合わせ窓口\n\nご意見、ご質問、苦情のお申出その他利用者情報の取扱いに関するお問い合わせは、下記の窓口までお願いいたします\n\n- 連絡先:kefusupport@im30.net\n\n2022年8月1日制定(同日施行)\n\nLast Fort:Survival (LIFE IS A GAME LIMITED)\n\n\n
+ 900099=Unknown error. Please try again 1 day later.
+ 900100=Last Fortress Official Site
+ 900101=Is Now Available!
+ 900102=First Peek at the Christmas Content!
+ 900103=Guides, Rewards, and More!
+ 900104=View
+ 900105=Close in {0}s
+ 900106=Next stage starts in {0}s
+ 900107=Attribute Changes
+ 900108=Skill to Unlock
+ 900109=Shard Ascending
+ 900110=Hero Ascending
+ 900111=Shards to Heroes
+ 900112=Official Website
+ 900113=Bind your in-game progress to your IM30 account to get Recruitment Point*300 and Faction Recruitment Card*2. Get another 300 Recruitment Points by binding your progress to your Apple or Facebook account. A total of 600 Recruitment Points and 2 Faction Recruitment Cards are waiting for you.
+ 900114=Bind your in-game progress to your IM30 account to get Recruitment Point*300 and Faction Recruitment Card*2. Get another 300 Recruitment Points by binding your progress to your Google Play, Google, or Facebook account. A total of 600 Recruitment Points and 2 Faction Recruitment Cards are waiting for you.
+ 900139=Hero level conversion due to version update
+ 900140=We have converted the hero levels based on the new standard. The levels of {0} have been updated accordingly based on their previous upgrade cost.
+ 900141=Hero level conversion due to version update
+ 900142=We have converted the hero levels based on the new standard. The levels of {0} have been updated accordingly based on their previous upgrade cost. As there is a minor difference in the upgrade cost between the old and new level scales, we'd like to return to you the additional Memento Coins and EXP as follows.
+ 900143=Resources from reverted hero levels
+ 900144=After re-calculating the hero levels based on the new standard, we found that some of your heroes had a level higher than the max level of the ongoing season. The hero, {0}, was thus reverted to the max level {1}, with the Memento Coins and EXP below returned to you.
+ 900145=Link your in-game progress to your IM30 account to get Recruitment Point *300 and Faction Recruitment Card *2. Get another 300 Recruitment Points by linking your progress to your Google or Facebook account. A total of 600 Recruitment Points and 2 Faction Recruitment Cards are waiting for you!
+ 900150=Season Special
+ 900151=Season Shop
+ 900152=The "Season Special" items available can only be purchased once in the season. New items might be released during the season. They will not be restocked within the season after being sold out.
+ 900153=Restock: {0}
+ 900154=Users who have not completed ID verification cannot play the game
+ 900160=Search members' log
+ 900200=Last Fortress
+ 900201=First Purchase
+ 900202=Make a purchase of any amount to get
+ 900203=[Miss Bomb] Quinn
+ 900204=Tons of great rewards await!
+ 900205=Combat Hero
+ 900206=FREE
+ 900207=One Time Offer
+ 900208=Recommended
+ 900209=VIP 1 Bundle
+ 900210=Invite
+ 900211=Invite\nKelly
+ 900212=Available
+ 900213=Claimed
+ 900214=To be invited
+ 900215=Invite Quinn to unlock
+ 900216=Kelly
+ 900217=Purchase to get
+ 900218=Please invite Quinn first
+ 900219=Purchased Successfully
+ 900220=You invited Kelly successfully
+ 900221=Commander, you made it to invite Kelly and obtained the rewards below! Congrats!
+ 900222=War Beast Joins the Fight
+ 900223=Win perks by enhancing the war beast and transforming modules
+ 900224=Rewards of the Rings
+ 900225=Engage in the [Rewards of the Rings] to win valuable rewards and even surprise rewards!
+ 900226=1. You need to start the treasure hunt from the outer ring. When you obtain the upgrade reward, you'll be able to head to the inner or mid ring.\n2. The reward in each slot can only be obtained ONCE. The upgrade reward can be obtained multiple times.\n3. The event will end when all rewards are exhausted.
+ 900227=EXPLORE OUTER RING
+ 900228=EXPLORE MID RING
+ 900229=EXPLORE INNER RING
+ 900230=VIP-Only Benefit
+ 900231=Meet Metallic Dragon
+ 900232=Take Metallic Dragon on board to make a stronger team!
+ 900233=Endless Fortune
+ 900234=Time left:
+ 900235=Limited to one purchase per bundle
+ 900236=1. You can only claim the rewards in order during the event. You may claim the free rewards only, or pay to claim the paid rewards.\n2. You may view all the rewards claimed in your Inventory.\n3. The purchase in this event does not count in the amount of any purchase events.
+ 900237=Free
+ 900238=Please unlock the treasures before claiming them
+ 900239=Cancel
+ 900240=Purchase canceled
+ 900241=Commander, thank you for your support. Below is the reward you obtain from the [Endless Fortune] event. Check it out in your Inventory!
+ 900242=You've claimed all the rewards available in the event\nLooking forward to seeing you next time!
+ 900243=War beast reaches Lv. {0}
+ 900244=War beast's modification level reaches {0}
+ 900245=Metallic Dragon Blueprint
+ 900246=Level up the war beast to unlock more slots
+ 900247=War Beast Module
+ 900248=Fuse modules into higher-level ones to boost your power
+ 900249=No more attempts
+ 900250=Completed the treasure hunt along this ring
+ 900251=War Beast Challenge rewards
+ 900252=Commander, below are your rewards not claimed in time in the [War Beast Challenge]. Collect them now!
+ 900253=War Beast Challenge
+ 900254=Complete specific missions to get great rewards and level up the war beast!
+ 900255=Fuse war beast modules {1} time(s)
+ 900256=Split war beast modules {0} time(s)
+ 900257=Get Lv. {0} war beast module from fusion
+ 900258=RULES: \n1. Complete the missions throughout the event to obtain points and increase the War Beast Challenge level. The level will be reset after the event.\n2. There are 2 tiers of War Beast Challenge rewards, namely, common and advanced rewards. The common rewards can be obtained from missions; the advanced ones will be activated after the purchase.\n3. The missions will be refreshed in 2 ways. Please see the mission desc for more info.\n4. Rare alliance present will be delivered after the advanced rewards are activated.
+ 900259=You will get {1} War Beast Challenge point for every {0} Diamond(s) you purchase during the event
+ 900260=Luna Odyssey
+ 900261=Luna Odyssey ({0})
+ 900262=Use it to change the appearance of the Fortress into [Luna Odyssey]
+ 900263=Luna Odyssey
+ 900264=Use it to change the avatar frame into [Luna Odyssey].
+ 900265=Luna Odyssey | Message Frame
+ 900266=Luna Odyssey | Message Frame ({0})
+ 900267=Use it to change the Message Frame into the [Luna Odyssey Message Frame]
+ 900268=Ascending Rabbit
+ 900269=On the mid-autumn day when the moon is full, families reunite to celebrate the special moment with all.
+ 900270=Growth of the War Beast
+ 900271=Light of the Doomsday
+ 900272=Purchase it to claim deluxe rewards for 3 days in a row!
+ 900273=Get now
+ 900274=Day 2
+ 900275=Day 3
+ 900276=Available
+ 900277=Claimed
+ 900278=Event has ended
+ 900279=Purchase to get
+ 900280=1. Purchase any Light of the Doomsday bundle during the period when the bundles are available, after which you may log in to receive valuable rewards later! \n2. Purchase multiple tiers of bundles to enjoy multiple rewards. \n3. When you meet certain requirements, you may tap the button to claim the due rewards. \n4. The rewards claimed in time will be delivered by mail after the event ends. Don't forget to check your mailbox.
+ 900281=Requirement not met
+ 900282=Please purchase the Light of the Doomsday bundle first
+ 900283=Purchasable period: {0}
+ 900284=Time left: {0}
+ 900285=Full Moon Party
+ 900286=Join the event for perks
+ 900287=Lunar Voyage
+ 900288=Use as many Golden Mooncakes as you can to level up faster!
+ 900289=1. During the event, Commanders can gain points by consuming items to increase the challenge level, which will be reset after the event ends.\n2. There are two types of challenge rewards: common and advanced rewards. Common rewards can be obtained by increasing points, while advanced rewards can be obtained by purchasing and activating them.\n3. Purchase and activate advanced rewards to get rare alliance presents.\n4. There are multiple ways to obtain items during the event, and you can participate in the serial events to obtain them.
+ 900290=<color=#feffff>Full Moon Quest</color>
+ 900291=<color=#feffff>Complete daily missions to receive Golden Mooncakes!</color>
+ 900292=1. Complete the missions during the event to get tons of rewards.\n2. Mission will reset regularly during the event. Once they are reset, Commanders may complete the missions again and receive rewards.
+ 900293=Full Moon Present
+ 900294=Golden Mooncakes might drop during your everyday activities!
+ 900295=1. During the event, you have a chance to obtain items by performing corresponding actions. \n2. You can obtain a limited number of items per day. The limit varies for each action. \n3. The actions required by each event may vary. Please read through the rules for specific info. \n4. The dropped items will be delivered to your inventory directly.
+ 900296=There's a chance to get Golden Mooncakes in the following ways
+ 900297=Kill zombies
+ 900298=Gather resources
+ 900299=Kill or grievously wound others' soldiers
+ 900300=[Lunar Voyage] Ranking rewards
+ 900301=Dear Commander,\n\nYou ranked #{0} in the [Lunar Voyage] with {1} EXP! Below are your rewards! Collect them now.
+ 900302=Full Moon Present
+ 900303=Dear Commander,\n\nBelow is the reward you got from the [Full Moon Present]. Check it out now in your inventory!
+ 900304=Not unlocked yet. Cannot claim.
+ 900305=Cannot claim repeatedly
+ 900306=Condition not met. Cannot claim.
+ 900307=[Light of the Doomsday] Unclaimed rewards
+ 900308=Dear Commander, \n\nThe [Light of the Doomsday] event has ended. Below are the rewards not claimed in time. Collect them now!
+ 900309=Luna Odyssey ({0})
+ 900310=Event Schedule
+ 900311=Golden Mooncake
+ 900312=Use it to gain EXP from the [Lunar Voyage]
+ 900313=Purchase period has ended
+ 900314=The Boys Are Back
+ 900315=Homelander's Return
+ 900316=Big Conspiracy
+ 900317=Silent Night
+ 900318=The Boys are back to help us fight against Vought again! Join them now in the fight!
+ 900319=Homelander who disappeared in an explosion somehow showed up again. He even announced his plan to throw a party for Soldier Boy! That doesn’t sound good.
+ 900320=Looks like Homelander threw that Christmas party for some other purpose. How do we uncover his scheme? Soldier Boy might be a good starting point.
+ 900321=Soon people will ring bells and sing carols. Will Soldier Boy help us end Homelander’s conspiracy and secure the final victory?
+ 900322=Limited-Time Exchange
+ 900323=The Boys Exchange event is available for a limited time! Grab your favorite items now!
+ 900324=1. During The Boys Exchange event, 6 items will appear in the store every day for your choice. \n2. You may acquire your desired items with a certain amount of Exchange Vouchers. \n3.The items in the exchange store will be updated once a day for free. You can also update the items manually by spending some Exchange Vouchers, so as to redeem your desired items earlier. \n4.The items you already have will not be displayed in the store.
+ 900325=Purchase time ended
+ 900326=Dear Commander, \n\nThe event has ended. Below are the rewards not claimed in time. Collect them now!
+ 900327=Red Prologue
+ 900328=Bloody Christmas
+ 900329=Use it to view clues and solve puzzles in the Red Prologue event
+ 900330=Use it to view clues and solve puzzles in the Bloody Christmas event
+ 900331=Clues can be obtained through the Red Prologue missions on the radar
+ 900332=Clues can be obtained through the Bloody Christmas missions on the radar
+ 900333=Collectibles activated on this page reach
+ 900334=Shared a collectible
+ 900335=I activated the item {0} in THE BOYS Collection Room, check it out!
+ 900336=Share to chats
+ 900337=The Hero is Here
+ 900338=Obtain and upgrade the hero to win great rewards
+ 900344=Xmas Token
+ 900345=A precious coin obtained from the collab event; can be used to redeem items at the Vought Exchange
+ 900346=Spend Diamonds to refresh items in the Vought Exchange instantly
+ 900347=RULES \n1. Purchase packs in the "Vought Exchange" during the event to receive points and claim rewards. For every Diamond obtained by purchasing packs, you'll receive 1 point. For every Xmas Token you spend, you'll receive 1 point. \n2. The points can only be obtained from the packs in the "Vought Exchange." Other packs will not grant you points. \n3. You may update the regular packs in the Vought Exchange manually. You'll have 5 free chances to update them, after which some Diamonds will be required.
+ 900348=Purchase packs in the Vought Exchange to get "Cumulative Top-Up" rewards (packs purchased on other pages do not count toward the cumulative purchases).
+ 900350=Event Shop
+ 900351=Homelander is Here!
+ 900352=Ends in: {0}
+ 900353=You can receive 1 free chest per day. \nGet the following bundle to receive the Homelander Fragment!
+ 900354=You can make {0} more purchase(s)
+ 900355=More
+ 900356=Vought Exchange
+ 900357=Exchange available: {0}
+ 900358=Free attempts: {0}
+ 900359=Refresh
+ 900360=Clue for the next fragment available in {0}
+ 900400=Re-encounter Challenge
+ 900401=The Boys are back! Complete the challenges to get fabulous gifts!
+ 900402=Re-encounter Missions
+ 900403=Complete daily quests to get Ice Cubes!
+ 900404=Re-encounter Gifts
+ 900405=The Boys bring you some goodies this time! Complete quests for a chance to get Ice Cubes!
+ 900406=Re-encounter Supplies
+ 900407=Proof of Leadership
+ 900408=Homelander has launched a challenge! Complete it to receive tons of rewards!
+ 900409=Leadership Challenge
+ 900410=Complete daily quests to get Leadership Badges!
+ 900411=Leadership Gifts
+ 900412=Homelander has brought some really good stuff! Complete the quests for a chance to win the Leadership Badges!
+ 900413=Leadership Supplies
+ 900414=Winter Party
+ 900415=Collect bells for upgrades! Let's welcome the winter with jingling bells!
+ 900416=Winter Challenge
+ 900417=Complete daily quests to get Bells!
+ 900418=Winter Gifts
+ 900419=Join daily activities for a chance to get Bells!
+ 900420=Winter Supplies
+ 900421=The Boys have arrived
+ 900422=The rogue vigilantes are finally here. Recruit the new heroes within the time limit.
+ 900423=Reindeer’s Gifts
+ 900424=Winter Voyage
+ 900425=Spacetime Traveler
+ 900426=Looming War
+ 900427=Chaotic Christmas
+ 900428=Here Comes the Yeti
+ 900429=A Yeti is traveling through the heavy snow and coming to the wasteland! Locate it on the world map and defeat it to receive rich rewards!
+ 900430=Homelander Message Frame
+ 900431=A-Train Message Frame
+ 900432=Soldier Boy Message Frame
+ 900433=Homelander Message Frame ({0})
+ 900434=A-Train Message Frame ({0})
+ 900435=Soldier Boy Message Frame ({0})
+ 900436=Use it to change the Message Frame into [Homelander Message Frame]
+ 900437=Use it to change the Message Frame into [A-Train Message Frame]
+ 900438=Use it to change the Message Frame into [Soldier Boy Message Frame]
+ 900439=Homelander Nameplate
+ 900440=Starlight Nameplate
+ 900441=Hughie Nameplate
+ 900442=Butcher Nameplate
+ 900443=Soldier Boy Nameplate
+ 900444=A-Train Nameplate
+ 900445=Homelander Nameplate ({0})
+ 900446=Starlight Nameplate ({0})
+ 900447=Hughie Nameplate ({0})
+ 900448=Butcher Nameplate ({0})
+ 900449=Soldier Boy Nameplate ({0})
+ 900450=A-Train Nameplate ({0})
+ 900451=Use it to change the Nameplate into [Homelander Nameplate]
+ 900452=Use it to change the Nameplate into [Starlight Nameplate]
+ 900453=Use it to change the Nameplate into [Hughie Nameplate]
+ 900454=Use it to change the Nameplate into [Butcher Nameplate]
+ 900455=Use it to change the Nameplate into [Soldier Boy Nameplate]
+ 900456=Use it to change the Nameplate into [A-Train Nameplate]
+ 900457=Homelander Relocation Animation
+ 900458=Starlight Relocation Animation
+ 900459=Hughie Relocation Animation
+ 900460=Butcher Relocation Animation
+ 900461=Soldier Boy Relocation Animation
+ 900462=A-Train Relocation Animation
+ 900463=Homelander Relocation Animation ({0})
+ 900464=Starlight Relocation Animation ({0})
+ 900465=Hughie Relocation Animation ({0})
+ 900466=Butcher Relocation Animation ({0})
+ 900467=Soldier Boy Relocation Animation ({0})
+ 900468=A-Train Relocation Animation ({0})
+ 900469=Use it to change the Relocation Animation into [Homelander Relocation Animation]
+ 900470=Use it to change the Relocation Animation into [Starlight Relocation Animation]
+ 900471=Use it to change the Relocation Animation into [Hughie Relocation Animation]
+ 900472=Use it to change the Relocation Animation into [Butcher Relocation Animation]
+ 900473=Use it to change the Relocation Animation into [Soldier Boy Relocation Animation]
+ 900474=Use it to change the Relocation Animation into [A-Train Relocation Animation]
+ 900475=Homelander Medal
+ 900476=Starlight Medal
+ 900477=Hughie Medal
+ 900478=Butcher Medal
+ 900479=Soldier Boy Medal
+ 900480=A-Train Medal
+ 900481=Use it to change the medal into [Homelander Medal]
+ 900482=Use it to change the medal into [Starlight Medal]
+ 900483=Use it to change the medal into [Hughie Medal]
+ 900484=Use it to change the medal into [Butcher Medal]
+ 900485=Use it to change the medal into [Soldier Boy Medal]
+ 900486=Use it to change the medal into [A-Train Medal]
+ 900487=A-Train Avatar Frame
+ 900488=Soldier Boy Avatar Frame
+ 900489=A-Train Avatar Frame ({0})
+ 900490=Soldier Boy Avatar Frame ({0})
+ 900491=Use it to change the Avatar Frame into [A-Train Avatar Frame]
+ 900492=Use it to change the Avatar Frame into [Soldier Boy Avatar Frame]
+ 900493=Hero Rally
+ 900494=Hero Rally ({0})
+ 900495=Use it to change the appearance of the APC into the [Hero Rally]
+ 900496=Homelander Coating
+ 900497=Starlight Coating
+ 900498=Hughie Coating
+ 900499=Butcher Coating
+ 900500=Soldier Boy Coating
+ 900501=A-Train Coating
+ 900502=Homelander Coating ({0})
+ 900503=Starlight Coating ({0})
+ 900504=Hughie Coating ({0})
+ 900505=Butcher Coating ({0})
+ 900506=Soldier Boy Coating ({0})
+ 900507=A-Train Coating ({0})
+ 900508=Use it to change the coating into [Homelander Coating] <color=#FF0000>(can only be used on the "Hero Rally" APC)</color>
+ 900509=Use it to change the coating into [Starlight Coating] <color=#FF0000>(can only be used on the "Hero Rally" APC)</color>
+ 900510=Use it to change the coating into [Hughie Coating] <color=#FF0000>(can only be used on the "Hero Rally" APC)</color>
+ 900511=Use it to change the coating into [Butcher Coating] <color=#FF0000>(can only be used on the "Hero Rally" APC)</color>
+ 900512=Use it to change the coating into [Soldier Boy Coating] <color=#FF0000>(can only be used on the "Hero Rally" APC)</color>
+ 900513=Use it to change the coating into [A-Train Coating] <color=#FF0000>(can only be used on the "Hero Rally" APC)</color>
+ 900514=Homelander Marching Trail
+ 900515=Starlight Marching Trail
+ 900516=Hughie Marching Trail
+ 900517=Butcher Marching Trail
+ 900518=Soldier Boy Marching Trail
+ 900519=A-Train Marching Trail
+ 900520=Homelander Marching Trail ({0})
+ 900521=Starlight Marching Trail ({0})
+ 900522=Hughie Marching Trail ({0})
+ 900523=Butcher Marching Trail ({0})
+ 900524=Soldier Boy Marching Trail ({0})
+ 900525=A-Train Marching Trail ({0})
+ 900526=Use it to change the marching trail into [Homelander Marching Trail]
+ 900527=Use it to change the marching trail into [Starlight Marching Trail]
+ 900528=Use it to change the marching trail into [Hughie Marching Trail]
+ 900529=Use it to change the marching trail into [Butcher Marching Trail]
+ 900530=Use it to change the marching trail into [Soldier Boy Marching Trail]
+ 900531=Use it to change the marching trail into [A-Train Marching Trail]
+ 900532=Homelander the leader
+ 900533=Homelander the Supe
+ 900534=Homelander the leader {0}
+ 900535=Homelander the Supe ({0})
+ 900536=Use it to change the appearance of the Fortress into [Homelander the leader].
+ 900537=Use it to change the appearance of the Fortress into [Homelander the Supe].
+ 900538=Homelander | Proud
+ 900539=Homelander | Angry
+ 900540=Homelander | Question
+ 900541=Homelander | Upset
+ 900542=Homelander | Laser Eyes
+ 900543=Homelander | Escape
+ 900544=Soldier Boy | Speechless
+ 900545=Soldier Boy | Sing
+ 900546=A-Train | Question
+ 900547=A-Train | Cheer
+ 900548=Event info of the week will be updated every Monday
+ 900549=Coating
+ 900550=1. You can only access the coating system of the Modified APCs with coating available.\n2. You can only apply the coating to a Modified APC you have.\n3. After the coating is applied, the Modified APC will take on a new look in the game.
+ 900551=You need to own a Modified APC first
+ 900552=[Winter Voyage] Unclaimed rewards
+ 900553=Dear Commander, \nThe [Winter Voyage] event has ended. Below are the rewards not claimed in time. Collect them now!
+ 900554=You can get ranking rewards only when you gain at least 2000 personal points
+ 900555=Checked in for {0}d
+ 900556=Time left: {0}
+ 900557=Checked in for {0}d in a row
+ 900558=Remedy
+ 900559=Double
+ 900560=No events
+ 900561=Not logged in
+ 900562=Claimed
+ 900563=Cannot remedy
+ 900564=The day is not available for a late check-in
+ 900565=1. During the event, you can receive the daily check-in rewards when logging into the game.\n2. If you log in but do not claim the rewards for some reason, don't worry, you can still claim them the next time you log in.\nExample: You log in from December 1st to December 5th, but do not claim any check-in rewards. On December 6th, you can collect all the rewards from December 1st to December 6th.\n3. If you forget to log in on a day, don' panic, you can spend a certain number of Diamonds to make up for the missed day.\n4. The first time you try to make up for a missed check-in, you need to pay 50 Diamonds only; in the subsequent attempts, however, you'll need to spend 50 Diamonds more than the previous time, with the amount capped at 500 Diamonds.\n5. After receiving the reward of the day, you can claim it once again by making a purchase. (the following items cannot be claimed again through making purchases: heroes, hero shards, emotes, avatar frames, fortress appearances, nameplates, etc.) \n6. By making a purchase, you can only claim the reward for the same day again; that is to say, the purchase will not grant you another reward for the day on which you log in but do not claim the reward, or the day you make up for.\n7. There are rewards for consecutive check-in for 3/7/10 days. During the event, each consecutive check-in reward can only be received once.\n8. The duration for each consecutive check-in is calculated independently. After completing 3 days of consecutive check-in, you'll start from day one for 7 days of consecutive check-in challenge. A day will still count towards the consecutive check-in days even if you do not claim the reward of that day.\nExample: You complete check-in from December 1st to 8th, but you do not claim the consecutive check-in rewards. After you claim the rewards for 3 days of consecutive check-in, you'll be considered to have checked in for 5 days in the 7-day consecutive check-in challenge.\n9. Rewards (for daily check-in + consecutive check-in) not claimed in time will be sent to your mailbox after the event ends. \n10. Please refer to the time displayed on the event pages for the actual event time.
+ 900566=The day is not available for double rewards
+ 900567=No consecutive check-in rewards available
+ 900568=Cannot claim again through purchases
+ 900569=Rules of Hero Summoning
+ 900570=Have {0} {1} hero(es)
+ 900571=Have {0} Lv. {1} {2} hero(es)
+ 900572=Zombie Annihilation
+ 900573=Waves of zombies have emerged! Valiant commanders who join the hunt will have a chance to kill the zombie king and win lucky prizes!
+ 900574=Hunt now
+ 900575=1. Commanders will have one free hunting opportunity every day; a certain discount will be available for ten consecutive hunts performed at once. \n2. Each hunt will grant you a reward. The Commanders who successfully kill the Zombie King will receive a fantastic reward and act as a treasure hunter to bring benefits to other Commanders.\n3. During the period when the treasure hunter appears, the entire Zone will get 10% off each hunt. The members in the same alliance as the lucky Commander will also receive an additional free hunting opportunity. \n4. The cumulative number of zombies killed in the entire Zone will be recorded; the corresponding rewards can be obtained when a goal is reached. \n5. Tap the reward to view the rewards you have already received. Only the latest 100 entries of the log can be viewed. \n6. Tap the current best prize button to preview all the rewards that can be obtained in the ongoing phase. \n7. Tap the Hunter's Shop to head to the shop where you can purchase your favorite items. \n8. The initial probability of becoming a Treasure Hunter is 0.05%, which will increase gradually with the progress of zombie killing. When a Commander becomes a Treasure Hunter, the probability will be reset to its initial level. \n9. Supreme-quality treasure guaranteed within 3500 cumulative draws. \nGood luck and happy hunting!
+ 900576=Hunt x1
+ 900577=Hunt x10
+ 900578=Killing progress of your Zone: {0}
+ 900579=Best award
+ 900580=Congrats! Commander {1} from Zone {0} has successfully defeated the Zombie King after {2} hunt(s) and obtained {3}!
+ 900581=Congrats! Commander {1} from Zone {0} has successfully defeated the Zombie King and obtained {2}!
+ 900582=Commander {1} from Zone {0} obtained {2}
+ 900583=Treasure Hunters
+ 900584=Treasure Hunter bonus expires in:
+ 900585=No Treasure Hunter bonus in effect
+ 900586=Supreme Treasure
+ 900587=Top Treasure
+ 900588=Advanced Treasure
+ 900589=Intermediate Treasure
+ 900590=Treasure Hunter log
+ 900591=Reward History
+ 900592=My hunts: {0}
+ 900593=Hide my stats
+ 900594=You win!
+ 900595=Congratulations on becoming the Treasure Hunter! You can earn your alliance members a free hunting opportunity, plus a Treasure Hunter bonus for the entire Zone!
+ 900596=Congratulations to Commander {1} from Zone {0} on becoming the new Treasure Hunter! The entire zone will get a Treasure Hunter bonus!
+ 900597=Insufficient Ammo
+ 900598=Not enough Zombie King's Shin; please participate in the Zombie Annihilation event to get more
+ 900599=Homelander the Leader Avatar Frame
+ 900600=Homelander the Leader Avatar Frame ({0})
+ 900601=Use it to change the Avatar Frame into [Homelander the Leader Avatar Frame]
+ 900602=Marching Trail: The Boys Are Here
+ 900603=Marching Trail: The Boys Are Here ({0})
+ 900604=Use it to change the marching trail into [The Boys Are Here]
+ 900605=A-Train | Confident
+ 900606=Hunter's Shop
+ 900607=Hunter's Ammo
+ 900608=Use it to hunt zombie kings in Zombie Annihilation
+ 900609=Zombie King's Shin
+ 900610=Use it to redeem items you like in Hunter's Shop
+ 900611=Hunter's Shop is open! Redeem the spoils you want now!
+ 900612=1. You can use Zombie King's Shins to purchase your desired items; \n2. There is a purchase limit on each item.
+ 900613=Limited Edition
+ 900614=Are you sure you want to purchase it?
+ 900615=Free refresh available in: {0}
+ 900616=Would you like to spend {0} Exchange Vouchers to refresh?
