Hero System

1. Hero System Architecture

The Hero System is a core progression mechanic featuring 179 playable heroes that provide combat leadership, resource bonuses, and strategic advantages.

Heroes are organized by:
9 Camp Factions, with factional warfare bonuses.
4 Rarity Tiers (B/A/S/SS), which determine base potential.
14 Quality Grades (Q2–Q15, internally 1–14), which define level caps from 30 to 140 and stat growth.
5 Arms Types, which control troop specialization.
5 Base Statistics, each with hero-specific growth curves.

2. Hero Rarity and Quality Tiers

2.1 Rarity System (4 tiers)

Rarity controls access to higher qualities and reflects base hero potential.

RarityTierCountQuality RangeTypical Starting QualityAcquisition Difficulty
0B‑Tier4Q1–Q1Q1Tutorial/Event only
1A‑Tier16Q2–Q14Q2–Q3Common (story/daily)
2S‑Tier48Q3–Q14Q3–Q4Uncommon (lottery)
3SS‑Tier111Q4–Q14Q4Rare (premium lottery)

Distribution:
~62% SS, ~27% S, ~9% A, ~2% B.

2.2 Quality System (14 progression tiers)

Quality determines level caps, access to skills, and stat multipliers. Advancement consumes duplicate copies and materials.

QualityNameLevel CapColorLevel GrowthStarsNotes
Q1Gray1Gray7,0000Tutorial heroes only
Q2Green30Green10,0000Common start
Q3Blue40Blue12,0000First skill unlock
Q4Purple50Purple15,0000Typical SS start
Q5Orange60Orange17,0000Mid‑tier
Q6Red70Red18,0000High tier
Q7Gold80Gold21,0000Advanced
Q8Gold+90Gold22,500Star 1
Q9Gold++95Gold24,000★★Star 2
Q10Gold+++100Gold25,500★★★Star 3
Q11Platinum100Gold26,6000Elite tier
Q12Platinum+100Gold27,400Elite star 1
Q13Platinum++100Gold28,200★★Elite star 2
Q14Platinum+++100Gold29,000★★★Max quality

Key milestones:
Q3: first active skill.
Q4–Q7: additional skills and major stat boosts.
Q8–Q10: Gold star progression at constant or slowly rising level caps.
Q11–Q14: Platinum tiers at level 100 with increasing stat growth.


3. Camp System and Factional Warfare

Heroes belong to one of 8 active camps, providing faction bonuses and weaknesses.

IconCamp NameCountersBonusHeroes
The SolariThe Solari
Neutral
NoneNone36
The MinutemenThe Minutemen
Teal
Vindicators+20% damage19
The VindicatorsThe Vindicators
Purple
Wildlings+20% damage17
The WildlingsThe Wildlings
Yellow
Watchers+20% damage19
WatchersWatchers
Blue
Minutemen+20% damage20
LawbringersLawbringers
Pale Gold
Wreakers+20% damage1
WreakersWreakers
Red
Lawbringers+20% damage1
Spacetime TravelersSpacetime Travelers
Cyan
NoneNeutral7

Main warfare loop:

  • Minutemen → Vindicators → Wildlings → Watchers → Minutemen.
  • Counter advantage grants +20% damage against the weaker camp.

Strategic implications:
Build cross‑camp lineups to exploit counters.
Solari and Spacetime Travelers are neutral (no bonus or weakness).
Lawbringers and Wreakers exclusively counter each other.


4. Recruitment System

Recruitment is the primary way to obtain heroes in Last Fortress Underground. The system uses a gacha-style lottery with various recruitment methods and hero pools.

Standard Recruitment
Standard Recruitment
Basic & Advanced Cards
Elite Recruitment
Elite Recruitment
Elite Cards 0-8
Special Recruitment
Special Recruitment
Events & Guarantees

⚠️ Recruitment Tips

Important: Don't waste premium recruitment cards early game!

