Landscape System

System Overview

The Landscape System allows players to decorate their fortress with unique landscape decorations. Each decoration can be upgraded through 11 levels (0-10), with visual evolution occurring at key progression points.

System Features

  • Visual Upgrades: Models evolve at Level 5 (tier 2) and Level 10 (tier 3)
  • Manor Building Requirement: "Please build the Manor first"
  • Upgrade System: Each decoration progresses through 11 levels with increasing stats
  • Bonus Effects: Decorations provide combat stat bonuses that take effect immediately when placed
  • Bonus Caps: Each decoration type has a maximum bonus limit; higher-level decorations take priority

Featured Decorations

Showcase of popular landscape decorations with their 3-tier visual evolution.


Complete Landscape Catalog

Visual showcase and stat progression for all decoration categories (sorted by power).


Progression System

Level Structure

Each landscape decoration follows a standardized 11-level progression (0-10):

  • Early Game (Levels 0-4): Base visual model
  • Mid Game (Levels 5-9): Enhanced visual model
  • End Game (Level 10): Maximum visual model

Visual Evolution Points

Level Milestone Model Change Impact
Level 0-4 Base Model Initial decoration appearance
Level 5 Enhanced Model First visual upgrade
Level 10 Maximum Model Final visual tier, maximum prestige

Exception Categories: Some decorations maintain the same model across all levels.