+ 900617=Pumpkin Candy
+ 900618=Spooktacular Soiree
+ 900619=Candy Wars
+ 900620=Spooky Pumpkin Candy
+ 900621=Trick Mission
+ 900622=Sweet Present
+ 900623=1. Leaderboard refreshes once every 10 minutes.\n2. You can get ranking rewards only when you gain at least 2000 personal points.
+ 900624=[Candy Wars] Ranking Rewards
+ 900625=Dear Commander,\n\nYou ranked #{0} in the [Candy Wars] with {1} EXP! Below are your rewards! Collect them now.
+ 900626=Sweet Present rewards
+ 900627=Dear Commander,\n\nBelow is the reward you got from the [Sweet Present]. Check it out now in your inventory!
+ 900629=Use it to gain EXP from the [Candy Wars]
+ 900630=No more opportunities to refresh today
+ 900631=Use as many [Pumpkin Candies] as you can to level up!
+ 900632=<color=#feffff>Trick Mission</color>
+ 900633=<color=#feffff>Complete daily missions to receive [Pumpkin Candies]!</color>
+ 900634=Perform the designated actions for a chance to receive additional special event items.
+ 900635=Perform the designated actions for a chance to receive additional special event items.
+ 900636=Spend Diamonds
+ 900637=Redeem items with Zombie King's Shin *{0}?
+ 900638=Hunter Supplies
+ 900639=Buy Hunter's Ammo to defeat the Zombie King
+ 900640=Exchange Voucher
+ 900641=Use it to redeem items you like in Limited-Time Exchange
+ 900642=Voucher Supply
+ 900643=Exchange Voucher bundle available for a limited time only!
+ 900644=Zombie Annihilation ended
+ 900645=The event has ended. Below are the progress rewards not claimed in time. Thank you for your participation!
+ 900646=You are now the Treasure Hunter!
+ 900647=Congrats! You are now a Treasure Hunter! Here are the perks you brought to every member of your alliance!
+ 900648=After collecting 100 fragments, you can select either Soros or Palmer from the First-Gen Heroes
+ 900649=After the Peace Treaty is activated, it cannot be reactivated within a short period of time; the higher the Control Center level, the longer the interval.
+ 900650=Refreshes left: {0}
+ 900651=Wings
+ 900652=Gorgeous feathers make you the most honored pathfinder in the post-apocalyptic world. After use, a pair of wings will appear from behind the Fortress.
+ 900653=Wonderful Wings
+ 900654=Wonderful Wings ({0})
+ 900700=1. During the event, Yeti will appear on the map. The whole region can participate jointly to defeat the Yeti and win great rewards!\n2. Yeti will appear randomly in the world at 0:00, 8:00 and 16:00 every day, with each round lasting for 1 hour, please go to check in time\n3. The commander can attack the Yeti individually or launch a rally attack. The more damage you deal to it, the more points you will earn. When assembling, the points are calculated based on the total DMG of the team.\n4. The single attack damage ranking list and the historical damage ranking list only count the single attack damage of a single commander.\n5. After defeating the low-level Yeti, the attackable Yeti will level up, and so will the rewards.\n6. The undefeated Yeti will escape and come up next time.
+ 900701=Yeti
+ 900702=Yeti not shown up yet
+ 900703=When Yeti appears in each round, the more damage you deal to it in a single attack, the higher your ranking will be.\nAfter Yeti disappears in each round, the ranking rewards will be issued\n\nThe total Leaderboard will count the commander's highest DMG in history. The corresponding rewards will be issued after the event ends.
+ 900704=1. During the event (Dec 1st, 2023 00:00:00 - Dec 31st, 23:59:59), log into the game to start accumulating the time you stay online. For every 30 minutes of accumulated online time, you can claim a Reindeer Chest.\n2. Only when you're online can you add to the accumulated online time, which means the online time will not increase while you are offline.\n3. You can collect the Reindeer Chest up to 4 times a day. After all chests are collected, the online time of the day will cease to increase.\n4. Each time you collect a Reindeer Chest, you will gain 10 EXP. When the EXP reaches a certain level, the Reindeer will be leveled up.\n5. As the level of the Reindeer increases, the Chest level will also increase. The higher the Chest level, the better rewards you can possibly get.\n6. If a chest is available for collecting, you'll need to collect it first before starting to accumulate time for the next chest, otherwise, the accumulated time will pause at the current chest.\n7. After collecting a Chest, the accumulated time will be zeroed and the accumulation for the next chest will start from scratch.\nEXAMPLE: If you log out after 20 minutes and 05 seconds accumulated, when logging back in, the online time will keep accumulating from 20 minutes and 05 seconds.\n8. The time can be accumulated across two days, but the number of attempts for collecting Chests won't be accumulated across different days.\n9. If you fail to collect the Chest after you have reached the required online time and collect it the next day, one attempt will be reduced from the number of attempts on the day of claiming.\nEXAMPLE: Say you stay online for 30 minutes in total on December 1st and can claim 1 Reindeer Chest, but you do not collect it on that day. When you log in on Dec 2nd to collect that Chest, you will consume one attempt out of the 4 attempts of Dec 2nd.\n10. Please keep an eye on the timer for the Reindeer Chests displayed on the page in the Control Center.
+ 900705=1. During the event, complete missions to win due rewards and points. \n2. After the event starts, missions of the day will be unlocked in order. \n3. Once you earn enough points by completing missions, you'll be able to claim progress rewards. \n4. Each mission can only be completed once during the event. \n5. Unclaimed progress and mission rewards will be delivered to you via mail after the event ends.
+ 900706=1. During the event, use Spacetime Hero Points to draw the rewards displayed on the event page. \n2. When drawing rewards, you will earn some points based on the Spacetime Hero Points you spend. Once the points reach a certain level, you'll be able to claim progress rewards. Each progress reward can only be claimed once during the event. \n3. On the event page, you can see the odds of each reward through the "Probabilities" info. \n4. Fixed rewards are in the golden vortex, while custom rewards are in the red vortex. Fixed rewards won't change; custom rewards can be selected and refreshed by tapping "change". \n5. Changing the custom rewards will not affect the accumulation of points. The odds of each reward after the change can be viewed on the "Probabilities" page. \n6. You can enjoy a discount on your first draw. The discount is only available once during the event. Please refer to the event page for the specific event duration. \n7. Ticking "Skip the animation" will hide all the animations for the lucky draw until you untick the option.
+ 900707=Yeti appears! Go attack it now!
+ 900708=Next Yeti appears: {0}
+ 900709=Yeti has run away!\nUntil next time!
+ 900710=Time from the next reward claiming: {0} \nPossible drops from the chest of this level:
+ 900711=[Here Comes the Yeti] Ranking Rewards
+ 900712=Dear Commander,\n\nThis round of "Here Comes the Yeti" event has ended. Congratulations on ranking #{1} in round {0} of the Yeti Damage Ranking Leaderboard. Please check out the following rewards!
+ 900713=[Here Comes the Yeti] Overall Ranking Rewards
+ 900714=Dear Commander,\n\n"Here Comes the Yeti" event has ended. Congratulations on ranking #{0} on the Overall Yeti Damage Ranking Leaderboard. Please check out the following rewards!
+ 900715=[Here Comes the Yeti] Unclaimed Rewards
+ 900716=Dear Commander, \n\nThe [Here Comes the Yeti] event has ended. Below are the rewards not claimed in time. Collect them now!
+ 900717=Defeat Yeti
+ 900718=Dear Commander,\n\nCongratulations to your Zone on successfully defeating the Lv. {0} Yeti. Please check the following rewards!
+ 900719=Yeti Lv. {0}
+ 900720=Yeti
+ 900721=Next Yeti appears: {0}
+ 900722=Next upgraded Yeti appears: {0}
+ 900723=Yeti has run away!\nUntil next time!
+ 900724=Next Yeti appears
+ 900725=Next upgraded Yeti appears
+ 900801=[Vought Exchange] Unclaimed Rewards
+ 900802=Dear Commander, \nThe [Vought Exchange] event has ended. Below are the rewards not claimed in time. Collect them now!
+ 900815=Homelander Medal
+ 900816=A-Train Medal
+ 900817=Soldier Boy Medal
+ 900818=Starlight Medal
+ 900819=Hughie Medal
+ 900820=Butcher Medal
+ 900821=Homelander Bundle
+ 900822=A-Train Bundle
+ 900823=Soldier Boy Bundle
+ 900824=Exclusive Gear
+ 900830=Exchange Voucher Bundle
+ 900831=Xmas Token Bundle
+ 900832=Spacetime Medal Bundle
+ 900833=Emote Bundle
+ 900834=Starlight Bundle
+ 900835=Hughie Bundle
+ 900836=Butcher Bundle
+ 900837=Christmas Bundle
+ 900841=Team up with Homelander
+ 900842=Team up with A-Train
+ 900843=Team up with Soldier Boy
+ 900844=Get limited-edition gear to enhance the hero visibly
+ 900850=Get Exchange Vouchers to redeem limited-edition decors
+ 900851=Get Xmas Tokens to redeem rare items
+ 900852=Enhance hero skills
+ 900853=Make conversations more fun
+ 900854=Team up with Starlight
+ 900855=Team up with Hughie
+ 900856=Team up with Butcher
+ 900857=Limited-Time Christmas Bundle
+ 900858=Token of Reunion
+ 900859=Leadership Badge
+ 900860=Icy Bell
+ 900861=Use it to gain EXP in the {0} event
+ 900900=Fish Processing
+ 900901=Processing:
+ 900902=No more items available for refresh
+ 900903=We have a new Treasure Hunter!
+ 900904=Below are your rewards!
+ 900905=In Fortress defense, DMG Mitigation {0}
+ 900906=Have 1 Spacetime Traveler
+ 900907=Have 2 Spacetime Travelers
+ 900908=Have 3 Spacetime Travelers
+ 900909=Have 4 Spacetime Travelers
+ 900910=Have 5 Spacetime Travelers
+ 900911=Have 6 Spacetime Travelers
+ 900912=Have 1 Epic Spacetime Traveler
+ 900913=Have 3 Epic Spacetime Travelers
+ 900914=Have 6 Epic Spacetime Travelers
+ 900915=Have 1 Myth-quality Spacetime Traveler
+ 900916=Have 3 Myth-quality Spacetime Travelers
+ 900917=Have 6 Myth-quality Spacetime Travelers
+ 900918=Have 1 Legendary 1-Star Spacetime Traveler
+ 900919=Have 3 Legendary 1-Star Spacetime Travelers
+ 900920=Have 6 Legendary 1-Star Spacetime Travelers
+ 900921=Have 3 Myth 3-Star Spacetime Travelers
+ 900922=Have 6 Myth 3-Star Spacetime Travelers
+ 900923=Have 1 Myth 3-Star Homelander
+ 900924=Are you sure you want to remove [Supreme] Wonderful Wings? After being removed, the relevant attributes will not take effect
+ 900925=Avatar Frame Chest (Selectable)
+ 900926=Use as many Tokens of Reunion as you can to level up!
+ 900927=Use as many [Proofs of Leadership] as you can to level up!
+ 900928=Use as many [Icy Bells] as you can to level up!
+ 900929=Re-encounter Gifts
+ 900930=Dear Commander,\n\nBelow is the reward you got from the [Re-encounter Gifts]. Check it out now in your inventory!
+ 900931=Leadership Gifts
+ 900932=Dear Commander,\n\nBelow is the reward you got from the [Leadership Gifts]. Check it out now in your inventory!
+ 900933=Winter Gifts
+ 900934=Dear Commander,\n\nBelow is the reward you got from the [Winter Gifts]. Check it out now in your inventory!
+ 900935=Ranking rewards of Re-encounter Challenge
+ 900936=Dear Commander,\n\nYou ranked #{0} in the [Re-encounter Challenge] with {1} EXP! Below are your rewards! Collect them now.
+ 900937=Ranking rewards of Leadership Challenge
+ 900938=Dear Commander,\n\nYou ranked #{0} in the [Leadership Challenge] with {1} EXP! Below are your rewards! Collect them now.
+ 900939=Ranking rewards of Winter Challenge
+ 900940=Dear Commander,\n\nYou ranked #{0} in the [Winter Challenge] with {1} EXP! Below are your rewards! Collect them now.
+ 900941=There is a chance to get Tokens of Reunion in the following ways
+ 900942=There is a chance to get the [Proof of Leadership] in the following ways
+ 900943=There is a chance to get the [Icy Bell] in the following ways
+ 900944=Aromatic Turkey
+ 900945=Thanksgiving Celebration
+ 900946=Thanksgiving Feast
+ 900947=Bumper Harvest
+ 900948=Feast Challenge
+ 900949=Feast Prep
+ 900950=[Thanksgiving Feast] Ranking Reward
+ 900951=Dear Commander,\n\nYou ranked #{0} in the [Thanksgiving Feast] with {1} EXP! Below are your rewards! Collect them now.
+ 900952=[Feast Prep] Reward
+ 900953=Dear Commander,\n\nBelow is the reward you got from the [Feast Prep]. Check it out now in your inventory!
+ 900955=Use it to gain EXP from the [Thanksgiving Feast]
+ 900956=Use as many [Aromatic Turkeys] as you can to level up!
+ 900957=<color=#feffff>Feast Challenge</color>
+ 900958=<color=#feffff>Complete daily missions to receive [Aromatic Turkeys]!</color>
+ 900959=[Aromatic Turkeys] might drop during your everyday activities!
+ 900960=There is a chance to get [Aromatic Turkey] in the following ways
+ 900961=Festive Decor Chest (Selectable)
+ 900962=Open it to choose one of the festive decors
+ 900963=You've completed the consecutive check-in challenge!
+ 900964=Rebuild Homeland
+ 900965=Work together to make our homeland better!
+ 900966=Mass Construction
+ 900967=Keep constructing to win lots of rewards!
+ 900968=Construction Prep
+ 900969=Make necessary preps for faster construction!
+ 900970=Blueprint Design
+ 900971=Complete the goals to claim great rewards.
+ 900972=Masterpiece
+ 900973=Who's the best architect?
+ 900974=Hero Growth
+ 900975=Enhance Production Heroes to boost your construction ability!
+ 900976=Call for Heroes
+ 900977=Two helpers are better than one!
+ 900978=Builder Supply
+ 900979=Seize the time and build faster!
+ 900980=[Masterpiece] Ranking Reward
+ 900981=Dear Commander,\n\nYou ranked #{0} in the [Masterpiece] event with {1} EXP! Below are your rewards! Collect them now.
+ 900982=[Construction Prep] rewards
+ 900983=Dear Commander,\n\nBelow is the reward you got from the [Construction Prep]. Check it out now in your inventory!
+ 900984=Builder Coin
+ 900985=Obtained in the [Rebuild Homeland] event; used to raise the level of the [Mass Construction] and the rank in the [Masterpiece] event
+ 900986=Production Hero Coin
+ 900987=Obtained in the [Rebuild Homeland] event; used to summon heroes in the [Call for Heroes] event
+ 900988=1. During the event, use Production Hero Coins to draw the rewards displayed on the event page. \n2. When drawing rewards, you will earn some points based on the Production Hero Coins you spend. Once the points reach a certain level, you'll be able to claim progress rewards. Each progress reward can only be claimed once during the event. \n3. On the event page, you can see the odds of each reward through the "Probabilities" info. \n4. Fixed rewards are the purple ones, while custom rewards are the golden ones. Fixed rewards won't change; custom rewards can be selected and refreshed by tapping "change". \n5. Changing the custom rewards will not affect the accumulation of points. The odds of each reward after the change can be viewed on the "Probabilities" page. \n6. You can enjoy a discount on your first draw. The discount is only available once during the event. Please refer to the event page for the specific event duration. \n7. Ticking "Skip the animation" will hide all the animations for the lucky draw until you untick the option.
+ 900989=1. During the event, you will be ranked by the amount of Builder Coins you consume; \n2. Commanders ranking top in the Zone can receive more rewards.
+ 900990=Use it to choose one of the avatar frames
+ 900991=Selectable Chest (Grace/Lemuros/Bacchus)
+ 900992=Use it to choose one out of Grace, Lemuros, and Bacchus
+ 900993=Power Generator's power output reaches {1}/h
+ 900994=N.A.T.E. reaches golden quality
+ 900995=Luke reaches golden quality
+ 900996=Obtain Grace
+ 900997=Obtain Lemuros
+ 900998=Obtain Bacchus
+ 900999=1. Choose the hero pool you like during the event. The items available in each pool vary. \n2. The drawing progress will be accumulated and will not be affected by the switching between different pools.
+ 901000=Look! A reindeer has come to our Fortress!
+ 901001=This reindeer has some presents on its back! Come and have a look!
+ 901002=Lv. 1 Reindeer Chest
+ 901003=Lv. 2 Reindeer Chest
+ 901004=Lv. 3 Reindeer Chest
+ 901005=Lv. 4 Reindeer Chest
+ 901006=Lv. 5 Reindeer Chest
+ 901007=Lv. 6 Reindeer Chest
+ 901008=Lv. 7 Reindeer Chest
+ 901009=Lv. 8 Reindeer Chest
+ 901010=Lv. 9 Reindeer Chest
+ 901011=Lv. 10 Reindeer Chest
+ 901012=Consecutive Check-in Chest (3 days)
+ 901013=Consecutive Check-in Chest (7 days)
+ 901014=Consecutive Check-in Chest (10 days)
+ 901015=[Looming War] Rewards to be claimed
+ 901016=Dear Commander, \nThe [Looming War] event has ended. Below are the rewards not claimed in time. Collect them now!
+ 901017=[Spacetime Traveler] Rewards to Be Claimed
+ 901018=Dear Commander, \nThe [Spacetime Traveler] event has ended. Below are the rewards not claimed in time. Collect them now!
+ 901019=[Chaotic Christmas] Rewards to be claimed
+ 901020=Dear Commander, \nThe [Chaotic Christmas] event has ended. Below are the rewards not claimed in time. Collect them now!
+ 901021=Unbeatable Power
+ 901022=Only by fighting on can you survive in this post-apocalyptic world!
+ 901023=1. During the event, commanders can receive certain rewards when their kills reach the specified tier\n2. Commanders ranking top in the zone can receive more rewards\n3. The rewards of each tier can only be claimed once during the event
+ 901024=On the Rise
+ 901025=Limited to one purchase per each type of bundle
+ 901026=1. The "On the Rise" bundles are available for a limited time only. \n2. Each type of "On the Rise" bundle can only be purchased once.
+ 901030=Free Speed Up
+ 901031=You can use the free speed-up when the queue has less than {0} min left
+ 901032={0}-min Free Speed Up
+ 901033=There is a chance to get Builder Coins in the following ways
+ 901040=Reward Doubling Card
+ 901041=1. When you have the doubling card, you may use it to receive double the gains when purchasing the "On the Rise" bundle. \n2. The doubling card applies to the items you receive only; it will NOT double the Diamonds or VIP EXP. \n3. Each doubling card only takes effect once. Once used, it'll disappear. \n4. If the product is not received due to failed payment, the voucher will be returned to you 2 hours later.
+ 901042=Are you sure you want to use the Reward Doubling Card?
+ 901043=Relocation Animation Mystery Box
+ 901044=Marching Trail Mystery Box
+ 901045=Coating Mystery Box
+ 901046=Spacetime Traveler Fragment Bundle
+ 901047=Get it to receive tons of Spacetime Traveler Fragments
+ 901048=The exchange event is available for a limited time! Grab your favorite items now!
+ 901049=1. During the exchange event, 6 items will appear in the store every day for your choice. \n2. You may acquire your desired items with a certain amount of Exchange Vouchers. \n3.The items in the exchange store will be updated once a day for free. You can also update the items manually by spending some Exchange Vouchers, so as to redeem your desired items earlier. \n4.The items you already have will not be displayed in the store.
+ 901050=Open it to get a random reward
+ 901051=Exclusive Gear Chest for Homelander (Selectable)
+ 901052=Exclusive Gear Chest for Starlight (Selectable)
+ 901053=Exclusive Gear Chest for Hughie (Selectable)
+ 901054=Exclusive Gear Chest for Butcher (Selectable)
+ 901055=Exclusive Gear Chest for Soldier Boy (Selectable)
+ 901056=Exclusive Gear Chest for A-Train (Selectable)
+ 901057=Unlocks on 12/25/2023
+ 901058=Message Frame Chest (Selectable)
+ 901059=Open it to choose one of the message frames
+ 901060=Marching Trail Chest (Selectable)
+ 901061=Open it to choose one of the marching trails
+ 901062=Emote Chest (Selectable)
+ 901063=Open it to choose one of the emotes
+ 901066=Crimson Age
+ 901067=+{0}/min
+ 901068=+{0}/h
+ 901069=<color=#FF0000>(+{0}/min; VIP buff inactivated)</color>
+ 901070=<color=#FF0000>(+{0}/h; VIP buff inactivated)</color>
+ 901071=(+{0}/min; VIP buff activated)
+ 901072=(+{0}/h; VIP buff activated)
+ 901073=Back to current stats
+ 901074=(Upper limit: {0})
+ 901075=Not enough doubling cards. Failed to purchase.
+ 901076=Doubling cards do NOT apply to this bundle
+ 901077=Dear Commander, \n\nThe [Unbeatable Power] event has ended. Below are the rewards not claimed in time. Collect them now!
+ 901078=Points reach: {0}
+ 901079=My points: {0}
+ 901080=Commander, you ranked #{0} in the [Unbeatable Power] event. Below are your rewards.
+ 901082=APC Decor Chest (Selectable)
+ 901083=Use it to choose one of the APC Decors
+ 901084=Nameplate Chest (Selectable)
+ 901085=Use it to choose one of the Nameplates
+ 901086=Relocation Animation Chest (Selectable)
+ 901087=Use it to choose one of the Relocation animations
+ 901088=Dreamy Aurora ({0})
+ 901091=Laura's Training
+ 901092=Unlock advanced rewards to get Laura instantly and have more gathering queues! Enhance Laura to unlock her skills and boost your gathering rate!
+ 901093=Luke's Training
+ 901094=Unlock advanced rewards to get Luke instantly! Enhance Luke to unlock his skills and boost your tech studying rate!
+ 901095=N.A.T.E.'s Training
+ 901096=Unlock advanced rewards to get N.A.T.E. instantly! Enhance N.A.T.E. to unlock its skills, boost your resource-collecting rate in the Fortress, and claim a chest every single day!
+ 901097=Homelander Coating Bundle
+ 901098=Use it to get the Hero Rally APC appearance and Homelander coating
+ 901099=(+{0}/min)
+ 901100=(+{0}/h)
+ 901101=Spacetime Traveler Gear Chest (Selectable)
+ 901102=Notify me of usable items
+ 901103=Christmas Reunion
+ 901104=The Christmas tree decorated with gifts is to commemorate another year spent with you.
+ 901105=Christmas Journey - Marching Trail
+ 901106=Christmas Journey - Marching Trail ({0})
+ 901107=Use it to change the marching trail into [Christmas Journey Marching Trail]
+ 901108=Firework Prep
+ 901109=Mysterious Fireworks Show
+ 901110=Fireworks Making
+ 901111=Light Fireworks
+ 901112=Join daily activities to get items that can be merged into fireworks!
+ 901113=Fuse
+ 901114=Powder
+ 901115=Shell
+ 901116=New Year's Fireworks
+ 901117=A mysterious firework coming out of nowhere; it seems to be loaded with goodies apart from powders
+ 901118=1. Spend some Diamonds to get opportunities to light the fireworks. Each time you light fireworks, you'll get a random reward. There will be extra rewards for the first 10 attempts. \n2. If you make it to light a mysterious firework, you'll be able to receive all the rewards inside that mysterious firework. \n3. Every time a Commander participates in lighting the fireworks, be it successful or not, the number of rewards for mysterious fireworks will be increased. \n4. The larger the number of rewards for mysterious fireworks, the bigger the chance to light mysterious fireworks successfully.
+ 901119=Extra rewards for first 10 attempts
+ 901120=Random Firework Reward
+ 901121=Commander {1} from Zone #{0} got mysterious firework's rewards, {2}
+ 901122=Ignite
+ 901123=These items might be of some use. Let's assemble them together to see what we can get!
+ 901124=Merge
+ 901125=1. Merge items into New Year's Fireworks on this page. \n2. Light the fireworks for some surprises, I mean, prizes!
+ 901126=Insufficient Items
+ 901127=Light up the dark doomsday night with splendid fireworks!
+ 901128=Light
+ 901129=Light all
+ 901130=Remaining fireworks: {0}
+ 901131=1. Light New Year's Fireworks to get random items. \n2. During the event, every time you light a firework, you'll receive a fixed number of points; once you have enough points, you'll be able to claim progress rewards. \n3. Commanders will be ranked by their points and get the due ranking rewards.
+ 901149=30 min building speed-up
+ 901150=30 min tech speed-up
+ 901151=Super Speed-Up (Building)
+ 901152=Super Speed-Up (Tech)
+ 901153=It'll be activated upon obtaining. The construction queues with no more than 30 min left can now be completed instantly for free, lasting 2h.
+ 901154=It'll be activated upon obtaining. The tech queues with no more than 30 min left can now be completed instantly for free, lasting 2h.
+ 901160={0} in total
+ 901161=You can claim <color=#679166>{0}</color> Combat Hero Recruitment Points daily
+ 901162=Dear Commander, \n\nYou ranked #{0} in the [Light Fireworks] event with {1} firework points gained in total! Below are your rewards! Collect them now.
+ 901163=[Light Fireworks] Ranking Reward
+ 901164=[Firework Prep] Rewards
+ 901165=Dear Commander,\n\nBelow is the reward you got from the [Firework Prep]. Check it out now in your inventory!
+ 901166=Commander [{0}] obtained an Elite Spacetime Traveler, {1}, from "The Boys have arrived" recruitment pool!
+ 901167=You have claimed all your rewards for today! \nPossible drops from the chest of this level:
+ 901168=Commander {1} from Zone #{0} lit a mysterious firework and got {2} Diamonds
+ 901169=Fuse; used to make New Year's Fireworks; unusable after the event ends
+ 901170=Powder; used to make New Year's Fireworks; unusable after the event ends
+ 901171=Shell; used to make New Year's Fireworks; unusable after the event ends
+ 901172=New Year's Fireworks; light it up over the Fortress to get some intriguing items
+ 901173=Splendid Fireworks
+ 901174=Disco Light Relocation Animation
+ 901175=Disco Light Relocation Animation ({0})
+ 901176=Use it to change the Relocation Animation into [Disco Light Relocation Animation]
+ 901177=Rhythmic Beats Relocation Animation
+ 901178=Rhythmic Beats Relocation Animation ({0})
+ 901179=Use it to change the Relocation Animation into [Rhythmic Beats Relocation Animation]
+ 901180=Highlight of the Night Marching Trail
+ 901181=Marching Trail: Highlight of the Night ({0})
+ 901182=Use it to change the marching trail into [Highlight of the Night Marching Trail]
+ 901183=Electro Beats Marching Trail
+ 901184=Marching Trail: Electro Beats ({0})
+ 901185=Use it to change the marching trail into [Electro Beats Marching Trail]
+ 901186=Timeless Music Box
+ 901187=Timeless Music Box ({0})
+ 901188=Use it to change the appearance of the Fortress into [Timeless Music Box]
+ 901189=Duckie Vibe
+ 901190=Duckie Vibe ({0})
+ 901191=Use it to change the appearance of the Fortress into [Duckie Vibe]
+ 901192=ElectroCover Peace Treaty Decor
+ 901193=ElectroCover Peace Treaty Decor ({0})
+ 901194=Use it to change the Peace Treaty into [ElectroCover]
+ 901195=Electro Beats Peace Treaty Decor
+ 901196=Electro Beats Peace Treaty Decor ({0})
+ 901197=Use it to change the Peace Treaty into [Electro Beats]
+ 901198=Rhythmic Beats Peace Treaty Decor
+ 901199=Rhythmic Beats Peace Treaty Decor ({0})
+ 901200=Use it to change the Peace Treaty into [Rhythmic Beats]
+ 901201=Default Peace Treaty Decor
+ 901202=Default Peace Treaty Decor for your Fortress
+ 902195=Used to redeem goods in the [Doomsday Black Market].