  • Save Elite Recruitment Cards for events with rate-up bonuses
  • Focus on guaranteed hero fragments from shops first
  • Understand the pity system - some heroes require 300+ pulls
  • B and C-tier heroes are abundant - don't use them for advancement

4.1 Recruitment Card Types

Different recruitment cards access different hero pools:

Standard Recruitment

  • Basic Recruitment Cards - Common heroes (B and C tier)
  • Advanced Recruitment Cards - Mix of B, A, and occasional S heroes
  • Use these for daily pulls and resource conversion

Elite Recruitment Cards

Elite cards come in numbered tiers (0-8), each unlocking additional SS-tier heroes:

  • Elite Card 0 - Base pool with starter SS heroes (Enrique, Blanche, Quinn, Harman, etc.)
  • Elite Cards 1-8 - Progressively expand the pool with newer SS heroes
  • Higher tier cards = access to more powerful, recent heroes
  • Save these for special events with 2x or 3x rates

Special Recruitment

  • Guaranteed Hero Cards - Select specific hero pools with guaranteed drops
  • Event Banners - Limited-time recruitment with featured heroes
  • Collaboration Cards - Special crossover heroes (time-limited)

4.2 Drop Rates

Typical recruitment rates for Elite Recruitment:

RarityBase RateNotes
SS (Orange)1-3%Flagship heroes, extremely rare
S (Purple)5-10%Solid heroes, viable endgame
A (Blue)20-30%Common, early-mid game viable
B/C (Green/White)60-75%Abundant, use for advancement material

4.3 Pity System

Most recruitment banners include pity mechanics:

  • Standard Pity - Guaranteed S or higher every 10 pulls
  • Premium Pity - Guaranteed SS every 100-300 pulls (varies by banner)
  • Pity Counter - Carries over between same banner types
  • Check event details for specific pity rules

4.4 Recruitment Currency

Various currencies are used for recruitment:

  • Recruitment Currency - Exchange for recruitment cards in shops
  • Diamonds - Premium currency for 10x pulls and special banners
  • Alliance Coins - Alliance shop recruitment
  • Event Tokens - Time-limited event recruitment

4.5 Fragment System

Alternative to direct recruitment:

  • Hero Fragments - Collect specific amounts to synthesize a hero
  • Most heroes require 10-100 fragments to unlock
  • Fragments available from: shops, events, campaign rewards, alliance activities
  • More reliable than gacha - Guaranteed progress toward specific heroes

4.6 Friendship Recruitment

Friendship Points

Friendship Points System

Collect Friendship Points from friends to recruit Combat Heroes!

How it works:

  • Send and Receive - Exchange Friendship Points with up to 40 friends daily
  • Daily Limits - Send to 40 friends, claim from 40 friends per day
  • Accumulate Points - Build up Friendship Points over time
  • Recruit Combat Heroes - Use accumulated points for guaranteed hero recruitment

Benefits:

  • Free, guaranteed hero recruitment method
  • No RNG - direct exchange of points for heroes
  • Encourages active friend list participation
  • Excellent for F2P players to build roster

4.7 Combat Hero Recruitment Points

Combat Hero Recruitment Points

Combat Hero Recruitment Points

Special currency for guaranteed Combat Hero recruitment

How to obtain Combat Hero Recruitment Points:

  • Main Quests - Complete story missions for recruitment points
  • Alliance Joining Bonus - Get 100 points when joining your first alliance
  • Daily Login - Rising Pass subscribers receive points daily
  • Event Rewards - Special events and bounties grant recruitment points
  • Satellite Nexus - Activate signal transmitters for recruitment opportunities
  • Community Activities - Participate in official community events

Uses:

  • Direct Combat Hero Recruitment - Exchange points for specific heroes
  • No RNG - Guaranteed hero acquisition, not random gacha
  • Accumulate over time - Save points for desired heroes
  • F2P-Friendly - Primary free method for obtaining specific Combat Heroes

4.8 Additional Recruitment Methods

Alliance Recruitment

Alliance Recruitment Card

Alliance Recruitment Cards

Purchase Alliance Recruitment Cards at Alliance Shop

  • Source: Alliance Shop - exchange alliance coins for recruitment cards
  • Hero Pool: Specialized alliance hero pool with exclusive heroes
  • Benefits: Reliable acquisition method for active alliance members

Faction Recruitment

Faction Recruitment Card

Faction Recruitment Cards

Recruit heroes of a specific faction/camp

  • Faction Selection: Choose which camp (Minutemen, Vindicators, Wildlings, etc.) to recruit from
  • Strategic Use: Target specific factions to build camp-focused lineups
  • Availability: Event rewards and special shop exchanges