+ 904760=Start
+ 905001=Light up {0} decor(s)
+ 905002=Activate the corresponding permanent decor to light it up in the compendium. The bonus you gain will apply to all scenarios.
+ 905003=Collection Progress
+ 905004=Light up all decors to claim the rewards
+ 905005=Collection
+ 905006=Homelander the Psycho
+ 905007=Resilient Soldier Boy
+ 905008=A-Train the Fastest Man
+ 905009=Blazing Starlight
+ 905010=Witty Hughie
+ 905011=Brave Butcher
+ 905012=Random Firework Reward
+ 905013=Fireworks lit: {0}
+ 905014=Congrats! You lit the mysterious firework and will receive all the Diamonds accumulated in the firework prize pool!
+ 905015=Commander {1} from Zone #{0} got {2} lucky reward: Diamond *{3}
+ 905016=Extra daily rewards: {0}/{1}
+ 905017=Winners
+ 905018=Total Diamonds in the prize pool
+ 905019=Use it to choose one of the Message Frames out of the options: [Lovely Holiday - Beach], [Lovely Holiday - Waves], [Spooktacular Soiree], [Mr. Turkey] and [Luna Odyssey]
+ 905020=Perform the following actions for a chance to get materials for making New Year's Fireworks!
+ 905021=Event unavailable
+ 905022=Bigger chance to be a Treasure Hunter for a limited time! \nDuring the given time, all Commanders in your Zone will have a 0.1% more initial chance to be a Treasure Hunter. \nBe sure to grab this last opportunity to get the best prize of this phase! Happy hunting!
+ 905023=Military Drill
+ 905024=Enhanced Ultimate Weapon
+ 905025=Ultimate Weapon Extension
+ 905026=Unrivaled Strength
+ 905027=Log in for seven days in total to unlock Ultimate Weapon for free
+ 905028=An old 3D gear printer; try to put in some materials to see if you can get some useful items
+ 905029=Enhance Ultimate Weapons to win great rewards
+ 905030=Complete missions to upgrade your drill level and get great rewards
+ 905031=1. Check in each day on this page after you log in. \n2. Check in to claim the corresponding rewards.
+ 905032=1. Consume the specified materials to activate the printer \n2. After the printer is activated, it will randomly print an item out of the available options in the prize pool \n3. After the number of prints reaches the specified number, an additional progress reward can be claimed
+ 905033=1. Complete the specified tasks to increase the drill progress \n2. Increase the drill progress to get the due rewards \n3. Purchase Advanced Drill to unlock more rewards
+ 905034=Unlock {0} Ultimate Weapon(s)
+ 905035=Unlock {0} Lv. {1} Ultimate Weapon(s)
+ 905037=Unlock Ultimate Weapon
+ 905038=Upgrade Ultimate Weapon
+ 905039=Probability
+ 905040=Probability details
+ 905041=Printing Coil
+ 905042=Used to activate the printer in the event
+ 905043=Unlock {0} Ultimate Weapon(s) of purple quality
+ 905044=Unlock {0} Ultimate Weapon(s) of orange quality
+ 905045=Unlock {0} Ultimate Weapon(s) of red quality
+ 905046=Love in the Air
+ 905047=Paths Crossed
+ 905048=1. During the event, you have a chance to obtain items by performing corresponding actions. \n2. You can obtain a limited number of items per day. The limit varies for each action. \n3. The actions required by each event may vary. Please read through the rules for specific info. \n4. The dropped items will be delivered to your inventory directly.
+ 905049=Join daily activities for a chance to get Loving Roses!
+ 905050=There's a chance to get Loving Roses in the following ways
+ 905051=Lovely roses for your beloved! Increase the Care Point by 1
+ 905052=Create a sweet moment with your beloved! Increase the Care Point by 10
+ 905053=Make your life lovelier with your strong love! Increase the Care Point by 500
+ 905054=Romantic Gift Box
+ 905055=Love is what makes us happy! Send a loving message to the one you love!
+ 905056=You can purchase: 1
+ 905057=1. During the event, send Loving Roses or Valentine's Day Cards to earn Care Points or receive them to earn Charm Points. \n2. Your ranking is based on your Charm/Care Points. If the Charm Points and Care Points of several commanders are the same, the one who reaches the points first will rank higher. \n3. Send Valentine's Day Gifts to gain some Care Points; receive Valentine's Day Gifts to gain some Charm Points. There is no limit on the number of Loving Roses you can send. \n4. Sending 1 Valentine's Day Card can get you 100 Care Points. Receiving 1 Valentine's Day Card can get you 100 Charm Points. Sending cards to yourself will only grant you some Care Points (no more than 100 Care Points can be obtained this way each day). \n5. Send gifts each day to increase the Care Points and claim daily rewards! \n6. You will receive the ranking rewards by mail after the event.
+ 905058=Care pts today
+ 905059=Send
+ 905060=1. Commanders will be ranked by their Charm Points and Care Points respectively on the leaderboard. \n2. Only the top 100 Commanders on the leaderboard can claim their due rewards. \n3. Rack up Charm Points and Care Points to increase your ranking.
+ 905061=Whoa! {0} sent an anniv gift to {1}!
+ 905062={0} sent a deluxe gift to {1}. So generous!
+ 905063=Upgrade Ultimate Weapons {0} time(s)
+ 905064=Dreamy Aurora
+ 905065=A pair of wings made of rare metals found only in the Arctic. That's why they are as breathtaking as the aurora! Use it to create a pair of wings behind your Fortress.
+ 905066=Killing Mutated Zombies
+ 905067=Complete Daily Missions
+ 905068=Dear Commander, \n\nBelow are the rewards not claimed in time. Collect them now!
+ 905069=In Fortress assaults, DMG Mitigation {0}
+ 905070=Puzzle Time
+ 905071=Driving Away Nian
+ 905072=Wish Tree
+ 905073=Spring Present
+ 905074=Complete missions to complete the puzzle, light up lanterns, and unlock perks!
+ 905075=Enemy Elimination
+ 905076=Start
+ 905077=War Beast Shop
+ 905078=Purchase packs in the [War Beast Shop] to get "Cumulative Top-Up" rewards (packs purchased on other pages do not count in the cumulative purchases)
+ 905079=RULES \n1. Purchase packs in the "War Beast Shop" during the event to receive extra Cumulative Top-Up perks in the form of points. For every Diamond obtained by purchasing packs, you'll receive 1 point. For every Xmas Token you spend, you'll receive 5 points. \n2. The points can only be obtained from the packs in the "War Beast Shop." Other packs will not grant you points. \n3. You may update the regular packs in the War Beast Shop manually. You'll have 5 free chances to update them, after which some Diamonds will be required.
+ 905080=A precious coin obtained from events; can be used to redeem items in the shop
+ 905081=Enhanced Supply
+ 905082=Get the supply to enhance your Ultimate Weapons!
+ 905083=Metallic Dragon reaches level {0}
+ 905084=Crimson Predator reaches level {0}
+ 905085=Attack Beast Nian to receive some rewards
+ 905086=Shake the Wish Tree to gain some good luck and perks
+ 905087=Unwrap the gifts to get your spring rewards
+ 905088=1. During the event, complete certain missions to get due rewards. \n2. By completing missions, you can also light up lanterns. Light as many as you can to receive additional progress rewards!
+ 905089=1. During the event, clear the chess pieces with certain items. \n2. When you tap a piece to clear it, all identical neighboring pieces will be cleared as well. \n3. Clearing pieces will deal additional DMG to Beast Nian; the more pieces cleared, the higher the DMG dealt. \n4. You could get some additional rewards based on the DMG progress against Beast Nian.
+ 905090=Consent to Data Collection
+ 905091=We are trying to ask for your consent to collect your device ID. The info will be used to provide you with personalized gaming service and enhance our product. Please rest assured that we’ll abide by the EU’s General Data Protection Regulation (GDPR) while we collect, process, and use your data with your consent. \n\nThe info will be used for the following purposes. You may choose to “Accept All”, “Reject All” or accept part of them. For more info, please see our Privacy Policy.
+ 905092=Privacy Policy
+ 905093=Terms of Service
+ 905094=Customize your choice
+ 905095=Accept All
+ 905096=Settings
+ 905097=Save & Exit
+ 905098=Back to Home
+ 905099=Customize your choice
+ 905100=Here you can find more info on how we handle the data and the vendors we work with
+ 905101=Purpose
+ 905102=Vendor
+ 905103=Marketing
+ 905104=Measurement
+ 905105=Google Ads
+ 905106=Google Analytics
+ 905107=Reject All
+ 906001=1. During the event, shake the Wish Tree by consuming some Diamonds. \n2. Every shake will grant you a reward. \n3. You can get additional rewards for the first 10 shakes each day. \n4. The more you shake the tree, the more jackpots the tree offers. \n5. Each time you shake it, there's a chance to get the jackpot! \n6. The probability will increase as the number of jackpots increases.
+ 906002=1. During the event, draw a Spring Present by consuming some items. \n2. When drawing a present, you could get random rewards. \n3. Based on the number of draws you make, you'll get some additional rewards. \n4. Commanders will be ranked by the number of draws. The Commanders on the leaderboard will receive ranking rewards additionally.
+ 906003=Shake
+ 906004=Draw
+ 906005=Attack
+ 906006=Clear the pieces to attack Beast Nian
+ 906007=Tap a piece to clear it
+ 906008=Every time you try to clear a piece, the IDENTICAL neighboring pieces will be cleared as well!
+ 906009=The more pieces cleared at a time, the higher the DMG dealt to Beast Nian
+ 906010=Surprise Bonus
+ 906011=Purchase the bundle of a certain price to get the corresponding rewards
+ 906012=Purchase any "{0}" bundle
+ 906013=Claimed today:
+ 906014=Purchase the bundle of a certain price to get the corresponding rewards \nAttempts to claim rewards reset at 0:00 daily (Game Time)
+ 906015=[{0}] Unclaimed Rewards
+ 906016=Dear Commander, \nCheck this out! \nBelow are the rewards not claimed in time for the [{0}] event. Collect them now!
+ 906017=No winners yet
+ 906018={0} got a jackpot of {2} Diamonds in the {1} event
+ 906019=Commander {1} from Zone #{0} got a jackpot of {3} Diamonds in the {2} event
+ 906020=Commander {1} from Zone #{0} got a jackpot of {2} Diamonds in the {3} event. Congrats!
+ 906021={0} got {2} Diamonds in the {1} event
+ 906022=Your Rewards
+ 906023=Commander {0} got a jackpot of {2} Diamonds from the {1}. Congrats!
+ 906024=Cumulative DMG
+ 906025=Unlock
+ 906026=Claim All
+ 906027=Free Rewards
+ 906028=Extra Rewards
+ 906029=Dear Commander, \n\nYou ranked #{0} in the [Ultimate Weapon Extension] event with {1} points gained in total! Below are your rewards! Collect them now.
+ 906030=Master Ultimate Weapon Blueprint Chest (Selectable)
+ 906031=Epic Ultimate Weapon Blueprint Chest (Selectable)
+ 906032=Elite Ultimate Weapon Blueprint Chest (Selectable)
+ 906033=[Ultimate Weapon Extension] Ranking rewards
+ 906034=Open it to choose one of the Master-quality Ultimate Weapon blueprints for a certain hero
+ 906035=Open it to choose one of the Epic-quality Ultimate Weapon blueprints for a certain hero
+ 906036=Open it to choose one of the Elite-quality Ultimate Weapon blueprints for a certain hero
+ 906037=Draco Coin
+ 906038=A precious item used to draw Spring Presents
+ 906039=Match
+ 906040=Used to light firecrackers and drive away Beast Nian
+ 906041=Spring Surprise
+ 906042=Unwrap the Spring Present for tons of surprises
+ 906043=You are not in any alliance \nBut you can still send items to Commanders by looking up their names
+ 906044=Firecracker Master
+ 906045=Light firecrackers to scare off Beast Nian
+ 906046=Treasure Dice
+ 906047=Use it in the [Rewards of the Rings] event to go for a treasure hunt
+ 906048=1. Choose the reward you want during the event. After your selection, the items available will be updated accordingly. \n2. The drawing progress will be accumulated.
+ 906049=Dear Commander, \n\nYou ranked #{0} in the [Spring Present] event with {1} points gained in total! Below are your rewards! Collect them now.
+ 906501=Gorilla Mania
+ 906502=You got the jackpot from the Wish Tree! Congrats! All the Diamonds racked up in the pool are yours!
+ 906503=Popularity
+ 906504=Popular Heroes
+ 906505=Chapter {0}-{1}
+ 906506=Filter
+ 906507=Ranking
+ 906508=Hero
+ 906509=Show my hero quality
+ 906510=Exploration
+ 906511=Competition
+ 906512=Arena
+ 906513=Summit Arena
+ 906514=Infinity Arena
+ 906515=Faction
+ 906516=Category
+ 906517=Hero Data
+ 906518=Hero Leaderboard
+ 906519=Lineup Leaderboard
+ 906520=Skill
+ 906521=Usual Position
+ 906522=Usual Gear
+ 906523=#{0}
+ 906524=Commander {0} got the jackpot of {1} Diamonds from the Wish Tree! Congrats!
+ 906525=No Data
+ 906526=Popular Lineups
+ 906527=Ultimate Weapon Upgrade Chip Chest (Selectable)
+ 906528=Open it to choose an Ultimate Weapon Upgrade Chip for a random faction
+ 906529=Ultimate Weapon Breakthru Chip Chest (Selectable)
+ 906530=Open it to choose an Ultimate Weapon Breakthru Chip for a random faction
+ 906531=Complete corresponding missions to receive fantastic rewards during the event.
+ 906540=Text input method
+ 906541=Default input method
+ 906542=System input method
+ 906543=Imbue the gear once with Clean Energy
+ 906544=Refine the gear once with Gear Modifier
+ 906545=Send Russell to catch 1 fish
+ 906546=You can place up to {0} Siege Markers
+ 906547=This cannot be the target of a Siege Marker
+ 906548=Siege Marker
+ 906549=Other Marker
+ 906550=Battle starts in:
+ 906551=Occupiable
+ 906552=Translate All
+ 906553={1} the {0} set a new Alliance Marker in {2}. Please mind the time and get prepared!
+ 906554={1} the {0} edited the existing Alliance Marker in {2}.
+ 906555=Confirmed
+ 906556=View Stats
+ 906557=Stats
+ 906558=Distance: {0}
+ 906559=Rallied teams: {0}
+ 906560=Sweetheart
+ 906561=Sweetheart Arrives
+ 906562=Sweetheart's Trial
+ 906563=Take the challenge posed by the sweetheart!
+ 906564=Sweetheart's Goal
+ 906565=Complete sweetheart's goals to claim sweetheart rewards!
+ 906566=Sweetheart's Gift
+ 906567=Sweetheart's gifts are twice as sweet!
+ 906568=There is a chance to get [Lucky Flowers] in the following ways
+ 906569=Lucky Flower
+ 906570=Obtained in the [Sweetheart] event; used to increase the level and ranking in the [Sweetheart's Trial]
+ 906571=Sweetheart's Offer
+ 906572=Great deal! Check out Sweetheart's Offer!
+ 906573=Please enter the correct Zone number
+ 906574=Lv. {0}+
+ 906575=For every {0} level(s) increased, you can claim a chest
+ 906576=Copied Lineup
+ 906577=Cannot add a Siege Marker while in another Zone
+ 906578=Dawnbreaker Supply Chest
+ 906579=Send Russell for a treasure hunt
+ 906580=Hero Topic
+ 906581=Erica reaches golden quality
+ 906582=Have Pheidias
+ 906583=Have Mario
+ 906584=Have Russell
+ 906585=Collection Operation
+ 906586=Apart from zombies, loads of resources await us in the world
+ 906587=Frenzy Gatherer
+ 906588=Feel free to hoard resources in your warehouse
+ 906589=Gatherer's Prep
+ 906590=Get ready for resource gathering
+ 906591=Gatherer's Plan
+ 906592=Complete the goals to claim various rewards
+ 906593=Master Gatherer
+ 906594=Who is the real Master Gatherer?
+ 906595=Gatherer's Supply
+ 906596=[Master Gatherer] Ranking Reward
+ 906597=Dear Commander,\n\nYou ranked #{0} in the [Master Gatherer] event with {1} EXP! Below are your rewards! Collect them now.
+ 906598=Gatherer's Prep Reward
+ 906599=Dear Commander,\n\nBelow is the reward you got from the [Gatherer's Prep]. Check it out now in your inventory!
+ 906600=Gatherer Coin
+ 906601=Obtained in resource gathering events; used to raise the level of the [Frenzy Gatherer] event and the rank in the [Master Gatherer] event.
+ 906602=Gatherer's Hero Token
+ 906603=Obtained in resource gathering events; used to summon heroes in the [Call for Heroes] event
+ 906604=Laura Chen reaches golden quality
+ 906605=There is a chance to get [Gatherer Coins] in the following ways
+ 906606=1. During the event, you will be ranked by the amount of Gatherer Coins you consume; \n2. Commanders ranking top in the Zone can receive more rewards.
+ 906607=Personal Marker
+ 906608=Spring Carnival
+ 906609=1. During the event, complete missions to win due rewards and points. \n2. After the event starts, daily missions will be unlocked gradually over time. \n3. You can claim progress rewards after the points reach the specified goal. \n4. Each mission can only be completed once during the event. \n5. Progress and mission rewards not claimed in time will be sent via mail after the event ends.
+ 906610=Carnival Challenge
+ 906611=Seize the time and join the event now!
+ 906612=1. During the event, Commanders can gain points by consuming items to increase the challenge level, which will be reset after the event ends. \n2. There are two types of challenge rewards: common and advanced rewards. Common rewards can be obtained by increasing points, while advanced rewards can be obtained by purchasing and activating them. \n3. Purchase and activate advanced rewards to get rare alliance presents. \n4. There are multiple ways to obtain items during the event, and you can participate in the serial events to obtain them.
+ 906613=Dear Commander, \nThe [Carnival Challenge] event has ended. Below are the rewards not claimed in time. Collect them now!
+ 906614=Bacchus/Wolowitz/Erica Chest (Selectable)
+ 906615=Use it to choose one out of Bacchus, Wolowitz, and Erica
+ 906616=Russell reaches golden quality
+ 906617=Obtain Bacchus
+ 906618=Obtain Wolowitz
+ 906619=Obtain Erica
+ 906620=Send Poll Mail
+ 906621=The poll mail helps you better organize events. You may view the feedback from members via <color=#7cb75a>mail --> alliance mail</color>. <color=#7cb75a>Below is the deadline for this poll.</color>
+ 906622=Agreed
+ 906623=Poll ends in
+ 906624=Poll ends in: {0}
+ 906625=Not ticking the deadline for the poll yet
+ 906626=No such result found
+ 906700=Dear Commander, \n\nYou ranked #{0} in the [Sweetheart's Trial] event with {1} points gained in total! Below are your rewards! Collect them now.
+ 906701=Thank god we dumped the zombie horde. Now try to get the place lit up, Fernando.
+ 906702=Look, there's another room over there.
+ 906703=Looks like the lid can be opened...meaning there's more space down there.
+ 906704=...Emma, please go find some <color=#E5131B>food</color>; Natalie and Fernando, could you tidy up the entrance hall?
+ 906705=The switch is perhaps down below. I'll go down to find it.
+ 906706=Activated. Good, we now have a new Work Station.
+ 906707=A <color=#E5131B>Work Station</color>? Ask Fernando to go there and have a look. Emma, go check it out with Fernando.
+ 906708=Some of our buddies are still outside. The city we came from has fallen. We run all the way here. Could you let us stay?
+ 906709=I can help you with your construction; I'm an electrician, after all. Matthew is a combat expert. My buddies can also help with mining.
+ 906710=We do need more hands for construction. The Quarters seem too small to accommodate all of you. Guess we'll expand the Quarters first.
+ 906711=Thank you so much for taking us in!
+ 906712=While I was looking around just now, I saw a locked door. Perhaps...
+ 906713=Let's go have a look.
+ 906714=The upgrade was done. We found a new room below the Power Generator.
+ 906715=The upgrade was done. The new area is right below the Lab.
+ 906716=The Radar is ready. Now let's activate the Satellite Nexus.
+ 906717=After getting rid of the zombie horde, we found a new home.
+ 906718=With a roof over our heads and food on the table, we enjoyed the long-lost peace.
+ 906719=What the diary said was fascinating. We decided to explore the place deeper.
+ 906720=As the exploration went on, more secrets of the place were unveiled.
+ 906721=The Control Center and the Power Generator... These findings were simply mind-blowing.
+ 906722=With new friends joining us, we believe we'll move on toward a better future.
+ 906723=Merger Experiment
+ 906724=Merge cells to win fantastic rewards!
+ 906725=Time left: {0}
+ 906726=1. Merge two identical cells into a more advanced one. The cells reaching the highest level cannot be further merged. \n2. When the cells exceed the safety height limit of the container, you fail. \n3. There are several items that might come in handy. Versatile Cells can be merged with all cells, except those already reaching the highest level. Mixers can stir the cells. Refreshing Potions can respawn the cells to be dropped. \n4. Get more points and win more rewards by creating more advanced cells or holding as many cells as you can in the container as of the settlement.
+ 906727=Start
+ 906728=Resume
+ 906729=Free attempts today: {0}
+ 906730=This round is not over yet; leave anyway?
+ 906731=Mixer
+ 906732=Refreshing Potion
+ 906733=Versatile Cell
+ 906734=Merger Manual
+ 906735=Use Merger Manuals to get additional attempts
+ 906736=Use the Mixer to stir the cells in the container
+ 906737=Versatile Cells can be merged with any cell, except those already reaching the highest level
+ 906738=Refreshing Potions can respawn the cells to be dropped
+ 906739=Something's wrong with your gaming data. It will not score as a valid result.
+ 906740=No rewards unlocked yet
+ 906741=Rules
+ 906742=Rewards
+ 906743=Points
+ 906744=Use items smartly to win more rewards!
+ 906745=Tier {0} reward unlocked
+ 906746=RULES \n\n1. Spin the wheel with Carnival Tickets during the event to win great rewards. \n2. Carnival Tickets can be obtained by participating in the Spring Carnival or purchasing them at the Premium Center. \n3. Some rewards in the wheel can be customized. \n4. You can earn some points each time you spin the wheel. All participants will be ranked by their points. The ranking rewards will be delivered to the in-game mailbox after the event ends.
+ 906747=Carnival Ticket Bundle
+ 906748=Carnival Challenge Points
+ 906749=Carnival Ticket
+ 906750=Grab the bundle to win more rewards!
+ 906751=Undefeated Champ
+ 906752=Day {0}: {1}
+ 906753=My Ranking: {0}
+ 906754=My points: {0}
+ 906755=Get {0} pts
+ 906756=Progress: {0}
+ 906757=Ranking
+ 906758=Day {0}
+ 906759=Day {0} Ranking
+ 906760=Total Score
+ 906761=Overall Ranking
+ 906762=Wasteland Warfare
+ 906763=About the Event \n\n1. You may challenge others in the arena during the event, and will gain some Undefeated Champ points when you win. Commanders will be ranked by their Undefeated Champ points; note that you will NOT lose your Undefeated Champ points in failed attacks or defense, and will only lose some arena points in this case. \n2. The more arena points you have, the more Undefeated Champ points you can get in each successful attack. \n3. Daily ranking rewards will be delivered based on the daily rankings. \n4. The sum of the points you gain over the week will determine your weekly ranking and your due weekly ranking rewards, which will be delivered after the event ends. \n5. Once you win certain Undefeated Champ points in a day, you can claim the corresponding progress rewards.
+ 906764=Event Points
+ 906765=Daily Ranking
+ 906766=Failed to start the raid
+ 906767=Not enough members in the raid team. Failed to start the raid. The lineup has come back.
+ 906768=[Undefeated Champ] Daily Ranking Reward
+ 906769=Dear Commander, \n\nYou ranked #{0} in the [Undefeated Champ] event today with {1} points gained in total! Below are your rewards! Collect them now.
+ 906770=[Undefeated Champ] Ranking Reward
+ 906771=Dear Commander, \n\nYou ranked #{0} in the [Undefeated Champ] event with {1} points gained in total! Below are your rewards! Collect them now.
+ 906773=Ace Player Nameplate
+ 906774=Ace Player Nameplate ({0})
+ 906775=Let's celebrate the victory of the ace player
+ 906776=Not meeting the breakthrough requirement
+ 906777=Not meeting the locking condition
+ 906778=No need to lock repeatedly
+ 906779=No need to unlock repeatedly
+ 906780=Slot not unlocked yet. Cannot perform the action.
+ 906781=The iron-clad conviction will help you overcome all difficulties. Use it to create a pair of steel wings from behind your Fortress.
+ 906782=Steel Wings
+ 906783=Goodies for Foodies
+ 906784=Use it to change the avatar frame into [Goodies for Foodies]
+ 906785=Goodies for Foodies Message Frame
+ 906786=Goodies for Foodies Message Frame ({0})
+ 906787=Use it to change the Message Frame into [Goodies for Foodies Message Frame]
+ 906788=Life of Luxury
+ 906789=Use it to change the avatar frame into [Life of Luxury]
+ 906790=Common Hatred
+ 906791=Common Hatred ({0})
+ 906792=Use it to change the appearance of the Fortress into [Common Hatred]
+ 906793=Anniversary Scratch Card
+ 906794=Use it to get a random amount of Heat Points
+ 906795=Item Scratch Card
+ 906796=Use it to get a random item
+ 906797=Dawnbreaker Message Frame ({0})
+ 906798=Obtained from the monthly Team Dawnbreaker event; use it to change the Message Frame into [Dawnbreaker Message Frame]
+ 906799=Dawnbreaker Avatar Frame ({0})
+ 906800=Obtained from the monthly Team Dawnbreaker event; use it to change the avatar frame into [Dawnbreaker Avatar Frame]
+ 906801=Legend of Wasteland
+ 906802=You are undoubtedly a legend in the wasteland. Please take the special medal in honor of your achievement!
+ 906803=Obtained from taking interviews
+ 906804=April Fool's Party
+ 906805=Join the event to win exclusive decors for April Fool's Day
+ 906806=Light Up the Night
+ 906807=Complete missions to turn on the lights and join the celebration
+ 906808=1. During the event, complete certain missions to get due rewards. \n2. By completing missions, you can also light up colored lights. Light as many as you can to receive additional progress rewards!
+ 906809=Save N.A.T.E.
+ 906810=N.A.T.E. was kidnapped with balloons! Throw darts to free N.A.T.E. to win some festive gifts!
+ 906811=Event Points: {0}
+ 906812=Open
+ 906813=Commander {1} from Zone #{0} got a jackpot of {2} Diamonds in the {3} event. Congrats!
+ 906814=Commander {0} got the jackpot of {1} Diamonds from the clown chest! Congrats!
+ 906815=Clown Castle
+ 906816=Clown Castle ({0})
+ 906817=Use it to change the appearance of the Fortress into [Clown Castle]
+ 906818=Obtained in the [Carnival Challenge] event; used to increase the level of the [Carnival Challenge]
+ 906819=A precious item used to spin the Wheel of Fortune
+ 906820=1. During the event, clear the chess pieces by consuming certain items. \n2. When you tap a piece to clear it, all identical neighboring pieces will be cleared as well. \n3. Clearing pieces will deal additional DMG to the balloon N.A.T.E. is tied to; the more pieces cleared, the higher the DMG dealt. \n4. You could get some additional rewards based on the DMG progress against the balloon.
+ 906821=Surprise Box
+ 906822=Open the Surprise Box to see what the clown has prepared for you this April Fool's Day
+ 906823=\n1. During the event, you can consume some Diamonds to open the Surprise Box. \n2. Each box contains a reward from the clown. \n3. You can get additional rewards for the first 10 boxes you open each day. \n4. The more boxes you open, the more jackpots the Surprise Box offers. \n5. Each time you open a box, there's a chance to get a jackpot! \n6. The probability will increase as the number of jackpots increases.
+ 906824=Amazing Circus
+ 906825=Accept the gifts from the circus
+ 906826=1. During the event, consume specified items to receive a circus gift. \n2. The circus gift will grant you random items. \n3. Based on the number of circus gifts you receive, you'll get some additional rewards. \n4. Commanders will be ranked by the number of circus gifts they receive. The Commanders on the leaderboard will receive ranking rewards additionally.