Faction Selection Cards

Special cards that let you select heroes of specific rarity tiers within a faction:

  • Elite Combat Hero Selection - Select from elite-tier combat heroes of chosen faction
  • Rare Combat Hero Selection - Select from rare-tier combat heroes of chosen faction
  • Uncommon Combat Hero Selection - Select from uncommon-tier combat heroes
  • Usage: Guaranteed selection (no RNG) - choose exactly which hero you want from the pool
  • Value: Extremely valuable for completing specific camp lineups

Limited-Time & Event Recruitment

Limited-Time Recruitment

Limited-Time Recruitment Cards

Recruit designated heroes during special events

  • Event Banners: Special recruitment featuring specific hero pools
  • Higher Rates: Often includes boosted drop rates for featured heroes
  • Time-Limited: Only available during event duration
  • Examples: Season of War Raffle Tickets, collaboration events, anniversary banners

💡 Smart Recruitment Strategy

Maximize your heroes:

  • Daily habits: Send Friendship Points to all 40 friends every day
  • Prioritize fragment collection over random pulls for target heroes
  • Save diamonds for guaranteed recruitment events
  • Use daily free pulls on standard banners
  • Join an active alliance for alliance recruitment access
  • Combat Hero Recruitment Points: Save for specific SS-tier heroes you want
  • Never pull on banners without understanding the pity system

5. Hero List and Acquisition Overview

There are 179 heroes total. Full hero definitions are available in the game data.

For a complete, searchable database of all 179 heroes with detailed stats, skills, and filtering:

🦸 Complete Hero Database

View all heroes: Browse Hero Database

  • Search and filter by rarity, camp, and arms type
  • View detailed stats, skills, and quality progression
  • See exclusive weapons, skins, and advancement paths
  • Compare heroes side-by-side

5.1 Acquisition Methods (High‑Level)

Heroes come from:
Recruitment/gacha (standard, premium, event, guaranteed) using recruitment tickets and special currencies.
Alliance‑based recruitment and shops (alliance heroes system).
Story and campaign rewards, hero quests, and activity events.
Fragment/shard collection and synthesis.

Details of recruitment systems are fully described in the dedicated recruitment document.


6. Leveling System

Heroes can reach up to level 140, gated by quality up to level 100 and by special currencies afterwards.

6.1 EXP‑Based Levels 1–100

Experience requirements grow nonlinearly; some notable steps:

Level RangeExample LevelEXP RequiredDiamond BypassComment
1–101→21000Very cheap
5–65→68005First diamond option
10–2010→113,20010
20–3020→2127,00060
30–4030→31210,000500Q2 cap region
40–5040→41520,0001,500Q3 cap region
50–6050→51860,0006,000Q4 cap region
60–7060→611,500,00012,000Q5 cap region
70–8070→712,300,000100,000Q6 cap region
80–9080→812,800,000200,000Q7 cap region
90–10090→913,400,000400,000Q8+ region

Diamond bypass becomes extremely expensive; it exists but is not efficient for most players.

Level caps are tied to quality:

QualityMax Level
Q11
Q230
Q340
Q450
Q560
Q670
Q780
Q890
Q995
Q10–Q14100

6.2 Level 101–140 (Special Currencies)

Beyond level 100, standard EXP is replaced by:
Hero Essence / Token.
Premium Essence for milestone boosts.

Example requirements:

LevelHero EssencePremium Essence
1011,000
1021,200
1051,8001,000
1102,8001,500
1153,8002,000
1204,8002,500
12110,000
12535,00010,000
13095,00030,000
135225,00060,000
140525,000100,000

Level 140 is an extreme long‑term goal.


7. Quality Advancement System

Quality advancement varies by hero type. Here are the three main advancement paths:

First Generation Heroes Advancement

First-Gen Heroes

Tutorial and early-game heroes. Simpler advancement path but lower endgame potential.

Combat Heroes Advancement

Combat Heroes

Main roster SS and S-tier heroes. Complex advancement with higher material costs but superior stats.