+ 906827=Circus Ticket
+ 906828=Dart
+ 906829=Used in the event for April Fool's Day to participate in the [Amazing Circus] event and receive circus gifts
+ 906830=Used in the event for April Fool's Day to pop balloons
+ 906831=Magic Makeover
+ 906832=1. During the event, put some of your precious items into the makeover machine as raw materials. Then turn on the machine and turn the raw materials into fabulous rewards! \n2. When you participate in the event a certain number of times, you can get the emote, Luke on the Go. \n3. The unused raw materials will all be removed after the event ends.
+ 906833=Place Material
+ 906834=Start Makeover
+ 906835=Multiple Makeovers
+ 906836=Item Selection
+ 906837=Keep one for each type
+ 906838=Quick Select
+ 906839=Raw materials you could get:
+ 906840=Confirm
+ 906841=Are you sure you want to use the selected items to get Raw Materials?
+ 906842=Emote (Luke on the Go)
+ 906843=Check out Luke's latest invention – the makeover machine that can turn your idle items into something new!
+ 906844=The items below can be exchanged into Raw Materials: \n
+ 906845=No items available to be exchanged into Raw Materials
+ 906846=Item expired. Use it now to convert it into Diamonds.
+ 906847=Tap the "Use" button to have the item deleted from your Inventory
+ 906848=Not Enough Raw Materials
+ 906849=Defeat as many infectors as you can in {0} min with one lineup only. If the lineup returns to your Fortress midway during the challenge, the challenge result will be settled immediately. \nThere are three levels of difficulty: easy, standard, and hard. Kill higher-level infectors to earn more points. \nYou'll receive the due rewards upon the end of the match based on your highest recorded points. \nCommanders will be divided into multiple groups before the event begins based on their Fortress level. They will be ranked in their groups based on their highest recorded points and receive the settlement rewards after the event ends.
+ 906850=1. Kill infectors to earn points. The higher their level and difficulty, the more the points that can be earned. \n2. After you kill the highest-level infector, more highest-level infectors will respawn, but their attributes will be boosted to some extent after every respawning. \n3. You'll gain a combat buff for every {0} infectors killed. Choose the buff you need to win more points. \n4. Your lineup will stay where it is after the target infector is killed. You may ask the lineup to head to the next-level infector later. \n5. You'll receive some resources for soldier treatment after the challenge ends.
+ 906851=Infector Level
+ 906852=Infector (Easy)
+ 906853=Infector (Standard)
+ 906854=Infector (Hard)
+ 906855=Score: {0}
+ 906856=Auto Kill
+ 906857=No buffs available
+ 906858=Pts you could get from killing
+ 906859=Are you sure you want to make {0} the designated lineup for the challenge?
+ 906860=You can only choose one target at each level
+ 906861=Note: the buff only works in infector battles
+ 906862=Difficulty Selection
+ 906863=Easy
+ 906864=Standard
+ 906865=Hard
+ 906866=Buff Priority
+ 906867=From low to high
+ 906868=When you teleport, auto-kill will be terminated; VIP 8 and above players can access the auto-kill feature
+ 906869=Returning to your Fortress now will stop the challenge. Return anyway?
+ 906870=Infector
+ 906871=A virus-infected zombie; although they still retain some human characteristics in appearance, they have no rationality or memory left. They seek humans as food instinctively.
+ 906872=Dear Commander,\n\nBelow are the resources compensated to you for your soldiers wounded in the "Hunter Squad" event. Collect them now!
+ 906873=Enable auto-kill in the "Hunter Squad" event
+ 906874=Point Bonus
+ 906875=Prank Puller
+ 906876=Prank Puller ({0})
+ 906877=Use it to change the avatar frame into [Prank Puller]
+ 906878=Prank Puller Message Frame
+ 906879=Prank Puller Message Frame ({0})
+ 906880=Use it to change the Message Frame into [Prank Puller Message Frame]
+ 906881=Prank Puller Nameplate
+ 906882=Prank Puller Nameplate ({0})
+ 906883=Use it to change the Nameplate into [Prank Puller Nameplate]
+ 906884=Festive Events
+ 906885=Legion Rally
+ 906886=Management
+ 906887=Legion
+ 906888=Legion Leader
+ 906889=Deputy Legion Leader
+ 906890=Chief Legion Adviser
+ 906891=Legion Adviser
+ 906892=Legion Member
+ 906893=Positions
+ 906894=Log
+ 906895=Member Alliances
+ 906896=Change
+ 906897=Appoint
+ 906898=You can only appoint alliance R4s or R5s in your legion.
+ 906899=No Commanders available
+ 906900=Permissions
+ 906901=Change Legion name
+ 906902=Modify Legion abbreviation
+ 906903=Disband Legion
+ 906904=Change Legion Capital
+ 906905=Remove members from alliance
+ 906906=Change positions
+ 906907=Mail to all
+ 906908=Set Legion Markers
+ 906909={0} appointed {1} as the [{2}]
+ 906910={0} has adjusted the position of {1} from [{2}] to [{3}]
+ 906911=[{0}] joined the legion
+ 906912=[{0}] was removed from the legion
+ 906913=Member
+ 906914=Conflicts
+ 906915=Removal Poll
+ 906916=Are you sure you want to start a poll on the removal of this alliance?
+ 906917=The one who starts the poll can only choose "agree (to remove)"
+ 906918=A poll on the removal of this alliance is underway
+ 906919=Agree: {0}
+ 906920=Disagree: {0}
+ 906921=Abstain: {0}
+ 906922=Poll cooldown: {0}
+ 906923=No alliances available
+ 906924=Are you sure you want to terminate the poll on the removal of this alliance?
+ 906925=Alliance
+ 906926=Alliance Rally
+ 906927=Cities Held: {0}
+ 906928=Cities Transferred: {0}/{1}
+ 906929=Cities Accepted: {0}/{1}
+ 906930=Cancel
+ 906931=Select
+ 906932=Transfer City
+ 906933=Are you sure you want to transfer the city to this alliance?
+ 906934=Terminate
+ 906935=Are you sure you want to terminate the city transfer?
+ 906936=Decline
+ 906937=Accept
+ 906938=Are you sure you want to decline the city transfer?
+ 906939=Are you sure you want to accept the city?
+ 906940=Position Appointed
+ 906941={0} appointed as [{1}]
+ 906942=Fellow legion members, \nWe'd like to hereby notify you that {0} has been appointed as the [{3}] by the {1}, {2}. \nMay the Commander lead us to greater achievement.
+ 906943=Alliance Removal
+ 906944=Removal Result
+ 906945=Fellow legion members, \nWe'd like to hereby notify you that {0} has been removed from our legion.
+ 906946=Poll Result
+ 906947=The removal of {0} was not approved. Below are the poll details. \nAgree: {1} \n Disagree: {2} \nAbstain: {3}
+ 906948=Poll Terminated
+ 906949=Legion leader {0} terminated the poll on the removal of {1}.
+ 906950=City Transfer
+ 906951=Transfer Suspended
+ 906952=[{0}] terminated the transfer of the city, {1}.
+ 906953=[{0}] refused the transfer of the city, {1}.
+ 906954={0} was attacked. City transfer terminated.
+ 906955=Transfer Complete
+ 906956={0} was transferred to {1}.
+ 906957={0} has transferred {1} to your alliance.
+ 906958=No permission to appoint anyone
+ 906959=There can be no more than 3 legion management roles in each alliance.
+ 906960=The alliance is subject to a poll cooldown at the moment.
+ 906961=You cannot run a removal poll on more than one alliance at the same time.
+ 906962=Removal poll started
+ 906963=Terminated the removal poll on this alliance
+ 906964=Cannot transfer a city being captured
+ 906965=Cannot transfer Eden
+ 906966=Max number of cities transferred
+ 906967=The alliance accepted the max number of cities allowed already
+ 906968=The alliance holds the max number of cities allowed
+ 906969=City transfer initiated
+ 906970=City transfer terminated
+ 906971=City transfer declined
+ 906972=City accepted
+ 906973=The share of high-lvl soldiers refilled in auto-refill
+ 906974=Seasoned Player
+ 906975=Get the bundle to unlock advanced rewards
+ 906976=Get the bundle to receive some darts and save N.A.T.E.
+ 906977=You got the jackpot from the [Surprise Box]! Congrats! All the Diamonds racked up in the pool are now yours!
+ 906978=Commander {1} from Zone #{0} got an "Amazing Circus" jackpot of {3} Diamonds in the {2} event
+ 906979=City Attacker's Camp
+ 906980=Build it to send troops for automated city attacks
+ 906982=Builder
+ 906983=Deployed in: {0}
+ 906984=Station (Siege)
+ 906985=Declare War
+ 906986=By deploying City Demolishing Troops manually, the auto-deployment of City Demolishing Troops in the City Attacker's Camp will be disabled. <color=#d35251>Continue</color> anyway?
+ 906987=siege assault unit
+ 906988=City Demolishing Troop
+ 906989={0}
+ 906990=Stationed
+ 906991=The City Attacking Troop will automatically join the rally attacks against cities started by other alliance members; better choose a strong lineup as the City Attacking Troop
+ 906992=The City Demolishing Troop will join the combat during the city demolishing stage; better choose the lineups with high Destructive Might
+ 906993=Register to Join
+ 906994=Join Now
+ 906995=Registered Troop
+ 906996=Troop Settings
+ 906997=Allow the City Attacking Troop to join the city demolishing stage as well?
+ 906998=In the city demolishing stage, the City Demolishing Troops in the City Attacker's Camp will be auto-deployed for city attacks every {0} min.
+ 906999=When the camp is under attack, the troops stationed in the camp can also join the defense.
+ 907000=Cancel Registration
+ 907001={0} min before the war declaration time, the registered troops of alliance members will join the City Attacker's Camp automatically; meanwhile, a Siege Marker will be sent to alliance members to remind them to join the siege attack.
+ 907002=The City Attacking Troop will auto-join in 30s after a rally attack is started
+ 907003=City Attacker's Camp constructed
+ 907004=Your alliance constructed a City Attacker's Camp at <color=#4c841d>X:{0} Y:{1}</color> and started the attack against <color=#d35251>{2}</color>. You may station your troops at the camp to auto-join the city attack!
+ 907005=Troop Returned
+ 907006=[{0}] {1} dismissed the troop, {2}, you stationed in the City Attacker's Camp.
+ 907007=I started building a City Attacker's Camp at X:{0} Y:{1}
+ 907008=I built a City Attacker's Camp at X:{0} Y:{1}; you can now station your troops there
+ 907009=I demolished the City Attacker's Camp at X:{0} Y:{1}
+ 907010=Deploy Demolishing Troop
+ 907011=The troops stationed in the City Attacker's Camp can only launch attacks against the target city of the camp.
+ 907012=Scheduled Collecting
+ 907013=Return in {0}
+ 907014=Change returning time
+ 907015=Your troop will auto return after the countdown ends
+ 907016=No stationed troops
+ 907017=Dear Commander, \n\nYou ranked #{0} in the [Amazing Circus] event with {1} points gained in total! Below are your rewards! Collect them now.
+ 907018=No troops registered to head to the City Attacker's Camp
+ 907019=Not selected the war declaration time yet
+ 907020=Max number your alliance can build: {0}/{1}
+ 907021=Rapid Ⅰ
+ 907022=Rapid Ⅱ
+ 907023=Rapid Ⅲ
+ 907024=Gift Ⅰ
+ 907025=Gift Ⅱ
+ 907026=Gift Ⅲ
+ 907027=Travel Speed when marching toward an infector <color=#286b39>+{0}%</color>
+ 907028=Receive <color=#286b39>+{0}</color> pts additionally after killing an infector
+ 907029=Selected
+ 907030=Suggested Deal
+ 907031=Limited-Time Perk
+ 907032=Targeted Supply
+ 907033=Forsaken Kingdom of Gold
+ 907034=Forsaken Kingdom of Gold ({0})
+ 907035=Use it to change the appearance of the Fortress into [Forsaken Kingdom of Gold]
+ 907036=Lost Kingdom of Mercury
+ 907037=Lost Kingdom of Mercury ({0})
+ 907038=Use it to change the appearance of the Fortress into [Lost Kingdom of Mercury]
+ 907039=Not selecting the buff priority
+ 907040=Not selecting the difficulty
+ 907041=You've chosen {0} as the designated lineup for the challenge
+ 907042=Kill {0} to see the buffs
+ 907043=Challenger
+ 907050=Same-Language Chat
+ 907053=Registration successful
+ 907057=The war declaration time shall exceed {0}
+ 907061=The war declaration time shall not exceed {0}
+ 907065=Level up any Ultimate Weapon
+ 907066=Increase the stars of any Ultimate Weapon
+ 907067=Perform 1 Season Recruitment
+ 907068=Rage of Hellfire
+ 907069=Wildling Hunter
+ 907070=Tune of Vengeance
+ 907071=Cancel the registration?
+ 907072=Cannot transfer the Legion Capital
+ 907073=A city being transferred cannot be made the Legion Capital
+ 907074=The alliance that created the legion cannot be removed with a poll
+ 907075=Cannot start a removal poll when there are {0} or fewer days from the storyline settlement
+ 907076=Promise of Watchers
+ 907077=Call of the Wild
+ 907078=Blaze of Vengeance
+ 907079=Minutemen's Choice
+ 907080={0} was auto-designated as the Main Alliance City. City transfer terminated.
+ 907081={0} was auto-designated as the Legion Capital. City transfer terminated.
+ 907082={0} was auto-designated as the Main Alliance City. City transfer terminated.
+ 907083=Perform Overclocking Fusion on the War Beast Module
+ 907084=Perform Mutation Fusion on the War Beast Module
+ 907085=Obtain Modified APC Part
+ 907086=Train and collect soldiers
+ 907087=Lightly wound enemy soldiers
+ 907088=Grievously wound enemy soldiers
+ 907089=Kill enemy soldiers
+ 907090=Your soldiers die in battles
+ 907091=Alliance Forum
+ 907092=Bundle expired. Cannot purchase it.
+ 907093=Dawnbreaker Message Frame
+ 907094=Dawnbreaker Avatar Frame
+ 907095=Own {0} Master hero(es)
+ 907096=Own {0} Legendary hero(es)
+ 907097=Own {0} Myth hero(es)
+ 907098=Raid the Zombie Queen a total of {0} time(s)
+ 907099=Unlock {0} Elite Ultimate Weapon(s)
+ 907100=Unlock {0} Epic Ultimate Weapon(s)
+ 907101=Unlock {0} Master Ultimate Weapon(s)
+ 907102=Own a total of {0} pieces of Lv. {1} hero gear
+ 907103=Dice
+ 907104=Doubler
+ 907105=Random Teleport
+ 907106=Barrier
+ 907107=Used in the [Food Adventure] event
+ 907108=Used in the [Food Adventure] to drag the item to the map and double the reward on a tile
+ 907109=Used in the [Food Adventure] to drag the item to a tile on the map: when the pawn stops at that tile, it'll be teleported to somewhere else on the map randomly
+ 907110=Used in the [Food Adventure] to drag the item to a tile on the map: when the pawn passes by the tile, it'll stop there
+ 907111=Used to upgrade the "Binge Eater" level
+ 907112=Food Adventure
+ 907113=Roll the pawn to get more rewards
+ 907114=1. Roll the dice and advance based on the number you roll. \n2. You can get the reward on the tile at which the pawn stops. \n3. If a tile offers special rewards, you can choose one from the options. \n4. Various items are available. Drag the item to a tile; when the pawn stops at that tile, the effect will be triggered. \n5. You can only place one item on each tile; the item will disappear after its effect is triggered. \n6. You are able to move the items anytime before the dice is rolled. \n7. The winner will be determined by the total number of dice rolled. The winner will receive additional ranking rewards!
+ 907115=Roll 1x
+ 907116=Roll 10x
+ 907117=Choose Your Reward
+ 907118=Choose a reward to place it on the map
+ 907119=Binge Eater
+ 907120=Collect cupcakes to upgrade the delicacy level
+ 907121=1. During the event, consume cupcakes to upgrade the delicacy level and claim the due rewards. \n2. There are common and advanced rewards; common ones can be obtained from missions, while advanced ones need to be purchased to activate.
+ 907122=Food Collector
+ 907123=1. During the event, complete the designated goals for a chance to receive event items. \n2. There will be a limit on the drop amount of each type of item. Once the limit is reached, no more will be dropped within the day.
+ 907124=Perform the actions below for a chance to receive special event items
+ 907125=Wasteland Chef
+ 907126=Cook food to obtain rewards, with a chance to get additional big prizes!
+ 907127=1. During the event, spend some Diamonds to cook the food. \n2. You can get some items from each cooking. There will be additional rewards for the first 10 cooking each day. \n3. Each cooking will increase the number of Diamonds offered in the big prize. \n4. When the big prize is won by a Commander, the prize pool will be reset. \n5. The probability of winning will increase gradually as more Diamonds are racked up in the pool.
+ 907128=Fancy Feast
+ 907129=Join the event to win exclusive rewards for the Food Festival
+ 907130=Cupcake
+ 907131=Anniversary Music Fest is here! Tons of events await!
+ 907132=Anniversary Celebration
+ 907133=Enter
+ 907134=Challenge Ended
+ 907135=Cannot edit a Siege Marker while in another Zone
+ 907136=Cannot start the challenge in Ruins of Eden
+ 907137=The city your Fortress is in is shrouded by fog. Please clear the fog before joining the event.
+ 907138=Items in This Session
+ 907139=Items will be released randomly based on their display rate
+ 907140=The lineup for the challenge can only march toward infectors
+ 907141=Piece of Cake
+ 907142=Own {0} Lv.{1} heroes
+ 907143=Battle Hardened
+ 907144=Own {0} Lv.{1} heroes
+ 907145=Raid the Chief
+ 907146=MagiMelody Outfit
+ 907147=Change your look for attending the music fest in the "MagiMelody Outfit"
+ 907148=Get yourself an awesome look and join the music festival
+ 907149=Combat Drill
+ 907150=Before starting your doomsday journey, test your ability in the combat drill!
+ 907151=Dear Commander, \n\nYou ranked #{0} in the [Ranked Training] event with {1} points gained in total! Below are your rewards! Collect them now.
+ 907152=Drill Mission
+ 907153=Complete daily quests to get Drill Tokens!
+ 907154=Drill Token
+ 907155=Used to upgrade the drill level in the [Combat Drill] event
+ 907156=Drill Supply Bundle
+ 907157=Get the drill supply to upgrade your drill level
+ 907158=Cake Party
+ 907159=Collect materials, make cakes, and join your Alliance members at the anniversary Cake Party!
+ 907160=The event begins in {0}
+ 907161=Confirm to place the cake in Main Alliance City?
+ 907162=Get Material
+ 907163=Place Cake
+ 907164=Contributable points: {0}
+ 907165=Points you can contribute: determined by the amount and unit point of each material
+ 907166=Personal Points
+ 907167=Alliance Points
+ 907168=Obtain cake materials through the following methods
+ 907169=Not placed
+ 907170=Stage One
+ 907171=Stage Two
+ 907172=Stage Three
+ 907173=Stage Four
+ 907174=Stage Five
+ 907175=Finished!
+ 907176=Ship Material
+ 907177=Go
+ 907178=Set Up Warehouse
+ 907179=Loot Material
+ 907180=View Cake
+ 907181=Points contributed: {0}
+ 907182=Material Warehouse
+ 907183=You can drag the cake materials and drop them into different slots in the warehouse.
+ 907184=Material Making Score
+ 907185=Reset in: {0}
+ 907186=Confirm
+ 907187=Auto Place
+ 907188=Looting Points of the Day: {0}/{1}
+ 907189=Select three Material Warehouses to loot {0}
+ 907190=History
+ 907191=Contribution Record
+ 907192=Looting Record
+ 907193=contributed {0} points through looting
+ 907194=contributed {0} points through transport
+ 907195=Alliance Cake Leaderboard
+ 907196=Individual Contribution Ranking
+ 907197=Candle
+ 907198=Flour
+ 907199=Cream
+ 907200=Egg
+ 907201=Ship cake materials to the alliance cake to increase the cake making progress.
+ 907202=Party Speed-Up
+ 907203=Speed Up ({0})
+ 907204=Are you sure you want to use the item to shorten {0}% of the travel time?
+ 907205=Back Off
+ 907206=Dismiss ({0})
+ 907207=Are you sure you want to use the item to dismiss the lineup?
+ 907208=Cake can only be placed by the Alliance Leader
+ 907209=The status of Main Alliance City has changed. Please place the cake again.
+ 907210=Change saved
+ 907211=Cannot loot materials across servers
+ 907212=No materials to loot
+ 907213=Cake completed already. Cannot loot anything.
+ 907214=Please select three materials
+ 907215=Reached the looting point cap today
+ 907216=No materials. Cannot transport.
+ 907217=Max number of points contributed today
+ 907218=Speed-up successful
+ 907219=Insufficient Items
+ 907220=Dismissed
+ 907221=The lineup has been dismissed
+ 907222=A Main Alliance City is required to place the cake.
+ 907223=Stage rewards claimed already
+ 907224=Stage rewards cannot be claimed
+ 907225=You can't claim another Alliance's cake.
+ 907226=You can only collect {0} time(s) every hour
+ 907227=Daily Limit Reached
+ 907228=Please place your cake first.
+ 907229=The Cake Party has begun. Please go to the Main Alliance City to collect your rewards.
+ 907230=The cake is completed! There will be rewards sent out every hour on the map!
+ 907231=The leader of the alliance with a Main City can place the cake in the Main City.
+ 907232=Members can ship cake materials to the cake to increase their contribution.
+ 907233=Make more contributions to unlock the stage rewards for your alliance.
+ 907234=Use speed-up items to make your lineup travel faster when looting cake materials from others.
+ 907235=Use items to dismiss the enemy lineups trying to loot cake materials from you.
+ 907236=After the cake is completed, some cake presents will spawn around the Main City for you to pick up.
+ 907237=Cake Party
+ 907238=Lineup dismissed
+ 907239=The lineup has been dismissed. Please choose another target.
+ 907240=Gameplay Available
+ 907241=The Cake Party has begun; please head to the world map to join the event! \n1. Leaders of the Alliances with a Main City can place a cake in their Main City. \n2. Commanders can then ship cake materials to where the cake is located to increase the cake contribution points. \n3. Commanders can unlock the stage reward by racking up a certain amount of cake contribution points. \n4. Cake materials can be obtained by completing daily missions or by looting from other alliances. \n5. Once the cake is completed, cake gifts will be sent out near the Main City every hour for Commanders to pick up.
+ 907242=Stage reward
+ 907243=Stage objective fulfilled. Claim the rewards now!
+ 907244=Cake completed
+ 907245=Cake completed. Claim the reward now! \nBefore the event ends, rewards will be distributed near the Main City every single hour!
+ 907246=Timed Rewards
+ 907247=The timed reward for the Cake Party has been distributed near the Main City. Claim it now!
+ 907248=Loot Report
+ 907249=After looting the Material Warehouse of {0}, you found Candle *{1}, Flour *{2}, Cream *{3}, and Egg *{4}. You obtained a total of {5} points.
+ 907250=[Cake Party] Alliance Cake Leaderboard
+ 907251=Dear Commander, \n\nHappy 2nd Anniversary! \n\nCongrats! Your Alliance ranked #{0} on the cake leaderboard. Here are your rewards!
+ 907252=[Cake Party] Individual Contribution Ranking
+ 907253=Dear Commander,\n\nHappy 2nd Anniversary!\n\nCongrats on your #{0} place in the Contribution Rankings. Here are the rewards!
+ 907254=Tap to claim the reward!
+ 907257=Cake completed
+ 907258=Max number of teleport items placed on the map already
+ 907259=Making your lineup travel faster when looting materials from others in the [Cake Party]
+ 907260=Dismissing the lineup that tries to loot your materials in the [Cake Party]
+ 907261=Frenzy Challenge
+ 907262=Anniversary Party
+ 907263=[Anniversary Party] Unclaimed Rewards
+ 907264=Dear Commander, \nThe [Anniversary Party] has ended. Below are the rewards not claimed in time. Collect them now!
+ 907265=Precious Chest for Alliance
+ 907266=Daily Leaderboard Settled
+ 907267=A total of {0} Precious Chests have been delivered to your alliance. You contributed {1} Precious Chests, ranking #{2} on the chest contribution leaderboard.
+ 907268=A total of {0} Precious Chests have been delivered to your alliance. As you did not contribute any Precious Chests, you are not listed on the chest contribution leaderboard.
+ 907269=Weekly Leaderboard Settled
+ 907272=Extra Rewards
+ 907273=Your alliance delivered {0} Precious Chests this week, meeting the standard for extra rewards. {1} Precious Chests will be delivered to your alliance as extra rewards.
+ 907274=Minimum contributing amount
+ 907275=One needs to contribute at least {0} Precious Chests to engage in the chest distribution. You do not meet the requirement, and thus are not eligible for the distribution.
+ 907276=Minimum contributing members
+ 907277=The number of members that contributed the Precious Chests did not reach {0}, and thus your alliance is not eligible for the chest distribution. The undistributed chests will be retained for the next week.
+ 907278=Max holding amount
+ 907279=As your alliance holds {0} Precious Chests already and has reached the max limit, your alliance cannot hold more Precious Chests this time.
+ 907280=Average Distribution
+ 907281=You obtained {0} Precious Chests through the average distribution of Precious Chests.
+ 907282=Distribution by Contribution
+ 907283=You obtained {0} Precious Chests through the distribution by contribution.
+ 907284=Chest upgrade
+ 907285=The Precious Chest has been upgraded to level {0}.
+ 907286=Precious Chests: {0}
+ 907287=Bonus Precious Chests: {0}
+ 907288=Eligible for distribution after contributing {0} Precious Chests
+ 907289=Distributed in: {0}
+ 907290=Ranking
+ 907291=Commander
+ 907292=Contribution Points
+ 907293=Chest Distribution
+ 907294=Chest Contribution
+ 907295=1. Every Saturday at 0:30 (Game Time), Precious Chests will be distributed to alliance members based on the distribution rankings. \n2. Alliance members need to contribute a certain amount of Precious Chests to be eligible for the distribution. \n3. If the number of eligible members does not meet the requirement, the chests will not be distributed. Undistributed chests will be saved for the next week. \n4. There will be a limit on the number of Precious Chests alliance members can receive from distribution. The portion exceeding the limit will be converted into Alliance Contribution Points. \n5. The alliance leader may choose to distribute the chests through average distribution or distribution by contribution. \n6. If more than one member contributes the same number of chests, they'll be ranked by the time they join the alliance instead. \n7. The rankings will be refreshed every 10 minutes.
+ 907296=Precious Chests contributed \n{0}/{1}
+ 907297=Average Distribution
+ 907298=Distribution by Contribution
+ 907299=Cooldown: {0}
+ 907300=Cannot switch it {0}h before the Precious Chest distribution
+ 907301=Cannot switch it during the cooldown
+ 907302=Are you sure you want to switch to average distribution? Please note there will be a cooldown of {0}h.
+ 907303=Are you sure you want to switch to distribution by contribution? Please note there will be a cooldown of {0}h.
+ 907304=1. When the Precious Chests contributed reach a certain amount, additional Precious Chests can be obtained. \n2. The Precious Chests will be upgraded as more chests are contributed. \n3. Personal chest achievements will also be upgraded as more chests are contributed. \n4. If more than one member contributes the same number of chests, they'll be ranked by the time they join the alliance instead. \n5. The rankings will be refreshed every 10 minutes.
+ 907305=Precious Chest
+ 907306=Collection Ranking
+ 907307=Kills Rankings
+ 907308=Destruction Rankings
+ 907309=Precious Chest Rankings
+ 907310=Today
+ 907311=This Week
+ 907312=Delivered in: {0}
+ 907313=1. The alliance will receive Precious Chests based on the daily rankings at a certain time after 0:00 (Game Time) every day. \n2. The alliance will receive Precious Chests based on the weekly rankings at a certain time after 0:15 (Game Time) every Saturday. \n3. If more than one candidate has the same points, they will be ranked by the time they reach the points instead. \n4. If the chest amount is the same, alliance members will be ranked by the time they join the alliance. \n5. The rankings will be refreshed every 10 minutes.
+ 907314=1. Gather resources (e.g. Stones, Iron, and Z Coins) to receive some points. \n2. The daily rankings will be refreshed every day at 00:00 (Game Time). \n3. The weekly rankings will be reset every Saturday at 00:15 (Game Time).
+ 907315=[Cake Party] Unclaimed Stage Rewards
+ 907316=Celebration Present
+ 907317=Only show the chest rankings of my alliance members
+ 907318=1. Kill enemy soldiers to receive some points. \n2. The daily rankings will be refreshed every day at 00:00 (Game Time). \n3. The weekly rankings will be reset every Saturday at 00:15 (Game Time).
+ 907319=1. Attack cities to receive some points. \n2. The daily rankings will be refreshed every day at 00:00 (Game Time). \n3. The weekly rankings will be reset every Saturday at 00:15 (Game Time).
+ 907320=1. Get some points based on the rounds you fight against the Bloody Butcher and his level in the Alliance Hunting. \n2. The daily rankings will be refreshed every day at 00:00 (Game Time). \n3. The weekly rankings will be reset every Saturday at 00:15 (Game Time).
+ 907321=Bronze
+ 907322=Silver
+ 907323=Gold
+ 907324=Platinum
+ 907325=Diamond
+ 907326=Chest Achievement
+ 907327=Chest achievement has been upgraded to "{0} - Lv. {1}". Please claim your achievement reward!
+ 907328=Contribute chests to upgrade the achievement level
+ 907329=Chest achievement level upgraded
+ 907330=Max number of City Attacker's Camps held
+ 907331=In cooldown for building City Attacker's Camp
+ 907332=Now you are at the City Attacking Troop restoring stage of the city attack. Cannot change it.
+ 907333=Lineups stationed in the camp cannot depart.
+ 907334=Cannot register before setting a war declaration time
+ 907335=Record Shop
+ 907336=Collect records or compose sheet music at the Record Shop to gain various buffs.
+ 907337=Ranked Training
+ 907338=Train harder to level up!
+ 907339=Nobleman's Token ({0})
+ 907340=City attack starts in: {0}
+ 907341=The alliance management can construct this building in your Alliance territory or a city connected to the Alliance territory. If your alliance does not have a Main City, it can be built in any level-one city.
+ 907342=After it's built, send troops to the camp. There can be City Attacking Troops and City Demolishing Troops in the camp.
+ 907343=This building can only declare war against neutral cities. The city attack period lasting 60 min will start after the war declaration period.
+ 907344=The building takes effect during the city attack period only. While it's effective, it'll send troops to attack the city.
+ 907345=When there are defending troops in the city, the camp will send the City Attacking Troops to join the Grand Rallied Attack against the city. You may start a rally with the camp as the gathering place.
+ 907346=When you are in the Wall Condition weakening stage, the alliance management may send the City Demolishing Troops in the camp to weaken the city's Wall Condition.
+ 907347=After the management declares war against the city, alliance members may access the auto-registration feature.
+ 907348=60 min before the war declaration time, the registered troops of alliance members will join the City Attacker's Camp automatically. The troops need to be inside the Fortresses and meet the deployment conditions.
+ 907349=When the city you attack has an owner, the building will be rendered ineffective and cannot send troops or declare war. You'll need to set registered troops again.
+ 907350=Insufficient Special Fuel
+ 907351=The Lineup is linked to the City Attacker's Camp that aims to attack {0}. Do you want to link the Lineup to the City Attacker's Camp that aims to attack {1} instead?
+ 907352=Record Collection
+ 907353=Sheet Music
+ 907354=Compose Sheet Music
+ 907355=Remake Sheet Music
+ 907356=Buy Sheet Music
+ 907357=Start Composing
+ 907358=Remake
+ 907359=Epic
+ 907360=Legendary
+ 907361=1. Two pieces of Sheet Music of the same quality can be remade into a new one. \n2. The Sheet Music below Rare Quality will be remade into a random same-quality Sheet Music other than the original Sheet Music, or a random Sheet Music one level higher in quality (on condition that the quality of one level higher has been unlocked already). \n3. The Sheet Music of Rare Quality or above will be remade into a random same-quality Sheet Music other than the original Sheet Music.
+ 907362=Record Info
+ 907363=Unlock to Get
+ 907364=Set as BGM successfully
+ 907365=Set as BGM
+ 907366=Unlock
+ 907367=Record - Sprouting
+ 907368=Record - The Last Man
+ 907369=Record - New World Ahead
+ 907370=Record - Chill Time
+ 907371=Record - Breeding
+ 907372=Make
+ 907373=Join routine activities to get Cupcakes!
+ 907374=Commander {1} from Zone #{0} got a jackpot of {2} Diamonds in the {3} event. Congrats!
+ 907375=Commander {0} got the jackpot of {1} Diamonds from the [Wasteland Chef] event! Congrats!
+ 907376=Commander {1} from Zone #{0} got a jackpot of {3} Diamonds in the {2} event
+ 907377=You got the jackpot from the [Wasteland Chef] event! Congrats! All the Diamonds racked up in the pool are yours!
+ 907378=Dear Commander, \n\nYou ranked #{0} in the [Food Adventure] event with {1} points gained in total! Below are your rewards! Collect them now.
+ 907379=No permission to appoint anyone
+ 907380=Non-legion member cannot perform the action
+ 907381=Cannot appoint a position to yourself
+ 907383=No permission to terminate the poll
+ 907384=The city cannot be accepted
+ 907385=Cannot terminate the transfer of a city that does not belong to your side
+ 907386=Cannot turn down the acceptance of a city that does not belong to your side
+ 907387=Cannot start the removal poll on this alliance repeatedly
+ 907388=The Main Alliance City cannot be transferred
+ 907389=The Main Alliance City cannot be accepted
+ 907390=The Commander is assigned to a position already
+ 907391=The Commander's position has been canceled
+ 907392=Poll time expired
+ 907393=The city is not occupied by a friendly alliance yet
+ 907394=Transfer confirming time expired
+ 907395=Cannot accept a city being fought over at the moment
+ 907396=Max number of cities held
+ 907397=Max number of cities accepted
+ 907398=City transfer initiated
+ 907399=The commander is not an R4/R5
+ 907400=No Legion position
+ 907401=No permission to assign this position
+ 907402=No permission to initiate the removal of an alliance
+ 907403=You are not an R4 or R5 in the alliance
+ 907404=Distribution permission of Precious Chests
+ 907405=Cannot register lineup deployment right now
+ 907406=The alliance that started the legion rally cannot be removed
+ 907407=The alliance that is undergoing a removal poll cannot start a legion rally.
+ 907408=Dice Pack
+ 907409=Get more dice to win great rewards
+ 907410=Please select a reward first
+ 907411={0} Outrage Sheet Music
+ 907412={0} Uplifting Sheet Music
+ 907413={0} Requiem Sheet Music
+ 907414={0} Annihilation Sheet Music
+ 907415={0} Destruction Sheet Music
+ 907416={0} Greed Sheet Music
+ 907417={0} Empowerment Sheet Music
+ 907418={0} Synergy Sheet Music
+ 907419=Use it to play the music and increase the DMG dealt by the team by +{0}%, lasting 30 min; cannot be stacked with other DMG bonus effects.
+ 907420=Use it to play the music and increase the DMG against neutral city troops by +{0}% for 30 min; cannot be stacked with other DMG bonus effects.
+ 907421=Use it to play the music and increase the Destructive Might by +{0} for 30 min; cannot be stacked with other Destructive Might bonus effects.
+ 907422=Use it to play the music and increase the Load in plunder by +{0}% for 30 min; cannot be stacked with other effects.
+ 907423=Use it to play the music and turn +{0}% more enemy Grievously Wounded Soldiers into dead ones in Fortress attacks, lasting 30 min; cannot be stacked with other effects.
+ 907424=Use it to play the music and turn +{0}% more friendly dead soldiers into grievously wounded ones in Fortress attacks, lasting 30 min; cannot be stacked with other effects.
+ 907425=Use it to play the music and increase the DMG dealt in rally attacks started by you by +{0}%, lasting 30 min; cannot be stacked with other DMG bonus effects.
+ 907426=Use it to play the music and increase the DMG dealt in rally attacks started by you against neutral cities by +{0}%, lasting 30 min; cannot be stacked with other DMG bonus effects.
+ 907427=Record - Wasteland
+ 907428=Even in the desolate land, there is still life trying to sprout from the earth.
+ 907429=The last survivor of the community gazed at the ruins speechlessly for quite a while.
+ 907430=Fog, toxic gas, unknown enemies... We shall never stop our exploration however perilous the challenge ahead can be!
+ 907431=Occasionally, people would take a break after hours of work and play this song on an old record player to have a fleet moment of leisure.
+ 907432=On the land infested with zombies, fortresses stood against threats while sheltering a gleam of hope.
+ 907433=On the wasteland, humans did not give up on surviving despite the tiring life.
+ 907434=Cupcake Supply
+ 907435=Collect more cupcakes to upgrade the delicacy level
+ 907436=You are not in an alliance. Cannot change the distribution method.
+ 907437=No permission to modify the distribution method
+ 907438=No such rankings
+ 907439=Mixing Console
+ 907440=Used to unlock the Record Shop. \nBuild the Record Shop to get tons of buffs.
+ 907441=Advanced Composing Speed-Up
+ 907442=Standard Composing Speed-Up
+ 907443=Reduce the remaining composing time by {0}%
+ 907444=A great way to get buffs
+ 907445=Legion Rally - Preparing
+ 907446=Legion Rally - Traveling
+ 907447=Wartime Bonds
+ 907448=Earn points and win spoils by eliminating roaming zombies!
+ 907449=Tech Bonds
+ 907450=Complete various tech studies to ward off the zombie threat!
+ 907451=Exploration Bonds
+ 907452=Delve into the exploration and clear more stages to win fabulous rewards!
+ 907453=Attacking City: {0}
+ 907454=Battle starts in: {0}
+ 907455=The destination must be connected to your Alliance territory
+ 907456=When there is no Main City, you can only build it in a level-one city.
+ 907457=Deploy some <color=#E5131B>Defenders</color> in position #1 or #2
+ 907458=More <color=#E5131B>Combat Heroes</color> needed
+ 907459=Please build the Record Shop first
+ 907460=Start
+ 907462=Alliance Hunting Rankings
+ 907463=Unlock the Sheet Music quality
+ 907464=Sheet Music Bundle
+ 907465=Get precious Sheet Music and valued items.
+ 907466=Buy themed records to unlock powerful buffs.
+ 907467=Higher composing speed
+ 907468=Sheet Music probability
+ 907469=Unlock Common Sheet Music
+ 907470=Unlock Uncommon Sheet Music
+ 907471=Unlock Rare Sheet Music
+ 907472=Unlock Epic Sheet Music
+ 907473=Unlock Legendary Sheet Music
+ 907474=Construction Rules
+ 907475=Siege Rules
+ 907476=Facility Rules
+ 907477=Composing Rules
+ 907478=Facility Level
+ 907479=Ready to depart
+ 907480=Killing zombies during the event to win rich rewards. Unlock the advanced bundle to get additional rewards. \nThe higher the zombie level, the more points you get. \nLevel 1-5 zombies = 8 points \nLevel 6-10 zombies = 10 points \nLevel 11-15 zombies = 12 points \nLevel 16-20 zombies = 15 points
+ 907481=Study techs during the event to get various rewards. \nUnlock the advanced bundle to get additional rewards.
+ 907482=Head to Battle --> Explore to clear more stages during the event and get various rewards. \nUnlock the advanced bundle to get additional rewards.
+ 907483=Cannot change the war declaration time during the city attack period
+ 907484=No City Demolishing Troops in the City Attacker's Camp
+ 907485=Unlocks at Record Shop Lv. {0}
+ 907486=Obtained from alliance's Precious Chest rankings. Open it to get rich rewards.
+ 907487=1. During the event, you can receive the daily check-in rewards when logging into the game.\n2. If you log in but do not claim the rewards for some reason, don't worry, you can still claim them the next time you log in.\nExample: You log in from July 1st to July 5th, but do not claim any check-in rewards. On July 6th, you can collect all the rewards from July 1st to July 6th.\n3. If you forget to log in on a day, don' panic, you can spend a certain number of Diamonds to make up for the missed day.\n4. The first time you try to make up for a missed check-in, you need to pay 50 Diamonds only; in the subsequent attempts, however, you'll need to spend 50 Diamonds more than the previous time, with the amount capped at 500 Diamonds.\n5. After receiving the reward of the day, you can claim it once again by making a purchase. (the following items cannot be claimed again through making purchases: anniversary medals and nameplates) \n6. By making a purchase, you can only claim the reward for the same day again; that is to say, the purchase will not grant you another reward for the day on which you log in but do not claim the reward, or the day you make up for.\n7. There are rewards for consecutive check-in for 3/4/5 days. During the event, each consecutive check-in reward can only be received once.\n8. The duration for each consecutive check-in is calculated independently. After completing 3 days of consecutive check-in, you'll start from day one for 4 days of consecutive check-in challenge. A day will still count towards the consecutive check-in days even if you do not claim the reward of that day.\nExample: You complete check-in from July 1st to 5th, but you do not claim the consecutive check-in rewards. After you claim the rewards for 3 days of consecutive check-in, you'll be considered to have checked in for 2 days in the 4-day consecutive check-in challenge.\n9. Rewards (for daily check-in + consecutive check-in) not claimed in time will be sent to your mailbox after the event ends. \n10. Please refer to the time displayed on the event pages for the actual event time.
+ 907488=1. Tap "Start" to start composing. You can get a random piece of Sheet Music (already unlocked) from each composing. \n2. You can speed up composing with the speed-up feature. \n3. Upgrade the Record Shop to unlock higher-quality Sheet Music and the production rate.
+ 907489=Composing:
+ 907490=Composing Speed-Up
+ 907491=Commander, a new Tactical Facility, <color=#4c841d>City Attacker's Camp</color>, is available. Troops stationed in this Facility can auto-join attacks against a neutral city.
+ 907492=New infectors appeared. We need to send our Lineups to wipe them out!
+ 907493=You may locate the infector through the Hunter Squad pop-up window.
+ 907494=You can only declare war against a neutral city.
+ 907495=Doomsday Frenzy
+ 907496=Path of Frenzy
+ 907497=Frenzy Trial
+ 907498=Enjoy the thrilling frenzy trial!
+ 907499=Frenzy Goal
+ 907500=Complete frenzy goals to claim frenzy rewards!
+ 907501=Frenzy Gift
+ 907502=Celebrate the frenzied vibe and gift some perks.
+ 907503=There is a chance to get [Frenzy Coins] in the following ways
+ 907504=Frenzy Coin
+ 907505=Obtained in the [Doomsday Frenzy] event; used to increase the level and ranking in the [Frenzy Trial]
+ 907506=Frenzy Offer
+ 907507=Great deal! Check out the Frenzy Offer!
+ 907508=Returning time changed
+ 907509=The time shall not be shorter than {0}
+ 907510=No one working here. Cannot start the composing.
+ 907511=You obtained {0} Precious Chests through the average distribution of Precious Chests. Among them, {1} Precious Chests exceed the distribution limit, and have been converted into {2} points of Alliance Contribution.
+ 907512=You obtained {0} Precious Chests through the distribution by contribution. Among them, {1} Precious Chests exceed the distribution limit, and have been converted into {2} points of Alliance Contribution.
+ 907517=In rally attack against a neutral city, DMG dealt {0}
+ 907518=When leading a rally attack, DMG dealt {0}
+ 907519=The Alliance Ranking event is now updated into the Precious Chest event. Please update the game to the latest version!
+ 907520=Sound Wave Rider Skin Coin | Buccaneer
+ 907521=Used to redeem Buccaneer's skin, Sound Wave Rider
+ 907522=Neon's Shadow Skin Coin | Elaine
+ 907523=Used to redeem Elaine's skin, Neon's Shadow
+ 907524=Graffiti Bass Skin Coin | Galande
+ 907525=Used to redeem Galande's skin, Graffiti Bass
+ 907526=Bunny Drummer Skin Coin | Penny
+ 907527=Used to redeem Penny's skin, Bunny Drummer
+ 907528=Queen of Melody Skin Coin | Chu
+ 907529=Used to redeem Chu's skin, Queen of Melody
+ 907530=Party Outfit
+ 907531=Get Skin Coins to redeem exclusive hero skin for the event.
+ 907532=[Doomsday Frenzy] Unclaimed Rewards
+ 907533=Dear Commander, \n\nBelow are the rewards not claimed in time in the "Doomsday Frenzy" event. Collect them now!
+ 907534=stole {0} pts
+ 907535=Head to the world map now to steal other alliances' cake in their Main Cities.
+ 907536=Militant Might
+ 907537=Vindicating Might
+ 907538=Wild Might
+ 907539=Watchful Might
+ 907540=Militant Wisdom
+ 907541=Vindicating Wisdom
+ 907542=Wild Wisdom
+ 907543=Watchful Wisdom
+ 907544=Militant Dexterity
+ 907545=Vindicating Dexterity
+ 907546=Wild Dexterity
+ 907547=Watchful Dexterity
+ 907548=Militant Physique
+ 907549=Vindicating Physique
+ 907550=Wild Physique
+ 907551=Watchful Physique
+ 907552=Vindicator Buster
+ 907553=Watcher Buster
+ 907554=Wildling Buster
+ 907555=Minutemen Buster
+ 907556=Side by Side
+ 907557=Stay United
+ 907558=Elite Force
+ 907559=Solidarity
+ 907560=Joint Effort
+ 907561=Shared Goal
+ 907562=In the Same Boat
+ 907563=Increases the STR of Minutemen through military training
+ 907564=Increases the STR of Vindicators through military training
+ 907565=Increases the STR of Wildlings through military training
+ 907566=Increases the STR of Watchers through military training
+ 907567=Increases the INT of Minutemen through military school lessons
+ 907568=Increases the INT of Vindicators through military school lessons
+ 907569=Increases the INT of Wildlings through military school lessons
+ 907570=Increases the INT of Watchers through military school lessons
+ 907571=Increases the AGI of Minutemen through physical training
+ 907572=Increases the AGI of Vindicators through physical training
+ 907573=Increases the AGI of Wildlings through physical training
+ 907574=Increases the AGI of Watchers through physical training
+ 907575=Increases the VIT of Minutemen through physical training
+ 907576=Increases the VIT of Vindicators through physical training
+ 907577=Increases the VIT of Wildlings through physical training
+ 907578=Increases the VIT of Watchers through physical training
+ 907579=Minutemen's countering DMG against Vindicators is additionally increased
+ 907580=Wildlings' countering DMG against Watchers is additionally increased
+ 907581=Vindicators' countering DMG against Wildlings is additionally increased
+ 907582=Watchers' countering DMG against Minutemen is additionally increased
+ 907583=When deploying 4 or more same-faction heroes, the DMG Bonus is increased
+ 907584=When deploying 4 or more same-faction heroes, the DMG Mitigation is increased
+ 907585=When deploying 4 or more same-faction heroes, the Crit DMG Mitigation is increased
+ 907586=When deploying 4 or more same-faction heroes, the DEF is increased
+ 907587=When deploying 4 or more same-faction heroes, the TAC ATK is increased
+ 907588=When deploying 4 or more same-faction heroes, the WPN ATK is increased
+ 907589=When deploying 4 or more same-faction heroes, the HP is increased
+ 907598=Demonic Wings
+ 907599=The demon's gaze planted a seed of terror deep in the enemy's heart. Use it to create a pair of demonic wings from behind your Fortress.
+ 907600=Faction Enhancement (Master Level)
+ 907601=Commander, <color=#4c841d>{0}</color> you registered is not in the Fortress and cannot set out to the City Attacker's Camp.
+ 907602=Commander, <color=#4c841d>{0}</color> you registered does not meet the deployment conditions and cannot set out to the City Attacker's Camp.
+ 907603=Your alliance demolished the City Attacker's Camp at <color=#4c841d>X:{0} Y:{1}</color>.
+ 907604=<color=#d35251>{0}</color> now has a owner. The City Attacker's Camp your alliance built in <color=#d35251>{0}</color> is now ineffective.
+ 907605=As your Fortress was broken in, the troops you dispatched to the City Attacker's Camp have returned to your Fortress.
+ 907606=Dear Commander, \n\nYou ranked #{0} in the [Path of Frenzy] event. Below are your ranking rewards. Collect them now!
+ 907607=1. During the event, you will be ranked by the amount of Frenzy Coins you consume; \n2. Commanders ranking top in the Zone can receive more rewards.
+ 907608=The City Attacker's Camp at <color=#4c841d>X:{0} Y:{1}</color> has been demolished.
+ 907609=You can only join the event in your Homeworld.
+ 907610=Defender Lv. 11
+ 907611=Defender Lv. 12
+ 907612=Defender Lv. 13
+ 907613=Defender Lv. 14
+ 907614=Defender Lv. 15
+ 907615=Commando Lv. 11
+ 907616=Commando Lv. 12
+ 907617=Commando Lv. 13
+ 907618=Commando Lv. 14
+ 907619=Commando Lv. 15
+ 907620=Archer Lv. 11
+ 907621=Archer Lv. 12
+ 907622=Archer Lv. 13
+ 907623=Archer Lv. 14
+ 907624=Archer Lv. 15
+ 907625=Unlock Defender Lv. 11
+ 907626=Unlock Defender Lv. 12
+ 907627=Unlock Defender Lv. 13
+ 907628=Unlock Defender Lv. 14
+ 907629=Unlock Defender Lv. 15
+ 907630=Unlock Commando Lv. 11
+ 907631=Unlock Commando Lv. 12
+ 907632=Unlock Commando Lv. 13
+ 907633=Unlock Commando Lv. 14
+ 907634=Unlock Commando Lv. 15
+ 907635=Unlock Archer Lv. 11
+ 907636=Unlock Archer Lv. 12
+ 907637=Unlock Archer Lv. 13
+ 907638=Unlock Archer Lv. 14
+ 907639=Unlock Archer Lv. 15
+ 907640=However tough the enemy they face, they would never back down! They'll drive away their foes with their gauntlets and armor.
+ 907641=With their gauntlets and armor, they create a legend of loyalty and courage, making themselves role models in the minds of people.
+ 907642=With steel claws, they are like sharp blades that protect their homeland; with armor over their bodies, they are like shields that help to resist invaders.
+ 907643=Ripping apart the darkness with sharp claws and withstanding the storm with thick armor.
+ 907644=As they swing their claws, enemies fall in numbers; where their armor is seen, justice will always be served. They are the real defenders.
+ 907645=Fearless and brave, they kill a way out with their axes. They are simply unstoppable.
+ 907646=As they charged forward, the sound of their axes cut through the air, exhibiting their courage and power.
+ 907647=Whenever the enemy invaded us, they would pick up their axes and repel the enemy like a thunderbolt.
+ 907648=The axes are wielded nimbly in their hands; each swing shows their determination and courage to fight to the bitter end.
+ 907649=The axe is their faith. They believe that as long as they have an axe in their hands, they can protect their homeland and people.
+ 907650=The reticle is their best guide; each time they pull the trigger, they are seeking to get one step closer to victory.
+ 907651=Each shot comes with a dull echo; that is their warning that heralds the beginning of the enemy's nightmare.
+ 907652=Calm and decisive, they fire every bullet swiftly, catching the enemy off guard.
+ 907653=The bullets they shoot are like meteors lighting up the night sky and landing onto the enemy's head.
+ 907654=They seldom miss a target; every time they aim at a target, they are confident to take it down decisively.
+ 907655=Max points contributable daily: {0}
+ 907656=Summer Party
+ 907657=Summer Party ({0})
+ 907658=Use it to change the appearance of the Fortress into [Summer Party]
+ 907659=Summer Vibe
+ 907660=Summer Vibe ({0})
+ 907661=Use it to change the avatar frame into [Summer Vibe]
+ 907662=Summer Vibe Message Frame
+ 907663=Summer Vibe Message Frame ({0})
+ 907664=Use it to change the Message Frame into [Summer Vibe Message Frame]
+ 907665=Stealing queue reaching the limit
+ 907666=Transporting queue reaching the limit
+ 907667=The points you gained from shipping materials have exceeded the daily point contribution cap!
+ 907668=Special DMG
+ 907669=[Undefeated Champ] Unclaimed Reward
+ 907670=Microphone
+ 907671=An item for the anniversary. Used to increase the music show level.
+ 907672=Tape
+ 907673=An item for the anniversary. Used to draw rewards in Music's Present.
+ 907674=The Beauty of Music
+ 907675=Get the bundle to obtain tons of microphones and increase the music show level!
+ 907676=Commemorative Record
+ 907677=Get the bundle to obtain tons of tapes, which can be used in the lucky draw!
+ 907678=Music Show
+ 907679=Show Prep
+ 907680=Show Planning
+ 907681=Super Star
+ 907682=Music's Present
+ 907683=Record Fest
+ 907684=Let the heavenly melody sound over the wasteland.
+ 907685=Collect microphones to level up the show level and claim tons of rewards.
+ 907686=1. During the event, Commanders can gain points by consuming items to increase the show level, which will be reset after the event ends.\n2. There are two types of show rewards: common and advanced rewards. Common rewards can be obtained by increasing points, while advanced rewards can be obtained by purchasing and activating them.\n3. Purchase and activate advanced rewards to get rare alliance presents.\n4. There are multiple ways to obtain items during the event, and you can participate in the serial events to obtain them. \n5. Use items to gain points; join the Super Star competition with your points to win tons of rewards.
+ 907687=There is a chance to get Microphones in the following ways
+ 907688=Complete music missions to win fabulous rewards.
+ 907689=Who is the real superstar?
+ 907690=1. During the event, you will be ranked by the amount of event items you consume; \n2. Commanders ranking top in the Zone can receive more rewards.
+ 907691=Use the tapes to obtain even better rewards!
+ 907692=1. Consume event items during the event to get Music's Present and random rewards. \n2. You'll be able to claim additional rewards based on the number of Music's Presents you obtain.
+ 907693=Music Bazaar
+ 907694=Rules \n1. During the event, you can get additional cumulative point rewards by purchasing goods in the [Doomsday Black Market]. You can get 1 point for each item consumed when redeeming goods. \n2. Once you reach the target points, you can claim the due progress rewards.
+ 907695=Purchase packs in the [Music Bazaar] to get "Cumulative Top-Up" rewards (packs purchased on other pages do not count in the cumulative purchases).
+ 907696=Lucky Crate
+ 907697=Open the Lucky Crate to get a random lucky reward.
+ 907698=[Arrival of Wreckers] Ranking Reward
+ 907699=Dear Commander, \n\nThe [Arrival of Wreckers] ranking event has ended. Your combat points this round: {1} and you ranked #{0}. Below are your rewards.
+ 907700=[Arrival of Wreckers] Personal Rewards
+ 907701=Dear Commander, \n\nYou made {0} attacks in the [Arrival of Wreckers] event. Below are your rewards.
+ 907702=Purchase limit: 1
+ 907707=Arrival of Wreckers
+ 907708=Get rid of the Wreckers to defend our home!
+ 907709=1. While the Wrecker shows up, all Commanders with a Fortress of Lv. {0} or above can send their troops to challenge it. \n2. You can challenge the Wrecker up to {1} times a day, but you'll have to challenge it alone. \n3. With a certain number of challenges completed, you can receive some rewards, which will be delivered to your mailbox. The challenge count will reset daily. \n4. Commanders will be ranked by their highest DMG of the day; the higher the highest DMG, the better the rewards. The leaderboard will be reset at 0:00 (Game Time) daily. \n5. No Stamina will be cost in challenging the Wrecker.
+ 907710=Berserk the Wrecker
+ 907711=Filth the Wrecker
+ 907712=Plunderer the Wrecker
+ 907713=Minutemen's DMG against Party Wrecker increased by {0}
+ 907714=Vindicators' DMG against Party Wrecker increased by {0}
+ 907715=Wildlings' DMG against Party Wrecker increased by {0}
+ 907716=Watchers' DMG against Party Wrecker increased by {0}
+ 907717=Rules: \n1. The higher the highest recorded damage, the higher the ranking. \n2. The leaderboard will be settled daily. After the settlement, ranking rewards will be sent to your mailbox.
+ 907718=The leaderboard will be settled daily, with rewards sent to your mailbox.
+ 907719=Challenge Reward
+ 907720=Attacked the Wrecker {0} times
+ 907721=The challenge rewards will be delivered via mail.