Solari Heroes Advancement

Solari Heroes

Special faction heroes with unique advancement requirements and progression paths.

Advancing quality raises level caps, unlocks skills, and boosts stats. Requirements vary by hero type and quality tier.

7.1 Advancement Types

Two main consumption patterns:

  • Basic Path
  • Used for Q2→Q6.
  • Requires fewer hero copies and more common materials.
  • Advanced Path
  • Used from roughly Q7 upward.
  • Requires more copies and rarer materials.

Indicative pattern:

Target QualityTypeApprox Hero CopiesMaterial Tier
Q212Common Materials
Q312Uncommon Materials
Q411Rare
Q511Rare+
Q611Epic
Q721–2Epic Materials
Q821–2Legendary Materials
Q921–2Legendary+
Q1022Mythic
Q11–Q1422Mythic+

7.2 Special Advancement Paths (38 Heroes)

Enhanced progression paths are available for 38 heroes, giving rewards at specific qualities.

Typical milestones:
Q4: Initial reward package (resources and materials).
Q5: Enhanced rewards.
Q6/Q7: Premium tier packages.
Q9/Q10: Legendary milestone rewards.

Example featured heroes:
2411 (Galande) – milestones at Q4, Q5, Q7, Q9, Q10 plus promotional media.
2412 (Kelly) – similar advancement track.
2111 (Mira) – six distinct milestone rewards from Q4 through Q10.

7.3 Copy Requirements (Approximate)

Very rough total duplicate requirements from starting quality:

Start QualityCopies to Q7Copies to Q10Copies to Q14
Q4 (SS)~3–5~8–12~20–30
Q3 (S)~4–7~10–15~25–35
Q2 (A)~6–10~15–20~35–50

Exact values vary by hero and path type.


8. Skill System

Heroes typically have 4–5 skills. Skills unlock at specific qualities and can be individually leveled.

8.1 Skill Unlock Schedule

General pattern:
Q3: first active skill.
Q4: second skill (often a passive or secondary active).
Q5: third active.
Q6: fourth active.
Q7: fifth skill (only on certain heroes).

Example – Enrique

Skills:
Armor Crush (active) – AoE damage + DEF reduction.
Zombie Hunter (passive) – Bonus damage vs zombies.
Additional passive buffs unlocked at higher qualities.

Unlock progression:
Q3: Main active skill (Armor Crush) – deals weapon damage to all enemies and reduces their defense.
Q4: Zombie Hunter passive – bonus damage against zombies.
Q5–Q7: Additional passive buffs and enhanced effects.

Example – Doris (2105)

  • Ironclad (teamwide damage mitigation buff).
  • Efficient Gatherer (passive) – Increased gathering capacity.
  • Additional passive skills for support and utility.

Unlock:
Q3: primary defensive skill.
Q4: gathering passive.
Q5–Q6: additional actives.

8.2 Skill Leveling and Materials

Skills generally have 20 levels, using skill-specific and generic materials:

Material requirements:
Hero-specific skill stones – Each hero has their own unique skill material.
Generic skill materials – Shared across all heroes for common upgrades.

Higher levels require exponentially more materials. Skill level 15 is a good baseline for most heroes.

8.3 Skin‑Modified Skills

Some special skins (like Season of War skins) replace or enhance hero skills with modified versions. See the hero skins guide for details on skill-modifying skins.


🎯 Skill Leveling Priority

Maximize your damage: Not all skills are created equal!

  • Prioritize active damage skills (Skill 1 and Skill 2) first
  • Passive buffs provide less immediate impact than active abilities
  • Skill level 15 is a good baseline for main heroes
  • Level 20+ skills require massive material investment - save for endgame

9. Skin System

Hero skins provide visual customization and in some cases, combat bonuses:

👔 Hero Skins Guide

View complete skin information: Browse Hero Skins

  • 56 hero skins including cosmetic and buffing types
  • Season of War skins with modified skills
  • Event-themed and collaboration skins
  • Acquisition methods and unlock requirements

10. Special Systems

10.1 Hero Quest and Activity Systems

  • Heroes are linked to long‑term questlines.
  • Hero-centric events include combination mechanics and special drop tables.

These systems provide additional copies, fragments, or special rewards for focused heroes.