+ 907724=With your heroic efforts, {1} DMG was dealt to {0}, hitting today's record high!
+ 907725=Thank you for your contribution to safeguarding our homeland today!
+ 907726=You've launched the max number of attacks against the Wrecker today.
+ 907727=Wildlings and Watchers' DMG against the Wrecker increased by {0}.
+ 907728=The opponent has a pretty high HP. Deal as much DMG as you can to get tons of rewards.
+ 907736=Starry Dream
+ 907737=Starry Dream ({0})
+ 907738=Obtained from a community event. Use it to change the avatar frame into [Starry Dream].
+ 907740=Item Consumption
+ 907741=Sensation Token
+ 907742=A token for the event; used to redeem various items.
+ 907743=Lunar Viper
+ 907744=Lunar Viper Blueprint
+ 907745=Used to unlock and upgrade the war beast, Lunar Viper.
+ 907746=Battlefield Island
+ 907747=In the apocalyptic world infested with zombies, the Battlefield Island is the only hope. \nEach warrior needs to ward off enemies with their wisdom and courage and fight to the bitter end!
+ 907748=Start Time
+ 907749=Game Time
+ 907750=Local Time
+ 907751=Tutorial
+ 907754=Bundle
+ 907755=Choose Lineup
+ 907756=Start Matching
+ 907758=Special Chariot
+ 907759=Moving speed +{0}
+ 907760=Chariot load +{0}
+ 907761=Battlefield inaccessible
+ 907762=Accessible in: {0}
+ 907763=Underway
+ 907764=Redeemable
+ 907765=Battlefield Island Supply
+ 907766=Battlefield Island Tickets & rare chariot fragments
+ 907768=Moving speed
+ 907769=Chariot load
+ 907772=Background
+ 907774=Items Explained
+ 907777=1. To join the event, your Fortress needs to reach Lv. {0}. \n\n2. Commanders need to set up lineups before entering the battlefield. You'll be able to deploy more lineups as the season progresses.
+ 907778=About the Map
+ 907779=1. After the matchmaking, all participants will appear randomly on the battlefield and be subject to the waiting period; after the waiting period, Commanders can start their actions. \n\n2. You can drive around on your Chariot from one Facility to another; there are various gear and items in the Facilities for you to pick up. Use the items wisely to survive longer. \n\n3. There is toxic fog on the battlefield. It will close in toward the central area over time. The fog will keep reducing your troops; the DMG of the fog will get stronger over time. \n\n4. If you meet another Commander in the Facility, a battle will break out. If there are multiple Commanders inside, they will be grouped in pairs and battle each other within each pair. \n\n5. Random airdrops will appear on the battlefield; the airdrops contain a large number of rare items. \n\n6. When the fog gets to the last area, a safe house will appear randomly. The Lineup in the safe house will be immune to toxic fog.
+ 907780=Combat Rules
+ 907781=1. When all the troops in a Commander's lineups are eliminated, the Commander will be knocked out. \n\n2. When a battle occurs, the two sides will engage in fights in the order of their lineups. After each round, there will be a short break, during which period they can quit the battle by using items or their Chariots to drive toward another Facility. If neither side quits the battle after the break, the battle will continue until one side is eliminated. \n\n3. After a Commander is eliminated, the wreckage of their Chariot will be left near the place of elimination. The wreckage contains battlefield items the eliminated Commander picked up; the eliminated Commander cannot take them away, but they can be picked up by other Commanders.
+ 907782=Special Rules
+ 907783=1. On this battlefield, war beasts and Modified APCs cannot be used; nor will the bonuses they bring take effect. \n\n2. In the Battlefield Island mode, there will be no actual soldier losses, the soldiers will all be returned to you after you leave the battlefield. \n\n3. Lineups in the middle of a battle will not take damage from Molotovs, Grenades, or Toxic Fog. The due amount of Toxic Fog damage during the battle will only be settled after the battle ends. Other lineups that are not in the middle of a battle will still take these types of damage though.
+ 907784=First-Aid Kit
+ 907785=Restore {0}% of the troop power of all your lineups.
+ 907786=Antidote
+ 907787=Immune to Toxic Fog for {0}s. The duration of immunity will be shortened by {1}s after each use, until it becomes ineffective.
+ 907788=Grenade
+ 907789=Deal some DMG equal to {0}% of the maximum troop power to all Commanders in the Facility (excluding the lineups midway in battles).
+ 907790=Molotov
+ 907791=Deal some DMG equal to {0}% of the maximum troop power every second to the lineups of all Commanders in the Facility, lasting {1}s. The troop power will no longer be reduced after the Commander leaves the Facility.
+ 907792=Smoke Grenade
+ 907793=Block the view of all Commanders in the Facility, making them unable to see the nearby Chariots or their traveling routes.
+ 907794=C4
+ 907795=Place it in a Facility to deal some DMG equal to {0}% of the maximum troop power to all lineups of the Commanders who enter the Facility. It will disappear after being triggered.
+ 907796=Bomber
+ 907797=Call a bomber to randomly bombard nearby tiles for {0}s, causing some DMG equal to {1}% of the max troop power. Commanders inside Facilities will not be affected by this item.
+ 907798=Cage
+ 907799=Place it to stop all commanders from leaving the Facility for {0}s.
+ 907800=Shield
+ 907801=Protect you from one hit of Grenade, C4, or Molotov.
+ 907802=Scout Drone
+ 907803=Send out a drone to scout nearby Facilities, allowing you to view the commanders and combat info inside a facility.
+ 907804=AED
+ 907805=Revive a dead lineup and restore {0}% of its maximum troop power.
+ 907806=Supermarket
+ 907807=The place where residents shopped on this island. Now it has become a treasure trove for explorers. You can pick up various items here that can restore troop power and energy essential for your survival.
+ 907808=Infirmary
+ 907809=Once the most advanced medical center on the island. The medical staff have evacuated, but the medical gear and meds here can still be used to save lives. You can pick up First-Aid Kits and Antidotes here for treatment and healing.
+ 907810=Radar Station
+ 907811=Located at the highest point of the island; once the hub of military surveillance. Now, it has become a key stronghold for Commanders. You can pick up items such as Scout Drones here to obtain enemy intel and combat info.
+ 907812=Garage
+ 907813=Originally a place for vehicle maintenance and servicing. It stores various repair tools and vehicle Parts. You can find powerful load buffs and battlefield items here.
+ 907814=Arms Store
+ 907815=One of the most popular shops in the past, selling various weapons and ammunition. Now, it has become the place for Commanders to obtain ammo. You can pick up items such as Grenades, Molotovs, and C4s to boost your power.
+ 907816=Residential Building
+ 907817=An abandoned residential building commonly seen in the apocalypse.
+ 907818=Airdrop
+ 907819=Contains rare items
+ 907820=Safe House
+ 907821=Protect you from Toxic Fog DMG.
+ 907822=Chariot Wreckage
+ 907823=ATK of all heroes
+ 907824=DEF of all heroes
+ 907825=ATK of Minutemen
+ 907826=DEF of Minutemen
+ 907827=ATK of Vindicators
+ 907828=DEF of Vindicators
+ 907829=ATK of Wildlings
+ 907830=DEF of Wildlings
+ 907831=ATK of Watchers
+ 907832=DEF of Watchers
+ 907833=[Battlefield Island] Ranking Rewards
+ 907834=Dear Commander, \n\nYou killed {0} enemies in the "Battlefield Island" event, ranking #{1}, and won the following rewards!
+ 907835=Enter Now
+ 907836=Maybe Later
+ 907837=Finding opponents...
+ 907838=Are you sure you want to cancel it?
+ 907839=Remaining
+ 907840=Eliminations
+ 907843=Stationed
+ 907844=Chariot Inventory
+ 907845=Can only be used on facilities within {0}km.
+ 907846={0} cannot be used in battle.
+ 907847=Your lineup has taken a total of {0} Toxic Fog DMG during the battle.
+ 907848={0} blocked the DMG from an item for you.
+ 907849=In Effect: {0}
+ 907850={0} was eliminated by {1}; {2} Commanders remaining.
+ 907851=You are in the Toxic Fog; please leave ASAP!
+ 907852={0} used {1} to attack the facility at <color=#4c841d>X:{2} Y:{3}</color>.
+ 907853=The facility at <color=#4c841d>X:{0} Y:{1}</color> is trapped by {2}.
+ 907854=Driving Mode
+ 907855=Silent
+ 907856=Standard
+ 907857=Speedy
+ 907858=Silent mode: Moving speed {0}%; other Commanders cannot see your travel route.
+ 907859=Standard mode: Moving speed {0}%; other Commanders can see your travel route on the battlefield.
+ 907860=Speedy mode: Moving speed {0}%; other Commanders can see your travel route both on the battlefield and the mini-map.
+ 907861=Are you sure you want to leave the Battlefield Island? After leaving, you can still come back via the event page.
+ 907863=Revive
+ 907866=Supplies
+ 907867=Item
+ 907868=Imprisoned: {0}
+ 907869=Collecting: {0}
+ 907870=Collecting
+ 907871=The battle has not started yet; cannot perform the action.
+ 907872=In the middle of a battle; cannot move on to the next destination.
+ 907873=You are trapped by the Cage; cannot leave now.
+ 907874=My Battles
+ 907875=All Battles
+ 907876=Combat Prep
+ 907877=Next Round
+ 907878=No battles
+ 907879=Prepping for battle; you can use items or travel to another Facility.
+ 907880=No Commanders on standby
+ 907881=Standby Commander
+ 907882=Auto Collect
+ 907883=Collected
+ 907884=All your lineups' troop power restored by +{0}%.
+ 907885=No {0}
+ 907886=Starts in: {0}
+ 907887=The safe house has appeared; go in to avoid Toxic Fog DMG!
+ 907888=Toxic Fog will arrive in {0}s; please mind your position, and move to the safe zone in time!
+ 907889=Toxic Fog has arrived; please mind your position, and move to the safe zone in time!
+ 907890=An airdrop with a large amount of treasures will arrive in {0}s; get prepared, Commander!
+ 907891=Commander {0} has obtained a large amount of rare materials from the airdrop!
+ 907892=Champion
+ 907893=Settle Now
+ 907894=Better Luck Next Time
+ 907895=Winner Winner Chicken Dinner
+ 907896=Ranking: {0}/{1}
+ 907897=Eliminations: {0}
+ 907898=One More Battle
+ 907899=Flexed muscles in the Battlefield Island event and became the champ!
+ 907900=Battlefield Island Ticket
+ 907901=A ticket to Battlefield Island; one will be consumed each time. The item will be removed after the event ends.
+ 907902=Chariot Fragment
+ 907903=Used to upgrade Special Chariots.
+ 907904=Can be collected near the target location.
+ 907905=Battlefield Island Ticket Returned
+ 907906=Dear Commander, \n\nYou failed to receive the settlement rewards in the "Battlefield Island" event; we'd like to return to you the Battlefield Island Ticket.
+ 907907=Courage Medal
+ 907908=Made of tough steel; a reward for the warriors on the battlefield; can be used to redeem items in the event's exchange store. The item will not be removed and can be kept until the next session of the event.
+ 907909=Traveling Rules
+ 907910=Speedy Travel: \nMoving speed {0}%; other Commanders can see your travel route on the battlefield and mini-map \n\nStandard Travel: \nMoving speed {1}%; other Commanders can see your travel route on the battlefield \n\nSilent Travel: \nMoving speed {2}%; other Commanders cannot see your travel route
+ 907911=Rewards
+ 907912=1. Explore Facilities on the battlefield and eliminate other Commanders to gain exploration points. With enough points, you'll be able to claim the due rewards. \n\n2. If you are eliminated, rewards will be settled based on the number of remaining Commanders on the battlefield at the time of your elimination. The later the elimination, the better the rewards!
+ 907913=All your lineups are immune to the Toxic Fog for now.
+ 907914=You have used the {0} on the target facility.
+ 907915=C4 placed successfully
+ 907916=The bomber has arrived; the bombing begins!
+ 907917=You have stopped the Commanders in the target facility from escaping for {0}s.
+ 907918=Dear Commander, \n\nBelow are the rewards not claimed in time in the "Music Show" event. Collect them now!
+ 907919=Dear Commander, \n\nYou ranked #{0} in the [Super Star] event. Below are your ranking rewards. Collect them now!
+ 907920=Available soon. Stay tuned.
+ 907921=[Music Bazaar] Unclaimed Progress Rewards
+ 907922=Dear Commander, \nThe [Music Bazaar] event has ended. Below are the rewards not claimed in time. Collect them now!
+ 907923=Coming Soon
+ 907924=Not the refreshing time yet. Cannot refresh now.
+ 907925=Item expired
+ 907926=You got a bargain for this item.
+ 907927=Already made a bargain for this item.
+ 907928=Max purchases made for this item
+ 907929=Desert Palace ({0})
+ 907930=Desert Palace
+ 907931=Use it to change the appearance of the Fortress into [Desert Palace]
+ 907932=Celebratory Fireworks City
+ 907933=Celebratory Fireworks City ({0})
+ 907934=Use it to change the appearance of the Fortress into [Celebratory Fireworks City]
+ 907935=Party Yacht
+ 907936=Party Yacht ({0})
+ 907937=Use it to change the decor of the APC into [Party Yacht]
+ 907939=The Peace Treaty's animation will not be stacked with the animation of the Fortress appearance.
+ 907940=Spend 1,500 Frenzy Coins
+ 907941=Spend 3,750 Frenzy Coins
+ 907942=Spend 7,500 Frenzy Coins
+ 907943=Spend 15,000 Frenzy Coins
+ 907944=Spend 22,500 Frenzy Coins
+ 907945=Spend 30,000 Frenzy Coins
+ 907946=Frenzy Mystery Box (Small)
+ 907947=Open it to get a random item from the options below.
+ 907948=Frenzy Mystery Box (Large)
+ 907949=Make a Name
+ 907950=Get it to obtain tons of Sensation Tokens
+ 907955=Speedy Army
+ 907956=Alliance members within {0} tiles from your Fortress will gain {1}% Travel Speed for {2} min, with a cooldown of {3} min.
+ 907960=Poll Started
+ 907961=Someone started a poll to decide whether [{0}] should be removed. The member alliances of the Legion management need to cast votes in the poll.
+ 907962=Recruitment Trial
+ 907963=Complete the missions to get great rewards!
+ 907964=RULES: \n1. Complete the missions throughout the event to obtain points and increase the Recruitment Trial level. The level will be reset after the event.\n2. There are 2 tiers of Recruitment Trial rewards, namely, common and advanced rewards. The common rewards can be obtained from missions; the advanced ones will be activated after the purchase.\n3. The missions will be refreshed in 2 ways. Please see the mission desc for more info.\n4. Rare Alliance present will be delivered after the advanced rewards are activated.
+ 907965=Legion War
+ 907966=Party Outfit Token
+ 907967=Used to redeem hero skins in the [Party Outfit] event.
+ 907968=Dark Moon Night
+ 907969=Musical Practice
+ 907970=RULES\n1. Complete the missions throughout the event to get some points and increase the [Musical Practice] level. The level will be reset after the event. \n2. There are 2 tiers of rewards, namely, common and advanced rewards. The common rewards can be obtained from missions; the advanced ones will be activated after the purchase.
+ 907971=Sharpen your musical skills to get tons of rewards.
+ 907972=[Musical Practice] Unclaimed Rewards
+ 907973=Dear Commander, \n\nBelow are the rewards not claimed in time in the "Musical Practice" event. Collect them now!
+ 907974=Fortress Decor Chest (Selectable)
+ 907975=Open it to choose one of the Fortress decors from below.
+ 907976=Decor Renewal
+ 907977=A meticulous design from a master architect; with the new look on, the Fortress will get even stronger!
+ 907978=Get any of the Prestige-quality decor to access the Prestige Skill. With more such decors obtained, you can further enhance the Prestige Skill's effect (progress: {0}/{1}).
+ 907981=Celebratory Fireworks City
+ 907982=Desert Palace
+ 907983=Timeless Music Box
+ 907984=Decor Chip
+ 907985=A chip that stores the know-how of master architects. Used to upgrade the Fortress appearances including [Celebratory Fireworks City], [Desert Palace], and [Timeless Music Box], and unlock Prestige-level Fortress Decor.
+ 907986=Please choose the item to use
+ 907987=Upgrade Decor
+ 907988=Permanent Attribute
+ 907989=Equipping Attribute
+ 907990=Renewal Preview
+ 907991=Purchase Streak
+ 907992=Purchase a total of {0} Diamonds to claim
+ 907993=Purchase Progress:
+ 907994=Not yet unlocked
+ 907995=1. During the event, the Diamonds you get from the bundles you purchase will be calculated; once you reach a certain amount, you can claim the due reward and get eligibility for the subsequent day's event. \n2. If you stop the purchases midway, the streak will be calculated all over again. EXAMPLE: you reach a random tier on day 1, but you do not reach any tier on day 2; then on day 3, the days of continuous purchases will be reset to day 1. \n3. The longer the continuous purchase streak, the better the rewards!
+ 907996=Purchase Exchange
+ 907997=Dark Gold Tickets obtained from purchases made during the event will be removed after the event ends.
+ 907998=1. During the event, you can get additional Dark Gold Tickets when purchasing bundles; the Dark Gold Tickets can be used to redeem the items you want. \n2. The Dark Gold Tickets will be recycled after the event ends, with {0} Diamonds returned to you for each recycled Dark Gold Ticket.
+ 907999=You can get additional Dark Gold Tickets by purchasing bundles during the event.
+ 908000=1. During the event, you can get additional Dark Gold Tickets when purchasing bundles; the Dark Gold Tickets can be used to redeem the items you want.
+ 908001=Dark Gold Ticket
+ 908002=Can be used in the "Purchase Exchange" event
+ 908003=Level {0}
+ 908004=Basic decor not owned
+ 908005=The configuration of the Basic Decor for renewal does not exist
+ 908006=This decor is not a permanent one.
+ 908007=Error with the configuration of the consumed item
+ 908008=You already have the skin you are trying to get from renewal.
+ 908009=The decor you try to renew does not exist.
+ 908010=Redeem any item of the preceding level to unlock
+ 908011=Not enough items
+ 908012=Cage found in the target facility; cannot place another one.
+ 908013=Drone deployed; you will see the Commanders and traps in the facility.
+ 908014=Lineup revived
+ 908015=Congratulations on getting your daily {0}
+ 908016=No lineup chosen
+ 908017=Lineup unlocks in {0}
+ 908018=Battlefield not open yet
+ 908019=Loading Battlefield
+ 908020=Battle in progress. Cannot perform the action.
+ 908021=1. When you have a Prestige-quality decor, you'll obtain the Prestige Fortress Skill. Activate the Prestige Fortress Skill to provide a great buff to you and your alliance members. \n2. When you have a certain elementary decor, you may consume another identical decor OR multiple Decor Chips to upgrade it into a Prestige-quality decor. \n3. The Prestige-quality decor will gain additional attributes. \n4. The Prestige-quality decor can be switched back to the original decor on the decor page. \n5. The more Prestige-quality decors you have, the more powerful the Fortress' Prestige Skill.
+ 908022=Prestige Fortress Skill available in {0}
+ 908023=Prestige Fortress Skill unavailable
+ 908024=Commander, below are the rewards not claimed in time for the [Purchase Exchange] event. Collect them now!
+ 908025=Commander, below are the rewards not claimed in time for the [Purchase Streak] event. Collect them now!
+ 908026=Countdown: {0}
+ 908027=Cannot challenge the Wrecker from 00:00-00:10 (Game Time)
+ 908028=Cost: {0}
+ 908029=Use All
+ 908030=Total Diamonds Purchased:
+ 908031=Sensation Token Mystery Box
+ 908032=Open it to get a random amount of Sensation Tokens.
+ 908033=Wilderness Scavenger
+ 908034=Perform the designated actions for a chance to receive additional special event items.
+ 908035=There is a chance to get special event items in the following ways.
+ 908036=Please select a type of material first
+ 908037=Activate
+ 908038=Activating
+ 908039=Prestige Skill will be ready in {0}
+ 908040=Are you sure you want to activate the Prestige Skill?
+ 908041=Wasteland Deal
+ 908042=Purchase event items to redeem commodities.
+ 908043=1. During the event, a batch of commodities will be released every day. You can ask for a bargain for the batch of commodities. After you get a bargain, you can purchase the commodities with Bargain Coins at a discounted price. \n2. You can send the bargaining request to chats, asking others to help you get a bargain. Some Aid Tickets will be consumed in each bargaining. If you successfully get a bargain, the Commanders who help you will receive some items as a reward. \n3. You can make a bargain for an item for no more than 3 times. After the event ends, the items for the event will be converted into Diamonds and delivered to your mailbox.
+ 908044=Item Removed
+ 908045=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your {0} will no longer be usable. Therefore, we recycled your unused {0} *{1} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 910001=Events expired. Use it to convert it into Xmas Token.
+ 910004=Off
+ 910005=FULL
+ 910006=MAX
+ 910007=MIN
+ 910008=DAY.{0}
+ 910009=km
+ 910010=FINISHED
+ 911001=Cooldown: {0}
+ 911002=HP
+ 911003=ATK
+ 911101=HP increase: {0}|{1}|{2}|{3}|{4}
+ 911102=ATK increase: {0}|{1}|{2}|{3}|{4}
+ 911103=DMG increase: {0}|{1}|{2}|{3}|{4}
+ 911104=Blast DMG: {0}|{1}|{2}|{3}|{4}
+ 911105=Blast count: {0}|{1}|{2}|{3}|{4}
+ 911106=Slowdown time: {0}|{1}|{2}|{3}|{4}
+ 911107=Burning DMG: {0}|{1}|{2}|{3}|{4}
+ 911108=Collision DMG: {0}|{1}|{2}|{3}|{4}
+ 911109=Duration: {0}|{1}|{2}|{3}|{4}
+ 911110=Traps: {0}|{1}|{2}|{3}|{4}
+ 911111=Extra amount: {0}|{1}|{2}|{3}|{4}
+ 911112=Blast radius: {0}|{1}|{2}|{3}|{4}
+ 911113=Magnifying %: {0}|{1}|{2}|{3}|{4}
+ 911114=Increased movement distance: {0}|{1}|{2}|{3}|{4}
+ 911115=Amount: {0}|{1}|{2}|{3}|{4}
+ 911116=Crit rate increase: {0}|{1}|{2}|{3}|{4}
+ 911117=Attack speed increase: {0}|{1}|{2}|{3}|{4}
+ 911118=Bullet penetration: {0}|{1}|{2}|{3}|{4}
+ 911119=Number of reflections: {0}|{1}|{2}|{3}|{4}
+ 911120=ATK decrease: {0}|{1}|{2}|{3}|{4}
+ 911121=Slowdown effect: {0}|{1}|{2}|{3}|{4}
+ 911122=Combo count: {0}|{1}|{2}|{3}|{4}
+ 911123=Shorter cooldown: {0}|{1}|{2}|{3}|{4}
+ 911124=Extra batches: {0}|{1}|{2}|{3}|{4}
+ 911201=Deploy landmines within an area; landmines could be detonated randomly within the area, dealing some DMG to enemies.
+ 911202=Increase the hero's basic HP and ATK.
+ 911203=Increase the hero's HP and ATK by a certain percentage.
+ 911204=Increase the number of blasts
+ 911205=The landmine area gets bigger, with the blast damage increased. Each blast will freeze the target for a short while.
+ 911206=Deploy multiple flame traps, subjecting enemies that pass across the traps to a burning status
+ 911207=Increase the hero's basic HP and ATK
+ 911208=Increase the hero's HP and ATK by a certain percentage.
+ 911209=Additionally boost the power of burning
+ 911210=Increase the duration of the trap, which will cause a short period of slowdown for the enemy.
+ 911211=Fires a shark missile, inflicting heavy DMG on the target and nearby enemies
+ 911212=Increase the hero's basic HP and ATK
+ 911213=Increase the hero's HP and ATK by a certain percentage.
+ 911214=Additionally boost the power of the explosion
+ 911215=Increase the power of the blast; meanwhile, an airflow impact during the blast will cause DMG to the enemy.
+ 911216=Throws a giant iron ball forward, inflicting crush DMG to enemies along its path
+ 911217=Increase the hero's basic HP and ATK
+ 911218=Increase the hero's HP and ATK by a certain percentage.
+ 911219=Increase the size of the iron ball.
+ 911220=The iron ball will leave a trail of flames when rolling around, causing damage to enemies along the trail.
+ 911221=Throws a sharp wheel and cuts enemies that come into contact with it
+ 911222=Increase the hero's basic HP and ATK
+ 911223=Increase the hero's HP and ATK by a certain percentage.
+ 911224=Additionally increase the power of the sharp wheel
+ 911225=Release two additional small wheels to the left and right sides respectively, causing some collision damage.
+ 911226=Summons multiple spikes to attack enemies
+ 911227=Increase the hero's basic HP and ATK
+ 911228=Increase the hero's HP and ATK by a certain percentage.
+ 911229=Additionally boost the power of the spikes
+ 911230=Additionally increase the power and size of the spikes
+ 911231=Arrows descending from the sky will deal AoE DMG to enemies
+ 911232=Increase the hero's basic HP and ATK
+ 911233=Increase the hero's HP and ATK by a certain percentage.
+ 911234=Additionally boost the power of the arrow shower
+ 911235=Additionally increase the coverage and power of the arrow shower
+ 911236=Fires a giant air blast at the enemies ahead
+ 911237=Increase the hero's basic HP and ATK
+ 911238=Increase the hero's HP and ATK by a certain percentage.
+ 911239=Additionally increases the power of the air blast
+ 911240=Continuously fire 2 small air blasts to both sides while moving around, causing some collision DMG.
+ 911241=Fires multiple card bombs to bombard the area ahead
+ 911242=Increase the hero's basic HP and ATK
+ 911243=Increase the hero's HP and ATK by a certain percentage.
+ 911244=Additionally boost the power of the explosion
+ 911245=Additionally increase the number and power of blasts
+ 911246=Increases the hero's crit rate and attack speed
+ 911247=Increase the hero's basic HP and ATK
+ 911248=Increase the hero's HP and ATK by a certain percentage.
+ 911249=Increases the ATK of all teammates
+ 911250=Enhances the hero's bullet penetration effect and increases its DMG
+ 911251=Quickly throws multiple bombs, dealing explosive DMG to enemies
+ 911252=Increase the hero's basic HP and ATK
+ 911253=Increase the hero's HP and ATK by a certain percentage.
+ 911254=Additionally boost the power of the bomb
+ 911255=Additionally increase the number and power of bombs
+ 911256=Slashes forward to create a slash arc, dealing DMG to enemies along its path
+ 911257=Increase the hero's basic HP and ATK
+ 911258=Increase the hero's HP and ATK by a certain percentage.
+ 911259=Additionally boost the power of the slash arc
+ 911261=Fires two fireworks that can even deal splashing DMG to enemies behind the target
+ 911262=Increase the hero's basic HP and ATK
+ 911263=Increase the hero's HP and ATK by a certain percentage.
+ 911264=Additionally increases the power of fireworks
+ 911266=Deploy multiple landmines on the field which, when triggered, will create explosions, dealing explosive DMG to nearby enemies.
+ 911267=Increase the hero's basic HP and ATK
+ 911268=Increase the hero's HP and ATK by a certain percentage.
+ 911269=Additionally boost the power of the landmines
+ 911271=Throws a Molotov at enemies, creating a burning ring on the ground that continuously deals AoE DMG
+ 911272=Increase the hero's basic HP and ATK
+ 911273=Increase the hero's HP and ATK by a certain percentage.
+ 911274=Additionally boost the power of the Molotov
+ 911276=Fires three miniature air blasts at the enemies ahead
+ 911277=Increase the hero's basic HP and ATK
+ 911278=Increase the hero's HP and ATK by a certain percentage.
+ 911279=Additionally increases the power of the air blast
+ 911281=Slashes forward to create three slash arcs, dealing DMG to enemies along its path
+ 911282=Increase the hero's basic HP and ATK
+ 911283=Increase the hero's HP and ATK by a certain percentage.
+ 911284=Additionally boost the power of the slash arc
+ 911286=Launches three arrows in a row at enemies ahead
+ 911287=Increase the hero's basic HP and ATK
+ 911288=Increase the hero's HP and ATK by a certain percentage.
+ 911289=Additionally boost the power of the crossbow
+ 911291=Launch multiple voodoo attacks against enemies
+ 911292=Increase the hero's basic HP and ATK
+ 911293=Increase the hero's HP and ATK by a certain percentage.
+ 911294=Additionally boost the power of voodoo magic
+ 911296=Slashes forward three times to create three slash arcs, dealing DMG to enemies along its path
+ 911297=Increase the hero's basic HP and ATK
+ 911298=Increase the hero's HP and ATK by a certain percentage.
+ 911299=Additionally boost the power of the slash arc
+ 911301=Fire multiple armor-piercing bullets toward the front
+ 911302=Increase the hero's basic HP and ATK
+ 911303=Increase the hero's HP and ATK by a certain percentage.
+ 911304=Additionally boost the power of the armor-piercing bullets
+ 911306=Place an electromagnetic induction device on the ground, creating an electromagnetic trap that deals sustained DMG
+ 911307=Increase the hero's basic HP and ATK
+ 911308=Increase the hero's HP and ATK by a certain percentage.
+ 911309=Additionally boost the power of the electromagnetic trap
+ 911311=Fire multiple bullets in a row to sweep enemies in the front
+ 911312=Increase the hero's basic HP and ATK
+ 911313=Increase the hero's HP and ATK by a certain percentage.
+ 911314=Additionally boost the power of the sweeping attack
+ 911316=Throw multiple bombs to inflict explosive DMG on enemies
+ 911317=Increase the hero's basic HP and ATK
+ 911318=Increase the hero's HP and ATK by a certain percentage.
+ 911319=Additionally boost the power of the bomb
+ 911321=Fire multiple powerful shotgun bullets toward the front, inflicting damage on enemies
+ 911322=Increase the hero's basic HP and ATK
+ 911323=Increase the hero's HP and ATK by a certain percentage.
+ 911324=Additionally boost the power of the shotgun
+ 911326=Throw multiple bombs to inflict explosive DMG on enemies
+ 911327=Increase the hero's basic HP and ATK
+ 911328=Increase the hero's HP and ATK by a certain percentage.
+ 911329=Additionally boost the power of the bomb
+ 911331=Launch multiple missiles to cause explosive DMG
+ 911332=Increase the hero's basic HP and ATK
+ 911333=Increase the hero's HP and ATK by a certain percentage.
+ 911334=Additionally boost the power of the missiles
+ 911336=Fire multiple bullets in a row to sweep enemies in the front
+ 911337=Increase the hero's basic HP and ATK
+ 911338=Increase the hero's HP and ATK by a certain percentage.
+ 911339=Additionally boost the power of the sweeping attack
+ 911341=Launch multiple missiles to cause explosive DMG
+ 911342=Increase the hero's basic HP and ATK
+ 911343=Increase the hero's HP and ATK by a certain percentage.
+ 911344=Additionally boost the power of the missiles
+ 911346=Throw multiple bombs to inflict explosive DMG on enemies
+ 911347=Increase the hero's basic HP and ATK
+ 911348=Increase the hero's HP and ATK by a certain percentage.
+ 911349=Additionally boost the power of the bomb
+ 911351=Launch multiple missiles to cause explosive DMG
+ 911352=Increase the hero's basic HP and ATK
+ 911353=Increase the hero's HP and ATK by a certain percentage.
+ 911354=Additionally boost the power of the missiles
+ 911356=Throw multiple bombs to inflict explosive DMG on enemies
+ 911357=Increase the hero's basic HP and ATK
+ 911358=Increase the hero's HP and ATK by a certain percentage.
+ 911359=Additionally boost the power of the bomb
+ 911361=Fire powerful shotgun bullets to knock back and damage enemies
+ 911362=Increase the hero's basic HP and ATK
+ 911363=Increase the hero's HP and ATK by a certain percentage.
+ 911364=Additionally boost the power of the shotgun
+ 911366=Fire multiple bullets in a row to sweep enemies in the front
+ 911367=Increase the hero's basic HP and ATK
+ 911368=Increase the hero's HP and ATK by a certain percentage.
+ 911369=Additionally boost the power of the sweeping attack
+ 911371=Throw multiple bombs to inflict explosive DMG on enemies
+ 911372=Increase the hero's basic HP and ATK
+ 911373=Increase the hero's HP and ATK by a certain percentage.
+ 911374=Additionally boost the power of the bomb
+ 911376=Launch an arrow from the crossbow to attack enemies in the front
+ 911377=Increase the hero's basic HP and ATK
+ 911378=Increase the hero's HP and ATK by a certain percentage.
+ 911379=Additionally boost the power of the crossbow
+ 911381=Throw multiple bombs to inflict explosive DMG on enemies
+ 911382=Increase the hero's basic HP and ATK
+ 911383=Increase the hero's HP and ATK by a certain percentage.
+ 911384=Additionally boost the power of the bomb
+ 911386=Fire multiple bullets in a row to sweep enemies in the front
+ 911387=Increase the hero's basic HP and ATK
+ 911388=Increase the hero's HP and ATK by a certain percentage.
+ 911389=Additionally boost the power of the sweeping attack
+ 911391=Throw multiple bombs to inflict explosive DMG on enemies
+ 911392=Increase the hero's basic HP and ATK
+ 911393=Increase the hero's HP and ATK by a certain percentage.
+ 911394=Additionally boost the power of the bomb
+ 911396=Launch multiple missiles to cause explosive DMG
+ 911397=Increase the hero's basic HP and ATK
+ 911398=Increase the hero's HP and ATK by a certain percentage.
+ 911399=Additionally boost the power of the missiles
+ 911401=Attribute Boost
+ 911402=Large Attribute Increase
+ 911403=Skill Boost
+ 911404=AoE DMG
+ 911405=DMG to Individuals
+ 911406=Creating Trap
+ 911407=Self-Enhancement
+ 911408=Group Enhancement
+ 911409=Enhanced Bullets
+ 911501=Landmine Planting
+ 911502=Shield of Justice
+ 911503=Guardian of Justice
+ 911504=Carpet Bombing
+ 911505=Landmine Trap
+ 911506=Hellfire
+ 911507=Body of Blaze
+ 911508=Fire Thrower
+ 911509=Arsonist
+ 911510=Blaze Trap
+ 911511=Sinister Missile
+ 911512=Ill-Tempered
+ 911513=Heavy Armor
+ 911514=Armor-Piercing Ammo
+ 911515=Shark-splosion
+ 911516=Punk Ball
+ 911517=Punk Spirit
+ 911518=Band Festival
+ 911519=Blast Rhapsody
+ 911520=Punk Wheel
+ 911521=Sharp Wheel
+ 911522=Frenzy of Rage
+ 911523=Rebel's Tune
+ 911524=Demolisher's Tune
+ 911525=Heavy Metal Roar
+ 911526=Earth Spike
+ 911527=Faith to Survive
+ 911528=Will Power
+ 911529=Sharp Rock
+ 911530=Spike Storm
+ 911531=Arrow Shower
+ 911532=Natural Barriers
+ 911533=Wildlings Leader
+ 911534=Across the Air
+ 911535=Arrow Downpour
+ 911536=Air Blast
+ 911537=Safeguarder
+ 911538=Watchers Leader
+ 911539=Air Cannon
+ 911540=Cyclone
+ 911541=Sweet Card
+ 911542=Black Cat
+ 911543=Kitten Power
+ 911544=Mystic Card
+ 911545=Hunting Time
+ 911546=Wolf's Shadow
+ 911547=Dog Eat Dog
+ 911548=Corporate Arsenal
+ 911549=Fire Suppression
+ 911550=Flaming Strike
+ 911551=Rose Blast
+ 911552=Bomb Expert
+ 911553=Art of the Boom
+ 911554=Cluster Bomb
+ 911555=Bomb Show
+ 911556=Unsheathing Slay
+ 911557=Sharp Blade
+ 911558=Sakura Resonance
+ 911559=Unsheathe: Ultimate
+ 911561=Shooting Star
+ 911562=Pinpoint Aim
+ 911563=Nimble Movement
+ 911564=Meteor Shower
+ 911566=Landmine Deployment
+ 911567=Survival of Light
+ 911568=Blessing of Light
+ 911569=Landmine Expert
+ 911571=Molotov
+ 911572="Saw" What You See
+ 911573=Outrageous
+ 911574=Inflammable Powder
+ 911576=Gas Bomb
+ 911577=Knuckle Dusters
+ 911578=Dreadnought
+ 911579=Air Punch
+ 911581=Hidden Blade - Void Cut
+ 911582=Samurai Spirit
+ 911583=At One with the Sword
+ 911584=Void Cut: Ultimate
+ 911586=Pinpoint Shot
+ 911587=Hunter's Intuition
+ 911588=Zombie Slayer
+ 911589=Cloud-Piercing Arrow
+ 911591=Voodoo Potion
+ 911592=Voodoo Therapy
+ 911593=Witchcraft
+ 911594=Corrosion Potion
+ 911596=Masamune Flash
+ 911597=Blade
+ 911598=Sharp Blade
+ 911599=Flash Swing
+ 911601=Armor-Piercing Ammo
+ 911602=Agility
+ 911603=Espionage
+ 911604=Secret Mod
+ 911606=Magnetic Storm
+ 911607=Scholar's Wit
+ 911608=Data Analysis
+ 911609=Electromagnetic Storm
+ 911611=Rifle Strafe
+ 911612=Chariot's Crush
+ 911613=Chariot's Defense
+ 911614=Precision Trajectory
+ 911616=Bomb Launcher
+ 911617=Tough Defense
+ 911618=Flash Support
+ 911619=Compressed Powder
+ 911621=shotgun
+ 911622=Tough Resistance
+ 911623=Bull's Force
+ 911624=Armor-Piercing Shotgun
+ 911626=Bomb Launcher
+ 911627=Turning Tide
+ 911628=Deft Figure
+ 911629=Compressed Powder
+ 911631=Missile Pursuit
+ 911632=Cannon Repair
+ 911633=Nomad's Technique
+ 911634=Cruise Missile
+ 911636=Rifle Strafe
+ 911637=Bounty Hunter
+ 911638=Bounty Reward
+ 911639=Precision Trajectory
+ 911641=Missile Pursuit
+ 911642=Bodyguard
+ 911643=Money Talks
+ 911644=Cruise Missile
+ 911646=Bomb Launcher
+ 911647=Lucky Dog
+ 911648=Field Defense
+ 911649=Compressed Powder
+ 911651=Missile Pursuit
+ 911652=Fine Armament
+ 911653=Merc Squad
+ 911654=Cruise Missile
+ 911656=Bomb Launcher
+ 911657=Automatic Pistol
+ 911658=Flash-like Figure
+ 911659=Compressed Powder
+ 911661=shotgun
+ 911662=Cold-faced Sheriff
+ 911663=Stunning Skill
+ 911664=Armor-Piercing Shotgun
+ 911666=Rifle Strafe
+ 911667=Weapon Defense
+ 911668=Rampage
+ 911669=Precision Trajectory
+ 911671=Bomb Launcher
+ 911672=Ammo Reserve
+ 911673=Forage
+ 911674=Compressed Powder
+ 911676=Sundering Arrow
+ 911677=Hummingbird Defender
+ 911678=Hummingbird Crossbow
+ 911679=Cloud-Piercing Arrow
+ 911681=Bomb Launcher
+ 911682=Heart of Nature
+ 911683=Preacher's Wear
+ 911684=Compressed Powder
+ 911686=Rifle Strafe
+ 911687=Camouflage
+ 911688=Repo Men
+ 911689=Precision Trajectory
+ 911691=Bomb Launcher
+ 911692=Two-Faced
+ 911693=Trouble Stirrer
+ 911694=Compressed Powder
+ 911696=Missile Pursuit
+ 911697=Armor Up
+ 911698=Bullet-Proof Shield
+ 911699=Cruise Missile
+ 911700=Final Wave
+ 912000=Restricted Energy Zone (beta)
+ 912001=Amidst the smoke and gunfire, an epic showdown of strategy and power kicks start.
+ 912002=Registration starts in
+ 912003=Alliances ranking among the top and meeting certain conditions can participate in the event.
+ 912004=Starting Soon
+ 912005=Join alliance
+ 912006=Legion Leader:
+ 912007=Vacant
+ 912008=Members:
+ 912009=Registration ends:
+ 912010=Sign Up Now
+ 912011=Change Time
+ 912012=Apply for Battle
+ 912013=After you submit the application, it will be sent to the Legion management. You will be able to join the fight on behalf of the corresponding Legion after gaining approval. Send it now?
+ 912014=Battle application sent successfully
+ 912015=Signed Up
+ 912016=Combat begins in
+ 912017=Battlefield Duration
+ 912018=Wins:
+ 912019=Legion Rating:
+ 912020=After relocating to the [Restricted Energy Zone], the Peace Treaty will be deactivated immediately!
+ 912021=Sorry, you are not qualified for participation.
+ 912022=You are not in any Legion. Please contact Legion Management if you wish to join the battle.
+ 912023=Backups can only enter the battlefield {0} min after the combat starts.
+ 912024=Local Time: {0}
+ 912025=Applied
+ 912026=Not signed up
+ 912027=Management
+ 912028=Locked
+ 912029=Unlocks at Alliance Lv. {0}
+ 912030=Game Time: {0}
+ 912031=You can adjust the participant list before the sign-up deadline. After the sign-up ends, the list will be locked.
+ 912032=Session Selection
+ 912033=Please note: After signing up, the participant list will be locked; no adjustments can be made by then. You can cancel your sign-up before the deadline though; after canceling, you can make some adjustments.
+ 912034=Sign Up
+ 912035=Cancel Sign-Up
+ 912036=Manage Participants
+ 912037=No Permission
+ 912038=Legion Leader ({0}/{1})
+ 912039=Deputy Legion Leader ({0}/{1})
+ 912040=Key Members ({0}/{1})
+ 912041=Backup Members ({0}/{1})
+ 912042=After you exit the Legion, your participation status will be canceled.
+ 912043={0} | Participant Management - Member Settings
+ 912044=Member Filter
+ 912045=Identity Filter
+ 912046=Absent in last match
+ 912047=Engaging in last match
+ 912048=Your Legion has registered; participating members have been locked; cannot be modified.
+ 912049=Select All
+ 912050=Cancel All
+ 912051=Battlefield accessible soon
+ 912052=Ignore
+ 912053=Go
+ 912054=Battlefield opening
+ 912055=Legion [{1}] of [{0}] occupied the [{2}].
+ 912056={0} will soon unlock.
+ 912057=Energy Shop
+ 912058=Every bit of energy will help you advance further.
+ 912059=Your alliance is not eligible for the event
+ 912060=You are not qualified to participate in this battle
+ 912061=You have troops outside the Fortress; Relocation is unavailable at the moment.
+ 912062=You have Fortress construction site outside; Relocation is unavailable at the moment.
+ 912063=Your Fortress is in combat right now. Cannot relocate now.
+ 912064=Floating Fortress is in flight. Cannot relocate now.
+ 912065=Battlefield closes in {0} min.
+ 912067=Insufficient Energy Coins
+ 912068=View now
+ 912069=Spectate
+ 912070=Local Time
+ 912071=Game Time
+ 912072=Field Infirmary
+ 912073=Total Treated:
+ 912074=Treated
+ 912075=Untreated
+ 912076=Total injured
+ 912077=Treatment Speed:
+ 912078=1. Occupy the Field Infirmary on the battlefield to raise the soldier treatment speed. \n2. There could be a delay in the display of the number of casualties.
+ 912079=Legion Strength:
+ 912080=Rules
+ 912081=History
+ 912082=Rewards
+ 912083=Management
+ 912084=Shop
+ 912085=Core Refinery
+ 912086=The Core Refinery is a place with the highest crystal output. It is a key facility of the Restricted Energy Zone. Occupy it to gain a massive amount of ultra-energy crystals; it is a key resource plot that could shape the result of the battle.
+ 912087=Intermediate Refinery I
+ 912088=Intermediate Refinery II
+ 912089=The crystal reserve and output of the Intermediate Refinery are at a moderate level. Occupy it to acquire a significant amount of ultra-energy crystals.
+ 912090=Basic Refinery I
+ 912091=Basic Refinery II
+ 912092=The Basic Refinery has the lowest crystal reserve and a relatively lower output. Occupy it to gain a small amount of ultra-energy crystals.
+ 912093=Radar I
+ 912094=Radar II
+ 912095=Radar is a crucial command and mobility device on the battlefield with unique strategic functionalities. Occupy it to shorten the cooldown for battlefield relocation; the initial cooldown is 3 minutes; occupy the Radar to reduce it by 1 minute and increase the travel speed by 50%.
+ 912096=Prep Room
+ 912097=The Prep Room is one of the key facilities on the battlefield; used for troop equipping and battle preparation. Occupy it to increase the damage bonus by 20%.
+ 912099=Outer Ring Facilities
+ 912100=Inner Ring Facilities
+ 912101=Central Facilities
+ 912102=Energy Coin
+ 912103=Used to redeem items in the Energy Shop.
+ 912104=Crystal Mine
+ 912105=Collect crystals to gain battlefield points.
+ 912106=Matching...please wait a while
+ 912107=Go
+ 912108=Spectate
+ 912109=Filter within your Zone
+ 912110=Filter within your Zone cluster
+ 912111=Participants
+ 912112=Participants: {0}/{1}
+ 912113=Already in this Legion
+ 912114=Relocate
+ 912115=Infirmary
+ 912116=Field Infirmary
+ 912117=Rally
+ 912118=Your Legion has a bye and automatically wins this round. All Legion members will receive the highest tier personal point reward.
+ 912119=Leave Legion
+ 912120=Are you sure you want to enter the battlefield?
+ 912121=Legion Leader
+ 912122=Deputy Legion Leader
+ 912123=Key Member
+ 912124=Backup
+ 912125=A maximum of 2 Legions can register for the same session.
+ 912126=To be selected
+ 912127=Save
+ 912128=Total score calculated based on the overall strength of Legion members and their performance on the battlefield.
+ 912129=1. After the battlefield opens, you can use Battlefield Relocation directly. \n2. After using Battlefield Relocation, a cooldown period will be triggered. Once the cooldown ends, you can use Battlefield Relocation again.
+ 912130=Cooldown: {0}
+ 912131=Battlefield Relocation available
+ 912132=Relocate
+ 912133=Each Battlefield Relocation has a cooldown of {0} min. \nYou may relocate to any position except the enemy's safe zone.
+ 912134=Please relocate your Fortress to any position outside the enemy's safe zone.
+ 912135=Max appointed for this role
+ 912136=[Restricted Energy Zone] Battlefield Notice
+ 912137=Cannot perform the action, as you are on the Restricted Energy Zone battlefield.
+ 912138=Legion
+ 912139=I set up a Legion Marker
+ 912140=I have edited the Legion Marker
+ 912141=I have shared the Legion Marker
+ 912142=Legion Marker
+ 912143=Mail sent
+ 912144=Change Legion name
+ 912145=Enter Legion name
+ 912146=Legion {0}
+ 912147=Combat info
+ 912148=Participants:
+ 912149=Points in this match
+ 912150=Killing Points
+ 912151=Capture pts
+ 912152=Gathering pts
+ 912153={0} soldiers/min
+ 912154=Crystal mines refreshed. Collect crystals to earn points!
+ 912155=Battle Rewards
+ 912156=Point Reward
+ 912157=Participation Reward
+ 912158=Qualification to Participation
+ 912159=Commander, your alliance won this Restricted Energy Zone battle. Here is your Victory Reward.
+ 912160=Commander, your alliance lost this Restricted Energy Zone battle. Here is your Reward.
+ 912161=Commander, your alliance won this Restricted Energy Zone battle. Here is your Participation Reward.
+ 912162=Commander, your alliance lost this Restricted Energy Zone battle. Here is your Participation Reward.
+ 912163=Commander, your alliance won this Restricted Energy Zone battle. Your personal points are {0}. Here is your reward.
+ 912164=Commander, your alliance lost this Restricted Energy Zone battle. Your personal points are {0}. Here is your reward.
+ 912165=Commander, congratulations! Your alliance is exceptional in strength and has earned the qualification to participate in the Restricted Energy Zone.
+ 912166=Crystal Mine Reserve:
+ 912167=Scattered Crystal Shard
+ 912168=During the fierce battle, crystal containers were damaged; a large number of crystal shards were scattered on the ground.
+ 912169=Your Legion has registered; participating members are locked and cannot exit the Legion.
+ 912170=There must be some members in your Legion before you can register for the battle.
+ 912171=Facility Capture
+ 912172=Commander, your Legion is trying to occupy {0}. Lend a hand now!
+ 912173=Congratulations, Commander! Your Legion has occupied {0}!
+ 912174=Commander, the {0} previously held by your Legion has been taken by others!
+ 912175=Battlefield has opened; cannot perform this action.
+ 912176=Background Story
+ 912177=Commanders were delighted to find a hidden space that remained untouched by the zombie virus. More importantly, it was full of precious ultra-energy crystals. Explore that place and occupy it! It will be the key to reviving civilization in the apocalypse! On the other side of this dimension, however, the lights of the spacetime portal keep flashing. Looks like this gonna be a tough battle. Commanders, time to fight for survival and our future!
+ 912178=Registration
+ 912179=Battlefield registration will last {0}d. After registration ends, matching will begin. The battle will start on Sunday; after it concludes, all alliance members will receive rewards, with additional individual rewards (delivered based on personal points) for the Commanders participating in the event.
+ 912180=Rules
+ 912181=1. After entering the battlefield, Commanders will join a faction's Main City with their alliance and enter a preparation phase of {0} min, during which period no actions can be taken. \n2. Once the preparation phase ends, the combat begins. Commanders can take actions freely. There are many Facilities and crystal mines on the battlefield; occupy the Facilities or collect resources at crystal mines to gain substantial points for the alliance; eliminate enemy soldiers to gain personal points. When the battlefield closes, the faction with higher alliance points wins the [Restricted Energy Zone] battle (if points are tied, the faction reaching that point first wins). \n3. The Destructive Might of Commanders' vehicles will temporarily increase to {1} points on the battlefield. Commanders can relocate their Fortresses by building a Fortress construction site or using the [Battlefield Relocation] feature in the event. After using the [Battlefield Relocation], a cooldown of {2} min will be triggered; you can reduce the cooldown by occupying Facilities. \n4. If your Fortress is destroyed by other Commanders on the battlefield, you will get relocated back to your faction's Main City. You'll need to wait for a reconstruction of {3} min. During this period, you cannot travel around, relocate, or initiate/participate in rallies. Moreover, Fortresses located within the Main City cannot be attacked, ensuring they remain safe. \n5. If a Commander chooses to leave the battlefield midway, all troops will be instantly recalled, the Fortress construction site will be demolished, and a cooldown period will ensue. after {4} min later, the Commander can enter the battlefield again. \n6. After the event ends, all troops on the battlefield will be removed. Please rest assured that there will be no actual soldier loss in this battlefield event.
+ 912182=Facilities
+ 912183=1. Point Facilities: Capturing them for the first time will grant you a substantial amount of points. Hold them to get a stable supply of points for both the alliance and yourself. The Point Facilities include Core Refinery, Intermediate Refinery, and Basic Refinery. The points they offer decrease in order. The Core Refinery will unlock {0} min into the event. \n2. Functional Facilities: Capturing them for the first time will grant you a certain amount of points; hold them to get a small amount of points regularly for both the alliance and yourself. While you hold the facilities, they will continuously provide powerful buffs to alliance members. \n3. Crystal Mines: They will spawn on the battlefield regularly; collect resources from them to get your alliance a certain number of points. They spawn at fixed intervals.
+ 912184=Settlement
+ 912185=1. {0} min into the Restricted Energy Zone event, the settlement will start. The winner will be determined based on the points; rewards will be distributed accordingly. \n2. All Commanders participating in this event will receive different tier rewards based on their personal points obtained on the battlefield.
+ 912186=Guide
+ 912187=Restricted Energy Zone closed. Heading back...
+ 912188=Capture
+ 912189=Using Battlefield Relocation will immediately withdraw your troops outside the Fortress. Proceed now?
+ 912190=Battlefield Relocation cooldown reduced by {0}s
+ 912191=Restore {0} highest-level soldiers per minute
+ 912192=Participating
+ 912193=Not participating
+ 912194=You are not in an alliance; cannot participate in the event.
+ 912195=City for Attack
+ 912196=City for Defense
+ 912197=Kill
+ 912198=Killing Score
+ 912199=Restricted Energy Zone event has ended
+ 912200=Battlefield closes in:
+ 912201=Alliance {0} captured this Facility
+ 912202=Garrisoned units: {0}
+ 912203=Facility was scouted!
+ 912204={0} scouted your facility
+ 912205=Commander! Our facility {0} was scouted just now by {1}. Stay alert and get ready for defense.
+ 912206=Battle for the [Restricted Energy Zone] is on! Remember, the one who controls the Core Refinery is closer to victory. Commanders, get ready for the battle of victory and glory!
+ 912207=At the start of the battle, enemies are divided into two factions: red and blue. Combat begins from their spawning areas. The Core Refinery is located in the center of the battlefield; capturing it will grant your legion and yourself a stable supply of points; <color=#FF0000>points are the key to victory</color>.
+ 912208=The Prep Room and Defense Room are <color=#FF0000>the key buildings on the battlefield</color>. The Prep Room provides DMG Bonus, while the Defense Room offers DMG Mitigation.
+ 912209=Intermediate Refinery and Basic Refinery provide a certain amount of points.
+ 912210=There are Field Infirmaries at both ends of the battlefield. Capturing a Field Infirmary will provide you with a healing bonus: restoring up to 5 highest-level soldiers every 10 seconds.
+ 912211=Capture the Radar to reduce the cooldown for battlefield relocation by 1 minute and increase travel speed by 50%.
+ 912212=Occupied facilities will provide you with a stable supply of points. With enough points, 50% of the produced points will go to the occupying side, while 50% be credited to [Defense Points]. If the defense fails, the [Defense Points] will be lost.
+ 912213=If a facility is captured by the enemy, the [Defense Points] will be lost in the form of [Scattered Crystal Shards], which will be scattered around the facility. Both sides can pick them up to gain points.
+ 912214=At regular intervals, some crystal mines will spawn on the battlefield; dispatch troops there to gather resources and earn points.
+ 912215=Battlefield Map
+ 912216=Are you sure you want to enter the spectating mode?
+ 912217=Legion you are in
+ 912218=Defense Room
+ 912219=The Defense Room is a key facility on the battlefield; it can enhance defense and resist enemy attacks. Capturing it grants you a 20% DMG Mitigation.
+ 912220=Medical Center I
+ 912221=Medical Center II
+ 912222=Medical Center III
+ 912223=Medical Center IV
+ 912224=The Medical Center is a key support facility on the battlefield; it can restore injured troops. Capturing it grants you a healing bonus; it restores 120 soldiers of any level every minute.
+ 912225=Battlefield Relocation cooling down...
+ 912226=[Restricted Energy Zone] Registration
+ 912227=Your alliance [Legion {0}] has registered for the [Restricted Energy Zone]. The battle will begin at {1} (Game Time) (the one who made registration for this session: {2}). If any members of the Legion leave the alliance during the registration phase, the alliance will have to re-register for the battle.
+ 912228=[Restricted Energy Zone] Registration Ended
+ 912229=Congratulations! You have been selected as a participant of [Legion {0}] in the Restricted Energy Zone battle. Fight for the honor of your alliance!
+ 912230=[Restricted Energy Zone] Match Result
+ 912231=Your alliance, [Legion {0}], has completed matchmaking for the battle, which will take place on {1} (Game Time) \nYou may head to the event page to view opponent information; more details will be displayed after the battle begins. \nBefore joining the battle, participating Commanders must make sure that there are no deployed or scouting troops outside, no reinforcement troops from other Commanders in the fortress, and no construction site outside.
+ 913001=Kitty Sweetie ({0})
+ 913002=Tidy Puppy ({0})
+ 913003=Cap of tomorrow's drops +{0}
+ 913004=Bargain Coin
+ 913005=A valuable item used to redeem goods in the [Wasteland Deal] event.
+ 913006=Aid Ticket
+ 913007=A special item used to help others get discounts on goods in the [Wasteland Deal] event.
+ 913008=Bargain
+ 913009=Hide bargain requests
+ 913010=Commander {0} helped you get a discount! You can spend {1} less Bargain Coins to get the goods.
+ 913011=Share the info with your friends and ask them to help you get a bigger discount.
+ 913012=Help
+ 913013=I need some help with the bargain. Those who help me get a discount will receive gifts! Help me out, please!
+ 913014=Bargain
+ 913015=Please help me with the bargain. You'll receive a gift in return if I get a discount.
+ 913016=Superb Bargain
+ 913017=Get it to obtain tons of Bargain Coins
+ 913018=Friend in Need
+ 913019=Get it to obtain tons of Aid Tickets
+ 913020=Unlocks at Control Center Lv. 21
+ 913021=Record Mystery Box (Large)
+ 913022=Record Mystery Box (Small)
+ 913024=Purchase attempts left: {0}
+ 913025=SPECIAL
+ 913026=Bargain
+ 913027=(Tap the Help button to share your bargaining request)
+ 913028=Drops from event
+ 913038={0} In Effect
+ 913039=Can only be used on the Facility the troops are stationed at.
+ 913040=Cannot be used on the Facility the troops are stationed at.
+ 913041=C4 placed
+ 913042=High-quality buffs cannot be replaced with low-quality ones.
+ 913043=An airdrop containing a large amount of rare materials has appeared on the map.
+ 913044=Tap a Facility to deploy your troops, making them travel between Facilities, search for supplies, get away from Toxic Fog, or engage in combat.
+ 913045=After getting to a Facility and exploring it, you can collect the supplies inside the Facility.
+ 913046=Toxic Fog will close in toward the center of the battlefield; be sure to move to the safe zone in time.
+ 913047=If Commanders meet each other in a Facility, they'll be matched in pairs and engage in one-on-one combat. During the break period after the battle, they can use items or deploy troops to head to other Facilities.
+ 913048=Battlefield items can provide powerful assistance; use them wisely to beat the opponents stronger than you.
+ 913049=Battlefield rewards will be calculated based on your ranking upon elimination.
+ 913050=Only one C4 can be placed in a Facility.
+ 913052=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your Dark Gold Tickets will no longer be usable. Therefore, we recycled your {0} unused Dark Gold Tickets and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 913055=Bargained
+ 913056=I helped with your bargaining and reduced the price by {0} Bargain Coins.
+ 913057=Clear Threat
+ 913058=Open the Iron Door
+ 913060=Commander <color=#a159be>{0}</color> obtained {1} *{2} from "Lucky Purchase"
+ 913061=Expired
+ 913063=Steam Age
+ 913064=Steam Age ({0})
+ 913065=Use it to change the avatar frame into [Steam Age].
+ 913066=Steam Age Message Frame
+ 913067=Steam Age Message Frame ({0})
+ 913068=Use it to change the Message Frame into [Steam Age Message Frame].
+ 913069=Steam Age Nameplate
+ 913070=Steam Age Nameplate ({0})
+ 913071=Use it to change the Nameplate into [Steam Age Nameplate].
+ 913072=Blazing Lion
+ 913073=Blazing Lion ({0})
+ 913074=Use it to change the appearance of the Fortress into [Blazing Lion].
+ 913075=Glittering Lion
+ 913076=Glittering Lion ({0})
+ 913077=Use it to change the appearance of the Fortress into [Glittering Lion].
+ 913078=Frozen Heart
+ 913079=The bone-chilling cold would freeze everything in the world.
+ 913080=Steam Tank
+ 913081=Steam Tank ({0})
+ 913082=Use it to change the appearance of the APC into [Steam Tank].
+ 913083=1. The stuff cannot be taken back once they are gifted to others, so please proceed with caution. \n2. No designated items will be consumed when you gift stuff to Commanders in your Zone, but some designated items will be consumed when you try to gift stuff to Commanders in another Zone.
+ 913084=Summer Chill
+ 913085=Summer Sunlight Trial
+ 913086=Cooling-off Quests
+ 913087=Summer Purchase & Exchange
+ 913088=Summer Energy
+ 913089=Used to upgrade the level of Summer Sunlight Trial.
+ 913090=The summer sunlight comes with great gifts.
+ 913091=Collect Summer Drinks to upgrade the trial level.
+ 913092=1. Complete the specified tasks to increase the trial progress. \n2. Increase the trial progress to get the due rewards. \n3. Purchase the Advanced Trial to unlock more rewards.
+ 913093=Summer Drink
+ 913094=1. During the event, you can get additional Dark Gold Tickets when purchasing bundles; the Dark Gold Tickets can be used to redeem the items you want. \n2. The Dark Gold Tickets will be recycled after the event ends, with some items returned to you for the recycled Dark Gold Tickets.
+ 913095=Rewards of the Rings (Anniversary)
+ 913096=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your Aid Tickets will no longer be usable. Therefore, we recycled your {0} unused Aid Tickets and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 913097=Stamp Deal
+ 913098=Deliver stuff across the wasteland with Stamps.
+ 913099=Inter-Zone Stamp
+ 913100=Used to gift stuff across Zones.
+ 913101=Underwater World
+ 913102=Underwater World ({0})
+ 913103=Use it to change the avatar frame into [Underwater World].
+ 913104=Underwater World Message Frame
+ 913105=Underwater World Message Frame ({0})
+ 913106=Use it to change the Message Frame into [Underwater World Message Frame].
+ 913107=Underwater World Nameplate
+ 913108=Underwater World Nameplate ({0})
+ 913109=Use it to change the Nameplate into [Underwater World Nameplate].
+ 913110=Underwater World
+ 913111=Underwater World ({0})
+ 913112=Use it to change the appearance of the Fortress into [Underwater World].
+ 913113=Cross-Zone Gifting
+ 913114=Swipe left or right to control the character
+ 913115=Commander {0} got the jackpot, <color=#ff9809>{1} *9,999</color>, in the [Wish Trove] event! Congrats!
+ 913116=Enter next stage upon completion
+ 913117=You're now at the final stage
+ 913118=Great Team
+ 913119=1. The event contains multiple stages. Enhance the quality of heroes to complete tasks and obtain stage rewards. \n2. New tasks will spawn after you claim the task rewards.
+ 913120=Scarlet Wolf's Trial
+ 913121=Unlock the trial to get the Elite Hero right away! Don't miss out!
+ 913122=RULES: \n1. Complete the missions throughout the event to obtain points and increase the Scarlet Wolf's Trial level. The level will be reset after the event. \n2. There are 2 tiers of Scarlet Wolf's Trial rewards, namely, common and advanced rewards. The common rewards can be obtained from missions; the advanced ones will be activated after the purchase. \n3. Rare Alliance present will be delivered after the advanced rewards are activated.
+ 913123=Complete the mission first
+ 913124=Insufficient Wishlists
+ 913125=Please enter the name
+ 913126=Can only be used in S{0} or later seasons.
+ 913127=Can be gifted {0}d after the creation of the server.
+ 913128=Use 1,500 Microphones
+ 913129=Use 3,750 Microphones
+ 913130=Use 7,500 Microphones
+ 913131=Use 15,000 Microphones
+ 913132=Use 22,500 Microphones
+ 913133=Use 30,000 Microphones
+ 913134=Enhance hero quality to get great rewards.
+ 913135=Timed Exchange
+ 913136=Timed exchange available now! Come redeem what you want!
+ 913137=Next Session
+ 913138=Stella Coin
+ 913139=Used to redeem items in the Timed Exchange.
+ 913140=Perform Alliance Hunting *{0}
+ 913141=Rid {0} room(s) of zombies
+ 913142=Complete four Subway battles
+ 913143=Collect intel
+ 913144=Clear threat
+ 913145=Joint hunting
+ 913146=1. Complete missions during the event to get rewards. \n2. Mission progress will be reset daily.
+ 913147=Price has changed. Please refresh and try again.
+ 913148=No more attempts
+ 913149=Please complete the Block-digging mission first.
+ 913150=Transferring: {0}
+ 913151=Receiving: {0}
+ 913152=Cherry Blossom Courtyard
+ 913153=Cherry Blossom Courtyard ({0})
+ 913154=Use it to change the appearance of the Fortress into [Cherry Blossom Courtyard]
+ 913155=Violet Courtyard
+ 913156=Violet Courtyard ({0})
+ 913157=Use it to change the appearance of the Fortress into the [Violet Courtyard]
+ 913158=Cherry Blossom Rain
+ 913159=Cherry Blossom Rain ({0})
+ 913160=Use it to change the avatar frame into [Cherry Blossom Rain].
+ 913161=Violet Paper Fans
+ 913162=Violet Paper Fans ({0})
+ 913163=Use it to change the avatar frame into [Violet Paper Fans].
+ 913164=Cherry Blossom Rain Message Frame
+ 913165=Cherry Blossom Rain Message Frame ({0})
+ 913166=Use it to change the Message Frame into [Cherry Blossom Rain Message Frame]
+ 913167=Violet Paper Fans Message Frame
+ 913168=Violet Paper Fans Message Frame ({0})
+ 913169=Use it to change the Message Frame into [Violet Paper Fans Message Frame]
+ 913170=Cherry Blossom Rain Nameplate
+ 913171=Cherry Blossom Rain Nameplate ({0})
+ 913172=Use it to change the Nameplate into [Cherry Blossom Rain Nameplate]
+ 913173=Violet Paper Fans Nameplate
+ 913174=Violet Paper Fans Nameplate ({0})
+ 913175=Use it to change the Nameplate into [Violet Paper Fans Nameplate]
+ 913176=Airship
+ 913177=Airship ({0})
+ 913178=Use it to change the appearance of the Fortress into the [Airship]
+ 913179=Airship
+ 913180=Airship ({0})
+ 913181=Use it to change the avatar frame into [Airship].
+ 913182=Airship Message Frame
+ 913183=Airship Message Frame ({0})
+ 913184=Use it to change the Message Frame into [Airship Message Frame].
+ 913185=Airship Nameplate
+ 913186=Airship Nameplate ({0})
+ 913187=Use it to change the Nameplate into [Airship Nameplate]
+ 913188=1. Commanders will have one free hunting opportunity every day; a certain discount will be available for ten consecutive hunts performed at once. \n2. Each hunt will grant you a reward. The Commanders who successfully kill the Zombie King will receive a fantastic reward and act as a treasure hunter to bring benefits to other Commanders.\n3. During the period when the treasure hunter appears, the entire Zone will get 10% off each hunt. The members in the same alliance as the lucky Commander will also receive an additional free hunting opportunity. \n4. The cumulative number of zombies killed in the entire Zone will be recorded; the corresponding rewards can be obtained when a goal is reached. \n5. Tap the reward to view the rewards you have already received. Only the latest 100 entries of the log can be viewed. \n6. Tap the current best prize button to preview all the rewards that can be obtained in the ongoing phase. \n7. Tap the Hunter's Shop to head to the shop where you can purchase your favorite items. \n8. The initial probability of becoming a Treasure Hunter is 0.05%, which will increase gradually with the progress of zombie killing. When a Commander becomes a Treasure Hunter, the probability will be reset to its initial level. \nGood luck and happy hunting!
+ 913189=Repair Power Generator
+ 913190=Failed to send. Commander not found.
+ 913191=Failed to send. As a GM player, you cannot gift it to another GM player.
+ 913192=Failed to send. The recipient is on a server that was created not long ago.
+ 913193=Not enough items. Failed to send.
+ 913196=Max purchases made
+ 913197=Insufficient number of purchases
+ 913198=Decor Renewal feature unlocked. Head to the decor page to have a look!
+ 913199=Wish Trove
+ 913200=Free Wish
+ 913201=Wish 10x
+ 913202=Wish 99x
+ 913203=For every wish, chance to get
+ 913204=For every {0} wishes, you could get Wishlist *{1}.
+ 913205=The wishing time for the Wish Trove has ended; please head to the Trove to redeem the items. \n(After the event ends, unused Wishlists will be removed.)
+ 913207=Probability
+ 913208=Trove Exchange
+ 913209=Trove Coin
+ 913210=A shiny coin used to make a wish in the [Wish Trove].
+ 913211=Wishlist
+ 913212=Used to redeem items in the [Wish Trove]. The item will be removed after the event ends.
+ 913213=1. During the event, use [Trove Coins] to make wishes. One free wish can be made each day. \n2. Each wish will grant you a random item or a certain number of Wishlists; for details, please see the probability overview. \n3. For every 10 wishes you make, you'll gain a certain number of Wishlists additionally. \n4. Tap on the [Trove Exchange] to see the Trove Shop, where you can use your [Wishlists] to redeem the items you want. The [Trove Exchange] will stay open for one more day after the wishing event ends. \n5. Wishlists obtained from making wishes are subject to a valid period, so be sure to use them promptly during the event. Unused Wishlists will be removed after the event ends; you'll be notified via mail by then.
+ 913214=Machine Strife
+ 913215=Please enter the name
+ 913216=This item cannot be gifted across Zones.
+ 913217=Mech Warrior
+ 913218=Mech Lion
+ 913219=You can get
+ 913220=Commander {1} of Zone #{0} hit Mech Lion heavily in the {2} and got [Micro-Missile] *{3}.
+ 913221=Exchange failed; items on the shelf have changed.
+ 913222=Daily Reward Preview
+ 913223=Defeat {0} Mech Warriors daily to obtain the following rewards.
+ 913224=Attacking Reward
+ 913225=Victory Reward
+ 913226=Beating Progress
+ 913227=Attack
+ 913228=Auto Attack
+ 913229=1. An unidentified mech legion is attacking our Fortress! Join the defense now! \n2. During the event, use Micro-Missiles to attack the mech invaders and obtain various rewards. \n3. Each time a [Mech Warrior] is defeated, a great reward will be offered, but there is a chance to arouse the attention of the powerful [Mech Lion]. \n4. The Mech Lion is fairly vigilant. It could run away every time it's being attacked. By attacking Mech Lion, you can not only obtain attacking rewards, but also have a chance to obtain additional rewards from the prize pool. \n5. When using [Micro-Missiles] to attack the invaders, there is a chance to trigger zero-cost attacks, where no [Micro-Missiles] are consumed in the next several attacks. \n6. Auto Attack will only take effect when you stay on the event page. \n7. After the event ends, the remaining [Micro-Missiles] will be auto-converted into Diamonds and sent to your mailbox.
+ 913230=Auto Launch Micro-Missiles
+ 913231=Set the number of launches
+ 913232=Expected to use
+ 913233=Auto Use
+ 913234=You got Mech Lion's secret treasure:
+ 913235=Lion King Is Here
+ 913236=Wasteland Engineering
+ 913237=Help increase the construction level of the wasteland.
+ 913238=1. During the event, gain points by consuming items to increase the construction level, which will be reset after the event ends. \n2. There are two types of rewards: common and advanced rewards. Common rewards can be obtained by increasing points, while advanced rewards can be obtained by purchasing and activating them. \n3. Purchase and activate advanced rewards to get rare alliance presents. \n4. There are multiple ways to obtain items during the event, and you can participate in the serial events to obtain them.
+ 913239=Machine Recycle
+ 913240=1. During the event, there is a chance to obtain items by performing specific actions. \n2. There is an upper limit on the number of event items you can obtain, and this limit will increase as the event progresses. \n3. The obtained event items will be directly sent to your Inventory.
+ 913241=Growth Plan
+ 913242=Complete missions and the puzzle to get rewards.
+ 913243=1. During the event, complete certain missions to get due rewards. \n2. When you complete all missions in a row or column, the gear at one end will be lit up. Once a certain number of gears are lit, you can claim progress rewards.
+ 913244=Machine Crisis
+ 913245=Mech Lion took his troops to attack our Fortress. Perhaps we can draw some inspiration from their techs.
+ 913246=Wings Chest (Selectable)
+ 913247=Open it to choose one of the wings.
+ 913248=Micro-Missile
+ 913249=Used to attack mech monsters in the event.
+ 913250=Mechanical Product
+ 913251=An amazing product used to increase construction level in the event.
+ 913252=Micro-Missile Pack
+ 913253=Purchase it to get a large number of Micro-Missiles.
+ 913254=Machine Mystery Box (Large)
+ 913255=Cap of tomorrow's drops +{0}
+ 913256=Mechanical Gift
+ 913257=Get more Mechanical Products.
+ 913258=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Micro-Missile] will no longer be usable. Therefore, we recycled your unused [Micro-Missile] *{0} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 913259=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Mechanical Product] will no longer be usable. Therefore, we recycled your unused [Mechanical Product] *{0} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 913260=Dear Commander, \n\nYou ranked #{0} in the [Wasteland Engineering] event. Below are your ranking rewards. Collect them now!
+ 913261=Open it to receive a random number of Mechanical Products.
+ 913262=Crab Fort
+ 913263=Crab Fort ({0})
+ 913264=Use it to change the appearance of the Fortress into [Crab Fort]
+ 913265=Beat the sabotaging bots to win great rewards.
+ 913266=Now is the resetting time for city transfer and acceptance. The city, {0}, of [{1}] is stopped from being transferred.
+ 913267=Event configuration does not exist.
+ 913268=Wrong lucky draw category.
+ 913269=Only one lucky draw can be made in the free trial.
+ 913270=This event does not allow a free lucky draw.
+ 913271=Not the free trial time. Cannot perform a free lucky draw.
+ 913272=Wished Treasure
+ 913273=Legion Mail
+ 913274=Get Trove Coins to make your wishes come true!
+ 913275=City transfer/acceptance attempts reset: {0}
+ 913276=Not enough Wishlists; please go to the Wish Trove to get more.
+ 913277=Advanced War Beast Blueprint Chest (Selectable)
+ 913278=Open it to choose one out of the options: Metallic Dragon Blueprint, Crimson Predator Blueprint, Mega Gorilla Blueprint, and Lunar Viper Blueprint.
+ 913279=Redeem the item with {1} *{0}?
+ 913280=Prestige Fortress Skill activated
+ 913281=Paths Crossed
+ 913282=Romance Ruiner
+ 913283=They are those who brought disasters and ruined the beautiful life.
+ 913284=Love Supply
+ 913285=Collect the love on the map to get fabulous rewards.
+ 913286=1. While the [Romance Ruiner] shows up, all Commanders with a Fortress of Lv. 8 or above can send their troops to challenge it. \n2. You can challenge the [Romance Ruiner] up to 5 times a day, but you'll have to challenge it alone. \n3. With a certain number of challenges completed, you can receive some rewards, which will be delivered to your mailbox. The challenge count will reset daily. \n4. Commanders will be ranked by their highest DMG of the day; the higher the highest DMG, the better the rewards. The leaderboard will be reset at 0:00 (Game Time) daily. \n5. No Stamina will be cost in challenging the [Romance Ruiner].
+ 913287=1. During the event, a large number of Love Supplies will spawn in the world every day. \n2. Commanders have 5 attempts each day to deploy, and the number of attempts resets at 0:00 (Game Time) every day. \n3. Open the Love Supply to get lots of precious rewards!
+ 913288=Romantic Challenge
+ 913289=1. Complete the specified tasks to increase the challenge progress. \n2. Increase the challenge progress to get the due rewards. \n3. Purchase the Advanced Challenge to unlock more rewards.
+ 913290=Collect Love Energy to raise the challenge level and get more rewards.
+ 913291=Love Energy
+ 913292=Used to upgrade the "Romantic Challenge" level.
+ 913293=Event reward preview
+ 913294=Build Homeland
+ 913295=Investigate into Control Center
+ 913296=Remove the Blocks leading to Power Generator
+ 913297=Keep exploring
+ 913298=Remove the Blocks leading to Satellite Nexus
+ 913299=Remove the Blocks leading to the Mine
+ 913300=Collect Resources
+ 913301=Remove the Blocks leading to the door of a lower floor
+ 913302=Remove the Blocks leading to Warehouse
+ 913303=New Home
+ 913304=Tech Planning
+ 913305=Wish {0}x
+ 913306=Redeemable
+ 913307=Next Session
+ 913308=Promo Time
+ 913309=Best in Next Session
+ 913310=Valuable supplies that appeared along with the event; tons of treasures inside.
+ 913311={0}%\n<color=#ffce24>Off</color>
+ 913312=Redeem {3} *{2} using {1} *{0}?
+ 913313=Purchase bundles to gain Diamond *500
+ 913314=Find It If You Can!
+ 913315=Try to look for the images as required!
+ 913316=You can choose one of the items below.
+ 913317=You can choose one of the decors below.
+ 913318=Auto-Attack unlocks in {0} attack(s)
+ 913319=Meet {0}'s Team Dawnbreaker!
+ 913320=Thank you, Commanders, for your support and active participation in the event! The powerful Team Dawnbreaker and Rising Dawnbreaker have been unveiled! (The names below are listed in random order.)
+ 913321=Team Dawnbreaker in {0}
+ 913322=Rising Dawnbreaker in {0}
+ 913323=Team Dawnbreaker Rewards of {0}
+ 913324=Dear Commander, \n\nThe Team Dawnbreaker competition of {0} has come to a successful end! Thank you for your active participation and strong support! Congratulations to your alliance on winning the title of Team Dawnbreaker in {0}. Here is your reward. Collect it now!
+ 913325=Rising Dawnbreaker Rewards of {0}
+ 913326=Dear Commander, \n\nThe Team Dawnbreaker competition of {0} has come to a successful end! Thank you for your active participation and strong support! Congratulations to your alliance on winning the title of [Rising Dawnbreaker] in {0}. Here is your reward. Collect it now!
+ 913327=Wish 1x
+ 913328=Redeeming Time
+ 913329=Summertime
+ 913330=Join us to feel the summer vibe!
+ 913331=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Wishlists] will no longer be usable. Therefore, we recycled your {0} unused [Wishlists] and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 913332=Supreme Shop
+ 913333=Exchange ends in:
+ 913334=Mech Lion Is Here
+ 913335=Supreme Gold Ticket
+ 913336=Use it to redeem items you like in Supreme Shop.
+ 913337=1. Spend a certain amount of Supreme Gold Tickets to get the items you want. \n2. The items in the Supreme Shop will be refreshed once a month for free. You can have a preview of the items in the next session via the "Next Session" page.
+ 913338=Mechanical Core Coin
+ 913339=A relic of previous civilizations; still circulating as currency in the wasteland today.
+ 913340=Mechanical Civilization
+ 913341=Get it to obtain tons of Mechanical Core Coins.
+ 913342=Commander, HELP!
+ 913343=Explore the Fortress to find the item used for unlocking it
+ 913344=Go
+ 913345=Tap to use the item used for unlocking it and complete the rescue.
+ 913346=Wasteland Trading Post
+ 913347=A trading post that appears regularly in the wasteland; rest assured that all goods here are tagged with a fair price.
+ 913348=Event ends in
+ 913349=Points
+ 913350=Redeemable
+ 913351=Point Progress
+ 913352=Current points
+ 913353=Refreshing Result Preview
+ 913354=Refreshes in:
+ 913355=Landscape Purchase Streak
+ 913356=Purchase all rewards during the event to claim the final reward.
+ 913357=Investigate the Confinement Cell
+ 913358={0} joined the team
+ 913359=Reward preview of day {0}
+ 913360=Get the Landscape bundle to light up today's star.
+ 913361=Best Reward Preview
+ 913362=Light up all the stars to get the final prize.
+ 913363=Please complete the preceding mission first.
+ 913364=Make your first purchase to get help from a mighty hero!
+ 913365=Unlock the trial to boost your Lineup's power!
+ 913366=Machine Vault
+ 913367=Machine Coin
+ 913368=Use it to randomly receive a reward in the event "Machine Vault"
+ 913369=Open the treasure vault to seek the relics from the mechanical age!
+ 913370=1. During the event, consume specified items to randomly receive a reward from the [Machine Vault]. \n2. You can claim additional rewards based on the cumulative number of rewards obtained.
+ 913371=Dear Commander, \n\nThe event has ended. Thank you for your participation. After the event ends, your [Machine Coin] will no longer be usable. Therefore, we recycled your unused [Machine Coin] *{0} and would like to send you the following items as compensation. Thank you for your support. Happy gaming!
+ 913372=Mechanical Supply
+ 913373=Get it to obtain tons of [Machine Coins].
+ 913374=NEW HERO
+ 913375={0} has adjusted the position of {1} from {2} to Legion Member.
+ 913376=Due to the R5 of alliance {0} being adjusted from {1} to {2}, the Legion Leader has been adjusted to {2}.
+ 913377=Gilded Honor
+ 913378=Gilded Honor ({0})
+ 913379=Use it to change the avatar frame into [Gilded Honor].
+ 913380=I set up the Legion Marker
+ 913381=I have edited the Legion Marker
+ 913382=I have shared the Legion Marker
+ 913383=Power output (h)
+ 913389=Unlocks after S{0}
+ 913390=Available after S{0}
+ 913391=Exclusive Gear of S0 Hero - Weapon Chest (Selectable)
+ 913392=Exclusive Gear of S0 Hero - Helmet Chest (Selectable)
+ 913393=Exclusive Gear of S0 Hero - Armor Chest (Selectable)
+ 913394=Exclusive Gear of S0 Hero - Accessory Chest (Selectable)
+ 913395=Open it to select one of the following S0 heroes and obtain a piece of exclusive gear (weapon) of that hero.
+ 913396=Open it to select one of the following S0 heroes and obtain a piece of exclusive gear (Helmet) of that hero.
+ 913397=Open it to select one of the following S0 heroes and obtain a piece of exclusive gear (Armor) of that hero.
+ 913398=Open it to select one of the following S0 heroes and obtain a piece of exclusive gear (Accessory) of that hero.
+ 913399=Growth Challenge
+ 913400=Complete technology research to receive great rewards.
+ 913401=Tech "{0}" reaches level {1}
+ 913402=Battlefield Island (Beta)
+ 913403=This item cannot be gifted across Zones.
+ 913404=Congratulations to Commander {0} on receiving the best prize of this session of the event: {1}.
+ 913405=Not enough attempts for drawing.
+ 913406=Use default Relocation Animation of the skin
+ 913407=Osmanthus
+ 913408=Bunny Bread
+ 913409=Moon Candy
+ 913410=Moonlit Autumn Night
+ 913411=Autumn Fest
+ 913412=Collect materials, make cakes, and join your alliance members for the Autumn Fest!
+ 913413=Mooncake
+ 913414=Autumn Match Frenzy
+ 913415=Clear identical items to earn points and claim rewards.
+ 913416=1. During the event, clear the pieces by using certain items. \n2. When tapping any piece to clear it, all identical neighboring pieces will be cleared as well. \n3. You can receive corresponding progress rewards based on the points earned from the pieces you clear.
+ 913417=Item used to participate in Autumn Match Frenzy.
+ 913418=Speed Up
+ 913419=Dismiss
+ 913420=Making your lineup travel faster when looting materials from others in the [Autumn Fest].
+ 913421=Dismissing the lineup that tries to loot your materials in the [Autumn Fest].
+ 913422=Autumn Zombie Horde
+ 913423=Affected by the Full Moon in autumn, zombies are drawn to the moonlight. Defeat them to earn great rewards!
+ 913424=Full Moon Night
+ 913425=Autumn Zombie
+ 913426=1. During the event, a large number of [Autumn Zombies] will spawn in the world every day. \n2. You have {0} attempts each day to attack them. The number of attempts resets at 0:00 (Game Time) every day. \n3. Kill [Autumn Zombies] to get lots of precious rewards!
+ 913427=Zombies gaze at the moon dumbly without any intention to fight.
+ 913428=Please go to the event page to claim it
+ 913429=The timed reward for the [Autumn Fest] has been distributed near the Main City. Claim it now!
+ 913431=After looting the Material Warehouse of {0}, you found Osmanthus *{1}, Bunny Bread *{2}, Cream *{3}, and Moon Candy *{4}. You obtained a total of {5} points.
+ 913432=[Autumn Fest] Alliance Cake Leaderboard
+ 913433=Dear Commander, \n\nHappy Mid-Autumn Festival!\n\nCongrats! Your alliance ranked #{0} on the cake leaderboard. Here are your rewards!
+ 913434=[Autumn Fest] Individual Contribution Ranking
+ 913435=Dear Commander, \n\nHappy Mid-Autumn Festival!\n\nCongrats on your #{0} place in the Personal Contribution Rankings. Here are the rewards!
+ 913436=[Autumn Fest] Unclaimed Stage Rewards
+ FXT10002488=Avatar Frame Chest (Selectable)